https://info.sonicretro.org/api.php?action=feedcontributions&user=Tweaker&feedformat=atomSonic Retro - User contributions [en]2024-03-19T03:54:10ZUser contributionsMediaWiki 1.30.2https://info.sonicretro.org/index.php?title=User:Tobin&diff=180956User:Tobin2011-12-26T12:30:58Z<p>Tweaker: moved User:MattATobin to User:Tobin: Automatically moved page while renaming the user "MattATobin" to "Tobin"</p>
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<div><forumuser name="MattATobin" /><br />
==About MattATobin==<br />
[[File:mattatobin_sig.png]]<br />
<br />
Matt A. Tobin (Known Aliases/Screen-names 'mattatobin', 'binaryoutcast', 'mattcast_webmstr', 'captain_culex', 'Elkern4926') is a long time "spectator" of the Sonic Community. Staying out of the public eye of the sonic community for most of his tenure in the sonic community. Until February 5, 2010 when he signed onto [[#retro]] for the first time.<br />
<br />
Tobin, as he prefers to be addressed, is a computer nerd and a fan of the games and music from the [[Sonic the Hedgehog]] Games for the [[Genesis]]. He is also the founder of [http://www.binaryoutcast.com/ Binary Outcast]<br />
<br />
You can usually find him in Sonic Retro's IRC channel as well as numerous other channels and networks on the internet. He also is registered on the 5 major instant messaging protocols and Skype.<br />
<br />
==Long Long Ago, in the Before Time==<br />
Matt A. Tobin’s obsession with Sonic can be traced back to when his family got their first [[Sega]] [[Genesis]] bundled with [[Sonic 2]] in 1993. He instantly fell in love with the video game; as well as with each zone’s music. When he was not playing the game, he would often go into the options menu and listen to the sound test for hours on end. It is no secret that Tobin’s favorite zone music is Metropolis Zone. So, there could be hours upon hours when this zones music could be heard playing in an infinite loop as only the Genesis could play it.<br />
<br />
==Skimming the outskirts of the Sonic Community on the Internet== <br />
By 1999 he found his first Sonic related site, The Sonic Foundation (tSf), which subsequently satisfied his thirst Sonic music. tSf not only had a lot of information on all the Sonic games for the genesis, but some of the more modern games Tobin had not had a chance to play. The Foundation also had a music section on their website which used the Real Player plug-in. He found a way to download all the zones music from genesis games to his computers hard drive. Because of the fact that the Real Audio format was a horrid format with a lousy player, he even managed to find a program to convert the audio format to MP3. Tobin still has and listens this same Sonic music library today!<br />
<br />
==The Hacking Community and Ultima==<br />
Sometime in early 2002, Matt A. Tobin was downloading and emulating the Sonic games for Genesis on his personal computer. He was intrigued at the fact that there was also a prototype for Sonic 2 also. In addition, Tobin was also fascinated with the fan hacked versions of sonic games; especially with one in particular . Sonic 2 Ultima was the hack in question. Tobin found it to be refreshing and in the spirit of the unmodified version. Though largely in complete at the time, he felt that S2Ultima’s professional level layout was as good if not better than the original. Wanting to learn how it was created, he found met [[Ultima]] on AOL Instant Messenger. Tobin told [[Ultima]] how much he enjoyed his hack and expressed an interest in hacking Sonic roms himself. At [[Ultima]]'s suggestion Tobin bought [[SonED]] from [[Stealth]] for a very reasonable $15.<br />
<br />
From Mid 2002 to Early 2004, Using [[SonED]] and various resources on the internet and help from [[Ultima]], Tobin attempted to create his own hacked version of Sonic 2. Besides [[SonED]], Tobin also used other rom hacking tools including [[Gerbilsoft ROM Hacking Studio]] and [[Sonic Tweaker]] (not to be confused with the long time community member of the same name). He had decided to make his hack a frozen/winter/arctic themed hack because it had never been done. During early development of the hack of EHZ Act 1's layout, he sent an IPS patch to [[Ultima]] who had told Tobin that he showed a lot of potential. Tobin would work on this hack off and on for quite a while and completed level layouts for EHZ and Object placement for EHZ Act 1 and started working on other zones. By the end of its development, Level order and names, as well as palettes for each level was altered; with [[Ultima]]'s help he even restored HPZ in a glitchy form. (Collision Data and some object data were not yet restored).<br />
<br />
==Leaving, Revisiting, Rinse and Repeat==<br />
By Mid to Late 2004 - By this time Tobin had lost touch with [[Ultima]] and eventually shelved his hacking attempt. He also visited the Sonic Community and less and less.<br />
<br />
In late 2006 / Early 2007 - Matt A. Tobin got a "sort of weird feeling" and a "strange desire" to check out what was happening in the Sonic Community and went on to rediscover the Sonic 2 Beta website and Sonic CulT and read that the [[Sonic the Hedgehog 2 (Nick Arcade prototype)]] had been found and dumped. For a short time he routinely kept up on the events of this release and the Sonic Community in general. However, this revisit to the community did not last for more than a few months. Tobin became bored with Sonic again and focused on his other projects such as his content depraved website.<br />
<br />
Sometime in 2008, He got an inkling to once again venture into the Sonic Community and found that a MAJOR event had occurred, namely the [[February 23, 2008 Proto Release]]. From then on he lurked about Sonic Retro, Sonic CulT, and several other Sonic Sites on a regular basis.<br />
<br />
==Becoming a True Member of the Community==<br />
On February 5, 2010 - He signed on and registered his name (MattATobin) on #retro (The [[Sonic Retro IRC channel]]) On February 6, 2010, He registered on Sonic Retro Forums under user name 'MattATobin'. He wrote a relatively lengthy validation request post using the validation guidelines. [[Tweaker]] who was impressed that Matt A. Tobin took the time to read the validation guidelines validated his account and Matt A. Tobin was moved to the members group.<br />
<br />
==New Oldbie==<br />
Late February 20, 2010, Tobin was talking to [[Iron Sonic]] on Skype about the history of the Sonic Community and Matt A. Tobin noted that he remembered a number of events in the community. After a few hours of digging around his own memory, he traced his "spectator" status in the Sonic Community farther and farther back in time remembering that the first sonic related website he found on the internet around 1999 was The Sonic Foundation (tSf). Amazed and scared at the fact that even though Tobin was not in the public eye or participated in many of the communities historical and controversial events, he was quite aware of them. This resulted in his brain almost exploding.<br />
<br />
After Tobin recovered his sanity from this realization [[Iron Sonic]] suggested that he should send a message to [[Tweaker]] and see if he can find any documented proof of his affiliation with the community beyond knowing [[Ultima]]. Tobin asked [[Iron Sonic]] if he would mind doing that. [[Iron Sonic]] agreed and sent the message off to [[Tweaker]] who had apparently gone to sleep for the day.<br />
<br />
The next day at 9:37 AM - [[Tweaker]] Messaged Tobin via AOL Instant Messenger about [[Iron Sonic]]'s request for information from any archives [[Tweaker]] had access to. Tobin explained the whole deal to [[Tweaker]] and a short search began. By 9:47 AM - [[Tweaker]] had found the proof of a registration on an Sonic 2 Beta forum under the user name 'Binary Outcast' and with that Tobin became a "New Oldbie" as [[Tweaker]] and Tobin coined it.<br />
<br />
==New Tobin Paradigm==<br />
By the end of 2010 and in 2011, Tobin has been making cryptic references to something he calls the "New Tobin Paradigm". What this all entails is sketchy at best. So far it has been discovered that the "New Tobin Paradigm" is an important part to Tobin's future involvement in the "WASHINGTON?!" plans in which several members and one admin of retro are planning a move to the Seattle area of Washington State.<br />
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The paradigm includes his new found ability to abstain from drinking massive amounts of alcohol and/or drinking in a responsible manner. It has also been identified as some forced changes in Tobin's core personality regardless of what various persona's have already established. In day to day life Tobin has enacted several "protocols" of the paradigm to prepare him self for the move to Washington state and the chance for a better life.<br />
<br />
==Battle for Mainspace==<br />
On February 12, 2011 for unknown reasons Tobin and several people were suddenly kicked out of the wiki mainspace. Later he found out that a new (old?) policy had been enacted by [[Hivebrain]] and later approved by the Administration to only allow people of notoriety to be in the wiki's mainspace. So far Tobin has not demonstrated such notoriety, except of course in his own mind. This has enviably lead him to find more ways to contribute to Retro, and to that end actually did so on May, 8th of 2011 by contributing to the [[SCHG_How-to:Expand_the_music_index_to_start_at_$00_instead_of_$80_(Sonic_2_Clone_Driver_version)]] .<br />
<br />
This of course is small in comparison to what others have done but it may be a start for Tobin to reclaim his mainspace status that he, albeit undeserving so far, feels was wrongfully taken from him.<br />
<br />
Update:<br />
<br />
As previously mentioned Tobin has been around for years just not in the public eye. Following his participation in the 2011 Sonic Amateur Games Expo Tobin has decided to use his privileges as an Oldbie of Sonic Retro to move his page back to mainspace and reclaim his scener status. It is currently unknown at this point if this change will go unchallenged.<br />
<br />
Update 2011/10/03:<br />
<br />
Tobin's page was moved once again to the user namespace. He has since moved his page back and has started a discussion about it on the Discussion feature of this wiki. There he lines out the reasons he should be considered a scener and wishes to get a response from [[Hivebrain]] this time instead of just a ban from editing the wiki.<br />
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Update 2011/11/07<br />
<br />
The battle continues!<sup>[citation needed]</sup><br />
<br />
==Obligatory Quirks and Other Information about Matt A. Tobin==<br />
<br />
* He prefers to be called Tobin by everyone including his friends.<br />
* His full name is Matthew Alexander Tobin but when writing his name for official reasons he uses "Matt A. Tobin"<br />
* He despises when people mix the long form of his name with short or initialed form. He considers "Matthew A. Tobin" and "Matt Alexander Tobin" to be incorrect usage of his name and purposeful usage in this manor is considered an insult.<br />
* He may be a Sonic fan but will always be a Star Trek fan FIRST. He also wishes to kill J. J. Abrams<br />
* If it hasn't been made clear, Metropolis Zone is his favorite Sonic Music track.<br />
* Though he has accounts on all the major IM services he finds Yahoo to be inferior and ICQ in it's current form redundant.<br />
* He has a strong affinity for British culture and television (namely Doctor Who) and will sometimes talk in a faux British accent to the annoyance of others. (Especially britfags)<br />
* He never finishes his website or this wiki page.<br />
<br />
==Tobin Quotes==<br />
<br />
* "DO YOU KNOW WHO I AM?! I AM MATT A. TOBIN OF BINARY OUTCAST"<br />
* "FUCK YOU, I'm Always Right!"<br />
* "FUCKING RAMBUS!!!" (A reference of how terrible Rambus Ram is... Look it up on Wikipedia!)<br />
* "It's a New Tobin Paradigm, DEAL WITH IT!"<br />
* "no nO NO NO NO NOOOO" (Originally a quote from the 10th Doctor, see relevant quirk above)<br />
* "Because the script says so..."<br />
<br />
==External Links==<br />
* [http://www.binaryoutcast.com/ Binary Outcast]<br />
* [http://blog.mattatobin.com/ Personal Blog]<br />
* [http://mattatobin.deviantart.com/ deviantART page]<br />
* [http://twitter.com/mattatobin Twitter]<br />
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[[Category:Sceners|{{PAGENAME}}]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=User_talk:Tobin&diff=180958User talk:Tobin2011-12-26T12:30:58Z<p>Tweaker: moved User talk:MattATobin to User talk:Tobin: Automatically moved page while renaming the user "MattATobin" to "Tobin"</p>
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<div>I have contributed to the Wiki, I have a full informational article about me, I also helped save SAGE 2011 with much needed help and technical skill. I have been actively involved in the sonic scene for over a year now. I am also a Sonic Retro Oldbie with connections to other sceners. Though I stayed out of the light for many years does not mean that I have not been here observing. By these accomplishments I deserve to be counted as a member of the sonic scene.<br />
<br />
Therefor once again I am using my authority as a sonic retro oldbie to move my page to it's proper place.</div>Tweakerhttps://info.sonicretro.org/index.php?title=User:MattATobin&diff=180957User:MattATobin2011-12-26T12:30:58Z<p>Tweaker: moved User:MattATobin to User:Tobin: Automatically moved page while renaming the user "MattATobin" to "Tobin"</p>
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<div>#REDIRECT [[User:Tobin]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=User_talk:MattATobin&diff=180959User talk:MattATobin2011-12-26T12:30:58Z<p>Tweaker: moved User talk:MattATobin to User talk:Tobin: Automatically moved page while renaming the user "MattATobin" to "Tobin"</p>
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<div>#REDIRECT [[User talk:Tobin]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_2_(16-bit)&diff=174508Sonic the Hedgehog 2 (16-bit)2011-08-01T05:51:37Z<p>Tweaker: /* Gameplay */ s/stags/stages</p>
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<div>:''"Sonic the Hedgehog 2" and "Sonic 2" redirect here. For the 8-bit version, see [[Sonic the Hedgehog 2 (8-bit)]]. For similarly-titled media, see [[Sonic the Hedgehog 2 (disambiguation)]].''<br />
<br />
{{Bob<br />
| bobscreen=Sonic2_title.png<br />
| title=Sonic the Hedgehog 2<br />
| publisher=[[Sega]]<br />
| developer=[[Sonic Team]],<br/>[[Sega Technical Institute]]<br />
| system=[[Sega Mega Drive/Genesis]]<br />
| romsize=1 Megabyte<br />
| europe=November 24, 1992<br />
| usa=November 24, 1992<br />
| japan=November 21, 1992<br />
| rrp_jp=6,800<br />
| genre=2D Platform<br />
| esrb=e|pegi=3|oflc=g|cero=a|grb=a|djctq=l<br />
}}<br />
<br />
'''''Sonic the Hedgehog 2''''' (ソニック・ザ・ヘッジホッグ2) is the highly successful sequel of the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' for the [[sega:Sega Mega Drive|Sega Mega Drive]]. Put into development not long after the completion of the first game, the title would go on to become one of the most successful video games of all time, turning the franchise into a cultural phenomenon in the west. Introducing [[Miles "Tails" Prower]] in the role he was created for, the game was released worldwide on November 24th, 1992. Dubbed "Sonic 2sday," the simultaneous release was an unusual move for the time. The game eventually replaced the original ''Sonic the Hedgehog'' as the default pack-in title for the Mega Drive, being bundled with the redesigned Mega Drive II model. The game is also the first in the "[[Death Egg Saga]]", a storyline that would continue in the sequels ''[[Sonic the Hedgehog 3]]'' and ''[[Sonic & Knuckles]]''.<br />
<br />
==Story==<br />
<br />
[[File:S2 JP manual 03.jpg|thumb|190px|The story to ''Sonic the Hedgehog 2''.]]<br />
Some time after stopping [[Dr. Eggman]] once again, [[Sonic the Hedgehog]] grows restless, deciding to do what he does best - travel the world, looking for adventure. Climbing into his trusty biplane, the red-and-white [[Tornado]], the blue hedgehog begins flying the skies, looking for places unknown. On nothing more than an impulse, Sonic decides to land on an unassuming island, called [[West Side Island]]. Deciding to kick back and explore the isle, Sonic is completely oblivious to the legend connected to the island, and the similarities it has in relation to his adventures on [[South Island]]. According to legend, there was once a great and prosperous people who lived on its shores, who achieved their greatness through the use of mysterious, powerful stones. Their peace could have been everlasting if not for a select few who desired to use the stones for their own selfish gains, causing the gods to take away the stones and hide them away on the island...<br />
<br />
A few days after landing, Sonic realized that he was being followed by someone. Looking behind him, Sonic spotted a young fox, who immediately hid from the blue hedgehog when he looked his way. Not thinking much of it, Sonic ran off, the fox once again following. The young fox's given name, [[Miles "Tails" Prower|Miles Prower]], was overshadowed by his nickname, "Tails," derived from the fact that he possessed not one but two tails behind him. Often being ridiculed by his peers, "Tails" outlook on life changed immediately once he spotted Sonic running around his home, deciding that he had to follow and emulate his new hero, wanting to be just as cool and confident. No matter where Sonic would go, Miles would try and follow, Sonic eventually accepting the near-constant trailing of the young fox.<br />
<br />
Not long after, during a brief moment when "Tails" was exploring the beaches of West Side on his own, he came across the Tornado, glittering in the sun. Spotting it in the distance, he became extremely excited, running as fast as he could towards it. Engrossed in its design, he wondered who the plane belonged to. He didn't have to wait too long when, out of the corner of his eye, the fox spotted the distinct image of Sonic, taking a nap under one of the wings. This newfound knowledge was not given much time to process in "Tails" mind when suddenly a loud explosion echoed through the air, shocking Sonic awake.<br />
<br />
Looking beyond the [[Emerald Hill Zone]], a large pillar of fire could be seen, accompanied by a new, yet familiar, army of mechanical [[badniks|robots]]. It only took a second for Sonic to guess who had caused the explosion, cursing Eggman's name and running into the thick of it. Without hesitation, Miles Prower followed behind, knowing that he had to be right at Sonic's side.<br />
<br />
His laugh echoing in the wind, Eggman couldn't help but gloat over his newest plan, being grateful for having the foresight to follow Sonic to West Side Island. Learning of the legend of the island, Eggman came to the realization that the legendary stones talked of could only be the [[Chaos Emeralds]], this island being the true resting place of not only the six from before, but of a seventh as well. Once again wanting the emeralds for himself, Eggman plans on using them to power his latest creation, the [[Death Egg]], a flying fortress orbiting the planet with the potential to be his greatest weapon. With the desire to rule the world fueling the mad doctor, he prepares to once again engage with his greatest enemy, the one force that could possibly spoil his plans.<br />
<br />
"The stage is set. Now it's time for you to bring the curtain to a close on this adventure once and for all!"<br />
<br />
==Game Mechanics==<br />
<br />
===Gameplay===<br />
<br />
[[File:S2ehzboss.png|thumb|190px|Sonic and "Tails" facing off against Dr. Eggman in his redesigned [[Eggmobile]].]]<br />
Building upon the engine from the first game, ''Sonic the Hedgehog 2'' kept to the same basic formula as the first game: to overcome a series of obstacles and enemies and reach the end of each "Act," all under the span of ten minutes. Many of the elements that made the first ''Sonic the Hedgehog'' unique return, such as the loop-de-loops and curved slopes, while introducing new hazards and level elements like the corkscrews in [[Emerald Hill Zone]] and the slot machines in [[Casino Night Zone]], placed inside areas taking full advantage of the pinball side of the physics. With the exception of [[Metropolis Zone]] (which has three Acts) and the final three zones of the game (which are one act each), each zone only possesses two acts, although each act in this game is larger than the acts found in ''Sonic the Hedgehog''.<br />
<br />
The main form of attack for Sonic is the same as the first game, the ever trusty [[spin attack]] that Sonic curls into each time he jumps. Able to hit enemies from any angle as long as spikes or some other projectile is not in the way, he can also curl into this spin on the ground in the same way, by the player pressing down on the control pad as he runs along the terrain. However, the game also introduces a new way to gather up speed in this form without having to build it up. The [[spin dash]], which has since become a staple of the series, allows Sonic to rev up in a static location before he fires off, either destroying enemies in his wake or giving him the momentum to slide up steep slopes and reach higher areas of each level. By pressing and holding down while tapping the jump button, letting go of the control pad allows Sonic to zoom ahead, Dr. Eggman's forces being no match for the blue hedgehog.<br />
<br />
[[File:S2 Sonic Tails Pinball.png|thumb|190px|Sonic and "Tails" caught up in the Casino Night Zone.]]<br />
As both the title screen and the story suggest, a new character is introduced in the game. Miles "Tails" Prower, by default, follows Sonic around automatically, emulating each move you do. Sometimes helpful and sometimes baffling, he is also given an infinite amount of lives, so if you're able to just miss a hazard with Sonic but "Tails" is less than fortunate, he will return to the screen, using his namesake to fly from the top of the screen down to where Sonic is standing. He also uses this method to catch up to Sonic if the player is fast enough to lose the two-tailed fox. If a second controller is plugged in, another player can control "Tails," making ''Sonic the Hedgehog 2'' the first game with "1.5 player" play. Although given the flying animation, the other player can not activate "Tails" flying ability, nor can they jump on the various [[monitors]] that litter each zone. The infinite lives count, however, remains. In the options menu to the game, having "Tails" follow you can be turned on or off, the game also giving you the option to play as "Tails" by himself. Though he can now break monitors when alone, he still can not fly, and must follow the same rules of extra lives as Sonic does in the main game.<br />
<br />
[[Special Stage (Sonic the Hedgehog 2 16-bit)|Special Stages]] and [[Chaos Emeralds]] return in this game, although both how you access them and how you play through them are completely different from the first ''Sonic the Hedgehog''. The only way to activate them is by hitting the [[Checkpoint|checkpoints]] in this game, which are Star Posts instead of Lamp Posts. If the player possesses fifty rings while touching the post, a ring of stars will appear for a short time, jumping into them transporting Sonic and "Tails" into the Special Stage. A three-dimensional-esque half pipe that can feel like a roller coaster, the object is to collect the amount of rings the stage announces at the beginning. Each stage is broken up into three parts, and if the player successfully collects rings for all three tries, they will be awarded with one of the Chaos Emeralds. While the last game only had six, ''Sonic 2'' raises the total by one. And while the Chaos Emeralds are not completely necessary to beat the game in a simple run through, they are still needed to view the true ending of the game. As an added incentive, the team behind the game decided to give the players a bonus for collecting all seven Chaos Emeralds. After finding the seventh, and then collecting yet another fifty rings in a zone and jumping up, Sonic will transform into [[Super Sonic]], a golden-hued, buffed out version of the original who is both invincible and super fast. The only downside, though, is the transformation is temporary, and drains Sonic's ring count, returning to his original true blue self once all the rings are gone.<br />
<br />
===Two Player Mode===<br />
<br />
[[File:S2 Two Player Mode.png|thumb|190px|The classic two-player mode.]]<br />
Being the second in the series, the team behind the game decided they would try their hand at a competitive, two player mode. Taking the [[Emerald Hill Zone]], [[Casino Night Zone]], [[Mystic Cave Zone]] and throwing in the Special Stages, each player controls one of the main characters to the game as they traverse a split-screen form of these classic levels. With Sonic on top and "Tails" on the bottom, they are graded on five criteria for each act: Score, Time, [[Ring]] count at the end of the act, Total Ring count (including those lost by being hit), and number of [[Monitor|Item Box]]es popped open. The player that wins the most out of those five takes the round. Though the standard item boxes from the game are present, there are two that are unique to this mode. The first is a teleportation box, which will switch Sonic and "Tails" position on the map. The second is an Eggman monitor, that will cause whoever pops it open to take a hit. As every monitor on-screen is only static, it is always random as to what will be found inside each monitor. Also of note is that the extra lives in the item boxes are not determined by which character opens it, but by which character's face shows up, so it is entirely possible for the player being Sonic to give "Tails" an extra life, and vice versa.<br />
<br />
As each zone only contains two acts, if a tie occurs it will be decided by the competitors in a Special Stage. As these play different from the rest of the game, the only criteria that is graded is the ring count at the end of each segment, the stage still split up into three "rounds." The best two out of three takes the special stage, and subsequently the zone. Even if there are no ties during a run through the two player mode, the Special Stage is still one of the four levels to be chosen during the mode, the same rules applying to it as the other Special Stages. The player who wins the most out of everything is, naturally, the winner.<br />
<br />
For those who want their two-player encounters to be even crazier, an option is available to change every monitor in the game to a teleportation monitor.<br />
<br />
===Scoring===<br />
<br />
The following is an explanation on how the scoring process works in the game:<br />
<br />
Hitting [[bumper]]s: 10 points for each of the first ten hits on any given bumper; after that no more points can be gained from that bumper.<br />
<br />
Hitting enemies: ''(a chain refers to all enemies destroyed until the next time Sonic lands on some form of ground, or releases from a Spin Dash)''<br />
*First enemy in a chain = 100<br />
*Second enemy in a chain = 200<br />
*Third enemy in a chain = 500<br />
*Fourth through 15th enemies in a chain = 1000 each<br />
*16th and all subsequent enemies in a chain = 10,000 each<br />
<br />
Destroying a Dr. Eggman boss robot: 1000 points<br />
<br />
Ring bonus at end of level: 100 points for each ring held<br />
<br />
[[Perfect Bonus]] at end of level: The game stores a list of how many rings are present in each level. Each time you get a lone ring, the game subtracts one from this value (debug rings and Super Ring boxes do not affect this counter). If this value is 0 when you pass the endpost, you receive a 50,000 point bonus. As long as you get all the actual rings in the level, you don't need to get any Super Ring boxes to receive this bonus - you can even get hit and still be eligible.<br />
<br />
Time bonus at end of level:<br />
*Game clock reads 0:29 or less = 50,000<br />
*Game clock reads 0:30 to 0:44 = 10,000<br />
*Game clock reads 0:45 to 0:59 = 5000<br />
*Game clock reads 1:00 to 1:29 = 4000<br />
*Game clock reads 1:30 to 1:59 = 3000<br />
*Game clock reads 2:00 to 2:59 = 2000<br />
*Game clock reads 3:00 to 3:59 = 1000<br />
*Game clock reads 4:00 to 4:59 = 500<br />
*Game clock reads 5:00 or more = 0<br />
<br />
Special scoring in [[Casino Night Zone]]:<br />
*There are certain slots which aren't connected to Slot Machine Reels. Upon entering the slot from above, you receive 8 sequential 100 point additions to your score. (At one point in act 2, there are five such slots placed directly above one another, so landing in one triggers the rest in sequence for 4000 points.)<br />
*There are also green, yellow, and red bumpers in sets of three. Hitting one is worth 10 points and causes the bumper to change color (green -> yellow -> red -> disappear). Destroying the third red bumper in each set of 3 is worth 500 points instead of 10.<br />
<br />
Special stage: 100 points for each ring held (Sonic's rings as well as Tails', if applicable, both count in this total. An additional 10,000-point bonus is awarded by getting enough rings for the Emerald.<br />
<br />
==Sound Test==<br />
[[File:S2 Menu Screen.png|thumb|190px|The sound test in ''Sonic the Hedgehog 2''.]]<br />
Below is a listing of the songs available to played through the sound test within the game, accessible through the level select code. For the songs themselves, visit the [[Sonic the Hedgehog 2 OSV]].<br />
<br />
*01: 2P vs Result<br />
*02: [[Emerald Hill Zone]]<br />
*03: [[Mystic Cave Zone]] (2P)<br />
*04: [[Oil Ocean Zone]]<br />
*05: [[Metropolis Zone]]<br />
*06: [[Hill Top Zone]]<br />
*07: [[Aquatic Ruin Zone]]<br />
*08: [[Casino Night Zone]] (2P)<br />
*09: [[Casino Night Zone]]<br />
*0A: [[Death Egg Zone]]<br />
*0B: [[Mystic Cave Zone]]<br />
*0C: [[Emerald Hill Zone]] (2P)<br />
*0D: [[Sky Chase Zone]]<br />
*0E: [[Chemical Plant Zone]]<br />
*0F: [[Wing Fortress Zone]]<br />
*10: [[Hidden Palace Zone]] (lost level)<br />
*11: Menu<br />
*12: [[Special Stage (Sonic the Hedgehog 2 16-bit)|Special Stage]]<br />
*13: Boss<br />
*14: Final Boss<br />
*15: All Clear<br />
*16: Super Sonic<br />
*17: Power Up<br />
*18: 1-Up<br />
*19: Title<br />
*1A: Act Clear<br />
*1B: Game Over<br />
*1C: Continue<br />
*1D: Chaos Emerald<br />
*1E: Staff Roll<br />
*1F: Drowning<br />
<br />
==Production Credits==<br />
<br />
Executive Producer: [[Hayao Nakayama]]<br><br />
Producer: [[Shinobu Toyoda]]<br><br />
Director: [[Masaharu Yoshii]]<br><br />
Chief Programmer: [[Yuji Naka]]<br><br />
Game Planner: [[Hirokazu Yasuhara]]<br><br />
Programmer: [[Mark Cerny]]<br><br />
Character Design and Chief Artist: [[Yasushi Yamaguchi]]<br><br />
Assistant Programmers: [[Bill Willis]], [[Masanobu Yamamoto]]<br><br />
Object Placement: [[Hirokazu Yasuhara]], Takahiro Anto, [[Yutaka Sugano]]<br><br />
Special Stage Object Placement: [[Yutaka Sugano]]<br><br />
Zone Artists: [[Yasushi Yamaguchi]], [[Craig Stitt]], [[Brenda Ross]], [[Jina Ishiwatari]], [[Tom Payne]], [[Rieko Kodama]] (as "Phenix Rie")<br><br />
Special Stage Art and CG: [[Tim Skelly]], [[Peter Morawiec]]<br><br />
Music Composer: [[Masato Nakamura]]<br><br />
Sound Programmer: [[Tomoyuki Shimada]]<br><br />
Sound Assistants: [[Yukifumi Makino|Yukifumi "Macky" Makino]], [[Hiroshi Kubota|Hiroshi "Jimita" Kubota]], [[Yoshiaki Kashima|Yoshiaki "Milpo" Kashima]], [[Izuho Takeuchi|Izuho "Ippo" Takeuchi]], [[Sachio Ogawa|Sachio "S.O" Ogawa]], [[Masayuki Nagao|Masayuki "N.Gee" Nagao]], [[Masaru "OYZ" Setsumaru]]<br><br />
Project Assistants: Syuichi Katagi, [[Takahiro Hamano]], Yoshiki Ooka, [[Steve Woita]]<br><br />
Game Manual: [[Youichi Takahashi]], [[Carol Ann Hanshaw]]<br><br />
Executive Supporters: [[Daizaburou Sakurai]], [[Hisashi Suzuki]], [[Tom Kalinske]] (as "Thomas Kalinkse"), [[Fujio Minegishi]], [[Takaharu Utsunomiya]]<br><br />
Special Thanks To: Cindy Claveran, [[France Tantiado]], [[Daisuke Saito]], [[Kunitake Aoki]], [[Tsuneko Aoki]], [[Deborah McCracken]], [[Tatsuo Yamada]], [[Broderick Macaraeg]] (as "Rick Macaraeg"), "Locky P", [[Masaaki Kawamura]]<br />
<br />
==Manuals==<br />
<br />
* [[Sonic the Hedgehog 2 (16-bit) JP Manual]]<br />
* [[Sonic the Hedgehog 2 (16-bit) US Manual]]<br />
* [[Sonic the Hedgehog 2 (16-bit) EU Manual]]<br />
* [[Sonic the Hedgehog 2 (16-bit) AS Manual]]<br />
<br />
==Miscellaneous==<br />
<br />
===GoodGen Version Index===<br />
<br />
*Sonic the Hedgehog 2 (Beta) - Beta version of Sonic 2.<br />
*Sonic the Hedgehog 2 (W) [!] - Revision 01 of Sonic 2.<br />
*Sonic The Hedgehog 2 (W) (REV SC02) - Probable revision 02 of Sonic 2, extracted from Sonic Compilation.<br />
'''Note''': A fourth version, Sonic 2 Rev. 00, was recently dumped by [[Rika Chou]], though it has not been recognized in the GoodGen library yet.<br />
<br />
==Rereleases==<br />
<br />
* ''[[Sonic the Hedgehog 2 (arcade game)]]'' for [[Mega-Tech]] and [[Mega Play]]<br />
* ''[[Sonic the Hedgehog 2 (LCD game)|Sonic the Hedgehog 2]]'' for [[Tiger Electronics|Tiger]] LCD (1992)<br />
* ''[[Sonic Classics]]'' for the [[Sega Genesis]] (1995)<br />
* ''[[Sonic Jam]]'' for the [[Sega Saturn]] (1997)<br />
* ''[[Sega Smash Pack Vol. 2]]'' for the PC (2000)<br />
* ''[[Sega Archives from USA Vol. 3]]'' for the PC (2000)<br />
* ''[[Sonic Action 4 Pack]]'' for the PC (2001)<br />
* ''[[Sonic Mega Collection]]'' for the [[Nintendo GameCube]] (2002)<br />
* ''[[Sega PC Mega Pack]]'' for the PC (2003)<br />
* ''[[Sonic Mega Collection Plus]]'' for the [[Sony PlayStation 2]] and [[Microsoft Xbox]] (2004)<br />
* ''[[Sega Genesis Collection Volume 2]]'' for the [[Play TV Legends]] (2004)<br />
* ''[[Super Sonic Gold]]'' for the [[Play TV Legends]] (2004)<br />
* ''[[Sonic the Hedgehog 2 (Sonic Cafe)]]'' for iMode 900 series phones on the [[Sonic Cafe]] service<br />
* ''[[Sonic Mega Collection Plus & Super Monkey Ball Deluxe]]'' for the [[Microsoft Xbox]] (2005)<br />
* ''[[Sega Genesis Collection]]'' on [[Sony PlayStation 2]] and [[PlayStation Portable]] (2006)<br />
* [[Virtual Console]] on [[Nintendo Wii]] (2007)<br />
* ''[[Sonic the Hedgehog 2 (Microsoft Live Arcade)]]'' for the [[Microsoft Xbox 360]]'s Microsoft Live Arcade (2007)<br />
* ''[[Sega Fun Pack: Sonic Mega Collection Plus & Shadow the Hedgehog]]'' for the [[Sony PlayStation 2]] (2009)<br />
* ''[[Sonic's Ultimate Genesis Collection]]'' for the [[Sony PlayStation 3]] and [[Xbox 360]] (2009)<br />
*''[[Sonic the Hedgehog 2 (iPhone)]]'' (2009)<br />
* ''[[Sonic PC Collection]]'' for the PC (2009)<br />
* ''[[Sonic Classic Collection]]'' for the [[Nintendo DS]] (2010)<br />
* ''[[sega:Sega Mega Drive Classic Collection Volume 2|Sega Mega Drive Classic Collection Volume 2]] (2010)<br />
* ''[[sega:Sega Mega Drive Classic Collection Gold Edition|Sega Mega Drive Classic Collection Gold Edition]] (2011)<br />
<br />
==Resources==<br />
<br />
{{ratings<br />
| egm=[[Review - Sonic the Hedgehog 2 (Electronic Gaming Monthly, December 1992)|88]]<br />
| mega=[[Review - Sonic the Hedgehog 2 (Mega, November 1992)|94]]<br />
| mms=[[Review - Sonic the Hedgehog 2 (Mean Machines Sega, November 1992)|96]]<br />
| smz=[[Review - Sonic the Hedgehog 2 (Megazone, January 1993)|96]]<br />
}}<br />
<br />
===ROM Modification===<br />
<br />
====Disassemblies====<br />
<br />
* [[Disassemblies#Sonic_2|Complete list of Sonic 2 disassemblies]]<br />
* [http://svn.sonicretro.org/listing.php?repname=CommunityDisassemblies&path=%2FMega+Drive+Disassemblies%2FSonic+2+Split+Disassembly%2F&#a433b28831745cad3d5db64f83c5b3c0c View the disassembly on the SVN]<br />
<br />
====Hacking Guides====<br />
<br />
* [[SCHG:Sonic 2|Sonic Community Hacking Guide/Sonic 2]]<br />
* [[SCHG:Nem s2|Nemesis' Sonic 2 Hacking Guide]]<br />
* [[SCHG:Nem s2ss|Nemesis' Sonic 2 Savestate Hacking Guide]]<br />
<br />
===Image Galleries===<br />
<br />
====Physical Scans====<br />
{{Scanbox<br />
| console=Mega Drive<br />
| region=JP<br />
| front=Sonic2_box_jap.jpg<br />
| cart=S2 md jp cart.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Mega Drive<br />
| region=US<br />
| front=Sonic2_box_us.jpg<br />
| cart=S2 md us cart.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Mega Drive<br />
| region=US (Not for resale)<br />
| front=Sonic2_md_nfr.jpg<br />
| cart=SonicHedgehog2cart.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Mega Drive<br />
| region=EU<br />
| front=Sonic2_box_eu.jpg<br />
| cart=S2-md-eu-cart.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Mega Drive<br />
| region=AU ([[sega:Sega Gold Collection|Gold Collection]])<br />
| front=Sonic2 md au gold cover.jpg<br />
| cart=<br />
| manual=<br />
}}{{Scanbox<br />
| console=Mega Drive<br />
| region=BR<br />
| front=Sonic2_md_br_cover.jpg<br />
| cart=sonic2_md_br_cart.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Mega Drive<br />
| region=BR (alt)<br />
| front=Sonic2_md_br_cover_alt.jpg<br />
| cart=<br />
| manual=<br />
}}{{Scanbox<br />
| console=Mega Drive<br />
| region=Asia<br />
| front=Sonic2 md asia cover.jpg<br />
| cart=<br />
| manual=<br />
}}<br />
<br />
====Artwork====<br />
<br />
<gallery><br />
File:SSS SONIC28.png<br />
File:SSS SONIC34.png<br />
File:SSS SONIC33.png<br />
File:SSS SONIC32.png<br />
File:CS E 00.png<br />
File:CS E 03.png<br />
File:CE S2 01.png<br />
File:CE S2 02.png<br />
File:CE S2 03.png<br />
File:CE S2 04.png<br />
File:CE S2 05.png<br />
File:CE S2 06.png<br />
File:CE S2 07.png<br />
File:CE S2 08.png<br />
File:SSS SONIC07.png<br />
Image:SSS SONICB .png<br />
Image:EHZ drill eggman art.jpg<br />
Image:OOZ sonic tails art.jpg<br />
File:S2 tails special stage art.jpg<br />
File:S2 sonic tails underwater art.jpg<br />
File:S2 sonic tails tornado art.jpg<br />
File:S2 jungle art.jpg<br />
Image:SSS SONICF .png<br />
</gallery><br />
<br />
==See Also==<br />
<br />
* [[Sonic 2 JP Strategy Guide]] - Contains a short comic based on the story to ''Sonic the Hedgehog 2'', drawn by one of the artists for the manga ''[[Sonic the Hedgehog (manga)|Sonic the Hedgehog]]''.<br />
<br />
==External Links==<br />
<br />
* [http://www.theghz.com/sonic/son2/son2.html http://www.theghz.com/sonic/son2/son2.html] - The page for ''Sonic the Hedgehog 2'' on [[The Green Hill Zone]].<br />
* [http://soniczone0.com/games/sonic2/backgroundinfo/ http://soniczone0.com/games/sonic2/backgroundinfo/] - A detailed look at the game ''Sonic the Hedgehog 2'' on the site [[Zone: 0]].<br />
<br />
{{S2MDOmni}}<br />
{{SonicGenesisGames}}<br />
{{SonicVirtualConsole/WiiWareGames}}<br />
{{SonicSteamGames}}<br />
<br />
[[Category:Mega Drive games]]<br />
[[Category:Steam games]]<br />
[[Category:Virtual Console/WiiWare games]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=User:Skyler&diff=172251User:Skyler2011-06-10T03:52:18Z<p>Tweaker: </p>
<hr />
<div><forumuser name="Skyler" type="game" /><br />
'''Skyler''' (formerly known as '''Moonshadow Caz''') is a member of the [[Sonic Retro]] community. He started his time with the [[Sonic Scene]] in the early 2000's browsing sites like [[TSS]], Sonic HQ and Sonic United. He joined [[SSMB]] and other smaller Sonic forums under various names such as Boomer the Echidna (yes, even ''he'' had a fancharacter at one point), Z.CazJ., Caz Cradeau, or simply Caz. You can call him Sky if you wish.<br />
[[Category:User Pages|{{PAGENAME}}]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=User:Skyler&diff=172247User:Skyler2011-06-10T03:51:27Z<p>Tweaker: moved User:Moonshadow Caz to User:Skyler:&#32;Automatically moved page while renaming the user "Moonshadow Caz" to "Skyler"</p>
<hr />
<div><forumuser name="Moonshadow Caz" type="game" /><br />
'''Moonshadow Caz''' is a member of the [[Sonic Retro]] community. He started his time with the [[Sonic Scene]] in the early 2000's browsing sites like [[TSS]], Sonic HQ and Sonic United. He joined [[SSMB]] and other smaller Sonic forums under various names such as Boomer the Echidna (yes, even ''he'' had a fancharacter at one point), Z.CazJ., Caz Cradeau, or simply Caz. You can call him Sky if you wish.<br />
[[Category:User Pages|{{PAGENAME}}]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=User_talk:Skyler&diff=172249User talk:Skyler2011-06-10T03:51:27Z<p>Tweaker: moved User talk:Moonshadow Caz to User talk:Skyler:&#32;Automatically moved page while renaming the user "Moonshadow Caz" to "Skyler"</p>
<hr />
<div>==Sonic 4 Music==<br />
We have a separate space on our server for the music files; someone will upload them there when the time is right. - [[User:Andlabs|Andlabs]] 04:36, 30 March 2010 (UTC)<br />
:Considering Splash Hill Act 1 has been officially released, shouldn't that one go on the corresponding zone page? - [[User:Moonshadow Caz|Moonshadow Caz]] 9:40, 29 March 2010 (PST)<br />
::Yes, but what's going to happen is that we're uploading it to the music.sonicretro.org subdomain and linking to it from there. This is a more reliable place for these files and will also reduce bandwidth (as offsite linking is disabled). However, thanks for considering it. - [[User:Andlabs|Andlabs]] 04:41, 30 March 2010 (UTC)<br />
:::Actually, the files are already on the server, so they will be included soon. - [[User:Andlabs|Andlabs]] 04:42, 30 March 2010 (UTC)<br />
::::Fair enough. I have looped versions in the S4 thread if they are needed. - [[User:Moonshadow Caz|Moonshadow Caz]] 9:45, 29 March 2010 (PST)<br />
:::::Done. And again, thanks for the consideration. - [[User:Andlabs|Andlabs]] 04:54, 30 March 2010 (UTC)<br />
::::::No problem. Always happy to help. - [[User:Moonshadow Caz|Moonshadow Caz]] 9:55, 29 March 2010 (PST)</div>Tweakerhttps://info.sonicretro.org/index.php?title=User:Moonshadow_Caz&diff=172248User:Moonshadow Caz2011-06-10T03:51:27Z<p>Tweaker: moved User:Moonshadow Caz to User:Skyler:&#32;Automatically moved page while renaming the user "Moonshadow Caz" to "Skyler"</p>
<hr />
<div>#REDIRECT [[User:Skyler]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=User:Wetflame&diff=171989User:Wetflame2011-05-30T02:39:38Z<p>Tweaker: rm name by request</p>
<hr />
<div>{{VProtected}}<br />
<forumuser name="Wetflame" /><br />
'''Wetflame''' is a [[Sonic scene]] member from 2000 to present. Wetflame joined around early 2000, and had been lurking since late 1999.<br />
<br />
Wetflame is a rather upbeat scener, and occasionally makes silly topics and polls; among these include memes started by [[dust hill resident]] such as "WHY SO PENIUS?", "ANAL COCK", and other variations of "penis." She enjoys making theories and speculation regarding lost aspects of the [[Mega Drive]] [[Sonic the Hedgehog]] games, and encourages others to share their own.<br />
<br />
She has been a rather controversial member of the scene, as she has admitted by way of reference to her tendency to "get into scuffles online" and her "mischievous nature," Due to this, many people--primarily old members of [[Sonic CulT]] and [[Sonic Classic]]--tend to look down upon her and incite conflict with her (usually centered around her transsexualism) whenever possible. This is mostly due to events that occured during her earlier times in the scene.<br />
<br />
Despite her tendency to respond strongly to conflict, Wetflame is generally an excellent poster, taking a strong stance in debates and encouraging others to consider alternative viewpoints. It is because of this that the long-standing conflict about the name of [[Dust Hill Zone]] was eventually resolved.<br />
<br />
Wetflame currently exists as an active member on [[Sonic Retro]], and in a semi-lurking state on the [[SSRG]] forums.<br />
<br />
==Accomplishments==<br />
Wetflame claims to be responsible for the ''[[Sonic Adventure]]'' glitching scene, and claimed half the credit for resurrecting the most recent iteration of [[Sonic the Hedgehog Area 51]]. At one point, she claimed to have introduced the =P emoticon and the expression "gah" to the Sonic Community. She also made some minor hacking notes back in the day. <br />
<br />
When it comes to "Sonic Secrets" accomplishments, Wetflame conducted an [[Brenda Ross interview by Wetflame|interview]] with [[Brenda Ross]], and she was largely responsible for spurring on an interview with [[Hirokazu Yasuhara]] (conducted by [[Sik]] and [[Tweaker]]). This interview was crucial in determining the name of the lost ''[[Sonic 2]]'' desert level.<br />
<br />
==History==<br />
{{sectstub}}<br />
===Homosexual Man===<br />
At one point, Wetflame joined [[saxman]]'s message board, [[The Freedom SHaCk]], under the name "Homosexual Man." This was done in response to several of saxman's forum policies at the time, some of which included not lying about your gender, barring discussion of sex, politics, and religion, and offering a secret forum section for female members of the board.<br />
<br />
While "Homosexual Man" was once thought to be either dust hill resident or [[RAMPKORV]] by various members of the board, it was eventually revealed that it was Wetflame. This, along with with various other factors, eventually led saxman to leave the Sonic scene for two years before finally returning in March 2007.<br />
<br />
===Masters of Fackin===<br />
Having been looking for an ideal board environment for some time but not finding one, Wetflame and dust hill resident decided to create their own message board, aptly dubbed [[Masters of Fackin]]. For a long time, this board was very active, attracting sceners such as [[XCubed]], [[Fiz]], [[Dani]], [[Friend of Sonic]], among other old members of the [[wikipedia:Invision Power Board|Invision Power Board]] incarnation of Area 51. While the board was popular for a while, it eventually faded into obscurity in early 2007, when the number of active posters dwindled to a choice few, and eventually, none.<br />
<br />
There was once an attempt in early 2008 to revive the board; however, this was short-lived, obtaining only a small fraction of activity.<br />
<br />
==Aliases==<br />
*Multiple Angle Skyfisher<br />
*Entity <br />
*Drael <br />
*Rosie<br />
*Kittie Rose<br />
*LAZENGANN<br />
*Roseweave<br />
<br />
[[Category:Sceners]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=Team_Megamix&diff=171670Team Megamix2011-05-16T22:46:21Z<p>Tweaker: Reverted edits by Neyen megamix (Talk) to last revision by Tweaker</p>
<hr />
<div>'''Team Megamix''' is a [[ROM hacking]] group led by [[Tweaker]], responsible for hacks such as ''[[Sonic Megamix]]'', ''[[Sonic 2 Megamix]]'', and ''[[Sonic 3 & Knuckles Megamix]]''. The team members possess a wide range of different skills, each of which contribute to the high standard of quality that they tend to produce. Officially established in late 2005, and unofficially banded as early as 2004, they continue to work on the Megamix series as their primary project.<br />
<br />
==Team Members==<br />
*[[Tweaker]]<br />
*[[Stealth]]<br />
*[[StephenUK]]<br />
*[[Aquaslash]]<br />
*[[Yuski]]<br />
*[[drx]]<br />
*[[Cinossu]]<br />
*[[Puto]]<br />
*[[jman2050]]<br />
*[[Robjoe]]<br />
*[[NovaWizard]]<br />
*[[Upthorn]]<br />
*[[DM Ashura]]<br />
<br />
==Former Team Members==<br />
*[[Chimpo]]<br />
<br />
<br />
[[Category:Groups]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=User_talk:Provisional&diff=170899User talk:Provisional2011-04-19T00:33:10Z<p>Tweaker: moved User talk:Provisional1313 to User talk:Provisional:&#32;Automatically moved page while renaming the user "Provisional1313" to "Provisional"</p>
<hr />
<div>In here, you talk and.. stuff.</div>Tweakerhttps://info.sonicretro.org/index.php?title=User_talk:Provisional1313&diff=170900User talk:Provisional13132011-04-19T00:33:10Z<p>Tweaker: moved User talk:Provisional1313 to User talk:Provisional:&#32;Automatically moved page while renaming the user "Provisional1313" to "Provisional"</p>
<hr />
<div>#REDIRECT [[User talk:Provisional]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=User:Provisional&diff=170857User:Provisional2011-04-19T00:33:08Z<p>Tweaker: moved User:Provisional1313 to User:Provisional:&#32;Automatically moved page while renaming the user "Provisional1313" to "Provisional"</p>
<hr />
<div>placeholded<br />
<br />
[[sega:User:Provisional1313|SegaRetro UserPage]]<br />
<br />
== temp ==<br />
<br />
Category:Sonic_Adventure_2_Level_Maps<br />
<br />
----<br />
<br />
http://www.soniccenter.org/sm/files/sa2huntdc.txt<br><br />
http://www.soniccenter.org/sm/files/sa2hunteq.txt<br><br />
http://www.soniccenter.org/sm/files/sa2huntsh.txt<br />
<br />
== Subpage Navigation ==<br />
<br />
* [[/Project_Script]]<br />
** [[/Project_Script/Images of SAOmni Script|Images for an example of a SAOmni Navbox Template w/ "Script" Navigation]]<br />
<br />
<br />
* [[/Template:SAOmni]], editing ground, who ever originally made these awesome Omni templates is not me<br />
* [[/musicsamplelist]], will document reused samples (vocal and instrumental)<br />
* [[/musicthemelist]], songs containing common themes/melodies, also doubles as a remixlist: lists songs and its remixes<br />
<br />
[[Category:User Pages|{{PAGENAME}}]]<br />
<br />
=== Sandbox Frenzy===<br />
<br />
* [[/Sandbox]] refer to Sandbox11 for sonic npc<br />
* [[/Sandbox2]] tail npc<br />
* [[/Sandbox3]] k<br />
* [[/Sandbox4]] a<br />
* [[/Sandbox5]] b<br />
* [[/Sandbox6]] e102<br />
* [[/Sandbox7]] ss<br />
* [[/Sandbox8]] hint upgrade boss<br />
* [[/Sandbox9]] statue<br />
* [[/Sandbox10]] prettytable<br />
* [[/Sandbox11]] newstyle<br />
* [[/Sandbox12]] newstyle, no game format<br />
* [[/Sandbox13]]<br />
* [[/Sandbox14]]<br />
* [[/Sandbox15]]<br />
* [[/Sandbox16]]<br />
<br />
Monitors / Hint Boxes, i haz it in a spreadsheet file, will be transcribed to wiki text someday.</div>Tweakerhttps://info.sonicretro.org/index.php?title=User:Provisional1313&diff=170858User:Provisional13132011-04-19T00:33:08Z<p>Tweaker: moved User:Provisional1313 to User:Provisional:&#32;Automatically moved page while renaming the user "Provisional1313" to "Provisional"</p>
<hr />
<div>#REDIRECT [[User:Provisional]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=Sandbox&diff=170107Sandbox2011-03-28T10:05:05Z<p>Tweaker: Reverted edits by JakeIsAHedgehog (Talk) to last revision by Masked Fox</p>
<hr />
<div>===Like this so all scanned material fits together===<br />
<gallery><br />
Image:Sonic2_box_us.jpg|US cover<br />
Image:S2 md us cart.jpg|US cart<br />
File:Sonic2 us manual 00.gif|[[Sonic_the_Hedgehog_2_%2816-bit%29_US_Manual|US manual]]<br />
</gallery><br />
<gallery><br />
Image:Sonic2_md_nfr.jpg|US 'Not for Resale' cover<br />
Image:SonicHedgehog2cart.jpg|US 'Not for Resale' cart<br />
</gallery><br />
<br />
<gallery><br />
Image:Sonic2_box_eu.jpg|EU/AU cover<br />
Image:Sonic2 md au gold cover.jpg|AU 'Gold Collection' cover<br />
Image:S2-md-eu-cart.jpg|EU cart<br />
File:S2-md-eu-manual-p01.jpg|linkto=balls|[[EU Manual]]<br />
</gallery><br />
<br />
<gallery><br />
Image:Sonic2_box_jap.jpg|JP cover<br />
Image:S2 md jp cart.jpg|JP cart<br />
File:Sonic2 jp manual 01.gif|[[JP Manual]]<br />
</gallery><br />
<br />
<gallery>hi<br />
Man, all this testing makes memwanna barf!<br />
Image:Sonic2_md_br_cover.jpg|BR cover<br />
Image:Sonic2_md_br_cover_alt.jpg|BR alternate cover<br />
Image:sonic2_md_br_cart.jpg|BR cart<br />
</gallery><br />
<br />
<gallery><br />
Image:Sonic2 md asia cover.jpg|Asian cover<br />
File:Sonic2 md as manual 00.jpg|[[Asian manual]]<br />
</gallery><br />
<br />
<br />
{{Template:Box-header<br />
| title= Testing<br />
| editpage= Template:Box-header/sample<br />
| titleforeground= white<br />
| titlebackground= #874A03<br />
| background= #2D1901<br />
| foreground= #fff<br />
| font=#fff<br />
}}<br />
adgasdg<br />
asdg<br />
asdg<br />
asdg<br />
asdgasdgafjhsaertjsdftjdfgjsfgj<br />
{{Box-footer|[[Sonic 2 Beta]]}}<br />
<br />
<br />
Testing..testing...is this thing on?...<br />
<br />
<br />
<x86><br />
; =============== S U B R O U T I N E =======================================<br />
<br />
; Attributes: bp-based frame<br />
<br />
_WinMain proc near ; DATA XREF: start�o<br />
push ebp<br />
mov ebp, esp<br />
push ebx<br />
push esi<br />
push edi<br />
sub esp, 108h<br />
mov esi, [ebp+8]<br />
push 104h<br />
lea eax, [ebp-114h]<br />
push eax<br />
push esi<br />
lea edi, [ebp-114h]<br />
call cs:GetModuleFileNameA<br />
sub ecx, ecx<br />
dec ecx<br />
xor eax, eax<br />
repne scasb<br />
not ecx<br />
dec ecx<br />
mov eax, ecx<br />
jmp short loc_4CDFFC<br />
</x86><br />
<br />
<br />
<br />
<br />
[[http://info.sonicretro.org/Sonic_Retro:Tutorial_%28Editing%29 Link Test]]<br />
<br />
<br />
<forumuser name="andlabs" type="game" /><br />
<br />
I love Sonic I love Sonic I love Sonic I love Sonic<br />
<br />
==Meeerrrrrrrrrhhhhhhhhhhhhhhhhhhhhhh!!! D8 WE HAVE A SANDBOX?!==<br />
[http://www.example.com link title]<br />
{|border="1" class="prettytable" align="left"<br />
!Name<br />
!Number<br />
!Number (Hard Mode)<br />
|-<br />
|[[Gold Beetle]]<br />
|1<br />
|1<br />
|-<br />
|[[Gun Hawk]]<br />
|2<br />
|6<br />
|-<br />
|[[Rhino Cannon]]<br />
|2<br />
|4<br />
|-<br />
|[[Boo]]<br />
|<br />
|<br />
|-<br />
|[[Boom Boo]]<br />
|0<br />
|5<br />
|}<br />
<br />
{|border="1" class="prettytable"<br />
!Animal<br />
!Number<br />
|-<br />
|[[Bat]]<br />
|4<br />
|-<br />
|[[Boar]]<br />
|1<br />
|-<br />
|[[Cheetah]]<br />
|2<br />
|-<br />
|[[Half fish]]<br />
|1<br />
|-<br />
|[[Skeleton Dog]]<br />
|2<br />
|-<br />
|Total<br />
|10<br />
|}<br />
<br />
[[Sonic the RANDOMhog]]<br />
<br />
==Types of official gamepads==<br />
{|class="prettytable"<br />
!Picture||Description<br />
|-<br />
|[[Image:Pad MD Gen.jpg|200px]]<br />
|'''Sega Genesis Gamepad''': This is the first version of the NTSC gamepad for the Sega Genesis, and as such has a Sega Genesis logo printed on the controller. It features three buttons—{{A}}, {{B}} and {{C}}—and has a white {{start}} button.<br />
|-<br />
|[[Image:Pad MD PAL I.jpg|200px]]<br />
|'''Sega Mega Drive Gamepad, PAL Type I''': The Sega Mega Drive Gamepad for PAL regions is extremely similar to the Sega Genesis gamepad; however, it has "Mega Drive Control Pad" and the Sega logo printed in lieu of the Sega Genesis logo.<br />
|-<br />
|[[Image:Pad MD JP I.jpg|200px]]<br />
|'''Sega Mega Drive Gamepad, JP Type I''': Again, the Japanese version of the Sega Mega Drive gamepad is very much like the controllers released in the other two territories, though it has some distinct coloring differences: the {{A}}, {{B}} and {{C}} buttons are printed in red lettering instead of white, and the {{start}} button is blue. The text at the top of the controller reads "Computer Video Game Control Pad."<br />
|-<br />
|[[Image:Pad MD JP II.jpg|200px]]<br />
|'''Sega Mega Drive Gamepad, JP Type II''': Following the success of [[arcade]]-to-Mega Drive games such as ''Street Fighter II'', the six-button gamepad was released for a more arcade-like experience. This version of the gamepad featured {{X}}, {{Y}} and {{Z}} buttons in addition to the standard {{A}}, {{B}} and {{C}}, along with a new Mode button. The Japanese version of this controller had a blue {{start}} button, like the first version of the controller, and had its buttons lettered in a serif style, unlike the sans-serif used previously.<br />
|-<br />
|[[Image:Pad MD Gen3.jpg|200px]]<br />
|'''Sega Genesis 3 Gamepad''': The Sega Genesis 3 Gamepad, which was packed into the [[Genesis 3]] console, is an improved version of the Sega Genesis Gamepad and a near-identical clone of the JP Type II Gamepad. It features six buttons, mode and start; the {{start}} button in this release is gray.<br />
|-<br />
|[[Image:Pad MD Megafire.jpg|200px]]<br />
|'''Sega Megafire Gamepad''': Released exclusively in the PAL region, the Sega Megafire is an official version of the then-popular "turbo" controllers of the time, which offered autofire capabilities. The gamepad offers autofire for {{A}}, {{B}} and {{C}} buttons, and has cardinal direction arrows on the d-pad in red, unlike the original Mega Drive PAL gamepad.<br />
|-<br />
|[[Image:Pad MD Wireless.jpg|200px]]<br />
|'''Sega Genesis Wireless Gamepad''': Released only in the NTSC region, the Wireless Gamepad is a six-button gamepad that interfaces with the Sega Genesis by placing a receiver in the control port to receive RF signals from the wireless gamepad. The pad takes two AA batteries, which are inserted under a lid on the bottom side of the controller. <br />
|}<br />
<br />
== Checking Signature ==<br />
--[[User:Badbread|<span style="color:brown">Badbread</span>]]<sup>[[User Talk:Badbread|<span style="color:white">Talk</span>]] [[Special:Contribution/Badbread|<span style="color:yellow">Cont</span>]]</sup> 04:25, 2 February 2010 (UTC)<br />
<br />
== LightofTruth link test ==<br />
<br />
[http://www.google.co.uk Google]<br />
<br />
[[Category:Sonic Retro]]<br />
<br />
==Testing 2==<br />
<br />
<span class="morphMaster" id="TestingMaster"></span><br />
{| class="bottomtemplate" align="center"<br />
|-<br />
! class="bottomtemphead" align="center" | <center>'''''Kiki'''''</center><br />
|-<br />
|class="bottomtempalt" align="center"|<br />
<span id="TestingLink1">Sonic Adventure</span> | <span id="TestingLink2">Sonic Adventure 2</span> | <span id="TestingLink3">Sonic Advance</span> | <span id="TestingLink4">Sonic Advance 2</span><br />
|-<br />
|class="bottomtemptext" align="center" width="420" |<br />
<div id="TestingContent1" {{#ifeq: {{{1|1}}} | 5 | | style="display: none;"}}><br />
{{SAOmni|3}}<br />
</div><br />
<div id="TestingContent2" {{#ifeq: {{{1|1}}} | 5 | | style="display: none;"}}><br />
{{SA2Omni|2}}<br />
</div><br />
<div id="TestingContent3" {{#ifeq: {{{1|1}}} | 5 | | style="display: none;"}}><br />
{{SAdvOmni|2}}<br />
</div><br />
<div id="TestingContent4" {{#ifeq: {{{1|1}}} | 5 | | style="display: none;"}}><br />
{{SAdv2Omni|2}}<br />
</div><br />
|}<br />
<br />
<br />
test<br />
<br />
:Two Thumbs WAY WAY UP! I approve of this template! It would definitely remove a lot of the clutter for pages with multiple Omnis! --[[User:RGamer2009|RGamer2009]] 05:45, 6 January 2011 (UTC)<br />
<br />
==new section==<br />
<br />
... testing ''1 '''2''' '''''3''''' ...<br />
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::'''''"""""""'''''<br />
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::<br />
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::{|width='100%' align='center'<br />
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::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::{{block|Intro}}<br />
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::Welcome to '''Sonic Retro''', the [[Sonic scene]]'s GFDL input and ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::output wiki resource for collecting data about [[Sonic the ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::Hedgehog]], Sega Hardware and general video game history ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::and information that is open to the entire ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::community. We currently are working on [[Special:Statistics|{::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::{NUMBEROFARTICLES}}]] [[Special:Allpages|articles]] and have ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::many more that are [[Special:Wantedpages|requested]] to be worked on.<br />
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::<br />
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::While this wiki is designed to help the community by providing ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::information, it is also dependent on the community to be ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::updated. Anyone with an account may edit the wiki. As you feel ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::more comfortable with the site, please feel free to make any ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::changes or additions that you feel necessary.<br />
<br />
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::<center><br />
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::'''Quick Links''': [[Special:Recentchanges|Recent Changes]]&nbsp;| ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::[[Special:Categories|All Categories]] | [[Sonic ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::Retro:FAQ|FAQ]] | [[Sonic Retro:Tutorial|Tutorial]] | [[Sonic Retro:Getting Started|Getting Started]] | [[Help:Contents|Help]] | [[Sonic Retro:Search Plugin|Browser Search Plugin]]<br/>'''Projects''': [[Sonic Community ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::Hacking Guide]] | [[SCHG How-to:Guide]] | ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::[[:Category:Game Secrets|Sonic the Hedgehog Game Secrets]] | ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::[[The Sonic 2 Beta Wiki]] | <br/>[[The Sonic the Hedgehog OSV Project]] | [[Sonic Physics Guide]]<br />
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::</center><br />
<br />
|width='50%' valign='top'|<br />
{{block|Featured Content}}<br />
[[File:Classic sonic run3.svg|75px|left]] Sonic Retro is home to the Internet's largest collection of official ''Sonic the Hedgehog'' series artwork, with more than 1,000 official drawings, illustrations, desktop wallpapers and pieces of concept art. All our artwork is conveniently sorted by game, character and official source it originates from. Check out our [[:Category:Artwork|artwork archive]] to browse around.<br />
<br />
<br />
<hr><br />
<br />
<br />
[[File:Photos iizuka.jpg|100px|right]] Our collection of [[:Category:Interviews|interviews]] is conveniently available both for archival purposes and to have an easy-to-reach place for reading comments and thoughts by those involved in the ''Sonic the Hedgehog'' universe, from comic book writers to musicians to artists and programmers. You may even learn a thing or two that hasn't been said anywhere else!<br />
<br />
<br />
<hr><br />
<br />
<br />
[[File:S2_ElectronicGamingMonthly_Issue40_November1992_Page107.jpg|65px|left]] In addition to our interview collection, Sonic Retro hosts a variety of [[:Category:Magazine Articles|magazine articles]] and print advertisement for your viewing pleasure. Check out old articles relating to ''Sonic the Hedgehog'' games from magazines from around the world and let us know if you have anything sitting in a box or closet that we don't have!<br />
<br />
<br />
<hr><br />
<br />
<br />
[[File:Segaret logo.png|right]] Interested in even more Sega information beyond the ''Sonic'' series? Check out [http://segaretro.org Sega Retro], a website dedicated to covering all sorts of knowledge about the video game company, from pinball and arcade machines to classic Sega Mega Drive games and what new titles are being worked on today.<br />
|width='50%' valign='top'|<br />
{{block|On The Forums}}<ipbwiki_topiclist /><br />
|}<br />
__NOTOC__ __NOEDITSECTION__<br />
[[Category:Sonic Retro]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=User:Hero_Chao&diff=169616User:Hero Chao2011-03-19T03:49:23Z<p>Tweaker: moved Natsu to Katzu Niku over redirect</p>
<hr />
<div><forumuser name="Katzu Niku" /><br />
'''Katzu Niku''' is a veteran scener in the [[Sonic community]]. She is a member of several forums including [[Sonic Retro]] and [[Sonic Fan Games HQ]] and is an artist in the Sonic community.<br />
<br />
==History==<br />
Katzu has been a part of the [[Sonic scene]] since 1997 at the age of 10, frequenting such places as [[alt.fan.sonic-hedgehog]], [[Sonic HQ]], [[Secrets of Sonic the Hedgehog]] and [[SegaSonic Network]]. <br />
<br />
In 2003 she met her now-fiancé [[InstantSonic]] via the [[Sonic the Hedgehog Info Page]] which hosted his radio play ''[http://www.youtube.com/watch?v=9gYTq2ktosI Sonic and the Death Cheese]''. This inspired her to want to participate in the voice-acting part of the scene so she found InstantSonic's site and contacted him through it asking to audition for a role in his next production.<br />
<br />
In 2009, Katzu and InstantSonic organized and hosted [[Sonic Amateur Games Expo]] 14. She was responsible for the website creation and management, event scheduling, and public relations, as well as obtaining two first-time guests of the Expo, [[Spencer Nilsen]] and [[Tom Payne]], the latter of which having contributed amazing never-before-seen early Sonic character art as well as early level concepts for [[Sonic the Hedgehog (16-bit)]] and [[Sonic the Hedgehog 2 (16-bit)]] to the scene. <br />
<br />
In 2010, the duo along with fellow scener [[User:ila|ila]] hosted [[Sonic Amateur Games Expo]] 2010. In May 2010 Katzu moved to Seattle to attend culinary school. InstantSonic plans to follow her up as soon as possible.<br />
<br />
==Retroactive Action==<br />
As a [[Moderator]] of Sonic Retro, Katzu wishes to do what she can to bring fun and excitement to the Sonic community in many ways including helping make the [[Sonic Retro Podcast]] as classy and cool as possible.<br />
<br />
==Current Projects==<br />
*Personal Website<br />
*''Soup or Sonic'' (Radio Play; in Pre-Production) - The voices of [[Miles Prower|Tails]] and [[Amy Rose|Amy]]<br />
*''[[Sonic Retro Podcast]] aka The Retro Cast'' (Bi-Weekly Podcast; 2009-?) - Herself<br />
*''Sonic and the Death Cheese 3'' (Radio Play; in Pre-Production) - The voice of [[Miles Prower|Tails]]<br />
<br />
==Past Projects==<br />
*''[[Sonic Amateur Games Expo|Sonic Amateur Games Expo 14]]'' (Online Convention; 2009) - Website Designer/Manager, Event Coordinator, Public Relations, Host<br />
*''[[Sonic Amateur Games Expo|Sonic Amateur Games Expo 2010]]'' (Online Convention; 2010) - Website Designer/Manager, Event Coordinator, Public Relations, Host<br />
*''[http://instant.gunsha.com/VA/Sonic_and_the_Death_Cheese_2.mp3 Sonic and the Death Cheese 2]'' (Radio Play; 2009) - The voice of [[Miles Prower|Tails]]<br />
<br />
[[Category:Sceners]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=User:Hero_Chao&diff=169615User:Hero Chao2011-03-19T03:49:13Z<p>Tweaker: </p>
<hr />
<div><forumuser name="Katzu Niku" /><br />
'''Katzu Niku''' is a veteran scener in the [[Sonic community]]. She is a member of several forums including [[Sonic Retro]] and [[Sonic Fan Games HQ]] and is an artist in the Sonic community.<br />
<br />
==History==<br />
Katzu has been a part of the [[Sonic scene]] since 1997 at the age of 10, frequenting such places as [[alt.fan.sonic-hedgehog]], [[Sonic HQ]], [[Secrets of Sonic the Hedgehog]] and [[SegaSonic Network]]. <br />
<br />
In 2003 she met her now-fiancé [[InstantSonic]] via the [[Sonic the Hedgehog Info Page]] which hosted his radio play ''[http://www.youtube.com/watch?v=9gYTq2ktosI Sonic and the Death Cheese]''. This inspired her to want to participate in the voice-acting part of the scene so she found InstantSonic's site and contacted him through it asking to audition for a role in his next production.<br />
<br />
In 2009, Katzu and InstantSonic organized and hosted [[Sonic Amateur Games Expo]] 14. She was responsible for the website creation and management, event scheduling, and public relations, as well as obtaining two first-time guests of the Expo, [[Spencer Nilsen]] and [[Tom Payne]], the latter of which having contributed amazing never-before-seen early Sonic character art as well as early level concepts for [[Sonic the Hedgehog (16-bit)]] and [[Sonic the Hedgehog 2 (16-bit)]] to the scene. <br />
<br />
In 2010, the duo along with fellow scener [[User:ila|ila]] hosted [[Sonic Amateur Games Expo]] 2010. In May 2010 Katzu moved to Seattle to attend culinary school. InstantSonic plans to follow her up as soon as possible.<br />
<br />
==Retroactive Action==<br />
As a [[Moderator]] of Sonic Retro, Katzu wishes to do what she can to bring fun and excitement to the Sonic community in many ways including helping make the [[Sonic Retro Podcast]] as classy and cool as possible.<br />
<br />
==Current Projects==<br />
*Personal Website<br />
*''Soup or Sonic'' (Radio Play; in Pre-Production) - The voices of [[Miles Prower|Tails]] and [[Amy Rose|Amy]]<br />
*''[[Sonic Retro Podcast]] aka The Retro Cast'' (Bi-Weekly Podcast; 2009-?) - Herself<br />
*''Sonic and the Death Cheese 3'' (Radio Play; in Pre-Production) - The voice of [[Miles Prower|Tails]]<br />
<br />
==Past Projects==<br />
*''[[Sonic Amateur Games Expo|Sonic Amateur Games Expo 14]]'' (Online Convention; 2009) - Website Designer/Manager, Event Coordinator, Public Relations, Host<br />
*''[[Sonic Amateur Games Expo|Sonic Amateur Games Expo 2010]]'' (Online Convention; 2010) - Website Designer/Manager, Event Coordinator, Public Relations, Host<br />
*''[http://instant.gunsha.com/VA/Sonic_and_the_Death_Cheese_2.mp3 Sonic and the Death Cheese 2]'' (Radio Play; 2009) - The voice of [[Miles Prower|Tails]]<br />
<br />
[[Category:Sceners]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=User:Natsu&diff=169613User:Natsu2011-03-19T03:47:54Z<p>Tweaker: moved User:Natsu to User:Katzu Niku:&#32;Automatically moved page while renaming the user "Natsu" to "Katzu Niku"</p>
<hr />
<div>#REDIRECT [[User:Katzu Niku]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=User:Tweaker&diff=168099User:Tweaker2011-02-26T06:46:48Z<p>Tweaker: /* Today */ picture removed</p>
<hr />
<div><forumuser name="Tweaker" /><br />
'''Tweaker''' is a rather controversial, yet generally well-liked member of the [[Sonic scene]]. Administrator on [[Sonic Retro]], as well as a frequenter of other popular [[:Category:Fansites|sites]] within the scene, Tweaker is an experienced reverse-engineer of the [[Sonic the Hedgehog]] games for the [[Sega Genesis]]. Ringleader of [[Team Megamix]] and a very active member of the scene, he is sometimes known to have very vocal opinions regarding certain manners, but strives to encourage a positive attitude amongst the scene regardless of subsubstantive being a faggot.<br />
<br />
He has done a lot to increase understanding of the music code in Sonic games. This includes games such as ''[[Sonic 1]]'', ''[[Sonic 2]]'', ''[[Sonic 3]]'', the prototype ''[[Sonic Crackers]]'' and others, such as ''[[Knuckles' Chaotix]]'', and any other Sega Genesis game that uses the [[SMPS]] music engine.<br />
<br />
==History==<br />
Tweaker first joined the Sonic Community in November of 2003 as a lurker and newbie at the age of 13. He was introduced to the "Sonic secrets" aspect of the Sonic fandom through a rather generic, but comprehensive website called [[Sonic United]]. From there, he learned about [[Hidden Palace Zone]] and other scrapped ''Sonic 2'' levels, which instantly triggered his interest in the scene. The mere idea of tons of leftover content existing in the ''Sonic'' games he had played for years was amazing, and he wanted to know more.<br />
<br />
===Humble Beginnings===<br />
Tweaker's first introduction to a Sonic scene message board was on [[Sonic CulT]] in February of 2004, under the username '''supershadow342'''. He had initially only posted once or twice at the CulT to gain validation; once he did, he spent the majority of his time reading the forums and trying to get a feel of the board. It was not until July of 2004 that he decided to get involved in the scene at large, where he posted his first ever ROM hacking attempt at the CulT, getting a resounding total of zero replies.<br />
<br />
===Branching Off===<br />
Deciding that it was time to branch out, Tweaker then decided to join [[Simon Wai's Sonic 2 Beta]], where he made completely useless, horribly laid out posts that did little more than interrupt legitimate conversation around him. Once he used up his 20 [[Trial Member|trial]] posts, he was forced into [[Pending Approval]]. No longer able to post, he joined the [[SSRG]] in August of 2004, where he would occasionally post, but primary absorb the plethora of hacking knowledge exchanged amongst various forum members. Sceners like [[Rika Chou]], [[User:Tongara|Sonic Kid]], and [[StephenUK]] would collaborate with him and help him obtain vital knowledge of the Sonic engine that would help him in the future.<br />
<br />
In September of 2004, he would join [[Sonic Classic]] and the [[wikipedia:Invision Power Board|Invision Power Board]] incarnation of [[Area 51]]. This would be his first introduction to the "fluff" portion of the scene. However, Tweaker had foolishly come in contact with someone who claimed to have a "Sonic 2 Alpha" over AOL Instant Messenger, and enthusiastically posted the resulting log on both boards. Although it damaged his credibility, sceners like [[Nayr T'nargh]] sympathized, recalling their own similar experiences and providing him with encouragement. He would occasionally post on both boards, though not frequently, from then on.<br />
<br />
===Back to SWS2B===<br />
In January of 2005, Tweaker took it upon himself to re-register on SWS2B with his new alias, Tweaker. He acquired the name from [[Sonic Tweaker]], a program by [[drx]], which was on his desktop at the time. At this point, he was very careful not to make any ties to his former identity, constantly using a proxy and making smart use of his posts. At this time, [[ICEknight]] had revealed that the desert level mockup in a magazine article related to ''Sonic 2'' was not called "Dust Hill Zone," as many people had thought, but instead "Sabaku" or [[Desert Zone]]. He used many of his trial posts participating in this conversation, as well as to post the earliest version of ''[[Sonic 2 Megamix]]'', called "Sonic 2 Remix" at the time. He became a full member within a few days' time, sealing his place as an accepted member of the scene.<br />
<br />
While it was eventually revealed that Tweaker was a [[Pending Approval|PA]] dodger, [[Simon Wai]] decided to grant an exception. Tweaker would then spend his time on SWS2B participating in the board as a whole, and making various breakthroughs in the [[SMPS]] engine, thanks in part to [[saxman]] for initially helping him understand the engine. At this time, however (as with a majority of the board), Tweaker appeared as a jackass to many people, incorporating various obnoxious memes into his posts in order to gain acceptance by fellow members. As a result, he got into conflicts with many members such as [[Stealth]], who Tweaker had betrayed on more than one occasion for the sake of public acceptance.<br />
<br />
During this time, Tweaker also had a short stint as a staff member on Sonic CulT. This did not last very long, however, as inexperience with the board culture lead to conflict among many of the established members of the website. This forever marred his reputation amongst members such as [[Sazpaimon]] and [[Borisz]], leading to jokes such as "tweaker pinned a gay topic" and various joke bans.<br />
<br />
===Adminship===<br />
In September of 2006, Tweaker was chosen as one of the new co-admins for [[The Sonic 2 Beta Page]] by [[LocalH]], following Simon's departure. This decision was met with massive controversy due to his ideas as to what the board should be like, in contrast to what other board members wanted the boards to be like. Various bouts of drama ensued following his inception as an admin, including tension which eventually lead to the creation of [[The Glowing Bridge]] and [[S2B Topic 9093]].<br />
<br />
Following these incidents and the board split, Tweaker stayed on as admin, slowly shaping the board culture to accommodate ROM hackers and technical discussion, rather than the off-topic and meme-centric culture which had plagued the board beforehand. This was met with mixed views, and eventually lead to a second board cleanout, but it seemed that the level of board drama went down significantly afterwards.<br />
<br />
During this time, Tweaker became a staff member on [[The Sonic Stadium]] and [[SSRG]]; he would later resign from both positions.<br />
<br />
===Getting Classy===<br />
In September of 2007, Tweaker and [[Scarred Sun]] would have various conversations over AIM about the parallels between S2Beta and Sonic Retro; this eventually lead to the merging of the two sites into one, with the established board complementing the established wiki. This decision, along with many others, brings the site to its present day state.<br />
<br />
==Today==<br />
These days, Tweaker continues his focus on [[Sonic Retro]] and all related aspects. He has recently contributed music towards ''[[Sonic Boom (hack)|Sonic Boom]]'', continues work on ''Sonic Megamix'', is frequently featured on the [[Sonic Retro Podcast]], and can often be found in community [[wikipedia:Skype|Skype]] conferences hosted by [[InstantSonic]] and [[Katzu Niku]]. He also works on musical productions--both covers and original compositions--and enjoys playing the keyboard in his spare time.<br />
<br />
Contrary to popular belief, Tweaker is very open to having a chat every once in a while with new bright and shining faces. In fact, you should give him a ring sometime! He's probably in the [[Sonic Retro IRC channel]]. Why aren't ''you'' in there? >:(<br />
<br />
==Projects==<br />
* ''[[Sonic Megamix]]'' (ROM hack)<br />
* ''[[Sonic 2 Megamix]]'' (ROM hack)<br />
* ''Sonic 3 & Knuckles Megamix'' (ROM hack)<br />
* ''Sonic 2 Release Candidate'' (ROM hack; canceled)<br />
* Unnamed Sonic 2 hack (ROM hack circa-2004; canceled)<br />
* [[SCHG:Music Hacking|The Sonic Music Hacking Guide]] (Hacking guide)<br />
* [[Sonic Retro]] (Sexy beast)<br />
<br />
==Community Status==<br />
* Administrator at [[Sonic Retro]] (Jul 2004-Present)<br />
* Member/Former Staff at [[SSRG]] (Aug 2004-Present)<br />
* Member/Former Staff at [[The Sonic Stadium]] (Aug 2004-Present)<br />
<br />
===Former Status===<br />
* '''CulT Family''' at [[Sonic CulT]] (Feb 2004-Dec 2008)<br />
* '''Hax0r''' at [[Hacking CulT]] (forums now defunct) (Aug 2004-???)<br />
* Member/'''Sea Genius''' at [[Sonic Classic]] (Sept 2004-July 2008)<br />
* Member of [[Area 51]] (now defunct) (Sept 2004-???)<br />
* [[Tech Member]] at [[The Glowing Bridge]] (now defunct) (Mar 2007-Sept 2007)<br />
* Family at [[RetroHack]] (defunct) (Feb 2008-October 2009)<br />
<br />
==Aliases==<br />
Tweaker has been known by many names over the years. Such names include the following:<br />
* Nibesto<br />
* SonicTweaker <br />
* DJ Tweakster <br />
* supershadow342<br />
* Dirty Justice<br />
<br />
==External Links==<br />
* [http://s8.invisionfree.com/TeamSonic Tweaker's Old Forum] (No longer active)<br />
* [http://www.youtube.com/user/SonicTweaker Tweaker's YouTube Channel]<br />
* [http://twitter.com/SonicTweaker Tweaker's Twitter Feed]<br />
* [http://www.myspace.com/sonicdustin Tweaker's MySpace Profile]<br />
* [http://sonictweaker.deviantart.com Tweaker's DeviantArt Gallery]<br />
* [http://www.furaffinity.net/user/sonictweaker/ Tweaker's FurAffinity Gallery]<br />
<br />
[[Category:Sceners]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=Crystal_Ring&diff=167966Crystal Ring2011-02-22T04:36:57Z<p>Tweaker: Reverted edits by Aaron34567 (Talk) to last revision by Frozen Nitrogen</p>
<hr />
<div>The '''Crystal Ring''' is an upgrade available to [[Sonic]] in ''[[Sonic Adventure]]''. It enables the hedgehog to charge the [[Light Speed Dash]] faster, as well as the superficial variation of changing the colour of Sonic's charged-up aura from blue to turquoise. ''Sonic Adventure'' is the only game where the Light Speed Dash requires charging by [[spin dash]] (having been switched to a single button-press from ''[[Sonic Adventure 2]]'' onwards), and so this upgrade has not appeared anywhere since.<br />
<br />
===Sonic Adventure===<br />
[[File:SA1 CrystalRing.PNG|right|125px]]<br />
*'''Purpose''': Allows Sonic to charge the [[Light Dash]] faster.<br />
*'''Location''': [[Station Square]] hotel. Climbing the stairs reveals a landing with two buttons; one to open a door on the other side of the lobby, and the other to generate a trail of [[ring]]s leading to it. The Crystal Ring hides beyond that door, but it can only be reached in time by using the Light Dash.<br />
*'''Requirements''': [[Light Speed Shoes]].<br />
*'''Required For''': Nothing--it's purely a novelty item to make Sonic's life easier when confronted with otherwise tedious charge times. <br />
<br />
[[Category:Upgrades]]<br />
[[Category:Sonic Adventure upgrades]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=Sonic_Tweaker&diff=167809Sonic Tweaker2011-02-17T22:55:23Z<p>Tweaker: </p>
<hr />
<div>[[Image:SonicTweaker.png|right]]<br />
''This utility is not to be confused with board [[administrator]] and [[Sceners|scener]] [[Tweaker]], whose alias was inspired by the software.''<br />
<br />
'''Sonic Tweaker''' is a utility by [[drx]] that edits various values for ''[[Sonic 1]]'', ''[[Sonic 2]]'', ''[[Sonic 3 & Knuckles]]'' and ''[[Knuckles' Chaotix]]''. In addition to a checksum fixer, the program includes the following:<br />
<br />
*Demos Editor<br />
*Object Editor (which deals mostly with variables for in-game bosses and Sonic/Tails)<br />
*Palette Editor<br />
*Text Editor<br />
*Water Editor<br />
<br />
{{download|file=Sonic Tweaker v0.04.7z|filesize=259KB|version=v0.04}}<br />
<br />
[[Category:Programs]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=User:Hero_Chao&diff=165996User:Hero Chao2011-01-08T22:13:21Z<p>Tweaker: name change</p>
<hr />
<div><forumuser name="Natsu" /><br />
'''Natsu''' is a veteran scener in the [[Sonic community]]. She is a member of several forums including [[Sonic Retro]] and [[Sonic Fan Games HQ]] and is an artist in the Sonic community.<br />
<br />
==History==<br />
[[Image:Katzuniku.png|thumb|left]]<br />
Natsu has been a part of the [[Sonic scene]] since 1997 at the age of 10, frequenting such places as [[alt.fan.sonic-hedgehog]], [[Sonic HQ]], [[Secrets of Sonic the Hedgehog]] and [[SegaSonic Network]]. <br />
<br />
In 2003 she met her now-fiancé [[InstantSonic]] via the [[Sonic the Hedgehog Info Page]] which hosted his radio play ''[http://www.youtube.com/watch?v=9gYTq2ktosI Sonic and the Death Cheese]''. This inspired her to want to participate in the voice-acting part of the scene so she found InstantSonic's site and contacted him through it asking to audition for a role in his next production.<br />
<br />
In 2009, Natsu and InstantSonic organized and hosted [[Sonic Amateur Games Expo]] 14. She was responsible for the website creation and management, event scheduling, and public relations, as well as obtaining two first-time guests of the Expo, [[Spencer Nilsen]] and [[Tom Payne]], the latter of which having contributed amazing never-before-seen early Sonic character art as well as early level concepts for [[Sonic the Hedgehog (16-bit)]] and [[Sonic the Hedgehog 2 (16-bit)]] to the scene. <br />
<br />
In 2010, the duo along with fellow scener [[User:ila|ila]] hosted [[Sonic Amateur Games Expo]] 2010. In May 2010 Natsu moved to Seattle to attend culinary school. InstantSonic plans to follow her up as soon as possible.<br />
<br />
==Retroactive Action==<br />
As a [[Moderator]] of Sonic Retro, Natsu wishes to do what she can to bring fun and excitement to the Sonic community in many ways including helping make the [[Sonic Retro Podcast]] as classy and cool as possible.<br />
<br />
==Current Projects==<br />
*Personal Website<br />
*''Soup or Sonic'' (Radio Play; in Pre-Production) - The voices of [[Miles Prower|Tails]] and [[Amy Rose|Amy]]<br />
*''[[Sonic Retro Podcast]] aka The Retro Cast'' (Bi-Weekly Podcast; 2009-?) - Herself<br />
*''Sonic and the Death Cheese 3'' (Radio Play; in Pre-Production) - The voice of [[Miles Prower|Tails]]<br />
<br />
==Past Projects==<br />
*''[[Sonic Amateur Games Expo|Sonic Amateur Games Expo 14]]'' (Online Convention; 2009) - Website Designer/Manager, Event Coordinator, Public Relations, Host<br />
*''[[Sonic Amateur Games Expo|Sonic Amateur Games Expo 2010]]'' (Online Convention; 2010) - Website Designer/Manager, Event Coordinator, Public Relations, Host<br />
*''[http://instant.gunsha.com/VA/Sonic_and_the_Death_Cheese_2.mp3 Sonic and the Death Cheese 2]'' (Radio Play; 2009) - The voice of [[Miles Prower|Tails]]<br />
<br />
[[Category:Sceners]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=User:Hero_Chao&diff=165994User:Hero Chao2011-01-08T22:12:38Z<p>Tweaker: moved Katzu Niku to Natsu</p>
<hr />
<div><forumuser name="Katzu Niku" /><br />
'''Katzu Niku''' is a veteran scener in the [[Sonic community]]. She is a member of several forums including [[Sonic Retro]] and [[Sonic Fan Games HQ]] and is an artist in the Sonic community.<br />
<br />
==History==<br />
[[Image:Katzuniku.png|thumb|left]]<br />
Katzu Niku has been a part of the [[Sonic scene]] since 1997 at the age of 10, frequenting such places as [[alt.fan.sonic-hedgehog]], [[Sonic HQ]], [[Secrets of Sonic the Hedgehog]] and [[SegaSonic Network]]. <br />
<br />
In 2003 she met her now-fiancé [[InstantSonic]] via the [[Sonic the Hedgehog Info Page]] which hosted his radio play ''[http://www.youtube.com/watch?v=9gYTq2ktosI Sonic and the Death Cheese]''. This inspired her to want to participate in the voice-acting part of the scene so she found InstantSonic's site and contacted him through it asking to audition for a role in his next production.<br />
<br />
In 2009, Katzu Niku and InstantSonic organized and hosted [[Sonic Amateur Games Expo]] 14. She was responsible for the website creation and management, event scheduling, and public relations, as well as obtaining two first-time guests of the Expo, [[Spencer Nilsen]] and [[Tom Payne]], the latter of which having contributed amazing never-before-seen early Sonic character art as well as early level concepts for [[Sonic the Hedgehog (16-bit)]] and [[Sonic the Hedgehog 2 (16-bit)]] to the scene. <br />
<br />
In 2010, the duo along with fellow scener [[User:ila|ila]] hosted [[Sonic Amateur Games Expo]] 2010. In May 2010 Katzu Niku moved to Seattle to attend culinary school. InstantSonic plans to follow her up as soon as possible.<br />
<br />
==Retroactive Action==<br />
As a [[Moderator]] of Sonic Retro, Katzu Niku wishes to do what she can to bring fun and excitement to the Sonic community in many ways including helping make the [[Sonic Retro Podcast]] as classy and cool as possible.<br />
<br />
==Current Projects==<br />
*Personal Website<br />
*''Soup or Sonic'' (Radio Play; in Pre-Production) - The voices of [[Miles Prower|Tails]] and [[Amy Rose|Amy]]<br />
*''[[Sonic Retro Podcast]] aka The Retro Cast'' (Bi-Weekly Podcast; 2009-?) - Herself<br />
*''Sonic and the Death Cheese 3'' (Radio Play; in Pre-Production) - The voice of [[Miles Prower|Tails]]<br />
<br />
==Past Projects==<br />
*''[[Sonic Amateur Games Expo|Sonic Amateur Games Expo 14]]'' (Online Convention; 2009) - Website Designer/Manager, Event Coordinator, Public Relations, Host<br />
*''[[Sonic Amateur Games Expo|Sonic Amateur Games Expo 2010]]'' (Online Convention; 2010) - Website Designer/Manager, Event Coordinator, Public Relations, Host<br />
*''[http://instant.gunsha.com/VA/Sonic_and_the_Death_Cheese_2.mp3 Sonic and the Death Cheese 2]'' (Radio Play; 2009) - The voice of [[Miles Prower|Tails]]<br />
<br />
[[Category:Sceners]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=SCHG_Talk:Music_Hacking&diff=163463SCHG Talk:Music Hacking2010-12-05T00:12:19Z<p>Tweaker: /* Sega Retro */</p>
<hr />
<div>This page is very long and over-detailed, especially now that Andlabs is providing lots of useful information about many things. I think it should be split between Sonic Retro (for SMPS in Sonic games only) and Sega Retro (with detailed articles and possibly subpages about every aspect of SMPS). [[User:Nineko|Nineko]] 12:18, 1 December 2010 (CST)<br />
:YES THE PAGE IS TOO BIG I BROKE IT ADDING SOMETHING FABULOUS - [[User:Andlabs|Andlabs]] 15:35, 1 December 2010 (CST)<br />
::The entire page would be best split up into its own pages. I think it's fine being on Sonic Retro, we don't want to confuse everyone now do we? [[User:SOTI|SOTI]] 15:36, 1 December 2010 (CST)<br />
:::Yeah I think some of this should be carried over to Sega Retro. There's a lot of generic stuff here that doesn't really relate to Sonic, and in many ways it's ''more'' confusing that there's information about games such as Mega Man or Phantasy Star on a wiki about Sonic. -[[User:Black Squirrel|Black Squirrel]] 16:08, 1 December 2010 (CST)<br />
::::I agree that it should be split up, but disagree that it should be split across the two wikis. Yes, it may be strange that things that aren't even remotely related to Sonic still on the Sonic Retro wiki, but this is ''hacking'' information for ''hackers'' and thus should stay here. --[[User:DalekSam|DalekSam]] 12:02, 3 December 2010 (CST)<br />
:::::But that implies that all hackers are Sonic hackers, which while seems to be true now (most other MD hackers are fan translators and Shining hackers like [[Flygon]], and the Shining games use Cube). Sega Retro DOES have a hacking information section, so why not use it? - [[User:Andlabs|Andlabs]] 15:13, 3 December 2010 (CST)<br />
<br />
== Sega Retro ==<br />
<br />
I do ''not'' agree with the general information about SMPS being moved to Sega Retro. I wrote this as a Sonic-centric hacking guide first and foremost and I intend to keep it that way. If my intent was to write a general SMPS guide, I would have stated it as such and put it on a more general ROM hacking site. Please move it back immediately. --[[User:Tweaker|Tweaker]] 17:16, 4 December 2010 (CST)<br />
:If you want the guide as you had it before, you or another admin with DB access have to do it because when I tried, the page stayed blank. Alternatively I can revert it, but everything will still have to be split into separate pages in order to actually fit because the page as it was is just too big. - [[User:Andlabs|Andlabs]] 17:47, 4 December 2010 (CST)<br />
* http://info.sonicretro.org/User:Andlabs/MH<br />
* http://info.sonicretro.org/User:Andlabs/MH/Pointer_and_Header_Format<br />
* http://info.sonicretro.org/User:Andlabs/MH/Voice_and_Note_Editing<br />
* http://info.sonicretro.org/User:Andlabs/MH/DAC_Samples,_Game_Specifics,_and_Real-Time_Music_Editing<br />
* http://info.sonicretro.org/User:Andlabs/MH/Other_Games_and_Data_Locations<br />
* http://info.sonicretro.org/User:Andlabs/MH/Tricks_of_the_Trade<br />
Would this be fine? - [[User:Andlabs|Andlabs]] 17:57, 4 December 2010 (CST)<br />
::This is perfectly fine, yes. --[[User:Tweaker|Tweaker]] 18:12, 4 December 2010 (CST)</div>Tweakerhttps://info.sonicretro.org/index.php?title=SCHG_Talk:Music_Hacking&diff=163452SCHG Talk:Music Hacking2010-12-04T23:16:15Z<p>Tweaker: /* Sega Retro */ new section</p>
<hr />
<div>This page is very long and over-detailed, especially now that Andlabs is providing lots of useful information about many things. I think it should be split between Sonic Retro (for SMPS in Sonic games only) and Sega Retro (with detailed articles and possibly subpages about every aspect of SMPS). [[User:Nineko|Nineko]] 12:18, 1 December 2010 (CST)<br />
:YES THE PAGE IS TOO BIG I BROKE IT ADDING SOMETHING FABULOUS - [[User:Andlabs|Andlabs]] 15:35, 1 December 2010 (CST)<br />
::The entire page would be best split up into its own pages. I think it's fine being on Sonic Retro, we don't want to confuse everyone now do we? [[User:SOTI|SOTI]] 15:36, 1 December 2010 (CST)<br />
:::Yeah I think some of this should be carried over to Sega Retro. There's a lot of generic stuff here that doesn't really relate to Sonic, and in many ways it's ''more'' confusing that there's information about games such as Mega Man or Phantasy Star on a wiki about Sonic. -[[User:Black Squirrel|Black Squirrel]] 16:08, 1 December 2010 (CST)<br />
::::I agree that it should be split up, but disagree that it should be split across the two wikis. Yes, it may be strange that things that aren't even remotely related to Sonic still on the Sonic Retro wiki, but this is ''hacking'' information for ''hackers'' and thus should stay here. --[[User:DalekSam|DalekSam]] 12:02, 3 December 2010 (CST)<br />
:::::But that implies that all hackers are Sonic hackers, which while seems to be true now (most other MD hackers are fan translators and Shining hackers like [[Flygon]], and the Shining games use Cube). Sega Retro DOES have a hacking information section, so why not use it? - [[User:Andlabs|Andlabs]] 15:13, 3 December 2010 (CST)<br />
<br />
== Sega Retro ==<br />
<br />
I do ''not'' agree with the general information about SMPS being moved to Sega Retro. I wrote this as a Sonic-centric hacking guide first and foremost and I intend to keep it that way. If my intent was to write a general SMPS guide, I would have stated it as such and put it on a more general ROM hacking site. Please move it back immediately. --[[User:Tweaker|Tweaker]] 17:16, 4 December 2010 (CST)</div>Tweakerhttps://info.sonicretro.org/index.php?title=SCHG:Music_Hacking&diff=162875SCHG:Music Hacking2010-11-21T19:03:07Z<p>Tweaker: Reverted edits by Oerg866 (talk) to last revision by GenesisFan64</p>
<hr />
<div>==Original Credits==<br />
Guide originally created by [[Tweaker]] on May 25 2005.<br />
<br />
Thanks to:<br />
* [[saxman]]<br />
* [[fuzzbuzz]] <br />
* [[Erik JS]]<br />
* [[Djbrayster]]<br />
* [[Heran Bago]]<br />
* [[SGR]]<br />
* [[Tweaker]]<br />
<br />
==Prologue==<br />
You must have at least basic hex knowledge. If you have no idea what hex is, then I suggest you steer clear of this guide and figure things out first. It's also recommended that you read and save a copy of [http://web.archive.org/web/20080623092652/http://www.smspower.org/maxim/docs/ym2612/index.html the YM2612 technical documentation] and maybe [http://web.archive.org/web/20080623092652/http://www.smspower.org/maxim/docs/SN76489.txt the PSG documentation] so that you can more easily understand how the voices and coordination flags work.<br />
<br />
==Update history==<br />
* March 29 2005: Initial release. <br />
<br />
* April 22 2005: Updated Chaotix info. Also added explanation on Sonic 2 Final pointer format and corrected a few bits of incorrect info. Turns out you CAN use 6 FM channels and the DAC at the same time, thanks to the music engine. Can't say it works perfectly though. :P.<br />
<br />
* May 24 2005: Updated with even more Sonic 2 final info. Also added music pointer locations for Ristar and Michael Jackson's Moonwalker.<br />
<br />
* September ?? 2005: Fucking huge update. Massive amounts of new info, mainly concerning DAC samples. All the DAC sample definitions for Sonic 3 are now available, leaving many possibilities in the field. Also, I specified the DAC samples in Sonic 1 and 2 more, so Sonic QX users can be more precise with custom imports. Also, the purpose of two more coordination flags has been found out that have to do with PSG. Then, there are the small changes. A bit of proofreading, clarification... etc. I know I promised realtime music editing this update... Sorry I couldn't get it. It's my next priority, promise. =P<br />
<br />
Some of these random things:<br />
<br />
# Added some new locations. Found a new pointer set in Sonic 3 and found the sound effect pointers as well. Can't find out what the SFX add to yet though.<br />
# Got into specifics with the Sonic 2 Final pointer list. And yes, it's in the right order. :P<br />
# Added "$" signs to most ROM addresses as it's more proper. Meh, nitpicky shit. =P<br />
# I wrote a tutorial on porting music from one game to another. I know people have been wanting this, so here you go. ;)<br />
<br />
<br />
* September 2 2006: Wow, it's been over a year since the last update! Has it really been that long? o_O<br />
<br />
Anyway, I finally got the realtime music editing section done. Savestate locations and Z80 RAM equivalents are listed, with explanations on how to tinker with music, even while it’s still playing. Also added locations for a shitload of games, mostly from my notes. I also added more to the music porting section. And once again, various corrections and such... I can't be arsed to keep track of what I change anymore, so bleh. =P<br />
<br />
==Pointer format==<br />
Pointers, as they pertain to SMPS, are values used to locate data at any point in the file. In the context of music editing, pointers will be used to locate the start of each channel's notation data; in addition, they are also used to branch to certain portions of data within the actual data through the use of [[SCHG:Music Hacking#Coordination Flags|coordination flags]]. This section in particular will describe the format used in the song headers and within the branching flags--F6, F7, and F8, respectively.<br />
<br />
===68k SMPS===<br />
====Header====<br />
Pointers in the header of a song are 16-bits (two bytes) and work relative to the beginning of the song file. For example, when working with a standalone piece of SMPS data, if the voice pointer reads '''0180''', you would go to offset $180 within the file to locate the voice data. <br />
<br />
If you're working with a song inside a full compiled ROM, the process is similar--simply take the offset where the song data starts and add the voice pointer's value to calculate the offset of the data. So, for example, if your music is at offset $E8900 in the ROM, you'd take the voice pointer value--in this case, $180--and you'd add it to the offset in order to locate the data. In this particular instance, $E8A80 would be the resulting offset, and subsequently the location of the voice data in the song.<br />
<br />
This pointer format applies to all pointers within the header of a piece of SMPS data.<br />
<br />
===Coordination Flags===<br />
In contrast to Z80 SMPS, the pointer format in branching coordination flags differs slightly. As before, each pointer is two bytes, but this time pointers are relative to the start of the pointer--''not'' the start of the song file. To clarify, if you were using the format of the F7 flag--'''F7 xx yy zzzz'''--the pointer would be relative to the offset in the file where '''zzzz''' is stored.<br />
<br />
Pointers in coordination flags use signed relative values to locate data both after and before the current location. To do this, there is an imposed limit of about $8000 bytes in either direction on how far one single flag can branch in the song. When dealing with these flags, a value of '''FFFF''' acts as zero; in other words, a pointer value of '''FFFF''' would branch to the current location--nowhere.<br />
<br />
To branch ahead of the current location, one would increase the value beyond '''FFFF''' to jump ahead. So, for example, if our pointer was '''0298''', we would be branching ahead $299 bytes from our current location. Assuming the current location is $E8000, this branch would be locating data at offset $E8299. A general formula you could use in order to calculate the length of positive branches quickly would be to increase a pointer value by $1--this would help you get into the mindset of locating data more adeptly.<br />
<br />
To branch ''before'' the current location, one would decrease the value beyond '''FFFF''' to jump back. So, for example, if our pointer was '''FFE8''', we would be branching $17 bytes before the current location. Assuming our current location is, once again, $E8000, this branch would be locating data at offset $E7FE9. The easiest way to calculate the length of a negative branch would be to take the pointer value and subtract it from '''FFFF'''. In our previous example, subtracting '''FFE8''' from '''FFFF''' gives a result of $17.<br />
<br />
68k SMPS is unique in that each song is literally self-contained--a song can be stored at any offset within a ROM and the relative nature of the pointers will always locate data properly. This is a significant advantage over the Z80 variant of the engine, which requires all data to be at absolute offsets within a data bank.<br />
<br />
<u>'''Points of note:'''</u><br />
* ''[[Ristar]]'''s coordination flag pointers have $1 added to them, compared to the pointers in other 68k SMPS games. If you want to convert between the two, just add or subtract $1 thusly.<br />
* Some 68k SMPS games use the ''Sonic 3''-style coordination flags.<br />
<br />
===Z80 SMPS=== <br />
Z80 SMPS differs from its 68k counterpart in a few different ways.<br />
<br />
First and foremost, unlike 68k SMPS, the same pointer format is used in both the coordination flags ''and'' the header. All pointers are stored in little-endian format due to the nature of the processor; in other words, the byte order is reversed. If a pointer reads '''7880''', you should mentally parse it as referring to bank offset '''8078'''.<br />
<br />
Secondly, pointers are absolute instead of relative, but are only absolute in terms of the current Z80 data bank. Pointer values will ''always'' start with a value of '''8000''', regardless of whether or not the bank itself is stored at an offset that contains 8000 as part of the address; this is so the music can be properly located in the context of the Z80 bank. So, for example, if the current Z80 bank is at offset $70000, a pointer value of '''7880''' (which, when swapped, becomes '''8078''') would be locating data at offset $70078.<br />
<br />
When dealing with standalone Z80 SMPS files, it is required that you first make note of the starting offset of the song within its respective Z80 bank before you can properly calculate pointer values within the song. So, for example, if a song is located at offset $F0900 in the ROM, your starting offset for the song will be '''8900'''. To calculate relative offsets within the file where data is stored, subtract the starting offset from your pointer value. So, for example, if our DAC pointer reads value '''508E''' (which after swapping the bytes becomes '''8E50'''), the relative offset of our DAC notation within the file will be offset $550, or $550 bytes from the start of the song file.<br />
<br />
This process is relatively simpler for the SMPS variant used in the SMS version of Sonic 2; since all music data is contained in bank 2 ($8000-$FFFF), simply convert the pointer to big endian and use that as your absolute address in the ROM.<br />
<br />
In addition to within Z80 SMPS data, this format is also used to locate data within a game's music pointer index.<br />
<br />
===Sonic 2 Final/Mega Man: Wily Wars===<br />
''[[Sonic 2]]'' is a special case amongst games that use the Z80 SMPS engine in that its music is compressed to individual files in the [[saxman compression]], which are subsequently parsed within Z80 RAM.<br />
<br />
In contrast to normal Z80 SMPS music, the only difference is that compressed music in ''Sonic 2'' always has a starting offset of '''1380'''. All operations regarding the calculation of offsets from pointers remains the same. It is, however, worth noting that not ''all'' music in ''Sonic 2'' is compressed; exceptions are noted as such later on in the guide.<br />
<br />
Mega Man: Wily Wars stores songs uncompressed, but also has music copied to Z80 RAM. The starting offset for this game is always '''$1002'''.<br />
<br />
==Header format==<br />
===Standard SMPS===<br />
<br />
All pointers in this section differ according to the game you are editing. Remember, relative pointers for 68k SMPS, and absolute little endian pointers for Z80 SMPS. The music header format listed is a universal format used in all incarnations of the SMPS engine except for ''Knuckles' Chaotix'', which uses a slightly modified version to accommodate for the extra sound hardware (the PWM sound channels).<br />
<br />
{| class="prettytable"<br />
! Byte offset||Description<br />
|-<br />
| $00-$01<br />
| Voice pointer. This points to the location of the voice data, or instruments, in the song. <br />
|-<br />
| $02-$03<br />
| Channel setup. This is usually 0603, and means there are 5 FM channels, 1 DAC, and 3 PSG channels. Changing these bytes will either make the header larger or smaller, depending on what you change them to. If you want to use the 6th FM channel, the 6th FM channel will be located after the 5th FM channel modifier. The same applies if you decide to use the PSG noise channel. It will be located right after the instrument modifier for the 3rd PSG modifier. <br />
|-<br />
| $04-$05<br />
| Tempo modifier. First byte is the dividing timing, and the second is the main tempo modifier. Change the second byte to make the music faster or slower, and change the first byte to determine the range of tempo values you can achieve. The higher the divider, the slower the tempo can be.<br />
|-<br />
| $06-$07<br />
| DAC pointer. This channel is generally used for the drums you hear in the music, though it can be used to play any type of DAC sample available for use.<br />
|-<br />
| $08-$09<br />
| Unused.<br />
|-<br />
| $0A-$0B<br />
| FM channel 1 pointer. It points to FM channel 1. <br />
|-<br />
| $0C-$0D<br />
| FM channel 1 modifier. First byte modifies pitch, and second byte modifies volume (same for all).<br />
* NOTE: Volume works "backwards" - the lower the value, the higher the volume. <br />
|-<br />
| $0E-$0F<br />
| FM channel 2 pointer. <br />
|-<br />
| $10-$11<br />
| FM channel 2 modifier <br />
|-<br />
| $12-$13<br />
| FM channel 3 pointer. <br />
|-<br />
| $14-$15<br />
| FM channel 3 modifier. <br />
|-<br />
| $16-$17<br />
| FM channel 4 pointer. <br />
|-<br />
| $18-$19<br />
| FM channel 4 modifier. <br />
|-<br />
| $1A-$1B<br />
| FM channel 5 pointer. <br />
|-<br />
| $1C-$1D<br />
| FM channel 5 modifier. <br />
|-<br />
| $1E-$1F<br />
| PSG channel 1 pointer. <br />
|-<br />
| $20-$21<br />
| PSG channel 1 modifier.<br />
|-<br />
| $22-$23<br />
| Current PSG 1 instrument. First byte is redundant. Change the value to change the sound of the PSG tone produced. <br />
|-<br />
| $24-$25<br />
| PSG channel 2 pointer. <br />
|-<br />
| $26-$27<br />
| PSG channel 2 modifier. <br />
|-<br />
| $28-$29<br />
| Current PSG 2 instrument. <br />
|-<br />
| $2A-$2B<br />
| PSG channel 3 pointer. <br />
|-<br />
| $2C-$2D<br />
| PSG channel 3 modifier.<br />
|-<br />
| $2E-$2F<br />
| Current PSG 3 Instrument.<br />
|}<br />
<br />
===Knuckles Chaotix=== <br />
The format for the SMPS music header is slightly different to accommodate for the 32x's extra sound hardware.<br />
<br />
{| class="prettytable"<br />
!Word offset||Description<br />
|-<br />
| $00-$01<br />
| Voice pointer.<br />
|-<br />
| $02-$03<br />
| Channel setup.<br />
|-<br />
| $04-$05<br />
| Tempo modifier.<br />
|-<br />
| $06-$07<br />
| FM channel 1 pointer.<br />
|-<br />
| $08-$09<br />
| FM channel 1 modifier.<br />
|-<br />
| $0A-$0B<br />
| FM channel 2 pointer.<br />
|-<br />
| $0C-$0D<br />
| FM channel 2 modifier.<br />
|-<br />
| $0E-$0F<br />
| FM channel 3 pointer.<br />
|-<br />
| $10-$11<br />
| FM channel 3 modifier.<br />
|-<br />
| $12-$13<br />
| FM channel 4 pointer.<br />
|-<br />
| $14-$15<br />
| FM channel 4 modifier.<br />
|-<br />
| $16-$17<br />
| FM channel 5 pointer.<br />
|-<br />
| $18-$19<br />
| FM channel 5 modifier.<br />
|-<br />
| $1A-$1B<br />
| FM channel 6 pointer.<br />
|-<br />
| $1C-$1D<br />
| FM channel 6 modifier.<br />
|-<br />
| $1E-$1F<br />
| PSG channel 1 pointer.<br />
|-<br />
| $20-$21<br />
| PSG channel 1 modifier.<br />
|-<br />
| $22-$23<br />
| Current PSG 1 instrument.<br />
|-<br />
| $24-$25<br />
| PSG channel 2 pointer.<br />
|-<br />
| $26-$27<br />
| PSG channel 2 modifier.<br />
|-<br />
| $28-$29<br />
| Current PSG 2 instrument.<br />
|-<br />
| $2A-$2B<br />
| PSG channel 3 pointer.<br />
|-<br />
| $2C-$2D<br />
| PSG channel 3 modifier.<br />
|-<br />
| $2E-$2F<br />
| Current PSG 3 instrument.<br />
|-<br />
| $30-$31<br />
| PWM channel 1 pointer. This will point to one of the four available PWM channels used for percussion and other samples that can be played in the song. It works exactly like DAC, except there are more channels available for use.<br />
|-<br />
| $32-$33<br />
| PWM channel 1 modifier. Unlike DAC, the pitch and volume of a PWM channel ''can'' be changed, and in the same way as any other melodic sound channel. However, the volume byte will work by output strength, and not resistance--in other words, the higher the value, the louder the sample.<br />
|-<br />
| $34-$35<br />
| PWM channel 2 pointer.<br />
|-<br />
| $36-$37<br />
| PWM channel 2 modifier.<br />
|-<br />
| $38-$39<br />
| PWM channel 3 pointer.<br />
|-<br />
| $3A-$3B<br />
| PWM channel 3 modifier.<br />
|-<br />
| $3C-$3D<br />
| PWM channel 4 pointer.<br />
|-<br />
| $3E-$3F<br />
| PWM channel 4 modifier.<br />
|}<br />
<br />
===Sonic 2 SMS=== <br />
Since the SMS only has 4 PSG channels (3 tone, 1 noise), the header format is changed to accomodate this.<br />
<br />
{| class="prettytable"<br />
!Word offset||Description<br />
|-<br />
| $00-$01<br />
| Unknown - pointer to PSG envelope data?<br />
|-<br />
| $02-$03<br />
| Channel setup. Only the first byte is used, and it can range from $01 to $04.<br />
|-<br />
| $04-$05<br />
| Tempo modifier.<br />
|-<br />
| $06-$07<br />
| PSG channel 1 pointer.<br />
|-<br />
| $08-$09<br />
| PSG channel 1 modifier.<br />
|-<br />
| $0A-$0B<br />
| PSG channel 2 pointer.<br />
|-<br />
| $0C-$0D<br />
| PSG channel 2 modifier.<br />
|-<br />
| $0E-$0F<br />
| PSG channel 3 pointer.<br />
|-<br />
| $10-$11<br />
| PSG channel 3 modifier.<br />
|-<br />
| $12-$13<br />
| PSG channel 4 pointer. Channel 4 is always the noise channel.<br />
|-<br />
| $14-$15<br />
| PSG channel 4 modifier.<br />
|}<br />
<br />
Understanding the header is essential to editing music. This is the basis of basic music editing, such as pitch and tempo editing. Once you understand the pointers and the header, then you are ready to start learning more advanced things.<br />
<br />
==Voice editing==<br />
Voices are the instruments that you hear playing in the music throught the FM channels. To edit them correctly, you need to know FM synthesis. Swapping and copying voices is a simple copy-paste job. A voice is $19 hex bytes, and has no header. It is raw data that gives information to the [[YM2612]] FM chip in the Megadrive to give the desired sound output. The format of a voice is as follows. <br />
<br />
{| class="prettytable"<br />
! rowspan="2" | Offset<br />
! rowspan="2" | Description<br />
! colspan="3" | Register<br />
|-<br />
! Ch.1/3||Ch.2/4||Ch.3/6<br />
|-<br />
| $0<br />
| Feedback (next 3 bits) / Algorithm (lower 3 bits)<br />
| B0 || B1 || B2<br />
|-<br />
| $1<br />
| Detune of operator 1 (nybble 1) / Coarse-frequency multiplier [MULT] of operator 1 (nybble 2)<br />
| 30 || 31 || 32<br />
|-<br />
| $2<br />
| Detune of operator 3 (nybble 1) / Coarse-frequency multiplier [MULT] of operator 3 (nybble 2)<br />
| 38 || 39 || 3A<br />
|-<br />
| $3<br />
| Detune of operator 2 (nybble 1) / Coarse-frequency multiplier [MULT] of operator 2 (nybble 2)<br />
| 34 || 35 || 36<br />
|-<br />
| $4<br />
| Detune of operator 4 (nybble 1) / Coarse-frequency multiplier [MULT] of operator 4 (nybble 2)<br />
| 3C || 3D || 3E<br />
|-<br />
| $5<br />
| Rate scaling [RS] of operator 1 (upper 2 bits) / Attack rate [AR] of operator 1 (lower 5 bits)<br />
| 50 || 51 || 52<br />
|-<br />
| $6<br />
| Rate scaling [RS] of operator 3 (upper 2 bits) / Attack rate [AR] of operator 3 (lower 5 bits)<br />
| 58 || 59 || 5A<br />
|-<br />
| $7<br />
| Rate scaling [RS] of operator 2 (upper 2 bits) / Attack rate [AR] of operator 2 (lower 5 bits)<br />
| 54 || 55 || 56<br />
|-<br />
| $8<br />
| Rate scaling [RS] of operator 4 (upper 2 bits) / Attack rate [AR] of operator 4 (lower 5 bits)<br />
| 5C || 5D || 5E<br />
|-<br />
| $9<br />
| LFO enabled [AM] for operator 1 / First decay rate [D1R/DR] of operator 1 (lower 5 bits)<br />
| 60 || 61 || 62<br />
|-<br />
| $A<br />
| LFO enabled [AM] for operator 3 / First decay rate [D1R/DR] of operator 3 (lower 5 bits)<br />
| 68 || 69 || 6A<br />
|-<br />
| $B<br />
| LFO enabled [AM] for operator 2 / First decay rate [D1R/DR] of operator 2 (lower 5 bits)<br />
| 64 || 65 || 66<br />
|-<br />
| $C<br />
| LFO enabled [AM] for operator 4 / First decay rate [D1R/DR] of operator 4 (lower 5 bits)<br />
| 6C || 6D || 6E<br />
|-<br />
| $D<br />
| Second decay rate/sustain rate [D2R/SR] of operator 1<br />
| 70 || 71 || 72<br />
|-<br />
| $E<br />
| Second decay rate/sustain rate [D2R/SR] of operator 3<br />
| 78 || 79 || 7A<br />
|-<br />
| $F<br />
| Second decay rate/sustain rate [D2R/SR] of operator 2<br />
| 74 || 75 || 76<br />
|-<br />
| $10<br />
| Second decay rate/sustain rate [D2R/SR] of operator 4<br />
| 7C || 7D || 7E<br />
|-<br />
| $11<br />
| First decay level/start level [D1L/SL] of operator 1 (nybble 1) / Release rate [RR] of operator 1 (nybble 2)<br />
| 80 || 81 || 82<br />
|-<br />
| $12<br />
| First decay level/start level [D1L/SL] of operator 3 (nybble 1) / Release rate [RR] of operator 3 (nybble 2)<br />
| 88 || 89 || 8A<br />
|-<br />
| $13<br />
| First decay level/start level [D1L/SL] of operator 2 (nybble 1) / Release rate [RR] of operator 2 (nybble 2)<br />
| 84 || 85 || 86<br />
|-<br />
| $14<br />
| First decay level/start level [D1L/SL] of operator 4 (nybble 1) / Release rate [RR] of operator 4 (nybble 2)<br />
| 8C || 8D || 8E<br />
|-<br />
| $15<br />
| Total level [TL] of operator 1<br />
| 40 || 41 || 42<br />
|-<br />
| $16<br />
| Total level [TL] of operator 3<br />
| 48 || 49 || 4A<br />
|-<br />
| $17<br />
| Total level [TL] of operator 2<br />
| 44 || 45 || 46<br />
|-<br />
| $18<br />
| Total level [TL] of operator 4<br />
| 4C || 4D || 4E<br />
|}<br />
<br />
It should be noted that ''[[Sonic 2]]'' uses a different format than the other main Sonic games; to correcty convert songs from and to that game, it is necessary to swap the second and the third byte in each group of operators, as shown in the following chart:<br />
[[Image:VoiceOperators.png]]<br />
<br />
==Note Editing==<br />
The way the music is set up in the Sonic games is similar to how music is structured in a module file. Here are some values that will help you directly edit notation data in the music. <br />
<br />
Notation is SMPS usually follows the same general formula:<br />
<br />
<center>'''Note | Duration'''</center><br />
<br />
What's worth noting, however, is that the format of notation is not strictly limited by a note definition followed by a duration. Once either a note or a duration value is defined, you can omit repetition of those values; however, you must ''always'' define a note before you can define a duration for the first time.<br />
<br />
An example of valid note combinations:<br />
<br />
<br />
<center>'''81 01 04 03 02'''</center><br />
<br />
This particular combination of values will play note $81 at multiple durations--first 01, then 04, then 03, and then 02. As long as a note is defined, its value will stay in memory and be repeated on any subsequent duration parsed in the channel.<br />
<br />
Another example:<br />
<br />
<center>'''82 02 81 82 83 84 86 8F'''</center><br />
<br />
This combination of values will play all of the defined notes with a duration of 02--first 82, then 81, then 82, then 83... so on and so forth. As previously stated, the first definition in a string of values must ''always'' be a note. When repeating notes instead of definitions to omit duplicate data, the string will be ended by placing a new duration value. <br />
<br />
Remember that when placing a new duration, it will apply to the last defined note value... so if there were a duration value of 07 after '''8F''', it would play with a duration of 07 instead of 02. <br />
<br />
===Value Definitions===<br />
The values you see in notation have varying ranges with different purposes. Their significance is as follows:<br />
<br />
{| class="prettytable"<br />
! Range||Purpose<br />
|-<br />
|$00-$7F||Note duration (How long a note is held for)<br />
|-<br />
|$80-$DF||Notes (80 is a rest)<br />
|-<br />
|$E0-$FF||Coordination flags<br />
|}<br />
<br />
===Note Duration Equivalents===<br />
Mairtrus found these, so credit should go to him/her. I posted these here to make life easier and more productive.<br />
{| class="prettytable"<br />
! Value||Note Duration<br />
|-<br />
|$00||Whole Note/Rest<br />
|-<br />
|$55||Half Note/Rest with Triplet<br />
|-<br />
|$40||Half Note/Rest<br />
|-<br />
|$2A||Quarter Note/Rest with Triplet<br />
|-<br />
|$20||Quarter Note/Rest<br />
|-<br />
|$15||Eighth Note/Rest with Triplet<br />
|-<br />
|$10||Eighth Note/Rest<br />
|-<br />
|$0A||Sixteenth Note/Rest with Triplet<br />
|-<br />
|$08||Sixteenth Note/Rest<br />
|-<br />
|$05||Thirty-Second Note/Rest with Triplet<br />
|-<br />
|$04||Thirty-Second Note?Rest<br />
|-<br />
|$03||Sixty-Fourth Note/Rest with Triplet<br />
|-<br />
|$02||Sixty-Fourth Note<br />
|}<br />
<br />
===Note Equivalents===<br />
{| class="prettytable"<br />
! Value||Note<br />
|-<br />
|$81||C<br />
|-<br />
|$82||C♯/D♭<br />
|-<br />
|$83||D<br />
|-<br />
|$84||D♯/E♭<br />
|-<br />
|$85||E<br />
|-<br />
|$86||F<br />
|-<br />
|$87||F♯/G♭<br />
|-<br />
|$88||G<br />
|-<br />
|$89||G♯/A♭<br />
|-<br />
|$8A||A<br />
|-<br />
|$8B||A♯/B♭<br />
|-<br />
|$8C||B<br />
|-<br />
|$8D||1C<br />
|-<br />
|$8E||1C♯/D♭<br />
|-<br />
|$8F||1D<br />
|-<br />
|$90||1D♯/E♭<br />
|-<br />
|$91||1E<br />
|-<br />
|$92||1F<br />
|-<br />
|$93||1F♯/G♭<br />
|-<br />
|$94||1G<br />
|-<br />
|$95||1G♯/A♭<br />
|-<br />
|$96||1A<br />
|-<br />
|$97||1A♯/B♭<br />
|-<br />
|$98||1B<br />
|-<br />
|$99||2C<br />
|-<br />
|$9A||2C♯/D♭<br />
|-<br />
|$9B||2D<br />
|-<br />
|$9C||2D♯/E♭<br />
|-<br />
|$9D||2E<br />
|-<br />
|$9E||2F<br />
|-<br />
|$9F||2F♯/G♭<br />
|-<br />
|$A0||2G<br />
|-<br />
|$A1||2G♯/A♭<br />
|-<br />
|$A2||2A<br />
|-<br />
|$A3||2A♯/B♭<br />
|-<br />
|$A4||2B<br />
|-<br />
|$A5||3C<br />
|-<br />
|$A6||3C♯/D♭<br />
|-<br />
|$A7||3D<br />
|-<br />
|$A8||3D♯/E♭<br />
|-<br />
|$A9||3E<br />
|-<br />
|$AA||3F<br />
|-<br />
|$AB||3F♯/G♭<br />
|-<br />
|$AC||3G<br />
|-<br />
|$AD||3G♯/A♭<br />
|-<br />
|$AE||3A<br />
|-<br />
|$AF||3A♯/B♭<br />
|-<br />
|$B0||3B<br />
|-<br />
|$B1||4C<br />
|-<br />
|$B2||4C♯/D♭<br />
|-<br />
|$B3||4D<br />
|-<br />
|$B4||4D♯/E♭<br />
|-<br />
|$B5||4E<br />
|-<br />
|$B6||4F<br />
|-<br />
|$B7||4F♯/G♭<br />
|-<br />
|$B8||4G<br />
|-<br />
|$B9||4G♯/A♭<br />
|-<br />
|$BA||4A<br />
|-<br />
|$BB||4A♯/B♭<br />
|-<br />
|$BC||4B<br />
|-<br />
|$BD||5C<br />
|-<br />
|$BE||5C♯/D♭<br />
|-<br />
|$BF||5D<br />
|-<br />
|$C0||5D♯/E♭<br />
|-<br />
|$C1||5E<br />
|-<br />
|$C2||5F<br />
|-<br />
|$C3||5F♯/G♭<br />
|-<br />
|$C4||5G<br />
|-<br />
|$C5||5G♯/A♭<br />
|-<br />
|$C6||5A<br />
|-<br />
|$C7||5A♯/B♭<br />
|-<br />
|$C8||5B<br />
|-<br />
|$C9||6C<br />
|-<br />
|$CA||6C♯/D♭<br />
|-<br />
|$CB||6D<br />
|-<br />
|$CC||6D♯/E♭<br />
|-<br />
|$CD||6E<br />
|-<br />
|$CE||6F<br />
|-<br />
|$CF||6F♯/G♭<br />
|-<br />
|$D0||6G<br />
|-<br />
|$D1||6G♯/A♭<br />
|-<br />
|$D2||6A<br />
|-<br />
|$D3||6A♯/B♭<br />
|-<br />
|$D4||6B<br />
|-<br />
|$D5||7C<br />
|-<br />
|$D6||7C♯/D♭<br />
|-<br />
|$D7||7D<br />
|-<br />
|$D8||7D♯/E♭<br />
|-<br />
|$D9||7E<br />
|-<br />
|$DA||7F<br />
|-<br />
|$DB||7F♯/G♭<br />
|-<br />
|$DC||7G<br />
|-<br />
|$DD||7G♯/A♭<br />
|-<br />
|$DE||7A<br />
|-<br />
|$DF||7A♯/B♭<br />
|}<br />
<br />
===DAC Sample Definitions===<br />
====Sonic 1====<br />
{| class="prettytable"<br />
! Value||Sample<br />
|-<br />
|$81||Kick<br />
|-<br />
|$82||Snare<br />
|-<br />
|$83||Hi-Timpani<br />
|-<br />
|$84||Noise<br />
|-<br />
|$85||Noise<br />
|-<br />
|$86||Noise<br />
|-<br />
|$87||Sega Sound <br />
|-<br />
|$88||Hi-Timpani<br />
|-<br />
|$89||Mid-Timpani<br />
|-<br />
|$8A||Low-Timpani<br />
|-<br />
|$8B||Low-Timpani <br />
|}<br />
====Sonic 2 Beta====<br />
{| class="prettytable"<br />
! Value||Sample<br />
|-<br />
|$81||Kick<br />
|-<br />
|$82||Snare<br />
|-<br />
|$83||Clap<br />
|-<br />
|$84||Scratch<br />
|-<br />
|$85||Hi-Timpani<br />
|-<br />
|$86||Hi-Tom<br />
|-<br />
|$87||Silent<br />
|-<br />
|$88||Hi-Timpani<br />
|-<br />
|$89||Mid-Timpani<br />
|-<br />
|$8A||Low-Timpani<br />
|-<br />
|$8B||Low-Timpani<br />
|-<br />
|$8C||Mid-Tom <br />
|-<br />
|$8D||Low-Tom<br />
|-<br />
|$8E||Floor-Tom<br />
|-<br />
|$8F||Clap<br />
|}<br />
====Sonic 2 Final====<br />
{| class="prettytable"<br />
! Value||Sample<br />
|-<br />
|$81||Kick<br />
|-<br />
|$82||Snare<br />
|-<br />
|$83||Clap<br />
|-<br />
|$84||Scratch<br />
|-<br />
|$85||Timpani<br />
|-<br />
|$86||Tom<br />
|-<br />
|$87||Bongo<br />
|-<br />
|$88||Hi-Timpani<br />
|-<br />
|$89||Mid-Timpani<br />
|-<br />
|$8A||Low-Timpani<br />
|-<br />
|$8B||Low-Timpani<br />
|-<br />
|$8C||Mid-Tom <br />
|-<br />
|$8D||Low-Tom<br />
|-<br />
|$8E||Floor-Tom<br />
|-<br />
|$8F||Hi-Bongo<br />
|-<br />
|$90||Mid-Bongo<br />
|-<br />
|$91||Low-Bongo<br />
|}<br />
====Sonic 3 and Knuckles/Sonic 3D Blast====<br />
{| class="prettytable"<br />
! Value||Sample<br />
|-<br />
|$81||Snare<br />
|-<br />
|$82||High-Tom<br />
|-<br />
|$83||Mid-Tom<br />
|-<br />
|$84||Low-Tom<br />
|-<br />
|$85||Floor Tom<br />
|-<br />
|$86||Kick<br />
|-<br />
|$87||Muffled Snare<br />
|-<br />
|$88||Crash Cymbal<br />
|-<br />
|$89||Ride Cymbal(?)<br />
|-<br />
|$8A||Low Metal Hit<br />
|-<br />
|$8B||Metal Hit<br />
|-<br />
|$8C||High Metal Hit<br />
|-<br />
|$8D||Higher Metal Hit <br />
|-<br />
|$8F||Clap<br />
|-<br />
|$90||Electric High-Tom<br />
|-<br />
|$91||Electric Mid-Tom<br />
|-<br />
|$92||Electric Low-Tom<br />
|-<br />
|$93||Electric Floor Tom<br />
|-<br />
|$94||Tight Snare<br />
|-<br />
|$95||Mid-pitch Snare<br />
|-<br />
|$96||Loose Snare<br />
|-<br />
|$97||Looser Snare<br />
|-<br />
|$98||Hi-Timpani<br />
|-<br />
|$99||Low-Timpani<br />
|-<br />
|$9A||Mid-Timpani<br />
|-<br />
|$9B||Quick Loose Snare<br />
|-<br />
|$9C||Click<br />
|-<br />
|$9D||Power Kick<br />
|-<br />
|$9E||Quick Glass Crash<br />
|-<br />
|$9F||Glass Crash with Snare <br />
|-<br />
|$A0||Glass Crash <br />
|-<br />
|$A1||Glass Crash with Kick<br />
|-<br />
|$A2||Quiet Glass Crash<br />
|-<br />
|$A3||Odd Snare with Kick <br />
|-<br />
|$A4||Kick with extra bass<br />
|-<br />
|$A5||"Come on!"<br />
|-<br />
|$A6||Dance Snare<br />
|-<br />
|$A7||Loose Kick<br />
|-<br />
|$A8||Moderately Loose Kick<br />
|-<br />
|$A9||"Woo!"<br />
|-<br />
|$AA||"Go!"<br />
|-<br />
|$AB||Snare with voice going "Go!"<br />
|-<br />
|$AC||Power Tom<br />
|-<br />
|$AD||Hi-Wood Block<br />
|-<br />
|$AE||Low-Wood Block<br />
|-<br />
|$AF||Hi-Hit Drum<br />
|-<br />
|$B0||Low-Hit Drum<br />
|-<br />
|$B1||Metal Crash Hit<br />
|-<br />
|$B2||Echoed Clap Hit<br />
|-<br />
|$B3||Lower Echoed Clap Hit <br />
|-<br />
|$B4||Hip-Hop style hit with a kick<br />
|-<br />
|$B5||Hip-Hop style hit with a Power Kick<br />
|-<br />
|$B6||Some Bass with a voice going "Hey!"<br />
|-<br />
|$B7||Dance Style Kick<br />
|-<br />
|$B8||Hip-Hop hit with a kick<br />
|-<br />
|$B9||Hip-Hop hit with a kick<br />
|-<br />
|$BA||Reverse Fading Wind Sound<br />
|-<br />
|$BB||Scratch<br />
|-<br />
|$BC||Loose Snare with noise<br />
|-<br />
|$BD||Power Kick <br />
|-<br />
|$BE||Crashing noise with voice going "Woo!"<br />
|-<br />
|$BF||Quick Hit<br />
|-<br />
|$C0||Kick with a voice going "Hey!"<br />
|-<br />
|$C1||Power Kick with hit<br />
|-<br />
|$C2||Low Power Kick with hit<br />
|-<br />
|$C3||Lower Power Kick with hit<br />
|-<br />
|$C4||Lowest Power Kick with hit<br />
|}<br />
<br />
'''Note:''' Some samples may be missing or changed in ''Sonic 3D'' in contrast with ''Sonic 3 & Knuckles'', such as most sound effect-based samples. All of the major drums are there, though.<br />
<br />
====Knuckles' Chaotix====<br />
{| class="prettytable"<br />
! Value||Sample<br />
|-<br />
|$81||Electric Kick<br />
|-<br />
|$82||Electric Snare<br />
|-<br />
|$83||Splash Cymbal<br />
|-<br />
|$84||Ride Bell<br />
|-<br />
|$85||High Tom<br />
|-<br />
|$86||Mid Tom<br />
|-<br />
|$87||Low Tom<br />
|-<br />
|$88||Electric Hi-Hat<br />
|-<br />
|$89||Crash Cymbal<br />
|-<br />
|$8A||Clap<br />
|-<br />
|$8B||Acoustic Kick<br />
|-<br />
|$8C||Acoustic Snare<br />
|-<br />
|$8D||Bell<br />
|-<br />
|$8E||Fingers Snapping<br />
|-<br />
|$8F||Cowbell<br />
|-<br />
|$90||High Click<br />
|-<br />
|$91||Low Click<br />
|-<br />
|$92||High Bongo<br />
|-<br />
|$93||Low Bongo<br />
|-<br />
|$94||High Timpani<br />
|-<br />
|$95||Low Timpani<br />
|-<br />
|$96||Silence<br />
|}<br />
<br />
====Sonic Crackers====<br />
{| class="prettytable"<br />
! Value||Sample<br />
|-<br />
|$81||Kick<br />
|-<br />
|$82||Snare<br />
|-<br />
|$83||Tom<br />
|-<br />
|$84||Tom<br />
|-<br />
|$85||Tom<br />
|-<br />
|$86||Voice sample "Let's go!"<br />
|-<br />
|$87||Voice sample "Hey!"<br />
|-<br />
|$88||Beep/screech<br />
|}<br />
<br />
==DAC Samples==<br />
DAC samples are raw PCM samples, generally used for drums and voices that you hear in game. You can customize these audio samples to your needs. Here is some information to do so below...<br />
<br />
===Audio Compression===<br />
Samples are all "compressed" to 4-bit PCM data in the ROM itself, and are decompressed and converted to 8-bit PCM once processed in-game. You can decompress (and recompress) samples by using [[jman2050]]'s Sonic 1 sample decompressor (though it works for all SMPS games), located {{LinkRetro|topic=6898|title=here}}.<br />
<br />
===Sonic 1===<br />
Samples in Sonic 1 are inside the Z80 portion of the sound driver, located at $72E7C, and compressed in Kosinski format. All following locations are for the decompressed sound driver.<br />
====DAC Sample Pointers====<br />
* DAC sample setup index: $D6<br />
<br />
Each DAC pointer is listed one after another, and a single entry for one DAC sample is $8 bytes. The format is as follows:<br />
{| class="prettytable"<br />
|-<br />
! Offset||Size||Description<br />
|-<br />
|$00-$01||Word||Location of the DAC sample in decompressed driver.<br />
* NOTE: Value is little endian, so swap the bytes to get the real value.<br />
|-<br />
|$02-$03||Word||Size of the compressed DAC sample in decompressed driver.<br />
* NOTE: Value is little endian, so swap the bytes to get the real value.<br />
|-<br />
|$05||Byte||Sample rate/pitch. The lower the value, the faster the sample will play.<br />
|-<br />
|$06-$08||3 Bytes||Unused/redundant.<br />
|}<br />
<br />
<br />
Sonic 1 has 3 DAC sample slots - one for the kick, one for the snare, and one for the Timpani. The other pitches of Timpani ($88-$8B) are defined by a special table, located at $71CC4, and are fully editable to suit other samples using the Timpani slot ($83).<br />
<br />
===Sonic 2===<br />
====DAC Sample Pointers====<br />
<br />
* Pointers to DAC Samples in Sonic 2 Beta: $ECDA6<br />
<br />
<br />
Specifics...<br />
* $ECDA6 - Sample 81 pointer<br />
* $ECDA8 - Sample 81 length<br />
* $ECDAA - Sample 82 pointer<br />
* $ECDAC - Sample 82 length (skip FF)<br />
* $ECDAF - Sample 83 pointer<br />
* $ECDB1 - Sample 83 length<br />
* $ECDB3 - Sample 84 pointer<br />
* $ECDB5 - Sample 84 length (skip FF)<br />
* $ECDB8 - Sample 85 pointer<br />
* $ECDBA - Sample 85 length<br />
* $ECDBC - Sample 86 pointer<br />
* $ECDBE - Sample 86 length -- This one is tricky. You need to skip the second FF, as the first FF is valid.<br />
<br />
<br />
<br />
* Pointers to DAC Samples in Sonic 2 Final: $ECF7C <br />
Specifics...<br />
* $ECF7C - Sample 81 pointer<br />
* $ECF7E - Sample 81 length<br />
* $ECF81 - Sample 82 pointer<br />
* $ECF83 - Sample 82 length<br />
* $ECF85 - Sample 83 pointer<br />
* $ECF87 - Sample 83 length<br />
* $ECF8A - Sample 84 pointer<br />
* $ECF8C - Sample 84 length<br />
* $ECF8E - Sample 85 pointer<br />
* $ECF90 - Sample 85 length<br />
* $ECF93 - Sample 86 pointer<br />
* $ECF95 - Sample 86 length<br />
* $ECF97 - Sample 87 pointer<br />
* $ECF99 - Sample 87 length<br />
<br />
These pointers are 4 bytes in size. First two bytes are the pointer to the sample (the pointers add to E0000, little endian, and don't follow the music pointer format. Simple 16-bit absolute), and the other two bytes are the length of the sample (also little endian). If you see an FF, skip it and move on to the next byte.<br />
<br />
<br />
====DAC Master List====<br />
* DAC Master List in Sonic 2 Beta: $ECDC1<br />
* DAC Master List in Sonic 2 Final: $ECF9C<br />
<br />
These work similarly to the master playlist in concept.. The format is two bytes per sample. First byte defines the sample ID, and the second byte defines the rate that the sample is played at. The lower the rate value, the faster the sample is played. This is used to make certain samples (like toms) appear to have different pitches (high tom, low tom, etc). If you see an FF, skip it and move on to the next byte. If you touch the FF, you fuck the entire sound driver. Don't. :P<br />
<br />
===Sonic 3===<br />
====Setup Pointers====<br />
* DAC $81-$9A Pointer Index (Adds to $E0000): $E0000<br />
* DAC $9B-$AA Pointer Index (Adds to $E8000): $E8000<br />
* DAC $AB-$C0 Pointer Index (Adds to $F0000): $F0000<br />
<br />
These pointer indexes work by pointing to the sample setup data for the particular samples. You'll notice there are 3 pointer indexes - this is since not all the samples can fit in a single bank, so they span 3 banks. The pointers are repeated at all 3 indexes, but only the defined samples for the index (listed above) will be in the relevant ROM bank.<br />
<br />
====DAC Sample Setup Format====<br />
The format for a DAC sample entry is pretty simple. Follow along:<br />
{| class="prettytable"<br />
|-<br />
! Offset||Size||Function<br />
|-<br />
|$00||Byte||Sample rate/pitch. The lower the value, the faster the sample will play.<br />
|-<br />
|$01-$02||Word||Size of the DAC sample, in bytes. <br />
* NOTE: Value is little endian, so remember to swap the bytes to get the real value.<br />
|-<br />
|$03-$04||Word||Pointer to the DAC sample, within the current bank.<br />
* NOTE: Value is little endian, so remember to swap the bytes to get the real value.<br />
|}<br />
<br />
===Knuckles' Chaotix===<br />
The Sample Setup table is at $58000. Each entry is 16 bytes:<br />
<br />
{| class="prettytable"<br />
|-<br />
! Offset||Size||Function<br />
|-<br />
|$00||Long||The virtual (SH-2 side) address of the sample — take out the first byte for the ROM address.<br />
|-<br />
|$04||Long||Size of the DAC sample, in bytes.<br />
|-<br />
|$08||Long||Zero. Purpose unknown.<br />
|-<br />
|$0C||Long||Sample rate/pitch. The lower the value, the slower the playback rate. A sample rate of $00000800 is equal to 11025hz.<br />
|}<br />
<br />
Samples are stored uncompressed in the ROM, in the same format as all the other Sonic games: 8-bit unsigned mono PCM.<br />
<br />
==Coordination flags==<br />
Coordination flags are values in the range of $E0-$FF in notation that perform special functions. The use of coordination flags can range from branching to specific locations in the song to altering volume, voice number, pitch, and other variables in real time.<br />
<br />
Three of the coordination flags change between S1/S2 and S3/S&K. The rest are the same throughout.<br />
<br />
{| class="prettytable"<br />
! Flag||Purpose<br />
|-<br />
|$E0xx||Panning, AMS, FMS<br />
*xx - Value<br />
**Bit 7 - Left channel status<br />
**Bit 6 - Right channel Status<br />
**Bit 5-3 - AMS<br />
**Bit 2 - 0<br />
**Bit 1-0 - FMS<br />
|-<br />
|$E1xx||Alter note values by xx???<br />
|-<br />
|$E2FF||Fade-in to previous song (needed on DAC channel, <span style='color:red;'>Sonic 3 & etc</span>)<br />
|-<br />
|$E3||Return (<span style='color:red;'>Sonic 1 & 2</span>)<br />
|-<br />
|$E4||Fade-in to previous song (needed on DAC channel, <span style='color:red;'>Sonic 1 & 2</span>)<br />
|-<br />
|$E5xx||Change tempo divider to xx<br />
|-<br />
|$E6xx||Change channel volume by xx; xx is signed<br />
|-<br />
|$E7xx||Prevent next note from attacking<br />
|-<br />
|$E8xx||Set note fill amount to xx<br />
|-<br />
|$E9xx||Add xx to channel key (<span style='color:red;'>Sonic 1 & 2</span>)<br />
|-<br />
|$EAxx||Set music tempo to xx<br />
|-<br />
|$EBxx||Change Tempo Modifier to xx for ALL channels<br />
|-<br />
|$ECxx||Change channel volume to xx; xx is signed<br />
|-<br />
|$EE||Something with Voice Selection<br />
|-<br />
|$EFxx||Change current voice to xx<br />
*00 is the first voice in the bank. So in other words, subtract 01 from the value to get the voice in the bank you want.<br />
|-<br />
|$F0wwxxyyzz||Modulation<br />
*ww - Wait for ww period of time before modulation starts<br />
*xx - Modulation Speed<br />
*yy - Modulation change per Mod. Step<br />
*zz - Number of steps in modulation<br />
|-<br />
|$F1||Turn on modulation<br />
|-<br />
|$F2||Stop the track<br />
|-<br />
|$F3xx||Change current PSG noise to xx (For noise channel)<br />
*Applicable values are E0 - E7<br />
*Anything beyond E7 will wrap back to the E0 waveform<br />
|-<br />
|$F4||Turn off modulation<br />
|-<br />
|$F5xx||Change current PSG tone to xx<br />
|-<br />
|$F6yyyy||Jump to position yyyy<br />
|-<br />
|$F7xxyyzzzz||Repeat section of music<br />
*xx - Loop index, for loops within loops without confusing the engine.<br />
**'''EXAMPLE:''' Some notes, then a section that is looped twice, then some more notes, and finally the ''whole thing'' is looped three times.<br>The "inner" loop (the section that is looped twice) would have an xx of 01, looking something along the lines of F7'''01'''02zzzz, whereas the "outside" loop (the whole thing loop) would have an xx of 00, looking something like F7'''00'''03zzzz.<br />
*yy - Number of times to repeat<br />
**'''NOTE:''' This includes the initial encounter of the F7 flag, not number of times to repeat AFTER hitting the flag.<br />
*zzzz - Position to loop back to<br />
|-<br />
|$F8yyyy||Jump to position yyyy (keep previous position in memory for returning)<br />
|-<br />
|$F9||Return (<span style='color:red;'>Sonic 3 & etc</span>)<br />
|-<br />
|$FBxx||Add xx to channel key (<span style='color:red;'>Sonic 3 & etc</span>)<br />
|-<br />
|$FCyyyy||Loop Sound Effect from position yyyy. (<span style='color:red;'>Sonic 3 & etc</span>)<br />
|}<br />
<br />
====Note on $F3====<br />
The $F3 flag determines whether a PSG channel--usually the last one defined in the header--is a tone channel or the noise channel. There is only one noise channel, and 3 tone channels. Also worth noting is that a tone channel can become a noise channel mid-song; however, once it becomes a noise channel, it can not switch back to a tone at any point.<br />
<br />
====Note on $F8 and $F9/$E3====<br />
Flags $F8 and $F9/$E3 work similarly to the opcodes '''jsr''' and '''rts''' in terms of function. $F8 will branch to a location within the song, saving the previous location to the stack; once the data is parsed, the $F9/$E3 flag will pop the stack to the program counter, continuing on in the song after the initial $F8 branch. This effect is utilized by [[Puto]] frequently in the [[xm4smps]] program to structure SMPS files similarly internally to XM module files.<br />
<br />
====Notes on $E0====<br />
Only FM and DAC channels can be panned, the PSG channels will ignore this flag.<br />
In ''[[Sonic 1]]'', if the sixth channel (either FM6 or the DAC) of your Game Over song is panned, the SEGA sound after the reset will be panned as well. In ''OutRun'' the DAC channel cannot be panned; each sample has its own panning setting, defined in the DAC table.<br />
<br />
==Game Specifics==<br />
===Sonic 2===<br />
====Master Playlist====<br />
Sonic 2 has a special "master playlist" that defines what music ID plays in what slot. It works by taking a base address - generally the start of a music bank - and, for each increment of the value, it reads ahead another word in the current ROM bank. So, say, $00 would be the first word in the bank ($00-$01), $01 would be the next ($02-$03), and so on. The base address for this bank, in both Sonic 2 Beta AND final, is $F0000, and the addressing range spans as far as the value can allow, which is two Z80 ROM banks ($10000 bytes). <br />
<br />
However, as a simple guide to understanding how it works (at least, for the casual hacker), all values for the original, untouched music (for the most part, anyway) subtract $1 from the value. So, to change Track 81 to Track 82, change $80 to $81. $80 is $81, $81 is $82, etc. These values go up to slot $9F, or $1F (visually, anyway - the game still uses $80 > values internally) in the final version of the game. The only exception to this is in Sonic 2 Beta, where some songs use the upper $8000 bytes of the bank start address to store music (making the values for calling said music start with $00). The locations for the master playlist are as follows:<br />
<br />
* Master Playlist in Sonic 2 Beta: $ECE9F <br />
<br />
* Master Playlist in Sonic 2 Final: $ECF36 <br />
<br />
As previously mentioned, track 81 is represented by $80, 82 is reresented by $81, etc. If you see an $FF, skip it and move on to the next byte - these are compression bytes for the driver, and touching them will bork the decompressor in-game, and prevent the sound driver from booting. The "master playlist" is only in Sonic 2 (Beta/Final) as far as I know. If I find it in any other games, I will update this section.<br />
<br />
====Music Compression====<br />
In Sonic 2 Final, there is a compression applied to all music data in the game except for the credits. This format has been dubbed the saxman compression, named after the person who cracked the format. I will not note how to manually decompress this format -- Refer to saxman's hacking guide to do so. The music can be decompressed by using Magus' Sega Data Compressor. Refer to the pointer format to edit the music properly.<br />
<br />
===Sonic 3===<br />
====Universal Voice Bank====<br />
In Sonic 3, some songs have the value "$D817" as their voice pointer. When a song has this in its voice pointer, that means it's being prepped to use a global set of multiple voices that any song in the game can use. This is generally used to save space for songs that use the same voices. Interestingly enough, though, the Special Stage music has the first 5 voices used in the Universal Voice Bank, and all in the same order, so it's puzzling why they didn't just have the song use the bank (as it's fully capable of doing so).<br />
<br />
* Universal Voice Bank in Sonic 3: $E77D8<br />
<br />
=====Universal Voice Bank definitions=====<br />
Using the Universal Voice Bank is akin to using voices in a normal song - each voice has a value, defined by coordination flag $EF. Here are some of the voices used in the Universal Voice Bank.<br />
<br />
{| class="prettytable"<br />
|-<br />
! Value||Description<br />
|-<br />
|$00||Synth Bass 2<br />
|-<br />
|$01||Trumpet 1<br />
|-<br />
|$02||Slap Bass 2<br />
|-<br />
|$03||Synth Bass 1<br />
|-<br />
|$04||Bell Synth 1<br />
|-<br />
|$05||Bell Synth 2<br />
|-<br />
|$06||Synth Brass 1<br />
|-<br />
|$07||Synth like Bassoon<br />
|-<br />
|$08||Bell Horn type thing<br />
|-<br />
|$09||Synth Bass 3<br />
|-<br />
|$0A||Synth Trumpet<br />
|-<br />
|$0B||Wood Block<br />
|-<br />
|$0C||Tubular Bell<br />
|-<br />
|$0D||Strike Bass<br />
|-<br />
|$0E||Elec Piano<br />
|-<br />
|$0F||Bright Piano<br />
|-<br />
|$10||Church Bell<br />
|-<br />
|$11||Synth Brass 2<br />
|-<br />
|$12||Bell Piano<br />
|-<br />
|$13||Wet Wood Bass<br />
|-<br />
|$14||Silent Bass<br />
|-<br />
|$15||Picked Bass<br />
|-<br />
|$16||Xylophone<br />
|-<br />
|$17||Sine Flute<br />
|-<br />
|$18||Pipe Organ <br />
|-<br />
|$19||Synth Brass 2<br />
|-<br />
|$1A||Harpischord<br />
|-<br />
|$1B||Metallic Bass<br />
|-<br />
|$1C||Alternate Metallic Bass<br />
|-<br />
|$1D||Backdropped Metallic Bass<br />
|-<br />
|$1E||Sine like Bell<br />
|-<br />
|$1F||Synth like Metallic with Small Bell.<br />
|-<br />
|$20||Nice Synth like lead.<br />
|-<br />
|$21||Rock Organ<br />
|-<br />
|$22||Strike like Slap Bass<br />
|}<br />
<br />
==Realtime Music Editing==<br />
<br />
By editing values in savestates, you can edit music, pointers and other various values in realtime. Re-load the savestate to see your changes applied!<br />
<br />
===Sonic 3/Sonic & Knuckles===<br />
{| class="prettytable"<br />
|-<br />
! Offset||Z80 RAM Location||Purpose<br />
|-<br />
|$001A8C||1618||Music Pointers (Sonic & Knuckles)<br />
|-<br />
|$001A8E||161A||Music Pointers (Sonic 3)<br />
|-<br />
|$001778||1304||Pointer for Music Pointers<br />
|-<br />
|$000FD9||0B65||Music Bank IDs (Sonic & Knuckles)<br />
|-<br />
|$000FBC||0B48||Music Bank IDs (Sonic 3)<br />
|-<br />
|$00177A||1306||Pointer for Sound Effect Pointers<br />
|-<br />
|$001AF2||167E||Sound Effect Pointers<br />
|}<br />
<br />
===Sonic 3D===<br />
{| class="prettytable"<br />
|-<br />
! Offset||Z80 RAM Location||Purpose<br />
|-<br />
|$001AD0||165C||Music Pointers<br />
|-<br />
|$001778||1304||Pointer for Music Pointers<br />
|-<br />
|$00177A||1306||Pointer for Sound Effect Pointers<br />
|-<br />
|$001AD0||165C||Music Pointers<br />
|-<br />
|$001B34||16C0||Sound Effect Pointers<br />
|}<br />
<br />
===Sonic 2 Final===<br />
{| class="prettytable"<br />
|-<br />
! Offset||Z80 RAM Location||Purpose<br />
|-<br />
|$001669||11F5||Master Playlist<br />
|-<br />
|$000C16||07A2||Pointer for Master Playlist<br />
|-<br />
|$000DF9||0985||Pointer for Sound Effects list <br />
|}<br />
<br />
==Games That Use The Engine==<br />
This sound engine isn't specific to only the Sonic games - many other games use this sound engine as well. The "official" name for this sound system is called '''SMPS''', or the '''S'''ample '''M'''usic '''P'''layback '''S'''ystem.<br />
<br />
There are two derivatives of the system - one is the driver that runs on the Z80 processor, and the other runs on the 68k. 68k games will use relative pointers internally (with absolute music pointers), while the Z80 games will use Z80 bank addressing. Keep this in mind when searching for music data within games.<br />
<br />
===Game List===<br />
{| class="prettytable"<br />
! Game Name||SMPS Version<br />
|-<br />
|A Ressha de Ikou MD||SMPS 68k<br />
|-<br />
|Aa Harimanada||SMPS 68k<br />
|-<br />
|Advanced Daisenryaku||SMPS Z80<br />
|-<br />
|Air Buster (Aero Blasters)||SMPS Z80<br />
|-<br />
|Alex Kidd in the Enchanted Castle||SMPS Z80<br />
|-<br />
|Alien Soldier||SMPS/Treasure<br />
|-<br />
|Alien Storm||SMPS Z80<br />
|-<br />
|Arrow Flash||SMPS Z80<br />
|-<br />
|Art of Fighting (Ryuuko no Ken)||SMPS Z80<br />
|-<br />
|Atomic Robo-Kid||SMPS Z80 (banked)<br />
|-<br />
|ATP Tour Championship Tennis||SMPS Z80<br />
|-<br />
|Ayrton Senna's Super Monaco GP II||SMPS 68k<br />
|-<br />
|Bahamut Senki||SMPS 68k<br />
|-<br />
|Battle Golfer Yui||SMPS 68k<br />
|-<br />
|Battletoads||SMPS Z80<br />
|-<br />
|Bishoujo Senshi Sailor Moon||SMPS 68k<br />
|-<br />
|Bonanza Brothers||SMPS Z80<br />
|-<br />
|Cadash||SMPS Z80<br />
|-<br />
|Castle of Illusion||SMPS Z80<br />
|-<br />
|Chou Yakyuu Miracle Nine||SMPS Z80/mod<br />
|-<br />
|Columns||SMPS Z80<br />
|-<br />
|Columns III||SMPS Z80<br />
|-<br />
|Crayon Shin-Chan||SMPS 68k<br />
|-<br />
|Cyberball||SMPS Z80<br />
|-<br />
|Dahna: Megami Tanjou||SMPS Z80<br />
|-<br />
|Dangerous Seed||SMPS Z80<br />
|-<br />
|Dick Tracy||SMPS Z80<br />
|-<br />
|DJ Boy||SMPS Z80<br />
|-<br />
|Doraemon: Yume Dorobouto 7-nin no Gozansu||SMPS 68k<br />
|-<br />
|Dragon's Eye Plus: Shanghai 3||SMPS 68k<br />
|-<br />
|Dyna Brothers||SMPS Z80 (banked)<br />
|-<br />
|Dyna Brothers 2||SMPS Z80 (banked)<br />
|-<br />
|Dynamite Duke||SMPS Z80<br />
|-<br />
|Dynamite Headdy||SMPS/Treasure<br />
|-<br />
|ESWAT Cyber Police||SMPS Z80<br />
|-<br />
|F1 Circus MD||SMPS Z80<br />
|-<br />
|Fatal Fury (Garou Densetsu)||SMPS 68k<br />
|-<br />
|Fatal Fury 2 (Garou Densetsu 2)||SMPS 68k<br />
|-<br />
|Fatal Labyrinth||SMPS Z80<br />
|-<br />
|Fighting Masters||SMPS Z80<br />
|-<br />
|Flicky||SMPS Z80<br />
|-<br />
|Gain Ground||SMPS Z80<br />
|-<br />
|Game no Kandzume Otokuyou||SMPS Z80<br />
|-<br />
|Ghostbusters||SMPS Z80<br />
|-<br />
|Golden Axe II||SMPS 68k<br />
|-<br />
|Golden Axe III||SMPS 68k<br />
|-<br />
|Gouketsuji Ichizoku||SMPS Z80/mod<br />
|-<br />
|Growl (Runark)||SMPS Z80<br />
|-<br />
|Gunstar Heroes||SMPS/Treasure<br />
|-<br />
|Honoo no Toukyuuji Dodge Danpei||SMPS Z80<br />
|-<br />
|J.League Pro Striker/Perfect Edition||SMPS Z80<br />
|-<br />
|J.League Pro Striker 2||SMPS Z80<br />
|-<br />
|King of the Monsters||SMPS Z80<br />
|-<br />
|King of the Monsters 2||SMPS Z80<br />
|-<br />
|Light Crusader||SMPS/Treasure<br />
|-<br />
|Magical Hat no Buttobi Turbo! Daibouken||SMPS Z80<br />
|-<br />
|Magical Taruruuto-kun||SMPS 68k<br />
|-<br />
|Marvel Land (Talmit's Adventure)||SMPS Z80<br />
|-<br />
|Mazin Saga (Mazin Wars)||SMPS Z80<br />
|-<br />
|McDonald's Treasure Land Adventure||SMPS/Treasure<br />
|-<br />
|Mega Anser||SMPS Z80<br />
|-<br />
|Mega Games 2/3 menu||SMPS 68k<br />
|-<br />
|Mega Man - The Wily Wars||SMPS Z80 (Banked)<br />
|-<br />
|Mega Q: Party Quiz||SMPS 68k<br />
|-<br />
|Mercs (Senjou no Ookami II)||SMPS Z80<br />
|-<br />
|Metal Fangs||SMPS 68k<br />
|-<br />
|Michael Jackson's Moonwalker||SMPS 68k<br />
|-<br />
|Mighty Morphin' Power Rangers||SMPS Z80<br />
|-<br />
|Mighty Morphin' Power Rangers: The Movie||SMPS 68k<br />
|-<br />
|Mystic Defender (Kujaku Ou II)||SMPS 68k<br />
|-<br />
|Nekketsu Koukou Dodgeball Bu Soccer Hen MD||SMPS 68k<br />
|-<br />
|OutRun||SMPS Z80<br />
|-<br />
|OutRun 2019||SMPS Z80<br />
|-<br />
|OutRunners||SMPS Z80<br />
|-<br />
|Pat Riley Basketball (Super Real Basketball)||SMPS Z80<br />
|-<br />
|Phantasy Star III: Generations of Doom||SMPS Z80<br />
|-<br />
|Phantasy Star: The End of the Millenium||SMPS 68k<br />
|-<br />
|Pro Striker Final Stage||SMPS Z80/mod<br />
|-<br />
|Pulseman||SMPS 68k/mod<br />
|-<br />
|Puzzle & Action: Ichidant-R||SMPS Z80<br />
|-<br />
|Puzzle & Action: Tant-R||SMPS Z80<br />
|-<br />
|QuackShot||SMPS Z80<br />
|-<br />
|Rastan Saga II||SMPS Z80<br />
|-<br />
|Ristar||SMPS 68k/mod<br />
|-<br />
|Saint Sword||SMPS Z80<br />
|-<br />
|Samurai Shodown (Samurai Spirits)||SMPS 68k<br />
|-<br />
|Sangokushi Retsuden||SMPS Z80<br />
|-<br />
|Shadow Dancer: The Secret of Shinobi||SMPS 68k<br />
|-<br />
|Shinobi III (The Super Shinobi II)||SMPS 68k/mod<br />
|-<br />
|Shogi no Hoshi||SMPS Z80<br />
|-<br />
|Shura no Mon||SMPS Z80<br />
|-<br />
|Slam Dunk||SMPS Z80<br />
|-<br />
|Sonic & Knuckles||SMPS Z80/mod<br />
|-<br />
|Sonic 3D Blast (Sonic 3D Flickies' Island)||SMPS Z80<br />
|-<br />
|Sonic the Hedgehog||SMPS 68k<br />
|-<br />
|Sonic the Hedgehog 2||SMPS Z80/mod<br />
|-<br />
|Sonic the Hedgehog 3||SMPS Z80/mod<br />
|-<br />
|Sorcerian||SMPS Z80 (banked)<br />
|-<br />
|Streets of Rage (Bare Knuckle)||SMPS 68k/mod<br />
|-<br />
|Strider (Strider Hiryuu)||SMPS 68k<br />
|-<br />
|Super League '91||SMPS Z80<br />
|-<br />
|Super Monaco GP||SMPS Z80<br />
|-<br />
|Surging Aura||SMPS Z80<br />
|-<br />
|Syd of Valis (Valis SD)||SMPS Z80<br />
|-<br />
|Tecmo Cup (Captain Tsubasa) (beta)||SMPS Z80<br />
|-<br />
|Tecmo World Cup||SMPS Z80<br />
|-<br />
|The Hybrid Front||SMPS Z80<br />
|-<br />
|The Revenge of Shinobi (The Super Shinobi)||SMPS 68k<br />
|-<br />
|Toki: Going Ape Spit (JuJu Densetsu)||SMPS 68k<br />
|-<br />
|Ultimate Qix (Volfied)||SMPS Z80<br />
|-<br />
|Viewpoint||SMPS Z80<br />
|-<br />
|Virtua Fighter 2||SMPS Z80<br />
|-<br />
|Virtua Racing||SMPS Z80 (banked)<br />
|-<br />
|Wani Wani World||SMPS Z80<br />
|-<br />
|Whip Rush||SMPS Z80<br />
|-<br />
|Wimbledon Championship Tennis||SMPS Z80<br />
|-<br />
|World of Illusion||SMPS Z80<br />
|-<br />
|Yuu Yuu Hakusho Gaiden||SMPS Z80<br />
|-<br />
|Yuu Yuu Hakusho: Makyou Touitsusen||SMPS/Treasure<br />
|-<br />
! colspan="2" | 32x Games:<br />
|-<br />
|Cosmic Carnage (Cyber Brawl)||SMPS 68k<br />
|-<br />
|Knuckles' Chaotix||SMPS Z80/mod<br />
|-<br />
|Metal Head||SMPS 68k<br />
|-<br />
|Shadow Squadron (Stellar Assault)||SMPS 68k<br />
|-<br />
|Tempo||SMPS Z80/mod<br />
|-<br />
|Virtua Racing Deluxe||SMPS 68k<br />
|-<br />
|Zaxxon's Motherbase 2000 (Parasquad)||SMPS Z80<br />
|}<br />
<br />
==Music Locations==<br />
Now that you know all the basics, you can start editing music. Here are some locations for various games that will help. You can use the music pointers to locate the music data for now, but I may document the locations of each individual track in the future. <br />
<br />
===Sonic 1=== <br />
* Music Pointers: $71A9C<br />
* Sound Effect Pointers: $78B44<br />
<br />
===Sonic 2 Beta===<br />
* Music Pointers (These add to $F0000, for 98-9F): $F0000<br />
* Music Pointers (These add to $F8000): $F8000<br />
** Pointer to Music Pointers at $F8000: $EC79D<br />
* Sound Effect Pointers (These add to $F8000): $FF000<br />
** Pointer to Sound Effect Pointers: $EC08E<br />
<br />
===Sonic 2 Final===<br />
* Music Pointers (These add to F8000): F8000<br />
** Specifics...<br />
{| class="prettytable"<br />
! Pointer ID||Address||Sound Test ID||Song name<br />
|-<br />
| 81<br />
| $F84F6<br />
| 08<br />
| Casino Night Zone (2 Player)<br />
|-<br />
| 82<br />
| $F88C4<br />
| 02<br />
| Emerald Hill Zone<br />
|- <br />
| 83<br />
| $F8DEE<br />
| 05<br />
| Metropolis Zone<br />
|-<br />
| 84<br />
| $F917B<br />
| 09<br />
| Casino Night Zone<br />
|-<br />
| 85<br />
| $F9664<br />
| 0B<br />
| Mystic Cave Zone<br />
|-<br />
| 86<br />
| $F9A3C<br />
| 03<br />
| Mystic Cave Zone (2 Player)<br />
|-<br />
| 87<br />
| $F9D69<br />
| 07<br />
| Aquatic Ruin Zone<br />
|-<br />
| 88<br />
| $FA36B<br />
| 0A<br />
| Death Egg Zone<br />
|-<br />
| 89<br />
| $FA6ED<br />
| 12<br />
| Special Stage<br />
|-<br />
| 8A<br />
| $FAAC4<br />
| 11<br />
| Option Screens<br />
|-<br />
| 8B<br />
| $FAC3C<br />
| 15<br />
| "Sweet Sweet Sweet" (Ending)<br />
|-<br />
| 8C<br />
| $FB124<br />
| 14<br />
| Final Battle<br />
|-<br />
| 8D<br />
| $FB3F7<br />
| 0E<br />
| Chemical Plant Zone<br />
|-<br />
| 8E<br />
| $FB81E<br />
| 13<br />
| Boss<br />
|-<br />
| 8F<br />
| $FBA6F<br />
| 0D<br />
| Sky Chase Zone<br />
|-<br />
| 90<br />
| $FBD8C<br />
| 04<br />
| Oil Ocean Zone<br />
|-<br />
| 91<br />
| $FC146<br />
| 0F<br />
| Wing Fortress Zone<br />
|-<br />
| 92<br />
| $FC480<br />
| 0C<br />
| Emerald Hill Zone (2 Player)<br />
|-<br />
| 93<br />
| $FC824<br />
| 01<br />
| 2 Player Results Screen<br />
|-<br />
| 94<br />
| $FCBBC<br />
| 16<br />
| Super Sonic<br />
|-<br />
| 95<br />
| $FCE74<br />
| 06<br />
| Hill Top Zone<br />
|-<br />
| 96<br />
| $FD48D<br />
| 18<br />
| 1-Up<br />
|-<br />
| 97<br />
| $FD193<br />
| 19<br />
| Title Screen<br />
|-<br />
| 98<br />
| $FD35E<br />
| 1A<br />
| Stage Cleared<br />
|-<br />
| 99<br />
| $FD57A<br />
| 1B<br />
| Game Over<br />
|-<br />
| 9A<br />
| $F8359<br />
| 17<br />
| Invincibility<br />
|-<br />
| 9B<br />
| $FD6C9<br />
| 1D<br />
| Got an Emerald<br />
|-<br />
| 9C<br />
| $F803C<br />
| 10<br />
| Hidden Palace Zone<br />
|-<br />
| 9D<br />
| $F823B<br />
| 1F<br />
| Underwater Timing<br />
|-<br />
| 9E<br />
| $FD797<br />
| 1E<br />
| Credits<br />
|}<br />
<br />
* Pointer to Music Pointers at $F8000: $EC810<br />
<br />
* Music Pointers (These add to F8000 and are for 98-9F, excluding continue): $F802A<br />
** Specifics...<br />
{| class="prettytable"<br />
! Pointer ID||Address||Sound Test ID||Song name<br />
|-<br />
| 01<br />
| 0F0002<br />
| 1C<br />
| Continue<br />
|}<br />
* Sound Effect Pointers (These add to F8000): $FEE91<br />
** Pointer to Sound Effect Pointers: $EC09C<br />
<br />
===Sonic Crackers===<br />
* Music Pointers: $0633F<br />
** Specifics...<br />
{| class="prettytable"<br />
|-<br />
! Sound ID||Song||Location<br />
|-<br />
|$81||Electoria||$10000<br />
|-<br />
|$82||Walkin'||$1088C<br />
|-<br />
|$83||Hyper-Hyper||$10BDA<br />
|-<br />
|$84||Evening Star||$11210<br />
|-<br />
|$85||Moonrise||$1172B<br />
|-<br />
|$86||Game Over||$11B10<br />
|}<br />
<br />
===Sonic 3===<br />
* Music Pointers (These add to $C8000): $E761A<br />
* Music Pointers (These add to $D0000): $E762E<br />
* Music Pointers (These add to $D8000): $E7652<br />
* Music Pointers (These add to $C0000): $E7674<br />
* Sound Effect Pointers (These add to $F8000): $E767E<br />
<br />
===Sonic 3D===<br />
* Music Pointers (These add to $C0000): $D3233<br />
* Music Pointers (These add to $C8000): $D3245<br />
* Music Pointers (These add to $D0000): $D325D<br />
** Specifics...<br />
{| class="prettytable"<br />
! Music ID||Music Pointer||Song name<br />
|-<br />
! colspan="3" | These add to $C0000:<br />
|-<br />
|01||2480||Green Grove 1<br />
|-<br />
|02||8F91||Green Grove 2<br />
|-<br />
|03||A0A8||Rusty Ruin 1<br />
|-<br />
|04||E7B9||Rusty Ruin 2<br />
|-<br />
|05||95C7||Volcano Valley 2<br />
|-<br />
|06||4AD0||Volcano Valley 1<br />
|-<br />
|07||39D7||Spring Stadium 1<br />
|-<br />
|08||72E3||Spring Stadium 2<br />
|-<br />
|09||91F0||Diamond Dust 1<br />
|-<br />
! colspan="3" | These add to $C8000:<br />
|-<br />
|0A||2480||Diamond Dust 2<br />
|-<br />
|0B||DE8B||Gene Gadget 1<br />
|-<br />
|0C||BD96||Gene Gadget 2<br />
|-<br />
|0D||A8A0||Panic Puppet 2<br />
|-<br />
|0E||E0A8||The Final Fight<br />
|-<br />
|0F||B396||Ending<br />
|-<br />
|10||55BB||Bonus Stage<br />
|-<br />
|11||8FC6||Panic Puppet 1/Level Select Screen<br />
|-<br />
|12||12D0||Boss Theme 1<br />
|-<br />
|13||20D6||Boss Theme 2<br />
|-<br />
|14||98DD||Intro<br />
|-<br />
|15||D9E1||Credits<br />
|-<br />
! colspan="3" | These add to $D0000:<br />
|-<br />
|16||2480||Game Over<br />
|-<br />
|17||7F82||Congratulations: You have found the secret Level Select screen" screen<br />
|-<br />
|18||9886||Bonus Stage End<br />
|-<br />
|19||158B||Extra Life<br />
|-<br />
|1A||658C||Chaos Emerald Gain<br />
|-<br />
|1B||558D||Invincibility<br />
|-<br />
|1C||2791||Main Menu<br />
|}<br />
<br />
* Sound Effect Pointers (These add to $D8000): $D3297<br />
<br />
===Knuckles Chaotix===<br />
* Music Pointers (These add to $40000): $76AE9<br />
* Music Pointers (These add to $48000): $76B05<br />
* Music Pointers (These add to $50000): $76B33<br />
{| class="prettytable"<br />
|-<br />
! Address||Song<br />
|-<br />
|$40000||Door Into Summer<br />
|-<br />
|$40D61||Electoria<br />
|-<br />
|$41904||Speed of Sound<br />
|-<br />
|$428a6||Seascape<br />
|-<br />
|$4349a||Midnight Greenhouse<br />
|-<br />
|$44220||New Moon<br />
|-<br />
|$4509c||Labyrinth<br />
|-<br />
|$4536b||Trial and Error<br />
|-<br />
|$45DEE||Walkin'<br />
|-<br />
|$461be||Hyper-Hyper<br />
|-<br />
|$468e5||Evening Star<br />
|-<br />
|$46Fe8||Moonrise<br />
|-<br />
|$474e3||Overture<br />
|-<br />
|$477f0||This Horizon<br />
|-<br />
|$48000||Take Off<br />
|-<br />
|$4836a||Combination<br />
|-<br />
|$48a39||Take a Nap<br />
|-<br />
|$48c96||Surging Power<br />
|-<br />
|$4915d||Mechanical Dance<br />
|-<br />
|$4951d||Tube Panic<br />
|-<br />
|$49fb0||Crystal Nightmare<br />
|-<br />
|$4a58c||Child's Song<br />
|-<br />
|$4ac3c||Soda Pop<br />
|-<br />
|$4b082||Pendulum<br />
|-<br />
|$4b6f5||Silver Screen<br />
|-<br />
|$4bBFF||Tachy Touch<br />
|-<br />
|$4c44e||Chaotic World<br />
|-<br />
|$4c8fa||Surprise!<br />
|-<br />
|$4cd0d||Nice Meeting You<br />
|-<br />
|$4d0ef||Have a Happy Day<br />
|-<br />
|$4d34c||Reach the Goal<br />
|-<br />
|$4d53f||High Five<br />
|-<br />
|$4d67a||Decision<br />
|-<br />
|$4d81d||From Party to Party<br />
|-<br />
|$4d9f4||Have Some Fun<br />
|-<br />
|$4dc41||Oriental Legend<br />
|-<br />
|$4e33d||Steel Heart<br />
|-<br />
|$50000||Tribute<br />
|-<br />
|$509ac||Destructive Power<br />
|-<br />
|$50c6a||Just Another Day<br />
|-<br />
|$5400b||Decision 2nd<br />
|}<br />
* Sound Effect Pointers (These add to $50000): $76B3B<br />
<br />
===Sonic & Knuckles===<br />
* Music Pointers: $F793E <br />
{| class="prettytable"<br />
! Music ID||Music pointer||Song name<br />
|-<br />
! colspan="3" | These add to 2C8000:<br />
|-<br />
| 01<br />
| 8000<br />
| AIZ1<br />
|-<br />
| 02<br />
| 9B6D<br />
| AIZ2<br />
|-<br />
| 03<br />
| B0BC<br />
| HZ1<br />
|-<br />
| 04<br />
| C0C6<br />
| HZ2<br />
|-<br />
| 05<br />
| D364<br />
| MGZ1<br />
|-<br />
| 06<br />
| D97B<br />
| MGZ2<br />
|-<br />
| 07<br />
| E48F<br />
| CNZ1<br />
|-<br />
| 08<br />
| DDA9<br />
| CNZ2<br />
|-<br />
! colspan="3" | These add to E8000:<br />
|-<br />
| 09<br />
| 8000<br />
| FBZ1<br />
|-<br />
| 0A<br />
| 8597<br />
| FBZ2<br />
|-<br />
| 0F<br />
| 8AFE<br />
| MHZ1 <br />
* NOTE: This one is a bit tricky... The FE is right before the FF. Make sure to skip the FF or the driver will crash.<br />
|-<br />
| 10<br />
| 9106<br />
| MHZ2<br />
|-<br />
| 11<br />
| 9688<br />
| SZ1<br />
|-<br />
| 12<br />
| 9CF2<br />
| SZ2<br />
|-<br />
| 13<br />
| A2E5<br />
| LRZ1<br />
|-<br />
| 14<br />
| ACF3<br />
| LRZ2<br />
|-<br />
| 15<br />
| BE80<br />
| SSZ<br />
|-<br />
| 16<br />
| C2B4<br />
| DEZ1<br />
|-<br />
| 17<br />
| C79F<br />
| DEZ2<br />
|-<br />
| 18<br />
| CBB1<br />
| Act 1 Boss<br />
|-<br />
| 19<br />
| CEE1<br />
| Act 2 Boss<br />
|-<br />
| 1A<br />
| D3DD<br />
| Doomsday<br />
|-<br />
| 1B<br />
| DCC0<br />
| Rolling Jump Bonus Stage<br />
|-<br />
| 1C<br />
| E223<br />
| Special Stage<br />
|-<br />
| 1D<br />
| EABB<br />
| Slot Machine Bonus Stage<br />
|-<br />
| 1F<br />
| F5A3<br />
| Knuckles' Theme<br />
|-<br />
| 25<br />
| F88E<br />
| Title<br />
|-<br />
| 2A<br />
| FD4B<br />
| 1UP<br />
|-<br />
| 2B<br />
| FE75<br />
| Chaos Emerald<br />
|-<br />
| 2E<br />
| CBB1<br />
| Act 1 Boss (same as 18)<br />
|-<br />
! colspan="3" | These add to 2D0000:<br />
|-<br />
| 0B<br />
| 86AA<br />
| ICZ1<br />
|-<br />
| 0C<br />
| 8000<br />
| ICZ2<br />
|-<br />
| 0D<br />
| 9345<br />
| LBZ1<br />
|-<br />
| 0E<br />
| 8DC8<br />
| LBZ2<br />
|-<br />
| 1E<br />
| 8AE8<br />
| Gum Ball Machine Bonus Stage<br />
|-<br />
| 20<br />
| 99F7<br />
| Azure Lake<br />
|-<br />
| 21<br />
| A4FD<br />
| Balloon Park<br />
|-<br />
| 22<br />
| B0EC<br />
| Desert Palace<br />
|-<br />
| 23<br />
| C324<br />
| Chrome Gadget<br />
|-<br />
| 24<br />
| DA47<br />
| Endless Mine<br />
|-<br />
| 26<br />
| E587<br />
| S3 credits<br />
|-<br />
| 2D<br />
| F5E4<br />
| Competition Menu<br />
|-<br />
| 31<br />
| FABE<br />
| S3 countdown<br />
|-<br />
! colspan="3" | These add to E0000:<br />
|-<br />
| 27<br />
| DD4B<br />
| Game/Time Over<br />
|-<br />
| 28<br />
| DFA6<br />
| Continue<br />
|-<br />
| 29<br />
| E3C0<br />
| Bonus Screen<br />
|-<br />
| 2C<br />
| E574<br />
| Invincible <br />
|-<br />
| 2F<br />
| E7AF<br />
| Menu<br />
|-<br />
| 1F<br />
| F74C<br />
| Knuckles' Theme<br />
|-<br />
| 32<br />
| FCDE<br />
| S&K outro<br />
|-<br />
| DC<br />
| C104<br />
| S&K credits<br />
|}<br />
* Sound Effect Pointers (These add to $F8000): $F79AD<br />
** Specifics...<br />
{| class="prettytable"<br />
|-<br />
! Sound Test ID||Pointer Value<br />
|-<br />
|$33||DE30<br />
|-<br />
|$34||DE5E<br />
|-<br />
|$35||DE6F<br />
|-<br />
|$36||DEA1<br />
|-<br />
|$37||DEC5<br />
|-<br />
|$38||DEF4<br />
|-<br />
|$39||DF2A<br />
|-<br />
|$3A||DF6B<br />
|-<br />
|$3B||DF96<br />
|-<br />
|$3C||DFE5<br />
|-<br />
|$3D||E023<br />
|-<br />
|$3E||E05D<br />
|-<br />
|$3F||E088<br />
|-<br />
|$40||E0AB<br />
|-<br />
|$41||E0CE<br />
|-<br />
|$42||E0F1<br />
|-<br />
|$43||E109<br />
|-<br />
|$44||E122<br />
|-<br />
|$45||E14F<br />
|-<br />
|$46||E177<br />
|-<br />
|$47||E1A4<br />
|-<br />
|$48||E1C4<br />
|-<br />
|$49||E1DE<br />
|-<br />
|$4A||E206<br />
|-<br />
|$4B||E22E<br />
|-<br />
|$4C||E278<br />
|-<br />
|$4D||E2A2<br />
|-<br />
|$4E||E2CF<br />
|-<br />
|$4F||E313<br />
|-<br />
|$50||E322<br />
|-<br />
|$51||E35A<br />
|-<br />
|$52||E38B<br />
|-<br />
|$53||E3A8<br />
|-<br />
|$54||E3E8<br />
|-<br />
|$55||E42B<br />
|-<br />
|$56||E453<br />
|-<br />
|$57||E463<br />
|-<br />
|$58||E481<br />
|-<br />
|$59||E49A<br />
|-<br />
|$5A||E4F6<br />
|-<br />
|$5B||E523<br />
|-<br />
|$5C||E530<br />
|-<br />
|$5D||E558<br />
|-<br />
|$5E||E581<br />
|-<br />
|$5F||E5B2<br />
|-<br />
|$60||E5DA<br />
|-<br />
|$61||E61B<br />
|-<br />
|$62||E64C<br />
|-<br />
|$63||E662<br />
|-<br />
|$64||E68C<br />
|-<br />
|$65||E6AB<br />
|-<br />
|$66||E6E1<br />
|-<br />
|$67||E730<br />
|-<br />
|$68||E75C<br />
|-<br />
|$69||E7B0<br />
|-<br />
|$6A||E7DD<br />
|-<br />
|$6B||E811<br />
|-<br />
|$6C||E823<br />
|-<br />
|$6D||E833<br />
|-<br />
|$6E||E852<br />
|-<br />
|$6F||E886<br />
|-<br />
|$70||E896<br />
|-<br />
|$71||E8E0<br />
|-<br />
|$72||E8EA<br />
|-<br />
|$73||E917<br />
|-<br />
|$74||E94B<br />
|-<br />
|$75||E978<br />
|-<br />
|$76||E9A7<br />
|-<br />
|$77||E9D1<br />
|-<br />
|$78||EA1B<br />
|-<br />
|$79||EA48<br />
|-<br />
|$7A||EA93<br />
|-<br />
|$7B||EAC7<br />
|-<br />
|$7C||EAF7<br />
|-<br />
|$7D||EB28<br />
|-<br />
|$7E||EB55<br />
|-<br />
|$7F||EB6D<br />
|-<br />
|$80||EB8B<br />
|-<br />
|$81||EBBA<br />
|-<br />
|$82||EC05<br />
|-<br />
|$83||EC32<br />
|-<br />
|$84||EC7E<br />
|-<br />
|$85||ECAB<br />
|-<br />
|$86||ECD8<br />
|-<br />
|$87||ED05<br />
|-<br />
|$88||ED3B<br />
|-<br />
|$89||ED68<br />
|-<br />
|$8A||ED75<br />
|-<br />
|$8B||EDA9<br />
|-<br />
|$8C||EDDF<br />
|-<br />
|$8D||EE10<br />
|-<br />
|$8E||EE2A<br />
|-<br />
|$8F||EE5B<br />
|-<br />
|$90||EE91<br />
|-<br />
|$91||EEC3<br />
|-<br />
|$92||EEF9<br />
|-<br />
|$93||EF2D<br />
|-<br />
|$94||EF77<br />
|-<br />
|$95||EFA6<br />
|-<br />
|$96||EFD5<br />
|-<br />
|$97||F009<br />
|-<br />
|$98||F01C<br />
|-<br />
|$99||F068<br />
|-<br />
|$9A||F090<br />
|-<br />
|$9B||F0AF<br />
|-<br />
|$9C||F114<br />
|-<br />
|$9D||F14B<br />
|-<br />
|$9E||F17F<br />
|-<br />
|$9F||F1C0<br />
|-<br />
|$A0||F1FC<br />
|-<br />
|$A1||F214<br />
|-<br />
|$A2||F23C<br />
|-<br />
|$A3||F274<br />
|-<br />
|$A4||F2A1<br />
|-<br />
|$A5||F2CE<br />
|-<br />
|$A6||F2FB<br />
|-<br />
|$A7||F313<br />
|-<br />
|$A8||F33B<br />
|-<br />
|$A9||F365<br />
|-<br />
|$AA||F38F<br />
|-<br />
|$AB||F3EA<br />
|-<br />
|$AC||F42A<br />
|-<br />
|$AD||F49C<br />
|-<br />
|$AE||F4AB<br />
|-<br />
|$AF||F4DA<br />
|-<br />
|$B0||F507<br />
|-<br />
|$B1||F582<br />
|-<br />
|$B2||F5D7<br />
|-<br />
|$B3||F603<br />
|-<br />
|$B4||F67D<br />
|-<br />
|$B5||F6AA<br />
|-<br />
|$B6||F6D2<br />
|-<br />
|$B7||F713<br />
|-<br />
|$B8||F745<br />
|-<br />
|$B9||F76C<br />
|-<br />
|$BA||F794<br />
|-<br />
|$BB||F7BE<br />
|-<br />
|$BC||F7CE<br />
|-<br />
|$BD||F7F9<br />
|-<br />
|$BE||F837<br />
|-<br />
|$BF||F86A<br />
|-<br />
|$C0||F89C<br />
|-<br />
|$C1||F8D1<br />
|-<br />
|$C2||F907<br />
|-<br />
|$C3||F91E<br />
|-<br />
|$C4||F94E<br />
|-<br />
|$C5||F97E<br />
|-<br />
|$C6||F9B7<br />
|-<br />
|$C7||F9F2<br />
|-<br />
|$C8||FA21<br />
|-<br />
|$C9||FA2B<br />
|-<br />
|$CA||FA66<br />
|-<br />
|$CB||FA9C<br />
|-<br />
|$CC||FAD7<br />
|-<br />
|$CD||FB12<br />
|-<br />
|$CE||FB45<br />
|-<br />
|$CF||FB60<br />
|-<br />
|$D0||FB6A<br />
|-<br />
|$D1||FBA1<br />
|-<br />
|$D2||FBBE<br />
|-<br />
|$D3||FBF4<br />
|-<br />
|$D4||FC2D<br />
|-<br />
|$D5||FC64<br />
|-<br />
|$D6||FC9D<br />
|-<br />
|$D7||FCCE<br />
|-<br />
|$D8||FCFF<br />
|-<br />
|$D9||FD32<br />
|-<br />
|$DA||FD62<br />
|-<br />
|$DB||FD94<br />
|-<br />
|$DC||FD94<br />
|-<br />
|$DD||FD94<br />
|-<br />
|$DE||FD94<br />
|-<br />
|$DF||FD94<br />
|}<br />
<br />
===Ristar===<br />
<br />
* Music Pointers (32-bit): $C852A<br />
** Specifics...<br />
{| class="prettytable"<br />
|-<br />
! Address||Song<br />
|-<br />
|$CDBF4||Flora 1 [Shooting Ristar]<br />
|-<br />
|$CEA0E||Scorch 1 [Busy Flare]<br />
|-<br />
|$CF6B6||Flora 2 bgm [Dancing Leaves]<br />
|-<br />
|$D05F6||Pre boss [Concentration]<br />
|-<br />
|$D0774||Sonata 1 (initial bgm) [Intension]<br />
|-<br />
|$D0AC6||Sonata 1 (1st metronome)<br />
|-<br />
|$D0E7C||Sonata 1 (2nd metronome)<br />
|-<br />
|$D1218||Sonata 1 (final metronome)<br />
|-<br />
|$D1520||Sonata 2 [On Parade]<br />
|-<br />
|$D1E88||Automaton 2 [Lock Up!!]<br />
|-<br />
|$D2C38||Freon 1 [Ring Rink]<br />
|-<br />
|$D36DC||Undertow 2 [Break Silence]<br />
|-<br />
|$D4346||Boss [Crazy Kings]<br />
|-<br />
|$D4DBE||Scorch 2 [Under Magma]<br />
|-<br />
|$D5A0A||Undertow 1 [Splash Down]<br />
|-<br />
|$D6752||Freon 2 [Ice Scream]<br />
|-<br />
|$D732C||Ending 2 [Next Cruise]<br />
|-<br />
|$D7E4E||Sonata 1 (mini boss) [Du-Di-Da!!]<br />
|-<br />
|$D81E8||Intro 1 [Ebony Force]<br />
|-<br />
|$D858C||Bonus [Ready...Go!!]<br />
|-<br />
|$D8D80||Intro 2/ Title [Pray Pray Play!!]<br />
|-<br />
|$D97EC||Bonus (preview) [Formation Lap]<br />
|-<br />
|$D997A||Continue Screen<br />
|-<br />
|$D9CFC||Greedy [Greedy Game]<br />
|-<br />
|$DAA66||Automaton 1 [Crying World]<br />
|-<br />
|$DAFB2||Ending 1 [Star Humming]<br />
|-<br />
|$DC422||Sonata 1 (initial bgm) [Intension] *MID ROUND??*<br />
|-<br />
|$DC69A||round clear 2 [Beyond Space]<br />
|-<br />
|$DCF66||round clear 1 [Let's Go!!]<br />
|-<br />
|$DD240||area clear [Go Ahead]<br />
|-<br />
|$DD5C8||game over [Game Over]<br />
|-<br />
|$DD7EC||defeated Greedy, before imploding cutscene<br />
|-<br />
|$DD978||Sonata 1 (mini boss 3 note intro)<br />
|-<br />
|$DDA1E||"Sega" music <br />
|}<br />
*Sound Effect Pointers (32-bit): $CA2F6<br />
<br />
===MJ's Moonwalker===<br />
* Music Pointers (32-bit): $600A4<br />
** Specifics...<br />
{| class="prettytable"<br />
|-<br />
! Offset||ID||Song<br />
|-<br />
|$63588||$81||Smooth Criminal<br />
|-<br />
|$63DAE||$82||Beat It<br />
|-<br />
|$64614||$83||Another Part of Me<br />
|-<br />
|$64FEA||$84||Billie Jean<br />
|-<br />
|$65726||$85||Bad<br />
|-<br />
|$65D5C||$86||Moonwalker Title SFX<br />
|-<br />
|$65E22||$87||"Some Cool SFX" (lol Oerg)<br />
|-<br />
|$65E96||$88||Boss Appears<br />
|-<br />
|$66300||$89||Smooth Criminal Dance<br />
|-<br />
|$66488||$8A||Smooth Criminal Dance<br />
|-<br />
|$666DA||$8B||Smooth Criminal Dance<br />
|-<br />
|$66924||$8C||Smooth Criminal Dance<br />
|-<br />
|$66AD8||$8D||Beat It dance<br />
|-<br />
|$66CB8||$8E||Beat It dance<br />
|-<br />
|$66E96||$8F||Beat It dance<br />
|-<br />
|$6706E||$90||Beat It dance (Crashes)<br />
|-<br />
|$671F0||$91||Bad dance<br />
|-<br />
|$6742E||$92||???? (Only plays some noises)<br />
|-<br />
|$6745E||$93||Bad dance<br />
|-<br />
|$67718||$94||???? (Crashes)<br />
|-<br />
|$678F6||$95||Thriller dance<br />
|-<br />
|$67AC2||$96||???? (Crashes)<br />
|}<br />
<br />
===Gunstar Heroes===<br />
* Music Pointers (32-bit): $68F42<br />
** Specifics...<br />
{| class="prettytable"<br />
|-<br />
! Offset||ID||Song<br />
|-<br />
|$68F42||81||Stage 1 - Village<br />
|-<br />
|$68F46||82||Completion fanfare<br />
|-<br />
|$68F4A||83||VS. Pinky Roader<br />
|-<br />
|$68F4E||84||VS. Orange<br />
|-<br />
|$68F52||85||Stage 2 - The Mine<br />
|-<br />
|$68F56||86||VS. Bravoo Man<br />
|-<br />
|$68F5A||87||Stage 3 - Airship (Also used in other in-game locations.)<br />
|-<br />
|$68F5E||88||VS. Green/Seven Force<br />
|-<br />
|$68F62||89||Stage 5 - The Empire<br />
|-<br />
|$68F66||8A||Stage 4 - Black's Silly Dice Maze<br />
|-<br />
|$68F6A||8B||Title Screen<br />
|-<br />
|$68F6E||8C||Ending Cutscene<br />
|-<br />
|$68F72||8D||Stage 6 - Empire's Spaceship<br />
|-<br />
|$68F76||8E||Stage Complete<br />
|-<br />
|$68F7A||8F||Crisis theme<br />
|-<br />
|$68F7E||90||VS. Black<br />
|-<br />
|$68F82||91||VS. Smash Daisaku<br />
|-<br />
|$68F86||92||VS. Empire's Spaceship core<br />
|-<br />
|$68F8A||93||Intro<br />
|-<br />
|$68F8E||94||VS. Golden Silver<br />
|-<br />
|$68F92||95||Briefing/Level Select<br />
|-<br />
|$68F96||96||Credits<br />
|-<br />
|$68F9A||97||Game Over<br />
|-<br />
|$68F9E||98||Options tune/Final Stage<br />
|-<br />
|$68FA2||99||Continue?<br />
|-<br />
|$68FA6||9A||(not on sound test) Airship<br />
|-<br />
|$68FAA||9B||(not on sound test) Options<br />
|}<br />
<br />
*Sound Effect Pointers (32-bit): $69028<br />
<br />
===Crayon Shin-Chan===<br />
* Music Pointers (32-bit): $1301EC<br />
<br />
===Dynamite Headdy===<br />
* Music Pointers (32-bit): $5E536<br />
<br />
===Alien Soldier===<br />
* Music Pointers (32-bit): $84E78<br />
<br />
===Phantasy Star 3===<br />
* Music Pointers (These add to $6800): $70376<br />
<br />
===Phantasy Star 4===<br />
*Music Pointers (32-bit): $D1C40<br />
*The sound test's pointer table is located at $2AFCDE. Each track is formatted as a 2-byte entry: the first byte uses the internal ID listed below, the second byte designates the composer (00 = IPPO, 01 = GAKI CHAN).<br />
{| class="prettytable"<br />
|-<br />
!ID||Offset||Sound Test||Title<br />
|-<br />
|$81||$D1D8E||12||TONOE DE PON<br />
|-<br />
|$82||$D2386||04||INN<br />
|-<br />
|$83||$D2494||08||MOTABIA VILLAGE<br />
|-<br />
|$84||$D294E||02||MOTABIA TOWN<br />
|-<br />
|$85||$D2DA0||20||ORGANIC BEAT<br />
|-<br />
|$86||$D31E0||31||DEZORIS TOWN 1<br />
|-<br />
|$87||$D3568||09||NOW ON SALE<br />
|-<br />
|$88||$D38A2||16||BEHIND THE CIRCUIT<br />
|-<br />
|$89||$D3D92||23||MACHINE CENTER<br />
|-<br />
|$8A||$D409C||13||IN THE CAVE<br />
|-<br />
|$8B||$D42D8||07||WINNERS!<br />
|-<br />
|$8C||$D43CA||05||FIELD MOTABIA<br />
|-<br />
|$8D||$D48C4||24||LAND MASTER AVX-25<br />
|-<br />
|$8E||$D4D8C||35||REQUIEM FOR LUTZ<br />
|-<br />
|$8F||$D505A||06||MEET THEM HEAD-ON!<br />
|-<br />
|$90||$D583C||39||RYUCROSS FIELD<br />
|-<br />
|$91||$D59E2||21||PS1 DUNGEON ARRANGE 1<br />
|-<br />
|$92||$D5F0E||17||FAL<br />
|-<br />
|$93||$D61D4||37||TEMPLE NGANGBIUS<br />
|-<br />
|$94||$D64F4||12||THRAY<br />
|-<br />
|$95||$D6C86||14||DEFEAT AT A BLOW!<br />
|-<br />
|$96||$D7142||25||CYBERNETIC CARNIVAL<br />
|-<br />
|$97||$D7590||10||TERRIBLE SIGHT<br />
|-<br />
|$98||$D79D2||42||EDGE OF DARKNESS<br />
|-<br />
|$99||$D7D0C||30||DEZORIS FIELD 1<br />
|-<br />
|$9A||$D7FA0||40||TOWER<br />
|-<br />
|$9B||$D8424||28||TAKE OFF! LANDEEL<br />
|-<br />
|$9C||$D8A14||34||DEZORIS TOWN 2<br />
|-<br />
|$9D||$D8E40||33||DEZORIS FIELD 2<br />
|-<br />
|$9E||$D912E||15||A HAPPY SETTLEMENT<br />
|-<br />
|$9F||$D9530||03||SUSPICION<br />
|-<br />
|$A0||$D97F4||38||THE KING OF TERRORS<br />
|-<br />
|$A1||$D9DB0||41||THE AGE OF FABLES<br />
|-<br />
|$A2||$DA100||43||ABYSS<br />
|-<br />
|$A3||$DA3F2||--||sound effect<br />
|-<br />
|$A4||$DA48E||19||HER LAST BREATH<br />
|-<br />
|$A5||$DA660||18||PAIN<br />
|-<br />
|$A6||$DA78C||32||JIJY NO RAG<br />
|-<br />
|$A7||$DAE46||--||PS1 DUNGEON ARRANGE 2 (post-battle fade-in version)<br />
|-<br />
|$A8||$DB322||26||THE BLACK BLOOD<br />
|-<br />
|$A9||$DB48E||29||RED ALART<br />
|-<br />
|$AA||$DB676||27||LAUGHTER<br />
|-<br />
|$AB||$DBC78||--||sound effect (plays when Chaz reaches the top room of the Anger Tower)<br />
|-<br />
|$AC||$DBD08||01||THE END OF THE MILLENNIUM<br />
|-<br />
|$AD||$DC306||--||sound effect (big explosion, tower crumbling, etc)<br />
|-<br />
|$AE||$DC344||47||STAFF ROLL<br />
|-<br />
|$AF||$DCAB8||45||THE PROMISSING FUTURE 1<br />
|-<br />
|$B0||$DCDC2||48||PAO-PAO!<br />
|-<br />
|$B1||$DD220||22||PS1 DUNGEON ARRANGE 2<br />
|-<br />
|$B2||$DD5AC||46||THE PROMISSING FUTURE 2<br />
|-<br />
|$B3||$DDC1E||36||DEZORIS DE DON<br />
|-<br />
|$B4||$DDD4E||44||OOZE<br />
|}<br />
<br />
===Pulseman===<br />
* Music Pointers (32-bit): $601A6<br />
<br />
===The Hybrid Front===<br />
* Music Pointers (These add to $60000): $63AFA<br />
* Sound Effect Pointers (These add to $68000): $63B2A<br />
** Specifics...<br />
{| class="prettytable"<br />
|-<br />
! ID||Pointer||Song<br />
|-<br />
|$81||8000||Opening Theme ~ Title <br />
|-<br />
|$82||8FB1||Tactics Preparation <br />
|-<br />
|$83||951D||Earth ~ Rebellion Fight BGM 1 <br />
|-<br />
|$84||9CF6||Turn Start <br />
|-<br />
|$85||9D8F||Prologue <br />
|-<br />
|$86||9EBD||Combat Scenario <br />
|-<br />
|$87||A306||Earth ~ Sukarabe Fight BGM 1 <br />
|-<br />
|$88||8030||Title (no opening) <br />
|-<br />
|$89||A99A||Earth ~ Rebellion Fight BGM 2 <br />
|-<br />
|$8A||892F||Earth ~ PETO Fight BGM 1 <br />
|-<br />
|$8B||935B||Game Over <br />
|-<br />
|$8C||9578||At the End of Combat <br />
|-<br />
|$8D||98BC||Earth ~ Sukarabe Fight BGM 2 <br />
|-<br />
|$8E||A271||Earth ~ Sukarabe Fight BGM 3 <br />
|-<br />
|$8F||A973||Earth ~ PETO Fight BGM 2 <br />
|-<br />
|$90||B2A4||Ending Theme <br />
|-<br />
|$91||BDE2||Staff Roll <br />
|-<br />
|$92||C6A0||Moon - Mars ~ Sakurabe Fight BGM 3 <br />
|-<br />
|$93||CD49||Moon - Mars ~ Sakurabe Fight BGM 1 <br />
|-<br />
|$94||D345||Moon - Mars ~ Sakurabe Fight BGM 2 <br />
|-<br />
|$95||DA73||Moon - Mars ~ Cocoon Fight BGM 2 <br />
|-<br />
|$96||E2DF||Moon - Mars ~ Cocoon Fight BGM 1 <br />
|-<br />
|$97||EA42||Moon - Mars ~ PETO Fight BGM 2 <br />
|-<br />
|$98||ED86||Moon - Mars ~ PETO Fight BGM 1<br />
|}<br />
<br />
===Dyna Brothers 2===<br />
* Music Pointers (These add to $1D0000): $1D01DF<br />
<br />
===Revenge of Shinobi===<br />
* Music Pointers (32-bit): $74770<br />
* Sound Effect Pointers (32-bit): $747EC<br />
** Specifics...<br />
{| class="prettytable"<br />
|-<br />
! Address||Song<br />
|-<br />
|$79A9C||The Shinobi<br />
|-<br />
|$7A47C||Terrible Beat<br />
|-<br />
|$7AACE||Round Clear<br />
|-<br />
|$7AC10||Make Me Dance<br />
|-<br />
|$7B56C||Over The Bay<br />
|-<br />
|$7BCE2||China Town<br />
|-<br />
|$7C44E||Run Or Die<br />
|-<br />
|$7C884||Like A Wind<br />
|-<br />
|$7CF8C||Labyrinth<br />
|-<br />
|$7D1D4||Sunset Blvd.<br />
|-<br />
|$7D75E||The Dark City<br />
|-<br />
|$7DBD2||Ninja Step<br />
|-<br />
|$7E1C2||Long Distance<br />
|-<br />
|$7E5BC||Failure<br />
|-<br />
|$7E6B6||Silence Night<br />
|-<br />
|$7E8F2||My Lover<br />
|-<br />
|$7EBFA||Game Over<br />
|-<br />
|$7ECA4||The N. Master<br />
|-<br />
|$7F1B8||Opening<br />
|}<br />
<br />
===Shadow Dancer===<br />
* Music Pointers (32-bit): $62AF4<br />
<br />
===Shinobi III===<br />
* Music Pointers (32-bit): $6CE3C<br />
** Specifics...<br />
{| class="prettytable"<br />
|-<br />
! Address||Song<br />
|-<br />
|$6D01C||He Runs (Round 1-2)<br />
|-<br />
|$6E214||Ninja Soul (Round 2-2)<br />
|-<br />
|$6EF6A||Shadows (Boss 2)<br />
|-<br />
|$6F690||Idaten (Round 2-1)<br />
|-<br />
|$6FFF4||Hassou! (Mid-Boss)<br />
|-<br />
|$70742||Sakura (Ending)<br />
|-<br />
|$70DD2||Inner Darkside (Round 3-1)<br />
|-<br />
|$71526||Shinobi Walk (Round 4-2)<br />
|-<br />
|$7219E||Rush and Beat (Round 5-2)<br />
|-<br />
|$72B3A||Storm Wind (Start)<br />
|-<br />
|$72C48||Getufu (Continue)<br />
|-<br />
|$72DA4||Wabi (Last Life Missed)<br />
|-<br />
|$72EA6||Sabi (Life Missed)<br />
|-<br />
|$72F8E||Idaten SFX<br />
|-<br />
|$72FA6||Shinobi (Opening Theme)<br />
|-<br />
|$73A1E||Trap Boogie (Round 3-2)<br />
|-<br />
|$73F9A||Round Clear<br />
|-<br />
|$74102||Game Over<br />
|-<br />
|$741F0||Japonesque (Round 1-1)<br />
|-<br />
|$7492A||Solitary (Round 7-1)<br />
|-<br />
|$74F48||Izayoi (Round 6-2)<br />
|-<br />
|$7534A||Whirlwind (Round 4-1)<br />
|-<br />
|$75A36||My Dear D (Boss 3)<br />
|-<br />
|$76398||Stage Clear<br />
|-<br />
|$76484||Mandara (Boss 1)<br />
|-<br />
|$76AAC||Ground Zero (Staff Roll)<br />
|-<br />
|$7733A||Shadow Master (Final Boss)<br />
|}<br />
<br />
===Dick Tracy===<br />
* Music Pointers (These add to $78000): $78236<br />
<br />
===Ghostbusters===<br />
* Music Pointers (These add to $78000): $78268<br />
<br />
===Castle of Illusion===<br />
* Music Pointers (These add to $70000): $7008D<br />
<br />
===Mystic Defender===<br />
* Music Pointers (These add to $48000): $482AA<br />
<br />
===ESWAT Cyber Police===<br />
* Music Pointers (These add to $18000): $18326<br />
<br />
===Dangerous Seed===<br />
* Music Pointers (These add to $70000): $7823F<br />
<br />
===Viewpoint===<br />
* Music Pointers (These add to $10000): $10237<br />
<br />
===Alien Storm===<br />
* Music Pointers (These add to $78000): $78064<br />
{| class="prettytable"<br />
|-<br />
! ID||Pointer||Song<br />
|-<br />
|$81||$78088||Player Select<br />
|-<br />
|$82||$781BD||Theme "BUSTERS"<br />
|-<br />
|$83||$783FD||Break Out<br />
|-<br />
|$84||$7858A||Cybernate-Q<br />
|-<br />
|$85||$78A38||Noise of act!<br />
|-<br />
|$86||$78E11||That's G.G<br />
|-<br />
|$87||$79154||Dark Alley<br />
|-<br />
|$88||$79356||"Beyond" dance<br />
|-<br />
|$89||$76776||Cybernate-P<br />
|-<br />
|$8A||$79BAE||We are "BUSTERS"<br />
|-<br />
|$8B||$7A043||NeuroPath<br />
|-<br />
|$8C||$7A4A1||Speed Queen!<br />
|-<br />
|$8D||$7A882||Tireless<br />
|-<br />
|$8E||$7AB4D||Ulcer<br />
|-<br />
|$8F||$7AF69||Here we Go!<br />
|-<br />
|$90||$7B391||Game Over<br />
|-<br />
|$91||$7B4A1||Nuclear Dance!<br />
|}<br />
===Streets of Rage/Bare Knuckle (REV01)===<br />
*Music Pointers (32-bit): $7288C<br />
<br />
===Cosmic Carnage===<br />
* Music Pointers (32-bit): $82AAC<br />
** NOTE: Cosmic Carnage is 32x, so $900000 is added to each pointer.<br />
<br />
===Columns III===<br />
* Music Pointers (These add to $70000): $70255<br />
===Mega Man: Wily Wars (E)===<br />
* Music:<br />
:The 68000 copies music data to Z80 RAM location $1000, starting with a pointer to the song data (see below). The 32-bit pointers to the list of songs is at $6E348. Each pointer in the list points to data of the form<br />
dc.w length ; 68000 endian<br />
dc.w $0210 ; in Z80 endian, this is $1002, the pointer to the song data<br />
dc.b (song data)<br />
:So to extract the song, start at 4 + the pointer.<br />
* Sound Effects:<br />
:These, on the other hand, are read from the ROM bank, like with most other SMPS/Z80s. The pointer list is at ROM $1E4000, and each raw pointer value adds to $1D8000.<br />
<br />
===OutRun===<br />
* Music Pointers (Add raw values to $E8000): $F0479<br />
===Outrunners===<br />
* Music Pointers: $55114<br />
:Each entry in this list is three bytes of the form<br />
db ''bank''<br />
dw ''offset'' ; (Z80 endian — byte swap when viewing in a hex editor)<br />
:''bank'' is either 0 or 1. A value of 0 means add the offset to $1E8000; a value of 1 means add to $1F0000. For example, the first entry reads<br />
db 0<br />
dw $9EBC<br />
:0 means add $9EBC to $1E8000 to get $1F1EBC.<br />
<br />
===Stellar Assault (Shadow Squadron)===<br />
* Music Pointers (32-bit): $C2868<br />
** NOTE: Shadow Squadron is 32x, so $900000 is added to each pointer.<br />
===Tempo===<br />
* Music:<br />
:You will need to consult two lists: a bank list and a pointer list. The bank list is at ROM address $1F0921; the pointer list at ROM $1F11EB. For the nth song (starting with 0), the nth byte in the bank list correspond to bits 22-15 of the final address (clear the upper bit of the final address); the nth word (Z80 endian) in the pointer list correspond to bits 14-0 (drop the upper bit). For example, the first song has a bank value of $38 and a pointer value of $9B8B. Shifting $38 left 15 bits to fill it in bits 22-15 yields $1C0000. Drop the highest bit from the pointer to get $1B8B, which you then add to $1C0000 to get $1C1B8B.<br />
<br />
===Virtua Racing Deluxe (U)===<br />
* Music Pointers (32-bit): $32AB7<br />
** NOTE: "8B" at start of pointers resolves to $30000.<br />
<br />
===Zaxxon's Motherbase 2000===<br />
* Music Pointers (These add to $78000): $1F7E<br />
* Music Pointers (These add to $70000): $1F9E<br />
* Sound Effect Pointers (These add to $78000): $1FAE<br />
<br />
=== Quackshot (REV01) ===<br />
<br />
* Music pointers (add to $130000): $13011B<br />
** Music 8C's pointer points to Z80 RAM since the song is loaded into RAM. Its location in the ROM is $13A0CA<br />
* Sound pointers: $1392A6<br />
** All these pointers point to Z80 RAM as the sound data is loaded into RAM starting at $DD0. To get the location of a sound in the ROM, put the pointer in big-endian order, subtract $DD0 from it and add $1392A6 to it.<br />
<br />
==Tricks of the Trade==<br />
===Music porting===<br />
Ah, yes. Music porting. An infamous practice that many want to achieve. This section will explain the various methods of porting music from one game to another. If something is not possible, it will be noted.<br />
<br />
====Sonic 1 -> Sonic 2 Beta====<br />
This is one of the easier jobs in my opinion, but it can be a bit tough at first. The trick is to convert the pointer format from S1 to S2B format. First, you have to convert the header pointers. This is the easiest part, as all the pointers are simple relative pointers. So here's what you do...<br />
<br />
First off, mark the location you want to place the music at in pointer form. EX: F8000 goes to 8000, which goes to 0080, etc etc. Then, take this base location and add the relative values to it. So if I was placing my music at F9CDE, and my voice pointer was 0312, I would add 312 bytes to F9CDE. This gives me F9FF0. I then take this and convert it into pointer form. An easy way to do so in this case is to simply remove the F. This leaves me with 9FF0, which I then byteswap. This leaves me with the final converted pointer of F09F. Do this for every pointer in the header, as the rest you can leave intact.<br />
<br />
The next job is to convert all the pointers in the coordination flags that have them. There are 3 flags in total that do so: F6, F7, and F8. Become familiar with the syntax; Know which is the pointer and which is not. Converting proceeds as follows...<br />
<br />
We'll start with an example of sorts. As I noted before, with coordination flag pointers in S1, signed values are used. FFFF is 0, etc. The math works in the same way as our last job, but this time we use different variables. Our base location is found out by marking the offset of the byte where the actual pointer is. In the case of F6 and F8, the byte after F6/F8. In the case of F7, skip two bytes after the F7 to where the pointer is. This is all in my syntax breakdowns, BTW.<br />
<br />
Now that we have our base location, we can convert the pointer. Now remember, instead of 0000 being zero, in this case FFFF is zero. So if we want to convert our pointer easily, we have to make our pointer as simple as the header pointers. For negative jumps (below FFFF), we take the pointer value and subtract it from FFFF. This will leave us with a simple relative value. For example, if my S1 pointer was FFE6, I would subtract FFE6 from FFFF. This gives me 19 as a result, meaning this pointer is meant to locate data 19 bytes before our base location. Now we have to convert this into S2B form. Take your base location and subtract your result relative value (19 in my case) from it. For example, if my base location was FEE90 (90EE), I would subtract 19 bytes from it (my result value from the above operation). That would give me the offset of FEE77. I then convert this into pointer form, giving me the final converted pointer of 77EE.<br />
<br />
For positive values (above FFFF), things are a bit simpler. Simply take the positive value and subtract 1 from it. Then, add it to your base location. So if my pointer was 0090, I subtract 1 from it. This gives me 8F. I then add this value to my base location, which was FEE90. FEE90 + 8F = FEF1F. Then, convert this into S2B pointer form. This gives me the final converted pointer of 1FEF. Fun, eh? =P<br />
<br />
Remember to do this with ALL pointers in the song. You won't get off correcting two or three, I'll tell you that much. :P<br />
<br />
=====Points to note=====<br />
Always remember to change the music pointer to point to your new music. Otherwise you'll have done this all for nothing. Also, S1 voices are not entirely compatible with S2 voices. You may have to apply new voices to the song to make it sound right. This is why the instruments in Esrael's port of Marble zone sounded different; he had to make new ones.<br />
<br />
====Porting between Sonic 3K/3D/Crackers/Chaotix====<br />
This job is much simpler, as all pointers use the same format. There are two methods of porting this music between each other...<br />
<br />
# Simply put the music in the "same" location according to pointer format. For example, having music at C0000 or C8000 would be the same as having it at 10000 or 18000. All the result pointers would be 0080. Get it? =P Simple copy and paste, and nothing else needs to be done. Just change the music pointer to point to the new music and presto! Ported music. This method limits your customization as where to put the music though, and I don't recommend it unless you are porting whole music banks or it is incredibly convenient. It is easier though, so hey. =P<br />
# Modify all pointers inside the music (header and coordination flags) to go along with the new location you put it at. Here's a simple way to do so...<br />
<br />
First off, take your original location, which is the beginning of the song. Then, work out where you are going to put the song. Convert both these values into pointer format. Now, work out the difference between these two values. For example, if the original location was F802A (2A80 in pointer format), and I wanted to put it at FD980 (80D9 in pointer format), then I would subtract my new location from my original location. So in my case, FD980 - F802A. This gives me 5956. Now, this will be your modifying value for each pointer. You add this location to each pointer in the song to get your converted pointer.<br />
<br />
Let me give an example of a negative value. My original location was FA000 and my new location was F9027. This time, we switch the operation. FA000 - F9027 = FD9. This time, you subtract this value from each pointer in the song to get the converted pointer. So remember, if you are moving a song to a location before the original location, subtract. If you are moving it to a location beyond the original, add.<br />
<br />
=====Points to note=====<br />
If Sonic 3 music has D817 as the voice pointer, then it cannot be ported outside of S3K without being given a new voice set. Sonic 3K is the only game with this universal voice bank, and specifying it in any other game will have no effect.<br />
<br />
====Porting from Sonic 2 Beta to Sonic 3K/3D/Crackers/Chaotix====<br />
<br />
This is a very simple job, provided you have a good eye for detail. The trick is to replace the differing coordination flags between the two games. This is a simple task, and you can do it in two simple steps.<br />
<br />
# Run a search in the song for coordination flag E3. This is the S2 flag to return. We need to replace this with the Sonic 3K/etc equivalent, F9. Change all valid instances of E3 to F9. This will fix awkward jumps in the song that were hindering porting before.<br />
<br />
# Run another search in the song for coordination flag E9. This is the S2 flag to add a value to the current channel pitch. We need to replace this with the Sonic 3K equivalent, FB. Change all valid instances of E9 to FB. This will fix certain lagging in some songs, lack of pitch change, and even crashing.<br />
<br />
When I mention valid instances, I mean that the values of E9 or E3 are not part of another coordination flag. Make sure you know the format of most coordination flags, as to avoid making fatal mistakes that may destroy your entire port.<br />
<br />
=====Points to note=====<br />
Some voices may be wrong. You will have to fix this manually, provided you know how.<br />
<br />
====Porting from Sonic 3K/3D/Crackers/Chaotix to Sonic 2 Beta====<br />
Just do the opposite of the method above; replace F9 with E3 and FB with E9.<br />
<br />
<br />
{{SCHGuides}}<br />
[[Category:Sonic Community Hacking Guide|Music Hacking]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=User:Mendinso&diff=162615User:Mendinso2010-11-17T20:00:18Z<p>Tweaker: moved ChibiGoku to Mendinso over redirect: namechange</p>
<hr />
<div><forumuser name="Mendinso" /><br />
'''Mendinso''' (previously known as '''ChibiGoku''') is an older member of the [[Sonic scene|Sonic community]] and is not often fondly remembered. Back from 2001 till early 2004, he was regarded as one of the most annoying members of the community. His antics included making pointless topics, lacking the ability to form proper sentences, annoying countless members, and dodging bans. This behavior was not just restricted to the general Sonic community, but was also found in other website communities, including anime forums.<br />
<br />
These days, Mendinso is a rather relaxed, infrequent poster. While he laments upon his former antics, many regard him as legitimately reformed, and a respected member of the scene. He has extensive knowledge of Japanese culture, allowing him to dig up obscure materials that would be otherwise hard to find. Such examples include differences in the Japanese version of ''[[wikipedia:Tomba!|Tomba!]]'', as well as information on the future of [[Sonic X]].<br />
<br />
He occasionally visits the [[Sonic Retro IRC channel]], and frequently participates in community [[wikipedia:Skype|Skype]] conferences.<br />
<br />
[[Category:Sceners]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=User:Mendinso&diff=162614User:Mendinso2010-11-17T20:00:02Z<p>Tweaker: namechange</p>
<hr />
<div><forumuser name="Mendinso" /><br />
'''Mendinso''' (previously known as '''ChibiGoku''') is an older member of the [[Sonic scene|Sonic community]] and is not often fondly remembered. Back from 2001 till early 2004, he was regarded as one of the most annoying members of the community. His antics included making pointless topics, lacking the ability to form proper sentences, annoying countless members, and dodging bans. This behavior was not just restricted to the general Sonic community, but was also found in other website communities, including anime forums.<br />
<br />
These days, Mendinso is a rather relaxed, infrequent poster. While he laments upon his former antics, many regard him as legitimately reformed, and a respected member of the scene. He has extensive knowledge of Japanese culture, allowing him to dig up obscure materials that would be otherwise hard to find. Such examples include differences in the Japanese version of ''[[wikipedia:Tomba!|Tomba!]]'', as well as information on the future of [[Sonic X]].<br />
<br />
He occasionally visits the [[Sonic Retro IRC channel]], and frequently participates in community [[wikipedia:Skype|Skype]] conferences.<br />
<br />
[[Category:Sceners]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=User_talk:Hivebrain&diff=161761User talk:Hivebrain2010-10-30T21:51:34Z<p>Tweaker: /* Sonic 4 Boss Battle Music */</p>
<hr />
<div>Hey, how come I can't upload any more files? I'm trying to upload the rest of the Sonic 3d beta's, and it is less than 3MB, and the max is supposed to be 5MB. Did you put a new lower cap on files?--[[User:MathUser|MathUser]] 19:41, 4 April 2008 (UTC)<br />
: I haven't changed anything, and I don't imagine the other admins would either. Is the file more than 2MB? I believe the max was 2MB originally, so it's possible it was accidentally reverted at some point. - [[User:Hivebrain|Hivebrain]] 20:00, 4 April 2008 (UTC)<br />
: Yes, it was over 2MB. So, can you contact a Admin and have them revert it. It's kinda half assed to only have half of the Sonic 3d protos hosted. It should be all or none. The sonic 2 protos are all hosted here.--[[User:MathUser|MathUser]] 20:12, 4 April 2008 (UTC)<br />
<br />
==Drift 2 pix==<br />
Filtered and wrong size, you say? Is this the kind of situation where I can do something relatively easily to redress it? (You will, I hope, forgive my Wiki Image n00bishness) [[User:Frozen Nitrogen|Frozen Nitrogen]] 18:11, 28 May 2009 (CDT)<br />
: It depends which emulator you're using to take the screenshots. Most emulators have an option to play the game unfiltered and at the original resolution (160x144). - [[User:Hivebrain|Hivebrain]] 18:15, 28 May 2009 (CDT)<br />
: You see, this is why I should investigate best practice ''before'' taking a bunch of screencaps. C'est le vie. I shall bear it in mind for the future. [[User:Frozen Nitrogen|Frozen Nitrogen]] 18:22, 28 May 2009 (CDT)<br />
<br />
==Delete request==<br />
Requesting a delete of http://info.sonicretro.org/images/archive/a/a4/20080611070253%21Sonic_Crackers_%28Text_Format_by_Shobiz%29.rar, since it's useless now. --[[User:Shobiz|Shobiz]] 19:21, 12 June 2008 (UTC)<br />
:Thanks --[[User:Shobiz|Shobiz]] 19:38, 12 June 2008 (UTC)<br />
<br />
Hivebrain, the correct name for the magazine was Game Desiner's works, look at the name on the bottom of the page.--[[User:MathUser|MathUser]] 22:59, 25 August 2008 (UTC)<br />
<br />
== SONIC DRIVE -> Sonic Drive ==<br />
<br />
Just so you know, I created the page with the name in all caps because that is how it is listed in other databases.<br />
<br />
== Image replacement ==<br />
<br />
Hey Hive, was just curious about why you tagged [[:Image:HyperSonic.gif]] for replacement, so that it can be replaced appropriately. --[[User:Shobiz|Shobiz]] 19:41, 29 November 2008 (UTC)<br />
: Because it's a really bad animated gif. A nice screenshot would be better. - [[User:Hivebrain|Hivebrain]] 19:48, 29 November 2008 (UTC)<br />
:The problem is that Hyper Sonic glows in 8 different colors, so a simple screenshot would be just like Super Sonic, I thought an animated gif was the best idea, sorry if it wasn't [[User:Nineko|Nineko]] 20:03, 29 November 2008 (UTC)<br />
<br />
== Image optimization ==<br />
<br />
Hey, I was wondering what tool you used to optimize the PNGs I've been uploading, that way I can do it myself before I upload them. [[User:MK|MK]] 16:54, 26 January 2009 (CST)<br />
: I use ScarredSun's [[Sonic Retro:PNG Compression|pngpress]] batch file, followed by PNGOutWin (cracked, as it's not freeware). - [[User:Hivebrain|Hivebrain]] 16:58, 26 January 2009 (CST)<br />
<br />
== Template ==<br />
Hey, look at the bobtemplate in IE. For pages that have "Also released on" sections filled out it warps that template and makes it stretch the full width of the page at times. That section should probably be removed all-together cause there is a "also released on" like section on each games page, and it catches some games that the template missed.--[[User:MathUser|MathUser]] 16:16, 22 February 2009 (CST)<br />
: I'm in favour of removing it. - [[User:Hivebrain|Hivebrain]] 16:19, 22 February 2009 (CST)<br />
<br />
== SVG Rating Logos ==<br />
I was just wondering if you're actually grabbing the SVG versions of rating images from somewhere or if you're recreating them yourself. I'm assuming that you're recreating them, which leads me to ask: if I wanted the rest of the SELL set, would it be worth it to go ahead and extract those from boxart as well as I can and then have you recreate it, or is that step even necessary? - [[User:Scarred Sun|Scarred Sun]] 13:44, 2 June 2009 (CDT)<br />
: Most of them I extracted from PDF files. The SELL "tous publics" image was an EPS on brandsoftheworld.com, and may have been a recreation itself. Unfortunately I haven't been able to find any others, but recreating the rest shouldn't be too hard if I use the tous publics svg as a template. - [[User:Hivebrain|Hivebrain]] 14:58, 2 June 2009 (CDT)<br />
<br />
== Sorry ==<br />
<br />
Sorry Hive, didn't see your edits. Revert/delete as needed [[User:Nineko|Nineko]] 15:52, 8 June 2009 (CDT)<br />
: Looks like yours are smaller anyway. - [[User:Hivebrain|Hivebrain]] 15:54, 8 June 2009 (CDT)<br />
<br />
==SA scans==<br />
You mean the SA scans? I will then. http://info.sonicretro.org/Image:Sa_dc_eu_manual_02_03.png Please delete this one then.<br />
<br />
Oh yeah, I uploaded Jam and 3D eu manual in the morning, in png format, before you asked to make SA in jpeg. What do i do with those, convert and reupload and someone deletes the png or it's okay? they're in black and white as well, there will be no loss if both are done in jpeg and i still have the files on the hard drive.<br />
<br />
==TV screenshots==<br />
I see that you've been replacing my screenshots with JPEG versions of them. I'm using VLC Media Player to make screenshots and they are saved in PNG format. Would you rather have them converted to JPEG afterwards? [[User:SOTI|SOTI]] 00:41, 24 July 2009 (UTC)<br />
: JPEGs are more suitable for video screenshots. Since video is already stored in a lossy format, there is little to be gained from converting them to a lossless format at the expense of a few hundred KBs. I converted your screenshot to a progressive JPEG with 2% compression. - [[User:Hivebrain|Hivebrain]] 01:09, 24 July 2009 (UTC)<br />
:: Okay, I'll do that next time. [[User:SOTI|SOTI]] 01:12, 24 July 2009 (UTC)<br />
==C Button==<br />
:I uploaded a C button image but I found that it lacked the anti-aliasing that the other graphics had. Want to fix that?--[[User:MathUser|MUser]] 01:33, 25 August 2009 (UTC)<br />
<br />
==GRB's Content descriptions==<br />
I saw you did a great job creating these tags. I'd like to know if you could vectorize GRB's description tags. [http://commons.wikimedia.org/wiki/Category:Game_Rating_Board Wikimedia Commons have some not that may be useful]. [[User:Mizunoryu|Mizunoryu]] 04:08, 14 September 2009 (UTC)<br />
: I ripped the tags from a PDF, which unfortunately didn't contain any vectors for the descriptive tags. I might be able to find another PDF somewhere that does. - [[User:Hivebrain|Hivebrain]] 04:27, 14 September 2009 (UTC)<br />
Ok, thanks.I also woulkd like to know if you can clear some doubts. i'm new here and would like to upload some images. Though I already know wiki codifications there are some things different here. I'd like to upload a better image over [[:File:OFLC Australia Rating - G.png|this one]]. How do I manage that? [[User:Mizunoryu|Mizunoryu]] 18:32, 14 September 2009 (UTC)<br />
And if you want, I found some nice pdf documents from CERO. This [http://www.capcom.co.jp/pc/lostplanet/manual.pdf one] has the rating "C", this [http://www.xbox.com/NR/rdonlyres/CD5E0222-08EC-442B-92FD-D737CF882818/0/XB360_CH_manu_060509.pdf one] has the rating "B", this [http://www.focusmm.co.uk/shop/custom_media/PEGI_Leaflet.pdf one] has the old ratings and descriptions and this last [http://www.playstation.com/manual/pdf/PSP-1000-3.0_2.pdf one] has the new ratings (But the "D" rating has a problem under the big letter D). [[User:Mizunoryu|Mizunoryu]] 03:45, 17 September 2009 (UTC)<br />
: Excellent, thanks! Funnily enough I already have EPS files for the CERO images, but was unable to use them due to a character encoding issue. Ripping them from the PDFs should be no problem. - [[User:Hivebrain|Hivebrain]] 04:10, 17 September 2009 (UTC)<br />
Glad you liked them. And you didn't tell me if there is a way to upload over another image. =P<br />
<br />
:BTW, the DJCTQ rating numbers have quite different font of the original ones. DJCTQ have their ratings available [http://www.mj.gov.br/data/Pages/MJFCFD691CPTBRNN.htm here]. And sorry for my bad english. I'm from Brazil, so, english is not my native language. [[User:Mizunoryu|Mizunoryu]] 15:04, 17 September 2009 (UTC)<br />
:: There's a blue link about halfway down the page that says "Upload a new version of this file". You can use that to replace an existing file. I've downloaded the correct font for the DJCTQ images from that site, so I'll be able to fix them later. - [[User:Hivebrain|Hivebrain]] 19:15, 17 September 2009 (UTC)<br />
<br />
Sorry, I couldn't find this link. Maybe because I'm a newbie. I tried to upload another thing and I got the message {{quote|Permission error<br />
From Sonic Retro<br />
<br />
The action you have requested is limited to users in one of the groups: Administrators, Administrators, Moderators, Wiki Sysops, Trial Members, Oldbies, Tech Members, Members, Site Staff.}}. <br />
<br />
Well, I'll have to wait so.[[User:Mizunoryu|Mizunoryu]] 02:33, 18 September 2009 (UTC)<br />
: I've upgraded you to Trial Member. You should be able to upload files and post on the forum now. - [[User:Hivebrain|Hivebrain]] 03:21, 18 September 2009 (UTC)<br />
<br />
Thanks! How much editions do I need to be able to create an article? [[User:Mizunoryu|Mizunoryu]] 12:34, 18 September 2009 (UTC)<br />
<br />
:Just saw you created SVG versions for CERO, but there is a problem with them. They have white boards too. [[User:Mizunoryu|Mizunoryu]] 15:11, 21 September 2009 (UTC)<br />
:: I noticed that too, but they didn't have white borders in the PDF I took them from. I'm not too concerned about it myself, but I might add the borders at a later date. - [[User:Hivebrain|Hivebrain]] 01:50, 22 September 2009 (UTC)<br />
<br />
I se, this is the PSP pdf. But it's background is white too, is impossible to see them. In the other files we can see the borders clearly. [[User:Mizunoryu|Mizunoryu]] 14:34, 22 September 2009 (UTC)<br />
<br />
== MD Screenshots ==<br />
<br />
What emulator do you use?<br />
Does it emulate color pallete [http://forums.sonicretro.org/index.php?showtopic=17905 correctly]? [[User:NeKit|NeKit]] 11:46, 5 December 2009 (UTC)<br />
:I use [[Kega Fusion]]. See [[Sonic Retro:Screenshots]] for info on screenshots (the thing about Gens/GS might be out of date though). - [[User:Hivebrain|Hivebrain]] 20:55, 5 December 2009 (UTC)<br />
::Thanks. But why do you make it brighter than it is? [[User:NeKit|NeKit]] 10:38, 6 December 2009 (UTC)<br />
<br />
== Need a quick word ==<br />
Could you hop on either AIM or the IRC for a minute? You don;t need to join #retro, just the staff channel - I need a quick word. Thanks [[User:Overlord|Overlord]] 23:33, 2 February 2010 (UTC)<br />
<br />
== Sorry? ==<br />
Was in the middle of editing when you deleted, but okay. Tips would be appreciated since I'm new to the wiki. I'm still trying to figure out this software. -[[User:Ink|Ink]] 22:15, 24 February 2010 (UTC) Edit- Sorry, that came off bitchier than intended. Tips would actually be appreciated, though. -[[User:Ink|Ink]] 22:27, 24 February 2010 (UTC) Edit (again) - Okay, taking it seriously this time, I've recreated the page. If it's still not okay, could you please tell me how to fix it before you delete it? -[[User:Ink|Ink]] 23:26, 24 February 2010 (UTC)<br />
:Ah, okay. I may add that blurb into my page somewhere anyway. It makes me laugh. But yeah, I *think* I belong there. I'm not too sure on the categories, though. "Sceners," I guess? -[[User:Ink|Ink]] 23:43, 24 February 2010 (UTC)<br />
<br />
==Thank you==<br />
If it was you who made those PNGs transparent, much thanks. I was just moving over all I posted in the Chaotix discussion thread over, didn't have time to clean up.<br />
<br />
==Sonic 4 Boss Battle Music==<br />
Hey, If the one you deleted wasn't the correct place for the songs, then what is, and how do I find it? I want to change the song so it works correctly, but I also want to know the place they go so I can do it in the future. --[[User:RGamer2009|RGamer2009]] 00:05, 30 October 2010 (CDT)<br />
:Did you upload the file to the wiki through [[Special:Upload]]? We have a separate place for Sonic music, and I think the boss music is already there. If so, just point me to where you put it. - [[User:Andlabs|Andlabs]] 00:10, 30 October 2010 (CDT)<br />
::Presumably we'll have an OSV page for Sonic 4 eventually. The soundtrack is readily available online, and it can only be uploaded to the music subdomain by someone with FTP access, so it isn't necessary for you to upload it onto the wiki. - [[User:Hivebrain|Hivebrain]] 00:31, 30 October 2010 (CDT)<br />
:::I've already uploaded the OST to the Wiki, so there's no issue there. Where are you trying to add the music? --[[User:Tweaker|Tweaker]] 16:51, 30 October 2010 (CDT)</div>Tweakerhttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_Megamix&diff=160452Sonic the Hedgehog Megamix2010-09-28T01:55:28Z<p>Tweaker: Reverted edits by Joshman196 (talk) to last revision by Dsrb</p>
<hr />
<div>{{Hack<br />
|screen=MegamixTitle.png<br />
|version=4.0b<br />
|date=08/13/08<br />
|system=[[Sega Genesis]] (ver. 3.0 and prior), [[Sega Mega CD]]<br />
|originalgame=Sonic the Hedgehog (16-bit)<br />
|credits=[[Team Megamix]], [[JohnnyUK]], [[SCAA]], [[nineko]]<br />
|visualmods=yes<br />
|audiomods=yes<br />
|layoutmods=yes<br />
|basicenginemods=yes<br />
|advenginemods=yes}}<br />
<br />
'''''Sonic the Hedgehog Megamix''''' (commonly shortened to '''''Sonic Megamix''''') is a multiperson [[Disassemblies|disassembly]] [[Sonic hacks|modification]] of the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' videogame for the [[sega:Sega Mega Drive|Sega Mega Drive / Genesis]], headed up by [[Team Megamix]] and more recently moved to the [[sega:Sega Mega CD|Sega Mega CD]]. The game features the ability to play as one of five different characters: [[Sonic the Hedgehog]], [[Mighty the Armadillo]], [[Shadow the Hedgehog]], [[Miles "Tails" Prower]], and [[Knuckles the Echidna]]. It is an extensive reworking of the original game, featuring new art, music, abilities, layouts, and other things.<br />
<br />
==Story==<br />
[[South Island]]. A magnificent land; one that is not bound by restrictions such as time.<br />
<br />
15 years have passed since Sonic the Hedgehog's first plight against the nefarious [[Dr. Eggman]] (originally known as Dr. Ivo Robotnik in English localisations). Ever since, the two sides have clashed nonstop in a variety of settings, with the eventual outcome always being Sonic's victory. Both sides have gained both new allies and new enemies; some helpful, others... not so much. Naturally, throughout this time, Sonic has learned a few new techniques, which he uses to further stifle Eggman's plans of world domination. And so, the world is safe - but always just out of Eggman's grasp.<br />
<br />
Some say history repeats itself. In this case, the statement is proven true, as Eggman returns to South Island, in hopes that he can obtain the land's powerful [[Chaos Emeralds]], and finally put forth a solid step in conquering the planet. As he arrives on the island, he brings with him a single Chaos Emerald - one that had been missing, and had upset the natural balance of the island for decades beforehand. The others were trapped in [[Special stage|an alternate dimension]]; one which only very few could enter, and from which even fewer returned.<br />
<br />
Of course, Eggman isn't very good at keeping his plans secret (a big reason why they're foiled so easily). As a result, Sonic hears of this, and readies his travel back to South Island. With him, he brings two allies: one being Mighty the Armadillo, a longtime friend of his (though they had not spoken in quite some time); and the other being Shadow the Hedgehog who, after finally getting over his angst (at least for the moment), felt like teaching Eggman a thing or two about trying the same thing twice. And besides that, he had never seen South Island before; he had heard things about it, certainly, but never saw it for himself. So, he figured, why not?<br />
<br />
And so, the three begin their trek of South Island, each taking their own unique abilities with them, and going their separate ways, each in search of the remaining Chaos Emeralds, and of Eggman, in hopes that once he is defeated, he will finally abandon his plans of world domination. But, then again, that's not very likely to happen.<br />
<br />
We can all dream, I suppose.<br />
<br />
==Characters==<br />
The player has the choice to play through ''Sonic Megamix'' as one of five characters: Sonic the Hedgehog, Mighty the Armadillo, Shadow the Hedgehog, Miles "Tails" Prower, or Knuckles the Echidna. Each character has their own specific abilities, while some share common abilities.<br />
<br />
===Sonic the Hedgehog===<br />
[[Image:Megamix_Sonic.png|right|120px]]<br />
Sonic is a blue, 15-year-old hedgehog who lives on the planet Earth. He has the ability to run at supersonic speeds, hence his name. He is always running all over the world, rarely stopping for anything. He is carefree and relaxed; however, he is also very intolerant of injustice, and he will do anything he can to help those in need. He also has a quick wit, a short temper, and a fairly large ego. <br />
* [[Sonic the Hedgehog|'''''More info...''''']]<br />
* [[#Sonic|''Controls ingame...'']]<br />
<br />
<br />
<br />
===Mighty the Armadillo===<br />
[[Image:Mighty chaotix.png|right|120px]]<br />
Mighty is a 16-year-old red and black armadillo who has a strong sense of justice. Opposed to any and all inhumanity, he uses his power to control the elements - Water, Fire, and Electricity - in his battle against Eggman. He enjoys nature, tranquility, and hot springs.<br />
* [[Mighty the Armadillo|'''''More info...''''']]<br />
* [[#Mighty|''Controls ingame...'']]<br />
<br />
<br />
<br />
===Shadow the Hedgehog===<br />
[[Image:Sa2b shadow02.png|right|120px]]<br />
Shadow is the "ultimate life form", created in an experiment by Professor [[Gerald Robotnik]] aboard the [[Space Colony ARK]]. His exact age isn't known, but he is assumed to be around 50 years old. Once hungry for revenge after the death of [[Maria Robotnik|Maria]], Gerald's granddaughter, he is now aware of his past, and who he "is." He prefers to be a loner, but he occasionally tags along with Sonic and his friends when Eggman is up to no good. He uses his ability, [[Chaos Control]], to harness the powers of the Chaos Emeralds to enhance his natural abilities. While he is unable to move very quickly on his own, he possesses fire-powered jet skates, which allow him to move much faster than he can without them.<br />
* [[Shadow the Hedgehog|'''''More info...''''']]<br />
* [[#Shadow|''Controls ingame...'']]<br />
<br />
<br />
<br />
===Miles "Tails" Prower===<br />
[[Image:Tails.png|right|120px]]<br />
Miles, better known by his nickname "Tails", is Sonic's faithful eight-year-old sidekick. Although best known for his two tails, which enable him to fly like a helicopter and give him his nickname, Miles is very intelligent; one could say he is a mechanical genius!<br />
* [[Miles Prower|'''''More info...''''']]<br />
* [[#Tails|''Controls ingame...'']]<br />
<br />
<br />
<br />
===Knuckles the Echidna===<br />
[[Image:Knuckles01 32.png|right|120px]]<br />
Knuckles, named after his fists, is a 16-year-old echidna known for his red-hot temper. An inhabitant of [[Angel Island]], and the guardian of the [[Master Emerald]], he is well known for his brute strength and gullibility. <br />
* [[Knuckles the Echidna|'''''More info...''''']]<br />
* [[#Knuckles|''Controls ingame...'']]<br />
<br clear="all"><br />
<br />
==Controls==<br />
In order to execute all the character specific abilities in ''Sonic Megamix'', you'll need to know the ropes. Here's how you play...<br />
===Basic moves===<br />
* {{A}}: Action button. Each character has a specific use for this button - read below for more info.<br />
* {{A}} in free fall: Roll into a ball. Allows further execution of double jump moves.<br />
* {{B}} or {{C}}: '''Jump'''<br />
<br />
* {{down}} + {{B}}/{{C}}: '''[[Spin Dash]]'''. Roll up into a ball and shoot off at supersonic speeds to destroy enemies!<br />
* {{B}} + {{C}}: Transform into Super form (requires all [[Chaos Emeralds]])<br />
** Use the same button combination while Super to de-transform, returning you into your normal state.<br />
<br />
===Character-specific abilities===<br />
====Sonic====<br />
[[#Sonic the Hedgehog|Sonic]]'s gameplay is based on pure, unadulterated speed.<br />
* {{A}}: '''[[Light Dash]]'''. Dash towards a path of rings at supersonic speeds!<br />
* Double jump when near an enemy or monitor: '''[[Homing Attack]]'''. Zoom towards any nearby enemy (Robotnik's [[badnik]]s or [[Eggpod]) or [[monitor]] at supersonic speeds to destroy them!<br />
* Double jump when not near a target: '''[[Jump Dash]]'''. Zoom forward at high speeds to pick up more speed.<br />
* {{A}}+Double jump: '''[[Light Speed Attack]]'''. Zoom towards all available targets within a certain range and destroy them all, one after another! For each additional target other than the first, there is a cost of five rings to continue attacking more targets.<br />
* {{Up}}+Jump: '''[[Super Peel-Out]]'''. Sonic stands in place, moving his legs into a figure-eight shape. Release the buttons to shoot off in a burst of speed!<br />
<br />
'''''While [[Super Sonic|Super]]...'''''<br />
* Double jump when not near a target: '''Super Air Dash'''. Hold a direction on the second button press to shoot off in that direction at supersonic speeds!<br />
* {{A}}+Jump (with S monitor): '''Flight'''. When at full speed, jump into the air and hold the A button to defy gravity and fly in a straight line at your current vertical height.<br />
<br />
====Mighty====<br />
[[#Mighty the Armadillo|Mighty]]'s gameplay is primarily centered around the different [[shield]] powerups you can obtain in the game. He has the ability to store up to four different shields in his shield inventory, displayed in the bottom right corner of the screen. Switching shields in mid-air allows you to chain various shield moves together. Use it to your advantage!<br />
<br />
* Double jump without an elemental shield: '''[[Insta-Shield]]'''. Produces a small shield around Mighty, which extends his attacking range, as well as temporarily protects him from being attacked.<br />
* Double jump with a fire shield: '''Fire Dash'''. Shoot off in the current direction you're facing in a burst of speed.<br />
* Double jump with a lightning shield: '''Lightning Jump'''. Double your jump height by executing another jump in midair!<br />
* Double jump with bubble shield: '''Bubble Bounce'''. Bounce off the ground repeatedly by pressing jump in midair.<br />
<br />
* {{A}}: '''Shield swap'''. Change between currently stored shields displayed in the bottom right corner of the screen. Costs 5 rings.<br />
* {{Up}}+{{A}}: '''Store''' currently held shield into the shield storage. Has no ring cost.<br />
<br />
'''''While Super...'''''<br />
Mighty has the ability to stack all currently selected shields together in his super form, allowing him to use all abilities granted by currently equipped shields. During this time, the ability to swap shields is disabled (due to redundancy).<br />
<br />
* {{Left}}/{{Right}}+Jump with a fire shield: '''Fire Dash'''. Shoot off in the current direction you're facing in a burst of speed.<br />
* {{Up}}+Jump with a lightning shield: '''Lightning Jump'''. Double your jump height by executing another jump in midair!<br />
* {{Down}}+Jump with bubble shield: '''Bubble Bounce'''. Bounce off the ground repeatedly by pressing jump in midair.<br />
<br />
* {{A}} with normal shield: '''Super Killall'''. Destroy all enemies currently on screen with a ring cost per enemy. Cost is lessened depending on how many shields you currently have equipped.<br />
<br />
* S monitor ability: When Mighty collects an S monitor, he automatically receives all possible shields, and they are also added to his current shield storage when you de-transform.<br />
<br />
====Shadow====<br />
[[#Shadow the Hedgehog|Shadow]]'s gameplay is mostly centered around exploration, as well as taking advantage of ring-powered speed boosts to even things out. While he isn't very fast in his normal form, his super form really brings out his true power.<br />
<br />
* Double jump when not near a target: '''Double Jump'''. Double your jump height by executing another jump in midair!<br />
* Double jump when near an enemy or monitor: '''[[Homing Attack]]'''. Zoom towards any nearby enemy or monitor at supersonic speeds to destroy them!<br />
* {{A}}+Double jump: '''[[Light Speed Attack]]'''. Zoom towards all available targets within a certain range and destroy them all, one after another! For each additional target other than the first, there is a cost of five rings to continue attacking more targets.<br />
* {{A}}: '''[[Sonic Boost|Speed Boost]]'''. Shoot off in a burst of supersonic speed! Costs five rings per boost.<br />
<br />
'''''While [[Super Shadow|Super]]...'''''<br />
* {{A}}: '''[[Chaos Control]]'''. Shadow shoots off at hyper speed, continue tapping A for extra acceleration or hold A button to keep hyper speed! Can only be initiated on the ground, but lasts in air as long as the A button is held and there are rings to fuel it. Hextuples your ring loss. <br />
* Jump+{{A}} (with S monitor): [[Chaos Blast]]. Destroy all enemies on screen instantly! (no cost)<br />
<br />
====Tails====<br />
[[#Miles "Tails" Prower|Tails]]'s gameplay is, like Shadow's, focused on exploration. With the ability to fly, Tails can reach heights no other characters can!<br />
* Double jump: '''Flight'''. Continue hitting the jump button and Tails will fly even higher. Be warned, however, that he can't fly forever, so make sure you have a good place to land!<br />
* {{A}}: '''Tails Attack'''. Tails will whip around, attacking nearby enemies, or open [[#Monitors|monitors]] with his two tails. Can be done on the ground or in the air, but not while flying. (Hint: press {{A}} while flying to roll into a ball, then {{A}} again quickly to use the attack. If you're fast enough, you can continue flying after the attack by pressing jump again.) <br />
'''''While [[Super Tails|Super]]...'''''<br />
* {{A}}: '''Super Tails Attack'''. Tails will do the same two-tail attack move as before, but now the range reaches to the very edge of the screen. Use it to snipe enemies the moment you see them!<br />
<br />
====Knuckles====<br />
[[#Knuckles the Echidna|Knuckles]]'s gameplay is based on power. His powerful fists allow him to break certain barriers to reach previously unknown areas. Be warned, however, as Eggman has filled these areas with booby traps!<br />
* Double jump: '''[[Power Glide|Glide]]'''. Continue holding down the jump button to glide so long as there is room. Use the {{Left}} and {{Right}} buttons to steer. You will slowly lose altitude however, so don't glide too close to spikes! You can defeat [[badnik]]s and damage Eggman while gliding, by ramming them with your fists. When you let go if the jump button, you will fall, so make sure you have a place to land.<br />
* Glide into the ground to perform a short '''slide''', which can also be used to damage enemies!<br />
* Glide into a wall to snap onto it, enabling you to '''climb'''. You do not need to hold the jump button. Use the {{Up}} and {{Down}} buttons to climb up and down the wall. Beware, not all walls are climbable! Press {{A}}, {{B}}, or {{C}} to hop off.<br />
<br />
==Items==<br />
===[[Monitor|Monitors]]===<br />
<gallery perrow="10" widths="56px" heights="58px" style="text-align:center" align="center"><br />
Image:Megamix Ring.png |Super Ring<br />
Image:Megamix Shield.png |Normal Shield<br />
Image:Megamix Fire.png |Fire Shield<br />
Image:Megamix Bubble.png |Bubble Shield<br />
Image:Megamix Elec.png |Lightning Shield<br />
Image:Megamix SpeedUp.png |[[Speed Shoes]]<br />
Image:Megamix Stars.png |Invincibility<br />
Image:Megamix_1up.png |1-Up<br />
Image:Megamix Robotnik.png |Eggman<br />
Image:Megamix S.png |S<br />
</gallery><br />
{| rules="all" cellpadding="3"<br />
|-<br />
| '''Super Ring''' || This [[monitor]] gives the player 10 [[ring]]s. Collect 100 rings for an extra life!<br />
|-<br />
| '''Normal Shield''' || Gives the player a temporary barrier, and allows him to retain one hit without losing any rings. Item disappears once you're hit, so be careful!<br />
|-<br />
| '''Fire Shield''' || Has the effect of a normal shield, but also protects the player from projectiles and fire damage.<br />
|-<br />
| '''Bubble Shield''' || Has the effect of a normal shield, but also protects the player from projectiles, and allows him to breathe underwater.<br />
|-<br />
| '''Lightning Shield''' || Has the effect of a normal shield, but also protects the player from projectiles, electric damage, and attracts rings towards the player.<br />
|-<br />
| '''[[Speed Shoes]]''' || Temporarily gives the player a large burst of speed! Use it to your advantage!<br />
|-<br />
| '''Invincibility''' || Temporarily renders the player invulnerable to all damage, and destroys all enemies on contact. Be careful, though, as you can still die from getting smashed, drowning or falling down a bottomless pit!<br />
|-<br />
| '''1-Up''' || Gives the player an extra life. Collect as many as you can!<br />
|-<br />
| '''Eggman''' || Eggman has placed these monitors in various areas on South Island. Avoid them, as breaking one open will deal you damage!<br />
|-<br />
| '''S''' || Breaking open this monitor will immediately grant you 50 rings, and transform your character into their [[Super transformation|super form]]. It also grants each character a specific ability, described in the Controls section above. Note: To unlock this box, you must complete the game with all of the [[Chaos Emeralds]] (or use [[sega:debug mode|debug mode]]).<br />
|}<br />
<br />
===[[Checkpoint]]===<br />
[[Image:Megamix LampPost.png|right]]<br />
These save your current position during a level. If you die after hitting one of these, you'll return to the position of the last checkpoint you hit.<br />
<br />
===[[Chaos Emeralds]]===<br />
[[Image:Megamix Emerald.gif|right|32px]]<br />
Six of these are found in [[Special stage|special stages]], while Eggman is in possession of the 7th. Collect them all!<br><br />
For some reason the charecters transform using six instead of seven.<br />
<br clear="all"><br />
<br />
==Levels==<br />
Three modes exist within the game: normal, which features new levels, original, which has the original levels from ''Sonic 1'' intact, and extra, where you play a harder verison of normal mode, but you can collect a few extra goodies (unlocked by completing normal mode). Extra mode places several S monitors throughout the level. The catch is that you only receive one life. All of the Zones have 4 Acts, instead of the original ''Sonic'' game<nowiki>'</nowiki>s 3. The 4th act of Misty Maze, Starry Night Zone and Metallic Base Zone are not complete. Starry Night can be completed if the capsule is hit in a certain way. Misty Maze cannot be completed in extra mode without debug. Metallic Base blocks your path before you've really gone anywhere and thus can't be completed. Normal levels include:<br />
<gallery perrow="3" widths="280px" heights="200px" style="text-align:right"><br />
Image:Megamix SSZ.png |*Sunny Shores Zone (replaces the Sunset Hill Zone of previous releases)<br />
Image:Megamix DFZ.png |*Dark Fortress Zone<br />
Image:Megamix COZ.png |*City Outskirts Zone<br />
Image:Megamix MMZ.png |*Misty Maze Zone<br />
Image:Megamix SNZ.png |*Starry Night Zone<br />
Image:Megamix MBZ.png |*Metallic Base Zone<br />
Image:Megamix TFF.png |*The Final Fight<br />
</gallery><br />
<br />
==Trivia==<br />
* It is the only known [[Sonic hacks|hack]] of a ''Sonic'' game that was released on [[sega:cartridge|cartridge]] (by pirates, of course), both for usual [[Mega Drive]] and Mega Drive Portable.<br />
<gallery><br />
Image:Sonic Megamix ru mdp cover.jpg|MDP front cover<br />
Image:Sonic Megamix ru md cover.jpg|[[Mega Drive]] cover<br />
</gallery><br />
<br />
==Downloads==<br />
{{Multidownload<br />
| file1=S1MMU.7z<br />
| filename1=US version<br />
| filesize1=3.26MB<br />
| file2=S1MME.7z<br />
| filename2=EU version<br />
| filesize2=3.27MB<br />
| file3=S1MMJ.7z<br />
| filename3=JP version<br />
| filesize3=3.26MB<br />
}}<br />
===Previous versions===<br />
* {{file|Sonic_1_Megamix_v3.0.zip|Version 3.0}} (793KB, released 06/30/07. Last Genesis build)<br />
* {{file|S1MM 1-7-07 Build.7z|January 7, 2007 Build}} (617KB, released 6/7/09, dated 1/7/07)<br />
* {{file|Sonic_1_Megamix_v2.0.zip|Version 2.0}} (474KB, released 06/16/06)<br />
* {{file|Sonic 1 Megamix (06 Contest).zip|Hacking Contest 2006 Build}} (472KB, released 05/31/06)<br />
* {{file|Sonic 1 Megamix (Hex Build).zip|Version 1.5}} (387KB, released 12/11/05)<br />
* {{file|s1mm2005.7z|Version 1.0}} (388KB, released 11/15/05)<br />
* {{file|SONIC 1 .7z|Hacking Contest 2005 Build}} (354KB, released 05/31/05, dated 7/9/05)<br />
<br />
==External links==<br />
{{LinkRetro|topic=14121|title=Current Sonic Megamix release thread}} at [[Sonic Retro]]<br/><br />
{{LinkRetro|topic=6071|title=Previous Sonic Megamix release thread}} at [[Sonic Retro]]<br/><br />
{{LinkCult|topic=25|title=Previous Sonic Megamix release thread}} at [[Sonic CulT]]<br/><br />
{{LinkRetro|topic=5846|title=Original Sonic Megamix release thread}} at [[Sonic Retro]]<br/><br />
*[http://www.youtube.com/profile?user=SonicTweaker Preview footage] on YouTube<br />
[[Category:Hacks|Megamix, Sonic 1]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=SCHG:Sonic_Adventure/Sound_Editing/Voices&diff=159508SCHG:Sonic Adventure/Sound Editing/Voices2010-09-03T23:52:20Z<p>Tweaker: Reverted edits by Ch1pper (talk) to last revision by Hendricks 266</p>
<hr />
<div>__NOTOC__<br />
{{SCHG SADX:PC}}<br />
The following is a listing of the English voice files in SADX. In the PC version, these files are located in <tt>SYSTEM\SOUNDDATA\VOICE_US\WMA</tt>. In the GameCube version, these files are packed inside the <tt>EVENT_ADX_E.AFS</tt> file.<br />
<br />
{|class="prettytable"<br />
! File (.wma)||File (.adx)||Character||Contents||Notes<br />
|-<br />
| 0000<br />
| adt_01_01_tk<br />
| Narrator<br />
| "Select a memory card."<br />
| <br />
|-<br />
| 0001<br />
| adt_01_02_tk<br />
| Narrator<br />
| "Select a file."<br />
| <br />
|-<br />
| 0002<br />
| adt_01_03_tk<br />
| Narrator<br />
| "This is the adventure mode. Start your adventure here."<br />
| <br />
|-<br />
| 0003<br />
| adt_01_04_tk<br />
| Narrator<br />
| "This is the trial mode. You can practice here."<br />
| <br />
|-<br />
| 0004<br />
| adt_01_05_tk<br />
| Narrator<br />
| "Select a character."<br />
| <br />
|-<br />
| 0005<br />
| adt_01_06_tk<br />
| Narrator<br />
| "How to play as Sonic."<br />
| <br />
|-<br />
| 0006<br />
| adt_01_07_tk<br />
| Narrator<br />
| "How to play as Tails."<br />
| <br />
|-<br />
| 0007<br />
| adt_01_08_tk<br />
| Narrator<br />
| "How to play as Knuckles."<br />
| <br />
|-<br />
| 0008<br />
| adt_01_09_tk<br />
| Narrator<br />
| "How to play as Amy."<br />
| <br />
|-<br />
| 0009<br />
| adt_01_10_tk<br />
| Narrator<br />
| "How to play as E-102."<br />
| <br />
|-<br />
| 0010<br />
| adt_01_11_tk<br />
| Narrator<br />
| "How to play as Big."<br />
| <br />
|-<br />
| 0011<br />
| adt_01_12_tk<br />
| Narrator<br />
| "The rules for the action stages."<br />
| <br />
|-<br />
| 0012<br />
| adt_01_13_tk<br />
| Narrator<br />
| "Select a stage."<br />
| <br />
|-<br />
| 0013<br />
| adt_01_14_tk<br />
| Narrator<br />
| "Select a game."<br />
| <br />
|-<br />
| 0014<br />
| adt_01_15_tk<br />
| Narrator<br />
| "Options: You can customize various options."<br />
| <br />
|-<br />
| 0015<br />
| adt_01_16_tk<br />
| Narrator<br />
| "Sound Test: You can listen to various music tracks."<br />
| <br />
|-<br />
| 0016<br />
| adt_01_17_tk<br />
| Narrator<br />
| "The memory card is not ready."<br />
| <br />
|-<br />
| 0017<br />
| adt_01_18_tk<br />
| Narrator<br />
| "There is not enough memory in the memory card."<br />
| <br />
|-<br />
| 0018<br />
| adt_02_01_tk<br />
| Narrator<br />
| "Select a memory card."<br />
| <br />
|-<br />
| 0019<br />
| adt_02_02_tk<br />
| Narrator<br />
| "Select a file."<br />
| <br />
|-<br />
| 0020<br />
| adt_02_03_tk<br />
| Narrator<br />
| "Adventure mode: Start your adventure here."<br />
| <br />
|-<br />
| 0021<br />
| adt_02_04_tk<br />
| Narrator<br />
| "This is the trial mode. You can practice here."<br />
| <br />
|-<br />
| 0022<br />
| adt_02_05_tk<br />
| Narrator<br />
| "Select a character."<br />
| <br />
|-<br />
| 0023<br />
| adt_02_06_tk<br />
| Narrator<br />
| "How to play as Sonic."<br />
| <br />
|-<br />
| 0024<br />
| adt_02_07_tk<br />
| Narrator<br />
| "How to play as Tails."<br />
| <br />
|-<br />
| 0025<br />
| adt_02_08_tk<br />
| Narrator<br />
| "How to play as Knuckles."<br />
| <br />
|-<br />
| 0026<br />
| adt_02_09_tk<br />
| Narrator<br />
| "How to play as Amy."<br />
| <br />
|-<br />
| 0027<br />
| adt_02_10_tk<br />
| Narrator<br />
| "How to play as E-102."<br />
| <br />
|-<br />
| 0028<br />
| adt_02_11_tk<br />
| Narrator<br />
| "How to play as Big."<br />
| <br />
|-<br />
| 0029<br />
| adt_02_12_tk<br />
| Narrator<br />
| "The rules for the action stages. Don't forget to memorize it!"<br />
| <br />
|-<br />
| 0030<br />
| adt_02_13_tk<br />
| Narrator<br />
| "Which stage do you want to play?"<br />
| <br />
|-<br />
| 0031<br />
| adt_02_14_tk<br />
| Narrator<br />
| "Which game do you want to play?"<br />
| <br />
|-<br />
| 0032<br />
| adt_02_15_tk<br />
| Narrator<br />
| "Options: You get to customize the features."<br />
| <br />
|-<br />
| 0033<br />
| adt_02_16_tk<br />
| Narrator<br />
| "Sound Test: You get to listen to the music playing during the game."<br />
| <br />
|-<br />
| 0034<br />
| adt_02_17_tk<br />
| Narrator<br />
| "You don't have a memory card set."<br />
| <br />
|-<br />
| 0035<br />
| adt_02_18_tk<br />
| Narrator<br />
| "You don't have enough memory in the memory card."<br />
| <br />
|-<br />
| 0036<br />
| adt_03_01_sn<br />
| Sonic<br />
| "Select a memory card."<br />
| <br />
|-<br />
| 0037<br />
| adt_03_02_sn<br />
| Sonic<br />
| "Select a file."<br />
| <br />
|-<br />
| 0038<br />
| adt_03_03_sn<br />
| Sonic<br />
| "Adventure mode: You start your adventure here."<br />
| <br />
|-<br />
| 0039<br />
| adt_03_04_sn<br />
| Sonic<br />
| "Trial mode: You get to play one stage."<br />
| <br />
|-<br />
| 0040<br />
| adt_03_05_sn<br />
| Sonic<br />
| "Select your character."<br />
| <br />
|-<br />
| 0041<br />
| adt_03_06_sn<br />
| Sonic<br />
| "How to play as me; Sonic."<br />
| <br />
|-<br />
| 0042<br />
| adt_03_07_sn<br />
| Sonic<br />
| "How to play as Tails."<br />
| <br />
|-<br />
| 0043<br />
| adt_03_08_sn<br />
| Sonic<br />
| "How to play as Knuckles."<br />
| <br />
|-<br />
| 0044<br />
| adt_03_09_sn<br />
| Sonic<br />
| "How to play as Amy."<br />
| <br />
|-<br />
| 0045<br />
| adt_03_10_sn<br />
| Sonic<br />
| "How to play as E-102 GAMMA."<br />
| <br />
|-<br />
| 0046<br />
| adt_03_11_sn<br />
| Sonic<br />
| "How to play as Big."<br />
| <br />
|-<br />
| 0047<br />
| adt_03_12_sn<br />
| Sonic<br />
| "How to clear the game. It might be tough unless you know everything."<br />
| <br />
|-<br />
| 0048<br />
| adt_03_13_sn<br />
| Sonic<br />
| "Select a stage."<br />
| <br />
|-<br />
| 0049<br />
| adt_03_14_sn<br />
| Sonic<br />
| "Select a game."<br />
| <br />
|-<br />
| 0050<br />
| adt_03_15_sn<br />
| Sonic<br />
| "Options: Choose the feature you want to edit."<br />
| <br />
|-<br />
| 0051<br />
| adt_03_16_sn<br />
| Sonic<br />
| "Sound Test: You get to listen to cool sounds."<br />
| <br />
|-<br />
| 0052<br />
| adt_03_17_sn<br />
| Sonic<br />
| "Is your memory card set correctly?"<br />
| <br />
|-<br />
| 0053<br />
| adt_03_18_sn<br />
| Sonic<br />
| "Hey! You don't have enough memory in the memory card."<br />
| <br />
|-<br />
| 0054<br />
| adt_04_01_tl<br />
| Tails<br />
| "Select a memory card."<br />
| <br />
|-<br />
| 0055<br />
| adt_04_02_tl<br />
| Tails<br />
| "Select a file."<br />
| <br />
|-<br />
| 0056<br />
| adt_04_03_tl<br />
| Tails<br />
| "Adventure mode: Start your adventure here."<br />
| <br />
|-<br />
| 0057<br />
| adt_04_04_tl<br />
| Tails<br />
| "Trial mode: You get to play one stage."<br />
| <br />
|-<br />
| 0058<br />
| adt_04_05_tl<br />
| Tails<br />
| "Select your character."<br />
| <br />
|-<br />
| 0059<br />
| adt_04_06_tl<br />
| Tails<br />
| "How to play as Sonic."<br />
| <br />
|-<br />
| 0060<br />
| adt_04_07_tl<br />
| Tails<br />
| "How to play as me; Tails."<br />
| <br />
|-<br />
| 0061<br />
| adt_04_08_tl<br />
| Tails<br />
| "How to play as Knuckles"<br />
| <br />
|-<br />
| 0062<br />
| adt_04_09_tl<br />
| Tails<br />
| "How to play as Amy"<br />
| <br />
|-<br />
| 0063<br />
| adt_04_10_tl<br />
| Tails<br />
| "How to play as E-102 GAMMA"<br />
| <br />
|-<br />
| 0064<br />
| adt_04_11_tl<br />
| Tails<br />
| "How to play as Big"<br />
| <br />
|-<br />
| 0065<br />
| adt_04_12_tl<br />
| Tails<br />
| "How to clear the game. Try to memorize it."<br />
| <br />
|-<br />
| 0066<br />
| adt_04_13_tl<br />
| Tails<br />
| "Select a stage."<br />
| <br />
|-<br />
| 0067<br />
| adt_04_14_tl<br />
| Tails<br />
| "Select a game."<br />
| <br />
|-<br />
| 0068<br />
| adt_04_15_tl<br />
| Tails<br />
| "Options: Choose the feature you want to edit."<br />
| <br />
|-<br />
| 0069<br />
| adt_04_16_tl<br />
| Tails<br />
| "Sound Test: You get to listen to cool sounds."<br />
| <br />
|-<br />
| 0070<br />
| adt_04_17_tl<br />
| Tails<br />
| "Is your memory card set correctly?"<br />
| <br />
|-<br />
| 0071<br />
| adt_04_18_tl<br />
| Tails<br />
| "You don't have enough memory in the memory card."<br />
| <br />
|-<br />
| 0072<br />
| adt_05_01_kn<br />
| Knuckles<br />
| "Select a memory card."<br />
| <br />
|-<br />
| 0073<br />
| adt_05_02_kn<br />
| Knuckles<br />
| "Select a file."<br />
| <br />
|-<br />
| 0074<br />
| adt_05_03_kn<br />
| Knuckles<br />
| "Adventure mode: Start your adventure here."<br />
| <br />
|-<br />
| 0075<br />
| adt_05_04_kn<br />
| Knuckles<br />
| "Trial mode: You get to play one stage."<br />
| <br />
|-<br />
| 0076<br />
| adt_05_05_kn<br />
| Knuckles<br />
| "Select your character."<br />
| <br />
|-<br />
| 0077<br />
| adt_05_06_kn<br />
| Knuckles<br />
| "How to play as Sonic."<br />
| <br />
|-<br />
| 0078<br />
| adt_05_07_kn<br />
| Knuckles<br />
| "How to play as Tails."<br />
| <br />
|-<br />
| 0079<br />
| adt_05_08_kn<br />
| Knuckles<br />
| "How to play as me; Knuckles."<br />
| <br />
|-<br />
| 0080<br />
| adt_05_09_kn<br />
| Knuckles<br />
| "How to play as Amy."<br />
| <br />
|-<br />
| 0081<br />
| adt_05_10_kn<br />
| Knuckles<br />
| "How to play as E-102 GAMMA."<br />
| <br />
|-<br />
| 0082<br />
| adt_05_11_kn<br />
| Knuckles<br />
| "How to play as Big."<br />
| <br />
|-<br />
| 0083<br />
| adt_05_12_kn<br />
| Knuckles<br />
| "How to clear the game. Better read it carefully."<br />
| <br />
|-<br />
| 0084<br />
| adt_05_13_kn<br />
| Knuckles<br />
| "Select a stage."<br />
| <br />
|-<br />
| 0085<br />
| adt_05_14_kn<br />
| Knuckles<br />
| "Select a game."<br />
| <br />
|-<br />
| 0086<br />
| adt_05_15_kn<br />
| Knuckles<br />
| "Options: Choose the feature you want to edit."<br />
| <br />
|-<br />
| 0087<br />
| adt_05_16_kn<br />
| Knuckles<br />
| "Sound Test: Listen to some cool music."<br />
| <br />
|-<br />
| 0088<br />
| adt_05_17_kn<br />
| Knuckles<br />
| "Is your memory card set correctly?"<br />
| <br />
|-<br />
| 0089<br />
| adt_05_18_kn<br />
| Knuckles<br />
| "You don't have enough memory in the memory card."<br />
| <br />
|-<br />
| 0090<br />
| adt_06_01_am<br />
| Amy<br />
| "Select a memory card."<br />
| <br />
|-<br />
| 0091<br />
| adt_06_02_am<br />
| Amy<br />
| "Select a file."<br />
| <br />
|-<br />
| 0092<br />
| adt_06_03_am<br />
| Amy<br />
| "Adventure mode: Start your adventure here."<br />
| <br />
|-<br />
| 0093<br />
| adt_06_04_am<br />
| Amy<br />
| "Trial mode: You get to play one stage."<br />
| <br />
|-<br />
| 0094<br />
| adt_06_05_am<br />
| Amy<br />
| "Select your character."<br />
| <br />
|-<br />
| 0095<br />
| adt_06_06_am<br />
| Amy<br />
| "How to play as Sonic."<br />
| <br />
|-<br />
| 0096<br />
| adt_06_07_am<br />
| Amy<br />
| "How to play as Tails."<br />
| <br />
|-<br />
| 0097<br />
| adt_06_08_am<br />
| Amy<br />
| "How to play as Knuckles."<br />
| <br />
|-<br />
| 0098<br />
| adt_06_09_am<br />
| Amy<br />
| "How to play as me; Amy."<br />
| <br />
|-<br />
| 0099<br />
| adt_06_10_am<br />
| Amy<br />
| "How to play as E-102 GAMMA."<br />
| <br />
|-<br />
| 0100<br />
| adt_06_11_am<br />
| Amy<br />
| "How to play as Big."<br />
| <br />
|-<br />
| 0101<br />
| adt_06_12_am<br />
| Amy<br />
| "How to clear the game. Make sure you read it well."<br />
| <br />
|-<br />
| 0102<br />
| adt_06_13_am<br />
| Amy<br />
| "Select a stage."<br />
| <br />
|-<br />
| 0103<br />
| adt_06_14_am<br />
| Amy<br />
| "Select a game."<br />
| <br />
|-<br />
| 0104<br />
| adt_06_15_am<br />
| Amy<br />
| "Options: You get to edit different features."<br />
| <br />
|-<br />
| 0105<br />
| adt_06_16_am<br />
| Amy<br />
| "Sound Test: You can listen to the game music here."<br />
| <br />
|-<br />
| 0106<br />
| adt_06_17_am<br />
| Amy<br />
| "Is your memory card set correctly?"<br />
| <br />
|-<br />
| 0107<br />
| adt_06_18_am<br />
| Amy<br />
| "You don't have enough memory in the memory card."<br />
| <br />
|-<br />
| 0108<br />
| adt_07_01_e1<br />
| E-102<br />
| "Select a memory card."<br />
| <br />
|-<br />
| 0109<br />
| adt_07_02_e1<br />
| E-102<br />
| "Select a file."<br />
| <br />
|-<br />
| 0110<br />
| adt_07_03_e1<br />
| E-102<br />
| "Adventure mode: Start your adventure here."<br />
| <br />
|-<br />
| 0111<br />
| adt_07_04_e1<br />
| E-102<br />
| "Trial mode: You get to play one stage."<br />
| <br />
|-<br />
| 0112<br />
| adt_07_05_e1<br />
| E-102<br />
| "Select your character."<br />
| <br />
|-<br />
| 0113<br />
| adt_07_06_e1<br />
| E-102<br />
| "How to play as Sonic."<br />
| <br />
|-<br />
| 0114<br />
| adt_07_07_e1<br />
| E-102<br />
| "How to play as Tails."<br />
| <br />
|-<br />
| 0115<br />
| adt_07_08_e1<br />
| E-102<br />
| "How to play as Knuckles."<br />
| <br />
|-<br />
| 0116<br />
| adt_07_09_e1<br />
| E-102<br />
| "How to play as Amy."<br />
| <br />
|-<br />
| 0117<br />
| adt_07_10_e1<br />
| E-102<br />
| "How to play as me; E-102 GAMMA."<br />
| <br />
|-<br />
| 0118<br />
| adt_07_11_e1<br />
| E-102<br />
| "How to play as Big."<br />
| <br />
|-<br />
| 0119<br />
| adt_07_12_e1<br />
| E-102<br />
| "How to clear the game. Please input this information."<br />
| <br />
|-<br />
| 0120<br />
| adt_07_13_e1<br />
| E-102<br />
| "Select a stage."<br />
| <br />
|-<br />
| 0121<br />
| adt_07_14_e1<br />
| E-102<br />
| "Select a game."<br />
| <br />
|-<br />
| 0122<br />
| adt_07_15_e1<br />
| E-102<br />
| "Options: Choose the feature you wish to edit."<br />
| <br />
|-<br />
| 0123<br />
| adt_07_16_e1<br />
| E-102<br />
| "Sound Test: Select to play background music."<br />
| <br />
|-<br />
| 0124<br />
| adt_07_17_e1<br />
| E-102<br />
| "Cannot find memory card."<br />
| <br />
|-<br />
| 0125<br />
| adt_07_18_e1<br />
| E-102<br />
| "Warning! Not enough memory. Warning!"<br />
| <br />
|-<br />
| 0126<br />
| adt_08_01_bi<br />
| Big<br />
| "Umm.. Which memory card?"<br />
| <br />
|-<br />
| 0127<br />
| adt_08_02_bi<br />
| Big<br />
| "Umm... Which file?"<br />
| <br />
|-<br />
| 0128<br />
| adt_08_03_bi<br />
| Big<br />
| "You can start your adventure here."<br />
| <br />
|-<br />
| 0129<br />
| adt_08_04_bi<br />
| Big<br />
| "You can play one stage."<br />
| <br />
|-<br />
| 0130<br />
| adt_08_05_bi<br />
| Big<br />
| "Umm... Which character?"<br />
| <br />
|-<br />
| 0131<br />
| adt_08_06_bi<br />
| Big<br />
| "How to play as Sonic."<br />
| <br />
|-<br />
| 0132<br />
| adt_08_07_bi<br />
| Big<br />
| "How to play as Tails."<br />
| <br />
|-<br />
| 0133<br />
| adt_08_08_bi<br />
| Big<br />
| "How to play as Knuckles."<br />
| <br />
|-<br />
| 0134<br />
| adt_08_09_bi<br />
| Big<br />
| "How to play as Amy."<br />
| <br />
|-<br />
| 0135<br />
| adt_08_10_bi<br />
| Big<br />
| "How to play as E-102 GAMMA."<br />
| <br />
|-<br />
| 0136<br />
| adt_08_11_bi<br />
| Big<br />
| "How to play as me; Big."<br />
| <br />
|-<br />
| 0137<br />
| adt_08_12_bi<br />
| Big<br />
| "How to clear the game. Umm..read it; okay?"<br />
| <br />
|-<br />
| 0138<br />
| adt_08_13_bi<br />
| Big<br />
| "When do you want to play?"<br />
| <br />
|-<br />
| 0139<br />
| adt_08_14_bi<br />
| Big<br />
| "What do you want to play?"<br />
| <br />
|-<br />
| 0140<br />
| adt_08_15_bi<br />
| Big<br />
| "Umm... Options. Choose the feature you want to edit."<br />
| <br />
|-<br />
| 0141<br />
| adt_08_16_bi<br />
| Big<br />
| "Sound Test: Listen to the cool game music."<br />
| <br />
|-<br />
| 0142<br />
| adt_08_17_bi<br />
| Big<br />
| "Is your memory card set correctly?"<br />
| <br />
|-<br />
| 0143<br />
| adt_08_18_bi<br />
| Big<br />
| "You don't have enough memory in the memory card."<br />
| <br />
|-<br />
| 0144<br />
| adt_09_01_eg<br />
| Eggman<br />
| "Select a memory card."<br />
| <br />
|-<br />
| 0145<br />
| adt_09_02_eg<br />
| Eggman<br />
| "Select a file."<br />
| <br />
|-<br />
| 0146<br />
| adt_09_03_eg<br />
| Eggman<br />
| "Adventure mode: Start your adventure here."<br />
| <br />
|-<br />
| 0147<br />
| adt_09_04_eg<br />
| Eggman<br />
| "Trial mode: You get to play one stage."<br />
| <br />
|-<br />
| 0148<br />
| adt_09_05_eg<br />
| Eggman<br />
| "Select your character."<br />
| <br />
|-<br />
| 0149<br />
| adt_09_06_eg<br />
| Eggman<br />
| "How to play as the hedgehog."<br />
| <br />
|-<br />
| 0150<br />
| adt_09_07_eg<br />
| Eggman<br />
| "How to play as that two-tailed fox."<br />
| <br />
|-<br />
| 0151<br />
| adt_09_08_eg<br />
| Eggman<br />
| "How to play as that knucklehead."<br />
| <br />
|-<br />
| 0152<br />
| adt_09_09_eg<br />
| Eggman<br />
| "How to play as that kid; Amy."<br />
| <br />
|-<br />
| 0153<br />
| adt_09_10_eg<br />
| Eggman<br />
| "How to play as my creation; E-102 GAMMA."<br />
| <br />
|-<br />
| 0154<br />
| adt_09_11_eg<br />
| Eggman<br />
| "How to play as that fat cat."<br />
| <br />
|-<br />
| 0155<br />
| adt_09_12_eg<br />
| Eggman<br />
| "How to clear the game. Stop reading and start the game!"<br />
| <br />
|-<br />
| 0156<br />
| adt_09_13_eg<br />
| Eggman<br />
| "So; what stage do you want to play?"<br />
| <br />
|-<br />
| 0157<br />
| adt_09_14_eg<br />
| Eggman<br />
| "So; what game do you want to play?"<br />
| <br />
|-<br />
| 0158<br />
| adt_09_15_eg<br />
| Eggman<br />
| "Options: Go ahead; edit it the way you want."<br />
| <br />
|-<br />
| 0159<br />
| adt_09_16_eg<br />
| Eggman<br />
| "Sound Test: You can listen to the game music here."<br />
| <br />
|-<br />
| 0160<br />
| adt_09_17_eg<br />
| Eggman<br />
| "Is your memory card set correctly?"<br />
| <br />
|-<br />
| 0161<br />
| adt_09_18_eg<br />
| Eggman<br />
| "You don't have enough memory in the memory card."<br />
| <br />
|-<br />
| 0162<br />
| boatstop<br />
| SFX<br />
| ''machine sounds''<br />
| <br />
|-<br />
| 0163<br />
| boatstrt<br />
| SFX<br />
| ''machine sounds''<br />
| <br />
|-<br />
| 0164<br />
| boss_01_kn<br />
| Knuckles<br />
| "Oh no!"<br />
| <br />
|-<br />
| 0165<br />
| boss_01_sn<br />
| Sonic<br />
| "Oh no!"<br />
| <br />
|-<br />
| 0166<br />
| boss_02_kn<br />
| Knuckles<br />
| "Give it your best shot."<br />
| <br />
|-<br />
| 0167<br />
| boss_03_sn<br />
| Sonic<br />
| "I've had enough!"<br />
| <br />
|-<br />
| 0168<br />
| boss_04_kn<br />
| Sonic<br />
| "All right; put 'em up!"<br />
| <br />
|-<br />
| 0169<br />
| boss_05_e1<br />
| E-102<br />
| "Resistance is futile."<br />
| <br />
|-<br />
| 0170<br />
| boss_06_sn<br />
| Sonic<br />
| "Oh no!"<br />
| <br />
|-<br />
| 0171<br />
| boss_07_eg<br />
| Eggman<br />
| "All systems; full power!"<br />
| <br />
|-<br />
| 0172<br />
| boss_08_eg<br />
| Eggman<br />
| "Ahh!"<br />
| <br />
|-<br />
| 0173<br />
| boss_09_eg<br />
| Eggman<br />
| "Ah-ha!"<br />
| <br />
|-<br />
| 0174<br />
| boss_10_eg<br />
| Eggman<br />
| "Get a load of this!"<br />
| <br />
|-<br />
| 0175<br />
| boss_11_eg<br />
| Eggman<br />
| "No way! I can't believe this!"<br />
| <br />
|-<br />
| 0176<br />
| boss_12_eg<br />
| Eggman<br />
| "Ahh! He's not gonna get away with this!"<br />
| <br />
|-<br />
| 0177<br />
| boss_13_eg<br />
| Eggman<br />
| "No way! I can't believe this!"<br />
| <br />
|-<br />
| 0178<br />
| boss_14_eg<br />
| Eggman<br />
| "Ho ho! It's no use. Give up!"<br />
| <br />
|-<br />
| 0179<br />
| c0_01_tk<br />
| Tikal<br />
| "Jump up; then press the jump button again to do the homing attack."<br />
| <br />
|-<br />
| 0180<br />
| c0_02_tk<br />
| Tikal<br />
| "Aim for the weak spot on his head."<br />
| <br />
|-<br />
| 0181<br />
| c2_01_tk<br />
| Tikal<br />
| "Aim for Chaos' head when he's off guard."<br />
| <br />
|-<br />
| 0182<br />
| c2_02_tk<br />
| Tikal<br />
| "You can punch the small bubbles of water."<br />
| <br />
|-<br />
| 0183<br />
| c4_01_tk<br />
| Tikal<br />
| "When Chaos sticks it's head out; it's your chance to attack!"<br />
| <br />
|-<br />
| 0184<br />
| c6_01_tk<br />
| Tikal<br />
| "If only you could freeze Chaos. Try and think of a way."<br />
| <br />
|-<br />
| 0185<br />
| c6_02_tk<br />
| Tikal<br />
| "Chaos should still be wounded from the last fight. Try to get him in the explosion blast."<br />
| <br />
|-<br />
| 0186<br />
| c6_03_tk<br />
| Tikal<br />
| "Try to fish the frog out of Chaos. Use the cannon to get where Chaos is."<br />
| <br />
|-<br />
| 0187<br />
| carrier<br />
| Cutscene<br />
| "''[[Sky Chase Act 1]] cutscene audio; with sound effects and voices'':<br />Eggman: ""Time for a little power play of my own...Egg Cannon ready...FIRE!""<br />Tails: ""Augh; we're hit!""<br />Sonic: ""Yeah! Woaaaaaah!"""<br />
| <br />
|-<br />
| 0188<br />
| cg_a_01_5_tk<br />
| Tikal<br />
| "Don't put more than five Chao in a garden."<br />
| <br />
|-<br />
| 0189<br />
| cg_a_01_6_tk<br />
| Tikal<br />
| "Don't put more than six Chao in a garden."<br />
| <br />
|-<br />
| 0190<br />
| cg_a_01_7_tk<br />
| Tikal<br />
| "Don't put more than seven Chao in a garden."<br />
| <br />
|-<br />
| 0191<br />
| cg_a_01_8_tk<br />
| Tikal<br />
| "Don't put more than eight Chao in a garden."<br />
| <br />
|-<br />
| 0192<br />
| cg_a_04_tk<br />
| Tikal<br />
| "If you see flowers blooming around a Chao; it's a sign that the Chao's ready for breeding. Place it next to the other Chao; and it may lay an egg."<br />
| <br />
|-<br />
| 0193<br />
| cg_a_05_tk<br />
| Tikal<br />
| "It will hatch naturally after a while. You can also help the egg to hatch. Depending on how you hatch the egg; the characteristics of a Chao will be affected."<br />
| <br />
|-<br />
| 0194<br />
| cg_a_06_tk<br />
| Tikal<br />
| "If you give small animals to the Chao; it will transform."<br />
| <br />
|-<br />
| 0195<br />
| cg_a_07_tk<br />
| Tikal<br />
| "You can get the Chao's favorite food by shaking the trees."<br />
| <br />
|-<br />
| 0196<br />
| cg_a_08_tk<br />
| Tikal<br />
| "Different types of food have different effects. Watch carefully and you'll notice."<br />
| <br />
|-<br />
| 0197<br />
| cg_a_09_tk<br />
| Tikal<br />
| "This is a Chao container; where you store them. This container can be taken to different Chao gardens and stadiums."<br />
| <br />
|-<br />
| 0198<br />
| cg_a_10_tk<br />
| Tikal<br />
| "You can put one Chao inside and take it for a walk."<br />
| <br />
|-<br />
| 0199<br />
| cg_a_11_tk<br />
| Tikal<br />
| "This is the Chao Garden. If you bring the eggs you find all over the world; a Chao will be born."<br />
| <br />
|-<br />
| 0200<br />
| cg_a_12_tk<br />
| Tikal<br />
| "The Chao are living; prehistoric creatures. They adapt to the environment very well. Please take good care of them."<br />
| <br />
|-<br />
| 0201<br />
| cg_a_13_tk<br />
| Tikal<br />
| "Chao absorb other animals' characteristics. They also learn special skills."<br />
| <br />
|-<br />
| 0202<br />
| cp_01_tk<br />
| Tikal<br />
| "This is the vault. Jump on this switch to deposit your rings."<br />
| <br />
|-<br />
| 0203<br />
| cp_02_tk<br />
| Tikal<br />
| "Try and deposit as many rings as you can. It may even help show you the way."<br />
| <br />
|-<br />
| 0204<br />
| cp_03_tk<br />
| Tikal<br />
| "Use the transporting device ahead to get to the pinball course."<br />
| <br />
|-<br />
| 0205<br />
| ctk_01_01_sn<br />
| Sonic<br />
| "Come on; Tails!"<br />
| <br />
|-<br />
| 0206<br />
| ctk_01_02_sn<br />
| Sonic<br />
| "Hey; hey; hey!"<br />
| <br />
|-<br />
| 0207<br />
| ctk_01_03_sn<br />
| Sonic<br />
| "All right; Tails!"<br />
| <br />
|-<br />
| 0208<br />
| ctk_01_04_sn<br />
| Sonic<br />
| "Hey; Tails!"<br />
| <br />
|-<br />
| 0209<br />
| ctk_01_05_sn<br />
| Sonic<br />
| "You made it!"<br />
| <br />
|-<br />
| 0210<br />
| ctk_01_06_sn<br />
| Sonic<br />
| "Come on!"<br />
| <br />
|-<br />
| 0211<br />
| ctk_01_07_sn<br />
| Sonic<br />
| "See you later; Tails!"<br />
| <br />
|-<br />
| 0212<br />
| ctk_01_08_sn<br />
| Sonic<br />
| "Hurry up; Tails!"<br />
| <br />
|-<br />
| 0213<br />
| ctk_01_09_sn<br />
| Sonic<br />
| "Horray!"<br />
| <br />
|-<br />
| 0214<br />
| ctk_01_10_sn<br />
| Sonic<br />
| "I got it!"<br />
| <br />
|-<br />
| 0215<br />
| ctk_01_11_sn<br />
| Sonic<br />
| "You don't have any rings; Tails. Watch out!"<br />
| <br />
|-<br />
| 0216<br />
| ctk_02_01_eg<br />
| Eggman<br />
| "You think you can keep up with me?"<br />
| <br />
|-<br />
| 0217<br />
| ctk_02_02_eg<br />
| Eggman<br />
| "I've got you now; Tails."<br />
| <br />
|-<br />
| 0218<br />
| ctk_02_03_eg<br />
| Eggman<br />
| "What? He's caught up!"<br />
| <br />
|-<br />
| 0219<br />
| ctk_02_04_eg<br />
| Eggman<br />
| "You little fox!"<br />
| <br />
|-<br />
| 0220<br />
| ctk_02_05_eg<br />
| Eggman<br />
| "Tails! Wait for me!"<br />
| <br />
|-<br />
| 0221<br />
| ctk_02_06_eg<br />
| Eggman<br />
| "Wha ha ha ha ha ha ha ha ha!"<br />
| <br />
|-<br />
| 0222<br />
| ctk_02_07_eg<br />
| Eggman<br />
| "Goodbye; Tails!"<br />
| <br />
|-<br />
| 0223<br />
| ctk_02_08_eg<br />
| Eggman<br />
| "I'll take their whole city with me!"<br />
| <br />
|-<br />
| 0224<br />
| ctk_02_09_eg<br />
| Eggman<br />
| "You'll never defeat me!"<br />
| <br />
|-<br />
| 0225<br />
| ctk_02_10_eg<br />
| Eggman<br />
| "I win! Wha ha ha ha ha ha ha ha!"<br />
| <br />
|-<br />
| 0226<br />
| ctk_02_11_eg<br />
| Eggman<br />
| "Give up now; Tails!"<br />
| <br />
|-<br />
| 0227<br />
| ctp_01_01_sn<br />
| Sonic<br />
| "All I have to do is cruise this coast!"<br />
| <br />
|-<br />
| 0228<br />
| ctp_01_02_e1<br />
| E-102<br />
| "Frog life form detected."<br />
| <br />
|-<br />
| 0229<br />
| ctp_01_03_sn<br />
| Sonic<br />
| "What a nice breeze!"<br />
| <br />
|-<br />
| 0230<br />
| ctp_01_04_bi<br />
| Big<br />
| "What a big lake!"<br />
| <br />
|-<br />
| 0231<br />
| ctp_02_01_sn<br />
| Sonic<br />
| "I can hear the wind in the distance."<br />
| <br />
|-<br />
| 0232<br />
| ctp_02_02_e1<br />
| E-102<br />
| "E-103 detected."<br />
| <br />
|-<br />
| 0233<br />
| ctp_02_03_sn<br />
| Sonic<br />
| "I better get outta here!"<br />
| <br />
|-<br />
| 0234<br />
| ctp_02_04_sn<br />
| Sonic<br />
| "Wow; it's pretty high up!"<br />
| <br />
|-<br />
| 0235<br />
| ctp_02_05_tl<br />
| Tails<br />
| "I wonder where Sonic is."<br />
| <br />
|-<br />
| 0236<br />
| ctp_03_01_sn<br />
| Sonic<br />
| "Hmm; pinball!"<br />
| <br />
|-<br />
| 0237<br />
| ctp_03_02_kn<br />
| Knuckles<br />
| "Is so bright here!"<br />
| <br />
|-<br />
| 0238<br />
| ctp_03_03_sn<br />
| Sonic<br />
| "What's the smell? Smells like trash!"<br />
| <br />
|-<br />
| 0239<br />
| ctp_04_01_sn<br />
| Sonic<br />
| "It's getting cold!"<br />
| <br />
|-<br />
| 0240<br />
| ctp_04_02_sn<br />
| Sonic<br />
| "Man; everything's frozen!"<br />
| <br />
|-<br />
| 0241<br />
| ctp_04_03_bi<br />
| Big<br />
| "The ice looks kinda tasty!"<br />
| <br />
|-<br />
| 0242<br />
| ctp_04_04_sn<br />
| Sonic<br />
| "Watch and learn!"<br />
| <br />
|-<br />
| 0243<br />
| ctp_04_05_tl<br />
| Tails<br />
| "Time to jam!"<br />
| <br />
|-<br />
| 0244<br />
| ctp_05_01_sn<br />
| Sonic<br />
| "This must be the entrance to the bumper car area."<br />
| <br />
|-<br />
| 0245<br />
| ctp_05_02_sn<br />
| Sonic<br />
| "Looks like nobody's around."<br />
| <br />
|-<br />
| 0246<br />
| ctp_05_03_bi<br />
| Big<br />
| "I wonder if the fish are biting."<br />
| <br />
|-<br />
| 0247<br />
| ctp_05_04_am<br />
| Amy<br />
| "I wonder where Sonic went."<br />
| <br />
|-<br />
| 0248<br />
| ctp_06_01_sn<br />
| Sonic<br />
| "Time for some supersonic speed!"<br />
| <br />
|-<br />
| 0249<br />
| ctp_06_02_tl<br />
| Tails<br />
| "Where's Robotnik?"<br />
| <br />
|-<br />
| 0250<br />
| ctp_06_03_sn<br />
| Sonic<br />
| "Hey; there's no time to relax!"<br />
| <br />
|-<br />
| 0251<br />
| ctp_06_04_sn<br />
| Sonic<br />
| "The cars are so slow! They look like they're not moving."<br />
| <br />
|-<br />
| 0252<br />
| ctp_06_05_kn<br />
| Knuckles<br />
| "The pieces for the Master Emerald must be somewhere in this city."<br />
| <br />
|-<br />
| 0253<br />
| ctp_07_01_sn<br />
| Sonic<br />
| "Where did the Egg Carrier go?"<br />
| <br />
|-<br />
| 0254<br />
| ctp_07_02_sn<br />
| Sonic<br />
| "Whoa! That lava looks really; really hot!"<br />
| <br />
|-<br />
| 0255<br />
| ctp_07_03_e1<br />
| E-102<br />
| "E-104 detected."<br />
| <br />
|-<br />
| 0256<br />
| ctp_07_04_kn<br />
| Knuckles<br />
| "I sure don't wanna fall off!"<br />
| <br />
|-<br />
| 0257<br />
| ctp_08_01_sn<br />
| Sonic<br />
| "Whoa whoa! I sure don't wanna fall off from here!"<br />
| <br />
|-<br />
| 0258<br />
| ctp_08_02_tl<br />
| Tails<br />
| "It's pretty high! My legs are shaking!"<br />
| <br />
|-<br />
| 0259<br />
| ctp_08_03_sn<br />
| Sonic<br />
| "Shoot! I hate this wind!"<br />
| <br />
|-<br />
| 0260<br />
| ctp_08_05_sn<br />
| Sonic<br />
| "Hey; what's up with this ship?"<br />
| <br />
|-<br />
| 0261<br />
| ctp_08_06_kn<br />
| Knuckles<br />
| "Okay now; where's the treasure?"<br />
| <br />
|-<br />
| 0262<br />
| ctp_09_01_sn<br />
| Sonic<br />
| "It's mighty quiet here."<br />
| <br />
|-<br />
| 0263<br />
| ctp_09_02_sn<br />
| Sonic<br />
| "Where am I?"<br />
| <br />
|-<br />
| 0264<br />
| ctp_09_03_kn<br />
| Knuckles<br />
| "The emerald is somewhere in this room."<br />
| <br />
|-<br />
| 0265<br />
| ctp_10_01_sn<br />
| Sonic<br />
| "I smell oil."<br />
| <br />
|-<br />
| 0266<br />
| ctp_10_02_am<br />
| Amy<br />
| "Hey; little birdy; are you okay?"<br />
| <br />
|-<br />
| 0267<br />
| ctp_10_03_sn<br />
| Sonic<br />
| "Where does this end?"<br />
| <br />
|-<br />
| 0268<br />
| ctp_10_04_sn<br />
| Sonic<br />
| "Just you wait; Robotnik!"<br />
| <br />
|-<br />
| 0269<br />
| ctp_10_05_e1<br />
| E-102<br />
| "Blue hedgehog: enemy."<br />
| <br />
|-<br />
| 0270<br />
| ctp_11_01_am<br />
| Amy<br />
| "I really hate Robotnik!"<br />
| <br />
|-<br />
| 0271<br />
| ctp_11_02_bi<br />
| Big<br />
| "I wonder if Froggy's okay."<br />
| <br />
|-<br />
| 0272<br />
| ctp_11_03_am<br />
| Amy<br />
| "Uh; which way do I go now?"<br />
| <br />
|-<br />
| 0273<br />
| ctp_11_04_e1<br />
| E-102<br />
| "E-105 detected."<br />
| <br />
|-<br />
| 0274<br />
| ctp_12_01_sn<br />
| Sonic<br />
| "This area has sure changed a lot."<br />
| <br />
|-<br />
| 0275<br />
| ctp_12_02_tl<br />
| Tails<br />
| "Boy; I'm hungry."<br />
| <br />
|-<br />
| 0276<br />
| ctp_12_03_kn<br />
| Knuckles<br />
| "I hate big cities."<br />
| <br />
|-<br />
| 0277<br />
| ctp_12_04_am<br />
| Amy<br />
| "I wanna go shopping!"<br />
| <br />
|-<br />
| 0278<br />
| ctp_12_05_bi<br />
| Big<br />
| "Everyone seems very busy."<br />
| <br />
|-<br />
| 0279<br />
| ctp_12_06_e1<br />
| E-102<br />
| "Multiple life form readings detected."<br />
| <br />
|-<br />
| 0280<br />
| ctp_12_07_sn<br />
| Sonic<br />
| "There's no time for playing around!"<br />
| <br />
|-<br />
| 0281<br />
| ctp_12_08_tl<br />
| Tails<br />
| "What a big city!"<br />
| <br />
|-<br />
| 0282<br />
| ctp_12_09_kn<br />
| Knuckles<br />
| "This place is noisy!"<br />
| <br />
|-<br />
| 0283<br />
| ctp_12_10_am<br />
| Amy<br />
| "This city never changes!"<br />
| <br />
|-<br />
| 0284<br />
| ctp_12_11_bi<br />
| Big<br />
| "I wonder where Froggy is."<br />
| <br />
|-<br />
| 0285<br />
| ctp_12_12_e1<br />
| E-102<br />
| "Train to Mystic Ruins confirmed."<br />
| <br />
|-<br />
| 0286<br />
| ctp_12_13_sn<br />
| Sonic<br />
| "This makes me feel like a rat."<br />
| <br />
|-<br />
| 0287<br />
| ctp_12_14_bi<br />
| Big<br />
| "Wow; it's dark in here!"<br />
| <br />
|-<br />
| 0288<br />
| ctp_12_15_sn<br />
| Sonic<br />
| "This station must be the center of the city."<br />
| <br />
|-<br />
| 0289<br />
| ctp_12_16_tl<br />
| Tails<br />
| "Trains are cool; too!"<br />
| <br />
|-<br />
| 0290<br />
| ctp_12_17_kn<br />
| Knuckles<br />
| "So this is Station Square."<br />
| <br />
|-<br />
| 0291<br />
| ctp_12_18_am<br />
| Amy<br />
| "It's nice to have an ocean nearby."<br />
| <br />
|-<br />
| 0292<br />
| ctp_12_19_bi<br />
| Big<br />
| "I wonder if there are any fish here."<br />
| <br />
|-<br />
| 0293<br />
| ctp_12_20_e1<br />
| E-102<br />
| "Searching Station Square."<br />
| <br />
|-<br />
| 0294<br />
| ctp_12_21_sn<br />
| Sonic<br />
| "Hey; hey! There's no time to rest!"<br />
| <br />
|-<br />
| 0295<br />
| ctp_12_22_tl<br />
| Tails<br />
| "This hotel is nice!"<br />
| <br />
|-<br />
| 0296<br />
| ctp_12_23_kn<br />
| Knuckles<br />
| "Great; a resort hotel."<br />
| <br />
|-<br />
| 0297<br />
| ctp_12_24_am<br />
| Amy<br />
| "I'd love to vacation here!"<br />
| <br />
|-<br />
| 0298<br />
| ctp_12_25_bi<br />
| Big<br />
| "What a huge house!"<br />
| <br />
|-<br />
| 0299<br />
| ctp_12_26_e1<br />
| E-102<br />
| "Combat system disengaged."<br />
| <br />
|-<br />
| 0300<br />
| ctp_12_27_sn<br />
| Sonic<br />
| "I'm not too fond of places like this."<br />
| <br />
|-<br />
| 0301<br />
| ctp_12_28_tl<br />
| Tails<br />
| "Hm; I can't get into the park!"<br />
| <br />
|-<br />
| 0302<br />
| ctp_12_29_kn<br />
| Knuckles<br />
| "What is this place?"<br />
| <br />
|-<br />
| 0303<br />
| ctp_12_30_am<br />
| Amy<br />
| "I'm getting excited!"<br />
| <br />
|-<br />
| 0304<br />
| ctp_12_31_bi<br />
| Big<br />
| "Twinkle Park?"<br />
| <br />
|-<br />
| 0305<br />
| ctp_12_32_e1<br />
| E-102<br />
| "Bumper car area confirmed."<br />
| <br />
|-<br />
| 0306<br />
| ctp_13_01_sn<br />
| Sonic<br />
| "It must get pretty lonely here."<br />
| <br />
|-<br />
| 0307<br />
| ctp_13_02_tl<br />
| Tails<br />
| "This area sure has changed after they built this station."<br />
| <br />
|-<br />
| 0308<br />
| ctp_13_03_kn<br />
| Knuckles<br />
| "I've got to find the Master Emerald."<br />
| <br />
|-<br />
| 0309<br />
| ctp_13_04_am<br />
| Amy<br />
| "I don't like places like this."<br />
| <br />
|-<br />
| 0310<br />
| ctp_13_05_bi<br />
| Big<br />
| "Froggy; where are you?"<br />
| <br />
|-<br />
| 0311<br />
| ctp_13_06_e1<br />
| E-102<br />
| "Searching Mystic Ruins."<br />
| <br />
|-<br />
| 0312<br />
| ctp_13_07_sn<br />
| Sonic<br />
| "So; this is Angel Island!"<br />
| <br />
|-<br />
| 0313<br />
| ctp_13_08_kn<br />
| Knuckles<br />
| "I've got to get this island airborne again."<br />
| <br />
|-<br />
| 0314<br />
| ctp_13_09_e1<br />
| E-102<br />
| "Arriving at Angel Island."<br />
| <br />
|-<br />
| 0315<br />
| ctp_13_10_sn<br />
| Sonic<br />
| "Now this is more like it!"<br />
| <br />
|-<br />
| 0316<br />
| ctp_13_11_tl<br />
| Tails<br />
| "Which way did I come from?"<br />
| <br />
|-<br />
| 0317<br />
| ctp_13_12_kn<br />
| Knuckles<br />
| "This place gives me the strangest feeling."<br />
| <br />
|-<br />
| 0318<br />
| ctp_13_13_am<br />
| Amy<br />
| "This place is great!"<br />
| <br />
|-<br />
| 0319<br />
| ctp_13_14_bi<br />
| Big<br />
| "Maybe I'll go home."<br />
| <br />
|-<br />
| 0320<br />
| ctp_13_15_e1<br />
| E-102<br />
| "Temperature increasing. Cooling system activated."<br />
| <br />
|-<br />
| 0321<br />
| ctp_13_16_sn<br />
| Sonic<br />
| "This must be Robotnik's base!"<br />
| <br />
|-<br />
| 0322<br />
| ctp_13_17_tl<br />
| Tails<br />
| "So this is Robotnik's fortress!"<br />
| <br />
|-<br />
| 0323<br />
| ctp_13_18_kn<br />
| Knuckles<br />
| "Location: place of creation."<br />
| <br />
|-<br />
| 0324<br />
| ctp_13_19_am<br />
| Amy<br />
| "I'm going to do my best; Sonic."<br />
| <br />
|-<br />
| 0325<br />
| ctp_13_20_e1<br />
| E-102<br />
| "The place I was created."<br />
| <br />
|-<br />
| 0326<br />
| ctp_14_01_tl<br />
| Tails<br />
| "What is this place?"<br />
| <br />
|-<br />
| 0327<br />
| ctp_14_02_kn<br />
| Knuckles<br />
| "Where am I?"<br />
| <br />
|-<br />
| 0328<br />
| ctp_14_03_am<br />
| Amy<br />
| "Hey; where am I?"<br />
| <br />
|-<br />
| 0329<br />
| ctp_14_04_bi<br />
| Big<br />
| "Um; where am I?"<br />
| <br />
|-<br />
| 0330<br />
| ctp_14_05_e1<br />
| E-102<br />
| "Data not available. Current location unknown."<br />
| <br />
|-<br />
| 0331<br />
| ctp_15_01_sn<br />
| Sonic<br />
| "That's bad!"<br />
| <br />
|-<br />
| 0332<br />
| ctp_15_02_kn<br />
| Knuckles<br />
| "Why?"<br />
| <br />
|-<br />
| 0333<br />
| ctp_16_01_sn<br />
| Sonic<br />
| "This ship is too much!"<br />
| <br />
|-<br />
| 0334<br />
| ctp_16_02_tl<br />
| Tails<br />
| "This ship's cool!"<br />
| <br />
|-<br />
| 0335<br />
| ctp_16_03_kn<br />
| Knuckles<br />
| "How does this 'thing' fly?"<br />
| <br />
|-<br />
| 0336<br />
| ctp_16_04_am<br />
| Amy<br />
| "I wonder why that man bothered making things like this."<br />
| <br />
|-<br />
| 0337<br />
| ctp_16_05_e1<br />
| E-102<br />
| "Continuing mission."<br />
| <br />
|-<br />
| 0338<br />
| ctp_16_06_bi<br />
| Big<br />
| "Uh; how does this ship fly?"<br />
| <br />
|-<br />
| 0339<br />
| ctp_16_07_sn<br />
| Sonic<br />
| "This ship is just too weird!"<br />
| <br />
|-<br />
| 0340<br />
| ctp_16_08_tl<br />
| Tails<br />
| "I wanna make a ship like this one day!"<br />
| <br />
|-<br />
| 0341<br />
| ctp_16_09_kn<br />
| Knuckles<br />
| "Where's the exit?"<br />
| <br />
|-<br />
| 0342<br />
| ctp_16_10_am<br />
| Amy<br />
| "Better tread lightly so they don't hear us!"<br />
| <br />
|-<br />
| 0343<br />
| ctp_16_11_e1<br />
| E-102<br />
| "Continuing mission."<br />
| <br />
|-<br />
| 0344<br />
| ctp_16_12_bi<br />
| Big<br />
| "Uh; exits? Exits?"<br />
| <br />
|-<br />
| 0345<br />
| ctp_19_01_sn<br />
| Sonic<br />
| "Shoot! I got sand in my eye!"<br />
| <br />
|-<br />
| 0346<br />
| ctp_19_02_tl<br />
| Tails<br />
| "This sand is kinda loose!"<br />
| <br />
|-<br />
| 0347<br />
| ctp_20_01_am<br />
| Amy<br />
| "Hey; come on!"<br />
| <br />
|-<br />
| 0348<br />
| ctp_21_01_sn<br />
| Sonic<br />
| "What a peaceful place!"<br />
| <br />
|-<br />
| 0349<br />
| ctp_21_02_sn<br />
| Sonic<br />
| "Yo! Have you guys been good?"<br />
| <br />
|-<br />
| 0350<br />
| ctp_21_03_sn<br />
| Sonic<br />
| "Just remember: no fighting!"<br />
| <br />
|-<br />
| 0351<br />
| ctp_21_04_tl<br />
| Tails<br />
| "I really feel at home here!"<br />
| <br />
|-<br />
| 0352<br />
| ctp_21_05_tl<br />
| Tails<br />
| "How's it goin' guys?"<br />
| <br />
|-<br />
| 0353<br />
| ctp_21_06_tl<br />
| Tails<br />
| "You guys are the best!"<br />
| <br />
|-<br />
| 0354<br />
| ctp_21_07_kn<br />
| Knuckles<br />
| "I guess there are no Emeralds here."<br />
| <br />
|-<br />
| 0355<br />
| ctp_21_08_kn<br />
| Knuckles<br />
| "I have this feeling I've met these guys somewhere."<br />
| <br />
|-<br />
| 0356<br />
| ctp_21_09_kn<br />
| Knuckles<br />
| "This place reminds me of home. Wonder why."<br />
| <br />
|-<br />
| 0357<br />
| ctp_21_10_am<br />
| Amy<br />
| "This place is so relaxing!"<br />
| <br />
|-<br />
| 0358<br />
| ctp_21_11_am<br />
| Amy<br />
| "*yawn* ""I'm getting sleepy."""<br />
| <br />
|-<br />
| 0359<br />
| ctp_21_12_am<br />
| Amy<br />
| "I don't want to see you guys fighting!"<br />
| <br />
|-<br />
| 0360<br />
| ctp_21_13_am<br />
| Amy<br />
| "If only Sonic were here."<br />
| <br />
|-<br />
| 0361<br />
| ctp_21_14_e1<br />
| E-102<br />
| "Location: unknown."<br />
| <br />
|-<br />
| 0362<br />
| ctp_21_15_e1<br />
| E-102<br />
| "Combat system disengaged."<br />
| <br />
|-<br />
| 0363<br />
| ctp_21_16_e1<br />
| E-102<br />
| "Sensors detecting life."<br />
| <br />
|-<br />
| 0364<br />
| ctp_21_17_bi<br />
| Big<br />
| "Looking good; buddy!"<br />
| <br />
|-<br />
| 0365<br />
| ctp_21_18_bi<br />
| Big<br />
| "Are you guys okay?"<br />
| <br />
|-<br />
| 0366<br />
| ctp_21_19_bi<br />
| Big<br />
| "Hey; I'm gettin' hungry again."<br />
| <br />
|-<br />
| 0367<br />
| ctp_21_20_bi<br />
| Big<br />
| "I wanna go fishing!"<br />
| <br />
|-<br />
| 0368<br />
| ctp_22_01_sn<br />
| Sonic<br />
| "He can't be invincible; can he?"<br />
| <br />
|-<br />
| 0369<br />
| ctp_22_02_sn<br />
| Sonic<br />
| "You're no match for me!"<br />
| <br />
|-<br />
| 0370<br />
| ctp_22_03_sn<br />
| Sonic<br />
| "What's up; Knuckles?"<br />
| <br />
|-<br />
| 0371<br />
| ctp_22_04_sn<br />
| Sonic<br />
| "Hey; this time you're not getting away!"<br />
| <br />
|-<br />
| 0372<br />
| ctp_22_05_sn<br />
| Sonic<br />
| "Not bad; not bad at all!"<br />
| <br />
|-<br />
| 0373<br />
| ctp_22_06_sn<br />
| Sonic<br />
| "Where can his weak spot be?"<br />
| <br />
|-<br />
| 0374<br />
| ctp_22_07_sn<br />
| Sonic<br />
| "You've had your fun. Now it's my turn!"<br />
| <br />
|-<br />
| 0375<br />
| ctp_23_01_tl<br />
| Tails<br />
| "C'mon Tails; you can do it!"<br />
| <br />
|-<br />
| 0376<br />
| ctp_23_02_tl<br />
| Tails<br />
| "H-hey; wait a minute!"<br />
| <br />
|-<br />
| 0377<br />
| ctp_23_03_tl<br />
| Tails<br />
| "You liquid monster!"<br />
| <br />
|-<br />
| 0378<br />
| ctp_23_04_tl<br />
| Tails<br />
| "Something's different about this robot."<br />
| <br />
|-<br />
| 0379<br />
| ctp_23_05_tl<br />
| Tails<br />
| "I know I can do it by myself!"<br />
| <br />
|-<br />
| 0380<br />
| ctp_24_01_kn<br />
| Knuckles<br />
| "That's it. I've had enough!"<br />
| <br />
|-<br />
| 0381<br />
| ctp_24_02_kn<br />
| Knuckles<br />
| "Hand over the emerald."<br />
| <br />
|-<br />
| 0382<br />
| ctp_24_03_kn<br />
| Knuckles<br />
| "When will you ever learn?"<br />
| <br />
|-<br />
| 0383<br />
| ctp_24_04_kn<br />
| Knuckles<br />
| "This time; you're finished!"<br />
| <br />
|-<br />
| 0384<br />
| ctp_25_01_am<br />
| Amy<br />
| "You're gonna pay for what you've done!"<br />
| <br />
|-<br />
| 0385<br />
| ctp_26_01_e1<br />
| E-102<br />
| "Target confirmed."<br />
| <br />
|-<br />
| 0386<br />
| ctp_26_02_e1<br />
| E-102<br />
| "Blue hedgehog: enemy."<br />
| <br />
|-<br />
| 0387<br />
| ctp_26_03_e1<br />
| E-102<br />
| "Beta."<br />
| <br />
|-<br />
| 0388<br />
| ctp_28_01_sn<br />
| Sonic<br />
| "I'll show you what the Chaos Emeralds can really do."<br />
| <br />
|-<br />
| 0389<br />
| ctp_28_02_sn<br />
| Sonic<br />
| "So; that's his core."<br />
| (?)<br />
|-<br />
| 0390<br />
| ctp_29_01_sn<br />
| Sonic<br />
| "Better get going!"<br />
| <br />
|-<br />
| 0391<br />
| ctp_30_01_tl<br />
| Tails<br />
| *yawn*<br />
| ''Used when idling.''<br />
|-<br />
| 0392<br />
| ctp_31_01_kn<br />
| Knuckles<br />
| "I better hurry!"<br />
| <br />
|-<br />
| 0393<br />
| ctp_32_01_am<br />
| Amy<br />
| "I'm so tired!"<br />
| <br />
|-<br />
| 0394<br />
| ctp_33_01_e1<br />
| E-102<br />
| "Combat system activated."<br />
| <br />
|-<br />
| 0395<br />
| ctp_34_01_bi<br />
| Big<br />
| "Hey; I'm kinda hungry."<br />
| <br />
|-<br />
| 0396<br />
| ctp_35_01_sn<br />
| Sonic<br />
| "Hmph"<br />
| Super Sonic selected<br />
|-<br />
| 0397<br />
| dm_01_tk<br />
| Tikal<br />
| "This rocket will be launched vertically. Watch out where you land!"<br />
| <br />
|-<br />
| 0398<br />
| dm_02_tk<br />
| Tikal<br />
| "Move forward by attacking the enemies."<br />
| <br />
|-<br />
| 0399<br />
| dm_03_tk<br />
| Sonic<br />
| "Watch out for lava!"<br />
| <br />
|-<br />
| 0400<br />
| e0001_01_01_sn<br />
| Sonic<br />
| "Aw; yeah!"<br />
| <br />
|-<br />
| 0401<br />
| e0001_01_02_sn<br />
| Sonic<br />
| "This is happenin'!"<br />
| <br />
|-<br />
| 0402<br />
| e0001_01_03_sn<br />
| Sonic<br />
| "Huh?"<br />
| <br />
|-<br />
| 0403<br />
| e0001_01_04_sn<br />
| Sonic<br />
| "What's up?"<br />
| <br />
|-<br />
| 0404<br />
| e0001_02_00_01_ot<br />
| Police<br />
| "You are completely surrounded!"<br />
| <br />
|-<br />
| 0405<br />
| e0001_02_00_02_ot<br />
| Police<br />
| "Surrender yourself!"<br />
| <br />
|-<br />
| 0406<br />
| e0001_02_01_sn<br />
| Sonic<br />
| "Aw; yeah!"<br />
| <br />
|-<br />
| 0407<br />
| e0001_02_02_ot<br />
| Police<br />
| "Lock on target men. Ready? Fire!"<br />
| <br />
|-<br />
| 0408<br />
| e0001_02_03_ot<br />
| Police<br />
| "Oh no; our weapons are useless!"<br />
| <br />
|-<br />
| 0409<br />
| e0001_02_04_ot<br />
| Police<br />
| "Retreat! All personnel; fall back!"<br />
| <br />
|-<br />
| 0410<br />
| e0001_03_01_sn<br />
| Sonic<br />
| "This could be fun!"<br />
| <br />
|-<br />
| 0411<br />
| e0002_01_01_sn<br />
| Sonic<br />
| "C'mon you big drip. Where ya goin'?"<br />
| <br />
|-<br />
| 0412<br />
| e0002_02_01_eg<br />
| Eggman<br />
| "You know nothing; fool! It's Chaos! The god of destruction!"<br />
| <br />
|-<br />
| 0413<br />
| e0002_02_02_eg<br />
| Eggman<br />
| "Ha ha ha ha ha ha ha ha ha ha ha!"<br />
| <br />
|-<br />
| 0414<br />
| e0003_01_01_sn<br />
| Sonic<br />
| "Wha? Tails?!"<br />
| <br />
|-<br />
| 0415<br />
| e0003_02_01_sn<br />
| Sonic<br />
| "*gasp* Watch out! You're gonna crash! Ahh!"<br />
| <br />
|-<br />
| 0416<br />
| e0003_03_01_sn<br />
| Sonic<br />
| "Tails; ah; what am I gonna do with you?"<br />
| <br />
|-<br />
| 0417<br />
| e0006_01_01_tl<br />
| Sonic<br />
| "Hey; Sonic! Long time no see; huh?"<br />
| <br />
|-<br />
| 0418<br />
| e0006_01_02_sn<br />
| Sonic<br />
| "I'm just glad you're okay."<br />
| <br />
|-<br />
| 0419<br />
| e0006_01_03_sn<br />
| Sonic<br />
| "What happened anyway?"<br />
| <br />
|-<br />
| 0420<br />
| e0006_01_04_sn<br />
| Sonic<br />
| "You're too good of a pilot to just crash like that."<br />
| <br />
|-<br />
| 0421<br />
| e0006_01_05_tl<br />
| Tails<br />
| "That was a test run using a new prototype propulsion system. It's got a few bugs to iron out."<br />
| <br />
|-<br />
| 0422<br />
| e0006_01_06_sn<br />
| Sonic<br />
| "Why not just use my plane; the Tornado?"<br />
| <br />
|-<br />
| 0423<br />
| e0006_01_07_tl<br />
| Tails<br />
| "Thanks; but you gotta check out my newest power supply."<br />
| <br />
|-<br />
| 0424<br />
| e0006_01_08_tl<br />
| Tails<br />
| "Tada!"<br />
| <br />
|-<br />
| 0425<br />
| e0006_01_09_sn<br />
| Sonic<br />
| "Whoa! A Chaos Emerald!"<br />
| <br />
|-<br />
| 0426<br />
| e0006_01_10_tl<br />
| Tails<br />
| "Yep! I just happened to find one of the seven Emeralds during one of my test flights."<br />
| <br />
|-<br />
| 0427<br />
| e0006_01_11_tl<br />
| Sonic<br />
| "This thing's got unlimited power; ya know."<br />
| <br />
|-<br />
| 0428<br />
| e0006_01_12_tl<br />
| Tails<br />
| "So I figured; why not use it to power my plane? Supercharged!"<br />
| <br />
|-<br />
| 0429<br />
| e0006_01_13_tl<br />
| Tails<br />
| "You gotta come over to my workshop; Sonic. I've got something I've gotta show you."<br />
| <br />
|-<br />
| 0430<br />
| e0006_01_14_tl<br />
| Tails<br />
| "It's in the Mystic Ruins. The fastest way is by train. Let's go!"<br />
| <br />
|-<br />
| 0431<br />
| e0007_01_01_eg<br />
| Eggman<br />
| "Ha ha ha ha! If it isn't Sonic!"<br />
| <br />
|-<br />
| 0432<br />
| e0007_01_02_sn<br />
| Sonic<br />
| "Look! It's a giant talking egg!"<br />
| <br />
|-<br />
| 0433<br />
| e0007_01_03_eg<br />
| Eggman<br />
| "Silence!"<br />
| <br />
|-<br />
| 0434<br />
| e0007_01_04_eg<br />
| Eggman<br />
| "I am Dr. Robotnik; the greatest scientific genius in the world!"<br />
| <br />
|-<br />
| 0435<br />
| e0007_01_05_sn<br />
| Sonic<br />
| "Whatever you say; Eggman."<br />
| <br />
|-<br />
| 0436<br />
| e0007_01_06_eg<br />
| Eggman<br />
| "Enough! I've got big plans; and now I'm gonna put them to work!"<br />
| <br />
|-<br />
| 0437<br />
| e0007_01_07_tl<br />
| Tails<br />
| "You're always up to no good. Now what do ya want?"<br />
| <br />
|-<br />
| 0438<br />
| e0007_01_08_eg<br />
| Eggman<br />
| "I want all of the Chaos Emeralds."<br />
| <br />
|-<br />
| 0439<br />
| e0007_01_09_eg<br />
| Eggman<br />
| "Better not interfere; or else!"<br />
| <br />
|-<br />
| 0440<br />
| e0007_01_10_sn<br />
| Sonic<br />
| "Or else what; ya big loser?"<br />
| <br />
|-<br />
| 0441<br />
| e0007_01_11_eg<br />
| Eggman<br />
| "Or else I'll take them from you by force; the hard way!"<br />
| <br />
|-<br />
| 0442<br />
| e0008_01_01_sn<br />
| Sonic<br />
| "Well; that wasn't so hard!"<br />
| <br />
|-<br />
| 0443<br />
| e0008_01_02_eg<br />
| Eggman<br />
| "Aha!"<br />
| <br />
|-<br />
| 0444<br />
| e0008_01_03_sn<br />
| Sonic<br />
| "Oh no!"<br />
| <br />
|-<br />
| 0445<br />
| e0008_02_01_eg<br />
| Eggman<br />
| "Come on Chaos; time to eat!"<br />
| <br />
|-<br />
| 0446<br />
| e0008_02_02_sn<br />
| Sonic<br />
| "Chaos?!"<br />
| <br />
|-<br />
| 0447<br />
| e0008_03_01_sn<br />
| Sonic<br />
| "Oh no; isn't that the same monster I saw the other day?"<br />
| <br />
|-<br />
| 0448<br />
| e0008_04_01_eg<br />
| Eggman<br />
| "Oh; yes! It's just as the stone tablets predicted!"<br />
| <br />
|-<br />
| 0449<br />
| e0008_04_02_eg<br />
| Eggman<br />
| "Ha ha ha ha ha!"<br />
| <br />
|-<br />
| 0450<br />
| e0008_04_03_eg<br />
| Eggman<br />
| "His strength increases every time I feed him a Chaos Emerald!"<br />
| <br />
|-<br />
| 0451<br />
| e0008_04_04_eg<br />
| Eggman<br />
| "With all seven Emeralds in him; he'll be invincible; and work for me!"<br />
| <br />
|-<br />
| 0452<br />
| e0008_04_05_eg<br />
| Eggman<br />
| "Together; we'll destroy Station Square!"<br />
| <br />
|-<br />
| 0453<br />
| e0008_04_06_eg<br />
| Eggman<br />
| "And on its ruins; I'll build Robotnikland; the ultimate city; where I will rule it all!"<br />
| <br />
|-<br />
| 0454<br />
| e0008_04_07_eg<br />
| Eggman<br />
| "Come on; Chaos! Let's find another Emerald; shall we?"<br />
| <br />
|-<br />
| 0455<br />
| e0008_05_01_tl<br />
| Tails<br />
| "Sonic!"<br />
| <br />
|-<br />
| 0456<br />
| e0008_05_02_tl<br />
| Tails<br />
| "We can't let him get away with this; can we?"<br />
| <br />
|-<br />
| 0457<br />
| e0008_05_03_sn<br />
| Sonic<br />
| "No way; Tails!"<br />
| <br />
|-<br />
| 0458<br />
| e0008_05_04_tl<br />
| Tails<br />
| "Without more Emeralds; the monster can't transform; so;"<br />
| <br />
|-<br />
| 0459<br />
| e0008_05_05_tl<br />
| Tails<br />
| "It's up to get the Emeralds before Eggman does; huh?"<br />
| <br />
|-<br />
| 0460<br />
| e0009_01_00_sn<br />
| Sonic<br />
| "Hyyeeh!"<br />
| <br />
|-<br />
| 0461<br />
| e0009_01_01_sn<br />
| Sonic<br />
| "Hey!"<br />
| <br />
|-<br />
| 0462<br />
| e0009_02_01_sn<br />
| Sonic<br />
| "Oh no; the Chaos Emerald!"<br />
| <br />
|-<br />
| 0463<br />
| e0009_02_02_eg<br />
| Eggman<br />
| "Oh no; you don't!"<br />
| <br />
|-<br />
| 0464<br />
| e0009_03_01_sn<br />
| Sonic<br />
| "Aw; geesh!"<br />
| <br />
|-<br />
| 0465<br />
| e0009_03_02_eg<br />
| Eggman<br />
| "Ha ha ha ha ha ha ha ha ha!"<br />
| <br />
|-<br />
| 0466<br />
| e0009_03_02_sn<br />
| Sonic<br />
| "Eggman..."<br />
| <br />
|-<br />
| 0467<br />
| e0009_04_01_tl<br />
| Tails<br />
| "Oh man; what happened to that Emerald we just had?"<br />
| <br />
|-<br />
| 0468<br />
| e0009_04_02_sn<br />
| Sonic<br />
| "Uh; I guess Eggmans' got one of them; but the other one's safe."<br />
| <br />
|-<br />
| 0469<br />
| e0009_04_03_sn<br />
| Sonic<br />
| "That guy must be desperate!"<br />
| <br />
|-<br />
| 0470<br />
| e0009_04_04_tl<br />
| Tails<br />
| "That means his two to our one and that's not good."<br />
| <br />
|-<br />
| 0471<br />
| e0009_04_05_tl<br />
| Tails<br />
| "Come on; Sonic; we need to get busy!"<br />
| <br />
|-<br />
| 0472<br />
| e000b_00_01_sn<br />
| Sonic<br />
| "Uhhhhaaa; aughh!"<br />
| <br />
|-<br />
| 0473<br />
| e000b_00_02_sn<br />
| Sonic<br />
| "Oh no; the Chaos Emeralds!"<br />
| <br />
|-<br />
| 0474<br />
| e000b_00_03_eg<br />
| Eggman<br />
| "Ha ha ha ha ha ha!"<br />
| <br />
|-<br />
| 0475<br />
| e000b_00_04_kn<br />
| Knuckles<br />
| "Ahh; Eggman!"<br />
| <br />
|-<br />
| 0476<br />
| e000b_00_05_sn<br />
| Sonic<br />
| "Uh oh!"<br />
| <br />
|-<br />
| 0477<br />
| e000b_01_01_eg<br />
| Eggman<br />
| "Ha! Like taking candy from a baby!"<br />
| <br />
|-<br />
| 0478<br />
| e000b_01_02_kn<br />
| Knuckles<br />
| "That's a Chaos Emerald!"<br />
| <br />
|-<br />
| 0479<br />
| e000b_01_03_eg<br />
| Eggman<br />
| "That's right fool; you made it all too easy!"<br />
| <br />
|-<br />
| 0480<br />
| e000b_01_04_eg<br />
| Eggman<br />
| "You practically gave them to me."<br />
| <br />
|-<br />
| 0481<br />
| e000b_01_05_sn<br />
| Sonic<br />
| "Hold it right there; creep! You can't get away with this!"<br />
| <br />
|-<br />
| 0482<br />
| e000b_01_06_sn<br />
| Sonic<br />
| "Knuckles; don't tell me Eggman tricked you again!"<br />
| <br />
|-<br />
| 0483<br />
| e000b_01_07_kn<br />
| Knuckles<br />
| "Me? What about you?"<br />
| <br />
|-<br />
| 0484<br />
| e000b_01_08_sn<br />
| Sonic<br />
| "Way to go; knucklehead!"<br />
| <br />
|-<br />
| 0485<br />
| e000b_01_09_eg<br />
| Eggman<br />
| "Now I have four lovely Emeralds!"<br />
| <br />
|-<br />
| 0486<br />
| e000b_01_10_eg<br />
| Eggman<br />
| "Chaos!"<br />
| <br />
|-<br />
| 0487<br />
| e000b_02_01_eg<br />
| Eggman<br />
| "These are for you; my friend!"<br />
| <br />
|-<br />
| 0488<br />
| e000b_03_01_tl<br />
| Tails<br />
| "Ah! He transformed again!"<br />
| <br />
|-<br />
| 0489<br />
| e000b_03_02_sn<br />
| Sonic<br />
| "Man; no one ever cuts us any slack!"<br />
| <br />
|-<br />
| 0490<br />
| e000f_01_01_sn_tl<br />
| Sonic & Tails (& Amy?)<br />
| ''screaming''<br />
| Sonic; Tails; and (I think) Amy screaming. Reason unknown. (?)<br />
|-<br />
| 0491<br />
| e0010_01_01_tl<br />
| Tails<br />
| "We did it!"<br />
| <br />
|-<br />
| 0492<br />
| e0010_01_02_sn<br />
| Sonic<br />
| "Way to go; Tails!"<br />
| <br />
|-<br />
| 0493<br />
| e0011_01_01_sn<br />
| Sonic<br />
| "Tails?"<br />
| <br />
|-<br />
| 0494<br />
| e0011_01_02_sn<br />
| Sonic<br />
| "Tails?"<br />
| <br />
|-<br />
| 0495<br />
| e0011_02_01_sn<br />
| Sonic<br />
| "You're not who I'm looking for."<br />
| <br />
|-<br />
| 0496<br />
| e0011_02_02_sn<br />
| Sonic<br />
| "Ah; I wonder if he's okay."<br />
| <br />
|-<br />
| 0497<br />
| e0012_01_01_am<br />
| Amy<br />
| "Sonic; wait up!"<br />
| <br />
|-<br />
| 0498<br />
| e0012_02_02_am<br />
| Amy<br />
| "Long time no see."<br />
| <br />
|-<br />
| 0499<br />
| e0012_02_02_sn<br />
| Sonic<br />
| "Uhhh eh; Amy!"<br />
| <br />
|-<br />
| 0500<br />
| e0012_03_01_am<br />
| Amy<br />
| "What's wrong with you; anyway?"<br />
| <br />
|-<br />
| 0501<br />
| e0012_03_02_am<br />
| Amy<br />
| "Listen; this birdy seems to be in trouble; so you need to be his bodyguard for a while."<br />
| <br />
|-<br />
| 0502<br />
| e0012_03_03_sn<br />
| Sonic<br />
| "You must be kidding!"<br />
| <br />
|-<br />
| 0503<br />
| e0012_03_04_am<br />
| Amy<br />
| "If you don't; we're just gonna tag along anyway!"<br />
| <br />
|-<br />
| 0504<br />
| e0013_01_01_am<br />
| Amy<br />
| "Look! One of Eggman's robots."<br />
| <br />
|-<br />
| 0505<br />
| e0013_01_02_sn<br />
| Sonic<br />
| "No problem. He's just a chuck of cheesy hardware."<br />
| <br />
|-<br />
| 0506<br />
| e0013_02_01_am<br />
| Amy<br />
| "Whoa!!"<br />
| <br />
|-<br />
| 0507<br />
| e0013_02_02_sn<br />
| Sonic<br />
| "Oh; now what?"<br />
| <br />
|-<br />
| 0508<br />
| e0013_02_03_sn<br />
| Sonic<br />
| "Huh?"<br />
| <br />
|-<br />
| 0509<br />
| e0013_02_04_am<br />
| Amy<br />
| "Look here! It says; 'Cute couples get in free'!"<br />
| <br />
|-<br />
| 0510<br />
| e0013_02_05_am<br />
| Amy<br />
| "Let's go!"<br />
| <br />
|-<br />
| 0511<br />
| e0013_02_06_sn<br />
| Sonic<br />
| "Amy! W-w-w-wait!"<br />
| <br />
|-<br />
| 0512<br />
| e0013_02_07_sn<br />
| Sonic<br />
| "Aw; man! That girl is suck a pain!"<br />
| <br />
|-<br />
| 0513<br />
| e0014_01_01_sn<br />
| Sonic<br />
| "Oh; shoot! I've lost Amy!"<br />
| <br />
|-<br />
| 0514<br />
| e0014_01_02_sn<br />
| Sonic<br />
| "I bet that robot hauled butt after her!"<br />
| <br />
|-<br />
| 0515<br />
| e0014_01_03_sn<br />
| Sonic<br />
| "I'd better catch her before it does!"<br />
| <br />
|-<br />
| 0516<br />
| e0015_01_01_sn<br />
| Sonic<br />
| "Amy! Oh man; where can she be?"<br />
| <br />
|-<br />
| 0517<br />
| e0015_01_02_am<br />
| Amy<br />
| "Ahh! Sonic! Help!"<br />
| <br />
|-<br />
| 0518<br />
| e0015_02_01_sn<br />
| Sonic<br />
| "I'll cut him off at the Mystic Ruins!"<br />
| <br />
|-<br />
| 0519<br />
| e0016_01_00_am<br />
| Amy<br />
| "Let me go; you hunk of junk! I mean it!"<br />
| <br />
|-<br />
| 0520<br />
| e0016_01_01_sn<br />
| Sonic<br />
| "Hey there; bolt brain! You better give Amy to me or I'll squash ya!"<br />
| <br />
|-<br />
| 0521<br />
| e0016_02_01_sn<br />
| Sonic<br />
| "Hey; what's happening here?"<br />
| <br />
|-<br />
| 0522<br />
| e0016_03_01_sn<br />
| Sonic<br />
| "Shoot! I've lost her again!"<br />
| <br />
|-<br />
| 0523<br />
| e0016_04_02_sn<br />
| Sonic<br />
| "Stop!"<br />
| <br />
|-<br />
| 0524<br />
| e0016_05_01_am_fx<br />
| Amy<br />
| "Sonic; help me!"<br />
| <br />
|-<br />
| 0525<br />
| e0017_01_01_tl<br />
| Tails<br />
| "Hey; Sonic!"<br />
| <br />
|-<br />
| 0526<br />
| e0017_01_02_sn<br />
| Sonic<br />
| "Tails! I'm glad you're okay."<br />
| <br />
|-<br />
| 0527<br />
| e0017_02_01_sn<br />
| Sonic<br />
| "Ready to roll; champ? Let's go!"<br />
| <br />
|-<br />
| 0528<br />
| e0017_02_02_tl<br />
| Tails<br />
| "Roger!"<br />
| <br />
|-<br />
| 0529<br />
| e0018_01_01_sn_tl<br />
| Group Screaming & Sonic<br />
| "*screams* ""Not again!"""<br />
| <br />
|-<br />
| 0530<br />
| e0019_01_01_tl<br />
| Tails<br />
| "It's looking good so far!"<br />
| <br />
|-<br />
| 0531<br />
| e0019_02_01_sn<br />
| Sonic<br />
| "Here it comes again!"<br />
| <br />
|-<br />
| 0532<br />
| e0019_02_02_tl<br />
| Tails<br />
| "Don't worry; I'm ready."<br />
| <br />
|-<br />
| 0533<br />
| e0019_02_07_tl<br />
| Tails<br />
| "Transformation mode: engaged!"<br />
| <br />
|-<br />
| 0534<br />
| e0019_03_01_sn<br />
| Sonic<br />
| "Whoa!"<br />
| <br />
|-<br />
| 0535<br />
| e0019_04_01_tl<br />
| Tails<br />
| "Ready? Let's go!"<br />
| <br />
|-<br />
| 0536<br />
| e001a_01_01_am<br />
| Amy<br />
| "Sonic!"<br />
| <br />
|-<br />
| 0537<br />
| e001a_01_02_eg<br />
| Eggman<br />
| "Ha! They're too late!"<br />
| <br />
|-<br />
| 0538<br />
| e001a_02_01_am<br />
| Amy<br />
| "Not the birdie!"<br />
| <br />
|-<br />
| 0539<br />
| e001a_03_01_tl<br />
| Tails<br />
| "A Chaos Emerald!"<br />
| <br />
|-<br />
| 0540<br />
| e001a_03_02_am<br />
| Amy<br />
| "No way!"<br />
| <br />
|-<br />
| 0541<br />
| e001a_03_03_eg<br />
| Eggman<br />
| "Be gone; all of you! This is all I really need!"<br />
| <br />
|-<br />
| 0542<br />
| e001a_03_04_eg<br />
| Eggman<br />
| "GAMMA!!"<br />
| <br />
|-<br />
| 0543<br />
| e001a_04_01_e1<br />
| E-102<br />
| "What is your wish; master Robotnik?"<br />
| <br />
|-<br />
| 0544<br />
| e001a_04_02_eg<br />
| Eggman<br />
| "Get rid of these pests!"<br />
| <br />
|-<br />
| 0545<br />
| e001a_04_03_eg<br />
| Eggman<br />
| "Show them what you've got!"<br />
| <br />
|-<br />
| 0546<br />
| e001a_04_04_e1<br />
| E-102<br />
| "Aye; aye; sir."<br />
| <br />
|-<br />
| 0547<br />
| e001a_04_05_eg<br />
| Eggman<br />
| "And don't disappoint me; or else!"<br />
| <br />
|-<br />
| 0548<br />
| e001b_01_01_am<br />
| Amy<br />
| "Stop it; Sonic!"<br />
| <br />
|-<br />
| 0549<br />
| e001b_02_01_sn<br />
| Sonic<br />
| "Step aside; Amy. Out of my way!"<br />
| <br />
|-<br />
| 0550<br />
| e001b_02_02_am<br />
| Amy<br />
| "No!"<br />
| <br />
|-<br />
| 0551<br />
| e001b_02_03_am<br />
| Amy<br />
| "This robot is my friend. He helped me!"<br />
| <br />
|-<br />
| 0552<br />
| e001b_02_04_am<br />
| Amy<br />
| "Don't hurt him!"<br />
| <br />
|-<br />
| 0553<br />
| e001b_02_05_sn<br />
| Sonic<br />
| "Uh..okay; whatever you say."<br />
| <br />
|-<br />
| 0554<br />
| e001b_02_06_sn<br />
| Sonic<br />
| "You must have your reasons."<br />
| <br />
|-<br />
| 0555<br />
| e001b_03_01_tl<br />
| Tails<br />
| "Hey; this ship is loosing altitude!"<br />
| <br />
|-<br />
| 0556<br />
| e001b_03_02_sn<br />
| Sonic<br />
| "Hurry; Tails! Take Amy and get outta here!"<br />
| <br />
|-<br />
| 0557<br />
| e001b_03_03_am<br />
| Amy<br />
| "But what about you?"<br />
| <br />
|-<br />
| 0558<br />
| e001b_03_04_sn<br />
| Sonic<br />
| "I'll find that Eggman and put him out of commission!"<br />
| <br />
|-<br />
| 0559<br />
| e001b_03_05_tl<br />
| Tails<br />
| "The Egg Carrier's loosing altitude."<br />
| <br />
|-<br />
| 0560<br />
| e001b_03_06_am<br />
| Amy<br />
| "Are you okay?"<br />
| <br />
|-<br />
| 0561<br />
| e001c_01_01_sn<br />
| Sonic<br />
| "Oh no! Not again!"<br />
| <br />
|-<br />
| 0562<br />
| e001c_01_02_eg<br />
| Eggman<br />
| "Ha ha ha ha ha!"<br />
| <br />
|-<br />
| 0563<br />
| e001c_01_03_eg<br />
| Eggman<br />
| "Oh yes! Attack Sonic now!"<br />
| <br />
|-<br />
| 0564<br />
| e001c_01_04_bi<br />
| Big<br />
| "Froggy?"<br />
| <br />
|-<br />
| 0565<br />
| e001c_01_04_sn<br />
| Sonic<br />
| "Chaos! Could this be the same beast?"<br />
| <br />
|-<br />
| 0566<br />
| e001c_01_05_bi<br />
| Big<br />
| "I must save Froggy!"<br />
| <br />
|-<br />
| 0567<br />
| e001c_02_01_sn<br />
| Sonic<br />
| "If he's your friend; I'll help you."<br />
| <br />
|-<br />
| 0568<br />
| e001c_03_02t_sn<br />
| Sonic<br />
| "Just leave it to me!"<br />
| <br />
|-<br />
| 0569<br />
| e001c_04_01_eg<br />
| Eggman<br />
| "Ha ha ha ha ha!"<br />
| <br />
|-<br />
| 0570<br />
| e001c_04_02_eg<br />
| Eggman<br />
| "Now I have six of the Chaos Emeralds!"<br />
| <br />
|-<br />
| 0571<br />
| e001c_04_03_eg<br />
| Eggman<br />
| "There's only one more left to find!"<br />
| <br />
|-<br />
| 0572<br />
| e001c_04_04_eg<br />
| Eggman<br />
| "I even found Chaos' missing tail!"<br />
| <br />
|-<br />
| 0573<br />
| e001c_05_01_sn<br />
| Sonic<br />
| "You won't get away with this; you madman!"<br />
| <br />
|-<br />
| 0574<br />
| e001c_05_02_eg<br />
| Eggman<br />
| "I will!"<br />
| <br />
|-<br />
| 0575<br />
| e001c_05_03_eg<br />
| Eggman<br />
| "You're no match for Chaos; even though he's not perfected yet."<br />
| <br />
|-<br />
| 0576<br />
| e001c_05_04_eg<br />
| Eggman<br />
| "Okay Chaos; destroy them all! Immediately!"<br />
| <br />
|-<br />
| 0577<br />
| e001d_01_01_eg<br />
| Eggman<br />
| "No way! I can't believe this!"<br />
| <br />
|-<br />
| 0578<br />
| e001d_01_02_kn<br />
| Knuckles<br />
| "Sonic!"<br />
| <br />
|-<br />
| 0579<br />
| e001d_01_03_sn<br />
| Sonic<br />
| "Hey there; Knuckles. Glad you finally made it! I thought you got lost or something."<br />
| <br />
|-<br />
| 0580<br />
| e001d_02_02_sn<br />
| Sonic<br />
| "Stop! Come back here!"<br />
| <br />
|-<br />
| 0581<br />
| e001d_02_03_eg<br />
| Eggman<br />
| "Until we meet again; Sonic!"<br />
| <br />
|-<br />
| 0582<br />
| e001e_01_01_sn<br />
| Sonic<br />
| "Agh; I hate Eggman!"<br />
| <br />
|-<br />
| 0583<br />
| e001e_01_02_sn<br />
| Sonic<br />
| "Where's this?"<br />
| <br />
|-<br />
| 0584<br />
| e001e_01_03_sn<br />
| Sonic<br />
| "Hmm?"<br />
| <br />
|-<br />
| 0585<br />
| e001f_01_01_sn<br />
| Sonic<br />
| "That light!"<br />
| <br />
|-<br />
| 0586<br />
| e001f_01_02_sn<br />
| Sonic<br />
| "I think it's trying to show me something."<br />
| <br />
|-<br />
| 0587<br />
| e0020_01_01_sn<br />
| Sonic<br />
| "Wow; what's this?"<br />
| <br />
|-<br />
| 0588<br />
| e0020_01_02_sn<br />
| Sonic<br />
| "A mural!"<br />
| <br />
|-<br />
| 0589<br />
| e0021_02_01_tk<br />
| Tikal<br />
| "Why?"<br />
| <br />
|-<br />
| 0590<br />
| e0021_02_02_tk<br />
| Tikal<br />
| "Why did this have to happen?"<br />
| <br />
|-<br />
| 0591<br />
| e0021_02_03_tk<br />
| Tikal<br />
| "It's terrible!"<br />
| <br />
|-<br />
| 0592<br />
| e0021_02_04_tk<br />
| Tikal<br />
| "I must stop this; now!"<br />
| <br />
|-<br />
| 0593<br />
| e0022_01_01_sn<br />
| Sonic<br />
| "What's this place?"<br />
| <br />
|-<br />
| 0594<br />
| e0022_01_02_sn<br />
| Sonic<br />
| "Where am I? This is really weird."<br />
| <br />
|-<br />
| 0595<br />
| e0023_01_01_sn<br />
| Sonic<br />
| "What was that all about?"<br />
| <br />
|-<br />
| 0596<br />
| e0023_01_02_sn<br />
| Sonic<br />
| "I don't think I'm dreaming here."<br />
| <br />
|-<br />
| 0597<br />
| e0023_01_03_sn<br />
| Sonic<br />
| "Hm?"<br />
| <br />
|-<br />
| 0598<br />
| e0023_02_01_sn<br />
| Sonic<br />
| "Eggman!"<br />
| <br />
|-<br />
| 0599<br />
| e0023_03_01_sn<br />
| Sonic<br />
| "What's he doing here?"<br />
| <br />
|-<br />
| 0600<br />
| e0023_03_02_sn<br />
| Sonic<br />
| "Oh nevermind; this time I'll get him good!"<br />
| <br />
|-<br />
| 0601<br />
| e0024_01_01_eg<br />
| Eggman<br />
| "Well; if it isn't my pal; Sonic."<br />
| <br />
|-<br />
| 0602<br />
| e0024_01_03_eg<br />
| Eggman<br />
| "I'm surprised you made it this far."<br />
| <br />
|-<br />
| 0603<br />
| e0024_02_01_sn<br />
| Sonic<br />
| "Hold it right there; Eggman!"<br />
| <br />
|-<br />
| 0604<br />
| e0028_01_01_sn<br />
| Sonic<br />
| "What's up; Knuckles?"<br />
| <br />
|-<br />
| 0605<br />
| e0028_01_02_sn<br />
| Sonic<br />
| "Something buggin' you?"<br />
| <br />
|-<br />
| 0606<br />
| e0028_01_03_kn<br />
| Knuckles<br />
| "No time for games; Sonic."<br />
| <br />
|-<br />
| 0607<br />
| e0028_01_04_kn<br />
| Knuckles<br />
| "Give me the Emeralds you have; right now!"<br />
| <br />
|-<br />
| 0608<br />
| e0028_01_05_sn<br />
| Sonic<br />
| "What? Let's just see you take them. Hah!"<br />
| <br />
|-<br />
| 0609<br />
| e0029_01_01_tl<br />
| Tails<br />
| "All righty; we're in!"<br />
| <br />
|-<br />
| 0610<br />
| e0029_02_01_sn<br />
| Sonic<br />
| "We gotta land on the Egg Carrier."<br />
| <br />
|-<br />
| 0611<br />
| e0029_02_02_tl<br />
| Tails<br />
| "Whoops."<br />
| <br />
|-<br />
| 0612<br />
| e0029_02_03_tl<br />
| Tails<br />
| "Uh; I forgot something."<br />
| <br />
|-<br />
| 0613<br />
| e0029_02_04_sn<br />
| Sonic<br />
| "What's that?"<br />
| <br />
|-<br />
| 0614<br />
| e0029_02_05_tl<br />
| Tails<br />
| "There's no landing gear in this mode."<br />
| <br />
|-<br />
| 0615<br />
| e0029_02_06_sn<br />
| Sonic<br />
| "What?!"<br />
| <br />
|-<br />
| 0616<br />
| e0030_01_01_tl<br />
| Tails<br />
| "Everything's working great!"<br />
| <br />
|-<br />
| 0617<br />
| e0030_01_02_tl<br />
| Tails<br />
| "All systems go; full speed ahead!"<br />
| <br />
|-<br />
| 0618<br />
| e0030_02_01_tl<br />
| Tails<br />
| "Uh oh; what's this?"<br />
| <br />
|-<br />
| 0619<br />
| e0030_02_02_tl<br />
| Tails<br />
| "Noooo!"<br />
| <br />
|-<br />
| 0620<br />
| e0030_03_01_tl<br />
| Tails<br />
| "Ahhhh!"<br />
| <br />
|-<br />
| 0621<br />
| e0030_03_02_tl<br />
| Tails<br />
| "I'm outta control! Mayday; mayday!"<br />
| <br />
|-<br />
| 0622<br />
| e0030_03_03_tl<br />
| Tails<br />
| "Going down!"<br />
| <br />
|-<br />
| 0623<br />
| e0030_03_04_tl<br />
| Tails<br />
| "Ahhhh!"<br />
| <br />
|-<br />
| 0624<br />
| e0030_03_05_tl<br />
| Tails<br />
| "Look out below!"<br />
| <br />
|-<br />
| 0625<br />
| e0032_01_01_sn<br />
| Sonic<br />
| "Boy; you're lucky I saw you come down."<br />
| <br />
|-<br />
| 0626<br />
| e0032_01_02_sn<br />
| Sonic<br />
| "So what went wrong; anyway?"<br />
| <br />
|-<br />
| 0627<br />
| e0032_01_03_sn<br />
| Sonic<br />
| "It's not like you to crash like that."<br />
| <br />
|-<br />
| 0628<br />
| e0032_01_04_tl<br />
| Tails<br />
| "Yeah; it's just that I'm testing a new prototype power supply; and it's not fully compatible yet."<br />
| <br />
|-<br />
| 0629<br />
| e0032_01_05_sn<br />
| Sonic<br />
| "You can always borrow my plane; the Tornado; if you want."<br />
| <br />
|-<br />
| 0630<br />
| e0032_01_06_tl<br />
| Tails<br />
| "Thanks Sonic; but if I can make this work; it'll run circles around yours!"<br />
| <br />
|-<br />
| 0631<br />
| e0032_01_07_tl<br />
| Tails<br />
| "Check out this power supply!"<br />
| <br />
|-<br />
| 0632<br />
| e0032_01_08_sn<br />
| Sonic<br />
| "It's a Chaos Emerald! No way!"<br />
| <br />
|-<br />
| 0633<br />
| e0032_01_09_tl<br />
| Tails<br />
| "I was lucky to find one of the seven Chaos Emeralds."<br />
| <br />
|-<br />
| 0634<br />
| e0032_01_10_tl<br />
| Tails<br />
| "They have unlimited mystic power."<br />
| <br />
|-<br />
| 0635<br />
| e0032_01_11_tl<br />
| Tails<br />
| "Now I wanna harness that power to fly my plane."<br />
| <br />
|-<br />
| 0636<br />
| e0032_01_12_tl<br />
| Tails<br />
| "Let's go to my workshop in the Mystic Ruins and I'll show you what I've been working on."<br />
| <br />
|-<br />
| 0637<br />
| e0032_01_13_tl<br />
| Tails<br />
| "We'll go to the station; hop on a train; and get there in no time!"<br />
| <br />
|-<br />
| 0638<br />
| e0033_01_01_eg<br />
| Eggman<br />
| "Well; well; well; if it isn't Sonic and Tails."<br />
| <br />
|-<br />
| 0639<br />
| e0033_01_02_tl<br />
| Tails<br />
| "It's Eggman!"<br />
| <br />
|-<br />
| 0640<br />
| e0033_01_03_eg<br />
| Eggman<br />
| "Silence!"<br />
| <br />
|-<br />
| 0641<br />
| e0033_01_04_eg<br />
| Eggman<br />
| "I am Dr. Robotnik; the most cunning scientific genius in the world!"<br />
| <br />
|-<br />
| 0642<br />
| e0033_01_05_sn<br />
| Sonic<br />
| "Yeah; right; Dr. Eggman!"<br />
| <br />
|-<br />
| 0643<br />
| e0033_01_06_eg<br />
| Eggman<br />
| "Enough! I've been working on a master plan; but now it's time to put it to work!"<br />
| <br />
|-<br />
| 0644<br />
| e0033_01_07_tl<br />
| Tails<br />
| "That usually means trouble; coming from you!"<br />
| <br />
|-<br />
| 0645<br />
| e0033_01_08_eg<br />
| Eggman<br />
| "Don't even try to interfere this time!"<br />
| <br />
|-<br />
| 0646<br />
| e0033_01_09_eg<br />
| Eggman<br />
| "Give me that Chaos Emerald; or else!"<br />
| <br />
|-<br />
| 0647<br />
| e0033_01_10_tl<br />
| Tails<br />
| "Or else what; huh?"<br />
| <br />
|-<br />
| 0648<br />
| e0033_01_11_eg<br />
| Eggman<br />
| "Or else I'll take it from you; the hard way!"<br />
| <br />
|-<br />
| 0649<br />
| e0034_01_01_tl<br />
| Tails<br />
| "That was just too easy!"<br />
| <br />
|-<br />
| 0650<br />
| e0034_01_02_eg<br />
| Eggman<br />
| "Gotcha!"<br />
| <br />
|-<br />
| 0651<br />
| e0034_01_03_tl<br />
| Tails<br />
| "Hey; he snagged it!"<br />
| <br />
|-<br />
| 0652<br />
| e0034_02_01_eg<br />
| Eggman<br />
| "Chaos could use a little snack!"<br />
| <br />
|-<br />
| 0653<br />
| e0034_02_02_tl<br />
| Tails<br />
| "Who's Chaos?"<br />
| <br />
|-<br />
| 0654<br />
| e0034_03_01_sn<br />
| Sonic<br />
| "That's the monster I saw the other day."<br />
| <br />
|-<br />
| 0655<br />
| e0034_03_02_tl<br />
| Tails<br />
| "Uh; monster?"<br />
| <br />
|-<br />
| 0656<br />
| e0034_04_01_eg<br />
| Eggman<br />
| "Yes; yes; yes; it's really happening; just as the stone tablets said it would!"<br />
| <br />
|-<br />
| 0657<br />
| e0034_04_02_eg<br />
| Eggman<br />
| "Ha ha ha ha; hear this Sonic!"<br />
| <br />
|-<br />
| 0658<br />
| e0034_04_03_eg<br />
| Eggman<br />
| "Chaos' strength increases every time I give him a Chaos Emerald."<br />
| <br />
|-<br />
| 0659<br />
| e0034_04_04_eg<br />
| Eggman<br />
| "All he needs is seven Emeralds to become invincible."<br />
| <br />
|-<br />
| 0660<br />
| e0034_04_05_eg<br />
| Eggman<br />
| "Then; he will turn Station Square into rubble!"<br />
| <br />
|-<br />
| 0661<br />
| e0034_04_06_eg<br />
| Eggman<br />
| "Upon which I will build the ultimate city; Robotnikland!"<br />
| <br />
|-<br />
| 0662<br />
| e0034_04_07_eg<br />
| Eggman<br />
| "Ha ha ha ha! You ready; Chaos? Let's go find the next Emerald. Come on!"<br />
| <br />
|-<br />
| 0663<br />
| e0034_05_01_tl<br />
| Tails<br />
| "Thank goodness they're gone. Good riddance!"<br />
| <br />
|-<br />
| 0664<br />
| e0034_05_02_sn<br />
| Sonic<br />
| "We can't let that monster get any bigger. It could get ugly!"<br />
| <br />
|-<br />
| 0665<br />
| e0034_05_03_tl<br />
| Tails<br />
| "You're right. Chaos must be stopped."<br />
| <br />
|-<br />
| 0666<br />
| e0034_05_04_tl<br />
| Tails<br />
| "And he can be if we keep him away from more Emeralds; right?"<br />
| <br />
|-<br />
| 0667<br />
| e0034_05_05_tl<br />
| Tails<br />
| "So whaddya say; Sonic? Let's find the Chaos Emeralds before Eggman does."<br />
| <br />
|-<br />
| 0668<br />
| e0035_01_01_tl<br />
| Tails<br />
| "''breath'' ""What's that?"""<br />
| <br />
|-<br />
| 0669<br />
| e0035_02_01_eg<br />
| Eggman<br />
| "Get away from there!"<br />
| <br />
|-<br />
| 0670<br />
| e0035_02_01_tl<br />
| Tails<br />
| "The Chaos Emerald!"<br />
| <br />
|-<br />
| 0671<br />
| e0035_03_01b_eg<br />
| Tails<br />
| "Ahhhhh!"<br />
| <br />
|-<br />
| 0672<br />
| e0035_03_01_tl<br />
| Eggman<br />
| "Nighty night! Ha ha ha ha ha ha ha ha ha!"<br />
| <br />
|-<br />
| 0673<br />
| e0035_03_02_tl<br />
| Tails<br />
| "Eggman..."<br />
| <br />
|-<br />
| 0674<br />
| e0035_04_01_tl<br />
| Tails<br />
| "Ugh; Sonic; what happened to the Chaos Emerald?"<br />
| <br />
|-<br />
| 0675<br />
| e0035_04_02_sn<br />
| Sonic<br />
| "Ah; Eggman got one of them; but the other one's safe."<br />
| <br />
|-<br />
| 0676<br />
| e0035_04_03_sn<br />
| Sonic<br />
| "He must be getting desperate."<br />
| <br />
|-<br />
| 0677<br />
| e0035_04_04_tl<br />
| Tails<br />
| "Now the Emerald count is two to one and Eggman's winning!"<br />
| <br />
|-<br />
| 0678<br />
| e0035_04_05_tl<br />
| Tails<br />
| "Let's get a move on!"<br />
| <br />
|-<br />
| 0679<br />
| e0038_01_01_tl<br />
| Tails<br />
| "Hey Knuckles; what's up?"<br />
| <br />
|-<br />
| 0680<br />
| e0038_01_02_tl<br />
| Tails<br />
| "Whaddya doin'; Knuckles?"<br />
| <br />
|-<br />
| 0681<br />
| e0038_01_03_kn<br />
| Knuckles<br />
| "Don't mess with me now!"<br />
| <br />
|-<br />
| 0682<br />
| e0038_01_04_kn<br />
| Knuckles<br />
| "Just hand over the Emeralds you have; quick!"<br />
| <br />
|-<br />
| 0683<br />
| e0038_01_05_tl<br />
| Tails<br />
| "No way; Knuckles!"<br />
| <br />
|-<br />
| 0684<br />
| e0039_00_01_tl<br />
| Tails<br />
| "Whoa!"<br />
| <br />
|-<br />
| 0685<br />
| e0039_00_02_tl<br />
| Tails<br />
| "Oh no; the Emeralds!"<br />
| <br />
|-<br />
| 0686<br />
| e0039_00_03_eg<br />
| Eggman<br />
| "Ha ha ha ha ha ha! And they're all mine!"<br />
| <br />
|-<br />
| 0687<br />
| e0039_00_04_tl<br />
| Tails<br />
| "Eggman's back!"<br />
| <br />
|-<br />
| 0688<br />
| e0039_00_05_tl<br />
| Tails<br />
| "He's got the Emeralds!"<br />
| <br />
|-<br />
| 0689<br />
| e0039_00_06_eg<br />
| Eggman<br />
| "You two are bumbling idiots; you know that?!"<br />
| <br />
|-<br />
| 0690<br />
| e0039_01_01_kn<br />
| Knuckles<br />
| "Hey; those are...the Chaos Emeralds!"<br />
| <br />
|-<br />
| 0691<br />
| e0039_01_02_eg<br />
| Eggman<br />
| "You are so easily tricked!"<br />
| <br />
|-<br />
| 0692<br />
| e0039_01_03_eg<br />
| Eggman<br />
| "All I did was wait for you to bring it to me!"<br />
| <br />
|-<br />
| 0693<br />
| e0039_01_04_tl<br />
| Tails<br />
| "What the heck is he talking about anyway?"<br />
| <br />
|-<br />
| 0694<br />
| e0039_01_05_sn<br />
| Sonic<br />
| "Don't you realize when you've been tricked?"<br />
| <br />
|-<br />
| 0695<br />
| e0039_01_06_kn<br />
| Knuckles<br />
| "Tricked? No one makes a fool out of me!"<br />
| <br />
|-<br />
| 0696<br />
| e0039_01_07_sn<br />
| Sonic<br />
| "Way to go; Knucklehead!"<br />
| <br />
|-<br />
| 0697<br />
| e0039_02_01_eg<br />
| Eggman<br />
| "Ha ha ha ha! Four! Count them; four Emeralds!"<br />
| <br />
|-<br />
| 0698<br />
| e0039_02_02_eg<br />
| Eggman<br />
| "I summon Chaos! Come forth!"<br />
| <br />
|-<br />
| 0699<br />
| e0039_02_03_eg<br />
| Eggman<br />
| "Here; eat up!"<br />
| <br />
|-<br />
| 0700<br />
| e0039_03_01_tl<br />
| Tails<br />
| "Oh; no! It's changing again!"<br />
| <br />
|-<br />
| 0701<br />
| e0039_03_03_tl<br />
| Tails<br />
| "We gotta stop this; fast!"<br />
| <br />
|-<br />
| 0702<br />
| e003a_01_01_eg<br />
| Eggman<br />
| "Behold my floating masterpiece; the Egg Carrier!"<br />
| <br />
|-<br />
| 0703<br />
| e003a_01_02_eg<br />
| Eggman<br />
| "But it pales in comparison to the power of Chaos!"<br />
| <br />
|-<br />
| 0704<br />
| e003a_01_03_eg<br />
| Eggman<br />
| "Adeus! Until we meet again; my friends! Ah ha ha ha ha ha ha!"<br />
| <br />
|-<br />
| 0705<br />
| e003a_02_01_tl<br />
| Tails<br />
| "Hey! We can't let them get away!"<br />
| <br />
|-<br />
| "0706 "<br />
| e003a_02_02_tl<br />
| Tails<br />
| "Let's get to my workshop and we'll take the Tornado!"<br />
| <br />
|-<br />
| 0707<br />
| e003a_02_03_sn<br />
| Sonic<br />
| "Yeah."<br />
| <br />
|-<br />
| 0708<br />
| e003a_03_01_kn<br />
| Knuckles<br />
| "You guys go."<br />
| <br />
|-<br />
| 0709<br />
| e003a_03_02_kn<br />
| Knuckles<br />
| "I have some unfinished business to take care of."<br />
| <br />
|-<br />
| 0710<br />
| e003a_03_03_sn<br />
| Sonic<br />
| "No problem Knuckles."<br />
| <br />
|-<br />
| 0711<br />
| e003a_03_04_sn<br />
| Sonic<br />
| "We'll take care of everything here."<br />
| <br />
|-<br />
| 0712<br />
| e003a_04_01_tl<br />
| Tails<br />
| "Come on! Let's get going!"<br />
| <br />
|-<br />
| 0713<br />
| e003b_01_01_tl<br />
| Tails<br />
| "Sonic! Wait here for a second."<br />
| <br />
|-<br />
| 0714<br />
| e003c_01_01_tl<br />
| Tails<br />
| "Sonic; hop in!"<br />
| <br />
|-<br />
| 0715<br />
| e003c_02_01_tl<br />
| Tails<br />
| "Let's go!"<br />
| <br />
|-<br />
| 0716<br />
| e003d_01_01_tl<br />
| Tails<br />
| "We did it!"<br />
| <br />
|-<br />
| 0717<br />
| e003d_01_02_sn<br />
| Sonic<br />
| "Way to go; Tails!"<br />
| <br />
|-<br />
| 0718<br />
| e0040_01_01_tl<br />
| Tails<br />
| "Mn... Wow; that dream brought back memories."<br />
| <br />
|-<br />
| 0719<br />
| e0040_01_02_tl<br />
| Tails<br />
| "I owe so much to Sonic."<br />
| <br />
|-<br />
| 0720<br />
| e0040_01_03_tl<br />
| Tails<br />
| "Sonic!"<br />
| <br />
|-<br />
| 0721<br />
| e0040_02_01_tl<br />
| Tails<br />
| "Hmm... Wonder where he went? Sure hope he's alright."<br />
| <br />
|-<br />
| 0722<br />
| e0040_02_02_tl<br />
| Tails<br />
| "The Tornado's not powerful enough."<br />
| <br />
|-<br />
| 0723<br />
| e0040_02_03_tl<br />
| Tails<br />
| "If I'm gonna get that Egg Carrier; I need to finish my prototype."<br />
| <br />
|-<br />
| 0724<br />
| e0040_02_04_tl<br />
| Tails<br />
| "It needs a Chaos Emerald to work!"<br />
| <br />
|-<br />
| 0725<br />
| e0040_02_05_tl<br />
| Tails<br />
| "Looks like I'd better find one; fast!"<br />
| <br />
|-<br />
| 0726<br />
| e0042_01_01_tl<br />
| Tails<br />
| "Wow! There's a Chaos Emerald!"<br />
| <br />
|-<br />
| 0727<br />
| e0042_01_02_tl<br />
| Tails<br />
| "Hey! Wait up!"<br />
| <br />
|-<br />
| 0728<br />
| e0042_01_03_tl<br />
| Tails<br />
| "Sstop!"<br />
| <br />
|-<br />
| 0729<br />
| e0044_01_01_tl<br />
| Tails<br />
| "Uh-oh. I thought I was in the desert!"<br />
| <br />
|-<br />
| 0730<br />
| e0044_01_02_tl<br />
| Tails<br />
| "I wonder where I am."<br />
| <br />
|-<br />
| 0731<br />
| e0044_01_03_tl<br />
| Tails<br />
| "Oops!"<br />
| <br />
|-<br />
| 0732<br />
| e0044_02_01_tk<br />
| Tikal<br />
| "The servers are the seven Chaos Emeralds."<br />
| <br />
|-<br />
| 0733<br />
| e0044_03_01_tk<br />
| Tikal<br />
| "Hello there friend! How are you?"<br />
| <br />
|-<br />
| 0734<br />
| e0044_03_02_tl<br />
| Tails<br />
| "Um; what were you saying before?"<br />
| <br />
|-<br />
| 0735<br />
| e0044_03_03_tk<br />
| Tikal<br />
| "Huh."<br />
| <br />
|-<br />
| 0736<br />
| e0044_03_04_tk<br />
| Tikal<br />
| "It's something my grandmother taught me."<br />
| <br />
|-<br />
| 0737<br />
| e0044_03_05_tk<br />
| Tikal<br />
| "I'm never to forget it. It goes like this."<br />
| <br />
|-<br />
| 0738<br />
| e0044_04_01_tk<br />
| Tikal<br />
| "The servers are the Seven Chaos."<br />
| <br />
|-<br />
| 0739<br />
| e0044_04_02_tk<br />
| Tikal<br />
| "Chaos is power; power enriched by the heart."<br />
| <br />
|-<br />
| 0740<br />
| e0044_04_03_tk<br />
| Tikal<br />
| "The controller is the one that unifies the chaos."<br />
| <br />
|-<br />
| 0741<br />
| e0044_04_04_tk<br />
| Tikal<br />
| "But I'm still not sure what it all means."<br />
| <br />
|-<br />
| 0742<br />
| e0044_04_05_tk<br />
| Tikal<br />
| "But the number seven..."<br />
| <br />
|-<br />
| 0743<br />
| e0044_04_06_tk<br />
| Tikal<br />
| "...is the same as the number of Emeralds there are."<br />
| <br />
|-<br />
| 0744<br />
| e0044_05_01_tl<br />
| Tails<br />
| "Emeralds?"<br />
| <br />
|-<br />
| 0745<br />
| e0044_05_02_tk<br />
| Tikal<br />
| "Forgive me; but I don't think we've ever met before."<br />
| <br />
|-<br />
| 0746<br />
| e0044_05_03_tk<br />
| Tikal<br />
| "I'm Tikal. And you are?"<br />
| <br />
|-<br />
| 0747<br />
| e0046_00_01_bi<br />
| Big<br />
| "Wwhooa!"<br />
| <br />
|-<br />
| 0748<br />
| e0046_01_01b_bi<br />
| Tails<br />
| "Yikes!!"<br />
| <br />
|-<br />
| 0749<br />
| e0046_01_01_tl<br />
| Big<br />
| "Wait for me!!"<br />
| <br />
|-<br />
| 0750<br />
| e0046_01_02_tl<br />
| Tails<br />
| "Weird... Now where was I?"<br />
| <br />
|-<br />
| 0751<br />
| e0046_01_03_tl<br />
| Tails<br />
| "Oh yeah; the Chaos Emerald. Perfect!"<br />
| <br />
|-<br />
| 0752<br />
| e0046_01_04_tl<br />
| Tails<br />
| "This will get my Tornado 2 up and rarin' to go!"<br />
| <br />
|-<br />
| 0753<br />
| e0047_01_01_tl<br />
| Tails<br />
| "The time has come at last."<br />
| <br />
|-<br />
| 0754<br />
| e0047_01_02_tl<br />
| Tails<br />
| "This new plane should work a lot better. I've ironed out most of the problems."<br />
| <br />
|-<br />
| 0755<br />
| e0047_01_03_tl<br />
| Tails<br />
| "So; here goes."<br />
| <br />
|-<br />
| 0756<br />
| e0047_01_04_tl<br />
| Tails<br />
| "Emerald; do your stuff!"<br />
| <br />
|-<br />
| 0757<br />
| e0047_02_01_tl<br />
| Tails<br />
| "Ready Sonic? Here I come!"<br />
| <br />
|-<br />
| 0758<br />
| e0047_02_02_tl<br />
| Tails<br />
| "Tornado 2; clear for take off. Away we go!"<br />
| <br />
|-<br />
| 0759<br />
| e0048_01_01_tl<br />
| Tails<br />
| "There you are; dead ahead! The Egg Carrier!"<br />
| <br />
|-<br />
| 0760<br />
| e0048_01_02_tl<br />
| Tails<br />
| "There's Sonic!"<br />
| <br />
|-<br />
| 0761<br />
| e0048_02_01_tl<br />
| Tails<br />
| "Soonic!"<br />
| <br />
|-<br />
| 0762<br />
| e0048_02_02_sn<br />
| Sonic<br />
| "Alright; Tails! Way to go! This plane's cool!"<br />
| <br />
|-<br />
| 0763<br />
| e0048_03_01_sn<br />
| Sonic<br />
| "Now what'ya say we nail those guys?"<br />
| <br />
|-<br />
| 0764<br />
| e0048_03_02_tl<br />
| Tails<br />
| "You got it! Hang on!"<br />
| <br />
|-<br />
| 0765<br />
| e004a_01_01_tl<br />
| Tails<br />
| "Hah-hah! So far so good!"<br />
| <br />
|-<br />
| 0766<br />
| e004a_01_02_sn<br />
| Sonic<br />
| "Hope you know what you're doing."<br />
| <br />
|-<br />
| 0767<br />
| e004a_01_03_tl<br />
| Tails<br />
| "You bet! Watch this!"<br />
| <br />
|-<br />
| 0768<br />
| e004b_01_01_am<br />
| Amy<br />
| "Sonic! Tails!"<br />
| <br />
|-<br />
| 0769<br />
| e004b_01_02_eg<br />
| Eggman<br />
| "Hah! You're a bit late!"<br />
| <br />
|-<br />
| 0770<br />
| e004b_01_03_am<br />
| Amy<br />
| "Not the birdie!"<br />
| <br />
|-<br />
| 0771<br />
| e004b_03_01_tl<br />
| Tails<br />
| "That's a Chaos Emerald!"<br />
| <br />
|-<br />
| 0772<br />
| e004b_03_02_am<br />
| Amy<br />
| "No way!"<br />
| <br />
|-<br />
| 0773<br />
| e004b_03_03_eg<br />
| Eggman<br />
| "Be gone; all of you! This is all I really need."<br />
| <br />
|-<br />
| 0774<br />
| e004b_03_04_eg<br />
| Eggman<br />
| "Gamma!"<br />
| <br />
|-<br />
| 0775<br />
| e004b_04_01_e1<br />
| E-102<br />
| "What is your wish; Master?"<br />
| <br />
|-<br />
| 0776<br />
| e004b_04_02_eg<br />
| Eggman<br />
| "Get rid of these pests!"<br />
| <br />
|-<br />
| 0777<br />
| e004b_04_03_eg<br />
| Eggman<br />
| "Give them all you got!"<br />
| <br />
|-<br />
| 0778<br />
| e004b_04_04_e1<br />
| E-102<br />
| "Aye-aye; Master Robotnik."<br />
| <br />
|-<br />
| 0779<br />
| e004b_04_05_eg<br />
| Eggman<br />
| "I'll leave it up to you; Gamma."<br />
| <br />
|-<br />
| 0780<br />
| e004c_01_01_am<br />
| Amy<br />
| "Please stop; Tails!"<br />
| <br />
|-<br />
| 0781<br />
| e004c_02_01_tl<br />
| Tails<br />
| "Move aside Amy. Get out of the way!"<br />
| <br />
|-<br />
| 0782<br />
| e004c_02_02_am<br />
| Amy<br />
| "No!"<br />
| <br />
|-<br />
| 0783<br />
| e004c_02_03_am<br />
| Amy<br />
| "This robot is my friend! He helped me!"<br />
| <br />
|-<br />
| 0784<br />
| e004c_02_04_am<br />
| Amy<br />
| "Don't hurt him."<br />
| <br />
|-<br />
| 0785<br />
| e004c_02_05_tl<br />
| Tails<br />
| "Mn."" ('Pushing object' soundbyte?)"<br />
| <br />
|-<br />
| 0786<br />
| e004c_02_06_tl<br />
| Tails<br />
| "Okay. If you say so."<br />
| <br />
|-<br />
| 0787<br />
| e004c_02_07_tl<br />
| Tails<br />
| "You have your reasons; I guess."<br />
| <br />
|-<br />
| 0788<br />
| e004c_03_01_tl<br />
| Tails<br />
| "Hey! This ship is losing altitude!"<br />
| <br />
|-<br />
| 0789<br />
| e004c_03_02_sn<br />
| Sonic<br />
| "Hurry Tails! Take Amy and get outta here!"<br />
| <br />
|-<br />
| 0790<br />
| e004c_03_03_am<br />
| Amy<br />
| "But what about you?"<br />
| <br />
|-<br />
| 0791<br />
| e004c_03_04_sn<br />
| Sonic<br />
| "I'll find Eggman and put a stop to his evil ways!"<br />
| <br />
|-<br />
| 0792<br />
| e004d_01_01_tl<br />
| Tails<br />
| "That's Eggman! I wonder what happened to Sonic?"<br />
| <br />
|-<br />
| 0793<br />
| e004d_01_02_eg<br />
| Eggman<br />
| "I'm finished... Chaos was defeated; and now my Egg Carrier is ruined."<br />
| <br />
|-<br />
| 0794<br />
| e004d_01_03_eg<br />
| Eggman<br />
| "No matter. I will destroy Station Square anyway."<br />
| <br />
|-<br />
| 0795<br />
| e004d_01_04_10_ot<br />
| Woman<br />
| *scream*<br />
| <br />
|-<br />
| 0796<br />
| e004d_01_04_12_ot<br />
| Woman<br />
| (Japanese)<br />
| (leftover from JP track.)<br />
|-<br />
| 0797<br />
| e004d_02_01_tl<br />
| Tails<br />
| "If that missile is launched..."<br />
| <br />
|-<br />
| 0798<br />
| e004d_02_02_eg<br />
| Eggman<br />
| "Ready? Fire!"<br />
| <br />
|-<br />
| 0799<br />
| e004d_03_01_eg<br />
| Eggman<br />
| "Augh! No; it was a dud!"<br />
| <br />
|-<br />
| 0800<br />
| e004d_03_02_eg<br />
| Eggman<br />
| "I can't believe this!"<br />
| <br />
|-<br />
| 0801<br />
| e004d_03_03_eg<br />
| Eggman<br />
| "Ahh! I'll go and deal with this myself!"<br />
| <br />
|-<br />
| 0802<br />
| e004d_04_01_tl<br />
| Tails<br />
| "Oh no!"<br />
| <br />
|-<br />
| 0803<br />
| e004d_04_02_tl<br />
| Tails<br />
| "I'd better get to that missile before he detonates it!"<br />
| <br />
|-<br />
| 0804<br />
| e004e_01_01_tl<br />
| Tails<br />
| "I see it!"<br />
| <br />
|-<br />
| 0805<br />
| e004e_02_01_tl<br />
| Tails<br />
| "I've gotta get it before Eggman!"<br />
| <br />
|-<br />
| 0806<br />
| e004e_02_02_tl<br />
| Tails<br />
| "The fate of Station Square depends on me... (sighs)"<br />
| <br />
|-<br />
| 0807<br />
| e004e_02_03_tl<br />
| Tails<br />
| "So-nic..."<br />
| <br />
|-<br />
| 0808<br />
| e004e_03_01_tl<br />
| Tails<br />
| "I've changed a lot since I've started hanging with Sonic."<br />
| <br />
|-<br />
| 0809<br />
| e004e_03_02_tl<br />
| Tails<br />
| "But I can't depend on him forever."<br />
| <br />
|-<br />
| 0810<br />
| e004e_03_03_tl<br />
| Tails<br />
| "I know I can do this by myself. Okay Eggman; bring it on!"<br />
| <br />
|-<br />
| 0811<br />
| e0050_01_01_eg<br />
| Eggman<br />
| "So you beat me to the missile; you little pest."<br />
| <br />
|-<br />
| 0812<br />
| e0050_01_02_eg<br />
| Eggman<br />
| "I will make you all pay for this."<br />
| <br />
|-<br />
| 0813<br />
| e0050_01_03_eg<br />
| Eggman<br />
| "You fool. Away... before I make mincemeat out of you."<br />
| <br />
|-<br />
| 0814<br />
| e0050_01_04_tl<br />
| Tails<br />
| "I'm not scared. I'm not scared."<br />
| <br />
|-<br />
| 0815<br />
| e0050_01_05_tl<br />
| Tails<br />
| "I can do this!"<br />
| <br />
|-<br />
| 0816<br />
| e0050_01_06_01_ot<br />
| Man<br />
| "Oh no! It's Robotnik!"<br />
| <br />
|-<br />
| 0817<br />
| e0050_01_06_02_ot<br />
| Woman<br />
| *screams*<br />
| <br />
|-<br />
| 0818<br />
| e0050_01_06_03_ot<br />
| Woman<br />
| "Let's get out of here!"<br />
| <br />
|-<br />
| 0819<br />
| e0051_01_01_tl<br />
| Tails<br />
| "Hey! I did it!"<br />
| <br />
|-<br />
| 0820<br />
| e0051_01_02_tl<br />
| Tails<br />
| "Heh... I did it all by myself!"<br />
| <br />
|-<br />
| 0821<br />
| e0051_01_03_02_ot<br />
| Woman<br />
| "You're the best!"<br />
| <br />
|-<br />
| 0822<br />
| e0051_01_03_05_ot<br />
| None<br />
| ''(empty)''<br />
| (blank)<br />
|-<br />
| 0823<br />
| e0051_01_03_09_ot<br />
| Man<br />
| "We're forever grateful."<br />
| <br />
|-<br />
| 0824<br />
| e0051_01_03_10_ot<br />
| None<br />
| ''(empty)''<br />
| (blank)<br />
|-<br />
| 0825<br />
| e0051_01_03_11_ot<br />
| Woman<br />
| "You saved the day!"<br />
| <br />
|-<br />
| 0826<br />
| e0054_01_01_tl<br />
| Tails<br />
| "Coming in tight!"<br />
| <br />
|-<br />
| 0827<br />
| e0054_02_01_sn<br />
| Sonic<br />
| "Tails! We gotta land on the Egg Carrier."<br />
| <br />
|-<br />
| 0828<br />
| e0054_02_02_tl<br />
| Tails<br />
| "Oops!"<br />
| <br />
|-<br />
| 0829<br />
| e0054_02_03_tl<br />
| Tails<br />
| "We got a problem here!"<br />
| <br />
|-<br />
| 0830<br />
| e0054_02_04_sn<br />
| Sonic<br />
| "What now?"<br />
| <br />
|-<br />
| 0831<br />
| e0054_02_05_tl<br />
| Tails<br />
| "I forgot to put in the landing gear!"<br />
| <br />
|-<br />
| 0832<br />
| e0054_02_06_sn<br />
| Sonic<br />
| "Whaaa?!!"<br />
| <br />
|-<br />
| 0833<br />
| e0060_01_01_am<br />
| Amy<br />
| "Gee; I'm bored."<br />
| <br />
|-<br />
| 0834<br />
| e0060_01_02_am<br />
| Amy<br />
| "Everyday's the same old thing."<br />
| <br />
|-<br />
| 0835<br />
| e0060_01_03_am<br />
| Amy<br />
| "Same place; different day."<br />
| <br />
|-<br />
| 0836<br />
| e0060_01_04_am<br />
| Amy<br />
| "I miss the good ol' days."<br />
| <br />
|-<br />
| 0837<br />
| e0060_01_05_am<br />
| Amy<br />
| "Hanging out with my hero; Sonic! (sighs)"<br />
| <br />
|-<br />
| 0838<br />
| e0060_01_06_am<br />
| Amy<br />
| "Chasin' bad guys..."<br />
| <br />
|-<br />
| 0839<br />
| e0060_01_07_am<br />
| Amy<br />
| "And blowing 'em away! Haha!"<br />
| <br />
|-<br />
| 0840<br />
| e0060_01_08_am<br />
| Amy<br />
| "But now he's gone. And there's nothing left to do..."<br />
| <br />
|-<br />
| 0841<br />
| e0060_01_09_am<br />
| Amy<br />
| "...But shop 'til I drop. There was always something fun to do with Sonic around. I really miss him."<br />
| <br />
|-<br />
| 0842<br />
| e0060_01_10_am<br />
| Amy<br />
| "Hey; what's going on here? Is there an eclipse today or what?"<br />
| <br />
|-<br />
| 0843<br />
| e0060_01_11_am<br />
| Amy<br />
| "Nobody's forecast a storm or anything."<br />
| <br />
|-<br />
| 0844<br />
| e0060_01_12_am<br />
| Amy<br />
| "Oh my gosh! What is that?!?"<br />
| <br />
|-<br />
| 0845<br />
| e0061_01_01_am<br />
| Amy<br />
| "Eggman. Can it be?"<br />
| <br />
|-<br />
| 0846<br />
| e0061_01_02_am<br />
| Amy<br />
| "What's that?"<br />
| <br />
|-<br />
| 0847<br />
| e0061_01_03_am<br />
| Amy<br />
| "Aahh!! Watch it; watch it!"<br />
| <br />
|-<br />
| 0848<br />
| e0061_01_04_am<br />
| Amy<br />
| "Ow! You should watch where you're going buddy!"<br />
| <br />
|-<br />
| 0849<br />
| e0061_01_05_am<br />
| Amy<br />
| "Hey; are you alright? You look kind of hurt."<br />
| <br />
|-<br />
| 0850<br />
| e0061_01_06_am<br />
| Amy<br />
| "What's this???"<br />
| <br />
|-<br />
| 0851<br />
| e0061_01_07_am<br />
| Amy<br />
| "Ah! Uh oh!"<br />
| <br />
|-<br />
| 0852<br />
| e0061_01_08_am<br />
| Amy<br />
| "Yikes! You almost ran me over; creep! Oh no; let's get out of here!"<br />
| <br />
|-<br />
| 0853<br />
| e0061_01_09_am<br />
| Amy<br />
| "That was one of Eggman's robots; huh?"<br />
| <br />
|-<br />
| 0854<br />
| e0061_01_10_am<br />
| Amy<br />
| "He must've captured you; and somehow you got away; right?"<br />
| <br />
|-<br />
| 0855<br />
| e0061_01_11_am<br />
| Amy<br />
| "Don't worry; I'll protect you!"<br />
| <br />
|-<br />
| 0856<br />
| e0061_01_12_am<br />
| Amy<br />
| "I'll do my best to keep us both from harm. I'll stand by you all the way!"<br />
| <br />
|-<br />
| 0857<br />
| e0062_01_01_am<br />
| Amy<br />
| "Oh; Sonic!"<br />
| <br />
|-<br />
| 0858<br />
| e0062_01_02_am<br />
| Amy<br />
| "(dreamy sigh) My hero!"<br />
| <br />
|-<br />
| 0859<br />
| e0062_01_03_am<br />
| Amy<br />
| "Sonic!"<br />
| <br />
|-<br />
| 0860<br />
| e0062_01_04_am<br />
| Amy<br />
| "Long time; no see!"<br />
| <br />
|-<br />
| 0861<br />
| e0062_02_01_sn<br />
| Sonic<br />
| "Y-ah-uhh... Amy!"<br />
| <br />
|-<br />
| 0862<br />
| e0062_02_02_am<br />
| Amy<br />
| "What's your problem?"<br />
| <br />
|-<br />
| 0863<br />
| e0062_02_03_am<br />
| Amy<br />
| "See; this little birdie's got in trouble. I think you should be his body guard for a little while!"<br />
| <br />
|-<br />
| 0864<br />
| e0062_02_04_sn<br />
| Sonic<br />
| "What?!?"<br />
| <br />
|-<br />
| 0865<br />
| e0062_02_05_am<br />
| Amy<br />
| "Doesn't matter. We'll just tag along!"<br />
| <br />
|-<br />
| 0866<br />
| e0062_02_06_sn<br />
| Sonic<br />
| "No way! Uh-uh!"<br />
| <br />
|-<br />
| 0867<br />
| e0062_03_01_am<br />
| Amy<br />
| "C'mon; don't run away! Ooohhh!"<br />
| <br />
|-<br />
| 0868<br />
| e0063_01_01_am<br />
| Amy<br />
| "Wait up Sonic! Not fair!"<br />
| <br />
|-<br />
| 0869<br />
| e0063_01_02_am<br />
| Amy<br />
| "I can't run as fast as you!"<br />
| <br />
|-<br />
| 0870<br />
| e0063_02_01_am<br />
| Amy<br />
| "Aahh; look! Eggman's robot's on the loose!"<br />
| <br />
|-<br />
| 0871<br />
| e0063_02_02_sn<br />
| Sonic<br />
| "Don't panic! I'll handle that bag o' bolts!"<br />
| <br />
|-<br />
| 0872<br />
| e0063_02_03_am<br />
| Amy<br />
| *shouts*<br />
|-<br />
| 0873<br />
| e0063_02_04_sn<br />
| Sonic<br />
| "Now what's wrong?"<br />
| <br />
|-<br />
| 0874<br />
| e0063_02_05_sn<br />
| Sonic<br />
| "Huh!?"<br />
| <br />
|-<br />
| 0875<br />
| e0063_02_06_am<br />
| Amy<br />
| "Look! It says cute couples can get in free!"<br />
| <br />
|-<br />
| 0876<br />
| e0063_02_07_am<br />
| Amy<br />
| "What are we waiting for?"<br />
| <br />
|-<br />
| 0877<br />
| e0063_02_08_sn<br />
| Sonic<br />
| "Amy! W-w-w-w-wait!"<br />
| <br />
|-<br />
| 0878<br />
| e0063_02_09_sn<br />
| Sonic<br />
| "I give up. She's so weird!"<br />
| <br />
|-<br />
| 0879<br />
| e0064_01_01_am<br />
| Amy<br />
| "Phew! I'm glad we finally lost that robot!"<br />
| <br />
|-<br />
| 0880<br />
| e0064_01_02_am<br />
| Amy<br />
| "Sonic must've gotten lost too."<br />
| <br />
|-<br />
| 0881<br />
| e0064_02_01_am<br />
| Amy<br />
| *scream*<br />
|-<br />
| 0882<br />
| e0064_02_02_am<br />
| Amy<br />
| "Hey; watch it bolt brain!"<br />
| <br />
|-<br />
| 0883<br />
| e0064_02_03_am<br />
| Amy<br />
| "Let us down! Let us go!"<br />
| <br />
|-<br />
| 0884<br />
| e0064_02_04_am<br />
| Amy<br />
| "Help! So-niic!"<br />
| <br />
|-<br />
| 0885<br />
| e0065_01_01_am<br />
| Amy<br />
| "Now; now; calm down."<br />
| <br />
|-<br />
| 0886<br />
| e0065_01_03_am<br />
| Amy<br />
| "What do you want?"<br />
| <br />
|-<br />
| 0887<br />
| e0065_02_02_e1<br />
| E-102<br />
| "Hand me the bird."<br />
| <br />
|-<br />
| 0888<br />
| e0065_02_03_am<br />
| Amy<br />
| "Nope!"<br />
| <br />
|-<br />
| 0889<br />
| e0065_02_04_e1<br />
| E-102<br />
| "Quietly hand over the bird."<br />
| <br />
|-<br />
| 0890<br />
| e0065_02_05_am<br />
| Amy<br />
| "No; never!"<br />
| <br />
|-<br />
| 0891<br />
| e0065_02_06_e1<br />
| E-102<br />
| "Why not?"<br />
| <br />
|-<br />
| 0892<br />
| e0065_02_07_am<br />
| Amy<br />
| "I don't need to tell you anything!"<br />
| <br />
|-<br />
| 0893<br />
| e0065_02_08_am<br />
| Amy<br />
| "You tell me why you want it; now!"<br />
| <br />
|-<br />
| 0894<br />
| e0065_02_09_e1<br />
| E-102<br />
| "Does not compute."<br />
| <br />
|-<br />
| 0895<br />
| e0065_02_10_am<br />
| Amy<br />
| "You don't even know?"<br />
| <br />
|-<br />
| 0896<br />
| e0065_02_11_am<br />
| Amy<br />
| "I know you might hurt us both."<br />
| <br />
|-<br />
| 0897<br />
| e0065_02_12_am<br />
| Amy<br />
| "Please Mr. Robot."<br />
| <br />
|-<br />
| 0898<br />
| e0065_02_13_am<br />
| Amy<br />
| "Won't you help us; please?"<br />
| <br />
|-<br />
| 0899<br />
| e0065_03_01_e1<br />
| E-102<br />
| "Insufficient data."<br />
| <br />
|-<br />
| 0900<br />
| e0065_03_02_e1<br />
| E-102<br />
| "You have feelings for something you know nothing about."<br />
| <br />
|-<br />
| 0901<br />
| e0065_03_03_e1<br />
| E-102<br />
| "Illogical."<br />
| <br />
|-<br />
| 0902<br />
| e0065_04_01_am<br />
| Amy<br />
| "I pity you."<br />
| <br />
|-<br />
| 0903<br />
| e0065_04_02_am<br />
| Amy<br />
| "Love is not part of your programming. You're missing something good!"<br />
| <br />
|-<br />
| 0904<br />
| e0065_04_04_am<br />
| Amy<br />
| "Hey Birdie; come back here!"<br />
| <br />
|-<br />
| 0905<br />
| e0065_05_01_e1<br />
| E-102<br />
| "Go. Escape."<br />
| <br />
|-<br />
| 0906<br />
| e0065_05_02_am<br />
| Amy<br />
| "Wh-what?"<br />
| <br />
|-<br />
| 0907<br />
| e0065_05_04_am<br />
| Amy<br />
| "You sure?"<br />
| <br />
|-<br />
| 0908<br />
| e0065_05_05_e1<br />
| E-102<br />
| "It's dangerous here."<br />
| <br />
|-<br />
| 0909<br />
| e0065_05_06_e1<br />
| E-102<br />
| "Hurry. We'll be at the Mystic Ruins base soon."<br />
| <br />
|-<br />
| 0910<br />
| e0065_05_07_am<br />
| Amy<br />
| "You're really nice!"<br />
| <br />
|-<br />
| 0911<br />
| e0065_06_01_am<br />
| Amy<br />
| "You're different from the other robots."<br />
| <br />
|-<br />
| 0912<br />
| e0065_06_02_am<br />
| Amy<br />
| "You've got a soft spot inside your metal frame."<br />
| <br />
|-<br />
| 0913<br />
| e0065_06_03_am<br />
| Amy<br />
| "If you want; we can be friends okay?"<br />
| <br />
|-<br />
| 0914<br />
| e0065_07_01_e1<br />
| E-102<br />
| "Get going."<br />
| <br />
|-<br />
| 0915<br />
| e0065_07_02_e1<br />
| E-102<br />
| "It is dangerous here."<br />
| <br />
|-<br />
| 0916<br />
| e0066_02_01_am<br />
| Amy<br />
| *gasp*<br />
|-<br />
| 0917<br />
| e0067_01_01_am<br />
| Amy<br />
| "Huh?"<br />
| <br />
|-<br />
| 0918<br />
| e0067_01_02_am<br />
| Amy<br />
| "What's this place?"<br />
| <br />
|-<br />
| 0919<br />
| e0067_02_01_tk<br />
| Tikal<br />
| "You're the... Chao!"<br />
| <br />
|-<br />
| 0920<br />
| e0067_02_02_tk<br />
| Tikal<br />
| "Don't be afraid. You're safe with me."<br />
| <br />
|-<br />
| 0921<br />
| e0067_02_03_tk<br />
| Tikal<br />
| *gasp*<br />
|-<br />
| 0922<br />
| e0069_01_01_eg<br />
| Eggman<br />
| "Where do you think you're going; Amy?"<br />
| <br />
|-<br />
| 0923<br />
| e0069_01_02_am<br />
| Amy<br />
| "Eggman; no!"<br />
| <br />
|-<br />
| 0924<br />
| e0069_01_03_eg<br />
| Eggman<br />
| "You can't get away this easily!"<br />
| <br />
|-<br />
| 0925<br />
| e0069_02_01_am<br />
| Amy<br />
| "Sonic; help!"<br />
| <br />
|-<br />
| 0926<br />
| e0069_02_02_eg<br />
| Eggman<br />
| "Too late; buddy!"<br />
| <br />
|-<br />
| 0927<br />
| e0069_02_03_am<br />
| Amy<br />
| "Birdie!"<br />
| <br />
|-<br />
| 0928<br />
| e0069_03_01_tl<br />
| Tails<br />
| "It's a Chaos Emerald!"<br />
| <br />
|-<br />
| 0929<br />
| e0069_03_02_am<br />
| Amy<br />
| "What!?"<br />
| <br />
|-<br />
| 0930<br />
| e0069_03_03_eg<br />
| Eggman<br />
| "I don't need you; when I've got this!"<br />
| <br />
|-<br />
| 0931<br />
| e0069_03_04_eg<br />
| Eggman<br />
| "Gamma!"<br />
| <br />
|-<br />
| 0932<br />
| e0069_04_01_e1<br />
| E-102<br />
| "At your service; sir."<br />
| <br />
|-<br />
| 0933<br />
| e0069_04_02a_eg<br />
| Eggman<br />
| "Dispose of these annoying pests!"<br />
| <br />
|-<br />
| 0934<br />
| e0069_04_02b_eg<br />
| Eggman<br />
| "Give 'em all you got!"<br />
| <br />
|-<br />
| 0935<br />
| e0069_04_03_e1<br />
| E-102<br />
| "Aye-aye; sir. Will comply."<br />
| <br />
|-<br />
| 0936<br />
| e0069_04_04_eg<br />
| Eggman<br />
| "I've got better things to do!"<br />
| <br />
|-<br />
| 0937<br />
| e0069_04_05_am<br />
| Amy<br />
| "Stop; Mr. Robot!"<br />
| <br />
|-<br />
| 0938<br />
| e006a1_01_01_am<br />
| Amy<br />
| "Please stop."<br />
| <br />
|-<br />
| 0939<br />
| e006a1_01_02_sn<br />
| Sonic<br />
| "Amy!"<br />
| <br />
|-<br />
| 0940<br />
| e006a1_01_03_sn<br />
| Sonic<br />
| "That's one of Eggman's clunkers! Out of my way!"<br />
| <br />
|-<br />
| 0941<br />
| e006a1_01_04_am<br />
| Amy<br />
| "No!"<br />
| <br />
|-<br />
| 0942<br />
| e006a1_01_05_am<br />
| Amy<br />
| "He helped me before; by letting me escape."<br />
| <br />
|-<br />
| 0943<br />
| e006a1_01_06_am<br />
| Amy<br />
| "This robot is different."<br />
| <br />
|-<br />
| 0944<br />
| e006a1_01_07_am<br />
| Amy<br />
| "You don't need to hurt him; okay?"<br />
| <br />
|-<br />
| 0945<br />
| e006a1_01_08_sn<br />
| Sonic<br />
| "Amy...."<br />
| <br />
|-<br />
| 0946<br />
| e006a1_01_09_sn<br />
| Sonic<br />
| "Okay. I guess I'll let him go then."<br />
| <br />
|-<br />
| 0947<br />
| e006a1_02_01_tl<br />
| Tails<br />
| "The Egg Carrier's losing altitude!"<br />
| <br />
|-<br />
| 0948<br />
| e006a1_02_02_sn<br />
| Sonic<br />
| "We're fresh out of time! Take Amy and clear out; fast!"<br />
| <br />
|-<br />
| 0949<br />
| e006a1_02_03_am<br />
| Amy<br />
| "What about you?"<br />
| <br />
|-<br />
| 0950<br />
| e006a1_02_04_sn<br />
| Sonic<br />
| "I'll nail that Eggman! Can't let him escape!"<br />
| <br />
|-<br />
| 0951<br />
| e006a1_03_01_am<br />
| Amy<br />
| "I knew you would save me Sonic! You're my hero!"<br />
| <br />
|-<br />
| 0952<br />
| e006a2_01_01_am<br />
| Amy<br />
| "Uh; you okay?"<br />
| <br />
|-<br />
| 0953<br />
| e006a2_01_02_am<br />
| Amy<br />
| "It's dangerous here!"<br />
| <br />
|-<br />
| 0954<br />
| e006a2_01_03_am<br />
| Amy<br />
| "Don't pay attention to Eggman anymore. Free yourself; come on!"<br />
| <br />
|-<br />
| 0955<br />
| e006a2_01_04_e1<br />
| E-102<br />
| "Why are you helping me?"<br />
| <br />
|-<br />
| 0956<br />
| e006a2_01_05_am<br />
| Amy<br />
| "I said we'd be friends; and I'm returning your favor."<br />
| <br />
|-<br />
| 0957<br />
| e006a2_02_01_am<br />
| Amy<br />
| "Even this birdie wants you to be free."<br />
| <br />
|-<br />
| 0958<br />
| e006a2_02_02_am<br />
| Amy<br />
| "Eggman's not the kind of man you should work for."<br />
| <br />
|-<br />
| 0959<br />
| e006a2_02_03_tl<br />
| Tails<br />
| "Amy; come on; let's get going!"<br />
| <br />
|-<br />
| 0960<br />
| e006a2_02_04_am<br />
| Amy<br />
| "Until we meet again; Mr. Robot! Take care of yourself!"<br />
| <br />
|-<br />
| 0961<br />
| e006c_01_01_am<br />
| Amy<br />
| "Gee; what was that?"<br />
| <br />
|-<br />
| 0962<br />
| e006c_01_02_am<br />
| Amy<br />
| "I wonder if I'm dreaming?"<br />
| <br />
|-<br />
| 0963<br />
| e006c_01_03_am<br />
| Amy<br />
| "Oh my! I need to get out of this place!"<br />
| <br />
|-<br />
| 0964<br />
| e006d_01_01_am<br />
| Amy<br />
| "I wonder what Sonic is doing."<br />
| <br />
|-<br />
| 0965<br />
| e006d_01_02_am<br />
| Amy<br />
| "He's always rescuing me; it seems."<br />
| <br />
|-<br />
| 0966<br />
| e006d_01_03_am<br />
| Amy<br />
| "I should be more independent!"<br />
| <br />
|-<br />
| 0967<br />
| e006d_01_04_am<br />
| Amy<br />
| "You know; you sure surprised me; by having a Chaos Emerald with you."<br />
| <br />
|-<br />
| 0968<br />
| e006d_01_05_am<br />
| Amy<br />
| "No wonder they were after you; my feathered friend!"<br />
| <br />
|-<br />
| 0969<br />
| e006d_02_01_am<br />
| Amy<br />
| "Hey; a pendant! Wow."<br />
| <br />
|-<br />
| 0970<br />
| e006d_02_02_am<br />
| Amy<br />
| "So I'll help you find your family."<br />
| <br />
|-<br />
| 0971<br />
| e006d_02_03_am<br />
| Amy<br />
| "Does Eggman have them captive now?"<br />
| <br />
|-<br />
| 0972<br />
| e006d_02_04_am<br />
| Amy<br />
| "I bet he does!"<br />
| <br />
|-<br />
| 0973<br />
| e006d_02_05_am<br />
| Amy<br />
| "So I'll help you find your family!"<br />
| (alternate?)<br />
|-<br />
| 0974<br />
| e006d_02_06_am<br />
| Amy<br />
| "I've come this far; I may as well go all the way!"<br />
| <br />
|-<br />
| 0975<br />
| e006d_03_01_am<br />
| Amy<br />
| "That robot said Dr. Eggman's base is in the Mystic Ruins."<br />
| <br />
|-<br />
| 0976<br />
| e006d_03_02_am<br />
| Amy<br />
| "So what d'ya say we check it out?"<br />
| <br />
|-<br />
| 0977<br />
| e006e_01_01_am<br />
| Amy<br />
| "Hmm... I don't remember this bridge."<br />
| <br />
|-<br />
| 0978<br />
| e006e_01_02_am<br />
| Amy<br />
| "Looks dangerously suspicious!"<br />
| <br />
|-<br />
| 0979<br />
| e006e_01_04_am<br />
| Amy<br />
| "Wanna go?"<br />
| <br />
|-<br />
| 0980<br />
| e006f_02_01_am<br />
| Amy<br />
| "(gasps) Not you again!"<br />
| <br />
|-<br />
| 0981<br />
| e0070_01_01_am<br />
| Amy<br />
| "Phoaw! That was a close one!"<br />
| <br />
|-<br />
| 0982<br />
| e0070_01_02_am<br />
| Amy<br />
| "I saw no sign of your reletives; Birdie."<br />
| <br />
|-<br />
| 0983<br />
| e0070_02_01_am<br />
| Amy<br />
| "Ooh! You escaped from the Egg Carrier!"<br />
| <br />
|-<br />
| 0984<br />
| e0070_02_02_am<br />
| Amy<br />
| "So maybe your family's still in there!"<br />
| <br />
|-<br />
| 0985<br />
| e0070_02_03_am<br />
| Amy<br />
| "Let's investigate! Wanna?"<br />
| <br />
|-<br />
| 0986<br />
| e0071_02_01_am<br />
| Amy<br />
| "Yay; it's them!"<br />
| <br />
|-<br />
| 0987<br />
| e0071_02_02_am<br />
| Amy<br />
| *gasp*<br />
|-<br />
| 0988<br />
| e0071_03_01_am<br />
| Amy<br />
| "Oh no! Are you okay?"<br />
| <br />
|-<br />
| 0989<br />
| e0071_03_02_am<br />
| Amy<br />
| "You idiot! How could you do this?"<br />
| <br />
|-<br />
| 0990<br />
| e0071_03_03_am<br />
| Amy<br />
| "Now you're gonna get it!"<br />
| <br />
|-<br />
| 0991<br />
| e0072_01_01_am<br />
| Amy<br />
| "Please wake up; Birdie."<br />
| <br />
|-<br />
| 0992<br />
| e0072_01_02_am<br />
| Amy<br />
| "Are you okay? Can you fly?"<br />
| <br />
|-<br />
| 0993<br />
| e0072_01_03_am<br />
| Amy<br />
| "Whoa!"<br />
| <br />
|-<br />
| 0994<br />
| e0072_01_04_am<br />
| Amy<br />
| "You did it! Now you three can live in peace again!"<br />
| <br />
|-<br />
| 0995<br />
| e0072_02_01_am<br />
| Amy<br />
| "I'm so happy!"<br />
| <br />
|-<br />
| 0996<br />
| e0072_02_02_am<br />
| Amy<br />
| "I'm going to try my best too!"<br />
| <br />
|-<br />
| 0997<br />
| e0072_02_03_am<br />
| Amy<br />
| "Just watch me!"<br />
| <br />
|-<br />
| 0998<br />
| e0072_02_04_am<br />
| Amy<br />
| "I'll make that Sonic respect me!"<br />
| <br />
|-<br />
| 0999<br />
| e0072_02_05_am<br />
| Amy<br />
| "And by that time it's gonna be too late! *kiss*"<br />
| <br />
|-<br />
| 1000<br />
| e0080_01_01_kn<br />
| Knuckles<br />
| "As far back as I can remember; I've been living here on this dark island."<br />
| <br />
|-<br />
| 1001<br />
| e0080_01_02_kn<br />
| Knuckles<br />
| "Always guarding the Master Emerald; from anything that could harm it."<br />
| <br />
|-<br />
| 1002<br />
| e0080_01_03_kn<br />
| Knuckles<br />
| "I don't know why I was given this job; why it was my fate."<br />
| <br />
|-<br />
| 1003<br />
| e0080_01_04_kn<br />
| Knuckles<br />
| "Destined to be here; forever."<br />
| <br />
|-<br />
| 1004<br />
| e0080_02_01_kn<br />
| Knuckles<br />
| "What the!?"<br />
| <br />
|-<br />
| 1005<br />
| e0080_03_01_kn<br />
| Knuckles<br />
| "What's going on here?"<br />
| <br />
|-<br />
| 1006<br />
| e0080_03_02_kn<br />
| Knuckles<br />
| "Oh no!"<br />
| <br />
|-<br />
| 1007<br />
| e0080_04_01_kn<br />
| Knuckles<br />
| "Something's happened to the Master Emerald!"<br />
| <br />
|-<br />
| 1008<br />
| e0080_04_02_kn<br />
| Knuckles<br />
| "Huh? Who are you?"<br />
| <br />
|-<br />
| 1009<br />
| e0080_04_03_kn<br />
| Knuckles<br />
| "Did you do this? Oh; I'll get you for this!"<br />
| <br />
|-<br />
| 1010<br />
| e0080_04_04_kn<br />
| Knuckles<br />
| "Ooph!"<br />
| <br />
|-<br />
| 1011<br />
| e0080_05_01b_kn<br />
| Knuckles<br />
| "Auh! Euh! Hey; no fair!"<br />
| <br />
|-<br />
| 1012<br />
| e0080_05_01_kn<br />
| Knuckles<br />
| "Wait!"<br />
| <br />
|-<br />
| 1013<br />
| e0080_05_02_kn<br />
| Knuckles<br />
| "What's happening to you? Come back here!"<br />
| <br />
|-<br />
| 1014<br />
| e0080_05_03_kn<br />
| Knuckles<br />
| "Whoa; that was incredible. I've never seen anything like it."<br />
| <br />
|-<br />
| 1015<br />
| e0080_05_04_kn<br />
| Knuckles<br />
| "Oh no; it's starting to happen."<br />
| <br />
|-<br />
| 1016<br />
| e0080_05_05_kn<br />
| Knuckles<br />
| "Without the Master Emerald's power; this whole island will fall into the ocean!"<br />
| <br />
|-<br />
| 1017<br />
| e0082_01_01_kn<br />
| Knuckles<br />
| "It's up to me to find the missing pieces of the Master Emerald."<br />
| <br />
|-<br />
| 1018<br />
| e0082_01_02_kn<br />
| Knuckles<br />
| "It won't be easy. Pieces flew off everywhere."<br />
| <br />
|-<br />
| 1019<br />
| e0082_01_03_kn<br />
| Knuckles<br />
| "Guess I better start looking anywhere I can."<br />
| <br />
|-<br />
| 1020<br />
| e0084_01_01_kn<br />
| Knuckles<br />
| "Where in the world am I?"<br />
| <br />
|-<br />
| 1021<br />
| e0084_01_02_kn<br />
| Knuckles<br />
| "I don't remember being here before..."<br />
| <br />
|-<br />
| 1022<br />
| e0084_01_03_kn<br />
| Knuckles<br />
| "But something about it... is familiar."<br />
| <br />
|-<br />
| 1023<br />
| e0084_01_04_kn<br />
| Knuckles<br />
| "Hmm... This is very strange."<br />
| <br />
|-<br />
| 1024<br />
| e0084_02_01_tk<br />
| Tikal<br />
| "Father; please don't!"<br />
| <br />
|-<br />
| 1025<br />
| e0084_02_02_pt<br />
| Pachacamac<br />
| "Tikal; the seven Emeralds are essential to our survival."<br />
| <br />
|-<br />
| 1026<br />
| e0084_02_03_pt<br />
| Pachacamac<br />
| "It is for the good of all our people."<br />
| <br />
|-<br />
| 1027<br />
| e0084_02_04_tk<br />
| Tikal<br />
| "How can I make you understand?"<br />
| <br />
|-<br />
| 1028<br />
| e0084_02_05_tk<br />
| Tikal<br />
| "Attacking other countries; stealing; and killing..."<br />
| <br />
|-<br />
| 1029<br />
| e0084_02_06_tk<br />
| Tikal<br />
| "...Can't be the right path to peace!"<br />
| <br />
|-<br />
| 1030<br />
| e0084_02_07_tk<br />
| Tikal<br />
| "No one has the right to take their holy grounds."<br />
| <br />
|-<br />
| 1031<br />
| e0084_02_08_tk<br />
| Tikal<br />
| "I beg you; father!"<br />
| <br />
|-<br />
| 1032<br />
| e0086_01_01_kn<br />
| Knuckles<br />
| "Unh? Now where am I?"<br />
| <br />
|-<br />
| 1033<br />
| e0086_01_02_kn<br />
| Knuckles<br />
| "Back in Station Square I see."<br />
| <br />
|-<br />
| 1034<br />
| e0086_01_03_kn<br />
| Knuckles<br />
| "What's going on here anyway?"<br />
| <br />
|-<br />
| 1035<br />
| e0087_01_01_kn<br />
| Knuckles<br />
| "Eggman! Give me back the Master Emerald."<br />
| <br />
|-<br />
| 1036<br />
| e0087_01_02_eg<br />
| Eggman<br />
| "Kn- Knuckles!"<br />
| <br />
|-<br />
| 1037<br />
| e0087_01_03_eg<br />
| Eggman<br />
| "Uh; this isn't what you're after!."<br />
| <br />
|-<br />
| 1038<br />
| e0087_02_01_kn<br />
| Knuckles<br />
| "(gasps) You're right."<br />
| <br />
|-<br />
| 1039<br />
| e0087_02_02_eg<br />
| Eggman<br />
| "That's okay though. I can use you as a guinea pig to test it."<br />
| <br />
|-<br />
| 1040<br />
| e0087_02_03_eg<br />
| Eggman<br />
| "Chaos! Chaos!"<br />
| <br />
|-<br />
| 1041<br />
| e0087_02_04_kn<br />
| Knuckles<br />
| "Chaos?"<br />
| <br />
|-<br />
| 1042<br />
| e0087_03_01_kn<br />
| Knuckles<br />
| "It's that creature again!"<br />
| <br />
|-<br />
| 1043<br />
| e0087_03_02_kn<br />
| Knuckles<br />
| "The same one I saw on my island."<br />
| <br />
|-<br />
| 1044<br />
| e0087_03_03_kn<br />
| Knuckles<br />
| "He was there when the Master Emerald shattered. I'm sure of it."<br />
| <br />
|-<br />
| 1045<br />
| e0087_03_04_kn<br />
| Knuckles<br />
| "He saved me the trouble of looking for him. Now I'll get him good."<br />
| <br />
|-<br />
| 1046<br />
| e0087_04_01_eg<br />
| Eggman<br />
| "Ha ha hahaha. Way to go; Chaos!"<br />
| <br />
|-<br />
| 1047<br />
| e0087_04_02_kn<br />
| Knuckles<br />
| "Huh! Changing shape won't scare me!"<br />
| <br />
|-<br />
| 1048<br />
| e0087_04_03_kn<br />
| Knuckles<br />
| "Fine; give it your best shot!"<br />
| <br />
|-<br />
| 1049<br />
| e0088_01_01_eg<br />
| Eggman<br />
| "Bah. So what if you won this time?"<br />
| <br />
|-<br />
| 1050<br />
| e0088_01_02_eg<br />
| Eggman<br />
| "You have yet to see the true powers of Chaos."<br />
| <br />
|-<br />
| 1051<br />
| e0088_01_03_kn<br />
| Knuckles<br />
| "Yeah; yeah. That still doesn't phase me; you hear?"<br />
| <br />
|-<br />
| 1052<br />
| e0088_01_04_eg<br />
| Eggman<br />
| "I know something that might."<br />
| <br />
|-<br />
| 1053<br />
| e0088_01_05_eg<br />
| Eggman<br />
| "It's about Sonic."<br />
| <br />
|-<br />
| 1054<br />
| e0088_01_06_kn<br />
| Knuckles<br />
| "What?!"<br />
| <br />
|-<br />
| 1055<br />
| e0088_01_07_kn<br />
| Knuckles<br />
| "What about Sonic?"<br />
| <br />
|-<br />
| 1056<br />
| e0088_01_08_eg<br />
| Eggman<br />
| "He's after the pieces of the Master Emerald too!"<br />
| <br />
|-<br />
| 1057<br />
| e0088_01_09_kn<br />
| Knuckles<br />
| "What do you mean?"<br />
| <br />
|-<br />
| 1058<br />
| e0088_01_10_eg<br />
| Eggman<br />
| "You're not the only one on a wild goosechase; idiot! Why should I ruin your surprise?"<br />
| <br />
|-<br />
| 1059<br />
| e0088_01_11_eg<br />
| Eggman<br />
| "Ah ha hahahaha!"<br />
| <br />
|-<br />
| 1060<br />
| e0088_01_12_kn<br />
| Knuckles<br />
| "I wonder what he meant by that? I better find Sonic."<br />
| <br />
|-<br />
| 1061<br />
| e0089_01_01_kn<br />
| Knuckles<br />
| "I wonder why Sonic is after the Master Emerald..."<br />
| <br />
|-<br />
| 1062<br />
| e0089_01_02_kn<br />
| Knuckles<br />
| "I'd better work fast and get to the bottom of this."<br />
| <br />
|-<br />
| 1063<br />
| e008a_01_01_kn<br />
| Knuckles<br />
| "(gasp) There's Sonic! Eggman was right."<br />
| <br />
|-<br />
| 1064<br />
| e008a_01_02_kn<br />
| Knuckles<br />
| "What's that in his hand? It looks like a piece of the Master Emerald!"<br />
| <br />
|-<br />
| 1065<br />
| e008a_01_03_kn<br />
| Knuckles<br />
| "He has no right to have that."<br />
| <br />
|-<br />
| 1066<br />
| e008a_02_01_sn<br />
| Sonic<br />
| "Hey; Knuckles!"<br />
| <br />
|-<br />
| 1067<br />
| e008a_02_02_sn<br />
| Sonic<br />
| "Whoa! What do you think you're doing?"<br />
| <br />
|-<br />
| 1068<br />
| e008a_02_03_kn<br />
| Knuckles<br />
| "Alright. Put 'em up!"<br />
| <br />
|-<br />
| 1069<br />
| e008a_02_04_kn<br />
| Knuckles<br />
| "Hand over the Emerald now."<br />
| <br />
|-<br />
| 1070<br />
| e008a_02_05_sn<br />
| Sonic<br />
| "That's not gonna happen; buddy!"<br />
| <br />
|-<br />
| 1071<br />
| e008b_01_01_sn<br />
| Sonic<br />
| "Oh no! The Chaos Emeralds!"<br />
| <br />
|-<br />
| 1072<br />
| e008b_01_02_eg<br />
| Eggman<br />
| "Mwuahahahahahahahahaha!"<br />
| <br />
|-<br />
| 1073<br />
| e008b_01_03_kn<br />
| Knuckles<br />
| "Eggman! What's he doing here?"<br />
| <br />
|-<br />
| 1074<br />
| e008b_01_04_sn<br />
| Sonic<br />
| "Uh oh."<br />
| <br />
|-<br />
| 1075<br />
| e008b_01_05_eg<br />
| Eggman<br />
| "Heh. That's all there is to it. You guys are too easy!"<br />
| <br />
|-<br />
| 1076<br />
| e008b_01_06_kn<br />
| Knuckles<br />
| "(gasp) That's... a Chaos Emerald!"<br />
| <br />
|-<br />
| 1077<br />
| e008b_01_07_eg<br />
| Eggman<br />
| "First come; first serve; they say."<br />
| <br />
|-<br />
| 1078<br />
| e008b_01_08_eg<br />
| Eggman<br />
| "And you serve me too well for your own good. Hahahaha..."<br />
| <br />
|-<br />
| 1079<br />
| e008b_01_09_sn<br />
| Sonic<br />
| "You can't get away with this!"<br />
| <br />
|-<br />
| 1080<br />
| e008b_01_10_sn<br />
| Sonic<br />
| "Knuckles; did you let him trick you again?"<br />
| <br />
|-<br />
| 1081<br />
| e008b_01_11_kn<br />
| Knuckles<br />
| "Like you wern't?"<br />
| <br />
|-<br />
| 1082<br />
| e008b_01_12_sn<br />
| Sonic<br />
| "Smooth move; Knucklehead!"<br />
| <br />
|-<br />
| 1083<br />
| e008b_01_13_eg<br />
| Eggman<br />
| "Hahahahaha! I've got four Emeralds now."<br />
| <br />
|-<br />
| 1084<br />
| e008b_01_14_eg<br />
| Eggman<br />
| "Here; Chaos..."<br />
| <br />
|-<br />
| 1085<br />
| e008b_01_15_eg<br />
| Eggman<br />
| "Come here; my hungry pet."<br />
| <br />
|-<br />
| 1086<br />
| e008b_01_16_tl<br />
| Tails<br />
| "Now look what he is!"<br />
| <br />
|-<br />
| 1087<br />
| e008b_01_17_kn<br />
| Knuckles<br />
| "No problem! I'll make him eat dirt!"<br />
| <br />
|-<br />
| 1088<br />
| e008c_01_01_eg<br />
| Eggman<br />
| "Behold my flying fortress! My creation; the Egg Carrier!"<br />
| <br />
|-<br />
| 1089<br />
| e008c_01_02_eg<br />
| Eggman<br />
| "Beware! Chaos's true power is yet to be unleashed!"<br />
| <br />
|-<br />
| 1090<br />
| e008c_01_03_eg<br />
| Eggman<br />
| "Hahahaha! We shall meet again!"<br />
| <br />
|-<br />
| 1091<br />
| e008c_01_04_tl<br />
| Tails<br />
| "Hurry Sonic! What're we waiting for?"<br />
| <br />
|-<br />
| 1092<br />
| e008c_01_05_tl<br />
| Tails<br />
| "My workshop's close; so let's take the Tornado and go after him!"<br />
| <br />
|-<br />
| 1093<br />
| e008c_01_06_sn<br />
| Sonic<br />
| "Good idea!"<br />
| <br />
|-<br />
| 1094<br />
| e008c_01_07_kn<br />
| Knuckles<br />
| "Hey Sonic!"<br />
| <br />
|-<br />
| 1095<br />
| e008c_01_08_kn<br />
| Knuckles<br />
| "You go on without me. I have some things I need to take care of."<br />
| <br />
|-<br />
| 1096<br />
| e008c_01_09_sn<br />
| Sonic<br />
| "No problem Knuckles."<br />
| <br />
|-<br />
| 1097<br />
| e008c_01_10_sn<br />
| Sonic<br />
| "We'll take care of everything here."<br />
| <br />
|-<br />
| 1098<br />
| e008c_01_11_sn<br />
| Sonic<br />
| "Let's move!"<br />
| <br />
|-<br />
| 1099<br />
| e008e_02_01_tk<br />
| Tikal<br />
| "I beg of you; hear me now."<br />
| <br />
|-<br />
| 1100<br />
| e008e_02_02_tk<br />
| Tikal<br />
| "My father is coming here soon."<br />
| <br />
|-<br />
| 1101<br />
| e008e_02_03_tk<br />
| Tikal<br />
| "And I fear what may happen."<br />
| <br />
|-<br />
| 1102<br />
| e008e_02_04_tk<br />
| Tikal<br />
| "You must take everyone away from here."<br />
| <br />
|-<br />
| 1103<br />
| e008e_02_05_tk<br />
| Tikal<br />
| "Oh please!"<br />
| <br />
|-<br />
| 1104<br />
| e008e_02_06_tk<br />
| Tikal<br />
| "So; are you saying you can't leave this place?"<br />
| <br />
|-<br />
| 1105<br />
| e008e_02_07_tk<br />
| Tikal<br />
| "I understand. Let me talk to my father again."<br />
| <br />
|-<br />
| 1106<br />
| e008e_02_08_tk<br />
| Tikal<br />
| "There must be a better way to do this."<br />
| <br />
|-<br />
| 1107<br />
| e008e_03_01_tk<br />
| Tikal<br />
| "Don't worry; my friends. I won't let you down."<br />
| <br />
|-<br />
| 1108<br />
| e008e_03_02_tk<br />
| Tikal<br />
| "I must do something; quickly!"<br />
| <br />
|-<br />
| 1109<br />
| e008f_01_01_kn<br />
| Knuckles<br />
| "Where am I?"<br />
| <br />
|-<br />
| 1110<br />
| e008f_01_02_kn<br />
| Knuckles<br />
| "This is very strange."<br />
| <br />
|-<br />
| 1111<br />
| e0090_01_01_kn<br />
| Knuckles<br />
| "(pant) (pant) What? I'm back in front of the alter!"<br />
| <br />
|-<br />
| 1112<br />
| e0090_01_02_kn<br />
| Knuckles<br />
| "This is beginning to blow my mind."<br />
| <br />
|-<br />
| 1113<br />
| e0090_01_03_kn<br />
| Knuckles<br />
| "Wait a minute; I remember!"<br />
| <br />
|-<br />
| 1114<br />
| e0090_01_04_kn<br />
| Knuckles<br />
| "The broken pieces of the Master Emerald!"<br />
| <br />
|-<br />
| 1115<br />
| e0090_01_05_kn<br />
| Knuckles<br />
| "I have to restore them to where they belong!"<br />
| <br />
|-<br />
| 1116<br />
| e0091_01_01_kn<br />
| Knuckles<br />
| "It's still incomplete!"<br />
| <br />
|-<br />
| 1117<br />
| e0091_01_02_kn<br />
| Knuckles<br />
| "I need to find the remaining pieces; wherever they are."<br />
| <br />
|-<br />
| 1118<br />
| e0091_02_01_kn<br />
| Knuckles<br />
| "Hey... Look! It's Eggman's flying fortress!"<br />
| <br />
|-<br />
| 1119<br />
| e0091_02_02_kn<br />
| Knuckles<br />
| "That's where the rest of the pieces must be!"<br />
| <br />
|-<br />
| 1120<br />
| e0091_03_01_kn<br />
| Knuckles<br />
| "But I don't know where that ship is."<br />
| <br />
|-<br />
| 1121<br />
| e0091_04_01_kn<br />
| Knuckles<br />
| "Hey; isn't that one of Eggman's robots?"<br />
| <br />
|-<br />
| 1122<br />
| e0091_04_02_kn<br />
| Knuckles<br />
| "I know! I'll follow it back to Eggman's base."<br />
| <br />
|-<br />
| 1123<br />
| e0091_04_03_kn<br />
| Knuckles<br />
| "Here I come; Eggman!"<br />
| <br />
|-<br />
| 1124<br />
| e0092_01_01_kn<br />
| Knuckles<br />
| "Hmm. Just what I thought."<br />
| <br />
|-<br />
| 1125<br />
| e0092_01_02_kn<br />
| Knuckles<br />
| "Time to make a housecall."<br />
| <br />
|-<br />
| 1126<br />
| e0094_01_01_kn<br />
| Knuckles<br />
| "Now we'll see who's so easily tricked."<br />
| <br />
|-<br />
| 1127<br />
| e0094_01_02_kn<br />
| Knuckles<br />
| "I can sense that the Emeralds are here somewhere."<br />
| <br />
|-<br />
| 1128<br />
| e0094_02_01_kn<br />
| Knuckles<br />
| "Uh! What's going on?"<br />
| <br />
|-<br />
| 1129<br />
| e0094_03_01_kn<br />
| Knuckles<br />
| "Ahh! This thing's always changing!"<br />
| <br />
|-<br />
| 1130<br />
| e0094_04_01_kn<br />
| Knuckles<br />
| "I sense the Master Emerald."<br />
| <br />
|-<br />
| 1131<br />
| e0094_04_02_kn<br />
| Knuckles<br />
| "It can't be far from here."<br />
| <br />
|-<br />
| 1132<br />
| e0095_01_00_kn<br />
| Knuckles<br />
| "The last missing piece! Alright!"<br />
| <br />
|-<br />
| 1133<br />
| e0095_01_01_kn<br />
| Knuckles<br />
| "Now; to restore the Master Emerald."<br />
| <br />
|-<br />
| 1134<br />
| e0095_01_03_kn<br />
| Knuckles<br />
| "Huh?"<br />
| <br />
|-<br />
| 1135<br />
| e0096_01_01_kn<br />
| Knuckles<br />
| "(Groans) Oh no; not again...."<br />
| <br />
|-<br />
| 1136<br />
| e0096_01_02_kn<br />
| Knuckles<br />
| "What is the meaning of this?"<br />
| <br />
|-<br />
| 1137<br />
| e0096_02_01_kn<br />
| Knuckles<br />
| "Hey! What happened here?"<br />
| <br />
|-<br />
| 1138<br />
| e0096_02_02_tk<br />
| Tikal<br />
| "I couldn't... stop them..."<br />
| <br />
|-<br />
| 1139<br />
| e0096_02_03_tk<br />
| Tikal<br />
| "They came... and my father..."<br />
| <br />
|-<br />
| 1140<br />
| e0096_02_04_tk<br />
| Tikal<br />
| "I had no idea... how bad this would turn out...!"<br />
| <br />
|-<br />
| 1141<br />
| e0096_02_05_tk<br />
| Tikal<br />
| "I'm shocked...!"<br />
| <br />
|-<br />
| 1142<br />
| e0096_02_06_kn<br />
| Knuckles<br />
| "Look! It's the Emerald!"<br />
| <br />
|-<br />
| 1143<br />
| e0096_02_07_kn<br />
| Knuckles<br />
| "Wait!"<br />
| <br />
|-<br />
| 1144<br />
| e0098_01_01_kn<br />
| Knuckles<br />
| "Is this a dream?"<br />
| <br />
|-<br />
| 1145<br />
| e0098_01_02_kn<br />
| Knuckles<br />
| "It's more like a nightmare."<br />
| <br />
|-<br />
| 1146<br />
| e0099_01_01_eg<br />
| Eggman<br />
| "Augh! Not again! I hate you!"<br />
| <br />
|-<br />
| 1147<br />
| e0099_01_02_kn<br />
| Knuckles<br />
| "Hey Sonic!"<br />
| <br />
|-<br />
| 1148<br />
| e0099_01_03_sn<br />
| Sonic<br />
| "There you are Knuckles! About time."<br />
| <br />
|-<br />
| 1149<br />
| e0099_02_01_eg<br />
| Eggman<br />
| "I will return!"<br />
| <br />
|-<br />
| 1150<br />
| e0099_02_02_sn<br />
| Sonic<br />
| "Eggman; come back!"<br />
| <br />
|-<br />
| 1151<br />
| e0099_03_01_kn<br />
| Knuckles<br />
| "I'd better let Sonic handle it from here. He'll do okay."<br />
| <br />
|-<br />
| 1152<br />
| e0099_03_02_kn<br />
| Knuckles<br />
| "Now; I must return to Angel Island. And; the Master Emerald."<br />
| <br />
|-<br />
| 1153<br />
| e0099_04_01_kn<br />
| Knuckles<br />
| "No! It can't be!"<br />
| <br />
|-<br />
| 1154<br />
| e0099_04_02_kn<br />
| Knuckles<br />
| "I guess he didn't get enough the first time."<br />
| <br />
|-<br />
| 1155<br />
| e0099_04_03_kn<br />
| Knuckles<br />
| "You can't stop me from restoring the Master Emerald."<br />
| <br />
|-<br />
| 1156<br />
| e009a_01_01_kn<br />
| Knuckles<br />
| "I finally found all of the missing Emerald pieces; but..."<br />
| <br />
|-<br />
| 1157<br />
| e009a_01_02_kn<br />
| Knuckles<br />
| "I still can't figure out that creepy monster."<br />
| <br />
|-<br />
| 1158<br />
| e009a_01_03_kn<br />
| Knuckles<br />
| "Huh? What's that?"<br />
| <br />
|-<br />
| 1159<br />
| e009b_01_01_kn<br />
| Knuckles<br />
| "Yeah! You're finished!"<br />
| <br />
|-<br />
| 1160<br />
| e009b_01_02_kn<br />
| Knuckles<br />
| "What's left now is to return the Master Emerald to my island."<br />
| <br />
|-<br />
| 1161<br />
| e009d_01_01_kn<br />
| Knuckles<br />
| "This should do it. Perfect! All is well now."<br />
| <br />
|-<br />
| 1162<br />
| e009d_01_02_kn<br />
| Knuckles<br />
| "The Master Emerald; and the island; have been retored."<br />
| <br />
|-<br />
| 1163<br />
| e009d_02_01_kn<br />
| Knuckles<br />
| "I'll probably be on this floating island forever."<br />
| <br />
|-<br />
| 1164<br />
| e009d_02_02_kn<br />
| Knuckles<br />
| "Guarding the Master Emerald again."<br />
| <br />
|-<br />
| 1165<br />
| e009d_02_03_kn<br />
| Knuckles<br />
| "I may not know the whole story behind this..."<br />
| <br />
|-<br />
| 1166<br />
| e009d_02_04_kn<br />
| Knuckles<br />
| "But perhaps it's better that way. I'm at peace once more."<br />
| <br />
|-<br />
| 1167<br />
| e00a0_01_01_kn<br />
| Knuckles<br />
| "Hey! It's Dr. Eggman!"<br />
| <br />
|-<br />
| 1168<br />
| e00a0_01_02_kn<br />
| Knuckles<br />
| "What's he got there?"<br />
| <br />
|-<br />
| 1169<br />
| e00a0_01_03_kn<br />
| Knuckles<br />
| "It's gotta be a part of the Master Emerald!"<br />
| <br />
|-<br />
| 1170<br />
| e00a0_02_01_kn<br />
| Knuckles<br />
| "Hold on! Come back here!"<br />
| <br />
|-<br />
| 1171<br />
| e00b0_01_01_eg<br />
| Eggman<br />
| "Excellent! All systems; full power!"<br />
| <br />
|-<br />
| 1172<br />
| e00b0_01_02_eg<br />
| Eggman<br />
| "Look at me! I'm your brilliant creator; Dr. Robotnik!"<br />
| <br />
|-<br />
| 1173<br />
| e00b0_01_03_eg<br />
| Eggman<br />
| "You're the second of my E-100 model machines!"<br />
| <br />
|-<br />
| 1174<br />
| e00b0_01_04_eg<br />
| Eggman<br />
| "E-102; Codename: Gamma!"<br />
| <br />
|-<br />
| 1175<br />
| e00b0_01_05_e1<br />
| E-102<br />
| "Gamma."<br />
| <br />
|-<br />
| 1176<br />
| e00b0_01_06_eg<br />
| Eggman<br />
| "That's right! You will now obey only me."<br />
| <br />
|-<br />
| 1177<br />
| e00b1_01_01_eg<br />
| Eggman<br />
| "The Shooting Range is through this door."<br />
| <br />
|-<br />
| 1178<br />
| e00b1_01_02_eg<br />
| Eggman<br />
| "Your big brother; E-101 Beta; is there practicing."<br />
| <br />
|-<br />
| 1179<br />
| e00b1_02_01_eg<br />
| Eggman<br />
| "Enter; Gamma!"<br />
| <br />
|-<br />
| 1180<br />
| e00b1_02_02_eg<br />
| Eggman<br />
| "You're not as advanced as Beta is; but you'll do fine."<br />
| <br />
|-<br />
| 1181<br />
| e00b2_01_01_eg<br />
| Eggman<br />
| "Good job; Gamma."<br />
| <br />
|-<br />
| 1182<br />
| e00b2_01_02_eg<br />
| Eggman<br />
| "I didn't think you had what it takes!"<br />
| <br />
|-<br />
| 1183<br />
| e00b3_01_01_eg<br />
| Eggman<br />
| "What is this?!"<br />
| <br />
|-<br />
| 1184<br />
| e00b3_01_02_eg<br />
| Eggman<br />
| "I'm so dissapointed; you useless machine!"<br />
| <br />
|-<br />
| 1185<br />
| e00b3_01_03_eg<br />
| Eggman<br />
| "Alright then; back to practice. Go on! Get going!"<br />
| <br />
|-<br />
| 1186<br />
| e00b4_01_01_eg<br />
| Eggman<br />
| "Okay then; Gamma. Here's your test!"<br />
| <br />
|-<br />
| 1187<br />
| e00b4_01_02_eg<br />
| Eggman<br />
| "If you want to stay on board; you must be able to pass it. So pay attention to what I say!"<br />
| <br />
|-<br />
| 1188<br />
| e00b4_01_03_eg<br />
| Eggman<br />
| "The almighty Egg Carrier is a flying fortress that needs a good crew!"<br />
| <br />
|-<br />
| 1189<br />
| e00b4_01_04_eg<br />
| Eggman<br />
| "Come forth; Beta!"<br />
| <br />
|-<br />
| 1190<br />
| e00b4_02_01_eg<br />
| Eggman<br />
| "I'd like you to meet your older brother; E-101! Just call him Beta."<br />
| <br />
|-<br />
| 1191<br />
| e00b4_02_02_eg<br />
| Eggman<br />
| "I amm pitting the two of you against each other; and the winner serves on my ship."<br />
| <br />
|-<br />
| 1192<br />
| e00b4_02_03_eg<br />
| Eggman<br />
| "I'd put my bets on Beta; but I owe you at least a fair chance."<br />
| <br />
|-<br />
| 1193<br />
| e00b5_01_01_2_eg<br />
| Eggman<br />
| "Hohoho! You surprised me Gamma!"<br />
| <br />
|-<br />
| 1194<br />
| e00b5_01_02_eg<br />
| Eggman<br />
| "I had a funny feeling there was more to you than meets the eye."<br />
| <br />
|-<br />
| 1195<br />
| e00b5_01_03_eg<br />
| Eggman<br />
| "I hereby grant Gamma permission to serve aboard the Egg Carrier."<br />
| <br />
|-<br />
| 1196<br />
| e00b5_02_01_eg<br />
| Eggman<br />
| "What? So you want to come along with us; eh?"<br />
| <br />
|-<br />
| 1197<br />
| e00b5_02_02_eg<br />
| Eggman<br />
| "Okay; okay."<br />
| <br />
|-<br />
| 1198<br />
| e00b5_02_03_eg<br />
| Eggman<br />
| "We could always use a spare set of parts; I guess."<br />
| <br />
|-<br />
| 1199<br />
| e00b5_02_04_eg<br />
| Eggman<br />
| "You have special permission."<br />
| <br />
|-<br />
| 1200<br />
| e00b7_01_01_eg<br />
| Eggman<br />
| "Ahaa. Testing; 1; 2; 3."<br />
| <br />
|-<br />
| 1201<br />
| e00b7_01_02_eg<br />
| Eggman<br />
| "Ah-h-hem."<br />
| <br />
|-<br />
| 1202<br />
| e00b7_01_03_eg<br />
| Eggman<br />
| "You; the elite Egg Carrier crew; are here today..."<br />
| <br />
|-<br />
| 1203<br />
| e00b7_01_04_eg<br />
| Eggman<br />
| "To hear a very special announcement."<br />
| <br />
|-<br />
| 1204<br />
| e00b7_02_01_eg<br />
| Eggman<br />
| "Behold! It's a tailed frog! Very unique!"<br />
| <br />
|-<br />
| 1205<br />
| e00b7_02_02_eg<br />
| Eggman<br />
| "This frog is absolutely vital to my plans."<br />
| <br />
|-<br />
| 1206<br />
| e00b7_02_03_eg<br />
| Eggman<br />
| "I command you to locate this frog immediately! You hear me!?"<br />
| <br />
|-<br />
| 1207<br />
| e00b7_02_04_eg<br />
| Eggman<br />
| "I don't care what it takes to get it. Just bring it to me!"<br />
| <br />
|-<br />
| 1208<br />
| e00b7_02_05_eg<br />
| Eggman<br />
| "We haven't got time to waste; so come to attention!"<br />
| <br />
|-<br />
| 1209<br />
| e00b9_01_01_e1<br />
| E-102<br />
| "Must determine location."<br />
| <br />
|-<br />
| 1210<br />
| e00b9_01_02_e1<br />
| E-102<br />
| "Accessing data."<br />
| <br />
|-<br />
| 1211<br />
| e00b9_01_03_e1<br />
| E-102<br />
| "No data found. Location unknown."<br />
| <br />
|-<br />
| 1212<br />
| e00b9_01_04_e1<br />
| E-102<br />
| "This presents a problem."<br />
| <br />
|-<br />
| 1213<br />
| e00b9_02_01_tk<br />
| Tikal<br />
| "No; don't go any closer!"<br />
| <br />
|-<br />
| 1214<br />
| e00b9_02_02_tk<br />
| Tikal<br />
| "(Gasps) I'm sorry. I see you must not be one of them; huh?"<br />
| <br />
|-<br />
| 1215<br />
| e00b9_02_03_tk<br />
| Tikal<br />
| "Did you notice the presence guarding these children?"<br />
| <br />
|-<br />
| 1216<br />
| e00b9_02_04_tk<br />
| Tikal<br />
| "He's a very loving and gentile creature."<br />
| <br />
|-<br />
| 1217<br />
| e00b9_02_05_tk<br />
| Tikal<br />
| "These little creatures are too vulnerable without its protection."<br />
| <br />
|-<br />
| 1218<br />
| e00b9_02_06_tk<br />
| Tikal<br />
| "This protection allows them to continue singing in peace."<br />
| <br />
|-<br />
| 1219<br />
| e00b9_02_07_tk<br />
| Tikal<br />
| "Even I was surprised the first time I saw him."<br />
| <br />
|-<br />
| 1220<br />
| e00b9_02_08_tk<br />
| Tikal<br />
| "Now my father is trying to take their sacred home."<br />
| <br />
|-<br />
| 1221<br />
| e00b9_02_09_tk<br />
| Tikal<br />
| "It seems his heart is closed off to us all."<br />
| <br />
|-<br />
| 1222<br />
| e00b9_02_10_tk<br />
| Tikal<br />
| "My true hope is that someday we'll understand each other."<br />
| <br />
|-<br />
| 1223<br />
| e00bb_01_01_01_ot<br />
| E-100 Robot<br />
| "This frog's the one we want!"<br />
| <br />
|-<br />
| 1224<br />
| e00bb_01_01_02_ot<br />
| E-100 Robot<br />
| "No; here's the real one!"<br />
| <br />
|-<br />
| 1225<br />
| e00bb_01_01_03_ot<br />
| E-100 Robot<br />
| "My frog is the right one!"<br />
| <br />
|-<br />
| 1226<br />
| e00bb_01_02_eg<br />
| Eggman<br />
| "Ah! Dummies; dummies; dummies; dummies!!"<br />
| <br />
|-<br />
| 1227<br />
| e00bb_01_04_eg<br />
| Eggman<br />
| "None of you got the right one!"<br />
| <br />
|-<br />
| 1228<br />
| e00bb_02_01_eg<br />
| Eggman<br />
| "We must find the frog with Chaos's tail!"<br />
| <br />
|-<br />
| 1229<br />
| e00bb_02_02_eg<br />
| Eggman<br />
| "That same frog has also swallowed a Chaos Emerald!"<br />
| <br />
|-<br />
| 1230<br />
| e00bb_03_01_eg<br />
| Eggman<br />
| "Huh?!"<br />
| <br />
|-<br />
| 1231<br />
| e00bb_03_02_eg<br />
| Eggman<br />
| "Ahh! There it is! Right there!!"<br />
| <br />
|-<br />
| 1232<br />
| e00bb_03_03_eg<br />
| Eggman<br />
| "I'm proud of you Gamma!"<br />
| <br />
|-<br />
| 1233<br />
| e00bb_03_04_eg<br />
| Eggman<br />
| "I knew you'd be of use to me!"<br />
| <br />
|-<br />
| 1234<br />
| e00bb_03_05t_eg<br />
| Eggman<br />
| "All you worthless hunks of junk; be gone!"<br />
| <br />
|-<br />
| 1235<br />
| e00bb_04_01_eg<br />
| Eggman<br />
| "You will get a new assignment! This one's easy."<br />
| <br />
|-<br />
| 1236<br />
| e00bb_04_02_eg<br />
| Eggman<br />
| "Go through the room through that last door."<br />
| <br />
|-<br />
| 1237<br />
| e00bb_04_03_eg<br />
| Eggman<br />
| "Once there; you'll find a girl; and a bird. Just get me that bird!"<br />
| <br />
|-<br />
| 1238<br />
| e00bb_04_04_eg<br />
| Eggman<br />
| "Now; go!"<br />
| <br />
|-<br />
| 1239<br />
| e00bc_01_01_e1<br />
| E-102<br />
| "Is this the one?"<br />
| <br />
|-<br />
| 1240<br />
| e00bc_01_02_e1<br />
| E-102<br />
| "Beta?"<br />
| <br />
|-<br />
| 1241<br />
| e00be_01_01_e1<br />
| E-102<br />
| "This is the wrong room."<br />
| <br />
|-<br />
| 1242<br />
| e00bf_01_01_am<br />
| Amy<br />
| "Go away."<br />
| <br />
|-<br />
| 1243<br />
| e00bf_01_02_e1<br />
| E-102<br />
| "Give me the bird."<br />
| <br />
|-<br />
| 1244<br />
| e00bf_01_03_am<br />
| Amy<br />
| "No way!"<br />
| <br />
|-<br />
| 1245<br />
| e00bf_01_04_e1<br />
| E-102<br />
| "Resistance is futile. Give me the bird."<br />
| <br />
|-<br />
| 1246<br />
| e00bf_01_05_am<br />
| Amy<br />
| "I said no!"<br />
| <br />
|-<br />
| 1247<br />
| e00bf_01_06_e1<br />
| E-102<br />
| "Why not?"<br />
| <br />
|-<br />
| 1248<br />
| e00bf_01_07_am<br />
| Amy<br />
| "None of your business why not!"<br />
| <br />
|-<br />
| 1249<br />
| e00bf_01_08_am<br />
| Amy<br />
| "I wanna know why you want it!"<br />
| <br />
|-<br />
| 1250<br />
| e00bf_01_09_e1<br />
| E-102<br />
| "Data unavailable."<br />
| <br />
|-<br />
| 1251<br />
| e00bf_01_10_am<br />
| Amy<br />
| "You don't even know?"<br />
| <br />
|-<br />
| 1252<br />
| e00bf_01_11_am<br />
| Amy<br />
| "I bet you'd be mean to him; you bully!"<br />
| <br />
|-<br />
| 1253<br />
| e00bf_01_12_am<br />
| Amy<br />
| "Why not help us out instead?"<br />
| <br />
|-<br />
| 1254<br />
| e00bf_01_13_am<br />
| Amy<br />
| "Don't you know how bad I feel?"<br />
| <br />
|-<br />
| 1255<br />
| e00bf_01_14_e1<br />
| E-102<br />
| "Does not compute."<br />
| <br />
|-<br />
| 1256<br />
| e00bf_01_15_e1<br />
| E-102<br />
| "Why try to save that which is useless to you?"<br />
| <br />
|-<br />
| 1257<br />
| e00bf_01_16_e1<br />
| E-102<br />
| "Does not compute."<br />
| <br />
|-<br />
| 1258<br />
| e00bf_01_17_am<br />
| Amy<br />
| "I feel sorry for you."<br />
| <br />
|-<br />
| 1259<br />
| e00bf_01_18_am<br />
| Amy<br />
| "Eggman failed to give you feelings."<br />
| <br />
|-<br />
| 1260<br />
| e00bf_01_19_am<br />
| Amy<br />
| "Wait a minute Birdie!"<br />
| <br />
|-<br />
| 1261<br />
| e00bf_01_20_e1<br />
| E-102<br />
| "Get going."<br />
| <br />
|-<br />
| 1262<br />
| e00bf_01_21_am<br />
| Amy<br />
| "Huh?"<br />
| <br />
|-<br />
| 1263<br />
| e00bf_01_22_am<br />
| Amy<br />
| "Why are you letting us go?"<br />
| <br />
|-<br />
| 1264<br />
| e00bf_01_23_e1<br />
| E-102<br />
| "It is dangerous here."<br />
| <br />
|-<br />
| 1265<br />
| e00bf_01_24_e1<br />
| E-102<br />
| "Hurry. We'll be arriving at the Mystic Ruins base soon."<br />
| <br />
|-<br />
| 1266<br />
| e00bf_01_25_am<br />
| Amy<br />
| "So..."<br />
| <br />
|-<br />
| 1267<br />
| e00bf_01_26_am<br />
| Amy<br />
| "You're not like those other robots; huh?"<br />
| <br />
|-<br />
| 1268<br />
| e00bf_01_27_am<br />
| Amy<br />
| "You truly are a good person inside; aren't you?"<br />
| <br />
|-<br />
| 1269<br />
| e00bf_01_28_am<br />
| Amy<br />
| "I guess we can be friends then. Take care okay?"<br />
| <br />
|-<br />
| 1270<br />
| e00c0_01_01_eg<br />
| Eggman (intercom)<br />
| "Ahem. Testing; 1; 2; 3."<br />
| <br />
|-<br />
| 1271<br />
| e00c0_01_02_eg<br />
| Eggman (intercom)<br />
| "Gamma. Get ready for battle instructions."<br />
| <br />
|-<br />
| 1272<br />
| e00c0_01_03_eg<br />
| Eggman (intercom)<br />
| "Get the Jet Booster from the ammunition room and get up to the deck. The ammunition room is unlocked."<br />
| <br />
|-<br />
| 1273<br />
| e00c0_02_01_eg<br />
| Eggman<br />
| "I see you've got the Jet Booster."<br />
| <br />
|-<br />
| 1274<br />
| e00c0_02_02_eg<br />
| Eggman<br />
| "Report to the rear of the ship!"<br />
| <br />
|-<br />
| 1275<br />
| e00c0_02_03_eg<br />
| Eggman<br />
| "Hurry!"<br />
| <br />
|-<br />
| 1276<br />
| e00c1_01_01_e1<br />
| E-102<br />
| "How can I serve you; Dr. Robotnik?"<br />
| <br />
|-<br />
| 1277<br />
| e00c1_01_02a_eg<br />
| Eggman<br />
| "Erradicate all of those menaces!"<br />
| <br />
|-<br />
| 1278<br />
| e00c1_01_02b_eg<br />
| Eggman<br />
| "Give them all you got!"<br />
| <br />
|-<br />
| 1279<br />
| e00c1_01_03_e1<br />
| E-102<br />
| "Aye-aye; sir. I will comply."<br />
| <br />
|-<br />
| 1280<br />
| e00c1_01_04_eg<br />
| Eggman<br />
| "I'm counting on you Gamma!"<br />
| <br />
|-<br />
| 1281<br />
| e00c21_01_01_am<br />
| Amy<br />
| "Stop; Mr. Robot!"<br />
| <br />
|-<br />
| 1282<br />
| e00c21_02_01_sn<br />
| Sonic<br />
| "Amy?"<br />
| <br />
|-<br />
| 1283<br />
| e00c21_02_02_am<br />
| Amy<br />
| "Hey; Mr. Robot. I know you're not an evil sort."<br />
| <br />
|-<br />
| 1284<br />
| e00c21_02_03_am<br />
| Amy<br />
| "Wait; remember me?"<br />
| <br />
|-<br />
| 1285<br />
| e00c21_02_04_sn<br />
| Sonic<br />
| "Amy!"<br />
| <br />
|-<br />
| 1286<br />
| e00c21_02_05_sn<br />
| Sonic<br />
| "Auh; I really don't get this."<br />
| <br />
|-<br />
| 1287<br />
| e00c21_02_06_tl<br />
| Tails<br />
| "Sonic; look! The Egg Carrier's losing altitude."<br />
| <br />
|-<br />
| 1288<br />
| e00c21_02_07_sn<br />
| Sonic<br />
| "We gotta split! Take Amy and go!"<br />
| <br />
|-<br />
| 1289<br />
| e00c21_02_08_am<br />
| Amy<br />
| "What will you do?"<br />
| <br />
|-<br />
| 1290<br />
| e00c21_02_09_sn<br />
| Sonic<br />
| "I'll nail that Eggman! He must be stopped at all costs!"<br />
| <br />
|-<br />
| 1291<br />
| e00c21_02_10_am<br />
| Amy<br />
| "Thanks again for saving me as usual; Sonic!"<br />
| <br />
|-<br />
| 1292<br />
| e00c21_02_11_am<br />
| Amy<br />
| "And how are you; my metal friend?"<br />
| <br />
|-<br />
| 1293<br />
| e00c21_02_12_am<br />
| Amy<br />
| "It's dangerous here!"<br />
| <br />
|-<br />
| 1294<br />
| e00c21_02_13_am<br />
| Amy<br />
| "Why not leave Eggman and come with us?"<br />
| <br />
|-<br />
| 1295<br />
| e00c21_02_14_am<br />
| Amy<br />
| "I told you we'd be friends the next time we met."<br />
| <br />
|-<br />
| 1296<br />
| e00c21_02_15_am<br />
| Amy<br />
| "Even Birdie wants the best for you!"<br />
| <br />
|-<br />
| 1297<br />
| e00c21_02_16_am<br />
| Amy<br />
| "You must ditch that awful Eggman."<br />
| <br />
|-<br />
| 1298<br />
| e00c21_02_17_tl<br />
| Tails<br />
| "Amy; come on!"<br />
| <br />
|-<br />
| 1299<br />
| e00c21_02_18_am<br />
| Amy<br />
| "We'll meet again; my robot friend!"<br />
| <br />
|-<br />
| 1300<br />
| e00c22_01_01_e1<br />
| E-102<br />
| "Why do you help me?"<br />
| <br />
|-<br />
| 1301<br />
| e00c4_01_01_e1<br />
| E-102<br />
| "Dr. Robotnik: Enemy. Master registration deleted."<br />
| <br />
|-<br />
| 1302<br />
| e00c4_01_02_e1<br />
| E-102<br />
| "E-Series: Friends."<br />
| <br />
|-<br />
| 1303<br />
| e00c4_01_03_e1<br />
| E-102<br />
| "Must save."<br />
| <br />
|-<br />
| 1304<br />
| e00c5_01_01_e1<br />
| E-102<br />
| "E-103 Delta; E-104 Epsilon: Rescue mission accomplished."<br />
| <br />
|-<br />
| 1305<br />
| e00c5_01_02_e1<br />
| E-102<br />
| "E-105 Zeta; E-101 Beta: Location unknown."<br />
| <br />
|-<br />
| 1306<br />
| e00c5_01_03_e1<br />
| E-102<br />
| "Perhaps... aboard the Egg Carrier."<br />
| <br />
|-<br />
| 1307<br />
| e00c60_01_01_e1<br />
| E-102<br />
| "E-Series data: Beginning search."<br />
| <br />
|-<br />
| 1308<br />
| e00c60_01_02_e1<br />
| E-102<br />
| "Accessing data."<br />
| <br />
|-<br />
| 1309<br />
| e00c60_01_03_e1<br />
| E-102<br />
| "Hot Shelter. E-Series location confirmed."<br />
| <br />
|-<br />
| 1310<br />
| e00c60_01_04_e1<br />
| E-102<br />
| "Unlocking Hot Shelter sector now."<br />
| <br />
|-<br />
| 1311<br />
| e00c61_01_01_e1<br />
| E-102<br />
| "E-105 Zeta rescue complete."<br />
| <br />
|-<br />
| 1312<br />
| e00c61_01_02_e1<br />
| E-102<br />
| "Units remaining..."<br />
| <br />
|-<br />
| 1313<br />
| e00c61_01_03_e1<br />
| E-102<br />
| "Gamma."<br />
| <br />
|-<br />
| 1314<br />
| e00c61_03_01_e1<br />
| E-102<br />
| "Beta."<br />
| <br />
|-<br />
| 1315<br />
| e00d0_01_01_bi<br />
| Big<br />
| "Huh? U- What?"<br />
| <br />
|-<br />
| 1316<br />
| e00d0_01_02_bi<br />
| Big<br />
| "Froggy; is that you?"<br />
| <br />
|-<br />
| 1317<br />
| e00d0_01_03_bi<br />
| Big<br />
| "You're looking kinda weird; good buddy."<br />
| <br />
|-<br />
| 1318<br />
| e00d0_01_04_bi<br />
| Big<br />
| "What's up with the tail?"<br />
| <br />
|-<br />
| 1319<br />
| e00d0_01_05t_bi<br />
| Big<br />
| "Hey; wait a minute! You swallowed my lucky charm!"<br />
| <br />
|-<br />
| 1320<br />
| e00d0_01_07t_bi<br />
| Big<br />
| "Come back here? What's wrong with you?"<br />
| <br />
|-<br />
| 1321<br />
| e00d0_01_08t_bi<br />
| Big<br />
| "Something's not right. We've always been friends; for years."<br />
| <br />
|-<br />
| 1322<br />
| e00d0_01_09_bi<br />
| Big<br />
| "Froggy; wait up! Oh dear..."<br />
| <br />
|-<br />
| 1323<br />
| e00d1_01_01_bi<br />
| Big<br />
| "Yoohoo; Froggy..."<br />
| <br />
|-<br />
| 1324<br />
| e00d1_01_02_bi<br />
| Big<br />
| "Come out; come out wherever you are..."<br />
| <br />
|-<br />
| 1325<br />
| e00d1_01_03_bi<br />
| Big<br />
| "Oh man; where could my pollywog pal be anyway?"<br />
| <br />
|-<br />
| 1326<br />
| e00d2_01_01t_bi<br />
| Big<br />
| "Froggy; there you are."<br />
| <br />
|-<br />
| 1327<br />
| e00d2_02_01t_bi<br />
| Big<br />
| "Wait; don't run away..."<br />
| <br />
|-<br />
| 1328<br />
| e00d2_02_02t_bi<br />
| Big<br />
| "Whatcha doin' under that car? What's wrong?"<br />
| <br />
|-<br />
| 1329<br />
| e00d3_01_01_bi<br />
| Big<br />
| "Oh no! He's got my little buddy."<br />
| <br />
|-<br />
| 1330<br />
| e00d3_01_02_bi<br />
| Big<br />
| "Whoaaaa!!"<br />
| <br />
|-<br />
| 1331<br />
| e00d3_01_03_bi<br />
| Big<br />
| "Ouh!"<br />
| <br />
|-<br />
| 1332<br />
| e00d3_02_00_01_bi<br />
| Big<br />
| "Glad I found you..."<br />
| <br />
|-<br />
| 1333<br />
| e00d3_02_00_tl<br />
| Tails<br />
| "Oops!"<br />
| <br />
|-<br />
| 1334<br />
| e00d3_02_01_bi<br />
| Big<br />
| "Aw; now what am I gonna do?"<br />
| <br />
|-<br />
| 1335<br />
| e00d4_01_00_bi<br />
| Big<br />
| "Froggy?"<br />
| <br />
|-<br />
| 1336<br />
| e00d4_01_01_bi<br />
| Big<br />
| "Uh oh..."<br />
| <br />
|-<br />
| 1337<br />
| e00d4_02_01_bi<br />
| Big<br />
| "No; hold on there! Come back; please..."<br />
| <br />
|-<br />
| 1338<br />
| e00d4_02_02_bi<br />
| Big<br />
| "Gimme my friend back! I'm beggin' ya; please!"<br />
| <br />
|-<br />
| 1339<br />
| e00d8_01_01_bi<br />
| Big<br />
| "Froggy?"<br />
| <br />
|-<br />
| 1340<br />
| e00d8_01_02_bi<br />
| Big<br />
| "This place doesn't look familiar to me at all."<br />
| <br />
|-<br />
| 1341<br />
| e00d8_01_03_bi<br />
| Big<br />
| (sniff; sniff; sniff)<br />
|-<br />
| 1342<br />
| e00d8_01_04_bi<br />
| Big<br />
| "Mm; smells like Froggy's around somewhere..."<br />
| <br />
|-<br />
| 1343<br />
| e00d8_01_05_bi<br />
| Big<br />
| "Think I'll see what's behind this door."<br />
| <br />
|-<br />
| 1344<br />
| e00d9_01_01_bi<br />
| Big<br />
| "Ah; there's Froggy."<br />
| <br />
|-<br />
| 1345<br />
| e00d9_01_02_bi<br />
| Big<br />
| "Looks like he needs my help."<br />
| <br />
|-<br />
| 1346<br />
| e00da_01_01_bi<br />
| Big<br />
| "Yes!"<br />
| <br />
|-<br />
| 1347<br />
| e00da_01_02_bi<br />
| Big<br />
| "We're together again at last; heh?"<br />
| <br />
|-<br />
| 1348<br />
| e00da_01_03_bi<br />
| Big<br />
| "Huh?"<br />
| <br />
|-<br />
| 1349<br />
| e00da_01_04_bi<br />
| Big<br />
| "That's strange..."<br />
| <br />
|-<br />
| 1350<br />
| e00db_01_01_bi<br />
| Big<br />
| "Where am I?"<br />
| <br />
|-<br />
| 1351<br />
| e00db_01_02_bi<br />
| Big<br />
| "Froggy?"<br />
| <br />
|-<br />
| 1352<br />
| e00db_02_01_tk<br />
| Tikal<br />
| "Wow..."<br />
| <br />
|-<br />
| 1353<br />
| e00db_02_02_tk<br />
| Tikal<br />
| "Is it alright for me to be here?"<br />
| <br />
|-<br />
| 1354<br />
| e00db_02_03_tk<br />
| Tikal<br />
| "So do you... trust me?"<br />
| <br />
|-<br />
| 1355<br />
| e00db_03_01_tk<br />
| Tikal<br />
| "So these are the seven Emeralds."<br />
| <br />
|-<br />
| 1356<br />
| e00db_03_02_tk<br />
| Tikal<br />
| "(gasps)"<br />
| <br />
|-<br />
| 1357<br />
| e00db_03_03_tk<br />
| Tikal<br />
| "Could it be?"<br />
| <br />
|-<br />
| 1358<br />
| e00db_03_04_tk<br />
| Tikal<br />
| "The servers are... the seven Chaos Emeralds!"<br />
| <br />
|-<br />
| 1359<br />
| e00db_03_05_tk<br />
| Tikal<br />
| "Unified by one that is the controller."<br />
| <br />
|-<br />
| 1360<br />
| e00db_03_06_tk<br />
| Tikal<br />
| "The Seven Chaos..."<br />
| <br />
|-<br />
| 1361<br />
| e00db_03_07_tk<br />
| Tikal<br />
| "The controller itself..."<br />
| <br />
|-<br />
| 1362<br />
| e00db_03_08_tk<br />
| Tikal<br />
| "Could this be the Emerald that controls the Seven Chaos?"<br />
| <br />
|-<br />
| 1363<br />
| e00dd_01_01_bi<br />
| Big<br />
| "Froggy; I don't like the looks of this place..."<br />
| <br />
|-<br />
| 1364<br />
| e00dd_01_02_bi<br />
| Big<br />
| "If something happens now; there's no point to my rescuing you."<br />
| <br />
|-<br />
| 1365<br />
| e00dd_01_03_bi<br />
| Big<br />
| "I don't know who would bother to save us both."<br />
| <br />
|-<br />
| 1366<br />
| e00dd_01_04_bi<br />
| Big<br />
| "We better get going; buddy!"<br />
| <br />
|-<br />
| 1367<br />
| e00de_01_01_eg<br />
| Eggman<br />
| "So; I see you're trying to escape! I'm right on time."<br />
| <br />
|-<br />
| 1368<br />
| e00de_01_02_eg<br />
| Eggman<br />
| "Chaos; grab him! Get that frog!"<br />
| <br />
|-<br />
| 1369<br />
| e00de_01_03_eg<br />
| Eggman<br />
| "And don't forget the Chaos Emerald."<br />
| <br />
|-<br />
| 1370<br />
| e00de_02_01_2_eg<br />
| Eggman<br />
| "The frog is possessed by your tail!"<br />
| <br />
|-<br />
| 1371<br />
| e00de_02_01_eg<br />
| Eggman<br />
| "Alright! And now for the frog."<br />
| <br />
|-<br />
| 1372<br />
| e00de_02_02_eg<br />
| Eggman<br />
| "Once you get your tail; you'll be complete; and ultra strong!"<br />
| <br />
|-<br />
| 1373<br />
| e00de_02_03_sn<br />
| Sonic<br />
| "Unbelievable! Look what happened!"<br />
| <br />
|-<br />
| 1374<br />
| e00de_03_01_sn<br />
| Sonic<br />
| "Chaos has transformed again!"<br />
| <br />
|-<br />
| 1375<br />
| e00de_03_02_bi<br />
| Big<br />
| "Huh?"<br />
| <br />
|-<br />
| 1376<br />
| e00de_03_03_eg<br />
| Eggman<br />
| "Ha ha ha ha ha ha!"<br />
| <br />
|-<br />
| 1377<br />
| e00de_03_04_eg<br />
| Eggman<br />
| "Uh oh. Gotta go!"<br />
| <br />
|-<br />
| 1378<br />
| e00de_03_05_bi<br />
| Big<br />
| "Froggy?"<br />
| <br />
|-<br />
| 1379<br />
| e00de_03_06_bi<br />
| Big<br />
| "I'll save you! Don't worry; pally!"<br />
| <br />
|-<br />
| 1380<br />
| e00de_04_01_sn<br />
| Sonic<br />
| "So; he's your friend; eh?"<br />
| <br />
|-<br />
| 1381<br />
| e00de_04_02_sn<br />
| Sonic<br />
| "No sweat! I'll get him back! Watch me."<br />
| <br />
|-<br />
| 1382<br />
| e00de_04_03_bi<br />
| Big<br />
| "Careful Froggy. Don't worry; we'll get you back!"<br />
| <br />
|-<br />
| 1383<br />
| e00df_01_01_bi<br />
| Big<br />
| "Hurray!"<br />
| <br />
|-<br />
| 1384<br />
| e00df_01_03_bi<br />
| Big<br />
| "Froggy! Huhuhuhuhuhuh! I won't let them take you away again."<br />
| <br />
|-<br />
| 1385<br />
| e00df_02_01t_sn<br />
| Sonic<br />
| "Go! Go on and get out of here! I'll do the rest!"<br />
| <br />
|-<br />
| 1386<br />
| e00df_02_02t_bi<br />
| Big<br />
| "Oh. Okay! Thanks."<br />
| <br />
|-<br />
| 1387<br />
| e00df_02_03t_bi<br />
| Big<br />
| "Come; little buddy. Time to get a move on."<br />
| <br />
|-<br />
| 1388<br />
| e00e0_01_01_bi<br />
| Big<br />
| "Huh? U- What?"<br />
| <br />
|-<br />
| 1389<br />
| e00e0_01_02_bi<br />
| Big<br />
| "Hey; maybe we could use this."<br />
| <br />
|-<br />
| 1390<br />
| e00e0_01_03_bi<br />
| Big<br />
| "But I don't know the first thing about it."<br />
| <br />
|-<br />
| 1391<br />
| e00e0_01_04_bi<br />
| Big<br />
| "Oh well. I'll give it a try anyway."<br />
| <br />
|-<br />
| 1392<br />
| e00f2_01_01_eg<br />
| Eggman<br />
| "Ooh; I hate that Sonic!"<br />
| <br />
|-<br />
| 1393<br />
| e00f2_01_02_eg<br />
| Eggman<br />
| "He always seems to get in my way!"<br />
| <br />
|-<br />
| 1394<br />
| e00f2_01_03_eg<br />
| Eggman<br />
| "But I bet he can't foil my master plan."<br />
| <br />
|-<br />
| 1395<br />
| e00f2_02_01_eg<br />
| Eggman<br />
| "Chaos?!"<br />
| <br />
|-<br />
| 1396<br />
| e00f3_01_01_kn<br />
| Knuckles<br />
| "The Master Emerald is where it belongs..."<br />
| <br />
|-<br />
| 1397<br />
| e00f3_01_02_kn<br />
| Knuckles<br />
| "But Angel Island is still falling."<br />
| <br />
|-<br />
| 1398<br />
| e00f3_01_03_kn<br />
| Knuckles<br />
| "This doesn't make any sense."<br />
| <br />
|-<br />
| 1399<br />
| e00f3_01_04_kn<br />
| Knuckles<br />
| "Maybe..."<br />
| <br />
|-<br />
| 1400<br />
| e00f3_02_01_kn<br />
| Knuckles<br />
| "Those Chaos Emeralds... that I brought back with me..."<br />
| <br />
|-<br />
| 1401<br />
| e00f3_02_02_kn<br />
| Knuckles<br />
| "...Have something to do with what's happening."<br />
| <br />
|-<br />
| 1402<br />
| e00f3_02_03_kn<br />
| Knuckles<br />
| "I'll take them to Sonic for his advice."<br />
| <br />
|-<br />
| 1403<br />
| e00f3_03_01_kn<br />
| Knuckles<br />
| "Eggman!"<br />
| <br />
|-<br />
| 1404<br />
| e00f3_03_02_eg<br />
| Eggman<br />
| "This is terrible! Ch-Chaos is..."<br />
| <br />
|-<br />
| 1405<br />
| e00f3_03_03_kn<br />
| Knuckles<br />
| "Is what?"<br />
| <br />
|-<br />
| 1406<br />
| e00f4_01_01_sn<br />
| Sonic<br />
| (Long yawn)<br />
|-<br />
| 1407<br />
| e00f4_01_02_sn<br />
| Sonic<br />
| "Guess Eggman learned his lesson; yep! And maybe I'll take another vacation somewhere..."<br />
| <br />
|-<br />
| 1408<br />
| e00f4_02_01_tl_fx<br />
| Tails<br />
| "Sonic!"<br />
| <br />
|-<br />
| 1409<br />
| e00f4_02_02_sn<br />
| Sonic<br />
| "Hey there; Tails! Did you find the Tornado 2?"<br />
| <br />
|-<br />
| 1410<br />
| e00f4_03_01_tl<br />
| Tails<br />
| "Nevermind that. Get up and follow me."<br />
| <br />
|-<br />
| 1411<br />
| e00f4_03_02_tl<br />
| Tails<br />
| "Angel Island is falling again!"<br />
| <br />
|-<br />
| 1412<br />
| e00f4_03_03_sn<br />
| Sonic<br />
| "Hey; no way!"<br />
| <br />
|-<br />
| 1413<br />
| e00f4_03_04_sn<br />
| Sonic<br />
| "Who blew it this time?"<br />
| <br />
|-<br />
| 1414<br />
| e00f4_03_05_tl<br />
| Tails<br />
| "I don't know; but we'd better hurry!"<br />
| <br />
|-<br />
| 1415<br />
| e00f5_01_01_kn<br />
| Knuckles<br />
| "Sonic! U-uh... Sorry."<br />
| <br />
|-<br />
| 1416<br />
| e00f5_01_02_sn<br />
| Sonic<br />
| "Knuckles! And Eggman! What happened here?"<br />
| <br />
|-<br />
| 1417<br />
| e00f5_01_03_kn<br />
| Knuckles<br />
| "He stole my Chaos Emeralds."<br />
| <br />
|-<br />
| 1418<br />
| e00f5_01_04_kn<br />
| Knuckles<br />
| "And Chaos... is still alive!"<br />
| <br />
|-<br />
| 1419<br />
| e00f5_01_05_sn<br />
| Sonic<br />
| "What!?"<br />
| <br />
|-<br />
| 1420<br />
| e00f5_02_01_eg<br />
| Eggman<br />
| "Augh! He's not gonna get away with this!"<br />
| <br />
|-<br />
| 1421<br />
| e00f5_02_02_kn<br />
| Knuckles<br />
| "Hey Eggman! Wait up!"<br />
| <br />
|-<br />
| 1422<br />
| e00f5_02_03_kn<br />
| Knuckles<br />
| "Sonic... Chaos is a fearsome beast."<br />
| <br />
|-<br />
| 1423<br />
| e00f5_02_04_kn<br />
| Knuckles<br />
| "If he get's that last Chaos Emerald we're done for."<br />
| <br />
|-<br />
| 1424<br />
| e00f5_02_05_sn<br />
| Sonic<br />
| "No need to explain. We'll get on it!"<br />
| <br />
|-<br />
| 1425<br />
| e00f5_02_06_sn<br />
| Sonic<br />
| "Tails?"<br />
| <br />
|-<br />
| 1426<br />
| e00f5_02_07_tl<br />
| Tails<br />
| "Right!"<br />
| <br />
|-<br />
| 1427<br />
| e00f5_03_01_sn<br />
| Sonic<br />
| "Wha?"<br />
| <br />
|-<br />
| 1428<br />
| e00f6_01_01_sn<br />
| Sonic<br />
| "This place... It looks familiar."<br />
| <br />
|-<br />
| 1429<br />
| e00f6_01_02_sn<br />
| Sonic<br />
| "It's not a dream after all!"<br />
| <br />
|-<br />
| 1430<br />
| e00f6_02_01_pt<br />
| Pachacamac<br />
| "Get out of my way!"<br />
| <br />
|-<br />
| 1431<br />
| e00f6_02_03_pt<br />
| Pachacamac<br />
| "Did you hear what I said?"<br />
| <br />
|-<br />
| 1432<br />
| e00f6_02_05_pt<br />
| Pachacamac<br />
| "We need those seven Emeralds to give us total power! It's power for the people!"<br />
| <br />
|-<br />
| 1433<br />
| e00f6_02_06_pt<br />
| Pachacamac<br />
| "And they are your people too; you know! We must get that Emerald!"<br />
| <br />
|-<br />
| 1434<br />
| e00f6_02_10_pt<br />
| Pachacamac<br />
| "Bah!"<br />
| <br />
|-<br />
| 1435<br />
| e00f6_02_11_pt<br />
| Pachacamac<br />
| "I don't listen to the words of a child!"<br />
| <br />
|-<br />
| 1436<br />
| e00f6_02_12_pt<br />
| Pachacamac<br />
| "Ready men? Charge!"<br />
| <br />
|-<br />
| 1437<br />
| e00f6_03_02_tk<br />
| Tikal<br />
| "No way!"<br />
| <br />
|-<br />
| 1438<br />
| e00f6_03_03_pt<br />
| Pachacamac<br />
| "Aahh; it's a monster!"<br />
| <br />
|-<br />
| 1439<br />
| e00f6_03_04_pt<br />
| Pachacamac<br />
| "No!!!"<br />
| <br />
|-<br />
| 1440<br />
| e00f6_03_04_tk<br />
| Tikal<br />
| "I won't obey!"<br />
| <br />
|-<br />
| 1441<br />
| e00f6_03_07_tk<br />
| Tikal<br />
| "Greed is our enemy."<br />
| <br />
|-<br />
| 1442<br />
| e00f6_03_08_tk<br />
| Tikal<br />
| "Once it starts you will always want more!"<br />
| <br />
|-<br />
| 1443<br />
| e00f6_03_09_tk<br />
| Tikal<br />
| "Please don't do this! I beg you!"<br />
| <br />
|-<br />
| 1444<br />
| e00f6_03_13_tk<br />
| Tikal<br />
| "Father!"<br />
| <br />
|-<br />
| 1445<br />
| e00f8_04_01_tk<br />
| Tikal<br />
| "The seven Emeralds are the servers."<br />
| <br />
|-<br />
| 1446<br />
| e00f8_04_02_tk<br />
| Tikal<br />
| "Chaos is power; enriched by the heart."<br />
| <br />
|-<br />
| 1447<br />
| e00f8_04_03_tk<br />
| Tikal<br />
| "The controller serves to unify the Chaos."<br />
| <br />
|-<br />
| 1448<br />
| e00f8_04_04_tk<br />
| Tikal<br />
| "(gasps) ... The seven Emeralds can change our thoughts into power!"<br />
| <br />
|-<br />
| 1449<br />
| e00f8_04_05_tk<br />
| Tikal<br />
| "If this Emerald controls that power..."<br />
| <br />
|-<br />
| 1450<br />
| e00f8_04_06_tk<br />
| Tikal<br />
| "Please; you must stop him!"<br />
| <br />
|-<br />
| 1451<br />
| e00f9_01_01_tl<br />
| Tails<br />
| "Sonic; wake up!"<br />
| <br />
|-<br />
| 1452<br />
| e00f9_01_02_sn<br />
| Sonic<br />
| "Ah... Ahaha... I was on a snooze cruise; I guess."<br />
| <br />
|-<br />
| 1453<br />
| e00f9_01_03t_tl<br />
| Tails<br />
| "Good thing you're okay."<br />
| <br />
|-<br />
| 1454<br />
| e00f9_01_045t_tl<br />
| Tails<br />
| "Knuckles left already."<br />
| <br />
|-<br />
| 1455<br />
| e00f9_01_04t_tl<br />
| Tails<br />
| "You just sorta conked out there."<br />
| <br />
|-<br />
| 1456<br />
| e00f9_01_05t_tl<br />
| Tails<br />
| "Come! We gotta go after the last Emerald!"<br />
| <br />
|-<br />
| 1457<br />
| e00f9_01_06_sn<br />
| Sonic<br />
| "Uh; lead the way!"<br />
| <br />
|-<br />
| 1458<br />
| e00f9_01_07_tl<br />
| Tails<br />
| "It should still be onboard the Tornado 2."<br />
| <br />
|-<br />
| 1459<br />
| e00fa_00_01t_tl<br />
| Tails<br />
| "Look! It's the Tornado 2!"<br />
| <br />
|-<br />
| 1460<br />
| e00fa_00_02t_sn<br />
| Sonic<br />
| "Yeah; so let's get the Chaos Emerald and leave."<br />
| <br />
|-<br />
| 1461<br />
| e00fa_00_03_sn<br />
| Sonic<br />
| "What?!"<br />
| <br />
|-<br />
| 1462<br />
| e00fa_01_01_sn<br />
| Sonic<br />
| "No! He's got the last Emerald!"<br />
| <br />
|-<br />
| 1463<br />
| e00fa_01_02_tl<br />
| Tails<br />
| "Now what do we do?"<br />
| <br />
|-<br />
| 1464<br />
| e00fb_04_01_sn<br />
| Sonic<br />
| "Hey; are you alright?"<br />
| <br />
|-<br />
| 1465<br />
| e00fb_04_02_tk<br />
| Tikal<br />
| (groans)<br />
|-<br />
| 1466<br />
| e00fb_04_03_tk<br />
| Tikal<br />
| "I-I think so..."<br />
| <br />
|-<br />
| 1467<br />
| e00fb_04_04b_tk<br />
| Tikal<br />
| "Oh my gosh!"<br />
| <br />
|-<br />
| 1468<br />
| e00fb_04_04_tk<br />
| Tikal<br />
| "No; no; no!"<br />
| <br />
|-<br />
| 1469<br />
| e00fb_04_05_sn<br />
| Sonic<br />
| "Wait up."<br />
| <br />
|-<br />
| 1470<br />
| e00fd1_01_01_sn<br />
| Tikal<br />
| "My heart has always been in the Master Emerald; along with Chaos's."<br />
| <br />
|-<br />
| 1471<br />
| e00fd1_02_01_sn<br />
| Tikal<br />
| "Now he's filled with anger and sadness."<br />
| <br />
|-<br />
| 1472<br />
| e00fd1_02_02_sn<br />
| Tikal<br />
| "And if it goes on; he'll eventually destroy the world like he did before."<br />
| <br />
|-<br />
| 1473<br />
| e00fd1_02_03_eg<br />
| Tikal<br />
| "Look! He's absorbed the Emeralds' power!"<br />
| <br />
|-<br />
| 1474<br />
| e00fd1_02_04_eg<br />
| Tikal<br />
| "He must be sealed in the Master Emerald; now!"<br />
| <br />
|-<br />
| 1475<br />
| e00fd1_02_05_eg<br />
| Tikal<br />
| "What choice do we have?"<br />
| <br />
|-<br />
| 1476<br />
| e00fd1_02_06_eg<br />
| Sonic<br />
| "If I wasn't just dreaming; that monster... is a real menace!"<br />
| <br />
|-<br />
| 1477<br />
| e00fd2_03_01_sn<br />
| Sonic<br />
| "Eggman!"<br />
| <br />
|-<br />
| 1478<br />
| e00fd2_04_01_sn<br />
| Sonic<br />
| "Looks like he's after Chaos too!"<br />
| <br />
|-<br />
| 1479<br />
| e00fd2_04_02_sn<br />
| Eggman<br />
| "This Egg Carrier 2 was made because something like this could happen!"<br />
| <br />
|-<br />
| 1480<br />
| e00fd2_05_01_sn<br />
| Eggman<br />
| "You have defied your master; stupid beast!"<br />
| <br />
|-<br />
| 1481<br />
| e00fd2_06_03_sn<br />
| Eggman<br />
| "Now you must be destroyed at all costs."<br />
| <br />
|-<br />
| 1482<br />
| e00fd2_06_05_sn<br />
| Eggman<br />
| (screams)<br />
|-<br />
| 1483<br />
| e00fd2_06_06_sn<br />
| Sonic<br />
| "I've had enough! Who do you think you are anyway?"<br />
| <br />
|-<br />
| 1484<br />
| e00fd2_06_07_sn<br />
| Sonic<br />
| "Oh; it's you!"<br />
| <br />
|-<br />
| 1485<br />
| e00fd3_10_01_am<br />
| Sonic<br />
| "The one... who sealed Chaos... in the Master Emerald!"<br />
| <br />
|-<br />
| 1486<br />
| e00fd3_10_02_sn<br />
| Sonic<br />
| "Tikal!"<br />
| <br />
|-<br />
| 1487<br />
| e00fd3_11_01_am<br />
| Sonic<br />
| "How can that help?"<br />
| <br />
|-<br />
| 1488<br />
| e00fd3_11_03_sn<br />
| Sonic<br />
| "It won't change how he feels inside; will it?"<br />
| <br />
|-<br />
| 1489<br />
| e00fd3_12_00_tl<br />
| Sonic<br />
| "His heart will still remain in turmoil; and his anger just won't vanish!"<br />
| <br />
|-<br />
| 1490<br />
| e00fd3_12_01_tl<br />
| Sonic<br />
| "He'll just be trapped; forever!"<br />
| <br />
|-<br />
| 1491<br />
| e00fd3_12_02_kn<br />
| Amy<br />
| "Hey; Sonic!"<br />
| <br />
|-<br />
| 1492<br />
| e00fd3_13_01_01_ot<br />
| Sonic<br />
| "Amy!"<br />
| <br />
|-<br />
| 1493<br />
| e00fd3_13_01_02_ot<br />
| Amy<br />
| "Here; take this!"<br />
| <br />
|-<br />
| 1494<br />
| e00fd3_13_01_03_ot<br />
| Sonic<br />
| "Hey guys; what's up?"<br />
| <br />
|-<br />
| 1495<br />
| e00fd3_13_02_04_ot<br />
| Tails<br />
| "Chaos only used the negative power of the Emeralds."<br />
| <br />
|-<br />
| 1496<br />
| e00fd3_14_01_tl<br />
| Tails<br />
| "Sonic; you should be able to harness their real power!"<br />
| <br />
|-<br />
| 1497<br />
| e00fd3_14_02_tl<br />
| Knuckles<br />
| "As much as I hate to admit it; I think Tails is right about this."<br />
| <br />
|-<br />
| 1498<br />
| e00fd3_14_03_tl<br />
| Man<br />
| "Go; Sonic!"<br />
| <br />
|-<br />
| 1499<br />
| e00fd_05_02_tk<br />
| Man<br />
| "Yeah; Sonic!"<br />
| <br />
|-<br />
| 1500<br />
| e00fd_05_03_tk<br />
| Man<br />
| "So-nic!"<br />
| <br />
|-<br />
| 1501<br />
| e00fd_05_04_tk<br />
| Woman<br />
| "Sonic!"<br />
| <br />
|-<br />
| 1502<br />
| e00fd_06_01_tk<br />
| Tails<br />
| "Negative forces arn't the only way to empower the Chaos Emeralds."<br />
| <br />
|-<br />
| 1503<br />
| e00fd_06_02_tk<br />
| Tails<br />
| "Our positive feelings towards each other can make them work."<br />
| <br />
|-<br />
| 1504<br />
| e00fd_06_08_tk<br />
| Tails<br />
| "Our hearts together form awesome power."<br />
| <br />
|-<br />
| 1505<br />
| e00fe_01_01_kn<br />
| Knuckles<br />
| "Chaos has changed again. This time for the better."<br />
| <br />
|-<br />
| 1506<br />
| e00fe_01_02_tl<br />
| Tails<br />
| "Yeah! Super Sonic must've neutralized it; so it's nice again!"<br />
| <br />
|-<br />
| 1507<br />
| e00fe_02_01_tk<br />
| Tikal<br />
| "These are the Chao you were protecting."<br />
| <br />
|-<br />
| 1508<br />
| e00fe_02_02_tk<br />
| Tikal<br />
| "They stayed alive for generations and now live peacefully with humans."<br />
| <br />
|-<br />
| 1509<br />
| e00fe_02_03_tk<br />
| Tikal<br />
| "The fighting's over; harmony's restored; and life goes on!"<br />
| <br />
|-<br />
| 1510<br />
| e00fe_03_01_tk<br />
| Tikal<br />
| "Thank you so much."<br />
| <br />
|-<br />
| 1511<br />
| e00fe_04_01t_tl<br />
| Tails<br />
| "All's well that ends well; right?"<br />
| <br />
|-<br />
| 1512<br />
| e00fe_04_02t_tl<br />
| Tails<br />
| "Sonic?"<br />
| <br />
|-<br />
| 1513<br />
| e0100_01_01_sn<br />
| Sonic<br />
| "Wow! This thing is really huge!"<br />
| <br />
|-<br />
| 1514<br />
| e0100_01_02_tl<br />
| Tails<br />
| "No time to gawk now. We need to find Amy!"<br />
| <br />
|-<br />
| 1515<br />
| e0100_01_03_sn<br />
| Sonic<br />
| "You're right; my friend! So here we go!"<br />
| <br />
|-<br />
| 1516<br />
| e0101_01_01_eg<br />
| Eggman<br />
| "Don't get too many ideas; you fools!"<br />
| <br />
|-<br />
| 1517<br />
| e0101_01_02_eg<br />
| Eggman<br />
| "You haven't seen the power this vessel really has!"<br />
| <br />
|-<br />
| 1518<br />
| e0101_01_03_eg<br />
| Eggman<br />
| "Get a load of this!"<br />
| <br />
|-<br />
| 1519<br />
| e0101_02_01_tl<br />
| Tails<br />
| "Ah; wow! It's changed shape! Did you see that?"<br />
| <br />
|-<br />
| 1520<br />
| e0101_02_02_sn<br />
| Sonic<br />
| "Darn! This makes it harder for us to get to the bridge!"<br />
| <br />
|-<br />
| 1521<br />
| e0101_02_03_tl<br />
| Tails<br />
| "I hate it when he doesn't listen."<br />
| <br />
|-<br />
| 1522<br />
| e0101_03_01_eg<br />
| Eggman<br />
| "Hahahahaha! I bet you wern't expecting this!"<br />
| <br />
|-<br />
| 1523<br />
| e0101_03_02_eg<br />
| Eggman<br />
| "The only way you can get to me is through the Sky Deck!"<br />
| <br />
|-<br />
| 1524<br />
| e0101_03_03_eg<br />
| Eggman<br />
| "I doubt if you can figure this one out!"<br />
| <br />
|-<br />
| 1525<br />
| e0101_03_04_eg<br />
| Eggman<br />
| "Haha hahahahaha!"<br />
| <br />
|-<br />
| 1526<br />
| e0101_03_05_sn<br />
| Sonic<br />
| "Oh yeah? Well I'll show you! Bring it on!"<br />
| <br />
|-<br />
| 1527<br />
| e0103_01_01_sn<br />
| Sonic<br />
| "This must be the way to the Sky Deck."<br />
| <br />
|-<br />
| 1528<br />
| e0103_02_01_sn<br />
| Sonic<br />
| "Is that it?"<br />
| <br />
|-<br />
| 1529<br />
| e0103_02_02_tl<br />
| Tails<br />
| "It might be; but let's check out the bridge."<br />
| <br />
|-<br />
| 1530<br />
| e0103_03_01_tl<br />
| Tails<br />
| "This must be the way to the Sky Deck."<br />
| <br />
|-<br />
| 1531<br />
| e0106_01_01_sn<br />
| Sonic<br />
| "If I'm to continue; I need to change this ship back to its original shape."<br />
| <br />
|-<br />
| 1532<br />
| e0106_01_02_sn<br />
| Sonic<br />
| "There must be a switch somewhere on the bridge. I've gotta find it; now!"<br />
| <br />
|-<br />
| 1533<br />
| e0110_01_01_sn<br />
| Sonic<br />
| "Wow; this thing is really huge!"<br />
| <br />
|-<br />
| 1534<br />
| e0110_01_02_tl<br />
| Tails<br />
| "No time to gawk Sonic. We need to find Amy!"<br />
| <br />
|-<br />
| 1535<br />
| e0110_01_03_sn<br />
| Sonic<br />
| "You're right pal! Let's get busy!"<br />
| <br />
|-<br />
| 1536<br />
| e0111_01_01_eg<br />
| Eggman<br />
| "Don't get any ideas Sonic."<br />
| <br />
|-<br />
| 1537<br />
| e0111_01_02_eg<br />
| Eggman<br />
| "You have no idea what this vessel can do."<br />
| <br />
|-<br />
| 1538<br />
| e0111_01_03_eg<br />
| Eggman<br />
| "How about I give you a little sample? Hahaha."<br />
| <br />
|-<br />
| 1539<br />
| e0112_01_01_tl<br />
| Tails<br />
| "Whoa! Hey; it transformed! Did you see that?"<br />
| <br />
|-<br />
| 1540<br />
| e0112_01_02_sn<br />
| Sonic<br />
| "Now how're we gonna get to the bridge?"<br />
| <br />
|-<br />
| 1541<br />
| e0112_01_03_tl<br />
| Tails<br />
| "I hate it when he doesn't listen to me."<br />
| <br />
|-<br />
| 1542<br />
| e0112_01_04_eg<br />
| Eggman<br />
| "I guess you wern't expecting that; were you?"<br />
| <br />
|-<br />
| 1543<br />
| e0112_01_05_eg<br />
| Eggman<br />
| "There's only one way to get to me Sonic; and that's through the Sky Deck!"<br />
| <br />
|-<br />
| 1544<br />
| e0112_01_06_eg<br />
| Eggman<br />
| "I doubt if you can make it!"<br />
| <br />
|-<br />
| 1545<br />
| e0112_01_07_eg<br />
| Eggman<br />
| "Haha! I dare you!"<br />
| <br />
|-<br />
| 1546<br />
| e0112_01_08_sn<br />
| Sonic<br />
| "Just watch me! Bring it on Eggman!"<br />
| <br />
|-<br />
| 1547<br />
| e0113_01_01_tl<br />
| Tails<br />
| "So; this must be the Sky Deck; huh?"<br />
| <br />
|-<br />
| 1548<br />
| e0114_01_01_sn<br />
| Sonic<br />
| "(yawn) Is that it?"<br />
| <br />
|-<br />
| 1549<br />
| e0114_01_02_tl<br />
| Tails<br />
| "Sonic! We should check out the bridge."<br />
| <br />
|-<br />
| 1550<br />
| ec_01_tk<br />
| Tikal<br />
| "Jump on panel number one. It will take you to panels two and three. Jump as soon as you land on a panel or else you'll fall."<br />
| <br />
|-<br />
| 1551<br />
| ec_02_tk<br />
| Tikal<br />
| "Jump up; then press the jump button again to do a Homing Attack. You should be able to defeat the enemy easily."<br />
| <br />
|-<br />
| 1552<br />
| ec_03_tk<br />
| Tikal<br />
| "The frog you are looking for is up ahead."<br />
| <br />
|-<br />
| 1553<br />
| ec_04_tk<br />
| Tikal<br />
| "There's a secret passage somewhere. Go and find it."<br />
| <br />
|-<br />
| 1554<br />
| eg_c_01_tk<br />
| Tikal.<br />
| "Here's the Jet Booster. Press and hold the jump button and you'll float for a while."<br />
| <br />
|-<br />
| 1555<br />
| eg_c_02_tk<br />
| Tikal<br />
| "Here's your Laser Blaster. Its blast damages enemies in a wide pattern."<br />
| <br />
|-<br />
| 1556<br />
| eg_c_03_tk<br />
| Tikal<br />
| "Here's the Long Hammer. Your attack radius is now increased. Try the Spin Hammer attack!"<br />
| <br />
|-<br />
| 1557<br />
| eg_c_04_tk<br />
| Tikal<br />
| "There's a place somewhere in the city where you can go down into the sewer."<br />
| <br />
|-<br />
| 1558<br />
| eg_c_05_tk<br />
| Tikal<br />
| "You can go to the Casino area at nighttime."<br />
| <br />
|-<br />
| 1559<br />
| eg_c_06_tk<br />
| Tikal<br />
| "Use the Ice Stone in the Mystic Ruins."<br />
| <br />
|-<br />
| 1560<br />
| eg_c_07_tk<br />
| Tikal<br />
| "Wasn't there a place where you couldn't get in alone?"<br />
| <br />
|-<br />
| 1561<br />
| eg_c_08_tk<br />
| Tikal<br />
| "You can get into a certain building using the Employee Card."<br />
| <br />
|-<br />
| 1562<br />
| eg_c_09_tk<br />
| Tikal<br />
| "You must save Amy. Hurry to the Mystic Ruins!"<br />
| <br />
|-<br />
| 1563<br />
| eg_c_10_tk<br />
| Tikal<br />
| "Station Square is in danger. You must stop Robotnik; Tails!"<br />
| <br />
|-<br />
| 1564<br />
| eg_c_11_tk<br />
| Tikal<br />
| "Knuckles; you should be able to get into City Hall."<br />
| <br />
|-<br />
| 1565<br />
| eg_c_12_tk<br />
| Tikal<br />
| "Looks like the train has arrived at the station."<br />
| <br />
|-<br />
| 1566<br />
| eg_c_13_tk<br />
| Tikal<br />
| "Take the train to the Mystic Ruins."<br />
| <br />
|-<br />
| 1567<br />
| eg_d_01_ot<br />
| Female Announcer<br />
| "Please board the train and wait for departure."<br />
| <br />
|-<br />
| 1568<br />
| eg_d_01_ot_fx<br />
| Female Announcer<br />
| "Please board the train and wait for departure."<br />
| <br />
|-<br />
| 1569<br />
| eg_d_02_ot<br />
| Female Announcer<br />
| "The train headed for the Mystic Ruins will be departing soon."<br />
| <br />
|-<br />
| 1570<br />
| eg_d_02_ot_fx<br />
| Female Announcer<br />
| "The train headed for the Mystic Ruins will be departing soon."<br />
| <br />
|-<br />
| 1571<br />
| eg_d_03_ot<br />
| Female Announcer<br />
| "A train will be arriving soon. Please stand back."<br />
| <br />
|-<br />
| 1572<br />
| eg_d_03_ot_fx<br />
| Female Announcer<br />
| "A train will be arriving soon. Please stand back."<br />
| <br />
|-<br />
| 1573<br />
| eg_d_04_ot<br />
| Female Announcer<br />
| "No trains are currently in service."<br />
| <br />
|-<br />
| 1574<br />
| eg_d_04_ot_fx<br />
| Female Announcer<br />
| "No trains are currently in service."<br />
| <br />
|-<br />
| 1575<br />
| eg_d_05_ot<br />
| Female Announcer<br />
| "Welcome to Twinkle Park."<br />
| <br />
|-<br />
| 1576<br />
| ek_01_tk<br />
| Tikal<br />
| "Aim for the weak spot; behind him."<br />
| <br />
|-<br />
| 1577<br />
| em_01_01_tk<br />
| Tikal<br />
| "The Egg Hornet itself is the weak spot. Attack it when it gets close."<br />
| <br />
|-<br />
| 1578<br />
| em_02_01_tk<br />
| Tikal<br />
| "Aim for the legs and make it lose its balance."<br />
| <br />
|-<br />
| 1579<br />
| em_03_01_tk<br />
| Tikal<br />
| "Do the Homing Jump to reach the enemy's weak spot."<br />
| <br />
|-<br />
| 1580<br />
| em_03_02_tk<br />
| Tikal<br />
| "Don't run away! Every enemy has a weak spot."<br />
| <br />
|-<br />
| 1581<br />
| fe_01_tk<br />
| Tikal<br />
| "Use the small chip to break the door down."<br />
| <br />
|-<br />
| 1582<br />
| fe_02_tk<br />
| Tikal<br />
| "If you fall; you'll return to your original spot."<br />
| <br />
|-<br />
| 1583<br />
| fe_03_tk<br />
| Tikal<br />
| "This is the center of the base. Be careful."<br />
| <br />
|-<br />
| 1584<br />
| fe_04_tk<br />
| Tikal<br />
| "Use the switch to bring the elevator down. Until it comes down; hide somewhere."<br />
| <br />
|-<br />
| 1585<br />
| fe_05_tk<br />
| Tikal<br />
| "One of these doors is the right one. Try and find the correct door."<br />
| <br />
|-<br />
| 1586<br />
| fe_06_tk<br />
| Tikal<br />
| "Destroy the targets. Then you'll have more time to move around."<br />
| <br />
|-<br />
| 1587<br />
| fe_07_tk<br />
| Tikal<br />
| "Destroy the last target and your mission is complete."<br />
| <br />
|-<br />
| 1588<br />
| fe_08_ot<br />
| Final Egg intercom<br />
| "Emergency! Emergency! Dispose of any intruders!"<br />
| <br />
|-<br />
| 1589<br />
| fe_08_ot_fx<br />
| Final Egg intercom<br />
| "Emergency! Emergency! Dispose of any intruders!"<br />
| <br />
|-<br />
| 1590<br />
| fe_09_ot<br />
| Final Egg intercom<br />
| "Final Egg: Level 2 isolation wall open."<br />
| <br />
|-<br />
| 1591<br />
| fe_09_ot_fx<br />
| Final Egg intercom<br />
| "Final Egg: Level 2 isolation wall open."<br />
| <br />
|-<br />
| 1592<br />
| fe_10_eg<br />
| Eggman<br />
| "Destroy the targets; and you'll get extra time."<br />
| <br />
|-<br />
| 1593<br />
| fe_11_eg<br />
| Eggman<br />
| "Destroy the Sonic target."<br />
| <br />
|-<br />
| 1594<br />
| hs_01_tk<br />
| Tikal<br />
| "Keep your balance; or else you'll fall off."<br />
| <br />
|-<br />
| 1595<br />
| hs_02_tk<br />
| Tikal<br />
| "Insert the plug in the opening next to the door. You need to grab hold of the end of the plug."<br />
| Unused (?)<br />
|-<br />
| 1596<br />
| hs_03_tk<br />
| Tikal<br />
| "If you're hanging from a cord; use the directional pad to sway. By touching the cord next to you; you will be able to switch cords."<br />
| Unused (?)<br />
|-<br />
| 1597<br />
| hs_04_tk<br />
| Tikal<br />
| "To pull out a plug; hold it and shake it."<br />
| Unused (?)<br />
|-<br />
| 1598<br />
| hs_05_tk<br />
| Tikal<br />
| "Move the handle and the lift should move."<br />
| <br />
|-<br />
| 1599<br />
| hs_06_tk<br />
| Tikal<br />
| "The switch for the gear controls is around here somewhere."<br />
| <br />
|-<br />
| 1600<br />
| hs_07_tk<br />
| Tikal<br />
| "Hold on to the handle and turn the key to the left to open the door."<br />
| <br />
|-<br />
| 1601<br />
| hs_08_tk<br />
| Tikal<br />
| "It says: Left one; Right three."<br />
| <br />
|-<br />
| 1602<br />
| hs_09_tk<br />
| Tikal<br />
| "This must be the emergency drainage switch."<br />
| <br />
|-<br />
| 1603<br />
| hs_10_tk<br />
| Tikal<br />
| "The highspeed cargo station is ahead."<br />
| <br />
|-<br />
| 1604<br />
| ic_01_tk<br />
| Tikal<br />
| "Hang on to the icicle and jump. You should be able to jump backwards. But don't hold on too long; you'll slip right off."<br />
| <br />
|-<br />
| 1605<br />
| ic_02_tk<br />
| Tikal<br />
| "Use the panel to jump. It may even help guide your way."<br />
| <br />
|-<br />
| 1606<br />
| ic_03_tk<br />
| Tikal<br />
| "Even if you're frozen; jump a couple of times and you should be able to crack through."<br />
| <br />
|-<br />
| 1607<br />
| ic_04_tk<br />
| Tikal<br />
| "Release the jump button at the right time. If you succeed; you'll do a trick and even gain more speed."<br />
| <br />
|-<br />
| 1608<br />
| ic_05_tk<br />
| Tikal<br />
| "Use the boulders to break the ice."<br />
| <br />
|-<br />
| 1609<br />
| ikdstop<br />
| sound effect<br />
| *ocean wave*<br />
| <br />
|-<br />
| 1610<br />
| ikdstrt<br />
| sound effect<br />
| *ocean wave*<br />
| <br />
|-<br />
| 1611<br />
| introduce_amy<br />
| Amy (JP)<br />
| *In Japanese; Amy gives a small speech.*<br />
| Extended speech used in Japanese SA tv ads.<br />
|-<br />
| 1612<br />
| introduce_big<br />
| Big (JP)<br />
| *In Japanese; Big gives a small speech.*<br />
| Extended speech used in Japanese SA tv ads.<br />
|-<br />
| 1613<br />
| introduce_e102<br />
| E-102 (JP)<br />
| *In Japanese; E-102 gives a small speech.*<br />
| Extended speech used in Japanese SA tv ads.<br />
|-<br />
| 1614<br />
| introduce_eggman<br />
| Eggman (JP)<br />
| *In Japanese; Eggman gives a small speech.*<br />
| Extended speech used in Japanese SA tv ads.<br />
|-<br />
| 1615<br />
| introduce_knuckles<br />
| Knuckles (JP)<br />
| *In Japanese; Knuckles gives a small speech.*<br />
| Extended speech used in Japanese SA tv ads.<br />
|-<br />
| 1616<br />
| introduce_sonic<br />
| Sonic (JP)<br />
| *In Japanese; Sonic gives a small speech.*<br />
| Extended speech used in Japanese SA tv ads.<br />
|-<br />
| 1617<br />
| introduce_tails<br />
| Tails (JP)<br />
| *In Japanese; Tails gives a small speech.*<br />
| Extended speech used in Japanese SA tv ads.<br />
|-<br />
| 1618<br />
| lw_01_tk<br />
| Tikal<br />
| "Use the mirror to help guide you."<br />
| <br />
|-<br />
| 1619<br />
| lw_02_tk<br />
| Tikal<br />
| "Press the three hidden switches in the room to open the front door."<br />
| <br />
|-<br />
| 1620<br />
| lw_03_tk<br />
| Tikal<br />
| "Press this switch to raise the water level."<br />
| <br />
|-<br />
| 1621<br />
| lw_04_tk<br />
| Tikal<br />
| "Use the switch to light up the wall panels. You can walk on those panels when lit."<br />
| <br />
|-<br />
| 1622<br />
| lw_05_tk<br />
| Tikal<br />
| "This is the temple of those who strayed. Watch out for booby traps."<br />
| <br />
|-<br />
| 1623<br />
| mr_b_01_tk<br />
| Tikal<br />
| "This is the Ancient Light. Try the Lightspeed Dash toward the enemy. With this; you can now do the Lightspeed Attack."<br />
| <br />
|-<br />
| 1624<br />
| mr_b_02_tk<br />
| Tikal<br />
| "You found the Rythem Badge. To do continuous Tail Attacks; hold the action button down."<br />
| <br />
|-<br />
| 1625<br />
| mr_b_03_tk<br />
| Tikal<br />
| "You've got the Shovel Claw. Now you can dig through dirt and stone. Press the jump and action buttons simultaneously."<br />
| <br />
|-<br />
| 1626<br />
| mr_b_04_tk<br />
| Tikal<br />
| "Now you've got Fighting Gloves. To store up power; hold down the action button. Now you can do the Maximum Heat Knuckles Attack!"<br />
| <br />
|-<br />
| 1627<br />
| mr_b_05_tk<br />
| Tikal<br />
| "Behold the Warrior Feather. Now you can do the Spin Hammer Attack. Press and hold the action button and move the directional pad in a circle."<br />
| <br />
|-<br />
| 1628<br />
| mr_b_06_tk<br />
| Tikal<br />
| "You've discovered the Life Belt. It keeps you afloat when you are in water. To swim underwater; press the jump button when afloat."<br />
| <br />
|-<br />
| 1629<br />
| mr_b_07_tk<br />
| Tikal<br />
| "It's the Power Rod. You now have longer casting distance."<br />
| <br />
|-<br />
| 1630<br />
| mr_b_08_tk<br />
| Tikal<br />
| "The train for Station Square has arrived."<br />
| <br />
|-<br />
| 1631<br />
| mr_b_09_tk<br />
| Tikal<br />
| "Go to Station Square. You may find something."<br />
| <br />
|-<br />
| 1632<br />
| mr_b_10_tk<br />
| Tikal<br />
| "Take the boat to get to the Egg Carrier."<br />
| <br />
|-<br />
| 1633<br />
| mr_b_11_tk<br />
| Tikal<br />
| "You still need to go to the Egg Carrier."<br />
| <br />
|-<br />
| 1634<br />
| mr_b_12_tk<br />
| Tikal<br />
| "The trolley car seems to be working. It leads to the jungle."<br />
| <br />
|-<br />
| 1635<br />
| mr_b_13_tk<br />
| Tikal<br />
| "The jungle is deep and mysterious."<br />
| <br />
|-<br />
| 1636<br />
| mr_b_14_tk<br />
| Tikal<br />
| "A huge building has appeared; deep in the jungle."<br />
| <br />
|-<br />
| 1637<br />
| mr_b_15_tk<br />
| Tikal<br />
| "Robotnik has headed for the jungle."<br />
| <br />
|-<br />
| 1638<br />
| mr_b_16_tk<br />
| Tikal<br />
| "Strange robots have been seen entering and exiting the jungle."<br />
| <br />
|-<br />
| 1639<br />
| mr_b_17_tk<br />
| Tikal<br />
| "If you have the Stone of Wind; gusts of strong wind are known to blow in the caves."<br />
| <br />
|-<br />
| 1640<br />
| mr_b_18_tk<br />
| Tikal<br />
| "It seems like you have looked everywhere."<br />
| <br />
|-<br />
| 1641<br />
| mr_b_19_tk<br />
| Tikal<br />
| "Didn't you see a stone with an ice pattern on it?"<br />
| <br />
|-<br />
| 1642<br />
| mr_b_20_tk<br />
| Tikal<br />
| "Tails' Tornado seems to be ready."<br />
| <br />
|-<br />
| 1643<br />
| mr_b_21_tk<br />
| Tikal<br />
| "Hurry Sonic! Get to the mountain top! You still have time!"<br />
| <br />
|-<br />
| 1644<br />
| mr_b_22_tk<br />
| Tikal<br />
| "The door to the past... The one who is guided..."<br />
| <br />
|-<br />
| 1645<br />
| mr_b_23_tk<br />
| Tikal<br />
| "You must find the Chaos Emerald. But searching in the jungle is very difficult."<br />
| <br />
|-<br />
| 1646<br />
| mr_b_24_tk<br />
| Tikal<br />
| "You finally got an Emerald. You must hurry and finish the Tornado."<br />
| <br />
|-<br />
| 1647<br />
| mr_b_25_tk<br />
| Tikal<br />
| "Wasn't there something shiny in the caves?"<br />
| <br />
|-<br />
| 1648<br />
| mr_b_26_tk<br />
| Tikal<br />
| "Use the self-destruction switch to get rid of that monkey."<br />
| <br />
|-<br />
| 1649<br />
| mr_b_27_tk<br />
| Tikal<br />
| "Two stone statues... The door to the past..."<br />
| <br />
|-<br />
| 1650<br />
| mr_b_28_tk<br />
| Tikal<br />
| "I saw the frog on the train."<br />
| <br />
|-<br />
| 1651<br />
| mr_b_29_tk<br />
| Tikal<br />
| "The frog is headed towards the city."<br />
| <br />
|-<br />
| 1652<br />
| mr_b_30_tk<br />
| Tikal<br />
| "The rocks have crumbled. You can climb up to the island now."<br />
| <br />
|-<br />
| 1653<br />
| mr_b_31_tk<br />
| Tikal<br />
| "This cliff seems to be a part of Angel Island."<br />
| <br />
|-<br />
| 1654<br />
| mr_c_01_ot<br />
| Male Announcer<br />
| "Passengers are requested to wait onboard the train."<br />
| <br />
|-<br />
| 1655<br />
| mr_c_02_ot<br />
| Male Announcer<br />
| "The train headed for Station Square will be departing soon."<br />
| <br />
|-<br />
| 1656<br />
| mr_c_03_ot<br />
| Male Announcer<br />
| "A train will be arriving soon. Please stand back."<br />
| <br />
|-<br />
| 1657<br />
| mr_c_04_ot<br />
| Male Announcer<br />
| "No trains are currently in service."<br />
| <br />
|-<br />
| 1658<br />
| o1_01_tk<br />
| Tikal<br />
| "I am here to guide you. When you're lost; try finding me."<br />
| <br />
|-<br />
| 1659<br />
| o1_02_tk<br />
| Tikal<br />
| "This area is dangerous. Be careful."<br />
| <br />
|-<br />
| 1660<br />
| o1_03_tk<br />
| Tikal<br />
| "Be careful not to fall off."<br />
| <br />
|-<br />
| 1661<br />
| o1_04_tk<br />
| Tikal<br />
| "Use the Light Dash to run along the paths of rings. Hold the action button; and let go when you have enough power."<br />
| <br />
|-<br />
| 1662<br />
| o1_05_tk<br />
| Tikal<br />
| "The frog you are looking for is around here somewhere."<br />
| <br />
|-<br />
| 1663<br />
| o1_06_tk<br />
| Tikal<br />
| "There are many places to go fishing."<br />
| <br />
|-<br />
| 1664<br />
| o1_07_tk<br />
| Tikal<br />
| "If you hit the robot with the bomb; you can slow the robots down a little."<br />
| <br />
|-<br />
| 1665<br />
| o1_08_tk<br />
| Tikal<br />
| "Hide in here."<br />
| <br />
|-<br />
| 1666<br />
| o1_09_tk<br />
| Tikal<br />
| "Hide here to escape. Press the jump button to get out."<br />
| <br />
|-<br />
| 1667<br />
| o1_10_tk<br />
| Tikal<br />
| "Use the hammer while you run. You should be able to jump across."<br />
| <br />
|-<br />
| 1668<br />
| o1_11_tk<br />
| Tikal<br />
| "Some rockets require you to push a switch."<br />
| <br />
|-<br />
| 1669<br />
| o1_12_tk<br />
| Tikal<br />
| "Emeralds are sometimes found underground. Try digging for them."<br />
| <br />
|-<br />
| 1670<br />
| o1_13_tk<br />
| Tikal<br />
| "If you use the Homing Attack carefully; you can use the enemy characters as platforms."<br />
| <br />
|-<br />
| 1671<br />
| o1_14_tk<br />
| Tikal<br />
| "You can toss back the bombs Kiki throws at you."<br />
| <br />
|-<br />
| 1672<br />
| o1_15_tk<br />
| Tikal<br />
| "When Golah is breathing fire; it's your chance to attack."<br />
| <br />
|-<br />
| 1673<br />
| o1_16_tk<br />
| Tikal<br />
| "You can pick up and throw the small chips."<br />
| <br />
|-<br />
| 1674<br />
| o1_17_tk<br />
| Tikal<br />
| "Be careful of Leon. He appears suddenly."<br />
| <br />
|-<br />
| 1675<br />
| o1_18_tk<br />
| Tikal<br />
| "Use the camera button to change camera angles. If you get lost; change it back to auto."<br />
| <br />
|-<br />
| 1676<br />
| o1_19_tk<br />
| Tikal<br />
| "Gather fifty rings and press the action button while you jump. You'll transform in Super Sonic! But watch out for your ring consumption!"<br />
| Unused<br />
|-<br />
| 1677<br />
| o1_20_tk<br />
| Tikal<br />
| "You're going the wrong way."<br />
| <br />
|-<br />
| 1678<br />
| o1_21_tk<br />
| Tikal<br />
| "Save the animals and take them to the Chao Garden."<br />
| <br />
|-<br />
| 1679<br />
| o1_22_tk<br />
| Tikal<br />
| "Keep pressing the action button to do punch combos."<br />
| <br />
|-<br />
| 1680<br />
| o2_b_01_eg<br />
| Eggman<br />
| "You're not going to get away that easily. Huhahahaha."<br />
| <br />
|-<br />
| 1681<br />
| o2_c_e1_e1<br />
| E-102<br />
| "You must stop; Beta."<br />
| <br />
|-<br />
| 1682<br />
| o2_d_01_sn<br />
| Sonic<br />
| "Go! Now's your chance!"<br />
| <br />
|-<br />
| 1683<br />
| o2_d_02_sn<br />
| Sonic<br />
| "Hurry Up!"<br />
| <br />
|-<br />
| 1684<br />
| o2_d_03_sn<br />
| Sonic<br />
| "What're you doing? Save the frog!"<br />
| <br />
|-<br />
| 1685<br />
| o2_d_04_sn<br />
| Sonic<br />
| "Hey! This way you gooey monster!"<br />
| <br />
|-<br />
| 1686<br />
| o2_d_05_sn<br />
| Sonic<br />
| "I'll distract him while you escape!"<br />
| <br />
|-<br />
| 1687<br />
| o2_e_01_tk<br />
| Tikal<br />
| "The switch to transform the Egg Carrier is somewhere in this room."<br />
| <br />
|-<br />
| 1688<br />
| o2_e_02_tk<br />
| Tikal<br />
| "If you turn this switch on; rings will appear on the floor."<br />
| <br />
|-<br />
| 1689<br />
| o2_e_03_tk<br />
| Tikal<br />
| "The switch to the Sky Deck entrance is near. Try looking for it."<br />
| <br />
|-<br />
| 1690<br />
| o2_e_04_tk<br />
| Tikal<br />
| "Keep trying until you get the high score. Good luck!"<br />
| <br />
|-<br />
| 1691<br />
| o2_e_05_tk<br />
| Tikal<br />
| "Look for the entrance to the Sky Deck."<br />
| <br />
|-<br />
| 1692<br />
| o2_e_06_tk<br />
| Tikal<br />
| "Go to the Captain's Room."<br />
| <br />
|-<br />
| 1693<br />
| o2_e_07_tk<br />
| Tikal<br />
| "Find the entrance to the Sky Deck. The Master Emerald is there."<br />
| <br />
|-<br />
| 1694<br />
| o2_e_08_tk<br />
| Tikal<br />
| "Your friends are in front of the ship fighting. Help them!"<br />
| <br />
|-<br />
| 1695<br />
| o2_e_09_tk<br />
| Tikal<br />
| "Go through the Hot Shelter and find the way out. Good luck!"<br />
| <br />
|-<br />
| 1696<br />
| o2_e_10_tk<br />
| Tikal<br />
| "Your friends are in the Hot Shelter. Hurry up and rescue them!"<br />
| <br />
|-<br />
| 1697<br />
| o2_e_11_tk<br />
| Tikal<br />
| "Your friend is in the Hot Shelter. Hurry up and rescue him!"<br />
| <br />
|-<br />
| 1698<br />
| o2_e_12_tk<br />
| Tikal<br />
| "Use the monorail to get out of the ship."<br />
| <br />
|-<br />
| 1699<br />
| o2_e_13_tk<br />
| Tikal<br />
| "Robotnik ran away toward the front of the ship. Hurry up and catch him!"<br />
| <br />
|-<br />
| 1700<br />
| o2_f_01_ot<br />
| Egg Carrier intercom<br />
| "Emergency alert is now off. Monorail service will resume."<br />
| <br />
|-<br />
| 1701<br />
| o2_f_01_ot_fx<br />
| Egg Carrier intercom<br />
| "Emergency alert is now off. Monorail service will resume."<br />
| <br />
|-<br />
| 1702<br />
| o2_f_02_2_ot<br />
| Egg Carrier intercom<br />
| "Emergency alert has been cancelled. Resuming monorail operation."<br />
| <br />
|-<br />
| 1703<br />
| o2_f_02_2_ot_fx<br />
| Egg Carrier intercom<br />
| "Emergency alert has been cancelled. Resuming monorail operation."<br />
| <br />
|-<br />
| 1704<br />
| o2_f_02_ot<br />
| Egg Carrier intercom<br />
| "Emergency! Emergency! Dispose of any intruders!"<br />
| <br />
|-<br />
| 1705<br />
| o2_f_02_ot_fx<br />
| Egg Carrier intercom<br />
| "Emergency! Emergency! Dispose of any intruders!"<br />
| <br />
|-<br />
| 1706<br />
| o2_f_03_ot<br />
| Egg Carrier intercom<br />
| "Intruder alert! Intruder alert! Egg Keepers; report to battle stations!"<br />
| <br />
|-<br />
| 1707<br />
| o2_f_03_ot_fx<br />
| Egg Carrier intercom<br />
| "Intruder alert! Intruder alert! Egg Keepers; report to battle stations!"<br />
| <br />
|-<br />
| 1708<br />
| o2_f_04_eg_fx<br />
| Eggman (intercom)<br />
| "Ha-hahaha! You're not going to escape from here!"<br />
| <br />
|-<br />
| 1709<br />
| o2_f_05_eg_fx<br />
| Eggman (intercom)<br />
| "Let's see if you can clear this awesome game!"<br />
| <br />
|-<br />
| 1710<br />
| o2_f_06_eg_fx<br />
| Eggman (intercom)<br />
| "What!? I can't believe this is happening!"<br />
| <br />
|-<br />
| 1711<br />
| ot_01_tk<br />
| Tikal<br />
| "He must have a weak spot somewhere. Continue your attack; until you find it!"<br />
| <br />
|-<br />
| 1712<br />
| pc_01_tk<br />
| Tikal<br />
| "You can't overpower him. You can't beat him that way."<br />
| <br />
|-<br />
| 1713<br />
| pc_02_tk<br />
| Tikal<br />
| "Sonic! It's up to you now."<br />
| <br />
|-<br />
| 1714<br />
| pc_03_tk<br />
| Tikal<br />
| "Be brave; blue hedgehog."<br />
| <br />
|-<br />
| 1715<br />
| pc_04_tk<br />
| Tikal<br />
| "Chaos should have a weak spot on his head. Watch his movements carefully."<br />
| <br />
|-<br />
| 1716<br />
| pc_05_tk<br />
| Tikal<br />
| "In order to stay as Super Sonic; you'll need rings!"<br />
| <br />
|-<br />
| 1717<br />
| pc_06_tk<br />
| Tikal<br />
| "Press the action button to do the Lightspeed Dash."<br />
| <br />
|-<br />
| 1718<br />
| pwritem<br />
| sound effect<br />
| *get Power Up Item*<br />
| <br />
|-<br />
| 1719<br />
| sd_01_tk<br />
| Tikal<br />
| "Strong winds will blow you off course. When the ship increases speed; hang on to something."<br />
| <br />
|-<br />
| 1720<br />
| sd_02_tk<br />
| Tikal<br />
| "To destroy a cannon; aim a rocket into its center when the cannon is horizontal."<br />
| <br />
|-<br />
| 1721<br />
| sd_03_tk<br />
| Tikal<br />
| "Either push or pull the lever to control the ship's tilt."<br />
| <br />
|-<br />
| 1722<br />
| sd_04_tk<br />
| Tikal<br />
| "Even on the deck of this ship; there's a place you can dig."<br />
| <br />
|-<br />
| 1723<br />
| sd_05_eg<br />
| Eggman (intercom)<br />
| "Descending into the clouds. Slow the ship down."<br />
| Unused (?)<br />
|-<br />
| 1724<br />
| sd_05_eg_fx<br />
| Eggman (intercom)<br />
| "Descending into the clouds. Slow the ship down."<br />
| Unused (?)<br />
|-<br />
| 1725<br />
| sd_06_eg_fx<br />
| Eggman (intercom)<br />
| "Go up. Full speed ahead!"<br />
| <br />
|-<br />
| 1726<br />
| sd_07_eg_fx<br />
| Eggman (intercom)<br />
| "What a persistant hedgehog! I'll shake you off."<br />
| <br />
|-<br />
| 1727<br />
| sd_08_ot<br />
| Egg Carrier intercom<br />
| "Warning: Strong winds approaching."<br />
| <br />
|-<br />
| 1728<br />
| sd_09_ot<br />
| Egg Carrier intercom<br />
| "Strong wind alert cancelled."<br />
| <br />
|-<br />
| 1729<br />
| sd_10_ot<br />
| Egg Carrier intercom<br />
| "Warning: tidal wave approaching. Be careful when the ship tilts!"<br />
| Unused (?)<br />
|-<br />
| 1730<br />
| se_av_advertize<br />
| Amy<br />
| "It's my turn now!"<br />
| <br />
|-<br />
| 1731<br />
| se_av_cartgoal<br />
| Amy<br />
| "Alright!"<br />
| <br />
|-<br />
| 1732<br />
| se_av_cartjump<br />
| Amy<br />
| "Yay!"<br />
| <br />
|-<br />
| 1733<br />
| se_av_clear<br />
| Amy<br />
| "Alright!"<br />
| <br />
|-<br />
| 1734<br />
| se_av_clearbad<br />
| Amy<br />
| "*phew* That was close!"<br />
| <br />
|-<br />
| 1735<br />
| se_av_clearboss<br />
| Amy<br />
| "See? I can do this!"<br />
| <br />
|-<br />
| 1736<br />
| se_av_cleargood<br />
| Amy<br />
| "I'm free!"<br />
| <br />
|-<br />
| 1737<br />
| se_av_cleatbest<br />
| Amy<br />
| "Wow; I'm good!"<br />
| <br />
|-<br />
| 1738<br />
| se_av_damagecaptured<br />
| Amy<br />
| "Hey; let go of me!"<br />
| <br />
|-<br />
| 1739<br />
| se_av_damageelectric<br />
| Amy<br />
| "Oo-oo-ooh!"<br />
| <br />
|-<br />
| 1740<br />
| se_av_dead<br />
| Amy<br />
| "Oh no!"<br />
| <br />
|-<br />
| 1741<br />
| se_av_falldead<br />
| Amy<br />
| "Whoa!"<br />
| <br />
|-<br />
| 1742<br />
| se_av_noairdead<br />
| Amy<br />
| "Bbrrr!"<br />
| <br />
|-<br />
| 1743<br />
| se_av_taihou<br />
| Amy<br />
| "Wah!"<br />
| <br />
|-<br />
| 1744<br />
| se_bv_advertize<br />
| Big<br />
| "Hold on Froggy! I'm coming!"<br />
| <br />
|-<br />
| 1745<br />
| se_bv_bigfish<br />
| Big<br />
| "Wow; it's big!"<br />
| <br />
|-<br />
| 1746<br />
| se_bv_cartgoal<br />
| Big<br />
| "Hm!"<br />
| <br />
|-<br />
| 1747<br />
| se_bv_clear<br />
| Big<br />
| "Fro-ggy!"<br />
| <br />
|-<br />
| 1748<br />
| se_bv_clearbad<br />
| Big<br />
| "Maybe next time."<br />
| <br />
|-<br />
| 1749<br />
| se_bv_clearbest<br />
| Big<br />
| "What a gag[?]"<br />
| (Can't tell the last word.)<br />
|-<br />
| 1750<br />
| se_bv_clearboss<br />
| Big<br />
| "Froggy! Are you okay?"<br />
| <br />
|-<br />
| 1751<br />
| se_bv_cleargood<br />
| Big<br />
| "Not too bad!"<br />
| <br />
|-<br />
| 1752<br />
| se_bv_cut0<br />
| Big<br />
| *inhales*<br />
| <br />
|-<br />
| 1753<br />
| se_bv_cut1<br />
| Big<br />
| "Oh no."<br />
| <br />
|-<br />
| 1754<br />
| se_bv_damagecaptured<br />
| Big<br />
| *giggles*<br />
| <br />
|-<br />
| 1755<br />
| se_bv_dead<br />
| Big<br />
| "Oof!"<br />
| <br />
|-<br />
| 1756<br />
| se_bv_dontfish<br />
| Big<br />
| "Oh no!"<br />
| <br />
|-<br />
| 1757<br />
| se_bv_falldead<br />
| Big<br />
| "Wah!!"<br />
| <br />
|-<br />
| 1758<br />
| se_bv_fishup<br />
| Big<br />
| "I got a fish!"<br />
| <br />
|-<br />
| 1759<br />
| se_bv_hit<br />
| Big<br />
| "Something's biting!"<br />
| <br />
|-<br />
| 1760<br />
| se_bv_itemget0<br />
| Big<br />
| "Super!"<br />
| <br />
|-<br />
| 1761<br />
| se_bv_middlefish<br />
| Big<br />
| "Oh well. It's okay."<br />
| <br />
|-<br />
| 1762<br />
| se_bv_noairdead<br />
| Big<br />
| *gurggles*<br />
|-<br />
| 1763<br />
| se_bv_smallfish<br />
| Big<br />
| "Geez; it's small."<br />
| <br />
|-<br />
| 1764<br />
| se_bv_taihou<br />
| Big<br />
| "Whooaa!!"<br />
| <br />
|-<br />
| 1765<br />
| se_bv_whatisthis<br />
| Big<br />
| "What's this?"<br />
| <br />
|-<br />
| 1766<br />
| se_bv_yahoo<br />
| Big<br />
| "Allright!"<br />
| <br />
|-<br />
| 1767<br />
| se_ev_advertize<br />
| E-102<br />
| "Preperation complete."<br />
| <br />
|-<br />
| 1768<br />
| se_ev_cartgoal<br />
| E-102<br />
| "Driving complete."<br />
| <br />
|-<br />
| 1769<br />
| se_ev_cartjump<br />
| E-102<br />
| *robotic beeps*<br />
|-<br />
| 1770<br />
| se_ev_clear<br />
| E-102<br />
| "Misson complete."<br />
| <br />
|-<br />
| 1771<br />
| se_ev_clear_e101modify<br />
| E-102<br />
| "E-101 Beta: rescue complete."<br />
| <br />
|-<br />
| 1772<br />
| se_ev_clear_emerald<br />
| E-102<br />
| "Frog capture complete."<br />
| <br />
|-<br />
| 1773<br />
| se_ev_clear_hotshelter<br />
| E-102<br />
| "E-105 Zeta: rescue complete."<br />
| <br />
|-<br />
| 1774<br />
| se_ev_clear_mountain<br />
| E-102<br />
| "E-104 Epsilon: rescue complete."<br />
| <br />
|-<br />
| 1775<br />
| se_ev_clear_windy<br />
| E-102<br />
| "E-103 Delta: rescue complete."<br />
| <br />
|-<br />
| 1776<br />
| se_ev_damage<br />
| E-102<br />
| *robotic beeping*<br />
| <br />
|-<br />
| 1777<br />
| se_ev_damagecaptured<br />
| E-102<br />
| "Running impossible."<br />
| <br />
|-<br />
| 1778<br />
| se_ev_dead<br />
| E-102<br />
| "Mission failed."<br />
| <br />
|-<br />
| 1779<br />
| se_ev_faceact0<br />
| E-102<br />
| "Ha. Ha. Ha."<br />
| <br />
|-<br />
| 1780<br />
| se_ev_faceact1<br />
| E-102<br />
| "Er...."<br />
| <br />
|-<br />
| 1781<br />
| se_ev_faceact2<br />
| E-102<br />
| "Er..."<br />
| <br />
|-<br />
| 1782<br />
| se_ev_faceact3<br />
| E-102<br />
| "Ba-bo-ba-ba-baby."<br />
| <br />
|-<br />
| 1783<br />
| se_ev_ready0<br />
| E-102 (JP)<br />
| *Japanese voice*<br />
| Leftover from JP track.<br />
|-<br />
| 1784<br />
| se_ev_ready1<br />
| E-102 (JP)<br />
| *Japanese voice*<br />
| Leftover from JP track.<br />
|-<br />
| 1785<br />
| se_ev_surprise<br />
| E-102<br />
| *Robotic whirring*<br />
| <br />
|-<br />
| 1786<br />
| se_ev_timeup<br />
| E-102<br />
| "Activity ceased."<br />
| <br />
|-<br />
| 1787<br />
| se_kv_advertize<br />
| Knuckles<br />
| "Okay! Let's go!"<br />
| <br />
|-<br />
| 1788<br />
| se_kv_cartgoal<br />
| Knuckles<br />
| "Yeeah!"<br />
| <br />
|-<br />
| 1789<br />
| se_kv_cartjump<br />
| Knuckles<br />
| "Whoa!"<br />
| <br />
|-<br />
| 1790<br />
| se_kv_clear<br />
| Knuckles<br />
| "Found it!"<br />
| <br />
|-<br />
| 1791<br />
| se_kv_clearbad<br />
| Knuckles<br />
| "I can do better than that."<br />
| <br />
|-<br />
| 1792<br />
| se_kv_clearbest<br />
| Knuckles<br />
| "That was easy."<br />
| <br />
|-<br />
| 1793<br />
| se_kv_clearboss<br />
| Knuckles<br />
| "Is that all you've got?"<br />
| <br />
|-<br />
| 1794<br />
| se_kv_cleargood<br />
| Knuckles<br />
| "Heh. Good enough."<br />
| <br />
|-<br />
| 1795<br />
| se_kv_damagecaptured<br />
| Knuckles<br />
| "Ohh!"<br />
| <br />
|-<br />
| 1796<br />
| se_kv_dead<br />
| Knuckles<br />
| "I'm a goner."<br />
| <br />
|-<br />
| 1797<br />
| se_kv_deadnoair<br />
| Knuckles<br />
| *gurggling*<br />
|-<br />
| 1798<br />
| se_kv_falldead<br />
| Knuckles<br />
| "Aaahhh!"<br />
| <br />
|-<br />
| 1799<br />
| se_kv_taihou<br />
| Knuckles<br />
| "Whooa!"<br />
| <br />
|-<br />
| 1800<br />
| se_mv_advertize<br />
| Tails<br />
| "Here I come; Sonic!"<br />
| <br />
|-<br />
| 1801<br />
| se_mv_cartgoal<br />
| Tails<br />
| "Whoo!"<br />
| <br />
|-<br />
| 1802<br />
| se_mv_cartjump<br />
| Tails<br />
| "Allright!"<br />
| <br />
|-<br />
| 1803<br />
| se_mv_clear<br />
| Tails<br />
| "Yeeaah!"<br />
| <br />
|-<br />
| 1804<br />
| se_mv_clearbad<br />
| Tails<br />
| "Phew! I made it in time!"<br />
| <br />
|-<br />
| 1805<br />
| se_mv_clearbest<br />
| Tails<br />
| "I did it; Sonic!"<br />
| <br />
|-<br />
| 1806<br />
| se_mv_clearboss<br />
| Tails<br />
| "Alright; I did it!"<br />
| <br />
|-<br />
| 1807<br />
| se_mv_cleargood<br />
| Tails<br />
| "That wasn't too bad."<br />
| <br />
|-<br />
| 1808<br />
| se_mv_damagecaptured<br />
| Tails<br />
| "Hey!!"<br />
| <br />
|-<br />
| 1809<br />
| se_mv_dead<br />
| Tails<br />
| "Sonic..."<br />
| <br />
|-<br />
| 1810<br />
| se_mv_falldead<br />
| Tails<br />
| "Wah!"<br />
| <br />
|-<br />
| 1811<br />
| se_mv_itemget0<br />
| Tails<br />
| "Alright!"<br />
| <br />
|-<br />
| 1812<br />
| se_mv_itemget1<br />
| Tails<br />
| "Cool."<br />
| <br />
|-<br />
| 1813<br />
| se_mv_noairdead<br />
| Tails<br />
| *coughs*<br />
|-<br />
| 1814<br />
| se_mv_oh<br />
| Tails<br />
| "Augh!"<br />
| <br />
|-<br />
| 1815<br />
| se_mv_snow_0<br />
| Tails<br />
| "Yay!"<br />
| <br />
|-<br />
| 1816<br />
| se_mv_snow_1<br />
| Tails<br />
| "Hah!"<br />
| <br />
|-<br />
| 1817<br />
| se_mv_snow_2<br />
| Tails<br />
| "Hah!"<br />
| <br />
|-<br />
| 1818<br />
| se_mv_taihou0<br />
| Tails<br />
| "Aahh!"<br />
| <br />
|-<br />
| 1819<br />
| se_mv_taihou1<br />
| Tails<br />
| "Oouhh!"<br />
| <br />
|-<br />
| 1820<br />
| se_mv_tired<br />
| Tails<br />
| *tires out*<br />
| <br />
|-<br />
| 1821<br />
| se_mv_tirelimit0<br />
| Tails<br />
| *tires out*<br />
| <br />
|-<br />
| 1822<br />
| se_mv_tirelimit1<br />
| Tails<br />
| *tires out*<br />
| <br />
|-<br />
| 1823<br />
| se_sv_adrib00<br />
| Sonic<br />
| "You made it!"<br />
| <br />
|-<br />
| 1824<br />
| se_sv_adrib01<br />
| Sonic<br />
| "You got it!"<br />
| <br />
|-<br />
| 1825<br />
| se_sv_adrib02<br />
| Sonic<br />
| "I made it!"<br />
| <br />
|-<br />
| 1826<br />
| se_sv_adrib03<br />
| Sonic<br />
| "I got it!"<br />
| <br />
|-<br />
| 1827<br />
| se_sv_adrib04<br />
| Sonic<br />
| "Good going!"<br />
| <br />
|-<br />
| 1828<br />
| se_sv_adrib05<br />
| Sonic<br />
| "Hey; hey; hey!"<br />
| <br />
|-<br />
| 1829<br />
| se_sv_adrib06<br />
| Sonic<br />
| "Come on!"<br />
| <br />
|-<br />
| 1830<br />
| se_sv_adrib07<br />
| Sonic<br />
| "I win!"<br />
| <br />
|-<br />
| 1831<br />
| se_sv_adrib08<br />
| Sonic<br />
| "Let's get going!"<br />
| <br />
|-<br />
| 1832<br />
| se_sv_adrib09<br />
| Sonic<br />
| "Hang in there!"<br />
| <br />
|-<br />
| 1833<br />
| se_sv_adrib10<br />
| Sonic<br />
| "Wait; wait; wait!"<br />
| <br />
|-<br />
| 1834<br />
| se_sv_adrib11<br />
| Sonic<br />
| "Hold it!"<br />
| <br />
|-<br />
| 1835<br />
| se_sv_adrib12<br />
| Sonic<br />
| "Hurray!"<br />
| <br />
|-<br />
| 1836<br />
| se_sv_adrib13<br />
| Sonic<br />
| "Okey-dokey!"<br />
| <br />
|-<br />
| 1837<br />
| se_sv_advertize<br />
| Sonic<br />
| "Let's get 'em!"<br />
| <br />
|-<br />
| 1838<br />
| se_sv_cartgoal<br />
| Sonic<br />
| "Yes!"<br />
| <br />
|-<br />
| 1839<br />
| se_sv_cartjump<br />
| Sonic<br />
| "Woohoo!"<br />
| <br />
|-<br />
| 1840<br />
| se_sv_clear<br />
| Sonic<br />
| "Yes."<br />
| <br />
|-<br />
| 1841<br />
| se_sv_clearbad<br />
| Sonic<br />
| "Hey; pump it up!"<br />
| <br />
|-<br />
| 1842<br />
| se_sv_clearbest<br />
| Sonic<br />
| "*whistles* Sweet!"<br />
| <br />
|-<br />
| 1843<br />
| se_sv_clearboss<br />
| Sonic<br />
| "Hey; I'll play with you some other time!"<br />
| <br />
|-<br />
| 1844<br />
| se_sv_cleargood<br />
| Sonic<br />
| "Yeah; not bad!"<br />
| <br />
|-<br />
| 1845<br />
| se_sv_damagecaptured<br />
| Sonic<br />
| "Hey; let go!"<br />
| <br />
|-<br />
| 1846<br />
| se_sv_damageflame1<br />
| Sonic<br />
| "Ah!"<br />
| <br />
|-<br />
| 1847<br />
| se_sv_dead<br />
| Sonic<br />
| "No!"<br />
| <br />
|-<br />
| 1848<br />
| se_sv_falldead<br />
| Sonic<br />
| "No!!"<br />
| <br />
|-<br />
| 1849<br />
| se_sv_itemget0<br />
| Sonic<br />
| "Yes!"<br />
| <br />
|-<br />
| 1850<br />
| se_sv_itemget1<br />
| Sonic<br />
| "Here we go!"<br />
| <br />
|-<br />
| 1851<br />
| se_sv_noairdead<br />
| Sonic<br />
| *struggles*<br />
|-<br />
| 1852<br />
| se_sv_snow3<br />
| Sonic<br />
| "Yeah!"<br />
| <br />
|-<br />
| 1853<br />
| se_sv_snow4<br />
| Sonic<br />
| "Oh-kay!"<br />
| <br />
|-<br />
| 1854<br />
| se_sv_taihou0<br />
| Sonic<br />
| "Wwhoa!"<br />
| <br />
|-<br />
| 1855<br />
| se_sv_taihou1<br />
| Sonic<br />
| "Whoa!"<br />
| <br />
|-<br />
| 1856<br />
| sh_01_tk<br />
| Tikal<br />
| "Grab onto the helicopter. You should be able to go on further. Beware; the propellers are dangerous. Be careful!"<br />
| <br />
|-<br />
| 1857<br />
| sh_02_tk<br />
| Tikal<br />
| "Watch out for the cars!"<br />
| <br />
|-<br />
| 1858<br />
| sh_03_tk<br />
| Tikal<br />
| "There are plenty of enemies on the ground. Try and take the higher route."<br />
| <br />
|-<br />
| 1859<br />
| sh_04_tk<br />
| Tikal<br />
| "The tanks on the building tops can be broken if you punch them."<br />
| <br />
|-<br />
| 1860<br />
| sh_05_tk<br />
| Tikal<br />
| "Emeralds can be found in items broken by a punch."<br />
| <br />
|-<br />
| 1861<br />
| sh_06_tk<br />
| Tikal<br />
| "Watch out for the helicopter propellers."<br />
| <br />
|-<br />
| 1862<br />
| sh_07_tk<br />
| Tikal<br />
| "Keep your eyes on the radar to find the pieces of the Emerald."<br />
| <br />
|-<br />
| 1863<br />
| sh_08_tk<br />
| Tikal<br />
| "Emeralds can even be found inside enemy characters."<br />
| <br />
|-<br />
| 1864<br />
| snccll1<br />
| Chant (JP)<br />
| "So-ni-ku! So-ni-ku! So-ni-ku! So-ni-ku! So-ni-ku!"<br />
| Sonic chant in Last Story cutscene.<br />
|-<br />
| 1865<br />
| ss_b_01_tk<br />
| Tikal<br />
| "Now you've got Lightspeed Shoes! Press and hold the action button to store up power. Once you have enough power; release the button and you can do the Lightspeed Dash. The Lightspeed Dash lets you race towards rings at Lightspeed! As long as there's a trail of rings; you can go just about anywhere."<br />
| <br />
|-<br />
| 1866<br />
| ss_b_02_tk<br />
| Tikal<br />
| "Look; it's your Jet Anklet! Its jet power makes you fly faster."<br />
| <br />
|-<br />
| 1867<br />
| ss_b_03_tk<br />
| Tikal<br />
| "This is the Crystal Ring. This reduces the time needed to store power for the Lightspeed Dash."<br />
| <br />
|-<br />
| 1868<br />
| ss_b_04_tk<br />
| Tikal<br />
| "The Egg Carrier has crashed and is floating somewhere in the ocean. Use this boat to get to it."<br />
| <br />
|-<br />
| 1869<br />
| ss_b_05_tk<br />
| Tikal<br />
| "Go to the station to catch the train."<br />
| <br />
|-<br />
| 1870<br />
| ss_b_06_tk<br />
| Tikal<br />
| "Go to the Mystic Ruins. You might find something."<br />
| <br />
|-<br />
| 1871<br />
| ss_b_07_tk<br />
| Tikal<br />
| "Go to the Egg Carrier crash site. You might find something."<br />
| <br />
|-<br />
| 1872<br />
| ss_b_08_tk<br />
| Tikal<br />
| "Get to the beach by going through the hotel."<br />
| <br />
|-<br />
| 1873<br />
| ss_b_09_tk<br />
| Tikal<br />
| "A long-tailed frog was seen heading toward the beach."<br />
| <br />
|-<br />
| 1874<br />
| ss_b_10_tk<br />
| Tikal<br />
| "Ahead you'll find the capsules in which Robotnik has locked the animals."<br />
| <br />
|-<br />
| 1875<br />
| ss_b_11_tk<br />
| Tikal<br />
| "Save the animals."<br />
| <br />
|-<br />
| 1876<br />
| t_big_1_bi<br />
| Big<br />
| "Okay! One more time!"<br />
| <br />
|-<br />
| 1877<br />
| t_big_2_bi<br />
| Big<br />
| "Almost got it! Okay; once more."<br />
| <br />
|-<br />
| 1878<br />
| t_chao_01_sn<br />
| Sonic<br />
| "C'mon!"<br />
| <br />
|-<br />
| 1879<br />
| t_chao_02_sn<br />
| Sonic<br />
| "Hurry up!"<br />
| <br />
|-<br />
| 1880<br />
| t_chao_03_sn<br />
| Sonic<br />
| "This way!"<br />
| <br />
|-<br />
| 1881<br />
| t_chao_04_sn<br />
| Sonic<br />
| "Check!"<br />
| <br />
|-<br />
| 1882<br />
| t_chao_05_tl<br />
| Tails<br />
| "C'mon!"<br />
| <br />
|-<br />
| 1883<br />
| t_chao_06_tl<br />
| Tails<br />
| "This way!"<br />
| <br />
|-<br />
| 1884<br />
| t_chao_07_tl<br />
| Tails<br />
| "Check!"<br />
| <br />
|-<br />
| 1885<br />
| t_chao_08_kn<br />
| Knuckles<br />
| "Run!"<br />
| <br />
|-<br />
| 1886<br />
| t_chao_09_kn<br />
| Knuckles<br />
| "Hurry!"<br />
| <br />
|-<br />
| 1887<br />
| t_chao_10_kn<br />
| Knuckles<br />
| "This way!"<br />
| <br />
|-<br />
| 1888<br />
| t_chao_11_kn<br />
| Knuckles<br />
| "Check!"<br />
| <br />
|-<br />
| 1889<br />
| t_chao_12_am<br />
| Amy<br />
| "Come on!"<br />
| <br />
|-<br />
| 1890<br />
| t_chao_13_am<br />
| Amy<br />
| "Go!"<br />
| <br />
|-<br />
| 1891<br />
| t_chao_14_am<br />
| Amy<br />
| "Hurry; hurry!"<br />
| <br />
|-<br />
| 1892<br />
| t_chao_15_am<br />
| Amy<br />
| "This way!"<br />
| <br />
|-<br />
| 1893<br />
| t_chao_16_am<br />
| Amy<br />
| "Check!"<br />
| <br />
|-<br />
| 1894<br />
| t_chao_17_e1<br />
| E-102<br />
| "Come on!"<br />
| <br />
|-<br />
| 1895<br />
| t_chao_18_e1<br />
| E-102<br />
| "Hurry up!"<br />
| <br />
|-<br />
| 1896<br />
| t_chao_19_e1<br />
| E-102<br />
| "This way!"<br />
| <br />
|-<br />
| 1897<br />
| t_chao_20_e1<br />
| E-102<br />
| "Check!"<br />
| <br />
|-<br />
| 1898<br />
| t_chao_21_bi<br />
| Big<br />
| "C'mon!"<br />
| <br />
|-<br />
| 1899<br />
| t_chao_22_bi<br />
| Big<br />
| "Hurry up!"<br />
| <br />
|-<br />
| 1900<br />
| t_chao_23_bi<br />
| Big<br />
| "Over here!"<br />
| <br />
|-<br />
| 1901<br />
| t_chao_24_bi<br />
| Big<br />
| "Check!"<br />
| <br />
|-<br />
| 1902<br />
| t_egg_1_eg<br />
| Eggman<br />
| "Hoo-haha! See if you can make it through here; Sonic!"<br />
| <br />
|-<br />
| 1903<br />
| t_egg_2_eg<br />
| Eggman<br />
| "Take this!"<br />
| <br />
|-<br />
| 1904<br />
| t_love1_01_tk<br />
| Tikal<br />
| "You'll be able to ride the bumper car if you defeat the enemy driving it."<br />
| <br />
|-<br />
| 1905<br />
| t_love1_02_tk<br />
| Tikal<br />
| "Press all three buttons and the door should open."<br />
| <br />
|-<br />
| 1906<br />
| t_love1_03_tk<br />
| Tikal<br />
| "Use the bowling ball to slow down your persuers."<br />
| <br />
|-<br />
| 1907<br />
| t_love1_04_tk<br />
| Tikal<br />
| "The more rings you get; the faster the car will go."<br />
| <br />
|-<br />
| 1908<br />
| t_love1_05_tk<br />
| Tikal<br />
| "Use the machine ahead of you to knock down the bowling pins."<br />
| <br />
|-<br />
| 1909<br />
| t_love1_06_tk<br />
| Tikal<br />
| "If you get a strike; you get a prize!"<br />
| <br />
|-<br />
| 1910<br />
| t_love1_07_tk<br />
| Tikal<br />
| "Ride on the pulley to continue on."<br />
| <br />
|-<br />
| 1911<br />
| t_love1_08_tk<br />
| Tikal<br />
| "Try riding the snake."<br />
| <br />
|-<br />
| 1912<br />
| t_love1_09_tk<br />
| Tikal<br />
| "You can destroy that spark unit."<br />
| <br />
|-<br />
| 1913<br />
| t_love1_10_tk<br />
| Tikal<br />
| "Attack the base joint of the arm."<br />
| <br />
|-<br />
| 1914<br />
| t_love1_11_tk<br />
| Tikal<br />
| "Use the barrel as a step to jump higher."<br />
| <br />
|-<br />
| 1915<br />
| t_love1_12_tk<br />
| Tikal<br />
| "Something might happen if you get on top and swing your hammer."<br />
| <br />
|-<br />
| 1916<br />
| t_love1_13_tk<br />
| Tikal<br />
| "Wasn't there a shiny green stone somewhere around here?"<br />
| <br />
|-<br />
| 1917<br />
| t_love1_14_tk<br />
| Tikal<br />
| "Did you walk around the whole city?"<br />
| <br />
|-<br />
| 1918<br />
| t_love1_15_tk<br />
| Tikal<br />
| "The train seems to be moving now."<br />
| <br />
|-<br />
| 1919<br />
| t_love1_16_tk<br />
| Tikal<br />
| "We have to Amy. She should still be in this city."<br />
| <br />
|-<br />
| 1920<br />
| t_love1_17_tk<br />
| Tikal<br />
| "The entrance to Casinopolis can be opened by a switch."<br />
| <br />
|-<br />
| 1921<br />
| t_love2_01_tk<br />
| Tikal<br />
| "Something good may happen at the Casino area."<br />
| <br />
|-<br />
| 1922<br />
| t_love2_02_tk<br />
| Tikal<br />
| "Why don't you try going to the Casino?"<br />
| <br />
|-<br />
| 1923<br />
| t_love2_03_tk<br />
| Tikal<br />
| "You can go to the Casino in the daytime too."<br />
| <br />
|-<br />
| 1924<br />
| t_love2_04_tk<br />
| Tikal<br />
| "Tails' workshop should be around here somewhere..."<br />
| <br />
|-<br />
| 1925<br />
| t_love2_05_tk<br />
| Tikal<br />
| "If only that monkey guard wasn't there..."<br />
| <br />
|-<br />
| 1926<br />
| t_love2_06_tk<br />
| Tikal<br />
| "Turn all the switches on and the door should open."<br />
| <br />
|-<br />
| 1927<br />
| t_love2_07_tk<br />
| Tikal<br />
| "Take this boat to get to the Egg Carrier."<br />
| <br />
|-<br />
| 1928<br />
| t_love2_08_tk<br />
| Tikal<br />
| "Why don't you try going to Angel Island?"<br />
| <br />
|-<br />
| 1929<br />
| t_love2_09_tk<br />
| Tikal<br />
| "Now you've got Fighting Gloves!"<br />
| <br />
|-<br />
| 1930<br />
| t_love2_10_tk<br />
| Tikal<br />
| "To store up power; hold down the action button."<br />
| <br />
|-<br />
| 1931<br />
| t_love2_11_tk<br />
| Tikal<br />
| "Now you can do the Maximum Heat Knuckles Attack!"<br />
| <br />
|-<br />
| 1932<br />
| t_love2_12_tk<br />
| None<br />
| (empty)<br />
| (blank)<br />
|-<br />
| 1933<br />
| t_love2_13_tk<br />
| Tikal<br />
| "The robots won't see you if you hide in a barrel."<br />
| <br />
|-<br />
| 1934<br />
| t_love2_14_tk<br />
| Tikal<br />
| "Get close to the barrel and press the action button to get in."<br />
| <br />
|-<br />
| 1935<br />
| t_love3_01_tk<br />
| Tikal<br />
| "Get in close and aim for the weak spot."<br />
| <br />
|-<br />
| 1936<br />
| t_love3_02_tk<br />
| Tikal<br />
| "Aim for the weak spot behind it!"<br />
| <br />
|-<br />
| 1937<br />
| t_love3_03_tk<br />
| Tikal<br />
| "Don't just aim for the legs; aim for the cockpit!"<br />
| <br />
|-<br />
| 1938<br />
| t_love3_04_tk<br />
| Tikal<br />
| "Don't just run away! Try standing on something to reach the cockpit."<br />
| <br />
|-<br />
| 1939<br />
| t_love3_05_tk<br />
| Tikal<br />
| "The water has been contaminated."<br />
| <br />
|-<br />
| 1940<br />
| t_love3_06_tk<br />
| Tikal<br />
| "Get onto something; before you drown."<br />
| <br />
|-<br />
| 1941<br />
| t_love3_07_tk<br />
| Tikal<br />
| "Use the dash panels."<br />
| <br />
|-<br />
| 1942<br />
| t_love3_08_tk<br />
| Tikal<br />
| "If you hit him fast; and hard enough; you should be able to climb up to the core."<br />
| <br />
|-<br />
| 1943<br />
| t_love3_09_tk<br />
| Tikal<br />
| "Destroy the tentacles! Without them; the barrier won't recover!"<br />
| <br />
|-<br />
| 1944<br />
| t_love3_10_tk<br />
| Tikal<br />
| "Attack the tentacles twice to destroy it!"<br />
| <br />
|-<br />
| 1945<br />
| t_love3_11_tk<br />
| Tikal<br />
| "If there are more than six Chao in one garden; they become uncomfortable."<br />
| <br />
|-<br />
| 1946<br />
| t_love3_12_tk<br />
| Tikal<br />
| "If there are more than seven Chao in one garden; they become uncomforable."<br />
| <br />
|-<br />
| 1947<br />
| t_love3_13_tk<br />
| Tikal<br />
| "If there are more than eight Chao in one garden; they become uncomforable."<br />
| <br />
|-<br />
| 1948<br />
| t_love3_13_tk2<br />
| Tikal<br />
| "If there are more than eight Chao in one garden; they become uncomforable. Some of the Chao move into other gardens; on their own."<br />
| <br />
|-<br />
| 1949<br />
| t_love3_14_tk<br />
| Tikal<br />
| "If there are more than nine Chao in one garden; they become uncomforable."<br />
| <br />
|-<br />
| 1950<br />
| t_love3_15_tk<br />
| Tikal<br />
| "If there are more than ten Chao in one garden; they become uncomforable."<br />
| <br />
|-<br />
| 1951<br />
| t_love3_16_tk<br />
| Tikal<br />
| "Some of the Chao move into other gardens; on their own."<br />
| <br />
|-<br />
| 1952<br />
| t_love3_17_tk<br />
| Tikal<br />
| "If you give a Chao a small animal; the Chao changes. Try experimenting using different animals."<br />
| <br />
|-<br />
| 1953<br />
| t_love3_18_tk<br />
| Tikal<br />
| "This is a warp point. You can warp to other places."<br />
| <br />
|-<br />
| 1954<br />
| t_love4_01_tk<br />
| Tikal<br />
| "This way!"<br />
| <br />
|-<br />
| 1955<br />
| t_love4_02_tk<br />
| Tikal<br />
| "You can break through the wall if you use dynamite."<br />
| <br />
|-<br />
| 1956<br />
| t_love4_03_tk<br />
| Tikal<br />
| "If you don't lose speed while you run; you can climb up vertical walls!"<br />
| <br />
|-<br />
| 1957<br />
| t_love4_04_tk<br />
| Tikal<br />
| "Glide or use your spin attack; instead of punching to attack the core."<br />
| <br />
|-<br />
| 1958<br />
| t_love4_05_tk<br />
| Tikal<br />
| "Don't fly! This Chaos attacks things that fly."<br />
| <br />
|-<br />
| 1959<br />
| t_love4_06_tk<br />
| Tikal<br />
| "Throw Robotnik's Eggbombs into Chaos's mouth."<br />
| <br />
|-<br />
| 1960<br />
| t_love4_07_tk<br />
| Tikal<br />
| "Once Chaos freezes; he's vulnerable. That's your chance to attack."<br />
| <br />
|-<br />
| 1961<br />
| t_love4_08_tk<br />
| Tikal<br />
| "Try using consecutive punches."<br />
| <br />
|-<br />
| 1962<br />
| t_love4_09_tk<br />
| Tikal<br />
| "Aim for the frog and cast your lure!"<br />
| <br />
|-<br />
| 1963<br />
| t_love4_10_tk<br />
| Tikal<br />
| "Use the cannon to move around and avoid attacks."<br />
| <br />
|-<br />
| 1964<br />
| t_love4_11_tk<br />
| Tikal<br />
| "When Chaos comes close to you; that's your chance to cast your line."<br />
| <br />
|-<br />
| 1965<br />
| t_love4_12_tk<br />
| Tikal<br />
| "Aim for the frog and cast your line."<br />
| <br />
|-<br />
| 1966<br />
| t_love4_13_tk<br />
| Tikal<br />
| "If you get in trouble; jump into the cannon to escape."<br />
| <br />
|-<br />
| 1967<br />
| t_love4_15_tk<br />
| Tikal<br />
| "When you reach maximum speed; you'll turn into a bolt of lightning."<br />
| <br />
|-<br />
| 1968<br />
| t_love4_15_tk2<br />
| Tikal<br />
| "When you reach maximum speed; you'll turn into a bolt of lightning. That's your chance to attack Chaos!"<br />
| <br />
|-<br />
| 1969<br />
| t_love4_16_tk<br />
| Tikal<br />
| "That's your chance to attack Chaos!"<br />
| <br />
|-<br />
| 1970<br />
| t_love4_17_tk<br />
| Tikal<br />
| "The tentacle turns red when you hit it."<br />
| <br />
|-<br />
| 1971<br />
| t_love4_18_tk<br />
| Tikal<br />
| "If you can hit it again; you can destroy the tentacle."<br />
| <br />
|-<br />
| 1972<br />
| t_love4_19_tk<br />
| Tikal<br />
| "But if you take too long; the tentacle will recover; and turn blue again."<br />
| <br />
|-<br />
| 1973<br />
| t_love5_01_tk<br />
| Tikal<br />
| "Robotnik is on the other side of where the energy is concentrated."<br />
| <br />
|-<br />
| 1974<br />
| t_love5_02_tk<br />
| Tikal<br />
| "Do consecutive Homing Attacks and aim for the cockpit."<br />
| <br />
|-<br />
| 1975<br />
| t_love5_03_tk<br />
| Tikal<br />
| "Get on the spinning needle and you can make it to the cockpit."<br />
| <br />
|-<br />
| 1976<br />
| t_love5_04_tk<br />
| Tikal<br />
| "Watch out! He's up to something!"<br />
| <br />
|-<br />
| 1977<br />
| t_love5_05_tk<br />
| Tikal<br />
| "Do consecutive Homing Attacks and aim for the joints."<br />
| <br />
|-<br />
| 1978<br />
| t_love5_06_tk<br />
| Tikal<br />
| "That way; you should be able to reach the cockpit."<br />
| <br />
|-<br />
| 1979<br />
| t_love5_07_tk<br />
| Tikal<br />
| "Hide inside and slowly make a getaway."<br />
| <br />
|-<br />
| 1980<br />
| t_love5_08_tk<br />
| Tikal<br />
| "Use the action button to get out."<br />
| <br />
|-<br />
| 1981<br />
| t_p37_01_kn<br />
| Knuckles<br />
| "What's the matter? What're you waiting for?"<br />
| <br />
|-<br />
| 1982<br />
| t_p37_02_tl<br />
| Tails<br />
| " *cries* I'm lost!"<br />
| <br />
|-<br />
| 1983<br />
| t_p37_03_tl<br />
| Tails<br />
| "That Robotnik really makes me mad!"<br />
| <br />
|-<br />
| 1984<br />
| t_p40_01_eg<br />
| Eggman<br />
| "Hahahahaha... Wrong way."<br />
| <br />
|-<br />
| 1985<br />
| t_p40_02_eg<br />
| Eggman<br />
| "Hahahaha... Wrong again."<br />
| <br />
|-<br />
| 1986<br />
| t_p40_03_eg<br />
| Eggman<br />
| "Huhaha! Why don't you give up?"<br />
| <br />
|-<br />
| 1987<br />
| t_p40_04_eg<br />
| Eggman<br />
| "Ha ha! It's no use! Give up!"<br />
| <br />
|-<br />
| 1988<br />
| t_p40_05_sn<br />
| Sonic<br />
| "I'll finish it this time!"<br />
| <br />
|-<br />
| 1989<br />
| t_p40_06_kn<br />
| Knuckles<br />
| "Here it goes!"<br />
| <br />
|-<br />
| 1990<br />
| t_p40_07_kn<br />
| Knuckles<br />
| "Take this!"<br />
| <br />
|-<br />
| 1991<br />
| t_p40_08_kn<br />
| Knuckles<br />
| "Gotcha!"<br />
| <br />
|-<br />
| 1992<br />
| t_p40_09_kn<br />
| Knuckles<br />
| "You're mine!"<br />
| <br />
|-<br />
| 1993<br />
| t_p40_10_tl<br />
| Tails<br />
| "There's no time to waste! I have to do something about the missile!"<br />
| <br />
|-<br />
| 1994<br />
| t_slogo_01_sn<br />
| Sonic<br />
| "Sega!"<br />
| <br />
|-<br />
| 1995<br />
| t_slogo_02_sn<br />
| Sonic<br />
| "Sonic Team!"<br />
| <br />
|-<br />
| 1996<br />
| t_slogo_03_tl<br />
| Tails<br />
| "Sega!"<br />
| <br />
|-<br />
| 1997<br />
| t_slogo_04_tl<br />
| Tails<br />
| "Sonic Team!"<br />
| <br />
|-<br />
| 1998<br />
| t_slogo_05_kn<br />
| Knuckles<br />
| "Sega!"<br />
| <br />
|-<br />
| 1999<br />
| t_slogo_06_kn<br />
| Knuckles<br />
| "Sonic Team!"<br />
| <br />
|-<br />
| 2000<br />
| t_slogo_07_am<br />
| Amy<br />
| "Sega!"<br />
| <br />
|-<br />
| 2001<br />
| t_slogo_08_am<br />
| Amy<br />
| "Sonic Team!"<br />
| <br />
|-<br />
| 2002<br />
| t_slogo_09_e1<br />
| E-102<br />
| "Sega!"<br />
| <br />
|-<br />
| 2003<br />
| t_slogo_10_e1<br />
| E-102<br />
| "Sonic Team!"<br />
| <br />
|-<br />
| 2004<br />
| t_slogo_11_bi<br />
| Big<br />
| "D'uh; Sega!"<br />
| <br />
|-<br />
| 2005<br />
| t_slogo_12_bi<br />
| Big<br />
| "Sonic Team!"<br />
| <br />
|-<br />
| 2006<br />
| t_slogo_13_2_eg<br />
| Eggman<br />
| "Sega!"<br />
| <br />
|-<br />
| 2007<br />
| t_slogo_13_eg<br />
| Eggman<br />
| "Sega!"<br />
| (repeat)<br />
|-<br />
| 2008<br />
| t_slogo_14_2_eg<br />
| Eggman<br />
| "Sonic Team!"<br />
| <br />
|-<br />
| 2009<br />
| t_slogo_14_eg<br />
| Eggman<br />
| "Sonic Team!"<br />
| (repeat)<br />
|-<br />
| 2010<br />
| t_slogo_15_tk<br />
| Tikal<br />
| "Sega!"<br />
| <br />
|-<br />
| 2011<br />
| t_slogo_16_tk<br />
| Tikal<br />
| "Sonic Team!"<br />
| <br />
|-<br />
| 2012<br />
| t_town_01_bi<br />
| Big<br />
| "Froggy? Where are you?"<br />
| <br />
|-<br />
| 2013<br />
| t_town_02_kn<br />
| Knuckles<br />
| "Hmm... I wonder what those guys are doing?"<br />
| <br />
|-<br />
| 2014<br />
| t_town_04_sn<br />
| Sonic<br />
| "Eggman!"<br />
| <br />
|-<br />
| 2015<br />
| t_town_04_tl<br />
| Tails<br />
| "Quick! We have to find the rest of the missing Chaos Emeralds!"<br />
| <br />
|-<br />
| 2016<br />
| t_town_05_sn<br />
| Sonic<br />
| "That robot! I'd better go after Amy!"<br />
| <br />
|-<br />
| 2017<br />
| t_town_06_sn<br />
| Sonic<br />
| "Hey Knuckles; what ever happened to your unfinished business?"<br />
| <br />
|-<br />
| 2018<br />
| t_town_07_tl<br />
| Tails<br />
| "We'd better go after the Egg Carrier."<br />
| <br />
|-<br />
| 2019<br />
| t_town_08_am<br />
| Amy<br />
| " *sighs* I'm so bored! I guess I'll go shopping or something."<br />
| <br />
|-<br />
| 2020<br />
| t_town_09_kn<br />
| Knuckles<br />
| "Didn't I see a green-colored stone somewhere?"<br />
| <br />
|-<br />
| 2021<br />
| t_town_10_tl<br />
| Tails<br />
| "Where you looking for that frog?"<br />
| <br />
|-<br />
| 2022<br />
| t_town_11_tl<br />
| Tails<br />
| "Sorry! If I had only held on tighter..."<br />
| <br />
|-<br />
| 2023<br />
| t_town_12_e1<br />
| E-102<br />
| "Auto-Recovery system activated!"<br />
| <br />
|-<br />
| 2024<br />
| t_town_12_tl<br />
| Tails<br />
| "Hope you find Froggy soon!"<br />
| <br />
|-<br />
| 2025<br />
| tornado<br />
| Cutscene<br />
| "''[[Sky Chase Act 2]] cutscene audio; with sound effects and voices'':<br />Tails: ""Transforming; now!""<br />Sonic: ""W-hoaah!""<br />Tails: ""Let's do it!"""<br />
| <br />
|-<br />
| 2026<br />
| tp_01_tk<br />
| Tikal<br />
| "Press the jump button to get into the cart; and the action button to start it."<br />
| <br />
|-<br />
| 2027<br />
| tp_02_tk<br />
| Tikal<br />
| "To ride in a bumper car; knock an enemy out of it."<br />
| <br />
|-<br />
| 2028<br />
| tp_03_tk<br />
| Tikal<br />
| "The robot that was following you is closing in on you. It'll be over if that robot catches you. You must get away from it no matter what."<br />
| <br />
|-<br />
| 2029<br />
| tp_04_tk<br />
| Tikal<br />
| "Even if the enemy locks on to you; run around. You should be able to avoid it."<br />
| <br />
|-<br />
| 2030<br />
| tp_05_tk<br />
| Tikal<br />
| "Hit the robot with the barrels. You should be able to slow it down."<br />
| <br />
|-<br />
| 2031<br />
| tp_06_tk<br />
| Tikal<br />
| "The merry-go-round is ahead. The switch should move it."<br />
| <br />
|-<br />
| 2032<br />
| tp_07_tk<br />
| Tikal<br />
| "Hang on to that ballon! You'll be able to get out from here."<br />
| <br />
|-<br />
| 2033<br />
| tp_08_tk<br />
| Tikal<br />
| "There are fish in a lake; along with a frog."<br />
| <br />
|-<br />
| 2034<br />
| trnstop<br />
| SFX<br />
| (Unknown sound effect)<br />
| ???<br />
|-<br />
| 2035<br />
| trnstrt<br />
| SFX<br />
| (Unknown sound effect)<br />
| ???<br />
|-<br />
| 2036<br />
| wv_01_tk<br />
| Tikal<br />
| "The wind is making an invisible path. Don't be afraid. Go through the gate."<br />
| <br />
|-<br />
| 2037<br />
| wv_02_tk<br />
| Tikal<br />
| "Head straight up. You should be able to get out of the tornado."<br />
| <br />
|-<br />
| 2038<br />
| wv_03_tk<br />
| Tikal<br />
| "Press the action button to grab the handle."<br />
| <br />
|-<br />
| 2039<br />
| wv_04_tk<br />
| Tikal<br />
| "Press the action button again to get off the rocket."<br />
| <br />
|-<br />
| 2040<br />
| wv_05_tk<br />
| Tikal<br />
| "Run through the Dash Ring and you will speed up for a while."<br />
| <br />
|-<br />
| 2041<br />
| wv_06_tk<br />
| Tikal<br />
| "You should be able to find a shortcut; if you fly. Try and find it."<br />
| <br />
|-<br />
| 2042<br />
| wv_07_tk<br />
| Tikal<br />
| "The robot you are looking for is up ahead."<br />
| <br />
|-<br />
| 2043<br />
| wv_08_tk<br />
| Tikal<br />
| "Try and find places where it's not windy."<br />
| <br />
|-<br />
| (absent)<br />
| Y_MS_CLEAR<br />
| Metal Sonic<br />
| <br />
| <br />
|-<br />
| (absent)<br />
| Y_MS_DAMAGE<br />
| Metal Sonic<br />
| <br />
| <br />
|-<br />
| (absent)<br />
| Y_MS_DEAD<br />
| Metal Sonic<br />
| <br />
| <br />
|-<br />
| (absent)<br />
| Y_MS_SELECT<br />
| Metal Sonic<br />
| <br />
| <br />
|-<br />
| (absent)<br />
| Y_MS_START<br />
| Metal Sonic<br />
| <br />
| <br />
|-<br />
|}<br />
<br />
{{SCHGuides}}<br />
[[Category:Sonic Community Hacking Guide]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=User:Tweaker&diff=159496User:Tweaker2010-09-03T00:43:34Z<p>Tweaker: </p>
<hr />
<div><forumuser name="Tweaker" /><br />
'''Tweaker''' is a rather controversial, yet generally well-liked member of the [[Sonic scene]]. Administrator on [[Sonic Retro]], as well as a frequenter of other popular [[:Category:Fansites|sites]] within the scene, Tweaker is an experienced reverse-engineer of the [[Sonic the Hedgehog]] games for the [[Sega Genesis]]. Ringleader of [[Team Megamix]] and a very active member of the scene, he is sometimes known to have very vocal opinions regarding certain manners, but strives to encourage a positive attitude amongst the scene regardless of subsubstantive being a faggot.<br />
<br />
He has done a lot to increase understanding of the music code in Sonic games. This includes games such as ''[[Sonic 1]]'', ''[[Sonic 2]]'', ''[[Sonic 3]]'', the prototype ''[[Sonic Crackers]]'' and others, such as ''[[Knuckles' Chaotix]]'', and any other Sega Genesis game that uses the [[SMPS]] music engine.<br />
<br />
==History==<br />
Tweaker first joined the Sonic Community in November of 2003 as a lurker and newbie at the age of 13. He was introduced to the "Sonic secrets" aspect of the Sonic fandom through a rather generic, but comprehensive website called [[Sonic United]]. From there, he learned about [[Hidden Palace Zone]] and other scrapped ''Sonic 2'' levels, which instantly triggered his interest in the scene. The mere idea of tons of leftover content existing in the ''Sonic'' games he had played for years was amazing, and he wanted to know more.<br />
<br />
===Humble Beginnings===<br />
Tweaker's first introduction to a Sonic scene message board was on [[Sonic CulT]] in February of 2004, under the username '''supershadow342'''. He had initially only posted once or twice at the CulT to gain validation; once he did, he spent the majority of his time reading the forums and trying to get a feel of the board. It was not until July of 2004 that he decided to get involved in the scene at large, where he posted his first ever ROM hacking attempt at the CulT, getting a resounding total of zero replies.<br />
<br />
===Branching Off===<br />
Deciding that it was time to branch out, Tweaker then decided to join [[Simon Wai's Sonic 2 Beta]], where he made completely useless, horribly laid out posts that did little more than interrupt legitimate conversation around him. Once he used up his 20 [[Trial Member|trial]] posts, he was forced into [[Pending Approval]]. No longer able to post, he joined the [[SSRG]] in August of 2004, where he would occasionally post, but primary absorb the plethora of hacking knowledge exchanged amongst various forum members. Sceners like [[Rika Chou]], [[User:Tongara|Sonic Kid]], and [[StephenUK]] would collaborate with him and help him obtain vital knowledge of the Sonic engine that would help him in the future.<br />
<br />
In September of 2004, he would join [[Sonic Classic]] and the [[wikipedia:Invision Power Board|Invision Power Board]] incarnation of [[Area 51]]. This would be his first introduction to the "fluff" portion of the scene. However, Tweaker had foolishly come in contact with someone who claimed to have a "Sonic 2 Alpha" over AOL Instant Messenger, and enthusiastically posted the resulting log on both boards. Although it damaged his credibility, sceners like [[Nayr T'nargh]] sympathized, recalling their own similar experiences and providing him with encouragement. He would occasionally post on both boards, though not frequently, from then on.<br />
<br />
===Back to SWS2B===<br />
In January of 2005, Tweaker took it upon himself to re-register on SWS2B with his new alias, Tweaker. He acquired the name from [[Sonic Tweaker]], a program by [[drx]], which was on his desktop at the time. At this point, he was very careful not to make any ties to his former identity, constantly using a proxy and making smart use of his posts. At this time, [[ICEknight]] had revealed that the desert level mockup in a magazine article related to ''Sonic 2'' was not called "Dust Hill Zone," as many people had thought, but instead "Sabaku" or [[Desert Zone]]. He used many of his trial posts participating in this conversation, as well as to post the earliest version of ''[[Sonic 2 Megamix]]'', called "Sonic 2 Remix" at the time. He became a full member within a few days' time, sealing his place as an accepted member of the scene.<br />
<br />
While it was eventually revealed that Tweaker was a [[Pending Approval|PA]] dodger, [[Simon Wai]] decided to grant an exception. Tweaker would then spend his time on SWS2B participating in the board as a whole, and making various breakthroughs in the [[SMPS]] engine, thanks in part to [[saxman]] for initially helping him understand the engine. At this time, however (as with a majority of the board), Tweaker appeared as a jackass to many people, incorporating various obnoxious memes into his posts in order to gain acceptance by fellow members. As a result, he got into conflicts with many members such as [[Stealth]], who Tweaker had betrayed on more than one occasion for the sake of public acceptance.<br />
<br />
During this time, Tweaker also had a short stint as a staff member on Sonic CulT. This did not last very long, however, as inexperience with the board culture lead to conflict among many of the established members of the website. This forever marred his reputation amongst members such as [[Sazpaimon]] and [[Borisz]], leading to jokes such as "tweaker pinned a gay topic" and various joke bans.<br />
<br />
===Adminship===<br />
In September of 2006, Tweaker was chosen as one of the new co-admins for [[The Sonic 2 Beta Page]] by [[LocalH]], following Simon's departure. This decision was met with massive controversy due to his ideas as to what the board should be like, in contrast to what other board members wanted the boards to be like. Various bouts of drama ensued following his inception as an admin, including tension which eventually lead to the creation of [[The Glowing Bridge]] and [[S2B Topic 9093]].<br />
<br />
Following these incidents and the board split, Tweaker stayed on as admin, slowly shaping the board culture to accommodate ROM hackers and technical discussion, rather than the off-topic and meme-centric culture which had plagued the board beforehand. This was met with mixed views, and eventually lead to a second board cleanout, but it seemed that the level of board drama went down significantly afterwards.<br />
<br />
During this time, Tweaker became a staff member on [[The Sonic Stadium]] and [[SSRG]]; he would later resign from both positions.<br />
<br />
===Getting Classy===<br />
In September of 2007, Tweaker and [[Scarred Sun]] would have various conversations over AIM about the parallels between S2Beta and Sonic Retro; this eventually lead to the merging of the two sites into one, with the established board complementing the established wiki. This decision, along with many others, brings the site to its present day state.<br />
<br />
==Today==<br />
[[Image:TweakerPic.jpg|thumb|right|Tweaker's amazing figure. You know you want it. You were ''born'' to want it.]]<br />
These days, Tweaker continues his focus on [[Sonic Retro]] and all related aspects. He has recently contributed music towards ''[[Sonic Boom (hack)|Sonic Boom]]'', continues work on ''Sonic Megamix'', is frequently featured on the [[Sonic Retro Podcast]], and can often be found in community [[wikipedia:Skype|Skype]] conferences hosted by [[InstantSonic]] and [[Katzu Niku]]. He also works on musical productions--both covers and original compositions--and enjoys playing the keyboard in his spare time.<br />
<br />
Contrary to popular belief, Tweaker is very open to having a chat every once in a while with new bright and shining faces. In fact, you should give him a ring sometime! He's probably in the [[Sonic Retro IRC channel]]. Why aren't ''you'' in there? >:(<br />
<br />
==Projects==<br />
* ''[[Sonic Megamix]]'' (ROM hack)<br />
* ''[[Sonic 2 Megamix]]'' (ROM hack)<br />
* ''Sonic 3 & Knuckles Megamix'' (ROM hack)<br />
* ''Sonic 2 Release Candidate'' (ROM hack; canceled)<br />
* Unnamed Sonic 2 hack (ROM hack circa-2004; canceled)<br />
* [[SCHG:Music Hacking|The Sonic Music Hacking Guide]] (Hacking guide)<br />
* [[Sonic Retro]] (Sexy beast)<br />
<br />
==Community Status==<br />
* Administrator at [[Sonic Retro]] (Jul 2004-Present)<br />
* Member/Former Staff at [[SSRG]] (Aug 2004-Present)<br />
* Member/Former Staff at [[The Sonic Stadium]] (Aug 2004-Present)<br />
<br />
===Former Status===<br />
* '''CulT Family''' at [[Sonic CulT]] (Feb 2004-Dec 2008)<br />
* '''Hax0r''' at [[Hacking CulT]] (forums now defunct) (Aug 2004-???)<br />
* Member/'''Sea Genius''' at [[Sonic Classic]] (Sept 2004-July 2008)<br />
* Member of [[Area 51]] (now defunct) (Sept 2004-???)<br />
* [[Tech Member]] at [[The Glowing Bridge]] (now defunct) (Mar 2007-Sept 2007)<br />
* Family at [[RetroHack]] (defunct) (Feb 2008-October 2009)<br />
<br />
==Aliases==<br />
Tweaker has been known by many names over the years. Such names include the following:<br />
* Nibesto<br />
* SonicTweaker <br />
* DJ Tweakster <br />
* supershadow342<br />
* Dirty Justice<br />
<br />
==External Links==<br />
* [http://s8.invisionfree.com/TeamSonic Tweaker's Old Forum] (No longer active)<br />
* [http://www.youtube.com/user/SonicTweaker Tweaker's YouTube Channel]<br />
* [http://twitter.com/SonicTweaker Tweaker's Twitter Feed]<br />
* [http://www.myspace.com/sonicdustin Tweaker's MySpace Profile]<br />
* [http://sonictweaker.deviantart.com Tweaker's DeviantArt Gallery]<br />
* [http://www.furaffinity.net/user/sonictweaker/ Tweaker's FurAffinity Gallery]<br />
<br />
[[Category:Sceners]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=User:Schala&diff=154152User:Schala2010-07-10T00:29:25Z<p>Tweaker: Redirected page to Schala</p>
<hr />
<div>#REDIRECT [[Schala]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=User:Dani&diff=154150User:Dani2010-07-10T00:28:54Z<p>Tweaker: moved Dani to Schala</p>
<hr />
<div><forumuser name="Schala" /><br />
'''Schala''' (formerly known as '''Dani''') is an on-and-off member of [[Sonic Retro]]. She no longer considers herself a formal part of the [[Sonic community]], but still continues to lurk at the [[Sonic Retro]] forums.<br />
<br />
==History==<br />
===1998~2002: Pre-Sonic Scene===<br />
Schala wasn't very active online in her first few years of being on the Internet, but she had first used Yahoo! and Usenet in 1998. She had also browsed [[wikipedia:GameFAQs|GameFAQs]] and various [[wikipedia:Final Fantasy|Final Fantasy]] (and other RPG-related) communities, but never really posted.<br />
<br />
===2002~2003: Mysterious Lurker and Troll===<br />
Schala started out as a lurker for her first 6 or so months of being in the Sonic community, and remembers when the original [[Andy Wolan]] SSRG shut down. She first registered at the [[Sonic Cult]] forums as "sonic chaotix" on around 8.4.2003 because they required registration to view (Dragon Goddess, her normal name that she used in some non-Sonic communities, was already taken), and started posting about a week later and was quickly banned for being a troll (although she was, in actuality, just being a prankster and faking the whole thing).<br />
<br />
She then first registered on 15.4.2003 at [[Sonic Classic]] and [[Sonic Retro]] (then SWS2B) under the same name, and was banned from both of those boards. After that, she had been banned from about 10 or more boards, and gained such infamy that members like [[Tails Addict]] impersonated her. She was also impersonating [[Sutter]] (who is now a legitimate member of the Sonic community), and was a big fan of [[GerbilSoft]]'s "BAN" image and constantly mentioned "AmyBitch" (who was actually an alternate account of [[LOst]]) within her first month or so in the community.<br />
<br />
===2003~2004: Temporary Hiatus and Return===<br />
She temporarily left the Sonic community in late 2003, and joined RCT Depot and RCT2.com forums, and was greatly accepted there. Another board she registered at was Acmlm's Board (now split into board2 and Jul), under the name SidotiService, and later switched to Dragon Goddess.<br />
<br />
In 2.2004, she returned to Sonic Classic under the name Dragon Goddess, and later changed her name to TikalFan2K4. Unfortunately, she got banned again for bumping a year-old topic, as well as general trolling. She temporarily left the community again, only posting at a board called Digital Gate (which later became Kitsune Paradise).<br />
<br />
===2005: Second Return and Hiatus===<br />
She came back to the Sonic community again in early 2005, when she registered at Sonic Classic and Sonic Cult. She even came back to Sonic Retro (then SWS2B), but was eventually found out that she dodged a ban and was banned again.<br />
<br />
She began to post at [[Sonic Stuff Research Group|SSRG]] in June 2005, and was a legitimate user there. She was also a member of [http://z9.invisionfree.com/Masters_of_Fackin Masters of Fackin'] board at that time, but she got in a fight with several members (and was also confused for [[Redlocks]]) and left. During this time, she left the Sonic community again, however she continued to lurk at Sonic 2 Beta (now Sonic Retro) as a guest. She was highly inactive until the beginning of 2006, when she moved from Albany to Newburgh.<br />
<br />
===2006~2007: Pwned Galaxy and Nayr Impersonation===<br />
She joined a board called Pwned Galaxy on her 22nd birthday, and was admin there until summer 2008, although that board has been pretty much dead for over a year (as of September 2009). She posted at various Acmlmboards along with her ex-girlfriend Katelyn (not to be confused with the current member [[Katelynn]], formerly ThunderSpeed) for most of 2006 and 2007. It was also around this time when she stole the name [[Nayr T'nargh|Sarial Laisha]] from Nayr (now known as Ayla). She still, however, remained a lurker at Sonic Cult, etc. By May 2007, Schala dumped Katelyn and found her new girlfriend, Cathleen (which she knew back in school in 1995~2000).<br />
<br />
She then joined Glitch City Forums on 19.10.2007, and posted semi-frequently there. Katelyn moved back in with her and Cathleen, but Katelyn moved out again after dumping her ex-boyfriend. She moved back to the Albany area in January 2008; by then, she stopped using names like "Sarial" and "Ayla", ending an era of "Nayr Impersonation".<br />
<br />
===2008~2010: Third Return to the Sonic Scene===<br />
Finally, on 19.2.2008, Schala admitted to faking her trolling to [[Tweaker]], and returned to the Sonic community, under the username Schala at Sonic Retro. However, the third return to the Sonic community didn't last very long, as she formally left the community on 17.6.2008 mostly due to lack of interest, but still pops in occasionally to lurk at the forums. She currently does not post at Sonic Retro or any other forum in the Sonic community anymore; however, she can still be found at [http://forums.glitchcity.info/ Glitch City Forums] or [http://jul.rustedlogic.net/ Jul].<br />
<br />
==Former Usernames==<br />
* sonic chaotix<br />
* Sutter619 (stolen from Sutter, with the Sutter part coming from sutter672, and the 619 from Sonic619)<br />
* cream fanatic 619<br />
* SidotiService<br />
* TikalFan2K4<br />
* Dragon Goddess (a name formerly used both in real life and in non-Sonic communities, also formerly used by an unrelated person in the Sonic/fanart community)<br />
* Chalanick<br />
* KelisFan2K5<br />
* Serenity<br />
* Sarial Laisha/Sarial/Сариал (names stolen from Nayr)<br />
* TrinityCG (another name stolen from Nayr)<br />
* Kagura/神楽 (another name stolen from Nayr)<br />
* Sabrina<br />
* Ayria<br />
* Dani<br />
* Schala (current name, most common one used nowadays)<br />
<br />
==External Links==<br />
*[http://treeki.shacknet.nu/lmb/profile.php?id=3 The Left Mouse Button]<br />
<br />
[[Category:Sceners]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=User:Dani&diff=154149User:Dani2010-07-10T00:28:43Z<p>Tweaker: updated</p>
<hr />
<div><forumuser name="Schala" /><br />
'''Schala''' (formerly known as '''Dani''') is an on-and-off member of [[Sonic Retro]]. She no longer considers herself a formal part of the [[Sonic community]], but still continues to lurk at the [[Sonic Retro]] forums.<br />
<br />
==History==<br />
===1998~2002: Pre-Sonic Scene===<br />
Schala wasn't very active online in her first few years of being on the Internet, but she had first used Yahoo! and Usenet in 1998. She had also browsed [[wikipedia:GameFAQs|GameFAQs]] and various [[wikipedia:Final Fantasy|Final Fantasy]] (and other RPG-related) communities, but never really posted.<br />
<br />
===2002~2003: Mysterious Lurker and Troll===<br />
Schala started out as a lurker for her first 6 or so months of being in the Sonic community, and remembers when the original [[Andy Wolan]] SSRG shut down. She first registered at the [[Sonic Cult]] forums as "sonic chaotix" on around 8.4.2003 because they required registration to view (Dragon Goddess, her normal name that she used in some non-Sonic communities, was already taken), and started posting about a week later and was quickly banned for being a troll (although she was, in actuality, just being a prankster and faking the whole thing).<br />
<br />
She then first registered on 15.4.2003 at [[Sonic Classic]] and [[Sonic Retro]] (then SWS2B) under the same name, and was banned from both of those boards. After that, she had been banned from about 10 or more boards, and gained such infamy that members like [[Tails Addict]] impersonated her. She was also impersonating [[Sutter]] (who is now a legitimate member of the Sonic community), and was a big fan of [[GerbilSoft]]'s "BAN" image and constantly mentioned "AmyBitch" (who was actually an alternate account of [[LOst]]) within her first month or so in the community.<br />
<br />
===2003~2004: Temporary Hiatus and Return===<br />
She temporarily left the Sonic community in late 2003, and joined RCT Depot and RCT2.com forums, and was greatly accepted there. Another board she registered at was Acmlm's Board (now split into board2 and Jul), under the name SidotiService, and later switched to Dragon Goddess.<br />
<br />
In 2.2004, she returned to Sonic Classic under the name Dragon Goddess, and later changed her name to TikalFan2K4. Unfortunately, she got banned again for bumping a year-old topic, as well as general trolling. She temporarily left the community again, only posting at a board called Digital Gate (which later became Kitsune Paradise).<br />
<br />
===2005: Second Return and Hiatus===<br />
She came back to the Sonic community again in early 2005, when she registered at Sonic Classic and Sonic Cult. She even came back to Sonic Retro (then SWS2B), but was eventually found out that she dodged a ban and was banned again.<br />
<br />
She began to post at [[Sonic Stuff Research Group|SSRG]] in June 2005, and was a legitimate user there. She was also a member of [http://z9.invisionfree.com/Masters_of_Fackin Masters of Fackin'] board at that time, but she got in a fight with several members (and was also confused for [[Redlocks]]) and left. During this time, she left the Sonic community again, however she continued to lurk at Sonic 2 Beta (now Sonic Retro) as a guest. She was highly inactive until the beginning of 2006, when she moved from Albany to Newburgh.<br />
<br />
===2006~2007: Pwned Galaxy and Nayr Impersonation===<br />
She joined a board called Pwned Galaxy on her 22nd birthday, and was admin there until summer 2008, although that board has been pretty much dead for over a year (as of September 2009). She posted at various Acmlmboards along with her ex-girlfriend Katelyn (not to be confused with the current member [[Katelynn]], formerly ThunderSpeed) for most of 2006 and 2007. It was also around this time when she stole the name [[Nayr T'nargh|Sarial Laisha]] from Nayr (now known as Ayla). She still, however, remained a lurker at Sonic Cult, etc. By May 2007, Schala dumped Katelyn and found her new girlfriend, Cathleen (which she knew back in school in 1995~2000).<br />
<br />
She then joined Glitch City Forums on 19.10.2007, and posted semi-frequently there. Katelyn moved back in with her and Cathleen, but Katelyn moved out again after dumping her ex-boyfriend. She moved back to the Albany area in January 2008; by then, she stopped using names like "Sarial" and "Ayla", ending an era of "Nayr Impersonation".<br />
<br />
===2008~2010: Third Return to the Sonic Scene===<br />
Finally, on 19.2.2008, Schala admitted to faking her trolling to [[Tweaker]], and returned to the Sonic community, under the username Schala at Sonic Retro. However, the third return to the Sonic community didn't last very long, as she formally left the community on 17.6.2008 mostly due to lack of interest, but still pops in occasionally to lurk at the forums. She currently does not post at Sonic Retro or any other forum in the Sonic community anymore; however, she can still be found at [http://forums.glitchcity.info/ Glitch City Forums] or [http://jul.rustedlogic.net/ Jul].<br />
<br />
==Former Usernames==<br />
* sonic chaotix<br />
* Sutter619 (stolen from Sutter, with the Sutter part coming from sutter672, and the 619 from Sonic619)<br />
* cream fanatic 619<br />
* SidotiService<br />
* TikalFan2K4<br />
* Dragon Goddess (a name formerly used both in real life and in non-Sonic communities, also formerly used by an unrelated person in the Sonic/fanart community)<br />
* Chalanick<br />
* KelisFan2K5<br />
* Serenity<br />
* Sarial Laisha/Sarial/Сариал (names stolen from Nayr)<br />
* TrinityCG (another name stolen from Nayr)<br />
* Kagura/神楽 (another name stolen from Nayr)<br />
* Sabrina<br />
* Ayria<br />
* Dani<br />
* Schala (current name, most common one used nowadays)<br />
<br />
==External Links==<br />
*[http://treeki.shacknet.nu/lmb/profile.php?id=3 The Left Mouse Button]<br />
<br />
[[Category:Sceners]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=User:Schala&diff=154146User:Schala2010-07-10T00:26:26Z<p>Tweaker: moved User:Dani to User:Schala:&#32;Automatically moved page while renaming the user "Dani" to "Schala"</p>
<hr />
<div>#REDIRECT [[Dani]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=Sandbox&diff=153614Sandbox2010-07-04T21:28:29Z<p>Tweaker: test edit</p>
<hr />
<div>===Like this so all scanned material fits together===<br />
<gallery><br />
Image:Sonic2_box_us.jpg|US cover<br />
Image:S2 md us cart.jpg|US cart<br />
File:Sonic2 us manual 00.gif|[[Sonic_the_Hedgehog_2_%2816-bit%29_US_Manual|US manual]]<br />
</gallery><br />
<gallery><br />
Image:Sonic2_md_nfr.jpg|US 'Not for Resale' cover<br />
Image:SonicHedgehog2cart.jpg|US 'Not for Resale' cart<br />
</gallery><br />
<br />
<gallery><br />
Image:Sonic2_box_eu.jpg|EU/AU cover<br />
Image:Sonic2 md au gold cover.jpg|AU 'Gold Collection' cover<br />
Image:S2-md-eu-cart.jpg|EU cart<br />
File:S2-md-eu-manual-p01.jpg|linkto=balls|[[EU Manual]]<br />
</gallery><br />
<br />
<gallery><br />
Image:Sonic2_box_jap.jpg|JP cover<br />
Image:S2 md jp cart.jpg|JP cart<br />
File:Sonic2 jp manual 01.gif|[[JP Manual]]<br />
</gallery><br />
<br />
<gallery><br />
Image:Sonic2_md_br_cover.jpg|BR cover<br />
Image:Sonic2_md_br_cover_alt.jpg|BR alternate cover<br />
Image:sonic2_md_br_cart.jpg|BR cart<br />
</gallery><br />
<br />
<gallery><br />
Image:Sonic2 md asia cover.jpg|Asian cover<br />
File:Sonic2 md as manual 00.jpg|[[Asian manual]]<br />
</gallery><br />
<br />
<br />
{{Template:Box-header<br />
| title= Testing<br />
| editpage= Template:Box-header/sample<br />
| titleforeground= white<br />
| titlebackground= #874A03<br />
| background= #2D1901<br />
| foreground= #fff<br />
| font=#fff<br />
}}<br />
adgasdg<br />
asdg<br />
asdg<br />
asdg<br />
asdgasdgafjhsaertjsdftjdfgjsfgj<br />
{{Box-footer|[[Sonic 2 Beta]]}}<br />
<br />
<br />
Testing..testing...is this thing on?...<br />
<br />
<br />
<x86><br />
; =============== S U B R O U T I N E =======================================<br />
<br />
; Attributes: bp-based frame<br />
<br />
_WinMain proc near ; DATA XREF: start�o<br />
push ebp<br />
mov ebp, esp<br />
push ebx<br />
push esi<br />
push edi<br />
sub esp, 108h<br />
mov esi, [ebp+8]<br />
push 104h<br />
lea eax, [ebp-114h]<br />
push eax<br />
push esi<br />
lea edi, [ebp-114h]<br />
call cs:GetModuleFileNameA<br />
sub ecx, ecx<br />
dec ecx<br />
xor eax, eax<br />
repne scasb<br />
not ecx<br />
dec ecx<br />
mov eax, ecx<br />
jmp short loc_4CDFFC<br />
</x86><br />
<br />
<br />
<br />
<br />
[[http://info.sonicretro.org/Sonic_Retro:Tutorial_%28Editing%29 Link Test]]<br />
<br />
<br />
<forumuser name="andlabs" type="game" /><br />
<br />
Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah<br />
<br />
==Meeerrrrrrrrrhhhhhhhhhhhhhhhhhhhhhh!!! D8 WE HAVE A SANDBOX?!==<br />
[http://www.example.com link title]<br />
{|border="1" class="prettytable" align="left"<br />
!Name<br />
!Number<br />
!Number (Hard Mode)<br />
|-<br />
|[[Gold Beetle]]<br />
|1<br />
|1<br />
|-<br />
|[[Gun Hawk]]<br />
|2<br />
|6<br />
|-<br />
|[[Rhino Cannon]]<br />
|2<br />
|4<br />
|-<br />
|[[Boo]]<br />
|<br />
|<br />
|-<br />
|[[Boom Boo]]<br />
|0<br />
|5<br />
|}<br />
<br />
{|border="1" class="prettytable"<br />
!Animal<br />
!Number<br />
|-<br />
|[[Bat]]<br />
|4<br />
|-<br />
|[[Boar]]<br />
|1<br />
|-<br />
|[[Cheetah]]<br />
|2<br />
|-<br />
|[[Half fish]]<br />
|1<br />
|-<br />
|[[Skeleton Dog]]<br />
|2<br />
|-<br />
|Total<br />
|10<br />
|}<br />
<br />
[[Sonic the RANDOMhog]]<br />
<br />
==Types of official gamepads==<br />
{|class="prettytable"<br />
!Picture||Description<br />
|-<br />
|[[Image:Pad MD Gen.jpg|200px]]<br />
|'''Sega Genesis Gamepad''': This is the first version of the NTSC gamepad for the Sega Genesis, and as such has a Sega Genesis logo printed on the controller. It features three buttons—{{A}}, {{B}} and {{C}}—and has a white {{start}} button.<br />
|-<br />
|[[Image:Pad MD PAL I.jpg|200px]]<br />
|'''Sega Mega Drive Gamepad, PAL Type I''': The Sega Mega Drive Gamepad for PAL regions is extremely similar to the Sega Genesis gamepad; however, it has "Mega Drive Control Pad" and the Sega logo printed in lieu of the Sega Genesis logo.<br />
|-<br />
|[[Image:Pad MD JP I.jpg|200px]]<br />
|'''Sega Mega Drive Gamepad, JP Type I''': Again, the Japanese version of the Sega Mega Drive gamepad is very much like the controllers released in the other two territories, though it has some distinct coloring differences: the {{A}}, {{B}} and {{C}} buttons are printed in red lettering instead of white, and the {{start}} button is blue. The text at the top of the controller reads "Computer Video Game Control Pad."<br />
|-<br />
|[[Image:Pad MD JP II.jpg|200px]]<br />
|'''Sega Mega Drive Gamepad, JP Type II''': Following the success of [[arcade]]-to-Mega Drive games such as ''Street Fighter II'', the six-button gamepad was released for a more arcade-like experience. This version of the gamepad featured {{X}}, {{Y}} and {{Z}} buttons in addition to the standard {{A}}, {{B}} and {{C}}, along with a new Mode button. The Japanese version of this controller had a blue {{start}} button, like the first version of the controller, and had its buttons lettered in a serif style, unlike the sans-serif used previously.<br />
|-<br />
|[[Image:Pad MD Gen3.jpg|200px]]<br />
|'''Sega Genesis 3 Gamepad''': The Sega Genesis 3 Gamepad, which was packed into the [[Genesis 3]] console, is an improved version of the Sega Genesis Gamepad and a near-identical clone of the JP Type II Gamepad. It features six buttons, mode and start; the {{start}} button in this release is gray.<br />
|-<br />
|[[Image:Pad MD Megafire.jpg|200px]]<br />
|'''Sega Megafire Gamepad''': Released exclusively in the PAL region, the Sega Megafire is an official version of the then-popular "turbo" controllers of the time, which offered autofire capabilities. The gamepad offers autofire for {{A}}, {{B}} and {{C}} buttons, and has cardinal direction arrows on the d-pad in red, unlike the original Mega Drive PAL gamepad.<br />
|-<br />
|[[Image:Pad MD Wireless.jpg|200px]]<br />
|'''Sega Genesis Wireless Gamepad''': Released only in the NTSC region, the Wireless Gamepad is a six-button gamepad that interfaces with the Sega Genesis by placing a receiver in the control port to receive RF signals from the wireless gamepad. The pad takes two AA batteries, which are inserted under a lid on the bottom side of the controller. <br />
|}<br />
<br />
== Checking Signature ==<br />
--[[User:Badbread|<span style="color:brown">Badbread</span>]]<sup>[[User Talk:Badbread|<span style="color:white">Talk</span>]] [[Special:Contribution/Badbread|<span style="color:yellow">Cont</span>]]</sup> 04:25, 2 February 2010 (UTC)<br />
<br />
== LightofTruth link test ==<br />
<br />
[http://www.google.co.uk Google]<br />
<br />
[[Category:Sonic Retro]]<br />
<br />
==Testing 2==<br />
<br />
<span class="morphMaster" id="TestingMaster"></span><br />
{| class="bottomtemplate" align="center"<br />
|-<br />
! class="bottomtemphead" align="center" | <center>'''''Kiki'''''</center><br />
|-<br />
|class="bottomtempalt" align="center"|<br />
<span id="TestingLink1">Sonic Adventure</span> | <span id="TestingLink2">Sonic Adventure 2</span> | <span id="TestingLink3">Sonic Advance</span> | <span id="TestingLink4">Sonic Advance 2</span><br />
|-<br />
|class="bottomtemptext" align="center" width="420" |<br />
<div id="TestingContent1" {{#ifeq: {{{1|1}}} | 5 | | style="display: none;"}}><br />
{{SAOmni|3}}<br />
</div><br />
<div id="TestingContent2" {{#ifeq: {{{1|1}}} | 5 | | style="display: none;"}}><br />
{{SA2Omni|2}}<br />
</div><br />
<div id="TestingContent3" {{#ifeq: {{{1|1}}} | 5 | | style="display: none;"}}><br />
{{SAdvOmni|2}}<br />
</div><br />
<div id="TestingContent4" {{#ifeq: {{{1|1}}} | 5 | | style="display: none;"}}><br />
{{SAdv2Omni|2}}<br />
</div><br />
|}<br />
<br />
<br />
test</div>Tweakerhttps://info.sonicretro.org/index.php?title=User:Glisp&diff=152700User:Glisp2010-06-22T08:27:00Z<p>Tweaker: Reverted edits by Dsrb (Talk) to last revision by Hivebrain</p>
<hr />
<div><forumuser name="Glisp" /><br />
'''Glisp''' (formerly known as '''glitchhunter09''') is a more recent member of the [[Sonic scene]]. Rather than explaining his own story in detail he is simply going to simply say that he currently has no girlfriend, has never gotten laid, and is pretty much the guy who ends up falling for already taken girls and doesn't know it until it is too late. That's just his luck though.<br />
<br />
==Love Life and Eccentric Behavior (Like Anyone Cares)==<br />
He also made friends with a girl he had a crush on for five years (which annoyed her to hell and drove Glisp insane.) It took Glisp nearly six years to admit he had a stalking problem. Fortunately, Glisp is going to get help and hopes to become the person he's always wanted to be. A real romanticist. Glisp's futile six year struggle ended with him going nearly insane but also consulting with a friend of his who was a friend of the girl he was stalking and eventually was able to break free of the hold his obsession had on him. <br />
<br />
The effort almost caused him to lose the will to live but he got over his self pity and eventually learned to accept others and he became very unwilling to push a relationship on a girl and just try to get to know her first. So far, he's making some progress. He's made quite a few friends with girls. Though a few of them have boyfriends, he is willing to wait until one becomes available before he asks them. Learning that a girl he has a crush on has a boyfriend doesn't hurt him as much as it used to and he just now accepts that if his turn is going to come, then it will.<br />
<br />
Glisp's behavior on the boards seems to have changed in some ways. Now he seems more open and also seems to display a degree of care towards the community that many other members lack. He also seems to have a higher tolerance towards stupidity and is willing to come up with friendly ways to make board members feel less stupid. He is opposed to how some board members think they are all that but says that it isn't their fault. They just believed that because it makes them feel bigger when in reality, he knows it is killing them deep down because he has been down that road before. He's also starting to display some degree of superficial intelligence of sorts. Despite this, he has yet to gain any respect because of his attitude towards the community.<br />
<br />
==In the Beginning==<br />
Glisp originally got interested in the Sonic community when he stumbled across the old [[Simon Wai's Sonic 2 Beta]] site back in winter of 2007 (around January or so.) via a link in a Wikipedia article talking about Hidden Palace Zone. After this he slowly started absorbing the information from the site. After he ran out of new information he was desperate to gain more. During the following summer he tried the SWS2B quiz (though he had no idea there was a such thing as a free Email account.) He failed the test but blamed it on the fact that Some of the other important sites were down. Eventually the upcoming school year, he would eventually make his way to [[Sonic Cult]] and start absorbing the information on there. Glisp was just a simple lurker during the first year and a half. Finally in December of 2007, he finally got an E-mail account. He then got an account on Youtube where his username was and still is ''glitchhunter09''.<br />
<br />
==Getting to Retro==<br />
In June of 2008 he decided to sign up for [[Sonic Retro]]. This would be the first time he signed up for any forum ever. It turned out to be a decision he ended up regretting. He was a Pending Member until October 2, 2008. However, he quickly made several noobish posts and was banned the following day and all traces of his existance other than his membership in the Misfits user group were removed. Even though he was banned he still wished to serve the Sonic Community. <br />
==Pokemon forums==<br />
During the time that he was a pending member, Glisp joined one of the worst pokemon forums possible. he later abandoned the site after the super strict rules started to annoy him. He got into a disagreement with the a "anti-piracy" admin over the illeagality of roms (Which was quite noobish.) After this disagreement he left the forums never to return and also subsequently withdrew his presence from another pokemon forum which was just as strict, only due to a moderator who was stalking him and trying to get him into trouble and also unfair rules that moderators could easily break.(involving roms mainly.)He next joined pokecommunity forums and showed off his pokemon hack. (which was seen as too simplistic by many and they wanted changes that he wasn't willing to accept. <br />
<br />
==Glitch City Labs Forums==<br />
During the time he joined pokemon forums, Glisp Decided to join [[User:Abwayax|Abwayax]]'s Glitch City Laboratories Forums. He also decided to show everyone his rom hack.(This was before he showed it to pokecommunity) People said it sucked mostly but and he started to get angry and threw a tantrum. When the rom hacking forums on GCL were made invisible to normal members he then left GCL for some time (During which he joined Pokecommunity.) He came back later that fall to help with glitches and be more mature as he did not want to get banned from GCL like he did Retro. He left for nearly a month and returned. He found that [[Yuzihax]] had permanently retired from Adminship and had left the forums permanently. Glisp seeing an opportunity to get on Abwayax's good side, decided to ask for a job. Thus he is now elidgeable for a Staff position if he does his job well. On the forums Glisp currently serves as a member plus and is very loyal to the community in more ways than one. Whether to provide entertainment or kiss the admins' asses, Glisp can almost certainly be found there when not on Youtube or Sonic Retro. (Unless he's on the Carnivores Saga Forums or offline of course.) <br />
<br />
He generally enjoys to playfully tease and torment the other members of the forums and is responsible for the once hilarious but also terribly atrocious and now overused GCLF meme "lard turd mega now to you can't touch my lawnmover" on the forums.(If you are curious about exactly what that is, it was the username of a formerly banned GCLF user.) <br />
<br />
Abwayax eventually thought the meme was overused when the member, Fivex the Third thought it would be funny to take Glisp's joke about nominating lard turd for member plus seriously. Lard turd had his own usergroup made by one of the admins on the boards and Glisp along with several others joined for epic lulz. Chaos on the boards then insued in the form of everyone except the more serious members wanting to be part of the usergroup names "GCLF Lawnmovers". This is what killed the meme for a bit though occasionally the meme comes up every now and then. This little meme also spawned a short lived spin off meme called "You can't touch my bulldozer" after Glisp posted a picture of a Bulldozer on GCLF stating that it was what he thought a lawn mover might be.<br />
<br />
==Carnivores Community==<br />
Glisp got involved with the Carnivores Saga forums in July of 2008. Seeing as he couldn't become a Trial Member on Retro at the time and was pretty much looked down upon by the Pokemon hacking community, decided to joining The Carnivores Saga, a forum dedicated to modding the Carnivores Dinosaur/Prehistoric animal hunting sim series.One hit from an animal and you are lunch or Toe Jam. His most popular mod he has made is Dark Apochalypse Tyrannosaur mod. This mod was birthed from a Flame war. Glisp used all of his pent up anger to create this monster. The voice recording can either be interpreted as funny or creepy depending upon the listener. Glisp made those voice recordings himself. Glisp will always remember the Saga as the first forums he actually felt like he fit in.<br />
<br />
==A New Identity is Born==<br />
''glitchhunter09'' eventually got tired of his old username on GCL due to the fact he was unintentionally part of something he referred to as the "Glitch Hunter Cliche". Desperate to break away because his username lost its uniqueness, he Requested his username to be changed. Remembering an enemy in one of his scrapped video game ideas he decided to make that his new username. He had named this enemy "Glisp" Which is a merger of the words "Glitch Wasp") his glitchhunter09 name idea came from the main character of that game idea as well. His favorite catchphrase is "Glitch + Wasp = Glisp". <br />
<br />
==Back to Retro== <br />
In early February of 2009, (following the day of his username change) Glisp managed to catch [[Tweaker]] on GCL (Yes Tweaker has an account on GCL too.) via PM. He explained that he was very sorry for acting like an idiot and also said that his banning from Sonic Retro actually helped him. It made him realize how foolish he really was and he made a vow never to be banned from another forum ever again and to always be on his best behavior. He also said that he shared Tweaker's birthday and age. Seeing how much Glisp had matured, Tweaker decided to unban him and rename him Glisp.<br />
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==Present==<br />
Glisp is still very active in the Carnivores, Sonic, and GCL communities and is always willing to help them in anyway he can. One thing is certain, as long as Glisp is around, his kind and thoughtful nature will continue to inspire others for all time. Even so, he throws tantrums on in the scene every so often. There are rumors circulating around however that these tantrums actually increased his popularity and that some members actually have made secret cults dedicated to him. He still is questioning whether or not these rumors are true despite the assurance from [[User:Tongara|Tongara]].<br />
<br />
==Sonic Hacking Projects==<br />
*''Scourge 3 and Chaos Knuckles:'' Hack of Sonic 3 and Knuckles. Nothing more than a lame Sprite hack. Canceled due to it simplicity. Currently one of the only hacks to feature Scourge the Hedgehog and may be even one of the first hacks of him for the Genesis series. He started it way back in March of 2008. He made Pallet updates when Archie Comics Sonic the hedgehog issue #196 came out. [[Aquaslash]] said the Sprites were shitty so Glisp cancelled the Hack.)<br />
*''Fenlix the Fox in Sonic 2:'' This was another Sonic hack. This hack uses haeavily edited but badly shaded sprites of Tails and Sonic as well as some pallet changes. One of the feature worth noting is that the Sprites themselves are relatively interesting. Sonic has his head removed and replaced by Sonic 3 Tails and Sonic's eyes are pasted onto tails head. In addition to this there are a few custom head poses as well that use Sonic's head as a base rather than Tails'. Tails Sprites have been changed into a sort of Phoenix/Parrot hybrid. (a Parrix in otherwords.)<br />
*''Velociraptor in Sonic the Hedgehog:'' Glisp's most recent Sonic hack and possibly his best hacking idea yet. In fact, one member of Sonic Retro said that this baby has the potential to exceed [[Atomic Sonic]] as the best hack ever. Glisp of course has to get familiar with ASM hacking first but afterwards he will be able to finish the hack. In the meantime he's focusing on importing the Raptor's Sprites to the game via [[SonMapEd]]. His motto in this case is: "Get what you know done first. Then pursue what you don't know. That way you will be ready to face the tough trials ahead."<br />
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==Non-Sonic Hacking projects==<br />
Glisp quickly grew bored of Sonic hacking due to lack of help and his overall inability to be patient enough to learn ASM. However, Glisp has been working on hacking the Sega Genesis/Mega Drive game series known as [[Streets of Rage]]. His most prominent hacking choice was [[Streets of Rage 2]] US because he just felt like starting there. Eventually, he met up with a guy by the surname of Red Crimson. Evidently Tweaker knew whom he was because of an encounter via e-mail months before. The funny part was that Red Crimson just happened to appear when Glisp was beginning to start the first Streets of Rage hacking attempt the community had in five years. Red Crimson eased Glisp's burdon of learning ASM but Glisp still feels the need to learn how to hack with ASM. Glisp has learned how to use a hex editor now because of Red Crimson. Together he and Red Crimson have been solving the mysteries and finding problems with hacking the SOR games.<br />
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*"Streets of Rage 2: Deluxe Sega CD edition:" This hack has yet to be started but the plans are to port the game to Sega CD complete with Redbook Audio support and to make Shiva, the Final boss's right hand man, a playable character since he uses the same pallete line as the characters and has almost every animation a playable character should have. Running abilities and animations for all characters besides Skate are going to be implemented as well and there could quite possibly be new levels for the game as well.<br />
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*"Bare Knuckle III: Director's Cut:" This is a hack that restores the lost levels and areas to Bare Knuckle III (the Japanese version of [[Streets of Rage 3]] for those of you whom don't know.)It currently is on version 1 and includes the bike stages accessible by normal means and the hidden areas of Round 6 accessible too. Red Crimson restored bike animations to their original intent.<br />
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*"Unused Prototype Data and other stuff:" Glisp has found the name of the Streets of Rage 2 sound driver by searching through the rom in a hex editor. He happened upon it by accident while recording text offsets. Glisp also found an unused US title screen in the Bare Knuckle II beta dump floating around the web currently. He has also accidentally came across an unused title screen animation in Bare Knuckle III by change around values in some PAR codes made by someone else.<br />
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==Glispy Trivia==<br />
* Glisp and Tweaker are the same age and share the same birthday: October 2nd, 1990. (Pretty creepy isn't it kids?)<br />
* Glisp is odd because he idolizes Tweaker and Abwayax of which whom are both the same age as him. He also Idolized [[Sazpaimon]] for a short while but it eventually ended for reasons he doesn't even know the answer to. <br />
* Glisp suffers from ADHD so if he fails to take his medication you'll know it unless he keeps it under control of course.<br />
* Glisp's and Tweaker's real first names rhyme: Dustin and Justin.<br />
* Glisp actually enjoys talking to people. In fact he is very fond of talking, even doing so when out of turn. Glisp gladly accepts anyone to talk to him.<br />
*Glisp hates [[Roxahris]] because he sees him as an elitist bastard. Likewise, Roxahris sees Glisp as a useless noob and an idiot. Despite this Glisp respects Roxahris's abilities in hacking. However, putting them in the same spot is never a good idea.<br />
*Glisp is very odd on the IRC. Often he'll quote people and change vital words in their sentences to say "Lucky Charms" or "Cows" for shits and giggles. Sometimes the members get laughs out of it. Other times Glisp gets a facepalm or two. Then other times, Glisp gets kicked from the IRC and has to reconnect. Currently, his connection prevents him from visiting the IRC.<br />
[[Category:User Pages|{{PAGENAME}}]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=User:RankoChan&diff=152502User:RankoChan2010-06-21T02:51:56Z<p>Tweaker: </p>
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<div><forumuser name="RankoChan" /><br />
'''RankoChan''' (formerly known as '''Tails4ever''') became interested in the community back in 2003 when she saw a few images online of the [[Sonic the Hedgehog 2 (Simon Wai prototype)|''Sonic 2'' beta]]'s lost zones. Afterwards, she began to lurk on many Sonic fansites, keeping up with the community, such as the original [[SWS2B]] and [[Sonic CulT]]. Tails4ever finally decided to join [[Sonic Retro]] in 2007 after passing the entrance quiz and continued to... lurk. Lately she's become a little more active though, and has begun to log in more frequently and post a few snippets here and there.<br />
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Tails4ever usually goes by RankoChan123 on other sites.<br />
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[[Category:User Pages|{{PAGENAME}}]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=User:RankoChan&diff=152500User:RankoChan2010-06-21T02:51:27Z<p>Tweaker: moved User:Tails4ever to User:RankoChan:&#32;Automatically moved page while renaming the user "Tails4ever" to "RankoChan"</p>
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<div><forumuser name="Tails4ever" /><br />
'''Tails4ever''' became interested in the community back in 2003 when she saw a few images online of the [[Sonic the Hedgehog 2 (Simon Wai prototype)|''Sonic 2'' beta]]'s lost zones. Afterwards, she began to lurk on many Sonic fansites, keeping up with the community, such as the original [[SWS2B]] and [[Sonic CulT]]. Tails4ever finally decided to join [[Sonic Retro]] in 2007 after passing the entrance quiz and continued to... lurk. Lately she's become a little more active though, and has begun to log in more frequently and post a few snippets here and there.<br />
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Tails4ever usually goes by RankoChan123 on other sites.<br />
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[[Category:User Pages|{{PAGENAME}}]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=User:Conan_Kudo&diff=151622User:Conan Kudo2010-06-17T12:14:59Z<p>Tweaker: </p>
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<div><forumuser name="Conan Kudo" /><br />
'''Conan Kudo''' (formerly known as '''King InuYasha''') is a relatively new member of the [[Sonic scene]] who joined [[Sonic Retro]] in January of 2009. He specializes in various types of programming; among his skills include installer package development for Linux (RPM, InstallBuilder, InstallJammer), Windows (InstallBuilder, InstallJammer, or NSIS), and a bit for Mac OS X. In addition, he is learning to write code, in hopes of contributing towards one of the many community projects in the future.<br />
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Among his interests include Sonic games, Linux, and anime. In addition, he also enjoys writing installers for various applications; he has contributed an RPM for oggconvert to the Fedora Project. He will occasionally attempt to build Windows source code to build under Linux, either as a cross build, as a native build, or as a winelib build; this proves particularly satisfying, as when he does so he uses older, abandoned pieces of source code, as they're simple to work with compared to some of the monsters of sources you can get in present day.<br />
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While he hasn't made any particularly noteworthy contributions so far, he has taken an interest in the ''[[Sonic 2 HD]]'' project, where he hopes to help out the project through testing the game's various tech demos thoroughly.<br />
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In March 2009, he completed the development of a web stack installer for the [http://enanocms.org/News:1233752530 Enano CMS Project] & the [http://bitnami.org/stack/enanocms BitNami project] for Enano CMS.<br />
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Aside from doing a lot of work for the [http://enanocms.org Enano CMS Project], he is also helping [[User:saxman|saxman]] port his ''[[ProSonic]]'' engine to Linux. <br />
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[[Category:User Pages|{{PAGENAME}}]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=User:Conan_Kudo&diff=151620User:Conan Kudo2010-06-17T12:13:58Z<p>Tweaker: moved User:King InuYasha to User:Conan Kudo:&#32;Automatically moved page while renaming the user "King InuYasha" to "Conan Kudo"</p>
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<div><forumuser name="King InuYasha" /><br />
'''King InuYasha''' is a relatively new member of the [[Sonic scene]] who joined [[Sonic Retro]] in January of 2009. He specializes in various types of programming; among his skills include installer package development for Linux (RPM, InstallBuilder, InstallJammer), Windows (InstallBuilder, InstallJammer, or NSIS), and a bit for Mac OS X. In addition, he is learning to write code, in hopes of contributing towards one of the many community projects in the future.<br />
<br />
Among his interests include Sonic games, Linux, and anime. In addition, he also enjoys writing installers for various applications; he has contributed an RPM for oggconvert to the Fedora Project. He will occasionally attempt to build Windows source code to build under Linux, either as a cross build, as a native build, or as a winelib build; this proves particularly satisfying, as when he does so he uses older, abandoned pieces of source code, as they're simple to work with compared to some of the monsters of sources you can get in present day.<br />
<br />
While he hasn't made any particularly noteworthy contributions so far, he has taken an interest in the ''[[Sonic 2 HD]]'' project, where he hopes to help out the project through testing the game's various tech demos thoroughly.<br />
<br />
In March 2009, he completed the development of a web stack installer for the [http://enanocms.org/News:1233752530 Enano CMS Project] & the [http://bitnami.org/stack/enanocms BitNami project] for Enano CMS.<br />
<br />
Aside from doing a lot of work for the [http://enanocms.org Enano CMS Project], he is also helping [[User:saxman|saxman]] port his ''[[ProSonic]]'' engine to Linux. <br />
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[[Category:User Pages|{{PAGENAME}}]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=User:Tobin&diff=150341User:Tobin2010-06-12T08:17:52Z<p>Tweaker: Reverted edits by MattATobin (Talk) to last revision by Hivebrain</p>
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<div><forumuser name="MattATobin" /><br />
This article is in a near complete state, you can help improve it by telling Tobin to finish and clean it up!<br />
<br />
==About MattATobin==<br />
Matt A. Tobin (Known Aliases/Screen-names 'mattatobin', 'binaryoutcast', 'mattcast_webmstr', 'captain_culex') is a long time "spectator" of the Sonic Community. Staying out of the public eye of the sonic community for most of his tenure in the sonic community. Until Feburary 5, 2010 when he signed onto [[#retro]] for the first time.<br />
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He is a computer nerd and a fan of the games and music from the [[Sonic the Hedgehog]] Games for the [[Genesis]]. He is also the founder of [http://www.binaryoutcast.com/ Binary Outcast]<br />
* TODO: More Information <br />
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==Long Long Ago, in the Before Time==<br />
Matt A. Tobin’s obsession with Sonic can be traced back to when his family got their first [[Sega]] [[Genesis]] bundled with [[Sonic 2]] in 1993. He instantly fell in love with the video game; as well as with each zone’s music. When he was not playing the game, he would often go into the options menu and listen to the sound test for hours on end. It is no secret that Tobin’s favorite zone music is Metropolis Zone. So, there could be hours upon hours when this zones music could be heard playing in an infinite loop as only the Genesis could play it.<br />
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==Skimming the outskirts of the Sonic Community on the Internet== <br />
By 1999 he found his first Sonic related site, The Sonic Foundation (tSf), which subsequently satisfied his thirst Sonic music. tSf not only had a lot of information on all the Sonic games for the genesis, but some of the more modern games Tobin had not had a chance to play. The Foundation also had a music section on their website which used the Real Player plug-in that he used to play the Sonic Music he loved so much. He found a way to download all the zones music from genesis games to his computers hard drive. Because of the fact that the Real Audio format was a horrid format with a lousy player, he even managed to find a program to convert the audio format to MP3. Tobin still has and listens this same Sonic music library today!<br />
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==The Hacking Community and Ultima==<br />
Sometime in early 2002, Matt A. Tobin was downloading and emulating the Sonic games for Genesis on his personal computer. He was intrigued at the fact that there was also a prototype for Sonic 2 also. In addition, Tobin was also fascinated with the fan hacked versions of sonic games; especially with one in particular . Sonic 2 Ultima was the hack in question. Tobin found it to be refreshing and in the spirit of the unmodified version. Though largely in complete at the time, he felt that S2Ultima’s professional level layout was as good if not better then the original. Wanting to learn how it was created, he found met [[Ultima]] on AOL Instant Messenger. Tobin told [[Ultima]] how much he enjoyed his hack and expressed an interest in hacking Sonic roms himself. At [[Ultima]]'s suggestion Tobin bought [[SonED]] from [[Stealth]] for a very reasonable $15.<br />
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From Mid 2002 to Early 2004, Using [[SonED]] and various resources on the internet and help from [[Ultima]], Tobin attempted to create his own hacked version of Sonic 2. Besides [[SonED]], Tobin also used other rom hacking tools including [[Gerbilsoft ROM Hacking Studio]] and [[Sonic Tweaker]] (not to be confused with the long time community member of the same name). He had decided to make his hack a frozen/winter/arctic themed hack because it had never been done. During early development of the hack of EHZ Act 1's layout, he sent an IPS patch to [[Ultima]] who had told Tobin that he showed a lot of potential. Tobin would work on this hack off and on for quite a while and completed level layouts for EHZ and Object placement for EHZ Act 1 and started working on other zones. By the end of its development, Level order and names, as well as palettes for each level was altered; with [[Ultima]]'s help he even restored HPZ in a glitchy form. (Collision Data and some object data were not yet restored).<br />
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==Leaving, Revisiting, Rinse and Repeat==<br />
By Mid to Late 2004 - By this time Tobin had lost touch with [[Ultima]] and eventually shelved his hacking attempt. He also visited the Sonic Community and less and less.<br />
In late 2006 / Early 2007 - Matt A. Tobin got a "sort of weird feeling" and a "strange desire" to check out what was happening in the Sonic Community and went on to rediscover the Sonic 2 Beta website and Sonic CulT and read that the [[Sonic the Hedgehog 2 (Nick Arcade prototype)]] had been found and dumped. For a short time he routinely kept up on the events of this release and the Sonic Community in general. However, this revisit to the community did not last for more than a few months. Tobin became bored with Sonic again and focused on his other projects such as his content depraved website.<br />
<br />
Sometime in 2008, He got an inkling to once again venture into the Sonic Community and found that a MAJOR event had occurred, namely the [[February 23, 2008 Proto Release]]. From then on he lurked about Sonic Retro, Sonic CulT, and several other Sonic Sites on a regular basis.<br />
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==Becoming a True Member of the Community==<br />
On February 5, 2010 - He signed on and registered his name (MattATobin) on #retro (The [[Sonic Retro IRC channel]]) On February 6, 2010, He registered on Sonic Retro Forums under user name 'MattATobin'. He wrote a relatively lengthy validation request post using the validation guidelines. [[Tweaker]] who was impressed that Matt A. Tobin took the time to read the validation guidelines validated his account and Matt A. Tobin was moved to the members group.<br />
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==New Oldbie==<br />
Late February 20, 2010, Tobin was talking to [[IronSonic]] on Skype about the history of the Sonic Community and Matt A. Tobin noted that he remembered a number of events in the community. After a few hours of digging around his own memory, he traced his "spectator" status in the Sonic Community farther and farther back in time remembering that the first sonic related website he found on the internet around 1999 was The Sonic Foundation (tSf). Amazed and scared at the fact that even though Tobin was not in the public eye or participated in many of the communities historical and controversial events, he was quite aware of them. This resulted in his brain almost exploding.<br />
<br />
After Tobin recovered his sanity from this realization [[IronSonic]] suggested that he should send a message to [[Tweaker]] and see if he can find any documented proof of his affiliation with the community beyond knowing [[Ultima]]. Tobin asked [[IronSonic]] if he would mind doing that. [[IronSonic]] agreed and sent the message off to [[Tweaker]] who had apparently gone to sleep for the day.<br />
<br />
The next day at 9:37 AM - [[Tweaker]] Messaged Tobin via AOL Instant Messenger about [[IronSonic]]'s request for information from any archives [[Tweaker]] had access to. Tobin explained the whole deal to [[Tweaker]] and a short search began. By 9:47 AM - [[Tweaker]] had found the proof of a registration on an Sonic 2 Beta forum under the user name 'Binary Outcast' and with that Tobin became a "New Oldbie" as [[Tweaker]] and Tobin coined it.<br />
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==External Links==<br />
* [http://www.binaryoutcast.com/ Binary Outcast]<br />
* [http://blog.mattatobin.com/ Personal Blog]<br />
* [http://mattatobin.deviantart.com/ deviantART page]<br />
* [http://twitter.com/mattatobin Twitter]<br />
<br />
==Common Signature and Contact Information==<br />
[[File:mattatobin_sig.png]]<br />
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[[Category:Sceners]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=File:S2GG_Underground_Zone.png&diff=150053File:S2GG Underground Zone.png2010-06-10T17:52:56Z<p>Tweaker: moved File:Underground.png to File:S2GG Underground Zone.png</p>
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<div>{{GGSS|Sonic the Hedgehog 2 (8-bit)}}</div>Tweakerhttps://info.sonicretro.org/index.php?title=User:Ink&diff=150051User:Ink2010-06-10T15:27:34Z<p>Tweaker: minor edits</p>
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<div><forumuser name="Ink" /><br />
'''Ink''' (known also as '''Ink the Echidna''', '''HamatoKameko''', '''Emerald L'Orange''', and '''Kamegeddon''') is 26 years old and one of the rare females in the Sonic gaming community. A gifted writer, she wastes her talent largely on fanfiction in the Sonic the Hedgehog, Ninja Turtles, Mighty Ducks and LazyTown fandoms. A not-so-gifted artist, she yet attempts to draw and has discovered a reasonable talent for sprite creation and editing. This has led to the creation of two series of what are arguably actually decent sprite comics, ''MuMu, The Fattest Thing Alive'', about an exceedingly fat and spoiled chao, and ''Avoiding Amy'', about the lengths to which various Sonic characters are willing to go to avoid the most annoying of pink hedgehogs.<br />
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Ink is fascinated by fangaming, despite her lack of skill in programming, and hopes that her sprite work and writing will someday be of use to a game team made up of people who ''can'' program.<br />
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It should be noticed that Ink has a strange, and often twisted, sense of humor, as can be seen in her [[Chao]] fanart and spur-of-the-moment doodles and sprite edits such as [http://i12.photobucket.com/albums/a231/HamatoKameko/sonic_cd_crucified_3.gif Crucified Sonic].<br />
<br />
<br />
==History==<br />
Ink has been a fan of Sonic the Hedgehog since childhood, but didn't join the online fan community until 2002, her first semester of college, when she rediscovered Sonic thanks to news of the upcoming debut of [[Sonic X]]. She discovered the fangame community almost immediately, thanks to joining [[SFGHQ|Sonic Fan Games Headquarters]]'s forums under the very creative name of "Ink The Echidna." During her time as a regular at SFGHQ, she created a [[Sonic Advance]] emoticon pack that is still used today.<br />
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Circa 2005, she finally joined the [[Moogle Cavern]], after difficulties with validation emails had stopped her in the past. She was a frequent poster there until the Moogle Cavern closed in early 2008, after which she followed most of that forum's userbase to [[Sonic Eats Rings]]. Upon discovering IRC somewhere in this era, she became a regular at both #srb2 on Rizon.net and #lemonade on what is now PsiGenix.net, and eventually #soniccenter on Surrealchat.net. She was a regular at Sonic Eats Rings until July 2008, when personal circumstances led to her living in her car and thus not having a steady Internet connection. <br />
<br />
In November of 2008, Ink moved to Pennsylvania for a time, staying with friends she had met through The Moogle Cavern/Sonic Eats Rings. She posted again during this time but wasn't very into the Sonic scene. In March of 2009, she moved to Los Angeles, California, and largely fell away from Sonic Eats Rings altogether, save for the rare sporadic post. She has since become more of a regular in #soniccenter.<br />
<br />
Her fanfiction may not be a total waste, as it seems she has some readers. In September 2009, one fan began turning her fiction, ''My Life: Anything But Ordinary'', into a [http://sonicspirit128.deviantart.com/art/Anything-But-Ordinary-Ch1-Pg1-137431190 comic]. Inspired by the sudden interest, she regained an actual interest in Sonic, and joined [[#retro]] in late 2009.<br />
<br />
Ink subsequently discovered that, despite having joined [[Sonic Retro]] sometime in the past when another member vouched for her, her account had been lost, presumably in past drama, so she decided to rejoin under the same name, Ink. After a validation post recounting her history with the Sonic community-at-large, she was given the status of "oldbie." She doesn't post often, but you're likely to see her once in a while if you stick around long enough.<br />
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<br />
==Sonic Eats Rings on Ink==<br />
{{quote|1=Ink is a girl.<br />
<br />
Her character ID is a black [[Echidna]]. '''''Monotreme pride y'all.'''''<br />
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She used to be all sweet and skittles and candy and was a fan of Lazytown. Then she got into Lordi. I'm pretty sure she's the only person to have a [http://www.gaiaonline.com/profiles/3686034 Gaia Online page] tiled with both Lordi AND Lazytown stickers. If there IS another person like this, he/she and Ink have to have a steel cage match. And my money is on Ink.<br />
<br />
Alright, I get that she's a dedicated fan of the Mighty Ducks cartoon show. I know this is the internet and everything has to have somebody interested in it? But the weird thing? She wasn't actually the first diehard Mighty Ducks Cartoon Show fan I've met.<br />
<br />
Once, she and [http://angstoverlord.deviantart.com/ Angst] [a chick] totally rolled around with [http://soniceatsrings.com/wiki/index.php?title=NeroMan NeroMan] in a pile of flour. Scientists later observed recordings of the event and agreed that if Ink weren't a furry, the whole thing would be almost possibly hot.<br />
<br />
Ink has not posted for months at a time because she was too busy living in her glove compartment.|2=[http://soniceatsrings.com/wiki/index.php?title=Ink Sonic Eats Rings Museum] as written by [http://soniceatsrings.com/wiki/index.php?title=NeroMan NeroMan/Zodberg]}}<br />
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==External Links==<br />
* [http://hamatokameko.livejournal/ LiveJournal]<br />
* [http://inktheechidna.deviantart.com/ DeviantArt]<br />
* [http://twitter.com/hamatokameko Twitter]<br />
* [http://www.flickr.com/photos/hamatokameko/ Flickr]<br />
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[[Category:Sceners]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=Talk:Sonic_Colours_(Wii)&diff=148767Talk:Sonic Colours (Wii)2010-05-27T13:04:29Z<p>Tweaker: </p>
<hr />
<div>I'll say it before someone else does - should this page be at [[Sonic Colors]] or [[Sonic Colours]], seeing as it's only going to be the former in the US market? Hell, even the Canadians spell with the u, meaning that the US doesn't have their support this time. [[User:Overlord|Overlord]] 16:57, 26 May 2010 (UTC)<br />
<br />
Generally the idea is to go with the name that's most widely used, hence Mega Drive instead of Genesis and so on.<br />
<br />
For that reason I would vote that "Sonic Colours" should be the name, but also on the basis it was intially announced in an Italian press release, which might suggest Sega of Europe are behind it. -[[User:Black Squirrel|Black Squirrel]] 17:25, 26 May 2010 (UTC)<br />
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US loses due to the fact that they're literally the only people who use colors. It's colours. Sorry. - [[User:Scarred Sun|Scarred Sun]] 18:30, 26 May 2010 (UTC)<br />
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Righty-doo, making the changes now. [[User:Overlord|Overlord]] 18:31, 26 May 2010 (UTC)<br />
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Chiming in on this--the [http://sonic.sega.jp/SonicColors/ Japanese website and trailer] also appear to use ''Colors'' instead of ''Colours'' in the title. That makes two against one for the removal of the u in the title. Pending any details on the developers and going by majority rule, shouldn't we use the American spelling? It seems to make sense given past trends. --[[User:Tweaker|Tweaker]] 13:04, 27 May 2010 (UTC)</div>Tweakerhttps://info.sonicretro.org/index.php?title=PsychoZagal&diff=148762PsychoZagal2010-05-27T02:41:54Z<p>Tweaker: +forumuser</p>
<hr />
<div><forumuser name="PingZing" /><br />
'''PsychoZagal''' joined January 21st 2003, currently frequents [[Sonic Classic]].<br />
<br />
Also known as: PeZ, PZ, and PingZing<br />
<br />
In addition, he contributed the [[Sonic the Hedgehog 2 (Game Gear)]] and [[Sonic Chaos]] tracks to [[The Sonic the Hedgehog OSV Project]].<br />
[[Category:Sceners]]<br />
<br />
AIM: psychozagal</div>Tweakerhttps://info.sonicretro.org/index.php?title=Sonic_Colours_(Wii)&diff=148758Sonic Colours (Wii)2010-05-26T22:36:12Z<p>Tweaker: italicized game name</p>
<hr />
<div>{{Stub}}<br />
{{Bob<br />
|bobscreen=Sonic colours comingsoon.png<br />
|screenwidth=320px<br />
|system=[[Wii]], [[Nintendo DS]]<br />
|publisher=[[Sega]]<br />
|developer=Unknown<br />
|usa= Winter 2010<br />
|japan=<br />
|europe= Winter 2010<br />
|genre=Unknown<br />
|pegi=3}}<br />
'''''Sonic Colours''''' ''(also known as '''Sonic Colors''' in the USA)'' is a future Sonic title for the [[Nintendo Wii]] and [[Nintendo DS|DS]], in which [[Sonic]] has to save an alien race which is being kept captive at an amusement park run by none other than [[Dr. Eggman]]. It is slated to be released in Winter 2010.<br />
<br />
The press release states that the alien creatures give Sonic unique abilities to help him traverse new areas. It also states that the Wii version gameplay might be like ''[[Sonic Unleashed]]''<nowiki>'</nowiki>s Daytime stages, while the DS gameplay might be like ''[[Sonic Rush]]'' and ''[[Sonic Rush Adventure]]''.<br />
<br />
==Teaser Trailer==<br />
<mediaplayer>http://info.sonicretro.org/images/d/d2/Sonic_Colours_Announcement_Trailer.mp4</mediaplayer><br />
==Artwork==<br />
<gallery><br />
Image:soniccolors.jpg|US Logo<br />
Image:eggman_invitation.jpg|Eggman promotional invitation<br />
</gallery<br />
<br />
{{SonicWiigames}}<br />
{{SonicDSgames}}<br />
<br />
[[Category:Wii Games]]<br />
[[Category:Nintendo DS Games]]</div>Tweakerhttps://info.sonicretro.org/index.php?title=Sonic_Underground&diff=148549Sonic Underground2010-05-21T23:29:33Z<p>Tweaker: +tvbob</p>
<hr />
<div>: ''For the game, see [[Sonic Underground (LCD game)]].''<br />
{{TVBob<br />
|bobscreen=Sutitle.jpg<br />
|screenwidth=320<br />
|genre=<br />
|creator=[[DiC Entertainment]], [[Sega]] (characters)<br />
|country= United States, France<br />
|num_seasons=2<br />
|num_episodes=40<br />
|runtime=20-22 minutes<br />
|picture_format=4:3<br />
|first_aired=August 30, 1999<br />
|last_aired=May 4, 2000<br />
|preceded_by=[[Sonic the Hedgehog (TV series)|Sonic the Hedgehog]]<br />
|followed_by=[[Sonic X]]<br />
|related=<br />
|website=<br />
|production_website=<br />
}}<br />
'''Sonic Underground''' is an animated television series that follows the adventures of [[Sonic the Hedgehog]], and his siblings [[Sonia the Hedgehog]] (his sister) and [[Manic the Hedgehog]] (his brother). Sonia is a pink hedgehog, who wears a purple dress. Manic is a green hedgehog who is similar to Sonic in apperence beside the fact that he wears a red vest and his first two spines are replaced by spiky hair. It bared little continuity with the often convoluted Sonic universe — including previous animated series, and Sonic [[Sonic the Hedgehog (Archie)|comics]] and games - and, apart from Sonic and Robotnik, few established characters.<br />
<br />
The three are the children of [[Queen Aleena]] who was the original queen of [[Mobius]] before [[Princess Sally]]'s family ruled Mobius. They are chased by [[Dr. Robotnik]] and his bumbling bounty hunter sidekicks [[Sleet]] and [[Dingo]]. The reason that he is chasing the three is because of a prophecy made by the Oracle of Delphius (a spoof of the Oracle of Delphi of Ancient Greece) - saying that the Queen's three children will one day find their mother and together destroy Robotnik's reign and become the rulers again. <br />
<br />
The three siblings have magical amulets that not only change into musical instruments but change into weapons when the triplets are in perfect harmony with each other. Sonic's amulet is an electric guitar/gun, Sonia's amulet is a keyboard/gun, and Manik's amulet is a drumset/Earth controller. The three use the amulets not only to fight Robotnik's forces but to also have instruments for their underground rock and roll band Sonic Underground. <br />
<br />
== Program History ==<br />
During the run up to the launch of the [[Dreamcast]], Sega heavily advertised all their big products. For Sonic, they contacted [[DiC Entertainment|DiC]], who previously made both ''[[SatAM]]'' and ''[[Adventures of Sonic the Hedgehog]]'', to make a new Sonic cartoon. Due to low popularity, ''Sonic Underground'' ran for only one season, 1998 to 1999. Since then, the show could be found on UPN's weekday morning lineup but eventually was taken off the air to make way for new programming.<br />
<br />
==Voice actors==<br />
{| class="wikitable"<br />
|-<br />
! Role<br />
! Voice Actor<br />
|-<br />
|[[Sonic the Hedgehog]]<br />
|[[Jaleel White]]/[[Samuel Vincent]] (singing voice)<br />
|-<br />
|[[Sonia the Hedgehog]]<br />
|[[Jaleel White]]/[[Louise Vallance]] (singing voice)<br />
|-<br />
|[[Manic the Hedgehog]]<br />
|[[Jaleel White]]/[[Tyley Ross]] (singing voice)<br />
|-<br />
|[[Sleet]]/[[Athair]]<br />
|[[Maurice LaMarche]]<br />
|-<br />
|[[Doctor Robotnik]]<br />
|[[Gary Chalk]]<br />
|-<br />
|[[Queen Aleena Hedgehog]]<br />
|[[Gail Webster]]<br />
|-<br />
|[[Dingo]]<br />
|[[Peter Wilds]]<br />
|-<br />
|[[Knuckles the Echidna]]<br />
|[[Ian James Corlett]]<br />
|}<br />
<br />
==Video Releases==<br />
*'''Complete Series: Volume 1''': Contains 20 episodes, 20 music videos, Robby London interview, and concept art.<br />
*'''Complete Series: Volume 2''': Contains 20 episodes and several music videos.<br />
*'''Beginnings & 9 Other Episodes''':<br />
*'''Country Crisis & 9 Other Episodes''':<br />
*'''Dr. Robotniks Revenge'''<br />
*'''Ready, Aim, Sonic''': Contains 4 episodes: Come Out Wherever You Are, Bug, The Big Melt, and The Art of Destruction.<br />
*'''Secrets of the Chaos Emerald''': Contains four episodes. Friend Or Foe, Flying Fortress, No Hedgehog Is an Island, and New Echidna in Town.<br />
*'''Sonic to the Rescue''': Contains 4 episodes. The Deepest Fear, Last Resort, Head Games, and Dunes Day.<br />
*'''The Queen Aleena Chronicles''': Contains 4 episodes. Wedding Bell Blues, To Catch a Queen, The Jewel of the Crown, and Country Crisis.<br />
*'''When in Rome & 9 Other Episodes''':<br />
*'''Who Do You Think You Are? & 9 Other Episodes''':<br />
<br />
===Box Scans===<br />
<br />
<div class="thumb" style="width:180px;float:left;margin-left:20px"><div>[[Image:Art1SU.png|x150px]]<br><br>'''Clean artwork'''<br><br />
</div></div><br />
<div class="thumb" style="width:180px;float:left;margin-left:20px"><div>[[Image:Art2SU.png|x150px]]<br><br>'''Clean artwork'''<br><br />
</div></div><br />
{{clear}}<br />
====DVD====<br />
<gallery><br />
Image:SonicUnderground Vol1.jpg|Complete Series (Volume 1)<br />
Image:SonicUnderground Vol2.jpg|Complete Series (Volume 2)<br />
File:SonicUnderground BeginningsN9OtherEpisodes.jpg|Beginnings & 9 Other Episodes<br />
File:Sonic Underground CountryCrisisN9OtherEpisodes.jpg|Country Crisis & 9 Other Episodes<br />
Image:SonicUnderground DrRobotniksRevenge.JPG|Dr. Robotnik's Revenge<br />
Image:SonicUnderground ReadyAimSonic.jpg|Ready, Aim, Sonic<br />
Image:SonicUnderground SecretsoftheChaosEmerald.jpg|Secrets of the Chaos Emerald<br />
Image:SonicUnderground SonictotheRescue.jpg|Sonic to the Rescue<br />
Image:SonicUnderground TheQueenAleenaChronicles.jpg|The Queen Alena Chronicles<br />
File:SonicUnderground WhenInRomeN9OtherEpisodes.jpg|When In Rome & 9 Other Episodes<br />
File:SonicUnderground WhoDoYouThinkYouAreN9OtherEpisodes.jpg|Who Do You Think You Are? & 9 Other Episodes<br />
File:SonUG_UK_DVD_Vol-1.jpg|UK Volume 1<br />
File:SonUG_UK_DVD_Vol-2.jpg|UK Volume 2<br />
File:SonUG_UK_DVD_Vol-2a.jpg|UK Volume 2 (Alternative Boxart)<br />
File:SonUG_UK_DVD_Vol-3.jpg|UK Volume 3<br />
File:Sonic Underground Vol1 Aus Cover.jpg|Complete Series (Australia, Volume 1)<br />
File:Sonic Underground Vol2 Aus Cover.jpg|Complete Series (Australia, Volume 2)<br />
File:Sonic Underground Vol3 Aus Cover.jpg|Complete Series (Australia, Volume 3)<br />
File:SonUG_FR_DVD_Vol-1.jpg|Complete Series (France)<br />
</gallery><br />
<br />
====VHS====<br />
<gallery><br />
File:SonicUnderground DrRobotnik'sRevenge.jpg|Dr. Robotnik's Revenge<br />
File:SonUG_UK_VHS_Vol-1.jpg|UK Volume 1<br />
</gallery><br />
<br />
==External links==<br />
* ''[http://www.bcdb.com/cartoons/Other_Studios/D/DiC_Entertainment/Sonic_Underground/index.html Sonic Underground]'' at the Big Cartoon DataBase<br />
<br />
{{SoUndEps}}<br />
[[Category:Television]]<br />
[[Category:Sonic Underground| ]]</div>Tweaker