https://info.sonicretro.org/api.php?action=feedcontributions&user=Saxman&feedformat=atomSonic Retro - User contributions [en]2024-03-28T12:25:19ZUser contributionsMediaWiki 1.30.2https://info.sonicretro.org/index.php?title=SonED&diff=358876SonED2023-07-21T06:49:32Z<p>Saxman: Release date correction</p>
<hr />
<div>{{ProgramBob<br />
| screen=SonED1.PNG<br />
| category=Level editor<br />
| version=.50b<br />
| status=Inactive<br />
| system=Microsoft Windows<br />
| games=[[Sonic the Hedgehog (16-bit)|Sonic 1]], [[Sonic the Hedgehog 2 (16-bit)|Sonic 2]],<br>[[Sonic 3 & Knuckles]], [[Sonic CD]] PC<br />
| credits=[[Stealth]]<br />
| obsolete=yes<br />
| obsoletetext=[[SonED2]] offers greater flexibility and compatibility with split [[disassemblies]].<br />
}}<br />
<br />
'''SonED''' was the first level editor created for a [[Sonic the Hedgehog]] game for the [[Sega Mega Drive]], and eventually became the first level editor to support the PC version of ''[[Sonic CD]]'' as well. Known for its ease of use, the program can edit object placement, [[palette]], art, and more. New users will find the program an easy-to-use introduction into the world of editing and developing video games, while returning users will be able to use its more advanced features, as noted below.<br />
<br />
==History==<br />
'''SonED''' was created by [[Stealth]] from the [[Sonic scene| Sonic hacking community]]. Following the reveal of object and ring layout notes posted to the [[Sonic 2 Hacking Guide]] by [[User:Saxman|Saxman]] in early 1999, Stealth began building an editor to modify those layouts. The resulting program would be named SonED, a portmanteau of the words "'''Son'''ic" and "'''Ed'''itor", inspired by the DooM editor "DoomED".<br />
<br />
With Saxman publicly stating his interest in having someone make a level editor, Stealth provided version .002a to Saxman for testing, which contained an entirely blue background and rings as placeholders for objects. Then on 05/10/1999, version .003a was sent over to Saxman, and subsequently released to the public for consumption. This newer version showed the level foreground. Only Emerald Hill Zone act 1 could be modified by this point.<br />
<br />
In an attempt to augment his cost-of-living budget, the program was originally introduced as shareware at a price of $30; he later reconsidered and reduced the cost to $15 before any sales were made, after which only a few people decided to register. Eventually, someone had released their registered copy, which led to [[Stealth]] leaving the scene. Shortly afterward, he came back to release newer versions of his '''SonED''' utility for free, after having contacted the registrants on the subject.<br />
<br />
==SonED2==<br />
{{main|SonED2}}<br />
'''SonED2''' is a total re-build of the original SonED [[Sonic Hacking Utilities| tool]] with improved features and stability.<br />
<br />
==Downloads==<br />
{{Download|version=.50b|file=SonED_v.0.50b_(Windows).zip|filesize=405KB}}<br />
<br />
===Old Releases===<br />
* {{file|SonED_v.0.14b_(DOS).zip|SonED v.14b}} (DOS)<br />
<br />
[[Category:Programs]]</div>Saxmanhttps://info.sonicretro.org/index.php?title=Sonic_Display_Editor&diff=358860Sonic Display Editor2023-07-20T02:53:44Z<p>Saxman: Release timeline now has all the release dates.</p>
<hr />
<div>{{stub}}<br />
{{ProgramBob<br />
| screen=Sdisplay.png<br />
| category=Graphics editor<br />
| version=0.70 beta<br />
| status=Inactive<br />
| system=DOS<br />
| credits=[[User:Saxman|Saxman]]<br />
| obsolete=yes<br />
}}<br />
'''Sonic Display Editor''' is a program made by [[User:Saxman|Saxman]] which allows you to edit the positioning of the HUD [[Sprite|sprites]] on the screen. It works with Sonic 1 (both revisions) and Sonic 2 (revision 01 only). The program was written in x86 assembly and runs in DOS.<br />
<br />
The program is actually a merge of two separate programs: Sonic 1 Display Editor, and Sonic 2 Display Editor. The last released version was 0.70 beta.<br />
<br />
There was a 0.80 beta build that fixed all the graphical bugs seen in previous releases, added support for Sonic 2 revision 00, and added a debugger feature to show data for each object. This version was e-mailed to [[User:OrdosAlpha|OrdosAlpha]] to be released on SSRG, but the website was never updated. This build was eventually lost to a hard drive crash.<br />
<br />
===Release Timeline===<br />
* Sonic 2 Display Editor v0.01 beta (11/17/2001)<br />
* Sonic 2 Display Editor v0.10 beta (11/18/2001)<br />
* Sonic 2 Display Editor v0.20 beta (11/19/2001)<br />
* Sonic 2 Display Editor v0.30 beta (11/21/2001)<br />
* Sonic 2 Display Editor v0.40 beta (11/23/2001)<br />
* Sonic 2 Display Editor v0.41 beta (11/30/2001)<br />
* Sonic 2 Display Editor v0.50 beta (12/28/2001)<br />
* Sonic 2 Display Editor v0.60 beta (12/31/2001)<br />
* Sonic 2 Display Editor v0.61 beta (01/07/2002)<br />
* Sonic 2 Display Editor v0.62 beta (01/22/2002)<br />
* Sonic 1 Display Editor v0.62 beta (05/26/2002)<br />
* Sonic 1 Display Editor v0.63 beta (05/27/2002)<br />
* Sonic Display Editor v0.70 beta (01/03/2003)<br />
<br />
{{Multidownload|file1=Sonic Display Editor v0.70.7z|filename1=Sonic Display Editor v0.70 Beta|filesize1=6KB|file2=Sonic Display Editor (Source).zip|filename2=Sonic Display Editor (Source)|filesize2=15KB}}<br />
<br />
[[Category:Programs]]</div>Saxmanhttps://info.sonicretro.org/index.php?title=Sonic_2_Hacking_Guide&diff=358764Sonic 2 Hacking Guide2023-07-18T23:39:30Z<p>Saxman: A couple extra details added.</p>
<hr />
<div>{{stub}}<br />
'''Sonic 2 Hacking Guide''' was the name given to the first ROM hacking documentation released to the internet for a Sonic game. The document was created by [[User:Saxman|Saxman]] in December of 1998. It was directly inspired by information released by [[User:Tom41|Tom Sonic]] detailing how to access [[Hidden Palace Zone]] through [[savestate]] modifications. A draft was written on 8.5 x 11-inch printer paper and mailed to [[SSNTails]]. When Saxman got his own computer for Christmas the same year, it was typed up in a text file and submitted to several websites, including [[Simon Wai's Sonic 2 Beta Page]] to be offered as a download.<br />
<br />
On February 14, 1999, [[User:NO CARRIER|Andy Wolan]] made an offer to Saxman to host his work at the [[Sonic Stuff Research Group]]. Upon acceptance, Saxman created an HTML version of the guide which went live just three days later.<br />
<br />
The guide broke down many barriers, including being the first source to document how to modify levels, music, various game configuration settings, and demo sequences, among other things.<br />
<br />
The guide hasn't been updated since June of 2004. However, its impact and influence has lived on with many ROM editing tools directly based on information in the Sonic 2 Hacking Guide, including [[SLEEP]], [[SonED]], and [[Sonic HackingWiz Pro]] to name a few. A copy can be found on the [[Hacking CulT]] server [http://www.hacking-cult.org/s2hack/ here].<br />
<br />
===Downloads===<br />
* {{file|S2-Hack-Origins.zip|First Sonic 2 hacks for the Sonic 2 Hacking Guide}}</div>Saxmanhttps://info.sonicretro.org/index.php?title=SonED&diff=358580SonED2023-07-15T01:53:08Z<p>Saxman: Minor corrections.</p>
<hr />
<div>{{ProgramBob<br />
| screen=SonED1.PNG<br />
| category=Level editor<br />
| version=.50b<br />
| status=Inactive<br />
| system=Microsoft Windows<br />
| games=[[Sonic the Hedgehog (16-bit)|Sonic 1]], [[Sonic the Hedgehog 2 (16-bit)|Sonic 2]],<br>[[Sonic 3 & Knuckles]], [[Sonic CD]] PC<br />
| credits=[[Stealth]]<br />
| obsolete=yes<br />
| obsoletetext=[[SonED2]] offers greater flexibility and compatibility with split [[disassemblies]].<br />
}}<br />
<br />
'''SonED''' was the first level editor created for a [[Sonic the Hedgehog]] game for the [[Sega Mega Drive]], and eventually became the first level editor to support the PC version of ''[[Sonic CD]]'' as well. Known for its ease of use, the program can edit object placement, [[palette]], art, and more. New users will find the program an easy-to-use introduction into the world of editing and developing video games, while returning users will be able to use its more advanced features, as noted below.<br />
<br />
==History==<br />
'''SonED''' was created by [[Stealth]] from the [[Sonic scene| Sonic hacking community]]. Following the reveal of object and ring layout notes posted to the [[Sonic 2 Hacking Guide]] by [[User:Saxman|Saxman]] in early 1999, Stealth began building an editor to modify those layouts. The resulting program would be named SonED, a portmanteau of the words "'''Son'''ic" and "'''Ed'''itor", inspired by the DooM editor "DoomED".<br />
<br />
With Saxman publicly stating his interest in having someone make a level editor, Stealth provided version .002a to Saxman for testing, which contained an entirely blue background and rings as placeholders for objects. Then on 02/18/1999, version .003a was sent over to Saxman, and subsequently released to the public for consumption. This newer version showed the level foreground. Only Emerald Hill Zone act 1 could be modified by this point.<br />
<br />
In an attempt to augment his cost-of-living budget, the program was originally introduced as shareware at a price of $30; he later reconsidered and reduced the cost to $15 before any sales were made, after which only a few people decided to register. Eventually, someone had released their registered copy, which led to [[Stealth]] leaving the scene. Shortly afterward, he came back to release newer versions of his '''SonED''' utility for free, after having contacted the registrants on the subject.<br />
<br />
==SonED2==<br />
{{main|SonED2}}<br />
'''SonED2''' is a total re-build of the original SonED [[Sonic Hacking Utilities| tool]] with improved features and stability.<br />
<br />
==Downloads==<br />
{{Download|version=.50b|file=SonED_v.0.50b_(Windows).zip|filesize=405KB}}<br />
<br />
===Old Releases===<br />
* {{file|SonED_v.0.14b_(DOS).zip|SonED v.14b}} (DOS)<br />
<br />
[[Category:Programs]]</div>Saxmanhttps://info.sonicretro.org/index.php?title=Coastal_Valley&diff=357850Coastal Valley2023-07-02T16:51:13Z<p>Saxman: </p>
<hr />
<div>{{Hack<br />
| screen=Cvalley.png<br />
| screenwidth=<br />
| version=1.00<br />
| date=11/11/00<br />
| status=Inactive<br />
| system=[[Sega Mega Drive]]<br />
| originalgame=Sonic the Hedgehog 2 (16-bit)<br />
| peripherals=<br />
| romsize=<br />
| credits=[[User:Saxman|Saxman]]<br />
|visualmods=<br />
|audiomods=<br />
|layoutmods=yes<br />
|basicenginemods=<br />
|advenginemods=<br />
}}<br />
<br />
'''''Coastal Valley''''' is a hack of Emerald Hill Zone created by [[User:Saxman|Saxman]]. It was the first full-scale level hack to be completed for the retail version of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' and ''[[Knuckles the Echidna in Sonic the Hedgehog 2|Knuckles in Sonic 2]]''. The final version was released on November 11, 2000. The entire level layout was created using a hexadecimal editor.<br />
<br />
==Downloads==<br />
{{Download|version=1.00|file=Coastal Valley v1.00.zip|filesize=86.9KB}}<br />
<br />
===Prior Versions===<br />
* {{file|Coastal Valley v0.96.zip|Coastal Valley v0.96}} (43.5KB) (released 10/28/00)<br />
* {{file|Coastal Valley v0.95.zip|Coastal Valley v0.95}} (43.3KB) (released 10/27/00)<br />
* {{file|Coastal Valley v0.93.zip|Coastal Valley v0.93}} (43.8KB) (released 10/26/00)<br />
* {{file|Coastal Valley v0.90.zip|Coastal Valley v0.90}} (43.3KB) (released 10/20/00)<br />
* {{file|Coastal Valley v0.30.zip|Coastal Valley v0.30}} (43.4KB) (released 10/16/00)<br />
* {{file|Coastal Valley v0.20.zip|Coastal Valley v0.20}} (42.9KB) (released 09/09/00)<br />
* {{file|Coastal Valley v0.11.zip|Coastal Valley v0.11}} (42.7KB) (released 07/19/00)<br />
* {{file|Coastal Valley v0.10.zip|Coastal Valley v0.10}} (42.4KB) (released 05/07/00)</div>Saxmanhttps://info.sonicretro.org/index.php?title=Coastal_Valley&diff=357849Coastal Valley2023-07-02T16:48:14Z<p>Saxman: </p>
<hr />
<div>{{Hack<br />
| screen=Cvalley.png<br />
| screenwidth=<br />
| version=1.00<br />
| date=11/11/00<br />
| status=Inactive<br />
| system=[[Sega Mega Drive]]<br />
| originalgame=Sonic the Hedgehog 2 (16-bit)<br />
| peripherals=<br />
| romsize=<br />
| credits=[[User:Saxman|Saxman]]<br />
|visualmods=<br />
|audiomods=<br />
|layoutmods=yes<br />
|basicenginemods=<br />
|advenginemods=<br />
}}<br />
<br />
'''''Coastal Valley''''' is a hack of Emerald Hill Zone created by [[User:Saxman|Saxman]]. It works with both ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' and ''[[Knuckles the Echidna in Sonic the Hedgehog 2|Knuckles in Sonic 2]]''. It was one of the first full-scale level hack for a Sonic game to be completed, with the final version being released on November 11, 2000. The entire level layout was created using a hexadecimal editor.<br />
<br />
==Downloads==<br />
{{Download|version=1.00|file=Coastal Valley v1.00.zip|filesize=86.9KB}}<br />
<br />
===Prior Versions===<br />
* {{file|Coastal Valley v0.96.zip|Coastal Valley v0.96}} (43.5KB) (released 10/28/00)<br />
* {{file|Coastal Valley v0.95.zip|Coastal Valley v0.95}} (43.3KB) (released 10/27/00)<br />
* {{file|Coastal Valley v0.93.zip|Coastal Valley v0.93}} (43.8KB) (released 10/26/00)<br />
* {{file|Coastal Valley v0.90.zip|Coastal Valley v0.90}} (43.3KB) (released 10/20/00)<br />
* {{file|Coastal Valley v0.30.zip|Coastal Valley v0.30}} (43.4KB) (released 10/16/00)<br />
* {{file|Coastal Valley v0.20.zip|Coastal Valley v0.20}} (42.9KB) (released 09/09/00)<br />
* {{file|Coastal Valley v0.11.zip|Coastal Valley v0.11}} (42.7KB) (released 07/19/00)<br />
* {{file|Coastal Valley v0.10.zip|Coastal Valley v0.10}} (42.4KB) (released 05/07/00)</div>Saxmanhttps://info.sonicretro.org/index.php?title=Coastal_Valley&diff=357792Coastal Valley2023-06-30T22:12:25Z<p>Saxman: Added Coastal Valley v0.10 to Prior Versions section.</p>
<hr />
<div>{{Hack<br />
| screen=Cvalley.png<br />
| screenwidth=<br />
| version=1.00<br />
| date=11/11/00<br />
| status=Inactive<br />
| system=[[Sega Mega Drive]]<br />
| originalgame=Sonic the Hedgehog 2 (16-bit)<br />
| peripherals=<br />
| romsize=<br />
| credits=[[User:Saxman|Saxman]]<br />
|visualmods=<br />
|audiomods=<br />
|layoutmods=yes<br />
|basicenginemods=<br />
|advenginemods=<br />
}}<br />
<br />
'''''Coastal Valley''''' is a hack of Emerald Hill Zone created by [[User:Saxman|Saxman]]. It works with both ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' and ''[[Knuckles the Echidna in Sonic the Hedgehog 2|Knuckles in Sonic 2]]''. It was the second full-scale level hack for a Sonic game to be completed, with the final version being released on November 11, 2000. However, it was the first such effort to be started, with initial incomplete versions being released before the Hidden Palace level hack done by [[User:SSNTails|SSNTails]]. The entire level layout was created using a hexadecimal editor.<br />
<br />
==Downloads==<br />
{{Download|version=1.00|file=Coastal Valley v1.00.zip|filesize=86.9KB}}<br />
<br />
===Prior Versions===<br />
* {{file|Coastal Valley v0.96.zip|Coastal Valley v0.96}} (43.5KB) (released 10/28/00)<br />
* {{file|Coastal Valley v0.95.zip|Coastal Valley v0.95}} (43.3KB) (released 10/27/00)<br />
* {{file|Coastal Valley v0.93.zip|Coastal Valley v0.93}} (43.8KB) (released 10/26/00)<br />
* {{file|Coastal Valley v0.90.zip|Coastal Valley v0.90}} (43.3KB) (released 10/20/00)<br />
* {{file|Coastal Valley v0.30.zip|Coastal Valley v0.30}} (43.4KB) (released 10/16/00)<br />
* {{file|Coastal Valley v0.20.zip|Coastal Valley v0.20}} (42.9KB) (released 09/09/00)<br />
* {{file|Coastal Valley v0.11.zip|Coastal Valley v0.11}} (42.7KB) (released 07/19/00)<br />
* {{file|Coastal Valley v0.10.zip|Coastal Valley v0.10}} (42.4KB) (released 05/07/00)</div>Saxmanhttps://info.sonicretro.org/index.php?title=File:Coastal_Valley_v0.10.zip&diff=357791File:Coastal Valley v0.10.zip2023-06-30T22:10:34Z<p>Saxman: </p>
<hr />
<div></div>Saxmanhttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_2_HD&diff=352538Sonic the Hedgehog 2 HD2023-02-25T07:08:25Z<p>Saxman: </p>
<hr />
<div>{{Fangame<br />
| screen=S2HDTitleJan2011.png<br />
| screenwidth=320px<br />
| version=Demo 2.0<br />
| date=2017-09-30<br />
| engine=SonicOrca<br />
| credits=Team S2HD<br />
| status=In Progress<br />
}}<br />
<br />
'''''Sonic the Hedgehog 2 HD''''' ('''S2HD''') is an ambitious fangame begun by a group of people who wanted to create a remake of ''[[Sonic the Hedgehog 2]]'', with high definition (HD) graphics and remixed music while strictly preserving the original gameplay (which continues to set standards to this day). The scope of ''S2HD'' has increased since it's inception (originally intended as a straight vector redraw of the original shapes and colours), with artists and animators taking liberties with additional detail, animations, effects, and storytelling elements.<br />
<br />
==Current Staff Members==<br />
===Project Management===<br />
* [[Vincenzo Mastrorosato]] – Project Lead<br />
* [[User:Canned Karma|Ryan Hathaway]] (Canned Karma) – Project Manager<br />
<br />
===Programmers===<br />
* [[Winterhell]] - Programming Lead<br />
* [[User:IntelOrca|Ted John]] (IntelOrca) - Programmer/Engine<br />
* [[Greentwip]] - Programmer<br />
* [[Lake Ishikawa]] - Programmer<br />
* [[SrBilyon]] - Programmer/Website<br />
<br />
===Animators===<br />
* [[Ricky Earl]] - Character Animator<br />
* [[Mike Harvey]] - Environmental Animator<br />
* [[Leonardo Cirius]] - Character Animator/VFX<br />
<br />
===Artists===<br />
* [[User:Vincent|Vincent]] – Character Artist<br />
* [[Lapper]] – Vector Artist<br />
* [[Corral Summer]] – Vector Artist<br />
* [[Mike Harvey]] – Vector Artist<br />
* [[User:Gambit|Christian]] (Gambit) – Technical Artist<br />
* [[User:Nerkin|Jesús Campos]] (Nerkin) – Concept Artist/Illustrator<br />
* [[Warau]] – Motion Graphics Artist<br />
<br />
===Musicians===<br />
* [[Toni Leys]] – Musician<br />
<br />
===Social Media===<br />
* [[Andrew Mansour]] – Social Media/Tileset Editor<br />
* [[User:SnickerSnack|Alex Magnett]] (SnickerSnack) – Social Media/Website<br />
<br />
===Previous Staff===<br />
* [[Jared Kasl]] – Level Artist<br />
* [[Tom Fry]] – Animator<br />
* [[Mike Hillard]] – Background Artist<br />
* [[Tee Lopes]] – Musician<br />
* [[Devin Reeves]] – Programmer<br />
* [[Scubasteve]] – Musician<br />
* [[Jessica Jeansoulin]] – Level Artist<br />
* [[Andrew Dever]] – Tileset Editor<br />
* [[Jorge Miguel Desa]] – Motion Graphics Artist<br />
* [[User:Saxman|Saxman]] - Tools/Sound Driver<br />
<br />
<br />
==Screenshots==<br />
<gallery><br />
File:S2HDTitleJan2011.png|Sonic 2 HD Alpha Title Screen<br />
File:S2HDAlpha1.JPG|Sonic 2 HD Alpha EHZ #1<br />
File:S2HDAlpha2.JPG|Sonic 2 HD Alpha EHZ #2<br />
File:S2HDAlpha3.JPG|Sonic 2 HD Alpha EHZ #3<br />
File:Sonic2hd title.png|Sonic 2 HD Tech Demo 1 Title Screen<br />
File:S2HDTechDemo1.PNG|Sonic 2 HD Tech Demo 1 Test Level<br />
File:S2HD.png|Sonic 2 HD Logo<br />
</gallery><br />
<br />
==History==<br />
===The beginning===<br />
The idea of creating a high definition version of Sega's classic Sonic the Hedgehog 2 first appeared on a website called "Alchemist Defined". An artist named Billy B. Saltzman had drawn a [https://www.deviantart.com/billysan291/art/Sonic-2-last-Boss-HD-173931781 detailed piece of artwork] depicting Sonic about to fight the final boss in [[Death Egg Zone]]. The low resolution sprites were brought to life in this recreation; both the background and the characters had been completely remastered. A number of video game websites quickly discovered the image and shared it with their readers. The question had been posed: “What would Sonic 2 look like in high definition?”<br />
<br />
The Sonic Retro community had always taken a keen interest in all things related to Sonic's classical era. On December 6th 2007, a member of this community called "[[User:Athelstone|Athelstone]]" found Billy's image and excitedly posted it in the General discussion forums, while asking the very same question - what would it be like? The thread was soon moved to the "Creative Works" section of the forum.<br />
<br />
Three months later, on March 8th 2008, a member of Sonic Retro called "[[User:Vangar|Vangar]]" created a discussion thread asking for a game engine he could use to start work on such a project; soon after, interest in the thread exploded. Many members of the community quickly began to post concept images of what the game ought to look like. In the beginning, fans would merely apply graphical filters to the original low-resolution graphics. A member called "[[Yarharhar]]" then posted an image of a completely remastered Sonic, along with a method describing how he had created it. <br />
<br />
It was not long until a member of the community called "[[User:Vincent|Vincent]]" was so inspired by Yarharhar's effort, that he took it upon himself to begin remastering a whole set of Sonic's character frames. Sonic 2 HD had officially begun.<br />
<br />
===Finding the engine===<br />
However, the most difficult tasks still lay ahead of the project. How would the project be organized to achieve this goal? What game engine would be used to make it a reality? One possibility was to use a modified Mega Drive emulator, which would display the graphics from the original game ROM in high definition. After some debate, it was decided that any emulator, no matter how tweaked, would be far too limiting for the project. Reasons for the decision included the bugs and slow downs from the original game, problems that would be replicated rather than fixed and improved upon. The project also required room to expand beyond the original title.<br />
<br />
One of the more appealing possibilities was to use a custom-made engine that had already been created. A member of the community called "[[Taxman]]" had already created a popular Sonic engine called "[[Retro Sonic]]". Unfortunately, the physics in his engine were not yet close enough to the original Mega Drive series for it to be used (despite the fact that Taxman's engine boasted an incredibly impressive level development kit for designing original Sonic levels). It was likely that Taxman would eventually perfect the physics in his engine - but rather than wait for him to accomplish this, the community was anxious for the Sonic 2 HD project to move forward.<br />
<br />
Soon after the staff's initiation, a staff team had been formed. Since Vincent had already remastered many of Sonic's frames, he became the project leader and the lead artist. A member called "[[User:SANiK|SANiK]]" had even created an online database, which allowed contributors to upload all of their artwork, while members "Athelstone" and "[[User:Blue Streak|Blue Streak]]" coordinated some of the community's contributions while giving suggestions and guidance to other project staff. Eventually, the administrators of Sonic Retro granted us our own community forum for the Sonic 2 HD project - but the project still lacked an engine.<br />
<br />
Members of the community were starting to cast doubt upon the project: without a platform to run on, would it ever become a reality? In answer to this, a long-running member of the community called "[[User:LOst|LOst]]" privately informed the project staff that he had already been developing his own engine for a number of years and would like to be a part of the project. The staff were astounded at the accuracy of his physics, since they were based upon Sonic 3 (the game responsible for fixing many of the bugs present in Sonic 2's physics). Sonic 2 HD finally had an engine, but its growing pains were far from over.<br />
<br />
===Arrivals and departures===<br />
During the summer of 2008, both Blue Streak and Athelstone ran into a series of life events that prevented them from being as active with the project as they had been earlier on. At roughly the same time, a new member called "[[User:Canned Karma|Canned Karma]]" had come across the forums, and began to suggest ways to coordinate the many contributions the project was seeing. Shortly thereafter, he was invited by the staff to hold a position as the official community contributions manager. Contributors "[[Woot]]", "[[Exodus]]", and "[[Flare]]" had all created appropriate artwork for the project over the course of the previous weeks, and were also asked to join the staff as official artists. This could not have come at a better time, as the staff had been planning all summer long to have the first functional technical demo of S2HD ready by early fall. On September 15th, 2008 the first tech demo of Sonic 2 HD was released. <br />
<br />
The Tech Demo was a milestone for the project in more than one way. Not only did it demonstrate the commitment the newly gathered staff had to the project, but it exploded across the internet, garnering massive page hits for the Sonic Retro servers as well as being prominently featured on popular gaming blogs like Kotaku. While the Tech Demo was a success for the S2HD staff, there was a vast amount of work to be done behind the scenes. Staff artist DeathofRats, had almost completely dropped off the scene, leaving behind many tile breaks that had only been cobbled into working fashion at the last minute. Similarly, the main artists responsible for the game's badnik assets up to that point, "[[User:Trunks|Trunks]]" and "[[Drox]]" had also begun to move away from the project. Until the following year, artists came and went, gradually contributing both level assets and badnik artwork, but none had shown the dedication and passion toward the project sought after by the staff for a member to hold a position on it. <br />
<br />
In January of 2009, another wave of changes for S2HD began. A new member called "[[scanline99]]" contributed a concept poster for S2HD before any promotional material for the project had even been considered. With his background in illustration and animation, a few months later he would accept a position as the staff visuals & animation director. In the same spirit, a new level artist was found in a member named "[[Sciz]]" who had also shown a high level of interest in the project and had begun to work exclusively on the project's level art, ranging from tilework to level sprites. When the well-debated ring was once again brought to the foreground in the spring, two new members of Sonic Retro, "[[TyrantWave]]" and "[[Gambit]]" arrived almost simultaneously and began creating the best 3D renders of the ring yet seen. After a week of fierce competition and a controversial poll, Gambit's ring was chosen for a vector-based remaster. When life events removed Sciz from the project, Gambit replaced him as the lead level artist, and with his work the level art was yet again brought to new heights. A talented illustrator called "[[User:CornetTheory|CornetTheory]]" also joined the staff as a background artist that spring, and it would be his painted landscapes that would provide the game's environmental scenery. The team's final members would not arrive for the better part of a year.<br />
<br />
From late spring of 2009 to early winter of 2010, the project has gone almost completely dark from the public eye. During this time, the game engine underwent heavy change and the character art was completely re-evaluated, effectively rendering the entire Tech Demo obsolete. While these changes were favorable for the project in the long run, many posters in the project's subforum wondered if the project was still active, or if the game would ever see another release beyond the original demonstration. Members of the staff who had joined just before the Tech Demo's release had drifted away from the project; the staff had been reduced to Vincent, LOst, Canned Karma, Gambit, scanline99, CornetTheory, and the staff musician, "[[scubasteve]]".<br />
<br />
===Community fallout===<br />
A new year brought another set of change to S2HD, and a new talent base. The team's future Sprite Artist, "[[Cerulean Nights]]" appeared in February with two rapidly produced badniks, and soon became a regular community coordinator along with Canned Karma. The perceived lack of progress came to a head on March 15th, 2010, when the staff revealed teaser images of some of the work that had been done, and announced that the project would be shifting to a "closed community project". This news was met with widely varying remarks, but ultimately ushered in a total overhaul of the project's forum organization, and clear cut guidelines and goals for those wishing to contribute from that point on. Immediately after the new goals were set down, a member called "[[Synergy]]" posted up an image of a prototype for a Special Stage design, the one core area of the project that had not been worked on yet. Over the next few months, he would continue to refine the engine he built for this purpose, and would eventually craft the best candidate the project had seen. Midsummer of 2010, a musician named Tee Lopes was invited by the staff to remaster pieces for the project after staff members had reviewed his previous remix work for various Sonic level themes. Much of his work would be featured in the audio of the alpha release.<br />
<br />
In December 2010, a countdown was added to the site's homepage, http://s2hd.sonicretro.org . The countdown expired on January 16, 2011, and many S2HD fans expected the release of an S2HD demo. Unfortunately, the announcement did not have a demo; it only had a trailer, screenshots, and wallpaper. This led to many likening it to the pre-release hype for [[Sonic the Hedgehog 4]], which included an announcement of a delay. Additionally, in a blog post by the S2HD project manager [http://www.sonicretro.org/2011/01/the-countdown-has-ended/], it was stated that all of the community-created assets were thrown out in favor of privately-created work, leading some to wonder if S2HD should remain a "Community Project" on the forums.<br />
<br />
Following the opening of the website, changelogs were introduced and periodically released detailing some of the changes made to art since the tech demo, to keep fans interested.<br />
[http://dev.intelorca.co.uk/2014/s2hd/changeloglevelart1.png First Level Art Changelog]<br />
[http://dev.intelorca.co.uk/2014/s2hd/changeloglevelart2.png Second Level Art Changelog]<br />
[http://dev.intelorca.co.uk/2014/s2hd/changelogsonic.png Sonic's Character Art Changelog]<br />
[http://dev.intelorca.co.uk/2014/s2hd/visualchangelogtails.png Tails's Character Art Changelog]<br />
[http://dev.intelorca.co.uk/2014/s2hd/VisualChangelog-Animation.htm Animation Changelog]<br />
[http://dev.intelorca.co.uk/2014/s2hd/VisualChangelog-Badniks.htm Badniks Changelog]<br />
[http://dev.intelorca.co.uk/2014/s2hd/VisualChangelog-PalmTreeConceptArt.htm Palm Tree Changelog]<br />
<br />
===Alpha release, controversy, and cancellation===<br />
The Alpha release of Sonic 2 HD was finally released to the public on March 27th, 2012. The demo contained the relatively complete Emerald Hill Zone, with both Acts 1 and 2 and the boss present. With this release the Community Forum for the project was closed, ending the community area for the project. The project instead went to a single topic inside the Fangaming section to better situate themselves from here on out.<br />
<br />
The team revealed why the game had taken so long to reach the Alpha stage. LOst, the programmer for the game's engine, had apparently kept the engine heavily under wraps, and had apparently been "adding unnecessary things" to the Alpha, instead of doing what the team asked.<br />
<br />
Right after the release, some forum users tried to reverse engineer the demo, only to be met with a screen saying that it wasn't allowed by the terms given. Many noted that such terms didn't actually exist, but it was apparent that LOst had implemented a sort of fangame DRM in the Alpha release. The community found this absolutely unacceptable, as the whole site's purpose was to reverse engineer Sonic games. However, this wasn't the end for the team's problems.<br />
<br />
In early April 2012, shortly after the Alpha Release, it was mentioned to [[User:Scarred Sun|ScarredSun]] from an antivirus employee that there seemed to be a possible "keylogger" packaged with the S2HD Alpha. She immediately posted about the threat, not going into it much more, saying she would update further when more information was available. It spread across the Internet quickly, with many websites saying to remove the demo altogether to prevent possible information being stolen. [[Polygon Jim]], a tech member on the forum, noticed that it had to do with a poorly-coded DirectInput handler [http://forums.sonicretro.org/index.php?showtopic=28367&view=findpost&p=677996]. The input code grabbed input even when the window wasn't focused, which is similar to how some keyloggers act. After this was brought to everyone's attention, it was immediate that the issue was simply the poorly coded engine, which was done by LOst. Scarred Sun revoked her previous statements and apologized for her actions.<br />
<br />
The presence of DRM and what some had (presumably wrongly) assumed and subsequently reported to be a key-logger led to many members of Sonic Retro questioning both the character and competence of LOst. Shortly after, all members of the ''S2HD'' team made individual replies in which they agreed that LOst had become intolerable and also revealed more information about how he had slowed development to a crawl – in fact, left it in stasis for approximately two years – by refusing to compromise with other staff members or make his engine more flexible, by rejecting additions that did not meet his personal tastes, ''etc.''. With this, and the other issues that had been brought to light, it was obvious what needed to be done: LOst was removed from the ''S2HD'' team.<br />
<br />
However, that was not the end of the project's problems. Now with no programmer and therefore no engine, having been set back by years, and with various staff members having insufficient time due to events in their larger lives – not to mention insufficient patience to retread the same ground upon which they had already wasted so much time –, the project was announced as cancelled by its leader Vincent.<br />
<br />
===Project Reboot===<br />
On June 23rd, 2014, The Facebook page for Sonic 2 HD announced that they had begun work again on the fan game. The reason for this is the fact that a fan of the project independently created and submitted his own engine to Vincent, for evaluation. After integrating the art assets from the alpha release and successfully testing it, Vincent began to let the rest of the prior team members know, deciding to pick up where they left off save for those who were unavailable due to real life obligations.<br />
<br />
===Recruitment===<br />
On June 25th, 2014, the team announced that they would be accepting submissions from fans for staff positions as either sprite artists or animators. The original plan was to recruit one artist and one animator, but the team ended up recruiting 6 new staff members due to a large influx of talented submissions.<br />
[http://sonic2hd.blogspot.co.uk/2014/07/the-results-are-in.html Blog Post]<br />
<br />
===Re-Reveal===<br />
On September 15th, 2017, a trailer for the "Demo 2.0" was uploaded on the project's YouTube channel, truly marking the revival of the project. This trailer again showed off Emerald Hill Zone, but also included shots of Hill Top Zone (a hidden zone in the first demo) and Chemical Plant Zone. The trailer ended with a release date for this "Demo 2.0", September 30th, 2017. [https://www.youtube.com/watch?v=J6haHRbbD1M]<br />
<br />
==Download==<br />
[http://www.mediafire.com/file/mjaugbtdc9dskxv/S2HD_2.0.1012-rc2.zip Mediafire Sonic 2 HD Demo 2.0 Release]<br />
<br />
==Prior versions==<br />
* {{file|Sonic 2 HD (First Tech Demo Release).zip|Sonic 2 HD (First Tech Demo Release)}} (12.48 MB, 2008-09-13)<br />
<br />
==External links==<br />
* {{LinkRetro|topic=33069|title=Sonic 2 HD thread at Sonic Retro}}<br />
* [https://sonic2hd.com/ Official webpage]<br />
* {{LinkRetro|topic=28367|title=Alpha release and final thread at Sonic Retro}} (locked)<br />
* [http://forums.sonicretro.org/index.php?showforum=89 Subforum at Sonic Retro] (locked)<br />
* [http://sanik.hacking-cult.org/inker/ Sonic 2 HD Inker Database] (empty)<br />
<br />
==References==<br />
<references /><br />
[[Category:Sonic Retro Projects]]<br />
[[Category:Unofficial ports]]</div>Saxmanhttps://info.sonicretro.org/index.php?title=FLOW&diff=352441FLOW2023-02-19T14:54:07Z<p>Saxman: </p>
<hr />
<div>{{ProgramBob<br />
| screen=Zbuilder00.png<br />
| category=Level editor<br />
| credits=[[User:Saxman|Saxman]]<br />
}}<br />
'''FLOW''' is a level editing environment designed by [[Sonic Retro]] user [[User:Saxman|Saxman]] to make editing feel more natural and fluid (hence its name).<br />
<br />
Originally, it was designed for the Sonic Retro -hosted Community Project ''[[Sonic the Hedgehog 2 HD]]'' under the name "Gambit" (because it was written primarily to serve [[User:Gambit|the named S2HD staff member]]'s needs.) As the program progressed, the name was changed to "EditHD". When Saxman decided to rework the source code to allow it to be easily expanded and adjusted to work with other games, the name "FLOW" was chosen to reflect the project's goal of making every aspect of editing as fluid as possible. The FLOW source code has been expanded to work with the ''[[Sonic the Hedgehog 2]]'' [[Disassemblies#Sonic 2 final|disassembly]], and additional games have been at least partially implemented.<br />
<br />
==Features==<br />
*Zoom in and out of level<br />
*Movement via mouse cursor position<br />
*Easy tile selector<br />
*Tile mappings editor accessible inside the level editor or separately<br />
*View background with parallax scrolling under foreground layer<br />
<br />
==Games supported==<br />
*''[[Sonic the Hedgehog 2 HD]]''<br />
*''[[Sonic the Hedgehog 2]]'' (currently in beta)<br />
*''[[sega:Kid Chameleon|Kid Chameleon]]'' (started)<br />
*''[[sega:James Pond 3|James Pond 3]]'' (started)<br />
<br />
[[Category:Programs]]</div>Saxmanhttps://info.sonicretro.org/index.php?title=FLOW&diff=352440FLOW2023-02-19T14:52:17Z<p>Saxman: Refined text.</p>
<hr />
<div>{{ProgramBob<br />
| screen=Zbuilder00.png<br />
| category=Level editor<br />
| credits=[[User:Saxman|Saxman]]<br />
}}<br />
'''FLOW''' is a level editing environment designed by [[Sonic Retro]] user [[User:Saxman|Saxman]] to make editing feel more natural and fluid (hence its name).<br />
<br />
Originally, it was designed for the Sonic Retro -hosted Community Project ''[[Sonic the Hedgehog 2 HD]]'' under the name "Gambit" (because it was written primarily to serve [[User:Gambit|the named S2HD staff member]]'s needs.) As the program progressed, the name was changed to "EditHD". When saxman decided to rework the source code to allow it to be easily expanded and adjusted to work with other games, the name "FLOW" was chosen to reflect the project's goal of making every aspect of editing as fluid as possible. The FLOW source code has been expanded to work with the ''[[Sonic the Hedgehog 2]]'' [[Disassemblies#Sonic 2 final|disassembly]], and additional games have been at least partially implemented.<br />
<br />
==Features==<br />
*Zoom in and out of level<br />
*Movement via mouse cursor position<br />
*Easy tile selector<br />
*Tile mappings editor accessible inside the level editor or separately<br />
*View background with parallax scrolling under foreground layer<br />
<br />
==Games supported==<br />
*''[[Sonic the Hedgehog 2 HD]]''<br />
*''[[Sonic the Hedgehog 2]]'' (currently in beta)<br />
*''[[sega:Kid Chameleon|Kid Chameleon]]'' (started)<br />
*''[[sega:James Pond 3|James Pond 3]]'' (started)<br />
<br />
[[Category:Programs]]</div>Saxmanhttps://info.sonicretro.org/index.php?title=FLOW&diff=352439FLOW2023-02-19T14:32:05Z<p>Saxman: /* Features */</p>
<hr />
<div>{{ProgramBob<br />
| screen=Zbuilder00.png<br />
| category=Level editor<br />
| credits=[[User:Saxman|saxman]]<br />
}}<br />
'''FLOW''' is a level editing environment designed by [[Sonic Retro]] user [[User:Saxman|saxman]] to make editing easier and feel like a more natural and fluid (hence its name) process.<br />
<br />
Originally, it was designed for the Sonic Retro -hosted Community Project ''[[Sonic the Hedgehog 2 HD]]'' under the name "Gambit" (because it was written primarily to serve [[User:Gambit|the named S2HD staff member]]'s needs.) As the program progressed, the name was changed to "EditHD". When saxman decided to rework the source code to allow it to be easily expanded and adjusted to work with other games, the name "FLOW" was chosen to reflect the project's goal of making every aspect of editing as fluid as possible. Currently the FLOW source code is being expanded to work with the ''[[Sonic the Hedgehog 2]]'' [[Disassemblies#Sonic 2 final|disassembly]].<br />
<br />
==Features==<br />
*Zoom in and out of level<br />
*Movement via mouse cursor position<br />
*Easy tile selector<br />
*Tile mappings editor accessible inside the level editor or separately<br />
*View background with parallax scrolling under foreground layer<br />
<br />
==Games supported==<br />
*''[[Sonic the Hedgehog 2 HD]]''<br />
*''[[Sonic the Hedgehog 2]]'' (currently in beta)<br />
*''[[sega:Kid Chameleon|Kid Chameleon]]'' (started)<br />
*''[[sega:James Pond 3|James Pond 3]]'' (started)<br />
<br />
[[Category:Programs]]</div>Saxmanhttps://info.sonicretro.org/index.php?title=FLOW&diff=352438FLOW2023-02-19T14:27:59Z<p>Saxman: /* Games supported */</p>
<hr />
<div>{{ProgramBob<br />
| screen=Zbuilder00.png<br />
| category=Level editor<br />
| credits=[[User:Saxman|saxman]]<br />
}}<br />
'''FLOW''' is a level editing environment designed by [[Sonic Retro]] user [[User:Saxman|saxman]] to make editing easier and feel like a more natural and fluid (hence its name) process.<br />
<br />
Originally, it was designed for the Sonic Retro -hosted Community Project ''[[Sonic the Hedgehog 2 HD]]'' under the name "Gambit" (because it was written primarily to serve [[User:Gambit|the named S2HD staff member]]'s needs.) As the program progressed, the name was changed to "EditHD". When saxman decided to rework the source code to allow it to be easily expanded and adjusted to work with other games, the name "FLOW" was chosen to reflect the project's goal of making every aspect of editing as fluid as possible. Currently the FLOW source code is being expanded to work with the ''[[Sonic the Hedgehog 2]]'' [[Disassemblies#Sonic 2 final|disassembly]].<br />
<br />
==Features==<br />
*Zoom in and out of level<br />
*Movement via mouse cursor position<br />
*Easy tile selector<br />
*Tile mappings editor accessible inside the level editor or separately<br />
<br />
==Games supported==<br />
*''[[Sonic the Hedgehog 2 HD]]''<br />
*''[[Sonic the Hedgehog 2]]'' (currently in beta)<br />
*''[[sega:Kid Chameleon|Kid Chameleon]]'' (started)<br />
*''[[sega:James Pond 3|James Pond 3]]'' (started)<br />
<br />
[[Category:Programs]]</div>Saxmanhttps://info.sonicretro.org/index.php?title=Sonic_3_Beta_Hoax&diff=352121Sonic 3 Beta Hoax2023-02-08T07:17:33Z<p>Saxman: New page for Sonic 3 Beta Hoax; needs more text.</p>
<hr />
<div>{{Hack<br />
| date=2001-01-01<br />
| status=Complete<br />
| system=[[Sega Mega Drive]]<br />
| credits=[[User:Saxman|Saxman]]<br />
|originalgame=Sonic the Hedgehog 3<br />
|visualmods=no<br />
|audiomods=no<br />
|layoutmods=yes<br />
|basicenginemods=no<br />
|advenginemods=<br />
}}<br />
'''Sonic 3 Beta Hoax''' is a [[Hacks|ROM hack]] created by [[User:Saxman|Saxman]], inspired by [[User:Cyan|Cyan Helkaraxe]]'s [[Sonic 1 Beta Hoax]]. The ROM was finalized at 11:25 PM EST on December 31, 2000, and it was made available on the [[Sonic Stuff Research Group]] front page at 11:59 PM. The unusual step of converting the ROM from raw binary format to [[SMD]] was taken in order to improve its perceived authenticity.<br />
<br />
==Download==<br />
{{download|file=Sonic-3-Beta-Hoax-MD16053.zip|filesize=1.19MB}}<br />
[[Category:Hoaxes]]</div>Saxmanhttps://info.sonicretro.org/index.php?title=File:Sonic-3-Beta-Hoax-MD16053.zip&diff=352120File:Sonic-3-Beta-Hoax-MD16053.zip2023-02-08T07:05:52Z<p>Saxman: Sonic 3 Beta Hoax, originally released on 01-01-01.</p>
<hr />
<div>Sonic 3 Beta Hoax, originally released on 01-01-01.</div>Saxmanhttps://info.sonicretro.org/index.php?title=File:Sonic-Music-Hacking-Archive.zip&diff=351911File:Sonic-Music-Hacking-Archive.zip2023-02-05T04:56:10Z<p>Saxman: </p>
<hr />
<div></div>Saxmanhttps://info.sonicretro.org/index.php?title=Sonic_Timezones&diff=351874Sonic Timezones2023-02-03T23:10:45Z<p>Saxman: Additional notes from 2002-04-04.</p>
<hr />
<div>{{Hack<br />
|screen=Sonic-Timezones.png<br />
|version=0.01a Beta<br />
|status=Inactive<br />
|date=2002-11-02<br />
|system=[[Sega Mega Drive]]<br />
|originalgame=Sonic the Hedgehog 2 (16-bit)<br />
|credits=[[User:Saxman|Saxman]]<br />
|visualmods=yes<br />
|audiomods=yes<br />
|layoutmods=yes<br />
|basicenginemods=yes<br />
|advenginemods=}}<br />
<br />
'''''Sonic Timezones''''' is a hack of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' by [[User:Saxman|Saxman]]. It was unique at the time of its release due to new code being added to add new features, such as time travel, a primitive [[Super Peel-Out|super peel-out]] move, and [[SRAM]] support. All of the instructions were written by hand using a hex editor since there wasn't a disassembly of the game at the time. It was also the first hack to replace compressed art, as well as the first to use new music. It was entered into the 2002 [[Sonic the Hedgehog Hacking Contest|Sonic Hacking Contest]] on May 19, 2002 and went on to win the Tech Trophy. The final release was made on November 2, 2002.<br />
<br />
==Tech Highlights==<br />
===Time Travel===<br />
The main focus of the hack involves time travel. The layouts of [[Emerald Hill Zone]] act 1 and [[Oil Ocean Zone]] act 1 have both been altered slightly to make it easy for the player to obtain 50 rings at the beginning of those stages, after which a time warp can be achieved by jumping through the revolving stars above a star post (which lacks graphics).<br />
<br />
===Sonic's Moves===<br />
The spindash was altered to charge at full speed with a single button press in an effort to mimic how it works in [[Sonic the Hedgehog CD|Sonic CD]]. Additionally, a (buggy) super peel-out was added.<br />
<br />
===Graphics===<br />
The HUD graphics were replaced, marking the first time any graphics using [[Nemesis compression]] were changed. The Nemesis compression format had not yet been cracked at the time, so new code was written to bypass the use of Nemesis and instead read raw pixel data. The code was written with condition checks to load alternate life icons depending on the time zone. All icons come from Sonic CD.<br />
<br />
The code used to perform these graphical swaps was shared with other Sonic ROM hackers to add the capability to their hacks. Among the hacks that used it were [[More Than a Memory: A Perfect Existence]] and [[Project Shadow 2]].<br />
<br />
Soon after Sonic Timezones 0.01 Beta was released, Saxman began working on the [[RXL]] patch format to add new code to a ROM with dynamic addressing in mind. The second RXL patch Saxman created allowed the life icon to be altered using the same methodology used in Sonic Timezones.<br />
<br />
Following the creation of additional RXL patches to replace the intro and title screen graphics each, a minor update to Sonic Timezones was built on November 2, 2002 that replaced those screens. The title screen replacement graphics were intended to be temporary until a proper title screen could be designed, although no additional work was ever done to it.<br />
<br />
===Sound and Music===<br />
Sonic Timezones also uses the sound driver from the [[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai prototype]] and was the first hack to feature new music. All music sequences were done by hand using a hex editor since there were no music editing tools available at the time. The following song numbers were replaced:<br />
<br />
* 01 - The Heart of Rock & Roll (Huey Lewis and the News)<br />
* 02 - Green Hill Zone<br />
* 12 - Yakety Sax (Boots Randolph)<br />
<br />
Additionally, the SEGA choir sound was also replaced and recorded by Saxman with the help of the [[Sonic Sound Editor]].<br />
<br />
===SRAM Support===<br />
Sonic Timezones was the first hack to add support for SRAM to allow game progress to be saved in a similar manner as [[Sonic the Hedgehog 3|Sonic 3]]. A game can be continued using the '2 Player Vs' option on the title screen. Save slots can be changed from the options screen. It was tested using Gens and isn't guaranteed to work on other emulators.<br />
<br />
==Downloads==<br />
{{Download|file=Timezones_v0.01a-Beta.zip|version=0.01a Beta|filesize=709 KB}}<br />
===Prior Versions===<br />
====Timezones Builds====<br />
* {{file|Timezones_v0.01-Beta.zip|Sonic Timezones v0.01 Beta (2002-05-19)}}<br />
* {{file|Timezones_2002-05-15.zip|Sonic Timezones (2002-05-15)}}<br />
* {{file|Timezones_2002-05-11.zip|Sonic Timezones (2002-05-11)}}<br />
* {{file|Timezones_2002-05-01.zip|Sonic Timezones (2002-05-01)}}<br />
* {{file|Timezones_2002-04-07-2300.zip|Sonic Timezones (2002-04-07)}}<br />
* {{file|Timezones_2002-04-04-0108.zip|Sonic Timezones (2002-04-04)}}<br />
====Experimental Builds====<br />
* {{file|Timezones_2002-04-03-2301.zip|Experimental (2002-04-03)}}<br />
====Sax Tech Builds====<br />
* {{file|Timezones_2002-03-22-1256.zip|Sax Tech (2002-03-22)}}<br />
* {{file|Timezones_2002-01-27-1335.zip|Sax Tech (2002-01-27)}}<br />
* {{file|Timezones_2002-01-20-0159.zip|Sax Tech (2002-01-20)}}<br />
* {{file|Timezones_2002-01-19-2014.zip|Sax Tech (2002-01-19 20:14)}}<br />
* {{file|Timezones_2002-01-19-1542.zip|Sax Tech (2002-01-19 15:42)}}<br />
* {{file|Timezones_2002-01-18-2126.zip|Sax Tech (2002-01-18)}}<br />
===Notes===<br />
* {{file|Timezones-Address-Notes_2002-11-02.zip|Code/data offset notes (2002-11-02)}}<br />
* {{file|Timezones-Code-Notes_2002-05-11.zip|Logic notes (2002-05-11)}}<br />
* {{file|Timezones-Address-Notes_2002-04-04.zip|Code/data offset notes (2002-04-04)}}<br />
<br />
==References==<br />
<references /></div>Saxmanhttps://info.sonicretro.org/index.php?title=File:Timezones-Address-Notes_2002-04-04.zip&diff=351873File:Timezones-Address-Notes 2002-04-04.zip2023-02-03T23:09:26Z<p>Saxman: </p>
<hr />
<div></div>Saxmanhttps://info.sonicretro.org/index.php?title=Sonic_Timezones&diff=351846Sonic Timezones2023-02-02T07:02:57Z<p>Saxman: </p>
<hr />
<div>{{Hack<br />
|screen=Sonic-Timezones.png<br />
|version=0.01a Beta<br />
|status=Inactive<br />
|date=2002-11-02<br />
|system=[[Sega Mega Drive]]<br />
|originalgame=Sonic the Hedgehog 2 (16-bit)<br />
|credits=[[User:Saxman|Saxman]]<br />
|visualmods=yes<br />
|audiomods=yes<br />
|layoutmods=yes<br />
|basicenginemods=yes<br />
|advenginemods=}}<br />
<br />
'''''Sonic Timezones''''' is a hack of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' by [[User:Saxman|Saxman]]. It was unique at the time of its release due to new code being added to add new features, such as time travel, a primitive [[Super Peel-Out|super peel-out]] move, and [[SRAM]] support. All of the instructions were written by hand using a hex editor since there wasn't a disassembly of the game at the time. It was also the first hack to replace compressed art, as well as the first to use new music. It was entered into the 2002 [[Sonic the Hedgehog Hacking Contest|Sonic Hacking Contest]] on May 19, 2002 and went on to win the Tech Trophy. The final release was made on November 2, 2002.<br />
<br />
==Tech Highlights==<br />
===Time Travel===<br />
The main focus of the hack involves time travel. The layouts of [[Emerald Hill Zone]] act 1 and [[Oil Ocean Zone]] act 1 have both been altered slightly to make it easy for the player to obtain 50 rings at the beginning of those stages, after which a time warp can be achieved by jumping through the revolving stars above a star post (which lacks graphics).<br />
<br />
===Sonic's Moves===<br />
The spindash was altered to charge at full speed with a single button press in an effort to mimic how it works in [[Sonic the Hedgehog CD|Sonic CD]]. Additionally, a (buggy) super peel-out was added.<br />
<br />
===Graphics===<br />
The HUD graphics were replaced, marking the first time any graphics using [[Nemesis compression]] were changed. The Nemesis compression format had not yet been cracked at the time, so new code was written to bypass the use of Nemesis and instead read raw pixel data. The code was written with condition checks to load alternate life icons depending on the time zone. All icons come from Sonic CD.<br />
<br />
The code used to perform these graphical swaps was shared with other Sonic ROM hackers to add the capability to their hacks. Among the hacks that used it were [[More Than a Memory: A Perfect Existence]] and [[Project Shadow 2]].<br />
<br />
Soon after Sonic Timezones 0.01 Beta was released, Saxman began working on the [[RXL]] patch format to add new code to a ROM with dynamic addressing in mind. The second RXL patch Saxman created allowed the life icon to be altered using the same methodology used in Sonic Timezones.<br />
<br />
Following the creation of additional RXL patches to replace the intro and title screen graphics each, a minor update to Sonic Timezones was built on November 2, 2002 that replaced those screens. The title screen replacement graphics were intended to be temporary until a proper title screen could be designed, although no additional work was ever done to it.<br />
<br />
===Sound and Music===<br />
Sonic Timezones also uses the sound driver from the [[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai prototype]] and was the first hack to feature new music. All music sequences were done by hand using a hex editor since there were no music editing tools available at the time. The following song numbers were replaced:<br />
<br />
* 01 - The Heart of Rock & Roll (Huey Lewis and the News)<br />
* 02 - Green Hill Zone<br />
* 12 - Yakety Sax (Boots Randolph)<br />
<br />
Additionally, the SEGA choir sound was also replaced and recorded by Saxman with the help of the [[Sonic Sound Editor]].<br />
<br />
===SRAM Support===<br />
Sonic Timezones was the first hack to add support for SRAM to allow game progress to be saved in a similar manner as [[Sonic the Hedgehog 3|Sonic 3]]. A game can be continued using the '2 Player Vs' option on the title screen. Save slots can be changed from the options screen. It was tested using Gens and isn't guaranteed to work on other emulators.<br />
<br />
==Downloads==<br />
{{Download|file=Timezones_v0.01a-Beta.zip|version=0.01a Beta|filesize=709 KB}}<br />
===Prior Versions===<br />
====Timezones Builds====<br />
* {{file|Timezones_v0.01-Beta.zip|Sonic Timezones v0.01 Beta (2002-05-19)}}<br />
* {{file|Timezones_2002-05-15.zip|Sonic Timezones (2002-05-15)}}<br />
* {{file|Timezones_2002-05-11.zip|Sonic Timezones (2002-05-11)}}<br />
* {{file|Timezones_2002-05-01.zip|Sonic Timezones (2002-05-01)}}<br />
* {{file|Timezones_2002-04-07-2300.zip|Sonic Timezones (2002-04-07)}}<br />
* {{file|Timezones_2002-04-04-0108.zip|Sonic Timezones (2002-04-04)}}<br />
====Experimental Builds====<br />
* {{file|Timezones_2002-04-03-2301.zip|Experimental (2002-04-03)}}<br />
====Sax Tech Builds====<br />
* {{file|Timezones_2002-03-22-1256.zip|Sax Tech (2002-03-22)}}<br />
* {{file|Timezones_2002-01-27-1335.zip|Sax Tech (2002-01-27)}}<br />
* {{file|Timezones_2002-01-20-0159.zip|Sax Tech (2002-01-20)}}<br />
* {{file|Timezones_2002-01-19-2014.zip|Sax Tech (2002-01-19 20:14)}}<br />
* {{file|Timezones_2002-01-19-1542.zip|Sax Tech (2002-01-19 15:42)}}<br />
* {{file|Timezones_2002-01-18-2126.zip|Sax Tech (2002-01-18)}}<br />
===Notes===<br />
* {{file|Timezones-Address-Notes_2002-11-02.zip|Code/data offset notes (2002-11-02)}}<br />
* {{file|Timezones-Code-Notes_2002-05-11.zip|Logic notes (2002-05-11)}}<br />
<br />
==References==<br />
<references /></div>Saxmanhttps://info.sonicretro.org/index.php?title=Sonic_Timezones&diff=351845Sonic Timezones2023-02-02T06:54:22Z<p>Saxman: </p>
<hr />
<div>{{Hack<br />
|screen=Sonic-Timezones.png<br />
|version=0.01a Beta<br />
|status=Inactive<br />
|date=2002-11-02<br />
|system=[[Sega Mega Drive]]<br />
|originalgame=Sonic the Hedgehog 2 (16-bit)<br />
|credits=[[User:Saxman|Saxman]]<br />
|visualmods=yes<br />
|audiomods=yes<br />
|layoutmods=yes<br />
|basicenginemods=yes<br />
|advenginemods=}}<br />
<br />
'''''Sonic Timezones''''' is a hack of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' by [[User:Saxman|Saxman]]. It was unique at the time of its release due to new code being added to add new features, such as time travel, a primitive [[Super Peel-Out|super peel-out]] move, and [[SRAM]] support. All of the instructions were written by hand using a hex editor since there wasn't a disassembly of the game at the time. It was also the first hack to replace compressed art, as well as the first to use new music. It was entered into the 2002 [[Sonic the Hedgehog Hacking Contest|Sonic Hacking Contest]] on May 19, 2002 and went on to win the Tech Trophy. The final release was made on November 2, 2002.<br />
<br />
==Tech Highlights==<br />
===Time Travel===<br />
The main focus of the hack involves time travel. The layouts of [[Emerald Hill Zone]] act 1 and [[Oil Ocean Zone]] act 1 have both been altered slightly to make it easy for the player to obtain 50 rings at the beginning of those stages, after which a time warp can be achieved by jumping through the revolving stars above a star post (which lacks graphics).<br />
<br />
===Sonic's Moves===<br />
The spindash was altered to charge at full speed with a single button press in an effort to mimic how it works in [[Sonic the Hedgehog CD|Sonic CD]]. Additionally, a (buggy) super peel-out was added.<br />
<br />
===Graphics===<br />
The most significant graphical modification was the life icon. Since the art was compressed and the [[Nemesis compression]] had not yet been cracked, new code was written to write uncompressed art data directly to VRAM upon loading a level. The code was written with condition checks to load alternate icons depending on the time zone. All icons come from Sonic CD.<br />
<br />
The code used to perform these graphical swaps was shared with other Sonic ROM hackers to add the capability to their hacks. Among the hacks that used it were [[More Than a Memory: A Perfect Existence]] and [[Project Shadow 2]].<br />
<br />
Soon after Sonic Timezones 0.01 Beta was released, Saxman began working on the [[RXL]] patch format to add new code to a ROM with dynamic addressing in mind. The second RXL patch Saxman created allowed the life icon to be altered using the same methodology used in Sonic Timezones.<br />
<br />
Following the creation of additional RXL patches to replace the intro and title screen graphics each, a minor update to Sonic Timezones was built on November 2, 2002 that replaced those screens. The title screen replacement graphics were intended to be temporary until a proper title screen could be designed, although no additional work was ever done to it.<br />
<br />
===Sound and Music===<br />
Sonic Timezones also uses the sound driver from the [[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai prototype]] and was the first hack to feature new music. All music sequences were done by hand using a hex editor since there were no music editing tools available at the time. The following song numbers were replaced:<br />
<br />
* 01 - The Heart of Rock & Roll (Huey Lewis and the News)<br />
* 02 - Green Hill Zone<br />
* 12 - Yakety Sax (Boots Randolph)<br />
<br />
Additionally, the SEGA choir sound was also replaced and recorded by Saxman with the help of the [[Sonic Sound Editor]].<br />
<br />
===SRAM Support===<br />
Sonic Timezones was the first hack to add support for SRAM to allow game progress to be saved in a similar manner as [[Sonic the Hedgehog 3|Sonic 3]]. A game can be continued using the '2 Player Vs' option on the title screen. Save slots can be changed from the options screen. It was tested using Gens and isn't guaranteed to work on other emulators.<br />
<br />
==Downloads==<br />
{{Download|file=Timezones_v0.01a-Beta.zip|version=0.01a Beta|filesize=709 KB}}<br />
===Prior Versions===<br />
====Timezones Builds====<br />
* {{file|Timezones_v0.01-Beta.zip|Sonic Timezones v0.01 Beta (2002-05-19)}}<br />
* {{file|Timezones_2002-05-15.zip|Sonic Timezones (2002-05-15)}}<br />
* {{file|Timezones_2002-05-11.zip|Sonic Timezones (2002-05-11)}}<br />
* {{file|Timezones_2002-05-01.zip|Sonic Timezones (2002-05-01)}}<br />
* {{file|Timezones_2002-04-07-2300.zip|Sonic Timezones (2002-04-07)}}<br />
* {{file|Timezones_2002-04-04-0108.zip|Sonic Timezones (2002-04-04)}}<br />
====Experimental Builds====<br />
* {{file|Timezones_2002-04-03-2301.zip|Experimental (2002-04-03)}}<br />
====Sax Tech Builds====<br />
* {{file|Timezones_2002-03-22-1256.zip|Sax Tech (2002-03-22)}}<br />
* {{file|Timezones_2002-01-27-1335.zip|Sax Tech (2002-01-27)}}<br />
* {{file|Timezones_2002-01-20-0159.zip|Sax Tech (2002-01-20)}}<br />
* {{file|Timezones_2002-01-19-2014.zip|Sax Tech (2002-01-19 20:14)}}<br />
* {{file|Timezones_2002-01-19-1542.zip|Sax Tech (2002-01-19 15:42)}}<br />
* {{file|Timezones_2002-01-18-2126.zip|Sax Tech (2002-01-18)}}<br />
===Notes===<br />
* {{file|Timezones-Address-Notes_2002-11-02.zip|Code/data offset notes (2002-11-02)}}<br />
* {{file|Timezones-Code-Notes_2002-05-11.zip|Logic notes (2002-05-11)}}<br />
<br />
==References==<br />
<references /></div>Saxmanhttps://info.sonicretro.org/index.php?title=Sonic_Timezones&diff=351844Sonic Timezones2023-02-02T06:50:03Z<p>Saxman: First hack to do new music.</p>
<hr />
<div>{{Hack<br />
|screen=Sonic-Timezones.png<br />
|version=0.01a Beta<br />
|status=Inactive<br />
|date=2002-11-02<br />
|system=[[Sega Mega Drive]]<br />
|originalgame=Sonic the Hedgehog 2 (16-bit)<br />
|credits=[[User:Saxman|Saxman]]<br />
|visualmods=yes<br />
|audiomods=yes<br />
|layoutmods=yes<br />
|basicenginemods=yes<br />
|advenginemods=}}<br />
<br />
'''''Sonic Timezones''''' is a hack of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' by [[User:Saxman|Saxman]]. It was unique at the time of its release due to new code being added to add new features, such as time travel, a primitive [[Super Peel-Out|super peel-out]] move, and [[SRAM]] support. All of the instructions were written by hand using a hex editor since there wasn't a disassembly of the game at the time. It was also the first hack to use new music. It was entered into the 2002 [[Sonic the Hedgehog Hacking Contest|Sonic Hacking Contest]] on May 19, 2002 and went on to win the Tech Trophy. The final release was made on November 2, 2002.<br />
<br />
==Tech Highlights==<br />
===Time Travel===<br />
The main focus of the hack involves time travel. The layouts of [[Emerald Hill Zone]] act 1 and [[Oil Ocean Zone]] act 1 have both been altered slightly to make it easy for the player to obtain 50 rings at the beginning of those stages, after which a time warp can be achieved by jumping through the revolving stars above a star post (which lacks graphics).<br />
<br />
===Sonic's Moves===<br />
The spindash was altered to charge at full speed with a single button press in an effort to mimic how it works in [[Sonic the Hedgehog CD|Sonic CD]]. Additionally, a (buggy) super peel-out was added.<br />
<br />
===Graphics===<br />
The most significant graphical modification was the life icon. Since the art was compressed and the [[Nemesis compression]] had not yet been cracked, new code was written to write uncompressed art data directly to VRAM upon loading a level. The code was written with condition checks to load alternate icons depending on the time zone. All icons come from Sonic CD.<br />
<br />
The code used to perform these graphical swaps was shared with other Sonic ROM hackers to add the capability to their hacks. Among the hacks that used it were [[More Than a Memory: A Perfect Existence]] and [[Project Shadow 2]].<br />
<br />
Soon after Sonic Timezones 0.01 Beta was released, Saxman began working on the [[RXL]] patch format to add new code to a ROM with dynamic addressing in mind. The second RXL patch Saxman created allowed the life icon to be altered using the same methodology used in Sonic Timezones.<br />
<br />
Following the creation of additional RXL patches to replace the intro and title screen graphics each, a minor update to Sonic Timezones was built on November 2, 2002 that replaced those screens. The title screen replacement graphics were intended to be temporary until a proper title screen could be designed, although no additional work was ever done to it.<br />
<br />
===Sound and Music===<br />
Sonic Timezones also uses the sound driver from the [[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai prototype]] and was the first hack to feature new music. All music sequences were done by hand using a hex editor since there were no music editing tools available at the time. The following song numbers were replaced:<br />
<br />
* 01 - The Heart of Rock & Roll (Huey Lewis and the News)<br />
* 02 - Green Hill Zone<br />
* 12 - Yakety Sax (Boots Randolph)<br />
<br />
Additionally, the SEGA choir sound was also replaced and recorded by Saxman with the help of the [[Sonic Sound Editor]].<br />
<br />
===SRAM Support===<br />
Sonic Timezones was the first hack to add support for SRAM to allow game progress to be saved in a similar manner as [[Sonic the Hedgehog 3|Sonic 3]]. A game can be continued using the '2 Player Vs' option on the title screen. Save slots can be changed from the options screen. It was tested using Gens and isn't guaranteed to work on other emulators.<br />
<br />
==Downloads==<br />
{{Download|file=Timezones_v0.01a-Beta.zip|version=0.01a Beta|filesize=709 KB}}<br />
===Prior Versions===<br />
====Timezones Builds====<br />
* {{file|Timezones_v0.01-Beta.zip|Sonic Timezones v0.01 Beta (2002-05-19)}}<br />
* {{file|Timezones_2002-05-15.zip|Sonic Timezones (2002-05-15)}}<br />
* {{file|Timezones_2002-05-11.zip|Sonic Timezones (2002-05-11)}}<br />
* {{file|Timezones_2002-05-01.zip|Sonic Timezones (2002-05-01)}}<br />
* {{file|Timezones_2002-04-07-2300.zip|Sonic Timezones (2002-04-07)}}<br />
* {{file|Timezones_2002-04-04-0108.zip|Sonic Timezones (2002-04-04)}}<br />
====Experimental Builds====<br />
* {{file|Timezones_2002-04-03-2301.zip|Experimental (2002-04-03)}}<br />
====Sax Tech Builds====<br />
* {{file|Timezones_2002-03-22-1256.zip|Sax Tech (2002-03-22)}}<br />
* {{file|Timezones_2002-01-27-1335.zip|Sax Tech (2002-01-27)}}<br />
* {{file|Timezones_2002-01-20-0159.zip|Sax Tech (2002-01-20)}}<br />
* {{file|Timezones_2002-01-19-2014.zip|Sax Tech (2002-01-19 20:14)}}<br />
* {{file|Timezones_2002-01-19-1542.zip|Sax Tech (2002-01-19 15:42)}}<br />
* {{file|Timezones_2002-01-18-2126.zip|Sax Tech (2002-01-18)}}<br />
===Notes===<br />
* {{file|Timezones-Address-Notes_2002-11-02.zip|Code/data offset notes (2002-11-02)}}<br />
* {{file|Timezones-Code-Notes_2002-05-11.zip|Logic notes (2002-05-11)}}<br />
<br />
==References==<br />
<references /></div>Saxmanhttps://info.sonicretro.org/index.php?title=Project_Shadow_2&diff=351761Project Shadow 22023-01-31T07:04:43Z<p>Saxman: </p>
<hr />
<div>{{Hack<br />
|screen=Project Shadow.png<br />
|version=Demo 4 (v1.00)<br />
|system=[[Sega Mega Drive]]<br />
|originalgame=Sonic the Hedgehog 2 (16-bit)<br />
|credits=[[User:JohnnyUK|JohnnyUK]], [[User:Ultima|Ultima]], [[User:Drx|drx]],<br/> [[User:Doc eggfan|Dr. Eggfan]], [[Shadowsoft Games|Shadowsoft Testers]], [[User:Neo|Neo]]<br />
|visualmods=yes<br />
|audiomods=<br />
|layoutmods=yes<br />
|basicenginemods=<br />
|advenginemods=}}<br />
'''''Project Shadow 2''''' is a hack of ''[[Sonic the Hedgehog 2]]'' for the [[Sega Mega Drive]] by [[User:JohnnyUK|JohnnyUK]]. The "2" in its title does not signify that this is a sequel of another hack, but instead simply signifies that it is a ''Sonic 2'' hack.<br />
<br />
In the hack, the player controls [[Shadow the Hedgehog]] and his [[Chao]] sidekick (much like that of ''[[More Than a Memory: A Perfect Existence]]'') through levels with new palettes and layouts.<br />
<br />
==Downloads==<br />
{{Download|file=Project Shadow 2 Demo 4 (v1.00).zip|version=Demo 4 [v1.00]|filesize=1.02MB}}<br />
===Prior Versions===<br />
* [http://info.sonicretro.org/psbonus/psbonus.php Project Shadow Bonus ROM] (password case-sensitive)<br />
* {{file|Project-Shadow_2003-08-19-v0.77.zip|Project Shadow 2 - Preview (v0.77) (2003-08-19)}}<br />
* {{file|Project Shadow 2 Demo 3.zip|Project Shadow 2 - Public Demo 3 (v0.68)}}<br />
* {{file|Project-Shadow_2002-10-17.zip|Project Shadow - Private Build (2002-10-17)}}<br />
* {{file|Project-Shadow_2002-07-12.zip|Project Shadow - Private Build (2002-07-12)}}<br />
* {{file|Project-Shadow_2002-07-10.zip|Project Shadow - Private Build (2002-07-10)}}<br />
* {{file|Project-Shadow_2002-07-08.zip|Project Shadow - Private Build (2002-07-08)}}<br />
* {{file|Project-Shadow_2002-06-16-v0.15.zip|Project Shadow - Private Build (v0.15) (2002-06-16)}}<br />
* {{file|Project-Shadow_2002-03-26.zip|Project Shadow - Private Build (2002-03-26)}}<br />
* {{file|Project-Shadow_2002-03-12-Public-Demo-1.zip|Project Shadow - Public Demo 1 (2002-03-12)}}<br />
* {{file|Shadow-in-Sonic-2_2002-02-23.zip|Shadow in Sonic 2 - Private Build (2002-02-23)}}<br />
<br />
==References==<br />
<references /></div>Saxmanhttps://info.sonicretro.org/index.php?title=Project_Shadow_2&diff=351760Project Shadow 22023-01-31T07:03:53Z<p>Saxman: Added new version.</p>
<hr />
<div>{{Hack<br />
|screen=Project Shadow.png<br />
|version=Demo 4 (v1.00)<br />
|system=[[Sega Mega Drive]]<br />
|originalgame=Sonic the Hedgehog 2 (16-bit)<br />
|credits=[[User:JohnnyUK|JohnnyUK]], [[User:Ultima|Ultima]], [[User:Drx|drx]],<br/> [[User:Doc eggfan|Dr. Eggfan]], [[Shadowsoft Games|Shadowsoft Testers]], [[User:Neo|Neo]]<br />
|visualmods=yes<br />
|audiomods=<br />
|layoutmods=yes<br />
|basicenginemods=<br />
|advenginemods=}}<br />
'''''Project Shadow 2''''' is a hack of ''[[Sonic the Hedgehog 2]]'' for the [[Sega Mega Drive]] by [[User:JohnnyUK|JohnnyUK]]. The "2" in its title does not signify that this is a sequel of another hack, but instead simply signifies that it is a ''Sonic 2'' hack.<br />
<br />
In the hack, the player controls [[Shadow the Hedgehog]] and his [[Chao]] sidekick (much like that of ''[[More Than a Memory: A Perfect Existence]]'') through levels with new palettes and layouts.<br />
<br />
==Downloads==<br />
{{Download|file=Project Shadow 2 Demo 4 (v1.00).zip|version=Demo 4 [v1.00]|filesize=1.02MB}}<br />
===Prior Versions===<br />
* [http://info.sonicretro.org/psbonus/psbonus.php Project Shadow Bonus ROM] (password case-sensitive)<br />
* {{file|Project-Shadow_2003-08-19-v0.77.zip|Project Shadow 2 - Preview (v0.77)}}<br />
* {{file|Project Shadow 2 Demo 3.zip|Project Shadow 2 - Public Demo 3 (v0.68)}}<br />
* {{file|Project-Shadow_2002-10-17.zip|Project Shadow - Private Build (2002-10-17)}}<br />
* {{file|Project-Shadow_2002-07-12.zip|Project Shadow - Private Build (2002-07-12)}}<br />
* {{file|Project-Shadow_2002-07-10.zip|Project Shadow - Private Build (2002-07-10)}}<br />
* {{file|Project-Shadow_2002-07-08.zip|Project Shadow - Private Build (2002-07-08)}}<br />
* {{file|Project-Shadow_2002-06-16-v0.15.zip|Project Shadow - Private Build (v0.15) (2002-06-16)}}<br />
* {{file|Project-Shadow_2002-03-26.zip|Project Shadow - Private Build (2002-03-26)}}<br />
* {{file|Project-Shadow_2002-03-12-Public-Demo-1.zip|Project Shadow - Public Demo 1 (2002-03-12)}}<br />
* {{file|Shadow-in-Sonic-2_2002-02-23.zip|Shadow in Sonic 2 - Private Build (2002-02-23)}}<br />
<br />
==References==<br />
<references /></div>Saxmanhttps://info.sonicretro.org/index.php?title=File:Project-Shadow_2003-08-19-v0.77.zip&diff=351759File:Project-Shadow 2003-08-19-v0.77.zip2023-01-31T07:02:28Z<p>Saxman: Category:Hacked_ROM_files</p>
<hr />
<div>[[Category:Hacked_ROM_files]]</div>Saxmanhttps://info.sonicretro.org/index.php?title=Project_Shadow_2&diff=351758Project Shadow 22023-01-31T06:53:29Z<p>Saxman: </p>
<hr />
<div>{{Hack<br />
|screen=Project Shadow.png<br />
|version=Demo 4 (v1.00)<br />
|system=[[Sega Mega Drive]]<br />
|originalgame=Sonic the Hedgehog 2 (16-bit)<br />
|credits=[[User:JohnnyUK|JohnnyUK]], [[User:Ultima|Ultima]], [[User:Drx|drx]],<br/> [[User:Doc eggfan|Dr. Eggfan]], [[Shadowsoft Games|Shadowsoft Testers]], [[User:Neo|Neo]]<br />
|visualmods=yes<br />
|audiomods=<br />
|layoutmods=yes<br />
|basicenginemods=<br />
|advenginemods=}}<br />
'''''Project Shadow 2''''' is a hack of ''[[Sonic the Hedgehog 2]]'' for the [[Sega Mega Drive]] by [[User:JohnnyUK|JohnnyUK]]. The "2" in its title does not signify that this is a sequel of another hack, but instead simply signifies that it is a ''Sonic 2'' hack.<br />
<br />
In the hack, the player controls [[Shadow the Hedgehog]] and his [[Chao]] sidekick (much like that of ''[[More Than a Memory: A Perfect Existence]]'') through levels with new palettes and layouts.<br />
<br />
==Downloads==<br />
{{Download|file=Project Shadow 2 Demo 4 (v1.00).zip|version=Demo 4 [v1.00]|filesize=1.02MB}}<br />
===Prior Versions===<br />
* [http://info.sonicretro.org/psbonus/psbonus.php Project Shadow Bonus ROM] (password case-sensitive)<br />
* {{file|Project Shadow 2 Demo 3.zip|Project Shadow 2 - Public Demo 3 (v0.68)}}<br />
* {{file|Project-Shadow_2002-10-17.zip|Project Shadow - Private Build (2002-10-17)}}<br />
* {{file|Project-Shadow_2002-07-12.zip|Project Shadow - Private Build (2002-07-12)}}<br />
* {{file|Project-Shadow_2002-07-10.zip|Project Shadow - Private Build (2002-07-10)}}<br />
* {{file|Project-Shadow_2002-07-08.zip|Project Shadow - Private Build (2002-07-08)}}<br />
* {{file|Project-Shadow_2002-06-16-v0.15.zip|Project Shadow - Private Build (v0.15) (2002-06-16)}}<br />
* {{file|Project-Shadow_2002-03-26.zip|Project Shadow - Private Build (2002-03-26)}}<br />
* {{file|Project-Shadow_2002-03-12-Public-Demo-1.zip|Project Shadow - Public Demo 1 (2002-03-12)}}<br />
* {{file|Shadow-in-Sonic-2_2002-02-23.zip|Shadow in Sonic 2 - Private Build (2002-02-23)}}<br />
<br />
==References==<br />
<references /></div>Saxmanhttps://info.sonicretro.org/index.php?title=Sonic_Timezones&diff=351757Sonic Timezones2023-01-31T05:30:39Z<p>Saxman: </p>
<hr />
<div>{{Hack<br />
|screen=Sonic-Timezones.png<br />
|version=0.01a Beta<br />
|status=Inactive<br />
|date=2002-11-02<br />
|system=[[Sega Mega Drive]]<br />
|originalgame=Sonic the Hedgehog 2 (16-bit)<br />
|credits=[[User:Saxman|Saxman]]<br />
|visualmods=yes<br />
|audiomods=yes<br />
|layoutmods=yes<br />
|basicenginemods=yes<br />
|advenginemods=}}<br />
<br />
'''''Sonic Timezones''''' is a hack of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' by [[User:Saxman|Saxman]]. It was unique at the time of its release due to new code being added to add new features, such as time travel, a primitive [[Super Peel-Out|super peel-out]] move, and [[SRAM]] support. All of the instructions were written by hand using a hex editor since there wasn't a disassembly of the game at the time. It was entered into the 2002 [[Sonic the Hedgehog Hacking Contest|Sonic Hacking Contest]] on May 19, 2002 and went on to win the Tech Trophy. The final release was made on November 2, 2002.<br />
<br />
==Tech Highlights==<br />
===Time Travel===<br />
The main focus of the hack involves time travel. The layouts of [[Emerald Hill Zone]] act 1 and [[Oil Ocean Zone]] act 1 have both been altered slightly to make it easy for the player to obtain 50 rings at the beginning of those stages, after which a time warp can be achieved by jumping through the revolving stars above a star post (which lacks graphics).<br />
<br />
===Sonic's Moves===<br />
The spindash was altered to charge at full speed with a single button press in an effort to mimic how it works in [[Sonic the Hedgehog CD|Sonic CD]]. Additionally, a (buggy) super peel-out was added.<br />
<br />
===Graphics===<br />
The most significant graphical modification was the life icon. Since the art was compressed and the [[Nemesis compression]] had not yet been cracked, new code was written to write uncompressed art data directly to VRAM upon loading a level. The code was written with condition checks to load alternate icons depending on the time zone. All icons come from Sonic CD.<br />
<br />
The code used to perform these graphical swaps was shared with other Sonic ROM hackers to add the capability to their hacks. Among the hacks that used it were [[More Than a Memory: A Perfect Existence]] and [[Project Shadow 2]].<br />
<br />
Soon after Sonic Timezones 0.01 Beta was released, Saxman began working on the [[RXL]] patch format to add new code to a ROM with dynamic addressing in mind. The second RXL patch Saxman created allowed the life icon to be altered using the same methodology used in Sonic Timezones.<br />
<br />
Following the creation of additional RXL patches to replace the intro and title screen graphics each, a minor update to Sonic Timezones was built on November 2, 2002 that replaced those screens. The title screen replacement graphics were intended to be temporary until a proper title screen could be designed, although no additional work was ever done to it.<br />
<br />
===Sound and Music===<br />
Sonic Timezones also uses the sound driver from the [[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai prototype]] and was the first major hack to feature new music. All music sequences were done by hand using a hex editor since there were no music editing tools available at the time. The following song numbers were replaced:<br />
<br />
* 01 - The Heart of Rock & Roll (Huey Lewis and the News)<br />
* 02 - Green Hill Zone<br />
* 12 - Yakety Sax (Boots Randolph)<br />
<br />
Additionally, the SEGA choir sound was also replaced and recorded by Saxman with the help of the [[Sonic Sound Editor]].<br />
<br />
===SRAM Support===<br />
Sonic Timezones was the first hack to add support for SRAM to allow game progress to be saved in a similar manner as [[Sonic the Hedgehog 3|Sonic 3]]. A game can be continued using the '2 Player Vs' option on the title screen. Save slots can be changed from the options screen. It was tested using Gens and isn't guaranteed to work on other emulators.<br />
<br />
==Downloads==<br />
{{Download|file=Timezones_v0.01a-Beta.zip|version=0.01a Beta|filesize=709 KB}}<br />
===Prior Versions===<br />
====Timezones Builds====<br />
* {{file|Timezones_v0.01-Beta.zip|Sonic Timezones v0.01 Beta (2002-05-19)}}<br />
* {{file|Timezones_2002-05-15.zip|Sonic Timezones (2002-05-15)}}<br />
* {{file|Timezones_2002-05-11.zip|Sonic Timezones (2002-05-11)}}<br />
* {{file|Timezones_2002-05-01.zip|Sonic Timezones (2002-05-01)}}<br />
* {{file|Timezones_2002-04-07-2300.zip|Sonic Timezones (2002-04-07)}}<br />
* {{file|Timezones_2002-04-04-0108.zip|Sonic Timezones (2002-04-04)}}<br />
====Experimental Builds====<br />
* {{file|Timezones_2002-04-03-2301.zip|Experimental (2002-04-03)}}<br />
====Sax Tech Builds====<br />
* {{file|Timezones_2002-03-22-1256.zip|Sax Tech (2002-03-22)}}<br />
* {{file|Timezones_2002-01-27-1335.zip|Sax Tech (2002-01-27)}}<br />
* {{file|Timezones_2002-01-20-0159.zip|Sax Tech (2002-01-20)}}<br />
* {{file|Timezones_2002-01-19-2014.zip|Sax Tech (2002-01-19 20:14)}}<br />
* {{file|Timezones_2002-01-19-1542.zip|Sax Tech (2002-01-19 15:42)}}<br />
* {{file|Timezones_2002-01-18-2126.zip|Sax Tech (2002-01-18)}}<br />
===Notes===<br />
* {{file|Timezones-Address-Notes_2002-11-02.zip|Code/data offset notes (2002-11-02)}}<br />
* {{file|Timezones-Code-Notes_2002-05-11.zip|Logic notes (2002-05-11)}}<br />
<br />
==References==<br />
<references /></div>Saxmanhttps://info.sonicretro.org/index.php?title=Sonic_Timezones&diff=351727Sonic Timezones2023-01-31T00:31:43Z<p>Saxman: Two more downloads added.</p>
<hr />
<div>{{Hack<br />
|screen=Sonic-Timezones.png<br />
|version=0.01a Beta<br />
|status=Inactive<br />
|date=2002-11-02<br />
|system=[[Sega Mega Drive]]<br />
|originalgame=Sonic the Hedgehog 2 (16-bit)<br />
|credits=[[User:Saxman|Saxman]]<br />
|visualmods=yes<br />
|audiomods=yes<br />
|layoutmods=yes<br />
|basicenginemods=yes<br />
|advenginemods=}}<br />
<br />
'''''Sonic Timezones''''' is a hack of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' by [[User:Saxman|Saxman]]. It was unique at the time of its release due to new code being added to add new features, such as time travel, a primitive [[Super Peel-Out|super peel-out]] move, and [[SRAM]] support. All of the instructions were written by hand using a hex editor since there wasn't a disassembly of the game at the time. It was entered into the 2002 [[Sonic the Hedgehog Hacking Contest|Sonic Hacking Contest]] on May 19, 2002 and went on to win the Tech Trophy. The final release was made on November 2, 2002.<br />
<br />
==Tech Highlights==<br />
===Time Travel===<br />
The main focus of the hack involves time travel. The layouts of [[Emerald Hill Zone]] act 1 and [[Oil Ocean Zone]] act 1 have both been altered slightly to make it easy for the player to obtain 50 rings at the beginning of those stages, after which a time warp can be achieved by jumping through the revolving stars above a star post (which lacks graphics).<br />
<br />
===Sonic's Moves===<br />
The spindash was altered to charge at full speed with a single button press in an effort to mimic how it works in [[Sonic the Hedgehog CD|Sonic CD]]. Additionally, a (buggy) super peel-out was added.<br />
<br />
===Graphics===<br />
The most significant graphical modification was the life icon. Since the art was compressed and the [[Nemesis compression]] had not yet been cracked, new code was written to write uncompressed art data directly to VRAM upon loading a level. The code was written with condition checks to load alternate icons depending on the time zone. All icons come from Sonic CD.<br />
<br />
The code used to perform these graphical swaps was shared with other Sonic ROM hackers to add the capability to their hacks. Among the hacks that used it were [[More Than a Memory: A Perfect Existence]] and [[Project Shadow 2]].<br />
<br />
Soon after Sonic Timezones 0.01 Beta was released, Saxman began working on the [[RXL]] patch format to add new code to a ROM with dynamic addressing in mind. The second RXL patch Saxman created allowed the life icon to be altered using the same methodology used in Sonic Timezones.<br />
<br />
Following the creation of additional RXL patches to replace the intro and title screen graphics each, a minor update to Sonic Timezones was built on November 2, 2002 that replaced those screens. The title screen replacement graphics were intended to be temporary until a proper title screen could be designed, although no additional work was ever done to it.<br />
<br />
===Sound and Music===<br />
Sonic Timezones also uses the sound driver from the [[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai prototype]] and was the first major hack to feature new music. All music sequences were done by hand using a hex editor since there were no music editing tools available at the time. The following song numbers were replaced:<br />
<br />
* 01 - The Heart of Rock & Roll (Huey Lewis and the News)<br />
* 02 - Green Hill Zone<br />
* 12 - Yakety Sax (Boots Randolph)<br />
<br />
Additionally, the SEGA choir sound was also replaced and recorded by Saxman with the help of the [[Sonic Sound Editor]].<br />
<br />
===SRAM Support===<br />
Sonic Timezones was the first hack to add support for SRAM to allow game progress to be saved in a similar manner as [[Sonic the Hedgehog 3|Sonic 3]]. A game can be continued using the '2 Player Vs' option on the title screen. Save slots can be changed from the options screen. It was tested using Gens and isn't guaranteed to work on other emulators.<br />
<br />
==Downloads==<br />
{{Download|file=Timezones_v0.01a-Beta.zip|version=0.01a Beta|filesize=709 KB}}<br />
===Prior Versions===<br />
====Timezones Builds====<br />
* {{file|Timezones_v0.01-Beta.zip|Sonic Timezones v0.01 Beta (2002-05-19)}}<br />
* {{file|Timezones_2002-05-15.zip|Sonic Timezones (2002-05-15)}}<br />
* {{file|Timezones_2002-05-11.zip|Sonic Timezones (2002-05-11)}}<br />
* {{file|Timezones_2002-05-01.zip|Sonic Timezones (2002-05-01)}}<br />
* {{file|Timezones_2002-04-07-2300.zip|Sonic Timezones (2002-04-07)}}<br />
* {{file|Timezones_2002-04-04-0108.zip|Sonic Timezones (2002-04-04)}}<br />
====Experimental Builds====<br />
* {{file|Timezones_2002-04-03-2301.zip|Experimental (2002-04-03)}}<br />
====Sax Tech Builds====<br />
* {{file|Timezones_2002-03-22-1256.zip|Sax Tech (2002-03-22)}}<br />
* {{file|Timezones_2002-01-27-1335.zip|Sax Tech (2002-01-27)}}<br />
* {{file|Timezones_2002-01-20-0159.zip|Sax Tech (2002-01-20)}}<br />
* {{file|Timezones_2002-01-19-2014.zip|Sax Tech (2002-01-19 20:14)}}<br />
* {{file|Timezones_2002-01-19-1542.zip|Sax Tech (2002-01-19 15:42)}}<br />
* {{file|Timezones_2002-01-18-2126.zip|Sax Tech (2002-01-18)}}<br />
===Notes===<br />
* {{file|Timezones-Address-Notes_2002-11-02.zip|Data offset notes (2002-11-02)}}<br />
* {{file|Timezones-Code-Notes_2002-05-11.zip|Coding notes (2002-05-11)}}<br />
<br />
==References==<br />
<references /></div>Saxmanhttps://info.sonicretro.org/index.php?title=File:Timezones-Address-Notes_2002-11-02.zip&diff=351726File:Timezones-Address-Notes 2002-11-02.zip2023-01-31T00:19:48Z<p>Saxman: </p>
<hr />
<div></div>Saxmanhttps://info.sonicretro.org/index.php?title=File:Timezones_v0.01a-Beta.zip&diff=351725File:Timezones v0.01a-Beta.zip2023-01-31T00:19:08Z<p>Saxman: Category:Hacked_ROM_files</p>
<hr />
<div>[[Category:Hacked_ROM_files]]</div>Saxmanhttps://info.sonicretro.org/index.php?title=Sonic_Timezones&diff=351722Sonic Timezones2023-01-30T04:35:24Z<p>Saxman: </p>
<hr />
<div>{{Hack<br />
|screen=Sonic-Timezones.png<br />
|version=0.01 Beta<br />
|status=Inactive<br />
|date=2002-05-19<br />
|system=[[Sega Mega Drive]]<br />
|originalgame=Sonic the Hedgehog 2 (16-bit)<br />
|credits=[[User:Saxman|Saxman]]<br />
|visualmods=yes<br />
|audiomods=yes<br />
|layoutmods=yes<br />
|basicenginemods=yes<br />
|advenginemods=}}<br />
<br />
'''''Sonic Timezones''''' is a hack of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' by [[User:Saxman|Saxman]]. It was unique at the time of its release due to new code being added to add new features, such as time travel, a primitive [[Super Peel-Out|super peel-out]] move, and [[SRAM]] support. All of the instructions were written by hand using a hex editor since there wasn't a disassembly of the game at the time. It was entered into the 2002 [[Sonic the Hedgehog Hacking Contest|Sonic Hacking Contest]] on May 19, 2002 and went on to win the Tech Trophy.<br />
<br />
==Tech Highlights==<br />
===Time Travel===<br />
The main focus of the hack involves time travel. The layouts of [[Emerald Hill Zone]] act 1 and [[Oil Ocean Zone]] act 1 have both been altered slightly to make it easy for the player to obtain 50 rings at the beginning of those stages, after which a time warp can be achieved by jumping through the revolving stars above a star post (which lacks graphics).<br />
<br />
===Sonic's Moves===<br />
The spindash was altered to charge at full speed with a single button press in an effort to mimic how it works in [[Sonic the Hedgehog CD|Sonic CD]]. Additionally, a (buggy) super peel-out was added.<br />
<br />
===Graphics===<br />
The most significant graphical modification was the life icon. Since the art was compressed and the [[Nemesis compression]] had not yet been cracked, new code was written to write uncompressed art data directly to VRAM upon loading a level. The code was written with condition checks to load alternate icons depending on the time zone. All icons come from Sonic CD.<br />
<br />
The code used to perform these graphical swaps was shared with other Sonic ROM hackers to add the capability to their hacks. Among the hacks that used it were [[More Than a Memory: A Perfect Existence]] and [[Project Shadow 2]].<br />
<br />
Soon after Sonic Timezones was released, Saxman began working on the [[RXL]] patch format to add new code to a ROM with dynamic addressing in mind. The second RXL patch Saxman created allowed the life icon to be altered using the same methodology used in Sonic Timezones.<br />
<br />
===Sound and Music===<br />
Sonic Timezones also uses the sound driver from the [[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai prototype]] and was the first major hack to feature new music. All music sequences were done by hand using a hex editor since there were no music editing tools available at the time. The following song numbers were replaced:<br />
<br />
* 01 - The Heart of Rock & Roll (Huey Lewis and the News)<br />
* 02 - Green Hill Zone<br />
* 12 - Yakety Sax (Boots Randolph)<br />
<br />
Additionally, the SEGA choir sound was also replaced and recorded by Saxman with the help of the [[Sonic Sound Editor]].<br />
<br />
===SRAM Support===<br />
Sonic Timezones was the first hack to add support for SRAM to allow game progress to be saved in a similar manner as [[Sonic the Hedgehog 3|Sonic 3]]. A game can be continued using the '2 Player Vs' option on the title screen. Save slots can be changed from the options screen. It was tested using Gens and isn't guaranteed to work on other emulators.<br />
<br />
==Downloads==<br />
{{Download|file=Timezones_v0.01-Beta.zip|version=0.01 Beta|filesize=53.8 KB}}<br />
===Prior Versions===<br />
====Timezones Builds====<br />
* {{file|Timezones_2002-05-15.zip|Sonic Timezones (2002-05-15)}}<br />
* {{file|Timezones_2002-05-11.zip|Sonic Timezones (2002-05-11)}}<br />
* {{file|Timezones_2002-05-01.zip|Sonic Timezones (2002-05-01)}}<br />
* {{file|Timezones_2002-04-07-2300.zip|Sonic Timezones (2002-04-07)}}<br />
* {{file|Timezones_2002-04-04-0108.zip|Sonic Timezones (2002-04-04)}}<br />
====Experimental Builds====<br />
* {{file|Timezones_2002-04-03-2301.zip|Experimental (2002-04-03)}}<br />
====Sax Tech Builds====<br />
* {{file|Timezones_2002-03-22-1256.zip|Sax Tech (2002-03-22)}}<br />
* {{file|Timezones_2002-01-27-1335.zip|Sax Tech (2002-01-27)}}<br />
* {{file|Timezones_2002-01-20-0159.zip|Sax Tech (2002-01-20)}}<br />
* {{file|Timezones_2002-01-19-2014.zip|Sax Tech (2002-01-19 20:14)}}<br />
* {{file|Timezones_2002-01-19-1542.zip|Sax Tech (2002-01-19 15:42)}}<br />
* {{file|Timezones_2002-01-18-2126.zip|Sax Tech (2002-01-18)}}<br />
===Notes===<br />
* {{file|Timezones-Code-Notes_2002-05-11.zip|Coding notes (2002-05-11)}}<br />
<br />
==References==<br />
<references /></div>Saxmanhttps://info.sonicretro.org/index.php?title=Sonic_Timezones&diff=351721Sonic Timezones2023-01-30T04:24:09Z<p>Saxman: Added screenshot.</p>
<hr />
<div>{{Hack<br />
|screen=Sonic-Timezones.png<br />
|version=0.01 Beta<br />
|status=Inactive<br />
|date=2002-05-19<br />
|system=[[Sega Mega Drive]]<br />
|originalgame=Sonic the Hedgehog 2 (16-bit)<br />
|credits=[[User:Saxman|Saxman]]<br />
|visualmods=yes<br />
|audiomods=yes<br />
|layoutmods=yes<br />
|basicenginemods=yes<br />
|advenginemods=}}<br />
<br />
'''''Sonic Timezones''''' is a hack of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' by [[User:Saxman|Saxman]]. It was unique at the time of its release due to new code being added to add new features, such as time travel, a primitive [[Super Peel-Out|super peel-out]] move, and [[SRAM]] support. All of the instructions were written by hand using a hex editor since there wasn't a disassembly of the game at the time. It was entered into the 2002 [[Sonic the Hedgehog Hacking Contest|Sonic Hacking Contest]] on May 19, 2002 and went on to win the Tech Trophy.<br />
<br />
==Tech Highlights==<br />
===Time Travel===<br />
The main focus of the hack involves time travel. The layouts of [[Emerald Hill Zone]] act 1 and [[Oil Ocean Zone]] act 1 have both been altered slightly to make it easy for the player to obtain 50 rings at the beginning of those stages, after which a time warp can be achieved by jumping through the revolving stars above a star post (which lacks graphics).<br />
<br />
===Sonic's Moves===<br />
The spindash was altered to charge immediately at full speed in an effort to mimic how it works in [[Sonic the Hedgehog CD|Sonic CD]]. Additionally, a (buggy) super peel-out was added.<br />
<br />
===Graphics===<br />
The most significant graphical modification was the life icon. Since the art was compressed and the [[Nemesis compression]] had not yet been cracked, new code was written to write uncompressed art data directly to VRAM upon loading a level. The code was written with condition checks to load alternate icons depending on the time zone. All icons come from Sonic CD.<br />
<br />
The code used to perform these graphical swaps was shared with other Sonic ROM hackers to add the capability to their hacks. Among the hacks that used it were [[More Than a Memory: A Perfect Existence]] and [[Project Shadow 2]].<br />
<br />
Soon after Sonic Timezones was released, Saxman began working on the [[RXL]] patch format to add new code to a ROM with dynamic addressing in mind. The second RXL patch Saxman created allowed the life icon to be altered using the same methodology used in Sonic Timezones.<br />
<br />
===Sound and Music===<br />
Sonic Timezones also uses the sound driver from the [[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai prototype]] and was the first major hack to feature new music. All music sequences were done by hand using a hex editor since there were no music editing tools available at the time. The following song numbers were replaced:<br />
<br />
* 01 - The Heart of Rock & Roll (Huey Lewis and the News)<br />
* 02 - Green Hill Zone<br />
* 12 - Yakety Sax (Boots Randolph)<br />
<br />
Additionally, the SEGA choir sound was also replaced and recorded by Saxman with the help of the [[Sonic Sound Editor]].<br />
<br />
===SRAM Support===<br />
Sonic Timezones was the first hack to add support for SRAM to allow game progress to be saved in a similar manner as [[Sonic the Hedgehog 3|Sonic 3]]. A game can be continued using the '2 Player Vs' option on the title screen. Save slots can be changed from the options screen. It was tested using Gens and isn't guaranteed to work on other emulators.<br />
<br />
==Downloads==<br />
{{Download|file=Timezones_v0.01-Beta.zip|version=0.01 Beta|filesize=53.8 KB}}<br />
===Prior Versions===<br />
====Timezones Builds====<br />
* {{file|Timezones_2002-05-15.zip|Sonic Timezones (2002-05-15)}}<br />
* {{file|Timezones_2002-05-11.zip|Sonic Timezones (2002-05-11)}}<br />
* {{file|Timezones_2002-05-01.zip|Sonic Timezones (2002-05-01)}}<br />
* {{file|Timezones_2002-04-07-2300.zip|Sonic Timezones (2002-04-07)}}<br />
* {{file|Timezones_2002-04-04-0108.zip|Sonic Timezones (2002-04-04)}}<br />
====Experimental Builds====<br />
* {{file|Timezones_2002-04-03-2301.zip|Experimental (2002-04-03)}}<br />
====Sax Tech Builds====<br />
* {{file|Timezones_2002-03-22-1256.zip|Sax Tech (2002-03-22)}}<br />
* {{file|Timezones_2002-01-27-1335.zip|Sax Tech (2002-01-27)}}<br />
* {{file|Timezones_2002-01-20-0159.zip|Sax Tech (2002-01-20)}}<br />
* {{file|Timezones_2002-01-19-2014.zip|Sax Tech (2002-01-19 20:14)}}<br />
* {{file|Timezones_2002-01-19-1542.zip|Sax Tech (2002-01-19 15:42)}}<br />
* {{file|Timezones_2002-01-18-2126.zip|Sax Tech (2002-01-18)}}<br />
===Notes===<br />
* {{file|Timezones-Code-Notes_2002-05-11.zip|Coding notes (2002-05-11)}}<br />
<br />
==References==<br />
<references /></div>Saxmanhttps://info.sonicretro.org/index.php?title=File:Sonic-Timezones.png&diff=351720File:Sonic-Timezones.png2023-01-30T04:23:02Z<p>Saxman: </p>
<hr />
<div>{{MDSS|Mega Drive hack}}</div>Saxmanhttps://info.sonicretro.org/index.php?title=File:Sonic-Timezones.png&diff=351719File:Sonic-Timezones.png2023-01-30T04:21:40Z<p>Saxman: </p>
<hr />
<div></div>Saxmanhttps://info.sonicretro.org/index.php?title=Sonic_Timezones&diff=351718Sonic Timezones2023-01-30T04:07:35Z<p>Saxman: </p>
<hr />
<div>{{Hack<br />
|version=0.01 Beta<br />
|status=Inactive<br />
|date=2002-05-19<br />
|system=[[Sega Mega Drive]]<br />
|originalgame=Sonic the Hedgehog 2 (16-bit)<br />
|credits=[[User:Saxman|Saxman]]<br />
|visualmods=yes<br />
|audiomods=yes<br />
|layoutmods=yes<br />
|basicenginemods=yes<br />
|advenginemods=}}<br />
<br />
'''''Sonic Timezones''''' is a hack of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' by [[User:Saxman|Saxman]]. It was unique at the time of its release due to new code being added to add new features, such as time travel, a primitive [[Super Peel-Out|super peel-out]] move, and [[SRAM]] support. All of the instructions were written by hand using a hex editor since there wasn't a disassembly of the game at the time. It was entered into the 2002 [[Sonic the Hedgehog Hacking Contest|Sonic Hacking Contest]] on May 19, 2002 and went on to win the Tech Trophy.<br />
<br />
==Tech Highlights==<br />
===Time Travel===<br />
The main focus of the hack involves time travel. The layouts of [[Emerald Hill Zone]] act 1 and [[Oil Ocean Zone]] act 1 have both been altered slightly to make it easy for the player to obtain 50 rings at the beginning of those stages, after which a time warp can be achieved by jumping through the revolving stars above a star post (which lacks graphics).<br />
<br />
===Sonic's Moves===<br />
The spindash was altered to charge immediately at full speed in an effort to mimic how it works in [[Sonic the Hedgehog CD|Sonic CD]]. Additionally, a (buggy) super peel-out was added.<br />
<br />
===Graphics===<br />
The most significant graphical modification was the life icon. Since the art was compressed and the [[Nemesis compression]] had not yet been cracked, new code was written to write uncompressed art data directly to VRAM upon loading a level. The code was written with condition checks to load alternate icons depending on the time zone. All icons come from Sonic CD.<br />
<br />
The code used to perform these graphical swaps was shared with other Sonic ROM hackers to add the capability to their hacks. Among the hacks that used it were [[More Than a Memory: A Perfect Existence]] and [[Project Shadow 2]].<br />
<br />
Soon after Sonic Timezones was released, Saxman began working on the [[RXL]] patch format to add new code to a ROM with dynamic addressing in mind. The second RXL patch Saxman created allowed the life icon to be altered using the same methodology used in Sonic Timezones.<br />
<br />
===Sound and Music===<br />
Sonic Timezones also uses the sound driver from the [[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai prototype]] and was the first major hack to feature new music. All music sequences were done by hand using a hex editor since there were no music editing tools available at the time. The following song numbers were replaced:<br />
<br />
* 01 - The Heart of Rock & Roll (Huey Lewis and the News)<br />
* 02 - Green Hill Zone<br />
* 12 - Yakety Sax (Boots Randolph)<br />
<br />
Additionally, the SEGA choir sound was also replaced and recorded by Saxman with the help of the [[Sonic Sound Editor]].<br />
<br />
===SRAM Support===<br />
Sonic Timezones was the first hack to add support for SRAM to allow game progress to be saved in a similar manner as [[Sonic the Hedgehog 3|Sonic 3]]. A game can be continued using the '2 Player Vs' option on the title screen. Save slots can be changed from the options screen. It was tested using Gens and isn't guaranteed to work on other emulators.<br />
<br />
==Downloads==<br />
{{Download|file=Timezones_v0.01-Beta.zip|version=0.01 Beta|filesize=53.8 KB}}<br />
===Prior Versions===<br />
====Timezones Builds====<br />
* {{file|Timezones_2002-05-15.zip|Sonic Timezones (2002-05-15)}}<br />
* {{file|Timezones_2002-05-11.zip|Sonic Timezones (2002-05-11)}}<br />
* {{file|Timezones_2002-05-01.zip|Sonic Timezones (2002-05-01)}}<br />
* {{file|Timezones_2002-04-07-2300.zip|Sonic Timezones (2002-04-07)}}<br />
* {{file|Timezones_2002-04-04-0108.zip|Sonic Timezones (2002-04-04)}}<br />
====Experimental Builds====<br />
* {{file|Timezones_2002-04-03-2301.zip|Experimental (2002-04-03)}}<br />
====Sax Tech Builds====<br />
* {{file|Timezones_2002-03-22-1256.zip|Sax Tech (2002-03-22)}}<br />
* {{file|Timezones_2002-01-27-1335.zip|Sax Tech (2002-01-27)}}<br />
* {{file|Timezones_2002-01-20-0159.zip|Sax Tech (2002-01-20)}}<br />
* {{file|Timezones_2002-01-19-2014.zip|Sax Tech (2002-01-19 20:14)}}<br />
* {{file|Timezones_2002-01-19-1542.zip|Sax Tech (2002-01-19 15:42)}}<br />
* {{file|Timezones_2002-01-18-2126.zip|Sax Tech (2002-01-18)}}<br />
===Notes===<br />
* {{file|Timezones-Code-Notes_2002-05-11.zip|Coding notes (2002-05-11)}}<br />
<br />
==References==<br />
<references /></div>Saxmanhttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_Hacking_Contest&diff=351717Sonic the Hedgehog Hacking Contest2023-01-30T04:04:28Z<p>Saxman: </p>
<hr />
<div>[[File:SonicHackingContest_Logo.jpg|thumb|right]]<br />
The '''Sonic the Hedgehog Hacking Contest''' is an annual event in the ''Sonic the Hedgehog'' community where ROM hacks or modifications of various [[:Category:Games|''Sonic the Hedgehog'' games]] are submitted to be evaluated by a selection of judges and awarded trophies based on a number of aspects.<br />
<br />
Entries from the 2012 to 2019 Contests and Expos can be downloaded from the [https://shc.zone/vault SHC Vault], with the exception of a few missing entries and those that were designated as Private or Partial Private during the period where non-public entries were allowed in the contest, until they were abolished from 2017 onwards.<br />
<br />
==History==<br />
The Sonic the Hedgehog Hacking Contest was first started in 2002 by [[User:Ayla|Nayr T'nargh / Ayla]] as a fun idea to promote creativity and create a more competitive atmosphere to further the hacking movement. The first hacking contest went well, but the second one ended badly and the third one even worse with Nayr disappearing right after all the entries were due. The fourth one Nayr disappeared altogether leaving [[Verse]] and [[User:JcFerggy|JcFerggy]] to finish out the contest for her. The fifth one promised a cash prize for winning, but Nayr was laid off from her job and has everyone involved on an IOU. The sixth contest's results were published on the 13th of November 2008, the seventh contest's on the 1st of September 2009 and the eighth contest's posted on the 8th of December 2010.<br />
<br />
Since 2011, the Sonic Hacking Contest has provided further community involvement by having an interactive contest week before the results are announced, with the main part being that people have the opportunity to vote for a small selection of Community Trophies with the hacks that were available to download to the public. The first two years of the Contest Week were run alongside the [[Sonic Amateur Games Expo]], with later contest weeks occurring outside of SAGE. Since 2013, contest submissions (as opposed to emailing them in) and Contest Week participation is done on a website created by [[User:Cinossu|Cinossu]] which allows full members and above of [[Sonic Retro]] and [[SSRG]] to vote for the Community Trophies - the same website being used for subsequent contests up to 2017 which allows anyone to access previous entries rather than them becoming inaccessible after that year's contest ends. The contest now also features a media panel, where streamers such as Donnie (SSF1991), MegaGWolf, SomecallmeJohnny and [[User:Redhotsonic|Redhotsonic]] showcase entries live on stream.<br />
<br />
The 2017 Hacking Contest radically revamped its entry criteria to address frequent low quality submissions from previous years by introducing a Quality Control Criteria which hacks must meet in order to be submitted, whilst also introducing a separate Hack Expo as part of the Contest Week that allows exposure of hacks to the public whilst not having them judged by anyone whatsoever.<br />
<br />
==Prizes==<br />
The Annual Contest offers a variety of prizes to the best entries presented, not only focusing in the all-around quality. Along with the classic best hack there are also trophies for every singular aspect in a ROM hack or mod.<br />
<br />
===Current trophies===<br />
Retrieved from the {{LinkRetro|title=sixteenth edition topic|topic=37770}}<br />
* '''Hidden Palace Zone Trophy''' – Best entry submitted overall.<br />
* '''Wood Zone Trophy''' – 2nd place entry overall in the contest.<br />
* '''Dust Hill Trophy''' – 3rd place entry overall in the contest.<br />
* '''Angel Island Trophy''' – Best Mega Drive / Genesis Sonic hack submitted overall.<br />
* '''Generations Trophy''' – Best 3D Sonic game modification submitted overall. (formerly the Rusty Ruin Trophy)<br />
* '''Crystal Egg Trophy''' – Best 8-bit Sonic hack submitted overall.<br />
* '''Mirage Saloon Trophy''' – Best ''[[Sonic Mania]]'' modification submitted overall.<br />
* '''Green Hill Trophy''' – Hack (or specific level of a hack if non-applicable) that plays most like a Sonic game.<br />
* '''Botanic Base Trophy''' – Best art in a Mega Drive / Genesis hack submitted.<br />
* '''Windy Valley Trophy''' – Best art in a 3D modification submitted.<br />
* '''Jungle Trophy''' – Best art in an 8-bit hack submitted.<br />
* '''Studiopolis Trophy''' – Best art in a ''Sonic Mania'' modification submitted.<br />
* '''D.A. Garden Trophy''' – Best music in an entry submitted. (formerly the Piano Trophy)<br />
* '''Lava Reef Trophy''' – Best level layout in a Mega Drive / Genesis hack submitted. (formerly the Super Duper Amazing Level Trophy and Palmtree Panic Trophy)<br />
* '''Speed Highway Trophy''' – Best level layout in a 3D modification submitted.<br />
* '''Gimmick Mountain Trophy''' – Best level layout in an 8-bit hack submitted.<br />
* '''Press Garden Trophy''' – Best level layout in a ''Sonic Mania'' modification submitted.<br />
* '''Genocide City Trophy''' – Most difficult entry (or specific level of an entry if non-applicable) submitted.<br />
* '''Azure Lake Trophy''' – Best multiplayer entry submitted.<br />
* '''Advance Trophy''' – Best handheld game entry overall.<br />
* '''11000101 Trophy''' – Best technical / proof of concept entry submitted.<br />
* '''Fang Trophy''' – Best new enemy/badnik in an entry submitted.<br />
* '''Eggman Trophy''' – Best new boss or mini-boss in an entry submitted. (merged from the Metropolis Trophy and Mushroom Hill Trophy)<br />
* '''Spin Dash Trophy''' – Best new ability in an entry submitted.<br />
* '''Carnival Night Trophy''' – Most innovative game play feature in an entry submitted. (formerly the Eureka! Trophy)<br />
* '''Emerald Trophy''' – Best Special Stage in an entry submitted.<br />
* '''Wing Fortress Trophy''' – Best cutscene in an entry submitted.<br />
* '''Robotnik's Revenge Trophy''' – Best fresh concept using existing concepts as the backbone in an entry submitted.<br />
* '''Casinopolis Trophy''' – Most entertaining / fun entry submitted. (formerly the Vector Trophy)<br />
* '''[[User:Polygon Jim|Polygon Jim]] Trophy''' – Most unique entry submitted. (formerly the WTF?! Trophy)<br />
* '''Tails Trophy''' – Most improved entry from last year's contest. (formerly the TheBarAdmin Trophy)<br />
* '''Blaze Trophy''' – Entry from this year's contest that is felt to have the most potential.<br />
* '''Newtrogic High Trophy''' – Voted best entry of the contest by the Media Panel.<br />
<br />
In addition to the above, there are also community trophies, which are awarded based on votes from the public community. Originally, users could use a Sonic Retro or SSRG account, but as of 2017 they are required to register an account on the Sonic Hacking Contest website to vote.<br />
<br />
* '''Hidden Palace Zone Community Trophy''' – Best entry submitted overall.<br />
* '''Wood Zone Community Trophy''' – 2nd place entry overall in the contest.<br />
* '''Dust Hill Community Trophy''' – 3rd place entry overall in the contest.<br />
* '''Angel Island Community Trophy''' – Best Mega Drive / Genesis Sonic hack submitted overall.<br />
* '''Generations Community Trophy''' – Best 3D Sonic game modification submitted overall.<br />
* '''Crystal Egg Community Trophy''' – Best 8-bit Sonic hack submitted overall.<br />
* '''Mirage Saloon Community Trophy''' – Best ''[[Sonic Mania]]'' modification submitted overall.<br />
* '''Windy Valley Community Trophy''' – Best art entry submitted.<br />
* '''D.A. Garden Community Trophy''' – Best music entry submitted.<br />
* '''Lava Reef Community Trophy''' – Best level layout entry submitted.<br />
* '''11000101 Community Trophy''' – Best technical / proof of concept entry submitted.<br />
* '''Polygon Jim Community Trophy''' – Most unique entry submitted.<br />
* '''Tails Community Trophy''' – Most improved entry from last year's contest.<br />
* '''Blaze Community Trophy''' – Entry from this year's contest that is felt to have the most potential.<br />
<br />
===Retired trophies===<br />
The trophies listed here were used in past contests, and have either been split, merged or outright dropped:<br />
<br />
* '''Amy Trophy''' – Prettiest entry.<br />
* '''Rainbow Trophy''' – Hack or level with the best palette(s).<br />
* '''Lava Reef Trophy (original)''' – Longest level.<br />
* '''Labyrinth Trophy''' – Most confusing level.<br />
* '''Emerald Hill Trophy''' – Most linear level.<br />
* '''Hill Top Trophy''' – Least creative level design.<br />
* '''Toxic Caves Trophy''' – Best reused art hack.<br />
* '''Christmas Present Trophy''' – Most unexpected hack.<br />
* '''Metropolis Trophy''' – Best new boss. (merged into the Eggman Trophy)<br />
* '''Mushroom Hill Trophy''' – Best new mini-boss. (merged into the Eggman Trophy)<br />
* '''Eosian Sphere Trophy''' – Best new object.<br />
* '''Knuckles Trophy''' – Best new playable character.<br />
* '''Silver Trophy''' – Worst new playable character.<br />
* '''Chaos Trophy''' – Best new Super form for a character.<br />
* '''Maze Trophy''' – Best ''Sonic 1'' Special Stage. (merged into the Emerald Trophy)<br />
* '''Chute Trophy''' – Best ''Sonic 2'' Special Stage. (merged into the Emerald Trophy)<br />
* '''Sphere Trophy''' – Best ''Sonic 3 & Knuckles'' Special Stage. (merged into the Emerald Trophy)<br />
* '''Replay Trophy''' – Most innovative options feature.<br />
* '''Big the Cat Trophy''' – Worst entry submitted. (formerly the 1337!!! Trophy)<br />
* '''Shadow Trophy''' – Best hentai-based/NSFW entry.<br />
* '''Hang Castle Trophy''' – Most disturbing entry.<br />
* '''Crystal Meth / Liquid Crack Trophy''' – Most potential replayability.<br />
* '''Iizuka Trophy''' – Entry that plays most like ''[[Sonic the Hedgehog 4]]''. (used only for the eighth contest)<br />
* '''Froggy Trophy''' – Best entry featuring Big the Cat. (used only for the twelfth contest)<br />
* '''Big the Cat Community Trophy''' – Worst entry submitted as voted by the community.<br />
<br />
== [http://www.sonic-cult.org/community/index.php?showtopic=1721&pid=23091&mode=threaded&show=&st=& First Contest - 2002] ==<br />
The contest that started it all, began on January 15, 2002 and finished on May 18, 2002. May 18th was [[KojiChao]]'s birthday.<br />
<br />
=== Results ===<br />
*'''Amy Trophy''' - ''[[Sonic 2 Delta]]''<br />
*'''Best Game Trophy''' - ''[[Sonic 2 HAZ]]''<br />
*'''Casinopolis Trophy''' - ''Sonic 2 Delta''<br />
*'''Chameleon Trophy''' - ''[[More Than a Memory: A Perfect Existence]]''<br />
*'''DEZ Trophy''' - ''SA2 Fun''<br />
*'''DHZ Trophy''' - ''SRILE''<br />
*'''Final Egg Trophy''' - ''Hidden Palace Zone''<br />
*'''GCZ Trophy''' - ''Sonic 3a''<br />
*'''Grand Prize Trophy''' - ''Sonic 2 Delta''<br />
*'''HPZ Trophy''' - ''More Than A Memory: The Perfect Existence''<br />
*'''Layout Master: ROM Trophy''' - ''Sonic 2 Delta''<br />
*'''Layout Master: Savestate Trophy''' - ''Hidden Palace Zone''<br />
*'''Level Design Grand Master Trophy''' - ''Sonic 2 Delta''<br />
*'''Maze Trophy''' - ''Sonic 1 Beta''<br />
*'''Mission Complete Trophy''' - ''Hidden Palace Complete''<br />
*'''Metropolis Zone Trophy''' - ''Sonic 2 HAZ''<br />
*'''Sphere Trophy''' - ''Sonic 3 SS''<br />
*'''Tech Trophy''' - ''[[Sonic Timezones]]''<br />
*'''Windy Valley Trophy''' - ''Sonic 2 Delta''<br />
*'''Wood Zone Trophy''' - ''Sonic 3A''<br />
*'''!Rainbow! Trophy''' - ''SRILE''<br />
<br />
== [http://forums.sonicretro.org/index.php?showtopic=2464 Second Contest - 2004] ==<br />
Held from March 25th, 2004 to May 20th, 2004.<br />
<br />
===Results===<br />
*'''???? Trophy''' - ''[[South Island Adventure]]''<br />
*'''Hidden Palace Trophy''' - ''Sonic Gaiden''<br />
*'''Wood Zone Trophy''' - ''Sunset Shore''<br />
*'''Dust Hill Trophy''' - ''[[Sonic 2 Ultima]]''<br />
*'''Genocide City Trophy''' - ''Sonic Zer0''<br />
*'''Amy Trophy''' - ''Sunset Shore''<br />
*'''Rainbow Trophy''' - ''Sonic 2 Aluminum''<br />
*'''Soda Trophy''' - ''South Island Adventure''<br />
*'''Lava Reef Trophy''' - ''Sonic 2 Omega''<br />
*'''Green Hill Trophy''' - ''Sonic Gaiden''<br />
*'''Labyrinth Trophy''' - ''Wood Zone Act 1 - Sonic 2 Long Version''<br />
*'''Hill Top Trophy''' - ''Sunset Shore''<br />
*'''Casinopolis Trophy''' - ''Sonic 2 Ultima''<br />
*'''1000101 Trophy''' - ''[[Sonic 2 Delta II]]''<br />
*'''Windy Valley Trophy''' - ''Sunset Shore''<br />
*'''Sphere Trophy''' - ''Sonic 3 Hard SS''<br />
*'''WTF?! Trophy''' - ''Sonic Rebirth''<br />
*'''Bet Game Trophy''' - ''[[Eggman in Sonic 1|Eggman the Dictator]]''<br />
<br />
== [http://forums.sonicretro.org/index.php?showtopic=3848 Third Contest - 2005] ==<br />
Held from January 30th, 2005 to May 19th, 2005.<br />
<br />
=== [http://forums.sonicretro.org/index.php?showtopic=5054 Results] ===<br />
*'''??? Zone Trophy ????''' - [[User:Dude|Dude]] with ''[[Shadow Adventure]]''<br />
*'''Dust Hill Trophy''' - [[User:Sonic Hachelle-Bee|Sonic Hachelle-Bee]]'s ''[[Sonic 2 Long Version]]''<br />
*'''Wood Trophy''' - [[User:Shadow Fire|Shadow Fire]]'s ''[[Sonic - The Lost Land 2]]''<br />
*'''Rainbow Trophy''' - Sonic Hachelle-Bee's ''Sonic 2 Long Version''<br />
*'''Piano Trophy''' - ''[[Sonic Megamix]]'', ''[[Sonic 2 Megamix]]'', ''[[Newtrogic High Zone]]''<br />
*'''WTF?! Trophy''' - ''Sanik the Hedgehog Too''<br />
*'''1337!!! Trophy''' - ''Sanik the Hedgehog Too''<br />
*'''Super Duper Amazing Level Trophy''' - SHB with Genocide City<br />
*'''Mini Trophy''' - ''Sonic the Fighter''<br />
*'''Lava Reef Trophy''' - Wood Zone (SHB)<br />
*'''Labyrinth Trophy''' - Desert Zone (SHB)<br />
*'''Green Hill Trophy''' - Wood Zone (SHB)<br />
*'''Genocide City Trophy''' - Desert Zone (SHB)<br />
*'''Amy Trophy''' - ''Sonic - The Lost Land 2''<br />
*'''1000101 Trophy''' - ''Shadow Adventure''<br />
*'''Windy Valley''' - SHB (GCZ and Wood zone)<br />
<br />
== [http://forums.sonicretro.org/index.php?showtopic=5281 Fourth Contest - 2006] ==<br />
Held from September 1st, 2005 to May 31st, 2006 (planned), later amended to June 20th.<br />
<br />
=== Results ===<br />
*'''Hidden Palace trophy''' - ''[[Sonic Megamix]]''<br />
*'''Dust Hill trophy''' - ''[[Sonic 2: Advanced Edit]]''<br />
*'''Wood Trophy''' - ''Sonic: Project Chaos''<br />
*'''Genocide City Trophy''' - ''Sonic Megamix''<br />
:Runner up: Tie. ''Sonic 2 Advanced Edit'' - Robotic ruins zone act 2 / ''[[Sonic Uno]]'': Marble Zone<br />
*'''Amy Trophy''' - ''Sonic Project Chaos'' - Great Gate Zone<br />
:Runner up - ''Sonic 2 Advanced Edit'' - Robotic Ruins Zone<br />
*'''Rainbow Trophy''' - ''[[Sonic - The Lost Land]]''<br />
:Runner up - ''[[Sonic 2 Megamix]]''<br />
*'''Lava Reef trophy''' - ''Sonic The Lost Land'' - Green Hill act 2<br />
:Runner up - Tie. ''Sonic Megamix'', and ''Sonic 2 A.E.''<br />
*'''Green Hill trophy''' - ''[[Sonic 1 Plus]]''<br />
:Runner up: ''Sonic Adventure EX''<br />
*'''Labyrinth Trophy''' - [[User:Jman2050|jman2050]]'s ''Sonic 1'' Hack<br />
:Runner up: ''Sonic 2 Advanced Edit'' "Emerald Hill" act 2<br />
*'''1337 Trophy''': ''Sonic 2 Black Hole''<br />
*'''01010110 trophy''': ''Sonic Megamix''<br />
:Runner up: ''Sonic: Project Chaos''<br />
*'''Windy Valley Trophy''': ''Sonic 2 Advanced Edit''<br />
:Runner up: ''Sonic Uno''<br />
*'''Mini trophy''': N/A <br />
*'''Shadow Trophy''': N/A <br />
*'''WTF?! Trophy''' - ''Sonic Adventure EX''<br />
*'''Piano Trophy''': ''Sonic Megamix''<br />
:Runner up : ''Sonic The Lost Land''<br />
*'''SHB trophy''': ''Sonic Uno'' - Marble Zone<br />
<br />
== [http://forums.sonicretro.org/index.php?showtopic=8770 Fifth Contest - 2007] ==<br />
Held from January 3rd, 2007 to June 31st, 2007.<br />
<br />
=== Results ===<br />
*'''HPZ''' - ''[[Sonic the Hedgehog Megamix]]''<br />
*'''DHZ''' - ''[[Sonic 2: Advanced Edit]]''<br />
*'''Shadow Zone Trophy''' - ''[[Sonic the Hedgehog Extended Edition]]''<br />
*'''Genocide City Trophy''' – ''[[Sonic 2 SMTP]]''<br />
*'''Rainbow Trophy''' – ''Sonic 2 AE''<br />
*'''Lava Reef Trophy''' – ''Sonic Megamix''<br />
*'''Green Hill Trophy''' – ''Sonic 2 AE''<br />
:Honourable Mention - ''Sonic 2 SMTP''<br />
*'''Labyrinth Trophy''' – ''Sonic 2 AE'' (this is a good thing)<br />
:Honourable Mention - ''Sonic Megamix''<br />
*'''1337!!! Trophy''' – ''s0n1k''<br />
:Hon. Mention - [[User:Spanner|SOTI]]<br />
*'''1000101 Trophy''' – ''Sonic the Hedgehog Extended Edition''<br />
:Honourable mention - ''Sonic pong'' by [[User:Drx|drx]], ''Sonic 2 SMTP''<br />
*'''Windy Valley Trophy''' – ''Sonic 2 AE''<br />
:Honourable Mention - ''[[ChimpoQ!]]''<br />
*'''WTF?! Trophy''' – ''ChimpoQ!''<br />
:Honourable Mention - ''Within A Deep Hedgehog...''<br />
*'''Christmas Present Trophy''' - ''[[Within A Deep Hedgehog...]]''<br />
:Honourable Mention - ''Sonic 1 EE''<br />
*'''Piano Trophy''' - ''Sonic Megamix''<br />
:Honourable Mention - ''Sonic 2 SMTP''<br />
*'''The Super Duper Amazing Level Trophy''' - ''Sonic 2 AE''<br />
:Honourable Mention - ''Sonic Megamix''<br />
*'''Shiny Trophy''' - SMTP<br />
:Honourable Mention - ''Sonic 1 EE''<br />
<br />
== [http://forums.sonicretro.org/index.php?showtopic=9737 Sixth Contest - 2008] ==<br />
Held from January 3rd, 2008 to August 31st, 2008.<br />
<br />
=== Results ===<br />
*'''Hidden Palace trophy''' - ''[[Sonic 2: Advanced Edit]]''<br />
*'''Wood Trophy''' - ''[[Sonic Megamix]]''<br />
*'''Genocide City Trophy''' - ''[[Sonic Boom (hack)|Sonic Boom]]''<br />
*'''Rainbow Trophy''' - ''Sonic 2 - Cactus Juice and Mustard''<br />
*'''Lava Reef Trophy''' - ''Sonic Boom''<br />
:Hon. Mention - ''[[Sonic 1 Remastered]]''<br />
*'''Green Hill Trophy''' - ''Sonic 2: Advanced Edit''<br />
*'''Labyrinth Trophy''' - ''Sonic Boom''<br />
:Hon. Mention - ''Sonic 2: Advanced Edit''<br />
*'''Emerald Hill Trophy''' - ''Sonic - Penis Edition''<br />
*'''1337!!! Trophy''' - ''Sonic 2 Rape''<br />
*'''1000101 Trophy''' - ''[[Sonic the Hedgehog GBA]]''<br />
:Hon. Mention - ''[[Sonic the Hedgehog 32X]]''<br />
*'''Windy Valley Trophy''' - ''Sonic 2: Advanced Edit''<br />
:Hon. Mention - ''Sonic 2 - Cactus Juice and Mustard''<br />
*'''Toxic Caves Trophy''' - ''Sonic 2 Retro Remix''<br />
:Hon. Mention - ''Sonic 2 - Sonic Megamix''<br />
*'''Shadow Trophy''' - ''Sonic - Penis Edition''<br />
*'''WTF?! Trophy''' - ''Some Generic Conceptions''<br />
*'''Christmas Present Trophy''' - ''Sonic CD+''<br />
*'''Piano Trophy''' - ''[[soniNeko]]''<br />
:Hon. Mention - ''Sonic the Sequel: Unmastered''<br />
*'''The Super Duper Amazing Level Trophy''' - ''[[Sonic 2: Advanced Edit]]''<br />
:Hon. Mention - ''Sonic 2 - Cactus Juice and Mustard''<br />
*'''Eosian Sphere Trophy''' - ''Some Generic Conceptions''<br />
*'''Knuckles Trophy''' - ''[[Dustin Wyatt's Epic Adventure]]''<br />
:Hon. Mention - ''[[The S Factor: Sonia and Silver]]''<br />
*'''Fang Trophy''' - ''Sonic 2 - Cactus Juice and Mustard''<br />
*'''Metropolis Trophy''' - ''Some Generic Conceptions''<br />
:Hon. Mention - ''Sonic Megamix''<br />
*'''Spin Dash Trophy''' - ''[[The S Factor: Sonia and Silver]]''<br />
:Hon. Mention - ''Sonic Boom''<br />
*'''Eureka! Trophy''' - ''Some Generic Conceptions''<br />
:Hon. Mention - ''Robotnik's Revenge''<br />
*'''Replay Trophy''' - ''[[Sonic Megamix]]''<br />
*'''Crystal Meth Trophy''' - ''[[Sonic Megamix]]''<br />
:Hon. Mention - ''Sonic 2 Retro Remix''<br />
*'''Robotnik's Revenge Trophy''' - ''[[Robotnik's Revenge]]''<br />
<br />
== [http://forums.sonicretro.org/index.php?showtopic=13247 Seventh Contest - 2009] ==<br />
The 7th annual contest started on December 16th, 2008 and ended on September 1st, 2009.<br />
=== Results ===<br />
*'''Hidden Palace Trophy''' - [[Sonic Boom (hack)|Sonic Boom]]<br />
*'''Wood Trophy''' - [[Sonic 2 Retro Remix]]<br />
*'''Dust Hill Trophy''' - [[Blue Balls And Blocks]]<br />
*'''Genocide City Trophy''' - [[Sonic 1 Lunacy]]<br />
*'''Rainbow Trophy''' - [[Sonic RDX]]<br />
*'''Lava Reef Trophy''' - [[Sonic 1 Oergomized]]<br />
*'''Green Hill Trophy''' - [[Sonic 2 Retro Remix]]<br />
*'''Labyrinth Trophy''' - [[Sonic the Hedgehog - The Lost Worlds]]<br />
*'''Emerald Trophy''' - [[The S Factor: Sonia and Silver]]<br />
*'''1337!!! Trophy''' - [[Sonic 2 Rape]]<br />
*'''1000101 Trophy''' - ''Sonic Boom''<br />
:Runner Up: ''Blue Balls And Blocks''<br />
*'''Windy Valley Trophy''' - ''Sonic the Hedgehog - The Lost Worlds''<br />
*'''Toxic Caves Trophy''' - ''Sonic 2 Retro Remix''<br />
:Runner Up: ''Blue Balls And Blocks''<br />
*'''Shadow Trophy''' - [[Sonic and Friends]]<br />
*'''WTF?! Trophy''' - ''Blue Balls And Blocks''<br />
*'''Christmas Present Trophy''' - [[Sonic 3 & Knuckles: The Challenges]]<br />
*'''Piano Trophy''' - ''Sonic Boom''<br />
:Runner Up: ''The S Factor: Sonia and Silver''<br />
*'''The Super Duper Amazing Level Trophy''' - ''Sonic 2 Retro Remix''<br />
*'''Amy Trophy''' - [[Sonic 2 Cactus Juice and Mustard]]<br />
:Runner Up: ''Sonic RDX''<br />
*'''Eosian Sphere Trophy''' - ''Blue Balls And Blocks''<br />
*'''Knuckles Trophy''' - [[Sonic Zeta Overdrive]]<br />
:Runner Up: ''The S Factor: Sonia and Silver''<br />
*'''Fang Trophy''' - [[ASCII Emperor]]<br />
*'''Metropolis Trophy/Mushroom Hill Trophy''' - ''Sonic Boom''<br />
:Runner Up: ''Blue Balls And Blocks''<br />
*'''Spin Dash Trophy''' - ''Sonic RDX''<br />
:Runner Up: ''Sonic 2 Retro Remix''<br />
*'''Eureka! Trophy''' - ''Sonic 2 Retro Remix''<br />
:Runner Up: ''Sonic Boom''<br />
*'''Replay Trophy''' - ''Sonic 3 & Knuckles: The Challenges''<br />
*'''Crystal Meth Trophy''' - ''Sonic 2 Remix Remix''<br />
:Runner Up: ''Blue Balls And Blocks''<br />
*'''The Bar Admin Trophy''' - ''Sonic Boom''<br />
:Runner Up: [[User:TheBarAdmin|TheBarAdmin]]<br />
*'''Robotnik's Revenge Trophy''' - ''Sonic 3 & Knuckles: The Challenges''<br />
*'''Maze Trophy''' - [[Sonic 1: The Special Stages]]<br />
:Runner Up: ''Sonic 1 Penis Special Stage<br />
*'''Most Unique Hack''' - ''Blue Balls And Blocks''<br />
*'''Sonic Boom Trophy''' - ''Sonic Boom''<br />
*'''Ayla Trophy''' - [[User:Sik|Sik]]<br />
*'''Rickroll Trophy''' - [[sonichackman]]<br />
<br />
== [http://forums.sonicretro.org/index.php?showtopic=18675 Eighth Contest - 2010] ==<br />
<br />
The 8th annual contest started on December 15th, 2009 and ended on August 5th 2010. The category system that was used in the first and second contests returned for a short time, but was ultimately rejected by popular opinion.<br />
<br />
=== Results ===<br />
*'''Hidden Palace Trophy''' - ''[[Sonic 2 Retro Remix]]''<br />
*'''Wood Trophy''' - ''[[Sonic the Hedgehog 1 @ SAGE 2010]]''<br />
*'''Dust Hill Trophy''' - ''[[Sonic Adventure RDX]]''<br />
*'''Genocide City Trophy''' - ''[[Sonic 1 Lunacy]]''<br />
:Hon. Mention - ''[[Sonic ERaZor]]''<br />
*'''Hang Castle Trophy''' - ''Sonic ERaZor''<br />
:Hon. Mention - ''Sonic 1 Lunacy''<br />
*'''Lava Reef Trophy''' - ''Sonic ERaZor''<br />
*'''Green Hill Trophy''' - ''Sonic 2 Retro Remix''<br />
*'''Labyrinth Trophy''' - ''Sonic ERaZor''<br />
*'''1337!!! Trophy''' - ''[[Sonic Rape 2.0]]''<br />
*'''1000101 Trophy''' - ''Sonic the Hedgehog 1 @ SAGE 2010''<br />
*'''Windy Valley Trophy''' - ''[[Sonic 2 Cactus Juice & Mustard]]''<br />
*'''Toxic Caves Trophy''' - ''Sonic 2 Retro Remix''<br />
:Hon. Mentions - ''[[Blue Ball and Blocks]]'' & ''Sonic Adventure RDX''<br />
*'''Shadow Trophy''' - ''[[Sonic and Friends]]''<br />
*'''Vector Trophy''' - ''[[Sonic 2 XL]]''<br />
:Hon. Mention - ''[[Motobug the Badnik in Sonic 1]]''<br />
*'''Iizuka Trophy''' - ''[[Sonic 2 Dimps Edition]]''<br />
*'''WTF?! Trophy''' - ''Sonic the Hedgehog 1 @ SAGE 2010''<br />
*'''Christmas Present Trophy''' - ''Sonic the Hedgehog 1 @ SAGE 2010''<br />
:Hon. Mention - ''[[Yoshi in Sonic 2]]''<br />
*'''Piano Trophy''' - ''Sonic 2 Cactus Juice & Mustard''<br />
*'''The Super Duper Amazing Level Trophy''' - ''Sonic 2 Retro Remix''<br />
*'''Knuckles Trophy''' - ''Yoshi in Sonic 2''<br />
:Hon. Mentions - ''[[Amy in Sonic 1]]'' & ''Motobug the Badnik in Sonic 1''<br />
*'''Silver Trophy''' - ''[[Press B For Shittles]]''<br />
*'''Fang Trophy''' - ''Sonic Adventure RDX''<br />
*'''Metropolis Trophy''' - ''Blue Ball and Blocks''<br />
*'''Mushroom Hill Trophy''' - ''Sonic ERaZor''<br />
*'''Spin Dash Trophy''' - ''Yoshi in Sonic 2''<br />
*'''Eureka! Trophy''' - ''Sonic the Hedgehog 1 @ SAGE 2010''<br />
:Hon. Mention - ''[[Sonic - The One Ring]]''<br />
*'''Crystal Meth Trophy''' - ''Sonic 2 Retro Remix''<br />
*'''Casinopolis Trophy''' - ''Sonic 2 XL''<br />
*'''Rusty Ruin Trophy''' - ''Sonic Adventure RDX''<br />
*'''Crystal Egg Trophy''' - ''[[Sonic 2 LD]]''<br />
*'''The Bar Admin Trophy''' - ''Sonic 2 Retro Remix''<br />
*'''Robotnik's Revenge Trophy''' - ''[[Sonic 1 and 2]]''<br />
*'''Chaos Trophy''' - ''[[Super Sonic in Sonic 3D Blast]]'' & ''[[Super SADX]]''<br />
*'''Maze Trophy''' - ''Sonic ERaZor''<br />
*'''Chute Trophy''' - ''Sonic 2 Retro Remix''<br />
*'''Emerald Trophy''' - ''Yoshi in Sonic 2''<br />
*'''Rick Roll Trophy''' - ''[[Sonic - Project 255]]''<br />
*'''OH GOD WHY Trophy''' - ''Press B For Shittles''<br />
*'''THE GAME''' - ''Sonic 1 Lunacy''<br />
<br />
<br />
==[http://forums.sonicretro.org/index.php?showtopic=23732 Ninth Contest - 2011]==<br />
<br />
The 9th annual contest started on December 12th, 2010 and is scheduled to end on July 23rd, 2011. The trophies on offer were cleaned up, with some being added, merged or removed. In addition, the community will have a chance to take part by voting for hacks in a Contest Week, which will determine the new "Community Trophies".<br />
<br />
=== Results ===<br />
====Judged Trophies====<br />
These trophies were allocated by the judges, which were [[User:Cinossu|Cinossu]], [[User:Dude|Dude]], [[User:MarkeyJester|MarkeyJester]], [[User:Mercury|Mercury]], [[User:Shadow Fire|Shadow Fire]] and [[User:Spanner|Spanner]].<br />
<br />
*'''Hidden Palace Trophy''' - ''[[The S Factor: Sonia and Silver]]''<br />
*'''Wood Trophy''' - ''[[Sonic VR]]''<br />
*'''Dust Hill Trophy''' - ''[[Sonic 2 Heroes]]''<br />
*'''Green Hill Trophy''' - ''The S Factor: Sonia and Silver''<br />
*'''Windy Valley Trophy''' - ''The S Factor: Sonia and Silver''<br />
*'''D.A. Garden Trophy''' - ''The S Factor: Sonia and Silver''<br />
:Hon. Mention: ''[[30 Day Project: Revisited]]''<br />
*'''Palmtree Panic Trophy''' - ''Untitled Sonic 2 Hack''<br />
*'''Genocide City Trophy''' - ''Sonic 1 Lunacy''<br />
*'''11000101 Trophy''' - ''Sonic 2 Heroes''<br />
*'''Knuckles Trophy''' - ''The S Factor: Sonia and Silver (Sonia the Hedgehog)''<br />
*'''Fang Trophy''' - ''[[Sonic ERaZor]]''<br />
*'''Eggman Trophy''' - ''The S Factor: Sonia and Silver (Team Metallix)''<br />
*'''Spindash Trophy''' - ''The S Factor: Sonia and Silver (Silver's Telekinesis)''<br />
*'''Carnival Night Trophy''' - ''Sonic 2 Heroes (3 Players at Once)''<br />
*'''Emerald Trophy''' - ''Sonic ERaZor''<br />
*'''Robotnik's Revenge Trophy''' - ''Sonic 2 Heroes (Team Based Gameplay)''<br />
*'''Crystal Meth Trophy''' - ''Sonic VR''<br />
*'''Casinopolis Trophy''' - ''Sonic VR''<br />
*'''Vector Trophy''' - ''[[Yeth]]''<br />
:Hon. Mention: ''[[Chip McCallahan in Sonic the Hedgehog]]''<br />
*'''WTF?! Trophy''' - ''[[Sonic the Ghosthog]]'' and ''[[Sonic 1 Misadventure]]''<br />
*'''Twinkle Park Trophy''' - ''[[Mushroom Zone]]''<br />
*'''Crystal Egg Trophy''' - ''[[Sonic Chaotic]]''<br />
*'''Christmas Present Trophy''' - ''Sonic VR''<br />
*'''Tails Trophy''' - ''Sonic ERaZor''<br />
*'''OH GOD WHY Trophy''' - ''Sonic 1 Reinvented''<br />
*'''Big Trophy''' - ''Latios in Sonic 3 & Knuckles''<br />
<br />
====Community Trophies====<br />
These trophies were allocated through voting made during [[Sonic_Amateur_Games_Expo#SAGE_2011|SAGE 2011]] on the Hacking Contest website. Only hacks that were listed as public were able to be downloaded and judged, with other hacks being exempt from the Community Trophies.<br />
<br />
*'''Hidden Palace Community Trophy''' - ''Sonic VR''<br />
*'''Big Community Trophy''' - ''Red the Hedgehog''<br />
*'''Palmtree Panic Community Trophy''' - ''Sonic VR''<br />
*'''Windy Valley Community Trophy''' - ''30 Day Project: Revisited''<br />
*'''D.A. Garden Community Trophy''' - ''Sonic ERaZor''<br />
:Hon. Mention: ''30 Day Project: Revisited''<br />
*'''11000101 Community Trophy''' - ''Sonic VR''<br />
:Hon. Mention: ''Sonic 2 Heroes''<br />
<br />
==[http://forums.sonicretro.org/index.php?showtopic=27042 Tenth Contest - 2012]==<br />
<br />
The tenth annual contest started on November 24th, 2011 and ended on July 21st, 2012.<br />
<br />
=== Results ===<br />
====Judged Trophies====<br />
These trophies were allocated by the judges, which were [[User:Ayla|Ayla]], [[User:Cinossu|Cinossu]], [[User:D.A. Garden|D.A. Garden]], [[User:Dude|Dude]], [[User:MarkeyJester|MarkeyJester]], [[MegaGWolf]], [[User:Mercury|Mercury]], [[User:Shadow Fire|Shadow Fire]] and [[User:Spanner|Spanner]].<br />
<br />
*'''Hidden Palace Trophy''' - ''[[Sonic ERaZor]]''<br />
*'''Wood Trophy''' - ''[[Sonic the Hedgehog: Tribute]]''<br />
*'''Dust Hill Trophy''' - ''[[Sonic 2 Recreation]]''<br />
*'''Green Hill Trophy''' - ''Untitled S3K Hack''<br />
*'''Windy Valley Trophy''' - ''Sonic the Hedgehog: Tribute''<br />
*'''D.A. Garden Trophy''' - ''Sonic the Hedgehog: Tribute''<br />
:Hon. Mention: ''[[Sonic ERaZor]]''<br />
*'''Palmtree Panic Trophy''' - ''Sonic 2 Recreation''<br />
*'''Genocide City Trophy''' - ''Sonic ERaZor''<br />
:Hon. Mention: ''[[Sonic 1 Lunacy]]''<br />
*'''11000101 Trophy''' - ''[[Sonic 1 CDSS]]''<br />
*'''Generations Trophy''' - ''Sonic Generations PC: Dragon Road Demo''<br />
*'''Knuckles Trophy''' - ''[[Sonic 3 and Amy Rose]]''<br />
*'''Fang Trophy''' - ''REGGINATOR GENERATIONS''<br />
*'''Eggman Trophy''' - ''[[Sonic 1 Megahack: Ultra Edition]]''<br />
*'''Spindash Trophy''' - ''[[Sonic 2 Adventure Control]]''<br />
*'''Carnival Night Trophy''' - ''Sonic 2 Recreation''<br />
*'''Emerald Trophy''' - ''Sonic ERaZor''<br />
*'''Robotnik's Revenge Trophy''' - ''Sonic 2: Battle Race''<br />
*'''Crystal Meth Trophy''' - ''Sonic 2 Recreation''<br />
*'''Casinopolis Trophy''' - ''Sonic 2 Recreation''<br />
*'''Vector Trophy''' - ''Sonic 1 Megahack: Ultra Edition''<br />
*'''WTF?! Trophy''' - ''[[Flickies Island Defense]]''<br />
*'''Christmas Present Trophy''' - ''Sonic 1 CDSS''<br />
*'''Big Trophy''' - ''Sonic's Grand Adventure''<br />
*'''E-Rank Trophy''' - ''Sonic Green Snake''<br />
<br />
====Community Trophies====<br />
These trophies were allocated through voting made during [[Sonic_Amateur_Games_Expo#SAGE_2012|SAGE 2012]] on the Hacking Contest website. Only hacks that were listed as public were able to be downloaded and judged, with other hacks being exempt from the Community Trophies. Hacks are available to download on the [http://sonicresearch.org/forums/index.php?app=downloads&showcat=8 SSRG Repository].<br />
<br />
*'''Hidden Palace Community Trophies''' - ''Sonic Generations Unleashed PC - Dragon Road Demo'', ''[[Sonic Classic Heroes]]''<br />
*'''Big Community Trophy''' - ''Sonic BUGS''<br />
*'''Palmtree Panic Community Trophies''' - ''Sonic Melponterations'', ''Sonic the Hedgehog: Tribute''<br />
*'''Windy Valley Community Trophies''' - ''Sonic Melponterations'', ''Sonic the Hedgehog: Tribute''<br />
*'''D.A. Garden Community Trophies''' - ''Sonic Melponterations'', ''Sonic the Hedgehog: Tribute''<br />
*'''11000101 Community Trophies''' - ''Sonic Generations Unleashed PC - Dragon Road Demo'', ''Sonic 1 CDSS''<br />
<br />
==[http://forums.sonicretro.org/index.php?showtopic=30589 Eleventh Contest - 2013]==<br />
<br />
The Eleventh Annual Contest was held from August 12, 2013, to August 18, 2013.<br />
<br />
===Results===<br />
====Judged Trophies====<br />
These trophies were allocated by the judges, which were [[User:Ayla|Ayla]], [[User:Cinossu|Cinossu]], [[User:D.A. Garden|D.A. Garden]], [[User:Dude|Dude]], [[MegaGWolf]], [[User:Mercury|Mercury]], [[User:Shadow Fire|Shadow Fire]], [[User:Spanner|Spanner]] and [[User:Super_Egg|SuperEgg]].<br />
<br />
*'''Hidden Palace Trophy" - "[[The S Factor: Sonia and Silver]]"<br />
*'''Wood Zone Trophy" - "Sonic Generations - Unleashed Project"<br />
*'''Dust Hill Trophy" - "[[Metal Sonic Hyperdrive]]"<br />
*'''Green Hill Trophy" - "Sonic 3: D.A. Garden Edition"<br />
*'''Windy Valley Trophy" - "Metal Sonic Hyperdrive"<br />
*'''D.A Garden Trophy" - "The S Factor: Sonia and Silver"<br />
*'''Lava Reef Trophy" - "Sonic 3: D.A. Garden Edition"<br />
*'''Genocide City Trophy" - "[[Sonic 1: The Harder Levels]]"<br />
*'''Generations Trophy" - "Sonic Generations - Unleashed Project"<br />
*'''11000101 Trophy" - "Sonic Adventure 2 Battle Network"<br />
*'''Fang Trophy" - "An Ordinary Sonic ROM Hack"<br />
*'''Eggman Trophy" - "Sonic Winter Adventures"<br />
*'''Spin Dash Trophy" - "The S Factor: Sonia and Silver"<br />
*'''Carnival Night Trophy" - "[[Sonic Classic Heroes]] - Rise of the Chaotix"<br />
*'''Emerald Trophy" - "The S Factor: Sonia and Silver"<br />
*'''Robotnik's Revenge Trophy" - "Sonic the Hedgehog Never Stop Running"<br />
*'''Casinopolis Trophy" - "Sonic Classic Heroes - Rise of the Chaotix"<br />
*'''Polygon Jim Trophy (previously the WTF?! Trophy)" - "An Ordinary Sonic ROM Hack"<br />
*'''Tails Trophy" - "Metal Sonic Hyperdrive"<br />
<br />
====Community Trophies====<br />
Unlike previous years, the community voting was held on the contest website, as SAGE 2013 has yet to be scheduled.<br />
<br />
*'''Hidden Palace Community Trophy" - "Sonic Generations - Unleashed Project"<br />
*'''Windy Valley Community Trophy" - "Metal Sonic Hyperdrive"<br />
*'''D.A. Garden Community Trophy" - "Sonic Winter Adventures"<br />
*'''Lava Reef Community Trophy" - "Metal Sonic Hyperdrive"<br />
*'''11000101 Community Trophy" - "Sonic Adventure 2: Battle Network"<br />
*'''Polygon Jim Community Trophy" - "An Ordinary Sonic ROM Hack"<br />
<br />
==[http://forums.sonicretro.org/index.php?showtopic=32333 Twelfth Contest - 2014]==<br />
<br />
The Twelfth Annual Contest was held from August 18, 2014, to August 24, 2014.<br />
<br />
===Results===<br />
====Judged Trophies====<br />
These trophies were allocated by the judges, which were [[User:Cinossu|Cinossu]], [[User:D.A. Garden|D.A. Garden]], [[MegaGWolf]], [[User:Mercury|Mercury]], [[Reverie]], [[User:Shadow Fire|Shadow Fire]], [[User:Spanner|Spanner]] and [[User:Super_Egg|SuperEgg]].<br />
<br />
*'''Hidden Palace Trophy" - "Sonic: South Island Warped"<br />
*'''Wood Zone Trophy" - "[[Metal Sonic Hyperdrive]]"<br />
*'''Dust Hill Trophy" - "[[Sonic 1 Color Contrast]]"<br />
*'''Green Hill Trophy" - "Sonic: South Island Warped"<br />
*'''Windy Valley Trophy" - "Metal Sonic Hyperdrive"<br />
*'''D.A Garden Trophy" - "Sonic Tetris"<br />
*'''Lava Reef Trophy" - "Metal Sonic Hyperdrive"<br />
*'''Genocide City Trophy" - "Sonic UMZ"<br />
*'''Generations Trophy" - "Mystic Cave Classic"<br />
*'''11000101 Trophy" - "Sonic 1 FM"<br />
*'''Fang Trophy" - "Sonic the Very Useful Engine"<br />
*'''Eggman Trophy" - "Sonic: South Island Warped"<br />
*'''Spin Dash Trophy" - "Sonic and Tails: Double Trouble"<br />
*'''Carnival Night Trophy" - "Sonic 1 Color Contrast"<br />
*'''Emerald Trophy" - "Sonic Tetris"<br />
*'''Robotnik's Revenge Trophy" - "[[Big's Fishing Derby]]"<br />
*'''Casinopolis Trophy" - "Sonic the Very Useful Engine"<br />
*'''Polygon Jim Trophy" - "Big's Fishing Derby"<br />
*'''Tails Trophy" - "Sonic 1 Color Contrast"<br />
*'''Froggy Trophy" - "Big's Fishing Derby"<br />
<br />
====Community Trophies====<br />
*'''Hidden Palace Community Trophy" - "Metal Sonic Hyperdrive"<br />
*'''Big Community Trophy Winner" - "Sonic Hard Mode"<br />
*'''Windy Valley Community Trophy" - "Mystic Cave Classic"<br />
*'''D.A. Garden Community Trophy" - "Sonic Tetris"<br />
*'''Lava Reef Community Trophy" - "Metal Sonic Hyperdrive"<br />
*'''11000101 Community Trophy" - "Sonic Tetris"<br />
*'''Polygon Jim Community Trophy" - "Big's Fishing Derby"<br />
<br />
<br />
==[http://forums.sonicretro.org/index.php?showtopic=33917 Thirteenth Contest - 2015]==<br />
<br />
The Thirteenth Annual Contest was held from October 19 to October 25, 2015.<br />
<br />
This contest was rather surprising as MarkeyJester's "Sonic 1 - The Next Level" was viewed so positively compared to the other entries that it won a sizable portion of the trophies.<br />
<br />
===Results===<br />
====Judged Trophies====<br />
These trophies were allocated by the judges, which were [[User:Spanner|Spanner]], [[User:Cinossu|Cinossu]], [[User:D.A. Garden|D.A. Garden]], [[User:Shadow Fire|Shadow Fire]], [[User:Mercury|Mercury]], [[Reverie]], [[User:Super_Egg|SuperEgg]], LazloPsylus and SSF1991 (Donnie).<br />
<br />
*'''Hidden Palace Trophy''' - ''Sonic 1 - The Next Level'' by MarkeyJester<br />
*'''Wood Zone Trophy''' - ''Knuckles' Emerald Hunt'' by MainMemory<br />
*'''Dust Hill Trophy''' - ''Big's Fishing Derby'' by flamewing<br />
*'''Green Hill Trophy''' - ''Sonic 1 - The Next Level'' by MarkeyJester<br />
*'''Windy Valley Trophy''' - ''Sonic 1 - The Next Level'' by MarkeyJester<br />
*'''D.A Garden Trophy''' - ''Sonic 1 - The Next Level'' by MarkeyJester<br />
*'''Lava Reef Trophy''' - ''Sonic 3: D.A. Garden Edition'' by D.A. Garden<br />
*'''Genocide City Trophy''' - ''Sonic 3 & Knuckles: Hard Bosses Edition 2 (Demo)'' by TheBlad<br />
*'''Generations Trophy''' - ''Tropical Resort All in One Remastered'' by brianuuu<br />
*'''11000101 Trophy''' - ''Sonic 1 - The Next Level'' by MarkeyJester<br />
*'''Fang Trophy''' - ''Sonic 1 - The Next Level'' by MarkeyJester<br />
*'''Spin Dash Trophy''' - ''Bunnie Rabbot In Sonic The Hedgehog'' by E-122-Psi<br />
*'''Carnival Night Trophy''' - ''Sonic 1 - The Next Level'' by MarkeyJester<br />
*'''Emerald Trophy''' - ''An Apeeling Sonic Hack by VAdaPEGA''<br />
*'''Robotnik's Revenge Trophy''' - ''Knuckles' Emerald Hunt'' by MainMemory<br />
*'''Casinopolis Trophy''' - ''Sonic 1 - The Next Level'' by MarkeyJester<br />
*'''Polygon Jim Trophy''' - ''CrazySonic'' by The Ducks Team<br />
*'''Tails Trophy''' - ''Big's Fishing Derby'' by flamewing<br />
*'''Eggman Trophy''' - ''Sonic 1 - The Next Level'' by MarkeyJester<br />
*'''Newtrogic High Trophy''' - ''Sonic 1 - The Next Level'' by MarkeyJester<br />
*'''Wing Fortress Trophy''' - ''Big's Fishing Derby'' by flamewing<br />
*'''Shadow Trophy''' - ''SonicMT.bin'' by Natsumi<br />
<br />
====Community Trophies====<br />
*'''Hidden Palace Community Trophy''' - ''Sonic 1 - The Next Level'' by MarkeyJester<br />
*'''Big the Cat Community Trophy Winner''' - ''Sonic The Hedgehog 1: Hold Right To Win Edition'' by Shade Vortex<br />
*'''Windy Valley Community Trophy''' - ''Sonic 1 - The Next Level'' by MarkeyJester<br />
*'''D.A. Garden Community Trophy''' - ''Sonic 1 - The Next Level'' by MarkeyJester<br />
*'''Lava Reef Community Trophy''' - ''Sonic 3: D.A. Garden Edition'' by D.A. Garden<br />
*'''11000101 Community Trophy''' - ''Sonic 1 - The Next Level'' by MarkeyJester<br />
<br />
==[http://forums.sonicretro.org/index.php?showtopic=35347 Fourteenth Contest - 2016]==<br />
<br />
The Fourteenth Annual Contest was held from November 7 to November 13, 2016.<br />
<br />
This contest was plagued by low-quality entries, and the judges felt the need to give null votes to some trophies and reinstate the previously retired ''Big the Cat'' trophy for the worst entry. This spurred the addition of a quality control check in the 2017 hacking contest.<br />
<br />
===Results===<br />
====Judged Trophies====<br />
These trophies were allocated by the judges, which were [[User:Spanner|Spanner]], Ayla, [[User:Cinossu|Cinossu]], [[User:D.A. Garden|D.A. Garden]], [[User:Super_Egg|SuperEgg]], LazloPsylus, SSF1991 (Donnie), Shannon, amphobius (DalekSam) and Clownacy.<br />
<br />
*'''Hidden Palace Trophy''' - ''Sonic: Scorched Quest (SHC’16 pre-final)'' by Team Painto<br />
*'''Wood Zone Trophy''' - ''Sonic: Virtual Adventure (SHC 2016 Demo)'' by Ladego Team<br />
**''Wood Zone Honorable Mention'': ''Sonic 2 ReMastered'' by MrCat (very split decision with this trophy)<br />
*'''Dust Hill Trophy''' - ''Untitled Sonic 1 Hack'' by jubbalub<br />
*'''Green Hill Trophy''' - ''Untitled Sonic 1 Hack'' by jubbalub<br />
*'''Windy Valley Trophy''' - ''Pantufa the Cat – Extended Edition'' by VAdaPEGA<br />
**''Windy Valley Honorable Mention'': ''Sonic Halloween'' by CamManS5<br />
*'''D.A Garden Trophy''' - NULL VOTE – NO TROPHY AWARDED<br />
**''D.A Garden Honorable Mentions'' - ''Sonic: Virtual Adventure (SHC 2016 Demo)'' by Ladego Team, ''Knuckles Emerald Hunt'' by MainMemory<br />
*'''Lava Reef Trophy''' - ''Pepsi in Sonic 1'' by Unlimited Trees<br />
*'''Genocide City Trophy''' - ''Tails Adventures for Über Players'' by Bakayote<br />
*'''Wing Fortress Trophy''' - ''Sonic: Virtual Adventure (SHC 2016 Demo)'' by Ladego Team<br />
*'''Azure Lake Trophy''' - ''Sonic Bash! v2'' by redhotsonic<br />
**''Azure Lake Honorable Mention'' - Sonic 3 & Knuckles: Chaotix Edition by Jdpense<br />
*'''Generations Trophy''' - ''Eggmanland'' for Sonic Generations by NeKit<br />
**''Generations Honorable Mentions'' - ''Beta Windy Valley (Sonic Lost World)'' by SonicOtakuSNG; ''SADX Character Select Mod'' by MainMemory & SonicFreak94<br />
*'''11000101 Trophy''' - ''Sonic Pocket Winter'' by ValleyBell<br />
**''11000101 Honorable Mentions'' - ''Sonic 4 in 1'' by Natsumi; ''Sonic: Virtual Adventure (SHC 2016 Demo)'' by Ladego Team; ''Eggmanland for Sonic Generations'' by NeKit<br />
*'''Fang Trophy''' - NULL VOTE – NO TROPHY AWARDED<br />
**''Fang Honorable Mentions'' - ''Pepsi in Sonic 1'' by Unlimited Trees; ''Sonic: Scorched Quest (SHC’16 pre-final)'' by Team Painto<br />
*'''Eggman Trophy''' - ''Sonic: Scorched Quest (SHC’16 pre-final)'' by Team Painto<br />
**''Eggman Honorable Mention'' - ''Doctor Robotnik’s Plan B (REV01)'' by Painto<br />
*'''Spin Dash Trophy''' - ''Sonic Pocket Winter'' by ValleyBell<br />
**''Spin Dash Honorable Mention'' - ''Pikachu the Mouse'' by Team Overload; ''Sonic & Ashuro'' by Ashuro<br />
*'''Carnival Night Trophy''' - NULL VOTE – NO TROPHY AWARDED<br />
*'''Emerald Trophy''' - ''Sonic: Scorched Quest (SHC’16 pre-final)'' by Team Painto<br />
*'''Robotnik's Revenge Trophy''' - ''Sonic 1: Reverse Curse'' by Campbellsonic<br />
*'''Casinopolis Trophy''' - ''The Radikal Ralakimus Hack Pack (WOW!) – Volume 1'' by Ralakimus & Bakayote<br />
**''Casinopolis Honorable Mention'' - ''Sonic Halloween'' by CamManS5<br />
*'''Polygon Jim Trophy''' - ''The Radikal Ralakimus Hack Pack (WOW!) – Volume 1'' by Ralakimus & Bakayote<br />
**''Polygon Jim Honorable Mention'' - ''Lose Tails or Else'' by GT Koopa<br />
*'''Tails Trophy''' - ''Untitled Sonic 1 Hack'' by jubbalub<br />
*'''Newtrogic High Trophy''' - ''Sonic: Scorched Quest (SHC’16 pre-final) ''by Team Painto<br />
*'''Big the Cat Trophy''' - ''Roya Rockwood’s Sonic Mega Collection'' by Royameadow<br />
**''Big the Cat Honorable Mentions'' - ''Unlimited Trees'' by Unlimited Trees; ''Blue Potato the McDonalds'' by Blue Potato; ''Blue Knuckles in Sonic 3'' by Blind_Jack; ''White Sonic in SK (Sonic 3 Part 2)'' by joshwoakes; ''Sonic XE'' by Team XE; Team Overload (all those underwhelming entries were overkill)<br />
<br />
====Community Trophies====<br />
*'''Hidden Palace Community Trophy''' - ''Sonic: Scorched Quest (SHC’16 pre-final)'' by Team Painto<br />
*'''Windy Valley Community Trophy''' - ''Pantufa the Cat – Extended Edition'' by VAdaPEGA<br />
*'''D.A. Garden Community Trophy''' - ''Sonic: Virtual Adventure (SHC 2016 Demo)'' by Ladego Team<br />
*'''Lava Reef Community Trophy''' - ''Sonic: Scorched Quest (SHC’16 pre-final)'' by Team Painto<br />
*'''11000101 Community Trophy''' - ''Sonic Pocket Winter'' by ValleyBell<br />
*'''Big the Cat Community Trophy Winner''' - ''Roya Rockwood’s Sonic Mega Collection'' by Royameadow<br />
<br />
====Honorable Mentions====<br />
*'''Sonic 2 ReMastered''' by MrCat (If we had the 8-bit Trophy this year (it will likely be back next year), this would have won it.)<br />
*'''Sonic & Ashuro''' by Ashuro (You have so much potential, come back next year because this hack could win good by then. If we had a trophy to award to the hack with the most potential, it’s this hack.)<br />
*'''Scrap Brain Zone Act 1 Mini Contest JOINT WINNERS''' - Natsumi and MegaGWolf<br />
<br />
==[http://forums.sonicretro.org/index.php?showtopic=36273 Fifteenth Contest - 2017]==<br />
The Fifteenth Annual Contest was held from November 20 to November 26, 2017.<br />
<br />
After a disappointing showcase in 2016, a quality control check was spurred for the contest, and for the first time in Hacking Contest history a hack expo was added. This resulted in a great success and a massive improvement over last year's contest.<br />
<br />
===Results===<br />
====Judged Trophies====<br />
These trophies were allocated by the judges, which were [[User:Spanner|Spanner]], Ayla, [[User:Cinossu|Cinossu]], [[User:Clownacy|Clownacy]], [[User:Dandaman|Dandaman955]], Dario FF, [[User:OrdosAlpha|OrdosAlpha]], [[User:Selbi|Selbi]], [[User:Super_Egg|SuperEgg]], SSF1991 (Donnie) and Twilightzoney<br />
<br />
*'''Hidden Palace Trophy''' - ''Metal Sonic Rebooted'' by Lone Devil<br />
*'''Wood Zone Trophy''' - ''Sonic 1 Dragon Edition'' by DragonWolfLeo<br />
*'''Dust Hill Trophy''' - ''Sonic Egg Factory ReMastered'' by FoxConED<br />
*'''Generations Trophy''' - ''SADX Lantern Engine'' by SonicFreak94<br />
**''Generations Honorable Mentions'' - ''Heroes Mod Loader & Tweakbox β (Tech Demo)'' by sewer56lol; ''Sonic Redux (Character Demo)'' by InvisibleUp<br />
*'''Crystal Egg Trophy''' - ''Sonic 2: Zen Island'' by Yoshister<br />
*'''Green Hill Trophy''' - ''Metal Sonic Rebooted'' by Lone Devil<br />
**''Green Hill Honorable Mention'' - ''A generic Sonic 1 ROMhack'' by CHRdutch<br />
*'''Botanic Base Trophy''' - ''Mr. Cat's 16 Day Challenge'' by MrCat<br />
**''Botanic Base Honorable Mention'' - ''Sonic Egg Factory ReMastered'' by FoxConED<br />
*'''Windy Valley Trophy''' - NULL VOTE – NO TROPHY AWARDED<br />
*'''Jungle Trophy''' - NULL VOTE – NO TROPHY AWARDED<br />
*'''D.A Garden Trophy''' - ''Sonic 1 Dragon Edition'' by DragonWolfLeo<br />
**''D.A Garden Honorable Mention'' - ''Sonic Egg Factory ReMastered'' by FoxConED<br />
*'''Lava Reef Trophy''' - ''Sonic 1 Dragon Edition'' by DragonWolfLeo<br />
**''Lava Reef Honorable Mentions'' - ''Metal Sonic Rebooted'' by Lone Devil; ''A generic Sonic 1 ROMhack'' by CHRdutch<br />
*'''Speed Highway Trophy''' - NULL VOTE – NO TROPHY AWARDED<br />
*'''Gimmick Mountain Tophy''' - ''Sonic 2: Zen Island'' by Yoshister<br />
*'''Genocide City Trophy''' - ''Classic Pantufa the Cat DX'' by VAdaPEGA<br />
**''Genocide City Honorable Mention'' - ''Sonic Egg Factory ReMastered'' by FoxConED<br />
*'''Azure Lake Trophy''' - NULL VOTE – NO TROPHY AWARDED<br />
*'''Advance Trophy''' - NULL VOTE – NO TROPHY AWARDED<br />
*'''11000101 Trophy''' - ''SADX Lantern Engine'' by SonicFreak94<br />
**''11000101 Honorable Mention'' - ''Sonic 2 for PC & New 3DS'' by Clownacy<br />
*'''Fang Trophy''' - ''Sonic Chaos Quest Ultimate'' by Narcologer<br />
*'''Eggman Trophy''' - ''Sonic Egg Factory ReMastered'' by FoxConED<br />
**''Eggman Honorable Mention'' - ''Sonic Chaos Quest Ultimate'' by Narcologer<br />
*'''Spin Dash Trophy''' - ''Sonic 1: Colors Edition (SHC2017 Demo)'' by campbellsonic<br />
**''Spin Dash Honorable Mention'' - ''Sonic & Ashuro'' by Ashuro<br />
*'''Carnival Night Trophy''' - ''Sonic 1: Colors Edition (SHC2017 Demo)'' by campbellsonic<br />
**''Carnival Night Honorable Mention'' - ''Sonic 3 Chaos Adventure'' by JDpense<br />
*'''Emerald Trophy''' - ''Sonic 1 Dragon Edition'' by DragonWolfLeo<br />
*'''Wing Fortress Trophy''' - ''Sonic Egg Factory ReMastered'' by FoxConED<br />
*'''Robotnik's Revenge Trophy''' - ''Sonic 1: Colors Edition (SHC2017 Demo)'' by campbellsonic<br />
**''Robotnik's Revenge Honorable Mention'' - ''Metal Sonic Rebooted'' by Lone Devil<br />
*'''Casinopolis Trophy''' - ''Sonic 1 Dragon Edition'' by DragonWolfLeo<br />
**''Casinopolis Honorable Mentions'' - ''Metal Sonic Rebooted'' by Lone Devil; ''Sonic & Ashuro'' by Ashuro<br />
*'''Polygon Jim Trophy''' - ''Achi (AKA another trend in gaming that is slightly annoying and ultimately pointless)'' by Natsumi<br />
*'''Tails Trophy''' - ''Sonic & Ashuro'' by Ashuro<br />
*'''Blaze Trophy''' - ''Sonic 1 Dragon Edition'' by DragonWolfLeo<br />
*'''Newtrogic High Trophy''' - ''Sonic 1 Dragon Edition'' by DragonWolfLeo<br />
<br />
====Community Trophies====<br />
*'''Hidden Palace Community Trophy''' - ''Metal Sonic Rebooted'' by Lone Devil<br />
*'''Generations Community Trophy''' - ''Sonic Redux (Character Demo)'' by InvisibleUp<br />
*'''Crystal Egg Community Trophy''' - ''Sonic 2: Zen Island'' by Yoshister<br />
*'''Windy Valley Community Trophy''' - ''Metal Sonic Rebooted'' by Lone Devil<br />
*'''D.A. Garden Community Trophy''' - ''Sonic 1 Dragon Edition'' by DragonWolfLeo<br />
*'''Lava Reef Community Trophy''' - ''Sonic 1 Dragon Edition'' by DragonWolfLeo<br />
*'''11000101 Community Trophy''' - ''Sonic 2 for PC & New 3DS'' by Clownacy<br />
*'''Polygon Jim Community Trophy''' - ''Achi (AKA another trend in gaming that is slightly annoying and ultimately pointless)'' by Natsumi<br />
*'''Tails Community Trophy''' - ''Sonic & Ashuro'' by Ashuro<br />
*'''Blaze Community Trophy''' - ''Sonic 1 Dragon Edition'' by DragonWolfLeo<br />
<br />
==[http://forums.sonicretro.org/index.php?showtopic=37770 Sixteenth Contest - 2018]==<br />
The Sixteenth Annual Contest was held from November 26th to December 2nd, 2018.<br />
<br />
This contest featured a large number of 3D modifications, including mods for games like ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'' and ''[[Sonic Forces]]''.<br />
<br />
===[http://forums.sonicretro.org/index.php?showtopic=38317 Results]===<br />
====Judged Trophies====<br />
These trophies were allocated by the judges, which were [[User:Spanner|Spanner]], [[User:Cinossu|Cinossu]], [[User:Clownacy|Clownacy]], [[User:Dandaman|Dandaman955]], Dario FF, Melpontro, [[User:OrdosAlpha|OrdosAlpha]], [[User:Super_Egg|SuperEgg]], SSF1991 (Donnie) and Twilightzoney.<br />
<br />
*'''Hidden Palace Trophy''' - ''Sonic 3 & Knuckles Battle Race'' by Natsumi and MarkeyJester<br />
*'''Wood Zone Trophy''' - ''Prototype Windy Valley'' by ItsEasyActually<br />
*'''Dust Hill Trophy''' - ''Aquarium Park'' by Skyth<br />
*'''Angel Island Trophy''' - ''Hellfire Saga'' by Narcologer<br />
*'''Generations Trophy''' - ''Prototype Windy Valley'' by ItsEasyActually<br />
**''Generations Honorable Mention'' - ''Aquarium Park'' by Skyth<br />
*'''Crystal Egg Trophy''' - ''Sonic Eclipse Demo'' by MrCat<br />
*'''Mirage Saloon Trophy''' - ''Sonic Mania: The Misfits Pack SHC2018'' by Jubbalub<br />
**''Mirage Saloon Honorable Mention'' - ''Sonic 1 Almost Remastered'' by BonesBurger<br />
*'''Green Hill Trophy''' - ''Sonic Eclipse Demo'' by MrCat<br />
*'''Botanic Base Trophy''' - ''Among the Others'' by Unlimited Trees<br />
*'''Windy Valley Trophy''' - ''Prototype Windy Valley'' by ItsEasyActually<br />
*'''Jungle Trophy''' - ''Sonic Eclipse Demo'' by MrCat<br />
*'''Studiopolis Trophy''' - ''Sonic Mania: The Misfits Pack SHC2018'' by Jubbalub<br />
*'''D.A Garden Trophy''' - ''Among the Others'' by Unlimited Trees<br />
*'''Lava Reef Trophy''' - ''Sonic the Hackable'' by CHRdutch<br />
*'''Speed Highway Trophy''' - ''Prototype Windy Valley'' by ItsEasyActually<br />
*'''Gimmick Mountain Tophy''' - ''Sonic Eclipse Demo'' by MrCat<br />
*'''Press Garden Trophy''' - ''Sonic Mania: The Misfits Pack SHC2018'' by Jubbalub<br />
*'''Genocide City Trophy''' - ''Hellfire Saga'' by Narcologer<br />
*'''Azure Lake Trophy''' - ''Sonic 3 & Knuckles Battle Race'' by Natsumi and MarkeyJester<br />
*'''Advance Trophy''' - NULL VOTE – NO TROPHY AWARDED<br />
*'''11000101 Trophy''' - ''Emerald Coast in SA2'' by MainMemory<br />
**''11000101 Honorable Mention'' - ''Prototype Windy Valley'' by ItsEasyActually<br />
*'''Fang Trophy''' - ''Hellfire Saga'' by Narcologer<br />
*'''Eggman Trophy''' - ''Hellfire Saga'' by Narcologer<br />
*'''Spin Dash Trophy''' - ''Megaman X in Sonic 2'' by Pacca<br />
**''Spin Dash Honorable Mention'' - ''SADX - Sonic, Shadow and Metal Sonic mod, Gameplay Overhaul'' by Benji23245<br />
*'''Carnival Night Trophy''' - ''Sonic 3 & Knuckles Battle Race'' by Natsumi and MarkeyJester<br />
**''Carnival Night Honorable Mention'' - ''Sonic 2 CD Remix'' by Pacca<br />
*'''Emerald Trophy''' - ''Sonic 1 Almost Remastered'' by BonesBurger<br />
*'''Wing Fortress Trophy''' - ''STH2006 Project Demo 4'' by brianuuu<br />
*'''Robotnik's Revenge Trophy''' - ''Sonic 3 & Knuckles Battle Race'' by Natsumi and MarkeyJester<br />
**''Robotnik's Revenge Honorable Mention'' - ''Sonic 2 CD Remix'' by Pacca<br />
*'''Casinopolis Trophy''' - ''Sonic 3 & Knuckles Battle Race'' by Natsumi and MarkeyJester<br />
**''Casinopolis Honorable Mentions'' - ''Megaman X in Sonic 2'' by Pacca<br />
*'''Polygon Jim Trophy''' - ''Hellfire Saga'' by Narcologer<br />
*'''Tails Trophy''' - ''Cthulhu's Island'' by PineappleArse<br />
*'''Blaze Trophy''' - ''Sonic Mania: The Misfits Pack SHC2018'' by Jubbalub<br />
*'''Newtrogic High Trophy''' - FOUR-WAY TIE BETWEEN:<br />
**''Megaman X in Sonic 2'' by Pacca<br />
**''SADX - Sonic, Shadow and Metal Sonic mod, Gameplay Overhaul'' by Benji23245<br />
**''Sonic 1 Almost Remastered'' by BonesBurger<br />
**''STH2006 Project Demo 4'' by brianuuu<br />
<br />
====Community Trophies====<br />
*'''Hidden Palace Community Trophy''' - ''Sonic 3 & Knuckles Battle Race'' by Natsumi and MarkeyJester<br />
*'''Wood Zone Community Trophy''' - ''SADX - Sonic, Shadow and Metal Sonic mod, Gameplay Overhaul'' by Benji23245<br />
*'''Dust Hill Community Trophy''' - ''Sonic 2 CD Remix'' by Pacca<br />
*'''Angel Island Community Trophy''' - ''Sonic 3 & Knuckles Battle Race'' by Natsumi and MarkeyJester<br />
*'''Generations Community Trophy''' - ''STH2006 Project Demo 4'' by brianuuu<br />
*'''Crystal Egg Community Trophy''' - ''Sonic Eclipse Demo'' by MrCat<br />
*'''Windy Valley Community Trophy''' - ''Among the Others'' by Unlimited Trees<br />
*'''D.A. Garden Community Trophy''' - ''Among the Others'' by Unlimited Trees<br />
*'''Lava Reef Community Trophy''' - ''Sonic Mania: The Misfits Pack SHC2018'' by Jubbalub<br />
*'''11000101 Community Trophy''' - ''Sonic 3 & Knuckles Battle Race'' by Natsumi and MarkeyJester<br />
**''11000101 Community Honorable Mention'' - ''SADX - Sonic, Shadow and Metal Sonic mod, Gameplay Overhaul'' by Benji23245<br />
*'''Polygon Jim Community Trophy''' - ''Hellfire Saga'' by Narcologer<br />
*'''Tails Community Trophy''' - ''Cthulhu's Island'' by PineappleArse<br />
*'''Blaze Community Trophy''' - ''SADX - Sonic, Shadow and Metal Sonic mod, Gameplay Overhaul'' by Benji23245<br />
<br />
==[https://forums.sonicretro.org/index.php?threads/sonic-hacking-contest-2019.38483/ Seventeenth Contest - 2019]==<br />
The Seventeenth Annual Contest was held from December 2nd to December 8th, 2019.<br />
<br />
Starting from this contest, entries were graded top 3 overall in three different formats: "Retro", "2D PC" and "3D". Trophies such as "best art" and "best music" were also split in the following manner, and "special" trophies such as "most WTF" (Polygon Jim) were left as is.<br />
<br />
===[https://forums.sonicretro.org/index.php?threads/sonic-hacking-contest-2019-the-results.39002/ Results]===<br />
Judged trophies were allocated by the judges, which were [[User:Spanner|Spanner]], [[User:Cinossu|Cinossu]], [[User:Clownacy|Clownacy]], CodenameGamma, Dario FF, Melpontro, [[User:OrdosAlpha|OrdosAlpha]], Sewer56, SSF1991 (Donnie), [[User:StephenUK|StephenUK]] and Twilightzoney.<br />
====Top Three====<br />
*'''Judged - 1st Place''' - ''[[Sonic 2 Advanced Edit]]'' by Team AE<br />
*'''Judged - 2nd Place''' - ''Hellfire Saga'' by Hardline Team<br />
*'''Judged - 3rd Place''' - ''Sonic Gaiden'' by AeroArtwork<br />
*'''Community - 1st Place''' - ''Hellfire Saga'' by Hardline Team<br />
*'''Community - 2nd Place''' - ''Sonic 2 Advanced Edit'' by Team AE<br />
*'''Community - 3rd Place''' - ''Sonic Gaiden'' by AeroArtwork<br />
<br />
====Retro Trophies====<br />
*'''Judged - 1st Place''' - ''Sonic 2 Advanced Edit'' by Team AE<br />
*'''Judged - 2nd Place''' - ''Hellfire Saga'' by Hardline Team<br />
*'''Judged - 3rd Place''' - ''Sonic the Hackable'' by CHRdutch<br />
*'''Community - 1st Place''' - ''Hellfire Saga'' by Hardline Team<br />
*'''Community - 2nd Place''' - ''Sonic 2 Advanced Edit'' by Team AE<br />
*'''Community - 3rd Place''' - ''SONIC AND THE MYSTIC GEMS (project S.A.M.G.)'' by Harder Project<br />
*'''Judged and Community - Best Visual''' - ''Sonic 2 Advanced Edit'' by Team AE<br />
**'''Honorable Mention for Community''' - ''Hellfire Saga'' by Hardline Team<br />
*'''Judged - Best Audio''' - ''SONIC AND THE MYSTIC GEMS (project S.A.M.G.)'' by Harder Project<br />
*'''Community - Best Audio''' - ''Hellfire Saga'' by Hardline Team<br />
*'''Judged and Community - Best Technical''' - ''Hellfire Saga'' by Hardline Team<br />
*'''Judged and Community - Best Level Design''' - ''Sonic 2 Advanced Edit'' by Team AE<br />
*'''Best Voted by Media Panel''' - ''Sonic 2 Chaos Adventure'' by JDpense, ''SONIC AND THE MYSTIC GEMS (project S.A.M.G.)'' by Harder Project, ''Sonic 2 Advanced Edit'' by Team AE<br />
<br />
====3D Trophies====<br />
*'''Judged and Community - 1st Place''' - ''Sonic Adventure 2: Randomizer'' by Prahaha<br />
*'''Judged and Community - 2nd Place''' - ''SA2: Blazy Mix'' by Darkybenji<br />
*'''Judged and Community - 3rd Place''' - ''Sonic 06 Legacy of Solaris'' by JotaroPowered<br />
*'''Judged and Community - Best Visual''' - ''SA2: Blazy Mix'' by Darkybenji<br />
*'''Judged and Community - Best Audio''' - NOT AWARDED<br />
*'''Judged - Best Technical''' - ''Sonic Adventure 2: Randomizer'' by Prahaha<br />
*'''Community - Best Technical''' - ''2P ShadowTH 2.0'' by dreamsyntax<br />
**'''Honorable Mention for Community''' - ''Sonic Adventure 2: Randomizer'' by Prahaha<br />
*'''Judged and Community - Best Level Design''' - NOT AWARDED<br />
*'''Best Voted by Media Panel''' - ''2P ShadowTH 2.0'' by dreamsyntax<br />
<br />
====2D PC Trophies====<br />
*'''Judged - 1st Place''' - ''Sonic Gaiden'' by AeroArtwork<br />
*'''Judged - 2nd Place''' - ''Sonic Mania: Advanced Quest'' by Balibali_418<br />
*'''Judged - 3rd Place''' - ''Amy Mania'' by troopsushi<br />
*'''Community - 1st Place''' - ''Sonic Gaiden'' by AeroArtwork<br />
*'''Community - 2nd Place''' - ''Amy Mania'' by troopsushi<br />
*'''Community - 3rd Place''' - ''Sonic Mania: Advanced Quest'' by Balibali_418<br />
*'''Judged and Community - Best Visual''' - ''Sonic Gaiden'' by AeroArtwork<br />
*'''Judged and Community - Best Audio''' - ''Sonic Gaiden'' by AeroArtwork<br />
*'''Judged and Community - Best Technical''' - ''Amy Mania'' by troopsushi<br />
*'''Judged and Community - Best Level Design''' - ''SONIC MANIA WARPED'' by Ggyas2202<br />
**'''Honorable Mention for Community''' - ''Sonic Gaiden'' by AeroArtwork<br />
*'''Best Voted by Media Panel''' - ''Amy Mania'' by troopsushi<br />
<br />
====Miscellaneous Trophies====<br />
*'''Judged and Community - Most Entertaining''' - ''Sonic Adventure 2: Randomizer'' by Prahaha<br />
*'''Judged and Community - Most "WTF?!" (Polygon Jim)''' - ''I Made You a Salad'' by VAdaPEGA<br />
*'''Judged - Best Team Entry''' - ''Sonic 2 Advanced Edit'' by Team AE<br />
*'''Community - Best Team Entry''' - ''Hellfire Saga'' by Hardline Team<br />
**'''Honorable Mention for Community''' - ''Sonic 2 Advanced Edit'' by Team AE<br />
*'''Judged and Community - Best Multiplayer Entry''' - ''2P ShadowTH 2.0'' by dreamsyntax<br />
*'''Judged - Best Fresh Concept Using Existing Concepts As A Backbone''' - ''Sonic 2 Advanced Edit'' by Team AE<br />
*'''Community - Best Fresh Concept Using Existing Concepts As A Backbone''' - ''Sonic Mania: Advanced Quest'' by Balibali_418<br />
*'''Judged and Community - Most Potential''' - ''Sonic Gaiden'' by AeroArtwork<br />
*'''Judged and Community - Most Improved''' - ''Hellfire Saga'' by Hardline Team<br />
<br />
==External links==<br />
* [https://shc.zone Sonic Hacking Contest Website]<br />
* [https://shc.zone/vault Sonic Hacking Contest Vault - Access to all public entries from 2012 to 2019]<br />
<br />
==References==<br />
<references/><br />
<br />
[[Category:Sonic Scene]]</div>Saxmanhttps://info.sonicretro.org/index.php?title=Sonic_Timezones&diff=351716Sonic Timezones2023-01-30T04:00:10Z<p>Saxman: </p>
<hr />
<div>{{Hack<br />
|version=0.01 Beta<br />
|status=Inactive<br />
|date=2002-05-19<br />
|system=[[Sega Mega Drive]]<br />
|originalgame=Sonic the Hedgehog 2 (16-bit)<br />
|credits=[[User:Saxman|Saxman]]<br />
|visualmods=yes<br />
|audiomods=yes<br />
|layoutmods=yes<br />
|basicenginemods=yes<br />
|advenginemods=}}<br />
<br />
'''''Sonic Timezones''''' is a hack of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' by [[User:Saxman|Saxman]]. It was unique at the time of its release due to new code being added to add new features, such as time travel, a primitive [[Super Peel-Out|super peel-out]] move, and [[SRAM]] support. All of the instructions were written by hand using a hex editor since there wasn't a disassembly of the game at the time. It was entered into the 2002 [[Sonic the Hedgehog Hacking Contest|Sonic Hacking Contest]] on May 19, 2002 and went on to win the Tech Trophy.<br />
<br />
==Tech Highlights==<br />
===Time Travel===<br />
The main focus of the hack involves time travel. The layouts of [[Emerald Hill Zone]] act 1 and [[Oil Ocean Zone]] act 1 have both been altered slightly to make it easy for the player to obtain 50 rings at the beginning of those stages, after which a time warp can be achieved by jumping through the revolving stars above a star post (which lacks graphics).<br />
<br />
===Sonic's Moves===<br />
The spindash was altered to charge immediately at full speed in an effort to mimic how it works in [[Sonic the Hedgehog CD|Sonic CD]]. Additionally, a (buggy) super peel-out was added.<br />
<br />
===Graphics===<br />
The most significant graphical modification was the life icon. Since the art was compressed and the [[Nemesis compression]] had not yet been cracked, new code was written to write uncompressed art data directly to VRAM upon loading a level. The code was written with condition checks to load alternate icons depending on the time zone. All icons come from Sonic CD.<br />
<br />
The code used to perform these graphical swaps was shared with other Sonic ROM hackers to add the capability to their hacks. Among these hacks were [[More Than a Memory: A Perfect Existence]] and [[Project Shadow 2]].<br />
<br />
Soon after Sonic Timezones was released, Saxman began working on the [[RXL]] patch format to add new code to a ROM with dynamic addressing in mind. The second RXL patch Saxman created allowed the life icon to be altered using the same methodology used in Sonic Timezones.<br />
<br />
===Sound and Music===<br />
Sonic Timezones also uses the sound driver from the [[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai prototype]] and was the first major hack to feature new music. All music sequences were done by hand using a hex editor since there were no music editing tools available at the time. The following song numbers were replaced:<br />
<br />
* 01 - The Heart of Rock & Roll (Huey Lewis and the News)<br />
* 02 - Green Hill Zone<br />
* 12 - Yakety Sax (Boots Randolph)<br />
<br />
Additionally, the SEGA choir sound was also replaced and recorded by Saxman with the help of the [[Sonic Sound Editor]].<br />
<br />
===SRAM Support===<br />
Sonic Timezones was the first hack to add support for SRAM to allow game progress to be saved in a similar manner as [[Sonic the Hedgehog 3|Sonic 3]]. A game can be continued using the '2 Player Vs' option on the title screen. Save slots can be changed from the options screen. It was tested using Gens and isn't guaranteed to work on other emulators.<br />
<br />
==Downloads==<br />
{{Download|file=Timezones_v0.01-Beta.zip|version=0.01 Beta|filesize=53.8 KB}}<br />
===Prior Versions===<br />
====Timezones Builds====<br />
* {{file|Timezones_2002-05-15.zip|Sonic Timezones (2002-05-15)}}<br />
* {{file|Timezones_2002-05-11.zip|Sonic Timezones (2002-05-11)}}<br />
* {{file|Timezones_2002-05-01.zip|Sonic Timezones (2002-05-01)}}<br />
* {{file|Timezones_2002-04-07-2300.zip|Sonic Timezones (2002-04-07)}}<br />
* {{file|Timezones_2002-04-04-0108.zip|Sonic Timezones (2002-04-04)}}<br />
====Experimental Builds====<br />
* {{file|Timezones_2002-04-03-2301.zip|Experimental (2002-04-03)}}<br />
====Sax Tech Builds====<br />
* {{file|Timezones_2002-03-22-1256.zip|Sax Tech (2002-03-22)}}<br />
* {{file|Timezones_2002-01-27-1335.zip|Sax Tech (2002-01-27)}}<br />
* {{file|Timezones_2002-01-20-0159.zip|Sax Tech (2002-01-20)}}<br />
* {{file|Timezones_2002-01-19-2014.zip|Sax Tech (2002-01-19 20:14)}}<br />
* {{file|Timezones_2002-01-19-1542.zip|Sax Tech (2002-01-19 15:42)}}<br />
* {{file|Timezones_2002-01-18-2126.zip|Sax Tech (2002-01-18)}}<br />
===Notes===<br />
* {{file|Timezones-Code-Notes_2002-05-11.zip|Coding notes (2002-05-11)}}<br />
<br />
==References==<br />
<references /></div>Saxmanhttps://info.sonicretro.org/index.php?title=Sonic_Timezones&diff=351715Sonic Timezones2023-01-30T03:57:23Z<p>Saxman: </p>
<hr />
<div>{{Hack<br />
|version=0.01 Beta<br />
|status=Inactive<br />
|date=2002-05-19<br />
|system=[[Sega Mega Drive]]<br />
|originalgame=Sonic the Hedgehog 2 (16-bit)<br />
|credits=[[User:Saxman|Saxman]]<br />
|visualmods=yes<br />
|audiomods=yes<br />
|layoutmods=yes<br />
|basicenginemods=yes<br />
|advenginemods=}}<br />
<br />
'''''Sonic Timezones''''' is a hack of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' by [[User:Saxman|Saxman]]. It was unique at the time of its release due to new code being added to add new features, such as time travel, a primitive super peel-out move, and SRAM support. All of the instructions were written by hand using a hex editor since there wasn't a disassembly of the game at the time. It was entered into the 2002 [[Sonic the Hedgehog Hacking Contest|Sonic Hacking Contest]] on May 19, 2002 and went on to win the Tech Trophy.<br />
<br />
==Tech Highlights==<br />
===Time Travel===<br />
The main focus of the hack involves time travel. The layouts of [[Emerald Hill Zone]] act 1 and [[Oil Ocean Zone]] act 1 have both been altered slightly to make it easy for the player to obtain 50 rings at the beginning of those stages, after which a time warp can be achieved by jumping through the revolving stars above a star post (which lacks graphics).<br />
<br />
===Sonic's Moves===<br />
The spindash was altered to charge immediately at full speed in an effort to mimic how it works in [[Sonic the Hedgehog CD|Sonic CD]]. Additionally, a (buggy) super peel-out was added.<br />
<br />
===Graphics===<br />
The most significant graphical modification was the life icon. Since the art was compressed and the [[Nemesis compression]] had not yet been cracked, new code was written to write uncompressed art data directly to VRAM upon loading a level. The code was written with condition checks to load alternate icons depending on the time zone. All icons come from Sonic CD.<br />
<br />
The code used to perform these graphical swaps was shared with other Sonic ROM hackers to add the capability to their hacks. Among these hacks were [[More Than a Memory: A Perfect Existence]] and [[Project Shadow 2]].<br />
<br />
Soon after Sonic Timezones was released, Saxman began working on the [[RXL]] patch format to add new code to a ROM with dynamic addressing in mind. The second RXL patch Saxman created allowed the life icon to be altered using the same methodology used in Sonic Timezones.<br />
<br />
===Sound and Music===<br />
Sonic Timezones also uses the sound driver from the [[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai prototype]] and was the first major hack to feature new music. All music sequences were done by hand using a hex editor since there were no music editing tools available at the time. The following song numbers were replaced:<br />
<br />
* 01 - The Heart of Rock & Roll (Huey Lewis and the News)<br />
* 02 - Green Hill Zone<br />
* 12 - Yakety Sax (Boots Randolph)<br />
<br />
Additionally, the SEGA choir sound was also replaced and recorded by Saxman with the help of the [[Sonic Sound Editor]].<br />
<br />
===SRAM Support===<br />
Sonic Timezones was the first hack to add support for SRAM to allow game progress to be saved in a similar manner as [[Sonic the Hedgehog 3|Sonic 3]]. A game can be continued using the '2 Player Vs' option on the title screen. Save slots can be changed from the options screen. It was tested using Gens and isn't guaranteed to work on other emulators.<br />
<br />
==Downloads==<br />
{{Download|file=Timezones_v0.01-Beta.zip|version=0.01 Beta|filesize=53.8 KB}}<br />
===Prior Versions===<br />
====Timezones Builds====<br />
* {{file|Timezones_2002-05-15.zip|Sonic Timezones (2002-05-15)}}<br />
* {{file|Timezones_2002-05-11.zip|Sonic Timezones (2002-05-11)}}<br />
* {{file|Timezones_2002-05-01.zip|Sonic Timezones (2002-05-01)}}<br />
* {{file|Timezones_2002-04-07-2300.zip|Sonic Timezones (2002-04-07)}}<br />
* {{file|Timezones_2002-04-04-0108.zip|Sonic Timezones (2002-04-04)}}<br />
====Experimental Builds====<br />
* {{file|Timezones_2002-04-03-2301.zip|Experimental (2002-04-03)}}<br />
====Sax Tech Builds====<br />
* {{file|Timezones_2002-03-22-1256.zip|Sax Tech (2002-03-22)}}<br />
* {{file|Timezones_2002-01-27-1335.zip|Sax Tech (2002-01-27)}}<br />
* {{file|Timezones_2002-01-20-0159.zip|Sax Tech (2002-01-20)}}<br />
* {{file|Timezones_2002-01-19-2014.zip|Sax Tech (2002-01-19 20:14)}}<br />
* {{file|Timezones_2002-01-19-1542.zip|Sax Tech (2002-01-19 15:42)}}<br />
* {{file|Timezones_2002-01-18-2126.zip|Sax Tech (2002-01-18)}}<br />
===Notes===<br />
* {{file|Timezones-Code-Notes_2002-05-11.zip|Coding notes (2002-05-11)}}<br />
<br />
==References==<br />
<references /></div>Saxmanhttps://info.sonicretro.org/index.php?title=Sonic_Timezones&diff=351714Sonic Timezones2023-01-30T03:51:58Z<p>Saxman: </p>
<hr />
<div>{{Hack<br />
|version=0.01 Beta<br />
|status=Inactive<br />
|date=2002-05-19<br />
|system=[[Sega Mega Drive]]<br />
|originalgame=Sonic the Hedgehog 2 (16-bit)<br />
|credits=[[User:Saxman|Saxman]]<br />
|visualmods=yes<br />
|audiomods=yes<br />
|layoutmods=yes<br />
|basicenginemods=yes<br />
|advenginemods=}}<br />
<br />
'''''Sonic Timezones''''' is a hack of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' by [[User:Saxman|Saxman]]. It was unique at the time of its release due to new code being added to add new features, such as time travel, a primitive super peel-out move, and SRAM support. All of the instructions were written by hand using a hex editor since there wasn't a disassembly of the game at the time. It was entered into the 2002 [[Sonic the Hedgehog Hacking Contest|Sonic Hacking Contest]] on May 19, 2002 and went on to win the Tech Trophy.<br />
<br />
==Tech Highlights==<br />
===Time Travel===<br />
The main focus of the hack involves time travel. The layouts of Emerald Hill Zone act 1 and Oil Ocean Zone act 1 have both been altered slightly to make it easy for the player to obtain 50 rings at the beginning of those stages, after which a time warp can be achieved by jumping through the revolving stars above a star post (which lacks graphics).<br />
<br />
===Sonic's Moves===<br />
The spindash was altered to charge immediately at full speed in an effort to mimic how it works in Sonic CD. Additionally, a (buggy) super peel-out was added.<br />
<br />
===Graphics===<br />
The most significant graphical modification was the life icon. Since the art was compressed and the [[Nemesis compression]] had not yet been cracked, new code was written to write uncompressed art data directly to VRAM upon loading a level. The code was written with condition checks to load alternate icons depending on the time zone. All icons come from Sonic CD.<br />
<br />
The code used to perform these graphical swaps was shared with other Sonic ROM hackers to add the capability to their hacks. Among these hacks were [[More Than a Memory: A Perfect Existence]] and [[Project Shadow 2]].<br />
<br />
Soon after Sonic Timezones was released, Saxman began working on the [[RXL]] patch format to add new code to a ROM with dynamic addressing in mind. The second RXL patch Saxman created allowed the life icon to be altered using the same methodology used in Sonic Timezones.<br />
<br />
===Sound and Music===<br />
Sonic Timezones also uses the sound driver from the [[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai prototype]] and was the first major hack to feature new music. All music sequences were done by hand using a hex editor since there were no music editing tools available at the time. The following song numbers were replaced:<br />
<br />
* 01 - The Heart of Rock & Roll (Huey Lewis and the News)<br />
* 02 - Green Hill Zone<br />
* 12 - Yakety Sax (Boots Randolph)<br />
<br />
Additionally, the SEGA choir sound was also replaced and recorded by Saxman with the help of the [[Sonic Sound Editor]].<br />
<br />
===SRAM Support===<br />
Sonic Timezones was the first hack to add support for SRAM to allow game progress to be saved in a similar manner as [[Sonic the Hedgehog 3|Sonic 3]]. A game can be continued using the '2 Player Vs' option on the title screen. Save slots can be changed from the options screen. It was tested using Gens and isn't guaranteed to work on other emulators.<br />
<br />
==Downloads==<br />
{{Download|file=Timezones_v0.01-Beta.zip|version=0.01 Beta|filesize=53.8 KB}}<br />
===Prior Versions===<br />
====Timezones Builds====<br />
* {{file|Timezones_2002-05-15.zip|Sonic Timezones (2002-05-15)}}<br />
* {{file|Timezones_2002-05-11.zip|Sonic Timezones (2002-05-11)}}<br />
* {{file|Timezones_2002-05-01.zip|Sonic Timezones (2002-05-01)}}<br />
* {{file|Timezones_2002-04-07-2300.zip|Sonic Timezones (2002-04-07)}}<br />
* {{file|Timezones_2002-04-04-0108.zip|Sonic Timezones (2002-04-04)}}<br />
====Experimental Builds====<br />
* {{file|Timezones_2002-04-03-2301.zip|Experimental (2002-04-03)}}<br />
====Sax Tech Builds====<br />
* {{file|Timezones_2002-03-22-1256.zip|Sax Tech (2002-03-22)}}<br />
* {{file|Timezones_2002-01-27-1335.zip|Sax Tech (2002-01-27)}}<br />
* {{file|Timezones_2002-01-20-0159.zip|Sax Tech (2002-01-20)}}<br />
* {{file|Timezones_2002-01-19-2014.zip|Sax Tech (2002-01-19 20:14)}}<br />
* {{file|Timezones_2002-01-19-1542.zip|Sax Tech (2002-01-19 15:42)}}<br />
* {{file|Timezones_2002-01-18-2126.zip|Sax Tech (2002-01-18)}}<br />
===Notes===<br />
* {{file|Timezones-Code-Notes_2002-05-11.zip|Coding notes (2002-05-11)}}<br />
<br />
==References==<br />
<references /></div>Saxmanhttps://info.sonicretro.org/index.php?title=Sonic_Timezones&diff=351713Sonic Timezones2023-01-30T03:50:45Z<p>Saxman: </p>
<hr />
<div>{{Hack<br />
|version=0.01 Beta<br />
|status=Inactive<br />
|date=2002-05-19<br />
|system=[[Sega Mega Drive]]<br />
|originalgame=Sonic the Hedgehog 2 (16-bit)<br />
|credits=[[User:Saxman|Saxman]]<br />
|visualmods=yes<br />
|audiomods=yes<br />
|layoutmods=yes<br />
|basicenginemods=yes<br />
|advenginemods=}}<br />
<br />
'''''Sonic Timezones''''' is a hack of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' by [[User:Saxman|Saxman]]. It was unique at the time of its release due to new code being added to add new features, such as time travel, a primitive super peel-out move, and SRAM support. All of the instructions were written by hand using a hex editor since there wasn't a disassembly of the game at the time. It was entered into the 2002 [[Sonic the Hedgehog Hacking Contest|Sonic Hacking Contest]] on May 19, 2002 and went on to win the Tech Trophy.<br />
<br />
==Tech Highlights==<br />
===Time Travel===<br />
The main focus of the hack involves time travel. The layouts of Emerald Hill Zone act 1 and Oil Ocean Zone act 1 have both been altered slightly to make it easy for the player to obtain 50 rings at the beginning of those stages, after which a time warp can be achieved by jumping through the revolving stars above a star post (which lacks graphics).<br />
<br />
===Sonic's Moves===<br />
The spindash was altered to charge immediately at full speed in an effort to mimic how it works in Sonic CD. Additionally, a (buggy) super peel-out was added.<br />
<br />
===Graphics===<br />
The most significant graphical modification was the life icon. Since the art was compressed and the Nemesis compression had not yet been cracked, new code was written to write uncompressed art data directly to VRAM upon loading a level. The code was written with condition checks to load alternate icons depending on the time zone. All icons come from Sonic CD.<br />
<br />
The code used to perform these graphical swaps was shared with other Sonic ROM hackers to add the capability to their hacks. Among these hacks were [[More Than a Memory: A Perfect Existence]] and [[Project Shadow 2]].<br />
<br />
Soon after Sonic Timezones was released, Saxman began working on the [[RXL]] patch format to add new code to a ROM with dynamic addressing in mind. The second RXL patch Saxman created allowed the life icon to be altered using the same methodology used in Sonic Timezones.<br />
<br />
===Sound and Music===<br />
Sonic Timezones also uses the sound driver from the [[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai prototype]] and was the first major hack to feature new music. All music sequences were done by hand using a hex editor since there were no music editing tools available at the time. The following song numbers were replaced:<br />
<br />
* 01 - The Heart of Rock & Roll (Huey Lewis and the News)<br />
* 02 - Green Hill Zone<br />
* 12 - Yakety Sax (Boots Randolph)<br />
<br />
Additionally, the SEGA choir sound was also replaced and recorded by Saxman with the help of the [[Sonic Sound Editor]].<br />
<br />
===SRAM Support===<br />
Sonic Timezones was the first hack to add support for SRAM to allow game progress to be saved in a similar manner as [[Sonic the Hedgehog 3|Sonic 3]]. A game can be continued using the '2 Player Vs' option on the title screen. Save slots can be changed from the options screen. It was tested using Gens and isn't guaranteed to work on other emulators.<br />
<br />
==Downloads==<br />
{{Download|file=Timezones_v0.01-Beta.zip|version=0.01 Beta|filesize=53.8 KB}}<br />
===Prior Versions===<br />
====Timezones Builds====<br />
* {{file|Timezones_2002-05-15.zip|Sonic Timezones (2002-05-15)}}<br />
* {{file|Timezones_2002-05-11.zip|Sonic Timezones (2002-05-11)}}<br />
* {{file|Timezones_2002-05-01.zip|Sonic Timezones (2002-05-01)}}<br />
* {{file|Timezones_2002-04-07-2300.zip|Sonic Timezones (2002-04-07)}}<br />
* {{file|Timezones_2002-04-04-0108.zip|Sonic Timezones (2002-04-04)}}<br />
====Experimental Builds====<br />
* {{file|Timezones_2002-04-03-2301.zip|Experimental (2002-04-03)}}<br />
====Sax Tech Builds====<br />
* {{file|Timezones_2002-03-22-1256.zip|Sax Tech (2002-03-22)}}<br />
* {{file|Timezones_2002-01-27-1335.zip|Sax Tech (2002-01-27)}}<br />
* {{file|Timezones_2002-01-20-0159.zip|Sax Tech (2002-01-20)}}<br />
* {{file|Timezones_2002-01-19-2014.zip|Sax Tech (2002-01-19 20:14)}}<br />
* {{file|Timezones_2002-01-19-1542.zip|Sax Tech (2002-01-19 15:42)}}<br />
* {{file|Timezones_2002-01-18-2126.zip|Sax Tech (2002-01-18)}}<br />
===Notes===<br />
* {{file|Timezones-Code-Notes_2002-05-11.zip|Coding notes (2002-05-11)}}<br />
<br />
==References==<br />
<references /></div>Saxmanhttps://info.sonicretro.org/index.php?title=Sonic_Timezones&diff=351712Sonic Timezones2023-01-30T03:48:34Z<p>Saxman: Additional details about the graphics.</p>
<hr />
<div>{{Hack<br />
|version=0.01 Beta<br />
|status=Inactive<br />
|date=2002-05-19<br />
|system=[[Sega Mega Drive]]<br />
|originalgame=Sonic the Hedgehog 2 (16-bit)<br />
|credits=[[User:Saxman|Saxman]]<br />
|visualmods=yes<br />
|audiomods=yes<br />
|layoutmods=yes<br />
|basicenginemods=yes<br />
|advenginemods=}}<br />
<br />
'''''Sonic Timezones''''' is a hack of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' by [[User:Saxman|Saxman]]. It was unique at the time of its release due to new code being added to add new features, such as time travel, a primitive super peel-out move, and SRAM support. All of the instructions were written by hand using a hex editor since there wasn't a disassembly of the game at the time. It was entered into the 2002 [[Sonic the Hedgehog Hacking Contest|Sonic Hacking Contest]] on May 19, 2002 and went on to win the Tech Trophy.<br />
<br />
==Tech Highlights==<br />
===Time Travel===<br />
The main focus of the hack involves time travel. The layouts of Emerald Hill Zone act 1 and Oil Ocean Zone act 1 have both been altered slightly to make it easy for the player to obtain 50 rings at the beginning of those stages, after which a time warp can be achieved by jumping through the revolving stars above a star post (which lacks graphics).<br />
<br />
===Sonic's Moves===<br />
The spindash was altered to charge immediately at full speed in an effort to mimic how it works in Sonic CD. Additionally, a (buggy) super peel-out was added.<br />
<br />
===Graphics===<br />
The most significant graphical modification was the life icon. Since the art was compressed and the Nemesis compression had not yet been cracked, new code was written to write uncompressed art data directly to VRAM upon loading a level. The code was written with condition checks to load alternate icons depending on the time zone. All icons come from Sonic CD.<br />
<br />
The code used to perform these graphical swaps was shared with other Sonic ROM hackers to add the capability to their hacks. Among these hacks were [[More Than a Memory: A Perfect Existence]] and [[Project Shadow 2]].<br />
<br />
Soon after Sonic Timezones was released, Saxman began working on the [[RXL]] patch format to add new code to a ROM with dynamic addressing in mind. The second RXL patch Saxman created allowed the life icon to be altered using the same methodology used in Sonic Timezones.<br />
<br />
===Sound and Music===<br />
Sonic Timezones also uses the sound driver from the Simon Wai prototype and was the first major hack to feature new music. All music sequences were done by hand using a hex editor since there were no music editing tools available at the time. The following song numbers were replaced:<br />
<br />
* 01 - The Heart of Rock & Roll (Huey Lewis and the News)<br />
* 02 - Green Hill Zone<br />
* 12 - Yakety Sax (Boots Randolph)<br />
<br />
Additionally, the SEGA choir sound was also replaced and recorded by Saxman with the help of the [[Sonic Sound Editor]].<br />
<br />
===SRAM Support===<br />
Sonic Timezones was the first hack to add support for SRAM to allow game progress to be saved in a similar manner as [[Sonic the Hedgehog 3|Sonic 3]]. A game can be continued using the '2 Player Vs' option on the title screen. Save slots can be changed from the options screen. It was tested using Gens and isn't guaranteed to work on other emulators.<br />
<br />
==Downloads==<br />
{{Download|file=Timezones_v0.01-Beta.zip|version=0.01 Beta|filesize=53.8 KB}}<br />
===Prior Versions===<br />
====Timezones Builds====<br />
* {{file|Timezones_2002-05-15.zip|Sonic Timezones (2002-05-15)}}<br />
* {{file|Timezones_2002-05-11.zip|Sonic Timezones (2002-05-11)}}<br />
* {{file|Timezones_2002-05-01.zip|Sonic Timezones (2002-05-01)}}<br />
* {{file|Timezones_2002-04-07-2300.zip|Sonic Timezones (2002-04-07)}}<br />
* {{file|Timezones_2002-04-04-0108.zip|Sonic Timezones (2002-04-04)}}<br />
====Experimental Builds====<br />
* {{file|Timezones_2002-04-03-2301.zip|Experimental (2002-04-03)}}<br />
====Sax Tech Builds====<br />
* {{file|Timezones_2002-03-22-1256.zip|Sax Tech (2002-03-22)}}<br />
* {{file|Timezones_2002-01-27-1335.zip|Sax Tech (2002-01-27)}}<br />
* {{file|Timezones_2002-01-20-0159.zip|Sax Tech (2002-01-20)}}<br />
* {{file|Timezones_2002-01-19-2014.zip|Sax Tech (2002-01-19 20:14)}}<br />
* {{file|Timezones_2002-01-19-1542.zip|Sax Tech (2002-01-19 15:42)}}<br />
* {{file|Timezones_2002-01-18-2126.zip|Sax Tech (2002-01-18)}}<br />
===Notes===<br />
* {{file|Timezones-Code-Notes_2002-05-11.zip|Coding notes (2002-05-11)}}<br />
<br />
==References==<br />
<references /></div>Saxmanhttps://info.sonicretro.org/index.php?title=Sonic_Timezones&diff=351711Sonic Timezones2023-01-30T03:39:35Z<p>Saxman: Added additional details about the hack.</p>
<hr />
<div>{{Hack<br />
|version=0.01 Beta<br />
|status=Inactive<br />
|date=2002-05-19<br />
|system=[[Sega Mega Drive]]<br />
|originalgame=Sonic the Hedgehog 2 (16-bit)<br />
|credits=[[User:Saxman|Saxman]]<br />
|visualmods=yes<br />
|audiomods=yes<br />
|layoutmods=yes<br />
|basicenginemods=yes<br />
|advenginemods=}}<br />
<br />
'''''Sonic Timezones''''' is a hack of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' by [[User:Saxman|Saxman]]. It was unique at the time of its release due to new code being added to add new features, such as time travel, a primitive super peel-out move, and SRAM support. All of the instructions were written by hand using a hex editor since there wasn't a disassembly of the game at the time. It was entered into the 2002 [[Sonic the Hedgehog Hacking Contest|Sonic Hacking Contest]] on May 19, 2002 and went on to win the Tech Trophy.<br />
<br />
==Time Travel==<br />
The main focus of the hack involves time travel. The layouts of Emerald Hill Zone act 1 and Oil Ocean Zone act 1 have both been altered slightly to make it easy for the player to obtain 50 rings at the beginning of those stages, after which a time warp can be achieved by jumping through the revolving stars above a star post (which lacks graphics).<br />
<br />
==Sonic's Moves==<br />
The spindash was altered to charge immediately at full speed in an effort to mimic how it works in Sonic CD. Additionally, a (buggy) super peel-out was added.<br />
<br />
==Graphics==<br />
The most significant graphical modification was the life icon. Since the art was compressed and the Nemesis compression had not yet been cracked, new code was written to write uncompressed art data directly to VRAM upon loading a level. The code was written with condition checks to load alternate icons depending on the time zone. All icons come from Sonic CD.<br />
<br />
Soon after Sonic Timezones was released, Saxman began working on the [[RXL]] patch format to add new code to a ROM with dynamic addressing in mind. The second RXL patch Saxman created allowed the life icon to be altered using the same methodology used in Sonic Timezones.<br />
<br />
==Sound and Music==<br />
Sonic Timezones also uses the sound driver from the Simon Wai prototype and was the first major hack to feature new music. All music sequences were done by hand using a hex editor since there were no music editing tools available at the time. The following song numbers were replaced:<br />
<br />
* 01 - The Heart of Rock & Roll (Huey Lewis and the News)<br />
* 02 - Green Hill Zone<br />
* 12 - Yakety Sax (Boots Randolph)<br />
<br />
Additionally, the SEGA choir sound was also replaced and recorded by Saxman with the help of the [[Sonic Sound Editor]].<br />
<br />
==SRAM Support==<br />
Support for SRAM was coded to allow game progress to be saved in a similar manner as [[Sonic the Hedgehog 3|Sonic 3]]. A game can be continued using the '2 Player Vs' option on the title screen. Save slots can be changed from the options screen. It was tested using Gens and isn't guaranteed to work on other emulators.<br />
<br />
==Downloads==<br />
{{Download|file=Timezones_v0.01-Beta.zip|version=0.01 Beta|filesize=53.8 KB}}<br />
===Prior Versions===<br />
====Timezones Builds====<br />
* {{file|Timezones_2002-05-15.zip|Sonic Timezones (2002-05-15)}}<br />
* {{file|Timezones_2002-05-11.zip|Sonic Timezones (2002-05-11)}}<br />
* {{file|Timezones_2002-05-01.zip|Sonic Timezones (2002-05-01)}}<br />
* {{file|Timezones_2002-04-07-2300.zip|Sonic Timezones (2002-04-07)}}<br />
* {{file|Timezones_2002-04-04-0108.zip|Sonic Timezones (2002-04-04)}}<br />
====Experimental Builds====<br />
* {{file|Timezones_2002-04-03-2301.zip|Experimental (2002-04-03)}}<br />
====Sax Tech Builds====<br />
* {{file|Timezones_2002-03-22-1256.zip|Sax Tech (2002-03-22)}}<br />
* {{file|Timezones_2002-01-27-1335.zip|Sax Tech (2002-01-27)}}<br />
* {{file|Timezones_2002-01-20-0159.zip|Sax Tech (2002-01-20)}}<br />
* {{file|Timezones_2002-01-19-2014.zip|Sax Tech (2002-01-19 20:14)}}<br />
* {{file|Timezones_2002-01-19-1542.zip|Sax Tech (2002-01-19 15:42)}}<br />
* {{file|Timezones_2002-01-18-2126.zip|Sax Tech (2002-01-18)}}<br />
===Notes===<br />
* {{file|Timezones-Code-Notes_2002-05-11.zip|Coding notes (2002-05-11)}}<br />
<br />
==References==<br />
<references /></div>Saxmanhttps://info.sonicretro.org/index.php?title=Sonic_Timezones&diff=351710Sonic Timezones2023-01-30T02:46:59Z<p>Saxman: Meta data tweaks.</p>
<hr />
<div>{{Hack<br />
|version=0.01 Beta<br />
|status=Inactive<br />
|date=2002-05-19<br />
|system=[[Sega Mega Drive]]<br />
|originalgame=Sonic the Hedgehog 2 (16-bit)<br />
|credits=[[User:Saxman|Saxman]]<br />
|visualmods=yes<br />
|audiomods=yes<br />
|layoutmods=<br />
|basicenginemods=yes<br />
|advenginemods=}}<br />
<br />
'''''Sonic Timezones''''' is a hack of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' by [[User:Saxman|Saxman]]. It was unique at the time of its release due to new code being added to add new features, such as time travel, a primitive super peel-out move, and SRAM support. All of the instructions were written by hand using a hex editor since there wasn't a disassembly of the game at the time.<br />
<br />
==Downloads==<br />
{{Download|file=Timezones_v0.01-Beta.zip|version=0.01 Beta|filesize=53.8 KB}}<br />
===Prior Versions===<br />
====Timezones Builds====<br />
* {{file|Timezones_2002-05-15.zip|Sonic Timezones (2002-05-15)}}<br />
* {{file|Timezones_2002-05-11.zip|Sonic Timezones (2002-05-11)}}<br />
* {{file|Timezones_2002-05-01.zip|Sonic Timezones (2002-05-01)}}<br />
* {{file|Timezones_2002-04-07-2300.zip|Sonic Timezones (2002-04-07)}}<br />
* {{file|Timezones_2002-04-04-0108.zip|Sonic Timezones (2002-04-04)}}<br />
====Experimental Builds====<br />
* {{file|Timezones_2002-04-03-2301.zip|Experimental (2002-04-03)}}<br />
====Sax Tech Builds====<br />
* {{file|Timezones_2002-03-22-1256.zip|Sax Tech (2002-03-22)}}<br />
* {{file|Timezones_2002-01-27-1335.zip|Sax Tech (2002-01-27)}}<br />
* {{file|Timezones_2002-01-20-0159.zip|Sax Tech (2002-01-20)}}<br />
* {{file|Timezones_2002-01-19-2014.zip|Sax Tech (2002-01-19 20:14)}}<br />
* {{file|Timezones_2002-01-19-1542.zip|Sax Tech (2002-01-19 15:42)}}<br />
* {{file|Timezones_2002-01-18-2126.zip|Sax Tech (2002-01-18)}}<br />
===Notes===<br />
* {{file|Timezones-Code-Notes_2002-05-11.zip|Coding notes (2002-05-11)}}<br />
<br />
==References==<br />
<references /></div>Saxmanhttps://info.sonicretro.org/index.php?title=Sonic_Timezones&diff=351709Sonic Timezones2023-01-30T02:44:22Z<p>Saxman: Version 0.01 Beta and coding notes downloads added.</p>
<hr />
<div>{{Hack<br />
|version=May 19, 2002<br />
|system=[[Sega Mega Drive]]<br />
|originalgame=Sonic the Hedgehog 2 (16-bit)<br />
|credits=[[User:Saxman|Saxman]]<br />
|visualmods=yes<br />
|audiomods=yes<br />
|layoutmods=<br />
|basicenginemods=yes<br />
|advenginemods=}}<br />
<br />
'''''Sonic Timezones''''' is a hack of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' by [[User:Saxman|Saxman]]. It was unique at the time of its release due to new code being added to add new features, such as time travel, a primitive super peel-out move, and SRAM support. All of the instructions were written by hand using a hex editor since there wasn't a disassembly of the game at the time.<br />
<br />
==Downloads==<br />
{{Download|file=Timezones_v0.01-Beta.zip|version=0.01 Beta|filesize=53.8 KB}}<br />
===Prior Versions===<br />
====Timezones Builds====<br />
* {{file|Timezones_2002-05-15.zip|Sonic Timezones (2002-05-15)}}<br />
* {{file|Timezones_2002-05-11.zip|Sonic Timezones (2002-05-11)}}<br />
* {{file|Timezones_2002-05-01.zip|Sonic Timezones (2002-05-01)}}<br />
* {{file|Timezones_2002-04-07-2300.zip|Sonic Timezones (2002-04-07)}}<br />
* {{file|Timezones_2002-04-04-0108.zip|Sonic Timezones (2002-04-04)}}<br />
====Experimental Builds====<br />
* {{file|Timezones_2002-04-03-2301.zip|Experimental (2002-04-03)}}<br />
====Sax Tech Builds====<br />
* {{file|Timezones_2002-03-22-1256.zip|Sax Tech (2002-03-22)}}<br />
* {{file|Timezones_2002-01-27-1335.zip|Sax Tech (2002-01-27)}}<br />
* {{file|Timezones_2002-01-20-0159.zip|Sax Tech (2002-01-20)}}<br />
* {{file|Timezones_2002-01-19-2014.zip|Sax Tech (2002-01-19 20:14)}}<br />
* {{file|Timezones_2002-01-19-1542.zip|Sax Tech (2002-01-19 15:42)}}<br />
* {{file|Timezones_2002-01-18-2126.zip|Sax Tech (2002-01-18)}}<br />
===Notes===<br />
* {{file|Timezones-Code-Notes_2002-05-11.zip|Coding notes (2002-05-11)}}<br />
<br />
==References==<br />
<references /></div>Saxmanhttps://info.sonicretro.org/index.php?title=File:Timezones-Code-Notes_2002-05-11.zip&diff=351708File:Timezones-Code-Notes 2002-05-11.zip2023-01-30T02:42:43Z<p>Saxman: Notes written during Timezones development to keep track of what code was being written, and where it existed in the ROM.</p>
<hr />
<div>Notes written during Timezones development to keep track of what code was being written, and where it existed in the ROM.</div>Saxmanhttps://info.sonicretro.org/index.php?title=Sonic_Timezones&diff=351707Sonic Timezones2023-01-30T02:34:21Z<p>Saxman: Added previous version downloads.</p>
<hr />
<div>{{Hack<br />
|version=May 19, 2002<br />
|system=[[Sega Mega Drive]]<br />
|originalgame=Sonic the Hedgehog 2 (16-bit)<br />
|credits=[[User:Saxman|Saxman]]<br />
|visualmods=yes<br />
|audiomods=yes<br />
|layoutmods=<br />
|basicenginemods=yes<br />
|advenginemods=}}<br />
<br />
'''''Sonic Timezones''''' is a hack of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' by [[User:Saxman|Saxman]]. It was unique at the time of its release due to new code being added to add new features, such as time travel, a primitive super peel-out move, and SRAM support. All of the instructions were written by hand using a hex editor since there wasn't a disassembly of the game at the time.<br />
<br />
==Downloads==<br />
===Prior Versions===<br />
====Timezones Builds====<br />
* {{file|Timezones_2002-05-15.zip|Sonic Timezones (2002-05-15)}}<br />
* {{file|Timezones_2002-05-11.zip|Sonic Timezones (2002-05-11)}}<br />
* {{file|Timezones_2002-05-01.zip|Sonic Timezones (2002-05-01)}}<br />
* {{file|Timezones_2002-04-07-2300.zip|Sonic Timezones (2002-04-07)}}<br />
* {{file|Timezones_2002-04-04-0108.zip|Sonic Timezones (2002-04-04)}}<br />
====Experimental Builds====<br />
* {{file|Timezones_2002-04-03-2301.zip|Experimental (2002-04-03)}}<br />
====Sax Tech Builds====<br />
* {{file|Timezones_2002-03-22-1256.zip|Sax Tech (2002-03-22)}}<br />
* {{file|Timezones_2002-01-27-1335.zip|Sax Tech (2002-01-27)}}<br />
* {{file|Timezones_2002-01-20-0159.zip|Sax Tech (2002-01-20)}}<br />
* {{file|Timezones_2002-01-19-2014.zip|Sax Tech (2002-01-19 20:14)}}<br />
* {{file|Timezones_2002-01-19-1542.zip|Sax Tech (2002-01-19 15:42)}}<br />
* {{file|Timezones_2002-01-18-2126.zip|Sax Tech (2002-01-18)}}<br />
===Notes===<br />
<br />
==References==<br />
<references /></div>Saxmanhttps://info.sonicretro.org/index.php?title=File:Timezones_v0.01-Beta.zip&diff=351706File:Timezones v0.01-Beta.zip2023-01-30T02:23:39Z<p>Saxman: Category:Hacked_ROM_files</p>
<hr />
<div>[[Category:Hacked_ROM_files]]</div>Saxmanhttps://info.sonicretro.org/index.php?title=File:Timezones_2002-05-15.zip&diff=351705File:Timezones 2002-05-15.zip2023-01-30T02:23:19Z<p>Saxman: Category:Hacked_ROM_files</p>
<hr />
<div>[[Category:Hacked_ROM_files]]</div>Saxmanhttps://info.sonicretro.org/index.php?title=File:Timezones_2002-05-11.zip&diff=351704File:Timezones 2002-05-11.zip2023-01-30T02:23:07Z<p>Saxman: Category:Hacked_ROM_files</p>
<hr />
<div>[[Category:Hacked_ROM_files]]</div>Saxmanhttps://info.sonicretro.org/index.php?title=File:Timezones_2002-05-01.zip&diff=351703File:Timezones 2002-05-01.zip2023-01-30T02:22:53Z<p>Saxman: Category:Hacked_ROM_files</p>
<hr />
<div>[[Category:Hacked_ROM_files]]</div>Saxmanhttps://info.sonicretro.org/index.php?title=File:Timezones_2002-04-07-2300.zip&diff=351702File:Timezones 2002-04-07-2300.zip2023-01-30T02:22:38Z<p>Saxman: Category:Hacked_ROM_files</p>
<hr />
<div>[[Category:Hacked_ROM_files]]</div>Saxman