https://info.sonicretro.org/api.php?action=feedcontributions&user=Pecky&feedformat=atom
Sonic Retro - User contributions [en]
2024-03-28T11:53:35Z
User contributions
MediaWiki 1.30.2
https://info.sonicretro.org/index.php?title=Time_Stones&diff=372347
Time Stones
2024-03-11T12:05:07Z
<p>Pecky: /* Sonic the Hedgehog (Archie comics) */ Unnecessary and irrelevant opinion</p>
<hr />
<div>{{stub}}<br />
[[Image:Timestones.png|thumb|right||Complete set of Time Stones.]]<br />
The '''Time Stones'''{{fileref|SonicCD MCD US manual.pdf|page=17}} (タイムストーン){{fileref|SonicCD MCD JP manual.pdf|page=21}} are ''[[Sonic the Hedgehog CD]]''<nowiki>'</nowiki>s equivalent of ''Sonic'' series mainstay the [[Chaos Emeralds]]. The seven Time Stones are found on [[Little Planet]], and allow anyone who can collect them all to gain control of time itself. In the game, [[Dr. Eggman|Dr. Robotnik]] tries to collect them in order to take over Little Planet, and [[Sonic the Hedgehog]] tries to collect them in order to save the Little Planet from him.<br />
<br />
==Overview==<br />
[[image:Soniccd with timestone.jpg|thumb|190px|Sonic holding a Time Stone.]]<br />
The Time Stones are collected during gameplay by Sonic entering [[Special Stage (Sonic the Hedgehog CD)|Special Stages]] (via [[Giant Ring]]s, which are found behind the Robotnik [[Signpost]] if he is holding at least 50 normal [[Ring]]s) and finding them therein. If the player is able to collect all of the stones early in the game, there will be no need to travel to the past, because the future automatically becomes good (i.e. free of Robotnik's [[Badnik]]s and other mechanisation. If Sonic does not have all the Time Stones, he must travel to the past version of each Round's Zones 1 and 2, and undo the damage that Robotnik did in the past. Should the player opt to do this, it is possible to obtain the good ending without collecting a single Time Stone.<br />
<br />
==Appearance discrepancy==<br />
The Time Stones shown on the Special Stage results screen are markedly different from those shown in the Special Stages when Sonic obtains them. On the former, they have 8 sides and resemble the Chaos Emeralds of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''; in the latter, they have 6 sides and resemble the Emeralds of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''.<br />
<br />
==Sonic Speed Simulator==<br />
{{sectstub}}<br />
<br />
==In other media==<br />
===''Sonic the Hedgehog'' (TV series)===<br />
Sonic and [[Sally]] traveled to the [[Floating Island]] to find the Time Stones, which were guarded by an owl spirit. They used the Time Stones to travel ten years into the past to the day when Dr. Robotnik took over [[Mobotropolis]].{{intref|Blast to the Past (Part 1)}}<br />
<br />
===''Sonic the Hedgehog'' (Archie comics)===<br />
In the [[Sonic the Hedgehog (Archie comics)|Archie comics]], manipulation of the Time Stones is referred to as '''Chronos Control''' ([[Sonic the Hedgehog 215 (Archie)|''StH #215'']]); the temporal analogue of [[Chaos Control]]. This power is used by [[Silver the Hedgehog]].<br />
<br />
===''Sonic the Comic''===<br />
{{sectstub}}<br />
<br />
==References==<br />
<references /><br />
<br />
{{Items}}<br />
[[Category:Items]]</div>
Pecky
https://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_(8-bit)&diff=372200
Sonic the Hedgehog (8-bit)
2024-03-01T23:01:40Z
<p>Pecky: /* Bonus Panel */</p>
<hr />
<div>{{Bob<br />
| bobscreen=Sonic 1 MS title.png<br />
| bobscreen2=Sonic1 GG Title.png<br />
| bobscreen3=Sonic1 GG JP Title.png<br />
| tab1=Master System<br />
| tab2={{GG}} US/EU<br />
| tab3={{GG}} JP<br />
| title=Sonic the Hedgehog<br />
| publisher=[[Sega]]<br />
| developer=<br />
{{company|[[Ancient]]|system=SMS,GG}}<br />
{{company|[[M2]]{{ref|https://web.archive.org/web/20140403002641/https://www.mtwo.co.jp/development/retrogame-2/#tab-2}}{{ref|https://web.archive.org/web/20140403002641/https://www.mtwo.co.jp/development/retrogame-2/#tab-4}}|system=VC,VC3DS}}<br />
| system=[[Sega Master System]], [[Sega Game Gear]], [[Palm OS]], [[Virtual Console]]<br />
| sounddriver=<br />
| peripherals=<br />
| players=1<br />
| genre=Action{{fileref|Sonic1gg-box-eu back.jpg}}{{ref|https://web.archive.org/web/20181207045745/https://sega.jp/history/hard/gamegear/software.html}}{{fileref|Sonic1ms-box-eu.jpg}}<br />
| releases={{releasesSMS<br />
| sms_date_us=1991-11{{magref|gamepro|29|112}}<br />
| sms_rrp_us=29.95{{magref|gamepro|29|110}}<br />
| sms_date_eu=1991-10-25<br />
| sms_code_eu=7076<br />
| sms_date_uk=1991-10-25<br />
| sms_code_uk=7076<br />
| sms_rrp_uk=29.99{{magref|cvg|121|34}}{{magref|segapower|27|23}}<br />
| sms_date_au=199x<br />
| sms_date_br=1992-01{{magref|supergame|8|43}}<br />
| sms_date_kr=199x<br />
| sms_code_kr=GB-2012<br />
| sms_date_pt=1991<br />
| sms_code_pt=MSJ7076<br />
| sms_date_cs=1992<br />
| sms_rrp_cs=882 CSK<br />
}}<br />
{{releasesGG<br />
| gg_date_jp=1991-12-28{{ref|https://web.archive.org/web/20181207045745/https://sega.jp/history/hard/gamegear/software.html}}<br />
| gg_code_jp=G-3307<br />
| gg_rrp_jp=3,800<br />
| gg_date_jp_m=1993-12-10<br />
| gg_code_jp_m=G-3334<br />
| gg_date_us=1991-12<br />
| gg_code_us=2408<br />
| gg_date_eu=1991-12<br />
| gg_code_eu=2408<br />
| gg_date_uk=1991-12<br />
| gg_code_uk=2408<br />
| gg_rrp_uk=29.99{{magref|ace|54|87}}{{magref|segapower|29|47}}<br />
| gg_date_br=1992-02{{magref|supergame|7|29}}<br />
| gg_code_br=013550<br />
| gg_date_pt=199x<br />
}}<br />
{{releasesMobile<br />
| palm_date_us=2003-04-14{{ref|https://web.archive.org/web/20030417050551/http://www.sega.com/palm/purchase/buy_select_sonic.jhtml}}<br />
| palm_rrp_us=19.95<br />
}}<br />
{{releasesWii<br />
| vc_date_jp=2008-08-05{{ref|http://web.archive.org/web/20180306233554/https://www.nintendo.co.jp/wii/vc/software/08.html}}<br />
| vc_rrp_jp=500{{ref|http://web.archive.org/web/20080807001222/http://vc.sega.jp:80/vc_ms_sonic/}}<br />
| vc_rating_jp=a<br />
| vc_date_us=2008-08-04{{ref|http://web.archive.org/web/20101123003618/http://www.nintendo.com/games/detail/y0VeAVFtYXeter7r2F5Hkl-WSXgPIAAP}}<br />
| vc_rrp_us=500{{ref|http://web.archive.org/web/20101123003618/http://www.nintendo.com/games/detail/y0VeAVFtYXeter7r2F5Hkl-WSXgPIAAP}}<br />
| vc_rating_us=e<br />
| vc_date_eu=2008-09-19{{ref|http://web.archive.org/web/20170704131009/http://www.nintendolife.com/games/mastersystem/sonic_the_hedgehog}}<br />
| vc_rrp_eu=500{{ref|http://web.archive.org/web/20170704131009/http://www.nintendolife.com/games/mastersystem/sonic_the_hedgehog}}<br />
| vc_rating_eu=3<br />
| vc_date_au=2008-09<br />
| vc_rrp_au=600{{ref|1=http://web.archive.org/web/20120328011110/http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=42&prod_id=19903&pageID=4}}<br />
| vc_rating_au=g<br />
}}<br />
{{releases3DS<br />
| vc3ds_date_jp=2013-12-04{{ref|http://web.archive.org/web/20140406071735/http://vc.sega.jp/3ds/sonic1/}}<br />
| vc3ds_rrp_jp=286 (''300''){{ref|http://web.archive.org/web/20140406071735/http://vc.sega.jp/3ds/sonic1/}}<br />
| vc3ds_rating_jp=a<br />
| vc3ds_date_us=2013-06-07{{ref|http://web.archive.org/web/20130616163220/http://www.nintendo.com:80/games/detail/4lFd-f60QAnio7SNDl4scM2mr7uUexvw}}<br />
| vc3ds_rrp_us=4.99{{ref|http://web.archive.org/web/20130616163220/http://www.nintendo.com:80/games/detail/4lFd-f60QAnio7SNDl4scM2mr7uUexvw}}<br />
| vc3ds_rating_us=e<br />
| vc3ds_date_eu=2013-06-13{{ref|https://archive.is/VhYwa|https://www.nintendo.fr/Jeux/SEGA-Game-Gear/Sonic-the-Hedgehog-764867.html}}<br />
| vc3ds_rrp_eu=4.99{{ref|http://web.archive.org/web/20170909214238/http://www.nintendolife.com:80/games/gamegear/sonic_the_hedgehog}}<br />
| vc3ds_rating_eu=3<br />
| vc3ds_date_uk=2013-06-13{{ref|https://archive.is/eX3VI|https://www.nintendo.co.uk/Games/SEGA-Game-Gear/Sonic-the-Hedgehog-764867.html}}<br />
| vc3ds_rrp_uk=4.49{{ref|http://web.archive.org/web/20170909214238/http://www.nintendolife.com:80/games/gamegear/sonic_the_hedgehog}}<br />
| vc3ds_rating_uk=3<br />
| vc3ds_date_de=2013-06-13{{ref|https://archive.is/CEx7j|https://www.nintendo.de/Spiele/SEGA-Game-Gear/Sonic-the-Hedgehog-764867.html}}<br />
| vc3ds_rrp_de=4.99{{ref|http://web.archive.org/web/20170909214238/http://www.nintendolife.com:80/games/gamegear/sonic_the_hedgehog}}<br />
| vc3ds_rating_de=6<br />
}}<br />
}}<br />
'''''Sonic the Hedgehog''''' (ソニック・ザ・ヘッジホッグ) is a [[Sega Master System]] and [[Sega Game Gear]] "8-bit" counterpart to the [[Sega Mega Drive]] [[Sonic the Hedgehog (16-bit)|game of the same name]]. It was released in October and December 1991, respectively.<br />
<br />
The 8-bit ''Sonic the Hedgehog'' is a very loose "port" of the Mega Drive version, with similar, albeit simplified gameplay and a partially different set of levels (all with new layouts). Though overseen by [[Sonic Team]], most of the game was created by an external development studio, [[Ancient]], in their first collaboration with [[Sega]]. This version of ''Sonic the Hedgehog'' also stands as the first handheld ''Sonic'' game.<br />
<br />
==Story==<br />
As was the norm with the early ''Sonic'' games, the plot is simple. [[Dr. Eggman]] is menacing [[South Island]] and imprisoning animals in [[Badniks]]; the heroic hedgehog, [[Sonic the Hedgehog|Sonic]], sets out to defeat him, potentially collecting 6 [[Chaos Emeralds]] along the way. After Sonic fights his way to [[Scrap Brain Zone (8-bit)|Scrap Brain Zone]], Eggman's factory-city on South Island's summit, the Doctor escapes to an airship ([[Sky Base Zone]]), where Sonic finally defeats him in the last boss fight. Eggman escapes by teleporter; Sonic jumps in after him and is transported back to [[Green Hill Zone (8-bit)|Green Hill Zone]]. If the 6 Chaos Emeralds have been collected, the gems then spiral up into the air and cleanse the black smog and pollution off the island.<br />
<br />
==Gameplay==<br />
[[File:Green Hill SMS.png|thumb|right|200px|Sonic runs through [[Green Hill Zone (8-bit)|Green Hill Zone]] in the Master System version.]]<br />
The gameplay is similar to that of the Mega Drive version; Sonic's abilities and the items available are the same. Although the gameplay is similar, it is slower than its 16-bit counterpart. There are some differences however: [[Checkpoint]]s take the form of point arrow [[monitor]]s rather than posts. Chaos Emeralds aren't found in Special Stages; rather, one is hidden in each of the six regular [[Zone]]s. The [[Special Stage (Sonic the Hedgehog 8-bit)|Special Stages]] exist merely as a bonus stage where players can collect [[Continue]]s and Extra Lives, and no additional reward is given for collecting all items.<br />
<br />
Three of the Zones come from the Mega Drive version of the game. [[Bridge Zone]] and [[Jungle Zone]] are considered unusual today for ''Sonic the Hedgehog'' Zones. However, this was Sonic's second game, so such norms hadn't been established yet. Each Zone has three Acts; the first two Acts are standard levels, while the third Act is merely a short run up to the boss and contains no [[Ring]]s. The three Zones titled after their Mega Drive counterparts feature 8-bit renditions of the scenery, but have unique level layouts and, with the exception of [[Green Hill Zone (8-bit)|Green Hill Zone]], different music courtesy of {{SegaLink|Yuzo Koshiro}}, best known for his work on games such as ''{{SegaLink|The Revenge of Shinobi}}'' and ''{{SegaLink|Streets of Rage}}''.<br />
<br />
Like in the Mega Drive version, the player can collect 100 Rings to earn an extra life; but in the 8-bit version, the Ring counter resets to 00 rather than increasing past 99. When the Ring counter has rolled over, Sonic is treated as if he had no Rings at all, thus is vulnerable to losing a life unless he gets another Ring or has a [[Shield]]. Additionally, Rings dropped after taking a hit cannot be re-collected.<br />
<br />
===Bonus Panel===<br />
At the end of Acts 1 and 2 of each Zone, the player has to spin a [[Bonus Panel]] to clear the Act, with a reward given based on what it lands on:<br />
{{InfoTable|<br />
{{InfoRow<br />
| title=[[Dr. Eggman]]<br />
| sprite={{SpriteImage|Sonic1 SMS Sprite BonusPanel.png|crop_x=32|crop_width=32}}<br />
| desc=No prize is awarded. This panel comes up most often in the game, provided the player's Ring count is below 50.<br />
}}<br />
{{InfoRow<br />
| title=[[Ring]]<br />
| sprite={{SpriteImage|Sonic1 SMS Sprite BonusPanel.png|crop_x=64|crop_width=32}}<br />
| desc=10 Rings are added to the player's final Ring tally. In the Master System version it is awarded if the player ends the Act with 0, 10, 20 or 30 Rings. They can't get this panel in [[Scrap Brain Zone (8-bit)|Scrap Brain Zone]], nor in [[Sky Base Zone]] Act 1. However, it always appears in Sky Base Zone Act 2. In the Game Gear version it is awarded if the player dies twice in an Act.<br />
}}<br />
{{InfoRow<br />
| title=[[Sonic the Hedgehog|Sonic]]<br />
| sprite={{SpriteImage|Sonic1 SMS Sprite BonusPanel.png|crop_x=96|crop_width=32}}<br />
| desc=An extra life is awarded. In the Master System version, it appears if the player ends the Act with an amount of Rings that varies by Act (see table below). In the Game Gear version it is awarded if the player dies three times in an Act.<br />
}}<br />
{{InfoRow<br />
| title=Exclamation Point<br />
| sprite={{SpriteImage|Sonic1 SMS Sprite BonusPanel.png|crop_x=128|crop_width=32}}<br />
| desc=Warp to the [[Special Stage (Sonic the Hedgehog 8-bit)|Special Stage]]. Appears if 50 or more Rings are on hand when passing the sign. The player can't get this panel in Scrap Brain Zone nor in Sky Base Zone.<br />
}}<br />
}}<br />
In the Master System version, the number of Rings required to earn an extra life from the Bonus Panel are as follows:<br />
{| class="prettytable" style="width:auto;"<br />
!Zone !! Act 1 !! Act 2<br />
|-<br />
|[[Green Hill Zone (8-bit)|Green Hill Zone]]<br />
|11~19<br />
|21~29<br />
|-<br />
|[[Bridge Zone]]<br />
|41~49<br />
|11~19<br />
|-<br />
|[[Jungle Zone]]<br />
|31~39<br />
|41~49<br />
|-<br />
|[[Labyrinth Zone (8-bit)|Labyrinth Zone]]<br />
|21~29<br />
|31~39<br />
|-<br />
|[[Scrap Brain Zone (8-bit)|Scrap Brain Zone]]<br />
|11~19<br />
|21~29<br />
|-<br />
|[[Sky Base Zone]]<br />
|41~49<br />
|N/A<br />
|}<br />
<br />
===Scoring===<br />
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"><br />
'''Enemies:''' 100 points.<br />
<br />
'''End Level Ring Bonus:''' 100 points for each Ring held at the end of an Act. Because the Ring counter resets past 99, the maximum possible bonus is 9,900.<br />
<br />
'''End Level Time Bonus:'''<br />
*0:19 or less = 300,000<br />
*0:20 = 200,000<br />
*0:21 = 100,000<br />
*0:22 = 80,000<br />
*0:23 = 50,000<br />
*0:24 = 40,000<br />
*0:25 to 0:29 = 30,000<br />
*0:30 to 0:59 = 10,000<br />
*1:00 to 1:29 = 5,000<br />
*1:30 to 1:59 = 3,000<br />
*2:00 to 2:29 = 1,000<br />
*2:30 to 2:59 = 500<br />
*3:00 to 4:59 = 100<br />
*5:00 or more = 0<br />
<br />
'''Chaos Emerald Bonus:''' 20,000 points for each Chaos Emerald collected, awarded at the end of the game.<br />
<br />
'''Sonic Left Bonus:''' 5,000 points for each life remaining at the end of the game.<br />
<br />
'''Special Bonus:''' Miscellaneous bonus points awarded at the end of the game for certain achievements. The maximum possible Special Bonus is 500,000. The achievements and their bonuses are as follows:<br />
*50,000 points for collecting all 6 Chaos Emeralds.<br />
*50,000 points for collecting all 18 1-Up monitors (Special Stage 1-Up monitors don't count).<br />
*50,000 points for playing all 8 Special Stages.<br />
*50,000 points for completing all 8 Special Stages.<br />
*100,000 points for not losing any lives.<br />
*200,000 points for achieving all of the above.<br />
</div><br />
<br />
==History==<br />
===Development===<br />
{{mainArticle|{{PAGENAME}}/Development}}<br />
<br />
==Versions==<br />
{{ScreenThumb|S1GG warning sign.png|width=192|Many changes were made to better suit the Game Gear's specifications.}}<br />
The Game Gear version has a smaller screen [[resolution]], but a larger colour [[palette]]. Sonic's [[sega:Sprite|sprite]] is smaller and the control feels lighter. In the first Zone of the Game Gear version, <b>warning signs</b> have been placed as the high speed combined with the narrow screen can cause problems. Jungle Zone Act 2 allows for vertical descent without losing a life in the Game Gear version, which makes this stage easier.<br />
<br />
Labyrinth Zone's level design is different in the Game Gear version as well, with the Chaos Emerald now in a new location. Several bosses, including the final, were modified or even replaced, making them easier than their Master System counterparts. The bonus stages were also redesigned. The Game Gear version uses a Sega splash screen with a jumping Sonic sprite, whereas the Master System version lacks a Sega splash screen entirely as it is handled by the [[sega:Sega Master System/Boot ROM|boot ROM]] instead.<br />
<br />
The Master System version was also distributed as a built-in game in certain Master System II systems sold in Europe. To play the game, the user must turn on the system without a cartridge inserted.<br />
<br />
===Comparisons===<br />
{{mainArticle|{{PAGENAME}}/Comparisons}}<br />
<br />
===Also released on===<br />
* ''[[Sonic Adventure DX: Director's Cut]]'' for the [[GameCube]] and [[PC]] (Game Gear) (2003-2004)<br />
* ''[[Sonic Mega Collection Plus]]'' for the [[PlayStation 2]], [[Xbox]], and [[PC]] (Game Gear) (2004-2005)<br />
* ''[[Sonic Mega Collection Plus & Super Monkey Ball Deluxe]]'' for the [[Xbox]] (Game Gear) (2005)<br />
* [[Virtual Console]] on [[Wii]] (Master System) (2008)<br />
* [[Tectoy Master System 3]] for the [[Tectoy]] Plug and play console (Master System) (2008)<br />
* ''[[Sega Fun Pack: Sonic Mega Collection Plus & Shadow the Hedgehog]]'' for the [[PlayStation 2]] (Game Gear) (2009)<br />
* ''[[Sonic PC Collection]]'' for the PC (Game Gear) (2009)<br />
* ''[[Virtual Console]]'' for the [[Nintendo 3DS]] (Game Gear) (2013)<br />
* [[sega:Game Gear Micro|Game Gear Micro]], black model (Game Gear) (2020)<br />
*''[[Sonic Origins Plus]]'' for [[PlayStation 4]], [[PlayStation 5]], [[Xbox One]], [[Xbox Series X]], [[Nintendo Switch]], [[Steam]] and [[sega:Epic Games Store|Epic Games Store]] (Game Gear) (2023)<br />
<br />
==Production credits==<br />
===Master System version===<br />
{{creditstable|<br />
Sonic the Hedgehog Original Character Design: [[Sega|©Sega]]<br />
{{creditsheader|Programming}}<br />
* '''Game Program:''' [[sega:Shinobu Hayashi|Shinobu Hayashi]]<br />
{{creditsheader|Art}}<br />
*'''Graphic Design:''' [[sega:Ayano Koshiro|Ayano Koshiro]], Takefuni Yunoue<br />
{{creditsheader|Sound}}<br />
* '''Sound Produce:''' [[Masato Nakamura]]<br />
*'''Rearrange and Original Music:''' [[Yuzo Koshiro]]<br />
{{creditsheader|Special Thanks}}<br />
*'''Special Thanks:''' [[sega:Yoshio Yoshida|Yoshio Y]], Lunarian SG<br />
*'''Presented by:''' [[Sega]]<br />
| source=In-game credits<br />
| pdf=Sonic the Hedgehog SMS credits.pdf<br />
| console=SMS<br />
}}<br />
<br />
===Game Gear version===<br />
{{creditstable|<br />
{{creditsheader|Programming}}<br />
*'''Game Programmer:''' [[sega:Shinobu Hayashi|Shinobu "Machine" Hayashi]]<br />
{{creditsheader|Art}}<br />
*'''Graphic Designers:''' [[sega:Ayano Koshiro|Ayano Koshiro]], Takefuni Yunoue<br />
{{creditsheader|Sound}}<br />
*'''Sound Producer:''' [[Masato Nakamura]]<br />
*'''Re-Arranging and Original Music:''' [[Yuzo Koshiro]]<br />
{{creditsheader|Special Thanks}}<br />
*'''Special Thanks:''' [[sega:Yoshio Yoshida|Yoshio Y]], Lunarian SG<br />
*'''Presented by:''' [[Sega]]<br />
| source=In-game credits<br />
| pdf=Sonic the Hedgehog v1.1 GG credits.pdf<br />
| console=GG<br />
}}<br />
<br />
==Manuals==<br />
{{mainArticle|{{PAGENAME}}/Manuals}}<br />
<br />
==Magazine articles==<br />
{{mainArticle|sega:{{PAGENAME}}/Magazine articles}}<br />
<br />
==Artwork==<br />
<gallery><br />
Sonic1.png|[[Sonic the Hedgehog|Sonic]]<br />
SSS SONICG .png|US/EU Game Gear cover art<br />
</gallery><br />
<br />
==Physical scans==<br />
===Master System version===<br />
{{ratings|SMS}}<br />
{{Scanbox<br />
| console=Master System<br />
| region=EU/US<br />
| cover=Sonic1ms-box-eu.jpg<br />
| cart=Sth ms eu cart.jpg<br />
| manual=Sonic1 SMS EU manual.pdf<br />
}}{{Scanbox<br />
| console=Master System<br />
| region=FR (Blister pack)<br />
| front=Sonic1 SMS FR blister front.jpg<br />
}}{{Scanbox<br />
| console=Master System<br />
| region=PT<br />
| cover=<br />
| manual=MS_Sonic_ver1_PT.jpg<br />
}}<br />
{{Scanbox<br />
| console=Master System<br />
| region=CZ<br />
| cover=<br />
| cart=Sth ms eu cart.jpg<br />
| manual=Notavailable.svg<br />
}}<br />
{{Scanbox<br />
| console=Master System<br />
| region=AU (NIAL sticker)<br />
| cover=Sonic1 SMS AU nial cover.jpg<br />
| cart=Sonic SMS AU Cart Front.jpg<br />
| cartback=Sonic SMS AU Cart Back.jpg<br />
| carttop=Sonic SMS AU Cart Top.jpg<br />
| manual=Sonic SMS AU Manual.pdf<br />
}}{{Scanbox<br />
| console=Master System<br />
| region=AU (NIAL/Hotline stickers)<br />
| cover=Sonic1 SMS AU hotline cover.jpg<br />
| cart=Sonic SMS AU Cart Front.jpg<br />
| cartback=Sonic SMS AU Cart Back.jpg<br />
| carttop=Sonic SMS AU Cart Top.jpg<br />
}}{{Scanbox<br />
| console=Master System<br />
| region=AU (Hotline/bonus/Sega stickers)<br />
| cover=Sonic1 SMS AU sega cover.jpg<br />
| cart=Sonic SMS AU Cart Front.jpg<br />
| cartback=Sonic SMS AU Cart Back.jpg<br />
| carttop=Sonic SMS AU Cart Top.jpg<br />
}}{{Scanbox<br />
| console=Master System<br />
| region=AU (Hotline/bonus stickers)<br />
| cover=Sonic1 SMS AU bonus cover.jpg<br />
| cart=Sonic SMS AU Cart Front.jpg<br />
| cartback=Sonic SMS AU Cart Back.jpg<br />
| carttop=Sonic SMS AU Cart Top.jpg<br />
}}{{Scanbox<br />
| console=Master System<br />
| region=AU (Classics)<br />
| cover=Sonic_SMS_AU_Cover.jpg<br />
}}{{Scanbox<br />
| console=Master System<br />
| region=AU<br>(Blue cartridge variant)<br />
| cover=<br />
| cart=Sth ms aus cart.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Master System<br />
| region=BR<br />
| cover=Sonic1_ms_br_cover.jpg<br />
| cart=Sonic1smsbrcart.jpg<br />
| manual=Sonic SMS BR Manual.pdf<br />
}}{{Scanbox<br />
| console=Master System<br />
| region=KR<br />
| cover=<br />
| cart=MS_SONIC_KR_CART.jpg<br />
| manual=<br />
}}<br />
<br />
===Game Gear version===<br />
{{ratings|GG}}<br />
{{Scanbox<br />
| console=Game Gear<br />
| region=JP<br />
| front=Sonic1gg-box-jap.jpg<br />
| back=S1gg jp back cover.jpg<br />
| spine=Sonic 1 GG JP Spine.jpg<br />
| spine2=Sonic 1 GG JP Spine2.jpg<br />
| cart=S1 gg jp cart.jpg<br />
| top=Sonic 1 GG JP Top.jpg<br />
| square=yes<br />
| manual=Sonic 1 GG JP Manual.pdf<br />
}}{{Scanbox<br />
| console=Game Gear<br />
| region=JP ([[sega:Meisaku Collection|Meisaku Collection]])<br />
| front=Sonic1gg-box-jap2 front.jpg<br />
| back=Sonic1gg-box-jap2 back.jpg<br />
| spine=<br />
| spinemissing=yes<br />
| square=yes<br />
| cart=S1 gg jp cart2.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Game Gear<br />
| region=US<br />
| front=Sonic1gg-box-us.jpg<br />
| back=Sonic1gg-box-us-back.jpg<br />
| spine=<br />
| spinemissing=yes<br />
| cart=Sth gg us cart.jpg<br />
| manual=Sonic1 GG US manual.pdf<br />
}}{{Scanbox<br />
| console=Game Gear<br />
| region=EU<br />
| front=Sonic1gg-box-eu.jpg<br />
| back=Sonic1gg-box-eu back.jpg<br />
| spine=<br />
| spinemissing=yes<br />
| cart=S1-gg-eu-cart.jpg<br />
| manual=Sonic1 GG EU manual.pdf<br />
}}<br />
{{Scanbox<br />
| console=Game Gear<br />
| region=CZ<br />
| front=<br />
| back=<br />
| cart=S1-gg-eu-cart.jpg<br />
| manual=Notavailable.svg<br />
}}<br />
{{Scanbox<br />
| console=Game Gear<br />
| region=BR<br />
| front=Sonic1_gg_br_cover.jpg<br />
| cart=Sonic1 GG BR Cart.jpg<br />
| manual=Sonic1 GG BR manual.pdf<br />
}}<br />
{{Scanbox<br />
| console=Game Gear<br />
| region=PT<br />
| front=<br />
| manual=Sonic1 GG PT manual.pdf<br />
}}<br />
<br />
==Technical information==<br />
===ROM dump status===<br />
{{romtable|<br />
{{rom|SMS|sha1=6b9677e4a9abb37765d6db4658f4324251807e07|md5=dc13a61eafe75c13c15b5ece419ac57b|crc32=b519e833|size=256KB|date=|source=Cartridge (US/EU/BR)|comments=|quality=good}}<br />
{{rom|GG|sha1=8923295c96b2e05da0a83a827fd709b033fc7332|md5=8a95b36139206a5ba13a38bb626aee25|crc32=3e31cb8c|size=256KB|date=|source=Cartridge (US/JP)|comments=Revision 00|quality=good}}<br />
{{rom|GG|sha1=7dbbbca2229e74fcb8f90ec794aa6e5cb168e489|md5=b1de7027824c434ce8de59782705f5c9|crc32=d163356e|size=256KB|date=|source=Cartridge (EU/JP/BR)|comments=Revision 01|quality=good}}<br />
{{rom|GG|sha1=da410b0f00cd0b3a70c3e18c83d0d71609d8ea43|md5=37a20d660517de6a07b4981c253439ef|crc32=c2572208|size=256KB|date=|source=3DS Virtual Console (World)|comments=Revision 01|icon=VirtualConsole Sonic1 3DS USEU Icon.png|quality=good}}<br />
{{rom|GG|sha1=7ff6810e4ac03e04584243995c3fd54b77896c23|md5=05d0e3897cb2b6e08c2952730d2c80c1|crc32=816c0a1e|size=256KB|date=|source=EPROM cartridge{{ref|https://hiddenpalace.org/Sonic_the_Hedgehog_(8-bit)_(Prototype)}}|comments=[[Sonic the Hedgehog (Game Gear prototype)|Prototype]]|quality=good|prototype=yes|file=Sonic The Hedgehog (GG Proto).rar}}<br />
}}<br />
<br />
==External links==<br />
* [http://vc.sega.jp/vc_ms_sonic/ Sega of Japan Virtual Console page (Japanese)]<br />
* [http://vc.sega.jp/3ds/sonic1/ Sega of Japan 3DS Virtual Console page]<br />
* Nintendo catalogue pages: Wii Virtual Console: [https://www.nintendo.com/games/detail/sonic-the-hedgehog-wii US], [http://web.archive.org/web/20120328011110/http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=42&prod_id=19903&pageID=4 AU]; Nintendo 3DS Virtual Console: [https://www.nintendo.co.jp/titles/50010000017033 JP], [https://www.nintendo.com/games/detail/sonic-the-hedgehog-3ds/ US], [https://www.nintendo.co.uk/Games/SEGA-Game-Gear/Sonic-the-Hedgehog-764867.html UK]<br />
<br />
==References==<br />
<references/><br />
<br />
{{S1GGOmni}}<br />
{{SonicGGGames}}<br />
{{SonicVirtualConsole/WiiWareGames}}<br />
[[Category:Game Gear and Master System games]]<br />
[[Category:Wii Virtual Console/WiiWare games]]<br />
[[Category:Nintendo 3DS Virtual Console games]]</div>
Pecky
https://info.sonicretro.org/index.php?title=Master_Emerald&diff=371812
Master Emerald
2024-02-27T21:46:56Z
<p>Pecky: /* History */ Irrelevant</p>
<hr />
<div>[[File:SA1 MEShrine.PNG|thumb|right|350px|The Master Emerald on [[Angel Island]]'s [[Emerald Shrine]] in ''[[Sonic Adventure]]''.]]<br />
[[File:S3&KEmeraldChamber.PNG|thumb|right|350px|The Master Emerald (''top, center'') and [[Super Emeralds]] in [[Hidden Palace Zone (Sonic & Knuckles)|Hidden Palace Zone]]'s [[Emerald Shrine]] in ''[[Sonic & Knuckles]]''.]]<br />
{{cleanup}}<br />
<br />
{{quote|''The seven Chaos are the servers. Chaos is power, enriched by the heart. The controller is the one who unifies the Chaos.''<br />
|[[Tikal]], in ''[[Sonic Adventure]]''}}<br />
<br />
The '''Master Emerald''' is a massive, mysterious gem, held on [[Angel Island]] and guarded by [[Knuckles the Echidna]]. It is a jewel of immeasurable power and the only force in the [[Sonic games|''Sonic'' universe]] that can neutralize the energy of the [[Chaos Emeralds]], and as such has been embroiled in numerous plots by [[Doctor Eggman]] and [[Pachacamac|other]] [[Mecha Sonic (Sonic & Knuckles boss)|villains]] seeking to harness the crystal for their own nefarious ends.<ref>[[TailsTube #3 (feat. Knuckles)]]</ref> This powerful gem first appeared in [[Sonic & Knuckles]].<br />
<br />
The green jewel's principal effect is to control or negate the energies of the [[Chaos Emeralds]] (being the "controller" mentioned in Tikal's incantation). But on top of this it is also an artefact of awesome potency in its own right, able to [[Angel Island|levitate continents]], [[Kyodai Eggman Robo|power giant lasers]], and more.<br />
<br />
==General==<br />
<br />
Nothing is known about the origin of the Master Emerald. It has, however, been on [[Sonic's world]] for at least tens of thousands of years, it's earliest known location being in the fields of the [[Mystic Ruins]] before it even became territory of the ancient [[Knuckles Clan]].{{intref|Sonic Frontiers}} After the [[Perfect Chaos|first Perfect Chaos cataclysm]], Angel Island was blasted out of the surface, with the shrine attached. Three thousand years later,{{ref|[https://web.archive.org/web/20220507000119/https://twitter.com/SonicOfficialJP/status/1522727938852286465 Sonic Japanese twitter account]}} the Island and the Emerald is guarded only by the hermetic [[Knuckles the Echidna]].<br />
<br />
It was the backlash from [[Tikal]] sealing [[Chaos]] inside the Master Emerald which formed Angel Island, and it is the Master Emerald's energy which ''keeps'' the Island afloat in the sky.<br />
<br />
==History==<br />
The Master Emerald first appeared in ''[[Sonic & Knuckles]]'', where it was stolen by [[Dr. Robotnik]] in his bid to take over the world.<br />
<br />
[[Image:Master_Emerald.gif|right|thumb|The Master Emerald, as it appears in [[Sonic 3 & Knuckles|S3K]]]]<br />
<br />
===''Sonic 3 & Knuckles''===<br />
{{quote|1=Sonic knows that many Emeralds, including the Master Emerald, are hidden somewhere on Floating Island. He bets this Knuckles character knows where they are! Sonic can't let Robotnik get his hands on the Master Emerald. He'd have Death Egg fuel forever — and Floating Island would be destroyed!|2=''Sonic & Knuckles'' US manual|ref={{fileref|S&K MD US SonicJam manual.pdf|page=3}}}}<br />
The Master Emerald's part in the game includes being stolen by [[Dr. Eggman]], being used to power the [[Death Egg]], [[Kyodai Eggman Robo|fire lasers]], allow [[Mecha Sonic]] to achieve his [[Super Mecha Sonic|Super form]], and eventually be restored to [[Angel Island]]. If the player collects all of the [[Super Emeralds]], the Master Emerald will begin glowing and grant the player characters their Hyper forms (Super form in [[Miles "Tails" Prower|Tails]]' case).<br />
<br />
===''Sonic Adventure''===<br />
The Master Emerald appeared again in ''[[Sonic Adventure]]'' for the [[Sega Dreamcast]], where it was again shown keeping [[Angel Island]] afloat. The emerald also held within it the ancient monster known as [[Chaos (character)|Chaos]]. In the game, it was shattered by a mysterious force, causing Angel Island to fall, and [[Chaos]] and [[Tikal]] to escape the jewel's confines. [[Knuckles]] spends the game tracking down the scattered shards of the Master Emerald, butting heads with [[Sonic]] and unwittingly aiding [[Eggman]] in his pursuit of the [[Chaos Emeralds]]. All the pieces of the Master Emerald are eventually recovered, though Angel Island cannot rise for long without Chaos sealed inside.<br />
<br />
An additional power of the Master Emerald is showcased in the course of the game; A nearly complete Master Emerald shows Knuckles where its remaining shards are (aboard the first [[Egg Carrier]]) after Knuckles audiably ponders where they could be. The source of this vision and the Master Emerald's apparent omnipresent knowledge are not revealed.<br />
<br />
===''Sonic Adventure 2''===<br />
In ''[[Sonic Adventure 2]]'', the Master Emerald was again a source of contention as Knuckles fought with [[Rouge the Bat]] for possession of it. [[Dr. Eggman]] tried to steal it again while they were distracted, but Knuckles voluntarily shattered the Emerald in order to keep it out of his hands. Knuckles and Rouge then set off separately to gather the shards of the emerald for their own reasons. Once all the shards are recollected and the Master Emerald is made whole again, it is used to negate the destructive powers of the [[Chaos Emeralds]] in [[Cannon's Core]].<br />
<br />
===''Sonic Advance 3''===<br />
The Master Emerald is found in [[Altar Emerald]] at the end of ''[[Sonic Advance 3]]'', and the fight against Altar Emerald's second boss takes place at the base of its shrine. The Master Emerald apparently has the ability to reunite the seven separated pieces of the planet, reversing the effects of Dr. Eggman's worldwide [[Chaos Control]]. This is seen at the end of the game's normal ending.<br />
<br />
===''Sonic Rivals''===<br />
[[File:Emerk.png|thumb|Card of the Master Emerald in ''Sonic Rivals'']]<br />
The disappearance of the Master Emerald is the primary reason for Knuckles's involvement in both ''[[Sonic Rivals]]'' games. In the original, Knuckles' episode reveals that the game takes place almost entirely on Angel Island's future form, renamed [[Onyx Island]] in the future. It is also revealed that the Master Emerald is a transcendent object, existing simultaneously in all timelines. Its disappearance from the future caused its disappearance in all timelines.<br />
<br />
===''Sonic Rivals 2''===<br />
The Master Emerald goes missing once again in ''[[Sonic Rivals 2]]'', forcing Knuckles' hand in the story. The situation also causes the team up of Knuckles with Rouge, much to his chagrin. At the end of the game, the heroes find they were in possession of the jewel the entire time. It was sealed within the Chaos Emerald detector they stole from [[Eggman Nega]].<br />
<br />
===''Sonic Mania''===<br />
In ''[[Sonic Mania]]'', the Master Emerald appears on its altar at the end of [[Lava Reef Zone (Sonic Mania)|Lava Reef Zone]] Act 2 like in ''Sonic 3 & Knuckles'' along with the [[Super Emeralds]] which are now cracked and drained of their power. During Knuckles' exclusive boss fight against the [[Heavy King]], leader of the [[Hard-Boiled Heavies]], the Heavy King uses his scepter to absorb the Master Emerald's power and unleash various types of attacks against the echidna.<br />
<br />
===''Sonic Frontiers''===<br />
In ''[[Sonic Frontiers]]'', it is revealed that the Master Emerald has been on Earth since ancient times even before the arrival of the [[Chaos Emeralds]], which were attracted by the power of the Master Emerald. Unlike the Chaos Emeralds, which were created by the [[Ancients]], the origin of this gem is still covered in mystery.<br />
<br />
===''Sonic Superstars''===<br />
In ''[[Sonic Superstars]]'', the Master Emerald was seen at the beginning and end of Knuckles' story in the game. While Knuckles was guarding the Emerald, it awoke him from his rest as Sonic and Tails flew by. This made him decide to travel with them to the [[Northstar Islands]].<br />
<br />
==Non-canon game appearances==<br />
===''Sonic Chronicles: The Dark Brotherhood''===<br />
[[Imperator Ix]] of the [[Nocturnus Clan]] echidnas initiates an intricate scheme in order to capture the Master Emerald and use its power to open a wormhole to the [[Twilight Cage]], where his civilization has been imprisoned by [[Argus]]. Manipulating the link which the [[Chaos Emeralds]] share with their Master, [[Procurator Shade]] pulls [[Angel Island (Sonic Chronicles: The Dark Brotherhood)|Angel Island]] over [[Metropolis (Sonic Chronicles: The Dark Brotherhood)|Eggman's Metropolis]], before Ix steals the Emerald from the [[Emerald Shrine|Shrine]], sending the Island plummeting into the city.<br />
<br />
Sonic and friends travel into the Cage to recover the Master Emerald from the [[Nocturne]], and manage to bring it back through the portal.<br />
<br />
==In other media==<br />
===[[Sonic the Hedgehog (Archie comics)|''Sonic the Hedgehog'' (Archie comics)]]===<br />
In the [[Sonic the Hedgehog (Archie comics)|Archie comics]], the Brotherhood of Guardians is a group of echidnas in charge of protecting [[Angel Island]]. Knuckles is a descendant from these male echidnas, and is now guardian of the island, doing what his ancestors have done for quite a bit of time. The ''Archie'' continuity has the Angel Island echidnas as protectors of a distinct set of Chaos Emeralds, which are amalgamated into the Master Emerald as part of a plan to combat [[Mammoth Mogul]] in [[Sonic the Hedgehog 056 (Archie)|issue 56]]. [[Scourge the Hedgehog|Evil Sonic]] while on a heist with Rouge the Bat, double crossed her to harness the power of the Master Emerald himself, but Locke intercepted him and due the interruption of Evil Sonic's attempt to transform into a [[Super transformation|Super State]], the fur and eyes of Evil Sonic had changed colors to green and blue respectively and proceeded to rechristen himself "Scourge".<br />
<br />
===''[[Sonic the Comic]]''===<br />
In ''[[Sonic the Comic]]'', the history of the Emeralds is expanded considerably, though some points contradict the storyline of the games. The Grey Emerald is said to be the most powerful of the seven, and has the ability to control the energy of the other Emeralds. However, the Master Emerald can still over-rule its power. The original form of the seven Emeralds were what is now known as the [[Super Emerald]]s. They were taken from the Floating Island by persons unknown and began to lose their power, reverting to the small emeralds that are familiar to all the Sonic games. Dr. Kintobor planned to use the Emeralds as a storage device to contain all the negative energy in the world, but a freak accident infused him with pure Chaos Energy and turned him into Sonic's lifelong antagonist. <br />
<br />
At some point in the past six of the seven original Chaos Emeralds were split into twelve, with only the Grey Emerald remaining whole. These twelve Emeralds were later fused back into six by Dr. Robotnik. <br />
<br />
In Sonic the Comic (and contrary to ''[[Sonic Adventure]]''), there is no positive energy in the Emeralds; only Chaos Energy. The Emeralds absorb Chaos Energy through contact, draining the victim and growing more unstable. In contrast to this, Sonic absorbs Chaos Energy, which is why he is the only one (storyline-wise) who is able to harness their power and transform into [[Super Sonic]]. The only way to stop the transfer of Chaos Energy to and from the Emeralds is to keep them at a cold temperature. In the comic, Super Sonic was an insane, all-powerful version of Sonic created when he absorbs too much Chaos Energy and goes out of control.<br />
<br />
===''[[Sonic X]]''===<br />
{{sectstub}}<br />
<br />
===[[Sonic the Hedgehog (IDW comics)|''Sonic the Hedgehog'' (IDW comics)]]===<br />
While Knuckles was away from Angel Island, [[Neo Metal Sonic]] had discovered that the Master Emerald was left unguarded, prompting him to invade the island.{{intref|Sonic the Hedgehog 003 (IDW)}} Once his takeover was complete, Neo Metal Sonic built himself a throne on top of the Master Emerald and a fortress around its shrine. With the gem under his control, Neo Metal Sonic possessed the means of neutralizing Super Sonic in case Sonic tried to use the Chaos Emeralds against him. While this happened, the Master Emerald would call out to Knuckles in distress.{{intref|Sonic the Hedgehog 009 (IDW)}}<br />
<br />
During the Battle for Angel Island, Sonic and Knuckles would confront Neo Metal Sonic, who then harnessed the gem's power and transforms into [[Super Neo Metal Sonic]], putting up a fierce fight for the two heroes. Shadow then showed up and subdued Super Neo Metal; however his presence would allow the robot to copy his biodata and combine it with Sonic's biodata and the Master Emerald's power to transform into [[Master Overlord]].{{intref|Sonic the Hedgehog 010 (IDW)}} This metal monstrosity incorporated the Master Emerald into himself as his power source, effectively cutting Angel Island off from its power, meaning the island was about to fall into the sea. To take down the metallic beast, the [[Resistance]] banded together to distract Master Overlord while Knuckles tried pounding the Master Emerald loose. [[Miles "Tails" Prower|Tails]] ramming an [[Egg Fleet]] vessel into Master Overlord was just enough for the Master Emerald to be lodged free, defeating him and allowing Knuckles to stop Angel Island from falling.{{intref|Sonic the Hedgehog 011 (IDW)}} With Neo Metal Sonic defeated and the Emerald back in its altar, Knuckles disbanded the Resistance and resumed his duties as guardian.{{intref|Sonic the Hedgehog 012 (IDW)}}<br />
<br />
===[[Sonic the Hedgehog (film series)|''Sonic the Hedgehog'' (film series)]]===<br />
{{sectstub}}<br />
==References==<br />
<references/><br />
<br />
{{Items}}<br />
[[Category:Items]]</div>
Pecky
https://info.sonicretro.org/index.php?title=Master_Emerald&diff=371811
Master Emerald
2024-02-27T21:45:58Z
<p>Pecky: Removed rambling and unneeded section repeating Sonic Adventure backstory</p>
<hr />
<div>[[File:SA1 MEShrine.PNG|thumb|right|350px|The Master Emerald on [[Angel Island]]'s [[Emerald Shrine]] in ''[[Sonic Adventure]]''.]]<br />
[[File:S3&KEmeraldChamber.PNG|thumb|right|350px|The Master Emerald (''top, center'') and [[Super Emeralds]] in [[Hidden Palace Zone (Sonic & Knuckles)|Hidden Palace Zone]]'s [[Emerald Shrine]] in ''[[Sonic & Knuckles]]''.]]<br />
{{cleanup}}<br />
<br />
{{quote|''The seven Chaos are the servers. Chaos is power, enriched by the heart. The controller is the one who unifies the Chaos.''<br />
|[[Tikal]], in ''[[Sonic Adventure]]''}}<br />
<br />
The '''Master Emerald''' is a massive, mysterious gem, held on [[Angel Island]] and guarded by [[Knuckles the Echidna]]. It is a jewel of immeasurable power and the only force in the [[Sonic games|''Sonic'' universe]] that can neutralize the energy of the [[Chaos Emeralds]], and as such has been embroiled in numerous plots by [[Doctor Eggman]] and [[Pachacamac|other]] [[Mecha Sonic (Sonic & Knuckles boss)|villains]] seeking to harness the crystal for their own nefarious ends.<ref>[[TailsTube #3 (feat. Knuckles)]]</ref> This powerful gem first appeared in [[Sonic & Knuckles]].<br />
<br />
The green jewel's principal effect is to control or negate the energies of the [[Chaos Emeralds]] (being the "controller" mentioned in Tikal's incantation). But on top of this it is also an artefact of awesome potency in its own right, able to [[Angel Island|levitate continents]], [[Kyodai Eggman Robo|power giant lasers]], and more.<br />
<br />
==General==<br />
<br />
Nothing is known about the origin of the Master Emerald. It has, however, been on [[Sonic's world]] for at least tens of thousands of years, it's earliest known location being in the fields of the [[Mystic Ruins]] before it even became territory of the ancient [[Knuckles Clan]].{{intref|Sonic Frontiers}} After the [[Perfect Chaos|first Perfect Chaos cataclysm]], Angel Island was blasted out of the surface, with the shrine attached. Three thousand years later,{{ref|[https://web.archive.org/web/20220507000119/https://twitter.com/SonicOfficialJP/status/1522727938852286465 Sonic Japanese twitter account]}} the Island and the Emerald is guarded only by the hermetic [[Knuckles the Echidna]].<br />
<br />
It was the backlash from [[Tikal]] sealing [[Chaos]] inside the Master Emerald which formed Angel Island, and it is the Master Emerald's energy which ''keeps'' the Island afloat in the sky.<br />
<br />
==History==<br />
The Master Emerald first appeared in ''[[Sonic & Knuckles]]'', where it was stolen by [[Dr. Robotnik]] in his bid to take over the world.<br />
<br />
The scene originally thought that the green emerald in the [[Hidden Palace Zone (S2)|Sonic 2 version of HPZ]] was the Master Emerald, but the interview with [[Craig Stitt]] revealed it was supposedly nothing more than a breakable block.<br />
<br />
[[Image:Master_Emerald.gif|right|thumb|The Master Emerald, as it appears in [[Sonic 3 & Knuckles|S3K]]]]<br />
<br />
===''Sonic 3 & Knuckles''===<br />
{{quote|1=Sonic knows that many Emeralds, including the Master Emerald, are hidden somewhere on Floating Island. He bets this Knuckles character knows where they are! Sonic can't let Robotnik get his hands on the Master Emerald. He'd have Death Egg fuel forever — and Floating Island would be destroyed!|2=''Sonic & Knuckles'' US manual|ref={{fileref|S&K MD US SonicJam manual.pdf|page=3}}}}<br />
The Master Emerald's part in the game includes being stolen by [[Dr. Eggman]], being used to power the [[Death Egg]], [[Kyodai Eggman Robo|fire lasers]], allow [[Mecha Sonic]] to achieve his [[Super Mecha Sonic|Super form]], and eventually be restored to [[Angel Island]]. If the player collects all of the [[Super Emeralds]], the Master Emerald will begin glowing and grant the player characters their Hyper forms (Super form in [[Miles "Tails" Prower|Tails]]' case).<br />
<br />
===''Sonic Adventure''===<br />
The Master Emerald appeared again in ''[[Sonic Adventure]]'' for the [[Sega Dreamcast]], where it was again shown keeping [[Angel Island]] afloat. The emerald also held within it the ancient monster known as [[Chaos (character)|Chaos]]. In the game, it was shattered by a mysterious force, causing Angel Island to fall, and [[Chaos]] and [[Tikal]] to escape the jewel's confines. [[Knuckles]] spends the game tracking down the scattered shards of the Master Emerald, butting heads with [[Sonic]] and unwittingly aiding [[Eggman]] in his pursuit of the [[Chaos Emeralds]]. All the pieces of the Master Emerald are eventually recovered, though Angel Island cannot rise for long without Chaos sealed inside.<br />
<br />
An additional power of the Master Emerald is showcased in the course of the game; A nearly complete Master Emerald shows Knuckles where its remaining shards are (aboard the first [[Egg Carrier]]) after Knuckles audiably ponders where they could be. The source of this vision and the Master Emerald's apparent omnipresent knowledge are not revealed.<br />
<br />
===''Sonic Adventure 2''===<br />
In ''[[Sonic Adventure 2]]'', the Master Emerald was again a source of contention as Knuckles fought with [[Rouge the Bat]] for possession of it. [[Dr. Eggman]] tried to steal it again while they were distracted, but Knuckles voluntarily shattered the Emerald in order to keep it out of his hands. Knuckles and Rouge then set off separately to gather the shards of the emerald for their own reasons. Once all the shards are recollected and the Master Emerald is made whole again, it is used to negate the destructive powers of the [[Chaos Emeralds]] in [[Cannon's Core]].<br />
<br />
===''Sonic Advance 3''===<br />
The Master Emerald is found in [[Altar Emerald]] at the end of ''[[Sonic Advance 3]]'', and the fight against Altar Emerald's second boss takes place at the base of its shrine. The Master Emerald apparently has the ability to reunite the seven separated pieces of the planet, reversing the effects of Dr. Eggman's worldwide [[Chaos Control]]. This is seen at the end of the game's normal ending.<br />
<br />
===''Sonic Rivals''===<br />
[[File:Emerk.png|thumb|Card of the Master Emerald in ''Sonic Rivals'']]<br />
The disappearance of the Master Emerald is the primary reason for Knuckles's involvement in both ''[[Sonic Rivals]]'' games. In the original, Knuckles' episode reveals that the game takes place almost entirely on Angel Island's future form, renamed [[Onyx Island]] in the future. It is also revealed that the Master Emerald is a transcendent object, existing simultaneously in all timelines. Its disappearance from the future caused its disappearance in all timelines.<br />
<br />
===''Sonic Rivals 2''===<br />
The Master Emerald goes missing once again in ''[[Sonic Rivals 2]]'', forcing Knuckles' hand in the story. The situation also causes the team up of Knuckles with Rouge, much to his chagrin. At the end of the game, the heroes find they were in possession of the jewel the entire time. It was sealed within the Chaos Emerald detector they stole from [[Eggman Nega]].<br />
<br />
===''Sonic Mania''===<br />
In ''[[Sonic Mania]]'', the Master Emerald appears on its altar at the end of [[Lava Reef Zone (Sonic Mania)|Lava Reef Zone]] Act 2 like in ''Sonic 3 & Knuckles'' along with the [[Super Emeralds]] which are now cracked and drained of their power. During Knuckles' exclusive boss fight against the [[Heavy King]], leader of the [[Hard-Boiled Heavies]], the Heavy King uses his scepter to absorb the Master Emerald's power and unleash various types of attacks against the echidna.<br />
<br />
===''Sonic Frontiers''===<br />
In ''[[Sonic Frontiers]]'', it is revealed that the Master Emerald has been on Earth since ancient times even before the arrival of the [[Chaos Emeralds]], which were attracted by the power of the Master Emerald. Unlike the Chaos Emeralds, which were created by the [[Ancients]], the origin of this gem is still covered in mystery.<br />
<br />
===''Sonic Superstars''===<br />
In ''[[Sonic Superstars]]'', the Master Emerald was seen at the beginning and end of Knuckles' story in the game. While Knuckles was guarding the Emerald, it awoke him from his rest as Sonic and Tails flew by. This made him decide to travel with them to the [[Northstar Islands]].<br />
<br />
==Non-canon game appearances==<br />
===''Sonic Chronicles: The Dark Brotherhood''===<br />
[[Imperator Ix]] of the [[Nocturnus Clan]] echidnas initiates an intricate scheme in order to capture the Master Emerald and use its power to open a wormhole to the [[Twilight Cage]], where his civilization has been imprisoned by [[Argus]]. Manipulating the link which the [[Chaos Emeralds]] share with their Master, [[Procurator Shade]] pulls [[Angel Island (Sonic Chronicles: The Dark Brotherhood)|Angel Island]] over [[Metropolis (Sonic Chronicles: The Dark Brotherhood)|Eggman's Metropolis]], before Ix steals the Emerald from the [[Emerald Shrine|Shrine]], sending the Island plummeting into the city.<br />
<br />
Sonic and friends travel into the Cage to recover the Master Emerald from the [[Nocturne]], and manage to bring it back through the portal.<br />
<br />
==In other media==<br />
===[[Sonic the Hedgehog (Archie comics)|''Sonic the Hedgehog'' (Archie comics)]]===<br />
In the [[Sonic the Hedgehog (Archie comics)|Archie comics]], the Brotherhood of Guardians is a group of echidnas in charge of protecting [[Angel Island]]. Knuckles is a descendant from these male echidnas, and is now guardian of the island, doing what his ancestors have done for quite a bit of time. The ''Archie'' continuity has the Angel Island echidnas as protectors of a distinct set of Chaos Emeralds, which are amalgamated into the Master Emerald as part of a plan to combat [[Mammoth Mogul]] in [[Sonic the Hedgehog 056 (Archie)|issue 56]]. [[Scourge the Hedgehog|Evil Sonic]] while on a heist with Rouge the Bat, double crossed her to harness the power of the Master Emerald himself, but Locke intercepted him and due the interruption of Evil Sonic's attempt to transform into a [[Super transformation|Super State]], the fur and eyes of Evil Sonic had changed colors to green and blue respectively and proceeded to rechristen himself "Scourge".<br />
<br />
===''[[Sonic the Comic]]''===<br />
In ''[[Sonic the Comic]]'', the history of the Emeralds is expanded considerably, though some points contradict the storyline of the games. The Grey Emerald is said to be the most powerful of the seven, and has the ability to control the energy of the other Emeralds. However, the Master Emerald can still over-rule its power. The original form of the seven Emeralds were what is now known as the [[Super Emerald]]s. They were taken from the Floating Island by persons unknown and began to lose their power, reverting to the small emeralds that are familiar to all the Sonic games. Dr. Kintobor planned to use the Emeralds as a storage device to contain all the negative energy in the world, but a freak accident infused him with pure Chaos Energy and turned him into Sonic's lifelong antagonist. <br />
<br />
At some point in the past six of the seven original Chaos Emeralds were split into twelve, with only the Grey Emerald remaining whole. These twelve Emeralds were later fused back into six by Dr. Robotnik. <br />
<br />
In Sonic the Comic (and contrary to ''[[Sonic Adventure]]''), there is no positive energy in the Emeralds; only Chaos Energy. The Emeralds absorb Chaos Energy through contact, draining the victim and growing more unstable. In contrast to this, Sonic absorbs Chaos Energy, which is why he is the only one (storyline-wise) who is able to harness their power and transform into [[Super Sonic]]. The only way to stop the transfer of Chaos Energy to and from the Emeralds is to keep them at a cold temperature. In the comic, Super Sonic was an insane, all-powerful version of Sonic created when he absorbs too much Chaos Energy and goes out of control.<br />
<br />
===''[[Sonic X]]''===<br />
{{sectstub}}<br />
<br />
===[[Sonic the Hedgehog (IDW comics)|''Sonic the Hedgehog'' (IDW comics)]]===<br />
While Knuckles was away from Angel Island, [[Neo Metal Sonic]] had discovered that the Master Emerald was left unguarded, prompting him to invade the island.{{intref|Sonic the Hedgehog 003 (IDW)}} Once his takeover was complete, Neo Metal Sonic built himself a throne on top of the Master Emerald and a fortress around its shrine. With the gem under his control, Neo Metal Sonic possessed the means of neutralizing Super Sonic in case Sonic tried to use the Chaos Emeralds against him. While this happened, the Master Emerald would call out to Knuckles in distress.{{intref|Sonic the Hedgehog 009 (IDW)}}<br />
<br />
During the Battle for Angel Island, Sonic and Knuckles would confront Neo Metal Sonic, who then harnessed the gem's power and transforms into [[Super Neo Metal Sonic]], putting up a fierce fight for the two heroes. Shadow then showed up and subdued Super Neo Metal; however his presence would allow the robot to copy his biodata and combine it with Sonic's biodata and the Master Emerald's power to transform into [[Master Overlord]].{{intref|Sonic the Hedgehog 010 (IDW)}} This metal monstrosity incorporated the Master Emerald into himself as his power source, effectively cutting Angel Island off from its power, meaning the island was about to fall into the sea. To take down the metallic beast, the [[Resistance]] banded together to distract Master Overlord while Knuckles tried pounding the Master Emerald loose. [[Miles "Tails" Prower|Tails]] ramming an [[Egg Fleet]] vessel into Master Overlord was just enough for the Master Emerald to be lodged free, defeating him and allowing Knuckles to stop Angel Island from falling.{{intref|Sonic the Hedgehog 011 (IDW)}} With Neo Metal Sonic defeated and the Emerald back in its altar, Knuckles disbanded the Resistance and resumed his duties as guardian.{{intref|Sonic the Hedgehog 012 (IDW)}}<br />
<br />
===[[Sonic the Hedgehog (film series)|''Sonic the Hedgehog'' (film series)]]===<br />
{{sectstub}}<br />
==References==<br />
<references/><br />
<br />
{{Items}}<br />
[[Category:Items]]</div>
Pecky
https://info.sonicretro.org/index.php?title=Chaos_Emeralds&diff=371803
Chaos Emeralds
2024-02-26T20:27:13Z
<p>Pecky: /* Super Emeralds */</p>
<hr />
<div>{{cleanup|*Superfluous plot information should be covered elsewhere on Sonic Retro<br />
*There are not enough references to back up claims<br />
}}<br />
[[File:Heroes Emeralds.PNG|right|thumb|300px|Collecting the seven Chaos Emeralds is frequently an objective to finish a [[Sonic games|Sonic game]].]]<br />
<br />
The '''Chaos Emeralds''' are a collection of mystical gemstones that appear as major plot elements throughout the [[Sonic games]] (and in most other continuities too). Even individually, these strange jewels can channel miraculous powers unmatched by almost anything in the universe; enabling their possessor to [[Chaos Control|manipulate time and space]], as well as unleash incredible [[Chaos Blast|destructive forces]].<br />
With all seven, Sonic can [[Super transformation|transform]].<br />
<br />
==General==<br />
The Chaos Emeralds' awesome abilities inevitably mean that they are coveted by every supervillain on [[Sonic's world]] ([[Black Doom|and beyond]]),{{intref|Shadow the Hedgehog (game)}} so a great many of Sonic's adventures involve keeping them out of the pudgy hands of [[Dr. Eggman]]. Even discounting their supernatural powers, the Chaos Emeralds' glittering beauty (and cash equivalent value) makes them top targets for the more financially-motivated characters as well; namely [[Fang the Sniper]]{{intref|Sonic the Hedgehog Triple Trouble}} and [[Rouge the Bat]].{{intref|Sonic Adventure 2}}<br />
<br />
Chronologically, the Chaos Emeralds were first seen on the [[Ancients]]' spaceships before the escape from their home planet to avoid their certain decimation, locked inside their engines that harnessed their power to fuel their space crafts and advanced machinery such as the [[Titan (Sonic Frontiers)|Titans]].{{intref|Sonic Frontiers}} They have since been used by others on Earth like the immortal being [[Chip|Light Gaia]] to save the world,{{intref|Sonic Unleashed}} the people of the [[Northstar Islands]] to use their [[Emerald Power]]s{{intref|Sonic Superstars}}{{intref|Sonic Superstars: Trio of Trouble}} and the Fourth Great Civilization to power the [[Gizoid]].{{intref|Sonic Battle}} They were taken by the hands of the [[Knuckles Clan]] at the [[Mystic Ruins]] [[emerald shrine]], during the time of [[Tikal]] and [[Pachacamac]].{{intref|Sonic Adventure}} Thousands of years after that, they were studied by [[Professor Gerald]] while working on [[Project Shadow]].{{intref|Sonic Adventure 2}} They were previously guarded by [[Chaos]], but now they are always traveling across the world. They can usually be found within [[Special Stage]]s.<br />
<br />
The number, color, and shape of the emeralds were at first inconsistent between games, but from ''[[Sonic the Hedgehog 3 & Knuckles]]'' onward, they were 'finalized' as being seven [[Wikipedia:Brilliant (diamond cut)|brilliant cut]] gemstones, colored red, green, blue, cyan, purple, yellow, and white.<br />
<br />
==History==<br />
===''Sonic the Hedgehog''===<br />
[[Image:Chaos Emeralds Sonic 1.png|right|thumb|All six Chaos Emeralds.]]<br />
First introduced in ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' for the [[Sega Mega Drive]], 6 Chaos Emeralds are located in the 2D rotating [[Special Stage (Sonic the Hedgehog 16-bit)|Secret Zone]]. The US manual states:<br />
<br />
{{quote|1='''Chaos Emeralds''': These come in six different colors: yellow, pink, blue, green, red and white. You'll find one in each Secret Zone. Collect all of these!|2=''Sonic 1'' US manual|ref={{fileref|Sonic1 MD US manual.pdf|page=11}}}}<br />
<br />
Obtaining all 6 Emeralds is necessary to obtain the "Good Ending".<br />
<br clear="all"><br />
<br />
===''Sonic the Hedgehog'' (8-bit)===<br />
[[File:Sonic1MasterSystemChaosEmerald.png|thumb|right|Sonic, about to collect a Chaos Emerald in ''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]''<nowiki>'</nowiki>s [[Jungle Zone]].]]<br />
In the Game Gear and Master System versions of ''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]'' the six Chaos Emeralds are obtained in the core game, with one hidden in each Zone. The [[Special Stage (Sonic the Hedgehog (8-bit))|Special Stage]] serves only as a means to score points and obtain Rings, One-ups and [[Continue]]s. In this game all six Chaos Emeralds are blue, but otherwise have the same appearance as in the Mega Drive version. If all of the Emeralds are collected, Sonic holds them up at the end of the game, where they circle around [[South Island]], clearing it of all of Eggman's pollution. The manual states: <br />
<br />
{{quote|1='''Chaos Emeralds''': These appear in every zone. Collect all six and see the ''real'' ending!|2=''Sonic 1'' US Game Gear manual|ref={{fileref|Sonic1 GG US manual.pdf|page=9}}}}<br />
<br clear="all"><br />
<br />
===''Sonic the Hedgehog 2'' (8-bit)===<br />
[[File:Sonic2MasterSystemChaosEmerald.png|thumb|right|Sonic, about to collect the red Chaos Emerald in ''[[Sonic 2 (8-bit)]]''<nowiki>'</nowiki>s [[Gimmick Mountain Zone]].]]<br />
The Game Gear and Master System versions of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic 2]]'' are similar to ''Sonic 1'': There are only six Emeralds and are hidden in the Zones, only this time they are in different colours. Most of them are found hidden within the second Act of each Zone, while the sixth Emerald is relinqushed from [[Mecha Sonic (Scrambled Egg Zone boss)|Mecha Sonic]] only if the other five have been collected beforehand. Collecting them all allows access to the last level, [[Crystal Egg Zone]]. The manual states:<br />
<br />
{{quote|1='''Chaos Emerald''': Search for these in the Zones. Collect all six to rescue Tails and see the ''real'' ending!|2=''Sonic 2'' US Game Gear manual|ref={{fileref|Sonic2 GG US manual.pdf|page=9}}}}<br />
<br clear="all"><br />
<br />
===''Sonic the Hedgehog 2''===<br />
[[Image:Chaos emeralds sonic 2.png|right|thumb|''Sonic 2'': Got them all!]]<br />
''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' was the first game to feature seven Chaos Emeralds. They appear different, however: They now have six, rather than eight, sides (from the 2D viewpoint of the player). The seventh emerald was given the color purple. The others are the same color as the ones in ''Sonic 1'' (see above), with the exception of the blue Emerald, which is now a lighter color.<br />
<br />
In this game, the Emeralds are central to the plot: Eggman has taken control of much of the island, and [[Sonic the Hedgehog|Sonic]] must obtain them before he does. Sonic and/or [[Miles "Tails" Prower|Tails]] must go through a [[Special Stage (Sonic the Hedgehog 2 16-bit)|pseudo-3D half-pipe Special Stage]] to get them this time.<br />
<br />
This time, getting all seven emeralds not only unlocks the "Good Ending", but it also enables Sonic to transform into [[Super Sonic]], who has been featured in many games, and virtually all other ''Sonic''-related media since then. Tails is unable to transform.<br />
<br />
[[Knuckles the Echidna|Knuckles]] can use the seven emeralds to transform into [[Super Knuckles]] in ''[[Knuckles in Sonic 2]]''.<br />
<br clear="all"><br />
<br />
===''Sonic Chaos''===<br />
[[File:SonicChaosChaosEmerald.png|thumb|right|Sonic, about to collect the yellow Chaos Emerald at the end of a [[Special_Stage_(Sonic_Chaos)|special stage]] in ''[[Sonic Chaos]]''.]]<br />
From ''[[Sonic Chaos]]'' and beyond, the Emeralds would be found in Special Stages like in the 16-bit games. Once Sonic collects 100 Rings in a stage, he is automatically sent to the [[Special Stage (Sonic Chaos)|special stage]], as opposed to getting an extra life (once Sonic has all the Chaos Emeralds, though, collecting 100 Rings will achieve the classic effect). Once inside, Sonic must find and collect the Chaos Emerald hidden somewhere in the stage, and may obtain Rings along the way for extra lives and score. Tails cannot enter the Special Stage, and hence cannot collect any Chaos Emeralds (he merely gets a 1-up when he collects 100 Rings). Eggman holds the sixth and final Emerald, only relinquishing it if the other five have been collected, and obtaining all 6 leads to the Good Ending.<br clear="all"><br />
<br />
===''Sonic the Hedgehog Spinball''===<br />
[[Image:Chaos Emerald Sonic Spinball.png|right|thumb|Sonic Spinball: Emerald Power!]]<br />
Both the [[Sonic the Hedgehog Spinball (16-bit)|Mega Drive version]] and [[Sonic Spinball (8-bit)|Game Gear/Master System]] versions of ''Sonic Spinball'' feature a record total of ''16'' Chaos Emeralds. They are scattered across the levels in the game, and require doing certain precision pinball tricks to obtain. They are all blue, and are similarly shaped to the Emeralds in ''Sonic 2'' (see above).<br />
<br />
As with most other games, the Emeralds are central to the plot. The US Mega Drive manual states:<br />
<br />
{{quote|1='''THE CHAOS EMERALDS'''<br><br>Chaos Emeralds stabilize the [[Mt. Mobius]] volcano on which the Veg-O-Fortress stands. Without the Emeralds, a massive eruption would blow the Fortress to pieces!<br><br>You must spin, bounce and bump through the Pinball Machines to snatch all the Chaos Emeralds on each of four levels. When you've collected all the Emeralds, the Veg-O-Fortress will explode!|2=''Sonic Spinball'' US manual|ref={{fileref|SonicSpinball MD US manual.pdf|page=9}}}}<br />
<br />
The... ''excessive'' quantity of these ''Spinball'' emeralds, along with their uniform blue colouration, and apparent absence of an associated [[Super transformation]], leads some fans to speculate that these shouldn't be considered real Chaos Emeralds at all. It's also interesting to note that Sonic Spinball is actually set in the Archie Sonic the Hedgehog comic's world of Mobius, which could explain the overabundance of Chaos Emeralds in Sonic Spinball; in the comics of the day the Chaos Emeralds were incredibly numerous and all green colored (Why they are blue in Spinball is a mystery).<br />
<br />
===''Sonic the Hedgehog 3 & Knuckles''===<br />
[[Image:Chaos Emeralds Sonic 3.gif|right|thumb|''Sonic 3'': Got them all!]]<br />
A direct sequel to ''Sonic 2'', ''[[Sonic the Hedgehog 3]] [[Sonic & Knuckles|& Knuckles]]'' once again has the Chaos Emeralds at the center of its plot. Interestingly, the Emeralds have changed color and shape once again, even though they are stated to be the same Emeralds as those in ''Sonic 2''.<br />
<br />
Sonic and Tails, with the 7 Emeralds from the end of ''Sonic 2'', come to [[Angel Island]] when they see Eggman has crash landed there. Eggman tricks resident echidna Knuckles into stealing the Emeralds from Super Sonic. Knuckles steals and then hides the Emeralds in 7 [[Special Stage (Sonic the Hedgehog 3 & Knuckles)|pseudo-3D Special Stages]], which rotate when the player turns. The players must collect all the [[Blue Sphere]]s located in the stage to earn the Emerald. <br />
<br />
Upon obtaining all 7, Sonic may transform into Super Sonic, as in ''Sonic 2'', while Tails again cannot transform. Knuckles can also transform into Super Knuckles upon obtaining all 7 Emeralds.<br />
====Super Emeralds====<br />
{{mainArticle|Super Emeralds}}[[Image:Super Emeralds S3K.gif|right|thumb|Knuckles got them all!]]<br />
Sonic, Tails and Knuckles are later given access to the [[Hidden Palace Zone (Sonic & Knuckles)|Hidden Palace Zone]]. Upon entering the zone with all 7 Chaos Emeralds, the seven gems will fly up and power up into 7 larger [[Super Emeralds]]. The Hidden Palace also contains the [[Master Emerald]]. The new Super Emeralds are located in 7 new Special Stages.<br />
<br />
Upon obtaining all 7 Super Emeralds, Sonic can transform into [[Hyper Sonic]], Tails into [[Super Tails]], and Knuckles into [[Hyper Knuckles]].<br />
<br clear="all"><br />
<br />
===''Sonic Drift'' series===<br />
''[[Sonic Drift]]'' uses the Chaos Emeralds to denote the difficulty of the Chaos Grand Prix racing competitions. They are Green, Yellow, and Red, in order from easiest to hardest. The sequel, ''[[Sonic Drift 2]]'', uses them in the same manner, except they are Purple, White, and Blue. Also, the winner of a race in a grand prix gets a Chaos Emerald. They appear similar to the Emeralds from ''Sonic 2'' and even moreso to ''Sonic Spinball''.<br />
<br />
===''Sonic the Hedgehog Triple Trouble''===<br />
{{ScreenThumb|SttEmeraldRoom.png|width=192|Sonic, about to collect the blue Chaos Emerald at the end of a [[Special Stage (Sonic the Hedgehog Triple Trouble)|Special Stage]] in ''[[Sonic Triple Trouble]]''.}}<br />
Like its predecessor ''Sonic Chaos'', ''[[Sonic the Hedgehog Triple Trouble]]'' has six Chaos Emeralds, the first five are hidden in the [[Special Stage (Sonic the Hedgehog Triple Trouble)|Special Stage]], with the final one held by Eggman. Special Stages alternate between a platforming stage and an airplane stage. At the end of either, the player is warped to an arena where they must defeat [[Fang the Sniper (boss)|Fang the Sniper]] to obtain the Emerald.<br />
<br />
Unlike ''Sonic Chaos'', the final Emerald is always relinquished from Eggman no matter how many Emeralds the player has, but all six of them are required to view the good ending and credits.<br clear="all"><br />
<br />
===''Tails Adventures''===<br />
In ''[[Tails Adventures]]'' for the Game Gear, there are six Chaos Emeralds, scattered throughout the levels across [[Cocoa Island]]. They are colored, in order of appearance, red, green, purple, white, blue, and yellow. Each increases the player's maximum [[Ring]] capacity by 10 and slightly increases the amount of time Tails can fly before getting tired. When all six are obtained, the maximum Ring capacity goes up to 99.<br />
<br />
===''Sonic Labyrinth''===<br />
In ''[[Sonic Labyrinth]]'' Sonic is awarded a Chaos Emerald upon successful completion of each of the first 5 stages of the game. The 6th emerald is hidden within a [[Bonus Stage (Sonic Labyrinth)|Bonus Stage]] accessed in [[Labyrinth of the Sea]], Act 3. Obtaining all six Emeralds unlocks the Good Ending.<br />
<br />
===''Sonic the Fighters''===<br />
In ''[[Sonic the Fighters]]'', every fighter possesses a Chaos Emerald, and the player earns one for defeating each opponent. For some unexplained reason, there is an eighth Chaos Emerald in the game. Regardless, all eight Emeralds are required for the [[Lunar Fox]], a single-seat spaceship Tails had invented, to go to the [[Death Egg II]]. Just before the final battle with Eggman, the Chaos Emeralds circle around the player's character, granting Hyper Mode.<br />
<br />
===''Sonic 3D: Flickies' Island''===<br />
[[File:S3DMDChaosEmeralds.png|right|thumb|Sonic Got All The Chaos Emeralds]]<br />
Collecting the 7 Chaos Emeralds in ''[[Sonic 3D: Flickies' Island]]'' allows Sonic to fight the final boss and see the good ending. In the Mega Drive version, the Emeralds take on a cuboid shape with a circular depression in one of the facets. In the Saturn and PC versions, their appearance was changed to the brilliant cut shape they take on today. Sonic collected the Emeralds by bringing 50 or more [[Ring]]s to Tails or Knuckles, who were hidden in most levels. Sonic would then be transported to a Special Stage. The Mega Drive version special stages involved Sonic running along a long bridge, collecting rings and avoiding mines. The Saturn and PC versions both contained full 3D half-pipe special stages similar to those in ''[[Sonic 2]]'', where Sonic had to once again collect Rings and avoid mines.<br />
{{clear}}<br />
<br />
===''Sonic Blast''===<br />
The 5 Chaos Emeralds in ''[[Sonic Blast]]'' are obtained in a mixture of older games: enter the [[Giant Ring]] in the stage (as in ''Sonic 3'') and collect enough Rings (as in ''Sonic 2''). However, the player is only allowed to get the Chaos Emeralds if they enter the Giant Ring in Act 2; if they enter one found in Act 1, they'll be taken to a Special Stage where they are only able to win an extra life. The manual states:<br />
<br />
{{quote|1='''Chaos Emeralds/Big Rings''': Dr. Robotnik wants to use the power of the Chaos Emeralds to gain control over the world. The only way to stop him is by getting to the emeralds first! Keep an eye out for Big Rings, the entrances to the Bonus stage. |2=''Sonic Blast'' US Game Gear manual|ref={{fileref|Sonic Blast GG US manual.pdf|page=9}}}}<br />
<br />
If all 5 are obtained, Sonic or Knuckles gets to fight an extra [[Final Boss (Sonic Blast)|final boss]] and see the Good Ending.<br />
<br />
===''Sonic R''===<br />
The Chaos Emeralds are scattered throughout four of the five race tracks in ''[[Sonic R]]'', and all of them are locked behind [[Ring Gate]]s that require 50 Rings to open. However, simply collecting the Emeralds is not enough, as the player must also win the race in order to keep them. If the player finishes in second or worse, they will lose the Emerald(s) they just collected, and must replay the race and collect them again. Collecting all seven unlocks Super Sonic as a playable character. The US [[Sega Saturn]] manual states:<br />
<br />
{{quote|1='''Chaos Emeralds''': And what would a Sonic game be without Chaos Emeralds? Race around the tracks to find the Emeralds, but only the best racers can keep them.|2=''Sonic R'' US Saturn manual|ref={{fileref|Sonic R Sega Saturn US Manual.pdf|page=16}}}}<br />
<br />
===''Sonic Adventure''===<br />
[[Image:Sadx_chaosemerald.jpg|right|thumb|A Chaos Emerald, as it appears in ''[[Sonic Adventure DX: Director's Cut]]''.]]<br />
In ''[[Sonic Adventure]]'', the Chaos Emeralds were collected by [[Dr. Eggman]] to feed [[Chaos]], the "God Of Destruction". Chaos would power up greatly and change form when being fed a Chaos Emerald and when he has been fed all 7, he could become powerful enough to destroy the world. With the Chaos' power, Eggman would create his dream-city: "Eggmanland". Chaos eventually betrayed Eggman and collected the Emeralds on his own, transforming into Perfect Chaos and destroying Station Square. He drained the Emeralds of their negative energy using his anger and sadness, which caused the Emeralds to turn grey. Despite this, Sonic was still able to transform into [[Super Sonic]] by drawing out the Emeralds' real power using the trust he had with his friends and defeat Perfect Chaos.<br />
<br />
Each of the seven Chaos Emeralds were scattered throughout the story and ultimately end up in the possession of Chaos. As follows:<br />
# '''Purple Chaos Emerald''' — Found by Tails prior to the events of the game to test a prototype plane. Taken by Eggman after the [[Egg Hornet]] fight.<br />
# '''Blue Chaos Emerald''' — Found by Sonic and Tails in [[Windy Valley]]. Taken by Eggman after the fight between Sonic/Tails and Knuckles.<br />
# '''White Chaos Emerald''' — Found by Sonic and Tails in [[Casinopolis]]. Taken by Eggman immediately afterwards.<br />
# '''Green Chaos Emerald''' — Found by Sonic and Tails in [[Ice Cap]]. Taken by Eggman after the fight between Sonic/Tails and Knuckles.<br />
# '''Yellow Chaos Emerald''' — [[Big the Cat]]'s lucky charm. Swallowed by [[Froggy]], then absorbed by Chaos.<br />
# '''Cyan Chaos Emerald''' — Held in [[Birdie]]'s possession. Taken by Eggman after getting his hands on the bird.<br />
# '''Red Chaos Emerald''' — Found by Tails in the [[Mystic Ruins]] jungle area and used for the [[Tornado|Tornado II]]. Taken by Chaos in Super Sonic's story.<br />
<br clear="all"><br />
<br />
===''Sonic the Hedgehog Pocket Adventure''===<br />
In ''[[Sonic Pocket Adventure]]'', Sonic goes to the [[Special_Stage_(Sonic_the_Hedgehog_Pocket_Adventure)|Special Stage]]s and collects six of the seven Emeralds. The seventh Emerald is held in [[Aquatic Relix Zone Boss|Knuckles]]' possession, which is then stolen by Eggman and used to power his final machine in [[Last Utopia Zone]]. In order to claim the seventh Emerald, Sonic must repeatedly jump on the Emerald until it is dislodged from the mech. By collecting them all, he can go to the final Zone, [[Chaotic Space Zone]].<br />
<br />
===''Sonic Adventure 2''===<br />
In ''[[Sonic Adventure 2]]'', Sonic and [[Shadow the Hedgehog|Shadow]] had the ability to use the Chaos Emeralds to perform "[[Chaos Control]]" and alter time and space to teleport or freeze time. Shadow collected the Emeralds for Dr. Eggman to power the [[Eclipse Cannon]] aboard the [[Space Colony ARK]]. When all seven were inserted, the [[Biolizard]] took over the station. It became [[FinalHazard]], and then Sonic and Shadow had to team up and use the Chaos Emeralds to become Super Sonic and [[Super Shadow]] and defeat FinalHazard. Sonic and Shadow eventually used a superpowered Chaos Control to return the ARK back into orbit.<br />
<br />
Since the collection of the Chaos Emeralds is part of the plot, their locations vary once again. As follows:<br />
# '''Purple Chaos Emerald''' — One of the Emeralds being held in the [[Security Hall]] which gets stolen by [[Rouge]].<br />
# '''Blue Chaos Emerald''' — Stolen by Rouge at some point, then presented to Eggman on the ARK as a security of her bargain to help him.<br />
# '''White Chaos Emerald''' — Owned by Eggman at the beginning of the game, which he uses to unlock Shadow.<br />
# '''Green Chaos Emerald''' — Stolen by Shadow from the federal reserve bank shortly after his release.<br />
# '''Yellow Chaos Emerald''' — Gifted to [[Tails]] after he saves [[Station Square]] in ''Sonic Adventure''. He makes a fake copy of the Emerald, and later he and Sonic try and dupe Eggman with it. Eggman sees past the scheme and fights Tails for the real one, losing but stealing it afterward anyway to put into the Eclipse Cannon.<br />
# '''Cyan Chaos Emerald''' — One of the Emeralds being held in the Security Hall which gets stolen by Rouge.<br />
# '''Red Chaos Emerald''' — One of the Emeralds being held in the Security Hall which gets stolen by Rouge.<br />
<br />
===''Sonic Advance'' series===<br />
In ''[[Sonic Advance]]'', the seven Chaos Emeralds are all hidden in [[Special Stage (Sonic Advance)|Special Stages]]. Acquired Chaos Emeralds are shared across all characters. Collecting all seven and beating the game as Sonic unlocks [[The Moon Zone]], where Sonic transforms into Super Sonic to battle a final boss. <br />
<br />
In ''[[Sonic Advance 2]]'', the seven Chaos Emeralds are once again hidden in [[Special Stage (Sonic Advance 2)|Special Stages]]. Unlike its predecessor, this game requires the player to obtain the Chaos Emeralds separately for each character. Collecting all the Chaos Emeralds as Sonic unlocks [[True Area 53]], where Sonic transforms into Super Sonic to battle a final boss. Clearing the game and collecting all the Chaos Emeralds with each character will [[Sonic Advance 2#Unlockables|unlock extra features]], such as the [[Tiny Chao Garden]].<br />
<br />
In ''[[Sonic Advance 3]]'', the seven Chaos Emeralds are all hidden in [[Special Stage (Sonic Advance 3)|Special Stages]]. Acquired Chaos Emeralds are shared across all characters. Collecting all seven and beating the game as Sonic unlocks an Extra Zone, [[Nonaggression]]. [[Gemerl]] knocks the Chaos Emeralds away from Sonic and uses their power to transform into ''Ultimate Gemerl''. Sonic then uses the emeralds to transform into Super Sonic and teams up with Dr. Eggman to defeat Ultimate Gemerl.<br />
<br />
===''Sonic Battle''===<br />
In ''[[Sonic Battle]]'', [[Emerl]], the legendary [[Gizoid]], draws his power from Chaos Emeralds. As he gains more and more Emeralds, his speech and personality become more and more developed and his battle abilities grow stronger and stronger. This is also reflected in gameplay, as Emerl gains 10 Skill Points whenever he acquires an Emerald in the story. Three of the Chaos Emeralds had been crushed into five pieces each by Eggman, and these pieces were given to his [[E-121 Phi]] robots in order to track down the rest. One Emerald was in Knuckles' possession, another in Shadow's, and one was in a jewelry shop in [[Emerald Town]].<br />
<br />
As soon as Emerl collects the final Chaos Emerald from Shadow, he reverts to his true nature, but Shadow resets him with [[Professor Gerald]]'s secret keywords: "Bring hope to humanity". In the end, when Sonic had no choice but to defeat Emerl, the Gizoid self-destructed, releasing the Chaos Emeralds in shards.<br />
<br />
===''Sonic Heroes''===<br />
In ''[[Sonic Heroes]]'', the [[Special Stage]]s returned, and collecting all the Emeralds and completing all 4 teams' stories unlocked the last story against [[Metal Sonic]], who used the numerous character's data to become a dragon beast in the fight [[Metal Madness]]. In the final fight, Sonic becomes Super, and transforms Tails and Knuckles to become [[Team Super]] to defeat [[Metal Overlord]].<br />
<br />
===''Shadow the Hedgehog''===<br />
In ''[[Shadow the Hedgehog]]'', the Chaos Emeralds become story elements once again, but this time Shadow is trying to find the Emeralds to discover his past. The first Chaos Emerald is collected early into [[Westopolis]], whereas all the others are collected at the end of every stage visited in a story path. In the end, it turns out that [[Black Doom]] was using him to get the Emeralds so he could use [[Chaos Control]] on the [[Black Comet]] to get it to the planet's surface. Shadow then goes [[Super Shadow|Super]] to stop him and destroy the Black Comet.<br />
<br />
===''Sonic Rush'' series===<br />
Chaos Emeralds are also featured in the ''[[Sonic Rush]]'' and its sequel ''[[Sonic Rush Adventure]]''. In ''Sonic Rush'', Sonic had to collect the Chaos Emeralds from [[Special Stage (Sonic Rush)|Special Stages]] as usual, but [[Blaze the Cat|Blaze]] collected their inter-dimensional counterparts, the [[Sol Emeralds]], from defeating bosses. When both sets of Emeralds are completed, [[Exception]] is unlocked.<br />
<br />
In ''Sonic Rush Adventure'', the Chaos Emeralds are scattered across the [[Sol Dimension]] after Sonic and Tails somehow end up stranded in the parallel world. The Chaos Emeralds can be found while sailing, and the player must beat [[Johnny]] in a race in order to claim each Emerald. When collected along with the Sol Emeralds, [[Deep Core]] opens. After clearing Deep Core, Tails creates the [[SS Tornado EX]], a vehicle that harnesses both the Chaos and Sol Emeralds to allow him and Sonic to return home.<br />
<br />
===''Sonic Riders'' series===<br />
In the first ''[[Sonic Riders]]'' game, the Chaos Emeralds are hunted down not only by [[Team Sonic]], but also the [[Babylon Rogues]], who worked with Dr. Eggman to gather all seven Chaos Emeralds and use them to find [[Babylon Garden]]. One Emerald, which lay in [[Metal City]], was eventually stolen by the Babylon Rogues. Team Sonic tried to stop them, but failed. To get the other Emeralds together, Eggman hosted the [[EX World Grand Prix]], whose contestants had to pay an entrance free of one Chaos Emerald, with the winner having the right to claim all seven. With Sonic, Sonic's friends, and the Babylon Rogues joining the competition, all seven Chaos Emeralds were eventually brought together. When [[Jet the Hawk|Jet]] "won" the final race against Sonic, he claimed the seven Chaos Emeralds and used them to power the Key to Babylon Garden, raising it from [[Sand Ruins]].<br />
<br />
The player can also unlock the Chaos Emeralds as a Board-type [[Extreme Gear]] that can only be used by Sonic. When using this Extreme Gear, Sonic starts the race with 30 [[Ring]]s and transforms into Super Sonic, giving him the abilities of all three types ([[Speed Type|Speed]], [[Fly Type|Fly]] and [[Power Type|Power]]). The Chaos Emeralds do not factor into the stories for the sequels, ''[[Sonic Riders: Zero Gravity]]'' and ''[[Sonic Free Riders]]'', but they can still be obtained as Extreme Gear.<br />
<br />
===''Sonic the Hedgehog'' (2006)===<br />
In ''[[Sonic the Hedgehog (2006 game)|Sonic '06]]'', the Chaos Emeralds are shown to not only be able to warp time and space in the present, but they can warp through time and space to different time periods altogether. This happens with numerous characters at many points throughout the game, using the power of the Emeralds to warp to different areas across the time stream. The Emeralds are shown here to also have the power to revive, as Sonic is revived from death using the power of the Emeralds. By the end of the game, the final boss [[Solaris]] exists in all three time periods simultaneously, and Super Sonic, Super Shadow, and now [[Super Silver]] have to be in the past, present and future at the same time to fight it. All this never truly happened however, as all this is erased from the timeline at the end of the game.<br />
<br />
===''Sonic Rivals'' series===<br />
In the first ''[[Sonic Rivals]]'' game, the Chaos Emeralds were merely collectible cards that can be unlocked by completing all of the challenges for each Zone, and serve no purpose in the story. In ''[[Sonic Rivals 2]]'', they were targeted by [[Dr. Eggman Nega]], who needed them to open a portal to [[Chaotic Inferno Zone]] and unleash the [[Ifrit]] upon Sonic's world.<br />
<br />
To gather the Chaos Emeralds for him, Eggman Nega hired [[Rouge the Bat|Rouge]] to search for them, albeit without revealing his identity or plans for the Emeralds. Learning of Eggman Nega's plans, Dr. Eggman sent [[Metal Sonic]] (who was holding the green Chaos Emerald inside him) out to recruit Shadow and help him stop Eggman Nega. Under Nega's orders, Rouge manages to collect six of the Emeralds, but refuses to hand them over after finding out about her client's identity, though Metal Sonic shows up, allowing the dimensional portal to open. When the Ifrit is stopped from being released, the six Chaos Emeralds Rouge had were seemingly lost, while the seventh was used by Shadow to warp himself and Metal Sonic out of the Ifrit's dimension via Chaos Control.<br />
<br />
===''Sonic Chronicles: The Dark Brotherhood''===<br />
In ''[[Sonic Chronicles: The Dark Brotherhood]]'', the Chaos Emeralds were targeted by the [[Nocturnus Clan]] in their attempt to sieze the [[Master Emerald]] and use it to escape from the [[Twilight Cage]]. After six of the Chaos Emeralds had been stolen by the Nocturnus Clan, Knuckles and Tails set a trap for the thieves to protect the last Emerald. However, the Nocturnus overcame the trap and got away with both Knuckles and the Chaos Emerald. All seven Chaos Emeralds were then used by [[Imperator Ix]], the leader of the Nocturnus Clan, to draw [[Angel Island]] and the Master Emerald to his clan's base of operations.<br />
<br />
Ix would then distribute the Chaos Emeralds to the various races across the Twilight Cage. One went to the [[Kron]], one went to the [[N'rrgal]], one went to the [[Zoah]], two were given to the [[Voxai]], and the last two were left with [[Nocturne]]'s two Gizoid prefects, [[Prefect Scylla|Scylla]] and [[Prefect Charyb|Charyb]]. The Kron's Emerald was used to power the Nocturnus Clan's weapons factory, the N'rrgal and Zoah treated the Emeralds as weapons against each other, and the Voxai [[Overmind]] infused their Emeralds with their psychic power and used the gems to mind control their people. The heroes settled the conflicts going on between each of the races in the Twilight Cage and were given their Chaos Emeralds as rewards, and the last two were acquired by defeating the prefects in battle. Sonic then uses the Chaos Emeralds to duel [[Super Ix]].<br />
<br />
===''Sonic Unleashed''===<br />
In ''[[Sonic Unleashed]]'', it is learned that the Chaos Emeralds have the power to keep the planet together in one piece. At the start of the game, Eggman lures Super Sonic into a trap and uses the power of the Chaos Emeralds to power his [[Eggman's Chaos Energy Cannon|Chaos Energy Cannon]], shattering the world into multiple fragments and releasing [[Dark Gaia]], and of course, draining the Emeralds of their power in the process.<br />
<br />
By restoring the Emeralds to their own altars in each [[Gaia Temple]], the Emerald restores its energy and reconnects a chunk of the planet. Sonic later uses the Emeralds to go Super and defeat [[Perfect Dark Gaia]].<br />
<br />
===''Sonic the Hedgehog 4''===<br />
''[[Sonic the Hedgehog 4]]'' returns to the [[Giant Ring]]s to open the Special Stages. The [[Special Stage (Sonic the Hedgehog 4: Episode I)|Special Stages]] in ''[[Sonic the Hedgehog 4: Episode I|Episode I]]'', like ''Sonic 1'', are spinning mazes which the player needs to navigate to earn the Chaos Emeralds, while the [[Special Stage (Sonic the Hedgehog 4: Episode II)|Special Stages]] in ''[[Sonic the Hedgehog 4: Episode II|Episode II]]'' are half-pipes which the player needs to collect rings like in ''Sonic 2''. Getting all the Emeralds allows the player to be Super in the main stages, and unlocks the true endings after beating both episodes.<br />
<br />
===''Sonic Colours''===<br />
In ''[[Sonic Colours]]'', the Chaos Emeralds are unlocked outside of the main story, the first time it can be done in a 3D ''Sonic'' game. They are unlocked by earning [[Red Star Ring|Red Star Rings]] in the main stages, which will unlock new stages in [[Game Land]]. Beating all stages in each section of Game Land (1-1, 1-2, and 1-3 as an example) will earn the player a Chaos Emerald. Getting all 7 Emeralds will unlock a Mode in the Options Menu to play as Super Sonic in the main stages. Playing in Super Sonic prevents the player from using the [[Wisps]]' Color Power.<br />
<br />
In the [[Nintendo DS]] [[Sonic Colours (Nintendo DS)|version]], the player has to collect the Chaos Emeralds in [[Special Stage (Sonic Colours)|Special Stages]] in order to unlock the final showdown with the [[Nega-Mother Wisp]].<br />
<br />
===''Sonic Generations''===<br />
''[[Sonic Generations]]'' returns to the 3D games' formula with the Emeralds as a plot device. Classic and Modern Sonic collect six of the Emeralds from each boss and the three rival battles, while the red Emerald is obtained in the overworld after all the levels are beaten. At the end of the game, both Classic and Modern Sonic transform into their Super forms and battle against the [[Time Eater]]. In the [[Nintendo 3DS]] [[Sonic Generations (Nintendo 3DS)|version]], they are obtained in [[Special Stage (Sonic Generations 3DS)|Special Stages]].<br />
<br />
===''Sonic Lost World''===<br />
Like in ''Sonic Colors'', the Chaos Emeralds do not factor into the main story in ''[[Sonic Lost World]]'', and simply serve as bonus collectables. Collecting all the Red Star Rings in a world in the [[Wii U]]/PC version will earn the player a Chaos Emerald, whereas the Nintendo 3DS version requires the player to earn them in [[Special Stage (Sonic Lost World)|Special Stages]]. Getting all 7 Emeralds will allow the player to become Super Sonic in most zones.<br />
<br />
===''Sonic Mania''===<br />
[[File:SonicMania AllChaosEmeralds.png|thumb|right|''Sonic Mania'': Got them all!]]<br />
As a return to the classic 2D formula, the Chaos Emeralds factor into the plot of ''[[Sonic Mania]]'' and are collectable in [[Special Stage (Sonic Mania)|Special Stages]]. Sonic and Knuckles can access their super forms as normal, but this time, Tails can turn into Super Tails with just the Chaos Emeralds. [[Mighty the Armadillo|Mighty]] and [[Ray the Flying Squirrel|Ray]] can also use the Emeralds to become [[Super Mighty]] and [[Super Ray]] respectively.<br />
<br />
===''Sonic Forces''===<br />
Like in ''Sonic Colors'' and ''Sonic Lost World'', the Chaos Emeralds do not factor into the main story in ''[[Sonic Forces]]''. They appear exclusively as part of the [[Super Sonic]] DLC for the game, during the super transformation for either Classic or Modern Sonic.<br />
<br />
===''Sonic Frontiers''===<br />
In ''[[Sonic Frontiers]]'', the Chaos Emeralds are pivotal to the gameplay and story. The game kicks off with Sonic, Tails, and Amy flying to the [[Starfall Islands]] after detecting the Chaos Emeralds. In gameplay, Sonic must collect all seven Chaos Emeralds to battle each island's [[Titan (Sonic Frontiers)|Titan]] as Super Sonic, with the Emeralds scattering afterwards. Typically, six of the Emeralds are obtained while exploring the islands, with the island's Titan in possession of the purple Emerald. The exception to this is [[Ouranos Island]], where the purple Emerald is given to Sonic by Dr. Eggman. Sonic later goes through trials by [[Master King]] to power up his super form.{{intref|Sonic_Frontiers#The_Final_Horizon}}<br />
<br />
It is revealed that the Chaos Emeralds were utilized by the [[Ancients]], an alien race, to power their technology. When the Ancients' home planet was destroyed by [[The End]], they fled aimlessly into space, but were drawn to Earth when the Chaos Emeralds reacted to the power of the [[Master Emerald]] located there. The Ancients settled on the Starfall Islands, later building the Titans, which operated under the power of the Emeralds.<br />
<br />
===''Sonic Superstars''===<br />
{{mainArticle|Emerald Power}}<br />
{{sectstub}}<br />
{{clear}}<br />
<br />
==Similar items==<br />
{{sectstub}}<br />
''[[Sonic the Hedgehog CD]]'' featured the [[Time Stones]] as a power item, rather than the Emeralds. Likewise, ''[[Chaotix]]'' had the [[Chaos Rings]].<br />
<br />
==In other media==<br />
===''[[Sonic the Hedgehog Story Comic]]''===<br />
The Chaos Emeralds are mentioned in Volume 1 of the ''Sonic the Hedgehog Story Comic''. According to Dr. Eggman, the Chaos Emeralds contain unfathomable energy and nobody has ever been able to find one before. With one of them, he'll be able to boil the world's largest egg in the world's largest pot, which he has been dreaming of doing since he was a child. One of Eggman's robots detects a Chaos Emerald from north west of [[South Island]], in [[Green Hill Zone]]. The Chaos Emerald is never mentioned again in later volumes.<br />
<br />
===''[[Sonic the Comic]]''===<br />
[[File:STC_ChaosEmeralds.jpg|thumb|right|200px|The Chaos Emeralds, as they appear in [[Sonic the Comic 101|Issue #101]].]]<br />
In the UK's ''[[Sonic the Comic]]'', the Chaos Emeralds were originally green Raw Emeralds from the Sacred Emerald Mine of the ancient [[Echidnas]], but were infused with chaos energy by the [[Drakon Empire]] in the distant past. When brought together outside of certain stabilizing conditions (e.g. extreme cold), the Chaos Emeralds generate a chain reaction of chaos energy and warp to the [[Special Zone]].<br />
<br />
Six of the Chaos Emeralds were brought to [[Mobius]] in the distant past, and subsequently used by [[Dr. Ovi Kintobor]] in an attempt to rid the world of evil with his [[Retro-Orbital Chaos Compressor]] (ROCC). An accident involving the Emeralds and the ROCC transformed Kintobor into the evil Doctor Ivo Robotnik.<br />
<br />
The Emeralds were gathered by Sonic and protected from Robotnik, but were eventually returned to the Floating Island and placed in the care of Knuckles, the appointed Guardian of the Chaos Emeralds. The Master Emerald, rather than being a gem separate from the Chaos Emeralds, is simply the Green Emerald, which is larger and more powerful than the others. The role of the controller emerald is given to the Grey Emerald.<br />
<br />
===[[Sonic the Hedgehog (Archie comics)|''Sonic the Hedgehog'' (Archie comics)]]===<br />
In [[Archie Comics]]' ''[[Sonic the Hedgehog (Archie comics)|Sonic the Hedgehog]]'' and its spin-offs, the Chaos Emeralds were originally said to be physical embodiments of the "Chaos Force", the all-encompassing force of the universe, and were much more numerous. A seemingly rare mineral, they could be found all across the universe, each coming in a different color depending on the celestial body.<br />
<br />
The central planet in the comics' storyline, [[Mobius]], was given its supplies of green Chaos Emeralds during the mysterious event known as the Coming of the Chaos Emeralds. Their power were harnessed to revolutionize the world and gave as well rise to various villains and demi-gods, such as [[Mammoth Mogul]] and the [[Ancient Walkers]]. For ages, the Chaos Emeralds were a focus of much conflict on Mobius. All the Chaos Emeralds in the universe were eventually brought to Mobius by the villain [[A.D.A.M.]], but [[Super Shadow]] and [[Turbo Tails]] managed to send them all into the Special Zone. There, the Zone's new ruler, [[Feist]] fused all of them into the seven differently colored jewels which he would hand out to those who could complete his challenges.<br />
<br />
Dr. Eggman and [[wikipedia:Dr. Wily|Dr. Wily]] later used the Chaos Emeralds to reshape reality with the [[Super Genesis Wave]], and though Sonic and [[wikipedia:Mega Man (character)|Mega Man]] stopped them, Sonic's multiverse was left heavily altered. In this new reality, the Chaos Emeralds and their background were changed to be identical to their game series counterparts.<br />
<br />
===[[Sonic the Hedgehog (IDW comics)|''Sonic the Hedgehog'' (IDW comics)]]===<br />
The Chaos Emeralds in [[IDW Publishing|IDW]]'s ''[[Sonic the Hedgehog (IDW comics)|Sonic the Hedgehog]]'' comic series are used in the same way as in the video games. The first time the Emeralds are seen in the comic, they are presented to Eggman by [[Dr. Starline]] as his "apprenticeship application" and used to power the [[Faceship]] in order to distribute the [[Metal Virus]] across the world. When the [[Deadly Six]] took over the Faceship, they used each of the Emeralds to enhance their electromagnetic powers and control the [[Zombot]]s while the Grey Emerald was used to power the Faceship, but the Emeralds were reclaimed by the heroes and used by Sonic and Silver to become Super and eradicate the Metal Virus. Later, Dr. Eggman created giant copies of the emeralds to power his [[Eggperial City]].<br />
<br />
===''[[Adventures of Sonic the Hedgehog]]''===<br />
[[Image:AoStH_Emerald_Chart.jpg|right|thumb|200px|Robotnik's chart of the four Chaos Emeralds.]]<br />
[[Image:aosth_emeralds.PNG|182px|right|thumb]]<br />
In ''[[Adventures of Sonic the Hedgehog]]'', there are only four Chaos Emeralds. Unlike the game continuity, each of the Emeralds provide their user with a different power. From top left on the image to the right:<br />
<br />
* '''Invisibility:''' Grants the holder invisibility.<br />
* '''Invincibility:''' Grants the holder invincibility and superhuman strength.<br />
* '''Immortality:''' Grants the holder immortality and invulnerability.<br />
* '''"The power of life itself":''' The ability to bring objects, particularly inanimate objects and Robotnik's robots, to life, or take it away.<br />
<br />
For some reason, each of these Emeralds only exist in the past, hence Robotnik and Sonic had to travel back in time to collect them. When Robotnik used all four Emeralds at the same time, he transformed into the [[Supreme High Robotnik]], growing to gigantic proportions and granted god-like powers. However, despite his transformation, he is defeated by numerous temporal clones of Sonic and Tails.<br />
<br />
{{clear}}<br />
===''[[Sonic Underground]]''===<br />
Chaos Emeralds in ''[[Sonic Underground]]'' are green stones filled with unlimited energy. There is no limit to the number of Emeralds, but they are very rare - only two Chaos Emeralds made appearances through its entire 40-episode run. Knuckles the Echidna uses a Chaos Emerald to make the Floating Island float, which [[Sleet]] and [[Dingo]] attempted to steal for Dr. Robotnik. The other Chaos Emerald was found by Dr. Robotnik and used to power his flying fortress.<br />
<br />
===''[[Sonic X]]''===<br />
The Chaos Emeralds in ''[[Sonic X]]'' are more like their game series counterparts as powerful objects sought after by all parties. Originating from Sonic's world, the Chaos Emeralds came to Earth during a massive [[Chaos Control]] amidst a battle between Sonic and Dr. Eggman. There, they were sought by Sonic and his friends to return home while Eggman sought them for various plots to conquer the planet. Eventually though, the Chaos Emeralds returned to the world from whence they when Sonic used them to go home. Six months later, the Chaos Emeralds were targeted by the [[Metarex]], an alien race of cyborgs bent on universal domination, but Sonic and his allies managed to secure them and use them to stop the Metarex.<br />
===''[[Sonic Prime]]''===<br />
Shadow found the green Chaos Emerald in [[Green Hill]] and used it to teleport around in his fight with Sonic.{{intref|The Yoke's on You}} Later he quickly preformed Chaos Control when the [[Paradox Prism]] was about to break.{{intref|It Takes One to No Place}} After entering the [[Shatterverse]], Shadow lost his Chaos Emerald in a void.{{intref|Avoid the Void}}<br />
<br />
===[[Sonic the Hedgehog (film series)|''Sonic the Hedgehog'' (film series)]]===<br />
[[Image:Sonic_Movie_2_Emeralds.png|right|thumb|200px|The Chaos Emeralds after falling out of the broken Master Emerald.]]<br />
The Chaos Emeralds are first mentioned in ''[[Sonic the Hedgehog 2 (film)|Sonic the Hedgehog 2]]''. They are similar to their game counterparts, but differ in one key fashion. Long before the events of the film, an ancient Echidna tribe forged the seven Chaos Emeralds ''into'' the Master Emerald. The Chaos Emeralds themselves are not physically seen until the climax of the film, where they fall out of the Master Emerald after it is shattered. Sonic, about to be crushed by Robotnik, inadvertently taps into the power of the Emeralds to transform into Super Sonic.<br />
<br />
Similarly to the Master Emerald, the size of the Chaos Emeralds is inconsistent; in their backstory they are portrayed as being large enough to hold with two hands, but when seen physically, they are no larger than the size of a quarter.<br />
==References==<br />
<references/><br />
<br />
{{Items}}<br />
[[Category:Items]]</div>
Pecky
https://info.sonicretro.org/index.php?title=Capsule&diff=371802
Capsule
2024-02-26T20:21:32Z
<p>Pecky: /* Gallery */</p>
<hr />
<div>[[Image:Capsule_Open_S3.png|right|thumb|320px|[[Knuckles]] breaking a capsule in [[IceCap Zone]]]]<br />
<br />
'''Capsules''', otherwise known as '''Prison Eggs'''{{fileref|Sonic2 GG US manual.pdf|page=11}}, are where [[Dr. Eggman]] stores [[Animals|animals]] that he's captured. The animals are usually freed by jumping on a button at the top of the capsule. Often found at the end of a [[Zone]], these ubiquitous containers acts as a 'finish line' for the player in that once it is activated, the level ends and the player's score is tallied. <br />
<br />
==Game appearances==<br />
===[[Sonic the Hedgehog (16-bit)|''Sonic the Hedgehog'' (16-bit)]]===<br />
Capsules appear at the end of each Zone's Act 3, after defeating the boss. They appear in all Zones except [[Scrap Brain Zone]] and [[Final Zone]].<br />
<br />
===[[Sonic the Hedgehog (8-bit)|''Sonic the Hedgehog'' (8-bit)]]===<br />
Capsules appear at the end of each stage's Act 3, after defeating the boss. They appear in all stages except [[Scrap Brain Zone (8-bit)|Scrap Brain]] and [[Sky Base Zone|Sky Base]].<br />
<br />
===[[Sonic the Hedgehog (8-bit)|''Sonic the Hedgehog 2'' (8-bit)]]===<br />
In the Master System and Game Gear versions of ''Sonic the Hedgehog 2'', Prison Eggs appear as egg-shaped flying saucers that can be opened with a [[Spin Attack]]. Prison Eggs appear at the end of each Zone's Act 3, after defeating the boss. They appear in all Zones except [[Scrambled Egg Zone]] and [[Crystal Egg Zone]].<br />
<br />
===[[Sonic the Hedgehog (16-bit)|''Sonic the Hedgehog 2'' (16-bit)]]===<br />
Capsules appear at the end of each Zone's Act 2 (or Act 3, for [[Metropolis Zone]]), after defeating the boss. They appear in all Zones except [[Sky Chase Zone]], [[Wing Fortress Zone]] and [[Death Egg Zone]].<br />
<br />
===''[[Sonic the Hedgehog CD]]''===<br />
In Sonic the Hedgehog CD, Capsules are shaped like flowers and contain [[Little Planet flowers|flower seeds]]. Capsules appear at the end of each Round's Zone 3, after defeating the boss. They appear in all Rounds except [[Stardust Speedway]] and [[Metallic Madness]].<br />
<br />
===''[[Sonic the Hedgehog Spinball]]''===<br />
A Capsule appears in the [[Bonus Stage (Sonic Spinball 16-bit)|Bonus Stage]], The March, where it is being guarded by [[Scratch]] robots. To succeed, the player must hit the Capsule with the ball repeatedly, until it is completely destroyed, freeing Sonic's friends.<br />
<br />
===''[[Sonic the Hedgehog 3]]''===<br />
Capsules appear at the end of each Zone's Act 2, after defeating the boss. They appear in all Zones except [[Launch Base Zone]]. Some Capsules appear upside down, floating in the air aided by propellers, and the player must activate the release button from underneath.<br />
<br />
===''[[Sonic & Knuckles]]''===<br />
Capsules appear at the end of each Zone's Act 2, after defeating the boss. They appear in all Zones except [[Hidden Palace Zone]], [[Sky Sanctuary Zone]], [[Death Egg Zone]] and [[The Doomsday Zone]]. [[Lava Reef Zone]]'s Capsules appears upside down, floating in the air aided by propellers, and the player must activate the release button from underneath.<br />
<br />
In [[Flying Battery Zone]], the Doctor's sky ship houses a great number of Capsules which can be popped open during the normal course of the level. As well as captured animals, these Capsules can also contain [[Rings]], [[Badniks]], or even [[Gapsule|a cunningly-disguised sub-boss]]. Other capsules are empty, or the button may act as a [[spring]]. Early in [[Sandopolis Zone]] Act 2 there's a Capsule that houses ghosts (if playing as [[Knuckles the Echidna|Knuckles]] the Capsule has already been opened).<br />
<br />
===''[[Sonic Adventure]]''===<br />
<br />
===''[[Sonic the Hedgehog Pocket Adventure]]''===<br />
Capsules appear at the end of Act 2 of the first three Zones, after defeating the boss.<br />
<br />
===''[[Sonic Advance]]''===<br />
Capsules appear at the end of each Zone's Act 2, after defeating the boss. They appear in all Zones except [[Egg Rocket Zone]], [[Cosmic Angel Zone]], [[X-Zone]] and [[The Moon Zone]].<br />
<br />
===''[[Sonic Advance 2]]''===<br />
<br />
===''[[Sonic Advance 3]]''===<br />
''Sonic Advance 3'' features a giant Capsule in the ''Break the Capsule'' [[Bonus Stage (Sonic Advance 3)|Bonus Stage]]. Here, the Capsule has multiple activation buttons arrayed over its surface, and pushing them quickly allows the player to score more points and bust open the capsule faster. Freeing the animals quickly rewards the player with a number of extra lives proportional to the speed of completion.<br />
<br />
===''[[Sonic the Hedgehog 4: Episode I]]''===<br />
<br />
===''[[Sonic Colours]]''===<br />
Capsules, referred to as '''Prison Capsules'''{{fileref|SonicColours Wii US manual.pdf|page=16}} or '''Goal Capsules'''{{fileref|Colours DS EU Manual.pdf|page=14}}, take the appearance of larger, grounded versions of the Capsules used to contain [[Wisp]]s, and are sometimes used as the goal alongside [[Goal Ring]]s. Destroying the central part of the Capsule will free the captured Wisps and finish the Act.<br />
<br />
===''[[Sonic Generations]]''===<br />
In ''[[Sonic Generations]]'', Capsules appear in two Challenge Acts: one in [[Seaside Hill (Sonic Generations)|Seaside Hill]] and one in [[Planet Wisp (Sonic Generations)|Planet Wisp]], as part of the main mission where the player must collect a certain number of animals before the time runs out. The design of the Capsules in this game is similar to the original versions, but with an improved and more detailed look.<br />
<br />
===''[[Sonic the Hedgehog 4: Episode II]]''===<br />
<br />
===''[[Sonic Lost World]]''===<br />
In ''Sonic Lost World'', in addition to Capsules being the goal of a Zone, smaller capsules appear scattered throughout the level, and Sonic can open them to release the animals inside.<br />
<br />
===''[[Sonic Mania]]''/''[[Sonic Mania Plus]]''===<br />
Capsules appear at the end of each Zone's Act 2, after defeating the boss. They appear in all Zones except [[Titanic Monarch Zone]] and [[Angel Island Zone (Sonic Mania)|Angel Island Zone]]. Some Capsules appear upside down, floating in the air aided by propellers, and the player must activate the release button from underneath.<br />
<br />
===''[[Sonic Forces]]''===<br />
In ''Sonic Forces'', Capsules do not appear in main stages, but only in blue SOS Missions of these same stages, in which the player must save a rental [[Avatar]] or animals from being imprisoned in them. <br />
<br />
===''[[Sonic Superstars]]''===<br />
<br />
===Gallery===<br />
<gallery widths="150" heights="105"><br />
Image:Capsule_Closed_S1.PNG|[[Sonic the Hedgehog (16-bit)|''Sonic the Hedgehog'' (16-bit)]]<br />
Image:8bitS1Capsule.png|[[Sonic the Hedgehog (8-bit)|''Sonic the Hedgehog'' (8-bit)]]<br />
Image:8bitS2Capsule.png|[[Sonic the Hedgehog 2 (8-bit)|''Sonic the Hedgehog 2'' (8-bit)]]<br />
Image:Capsule_Closed_S2.PNG|[[Sonic the Hedgehog 2 (16-bit)|''Sonic the Hedgehog 2'' (16-bit)]]<br />
Image:EggPodCD.PNG|''[[Sonic the Hedgehog CD]]''<br />
Image:SonicSpinball MD Bonus3.png|''[[Sonic the Hedgehog Spinball]]''<br />
Image:Capsule_Closed_S3.PNG|''[[Sonic the Hedgehog 3 & Knuckles]]''<br />
File:Notavailable.svg|''[[Sonic Adventure]]''<br />
File:Notavailable.svg|''[[Sonic the Hedgehog Pocket Adventure]]''<br />
Image:Advnc1_Capsule.PNG|''[[Sonic Advance]]''<br />
File:Notavailable.svg|''[[Sonic Advance 2]]''<br />
Image:SADX_Capsule.jpg|''[[Sonic Adventure DX: Director's Cut]]''<br />
Image:Capsule_Minigame.PNG|''[[Sonic Advance 3]]''<br />
File:Notavailable.svg|''[[Sonic the Hedgehog 4: Episode I]]''<br />
File:Notavailable.svg|''[[Sonic Colours]]''<br />
File:Notavailable.svg|''[[Sonic Generations]]''<br />
File:Notavailable.svg|''[[Sonic the Hedgehog 4: Episode II]]''<br />
File:Notavailable.svg|''[[Sonic Lost World]]''<br />
File:Notavailable.svg|''[[Sonic Mania]]''<br />
File:Notavailable.svg|''[[Sonic Forces]]''<br />
File:Notavailable.svg|''[[Sonic Superstars]]''<br />
</gallery><br />
<br />
==In other media==<br />
===''[[Sonic the Hedgehog Story Comic]]''===<br />
{{sectstub}}<br />
<br />
===[[The Official Sonic the Hedgehog Yearbook (1993)|''The Official Sonic the Hedgehog Yearbook'' (1993)]]===<br />
{{sectstub}}<br />
<br />
===''[[Sonic the Comic]]''===<br />
{{sectstub}}<br />
<br />
===[[Sonic the Hedgehog (Archie comics)|''Sonic the Hedgehog'' (Archie comics)]]===<br />
{{sectstub}}<br />
<br />
===[[Sonic the Hedgehog (IDW comics)|''Sonic the Hedgehog'' (IDW comics)]]===<br />
{{sectstub}}<br />
<br />
==References==<br />
<references /><br />
<br />
{{Items}}<br />
[[Category:Level objects]]</div>
Pecky
https://info.sonicretro.org/index.php?title=Capsule&diff=371801
Capsule
2024-02-26T20:20:03Z
<p>Pecky: /* In other media */</p>
<hr />
<div>[[Image:Capsule_Open_S3.png|right|thumb|320px|[[Knuckles]] breaking a capsule in [[IceCap Zone]]]]<br />
<br />
'''Capsules''', otherwise known as '''Prison Eggs'''{{fileref|Sonic2 GG US manual.pdf|page=11}}, are where [[Dr. Eggman]] stores [[Animals|animals]] that he's captured. The animals are usually freed by jumping on a button at the top of the capsule. Often found at the end of a [[Zone]], these ubiquitous containers acts as a 'finish line' for the player in that once it is activated, the level ends and the player's score is tallied. <br />
<br />
==Game appearances==<br />
===[[Sonic the Hedgehog (16-bit)|''Sonic the Hedgehog'' (16-bit)]]===<br />
Capsules appear at the end of each Zone's Act 3, after defeating the boss. They appear in all Zones except [[Scrap Brain Zone]] and [[Final Zone]].<br />
<br />
===[[Sonic the Hedgehog (8-bit)|''Sonic the Hedgehog'' (8-bit)]]===<br />
Capsules appear at the end of each stage's Act 3, after defeating the boss. They appear in all stages except [[Scrap Brain Zone (8-bit)|Scrap Brain]] and [[Sky Base Zone|Sky Base]].<br />
<br />
===[[Sonic the Hedgehog (8-bit)|''Sonic the Hedgehog 2'' (8-bit)]]===<br />
In the Master System and Game Gear versions of ''Sonic the Hedgehog 2'', Prison Eggs appear as egg-shaped flying saucers that can be opened with a [[Spin Attack]]. Prison Eggs appear at the end of each Zone's Act 3, after defeating the boss. They appear in all Zones except [[Scrambled Egg Zone]] and [[Crystal Egg Zone]].<br />
<br />
===[[Sonic the Hedgehog (16-bit)|''Sonic the Hedgehog 2'' (16-bit)]]===<br />
Capsules appear at the end of each Zone's Act 2 (or Act 3, for [[Metropolis Zone]]), after defeating the boss. They appear in all Zones except [[Sky Chase Zone]], [[Wing Fortress Zone]] and [[Death Egg Zone]].<br />
<br />
===''[[Sonic the Hedgehog CD]]''===<br />
In Sonic the Hedgehog CD, Capsules are shaped like flowers and contain [[Little Planet flowers|flower seeds]]. Capsules appear at the end of each Round's Zone 3, after defeating the boss. They appear in all Rounds except [[Stardust Speedway]] and [[Metallic Madness]].<br />
<br />
===''[[Sonic the Hedgehog Spinball]]''===<br />
A Capsule appears in the [[Bonus Stage (Sonic Spinball 16-bit)|Bonus Stage]], The March, where it is being guarded by [[Scratch]] robots. To succeed, the player must hit the Capsule with the ball repeatedly, until it is completely destroyed, freeing Sonic's friends.<br />
<br />
===''[[Sonic the Hedgehog 3]]''===<br />
Capsules appear at the end of each Zone's Act 2, after defeating the boss. They appear in all Zones except [[Launch Base Zone]]. Some Capsules appear upside down, floating in the air aided by propellers, and the player must activate the release button from underneath.<br />
<br />
===''[[Sonic & Knuckles]]''===<br />
Capsules appear at the end of each Zone's Act 2, after defeating the boss. They appear in all Zones except [[Hidden Palace Zone]], [[Sky Sanctuary Zone]], [[Death Egg Zone]] and [[The Doomsday Zone]]. [[Lava Reef Zone]]'s Capsules appears upside down, floating in the air aided by propellers, and the player must activate the release button from underneath.<br />
<br />
In [[Flying Battery Zone]], the Doctor's sky ship houses a great number of Capsules which can be popped open during the normal course of the level. As well as captured animals, these Capsules can also contain [[Rings]], [[Badniks]], or even [[Gapsule|a cunningly-disguised sub-boss]]. Other capsules are empty, or the button may act as a [[spring]]. Early in [[Sandopolis Zone]] Act 2 there's a Capsule that houses ghosts (if playing as [[Knuckles the Echidna|Knuckles]] the Capsule has already been opened).<br />
<br />
===''[[Sonic Adventure]]''===<br />
<br />
===''[[Sonic the Hedgehog Pocket Adventure]]''===<br />
Capsules appear at the end of Act 2 of the first three Zones, after defeating the boss.<br />
<br />
===''[[Sonic Advance]]''===<br />
Capsules appear at the end of each Zone's Act 2, after defeating the boss. They appear in all Zones except [[Egg Rocket Zone]], [[Cosmic Angel Zone]], [[X-Zone]] and [[The Moon Zone]].<br />
<br />
===''[[Sonic Advance 2]]''===<br />
<br />
===''[[Sonic Advance 3]]''===<br />
''Sonic Advance 3'' features a giant Capsule in the ''Break the Capsule'' [[Bonus Stage (Sonic Advance 3)|Bonus Stage]]. Here, the Capsule has multiple activation buttons arrayed over its surface, and pushing them quickly allows the player to score more points and bust open the capsule faster. Freeing the animals quickly rewards the player with a number of extra lives proportional to the speed of completion.<br />
<br />
===''[[Sonic the Hedgehog 4: Episode I]]''===<br />
<br />
===''[[Sonic Colours]]''===<br />
Capsules, referred to as '''Prison Capsules'''{{fileref|SonicColours Wii US manual.pdf|page=16}} or '''Goal Capsules'''{{fileref|Colours DS EU Manual.pdf|page=14}}, take the appearance of larger, grounded versions of the Capsules used to contain [[Wisp]]s, and are sometimes used as the goal alongside [[Goal Ring]]s. Destroying the central part of the Capsule will free the captured Wisps and finish the Act.<br />
<br />
===''[[Sonic Generations]]''===<br />
In ''[[Sonic Generations]]'', Capsules appear in two Challenge Acts: one in [[Seaside Hill (Sonic Generations)|Seaside Hill]] and one in [[Planet Wisp (Sonic Generations)|Planet Wisp]], as part of the main mission where the player must collect a certain number of animals before the time runs out. The design of the Capsules in this game is similar to the original versions, but with an improved and more detailed look.<br />
<br />
===''[[Sonic the Hedgehog 4: Episode II]]''===<br />
<br />
===''[[Sonic Lost World]]''===<br />
In ''Sonic Lost World'', in addition to Capsules being the goal of a Zone, smaller capsules appear scattered throughout the level, and Sonic can open them to release the animals inside.<br />
<br />
===''[[Sonic Mania]]''/''[[Sonic Mania Plus]]''===<br />
Capsules appear at the end of each Zone's Act 2, after defeating the boss. They appear in all Zones except [[Titanic Monarch Zone]] and [[Angel Island Zone (Sonic Mania)|Angel Island Zone]]. Some Capsules appear upside down, floating in the air aided by propellers, and the player must activate the release button from underneath.<br />
<br />
===''[[Sonic Forces]]''===<br />
In ''Sonic Forces'', Capsules do not appear in main stages, but only in blue SOS Missions of these same stages, in which the player must save a rental [[Avatar]] or animals from being imprisoned in them. <br />
<br />
===''[[Sonic Superstars]]''===<br />
<br />
===Gallery===<br />
<gallery widths="150" heights="105"><br />
Image:Capsule_Closed_S1.PNG|[[Sonic the Hedgehog (16-bit)|''Sonic the Hedgehog'' (16-bit)]]<br />
Image:8bitS1Capsule.png|[[Sonic the Hedgehog (8-bit)|''Sonic the Hedgehog'' (8-bit)]]<br />
Image:8bitS2Capsule.png|[[Sonic the Hedgehog 2 (8-bit)|''Sonic the Hedgehog 2'' (8-bit)]]<br />
Image:Capsule_Closed_S2.PNG|[[Sonic the Hedgehog 2 (16-bit)|''Sonic the Hedgehog 2'' (16-bit)]]<br />
Image:EggPodCD.PNG|''[[Sonic the Hedgehog CD]]''<br />
Image:SonicSpinball MD Bonus3.png|''[[Sonic the Hedgehog Spinball]]''<br />
Image:Capsule_Closed_S3.PNG|''[[Sonic the Hedgehog 3 & Knuckles]]''<br />
File:Notavailable.svg|''[[Sonic Adventure]]''<br />
File:Notavailable.svg|''[[Sonic the Hedgehog Pocket Adventure]]''<br />
Image:Advnc1_Capsule.PNG|''[[Sonic Advance]]''<br />
File:Notavailable.svg|''[[Sonic Advance 2]]''<br />
Image:SADX_Capsule.jpg|''[[Sonic Adventure DX: Director's Cut]]''<br />
Image:Capsule_Minigame.PNG|''[[Sonic Advance 3]]''<br />
File:Notavailable.svg|''[[Sonic the Hedgehog 4: Episode I]]''<br />
File:Notavailable.svg|''[[Sonic Colours]]''<br />
File:Notavailable.svg|''[[Sonic the Hedgehog 4: Episode II]]''<br />
File:Notavailable.svg|''[[Sonic Generations]]''<br />
File:Notavailable.svg|''[[Sonic Lost World]]''<br />
File:Notavailable.svg|''[[Sonic Mania]]''<br />
File:Notavailable.svg|''[[Sonic Forces]]''<br />
File:Notavailable.svg|''[[Sonic Superstars]]''<br />
</gallery><br />
<br />
==In other media==<br />
===''[[Sonic the Hedgehog Story Comic]]''===<br />
{{sectstub}}<br />
<br />
===[[The Official Sonic the Hedgehog Yearbook (1993)|''The Official Sonic the Hedgehog Yearbook'' (1993)]]===<br />
{{sectstub}}<br />
<br />
===''[[Sonic the Comic]]''===<br />
{{sectstub}}<br />
<br />
===[[Sonic the Hedgehog (Archie comics)|''Sonic the Hedgehog'' (Archie comics)]]===<br />
{{sectstub}}<br />
<br />
===[[Sonic the Hedgehog (IDW comics)|''Sonic the Hedgehog'' (IDW comics)]]===<br />
{{sectstub}}<br />
<br />
==References==<br />
<references /><br />
<br />
{{Items}}<br />
[[Category:Level objects]]</div>
Pecky
https://info.sonicretro.org/index.php?title=Capsule&diff=371799
Capsule
2024-02-26T20:11:24Z
<p>Pecky: /* Game appearances */</p>
<hr />
<div>[[Image:Capsule_Open_S3.png|right|thumb|320px|[[Knuckles]] breaking a capsule in [[IceCap Zone]]]]<br />
<br />
'''Capsules''', otherwise known as '''Prison Eggs'''{{fileref|Sonic2 GG US manual.pdf|page=11}}, are where [[Dr. Eggman]] stores [[Animals|animals]] that he's captured. The animals are usually freed by jumping on a button at the top of the capsule. Often found at the end of a [[Zone]], these ubiquitous containers acts as a 'finish line' for the player in that once it is activated, the level ends and the player's score is tallied. <br />
<br />
==Game appearances==<br />
===[[Sonic the Hedgehog (16-bit)|''Sonic the Hedgehog'' (16-bit)]]===<br />
Capsules appear at the end of each Zone's Act 3, after defeating the boss. They appear in all Zones except [[Scrap Brain Zone]] and [[Final Zone]].<br />
<br />
===[[Sonic the Hedgehog (8-bit)|''Sonic the Hedgehog'' (8-bit)]]===<br />
Capsules appear at the end of each stage's Act 3, after defeating the boss. They appear in all stages except [[Scrap Brain Zone (8-bit)|Scrap Brain]] and [[Sky Base Zone|Sky Base]].<br />
<br />
===[[Sonic the Hedgehog (8-bit)|''Sonic the Hedgehog 2'' (8-bit)]]===<br />
In the Master System and Game Gear versions of ''Sonic the Hedgehog 2'', Prison Eggs appear as egg-shaped flying saucers that can be opened with a [[Spin Attack]]. Prison Eggs appear at the end of each Zone's Act 3, after defeating the boss. They appear in all Zones except [[Scrambled Egg Zone]] and [[Crystal Egg Zone]].<br />
<br />
===[[Sonic the Hedgehog (16-bit)|''Sonic the Hedgehog 2'' (16-bit)]]===<br />
Capsules appear at the end of each Zone's Act 2 (or Act 3, for [[Metropolis Zone]]), after defeating the boss. They appear in all Zones except [[Sky Chase Zone]], [[Wing Fortress Zone]] and [[Death Egg Zone]].<br />
<br />
===''[[Sonic the Hedgehog CD]]''===<br />
In Sonic the Hedgehog CD, Capsules are shaped like flowers and contain [[Little Planet flowers|flower seeds]]. Capsules appear at the end of each Round's Zone 3, after defeating the boss. They appear in all Rounds except [[Stardust Speedway]] and [[Metallic Madness]].<br />
<br />
===''[[Sonic the Hedgehog Spinball]]''===<br />
A Capsule appears in the [[Bonus Stage (Sonic Spinball 16-bit)|Bonus Stage]], The March, where it is being guarded by [[Scratch]] robots. To succeed, the player must hit the Capsule with the ball repeatedly, until it is completely destroyed, freeing Sonic's friends.<br />
<br />
===''[[Sonic the Hedgehog 3]]''===<br />
Capsules appear at the end of each Zone's Act 2, after defeating the boss. They appear in all Zones except [[Launch Base Zone]]. Some Capsules appear upside down, floating in the air aided by propellers, and the player must activate the release button from underneath.<br />
<br />
===''[[Sonic & Knuckles]]''===<br />
Capsules appear at the end of each Zone's Act 2, after defeating the boss. They appear in all Zones except [[Hidden Palace Zone]], [[Sky Sanctuary Zone]], [[Death Egg Zone]] and [[The Doomsday Zone]]. [[Lava Reef Zone]]'s Capsules appears upside down, floating in the air aided by propellers, and the player must activate the release button from underneath.<br />
<br />
In [[Flying Battery Zone]], the Doctor's sky ship houses a great number of Capsules which can be popped open during the normal course of the level. As well as captured animals, these Capsules can also contain [[Rings]], [[Badniks]], or even [[Gapsule|a cunningly-disguised sub-boss]]. Other capsules are empty, or the button may act as a [[spring]]. Early in [[Sandopolis Zone]] Act 2 there's a Capsule that houses ghosts (if playing as [[Knuckles the Echidna|Knuckles]] the Capsule has already been opened).<br />
<br />
===''[[Sonic Adventure]]''===<br />
<br />
===''[[Sonic the Hedgehog Pocket Adventure]]''===<br />
Capsules appear at the end of Act 2 of the first three Zones, after defeating the boss.<br />
<br />
===''[[Sonic Advance]]''===<br />
Capsules appear at the end of each Zone's Act 2, after defeating the boss. They appear in all Zones except [[Egg Rocket Zone]], [[Cosmic Angel Zone]], [[X-Zone]] and [[The Moon Zone]].<br />
<br />
===''[[Sonic Advance 2]]''===<br />
<br />
===''[[Sonic Advance 3]]''===<br />
''Sonic Advance 3'' features a giant Capsule in the ''Break the Capsule'' [[Bonus Stage (Sonic Advance 3)|Bonus Stage]]. Here, the Capsule has multiple activation buttons arrayed over its surface, and pushing them quickly allows the player to score more points and bust open the capsule faster. Freeing the animals quickly rewards the player with a number of extra lives proportional to the speed of completion.<br />
<br />
===''[[Sonic the Hedgehog 4: Episode I]]''===<br />
<br />
===''[[Sonic Colours]]''===<br />
Capsules, referred to as '''Prison Capsules'''{{fileref|SonicColours Wii US manual.pdf|page=16}} or '''Goal Capsules'''{{fileref|Colours DS EU Manual.pdf|page=14}}, take the appearance of larger, grounded versions of the Capsules used to contain [[Wisp]]s, and are sometimes used as the goal alongside [[Goal Ring]]s. Destroying the central part of the Capsule will free the captured Wisps and finish the Act.<br />
<br />
===''[[Sonic Generations]]''===<br />
In ''[[Sonic Generations]]'', Capsules appear in two Challenge Acts: one in [[Seaside Hill (Sonic Generations)|Seaside Hill]] and one in [[Planet Wisp (Sonic Generations)|Planet Wisp]], as part of the main mission where the player must collect a certain number of animals before the time runs out. The design of the Capsules in this game is similar to the original versions, but with an improved and more detailed look.<br />
<br />
===''[[Sonic the Hedgehog 4: Episode II]]''===<br />
<br />
===''[[Sonic Lost World]]''===<br />
In ''Sonic Lost World'', in addition to Capsules being the goal of a Zone, smaller capsules appear scattered throughout the level, and Sonic can open them to release the animals inside.<br />
<br />
===''[[Sonic Mania]]''/''[[Sonic Mania Plus]]''===<br />
Capsules appear at the end of each Zone's Act 2, after defeating the boss. They appear in all Zones except [[Titanic Monarch Zone]] and [[Angel Island Zone (Sonic Mania)|Angel Island Zone]]. Some Capsules appear upside down, floating in the air aided by propellers, and the player must activate the release button from underneath.<br />
<br />
===''[[Sonic Forces]]''===<br />
In ''Sonic Forces'', Capsules do not appear in main stages, but only in blue SOS Missions of these same stages, in which the player must save a rental [[Avatar]] or animals from being imprisoned in them. <br />
<br />
===''[[Sonic Superstars]]''===<br />
<br />
===Gallery===<br />
<gallery widths="150" heights="105"><br />
Image:Capsule_Closed_S1.PNG|[[Sonic the Hedgehog (16-bit)|''Sonic the Hedgehog'' (16-bit)]]<br />
Image:8bitS1Capsule.png|[[Sonic the Hedgehog (8-bit)|''Sonic the Hedgehog'' (8-bit)]]<br />
Image:8bitS2Capsule.png|[[Sonic the Hedgehog 2 (8-bit)|''Sonic the Hedgehog 2'' (8-bit)]]<br />
Image:Capsule_Closed_S2.PNG|[[Sonic the Hedgehog 2 (16-bit)|''Sonic the Hedgehog 2'' (16-bit)]]<br />
Image:EggPodCD.PNG|''[[Sonic the Hedgehog CD]]''<br />
Image:SonicSpinball MD Bonus3.png|''[[Sonic the Hedgehog Spinball]]''<br />
Image:Capsule_Closed_S3.PNG|''[[Sonic the Hedgehog 3 & Knuckles]]''<br />
File:Notavailable.svg|''[[Sonic Adventure]]''<br />
File:Notavailable.svg|''[[Sonic the Hedgehog Pocket Adventure]]''<br />
Image:Advnc1_Capsule.PNG|''[[Sonic Advance]]''<br />
File:Notavailable.svg|''[[Sonic Advance 2]]''<br />
Image:SADX_Capsule.jpg|''[[Sonic Adventure DX: Director's Cut]]''<br />
Image:Capsule_Minigame.PNG|''[[Sonic Advance 3]]''<br />
File:Notavailable.svg|''[[Sonic the Hedgehog 4: Episode I]]''<br />
File:Notavailable.svg|''[[Sonic Colours]]''<br />
File:Notavailable.svg|''[[Sonic the Hedgehog 4: Episode II]]''<br />
File:Notavailable.svg|''[[Sonic Generations]]''<br />
File:Notavailable.svg|''[[Sonic Lost World]]''<br />
File:Notavailable.svg|''[[Sonic Mania]]''<br />
File:Notavailable.svg|''[[Sonic Forces]]''<br />
File:Notavailable.svg|''[[Sonic Superstars]]''<br />
</gallery><br />
<br />
==In other media==<br />
===''[[Sonic the Hedgehog Story Comic]]''===<br />
{{sectstub}}<br />
<br />
===[[Sonic the Hedgehog (Archie comics)|''Sonic the Hedgehog'' (Archie comics)]]===<br />
{{sectstub}}<br />
<br />
===[[Sonic the Hedgehog (IDW comics)|''Sonic the Hedgehog'' (IDW comics)]]===<br />
{{sectstub}}<br />
<br />
==References==<br />
<references /><br />
<br />
{{Items}}<br />
[[Category:Level objects]]</div>
Pecky
https://info.sonicretro.org/index.php?title=Vector_the_Crocodile&diff=371798
Vector the Crocodile
2024-02-26T20:10:39Z
<p>Pecky: /* In other media */</p>
<hr />
<div>{{cleanup|*Superfluous plot information should be covered elsewhere on Sonic Retro<br />
*There are not enough references to back up claims<br />
}}<br />
{{CharacterBob<br />
| image1 = Vector_chaotix.png<br />
| image2 = Vector 01.png<br />
| charcolor = green<br />
| charname = Vector the Crocodile<br />
| debut=Chaotix<br />
| debutyear = 1995<br />
| species = Crocodile<br />
| gender = Male<br />
| age = 16 (in ''[[Chaotix]]''){{fileref|Chaotix 32X JP manual.pdf|page=7}}<br>20 (as of ''[[Sonic Heroes]]''){{fileref|SonicHeroes GC US manual.pdf|page=15}}{{ref|https://web.archive.org/web/20190525140327/http://sonic.sega.jp/SonicChannel/character/vector.html}}<br />
| height = 180cm (5'11"){{ref|https://web.archive.org/web/20190525140327/http://sonic.sega.jp/SonicChannel/character/vector.html}}<br />
| weight = 200kg (440lbs){{ref|https://web.archive.org/web/20190525140327/http://sonic.sega.jp/SonicChannel/character/vector.html}}<br />
| likes=Money{{ref|https://web.archive.org/web/20190525140327/http://sonic.sega.jp/SonicChannel/character/vector.html}}, band performances{{ref|https://web.archive.org/web/20190525140327/http://sonic.sega.jp/SonicChannel/character/vector.html}}<br />
| dislikes=His landlord{{ref|https://web.archive.org/web/20190525140327/http://sonic.sega.jp/SonicChannel/character/vector.html}}, being in debt<br />
| creator=[[Naoto Ohshima]], [[Nobuhiko Honda]] ([[Sonic Heroes]] design){{ref|https://web.archive.org/web/20191111104829/https:/twitter.com/mizuhano/status/1193839950145323011}}<br />
}}<br />
'''Vector the Crocodile''' (ベクター・ザ・クロコダイル) is a character from the ''[[:Category:Games|Sonic the Hedgehog]]'' franchise of video games and related media. First introduced in the game ''[[Knuckles Chaotix|Chaotix]]'', Vector has become one of the more popular characters of the "second tier," fan demand being enough to reintroduce him in the game ''[[Sonic Heroes]]''.<br />
<br />
==Character conception==<br />
<br />
[[File:Sonicband.jpg|thumb|190px|Vector the Crocodile in the unused "Sonic Band."]]<br />
Although first seen by the public in 1995's ''[[Knuckles' Chaotix|Chaotix]]'' (known as ''Knuckles' Chaotix'' in western territories), Vector the Crocodile was actually conceived back in 1990 during the initial conceptual stages of the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''. After establishing [[Sonic the Hedgehog]] and [[Dr. Eggman]] as the protagonist and antagonist respectfully, the developers at [[Sonic Team]] were quick to build a world around the blue hedgehog, with [[Sonic the Hedgehog (16-bit)|such concepts/Development]] as Sonic having a human girlfriend and being part of a band bounced around before ultimately being dropped. The latter of these two was where Vector came about, drawn as a keyboardist in Sonic's motley crew. The band was intended to be utilized in the sound test of the game, but as development time grew short the team was forced to drop the animation, something that Ohshima was none too happy with. The extra cartridge space was instead devoted to the classic "SEGA" chant heard at the beginning of the game. Though dropped from the final version of the original ''Sonic the Hedgehog'', Vector (along with bandmates [[Sharps]], [[Max]] and [[Mach]]) were still used in the ''[[Sonic the Hedgehog Story Comic]]''. Given cameo roles in the first issue, there were just one of many early elements from the game that were either changed or removed yet still featured in the comic.<br />
<br />
While the other three musicians were quietly forgotten, Vector would be given a second chance at life, retooled from the sketches [[Naoto Ohshima]] had made of the band. Made slimmer (and slightly "hipper"), Vector became one of the more visually unique looking characters within ''Chaotix'', the only Sonic the Hedgehog platformer to grace the ill-fated [[sega:Sega 32X|Sega 32X]]. Though his only appearance in the classic series, Vector became a memorable addition to the cast, and was resurrected once more in the 2004 game ''[[Sonic Heroes]]''. Redesigned by [[Yuji Uekawa]], Vector was given a stockier build to match up with the "Power" role designated to him in the gameplay. Originally listed as 16 in the Japanese manual of ''Chaotix'', Vector went through the same type of age changes much of the cast has been forced through, being aged four years, similar to the aging process Amy Rose went through in ''[[Sonic Adventure]]''. Though he had been previously established as a character, [[Takashi Iizuka]], the Director of the game, felt it might be better to treat Vector and the rest of [[Team Chaotix]] as new characters, though nothing in the game (aside from [[Charmy Bee]]'s confusion over Dr. Eggman's name) made the trio feel like they were created specifically for the game.{{intref|Takashi Iizuka interview by EGM (February 3, 2004)}}<br />
<br />
==In video games==<br />
<br />
===Origin of Vector===<br />
<br />
[[File:Techno tower.png|thumb|190px|Vector's first playable appearance in the 32X title ''Chaotix''.]]<br />
The details of Vector's origins, such as where he was born or who raised him, is just as shrouded in mystery as it is for much of the cast of the game. While it is possible Vector once played piano in a band, the first known appearance of the character was when he journeyed to a mysterious island that had appeared in the aftermath of the [[Death Egg Saga|Death Egg saga]]. Not knowing that the island had been pulled up from the ocean depths and turned into a tropical paradise from the powers of the [[Master Emerald]], Vector heard the rumor that a miracle of God had caused the island to appear.{{fileref|Chaotix 32X JP manual.pdf|page=7}} Intrigued, the crocodile traveled to the island to investigate himself and see the miracle firsthand. Instead of having a spiritual moment, Vector was caught up in the latest scheme of Dr. Eggman, the mad genius who had already turned most of the island into his own personal fortress, the [[Newtrogic High Zone]]. Teaming up with [[Knuckles the Echidna]], [[Espio the Chameleon]], [[Charmy Bee]] and [[Mighty the Armadillo]] the group foiled Eggman's plans on securing the [[Chaos Rings]] that hid on the ancient ground, in the process defeating [[Metal Sonic]] and his newest form.<br />
<br />
While the group went their separate ways after the adventure, Vector, Charmy and Espio would eventually reunite, resurrecting the "Chaotix" name. Taking up the occupation that Espio already had when they first met, the three decided to form the Chaotix Detective Agency, Vector becoming the head of the operation. Though the intent was to earn money, more often than not the group would take on cases without payment, putting the group in an eternal circle of being short on cash. With a policy of never turning down work that paid (unless it was connected to some wicked deed), the trio were once again tangled into the antics of Dr. Eggman when they received a job from a mysterious client who only communicated with them through a two-way radio. Nearly from the start, Vector began to suspect the true identity of their client, putting the clues together between the sometimes inexplicable tasks they were given and the comments he heard over the radio. In the end, his suspicions proved to be correct, that the voice did indeed belong to the mad doctor, who had been imprisoned within his latest flying fortress by his own creation, Metal Sonic. Once again, Vector, along with the rest of the Chaotix, teamed up to stop the robotic doppelgänger of Sonic the Hedgehog.<br />
<br />
===Personality and traits===<br />
[[File:Heroes TeamBlastChaotix.PNG|thumb|190px|Vector and the rest of the Chaotix performing in ''Sonic Heroes''.]]<br />
Vector the Crocodile is a green-hued 20-year-old croc who lives either in or near the offices of the Chaotix Detective Agency. Being the head of the three-member agency, Vector is divided between his natural easy-going nature and his also-natural state of being bossy and in charge. Much of his behavior is geared around one of his great loves of life - money. Becoming the leader of the CDA was done with the goal of becoming successful, and letting the cash roll in. However, the want of cash is not able to overcome Vector's essential core values, including a strong sense of justice and the desire to be kind. It is this reason that, more often than not, the cases taken up by Vector and his Chaotix crew are done without any sort of compensation, knowing that they've helped out those less fortunate being the only reward. As a result, Vector is caught up in a circle of being eternally poor, which wouldn't be all that bad if he could avoid having to deal with his landlord, constantly forced to work just so he can pay the debts that continuously pile up.<br />
<br />
If there's one thing that can rival Vector's love of money, it would have to be his passion for music. Never seen without his trademark headphones, the crocodile is always in a perpetual state of groovin', often being seen turning up his current jam and becoming oblivious to the world around him. Also enjoying dancing and always looking for an opportunity to be part of a band, Vector's music drives him just as much as anything. Even if he listens and plays loudly, Vector only enjoys the music if it sounds good, disliking general noise. <br />
<br />
Similar to Knuckles, Vector's strength and general attitude makes him quick to get into a fight, possessing an arsenal of natural abilities that allow him to defend himself in times of trouble. Just as Sonic, "Tails" and many other members of the cast, Vector is able to curl up his body and perform a variant of the [[Spin Attack|spin attack]], the red protrusions on Vector's back serving the same purpose as Sonic's spines. Being able to charge up before running off, Vector is able to perform the [[spin dash]], although his top speed is nowhere near that of Sonic's. Vector is also able to emulate some of Knuckles' patented moves, including climbing walls and, with the help of bubble gum, gliding. The green detective also has his own form of double jumping, able to perform a midair dash, changing his trajectory in the process. Vector's jaws can prove to be quite valuable, the strength within enough to break through even the toughest of obstacles, though he can be delicate with them as well, such as when he uses them to hold Espio and Charmy in his mouth and shoot them out at enemies. His voice also can be used as a weapon when done in conjunction with the other members of the CDA, performing the [[Chaotix Recital]], though it is unknown if the croc is able to sing without causing destruction. Finally, Vector is able to occasionally shoot fire out of his mouth, able to knock back or destroy enemies. There are times when nothing but bubbles will emerge, though they still have the same effect when in combat.<br />
<br />
All in all, Vector is a capable leader, and though his rough exterior and speech patterns can throw some people off, is quite intelligent in his own right. Though quick to fight and often looking at peaceful solutions as a last resort, Vector is nonetheless an optimist at heart.<br />
<br />
Vector is also quite fond of basketball and sports drinks.<br />
<br />
==In other media==<br />
===[[Sonic the Hedgehog (Archie comics)|''Sonic the Hedgehog'' (Archie comics)]]===<br />
[[File:ArchieVectorFirstAppearance.jpg|thumb|190px|Vector's introduction in the Archie universe.]]<br />
Hatched as an orphan, Vector's early years were in the land of [[Downunda]], though he was never content with his home. Originally living with other orphaned children, Vector eventually migrated, finding a way onto the [[Angel Island|Floating Island]]. Not wanting anyone to know of his true heritage, Vector began speaking in "street lingo," hiding his Downunda accent from anyone who might be curious as to his true origins. Living on the island, it was only a matter of time before he would run into Knuckles the Echidna, who at the time had not yet become the guardian of the [[Chaos Emeralds|Chaos Emerald]] that kept it afloat. Though their first encounter began with a fight, they would eventually become friends, especially after Knuckles' father disappeared into the [[Forbidden Zone]].<br />
<br />
Though their friendship at first was Knuckles keeping Vector out of trouble, the music-driven crocodile became one of the charter members of the Chaotix when, years later, the island was threatened by Dr. Robotnik. Having lured every known [[Freedom Fighters|Freedom Fighter]] onto the island for a carnival, the heroes were trapped by one of Robotnik's henchmen, [[Renfield T. Rodent]], the one who invited the residents of [[Knothole Village]] in the first place. With Knuckles being the only one to escape and his unique abilities stripped away, Vector along with Espio the Chameleon, Charmy Bee, Mighty the Armadillo and the robotic pair [[Heavy the Mechanic|Heavy]] and [[Bomb the Mechanic|Bomb]] proceeded to assist Knuckles defeating Robotnik once again, freeing everyone and restoring the echidna in the process.<br />
<br />
The group quickly became Knuckles' support in helping to defend the island from intruders, but it would not be long before Vector and the rest of the Chaotix would find themselves kidnapping victims, snatched up by the mysterious [[Archimedes]]. Instead of being in the hands of some new villain, however, the Chaotix discovered the true identity of their kidnapper, a fire-ant who was offering a guiding hand to help train Knuckles, this being the latest lesson. Vector was quick to accept his word even if the guardian, once he found his friends, was not. The meeting between the two was short lived when [[Enerjak]], a crazed Chaos Energy-powered Echidna from thousands of years past, broke free from his prison, capturing the Chaotix and turning them into his personal army. Forced to fight with his friends, Knuckles was able to learn to trust Archimedes, using the fire-ant's help to defeat Enerjak and free the Chaotix from their mind control.<br />
<br />
Vector would next be thrown into the return of the [[Dark Legion]] and, eventually, the lost echidna civilization. As a result of the Ultimate Annihilator that was activated during the final battle between Sonic and Dr. Robotnik in the [[Sonic the Hedgehog 050 (Archie)|Endgame saga]], a group of cybernetically enhanced echidna's known as the Dark Legion broke free from their universal imprisonment, looking to rule the world they had once been banished from. Among their ranks was [[Julie-Su]], who immediately attacked Vector once she spotted him, later engaging the whole of the Chaotix including Knuckles the Echidna. While she eventually defected from the villainous Dark Legion, it would be quite a while before Vector would learn to trust her, uneasy with befriending former enemies. He eventually grew to be a friend as Knuckles began to pursue a relationship with the girl.<br />
<br />
Remaining a steady member of the Chaotix and a close friend of Knuckles, Vector would find himself roped into battle time and again, and during the guardian's brief "death" wound up comforting Julie-Su by recounting how he and Knuckles had become friends in the first place. In the wake of the echidna's return and Sonic's year-long disappearance, events forced Vector to live in Knothole for a time until the Floating Island could become liberated from both Dr. Eggman and the Dingos that had taken over. Having a brief stint as a bodyguard for [[Mina Mongoose]], Vector eventually returned to Angel Island to watch over Knuckles, in the aftermath of his friend's brief transformation into a new version of the villainous Enerjak. Helping to guard the Master Emerald, Vector, in a moment of reflection, realized how helpless he felt during the entire ordeal. Determined to not let such a thing happen again, Vector began to train himself, the once thin and lanky crocodile transforming into a powerhouse of strength.<br />
<br />
===''[[Sonic the Comic]]''===<br />
[[File:FleetwayChaotix.jpg|thumb|190px|The Chaotix as first depicted in ''Sonic the Comic''.]]<br />
Within the pages of ''[[Sonic the Comic]]'', Vector the Crocodile is the leader of the Chaotix Crew, a team consisting once again of Mighty, Espio and Charmy. All natives of the [[Special Zone]], Vector was born and raised in New Tek City on the planet Meridian. Often portrayed as the "straight man" of the group, the crocodile is also a close friend of the [[Omni-Viewer]], a sentient energy field that formed the Chaotix team to protect the Special Zone from anyone who dared to invade, a response to Robotnik's brief occupation. Originally having a fifth member, [[Fang the Sniper|Nack the Weasel]], the group first encountered Knuckles mistakenly thinking he was still working with Dr. Robotnik. Realizing the error of his ways and that the echidna had only been tricked for a brief period, the Omni-Viewer called off the attack.<br />
<br />
With Knuckles befriending the group, he was at the right place at the right time to witness Nack's betrayl of the Chaotix and the Omni-Viewer to the Brotherhood of Metallix, a fleet of Sonic-inspired [[Metal Sonic|metallic duplicates]] that had gone far beyond their original programming. Working together, Knuckles and the Chaotix were able to rescue the Omni-Viewer and defeat the Metallix, if only temporarily. Later on, Vector would be invoved in the final defeat against the Brotherhood, even though it would be Dr. Robotnik who ironically caused the final blow.<br />
<br />
Vector and the rest of the Chaotix would later meet up with Sonic once more when, after being split from his [[Super Sonic|super form]], went to the Special Zone to warn the Chaotix of the terror that now existed in their home front. Using the Omni-Viewer to transport to the realm of the Chaos Emeralds, Sonic and the Chaotix worked together to try and stop the homicidal doppelgänger. When the Omni-Viewer became a temporary prison for the crazed being, Sonic found himself stranded in the zone, working with the Chaotix until he could finally return to [[Mobius]].<br />
<br />
===''[[Sonic X]]''===<br />
[[File:SonicXVector.jpg|thumb|190px|Vector breaking the fourth wall, introducing himself to the viewing audience of ''Sonic X''.]]<br />
Not appearing until well past the halfway point, Vector the Crocodile (along with the rest of the Chaotix Detective Agency) made their first animated appearance in the Japanese series ''[[Sonic X]]''. Only appearing in one episode in the first series (the appropriately named "[[The Chaotix Detective Agency]]"), [[Vanilla the Rabbit]] hires the team to find her daughter [[Cream the Rabbit|Cream]], having not seen her since before the events of the first episode. Tracking down Cream to the [[Chris Thorndyke|Thorndyke]] household, Vector is quick to accuse Sonic of kidnapping the girl. However, the troupe soon realize their mistake when Sonic arrives with Cream's mother, who thanks both Vector for searching and Sonic for taking care of her daughter. Confused, Vector attempts to pretend that the mix-up never happened, avoiding the questions being thrown at him by Sonic and [[Amy Rose]].<br />
<br />
The group has a much larger role in the second season of the show, Vanilla contacting the Chaotix when [[Chuck Thorndyke]] figures out a way to send material goods through the portal between his world and Sonic's. Also sending along a spaceship, Vector and the others journey off to where the [[Blue Typhoon]] is, carrying Sonic and the gang as they attempt to find and defeat the [[Metarex]]. Through confusion on both sides, the Chaotix's ship is attacked, being mistaken for an enemy vessel, and later Vector kidnaps Cream thinking that her mother wanted her safe return, echoing their original appearance in the show. Eventually things are squared away, and the Chaotix show up periodically through the rest of the season. In one notable episode, Vector takes it upon himself to push the budding relationship between Miles "Tails" Prower and [[Cosmo]], a plant girl introduced in the Metarex-fueled storyline. Thanking the young fox for helping to fix his ship, Vector tries to help "Tails" woo the young girl's heart. It is also implied that Vector has a crush on Vanilla the Rabbit.<br />
<br />
===''[[Sonic Boom (series)|Sonic Boom]]''===<br />
[[File:Vector_Detector_Promo.png|thumb|right|200px|Vector making his entrance in ''Sonic Boom''.]]<br />
Vector makes a surprise appearance in the second season of the ''[[Sonic Boom (TV series)|Sonic Boom]]'' television series as a solo detective with his own crime investigation reality show on the local television network. While he is rough-speaking and has an attitude, he is a professional and honest detective who sees his cases through until he deems them to be solved. When Amy's hammer went missing, Vector helped Team Sonic track it down.<br />
<br />
Vector's design in ''Sonic Boom'' is virtually identical to his main series counterpart, except he has swapped his headphones for a black leather jacket, a tattoo on his right arm, and, like other characters in the franchise, sports tape.<br />
<br />
===[[Sonic the Hedgehog (IDW comics)|''Sonic the Hedgehog'' (IDW comics)]]===<br />
{{sectstub}}<br />
<br />
===''[[Sonic the Hedgehog 2: The Official Movie Pre-Quill]]''===<br />
Vector along with Espio and Charmy appears working in the Casino Night while Knuckles the Echidna was brought there against his will to fight.<br />
<br />
==Appearances==<br />
<br />
===Video Games===<br />
*''[[Knuckles' Chaotix]]''<br />
*''[[Sonic Heroes]]''<br />
*''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]''<br />
*''[[Sonic Rivals]]'' (Collectable card only)<br />
*''[[Mario & Sonic at the Olympic Games]]''<br />
*''[[Sonic Rivals 2]]''<br />
*''[[Sonic Chronicles: The Dark Brotherhood]]''<br />
*''[[Mario & Sonic at the Olympic Winter Games]]''<br />
*''[[Sonic Free Riders]]''<br />
*''[[Sonic Colours (Nintendo DS)|Sonic Colours]]'' ([[sega:Nintendo DS|Nintendo DS]] version only)<br />
*''[[Sonic Generations]]'' (console version only)<br />
*''[[Mario & Sonic at the London 2012 Olympic Games]]''<br />
*''[[Sonic Jump (2012)]]''<br />
*''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]''<br />
*''[[Sonic Dash]]''<br />
*''[[Sonic Runners]]''<br />
*''[[Sonic Dash 2: Sonic Boom]]''<br />
*''[[Mario & Sonic at the Rio 2016 Olympic Games]]''<br />
*''[[Sonic Runners Adventure]]''<br />
*''[[Sonic Forces: Speed Battle]]''<br />
*''[[Sonic Forces]]''<br />
*''[[Sonic Racing]]''<br />
*''[[Team Sonic Racing]]''<br />
*''[[The Murder of Sonic the Hedgehog]]''<br />
<br />
===Television Series and Film===<br />
<br />
*''[[Sonic X]]''<br />
*''[[Sonic Boom (TV series)|Sonic Boom]]''<br />
<br />
===Comic Books===<br />
<br />
*''[[Sonic the Hedgehog Story Comic]]'' ([[Softbank Publishing]], Japan)<br />
*''[[Sonic the Hedgehog (Archie comics)|Sonic the Hedgehog]]'' ([[Archie Comics]], US)<br />
*''[[Sonic the Comic]]'' ([[Fleetway]], UK)<br />
*''[[Knuckles the Echidna (Archie comics)|Knuckles the Echidna]]'' ([[Archie Comics]], US)<br />
*''[[Sonic X (Archie comics)|Sonic X]]'' ([[Archie Comics]], US)<br />
<br />
==Theme songs==<br />
*[[Team Chaotix (song)|Team Chaotix]]<br />
<br />
==Voice actors==<br />
*[[Marc Biagi]] (English game voice (''[[Sonic Heroes]]'' only))<br />
*[[Carter Cathcart]] (English game voice (''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'' only) plus ''[[Sonic X]]'')<br />
*[[Dan Green]] (English game voice (''[[Mario & Sonic at the Olympic Games]]''-''[[Mario & Sonic at the Olympic Winter Games]]''))<br />
*[[Keith Silverstein]] (English game voice (''[[Sonic Free Riders]]''-present) plus ''[[Sonic Boom (TV series)|Sonic Boom]]'')<br />
*[[Kenta Miyake]] (Japanese game voice (''[[Sonic Heroes]]''-present) plus ''[[Sonic X]]'')<br />
*[[Philippe Roullier]] (French game voice (''[[Sonic Generations]]''-present))<br />
*[[Andi Krösing]] (German game voice (''[[Sonic Generations]]''-present))<br />
*[[Alfonso Vallés]] (Spanish game voice (''[[Sonic Generations]]''-present))<br />
*[[Diego Sabre]] (Italian game voice (''[[Sonic Generations]]''-present))<br />
<br />
==References==<br />
<references/><br />
<br />
{{Characters}}</div>
Pecky
https://info.sonicretro.org/index.php?title=Egg_Mobile&diff=371797
Egg Mobile
2024-02-26T19:56:39Z
<p>Pecky: Generic Egg Mobile screenshots needed for each game</p>
<hr />
<div>{{Outdated}}<br />
{{OtherPage|desc=the boss fought in [[Labyrinth Zone]]|page=Egg Mobile (Sonic the Hedgehog 16-bit boss)}}{{VehicleBob<br />
| image=Eggman_ship.png<br />
| name=Egg Mobile<br />
| debut=Sonic the Hedgehog (16-bit){{!}}Sonic the Hedgehog<br />
| debutyear=1991<br />
| user=[[Dr. Eggman]]<br />
| user2=[[Eggman Nega]]<br />
| user3=[[Eggrobo]]<br />
| user4=[[Mecha Sonic (Sonic & Knuckles boss)|Mecha Sonic]]<br />
| user5=[[Neo Metal Sonic]]<br />
| user6=[[Sonic the Hedgehog]]<br />
| user7=[[Miles "Tails" Prower]]<br />
| user8=[[Knuckles the Echidna]]<br />
| user9=[[Mighty the Armadillo]]<br />
| user10=[[Ray the Flying Squirrel]]<br />
| user11=[[Amy Rose]]<br />
| user12=[[Trip the Sungazer]]<br />
| creator=[[Dr. Eggman]]<br />
}}<br />
The '''{{PAGENAME}}''' (エッグモービル), alternatively spelled as the '''Eggmobile''' and also referred to as '''Eggman's Mobile'''{{fileref|Sonic2 MD JP manual.pdf|page=45}}, the '''Eggman Mobile''' (エッグマンモービル{{fileref|SonicDrift GG JP manual.pdf|page=29}}) the '''Egg-O-Matic'''{{fileref|SonicBibleDraft2 Document.pdf|page=13}}, is the principal conveyance of Dr. Eggman. With its distinctive yellow and black hazard stripes adorning the sides, and an obsidian hemispherical underside suitable to carry the egg-shaped genius, [[Dr. Eggman]] has been piloting the machine since his introduction in the original [[sega:Sega Mega Drive|Sega Mega Drive]] game ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''.<br />
<br />
Though built for the exclusive use of Dr. Eggman, there have been brief moments when someone else has been seen piloting the craft, most notably in the games ''[[Sonic the Hedgehog 3]]'' and ''[[Sonic & Knuckles]]'' where [[Sonic the Hedgehog]], [[Miles "Tails" Prower]], [[Mecha Sonic]], and an [[Eggrobo]] all get a turn inside the doctor's personal ship. [[Neo Metal Sonic]] has used the craft while disguised as Eggman during ''[[Sonic Heroes]]'', and [[Eggman Nega]] has used an Egg Mobile of his own throughout the ''[[Sonic Rush|Sonic]] [[Sonic Rush Adventure|Rush]]'' and ''[[Sonic Rivals|Sonic]] [[Sonic Rivals 2|Rivals]]'' series. In ''[[Sonic Mania]]'' and ''[[Sonic Mania Plus]]'', Sonic, Tails, Knuckles, [[Mighty the Armadillo]] and Ray the Flying Squirrel are each able to pilot the Egg Mobile in its [[Screw Mobile]] form to do battle with Eggman. In ''[[Sonic Superstars]]'', Tails repairs Egg Mobiles for him and his friends to fly, with each character's Egg Mobile modeled after its appearance in their debut game: ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' for Sonic, ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' for Tails, ''[[Sonic the Hedgehog CD]]'' for [[Amy Rose]] and ''[[Sonic the Hedgehog 3]]'' for Knuckles. [[Trip the Sungazer]], on the other hand, pilots an Egg Mobile in its [[Egg Scorcher Mk. III]] form.<br />
<br />
==Boss encounters==<br />
Though the base model is designed primarily for transportation, the Egg Mobile is also compatible with a variety of attachments that Dr. Eggman has created in an attempt to foil Sonic the Hedgehog from putting an end to his latest plan. With each game, the Egg Mobile has been slightly redesigned to coincide with Eggman's latest ideas. In the first game, the attachments were simple concepts that connected to the bottom of the ship, meant to swing or stab at the hedgehog. In ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' these extensions of the pod grew more complicated, becoming almost the entire ship. However, with each defeat, the parts that were fastened to the craft would come exploding off, Dr. Eggman quickly vacating the premises. By ''[[Sonic the Hedgehog 3]]'', simply adding elements to the Egg Mobile for each battle had grown obsolete, the mobile redesigned to be a smaller craft so that it could easily dock in and out of whatever boss machine Eggman had come up with. This new design not only allowed far more complicated ways to try and stop Sonic, but also transformed the Egg Mobile into a reliable escape pod, providing it the ability to quickly detach itself and flee to allow the pilot to live and fight another day.<br />
<br />
Though variations on the end-level encounters have happened, more often than not the template set in the early games have remained. This set up was even poked fun at in the final Eggman-encounter in the game ''[[Sonic Unleashed]]'' when Sonic, at that moment trapped in his "[[Sonic the Werehog]]" form, tore apart the [[Egg Dragoon]] boss, ripping Dr. Eggman and his Egg Mobile out of the machine and tossing it into the distance.<br />
<br />
One common accessory the Egg Mobile has had through its many interpretations is a claw of some kind on the bottom of the craft, with the ability to pick up and carry a variety of items. The most famous example of this would be from the [[Hidden Palace Zone (Sonic & Knuckles)|Hidden Palace Zone]] encounter in ''Sonic & Knuckles'', where Eggman snatched the [[Master Emerald]] from its sacred altar, electrocuting [[Knuckles the Echidna]] in the process (though only enough to stun him momentarily). The same claw would pick up Knuckles in his version of the [[Sky Sanctuary Zone]]. Most curious is the one occasion in which Dr. Eggman himself grabbed Sonic in the [[Under Ground Zone]] from the 8-bit version of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]''. Saving Sonic from certain death in an inescapable lava pit, instead the doctor carried Sonic over to the boss from that level, perhaps only hoping to defeat Sonic by his own hand, and unhappy if a natural force were to do the honors for him.<br />
<br />
Also of note is that, while nearly every time the Egg Mobile is shown it is floating on its own power, its first appearance in ''Sonic the Hedgehog 2'' shows it descending into the [[Drill Eggman]] vehicle of the [[Emerald Hill Zone]] using a propeller, an item that does not return for the remainder of the game.<br />
<br />
==Gallery==<br />
===Concept art===<br />
<gallery><br />
Image:06 Eggmobile.jpg|[[Sonic the Hedgehog (2006 game)|''Sonic the Hedgehog'' (2006)]].<br />
Image:06 Eggmobile2.jpg|''Sonic the Hedgehog'' (2006)<br />
Image:06_Eggmobile_02.jpg|'Sonic the Hedgehog'' (2006)<br />
Image:06_Eggmobile_04.jpg|'Sonic the Hedgehog'' (2006)<br />
Image:06_Eggmobile_03.jpg|'Sonic the Hedgehog'' (2006)<br />
</gallery><br />
===Art===<br />
<gallery><br />
File:S1concept-FinalEggman.png|''[[Sonic the Hedgehog (16-bit)|''Sonic the Hedgehog'' (16-bit)]]<br />
File:Notavailable.svg|[[Sonic the Hedgehog 2 (8-bit)|''Sonic the Hedgehog 2'' (8-bit)]]<br />
File:Eggman ship.png|[[Sonic the Hedgehog 2 (16-bit)|''Sonic the Hedgehog 2'' (16-bit)]]<br />
File:SonicR-Eggman.jpg|''[[Sonic R]]''<br />
File:SonicR_Eggman_Artwork1.png|''Sonic R''<br />
SonicR-Eggman2.png|''Sonic R''<br />
File:Notavailable.svg|''[[Sonic Heroes]]''<br />
Image:Sonic Superstars Eggman Render.png|''[[Sonic Superstars]]''<br />
</gallery><br />
===Screenshots===<br />
<gallery><br />
File:Laboss.png|''[[Sonic the Hedgehog (16-bit)|''Sonic the Hedgehog'' (16-bit)]]<br />
File:8bit ghz boss.png|[[Sonic the Hedgehog (8-bit)|''Sonic the Hedgehog'' (8-bit)]]<br />
File:S2 SMS Eggmobile Save.png|[[Sonic the Hedgehog 2 (8-bit)|''Sonic the Hedgehog 2'' (8-bit)]]<br />
File:Cpz boss.png|[[Egg Poison]]. [[Sonic the Hedgehog 2 (16-bit)|''Sonic the Hedgehog 2'' (16-bit)]]<br />
File:Notavailable.svg|''[[SegaSonic the Hedgehog]]''<br />
File:Notavailable.svg|''[[Sonic the Hedgehog CD]]''<br />
SpinballSpecialStage.png|''[[Sonic the Hedgehog Spinball]]''<br />
File:EggomaticJoyride.PNG|''[[Sonic the Hedgehog 3]]''<br />
File:S3dddboss.png|The [[Diamond Dust Zone boss]]. ''[[Sonic 3D: Flickies' Island]].<br />
File:Notavailable.svg|''[[Sonic R]]''<br />
File:Notavailable.svg|''[[Sonic Adventure]]''<br />
File:Notavailable.svg|''[[Sonic the Hedgehog Pocket Adventure]]''<br />
File:Notavailable.svg|''[[Sonic Adventure 2]]''<br />
File:Sonic Advance boss ep.png|[[Egg Press]]. ''[[Sonic Advance]]<br />
File:Notavailable.svg|''[[Sonic Advance 2]]''<br />
File:Notavailable.svg|''[[Sonic Heroes]]''<br />
File:Nonagression.png|''[[Sonic Advance 3]]''<br />
File:Notavailable.svg|''[[Sonic Rush]]''<br />
File:Notavailable.svg|''[[Sonic Riders]]''<br />
File:Sonic Unleashed Dreamcast cameo 1.png|A [[sega:Sega Dreamcast|Sega Dreamcast]] is hidden underneath Dr. Eggman's Eggmobile seat in ''[[Sonic Unleashed]]''.<br />
File:Sonic Unleashed Dreamcast cameo 2.jpg|Alternate angle. ''Sonic Unleashed''<br />
File:Notavailable.svg|''[[Sonic the Hedgehog 4: Episode I]]''<br />
File:Notavailable.svg|''[[Sonic Lost World]]''<br />
File:Notavailable.svg|''[[Sonic Runners]]''<br />
File:Notavailable.svg|''[[Sonic Mania]]''<br />
File:Notavailable.svg|''[[Sonic Forces]]''<br />
File:SonicSuperstars PC CyberStation Boss.png|''[[Sonic Superstars]]''<br />
File:SonicSuperstars PC FrozenBase Act2.png|''Sonic Superstars''<br />
</gallery><br />
<br />
==See also==<br />
*[[Egg Typhoon (Sonic Drift)|Egg Typhoon]] - The Egg Mobile craft Dr. Eggman uses in the game ''[[Sonic Drift]]'' and its [[Sonic Drift 2|numbered sequel]].<br />
*[[Egg Walker (Sonic Adventure 2)]] - The Egg Mobile-esque craft that uses legs to move around.<br />
*[[Egg Monster]] - Eggman turned his Egg Mobile into a Monster Truck to flatten the competition. His All-Star Move even un-docks him from his wheels.<br />
*[[Egg Booster]] - Another Egg Mobile modified into a racing vehicle.<br />
<br />
==References==<br />
<references/></div>
Pecky
https://info.sonicretro.org/index.php?title=Eggrobo&diff=371796
Eggrobo
2024-02-26T19:54:27Z
<p>Pecky: </p>
<hr />
<div>{{CharacterBob<br />
| image1 = Eggrobo-.png<br />
| image2 = Eggrobo.png<br />
| charcolor = grey<br />
| charname = Eggrobo<br />
| debut=Sonic & Knuckles<br />
| debutyear = 1994<br />
| species = [[Eggman robot]] ([[Badnik]])<br />
| gender = N/A, referred to as male<br />
}}<br />
:''"Eggrobo"'' redirects here. If you were looking for the final boss from ''[[Sonic Lost World]]'', see ''[[Eggrobo (Sonic Lost World boss)]]''.<br />
<br />
'''Eggrobo'''{{fileref|EggRobo statue.png}} (エッグロボ{{fileref|S&K_MD_JP_manual.pdf|page=32}}), also spelled '''EggRobo'''{{fileref|S&K MD US SonicJam manual.pdf|page=12}} and '''Egg Robo''',{{fileref|CE SK 06.png}} and occasionally called '''''Eggmanrobo''''', are [[Badnik]]s who make their first appearance in ''[[Sonic & Knuckles]]''<nowiki>'</nowiki> [[Sky Sanctuary Zone]]. Shaped like an egg with arms and legs (clearly made to resemble [[Dr. Eggman]]), Eggrobos hover in place and attack with a laser pistol.<br />
<br />
==Game appearances==<br />
===''Sonic the Hedgehog 3 & Knuckles''===<br />
[[Image:Skysanctuary.png|thumb|right|320px|Eggrobo in Sky Sanctuary]]<br />
In [[Sonic]] or [[Tails]]' stories through ''[[Sonic 3 & Knuckles]]'', Eggrobos are first seen during the cutscene at the start of [[Sky Sanctuary Zone]], launching from the [[Death Egg]]'s equatorial circumference as the great battle station climbs back into space under the power of the [[Master Emerald]]. These rotund badniks are the only foes (bar [[Mecha Sonic (Sonic & Knuckles boss)|Mecha Sonic]]) to be found in Sky Sanctuary. <br />
<br />
After completing the game as Sonic or Tails with all seven Chaos Emeralds (but not all the Super Emeralds) a post-credits scene plays showing a lone Eggrobo reactivate and rises from the wreckage of its destroyed brethren. This Eggrobo goes on to cause trouble for [[Knuckles]], piloting the boss machines instead of Eggman throughout his story. The Eggrobo is ultimately revealed to be working for [[Mecha Sonic Mk. II]] and is inadvertently destroyed by him.<br />
{{clear}}<br />
<br />
===''Sonic R''===<br />
Eggrobo (named Eggmanrobo in this appearance) is an unlockable character in ''[[Sonic R]]'', with stats and abilities similar to those of Eggman. ''[[Sonic Channel]]'' featured [[Sonic R#On Sonic Channel|Japanese language profiles]] of the ''Sonic R'' characters; translated, Eggrobo's is as follows:<br />
<br />
{{quote|<u>Eggmanrobo</u><br><br />
Eggman created this robot intending to surpass his strongest robots, including the other Metals. However, it demonstrated its true strength on its first mission: thanks to its comical body, it ignores air resistance . . . Eggman boasts of the offensive abilities he gave it, and it still matches [[Metal Sonic]]'s speed.<br />
<br />
[Appearance requirements] Collect 5 tokens in [[Regal Ruin]] in Grand Prix mode and finish better than fourth place to begin a one-on-one match with Eggmanrobo. Win this race and Eggmanrobo will become a possible choice on the character select screen.<br />
<br />
Key Advice:<br />
* Low turning ability. Use {{L}}{{R}} Buttons effectively to struggle through corners.<br />
* On the water, deceleration occurs immediately. Hurry to land to recover.<br />
* Eggmanrobo has a huge body. When a course is difficult to see, press the {{Z}} button to change your viewpoint.<br />
|Sonic Channel}}<br />
<br />
===''Sonic Adventure 2''===<br />
In the original [[Dreamcast]] version of ''[[Sonic Adventure 2]]'', Eggrobo could be downloaded in [[Eggrobo Kart Racing]] as a playable character for use in the Kart Racing minigame. In the [[Sonic Adventure 2:Battle|GameCube]] and [[Sonic Adventure 2 (2012)|2012]] versions, he had to be unlocked for use in the racing minigame by clearing all of [[Rouge the Bat]]'s missions. He was not part of the game's actual story or any normal stage.<br />
<br />
===''Sonic Generations'' (HD)===<br />
<br />
[[File:BlackEggrobo.jpg|thumb|right|200px|An indigo Eggrobo opening fire.]]<br />
<br />
In ''[[Sonic Generations]]'', the hedgehog revisits [[Sky Sanctuary (Sonic Generations)|Sky Sanctuary Zone]] to be confronted by the classic Eggrobo opponents. Some of the robots use their rifles rather more dangerously, now, firing not one beam of light but several at once.<br />
<br />
In addition, and lacking any official name, variant '''''Missile Eggrobos''''' are enemies found only in this level. Whereas in the [[Sky Sanctuary|original level]], the only enemies to appear at all were the classic red/yellow Eggrobos, Act 2 of the ''Generations'' stage mixes things up by adding these new. indigo/red versions.<br />
<br />
Missile Eggrobos don't carry the Eggrobos' standard laser rifle, instead firing homing missiles out of the top of their heads, which pursue Sonic with some tenacity.<br />
{{clear}}<br />
<br />
===''Sonic & All-Stars Racing Transformed''===<br />
In ''[[Sonic & All-Stars Racing Transformed]]'', Eggrobos appear as obstacles that racers must avoid in [[Sanctuary Falls]].<br />
<br />
===''Sonic Mania''===<br />
[[File:Sonic Mania Heavy Gunner.jpg|thumb|right|200px|The [[Hard-Boiled Heavies|Hard-Boiled Heavy]] named the Heavy Gunner.]]<br />
<br />
While no Eggrobos are fought as normal enemies in ''[[Sonic Mania]]'', there are a group of Eggrobos known as the '''[[Hard-Boiled Heavies]]''' who are essentially an elite group of Eggrobos modified by the power of the [[Phantom Ruby]]. One of these, the '''[[Heavy Gunner]]''', pursues the player as the miniboss of [[Studiopolis Zone]], accompanied by four other Eggrobos (three wielding batons and one flying his helicopter). All of these are destroyed in the course of the battle, though Heavy Gunner escapes.<br />
<br />
In addition, in certain places of [[Titanic Monarch Zone]], there are rocket cars controlled by crash test dummy Eggrobos that accelerate until colliding with a wall, destroying both the car and the Eggrobo but not harming the player; these are frequently required to cross gaps or obstacles.<br />
{{clear}}<br />
<br />
===''Sonic Frontiers''===<br />
In ''[[Sonic Frontiers]]'', the Eggrobos much like any past enemy in this game show up as manifestations of [[Sonic]]'s memories inside the [[Cyber Space]]. Design-wise and behavior-wise, they act exactly as their ''[[Sonic Generations]]'' counterpart, firing several beams of light at once.<br />
<br />
Also included are the missile firing variation introduced on the forementioned game, acting similarly to their ''[[Sonic Generations|Generations]]'' counterpart by launching a slow-paced missile from the top of their heads in an attempt to hit Sonic. Both kinds of Eggrobos in this game can be easily destroyed using either a [[Spin Jump]] or a [[Homing Attack]].<br />
<br />
===''Sonic Superstars''===<br />
Appearing exclusively in [[Trip]]'s story, the Eggrobos return as both regular and pursuing enemies in every level of ''[[Sonic Superstars]]'' (except for [[Frozen Base Zone]] Act 2). Like previous games, they shoot lasers out of their pistols in attempt to hit Trip.<br />
<br />
A particular Eggrobo, in the vein of ''Sonic 3 & Knuckles'', plays a major role on Trip's side of the plot as it replaces Dr. Eggman in every cutscene and boss encounter originally assigned to the scientist in Story Mode. After [[Egg Fortress Zone]] Act 1, the fate of the rotund badnik is left unknown as [[Fang the Hunter (Egg Fortress Zone boss)|Fang]] takes the role of final boss instead.<br />
<br />
{{sectstub}}<br />
<br />
===''Super Smash Bros. for Nintendo 3DS''===<br />
Eggrobos make an appearance as enemies in the '''Smash Run''' mode in ''[[Super Smash Bros. for Nintendo 3DS]]''. They'll fly around the place and attack players by firing several quick blasts or a large laser beam while keeping their distance.<br />
<br />
==In other media==<br />
===''[[Sonic the Comic]]''===<br />
{{sectstub}}<br />
<br />
===[[Sonic the Hedgehog (Archie comics)|''Sonic the Hedgehog'' (Archie comics)]]===<br />
When Eggrobos appeared in the Archie ''Sonic the Hedgehog'' comic books, they were referred to as "Eggbots."<br />
<br />
In [[Sonic the Hedgehog 054 (Archie)|issue #54]], [[Snively]] controls a group of Eggrobos which he uses to stop Sonic the Hedgehog and locate [[Ixis Naugus]].<br />
<br />
===[[Sonic the Hedgehog (IDW comics)|''Sonic the Hedgehog'' (IDW comics)]]===<br />
{{sectstub}}<br />
<br />
==Gallery==<br />
<br />
===Artwork===<br />
<gallery><br />
file:Eggrobo.png|''[[Sonic & Knuckles]]'' artwork.<br />
file:Eggrobo-.png|''[[Sonic R]]'' render<br />
file:Eggrobo_Generations.png|''[[Sonic Generations]]'' render.<br />
</gallery><br />
<br />
===Screenshots===<br />
<gallery widths="160" heights="120"><br />
file:Eggrobokart.png|Eggrobo in ''[[Sonic Adventure 2]]'''s Kart Race.<br />
file:EggRoboConcept_in_Sonic_Generations.png|Eggrobo Concept Artwork in ''[[Sonic Generations]]''.<br />
file:EggRobo_statue.png|Eggrobo statue in ''[[Sonic Generations]]''.<br />
file:EggRoboSkySanctuarySonicGenerations.png|A group of Eggrobos in ''[[Sonic Generations]]'''s [[Sky Sanctuary (Sonic Generations)|Sky Sanctuary]]<br />
file:Egg_Robo_Trophy_in_Super_Smash_Bros.jpeg|Eggrobo Trophy in ''[[Super Smash Bros. for 3DS]]''.<br />
file:ManiaTMZ1clean.png|Eggrobo riding a rocket car with Sonic on board in ''[[Sonic Mania]]''.<br />
</gallery><br />
<br />
==References==<br />
<references/><br />
<br />
{{S&KOmni|2|collapse}}<br />
{{SonicGenerationsOmni|2|collapse}}<br />
{{SManiaOmni|2|collapse}}<br />
{{SonicFrontiersOmni|2|collapse}}<br />
<br />
[[Category:Sonic & Knuckles enemies]]<br />
[[Category:Sonic Generations enemies]]<br />
[[Category:Sonic Mania enemies]]<br />
[[Category:Sonic Frontiers enemies]]<br />
[[Category:Sonic Superstars enemies]]<br />
[[Category:Characters]]</div>
Pecky
https://info.sonicretro.org/index.php?title=Eggrobo&diff=371795
Eggrobo
2024-02-26T19:47:36Z
<p>Pecky: </p>
<hr />
<div>{{CharacterBob<br />
| image1 = Eggrobo-.png<br />
| image2 = Eggrobo.png<br />
| charcolor = grey<br />
| charname = Eggrobo<br />
| debut=Sonic & Knuckles<br />
| debutyear = 1994<br />
| species = [[Eggman robot]] ([[Badnik]])<br />
| gender = N/A, referred to as male<br />
}}<br />
:''"Eggrobo"'' redirects here. If you were looking for the final boss from ''[[Sonic Lost World]]'', see ''[[Eggrobo (Sonic Lost World boss)]]''.<br />
<br />
'''Eggrobo''' (エッグロボ), also spelled '''EggRobo'''{{fileref|S&K MD US SonicJam manual.pdf|page=12}} and '''Egg Robo''',{{fileref|CE SK 06.png}} and occasionally called '''''Eggmanrobo''''', are [[Badnik]]s who make their first appearance in ''[[Sonic & Knuckles]]''<nowiki>'</nowiki> [[Sky Sanctuary Zone]]. Shaped like an egg with arms and legs (clearly made to resemble [[Dr. Eggman]]), Eggrobos hover in place and attack with a laser pistol.<br />
<br />
==Game appearances==<br />
===''Sonic the Hedgehog 3 & Knuckles''===<br />
[[Image:Skysanctuary.png|thumb|right|320px|Eggrobo in Sky Sanctuary]]<br />
In [[Sonic]] or [[Tails]]' stories through ''[[Sonic 3 & Knuckles]]'', Eggrobos are first seen during the cutscene at the start of [[Sky Sanctuary Zone]], launching from the [[Death Egg]]'s equatorial circumference as the great battle station climbs back into space under the power of the [[Master Emerald]]. These rotund badniks are the only foes (bar [[Mecha Sonic (Sonic & Knuckles boss)|Mecha Sonic]]) to be found in Sky Sanctuary. <br />
<br />
After completing the game as Sonic or Tails with all seven Chaos Emeralds (but not all the Super Emeralds) a post-credits scene plays showing a lone Eggrobo reactivate and rises from the wreckage of its destroyed brethren. This Eggrobo goes on to cause trouble for [[Knuckles]], piloting the boss machines instead of Eggman throughout his story. The Eggrobo is ultimately revealed to be working for [[Mecha Sonic Mk. II]] and is inadvertently destroyed by him.{{clear}}<br />
<br />
===''Sonic R''===<br />
Eggrobo (named Eggman Robo in this appearance) is an unlockable character in ''[[Sonic R]]'', with stats and abilities similar to those of Eggman. ''[[Sonic Channel]]'' featured [[Sonic R#On Sonic Channel|Japanese language profiles]] of the ''Sonic R'' characters; translated, Eggrobo's is as follows:<br />
<br />
{{quote|<u>Eggmanrobo</u><br><br />
Eggman created this robot intending to surpass his strongest robots, including the other Metals. However, it demonstrated its true strength on its first mission: thanks to its comical body, it ignores air resistance . . . Eggman boasts of the offensive abilities he gave it, and it still matches [[Metal Sonic]]'s speed.<br />
<br />
[Appearance requirements] Collect 5 tokens in [[Regal Ruin]] in Grand Prix mode and finish better than fourth place to begin a one-on-one match with Eggmanrobo. Win this race and Eggmanrobo will become a possible choice on the character select screen.<br />
<br />
Key Advice:<br />
* Low turning ability. Use {{L}}{{R}} Buttons effectively to struggle through corners.<br />
* On the water, deceleration occurs immediately. Hurry to land to recover.<br />
* Eggmanrobo has a huge body. When a course is difficult to see, press the {{Z}} button to change your viewpoint.<br />
|Sonic Channel}}<br />
<br />
===''Sonic Adventure 2''===<br />
In the original [[Dreamcast]] version of ''[[Sonic Adventure 2]]'', Eggrobo could be downloaded in [[Eggrobo Kart Racing]] as a playable character for use in the Kart Racing minigame. In the [[Sonic Adventure 2:Battle|GameCube]] and [[Sonic Adventure 2 (2012)|2012]] versions, he had to be unlocked for use in the racing minigame by clearing all of [[Rouge the Bat]]'s missions. He was not part of the game's actual story or any normal stage.<br />
<br />
===''Sonic Generations'' (HD)===<br />
<br />
[[File:BlackEggrobo.jpg|thumb|right|200px|An indigo Eggrobo opening fire.]]<br />
<br />
In ''[[Sonic Generations]]'', the hedgehog revisits [[Sky Sanctuary (Sonic Generations)|Sky Sanctuary Zone]] to be confronted by the classic Eggrobo opponents. Some of the robots use their rifles rather more dangerously, now, firing not one beam of light but several at once.<br />
<br />
In addition, and lacking any official name, variant '''''Missile Eggrobos''''' are enemies found only in this level. Whereas in the [[Sky Sanctuary|original level]], the only enemies to appear at all were the classic red/yellow Eggrobos, Act 2 of the ''Generations'' stage mixes things up by adding these new. indigo/red versions.<br />
<br />
Missile Eggrobos don't carry the Eggrobos' standard laser rifle, instead firing homing missiles out of the top of their heads, which pursue Sonic with some tenacity.<br />
{{clear}}<br />
<br />
===''Sonic & All-Stars Racing Transformed''===<br />
In ''[[Sonic & All-Stars Racing Transformed]]'', Eggrobos appear as obstacles that racers must avoid in [[Sanctuary Falls]].<br />
<br />
===''Sonic Mania''===<br />
[[File:Sonic Mania Heavy Gunner.jpg|thumb|right|200px|The [[Hard-Boiled Heavies|Hard-Boiled Heavy]] named the Heavy Gunner.]]<br />
<br />
While no Eggrobos are fought as normal enemies in ''[[Sonic Mania]]'', there are a group of Eggrobos known as the '''[[Hard-Boiled Heavies]]''' who are essentially an elite group of Eggrobos modified by the power of the [[Phantom Ruby]]. One of these, the '''[[Heavy Gunner]]''', pursues the player as the miniboss of [[Studiopolis Zone]], accompanied by four other Eggrobos (three wielding batons and one flying his helicopter). All of these are destroyed in the course of the battle, though Heavy Gunner escapes.<br />
<br />
In addition, in certain places of [[Titanic Monarch Zone]], there are rocket cars controlled by crash test dummy Eggrobos that accelerate until colliding with a wall, destroying both the car and the Eggrobo but not harming the player; these are frequently required to cross gaps or obstacles.<br />
{{clear}}<br />
<br />
===''Sonic Frontiers''===<br />
In ''[[Sonic Frontiers]]'', the Eggrobos much like any past enemy in this game show up as manifestations of [[Sonic]]'s memories inside the [[Cyber Space]]. Design-wise and behavior-wise, they act exactly as their ''[[Sonic Generations]]'' counterpart, firing several beams of light at once.<br />
<br />
Also included are the missile firing variation introduced on the forementioned game, acting similarly to their ''[[Sonic Generations|Generations]]'' counterpart by launching a slow-paced missile from the top of their heads in an attempt to hit Sonic. Both kinds of Eggrobos in this game can be easily destroyed using either a [[Spin Jump]] or a [[Homing Attack]].<br />
<br />
===''Sonic Superstars''===<br />
Appearing exclusively in [[Trip]]'s story, the Eggrobos return as both regular and pursuing enemies in every level of ''[[Sonic Superstars]]'' (except for [[Frozen Base Zone]] Act 2). Like previous games, they shoot lasers out of their pistols in attempt to hit Trip.<br />
<br />
A particular Eggrobo, in the vein of ''Sonic 3 & Knuckles'', plays a major role on Trip's side of the plot as it replaces Dr. Eggman in every cutscene and boss encounter originally assigned to the scientist in Story Mode. After [[Egg Fortress Zone]] Act 1, the fate of the rotund badnik is left unknown as [[Fang the Hunter (Egg Fortress Zone boss)|Fang]] takes the role of final boss instead.<br />
<br />
{{sectstub}}<br />
<br />
===''Super Smash Bros. for Nintendo 3DS''===<br />
Eggrobos make an appearance as enemies in the '''Smash Run''' mode in ''[[Super Smash Bros. for Nintendo 3DS]]''. They'll fly around the place and attack players by firing several quick blasts or a large laser beam while keeping their distance.<br />
<br />
==In other media==<br />
===''[[Sonic the Comic]]''===<br />
{{sectstub}}<br />
<br />
===[[Sonic the Hedgehog (Archie comics)|''Sonic the Hedgehog'' (Archie comics)]]===<br />
When Eggrobos appeared in the Archie ''Sonic the Hedgehog'' comic books, they were referred to as "Eggbots."<br />
<br />
In [[Sonic the Hedgehog 054 (Archie)|issue #54]], [[Snively]] controls a group of Eggrobos which he uses to stop Sonic the Hedgehog and locate [[Ixis Naugus]].<br />
<br />
===[[Sonic the Hedgehog (IDW comics)|''Sonic the Hedgehog'' (IDW comics)]]===<br />
{{sectstub}}<br />
<br />
==Gallery==<br />
<br />
===Artwork===<br />
<gallery><br />
file:Eggrobo.png|''[[Sonic & Knuckles]]'' artwork.<br />
file:Eggrobo-.png|''[[Sonic R]]'' render<br />
file:Eggrobo_Generations.png|''[[Sonic Generations]]'' render.<br />
</gallery><br />
<br />
===Screenshots===<br />
<gallery widths="160" heights="120"><br />
file:Eggrobokart.png|Eggrobo in ''[[Sonic Adventure 2]]'''s Kart Race.<br />
file:EggRoboConcept_in_Sonic_Generations.png|Eggrobo Concept Artwork in ''[[Sonic Generations]]''.<br />
file:EggRobo_statue.png|Eggrobo statue in ''[[Sonic Generations]]''.<br />
file:EggRoboSkySanctuarySonicGenerations.png|A group of Eggrobos in ''[[Sonic Generations]]'''s [[Sky Sanctuary (Sonic Generations)|Sky Sanctuary]]<br />
file:Egg_Robo_Trophy_in_Super_Smash_Bros.jpeg|Eggrobo Trophy in ''[[Super Smash Bros. for 3DS]]''.<br />
file:ManiaTMZ1clean.png|Eggrobo riding a rocket car with Sonic on board in ''[[Sonic Mania]]''.<br />
</gallery><br />
<br />
==References==<br />
<references/><br />
<br />
{{S&KOmni|2|collapse}}<br />
{{SonicGenerationsOmni|2|collapse}}<br />
{{SManiaOmni|2|collapse}}<br />
{{SonicFrontiersOmni|2|collapse}}<br />
<br />
[[Category:Sonic & Knuckles enemies]]<br />
[[Category:Sonic Generations enemies]]<br />
[[Category:Sonic Mania enemies]]<br />
[[Category:Sonic Frontiers enemies]]<br />
[[Category:Sonic Superstars enemies]]<br />
[[Category:Characters]]</div>
Pecky
https://info.sonicretro.org/index.php?title=Egg_Mobile&diff=371790
Egg Mobile
2024-02-26T13:53:56Z
<p>Pecky: /* Gallery */</p>
<hr />
<div>{{Outdated}}<br />
{{OtherPage|desc=the boss fought in [[Labyrinth Zone]]|page=Egg Mobile (Sonic the Hedgehog 16-bit boss)}}{{VehicleBob<br />
| image=Eggman_ship.png<br />
| name=Egg Mobile<br />
| debut=Sonic the Hedgehog (16-bit){{!}}Sonic the Hedgehog<br />
| debutyear=1991<br />
| user=[[Dr. Eggman]]<br />
| user2=[[Eggman Nega]]<br />
| user3=[[Eggrobo]]<br />
| user4=[[Mecha Sonic (Sonic & Knuckles boss)|Mecha Sonic]]<br />
| user5=[[Neo Metal Sonic]]<br />
| user6=[[Sonic the Hedgehog]]<br />
| user7=[[Miles "Tails" Prower]]<br />
| creator=[[Dr. Eggman]]<br />
}}<br />
The '''{{PAGENAME}}''' (エッグモービル), alternatively spelled as the '''Eggmobile''' and also referred to as '''Eggman's Mobile'''{{fileref|Sonic2 MD JP manual.pdf|page=45}}, the '''Eggman Mobile''' (エッグマンモービル{{fileref|SonicDrift GG JP manual.pdf|page=29}}) the '''Egg-O-Matic'''{{fileref|SonicBibleDraft2 Document.pdf|page=13}} and occasionally the '''Eggpod''', is the principal conveyance of Dr. Eggman. With its distinctive yellow and black hazard stripes adorning the sides, and an obsidian hemispherical underside suitable to carry the egg-shaped genius, [[Dr. Eggman]] has been piloting the machine since his introduction in the original [[sega:Sega Mega Drive|Sega Mega Drive]] game ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''.<br />
<br />
Though built for the exclusive use of Dr. Eggman, there have been brief moments when someone else has been seen piloting the craft, most notably in the games ''[[Sonic the Hedgehog 3]]'' and ''[[Sonic & Knuckles]]'' where [[Sonic the Hedgehog]], [[Miles "Tails" Prower]], [[Mecha Sonic]], and an [[Eggrobo]] all get a turn inside the doctor's personal ship. [[Neo Metal Sonic]] has used the craft while disguised as Eggman during ''[[Sonic Heroes]]'', and [[Eggman Nega]] has used an Egg Mobile of his own throughout the ''[[Sonic Rush|Sonic]] [[Sonic Rush Adventure|Rush]]'' and ''[[Sonic Rivals|Sonic]] [[Sonic Rivals 2|Rivals]]'' series.<br />
<br />
==Boss encounters==<br />
[[File:S1concept-FinalEggman.png|190px|thumb|The original Eggmobile in its rarely-seen landed state.]]<br />
[[File:SonicR-Eggman.jpg|190px|thumb|Dr. Eggman standing next to the Egg Mobile used in ''[[Sonic R]]''.]]<br />
[[File:Sonic Superstars Eggman Render.png|190px|thumb|Eggman in his Egg Mobile in ''[[Sonic Superstars]]''.]]<br />
<br />
Though the base model is designed primarily for transportation, the Egg Mobile is also compatible with a variety of attachments that Dr. Eggman has created in an attempt to foil Sonic the Hedgehog from putting an end to his latest plan. With each game, the Egg Mobile has been slightly redesigned to coincide with Eggman's latest ideas. In the first game, the attachments were simple concepts that connected to the bottom of the ship, meant to swing or stab at the hedgehog. In ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' these extensions of the pod grew more complicated, becoming almost the entire ship. However, with each defeat, the parts that were fastened to the craft would come exploding off, Dr. Eggman quickly vacating the premises. By ''[[Sonic the Hedgehog 3]]'', simply adding elements to the Egg Mobile for each battle had grown obsolete, the mobile redesigned to be a smaller craft so that it could easily dock in and out of whatever boss machine Eggman had come up with. This new design not only allowed far more complicated ways to try and stop Sonic, but also transformed the Egg Mobile into a reliable escape pod, providing it the ability to quickly detach itself and flee to allow the pilot to live and fight another day.<br />
<br />
Though variations on the end-level encounters have happened, more often than not the template set in the early games have remained. This set up was even poked fun at in the final Eggman-encounter in the game ''[[Sonic Unleashed]]'' when Sonic, at that moment trapped in his "[[Sonic the Werehog]]" form, tore apart the [[Egg Dragoon]] boss, ripping Dr. Eggman and his Egg Mobile out of the machine and tossing it into the distance.<br />
<br />
One common accessory the Egg Mobile has had through its many interpretations is a claw of some kind on the bottom of the craft, with the ability to pick up and carry a variety of items. The most famous example of this would be from the [[Hidden Palace Zone (Sonic & Knuckles)|Hidden Palace Zone]] encounter in ''Sonic & Knuckles'', where Eggman snatched the [[Master Emerald]] from its sacred altar, electrocuting [[Knuckles the Echidna]] in the process (though only enough to stun him momentarily). The same claw would pick up Knuckles in his version of the [[Sky Sanctuary Zone]]. Most curious is the one occasion in which Dr. Eggman himself grabbed Sonic in the [[Under Ground Zone]] from the 8-bit version of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]''. Saving Sonic from certain death in an inescapable lava pit, instead the doctor carried Sonic over to the boss from that level, perhaps only hoping to defeat Sonic by his own hand, and unhappy if a natural force were to do the honors for him.<br />
<br />
Also of note is that, while nearly every time the Egg Mobile is shown it is floating on its own power, its first appearance in ''Sonic the Hedgehog 2'' shows it descending into the [[Drill Eggman]] vehicle of the [[Emerald Hill Zone]] using a propeller, an item that does not return for the remainder of the game.<br />
<br />
==Gallery==<br />
===Concept art===<br />
<gallery><br />
Image:06 Eggmobile.jpg|The redesigned Eggmobile in [[Sonic the Hedgehog (2006 game)|''Sonic the Hedgehog'' (2006)]].<br />
Image:06 Eggmobile2.jpg|''Sonic the Hedgehog'' (2006).<br />
Image:06_Eggmobile_02.jpg|'Sonic the Hedgehog'' (2006).<br />
Image:06_Eggmobile_04.jpg|'Sonic the Hedgehog'' (2006).<br />
Image:06_Eggmobile_03.jpg|Cockpit detail. 'Sonic the Hedgehog'' (2006).<br />
</gallery><br />
===Art===<br />
{{sectstub}}<br />
===Screenshots===<br />
<gallery><br />
File:Ghzboss.png|[[Egg Wrecker]]. ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' (16-bit).<br />
File:Laboss.png|The [[Egg Mobile (Sonic the Hedgehog 16-bit boss)|Egg Mobile]] in [[Labyrinth Zone]]. ''Sonic the Hedgehog'' (16-bit).<br />
File:8bit ghz boss.png|The [[Green Hill Zone boss (8-bit)|Green Hill Zone boss]]. ''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]'' (8-bit).<br />
File:S2 SMS Eggmobile Save.png|Dr. Eggman saving Sonic in [[Under Ground Zone]]. ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]'' (8-bit).<br />
File:Cpz boss.png|[[Egg Poison]]. ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' (16-bit).<br />
File:EggomaticJoyride.PNG|Sonic riding the Egg Mobile. ''[[Sonic the Hedgehog 3]]''.<br />
File:LB Boss 2.PNG|The [[Launch Base Zone bosses#Beam Rocket|Beam Rocket]] in [[Launch Base Zone]]. ''Sonic the Hedgehog 3''.<br />
Image:Snzboss.png|[[Egg Golem]]. ''[[Sonic & Knuckles]]''. <br />
File:S3dddboss.png|The [[Diamond Dust Zone boss]]. ''[[Sonic 3D: Flickies' Island]].<br />
File:Sonic Advance boss ep.png|[[Egg Press]]. ''[[Sonic Advance]].<br />
File:Sonic Unleashed Dreamcast cameo 1.png|A [[sega:Sega Dreamcast|Sega Dreamcast]] is hidden underneath Dr. Eggman's Eggmobile seat in ''[[Sonic Unleashed]]''.<br />
File:Sonic Unleashed Dreamcast cameo 2.jpg|Alternate angle. ''Sonic Unleashed''.<br />
</gallery><br />
<br />
==See also==<br />
*[[Egg Typhoon (Sonic Drift)|Egg Typhoon]] - The Egg Mobile craft Dr. Eggman uses in the game ''[[Sonic Drift]]'' and its [[Sonic Drift 2|numbered sequel]].<br />
*[[Egg Walker (Sonic Adventure 2)]] - The Egg Mobile-esque craft that uses legs to move around.<br />
*[[Egg Monster]] - Eggman turned his Egg Mobile into a Monster Truck to flatten the competition. His All-Star Move even un-docks him from his wheels.<br />
*[[Egg Booster]] - Another Egg Mobile modified into a racing vehicle.<br />
<br />
==References==<br />
<references/></div>
Pecky
https://info.sonicretro.org/index.php?title=Mobius&diff=370795
Mobius
2024-02-19T18:26:26Z
<p>Pecky: /* Sonic the Hedgehog 2: The Official Movie Novelization */</p>
<hr />
<div>{{Outdated}}<br />
'''Mobius''' (or '''Planet Mobius''') is the setting of the ''[[Sonic the Hedgehog]]'' series as established in [[sega:Sega of America|Sega of America]]'s ''[[Sonic the Hedgehog Bible]]''. Mobius featured in ''Sonic'' products and media produced in North America and Europe, but typically didn't feature in Japanese ''Sonic'' media, where Sonic's planet was usually left unnamed. The name Mobius was largely retired after the release of ''[[Sonic Adventure]]'', as [[sega:Sega of Japan|Sega of Japan]]'s [[sega:Sonic Team|Sonic Team]] gained more creative control of the Sonic brand worldwide.<br />
<br />
In the games following Sonic Adventure, the planet Sonic lives on was sometimes called '''[[Earth]]''', and later deliberately left unnamed and only referred to as "Sonic's world". As of 2022, Sonic's world is officially named Earth.{{ref|1=https://www.youtube.com/watch?v=znPHg6b6XVQ&t=786s}}<br />
<br />
==Use in games==<br />
The following ''Sonic'' games mention the planet Mobius in their North American and PAL region instruction manuals:<br />
<br />
{{multicol|<br />
===Mega Drive===<br />
*''[[Sonic the Hedgehog Spinball]]'' (1993){{fileref|SonicSpinball MD US manual.pdf|page=4}}{{fileref|SonicSpinball_MD_JP_manual.pdf|page=4}}<br />
*''[[Dr. Robotnik's Mean Bean Machine]]'' (1994){{fileref|DRMBM MD US manual.pdf|page=3}}<br />
<br />
===Mega-CD===<br />
*''[[Sonic the Hedgehog CD]]'' (1993){{fileref|SonicCD MCD US manual.pdf|page=4}}<br />
<br />
===Game Gear===<br />
*''[[Dr. Robotnik's Mean Bean Machine (8-bit)|Dr. Robotnik's Mean Bean Machine]]'' (1993){{fileref|DRMBM GG EU manual.pdf|page=8}}<br />
*''[[Sonic Spinball (8-bit)|Sonic Spinball]]'' (1994){{fileref|SonicSpinball GG US manual.pdf|page=5}}<br />
*''[[Sonic the Hedgehog Triple Trouble]]'' (1994){{fileref|SonicTripleTrouble GG US manual.pdf|page=3}}<br />
<br />
===Master System===<br />
*''[[Dr. Robotnik's Mean Bean Machine (8-bit)|Dr. Robotnik's Mean Bean Machine]]'' (1994){{fileref|DRMBM SMS EU manual.pdf|page=8}}<br />
*''[[Sonic Spinball (8-bit)|Sonic Spinball]]'' (1995){{fileref|SonicSpinball SMS EU manual.pdf|page=8}}<br />
<br />
===PC===<br />
*''[[Sonic the Hedgehog CD]]'' (1996){{fileref|SonicCD_PC_US_oem_manual.pdf|page=2}}<br />
}}<br />
<br />
<br />
''Sonic the Hedgehog Spinball'''s Japanese instruction manual also mentions planet Mobius, as its prologue was translated from the English language manual.<br />
<br />
==In other media==<br />
===Comics===<br />
====[[Sonic the Hedgehog (promotional comic)|''Sonic the Hedgehog'' (promotional comic)]]====<br />
{{sectstub}}<br />
====[[Sonic the Hedgehog (Archie comics)|''Sonic the Hedgehog'' (Archie comics)]]====<br />
The Archie comics version of Mobius was initially based upon its depiction in the ''Sonic the Hedgehog'' TV series, while also incorporating locations from the video games. Like the TV series, Sonic and his allies live in Knothole, while Dr. Robotnik lives in Robotropolis. <br />
<br />
Early in the series it was mentioned that Mobius and Earth exist in separate universes that can be reached through the [[Cosmic Interstate]], an intergalactic road that connects different universes and realities across time and space. However, it was later revealed that Mobius is a future version of Earth, after various catastrophes destroyed most of [[human]] civilization. The planet is populated by Mobians (anthropomorphic animals mutated from "normal" animals) and [[Overlanders]] (four fingered humans who survived a genetic bomb attack). <br />
<br />
=====Downunda=====<br />
{{mainArticle|Downunda}}<br />
<br />
Downunda is a continent on Mobius, located in the southern part of the planet. Consisting of mostly desert plains, the continent is inhabited by, and protected by, the [[Downunda Freedom Fighters]]. It was originally the location of [[Echidnaopolis]] and the [[Master Emerald]] until it was sent to the sky to avoid a meteor strike, leaving behind a massive crater. For a period of time, Downunda was ruled by [[Crocbot]] and his dingo robots, with help from [[Dr. Robotnik]]. Efforts by the Downunda Freedom Fighters, along with assistance by the [[Freedom Fighters|Knothole Freedom Fighters]], helped to stop his rule.<br />
<br />
====''[[Sonic the Comic]]''====<br />
''Sonic the Comic'' portrays Mobius in a style similar to the early games, as the planet was divided into "[[Zone]]s", each with a distinctive landscape and climate. At the start of the comic Robotnik was not the ruler but eventually took it over. He subsequently was overthrown, although he tried repeatedly to regain his position as dictator. Mobius and Earth are separate worlds in this comic.<br />
{{sectstub}}<br />
<br />
====''[[Sonic Adventures: Dans Les Griffes De Robotnik]]''====<br />
{{sectstub}}<br />
===Television===<br />
====[[Sonic the Hedgehog (TV series)|''Sonic the Hedgehog'' (TV series)]]====<br />
The ''Sonic the Hedgehog'' TV series is set on planet Mobius. Sonic and his allies live in [[Knothole]], an idyllic hidden village in the [[Great Forest]]. Dr. Robotnik resides over the heavily industrialized city of [[Robotropoplis]], which was known as Mobotropolis before he conquered it.<br />
{{sectstub}}<br />
<br />
====''[[Adventures of Sonic the Hedgehog]]''====<br />
In ''Adventures of Sonic the Hedgehog'' Mobius is a surrealistic planet populated by anthropomorphic animals and humans. Sonic travels the world throughout the series, with each episode set in a new location, the only frequently recurring location being Dr. Robotnik's mountaintop headquarters. Some Zones from the video games are featured in the series, but bear very little resemblance to their inspirations beyond the names.<br />
{{sectstub}}<br />
<br />
====''[[Sonic Underground]]''====<br />
In ''Sonic Underground'', Mobius is ruled by Dr. Robotnik, who overthrew Sonic's mother, Queen Aleena. The series reuses several backgrounds from the previous ''Sonic the Hedgehog'' TV series, though in different contexts. As with the previous series, Dr. Robotnik's base of operations is the city of Robotropolis, known as Mobotropolis prior to Robotnik's conquest. Mobius is populated by anthropomorphic animals.<br />
{{sectstub}}<br />
<br />
===Books===<br />
====[[Sonic the Hedgehog 2: The Official Movie Novelization]]====<br />
In the [[Sonic the Hedgehog 2: The Official Movie Novelization|novelization]] of ''[[Sonic the Hedgehog 2 (film)|Sonic the Hedgehog 2]]'', [[Knuckles the Echidna]] calls Sonic "Child of Mobius".{{intref|Sonic the Hedgehog 2: The Official Movie Novelization|page=57}}<br />
{{sectstub}}<br />
<br />
==References==<br />
<references/><br />
<br />
{{Locations}}<br />
[[Category:Locations]]</div>
Pecky
https://info.sonicretro.org/index.php?title=Mobius&diff=370794
Mobius
2024-02-19T18:25:45Z
<p>Pecky: /* Sonic Underground */</p>
<hr />
<div>{{Outdated}}<br />
'''Mobius''' (or '''Planet Mobius''') is the setting of the ''[[Sonic the Hedgehog]]'' series as established in [[sega:Sega of America|Sega of America]]'s ''[[Sonic the Hedgehog Bible]]''. Mobius featured in ''Sonic'' products and media produced in North America and Europe, but typically didn't feature in Japanese ''Sonic'' media, where Sonic's planet was usually left unnamed. The name Mobius was largely retired after the release of ''[[Sonic Adventure]]'', as [[sega:Sega of Japan|Sega of Japan]]'s [[sega:Sonic Team|Sonic Team]] gained more creative control of the Sonic brand worldwide.<br />
<br />
In the games following Sonic Adventure, the planet Sonic lives on was sometimes called '''[[Earth]]''', and later deliberately left unnamed and only referred to as "Sonic's world". As of 2022, Sonic's world is officially named Earth.{{ref|1=https://www.youtube.com/watch?v=znPHg6b6XVQ&t=786s}}<br />
<br />
==Use in games==<br />
The following ''Sonic'' games mention the planet Mobius in their North American and PAL region instruction manuals:<br />
<br />
{{multicol|<br />
===Mega Drive===<br />
*''[[Sonic the Hedgehog Spinball]]'' (1993){{fileref|SonicSpinball MD US manual.pdf|page=4}}{{fileref|SonicSpinball_MD_JP_manual.pdf|page=4}}<br />
*''[[Dr. Robotnik's Mean Bean Machine]]'' (1994){{fileref|DRMBM MD US manual.pdf|page=3}}<br />
<br />
===Mega-CD===<br />
*''[[Sonic the Hedgehog CD]]'' (1993){{fileref|SonicCD MCD US manual.pdf|page=4}}<br />
<br />
===Game Gear===<br />
*''[[Dr. Robotnik's Mean Bean Machine (8-bit)|Dr. Robotnik's Mean Bean Machine]]'' (1993){{fileref|DRMBM GG EU manual.pdf|page=8}}<br />
*''[[Sonic Spinball (8-bit)|Sonic Spinball]]'' (1994){{fileref|SonicSpinball GG US manual.pdf|page=5}}<br />
*''[[Sonic the Hedgehog Triple Trouble]]'' (1994){{fileref|SonicTripleTrouble GG US manual.pdf|page=3}}<br />
<br />
===Master System===<br />
*''[[Dr. Robotnik's Mean Bean Machine (8-bit)|Dr. Robotnik's Mean Bean Machine]]'' (1994){{fileref|DRMBM SMS EU manual.pdf|page=8}}<br />
*''[[Sonic Spinball (8-bit)|Sonic Spinball]]'' (1995){{fileref|SonicSpinball SMS EU manual.pdf|page=8}}<br />
<br />
===PC===<br />
*''[[Sonic the Hedgehog CD]]'' (1996){{fileref|SonicCD_PC_US_oem_manual.pdf|page=2}}<br />
}}<br />
<br />
<br />
''Sonic the Hedgehog Spinball'''s Japanese instruction manual also mentions planet Mobius, as its prologue was translated from the English language manual.<br />
<br />
==In other media==<br />
===Comics===<br />
====[[Sonic the Hedgehog (promotional comic)|''Sonic the Hedgehog'' (promotional comic)]]====<br />
{{sectstub}}<br />
====[[Sonic the Hedgehog (Archie comics)|''Sonic the Hedgehog'' (Archie comics)]]====<br />
The Archie comics version of Mobius was initially based upon its depiction in the ''Sonic the Hedgehog'' TV series, while also incorporating locations from the video games. Like the TV series, Sonic and his allies live in Knothole, while Dr. Robotnik lives in Robotropolis. <br />
<br />
Early in the series it was mentioned that Mobius and Earth exist in separate universes that can be reached through the [[Cosmic Interstate]], an intergalactic road that connects different universes and realities across time and space. However, it was later revealed that Mobius is a future version of Earth, after various catastrophes destroyed most of [[human]] civilization. The planet is populated by Mobians (anthropomorphic animals mutated from "normal" animals) and [[Overlanders]] (four fingered humans who survived a genetic bomb attack). <br />
<br />
=====Downunda=====<br />
{{mainArticle|Downunda}}<br />
<br />
Downunda is a continent on Mobius, located in the southern part of the planet. Consisting of mostly desert plains, the continent is inhabited by, and protected by, the [[Downunda Freedom Fighters]]. It was originally the location of [[Echidnaopolis]] and the [[Master Emerald]] until it was sent to the sky to avoid a meteor strike, leaving behind a massive crater. For a period of time, Downunda was ruled by [[Crocbot]] and his dingo robots, with help from [[Dr. Robotnik]]. Efforts by the Downunda Freedom Fighters, along with assistance by the [[Freedom Fighters|Knothole Freedom Fighters]], helped to stop his rule.<br />
<br />
====''[[Sonic the Comic]]''====<br />
''Sonic the Comic'' portrays Mobius in a style similar to the early games, as the planet was divided into "[[Zone]]s", each with a distinctive landscape and climate. At the start of the comic Robotnik was not the ruler but eventually took it over. He subsequently was overthrown, although he tried repeatedly to regain his position as dictator. Mobius and Earth are separate worlds in this comic.<br />
{{sectstub}}<br />
<br />
====''[[Sonic Adventures: Dans Les Griffes De Robotnik]]''====<br />
{{sectstub}}<br />
===Television===<br />
====[[Sonic the Hedgehog (TV series)|''Sonic the Hedgehog'' (TV series)]]====<br />
The ''Sonic the Hedgehog'' TV series is set on planet Mobius. Sonic and his allies live in [[Knothole]], an idyllic hidden village in the [[Great Forest]]. Dr. Robotnik resides over the heavily industrialized city of [[Robotropoplis]], which was known as Mobotropolis before he conquered it.<br />
{{sectstub}}<br />
<br />
====''[[Adventures of Sonic the Hedgehog]]''====<br />
In ''Adventures of Sonic the Hedgehog'' Mobius is a surrealistic planet populated by anthropomorphic animals and humans. Sonic travels the world throughout the series, with each episode set in a new location, the only frequently recurring location being Dr. Robotnik's mountaintop headquarters. Some Zones from the video games are featured in the series, but bear very little resemblance to their inspirations beyond the names.<br />
{{sectstub}}<br />
<br />
====''[[Sonic Underground]]''====<br />
In ''Sonic Underground'', Mobius is ruled by Dr. Robotnik, who overthrew Sonic's mother, Queen Aleena. The series reuses several backgrounds from the previous ''Sonic the Hedgehog'' TV series, though in different contexts. As with the previous series, Dr. Robotnik's base of operations is the city of Robotropolis, known as Mobotropolis prior to Robotnik's conquest. Mobius is populated by anthropomorphic animals.<br />
{{sectstub}}<br />
<br />
===Books===<br />
====[[Sonic the Hedgehog 2: The Official Movie Novelization]]====<br />
In the [[Sonic the Hedgehog 2: The Official Movie Novelization|novelization]] of ''[[Sonic the Hedgehog 2 (film)|Sonic the Hedgehog 2]]'', [[Knuckles the Echidna]] called Sonic "Child of Mobius".{{intref|Sonic the Hedgehog 2: The Official Movie Novelization|page=57}}<br />
{{sectstub}}<br />
<br />
==References==<br />
<references/><br />
<br />
{{Locations}}<br />
[[Category:Locations]]</div>
Pecky
https://info.sonicretro.org/index.php?title=Mobius&diff=370793
Mobius
2024-02-19T18:11:50Z
<p>Pecky: /* Adventures of Sonic the Hedgehog */</p>
<hr />
<div>{{Outdated}}<br />
'''Mobius''' (or '''Planet Mobius''') is the setting of the ''[[Sonic the Hedgehog]]'' series as established in [[sega:Sega of America|Sega of America]]'s ''[[Sonic the Hedgehog Bible]]''. Mobius featured in ''Sonic'' products and media produced in North America and Europe, but typically didn't feature in Japanese ''Sonic'' media, where Sonic's planet was usually left unnamed. The name Mobius was largely retired after the release of ''[[Sonic Adventure]]'', as [[sega:Sega of Japan|Sega of Japan]]'s [[sega:Sonic Team|Sonic Team]] gained more creative control of the Sonic brand worldwide.<br />
<br />
In the games following Sonic Adventure, the planet Sonic lives on was sometimes called '''[[Earth]]''', and later deliberately left unnamed and only referred to as "Sonic's world". As of 2022, Sonic's world is officially named Earth.{{ref|1=https://www.youtube.com/watch?v=znPHg6b6XVQ&t=786s}}<br />
<br />
==Use in games==<br />
The following ''Sonic'' games mention the planet Mobius in their North American and PAL region instruction manuals:<br />
<br />
{{multicol|<br />
===Mega Drive===<br />
*''[[Sonic the Hedgehog Spinball]]'' (1993){{fileref|SonicSpinball MD US manual.pdf|page=4}}{{fileref|SonicSpinball_MD_JP_manual.pdf|page=4}}<br />
*''[[Dr. Robotnik's Mean Bean Machine]]'' (1994){{fileref|DRMBM MD US manual.pdf|page=3}}<br />
<br />
===Mega-CD===<br />
*''[[Sonic the Hedgehog CD]]'' (1993){{fileref|SonicCD MCD US manual.pdf|page=4}}<br />
<br />
===Game Gear===<br />
*''[[Dr. Robotnik's Mean Bean Machine (8-bit)|Dr. Robotnik's Mean Bean Machine]]'' (1993){{fileref|DRMBM GG EU manual.pdf|page=8}}<br />
*''[[Sonic Spinball (8-bit)|Sonic Spinball]]'' (1994){{fileref|SonicSpinball GG US manual.pdf|page=5}}<br />
*''[[Sonic the Hedgehog Triple Trouble]]'' (1994){{fileref|SonicTripleTrouble GG US manual.pdf|page=3}}<br />
<br />
===Master System===<br />
*''[[Dr. Robotnik's Mean Bean Machine (8-bit)|Dr. Robotnik's Mean Bean Machine]]'' (1994){{fileref|DRMBM SMS EU manual.pdf|page=8}}<br />
*''[[Sonic Spinball (8-bit)|Sonic Spinball]]'' (1995){{fileref|SonicSpinball SMS EU manual.pdf|page=8}}<br />
<br />
===PC===<br />
*''[[Sonic the Hedgehog CD]]'' (1996){{fileref|SonicCD_PC_US_oem_manual.pdf|page=2}}<br />
}}<br />
<br />
<br />
''Sonic the Hedgehog Spinball'''s Japanese instruction manual also mentions planet Mobius, as its prologue was translated from the English language manual.<br />
<br />
==In other media==<br />
===Comics===<br />
====[[Sonic the Hedgehog (promotional comic)|''Sonic the Hedgehog'' (promotional comic)]]====<br />
{{sectstub}}<br />
====[[Sonic the Hedgehog (Archie comics)|''Sonic the Hedgehog'' (Archie comics)]]====<br />
The Archie comics version of Mobius was initially based upon its depiction in the ''Sonic the Hedgehog'' TV series, while also incorporating locations from the video games. Like the TV series, Sonic and his allies live in Knothole, while Dr. Robotnik lives in Robotropolis. <br />
<br />
Early in the series it was mentioned that Mobius and Earth exist in separate universes that can be reached through the [[Cosmic Interstate]], an intergalactic road that connects different universes and realities across time and space. However, it was later revealed that Mobius is a future version of Earth, after various catastrophes destroyed most of [[human]] civilization. The planet is populated by Mobians (anthropomorphic animals mutated from "normal" animals) and [[Overlanders]] (four fingered humans who survived a genetic bomb attack). <br />
<br />
=====Downunda=====<br />
{{mainArticle|Downunda}}<br />
<br />
Downunda is a continent on Mobius, located in the southern part of the planet. Consisting of mostly desert plains, the continent is inhabited by, and protected by, the [[Downunda Freedom Fighters]]. It was originally the location of [[Echidnaopolis]] and the [[Master Emerald]] until it was sent to the sky to avoid a meteor strike, leaving behind a massive crater. For a period of time, Downunda was ruled by [[Crocbot]] and his dingo robots, with help from [[Dr. Robotnik]]. Efforts by the Downunda Freedom Fighters, along with assistance by the [[Freedom Fighters|Knothole Freedom Fighters]], helped to stop his rule.<br />
<br />
====''[[Sonic the Comic]]''====<br />
''Sonic the Comic'' portrays Mobius in a style similar to the early games, as the planet was divided into "[[Zone]]s", each with a distinctive landscape and climate. At the start of the comic Robotnik was not the ruler but eventually took it over. He subsequently was overthrown, although he tried repeatedly to regain his position as dictator. Mobius and Earth are separate worlds in this comic.<br />
{{sectstub}}<br />
<br />
====''[[Sonic Adventures: Dans Les Griffes De Robotnik]]''====<br />
{{sectstub}}<br />
===Television===<br />
====[[Sonic the Hedgehog (TV series)|''Sonic the Hedgehog'' (TV series)]]====<br />
The ''Sonic the Hedgehog'' TV series is set on planet Mobius. Sonic and his allies live in [[Knothole]], an idyllic hidden village in the [[Great Forest]]. Dr. Robotnik resides over the heavily industrialized city of [[Robotropoplis]], which was known as Mobotropolis before he conquered it.<br />
{{sectstub}}<br />
<br />
====''[[Adventures of Sonic the Hedgehog]]''====<br />
In ''Adventures of Sonic the Hedgehog'' Mobius is a surrealistic planet populated by anthropomorphic animals and humans. Sonic travels the world throughout the series, with each episode set in a new location, the only frequently recurring location being Dr. Robotnik's mountaintop headquarters. Some Zones from the video games are featured in the series, but bear very little resemblance to their inspirations beyond the names.<br />
{{sectstub}}<br />
<br />
====''[[Sonic Underground]]''====<br />
In ''Sonic Underground'', the same kind of setup is used, but no reference to Earth is made (nor is Robotnik's first name particularly mentioned). Overlanders are present and a bit more plentiful as only those that break Robotnik's laws become Roboticised.<br />
{{sectstub}}<br />
===Books===<br />
====[[Sonic the Hedgehog 2: The Official Movie Novelization]]====<br />
In the [[Sonic the Hedgehog 2: The Official Movie Novelization|novelization]] of ''[[Sonic the Hedgehog 2 (film)|Sonic the Hedgehog 2]]'', [[Knuckles the Echidna]] called Sonic "Child of Mobius".{{intref|Sonic the Hedgehog 2: The Official Movie Novelization|page=57}}<br />
{{sectstub}}<br />
<br />
==References==<br />
<references/><br />
<br />
{{Locations}}<br />
[[Category:Locations]]</div>
Pecky
https://info.sonicretro.org/index.php?title=Mobius&diff=370787
Mobius
2024-02-19T17:38:29Z
<p>Pecky: /* Sonic the Hedgehog (Archie comics) */</p>
<hr />
<div>{{Outdated}}<br />
'''Mobius''' (or '''Planet Mobius''') is the setting of the ''[[Sonic the Hedgehog]]'' series as established in [[sega:Sega of America|Sega of America]]'s ''[[Sonic the Hedgehog Bible]]''. Mobius featured in ''Sonic'' products and media produced in North America and Europe, but typically didn't feature in Japanese ''Sonic'' media, where Sonic's planet was usually left unnamed. The name Mobius was largely retired after the release of ''[[Sonic Adventure]]'', as [[sega:Sega of Japan|Sega of Japan]]'s [[sega:Sonic Team|Sonic Team]] gained more creative control of the Sonic brand worldwide.<br />
<br />
In the games following Sonic Adventure, the planet Sonic lives on was sometimes called '''[[Earth]]''', and later deliberately left unnamed and only referred to as "Sonic's world". As of 2022, Sonic's world is officially named Earth.{{ref|1=https://www.youtube.com/watch?v=znPHg6b6XVQ&t=786s}}<br />
<br />
==Use in games==<br />
The following ''Sonic'' games mention the planet Mobius in their North American and PAL region instruction manuals:<br />
<br />
{{multicol|<br />
===Mega Drive===<br />
*''[[Sonic the Hedgehog Spinball]]'' (1993){{fileref|SonicSpinball MD US manual.pdf|page=4}}{{fileref|SonicSpinball_MD_JP_manual.pdf|page=4}}<br />
*''[[Dr. Robotnik's Mean Bean Machine]]'' (1994){{fileref|DRMBM MD US manual.pdf|page=3}}<br />
<br />
===Mega-CD===<br />
*''[[Sonic the Hedgehog CD]]'' (1993){{fileref|SonicCD MCD US manual.pdf|page=4}}<br />
<br />
===Game Gear===<br />
*''[[Dr. Robotnik's Mean Bean Machine (8-bit)|Dr. Robotnik's Mean Bean Machine]]'' (1993){{fileref|DRMBM GG EU manual.pdf|page=8}}<br />
*''[[Sonic Spinball (8-bit)|Sonic Spinball]]'' (1994){{fileref|SonicSpinball GG US manual.pdf|page=5}}<br />
*''[[Sonic the Hedgehog Triple Trouble]]'' (1994){{fileref|SonicTripleTrouble GG US manual.pdf|page=3}}<br />
<br />
===Master System===<br />
*''[[Dr. Robotnik's Mean Bean Machine (8-bit)|Dr. Robotnik's Mean Bean Machine]]'' (1994){{fileref|DRMBM SMS EU manual.pdf|page=8}}<br />
*''[[Sonic Spinball (8-bit)|Sonic Spinball]]'' (1995){{fileref|SonicSpinball SMS EU manual.pdf|page=8}}<br />
<br />
===PC===<br />
*''[[Sonic the Hedgehog CD]]'' (1996){{fileref|SonicCD_PC_US_oem_manual.pdf|page=2}}<br />
}}<br />
<br />
<br />
''Sonic the Hedgehog Spinball'''s Japanese instruction manual also mentions planet Mobius, as its prologue was translated from the English language manual.<br />
<br />
==In other media==<br />
===Comics===<br />
====[[Sonic the Hedgehog (promotional comic)|''Sonic the Hedgehog'' (promotional comic)]]====<br />
{{sectstub}}<br />
====[[Sonic the Hedgehog (Archie comics)|''Sonic the Hedgehog'' (Archie comics)]]====<br />
The Archie comics version of Mobius was initially based upon its depiction in the ''Sonic the Hedgehog'' TV series, while also incorporating locations from the video games. Like the TV series, Sonic and his allies live in Knothole, while Dr. Robotnik lives in Robotropolis. <br />
<br />
Early in the series it was mentioned that Mobius and Earth exist in separate universes that can be reached through the [[Cosmic Interstate]], an intergalactic road that connects different universes and realities across time and space. However, it was later revealed that Mobius is a future version of Earth, after various catastrophes destroyed most of [[human]] civilization. The planet is populated by Mobians (anthropomorphic animals mutated from "normal" animals) and [[Overlanders]] (four fingered humans who survived a genetic bomb attack). <br />
<br />
=====Downunda=====<br />
{{mainArticle|Downunda}}<br />
<br />
Downunda is a continent on Mobius, located in the southern part of the planet. Consisting of mostly desert plains, the continent is inhabited by, and protected by, the [[Downunda Freedom Fighters]]. It was originally the location of [[Echidnaopolis]] and the [[Master Emerald]] until it was sent to the sky to avoid a meteor strike, leaving behind a massive crater. For a period of time, Downunda was ruled by [[Crocbot]] and his dingo robots, with help from [[Dr. Robotnik]]. Efforts by the Downunda Freedom Fighters, along with assistance by the [[Freedom Fighters|Knothole Freedom Fighters]], helped to stop his rule.<br />
<br />
====''[[Sonic the Comic]]''====<br />
''Sonic the Comic'' portrays Mobius in a style similar to the early games, as the planet was divided into "[[Zone]]s", each with a distinctive landscape and climate. At the start of the comic Robotnik was not the ruler but eventually took it over. He subsequently was overthrown, although he tried repeatedly to regain his position as dictator. Mobius and Earth are separate worlds in this comic.<br />
{{sectstub}}<br />
<br />
====''[[Sonic Adventures: Dans Les Griffes De Robotnik]]''====<br />
{{sectstub}}<br />
===Television===<br />
====[[Sonic the Hedgehog (TV series)|''Sonic the Hedgehog'' (TV series)]]====<br />
The ''Sonic the Hedgehog'' TV series is set on planet Mobius. Sonic and his allies live in [[Knothole]], an idyllic hidden village in the [[Great Forest]]. Dr. Robotnik resides over the heavily industrialized city of [[Robotropoplis]], which was known as Mobotropolis before he conquered it.<br />
{{sectstub}}<br />
<br />
====''[[Adventures of Sonic the Hedgehog]]''====<br />
In ''Adventures of Sonic the Hedgehog'' Mobius does not have a dictatorship and Dr. Ivo Robotnik is shown trying time and time again to take it over (and usually failing miserably). Overlanders are not portrayed but instead five fingered [[Humans]] are shown.<br />
{{sectstub}}<br />
====''[[Sonic Underground]]''====<br />
In ''Sonic Underground'', the same kind of setup is used, but no reference to Earth is made (nor is Robotnik's first name particularly mentioned). Overlanders are present and a bit more plentiful as only those that break Robotnik's laws become Roboticised.<br />
{{sectstub}}<br />
===Books===<br />
====[[Sonic the Hedgehog 2: The Official Movie Novelization]]====<br />
In the [[Sonic the Hedgehog 2: The Official Movie Novelization|novelization]] of ''[[Sonic the Hedgehog 2 (film)|Sonic the Hedgehog 2]]'', [[Knuckles the Echidna]] called Sonic "Child of Mobius".{{intref|Sonic the Hedgehog 2: The Official Movie Novelization|page=57}}<br />
{{sectstub}}<br />
<br />
==References==<br />
<references/><br />
<br />
{{Locations}}<br />
[[Category:Locations]]</div>
Pecky
https://info.sonicretro.org/index.php?title=Mobius&diff=370785
Mobius
2024-02-19T17:31:45Z
<p>Pecky: /* Sonic the Comic */</p>
<hr />
<div>{{Outdated}}<br />
'''Mobius''' (or '''Planet Mobius''') is the setting of the ''[[Sonic the Hedgehog]]'' series as established in [[sega:Sega of America|Sega of America]]'s ''[[Sonic the Hedgehog Bible]]''. Mobius featured in ''Sonic'' products and media produced in North America and Europe, but typically didn't feature in Japanese ''Sonic'' media, where Sonic's planet was usually left unnamed. The name Mobius was largely retired after the release of ''[[Sonic Adventure]]'', as [[sega:Sega of Japan|Sega of Japan]]'s [[sega:Sonic Team|Sonic Team]] gained more creative control of the Sonic brand worldwide.<br />
<br />
In the games following Sonic Adventure, the planet Sonic lives on was sometimes called '''[[Earth]]''', and later deliberately left unnamed and only referred to as "Sonic's world". As of 2022, Sonic's world is officially named Earth.{{ref|1=https://www.youtube.com/watch?v=znPHg6b6XVQ&t=786s}}<br />
<br />
==Use in games==<br />
The following ''Sonic'' games mention the planet Mobius in their North American and PAL region instruction manuals:<br />
<br />
{{multicol|<br />
===Mega Drive===<br />
*''[[Sonic the Hedgehog Spinball]]'' (1993){{fileref|SonicSpinball MD US manual.pdf|page=4}}{{fileref|SonicSpinball_MD_JP_manual.pdf|page=4}}<br />
*''[[Dr. Robotnik's Mean Bean Machine]]'' (1994){{fileref|DRMBM MD US manual.pdf|page=3}}<br />
<br />
===Mega-CD===<br />
*''[[Sonic the Hedgehog CD]]'' (1993){{fileref|SonicCD MCD US manual.pdf|page=4}}<br />
<br />
===Game Gear===<br />
*''[[Dr. Robotnik's Mean Bean Machine (8-bit)|Dr. Robotnik's Mean Bean Machine]]'' (1993){{fileref|DRMBM GG EU manual.pdf|page=8}}<br />
*''[[Sonic Spinball (8-bit)|Sonic Spinball]]'' (1994){{fileref|SonicSpinball GG US manual.pdf|page=5}}<br />
*''[[Sonic the Hedgehog Triple Trouble]]'' (1994){{fileref|SonicTripleTrouble GG US manual.pdf|page=3}}<br />
<br />
===Master System===<br />
*''[[Dr. Robotnik's Mean Bean Machine (8-bit)|Dr. Robotnik's Mean Bean Machine]]'' (1994){{fileref|DRMBM SMS EU manual.pdf|page=8}}<br />
*''[[Sonic Spinball (8-bit)|Sonic Spinball]]'' (1995){{fileref|SonicSpinball SMS EU manual.pdf|page=8}}<br />
<br />
===PC===<br />
*''[[Sonic the Hedgehog CD]]'' (1996){{fileref|SonicCD_PC_US_oem_manual.pdf|page=2}}<br />
}}<br />
<br />
<br />
''Sonic the Hedgehog Spinball'''s Japanese instruction manual also mentions planet Mobius, as its prologue was translated from the English language manual.<br />
<br />
==In other media==<br />
===Comics===<br />
====[[Sonic the Hedgehog (promotional comic)|''Sonic the Hedgehog'' (promotional comic)]]====<br />
{{sectstub}}<br />
====[[Sonic the Hedgehog (Archie comics)|''Sonic the Hedgehog'' (Archie comics)]]====<br />
In the Archie comics, Mobius is a future version of Earth, after various catastrophes destroyed most of [[human]] civilization. The planet is populated by Mobians (anthropomorphic animals mutated from "normal" animals) and [[Overlanders]] (four fingered humans who survived a genetic bomb attack). Earlier in the comic series it was mentioned that Mobius existed in an entirely different universe than that of Earth that can be reached through the Cosmic Interstate, an intergalactic road that connects different universes and realities across time and space.<br />
<br />
=====Downunda=====<br />
{{mainArticle|Downunda}}<br />
<br />
Downunda is a continent on Mobius, located in the southern part of the planet. Consisting of mostly desert plains, the continent is inhabited by, and protected by, the [[Downunda Freedom Fighters]]. It was originally the location of [[Echidnaopolis]] and the [[Master Emerald]] until it was sent to the sky to avoid a meteor strike, leaving behind a massive crater. For a period of time, Downunda was ruled by [[Crocbot]] and his dingo robots, with help from [[Dr. Robotnik]]. Efforts by the Downunda Freedom Fighters, along with assistance by the [[Freedom Fighters|Knothole Freedom Fighters]], helped to stop his rule.<br />
<br />
====''[[Sonic the Comic]]''====<br />
''Sonic the Comic'' portrays Mobius in a style similar to the early games, as the planet was divided into "[[Zone]]s", each with a distinctive landscape and climate. At the start of the comic Robotnik was not the ruler but eventually took it over. He subsequently was overthrown, although he tried repeatedly to regain his position as dictator. Mobius and Earth are separate worlds in this comic.<br />
{{sectstub}}<br />
<br />
====''[[Sonic Adventures: Dans Les Griffes De Robotnik]]''====<br />
{{sectstub}}<br />
===Television===<br />
====[[Sonic the Hedgehog (TV series)|''Sonic the Hedgehog'' (TV series)]]====<br />
The ''Sonic the Hedgehog'' TV series is set on planet Mobius. Sonic and his allies live in [[Knothole]], an idyllic hidden village in the [[Great Forest]]. Dr. Robotnik resides over the heavily industrialized city of [[Robotropoplis]], which was known as Mobotropolis before he conquered it.<br />
{{sectstub}}<br />
<br />
====''[[Adventures of Sonic the Hedgehog]]''====<br />
In ''Adventures of Sonic the Hedgehog'' Mobius does not have a dictatorship and Dr. Ivo Robotnik is shown trying time and time again to take it over (and usually failing miserably). Overlanders are not portrayed but instead five fingered [[Humans]] are shown.<br />
{{sectstub}}<br />
====''[[Sonic Underground]]''====<br />
In ''Sonic Underground'', the same kind of setup is used, but no reference to Earth is made (nor is Robotnik's first name particularly mentioned). Overlanders are present and a bit more plentiful as only those that break Robotnik's laws become Roboticised.<br />
{{sectstub}}<br />
===Books===<br />
====[[Sonic the Hedgehog 2: The Official Movie Novelization]]====<br />
In the [[Sonic the Hedgehog 2: The Official Movie Novelization|novelization]] of ''[[Sonic the Hedgehog 2 (film)|Sonic the Hedgehog 2]]'', [[Knuckles the Echidna]] called Sonic "Child of Mobius".{{intref|Sonic the Hedgehog 2: The Official Movie Novelization|page=57}}<br />
{{sectstub}}<br />
<br />
==References==<br />
<references/><br />
<br />
{{Locations}}<br />
[[Category:Locations]]</div>
Pecky
https://info.sonicretro.org/index.php?title=User_talk:Pecky&diff=370784
User talk:Pecky
2024-02-19T17:30:13Z
<p>Pecky: /* Mobius */</p>
<hr />
<div>==Sonic 3D Special Stages==<br />
While the Special Stages are called the "Bonus Stage" in all of the manuals, they are still referred to as "Special Stages" in the Mega Drive version's level select and results screens. --[[User:BSonirachi|BSonirachi]] ([[User talk:BSonirachi|talk]]) 14:54, 12 August 2018 (CDT)<br />
<br />
:Ah, you're right. I forgot about the "no emerald" results screen. Just checked the Saturn version, and neither "Special Stage" nor "Bonus Stage" are used in its results screen, and there's no level select. Usually I'd say that using the in-game terminology would be the best course of action, but in this case that would only apply to the MD version, whilst "Bonus Stage" applies to the MD, PC and Saturn versions. Not sure what the best solution would be. Any thoughts? --[[User:Pecky|Pecky]] ([[User talk:Pecky|talk]]) 18:35, 12 August 2018 (CDT)<br />
<br />
== Individual enemy pages ==<br />
<br />
Hiyo, are you still working on giving enemies individual game-related pages? The [[:Category:Sonic Blast enemies|Sonic Blast enemies]] are waiting in line to all be renamed, and the Encyclo-speed-ia gives all the remaining ones the same names as other enemies in the series (e.g. Buzzer and Masher). Going through them reminded me that you wanted to work on game-specific enemy pages so I wanted to check if you were still at it. --[[User:BSonirachi|BSonirachi]] ([[User talk:BSonirachi|talk]]) 13:12, 22 April 2023 (EDT)<br />
<br />
:Hi! Sorry for the late response, I've not been active on the wiki recently. Sorting out the individual enemy pages is something I want to get back to soon, but any help would be appreciated. As a standard user, I don't have permissions to rename existing pages, e.g. changing [[GHZ Badnik 2]] to [[Masher (Sonic Blast)]]. Is that something you're able to do? Thanks! --[[User:Pecky|Pecky]] ([[User talk:Pecky|talk]]) 16:54, 5 May 2023 (EDT)<br />
<br />
==Mobius==<br />
Please don't remove information from articles. The two worlds information is important for the history of Sonic regardless of if it's canon or not. Sonic's World should be mentioned on the Mobius article.--[[User:Levi Church|Levi]] ([[User talk:Levi Church|talk]]) 17:18, 19 February 2023 (UTC)<br />
::The "Mobius" page is specifically for planets named "Mobius", so Sonic X isn't relevant. It would be relevant to mention on an "Earth" or "Sonic's world" page, but not the "Mobius" page.</div>
Pecky
https://info.sonicretro.org/index.php?title=Mobius&diff=370783
Mobius
2024-02-19T17:27:04Z
<p>Pecky: /* Sonic the Hedgehog (TV series) */</p>
<hr />
<div>{{Outdated}}<br />
'''Mobius''' (or '''Planet Mobius''') is the setting of the ''[[Sonic the Hedgehog]]'' series as established in [[sega:Sega of America|Sega of America]]'s ''[[Sonic the Hedgehog Bible]]''. Mobius featured in ''Sonic'' products and media produced in North America and Europe, but typically didn't feature in Japanese ''Sonic'' media, where Sonic's planet was usually left unnamed. The name Mobius was largely retired after the release of ''[[Sonic Adventure]]'', as [[sega:Sega of Japan|Sega of Japan]]'s [[sega:Sonic Team|Sonic Team]] gained more creative control of the Sonic brand worldwide.<br />
<br />
In the games following Sonic Adventure, the planet Sonic lives on was sometimes called '''[[Earth]]''', and later deliberately left unnamed and only referred to as "Sonic's world". As of 2022, Sonic's world is officially named Earth.{{ref|1=https://www.youtube.com/watch?v=znPHg6b6XVQ&t=786s}}<br />
<br />
==Use in games==<br />
The following ''Sonic'' games mention the planet Mobius in their North American and PAL region instruction manuals:<br />
<br />
{{multicol|<br />
===Mega Drive===<br />
*''[[Sonic the Hedgehog Spinball]]'' (1993){{fileref|SonicSpinball MD US manual.pdf|page=4}}{{fileref|SonicSpinball_MD_JP_manual.pdf|page=4}}<br />
*''[[Dr. Robotnik's Mean Bean Machine]]'' (1994){{fileref|DRMBM MD US manual.pdf|page=3}}<br />
<br />
===Mega-CD===<br />
*''[[Sonic the Hedgehog CD]]'' (1993){{fileref|SonicCD MCD US manual.pdf|page=4}}<br />
<br />
===Game Gear===<br />
*''[[Dr. Robotnik's Mean Bean Machine (8-bit)|Dr. Robotnik's Mean Bean Machine]]'' (1993){{fileref|DRMBM GG EU manual.pdf|page=8}}<br />
*''[[Sonic Spinball (8-bit)|Sonic Spinball]]'' (1994){{fileref|SonicSpinball GG US manual.pdf|page=5}}<br />
*''[[Sonic the Hedgehog Triple Trouble]]'' (1994){{fileref|SonicTripleTrouble GG US manual.pdf|page=3}}<br />
<br />
===Master System===<br />
*''[[Dr. Robotnik's Mean Bean Machine (8-bit)|Dr. Robotnik's Mean Bean Machine]]'' (1994){{fileref|DRMBM SMS EU manual.pdf|page=8}}<br />
*''[[Sonic Spinball (8-bit)|Sonic Spinball]]'' (1995){{fileref|SonicSpinball SMS EU manual.pdf|page=8}}<br />
<br />
===PC===<br />
*''[[Sonic the Hedgehog CD]]'' (1996){{fileref|SonicCD_PC_US_oem_manual.pdf|page=2}}<br />
}}<br />
<br />
<br />
''Sonic the Hedgehog Spinball'''s Japanese instruction manual also mentions planet Mobius, as its prologue was translated from the English language manual.<br />
<br />
==In other media==<br />
===Comics===<br />
====[[Sonic the Hedgehog (promotional comic)|''Sonic the Hedgehog'' (promotional comic)]]====<br />
{{sectstub}}<br />
====[[Sonic the Hedgehog (Archie comics)|''Sonic the Hedgehog'' (Archie comics)]]====<br />
In the Archie comics, Mobius is a future version of Earth, after various catastrophes destroyed most of [[human]] civilization. The planet is populated by Mobians (anthropomorphic animals mutated from "normal" animals) and [[Overlanders]] (four fingered humans who survived a genetic bomb attack). Earlier in the comic series it was mentioned that Mobius existed in an entirely different universe than that of Earth that can be reached through the Cosmic Interstate, an intergalactic road that connects different universes and realities across time and space.<br />
<br />
=====Downunda=====<br />
{{mainArticle|Downunda}}<br />
<br />
Downunda is a continent on Mobius, located in the southern part of the planet. Consisting of mostly desert plains, the continent is inhabited by, and protected by, the [[Downunda Freedom Fighters]]. It was originally the location of [[Echidnaopolis]] and the [[Master Emerald]] until it was sent to the sky to avoid a meteor strike, leaving behind a massive crater. For a period of time, Downunda was ruled by [[Crocbot]] and his dingo robots, with help from [[Dr. Robotnik]]. Efforts by the Downunda Freedom Fighters, along with assistance by the [[Freedom Fighters|Knothole Freedom Fighters]], helped to stop his rule.<br />
<br />
====''[[Sonic the Comic]]''====<br />
''Sonic the Comic'' portrays Mobius in a style similar to the early games, as the planet was divided into "[[Zone]]s", each with a distinctive landscape and climate. At the start of the comic Robotnik was not the ruler but eventually took it over. He subsequently was overthrown, although he tried repeatedly to regain his position as dictator. Mobius and Earth are separate worlds in this comic. This same aspect was reflected in the Archie comics.<br />
{{sectstub}}<br />
====''[[Sonic Adventures: Dans Les Griffes De Robotnik]]''====<br />
{{sectstub}}<br />
===Television===<br />
====[[Sonic the Hedgehog (TV series)|''Sonic the Hedgehog'' (TV series)]]====<br />
The ''Sonic the Hedgehog'' TV series is set on planet Mobius. Sonic and his allies live in [[Knothole]], an idyllic hidden village in the [[Great Forest]]. Dr. Robotnik resides over the heavily industrialized city of [[Robotropoplis]], which was known as Mobotropolis before he conquered it.<br />
{{sectstub}}<br />
<br />
====''[[Adventures of Sonic the Hedgehog]]''====<br />
In ''Adventures of Sonic the Hedgehog'' Mobius does not have a dictatorship and Dr. Ivo Robotnik is shown trying time and time again to take it over (and usually failing miserably). Overlanders are not portrayed but instead five fingered [[Humans]] are shown.<br />
{{sectstub}}<br />
====''[[Sonic Underground]]''====<br />
In ''Sonic Underground'', the same kind of setup is used, but no reference to Earth is made (nor is Robotnik's first name particularly mentioned). Overlanders are present and a bit more plentiful as only those that break Robotnik's laws become Roboticised.<br />
{{sectstub}}<br />
===Books===<br />
====[[Sonic the Hedgehog 2: The Official Movie Novelization]]====<br />
In the [[Sonic the Hedgehog 2: The Official Movie Novelization|novelization]] of ''[[Sonic the Hedgehog 2 (film)|Sonic the Hedgehog 2]]'', [[Knuckles the Echidna]] called Sonic "Child of Mobius".{{intref|Sonic the Hedgehog 2: The Official Movie Novelization|page=57}}<br />
{{sectstub}}<br />
<br />
==References==<br />
<references/><br />
<br />
{{Locations}}<br />
[[Category:Locations]]</div>
Pecky
https://info.sonicretro.org/index.php?title=Mobius&diff=370779
Mobius
2024-02-19T17:16:44Z
<p>Pecky: /* Sonic the Hedgehog (Archie comics) */</p>
<hr />
<div>{{Outdated}}<br />
'''Mobius''' (or '''Planet Mobius''') is the setting of the ''[[Sonic the Hedgehog]]'' series as established in [[sega:Sega of America|Sega of America]]'s ''[[Sonic the Hedgehog Bible]]''. Mobius featured in ''Sonic'' products and media produced in North America and Europe, but typically didn't feature in Japanese ''Sonic'' media, where Sonic's planet was usually left unnamed. The name Mobius was largely retired after the release of ''[[Sonic Adventure]]'', as [[sega:Sega of Japan|Sega of Japan]]'s [[sega:Sonic Team|Sonic Team]] gained more creative control of the Sonic brand worldwide.<br />
<br />
In the games following Sonic Adventure, the planet Sonic lives on was sometimes called '''[[Earth]]''', and later deliberately left unnamed and only referred to as "Sonic's world". As of 2022, Sonic's world is officially named Earth.{{ref|1=https://www.youtube.com/watch?v=znPHg6b6XVQ&t=786s}}<br />
<br />
==Use in games==<br />
The following ''Sonic'' games mention the planet Mobius in their North American and PAL region instruction manuals:<br />
<br />
{{multicol|<br />
===Mega Drive===<br />
*''[[Sonic the Hedgehog Spinball]]'' (1993){{fileref|SonicSpinball MD US manual.pdf|page=4}}{{fileref|SonicSpinball_MD_JP_manual.pdf|page=4}}<br />
*''[[Dr. Robotnik's Mean Bean Machine]]'' (1994){{fileref|DRMBM MD US manual.pdf|page=3}}<br />
<br />
===Mega-CD===<br />
*''[[Sonic the Hedgehog CD]]'' (1993){{fileref|SonicCD MCD US manual.pdf|page=4}}<br />
<br />
===Game Gear===<br />
*''[[Dr. Robotnik's Mean Bean Machine (8-bit)|Dr. Robotnik's Mean Bean Machine]]'' (1993){{fileref|DRMBM GG EU manual.pdf|page=8}}<br />
*''[[Sonic Spinball (8-bit)|Sonic Spinball]]'' (1994){{fileref|SonicSpinball GG US manual.pdf|page=5}}<br />
*''[[Sonic the Hedgehog Triple Trouble]]'' (1994){{fileref|SonicTripleTrouble GG US manual.pdf|page=3}}<br />
<br />
===Master System===<br />
*''[[Dr. Robotnik's Mean Bean Machine (8-bit)|Dr. Robotnik's Mean Bean Machine]]'' (1994){{fileref|DRMBM SMS EU manual.pdf|page=8}}<br />
*''[[Sonic Spinball (8-bit)|Sonic Spinball]]'' (1995){{fileref|SonicSpinball SMS EU manual.pdf|page=8}}<br />
<br />
===PC===<br />
*''[[Sonic the Hedgehog CD]]'' (1996){{fileref|SonicCD_PC_US_oem_manual.pdf|page=2}}<br />
}}<br />
<br />
<br />
''Sonic the Hedgehog Spinball'''s Japanese instruction manual also mentions planet Mobius, as its prologue was translated from the English language manual.<br />
<br />
==In other media==<br />
===Comics===<br />
====[[Sonic the Hedgehog (promotional comic)|''Sonic the Hedgehog'' (promotional comic)]]====<br />
{{sectstub}}<br />
====[[Sonic the Hedgehog (Archie comics)|''Sonic the Hedgehog'' (Archie comics)]]====<br />
In the Archie comics, Mobius is a future version of Earth, after various catastrophes destroyed most of [[human]] civilization. The planet is populated by Mobians (anthropomorphic animals mutated from "normal" animals) and [[Overlanders]] (four fingered humans who survived a genetic bomb attack). Earlier in the comic series it was mentioned that Mobius existed in an entirely different universe than that of Earth that can be reached through the Cosmic Interstate, an intergalactic road that connects different universes and realities across time and space.<br />
<br />
=====Downunda=====<br />
{{mainArticle|Downunda}}<br />
<br />
Downunda is a continent on Mobius, located in the southern part of the planet. Consisting of mostly desert plains, the continent is inhabited by, and protected by, the [[Downunda Freedom Fighters]]. It was originally the location of [[Echidnaopolis]] and the [[Master Emerald]] until it was sent to the sky to avoid a meteor strike, leaving behind a massive crater. For a period of time, Downunda was ruled by [[Crocbot]] and his dingo robots, with help from [[Dr. Robotnik]]. Efforts by the Downunda Freedom Fighters, along with assistance by the [[Freedom Fighters|Knothole Freedom Fighters]], helped to stop his rule.<br />
<br />
====''[[Sonic the Comic]]''====<br />
''Sonic the Comic'' portrays Mobius in a style similar to the early games, as the planet was divided into "[[Zone]]s", each with a distinctive landscape and climate. At the start of the comic Robotnik was not the ruler but eventually took it over. He subsequently was overthrown, although he tried repeatedly to regain his position as dictator. Mobius and Earth are separate worlds in this comic. This same aspect was reflected in the Archie comics.<br />
{{sectstub}}<br />
====''[[Sonic Adventures: Dans Les Griffes De Robotnik]]''====<br />
{{sectstub}}<br />
===Television===<br />
====[[Sonic the Hedgehog (TV series)|''Sonic the Hedgehog'' (TV series)]]====<br />
The ''SatAM'' version is similar to the Archie Comic depiction, but it being a future Earth is never mentioned during the series run.<br />
{{sectstub}}<br />
====''[[Adventures of Sonic the Hedgehog]]''====<br />
In ''Adventures of Sonic the Hedgehog'' Mobius does not have a dictatorship and Dr. Ivo Robotnik is shown trying time and time again to take it over (and usually failing miserably). Overlanders are not portrayed but instead five fingered [[Humans]] are shown.<br />
{{sectstub}}<br />
====''[[Sonic Underground]]''====<br />
In ''Sonic Underground'', the same kind of setup is used, but no reference to Earth is made (nor is Robotnik's first name particularly mentioned). Overlanders are present and a bit more plentiful as only those that break Robotnik's laws become Roboticised.<br />
{{sectstub}}<br />
===Books===<br />
====[[Sonic the Hedgehog 2: The Official Movie Novelization]]====<br />
In the [[Sonic the Hedgehog 2: The Official Movie Novelization|novelization]] of ''[[Sonic the Hedgehog 2 (film)|Sonic the Hedgehog 2]]'', [[Knuckles the Echidna]] called Sonic "Child of Mobius".{{intref|Sonic the Hedgehog 2: The Official Movie Novelization|page=57}}<br />
{{sectstub}}<br />
<br />
==References==<br />
<references/><br />
<br />
{{Locations}}<br />
[[Category:Locations]]</div>
Pecky
https://info.sonicretro.org/index.php?title=Mobius&diff=370778
Mobius
2024-02-19T17:08:04Z
<p>Pecky: There is no planet named Mobius in Sonic X, so it's irrelevant</p>
<hr />
<div>{{Outdated}}<br />
'''Mobius''' (or '''Planet Mobius''') is the setting of the ''[[Sonic the Hedgehog]]'' series as established in [[sega:Sega of America|Sega of America]]'s ''[[Sonic the Hedgehog Bible]]''. Mobius featured in ''Sonic'' products and media produced in North America and Europe, but typically didn't feature in Japanese ''Sonic'' media, where Sonic's planet was usually left unnamed. The name Mobius was largely retired after the release of ''[[Sonic Adventure]]'', as [[sega:Sega of Japan|Sega of Japan]]'s [[sega:Sonic Team|Sonic Team]] gained more creative control of the Sonic brand worldwide.<br />
<br />
In the games following Sonic Adventure, the planet Sonic lives on was sometimes called '''[[Earth]]''', and later deliberately left unnamed and only referred to as "Sonic's world". As of 2022, Sonic's world is officially named Earth.{{ref|1=https://www.youtube.com/watch?v=znPHg6b6XVQ&t=786s}}<br />
<br />
==Use in games==<br />
The following ''Sonic'' games mention the planet Mobius in their North American and PAL region instruction manuals:<br />
<br />
{{multicol|<br />
===Mega Drive===<br />
*''[[Sonic the Hedgehog Spinball]]'' (1993){{fileref|SonicSpinball MD US manual.pdf|page=4}}{{fileref|SonicSpinball_MD_JP_manual.pdf|page=4}}<br />
*''[[Dr. Robotnik's Mean Bean Machine]]'' (1994){{fileref|DRMBM MD US manual.pdf|page=3}}<br />
<br />
===Mega-CD===<br />
*''[[Sonic the Hedgehog CD]]'' (1993){{fileref|SonicCD MCD US manual.pdf|page=4}}<br />
<br />
===Game Gear===<br />
*''[[Dr. Robotnik's Mean Bean Machine (8-bit)|Dr. Robotnik's Mean Bean Machine]]'' (1993){{fileref|DRMBM GG EU manual.pdf|page=8}}<br />
*''[[Sonic Spinball (8-bit)|Sonic Spinball]]'' (1994){{fileref|SonicSpinball GG US manual.pdf|page=5}}<br />
*''[[Sonic the Hedgehog Triple Trouble]]'' (1994){{fileref|SonicTripleTrouble GG US manual.pdf|page=3}}<br />
<br />
===Master System===<br />
*''[[Dr. Robotnik's Mean Bean Machine (8-bit)|Dr. Robotnik's Mean Bean Machine]]'' (1994){{fileref|DRMBM SMS EU manual.pdf|page=8}}<br />
*''[[Sonic Spinball (8-bit)|Sonic Spinball]]'' (1995){{fileref|SonicSpinball SMS EU manual.pdf|page=8}}<br />
<br />
===PC===<br />
*''[[Sonic the Hedgehog CD]]'' (1996){{fileref|SonicCD_PC_US_oem_manual.pdf|page=2}}<br />
}}<br />
<br />
<br />
''Sonic the Hedgehog Spinball'''s Japanese instruction manual also mentions planet Mobius, as its prologue was translated from the English language manual.<br />
<br />
==In other media==<br />
===Comics===<br />
====[[Sonic the Hedgehog (promotional comic)|''Sonic the Hedgehog'' (promotional comic)]]====<br />
{{sectstub}}<br />
====[[Sonic the Hedgehog (Archie comics)|''Sonic the Hedgehog'' (Archie comics)]]====<br />
Depictions of the planet vary depending on the media it is portrayed in. In the Archie comics, Mobius is a future version of Earth, after various catastrophies have destroyed (most of) [[human]] civilization. The planet is now populated by Mobians (animalistic beings mutated from "normal" animals) and is ruled by a dictator, [[Dr. Robotnik]], who orginally went by the name of Julian Kintobor before he became a dictator trying to destroy all Mobian life, and trying to turn them into Robots (considered as "Robians") via [[roboticization]]. Earlier in the comic series it was mentioned that Mobius existed in an entirely different universe than that of Earth that can be reached through the Cosmic Interstate, an intergalactic road that connects different universes and realities across time and space. It's possible that Mobius is meant to be a future version of an alternate Earth. This version of Mobius is also populated by [[Overlanders]], four fingered humans who survived a genetic bomb attack.<br />
<br />
=====Downunda=====<br />
{{mainArticle|Downunda}}<br />
<br />
In the [[Sonic the Hedgehog (Archie)|Archie comic continuity]], Downunda is a continent on Mobius, located in the southern part of the planet. Consisting of mostly desert plains, the continent is inhabited by, and protected by, the [[Downunda Freedom Fighters]]. It was originally the location of [[Echidnapolis]] and the [[Master Emerald]] until it was sent to the sky to avoid a meteor strike, leaving behind a massive crater. <br />
<br />
For a period of time, Downunda was ruled by [[Crocbot]] and his dingo robots, with help from [[Dr. Robotnik]]. Efforts by the Downunda Freedom Fighters, along with assistance by the [[Freedom Fighters|Knothole Freedom Fighters]], helped to stop his rule.<br />
<br />
====''[[Sonic the Comic]]''====<br />
''Sonic the Comic'' portrays Mobius in a style similar to the early games, as the planet was divided into "[[Zone]]s", each with a distinctive landscape and climate. At the start of the comic Robotnik was not the ruler but eventually took it over. He subsequently was overthrown, although he tried repeatedly to regain his position as dictator. Mobius and Earth are separate worlds in this comic. This same aspect was reflected in the Archie comics.<br />
{{sectstub}}<br />
====''[[Sonic Adventures: Dans Les Griffes De Robotnik]]''====<br />
{{sectstub}}<br />
===Television===<br />
====[[Sonic the Hedgehog (TV series)|''Sonic the Hedgehog'' (TV series)]]====<br />
The ''SatAM'' version is similar to the Archie Comic depiction, but it being a future Earth is never mentioned during the series run.<br />
{{sectstub}}<br />
====''[[Adventures of Sonic the Hedgehog]]''====<br />
In ''Adventures of Sonic the Hedgehog'' Mobius does not have a dictatorship and Dr. Ivo Robotnik is shown trying time and time again to take it over (and usually failing miserably). Overlanders are not portrayed but instead five fingered [[Humans]] are shown.<br />
{{sectstub}}<br />
====''[[Sonic Underground]]''====<br />
In ''Sonic Underground'', the same kind of setup is used, but no reference to Earth is made (nor is Robotnik's first name particularly mentioned). Overlanders are present and a bit more plentiful as only those that break Robotnik's laws become Roboticised.<br />
{{sectstub}}<br />
===Books===<br />
====[[Sonic the Hedgehog 2: The Official Movie Novelization]]====<br />
In the [[Sonic the Hedgehog 2: The Official Movie Novelization|novelization]] of ''[[Sonic the Hedgehog 2 (film)|Sonic the Hedgehog 2]]'', [[Knuckles the Echidna]] called Sonic "Child of Mobius".{{intref|Sonic the Hedgehog 2: The Official Movie Novelization|page=57}}<br />
{{sectstub}}<br />
<br />
==References==<br />
<references/><br />
<br />
{{Locations}}<br />
[[Category:Locations]]</div>
Pecky
https://info.sonicretro.org/index.php?title=Mobius&diff=370315
Mobius
2024-02-13T01:00:50Z
<p>Pecky: </p>
<hr />
<div>{{Outdated}}<br />
'''Mobius''' (or '''Planet Mobius''') is the setting of the ''[[Sonic the Hedgehog]]'' series as established in [[sega:Sega of America|Sega of America]]'s ''[[Sonic the Hedgehog Bible]]''. Mobius featured in ''Sonic'' products and media produced in North America and Europe, but typically didn't feature in Japanese ''Sonic'' media, where Sonic's planet was usually left unnamed. The name Mobius was largely retired after the release of ''[[Sonic Adventure]]'', as [[sega:Sega of Japan|Sega of Japan]]'s [[sega:Sonic Team|Sonic Team]] gained more creative control of the Sonic brand worldwide.<br />
<br />
In the games following Sonic Adventure, the planet Sonic lives on was sometimes called '''[[Earth]]''', and later deliberately left unnamed and only referred to as "Sonic's world". As of 2022, Sonic's world is officially named Earth.{{ref|https://www.youtube.com/watch?v=znPHg6b6XVQ&t=786s}}<br />
<br />
==Use in games==<br />
The following ''Sonic'' games mention the planet Mobius in their North American and PAL region instruction manuals:<br />
<br />
{{multicol|<br />
===Mega Drive===<br />
*''[[Sonic the Hedgehog Spinball]]'' (1993){{fileref|SonicSpinball MD US manual.pdf|page=4}}{{fileref|SonicSpinball_MD_JP_manual.pdf|page=4}}<br />
*''[[Dr. Robotnik's Mean Bean Machine]]'' (1994){{fileref|DRMBM MD US manual.pdf|page=3}}<br />
<br />
===Mega-CD===<br />
*''[[Sonic the Hedgehog CD]]'' (1993){{fileref|SonicCD MCD US manual.pdf|page=4}}<br />
<br />
===Game Gear===<br />
*''[[Dr. Robotnik's Mean Bean Machine (8-bit)|Dr. Robotnik's Mean Bean Machine]]'' (1993){{fileref|DRMBM GG EU manual.pdf|page=8}}<br />
*''[[Sonic Spinball (8-bit)|Sonic Spinball]]'' (1994){{fileref|SonicSpinball GG US manual.pdf|page=5}}<br />
*''[[Sonic the Hedgehog Triple Trouble]]'' (1994){{fileref|SonicTripleTrouble GG US manual.pdf|page=3}}<br />
<br />
===Master System===<br />
*''[[Dr. Robotnik's Mean Bean Machine (8-bit)|Dr. Robotnik's Mean Bean Machine]]'' (1994){{fileref|DRMBM SMS EU manual.pdf|page=8}}<br />
*''[[Sonic Spinball (8-bit)|Sonic Spinball]]'' (1995){{fileref|SonicSpinball SMS EU manual.pdf|page=8}}<br />
<br />
===PC===<br />
*''[[Sonic the Hedgehog CD]]'' (1996){{fileref|SonicCD_PC_US_oem_manual.pdf|page=2}}<br />
}}<br />
<br />
<br />
''Sonic the Hedgehog Spinball'''s Japanese instruction manual also mentions planet Mobius, as its prologue was translated from the English language manual.<br />
<br />
==In other media==<br />
===Comics===<br />
====[[Sonic the Hedgehog (promotional comic)|''Sonic the Hedgehog'' (promotional comic)]]====<br />
{{sectstub}}<br />
====[[Sonic the Hedgehog (Archie comics)|''Sonic the Hedgehog'' (Archie comics)]]====<br />
{{sectstub}}<br />
====''[[Sonic the Comic]]''====<br />
{{sectstub}}<br />
====''[[Sonic Adventures: Dans Les Griffes De Robotnik]]''====<br />
{{sectstub}}<br />
===Television===<br />
====[[Sonic the Hedgehog (TV series)|''Sonic the Hedgehog'' (TV series)]]====<br />
{{sectstub}}<br />
====''[[Adventures of Sonic the Hedgehog]]''====<br />
{{sectstub}}<br />
====''[[Sonic Underground]]''====<br />
{{sectstub}}<br />
===Books===<br />
====[[Sonic the Hedgehog 2: The Official Movie Novelization]]====<br />
{{sectstub}}<br />
<br />
==References==<br />
<references/><br />
<br />
{{Locations}}<br />
[[Category:Locations]]</div>
Pecky
https://info.sonicretro.org/index.php?title=Badnik&diff=370314
Badnik
2024-02-12T20:29:22Z
<p>Pecky: /* Use in games */</p>
<hr />
<div>{{Outdated}}<br />
[[Image:motobug.png|thumb|[[Motobug]], a Badnik from from the original ''[[Sonic_the_Hedgehog_(16-bit)|Sonic the Hedgehog]]''.]]<br />
'''{{PAGENAME}}''' is a term used to designate an [[Eggman's robots|enemy robot]] in the ''[[:Category:Games|Sonic the Hedgehog]]'' video games. Badniks are presented as the minions of [[Dr. Eggman]], and serve as obstacles to [[Sonic the Hedgehog|Sonic]] and friends during their adventures.<br />
<br />
The concept of Badniks used to only exist in the Western ''Sonic'' lore, and as of ''[[Sonic Rivals 2]]'' in 2007, the term started seeing use in English-language games again. In Japan, all Badniks were treated simply as "enemies" or "Eggman's robots", but recently begun using the term "Badniks" as well.{{ref|https://ghostarchive.org/varchive/PFBvzhmU5ho|2=https://www.youtube.com/watch?v=PFBvzhmU5ho}}<br />
<br />
==Characteristics==<br />
Traditionally, Badniks take the form of small robots that can be dispatched by Sonic in one hit. Most were designed as robotic versions of animals, inhabiting stages where that animal is often associated (e.g. fish Badniks are usually found in underwater levels). Most are powered by "organic batteries" - small animals which have been [[robotization|trapped]] inside, and are freed when the Badnik is destroyed. Exceptions do occur, with the Doctor occasionally using [[Little Planet flowers|plant seeds]], [[ring]]s, or other sources rather than creatures.<br />
<br />
Dr. Eggman is typically portrayed as having produced hundreds of Badniks to assist in his evil schemes, terrorizing the residents of the world.<br />
<br />
Eggman's more modern robots (from ''[[Sonic Heroes]]'' through to ''[[Sonic Unleashed]]'') were not generally described as Badniks, as they lack the distinctive properties of the Doctor's earlier machines - no animal prisoner and rarely animal or insect-themed by design. Robots like the [[E-Series]], [[Egg Pawn]], and [[Egg Gunner]] have a more uniform, humanoid design and actually home in to fight with Sonic by using lances and shields, cannons, or just attacking him with their fists. Eggman would not use the term "Badniks" to describe his robots again until ''[[Sonic Lost World]]''. Now most [[Eggtech]] robots are called Badniks again in new media.<br />
<br />
==Use in games==<br />
The following ''Sonic'' games officially state that the enemies are called "Badniks":<br />
{{multicol|<br />
===Mega Drive===<br />
*''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' (1991){{fileref|Sonic1 MD US SonicJam manual.pdf|page=7}}<br />
*''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' (1992){{fileref|Sonic2 MD US manual.pdf|page=11}}<br />
*''[[Sonic the Hedgehog 3]]'' (1994){{fileref|Sonic3 MD US SonicJam manual.pdf|page=13}}<br />
*''[[Sonic & Knuckles]]'' (1994){{fileref|S&K MD US SonicJam manual.pdf|page=11}}<br />
<br />
===Game Gear===<br />
*''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]'' (1991){{fileref|Sonic1 GG US manual.pdf|page=12}}<br />
*''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]'' (1991){{fileref|Sonic2 GG US manual.pdf|page=12}}<br />
*''[[Sonic the Hedgehog Triple Trouble]]'' (1994){{fileref|SonicTripleTrouble GG US manual.pdf|page=14}}<br />
*''[[Sonic Labyrinth]]'' (1995){{fileref|SonicLabyrinth GG US manual.pdf|page=8}}<br />
<br />
===Master System===<br />
*''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]'' (1991){{fileref|Sonic2 SMS US manual.pdf|page=28}}<br />
*''[[Sonic Chaos]]'' (1993){{fileref|Sonic Chaos SMS EU Manual.pdf|page=30}}<br />
<br />
===Mega-CD===<br />
*''[[Sonic the Hedgehog CD]]'' (1993){{fileref|SonicCD MCD US manual.pdf|page=11}}<br />
<br />
===32X===<br />
*''[[Chaotix]]'' (as "Badnix") (1995){{fileref|Chaotix 32X US manual.pdf|page=27}}<br />
<br />
===PlayStation Portable===<br />
*''[[Sonic Rivals 2]]'' (2007){{fileref|49 - Sonic the Hedgehog Card.png}}<br />
<br />
===Xbox 360/PlayStation 3/WiiWare===<br />
*''[[Sonic the Hedgehog 4: Episode I]]'' (2010){{ref|https://web.archive.org/web/20130527130040/http://www.sonicthehedgehog4.com/us/html/ep1-badniks.html}}<br />
*''[[Sonic the Hedgehog 4: Episode II]]'' (2012){{ref|https://web.archive.org/web/20130524063554/http://www.sonicthehedgehog4.com:80/us/html/ep2-badniks.html}}<br />
<br />
===Wii U===<br />
*''[[Sonic Lost World]]'' (2013){{ref|{{LinkYoutube|video=IBBqjUo5gsw|time=2m|title=Sonic Lost World Full Movie All Cutscenes Cinematics 1080p HD}}}}<br />
<br />
===iOS/Android===<br />
*''[[Sonic Dash]]'' (2013)<br />
*''[[Sonic Forces: Speed Battle]]'' (2017)<br />
<br />
===PC===<br />
*''[[The Murder of Sonic the Hedgehog]]'' (2023)<br />
}}<br />
<br />
==In other media==<br />
===[[Sonic the Hedgehog (TV series)|''Sonic the Hedgehog'' (TV series)]]===<br />
{{sectstub}}<br />
===[[Sonic the Hedgehog (Archie comics)|''Sonic the Hedgehog'' (Archie comics)]]===<br />
{{sectstub}}<br />
===''[[Adventures of Sonic the Hedgehog]]''===<br />
{{sectstub}}<br />
===''[[Sonic the Comic]]''===<br />
In the UK (Egmont [[Fleetway]]) ''[[Sonic the Comic]]'', all early Badniks were powered by Organic Batteries, the name given to the helpless Mobians trapped inside; however, stronger self-sufficient Badniks known as Prime Badniks which could operate without the need of such batteries soon appeared. The first such was the [[Arachbot]]: a spider-like Badnik that captured [[Miles "Tails" Prower|Tails]] in an early issue and that was resistant to Sonic's attacks until he torched it using the weapon from another Badnik he had destroyed. Most Badniks continued to use organic batteries, with the exception of [[Trooper]]s and some special project Badniks such as the [[Metallix]]. In earlier episodes, Dr. Robotnik used mobile factories, which were basically large Badniks that injested a Mobian, turned it into a robot, and then released it as a Badnik; in later stories, Robotnik used huge processing plants to churn out Badniks in large numbers.<br />
<br />
The most powerful Badnik type was the Cybernik, of which only 2 were ever made: [[Shortfuse the Cybernik|Shortfuse]] and [[Vermin the Cybernik|Vermin]]. Shortfuse was the first, a prototype made of Megatal, an ultra-hard metal, designed by [[Grimer Wormtongue|Grimer]] to destroy Sonic the Hedgehog. However, its organic battery, Shorty the Squirrel, took control and joined the fight against Robotnik, unable to escape from his metal shell. Vermin was sent to destroy him but was eventually destroyed by Shortfuse.<br />
<br />
All the Badniks on Mobius were immobilised in [[Sonic the Comic #100|issue #100]] along with all the electrical systems on Mobius, including Robotnik's Organic Computer on the [[Floating Island]] (but not the Floating Island itself or its ancient Guardian Robots), when [[Super Sonic (Sonic the Comic)|Super Sonic]] burst out of the [[Black Asteroid]] in Mobius' orbit, transported from the [[Special Zone]] by the [[Omni-Viewer]], causing an electro-magnetic pulse that covered the planet. Robotnik created a new batch from his new base on [[Flickies' Island]], but never regained control over the planet again.<br />
<br />
A one off-''Sonic'' story considered a bit of a fan favourite was that of "Smokey and the Badnik", in which a [[Roller]] Badnik (which features in ''[[Sonic the Hedgehog (16-bit)|Sonic 1]]'''s [[Spring Yard Zone]]) befriends a young Mobian called Smokey and protects him from a Trooper attack. Sonic spares the robot once he realizes that it is harmless and the two walk off into the sunset.<br />
===''[[Sonic Boom (series)|Sonic Boom]]''===<br />
{{sectstub}}<br />
===[[Sonic the Hedgehog (IDW comics)|''Sonic the Hedgehog'' (IDW comics)]]===<br />
{{sectstub}}<br />
===[[Sonic the Hedgehog (film series)|''Sonic the Hedgehog'' (film series)]]===<br />
{{sectstub}}<br />
===''[[Sonic Prime]]''===<br />
{{sectstub}}<br />
<br />
==References==<br />
<references/><br />
<br />
[[Category:Enemies]]<br />
[[Category:Groups]]</div>
Pecky
https://info.sonicretro.org/index.php?title=Pecky&diff=365494
Pecky
2023-10-24T18:48:16Z
<p>Pecky: SOA's Tux character is male, but this doesn't apply to the Pecky species in the video games</p>
<hr />
<div>{{CharacterBob<br />
| image1=Sonic2 MD Artwork Pecky.png<br />
| charcolor=black<br />
| textcolor=<br />
| debut=Sonic the Hedgehog (16-bit){{!}}Sonic the Hedgehog<br />
| debutyear=1991<br />
| species=Penguin<br />
| gender=<br />
| age=<br />
| height=<br />
| weight=<br />
| creator=<br />
}}<br />
'''Pecky''' (ペッキー), known as '''Tux''' in the West, is one of the [[Animal Friends|animal friends]] imprisoned by [[Dr. Eggman]] for use as "organic batteries" for his [[Badnik]] army. Pecky's species is a penguin.<br />
<br />
According to the original Western ''Sonic'' lore, Tux taught [[Sonic the Hedgehog]] how to control his breathing underwater{{ref|https://web.archive.org/web/19970630153723/http://www.sega.com:80/spotlight/features/allsonic/biography/bio01.html}}{{fileref|StaySonic Book UK.pdf|page=25}}.<br />
<br />
==Game appearances==<br />
{| class="prettytable" style="width:auto;"<br />
!Game<br />
!Level<br />
|-<br />
|''[[Sonic the Hedgehog (16-bit)]]''<br />
|[[Labyrinth Zone]], [[Scrap Brain Zone]]<br />
|-<br />
|''[[Sonic the Hedgehog (8-bit)]]''<br />
|[[Labyrinth Zone (8-bit)|Labyrinth Zone]]<br />
|-<br />
|''[[Sonic the Hedgehog 2 (16-bit)]]''<br />
|[[Aquatic Ruin Zone]], [[Oil Ocean Zone]]<br />
|-<br />
|''[[Sonic the Hedgehog 2 (8-bit)]]''<br />
|[[Aqua Lake Zone]]<br />
|-<br />
|''[[Sonic the Hedgehog CD]]''<br />
|[[Wacky Workbench]]<br />
|-<br />
|''[[Sonic the Hedgehog 3]]''<br />
|[[IceCap Zone]]<br />
|-<br />
|''[[Sonic Mania]]''<br />
|[[Studiopolis Zone]], [[Stardust Speedway Zone (Sonic Mania)|Stardust Speedway Zone]] (Metal Sonic projector only), [[Oil Ocean Zone (Sonic Mania)|Oil Ocean Zone]]<br />
|-<br />
|''[[Sonic Superstars]]''<br />
|[[Bridge Island Zone]] (giant)<br />
|}<br />
<br />
==References==<br />
<references/><br />
<br />
[[Category:Animals]]</div>
Pecky
https://info.sonicretro.org/index.php?title=Flicky&diff=365493
Flicky
2023-10-24T18:46:26Z
<p>Pecky: /* Role in the Sonic series */</p>
<hr />
<div>{{Outdated}}<br />
{{CharacterBob<br />
| image1=Sonic2 MD Artwork Flicky.png<br />
| charcolor=skyblue<br />
| textcolor=<br />
| debut=sega:Flicky{{!}}Flicky<br />
| debutyear=1984<br />
| species=Bird<br />
| gender=<br />
| age=<br />
| height=<br />
| weight=<br />
| creator=<br />
}}<br />
'''Flicky''' (フリッキー){{fileref|Sonic1 MD JP manual.pdf|page=8}} is the star of the classic Sega arcade game ''[[Flicky (game)|Flicky]]''. Flicky and its species have also been incorporated in several ''Sonic'' games.<br />
<br />
==Role in the ''Sonic'' series==<br />
In four [[Sega Mega Drive]] Sonic games ''[[Sonic the Hedgehog|Sonic 1]]'', ''[[Sonic the Hedgehog 2|Sonic 2]]'', ''[[Sonic the Hedgehog 3|Sonic 3]]'', and ''[[Sonic & Knuckles]]'', members of Flicky species were imprisoned by [[Dr. Eggman]] for use as power sources for his [[Badnik]] army. Sonic's goal is to free them from their Badnik shells, and also from the [[Capsule|Egg Prison capsule]] that is found at the end of almost every boss fight. When using [[Miles Prower|Tails']] [[Super Tails|super transformation]] in ''Sonic 3 & Knuckles'', he has four glowing yellow "Super" Flickies following him and attacking all surrounding enemies.<br />
<br />
Flickies also make an appearance in ''[[Sonic the Hedgehog CD]]''. After destroying the [[Metal Sonic]] holographic projector the present time will be inhabited by Flickies and/or other animals, depending upon the stage.<br />
<br />
[[Image:Sonic3DFlickies.png|thumb|right|200px|The Flickies' Island flickies of ''Sonic 3D''.]]<br />
<br />
Flickies were also the central focus of ''[[Sonic 3D: Flickies' Island]]''. In this game, an interdimensional breed of Flickies inhabit their own island - appropriately called [[Flickies' Island]]. However, they (surprise, surprise) are trapped inside robots by Dr. Eggman, and require Sonic's help. Other members of Flicky species are also introduced. Not only is their design different than the blue bird versions, but they also come in different colors. When rescued from their Badnik shells they follow Sonic around the same way the Chirps would follow Flicky in his game. Other mechanics were also similar, such as losing Flickies that happen to touch an Badnik or hazard, or losing them all if Sonic himself bumps into a Badnik or hazardous obstacle. The point system (extra points awarded for rescuing Flickies/Chirps together instead of one at a time) had the same principle, as well.<br />
<br />
<gallery widths="128"><br />
Image:Flicky_blue.png|Blue Flicky<br />
Image:Flicky_pink.png|Pink Flicky<br />
Image:Flicky_red.png|Red Flicky<br />
Image:Flicky_green.png|Green Flicky<br />
</gallery><br />
<br />
*Blue Flickies make a conscious effort to find Sonic. If they cannot find him, they fly around in a tight circle, making them easy to locate.<br />
*Pink Flickies act largely like blue ones, but fly around in bigger circles if unable to find Sonic. In the Volcano Valley Zone in the Mega Drive version, the pink Flickies are replaced with bright orange, flaming Flickies, presumably due to colour palette limitations.<br />
*Red Flickies constantly move between two close points, not making any effort to find Sonic. Their movement range is small, but they jump very high and can thus be hard to catch.<br />
*Green Flickies wander randomly with no interest in finding Sonic, they even sometimes appear to try to avoid Sonic.<br />
<br />
Various standard looking Flickies (coloured blue, red, orange, purple and green) fly around in the Sonic World level, from ''[[Sonic Jam]]''.<br />
<br />
In ''[[Sonic R]]'' the four varieties of Flickies from ''Sonic 3D'' can be seen around the starting line of [[Resort Island]]. <br />
<br />
[[Cocoa Island]]'s [[Poloy Forest]], of the [[Game Gear]] game ''[[Tails Adventures]]'' is shown to be inhabited with Flickies during the opening sequence - right before their larger cousins, the [[Battle Kukkus]], set fire to the place.<br />
<br />
Birds similar to Flickies play a role in the storyline of ''[[Sonic Adventure]]''. [[Amy Rose|Amy]] catches a blue bird after it falls from the sky. [[ZERO]] immediately gives chase to both. Later in the game the bird shows Amy a picture of two other birds, which appear to be members of its family. It turns out the two in the picture were entrapped in the robots [[E-101 Beta]] and [[E-102 Gamma]]. Fortunately Amy manages to reunite the three of them. The red bird that inhabited Gamma reappears as Sonic prepares to fight Perfect Chaos. In the [[Sonic X]] anime adaptation the blue bird is named Lily.<br />
<br />
Flickies appear in the endings of ''[[Sonic Advance 2]]'', ''[[Sonic Advance 3]]'' and ''[[Sonic Rush]]''. They also appear as spectators in the ''[[Mario & Sonic at the Olympic Games]]'' series.<br />
<br />
==Game appearances==<br />
<br />
{| class="prettytable" style="width:auto;"<br />
!Game<br />
!Level<br />
|-<br />
|''[[Sonic the Hedgehog (16-bit)]]''<br />
|[[Green Hill Zone (Sonic the Hedgehog 16-bit)|Green Hill Zone]], [[Star Light Zone]]<br />
|-<br />
|''[[Sonic the Hedgehog (8-bit)]]''<br />
|[[Green Hill Zone (Sonic the Hedgehog 16-bit)|Green Hill Zone]]<br />
|-<br />
|''|[[Sonic the Hedgehog 2 (8-bit)]]''<br />
|[[Under Ground Zone]], [[Sky High Zone]], [[Gimmick Mt. Zone]]<br />
|-<br />
|''[[Sonic the Hedgehog 2 (16-bit)]]''<br />
|[[Emerald Hill Zone]], [[Aquatic Ruin Zone]], [[Casino Night Zone]]<br />
|-<br />
|''[[Sonic the Hedgehog CD]]''<br />
|[[Palmtree Panic]], [[Quartz Quadrant]]<br />
|-<br />
|''[[Sonic the Hedgehog Spinball]]''<br />
|[[Toxic Caves]], [[Lava Powerhouse]], [[The Machine]], [[Showdown]]<br />
|-<br />
|''[[Sonic the Hedgehog 3]]''<br />
|[[Angel Island Zone]], [[Marble Garden Zone]], [[Carnival Night Zone]], [[Launch Base Zone]]<br />
|-<br />
|''[[Sonic & Knuckles]]''<br />
|[[Flying Battery Zone]], [[Lava Reef Zone]]<br />
|-<br />
|''[[Sonic the Hedgehog Pocket Adventure]]''<br />
|[[Neo South Island Zone]], [[Secret Plant Zone]], [[Cosmic Casino Zone]], [[Aquatic Relix Zone]], [[Sky Chase Zone]], [[Aerobase Zone]], [[Gigantic Angel Zone]]<br />
|-<br />
|''[[Sonic the Hedgehog 4: Episode I]]''<br />
|[[Splash Hill Zone]], [[Lost Labyrinth Zone]]<br />
|-<br />
|''[[Sonic Generations]]''<br />
|[[Seaside Hill (Sonic Generations)|Seaside Hill]] ('''Rescue the Animals!'''), [[Planet Wisp (Sonic Generations)|Planet Wisp]] ('''Rescue the Animals 2!''')<br />
|-<br />
|''[[Sonic the Hedgehog 4: Episode II]]''<br />
|[[Sylvania Castle Zone]], [[Sky Fortress Zone]]<br />
|-<br />
|''[[Sonic Lost World]]''<br />
|[[Windy Hill]] Zone 1, [[Desert Ruins]] Zone 1, 2 and 4, [[Tropical Coast]] Zone 1 and 3, [[Silent Forest]] Zone 1, 2 and 4, [[Sky Road]] Zone 2 and 3, [[Hidden World]] Zone 3 and 4<br />
|-<br />
|''[[Sonic Lost World (Nintendo 3DS)|Sonic Lost World (3DS)]]''<br />
|[[Windy Hill]], [[Desert Ruins]], [[Tropical Coast]], [[Frozen Factory]], [[Silent Forest]], [[Sky Road]], [[Lava Mountain]]<br />
|-<br />
|''[[Sonic Mania]]''<br />
|[[Green Hill Zone (Sonic Mania)|Green Hill Zone]], [[Chemical Plant Zone (Sonic Mania)|Chemical Plant Zone]], [[Flying Battery Zone (Sonic Mania)|Flying Battery Zone]], [[Press Garden Zone]], [[Stardust Speedway Zone (Sonic Mania)|Stardust Speedway Zone]], [[Lava Reef Zone (Sonic Mania)|Lava Reef Zone]]<br />
|-<br />
|''[[Sonic Forces]]''<br />
|Found inside capsules in SOS Missions<br />
|-<br />
|''[[Sonic Frontiers]]''<br />
|[[Cyber Space]] ('''4-A''', '''4-B''', '''4-D''', '''4-E''', '''4-F''', '''4-G''', '''4-H''', '''4-I''')<br />
|-<br />
|''[[Sonic Superstars]]''<br />
|[[Bridge Island Zone]], [[Speed Jungle Zone]] (giant)<br />
|}<br />
<br />
==In other media==<br />
Flickies appeared in ''[[Sonic the Comic]]'', often as a random Mobian but was phased out and featured less prominently in later issues. The comic also had a 3-part treatment of the ''Sonic 3D: Flickies' Island'' storyline. Robotnik used Flickies' Island as a base once he was ousted from power. He roboticised many of the Island's inhabitants and used them to launch attacks. He was thwarted however and his base on the Island was destroyed.<br />
<br />
Flickies were also featured in ''[[Sonic the Hedgehog (Archie comics)|the Archie Sonic Comic Book]]'' in an issue which covered the storyline of ''Sonic 3D: Flickies' Island''.<br />
<br />
A Flicky was to make an appearance in an [[Early Sonic the Hedgehog cartoon|early ''Sonic'' cartoon]]. His design was different as he was red, large, wore a coat and was a bit less pudgy.<br />
<br />
Flickies appear in the [[Lego Sonic the Hedgehog|Lego ''Sonic the Hedgehog'']] toy line as single-brick figures, included in the Sonic's Speed Sphere Challenge, Amy's Animal Rescue Island and Sonic's Green Hill Zone Loop Challenge sets. They also appear in the ''[[Speed Sphere Challenge]]'' game when a Badnik or capsule is destroyed.<br />
<br />
==Other cameos==<br />
Flicky was also shown in various other Sega games and non-Sega games.<br />
*''[[sega:Teddy Boy Blues|Teddy Boy Blues]]''<br />
*''[[sega:SDI|SDI]]''<br />
*''[[sega:Flash Point|Flash Point]]''<br />
*''[[Super Monaco GP]]'' - Flicky can be seen flying by at the end of the arcade game.<br />
*''[[sega:Bloxeed|Bloxeed]]''<br />
*''[[Shenmue]]''<br />
*''[[sega:Gunstar Super Heroes|Gunstar Super Heroes]]'' - Pink's stage paid tribute the the game as the player must guide yellow chicks to a door.<br />
<br />
==References==<br />
<references /><br />
<br />
{{Characters}}<br />
[[Category:Characters from non-Sonic games]]<br />
[[Category:Animals]]</div>
Pecky
https://info.sonicretro.org/index.php?title=Picky&diff=365492
Picky
2023-10-24T18:18:23Z
<p>Pecky: SOA's Porker Lewis character is male, but this doesn't apply to the whole Picky species in the games</p>
<hr />
<div>{{OtherPage|redirect=Porker Lewis|desc=the [[Sonic the Comic]] character|page=Porker Lewis (Sonic the Comic)}}<br />
{{CharacterBob<br />
| image1=Sonic2 MD Artwork Picky.png<br />
| charcolor=#E9D1AA<br />
| textcolor=black<br />
| debut=Sonic the Hedgehog (16-bit){{!}}Sonic the Hedgehog<br />
| debutyear=1991<br />
| species=Pig<br />
| gender=<br />
| age=<br />
| height=<br />
| weight=<br />
| creator=<br />
}}<br />
'''Picky''' (ピッキー) is one of the [[Animal Friends|animal friends]] imprisoned by [[Dr. Eggman]] for use as power sources for his [[Badnik]] army. Picky's species is a pig.<br />
<br />
In the early 1990s Picky was named '''Porker Lewis''' (a tribute to the television sitcom ''Parker Lewis Can't Lose'') in North American and European media. According to Sega of America's ''[[Sonic the Hedgehog Bible]]'', Porker taught Sonic to fear fire. [[Porker Lewis (Sonic the Comic)|Porker Lewis]] was a core cast member in ''[[Sonic the Comic]]''.<br />
<br />
==Game appearances==<br />
<br />
{| class="prettytable" style="width:auto;"<br />
!Game<br />
!Level<br />
|-<br />
|[[Sonic the Hedgehog (16-bit)|''Sonic the Hedgehog'' (16-bit)]]<br />
|[[Spring Yard Zone]], [[Star Light Zone]]<br />
|-<br />
|[[Sonic the Hedgehog (8-bit)|''Sonic the Hedgehog'' (8-bit)]]<br />
|[[Bridge Zone]]<br />
|-<br />
|[[Sonic the Hedgehog 2 (16-bit)|''Sonic the Hedgehog 2'' (16-bit)]]<br />
|[[Death Egg Zone]]{{fn|Cannot be seen in regular play as there are no Badniks in this Zone.}}<br />
|-<br />
|''[[Sonic the Hedgehog's Gameworld]]''<br />
|Gameworld, Toy Drop Game, Concentration Game<br />
|-<br />
|''[[Sonic Mania]]''<br />
|[[Stardust Speedway Zone (Sonic Mania)|Stardust Speedway Zone]] (Metal Sonic projector only), [[Titanic Monarch Zone]]<br />
|-<br />
|''[[Sonic Superstars]]''<br />
|[[Pinball Carnival Zone]] (giant), [[Golden Capital Zone]] (giant)<br />
|}<br />
<br />
*Picky features in several ''[[Sonic the Hedgehog The Screen Saver]]'' pictures [http://info.sonicretro.org/File:SSS_SONIC53.png 1], [http://info.sonicretro.org/File:SSS_SONIC54.png 2], [http://info.sonicretro.org/File:SSS_SONIC55.png 3], [http://info.sonicretro.org/File:SSS_SONIC56.png 4], [http://info.sonicretro.org/File:SSS_SONIC57.png 5], [http://info.sonicretro.org/File:SSS_SONIC58.png 6], [http://info.sonicretro.org/File:SSS_SONIC60.png 7], [http://info.sonicretro.org/File:SSS_SONIC61.png 8], [http://info.sonicretro.org/File:SSS_SONIC62.png 9].<br />
*Picky is also referenced in ''[[Sonic Jam]]''<nowiki>'</nowiki>s level [[Sonic World (level)|Sonic World]], in the Character House building, [http://info.sonicretro.org/File:CS_F_02.png 1], and Art Gallery, which portrays the Screen Saver section described above. The latter is again repeated in the Museum section of ''[[Sonic Gems Collection]]''.<br />
*Picky is part of the audience, both in ''[[Mario & Sonic at the Olympic Games]]'' and ''[[Mario & Sonic at the Olympic Winter Games]]''.<br />
*Picky also makes two cameos in ''[[Sonic X]]'', episode 39 and 50.<br />
<br />
==Gallery==<br />
<gallery><br />
Image:Picky_m%26s.png|Mario & Sonic appearance<br />
</gallery><br />
<br />
==Footnotes==<br />
{{Footnotes}}<br />
<br />
==References==<br />
<references/><br />
<br />
[[Category:Animals]]</div>
Pecky
https://info.sonicretro.org/index.php?title=Talk:Blaze%27s_world&diff=365364
Talk:Blaze's world
2023-10-21T20:31:24Z
<p>Pecky: Created page with "==Name== I don't think we should be giving too much weight to a UK sticker album from 2010. Since we know that Sonic Team directly oversees the IDW comic series, and that the..."</p>
<hr />
<div>==Name==<br />
I don't think we should be giving too much weight to a UK sticker album from 2010. Since we know that Sonic Team directly oversees the IDW comic series, and that the IDW comics are currently considered to be canonical, it would probably be better to use the same terminology they do there. Issue #30 has the caption "THE IMPERIAL PALACE OF THE SOL EMPIRE. BLAZE'S WORLD & DIMENSION."<br />
<br />
So the empire is "Sol Empire" or "The Sol Empire", the planet is "Blaze's world" and the dimension is "Blaze's dimension".<br />
<br />
Since we haven't seen anything in Blaze's dimension beyond her home planet, this article should be renamed to "Blaze's world". If they ever release a game or comic about other planets and galaxies in Blaze's dimension, then we can make a "Blaze's dimension" article. --[[User:Pecky|Pecky]] ([[User talk:Pecky|talk]]) 16:31, 21 October 2023 (EDT)</div>
Pecky
https://info.sonicretro.org/index.php?title=Talk:Metal_Tails&diff=365295
Talk:Metal Tails
2023-10-20T18:43:24Z
<p>Pecky: </p>
<hr />
<div>==Archie version vs. game version==<br />
<br />
I think these would be better served as two separate articles: [[Metal Tails]] and [[Metal Tails (Archie)]], with a disambiguation note at the top. They're essentially two separate characters with the same name and premise. Usually when a character from one medium appears in another medium it's an adaptation of the same character, but Metal Tails is a special case, since the Superstars version isn't an adaptation of the Archie version. The Archie Comics team and the Sonic Superstars team simply arrived at the same obvious idea independently. --[[User:Pecky|Pecky]] ([[User talk:Pecky|talk]]) 12:43, 20 October 2023 (EDT)<br />
<br />
:I disagree because crew that worked on the Archie comics i.e. Evan Stanley, Tyson Hesse, Ian Flynn, ect. worked on the game or its supporting media. The devs knew about the Archie Comics Metal Tails when working on Superstars most likely. --[[User:Levi Church|Levi]] ([[User talk:Levi Church]]) 12:19, 20 October 2023 (CT)<br />
<br />
::There's no indication that any of the people you named were involved with Metal Tails and Metal Amy in Sonic Superstars. Sonic Superstars' Metal Tails and Metal Amy were designed by Kazuyuki Hoshino: https://www.ntower.de/bericht/1261-sonic-superstars-discussing-the-new-classic-sonic-game-with-takashi-iizuka-and-n/ --[[User:Pecky|Pecky]] ([[User talk:Pecky|talk]]) 14:43, 20 October 2023 (EDT)<br />
<br />
::I'd argue "Metal Tails" isn't a character in Sonic Superstars, just a set of parts for battle mode. Make a page for the Metal Tails parts and you'd need pages for every set, of which the desription would be little more than "xxx is a set of parts in Sonic Superstars' battle mode".<br />
::We need to be listing all of the parts of battle mode, but that can be done on the main page (or split off into its own "Battle Mode" subpage if things get unwieldy) -[[User:Black Squirrel|Black Squirrel]] ([[User talk:Black Squirrel|talk]]) 13:55, 20 October 2023 (EDT)</div>
Pecky
https://info.sonicretro.org/index.php?title=Talk:Metal_Tails&diff=365267
Talk:Metal Tails
2023-10-20T16:43:42Z
<p>Pecky: Created page with "==Archie version vs. game version== I think these would be better served as two separate articles: Metal Tails and Metal Tails (Archie), with a disambiguation note at..."</p>
<hr />
<div>==Archie version vs. game version==<br />
<br />
I think these would be better served as two separate articles: [[Metal Tails]] and [[Metal Tails (Archie)]], with a disambiguation note at the top. They're essentially two separate characters with the same name and premise. Usually when a character from one medium appears in another medium it's an adaptation of the same character, but Metal Tails is a special case, since the Superstars version isn't an adaptation of the Archie version. The Archie Comics team and the Sonic Superstars team simply arrived at the same obvious idea independently. --[[User:Pecky|Pecky]] ([[User talk:Pecky|talk]]) 12:43, 20 October 2023 (EDT)</div>
Pecky
https://info.sonicretro.org/index.php?title=Dr._Robotnik%27s_Mean_Bean_Machine&diff=362024
Dr. Robotnik's Mean Bean Machine
2023-08-26T14:54:25Z
<p>Pecky: /* Story */ Typo</p>
<hr />
<div>{{OtherPage|redirect=Mean Bean Machine|desc=the [[Sega Master System]] and [[Sega Game Gear]] versions|page=Dr. Robotnik's Mean Bean Machine (8-bit)|desc2=the [[Sonic Mania]] boss|page2=Mean Bean Machine (Sonic Mania boss)}}<br />
{{Bob<br />
| bobscreen=Mean Bean title.png<br />
| publisher=[[Sega]]<br />
| developer={{company|[[Sega CS1]]<ref>based on producers Yoji Ishii, Noriyoshi Ohba and other CS1 (1993) staffers</ref>|system=MD}}<br />
{{company|[[Compile]]|system=MD}}<br />
{{company|[[M2]]|system=VC}}<br />
| system=[[Sega Mega Drive]], [[Virtual Console]], [[Steam]], [[RealOne Arcade]], [[Nintendo Switch Online]]<br />
| sounddriver=[[Cube]]/Noriyuki Iwadare<br />
| peripherals=<br />
| players=1-2<br />
| genre=Puzzle<br />
| releases={{releasesMD<br />
| md_date_us=1993-12{{magref|gamepro|53|91}}<br />
| md_code_us=1706<br />
| md_rating_us=ga<br />
| md_date_eu=1994-01{{magref|cvg|146|93}}{{magref|segapower|50|41}}<br />
| md_code_eu=1706-50<br />
| md_date_uk=1994-01{{magref|cvg|146|93}}{{magref|segapower|50|41}}<br />
| md_code_uk=1706-50<br />
| md_rrp_uk=44.99{{magref|cvg|152|61}}{{magref|megapower|7|59}}<!--39.99{{magref|mega|16|49}}--><br />
| md_date_as=199x<br />
| md_date_kr=199x<br />
| md_code_kr=GM93040JG<br />
| md_date_fr=199x<br />
| md_date_au=199x<br />
| md_rrp_au=99.95{{magref|mz|35|39}}<br />
| md_code_au=FDRR00SMC<br />
| md_date_pt=199x<br />
}}<br />
{{releasesWii<br />
| vc_date_us=2006-12-11{{ref|http://web.archive.org/web/20101122235216/http://www.nintendo.com/games/detail/HHdm70KQa2FIGw-d7Ek2QtVXEHtjRVnA}}<br />
| vc_rrp_us=800{{ref|http://web.archive.org/web/20101122235216/http://www.nintendo.com/games/detail/HHdm70KQa2FIGw-d7Ek2QtVXEHtjRVnA}}<br />
| vc_rating_us=e<br />
| vc_date_eu=2006-12-08{{ref|http://web.archive.org/web/20170624201149/http://www.nintendolife.com/games/megadrive/dr_robotniks_mean_bean_machine}}{{ref|https://archive.is/tqrsG|https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Dr-Robotnik-s-Mean-Bean-Machine--277028.html}}<br />
| vc_rrp_eu=800{{ref|http://web.archive.org/web/20170624201149/http://www.nintendolife.com/games/megadrive/dr_robotniks_mean_bean_machine}}<br />
| vc_rating_eu=3<br />
| vc_date_de=2006-12-08{{ref|http://web.archive.org/web/20170624201149/http://www.nintendolife.com/games/megadrive/dr_robotniks_mean_bean_machine}}{{ref|https://archive.is/kGiuw|https://www.nintendo.de/Spiele/Virtual-Console-Wii-/Dr-Robotnik-s-Mean-Bean-Machine--277028.html}}<br />
| vc_rrp_de=800{{ref|http://web.archive.org/web/20170624201149/http://www.nintendolife.com/games/megadrive/dr_robotniks_mean_bean_machine}}<br />
| vc_rating_de=0<br />
| vc_date_au=2006-12<br />
| vc_rrp_au=800{{ref|1=http://web.archive.org/web/20120403020158/http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19734&pageID=4}}<br />
| vc_rating_au=g<br />
}}<br />
{{releasesSwitch<br />
| switchonline_date_us=2021-10-25{{ref|https://archive.ph/Q1rJk|https://twitter.com/NintendoAmerica/status/1449023950957252646}}<br />
| switchonline_rrp_us=sub<br />
| switchonline_date_eu=2021-10-26{{ref|https://archive.ph/DfKlt|https://twitter.com/NintendoEurope/status/1449031563715530753}}<br />
| switchonline_rrp_eu=sub<br />
| switchonline_date_uk=2021-10-26{{ref|https://archive.ph/mgq51|https://twitter.com/NintendoUK/status/1453019027635412996}}<br />
| switchonline_rrp_uk=sub<br />
| switchonline_date_au=2021-10-26{{ref|https://archive.ph/X8J2r|https://twitter.com/NintendoAUNZ/status/1452816937591836675}}<br />
| switchonline_rrp_au=sub<br />
}}<br />
{{releasesDigital<br />
| realone_date_us=2002-11-14{{ref|1=https://web.archive.org/web/20040802233224/http://games.real.com/allgames.php?mode=spnav}}<br />
| realone_rrp_us=<br />
<br />
| steam_date_us=2010-09-13{{ref|http://web.archive.org/web/20170522030727/https://steamdb.info/app/34286/}}<br />
| steam_rrp_us=4.99{{ref|http://web.archive.org/web/20130522211301/http://steamdb.info/app/34286/}}<br />
| steam_code_us=34286<br />
| steam_rating_us=e<br />
| steam_date_eu=2010-09-13{{ref|http://web.archive.org/web/20170522030727/https://steamdb.info/app/34286/}}<br />
| steam_rrp_eu=4.49{{ref|http://web.archive.org/web/20130522211301/http://steamdb.info/app/34286/}}<br />
| steam_code_eu=34286<br />
| steam_rating_eu=3<br />
| steam_date_uk=2010-09-13{{ref|http://web.archive.org/web/20170522030727/https://steamdb.info/app/34286/}}<br />
| steam_rrp_uk=3.99{{ref|http://web.archive.org/web/20130522211301/http://steamdb.info/app/34286/}}<br />
| steam_code_uk=34286<br />
| steam_rating_uk=3<br />
| steam_date_au=2010-09-13{{ref|http://web.archive.org/web/20170522030727/https://steamdb.info/app/34286/}}<br />
| steam_rrp_au=6.99{{ref|http://web.archive.org/web/20130522211301/http://steamdb.info/app/34286/}}<br />
| steam_code_au=34286<br />
| steam_rating_au=g<br />
<br />
| steamlinux_date_us=2019-02-01{{ref|1=https://steamdb.info/app/34286/history/?changeid=5755300}}<br />
| steamlinux_rrp_us=4.99{{ref|http://web.archive.org/web/20190908202451/http://steamdb.info/app/34286/}}<br />
| steamlinux_code_us=34286<br />
| steamlinux_rating_us=e<br />
| steamlinux_date_eu=2019-02-01{{ref|1=https://steamdb.info/app/34286/history/?changeid=5755300}}<br />
| steamlinux_rrp_eu=4.49{{ref|http://web.archive.org/web/20190908202451/http://steamdb.info/app/34286/}}<br />
| steamlinux_code_eu=34286<br />
| steamlinux_rating_eu=3<br />
| steamlinux_date_uk=2019-02-01{{ref|1=https://steamdb.info/app/34286/history/?changeid=5755300}}<br />
| steamlinux_rrp_uk=3.99{{ref|http://web.archive.org/web/20190908202451/http://steamdb.info/app/34286/}}<br />
| steamlinux_code_uk=34286<br />
| steamlinux_rating_uk=3<br />
| steamlinux_date_au=2019-02-01{{ref|1=https://steamdb.info/app/34286/history/?changeid=5755300}}<br />
| steamlinux_rrp_au=5.99{{ref|http://web.archive.org/web/20190908202451/http://steamdb.info/app/34286/}}<br />
| steamlinux_code_au=34286<br />
| steamlinux_rating_au=g<br />
<br />
| steamosx_date_us=2019-02-01{{ref|1=https://steamdb.info/app/34286/history/?changeid=5755300}}<br />
| steamosx_rrp_us=4.99{{ref|http://web.archive.org/web/20190908202451/http://steamdb.info/app/34286/}}<br />
| steamosx_code_us=34286<br />
| steamosx_rating_us=e<br />
| steamosx_date_eu=2019-02-01{{ref|1=https://steamdb.info/app/34286/history/?changeid=5755300}}<br />
| steamosx_rrp_eu=4.49{{ref|http://web.archive.org/web/20190908202451/http://steamdb.info/app/34286/}}<br />
| steamosx_code_eu=34286<br />
| steamosx_rating_eu=3<br />
| steamosx_date_uk=2019-02-01{{ref|1=https://steamdb.info/app/34286/history/?changeid=5755300}}<br />
| steamosx_rrp_uk=3.99{{ref|http://web.archive.org/web/20190908202451/http://steamdb.info/app/34286/}}<br />
| steamosx_code_uk=34286<br />
| steamosx_rating_uk=3<br />
| steamosx_date_au=2019-02-01{{ref|1=https://steamdb.info/app/34286/history/?changeid=5755300}}<br />
| steamosx_rrp_au=5.99{{ref|http://web.archive.org/web/20190908202451/http://steamdb.info/app/34286/}}<br />
| steamosx_code_au=34286<br />
| steamosx_rating_au=g<br />
}}<br />
| djctq=l<br />
| savetype={{SaveType<br />
|MD|password<br />
}}<br />
}}<br />
'''''{{PAGENAME}}''''', also known as '''''Dr. Robotnik and his Mean Bean Machine'''''{{fileref|Mbm md eu alt cover.jpg}} in Europe outside the UK and '''''Dr. Eggman no Mean Bean Machine''''' (ドクターエッグマンのミーンビーンマシーン{{fileref|Smc gc jp back cover.jpg}}) in the Japanese version of ''[[Sonic Mega Collection]]'', is a [[sega:Sega Mega Drive|Sega Mega Drive]] puzzle game, based on the earlier Japanese puzzle game ''[[sega:Puyo Puyo|Puyo Puyo]]''. It was released to the North American and European markets in November 1993.<br />
<br />
==Story==<br />
[[File:DRMBM MD StoryIntro.png|thumb|right|200px|The opening sequence displayed by waiting on the title screen.]]<br />
Unlike other ''[[Sonic the Hedgehog]]'' games, ''Dr. Robotnik's Mean Bean Machine'' occurs in the universe of the television show ''[[Adventures of Sonic the Hedgehog]]'', featuring [[Dr. Eggman#Adventures of Sonic the Hedgehog|its version of Dr. Robotnik]] and his cohorts [[Scratch]], [[Grounder (AoStH)|Grounder]] and [[Coconuts (AoStH)|Coconuts]]. [[Sonic the Hedgehog|Sonic]] himself does not appear in the game and is never referenced - instead the protagonist is thought to be a character called [[Has Bean]], who can be seen dancing during each match.<br />
<br />
Robotnik has hatched a plan to ensure that no music or fun remains on the planet [[Mobius]]. To do this, he kidnaps the citizens of [[Beanville]] and stuffs them into a giant [[Roboticizer|robotising]] machine called the [[Mean Bean-Steaming Machine]] (hence the game's title) to make them into his robot slaves. The player must foil Robotnik's plans by defeat each of the 12 robot guards, and finally Robotnik himself, to foil his evil plans. Their battles take the form of competitive puzzle gaming.<br />
<br />
''Mean Bean Machine'' entered production before ''Adventures of Sonic the Hedgehog'' had aired, so characters in the game do not accurately reflect those in the show. Eight of the robots were in fact stated as bounty hunters hired by Robotnik to stop Sonic in [[Super Special Sonic Search & Smash Squad|the first episode of the series]], and all, save for Dragon Breath in Stage 11, lack speaking roles (and are subsequently not seen in the series again).<br />
<br />
==Gameplay==<br />
[[File:Arms In-game.png|thumb|right|200px|A match against [[Arms]].]]<br />
Two players compete, each with their own rectangular play area comprising a grid 12 beans (previously Puyos) high by 6 wide, meaning that 72 beans (including garbage) can fit. Various colours of beans fall into the play area. The player must attempt to place four identically coloured beans adjacent to each other, at which point they will disappear. A player loses when beans pile to the top of their play area (actually the third column from the left), so it is essential to clear as many beans as possible, in order to keep the screen empty.<br />
<br />
Players can send Refugee Beans (aka Garbage, and Ojyama) to their opponent's play area by creating chain reactions. These beans are both annoying and helpful: they can only be cleared when adjacent to another bean that is being removed, but they are very useful for making chain reactions. The more beans that link up, the more garbage is sent. Players may also activate step chains (aka Rensa) so that even more garbage is scored.<br />
<br />
If garbage beans fall into the player's play area, they cannot be grouped like normal beans (i.e. 4 in a row will not disapper) Garbage is erased when a neighbouring group of beans erase (e.g. if a vertical line of 4 beans in column 2 forms adjacently next to a vertical line of 4 garbage beans in either column 1 or column 3, the garbage disappears). However, this does not cause garbage to be sent to the opponent.<br />
<br />
===Scenario Mode===<br />
This is the game's story mode, in which Has Bean must "Battle Robotnik's ranks of robot flunkies in order to save Beanville!" The player competes against computer-controlled characters in 12 stages. Most of these characters are also found in the [[Adventures of Sonic the Hedgehog (pilot)|pilot]] and [[The Super Special Sonic Search and Smash Squad!|1st episode]] of the show, and each one is based on a corresponding character from the original ''Puyo Puyo'' game. The pilot even has a scene that looks striking similar to the continue screen in this game.<br />
<br />
====List of opponents====<br />
{|style="text-align:center; width:auto;"<br />
!rowspan="2" style="text-align:center;"|Stage<br />
!rowspan="2" style="text-align:center;"|Opponent<br />
!rowspan="2" style="text-align:center;"|Based on<br />
!colspan="4" style="text-align:center;"|Passwords<br />
|-<br />
!style="text-align:center;"|Easy<br />
!style="text-align:center;"|Normal<br />
!style="text-align:center;"|Hard<br />
!style="text-align:center;"|Hardest<br />
|-<br />
|style="text-align:left;"|1<br />
|style="text-align:left;"|[[Arms]]<br />
|style="text-align:left;"|Draco Centauros<br />
|N/A<br />
|N/A<br />
|N/A<br />
|N/A<br />
|-<br />
|style="text-align:left;"|2<br />
|style="text-align:left;"|[[Frankly]]<br />
|style="text-align:left;"|Suketoudara<br />
|{{beanpass|red|red|red|has}}<br />
|{{beanpass|has|refugee|yellow|yellow}}<br />
|{{beanpass|green|refugee|yellow|yellow}}<br />
|{{beanpass|blue|blue|green|yellow}}<br />
|-<br />
|style="text-align:left;"|3<br />
|style="text-align:left;"|[[Humpty]]<br />
|style="text-align:left;"|Sukiyapodes<br />
|{{beanpass|refugee|purple|refugee|green}}<br />
|{{beanpass|blue|refugee|red|yellow}}<br />
|{{beanpass|yellow|purple|refugee|purple}}<br />
|{{beanpass|green|yellow|green|refugee}}<br />
|-<br />
|style="text-align:left;"|4<br />
|style="text-align:left;"|[[Coconuts_(AoStH)|Coconuts]]<br />
|style="text-align:left;"|Harpy<br />
|{{beanpass|red|refugee|has|yellow}}<br />
|{{beanpass|yellow|blue|refugee|purple}}<br />
|{{beanpass|blue|green|refugee|blue}}<br />
|{{beanpass|purple|purple|red|has}}<br />
|-<br />
|style="text-align:left;"|5<br />
|style="text-align:left;"|[[Davy Sprocket]]<br />
|style="text-align:left;"|Sasoriman<br />
|{{beanpass|refugee|blue|blue|purple}}<br />
|{{beanpass|has|green|blue|yellow}}<br />
|{{beanpass|red|purple|green|green}}<br />
|{{beanpass|green|red|purple|blue}}<br />
|-<br />
|style="text-align:left;"|6<br />
|style="text-align:left;"|[[Skweel]]<br />
|style="text-align:left;"|Panotty<br />
|{{beanpass|refugee|red|refugee|purple}}<br />
|{{beanpass|green|purple|purple|yellow}}<br />
|{{beanpass|yellow|yellow|refugee|green}}<br />
|{{beanpass|purple|refugee|green|yellow}}<br />
|-<br />
|style="text-align:left;"|7<br />
|style="text-align:left;"|[[Dynamight]]<br />
|style="text-align:left;"|Zombie<br />
|{{beanpass|purple|yellow|red|blue}}<br />
|{{beanpass|purple|blue|green|has}}<br />
|{{beanpass|purple|refugee|blue|blue}}<br />
|{{beanpass|blue|purple|green|has}}<br />
|-<br />
|style="text-align:left;"|8<br />
|style="text-align:left;"|[[Grounder_(AoStH)|Grounder]]<br />
|style="text-align:left;"|Witch<br />
|{{beanpass|yellow|green|purple|has}}<br />
|{{beanpass|green|has|refugee|yellow}}<br />
|{{beanpass|refugee|yellow|has|yellow}}<br />
|{{beanpass|refugee|purple|has|yellow}}<br />
|-<br />
|style="text-align:left;"|9<br />
|style="text-align:left;"|[[Spike]]<br />
|style="text-align:left;"|Zoh Daimaoh<br />
|{{beanpass|yellow|purple|has|blue}}<br />
|{{beanpass|blue|purple|has|has}}<br />
|{{beanpass|purple|blue|blue|green}}<br />
|{{beanpass|purple|green|has|refugee}}<br />
|-<br />
|style="text-align:left;"|10<br />
|style="text-align:left;"|[[Sir Ffuzzy-Logik]]<br />
|style="text-align:left;"|Schezo Wegey<br />
|{{beanpass|red|yellow|refugee|has}}<br />
|{{beanpass|has|red|yellow|refugee}}<br />
|{{beanpass|refugee|green|red|yellow}}<br />
|{{beanpass|green|blue|yellow|has}}<br />
|-<br />
|style="text-align:left;"|11<br />
|style="text-align:left;"|[[Dragon Breath]]<br />
|style="text-align:left;"|Minotauros<br />
|{{beanpass|green|purple|blue|refugee}}<br />
|{{beanpass|refugee|red|red|blue}}<br />
|{{beanpass|blue|yellow|yellow|has}}<br />
|{{beanpass|green|purple|has|red}}<br />
|-<br />
|style="text-align:left;"|12<br />
|style="text-align:left;"|[[Scratch]]<br />
|style="text-align:left;"|Rulue<br />
|{{beanpass|red|has|has|yellow}}<br />
|{{beanpass|green|green|refugee|yellow}}<br />
|{{beanpass|green|refugee|refugee|blue}}<br />
|{{beanpass|red|green|has|blue}}<br />
|-<br />
|style="text-align:left;"|13<br />
|style="text-align:left;"|[[Dr. Eggman|Dr. Robotnik]]<br />
|style="text-align:left;"|Satan<br />
|{{beanpass|yellow|has|blue|blue}}<br />
|{{beanpass|purple|yellow|has|refugee}}<br />
|{{beanpass|has|refugee|purple|has}}<br />
|{{beanpass|red|red|refugee|yellow}}<br />
|}<br />
<br />
===VS mode===<br />
Up to 2 players can play either in VS Mode or in Exercise Mode. In VS Mode, each player can choose between 5 difficulty settings, labeled 1-5 (Easiest to Hardest, where 1 is the lowest drop speed, and 5 is the fastest). In VS Mode, one player must defeat the other in the same way as in Scenario mode. If a player selects Level 1, they play with 4 colours of beans, however, the other levels include 5 colours. Furthermore, in Levels 4 or 5, the game begins with the play area already containing garbage: for Level 4, 18 beans (3 rows); for Level 5, 30 beans (5 rows).<br />
<br />
===Exercise mode===<br />
Exercise Mode (modernly known as Endless Puyo Puyo), is a form of practice play where 1 or 2 players can battle out. This mode has three difficulty levels: easiest, normal, and hardest (Level 1, 3 or 5). On easiest, players start with only 4 colours. To level up, the player has to keep erasing beans. Helpers (Big Puyo or Has Bean) will appear when the player gets stuck on Level 1 the first time, but they can only appear once. For Level 3, at random times, Has Bean will drop from the screen to help out. When Carbuncle is placed on a colour, it travels in a random direction, following downwards, changing all beans to that colour. For Level 5, at random times, a Big Puyo will drop from the screen. When Big Puyo falls, it occupies 2 columns of the grid, and when placed, squashes all beans and removes them from the grid.<br />
<br />
==History==<br />
===Development===<br />
A lot of the music in ''Dr. Robotnik's Mean Bean Machine'' was reused, albeit remixed and/or resynthed by sound engineer Masanori Hikichi, from Masanobu Tsukamoto's (and possibly, though not likely, Einosuke Nagao's) songs from the original ''Puyo Puyo'' score:<br />
*Brave -> Stage 13 intro (arrangement)<br />
*Final -> 2P VS theme ([http://www.youtube.com/watch?v=ZvJcCEKa2Io the intro was removed], some notes are missing), Warning theme (arrangement)<br />
*Memories -> Password Screen theme ([http://www.youtube.com/watch?v=kyHM6C_z14Y#t=1m27s the entire third section was removed])<br />
*Sticker -> Exercise theme (slightly modified bassline), Continue theme (arrangement of the first part)<br />
*Theme -> Cast of characters (arrangement)<br />
*Sunset -> Staff Roll (identical; in fact both songs shared the same purpose in their respective games)<br />
Additionally, nearly straight arrangements of [http://www.youtube.com/watch?v=W06TBgz01-M Brave] and [http://www.youtube.com/watch?v=obNbqDwR5PY Theme] are in the game, but unused, and the ending cutscene music is inspired by Theme's structure. [[Masayuki Nagao]] is also credited, although he and Einosuke Nagao are completely different persons and are unrelated.<br />
<br />
===Release===<br />
In South Korea, [[Samsung]] released the game under the name '''''Dong Gu Ri Te Chi Jak Jeon''''', however for unknown reasons, a number of early cartridges were in fact copies of the Japanese release of ''Puyo Puyo'' with the ''Dong Gu Ri'' label. <br />
<br />
===Legacy===<br />
[[File:CPZ Mean Bean Machine.png|thumb|right|200px|The Mean Bean Machine boss in ''Sonic Mania''.]]<br />
An [[Dr. Robotnik's Mean Bean Machine (8-bit)|8-bit version]] was later released for the [[Sega Master System]] and [[Sega Game Gear]] in December 1993. As the Mega Drive version was based on that system's version of ''Puyo Puyo'', the 8-bit version was based on ''Puyo Puyo'' for the Game Gear. It contains an extra [[Dr. Robotnik's Mean Bean Machine (8-bit)#Puzzle Mode|Puzzle Mode]], which was based on the just-released ''[[sega:Nazo Puyo|Nazo Puyo]]''.<br />
<br />
''Dr. Robotnik's Mean Bean Machine'' did not see an official release in Japan until the 2000 PC release of ''[[sega:Sega Archives From USA Vol.2|Sega Archives From USA Vol.2]]''.<br />
<br />
Despite its ''Adventures of Sonic the Hedgehog'' influences, ''Dr. Robotnik's Mean Bean Machine'' would be referenced in other ''Sonic'' games, serving as the primary inspiration behind the [[Mean Bean Machine (Sonic Mania boss)|Mean Bean Machine]] boss fight in ''[[Sonic Mania]]'' in which the player battles against Dr. Eggman in a recreation of the game. Later ''Puyo Puyo'' games would also include references to the ''Sonic'' series, including the inclusion of [[Sonic the Hedgehog]] as a bonus character in ''{{SegaLink|Puyo Puyo Tetris 2}}''.<br />
<br />
===Hidden sound test===<br />
If the game is played on a Japanese Mega Drive, you will be able to access the game's sound test in the options screen (which is an unlockable in ''Puyo Puyo''). However, the game has region lockout. You can either change the region while running or using a patch code to bypass the region check or enter this code at the screen with player 2's controller:<br />
<br />
'''A A Up Right Down Left B B Right Down Left Up C C Down Left Up Right Start Start'''<br />
<br />
Note: You only get one chance to enter the code. Mess up and you have to reboot the console to try again.<br />
{{multicol|<br />
*'''BGM 02''': Menu and High Score List<br />
*'''BGM 03''': Dr. Robotnik Pre-Fight Cutscene<br />
*'''BGM 04''': Danger Mode<br />
*'''BGM 05''': Stages 1-4<br />
*'''BGM 06''': Stage 13<br />
*'''BGM 07''': Stages 9-12<br />
*'''BGM 08''': Stage 13 Clear<br />
*'''BGM 09''': [[Game Over]]<br />
*'''BGM 0A''': Character Parade<br />
*'''BGM 0B''': Staff Credits<br />
*'''BGM 0E''': Password Screen<br />
*'''BGM 11''': Practice Stage<br />
*'''BGM 12''': Vs. Mode<br />
*'''BGM 13''': Stages 5-8<br />
*'''BGM 16''': Stages 9-12 Intro<br />
*'''BGM 17''': Stages 1-4 Intro<br />
*'''BGM 18''': Stages 5-8 Intro<br />
*'''BGM 19''': Stage Clear<br />
*'''BGM 1A''': Theme of Mean Bean Machine<br />
*'''BGM 01''': Stages 9-12 Alternate (Unused)<br />
*'''BGM 0C''': Puyo Puyo - Stage Clear (Unused)<br />
*'''BGM 0D''': Null<br />
*'''BGM 0F''': Puyo Puyo - Brave (Unused)<br />
*'''BGM 10''': Puyo Puyo - Theme (Unused)<br />
*'''BGM 14''': Stage 13 Critical (Unused)<br />
*'''BGM 15''': Strange Cheering and Whooshing sound<br />
|cols=3}}<br />
<br />
==Versions==<br />
===Comparisons===<br />
{{mainArticle|{{PAGENAME}}/Comparisons}}<br />
<br />
===Also released on===<br />
{{multicol|<br />
* ''[[Sonic Compilation]]'', also for [[sega:Sega Mega Drive|Sega Mega Drive]] (1995)<br />
* ''[[Sega PC Puzzle Pack]]'' for Windows-based PCs (1999)<br />
* ''[[sega:Sega Archives from USA Vol. 2|Sega Archives from USA Vol. 2]]'' for Windows-based PCs (2000)<br />
* ''[[Sonic Mega Collection]]'' for [[sega:Nintendo GameCube|Nintendo GameCube]] (2002) <br />
* [[sega:Legends Series|Legends Series]] consoles by [[sega:Radica Games|Radica Games]] (2004): appears in both MD/Genesis Volume 1 and Super Sonic Gold editions<br />
* ''[[Sonic Mega Collection Plus]]'' for the [[PlayStation 2]] and [[Xbox]] (2004)<br />
* ''[[Sonic Mega Collection Plus & Super Monkey Ball Deluxe]]'' for the [[Xbox]] (2005)<br />
* [[sega:Virtual Console|Virtual Console]] on [[sega:Wii|Wii]] (2006)<br />
* [[Playpal Plug and Play]] Sonic console by [[sega:Coleco|Coleco]] (2006)<br />
* [[sega:Mega Drive Twin Pads|Mega Drive Twin Pads]] by [[sega:Blaze (company)|Blaze]] (2008)<br />
* ''[[Sega Fun Pack: Sonic Mega Collection Plus & Shadow the Hedgehog]]'' for the [[PlayStation 2]] (2009)<br />
* ''[[Sonic's Ultimate Genesis Collection]]'' for the [[PlayStation 3]] and [[Xbox 360]] (2009)<br />
* ''[[Sonic PC Collection]]'' for the PC (2009)<br />
* ''[[sega:Sega Mega Drive Classic Collection Volume 4|Sega Mega Drive Classic Collection Volume 4]] (2010)<br />
* ''[[sega:Sega Mega Drive Classic Collection Gold Edition|Sega Mega Drive Classic Collection Gold Edition]] (2011)<br />
* [[sega:Mega Drive Mini|Mega Drive Mini]] (2019)<br />
}}<br />
<br />
==Production credits==<br />
{{mainArticle|sega:{{PAGENAME}}/Production credits}}<br />
<br />
==Manuals==<br />
{{mainArticle|{{PAGENAME}}/Manuals}}<br />
<br />
==Magazine articles==<br />
{{mainArticle|sega:{{PAGENAME}}/Magazine articles}}<br />
<br />
==Artwork==<br />
<gallery><br />
DRMBM key art.jpg|Cover art<br />
</gallery><br />
<br />
==Physical scans==<br />
{{ratings<br />
| icon=MD<br />
| gamesmaster=92<br />
| gamesmaster_source={{num|13|page=72/73}}<br />
| mdag=84<br />
| mdag_source={{num|20|page=32/33}}<br />
}}<br />
{{Scanbox<br />
| console=Mega Drive<br />
| region=US<br />
| front=Meanbean-box-us.jpg<br />
| cart=Mbm_md_us_cart.jpg<br />
| manual=DRMBM MD US manual.pdf<br />
| item1=DRMBM MD US pcb.jpg<br />
| item1name=PCB<br />
}}{{Scanbox<br />
| console=Mega Drive<br />
| region=EU<br />
| front=Meanbean-box-eu.jpg<br />
| cart=Mbm-eu-cart.jpg<br />
| manual=Dr Robotniks MBM 16-Bit EU Multi.pdf <br />
}}{{Scanbox<br />
| console=Mega Drive<br />
| region=FR<br />
| front=Mbm md eu alt cover.jpg<br />
| cart=AltEUcart.jpg<br />
| carttop=Dr Robotnik MBM Alt cart endlabel.jpg<br />
| manual=Dr Robotniks MBM 16-Bit EU Multi.pdf<br />
}}<br />
{{scanbox<br />
| console=Mega Drive<br />
| region=PT<br />
| cover=<br />
| manual=DRMBM MD PT manual.pdf<br />
}}<br />
{{scanbox<br />
| console=Mega Drive<br />
| region=AU<br />
| cover=DRMBM MD AU cover.jpg<br />
| manual=Meanbean-box-au.jpg<br />
}}<br />
{{Scanbox<br />
| console=Mega Drive<br />
| region=Asia<br />
| cover=Meanbean-box-asia front.jpg<br />
| cart=Mbm_md_as_cart.jpg<br />
| manual=DRMBM MD AS manual.pdf<br />
| item1=DRMBM MD AS chinese manual.pdf<br />
| item1name=Manual (Chinese)<br />
}}{{Scanbox<br />
| console=Mega Drive<br />
| region=KR<br />
| front=DRMBM MD KR Box.jpg<br />
| cart=DRMBM MD KR Cart.jpg<br />
| manual=DRMBM MD KR manual.pdf<br />
}}<br />
{{Scanbox<br />
| console=Mega Drive<br />
| region=SG/MY/BN<br />
| cover=Meanbean-box-SG MY BN front.jpg<br />
| cart=<br />
| manual=<br />
}}<br />
{{scanbox<br />
| console=Mega Drive<br />
| region=BR<br />
| cover=DRMBM MD BR cover.jpg<br />
| manual=<br />
}}<br />
<br />
==Technical information==<br />
===ROM dump status===<br />
{{romtable|<br />
{{rom|MD|sha1=aa6b60103fa92bc95fcc824bf1675e411627c8d3|md5=4d6bdac51d2f5969a91496142ea53232|crc32=c7ca517f|size=1MB|date=1993-09|source=Cartridge (US)|comments=|quality=good}}<br />
{{rom|MD|sha1=8cdaca024585aab557e9a09732a298e5112ee15b|md5=900edd585f9716cd2f8000791dc2b096|crc32=70680706|size=1MB|date=1993-09|source=Cartridge (EU)|comments=|quality=good}}<br />
{{rom|MD|sha1=a698c4eda62032d1f98b3e4f824b6475c2612859|md5=9565c34a058fb301a4691174d2151858|crc32=e32f0b1c|size=1MB|date=1993-09|source=Cartridge (KR)|comments=|quality=}}<br />
{{rom|MD|sha1=312f9a283bebc5d612a63afd2cf67eb923f4f074|md5=5b6e55ccc0daabf1c2a8cead5d6cdacf|crc32=4d0e5273|size=1MB|date=1993-09|source=Cartridge|comments=[[Dr. Robotnik's Mean Bean Machine (prototype)|Prototype]]|quality=|prototype=yes|file=Dr. Robotnik's Mean Bean Machine (Beta).7z}}<br />
}}<br />
<br />
==External links==<br />
* Nintendo catalogue pages: [https://www.nintendo.com/games/detail/HHdm70KQa2FIGw-d7Ek2QtVXEHtjRVnA US], [https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Dr-Robotnik-s-Mean-Bean-Machine--277028.html UK], [http://web.archive.org/web/20120403020158/http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19734&pageID=4 AU]<br />
* [http://store.steampowered.com/app/34286/ ''{{PAGENAME}}'' on Steam]<br />
* [[wikipedia:Dr. Robotnik's Mean Bean Machine|''{{PAGENAME}}'']] on Wikipedia<br />
<br />
==References==<br />
<references/><br />
<br />
{{MeanBeanOmni}}<br />
{{SonicGenesisGames}}<br />
{{SonicSteamGames}}<br />
{{SonicVirtualConsole/WiiWareGames}}<br />
<br />
[[Category:Mega Drive games]]<br />
[[Category:Steam games]]<br />
[[Category:Wii Virtual Console/WiiWare games]]<br />
[[Category:Nintendo Switch Online games]]</div>
Pecky
https://info.sonicretro.org/index.php?title=Hidden_Palace_Zone_(Sonic_%26_Knuckles)&diff=361974
Hidden Palace Zone (Sonic & Knuckles)
2023-08-24T23:40:28Z
<p>Pecky: </p>
<hr />
<div>{{Breadcrumb<br />
|Sonic & Knuckles|:Category:Sonic & Knuckles levels|l2=Levels|{{PAGENAME}}|l3=Hidden Palace Zone}}<br />
{{OtherPage|page=Hidden Palace Zone|desc=the Hidden Palace Zone in [[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]|page2=Hidden Palace|desc2=[[User:Drx|drx]]'s website}}<br />
{{LevelBob<br />
| name=Hidden Palace Zone<br />
| levelscreen=S3K_HPZ.PNG<br />
| levelno=Fifth<br />
| game=Sonic & Knuckles<br />
| acts=1<br />
| location=[[Angel Island]]<br />
| boss=Knuckles (Hidden Palace Zone boss){{!}}Knuckles the Echidna<br />
| theme1=underground/cave<br />
| theme2=ancient ruins<br />
| rings=33 + 40<br />
| icon=HPZicon.png<br />
| name_jp=ヒドゥンパレス{{fileref|SonicMegaCollectionSaikyouKouryakuGuide Book JP.pdf|page=176}}<br />
| name_de=Hidden Palace Zone{{fileref|Sonic And Knuckles 16-Bit EU Multi.pdf|page=40}}<br />
| name_fr=La Zone du Palais Caché{{fileref|Sonic And Knuckles 16-Bit EU Multi.pdf|page=40}}<br />
| name_es=Zona del Palacio Escondido{{fileref|Sonic And Knuckles 16-Bit EU Multi.pdf|page=41}}<br />
| name_it=Zona del Palazzo Misterioso{{fileref|Sonic And Knuckles 16-Bit EU Multi.pdf|page=41}}<br />
| name_se=Det dolda palatset{{fileref|Sonic And Knuckles 16-Bit EU Multi.pdf|page=41}}<br />
| name_nl=De zone van het Verborgen Paleis{{fileref|Sonic And Knuckles 16-Bit EU Multi.pdf|page=41}}<br />
| prev=Lava Reef Zone<br />
| next=Sky Sanctuary Zone<br />
}}<br />
'''Hidden Palace Zone''' is the fifth [[Zone]] of ''[[Sonic & Knuckles]]'' (the eleventh Zone of ''[[Sonic the Hedgehog 3 & Knuckles]]''). Hidden Palace Zone houses the [[Emerald Shrine|shrine]] where [[Knuckles the Echidna|Knuckles]] hides and protects the [[Master Emerald]]. As [[Sonic the Hedgehog|Sonic]] (and/or [[Miles "Tails" Prower|Tails]]), it is the setting of a major turning point in the game's storyline.<br />
<br />
==Overview==<br />
The Zone begins at the end of [[Lava Reef Zone]] Act 2. After a few steps, the scenery changes into that of Hidden Palace. Depending on the character being used, one of two scenarios will unfold shortly within the stage.<br />
<br />
As Sonic and/or Tails, the player will traverse through a short speed section with [[Ring]]s, [[Spikes (obstacle)|Spikes]] and [[Spring]]s before engaging in a [[Knuckles (Hidden Palace Zone boss)|confrontation with Knuckles]]. Before this fight, the player can see the [[Death Egg]] leaving the mouth of the volcano. After the fight, a cutscene occurs in which [[Dr. Eggman]] steals the Master Emerald using a giant claw-arm attached to his [[Egg Mobile]]. Knuckles attempts to save it, but Eggman shocks him into submission. After this, Knuckles will lead the way to a [[Warp Point]] that sends the player to the next Zone, [[Sky Sanctuary Zone|Sky Sanctuary]].<br />
<br />
[[File:S3&K Kn HPZ.PNG|thumb|right|200px|As Knuckles, the [[Death Egg]] is gone from the background.]]<br />
As Knuckles, the Zone merely acts as a pass-through to access the Sky Sanctuary Zone, albeit starting in a different area than Sonic and Tails are sent to—it is an upper route through the first half of the level. The Warp Point that Sonic and Tails land on before they go to face Knuckles is where he teleports to Sky Sanctuary. He cannot reach the area where the Master Emerald is except through the [[Giant Ring#Sonic_the_Hedgehog_3_.26_Knuckles|Super Rings]] of ''Sonic 3 & Knuckles''.<br />
<br />
In the game data, Hidden Palace is listed as Lava Reef Act 4 in the Stage Select menu, as it is placed in the 2nd Act of the 2nd level slot reserved for Lava Reef data. This is not an unreasonable jump by in-game standards either, as it shares music and overall appearance with Lava Reef Act 2, although the backgrounds are different as the Death Egg can be seen leaving the mouth of the volcano in Hidden Palace, while it was still stuck there in Act 2.<br />
<br />
The mural in the background where Sonic and/or Tails fights Knuckles depicts/predicts the final battle in [[The Doomsday Zone]].<br />
<br />
===Via Super Rings===<br />
In ''Sonic the Hedgehog 3 & Knuckles'', the player can access Hidden Palace Zone via flashing [[Giant Ring#Sonic_the_Hedgehog_3_.26_Knuckles|Super Rings]]{{fileref|S&K_MD_JP_SonicJam_manual.pdf|page=23}} after clearing [[Launch Base Zone]]. The first Super Ring encountered by each character in [[Mushroom Hill Zone]] will warp the player to Hidden Palace, where any of the [[Chaos Emeralds]] that have been collected will be transformed into greyed-out [[Super Emeralds]], and it is up to the player to activate them by standing on them and clearing their respective [[Special Stage (Sonic the Hedgehog 3 & Knuckles)|Special Stages]]. If the player hasn't collected any Chaos Emeralds, standing in the middle of the area below the Master Emerald will send the player back. All other Super Rings encountered afterwards will begin flashing and send the player back to Hidden Palace Zone as long as all the remaining Chaos Emeralds have been collected.<br />
<br />
Oddly, if the player collects all the Chaos Emeralds, but avoids entering the Super Rings, the Super Emeralds will be seen in the Zone when the player eventually reaches it through the normal Zone progression. Despite this, the player's Emerald count is unchanged, and the player can still turn [[Super transformation|Super]].<br />
<br />
===Hidden area===<br />
When playing ''Sonic 3 & Knuckles'', it is possible for Tails (or Sonic with Tails) to access a hidden area just before the first Warp Point without using [[Debug Mode]] by flying upwards. This hidden area contains several [[Monitor]]s containing a Super Ring, every type of [[Shield]], [[Power Sneakers]] and an [[Invincibility]]. By jumping over the gap and to the right, the player will find two more Super Rings and an extra life.<br />
<gallery widths="320" heights="224"><br />
Sonic3kmonitors.png|The left side of the hidden area.<br />
SnK HPZ SecretAreaRight.png|The right side of the hidden area.<br />
</gallery><br />
<br />
==Quotes==<br />
{{quote|Some mysteries are solved! Robotnik makes his big play, and Knuckles finds out who the REAL bad guy is!|2=''Sonic & Knuckles'' US manual|ref={{fileref|S&K MD US SonicJam manual.pdf|page=9}}}}<br />
<br />
==In other media==<br />
===''[[Sonic the Comic]]''===<br />
In the ''Sonic the Comic'' series, Hidden Palace is a structure deep underground in the Floating Island from where the royal family ruled the place in ancient times. The Emerald Chamber holding the Chaos Emeralds is located there and is visited many times throughout the comic's history.<br />
<br />
===[[Sonic the Hedgehog (Archie comics)|''Sonic the Hedgehog'' (Archie comics)]]===<br />
In this series, Hidden Palace is a mysterious location deep within Angel Island built by the ancients, its existence unknown to most people until its discovery by the Dark Legion. It hosts the emerald altar and the ancient tapestry. It was used as a hiding place for Knuckles' people and the Master Emerald during Eggman's attack on the island until its location was exposed to this one.<br />
<br />
===''[[Sonic Prime]]''===<br />
Hidden Palace makes a minor appearance in ''Sonic Prime'' in the episode "[[It Takes One to No Place]]" during a flashback depicting Sonic and Knuckles' first battle, reflecting the events of ''Sonic 3 & Knuckles''. The ancient mural and emerald altar with the Master Emerald and can be seen there.<br />
<br />
==References==<br />
<references/><br />
<br />
{{S&KOmni}}<br />
[[Category:Sonic and Knuckles levels]]</div>
Pecky
https://info.sonicretro.org/index.php?title=Lego_Sonic_the_Hedgehog&diff=359810
Lego Sonic the Hedgehog
2023-08-02T23:13:29Z
<p>Pecky: </p>
<hr />
<div>'''Lego ''Sonic the Hedgehog''''' is a range of [[wikipedia:Lego|Lego]] construction sets based on the ''[[:Category:Games|Sonic the Hedgehog]]'' series, set to release on August 1, 2023.{{ref|https://web.archive.org/web/20230504174150/https://www.lego.com/en-gb/product/sonic-s-green-hill-zone-loop-challenge-76994}} The range was first revealed on April 16, 2023, with an announcement trailer revealing four sets,{{ref|http://ghostarchive.org/varchive/AhAmEbTjxpY|https://www.youtube.com/watch?v=AhAmEbTjxpY}} with a fifth announced during the June 23rd, 2023 [[Sonic Central]].{{ref|http://ghostarchive.org/varchive/aK2k5-C1nQA|https://www.youtube.com/watch?v=aK2k5-C1nQA}} The range features sets based on characters and locations from the ''Sonic'' franchise, with some new additions such as the Speed Sphere.<br />
==Sets==<br />
<!--===Wave 1===--><br />
{|<br />
! params | Set<br />
! Set number<br />
! Description<br />
! References<br />
|-<br />
| [[File:LegoSonic 76990 Prod.png|250px]]<br>Sonic's Speed Sphere Challenge<br />
| 76990<br />
| The first set in the Lego ''Sonic the Hedgehog'' range. It features the Speed Sphere, which [[Sonic the Hedgehog|Sonic]] can use to launch into a breakable wall. It also includes a DJ set, a beach area with a parasol, cooler, and a [[Chili Dog|chili dog]], a [[Flicky]] and a [[Moto Bug]].<br />
| {{ref|https://web.archive.org/web/20230504181100/https://www.lego.com/en-gb/product/sonic-s-speed-sphere-challenge-76990}}<br />
|-<br />
| [[File:LegoSonic 76991 Prod.png|250px]]<br>Tails' Workshop and Tornado Plane<br />
| 76991<br />
| A small set taking place in [[Miles "Tails" Prower|Tails]]' workshop. The set includes the [[Tornado]], which can be piloted by Tails while Sonic rides on the top wing of the plane, similar to several of the Tornado's appearances. Also includes a [[Cucky]] and a [[Buzz Bomber]].<br />
| {{ref|https://web.archive.org/web/20230504181953/https://www.lego.com/en-gb/product/tails-workshop-and-tornado-plane-76991}}<br />
|-<br />
| [[File:LegoSonic 76992 Prod.png|250px]]<br>Amy's Animal Rescue Island<br />
| 76992<br />
| A small set themed around animals such as Flickies, [[Pocky|Pockies]] and [[Picky|Pickies]]. Includes minifigures of Tails and [[Amy Rose]],and a brick-built [[Crabmeat]].<br />
| {{ref|https://web.archive.org/web/20230504182814/https://www.lego.com/en-gb/product/amy-s-animal-rescue-island-76992}}<br />
|-<br />
| Sonic vs. Dr. Eggman's Death Egg Robot<br />
| 76993<br />
| This set has Sonic use the Speed Sphere take down Dr. Eggman in the [[Death Egg Robot]] to free a Flicky, a Pocky and a [[Tocky]] who are trapped in [[capsule]]s.<br />
| {{ref|https://web.archive.org/web/20230627013824/https://www.lego.com/en-gb/product/sonic-vs-dr-eggman-s-death-egg-robot-76993}}<br />
|-<br />
| [[File:LegoSonic 76994 Prod.png|250px]]<br>Sonic's Green Hill Zone Loop Challenge<br />
| 76994<br />
| A set themed around [[Green Hill]] that is similar to Sonic's Speed Sphere Challenge. It includes the Speed Sphere, minifigures of Sonic, Amy and [[Dr. Eggman]], and a brick-built [[Chopper]] and [[Newtron]].<br />
| {{ref|https://web.archive.org/web/20230504174150/https://www.lego.com/en-gb/product/sonic-s-green-hill-zone-loop-challenge-76994}}<br />
|}<br />
==Gallery==<br />
{{gallery<br />
|LEGO Sonic the Hedgehog Sets Tails Workshop and Tornado Plane 76991 - Box Shot 2.png¦Box for Tails' Workshop and Tornado Plane<br />
|LEGO Sonic the Hedgehog Sets Amys Animal Rescue Island 76992 - Box Shot 2.png¦Box for Amy's Animal Rescue Island<br />
|LEGO Sonic the Hedgehog Sets Sonics Green Hill Zone Loop Challenge 76994 - Box Shot 2.png¦Box for Sonic's Green Hill Zone Loop Challenge<br />
}}<br />
==References==<br />
<references /><br />
[[Category:LEGO Sonic the Hedgehog Sets]]<br />
[[Category:Merchandise]]<br />
[[Category:Toys]]</div>
Pecky
https://info.sonicretro.org/index.php?title=User_talk:Pecky&diff=355308
User talk:Pecky
2023-05-05T20:54:41Z
<p>Pecky: /* Individual enemy pages */</p>
<hr />
<div>==Sonic 3D Special Stages==<br />
While the Special Stages are called the "Bonus Stage" in all of the manuals, they are still referred to as "Special Stages" in the Mega Drive version's level select and results screens. --[[User:BSonirachi|BSonirachi]] ([[User talk:BSonirachi|talk]]) 14:54, 12 August 2018 (CDT)<br />
<br />
:Ah, you're right. I forgot about the "no emerald" results screen. Just checked the Saturn version, and neither "Special Stage" nor "Bonus Stage" are used in its results screen, and there's no level select. Usually I'd say that using the in-game terminology would be the best course of action, but in this case that would only apply to the MD version, whilst "Bonus Stage" applies to the MD, PC and Saturn versions. Not sure what the best solution would be. Any thoughts? --[[User:Pecky|Pecky]] ([[User talk:Pecky|talk]]) 18:35, 12 August 2018 (CDT)<br />
<br />
== Individual enemy pages ==<br />
<br />
Hiyo, are you still working on giving enemies individual game-related pages? The [[:Category:Sonic Blast enemies|Sonic Blast enemies]] are waiting in line to all be renamed, and the Encyclo-speed-ia gives all the remaining ones the same names as other enemies in the series (e.g. Buzzer and Masher). Going through them reminded me that you wanted to work on game-specific enemy pages so I wanted to check if you were still at it. --[[User:BSonirachi|BSonirachi]] ([[User talk:BSonirachi|talk]]) 13:12, 22 April 2023 (EDT)<br />
<br />
:Hi! Sorry for the late response, I've not been active on the wiki recently. Sorting out the individual enemy pages is something I want to get back to soon, but any help would be appreciated. As a standard user, I don't have permissions to rename existing pages, e.g. changing [[GHZ Badnik 2]] to [[Masher (Sonic Blast)]]. Is that something you're able to do? Thanks! --[[User:Pecky|Pecky]] ([[User talk:Pecky|talk]]) 16:54, 5 May 2023 (EDT)</div>
Pecky
https://info.sonicretro.org/index.php?title=Dark_Valley&diff=352498
Dark Valley
2023-02-23T13:31:02Z
<p>Pecky: Irrelevant speculation removed</p>
<hr />
<div>{{Breadcrumb<br />
|Sonic Drift 2|:Category:Sonic Drift 2 levels|l2=Levels|{{PAGENAME}}}}<br />
{{LevelBob<br />
| name=Dark Valley<br />
| levelscreen=Drift2_Dark_Valley.png<br />
| screenwidth=160px<br />
| levelscreen2=Drift2 dv2.png<br />
| screen2width=160px<br />
| levelscreentitle=Course 1<br />
| levelscreen2title=Course 2<br />
| levelno=Third & Thirteenth<br />
| game=Sonic Drift 2<br />
| theme1=mountain/canyon<br />
| prev=Hill Top (Sonic Drift 2){{!}}Hill Top<br />
| next=Casino Night (Sonic Drift 2){{!}}Casino Night<br />
}}<br />
<br />
'''Dark Valley''' is a racecourse in ''[[Sonic Drift 2]]'' for the [[Sega Game Gear]]. This stage (as "Dark Valley 1") is the third track of the [[Purple Chaos GP]], after [[Hill Top (Sonic Drift 2)|Hill Top 1]] and before [[Casino Night (Sonic Drift 2)|Casino Night]]; and the races re-enter the region during the [[Blue Chaos GP]], where "Dark Valley 2" is the first track, before [[Quake Cave]].<br />
<br />
The stage takes place amongst the ridges and crags of a deserted mountain range; an area which seems wreathed in permanent shadow cast by the towering rocky peaks. Dark Valley features a racetrack with yawning voids on either side of the roadway; veer off course and it's a ''long'' way down.<br />
<br />
Dark Valley also features occasional gaps in the track where the entire surface is gone - replaced by a pitch-black abyss. Make sure you hit the springs that come up before these absences, or once again you'll be taking the fastest way to the jagged rocks on the bottom.<br />
<br />
==References==<br />
<references /><br />
<br />
{{SonicDrift2Omni}}</div>
Pecky
https://info.sonicretro.org/index.php?title=Quake_Cave&diff=352496
Quake Cave
2023-02-23T11:58:19Z
<p>Pecky: Irrelevant speculation removed</p>
<hr />
<div>{{Breadcrumb<br />
|Sonic Drift 2|:Category:Sonic Drift 2 levels|l2=Levels|{{PAGENAME}}}}<br />
{{LevelBob<br />
| name=<br />
| levelscreen=Drift_2_Quake_Cave.png<br />
| levelno=Fourteenth<br />
| game=Sonic Drift 2<br />
| theme1=underground/cave<br />
| prev=Mystic Cave (Sonic Drift 2){{!}}Mystic Cave<br />
| next=Balloon Panic<br />
}}<br />
<br />
'''Quake Cave''' is a racecourse in ''[[Sonic Drift 2]]'' for the [[Sega Game Gear]]. This stage is the second track of the [[Blue Chaos GP]] - Blue being the hardest of the three tournaments - coming after [[Dark Valley|Dark Valley 2]] and before [[Balloon Panic]]. Unlike the majority of races in the Chaos Grand Prix, this isn't a three-lap circular course; the objective is simply to get through the tunnel ahead of everyone else. And the winning racer gets a [[Chaos Emerald]]!<br />
<br />
The crags and gorges of [[Dark Valley]] apparently lead into a snaking cave system - and a geologically active one at that. Quake Cave deserves its name, for your driving is frequently interrupted by a juddering screen and large chunks of rock that cascade down from the ceiling. Pointy stalagmites jut up from the floor in places, so make sure you weave round those as well.<br />
<br />
As might be expected of a tunnel stage, there ''is'' no track edge to fall off this time (as with the other chthonic race, [[Mystic Cave (Sonic Drift 2)|Mystic Cave]]). However, running into the wall will slow you down as much (if not more) than running onto rough ground during the open courses. Not to mention ''ruin'' your car's paintwork. Probably.<br />
<br />
==References==<br />
<references /><br />
<br />
{{SonicDrift2Omni}}</div>
Pecky
https://info.sonicretro.org/index.php?title=Ice_Cap_(Sonic_Drift_2)&diff=352495
Ice Cap (Sonic Drift 2)
2023-02-23T11:56:59Z
<p>Pecky: </p>
<hr />
<div>{{Breadcrumb<br />
|Sonic Drift 2|:Category:Sonic Drift 2 levels|l2=Levels|{{PAGENAME}}|l3=Ice Cap}}<br />
{{LevelBob<br />
| name=Ice Cap<br />
| levelscreen=Drift2_Ice_Cap.png<br />
| levelno=Ninth<br />
| game=Sonic Drift 2<br />
| theme1=winter<br />
| prev=Rainy Savanna<br />
| next=Mystic Cave (Sonic Drift 2){{!}}Mystic Cave<br />
}}<br />
:''For the [[Sonic the Hedgehog 3]] level, see [[IceCap Zone]]. For the [[Sonic Adventure]] level, see [[Ice Cap]].''<br />
<br />
'''Ice Cap''' appears as a racecourse in ''[[Sonic Drift 2]]'' for the [[Sega Game Gear]]. This stage is the third track of the [[White Chaos GP]] (White being the intermediate of the three available tournaments), coming after [[Rainy Savanna]] and before [[Hill Top (Sonic Drift 2)|Hill Top]].<br />
<br />
The course is fairly straightforwards, with only tinted ice to slow you down if you stray off the track (as opposed to the yawning bottomless pits which grace [[Dark Valley|some of the courses]]). Giant snowflakes scattered on the road are as evanescent as you would expect, and don't even slow you down if you plough into them. Ice Cap also features massive snow banks on the outside of some corners, which [[Sonic]] and company can drive up. As with most other races in the Chaos Grand Prix, you have to complete three laps of the track to proceed, and the fastest racer gets a [[Chaos Emerald]].<br />
<br />
{| class="prettytable"<br />
!rowspan="3"|Chaos GP !! rowspan="3"|Map !! colspan="8"|Power-ups<br />
|-<br />
!rowspan="2"|Rings !! rowspan="2"|Spring !! rowspan="2"|Star !! rowspan="2"|Reverse Ball !! colspan="4"|Monitors<br />
|-<br />
!Red !! Blue !! Yellow !! Black<br />
|-<br />
|White ||[[File:Drift 2 icecap.png]] || 12 || || || || 3 || || || <br />
|}<br />
<br />
==References==<br />
<references /><br />
<br />
{{SonicDrift2Omni}}</div>
Pecky
https://info.sonicretro.org/index.php?title=Rainy_Savanna&diff=352494
Rainy Savanna
2023-02-23T11:56:13Z
<p>Pecky: Irrelevant speculation removed</p>
<hr />
<div>{{Breadcrumb<br />
|Sonic Drift 2|:Category:Sonic Drift 2 levels|l2=Levels|{{PAGENAME}}}}<br />
{{LevelBob<br />
| name=Rainy Savanna<br />
| levelscreen=Drift2_Rainy_Savannah.png<br />
| levelno=Eighth<br />
| game=Sonic Drift 2<br />
| prev=Iron Ruin<br />
| next=Ice Cap (Sonic Drift 2){{!}}Ice Cap<br />
}}<br />
<br />
'''Rainy Savanna''' is a racecourse in ''[[Sonic Drift 2]]'' for the [[Sega Game Gear]]. This stage is the second track of the [[White Chaos GP]] - White being the intermediate of the three tournaments - coming after [[Desert Road]] and before [[Ice Cap (Sonic Drift 2)|Ice Cap]]. Unlike the majority of races in the Chaos Grand Prix, this isn't a three-lap circular course; the objective is simply to get across the plain ahead of everyone else. And the winning racer gets a [[Chaos Emerald]]!<br />
<br />
The scorching dunes of [[Desert Road]] peter out to a sub-Saharan veldt - and right in the middle of monsoon season! Rainy Savanna's skyline is filled with pitch-black clouds, driving rain, and peels of lightning that wash out the entire screen. <br />
<br />
As might be expected of a racecourse in the middle of a storm, the track is on occasion waterlogged by huge puddles - although these don't actually do much more to your driving than making the characters damp.<br />
<br />
==References==<br />
<references /><br />
<br />
{{SonicDrift2Omni}}</div>
Pecky
https://info.sonicretro.org/index.php?title=Iron_Ruin&diff=352493
Iron Ruin
2023-02-23T11:54:15Z
<p>Pecky: Irrelevant speculation removed</p>
<hr />
<div>{{Breadcrumb<br />
|Sonic Drift 2|:Category:Sonic Drift 2 levels|l2=Levels|{{PAGENAME}}}}<br />
{{LevelBob<br />
| name=Iron Ruin<br />
| levelscreen=Drift2_Iron_Ruin.png<br />
| levelno=Sixth<br />
| game=Sonic Drift 2<br />
| theme1=industrial<br />
| prev=Desert Road<br />
| next=Rainy Savanna<br />
}}<br />
<br />
'''Iron Ruin''' is a racecourse in ''[[Sonic Drift 2]]'' for the [[Sega Game Gear]]. This stage is the sixth track of the [[Purple Chaos GP]] - Purple being the easiest of the three tournaments - coming in between [[Desert Road|Desert Road 1]] and [[Desert Road|Desert Road 2]] (2 being the first track of the subsequent [[White Chaos GP]]). Iron Ruin is not a cyclic, three-lap racecourse; competitors must race right ''across'' the stage, with the fastest racer awarded a [[Chaos Emerald]].<br />
<br />
And more bleak or desolate place it is difficult to find within the locales of the Chaos Grand Prix. Iron Ruin is a decrepit industrial wasteland, its skyline clogged with broken manufactories and dark, shadowed assembly plants. Plating the entire region, acres of metallised ground have transformed into lifeless fields of ochre rust, a monotony broken only by the black, yawning pits which appear from time to time on either side of the track.<br />
<br />
The obstacles that litter the track here are strange "Reverse pods", which temporarily cause your vehicle to steer left when you hold right, and vice versa.<br />
<br />
==References==<br />
<references /><br />
<br />
{{SonicDrift2Omni}}</div>
Pecky
https://info.sonicretro.org/index.php?title=Talk:Mecha_Sonic_(Sonic_the_Hedgehog_2_16-bit_boss)&diff=338227
Talk:Mecha Sonic (Sonic the Hedgehog 2 16-bit boss)
2022-08-06T19:00:56Z
<p>Pecky: </p>
<hr />
<div>Shouldn't this be moved to Mecha Sonic Mk. I now that his full name has been confirmed? Same for the ones from S3K and SA1. [[User:Blue Spikeball|Blue Spikeball]] ([[User talk:Blue Spikeball|talk]]) 20:28, 4 August 2022 (EDT)<br />
:The Encyclo-Speed-ia and Sonic Origins renamed the S&K version to "Mecha Sonic Mk. II", but the Sonic 2 version is still just "Mecha Sonic", so this page is fine. As far as the S&K version goes (and several other bosses from 1, 2, 3&K and CD), it depends on whether Sonic Retro's policy is to prioritise the original names or the current names. All the alternate (official) names should be mentioned on the pages in any case. --[[User:Pecky|Pecky]] ([[User talk:Pecky|talk]]) 15:00, 6 August 2022 (EDT)</div>
Pecky
https://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_(16-bit)/Development&diff=338226
Sonic the Hedgehog (16-bit)/Development
2022-08-06T17:18:10Z
<p>Pecky: Better reference for Sonic's shade of blue. Removed an incorrect apostrophe.</p>
<hr />
<div>Being the original game in the series, ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' went through a number of concepts and changes through its development process. What follows is a collection and summary of what that entailed.<br />
<br />
==Development process==<br />
<br />
[[File:GD Sonic 1 Yuji Naka.png|thumb|A 24-year old [[Yuji Naka]] working on what would become ''Sonic the Hedgehog'', taken for a February 1990 news report.{{ref|https://web.archive.org/web/20180624094921/https://twitter.com/nakayuji/status/1010556110690922497|quote=Big discovery! ! Sonic the Hedgehog initial development site.Sega R&D news footage of February 1990. Sonic's ground collision is shown on the screen. This is 24 years old Yuji Naka.}}{{ref|https://web.archive.org/web/20211015041542/https://twitter.com/nakayuji/status/1407614552074637314}}]] <br />
The year was 1990. While [[sega:Sega|Sega]] was doing well in the arcades, little ground had been gained in the home video game market. Competing with [[sega:Nintendo|Nintendo]] during the previous seven years, not even the launch of the [[sega:Sega Mega Drive|Mega Drive]] could shake the ninety percent dominance{{fileref|UltimateHistoryofVideoGames Book US.pdf|page=320|quote=Though it was a more powerful unit, Sega's Master System, marketed as<br />
the Mark III in Japan, had not fared well in that country, where Nintendo controlled more than 90 percent of the market.}} the Nintendo Entertainment System had. Sega's then-current mascot, [[sega:Alex Kidd|Alex Kidd]], had done little to convince the general public to invest in their hardware. Feeling it was important to have a strong mascot that not only defined Sega but could also directly compete with the ''Super Mario Bros'' series, an internal competition was held. Open to anyone who worked at the company, roughly 200 character designs were drawn up, submitted for consideration.{{fileref|SonicAVeryQuickHistory GameTap Video Part1.mp4}}<br />
<br />
It was during this time that [[sega:Yuji Naka|Yuji Naka]] was looking for his next assignment within the company. After the cancellation of ''[[sega:Metal Lancer|Metal Lancer]]'', Naka wanted to program and design a racing game. Hoping to get the chance, he drafted up a list of game genres he wanted to work on, the racer taking the number one spot. Sending the memo to his boss, it was the final game on the list - "an action game to challenge Mario" - that caught the attention of Naka's superior.{{ref|https://web.archive.org/web/20201218105427/http://shmuplations.com/sonic/}} At the same time, designer [[sega:Naoto Ohshima|Naoto Ohshima]] was busy trying to come up with his own proposal, a character that could not only star in a video game, but be something more.{{ref|''The History of Sonic the Hedgehog'', Pix'N Love, page 97}} Writing up a small proposal for a game that would feature a speedy character that could run around loops,{{fileref|SonicAVeryQuickHistory GameTap Video Part1.mp4}}, he showed what he had worked on to his boss. Having a hard time getting consent to work further on the proposal,{{ref|''The History of Sonic the Hedgehog'', Pix'N Love, page 97}}, he was told that the only person at the company who might be able to program such a game was Yuji Naka.{{fileref|SonicAVeryQuickHistory GameTap Video Part1.mp4}} When Ohshima learned that Naka was free, he approached his fellow ''[[sega:Phantasy Star|Phantasy Star]]'' alumni, asking if he would work with him on the game concept.{{fileref|HistoryofSonicTheBirthofanIcon Video.mp4}}<br />
<br />
The idea of a fast paced game intrigued Naka, and it didn't take long for him to accept. Quickly, the pair got to work. On the programming side, Naka found himself influenced by two prominent titles, the first being ''[[sega:Ghouls'n Ghosts|Ghouls'n Ghosts]]'', which Naka had recently ported to the Mega Drive. The way the player could traverse smoothly across a flowing landscape{{ref|1=https://www.youtube.com/watch?v=fHkosWFNRko}} was something he wanted to capture, but at speeds far higher than what that title was able to achieve. The second game that influenced the thinking of what would become ''Sonic'' was the original ''Super Mario Bros''.<br />
<br />
{{quote|1=I like fast things and I thought that it would be nice to create a game where the more skilled you become, the faster you can complete a stage. Games back then had no backup or saving system, which meant that you had to play right from the beginning every time...As a result, the very first stage would be played time and time again, making the player very skilled at it. So we thought it would be nice if this would enable the player to complete those stages faster and that's the basis of Sonic's speed. We also thought this feature would help differentiate Sonic from Mario.|2=Yuji Naka, Programmer and Project Manager of ''Sonic the Hedgehog''{{fileref|HistoryofSonicTheBirthofanIcon Video.mp4}}}}<br />
<br />
Initially, the game starred a cartoon rabbit, as they wanted a character that would embody the concept of speed.{{ref|''Sega Mega Drive/Genesis: Collected Works'', page 278}} The design also tied into the initial attack mechanic for the game, where the rabbit would use its ears to pick up rocks or other items, then throw them at oncoming enemies. As Naka was also insistent that the game only use one action button, the game hit a wall. The constant starting and stopping interrupted the flow of gameplay, and proved to not be all that fun.{{ref|1=https://www.youtube.com/watch?v=fHkosWFNRko}} It was around this time that the head of the department, [[sega:Kotaro Hayashida|Kotaro Hayashida]],{{ref|''Sega Mega Drive/Genesis: Collected Works'', page 308}}, invited [[sega:Hirokazu Yasuhara|Hirokazu Yasuhara]] to help with the development of the mascot game. At the time, Yasuhara was not expecting to remain part of their group for long.<br />
<br />
{{quote|1=I was supposed to go to the United States to establish a [[sega:Sega Technical Institute|new R&D team]] [at Sega of America] with [[sega:Mark Cerny|Mark Cerny]]...But then the [first] Gulf War Started, and my move to the US was postponed for three months. Work was progressing on the [new mascot] game, but Naka and Ohshima needed a full-time game designer on the project. They saw that I was free, and looked to me for help designing the game until my departure. So I officially joined the project as a game designer, planning to work on it only until I went to the US. But I ended up staying in Japan for a year until we finished the project.|2=Hirokazu Yasuhara, Director and Lead Game Designer of ''Sonic the Hedgehog''{{fileref|NintendoPower US 211.pdf|page=70}}}}<br />
<br />
Yasuhara was quick to agree that how the game was currently meant to be played wasn't shaping up. Knowing of Naka's insistence on the simplistic control scheme, he told the team that the only way the player would be able to deal damage was by using the jump mechanic.{{ref|1=https://web.archive.org/web/20181118222352/http://www.gamasutra.com/view/feature/132163/game_design_psychology_the_full_.php?page=5}} The trio tried to find a solution, Naka at one point saying to the group "all your ideas, anything you've been hiding, cough it up now!"{{ref|https://web.archive.org/web/20201215234115/http://shmuplations.com/sonicteam/}} But with nothing new, Naka relented on revealing his own secret idea, one he had come up with in high school and was hoping to keep to himself for a future, non-Sega game. That idea was a somersault attack, one that wouldn't just be the character curling up into a ball while airborne, but one that could also be used on the ground, rolling about the terrain.{{ref|https://web.archive.org/web/20201215234115/http://shmuplations.com/sonicteam/}}{{ref|https://web.archive.org/web/20201218105427/http://shmuplations.com/sonic/}} While Ohshima was at first skeptical,{{ref|https://web.archive.org/web/20160625123544/https://www.famitsu.com/news/201606/24107383.html}} it proved to be the answer for their quandary.<br />
<br />
With this change in gameplay, the idea of a rabbit suddenly made less sense.{{ref|https://web.archive.org/web/20201218105427/http://shmuplations.com/sonic/}} It was clear that a new protagonist would need to be designed, but what form that would take was up in the air. At the core, the team wanted to make sure the character defined Sega, something they felt had been missing from the company's previous attempt at created a mascot character.{{ref|https://www.gdcvault.com/play/1024928/Classic-Game-Postmortem-Sonic-the}} One aspect of this was the concept of "cool," not just on a superficial level, but also in their personality, wanting to fight for what they believed in but not being ordered around by others. The other aspect they wanted to be sure the character held was being a challenger, evoking the 90's sensibilities that were forming, and also reflecting on how Sega was trying to challenge Nintendo at their own game.{{ref|https://www.gdcvault.com/play/1024928/Classic-Game-Postmortem-Sonic-the}}<br />
<br />
[[File:Sonicguide17.jpg|thumb|One of the initial drawings that would end up being the title screen animation for ''Sonic the Hedgehog''. From ''[[Sonic the Hedgehog Settei Shiryoushuu]]''.]]<br />
Ohshima went back to the drawing board, doodling up a variety of potential character ideas. Suggestions came from a number of places, both within and outside the three person team. Naka suggested a panda, inspired by his love of Hayao Miyazaki's works.{{ref|https://web.archive.org/web/20160625123544/https://www.famitsu.com/news/201606/24107383.html}} One of his superiors suggested coming up with an old man with a mustache, a dog like character, and something spiky like a porcupine.{{ref|https://www.gdcvault.com/play/1024928/Classic-Game-Postmortem-Sonic-the}} With the idea of the somersault attack, there was also a debate on using other animals known to curl up including an armadillo and a hedgehog.{{ref|1=https://web.archive.org/web/20181118222352/http://www.gamasutra.com/view/feature/132163/game_design_psychology_the_full_.php?page=5}} During this internal debate, Ohshima had coincidentally booked a trip overseas, to New York City. Using the opportunity, he conducted impromptu focus testing. Sitting in Central Park, he had on a board three characters - an egg shaped human, a dog, and a spiny blue hedgehog. Out of those he spoke to, the hedgehog was the easy favorite, followed by the human character.{{ref|''The History of Sonic the Hedgehog'', Pix'N Love, page 98}} This gave Ohshima hope that the hedgehog character could appeal to everyone, regardless of race, gender, and culture.{{ref|https://www.gdcvault.com/play/1024928/Classic-Game-Postmortem-Sonic-the}}<br />
<br />
In the end, the team chose "Mr. Harinezumi," aka "Mr. Hedgehog," as the star of their game. The design of the character took inspiration from a variety of different sources. The hedgehog's simple curves and large, expressive eyes were styled after the early stars of American animation, Mickey Mouse and Felix the Cat.{{fileref|SonicAVeryQuickHistory GameTap Video Part1.mp4}} The "blue fireball"{{ref|https://www.gdcvault.com/play/1024928/Classic-Game-Postmortem-Sonic-the}} silhouette also served two important factors - it gave the hedgehog the spiky look they wanted, but it was also simple enough that a kid could draw the character and have it be recognizable.{{ref|https://www.gdcvault.com/play/1024928/Classic-Game-Postmortem-Sonic-the}} The hue of blue which covered the character came directly from Sega's own logo, with the added benefit of the color representing "coolness and peacefulness." The color also meant something more personal to Ohshima, symbolizing the hope that "the open sky is blue forever."{{ref|''Sega Mega Drive/Genesis: Collected Works'', page 328}} The red and white of his shoes were inspired by who Ohshima felt was the most famous character in the world, Santa Claus.{{fileref|SonicAVeryQuickHistory GameTap Video Part1.mp4}} The bright red also had the added benefit of being able to stand out while the character was in motion.{{ref|''Sega Mega Drive/Genesis: Collected Works'', page 328}} The physical design of the shoe, buckle and all, was drawn from Michael Jackson's footwear on the ''Bad'' album cover.{{fileref|SonicAVeryQuickHistory GameTap Video Part1.mp4}}<br />
<br />
With the design nearing its final state, there was still one factor that hadn't been decided upon. "Mr. Hedgehog" was never meant to be the final name of the character, simply a placeholder until something better had been found. The team wanted a name that would evoke the concept of speed, and early on looked toward the word "kousoku" (speed of light) as a starting point, trying to derive a nickname from it. "Raisupi" (the portamento of the borrowed term "raito supiido,") and "LS" were both considered and rejected.{{ref|https://web.archive.org/web/20201218105427/http://shmuplations.com/sonic/}} Though it's unknown exactly who came up with the idea, someone suggested using "the speed of sound" instead, which naturally led to the name "Sonic." While there was some fear of using such an often-used term, they agreed it was the perfect fit for the character.{{ref|''The History of Sonic the Hedgehog'', Pix'N Love, page 99}}<br />
<br />
[[File:Sonic1 MD Plush 1990.jpg|thumb|200px|A one-of-a-kind Sonic plush, made for an internal presentation to Sega’s executives.]]<br />
Of the 200 designs that had been submitted to Sega, eight had been chosen as finalists, Sonic the Hedgehog being among them.{{ref|https://web.archive.org/web/20160625123544/https://www.famitsu.com/news/201606/24107383.html}} As each finalist would be shown to [[sega:Hayao Nakayama|Hayao Nakayama]], the President and CEO of Sega of Japan, the team knew they had to make their presentation stand out from the rest. They were already slightly ahead of other teams, having not only a concept but the early stages of a playable build.{{ref|https://web.archive.org/web/20160625123544/https://www.famitsu.com/news/201606/24107383.html}} However, Ohshima wanted to take it an extra step. Collaborating with the toy and stationary departments,{{ref|''The History of Sonic the Hedgehog'', Pix'N Love, page 97}} designs for possible merchandise was also created, including a fully realized Sonic the Hedgehog plush toy that could stand on its own.{{ref|https://web.archive.org/web/20200129075934/https://twitter.com/NaotoOhshima/status/847756897738412033|quote=これは最初のテスト制作したぬいぐるみです。 1点物。彼は立っている。1990年物。It is a stuffed toy for the first test. 1 point thing. He is standing.1990 thing.}} While Sonic was not yet declared the official mascot of Sega,{{ref|https://web.archive.org/web/20160625123544/https://www.famitsu.com/news/201606/24107383.html}} their proposal was approved.<br />
<br />
With production officially starting sometime around April 1990,{{ref|https://web.archive.org/web/20160805181730/http://www.sega-16.com/2007/06/developers-den-sega-technical-institute/}} the team went straight to work. One element they knew would be crucial was the look of the game. Inspiration came from one of the primary markets they wanted to appeal to - America, specifically the west coast. The rolling hills and blue sky of the [[Green Hill Zone]] were inspired by California.{{ref|''The History of Sonic the Hedgehog'', Pix'N Love, page 92}} The colors, however, were inspired by a piece made by Japanese artist Eizin Suzuki.{{magref|Retro Gamer|100|48}} The graphical style of the game was influenced by the computer graphics of the era, using a pixel art technique known as "ray tracing" to create the look in a 16-bit game.{{ref|''The History of Sonic the Hedgehog'', Pix'N Love, page 92}} Translating the concept art Ohshima had drawn into the pixel landscapes of Sonic's world fell on the shoulders of [[sega:Rieko Kodama|Rieko Kodama]], one of the four new members of the team that also happened to have worked with Ohshima and Naka on ''Phantasy Star''.{{ref|https://web.archive.org/web/20200809111945/https://www.destructoid.com/stories/a-chat-with-sega-s-first-lady-of-rpgs-rieko-kodama-532348.phtml}}<br />
<br />
The American influence on ''Sonic'' went beyond the Green Hill Zone. When the idea of making a mascot game seized Sega in 1990, Nakayama declared they wanted "a product that will be a big hit in America!"{{ref|https://web.archive.org/web/20201218105427/http://shmuplations.com/sonic/}} This unofficial marching order was a major influence on the design of the characters, the world they were building, and even the "roller coaster" design of gameplay.{{ref|''High Score'' Episode 4: "This is War"}} An element of Sonic's personality was directly inspired by future president Bill Clinton. A rising star in the U.S. political landscape, his "get-it-done-now" attitude{{fileref|SonicAVeryQuickHistory GameTap Video Part1.mp4}} seemed a perfect fit for the hedgehog. At one point, the team even contemplated using the tagline "number one hit in America"{{ref|''The History of Sonic the Hedgehog'', Pix'N Love, page 94}} to sell their new game. However, ''Sonic'' had not been designed to only succeed in the west. With the belief that a successful American property would automatically be attractive in Japan,{{ref|''The History of Sonic the Hedgehog'', Pix'N Love, page 94}} Ohshima was also designing the character with the Japanese audience in mind.{{ref|''The History of Sonic the Hedgehog'', Pix'N Love, page 99}} The game's designer, Yasuhara, was acutely aware of this dichotomy, wanting to build a game that would appeal both to the western gamer seeking a challenge, and the eastern gamer who was more interested in a casual experience.{{fileref|SonicAVeryQuickHistory GameTap Video Part2.mp4}}<br />
<br />
[[File:Sonicdebut.jpg|thumb|The image of Sonic the Hedgehog that followed Dreams Come True along their November 1990 tour.]]<br />
Sonic's first public appearance was at the [[sega:‘90 Tokyo Toy Show|‘90 Tokyo Toy Show]], where an extremely early demo was available for attendees. Through the rest of 1990, work on the game was behind closed doors, Sega of Japan instead promoting the upcoming title in other ways. In the November 1990{{fileref|SPEC_JP_07.pdf|page=76}} issue of ''[[sega:Sega Players Enjoy Club|Sega Players Enjoy Club]]'', a brief "interview" with Sonic was published, establishing his attitude and his birthplace of Christmas Island. The feature also served as a way to introduce the musician behind the game, Dreams Come True's [[Masato Nakamura]]. <br />
<br />
When it came time to find a composer for the game, Sega director [[sega:Fujio Minegishi|Fujio Minegishi]] chose not to look inside the company, but instead offered to ask his contacts in the Japanese recording industry. At first, he suggested to the team the talents of Yuzo Kayama, who he was personal friends with.{{ref|https://web.archive.org/web/20201215234115/http://shmuplations.com/sonicteam/}} While tempting, it was decided that his musical style wasn't the right fit for what they were going for. Instead, Masato Nakamura was offered the job. Given only conceptual artwork, the team behind ''Sonic'' explained how it was all meant to come together. Going off this information, Nakamura began to compose, wanting to treat the songs not as game music, but as a film score, hoping to tap into the success of such 80's movie soundtracks as Top Gun, Flashdance, and Dirty Dancing.{{fileref|Sonic1&2Soundtrack JP Booklet.pdf|page=8}}<br />
<br />
{{quote|1=I wanted 'Sonic' to come across as cinematic...I wanted melodies that the player would hum along with as they were playing, dramatic music for when the scenes were intense, climactic music for when bosses would show up, and then tie it all together with an uplifting theme for the end credits. That was what I knew I wanted it all to be like.|2=Masato Nakamura, Composer of ''Sonic the Hedgehog''{{ref|1=https://web.archive.org/web/20081223022942/https://www.sega.com/sonic/globalsonic/post_sonicteam.php?article=nakamura}}}}<br />
<br />
Limited to the amount of sounds he could use at the same time, Nakamura found the process inspiring, forcing him "to be smarter"{{fileref|Sonic1&2Soundtrack JP Booklet.pdf|page=10}} in the way he wrote. The relationship between Nakamura and Sega continued into Dreams Come True's next tour, meant to promote their latest album, ''Wonder 3''. Becoming one of their tour sponsors, Sega provided the band with a truck to carry their equipment in, which also had the image of Sonic plastered on the side.{{ref|1=https://web.archive.org/web/20081223022942/https://www.sega.com/sonic/globalsonic/post_sonicteam.php?article=nakamura}}<br />
<br />
Production on the game continued. Expanding on Sonic's world, it was clear the hedgehog needed a main villain to go up against. One of Ohshima's discarded designs for the protagonist, the large mustached man, was repurposed to become the main antagonist of the game, his round shape also fitting the idea of keeping the characters simple enough for kids to draw.{{ref|https://web.archive.org/web/19961220020409/http://www.sega.com/features/allsonic/creator/naka04.html}}. The villain, now named [[Dr. Eggman]], helped set up a nature vs technology dynamic, tying into the era's growing popularity of environmentalism.{{ref|https://www.gdcvault.com/play/1024928/Classic-Game-Postmortem-Sonic-the}} As the zone visuals continued to be refined, Sonic's shade of blue also had to be darkened so his sprites could stand out from the blues of Green Hill Zone's background.{{ref|1=http://web.archive.org/web/20141017130701/https://www.sega-16.com/2006/12/interview-mark-cerny/|quote=One much smaller Sonic inside story: the character’s color was changed just prior to release. Sonic had been a lighter blue, but he was very hard to see against the ocean backgrounds, so his color was darkened at the last moment.}}{{ref|''The History of Sonic the Hedgehog'', Pix'N Love, page 92}}<br />
<br />
Approaching the level design, Yasuhara wanted to capture the feeling of an amusement park ride, that Sonic was leading the player on an experience that let them enjoy the world in a way ''Mario'' and other similar platformers were unable to.{{ref|https://www.gdcvault.com/play/1024928/Classic-Game-Postmortem-Sonic-the}} Starting with quick sketches of gimmicks and obstacles, Yasuhara would consult with Naka, seeing what ideas should be prioritized, and which would be more difficult to program. However, some ideas that the team initially discarded were able to be reintroduced, such as the moving platforms in the jagged pathways of [[Scrap Brain Zone]].{{ref|https://www.gdcvault.com/play/1024928/Classic-Game-Postmortem-Sonic-the}}<br />
<br />
[[File:SPEC JP 075.pdf|page=61|thumb|190px|An early promotional drawing of Sonic. Featured in the Summer 1991 issue of ''[[sega:SPEC|SPEC]]''.]]<br />
The engine was meant to not only be the framework for a fun game, but also show off the technical capabilities of the hardware, though Naka felt the Mega Drive was not quite up to snuff with what he wanted to accomplish.{{fileref|HistoryofSonicTheBirthofanIcon Video.mp4}} One of the main goals to help clearly separate the zones of ''Sonic'' from ''Mario'' was to step away from the blocky terrain that 8-bit platformers were built in. Developing a way to create smooth maps,{{fileref|HistoryofSonicTheBirthofanIcon Video.mp4}} the task of creating working loops in Green Hill proved more difficult. When Sonic would try to run around the loop, his speed would cause him to break out of it completely.{{fileref|HistoryofSonicTheBirthofanIcon Video.mp4}} Even if the sprite remained in the loop, the visual would look blocky, not at all like the smooth flow the team wanted to capture. When the problem was solved, Naka couldn't help but get excited.{{ref|''The History of Sonic the Hedgehog'', Pix'N Love, page 91}} Another early issue with the game was trying to find the right speed in which Sonic would run. Pushing the power of the system, Naka's first thought was to make Sonic go as fast as possible, but this proved to be an issue with those who would try out early builds, even Naka feeling motion sickness as he played the game.{{fileref|SonicAVeryQuickHistory GameTap Video Part2.mp4}} Slowing down the character was the only solution.<br />
<br />
With more of the game put together, Naka would invite people to come and play early versions, watching how they would handle ''Sonic the Hedgehog''. Expecting people to take things slow, he was surprised that everyone would immediately run at full speed. He assumed that a first time player would take things slow, exploring until they learned the levels, only going faster in subsequent playthroughs. However, no one who took a turn actually played it that way. These observations led to the creation of the ring system, which allowed even the most reckless player the ability to continue.{{ref|https://web.archive.org/web/20201218105427/http://shmuplations.com/sonic/}} This also gave the team another excuse to show off the technical prowess of the Mega Drive, having the rings shoot out of Sonic in a visually dynamic display whenever he would get hit by an enemy.{{ref|1=https://web.archive.org/web/20181118222352/http://www.gamasutra.com/view/feature/132163/game_design_psychology_the_full_.php?page=5}}<br />
<br />
The core team would not always agree on how a level should be laid out. On more than one occasion, Naka or Ohshima would remove a difficult trap from a zone, thinking it was interrupting the flow of a level, only for Yasuhara to put it right back in. The back and forth was not one Ohshima begrudged, finding it an enjoyable experience that resulted in a balanced game.{{ref|''Sega Mega Drive/Genesis: Collected Works'', page 329}} Naka also found the dynamic unique, as it was the first time he felt that he was working as part of a team, as opposed to just carrying out the orders of a single person.{{ref|https://web.archive.org/web/20201215234115/http://shmuplations.com/sonicteam/}}<br />
<br />
By the time development was nearing its end, the small group within the employ of [[sega:Sega CS|Sega CS R&D]] decided to call themselves "[[Sonic Team]]," after the project they had spent over a year working on. In May of 1991, during Japan's "Golden Week," the game was finally complete.{{ref|https://web.archive.org/web/20201218105427/http://shmuplations.com/sonic/}} This first version was released in the United States on June 23rd, 1991.{{magref|vgce|29|32}} It would be a month until the game was for sale in Japan, the extra time allowing the team to polish a handful of bugs and add in some extra graphical effects.<br />
<br />
After the game was complete, there was some consideration to release ''[[Sonic the Hedgehog (Mega-CD)|Sonic the Hedgehog]]'' to the [[sega:Sega Mega-CD|Mega-CD]]. Though a single prototype was made,{{ref|https://web.archive.org/web/19970215172729/http://www.sega.co.jp/nights/sonic/esonic.html}} it ultimately did not see release.<br />
<br />
==Westernization==<br />
<br />
[[File:GregMartinSonicSketch-PromotionalCover.jpg|thumb|190px|A pencil sketch featuring the westernized look of Sonic the Hedgehog, Dr. Eggman, and the Green Hill Zone. The final version would be used as the cover for the [[Sonic the Hedgehog (promotional comic)|American promotional comic]].]]<br />
In early 1990, the head of the brand new [[sega:Sega Technical Institute|Sega Technical Institute]], [[Mark Cerny|Mark Cerny]], was visiting Sega of Japan on business. While there, Naoto Ohshima, still working on potential designs for the mascot game, showed Cerny what he had come up with. Cerny, saying he was just "a random American,"{{ref|https://segaretro.org/Interview:_Mark_Cerny_(2006-12-05)_by_Sega-16}} felt the opinions of Sega of America's marketing department would be better suited to give feedback on a character that was meant to appeal to western audiences. Making copies of the illustrations, he returned to the United States, handing them off.{{ref|https://segaretro.org/Interview:_Mark_Cerny_(2006-12-05)_by_Sega-16}}<br />
<br />
Sega of America's initial response was not positive. When CEO [[sega:Michael Katz|Michael Katz]] learned of Sonic's existence, he "thought it was nuts."{{ref|https://segaretro.org/Interview:_Michael_Katz_(2006-04-28)_by_Sega-16}} Having to ask what a hedgehog even was, he had little faith in the character, not knowing how to market a cartoon based on an animal no one in the United States had heard of. Quickly, he jotted down a top ten list of reasons ''Sonic the Hedgehog'' would fail,{{ref|1=https://www.youtube.com/watch?v=juoaAoXz1AU}} sending the memo to [[sega:Shinobu Toyoda|Shinobu Toyoda]], who was not only Executive Vice President of SOA but served as a conduit between SOA and Sega of Japan.{{ref|1=https://www.youtube.com/watch?v=JxrvZK3mUcE}}<br />
<br />
Katz was not the only one initially confused by the character. [[sega:Al Nilsen|Al Nilsen]], Director of Marketing at SOA, was shown concept art of two different games the Japanese branch was working on.<br />
<br />
{{quote|1="[Toyoda] opened this manila envelope and pulled out two drawings and the first one was kind of, very much Japanese animation derived and they were like these little eggs that were animated...and while I understood how they would work in the Japanese marketplace, in the US they would just come off as very preschool and so not something that would have broad appeal. The second one was a hedgehog."|2=Al Nilsen, Director of Marketing, Sega of America{{ref|1=https://www.youtube.com/watch?v=JxrvZK3mUcE}}}}<br />
<br />
The concept art had a fanged version of Sonic, complete with human girlfriend and a backing band. Asked which of the two concepts he thought would appeal to American gamers, Nilsen chose the "least of two evils," going with the hedgehog.{{ref|1=https://www.youtube.com/watch?v=JxrvZK3mUcE}}<br />
<br />
Fearing the character "unsalvageable,"{{ref|https://segaretro.org/Interview:_Mark_Cerny_(2006-12-05)_by_Sega-16}} SOA felt they needed to create their own concept for the perfect mascot. Looking to hire an outside designer, it was believed this individual could create something tailored to American sensibilities.{{ref|https://segaretro.org/Interview:_Mark_Cerny_(2006-12-05)_by_Sega-16}} For unknown reasons, these plans quickly fell through.<br />
<br />
A couple months after seeing the initial concept art, Al Nilsen found himself in Japan, visiting the Sega offices. It was there that, for the first time, he saw ''Sonic'' in action. Not yet at a point where the team felt comfortable with others playing, Al watched the character move on a black and white display, zipping along and rolling about. Shown the in-progress backgrounds separately, he finally saw the potential the game possessed. He just needed to play it himself to know for sure.{{ref|1=https://www.youtube.com/watch?v=JxrvZK3mUcE}}<br />
<br />
Back at Sega of America, Michael Katz's time with the company was coming to an end. Unhappy with how things were going stateside, Hayao Nakayama reached out to former Mattel CEO [[sega:Tom Kalinske|Tom Kalinske]], courting him to take over as CEO of Sega of America in July of 1990.{{ref|''Console Wars'', CBS All Access}} Unlike Katz, Kalinske's first impression of Sonic was relatively neutral. While he found certain aspects of the concept odd, he also knew that sometimes it was the wildest of ideas that would end up being successful.{{ref|1=https://www.youtube.com/watch?v=73abjrBD3NU}} He did agree with Al Nilsen and the Project Manager for ''Sonic the Hedgehog'', [[sega:Madeline Schroeder|Madeline Schroeder]], that there needed to be some changes if the character was going to work stateside.<br />
<br />
Returning to Japan, Kalinske gave a presentation to Nakayama and the board, getting into detail on how he felt they could best compete against Nintendo. At the center of this plan was ''Sonic''. Having finally seen the game in action, he believed it had the chance to define the 16-bit era.{{ref|''Sega Mega Drive/Genesis: Collected Works'', page 23}} Kalinske told them that not only did the price of the Mega Drive (known as Genesis in America) need to drop, but that Sonic had to be packed in with the system. Once Kalinske's presentation was over, the members of the board started talking amongst themselves, clearly displeased with the proposal. Hayao Nakayama stood up, kicking aside his chair, and stormed towards the door, telling Kalinske that everyone thought his plan was crazy. Before leaving, he told Kalinske that he had hired him to do what he thought was best in America, and if his proposal was the way to go about it, to go ahead.{{fileref|SonicAVeryQuickHistory GameTap Video Part2.mp4}}<br />
<br />
[[File:Toon eggman2.png|thumb|190px|A westernized version of Dr. Eggman, renamed Dr. Ivo Robotnik.]]<br />
It was during this time that Madeline Schroeder, whom those at SOA would refer to as "the mother of Sonic,"{{fileref|SonicAVeryQuickHistory GameTap Video Part2.mp4}} went to work on best positioning ''Sonic'' for success. One of the first things she felt needed to change was the visual look of the character.{{fileref|HistoryofSonicTheBirthofanIcon Video.mp4}} Hiring the creative agency Michael Patrick Partners, artist Greg Wray went to work softening the look of Sonic the Hedgehog, eventually drawing the image that would be on the front of every copy of the game sold in the U.S.{{ref|https://web.archive.org/web/20180314015643/https://michaelpatrickpartners.com/identity-design-sonic-the-hedgehog}} When Sonic Team learned of the redesign, they did little to hide their displeasure. Madeline Schroeder was forced to fly out to Japan and speak with the team herself, explaining that the changes were necessary if the game was going to succeed in the west. During the meeting, Sonic Team remained resolute in their dislike of the American redesign.{{fileref|HistoryofSonicTheBirthofanIcon Video.mp4}} It was only later that the U.S. side of things was assured they could continue on as they saw fit.{{ref|1=https://www.youtube.com/watch?v=JxrvZK3mUcE}}<br />
<br />
{{quote|1=In those days, I hated the American change to the look and feel, and I didn't know how the consumers would perceive it. But looking back, that's one of the reasons that it succeeded.|2=Yuji Naka, Programmer and Project Manger of ''Sonic the Hedgehog|ref={{fileref|SonicAVeryQuickHistory GameTap Video Part2.mp4}}}}<br />
<br />
The look of Sonic was not the only factor the SOA team needed to consider. Tom Kalinske, during his time at Mattel, knew the importance of creating strong characters and building the fiction of the world around them, as he had done with the He-Man and the Masters of the Universe franchise.{{ref|1=https://www.youtube.com/watch?v=73abjrBD3NU}} Quickly, Madeline and Al began work on an internal "[[Sonic the Hedgehog Bible|Sonic Bible]]," a document meant to explain Sonic's history and define the character's personality. The original draft{{fileref|SonicBible Document.pdf}} placed Sonic as a native of Hardly, Nebraska. Born "Sonny," the brown hedgehog ran into a kindly, if eccentric, scientist named Dr. Kintobor. Through a series of events, Sonic turned blue, was gifted his red and white sneakers, and Dr. Kintobor was accidentally transformed into the evil Dr. Robotnik. Further revisions{{fileref|SonicBibleDraft1 Document.pdf}} changed Sonic's home to the world of "[[Mobius]]." However, it wasn't the corporate team at SOA that came up with the name Robotnik. <br />
<br />
[[Dean Sitton]] was both a Sega help line employee and a game tester. Being invited into meetings from time to time,{{ref|https://forums.sonicretro.org/index.php?posts/115309}} he had the chance to try out an early version of Sonic the Hedgehog. Afterwards, he was asked to submit potential names for both the robot enemies and the main antagonist of the game. For the latter, he put together a robust list. Dr. Robotnik{{ref|https://forums.sonicretro.org/index.php?posts/115309}} became the favorite, but others considered were Dr. Badvibes,{{ref|https://forums.sonicretro.org/index.php?posts/115309}} Doctor X, Doctor Gloom and Dr. What.{{ref|https://forums.sonicretro.org/index.php?posts/268696/}} Sitton also came up with the first name, Ivo, wanting it pronounced with a soft "I" to make it closer to the word "evil."{{ref|https://forums.sonicretro.org/index.php?posts/268012/}} A handful of badniks, including Ball Hog, Caterkiller, and Buzz Bomber{{ref|https://forums.sonicretro.org/index.php?posts/267965/}} were suggested by Sitton as well.<br />
<br />
With the pieces falling into place, newer builds of the game were sent over stateside, the employees of STI even fighting over who would be able to play during downtime.{{ref|''Sega Mega Drive/Genesis: Collected Works'', page 21}} Al Nilsen was happy that attitude was now taking precedence over aggressiveness,{{ref|1=https://www.youtube.com/watch?v=JxrvZK3mUcE}} even the idle animation of Sonic tapping his foot tying into how they wanted to market Sonic.{{ref|{{fileref|HistoryofSonicTheBirthofanIcon Video.mp4}}}} He was sure the game would be a hit, but Tom Kalinske wanted some sort of empirical evidence to seal the deal. With an imported copy of ''Super Mario World'', Al Nilsen went around the country, gathering secret focus groups to try out both ''World'' and ''Sonic the Hedgehog''. The results were clear - eighty percent of those who tried both preferred ''Sonic''.{{ref|1=https://www.youtube.com/watch?v=JxrvZK3mUcE}}<br />
<br />
[[File:SonicSummerCES.jpg|thumb|''Sonic the Hedgehog'' going head-to-head with ''Super Mario World'' during the 1991 Summer Consumer Electronics Show in Chicago.]]<br />
''Sonic the Hedgehog'' would make its first public appearance in the United States during the [[sega:Winter CES 1991|Winter Consumer Electronics Show]] in January, 1991.{{magref|cvg|112|11}} This wouldn't be treated as ''Sonic'''s official coming out party, as Sega of America wanted to keep the game a relative secret{{fileref|HistoryofSonicTheBirthofanIcon Video.mp4}} until the Super Nintendo was officially showed off in the west. The time came at [[sega:Summer CES 1991|Summer CES 1991]], where the SNES and its lineup of games were revealed to the press. After Nintendo's presentation, the show floor was open, the Sega booth doing something unexpected - having both ''Mario'' and ''Sonic'' playing side by side.<br />
<br />
{{quote|1=The doors to CES opened, and about two minutes after that a reporter...came up to me and said "Super Nintendo has 32,768 colors. You've only got 512. What are you going to do about it?" So silently I just motioned for him to follow me, and walked over to a place in our booth where we had two large tv monitors. One had Sonic the Hedgehog, and one had the new 16-bit Super Mario. And I said "which one has more colors? It's not how many colors you have, it's what you do with them." Immediately, he saw the difference.|2=Al Nilsen, Director of Marketing, Sega of America{{fileref|HistoryofSonicTheBirthofanIcon Video.mp4}}}}<br />
<br />
This direct comparison between the two games continued in both a mall tour{{ref|''Console Wars'', CBS All Access}} and television advertising.{{ref|1=https://www.youtube.com/watch?v=mK0OFsWWzu4}}<br />
<br />
By September 15th, 1991, the Sega Genesis was being sold exclusively with ''Sonic the Hedgehog'' as the pack-in title, those who had purchased the system between July and September able to get a free copy of the game.{{ref|''Console Wars: Sega, Nintendo, and the Battle That Defined a Generation,'' Blake J. Harris, page 150}} The move had paid off, and after the Christmas season, the Sega Genesis had overtaken the Super Nintendo with an estimated 57.8 percent of the market share.{{ref|Marinucci, Carla (1992-01-12). "Sega shows Nintendo it knows how to play, too." ''San Francisco Examiner'', B1}}<br />
<br />
==Fictional character origin==<br />
<br />
While developing Sonic the Hedgehog as a character, Sonic Team was acutely aware of what elements they wanted him to embody. Among those elements was a sense of history and nostalgia. Looking at characters from successful brands such as Disney, Marvel, and Sanrio, what seemed to be true across all of them was history and familiarity. Icons that not only stood the test of time, but seemed like they had always existed, and had a fleshed out world for their stories to be told in.{{ref|https://www.gdcvault.com/play/1024928/Classic-Game-Postmortem-Sonic-the}}<br />
<br />
As Sonic was being built from the ground up, there was no built in history for the character. Instead, the team began exploring the idea of a "fictional history" for Sonic, not just in-universe but also in the real world. At the time, Naoto Ohshima had a keen interest in leather jackets, emblems, and airplane nose art. Coincidentally, the era from when airplane nose art was at its height was the same era in which Sega first came into being, back when it was [[sega:Service Games|Service Games]]. Working with Ohshima, Hirokazu Yasuhara ended up writing a backstory for the character that tied into that same historical period.{{ref|https://www.gdcvault.com/play/1024928/Classic-Game-Postmortem-Sonic-the}}<br />
<br />
The story begins in 1947 America, where an unnamed fighter pilot was nicknamed "hedgehog," due to the way his hair would stand up on end when he took off his flight helmet. His wife, Marie Granette, who was an author of children's books, was inspired to create a character based on her husband's nickname. Calling this character "Sonic," she would also tell these stories to their daughter. Designing a blue hedgehog, it ended up on the back of the pilot's leather jacket, the story of the hedgehog spreading even if no one could recall the pilot's name.<br />
<br />
On one fateful day, two test pilots took part in an experiment - to be the first human able to break the speed of sound. While Chuck Yeager successfully crossed that barrier with no problem, the man known as "hedgehog" unfortunately did not, his plane exploding the moment he hit the speed of sound.<br />
<br />
Jumping ahead to the 1980's, a freelance photographer named Meg happened to find a leather jacket with an image of Sonic the Hedgehog on the back. Recognizing the character from stories she heard as a child, she purchased the jacket, wearing it to work. While photographing an air show, an accident occurred overhead, causing one of the planes to crash. Rushing to cover this breaking story, a second plane crashed next to her, trapping Meg in a circle of flames. Suddenly, a gloved hand reached out, rushing her to safety as she lost consciousness. Waking up in a hospital bed, she could only guess what had happened, the charred jacket no longer having Sonic. When developing the photos she took on the day of the accident, she was shocked to see a familiar pair of red shoes in one of the shots. <br />
<br />
[[Original Story|The story]] would be adapted in the third volume of ''[[Sonic the Hedgehog Story Comic]]'' as a prose piece, with some details changed. The original text would not be shown to the public until ''[[Sonic Jam Official Guide]]'' was published in Japan, showcasing all three episodes.{{fileref|SonicJamOfficialGuide_Book_JP.pdf|page=7}} The first episode would later be reprinted in both Japanese and English in the ''[[Sonic Adventure 2 Birthday Pack]]'' history book.{{fileref|SonicAdventure2_DC_JP_historybook.pdf|page=13}}<br />
<br />
<gallery widths="320px" heights="240px" ><br />
GD Sonic1 GDC2018 History1.png|An introduction page, describing the three episodes - the "fairy tale" episode, the 1947 episode, and the 1980's episode. The opening paragraph also sets up how the stories could be adapted into other mediums, such as film.<br />
GD Sonic1 GDC2018 History2.png|Episodes 1 and 2, with illustrations of the pilot and his family.<br />
GD Sonic1 GDC2018 History3.png|Episode 3, with an illustration of Meg wearing the Sonic emblem jacket.<br />
</gallery><br />
<br />
==Logo design==<br />
The distinctive "ribbon, ring, and stars"-styled title screen used in the first ''Sonic the Hedgehog'' and subsequent installments was something of a theme in early Sega games. While difficult to prove, inspiration likely came from the title screen from the 1988 Sega arcade game ''[[sega:Wonder Boy III: Monster Lair|Wonder Boy III: Monster Lair]]'', which bears similarities to that of the 1986 Sega arcade game ''[[sega:Alex Kidd: The Lost Stars|Alex Kidd: The Lost Stars]]''.<br />
<br />
<center>[[Image:AlexKiddLostStars title.png]] [[Image:WB3ML Title.png]] [[Image:Sonic1_title.png]]</center><br />
<br />
The addition of "wings" hearkens back to Ohshima's interest in aviation emblems,{{ref|https://www.gdcvault.com/play/1024928/Classic-Game-Postmortem-Sonic-the}} being a feature of medals awarded to American air force service personnel since the second World War.<br />
<br />
The "SONIC" text is attempting to emulate the "chrome" design seen across numerous logos across the 1980s and early 1990s (including the Mega Drive console itself). This trend is usually attributed to the 1979 film, ''[[wikipedia:Mad Max|Mad Max]]''.<br />
<br />
==Character concept art==<br />
===Rejected character designs===<br />
<br />
The following is a collection of images drawn by a variety of Sega employees during the internal competition to create a new mascot for the company. The majority of these images come from the [[Sonic History Video]], a promotional VHS tape made available to those who preordered ''[[Sonic the Hedgehog 3]]'' in Japan.<br />
<br />
<gallery widths="148px" heights="148px" ><br />
GD Sonic1 Concept Sonic 01.png|The original rabbit design by Ohshima, from the earliest concept of what would become Sonic the Hedgehog.<br />
Sonic1 MD Development Rabbit.png<br />
File:Sonic1-Rabbit2.png|A slightly cleaned up version.{{ref|1=https://www.youtube.com/watch?v=N_25hXDmbyc}}<br />
File:sonic1-rabbit.png|Alternate scan.<br />
File:GD Sonic1 Concept Sonic 02.png|A bird character. Predecessor to Sharps the Parakeet/Max the Parrot. By Ohshima.<br />
Sonic1 MD Development WolfParrot.png <br />
File:Sonic1_DogEarlyConcept.jpg|Wolf wearing an American flag t-shirt. By Ohshima.<br />
File:s1concept-WOLF.png|Colored version.{{ref|1=https://www.youtube.com/watch?v=N_25hXDmbyc}}<br />
File:s1concept-BULLDOG.png|Bulldog character. By Ohshima.{{ref|1=https://www.youtube.com/watch?v=N_25hXDmbyc}}<br />
File:s1concept-Human.png|Human character with Bart Simpson-like hair. By Ohshima.{{ref|1=https://www.youtube.com/watch?v=N_25hXDmbyc}}<br />
File:S1concept-LargeNosedCharacter.png|An animal of some sort in clothing. By [[sega:Yasushi Yamaguchi|Yasushi Yamaguchi]].{{ref|1=https://www.youtube.com/watch?v=N_25hXDmbyc}}<br />
File:s1concept-WARRIOR2.png|An elder warrior ready for battle. By Yamaguchi.{{ref|1=https://www.youtube.com/watch?v=N_25hXDmbyc}}<br />
File:s1concept-WARRIOR.png|Two additional outfits for the elder. By Yamaguchi.{{ref|1=https://www.youtube.com/watch?v=N_25hXDmbyc}}<br />
File:s1concept-CLOWNNWOLFBOY.png|Clown and a young warrior wearing head of a animal.{{ref|1=https://www.youtube.com/watch?v=N_25hXDmbyc}}<br />
File:s1concept-WINDUPROBOTROOK.png|Assorted designs, including a robot character.{{ref|1=https://www.youtube.com/watch?v=N_25hXDmbyc}}<br />
File:S1concept-RandomCharacters.png|A collection of doodles.{{ref|1=https://www.youtube.com/watch?v=N_25hXDmbyc}}<br />
File:s1concept-WEIRDCREATURE.png|A small porcupine.{{ref|1=https://www.youtube.com/watch?v=N_25hXDmbyc}}<br />
File:s1concept-Chick.png|Chicken with an attitude.{{ref|1=https://www.youtube.com/watch?v=N_25hXDmbyc}}<br />
</gallery><br />
<br />
===Sonic the Hedgehog & Dr. Eggman===<br />
<br />
<gallery widths="148px" heights="148px" ><br />
File:S1concept-Needlemouse.jpg|The original sketches for what would become Sonic. The text translates to "Mr. Hedgehog."<br />
GD Sonic1 Concept Art Harinezumi2.png|An alternate angle of the four early doodles.{{ref|https://archive.org/details/bad_influence_se1ep4}}<br />
Sonic1 MD Development Armadillo.png<br />
File:s1concept-MRHEDGEHOG.png|Comparison between Ohshima's early Sonic sketch and a hedgehog design by [[Yasushi Yamaguchi]].<br />
File:s1concept-MRHEDGEHOG2.png|It was coincidence that Ohshima and Yamaguchi had come up with the idea of making a hedgehog character.{{ref|1=https://www.youtube.com/watch?v=N_25hXDmbyc}} <br />
GD Sonic1 GDC2018 Hedgehog.png|Line art of the early refining of the character.<br />
GD Sonic1 Concept Sonic 03.png|An early colored version of Sonic, next to a doodle.<br />
File:Sonic1_SonicConceptArt1.jpg|<br />
File:S1concept-HEDGEHOG.png|The final colored version of the preceding Sonic design.<br />
GD Sonic1 Concept Robotnik 01.png|Early line art of Dr. Eggman, back when he was still in the running as a protagonist.<br />
File:Sonic1_EggmanConcept.jpg|A full color version of the polka dot pajamas.<br />
GD Sonic1 Concept Robotnik 02.png|An alternate scan, including two smaller images of Eggman.<br />
File:EggmanConceptArt.png|Later concept art of Dr. Eggman, donning familiar clothing.<br />
File:GD Sonic1 Concept Sonic 02.png|A bird character. Predecessor to Sharps the Parakeet/Max the Parrot. By Ohshima.<br />
Sonic1 MD Development Banners1.png|Artwork of Sonic the Hedgehog intended for promotional use at the ‘90 Tokyo Toy Show.{{ref|https://web.archive.org/web/20160625123544/https://www.famitsu.com/news/201606/24107383.html}}<br />
Sonic1 MD Development Banners2.png|"My name is Sonic."<br />
GD Sonic1 GDC2018 Logo.png|An early version of the ring and wings logo. The text below mentions the 1947 test pilot origin.<br />
Sonic 1 Concept 12.jpg|In color. Was used on assorted merchandise to promote the game.<br />
File:Sonic 1 Concept 01.jpg|An early sketch of Sonic.{{ref|https://web.archive.org/web/20210118030408/https://twitter.com/NaotoOhshima/status/850292613504577536}} It was eventually cleaned up and featured on the Japanese and European box art.<br />
File:Sonic 1 Concept 08.jpg|Color Sheet.{{ref|https://web.archive.org/web/20210118031946/https://twitter.com/NaotoOhshima/status/855082418683891713}}<br />
File:Sonic 1 Concept 10.jpg|Flyer Concept "plan 2."{{ref|https://web.archive.org/web/20210124235933/https://twitter.com/NaotoOhshima/status/856011701551902720}} The headline says "ill weeds grow apace".<br />
File:Sonic 1 Concept 02.jpg|Letterhead Concept.{{ref|https://web.archive.org/web/20200530040501/https://twitter.com/NaotoOhshima/status/849838840269258752}} The headline says "let's throw away crappy games and love that has vanished in tears".<br />
File:Sonic 1 Concept 06.jpg|A rough draft of Sonic's victory pose at the end of ''Sonic the Hedgehog''.{{ref|https://web.archive.org/web/20210118031534/https://twitter.com/NaotoOhshima/status/850712004507467777}}<br />
GD Sonic1 GDC2018 Animations1.png|Concept art for various in-game Sonic sprite animations.<br />
GD Sonic1 GDC2018 Animations2.png|Concept art for various in-game Eggman sprite animations.<br />
GD Sonic1 GDC2018 Animations3.png|Sketched frames for an unused dancing sequence, presumably intended for the sound test.<br />
File:Sonic 1 Concept 04.jpg|A humorous doodle drawn during ''Sonic the Hedgehog'''s development in 1990.{{ref|https://web.archive.org/web/20210118030948/https://twitter.com/NaotoOhshima/status/854605381569363972}}<br />
File:Sonic 1 Concept 11.jpg|Promotional art featuring Sonic, Flicky, Pocky, and Pecky.<br />
File:Sonic 1 Concept 03.jpg|Art of Sonic illustrating his run cycle and speed. "In the old days, I used to sketch all animation patterns and draw dots."{{ref|https://web.archive.org/web/20210118051643/https://twitter.com/NaotoOhshima/status/849660107042430976}}<br />
File:Sonic1_PromotionalArt_Concept1.jpg|Finalized art of Sonic. Also used for reference.<br />
File:Sonic1_PromotionalArtwork_Concept2.jpg|Finalized art of Sonic. Also used for reference.<br />
File:S1concept-FinalSonic.png|A colored, finalized drawing of Sonic the Hedgehog.<br />
Sonic1 MD Model 1990.jpg|Physical 3D model of Sonic used as a reference for animators. It was also the basis for the ''[[Sonic CD]]'' title screen. Sculpted by [[sega:Taku Makino|Taku Makino]]{{ref|https://web.archive.org/web/20180518223430if_/https://twitter.com/NaotoOhshima/status/847104354020552706}}<br />
File:S1concept-FinalEggman.png|Dr. Eggman sitting in his Eggmobile.<br />
File:Sonic 1 Concept 09.jpg|Lineart of Sonic the Hedgehog, intended for promotional material.{{ref|https://web.archive.org/web/20210118052038/https://twitter.com/NaotoOhshima/status/855301360756981762}}<br />
File:Sonic 1 Concept 13.jpg|Original illustrations used for the Mega Drive precautions in the Japanese manual.{{ref|https://web.archive.org/web/20210118052206/https://twitter.com/NaotoOhshima/status/924929650848972800}}<br />
File:Sonic 1 Concept 05.jpg|An early illustration featuring Sonic, Dr. Eggman, and animal friends, for use on tags attached to merchandise.<br />
</gallery><br />
<br />
===Madonna & unnamed enemies===<br />
<br />
Among the original concept of ''Sonic the Hedgehog'' was a character named Madonna. Inspired in part by the singer of the same name,{{ref|''Sega Mega Drive/Genesis: Collected Works'', Page 155}} she was intended to be a love interest for Sonic. When Naoto Ohshima first showed off Sonic’s design, many of his colleagues thought that the character was "cute" and "a child," but in Ohshima’s mind Sonic was a bit older and mature.{{fileref|HistoryofSonicTheBirthofanIcon Video.mp4}} To make this clearer, he created an adult woman in a red dress who would be his girlfriend.{{ref|''The History of Sonic the Hedgehog'', Pix'N Love, page 99}} She was meant to be "like a male fantasy," chasing the hedgehog about.{{fileref|SonicAVeryQuickHistory GameTap Video Part2.mp4}} Whether or not she was meant to literally follow him in the game at any point is unknown, though it is likely she was to chase him only in promotional material.<br />
<br />
Sega of America's project manager for ''Sonic'', Madeline Schroeder, stated that she was responsible for the removal of the character in an attempt to make the game an easier sell in western markets{{fileref|SonicAVeryQuickHistory GameTap Video Part2.mp4}}. However, this was later contradicted by Yuji Naka during an interview at [[Summer of Sonic]] 2011. When recalling the development process, Naka explained that Madonna never went beyond the concept stage primarily due to the stark comparison her presence would have made between ''Sonic'' and the ''Super Mario Bros''. series. Having a heroine who would be kidnapped and subsequently rescued by the hero of the game had become a cliché, and the team decided they should focus on Sonic just fighting the main villain.{{ref|1=https://www.youtube.com/watch?v=a9B8Isv7EY0}}<br />
<br />
One of the initial pieces of concept art featuring Madonna also included a variety of potential enemies Sonic would be forced to fight. When responding to an email from a fan, Naoto Oshima stated:<br />
{{quote|Thanks for your mail. I drew that. Why is the boss of that drawing a monster? Is that a fantasy world? The world in the drawing is a nightmare world. Since I've got nothing to do, I'll write the reason on Twitter. This was Sonic's original concept before it became what it is now.|[[Naoto Oshima]]{{ref|https://www.youtube.com/watch?v=ZHI4NCsPuBw}}}}<br />
In the first ever public demo of ''Sonic the Hedgehog'', a large-jawed enemy was visible, technically being the first sprite Sonic ever had to face off against. As the concept for ''Sonic'' was refined, this enemy was completely removed. In the end, the only antagonist that survived was the bumblebee-clad man, who would eventually become Dr. Eggman.<br />
<br />
<gallery widths="320px" heights="240px" ><br />
Sonic1 MD Development Characters.png|Sonic & Madonna. Also pictured is Eggman dressed in a bee-like outfit, plus various enemy concepts that went unused.<br />
File:SonicGems299.jpg|Madonna in various poses daydreaming of a certain blue hedgehog.<br />
</gallery><br />
<br />
===Sonic the Hedgehog Band===<br />
<br />
During the development process, Sonic was at one point meant to front a musical group, serving as lead singer. The other members of the band were [[Max the Monkey]] on bass guitar, [[Mach the Rabbit]] on drums, [[Sharps the Parakeet]] on lead guitar, and [[Vector the Crocodile]] on keyboards. In storyboards that were part of the original ''Sonic the Hedgehog'' design document,{{ref|''Sega Mega Drive/Genesis: Collected Works'', Page 182}} the various members of the band were meant to be a part of the story, needing rescue by Sonic after having been captured by Dr. Eggman. They were also meant to bookend the game, featured not only in the ending but also seen when the Sega logo appeared.<br />
<br />
Though it is currently unknown if they were ever realized in an early prototype of the main game, the band was also planned to be used in a separate sound test screen. Wanting to do something special for the music, an elaborate animated sequence was conceived, featuring Sonic the Hedgehog moonwalking and breakdancing along to the music his band would perform.{{ref|https://web.archive.org/web/20060619194711/http://xbox.gamespy.com/articles/654/654750p5.html}}<br />
<br />
Two disparate accounts exist regarding why the band was completely removed. Madeline Schroeder, among others, have stated that it was a decision from Sega of America to cut the band from ''Sonic'', in their effort to soften the character and his world for an American audience.{{fileref|SonicAVeryQuickHistory GameTap Video Part2.mp4}} However, Yuji Naka claimed that the reason for the band's removal was far more benign, an unfortunate victim of time constraints. With the sound test relegated to the hidden level select, the freed up memory in the program was instead used to house the "SEGA" chime that was used in Japanese advertisements of the time. The sound clip ended up using an eighth of the cartridge space.{{ref|https://web.archive.org/web/20060619194711/http://xbox.gamespy.com/articles/654/654750p5.html}} Naka would later say his epiphany to use the sound was "a very good decision."{{ref|''Sega Mega Drive/Genesis: Collected Works'', Page 279}}<br />
<br />
Removed from the final product, the band characters would be used in a limited capacity for promotion of the game, including a handful of color illustrations and a cameo appearance in the first volume{{fileref|MegaDriveFan_JP_19910701_f.pdf|page=9}} of ''[[Sonic the Hedgehog Story Comic]]''. While a character similar to Sharps named Max the Parrot{{ref|https://web.archive.org/web/20210118200130/https://twitter.com/NaotoOhshima/status/975790031632719873}} would be conceptualized in 1992,{{ref|https://web.archive.org/web/20210118195322/https://twitter.com/NaotoOhshima/status/988052494126235648}} Vector would end up being the only character from the band to become a member of the game cast.<br />
<br />
The visual of Sonic holding a microphone was featured in the credits of the 8-bit version of ''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]'', though it is unknown if the sprite art used was based on any sprite intended for the removed 16-bit sound test, or simply inspired by concept art.<br />
<br />
<gallery widths="320px" heights="240px" ><br />
Sonic1_BandConcept.jpg|Original line art<br />
Sonicband.jpg|Colored version<br />
GD Sonic1 GDC2018 Band.png|Alternate line art<br />
</gallery><br />
<br />
==Game concept art==<br />
===Naoto Ohshima===<br />
====Levels====<br />
The following is a collection of images drawn by Naoto Ohshima during the production of ''Sonic the Hedgehog'''s Zone creation process. It is possible that two of these pieces are meant to represent the unmade levels "Gold World" and "Chinese World."{{ref|''Sega Mega Drive/Genesis: Collected Works'', page 329}}<br />
<gallery widths="320px" heights="240px" ><br />
File:S1concept1.JPG|Translation: "1. Metallic stage... A gleaming, gold plated landscape with a Southeast Asian feel."{{ref|''Sega Mega Drive/Genesis: Collected Works'', Page 180}}<br />
File:S1concept-Loops.jpg|Alternate scan.<br />
File:S1concept2.JPG|Concept art of an early [[Green Hill Zone (Sonic the Hedgehog 16-bit)|Green Hill Zone]]. Translation: "2. CG style stage... The background consists of a blue sky and green hills, rendered in a CG style never seen before."{{ref|''Sega Mega Drive/Genesis: Collected Works'', Page 180}}<br />
Sonic1 MD Development GHZ.png<br />
File:S1concept3.JPG|Concept art showing multiple paths, using a move that isn’t in the final game. Translation: "3. Sonic mountain/underwater stage ... Japanese style rocky hills with underwater sections. The illustration shows how the character can spin to move across the surface of the water. There will be various courses to choose from, dependent on skill."{{ref|''Sega Mega Drive/Genesis: Collected Works'', Page 181}}<br />
File:S1concept-WaterArt.jpg|Alternate scan.<br />
File:S1concept4.JPG|Concept art of a [[Marble Zone]]-esque area. Translation: "Quaking landform stage... The ground is made from a primordial material which shakes and trembles. The character can burrow through the landscape."{{ref|''Sega Mega Drive/Genesis: Collected Works'', Page 181}}<br />
File:S1concept-MarbleZone.jpg|Alternate scan.<br />
File:S1concept-Marble.jpg|A second piece of concept art resembling Marble Zone. <br />
File:Sonic_1_concept_sparkling.png|A conceptual [[Spring Yard Zone]], complete with the unused hand enemy.{{ref|''Sonic the Hedgehog Art & Design Book'', Cook & Becker, page 32-33}}<br />
File:S1concept-labyrinth.jpg|Concept art of what appears to be [[Labyrinth Zone]].{{ref|''Sonic the Hedgehog Art & Design Book'', Cook & Becker, page 32}}<br />
File:S1concept-Starlight.jpg|Concept art marked as belonging to [[Star Light Zone]].<br />
File:S1concept5.JPG|Rough translation: "5. space themed stage ..... your jump height will increase. in the image there is a two player mode in the concept."{{ref|https://web.archive.org/web/20210119234955/https://twitter.com/SNick_WT/status/1338511357000503297}}<br />
Sonic1 MD Development SLZ.png<br />
File:S1concept6.JPG|Rough translation: "6. Great spirit world themed stage ..... based off of china like place."{{ref|https://web.archive.org/web/20210119234730/https://twitter.com/SNick_WT/status/1338511317444014087}}<br />
File:Sonic1_Concept_6Ver2.jpg|Alternate scan.<br />
File:S1concept7.JPG|Rough translation: "7. Laboratory instrument like stage .....placeing the pipe to spin through it."{{ref|https://web.archive.org/web/20210119235404/https://twitter.com/SNick_WT/status/1338511800090955778}}<br />
File:Sonic1_Concept_TubeArt2.jpg|Alternate scan.<br />
File:S1concept-TubeArt.jpg|Alternate scan of previous two images.<br />
File:S1concept8.JPG|Concept art of a [[Scrap Brain Zone]]-esque area. Rough translation: "8. Megalopolis stage ..... going through tricky gimmicks to advance."{{ref|https://web.archive.org/web/20210120000058/https://twitter.com/SNick_WT/status/1338512712033325061}}<br />
Sonic1 MD Development SBZ.png<br />
</gallery><br />
<br />
====Animated Sequences====<br />
The following is a collection of conceptual storyboards for various animated sequences and cutscenes drawn by Naoto Ohshima in 1990.<br />
<gallery widths="300px" heights="428px"><br />
File:GMDCollectedWorksConcepts1.png|An unused "SEGA" sequence which featured members of Sonic's Band.{{ref|''Sega Mega Drive/Genesis: Collected Works'', Page 182}}<br />
File:GMDCollectedWorksConcepts2.png|The title screen, lowering from above.{{ref|''Sega Mega Drive/Genesis: Collected Works'', Page 182}}<br />
File:GMDCollectedWorksConcepts3.png|Concept art for the Continue screen, Game Over screen, and a cut item collection mechanic.{{ref|''Sega Mega Drive/Genesis: Collected Works'', Page 182}}<br />
File:GMDCollectedWorksConcepts4.png|Concept Art for a Mid Boss, Zone Clear sequence, and Stage Clear sequence. The Mid Boss seen here would be further developed into the [[Green Hill Zone boss]].{{ref|''Sega Mega Drive/Genesis: Collected Works'', Page 182}}<br />
File:GMDCollectedWorksConcepts5.png|Concept art for the final boss. Elements of this concept may have been implemented at one point in the [[Sonic the Hedgehog (8-bit)|8-bit version]], evidenced by [[Sonic the Hedgehog (8-bit)/Hidden_content#Art|left over turret sprites]] in the Master System version.{{ref|''Sega Mega Drive/Genesis: Collected Works'', Page 183}}<br />
File:GMDCollectedWorksConcepts6.png|Storyboards for the original ending sequence.{{ref|''Sega Mega Drive/Genesis: Collected Works'', Page 183}}<br />
File:GMDCollectedWorksConcepts7.png|Storyboards for the original ending sequence. The concept of Sonic falling from the sky and being saved mid-air would be reused in the ending of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''.{{ref|''Sega Mega Drive/Genesis: Collected Works'', Page 183}}<br />
File:GMDCollectedWorksConcepts8.png|Storyboards for the original ending sequence. The only surviving element is Sonic's victory pose.{{ref|''Sega Mega Drive/Genesis: Collected Works'', Page 183}}<br />
</gallery><br />
<br />
====Enemies====<br />
The following are early drawings of various Badniks in ''Sonic the Hedgehog.''<br />
<gallery><br />
GD Sonic1 GDC2018 Beeton.png|[[Buzz Bomber|Beeton]]<br />
GD Sonic1 GDC2018 GaniGani.png|[[Crabmeat|Ganigani]]<br />
GD Sonic1 GDC2018 Motora.png|[[Moto Bug|Motora]]<br />
GD Sonic1 GDC2018 Nal.png|[[Caterkiller|Nal]], featuring two more body segments than the final version.<br />
GD Sonic1 GDC2018 Yadrin.png|[[Spikes|Yadrin]]<br />
</gallery><br />
<br />
===Hirokazu Yasuhara sketches===<br />
[[Hirokazu Yasuhara]] was the lead game designer on ''Sonic the Hedgehog''. Below are a number of his sketches showcasing layout and zone obstacles, some of which would not make it into the final version of the game.<br />
<gallery><br />
Sonic 1 Level Gimmicks 02.jpg|Zone 1 Map Idea 001. Rough translation: "Bridge. It doesn’t fall when it’s running. It falls when it rolls. Dropped, bridge, rolled, accumulated. The door doesn't matter."<br />
GD Sonic1 GDC2018 Bridges.png|Alternate scan.<br />
Sonic 1 Level Gimmicks 03.png|Zone 1 Map Idea 002.{{ref|https://web.archive.org/web/20210120021700/https://twitter.com/Yasuharah/status/868232462320586752}}<br />
Sonic 1 Level Gimmicks 01.jpg|Zone 1 Map Idea 003.<br />
GD Sonic1 Spring2.jpg|Zone 1 Map Idea 005, Part 1. "Speed and height are good friends."{{ref|https://web.archive.org/web/20200824033720/https://twitter.com/Yasuharah/status/870394123857018880}}<br />
GD Sonic1 Spring1.jpg|Zone 1 Map Idea 005, Part 2. "Springs carry you to hidden paths."{{ref|https://web.archive.org/web/20210125003724/https://twitter.com/Yasuharah/status/871154657392906240}}<br />
GD Sonic1 Spring4.png|Zone 1 Map Idea 005, Part 3.{{ref|''High Score'' Episode 4: "This is War"}}<br />
GD Sonic1 Spring3.jpg|Further concept sketches of the spring gimmick.{{ref|https://web.archive.org/web/20210120034221/https://twitter.com/Yasuharah/status/869658072234328064}}<br />
GD Sonic1 GDC2018 Spinning.png<br />
GD Sonic1 WaterConcept.jpg|"This is also a gimmick which related with water."{{ref|https://web.archive.org/web/20210123192151/https://twitter.com/Yasuharah/status/893629024169213952}}<br />
GD Sonic1 WaterConcept2.jpg|"This was an idea for water-level. Character has to prepare floating platform in a certain time."{{ref|https://web.archive.org/web/20210123191915/https://twitter.com/Yasuharah/status/889960568882208768}}<br />
GD Sonic1 Swamp.jpg|"Bottomless swamp makes the character slow down. Player has to tap jump button rapidly to let him escape from there."{{ref|https://web.archive.org/web/20210123191559/https://twitter.com/Yasuharah/status/881046330176446464}}<br />
GD Sonic1 Bombs.jpg|"This idea didn't adopt for the game. <br />
Because Sonic runs too fast to see this sort of gimmicks."{{ref|https://web.archive.org/web/20210121190958/https://twitter.com/Yasuharah/status/877734429040365568}}<br />
GD Sonic1 Spikes.jpg|"I'd been looking for the reason why player has to let the hero perform 'rolling.'"{{ref|https://web.archive.org/web/20210120191555/https://twitter.com/Yasuharah/status/874482224925622272}}<br />
GD Sonic1 Icicles.jpg|"Level Environment would be also changed its behavior by the difference of character-form."{{ref|https://web.archive.org/web/20210125003843/https://twitter.com/Yasuharah/status/872569578211074050}}<br />
GD Sonic1 GDC2018 Zone1.png|"Zone 1"<br />
Sonic 1 Green Hill Level Map.jpg|Map of Green Hill Zone Act 1.{{ref|1=https://www.youtube.com/watch?v=J-3avMBqJ9s}}<br />
GD Sonic1 Green Hill Partial Level Map.jpg|A cleaner scan of a portion of the zone.<br />
GD Sonic1 GDC2018 GHZMap2.png|Segment of Green Hill Zone Act 1.<br />
GD Sonic1 GDC2018 GHZLoop.png|Segment of Green Hill Zone Act 1.<br />
GD Sonic1 GDC2018 GHZScreenMap.png|Level chunks used for Green Hill Zone Act 1.<br />
GD Sonic1 GDC2018 Zone3.png|"Zone 3"<br />
GD Sonic1 GDC2018 Zone6 1.png|"Zone 6"<br />
GD Sonic1 GDC2018 Zone6 2.png|"Zone 6" part 2<br />
GD Sonic1 GDC2018 Enemies1.png|"Enemy Spec" part 1<br />
GD Sonic1 GDC2018 Enemies2.png|part 2<br />
GD Sonic1 GDC2018 Enemies3.png|part 3<br />
GD Sonic1 GDC2018 Enemies5.png|part 5<br />
GD Sonic1 GDC2018 Enemies6.png|part 6<br />
</gallery><br />
<br />
===Others===<br />
<gallery widths="200px"><br />
File:Sega Players Enjoy Club Sonic Concept art.jpg|Published in ''[[SPEC]]'', this concept art shares similar features to the early Green Hill Zone demonstration at the 1990 Tokyo Toy Show, including the trees in the foreground, the blocky area underneath the mountains, and even Sonic's pose.<br />
<br />
</gallery><br />
<br />
=='90 Tokyo Toy Show==<br />
===Sonic the Hedgehog demo===<br />
''Sonic the Hedgehog'' was officially revealed to the world at the [[sega:'90 Tokyo Toy Show|'90 Tokyo Toy Show]] which took place during the second week of June, 1990. Shown off early in the development process, not even the loops of Green Hill Zone existed, Sonic only able to "run at high speed on a slightly wavy track."{{ref|https://web.archive.org/web/20160625123544/https://www.famitsu.com/news/201606/24107383.html}} As so little was done at the time, the team wanted to try and "bluff" their way through the demo,{{ref|https://web.archive.org/web/20160625123544/https://www.famitsu.com/news/201606/24107383.html}} making the game look far more polished than it actually was. The draw was the seven layers of parallax scrolling, with trees and rock formations in the foreground moving independently from clouds and other objects in the background. The demo was apparently playable,{{ref|https://info.sonicretro.org/Yuji_Naka_interview_by_Games_Radar_(June_27,_2011)}} the end letting convention goers know that Sonic's debut was coming soon.<br />
<br />
Lacking a promotional budget for the show, Naoto Ohshima ended up making a number of signs and posters by hand, having them set up in and around Sega's booth.{{ref|https://web.archive.org/web/20160625123544/https://www.famitsu.com/news/201606/24107383.html}}<br />
<br />
Years later, during the development of ''[[Sonic Mega Collection]]'', Naka wanted to include this specific prototype in the game compilation.{{ref|https://info.sonicretro.org/Yuji_Naka_interview_by_Games_Radar_(June_27,_2011)}} Unfortunately, he was unable to find the ROM in Sonic Team's archives.<br />
<br />
<gallery widths="320px" heights="240px" ><br />
File:Sonic_1_TTS-90-3_zpsdlnyy46o.jpg|The title screen from the Tokyo Toy Show demo. Similar to the final, it lacks a background, making it appear more like the [[Sonic the Hedgehog (8-bit)|8-bit version]] of the game.{{fileref|EGM US 013.pdf|page=88}}<br />
File:S1TitleBlack.png|Another frame from the early title screen.<br />
File:GHZ-DarkBG.jpg|The possible starting point of the stage. A strange blue structure is noticeable in the background, removed from the final game. Also of note is Sonic's original standing sprite.{{fileref|EGM US 013.pdf|page=88}}<br />
Sonic1 MD TTS90 01.jpg|Walking along.{{magref|famitsu|105|187}}<br />
File:Sonic_1_TTS-90-1_zpsek8fvqhv.jpg|An unused enemy appears. It appears to be the purple enemy with a large jaw seen in early concept art for the game.<br />
File:Beep sonic GHZ1.jpg|Another image of the unused enemy.<br />
Sonic1 MD TTS90 02.jpg|Sonic jumping(?) up a hill, with his walking animation in use.{{magref|famitsu|105|187}}<br />
File:Sonic_1_TTS-90-2_zpstjkvvyl1.jpg|He's either jumping or getting hit. It's impossible to say.<br />
File:GHZ-WelcomeSign.png|A peculiar "Welcome" sign is spotted, which says "YOU ARE WELCOME NEVE....EN" (Neverseen?){{magref|famitsu|105|187}}{{fileref|EGM US 016.pdf|page=12}}.<br />
File:Beep sonic GHZ2.jpg|Japanese message in the background. Translates to "debut approaching".<br />
File:Sonic_1_TTS-90-4_zpsz1fvwzmo.jpg|A close-up of an early Sonic. His sprites are completely different to the final game.<br />
</gallery><br />
<br />
===Rotation tech demo===<br />
Separately at the Tokyo Toy Show, Sega had a brief technical demonstration of the Mega Drive hardware, showing real-time rotation and scaling. The graphics used in the demo featured various Sega properties, including ''Alex Kidd'', ''Phantasy Star'' and the brand new ''Sonic the Hedgehog''. In the demo, a single image of Sonic, Madonna and the game's logo is shown scaling in real time over a background of Sega logos. A sped-up version of the Green Hill Zone music is played during the sequence{{ref|1=https://www.youtube.com/watch?v=wsbaDltkfTc}}.<br />
<gallery widths="320px" heights="240px" ><br />
S1concept-Madonna.jpg<br />
</gallery><br />
<br />
==Winter Consumer Electronics Show 1991==<br />
[[File:GHZ-CES91-1.jpg|right|thumb|320px|A still from the playable demo of ''Sonic the Hedgehog'' from CES 1991. Visible are the flashing Eggman monitor and a decidedly different version of the Ton-ton.]]<br />
<br />
On March 12, 1991, an episode of ''Computer Chronicles''{{ref|https://archive.org/details/ces_2}} focused on the 1991 Winter Consumer Electronics Show. The show happened to include footage of an early build of ''Sonic the Hedgehog'', which was playable on the show floor. Numerous differences from the final game can be seen even in the short glimpse of Green Hill Zone. Among that which is noticeable are the flowers in the level being purple instead of green, the word "RING" instead of "RINGS" in the HUD, and the brief appearance of an Eggman [[monitor]] which goes unused in the final game.<br />
<br />
The monitors seen in this footage{{ref|1=http://www.youtube.com/watch?v=gtaM0Xme21k}} seem to be cycling through different power-up icons - in the footage available, the first monitor which appears can be seen to change between an Eggman icon and a Sonic icon, and the second monitor cycles through the first and second frames of static, and finally to the Eggman icon just as it disappears off-screen. Each frame seems to be displayed for around half a second before changing to the next in sequence - as the player doesn't break either monitor, it's unknown whether the effect of the monitor was intended to be dependent on which icon was displayed when it was broken, or if the programming for the monitors had yet to be finalized and this was simply a test routine for displaying the various different power-up icons.<br />
<br />
There are also examples of an earlier [[Ball Hog (Sonic the Hedgehog 16-bit)|Ball Hog]] enemy that attacks in a similar fashion to the [[Crabmeat (Sonic the Hedgehog 16-bit)|Crabmeat]] found in the final version of the Green Hill Zone, throwing a projectile on either side as opposed to the single shot they fire in Scrap Brain Zone. Concept art for this variation of the Ball Hog can be seen within the Japanese ''Sonic the Hedgehog'' manual{{fileref|Sonic1 MD JP manual.pdf|page=43}}. Coding for this Ball Hog exists within the [[Sonic the Hedgehog (16-bit) (prototype)|dumped prototype]], where it drops projectiles directly downward.<br />
<br />
Also of note is that a form of the debug mode is active in the clips, the numbers in the lower right hand corner corresponding to debug values. Sonic's position is represented differently by the debug mode in the final game.<br />
<br />
While visually the Green Hill Zone is slightly different from the final version of the level, elements such as the purple flowers and the strikingly close shades of blue in the background did make their way in the finished version. The flowers make an appearance in the ending sequence, while the original Green Hill Zone background appears on the title screen.<br />
<br />
<gallery widths="320px" heights="240px" ><br />
GHZ-CES91-2.jpg|A still from the brief video footage of the early ''Sonic the Hedgehog'', containing a monitor displaying one of the two static frames and the early version of the Ball Hog Badnik.<br />
GD Sonic1 GHZ 1.jpg|A magazine screenshot of this build. The differences are less evident here, though debug mode is turned on.{{fileref|Zero UK 22.pdf|page=64}}{{fileref|GameZone UK 01.pdf|page=97}}<br />
GHZ-loop.jpg|{{fileref|SegaVisions US 04.pdf|page=17}}<br />
GHZ-Debug.jpg|{{fileref|SegaVisions US 04.pdf|page=16}}<br />
</gallery><br />
<br />
==Promotional screenshots==<br />
The following is a collection of images published in a variety of sources used to advertise ''Sonic the Hedgehog'' and to comment on its progress. Many of these screenshots can be sourced from the [[Sonic the Hedgehog (16-bit) (prototype)|dumped prototype]], though a few screenshots may have come from earlier/later builds before the final release.<br />
<br />
===CES-like builds===<br />
====Title screen====<br />
<gallery widths="320px" heights="240px" ><br />
S1StageSelect.jpg|An earlier level select. The levels are placed in their original order. Final Zone is not listed and Xs are listed after some levels. The "Press Start Button" text is visible once again.{{fileref|VideoGames DE 1991-02.pdf|page=86}}<br />
</gallery><br />
<br />
====Green Hill Zone====<br />
<gallery widths="320px" heights="240px" ><br />
GHZ-PinkFlowers.jpg|{{fileref|VideoGames DE 1991-02.pdf|page=86}}<br />
Sonic1 MD Development GHZ 03.jpg|{{fileref|VideoGames DE 1991-02.pdf|page=86}}<br />
GHZ-Hurted.jpg|After being hit, Sonic gets knocked back more than in final.{{fileref|SegaVisions US 04.pdf|page=17}}<br />
GD Sonic1 GHZ Loop.jpg|In the final game, every loop in Green Hill Zone has a monitor on top. This one doesn't.{{fileref|Mdfan JP 1991-06.pdf|page=2}}<br />
</gallery><br />
<br />
====Marble Zone====<br />
<gallery widths="320px" heights="240px" ><br />
MZ-Tiles3.jpg|An extremely early Marble Zone featuring strange level graphics and falling tiles which can be balanced on. This is almost certainly a mock-up.{{fileref|GameZone UK 01.pdf|page=70}}<br />
MZ-Tiles2.png|Same image but from a different source, plus noticeable TV scanlines.<br />
MZ-Tiles.jpg|Same image but from a different source, printed in reverse.<br />
MZ-UFO2.png|Showing a newer build, we see red UFOs up in the sky.{{fileref|MegaForce FR 01.pdf|page=84}}<br />
Sonic1 MD Development MZ 02.jpg|Alternative scan.{{fileref|Joystick FR 015.pdf|page=88}}<br />
MZ-UFODebug.jpg|Different lava, but final debug mode HUD position.{{fileref|VideoGames DE 1991-02.pdf|page=86}}<br />
MZ-Lava.jpg|Inside we find that the green pillars haven't been installed in this early build. The background torch is also not lit and the lava graphics are different.{{fileref|VideoGames DE 1991-02.pdf|page=86}}<br />
MZ-Mashers.jpg|This different build sees the addition of pillars, but the torch is still unlit.{{fileref|SegaVisions US 04.pdf|page=16}}<br />
MZ-Spikes.jpg|These infamous "sideways spikes" appear in a lot of ''Sonic'' promotional material, but were replaced with moving blocks in the final game. The code and graphics for these objects still exist within the ROM, but they're awkward to navigate and lack any assoicated sound effects. The background torch is still unlit.{{fileref|SegaVisions US 04.pdf|page=17}}<br />
</gallery><br />
<br />
====Sparkling Zone====<br />
<gallery widths="320px" heights="240px" ><br />
SYZ-Fall.jpg|An unknown area, though judging from the time counter, it might be near the start of Act 2 or 3.{{fileref|VideoGames DE 1991-02.pdf|page=86}}<br />
SYZ-Sparkling4.jpg|A [[Moto Bug]] (found only in Green Hill Zone in the final game) and a purple [[Roller]].{{fileref|SegaVisions US 04.pdf|page=16}}<br />
SYZ-Sparkling10.jpg|{{fileref|Megadrive Fan 1991-03.pdf|page=84}}<br />
Sonic1 MD Development SYZ 03.jpg|{{fileref|Joystick FR 015.pdf|page=88}}<br />
Sonic1 MD Development SYZ 04.jpg|{{fileref|Joystick FR 015.pdf|page=89}}<br />
</gallery><br />
<br />
====Labyrinth Zone====<br />
<gallery widths="320px" heights="240px" ><br />
LZ-BlueBG.jpg|This may be a blue empty background due to not making the background of Labyrinth. Sonic's palette is the same as above water.{{fileref|VideoGames DE 1991-02.pdf|page=86}}<br />
</gallery><br />
<br />
====Clock Work Zone====<br />
<gallery widths="320px" heights="240px" ><br />
SBZ-Pic5.jpg|{{fileref|VideoGames DE 1991-02.pdf|page=86}}<br />
</gallery><br />
<br />
====Special Stage====<br />
<gallery widths="320px" heights="240px" ><br />
Sonic1 MD Development SS 02.jpg|Early Special Stage screenshots feature a layout not seen in the final game. All the bricks are yellow and there appears to be no objects.{{fileref|EGM US 021.pdf|page=46}}<br />
S1SpecialStage7a.png|{{fileref|Megadrive_Fan_1991-04.pdf|page=113}}<br />
S1SpecialStage8a.png|The background is animating though.{{fileref|Megadrive_Fan_1991-05.pdf|page=132}}<br />
S1SpecialStage8b.png|Screenshots in ''[[Mega Drive Fan]]'' suggest the stage rotates clockwise (1){{fileref|Megadrive_Fan_1991-05.pdf|page=132}}<br />
S1SpecialStage8c.png|(2){{fileref|Megadrive_Fan_1991-05.pdf|page=132}}<br />
S1SpecialStage8d.png|(3){{fileref|Megadrive_Fan_1991-05.pdf|page=132}}<br />
S1SpecialStage8e.png|(4){{fileref|Megadrive_Fan_1991-05.pdf|page=132}}<br />
Sonic1 MD Development SS 01.jpg|[[Tectoy]] decided to print this version on the back of the Brazillian box. <br />
S1SpecialStage6.jpg|In this shot, it almost looks as if bricks have been placed at random. Has Sonic left the stage boundaries?<br />
</gallery><br />
<br />
===Dumped prototype===<br />
These screenshots line up with [[Sonic the Hedgehog (16-bit) (prototype)|the dumped prototype]]:<br />
<br />
===="Official" screenshots====<br />
These screenshots were produced by Sega themselves for promotional material:<br />
<gallery widths="320px" heights="240px"><br />
Sonic1 MD Development GHZ 02.jpg<br />
GHZ-Loop.jpg<br />
Sonic1 MD Development GHZ 01.jpg|Seen on the back of the US game cover.<br />
MZ-UFOx.png|{{fileref|SegaVisions US 05.pdf|page=25}}<br />
Sonic1 MD Development MZ 01.jpg|Seen on the back of the US game cover.<br />
GD Sonic MZ 15.jpg|{{fileref|SegaVisions US 05.pdf|page=24}}<br />
Sonic1 MD Development SYZ 01.jpg|<br />
SLZ-pic.JPG|{{fileref|SegaVisions US 05.pdf|page=24}}<br />
GD Sonic SLZ 08.jpg|Loop.{{fileref|Zero UK 22.pdf|page=64}}{{fileref|SegaVisions US 05.pdf|page=24}}{{fileref|User GR 17.pdf|page=14}}<br />
</gallery><br />
<br />
====Title screen====<br />
<gallery><br />
S1Title2.jpg|"Press Start Button" text on-screen.{{fileref|MeanMachines UK 08.pdf|page=94}}<br />
Sonic1 MD Development LevelSelect.jpg|{{fileref|Console XS UK 01.pdf|page=105}}<br />
</gallery><br />
<br />
====Green Hill Zone====<br />
=====Act 1=====<br />
<gallery><br />
Sonic1 MD Development GHZ 16.jpg|{{fileref|EGM US 022.pdf|page=81}}<br />
GD Sonic1 GHZ PushMonitor.jpg|[[Moto Bug]] badniks are present.{{fileref|SegaPower UK 20.pdf|page=22}}<br />
GHZ proto debugmode.jpg|[[Debug mode]], with the player transformed into a ring.<br />
GHZ-Ball.jpg|A rolling ball. This can still be found in debug mode but is not placeable. The sprite was reused for the Zone's boss.<br />
GHZ-Ball4.jpg|Sonic giving the rolling ball a push.<br />
Sonic1 MD Development GHZ 04.jpg|{{fileref|SegaPro UK 01.pdf|page=6}}<br />
GHZ-Ball3.JPG|The ball again, but this time it is in the air.<br />
GHZ-Ball3a.jpg|Alternative scan{{fileref|TheCompleteGuideToSega UK.pdf|page=7}}.<br />
Sonic1 MD Development GHZ 06.jpg|More spikes here than in the final game.{{fileref|GamePro US 023.pdf|page=44}}<br />
Sonic1 MD Development GHZ 07.jpg|{{fileref|PlayerOne FR 008.pdf|page=8}}<br />
Sonic1 MD Development GHZ 17.jpg|{{fileref|TheCompleteGuideToSega UK.pdf|page=118}}<br />
GD Sonic1 GHZ Tunnel.jpg|A tunnel.{{fileref|SegaPower UK 20.pdf|page=23}}<br />
Sonic1 MD Development GHZ 13.jpg|<br />
GD Sonic1 GHZ Act1End.jpg|Sonic punching the air after completing the Act as an early end level celebration.{{fileref|SegaPower UK 20.pdf|page=23}}<br />
GHZ map.png|A prototype map.{{fileref|ConsoleMania IT 001.pdf|page=34}}<br />
GHZ-map.JPG|Another map, complete with rolling ball.{{fileref|VideoGame BR 05.pdf|page=51}}<br />
GHZ map2.png|The layout is otherwise identical to the final game.{{fileref|ConsoleMania IT 001.pdf|page=35}}<br />
</gallery><br />
<br />
=====Act 2=====<br />
<gallery><br />
Sonic1 MD Development GHZ 15.jpg|{{fileref|EGM US 022.pdf|page=80}}<br />
GHZ-JumpPunch.jpg|End of Act 2.<br />
</gallery><br />
<br />
=====Act 3=====<br />
<gallery><br />
Sonic1 MD Development GHZ 12.jpg|{{fileref|Joystick FR 015.pdf|page=89}}<br />
Sonic1 MD Development GHZ 11.jpg|{{fileref|Joystick FR 015.pdf|page=89}}<br />
Sonic1 MD Development GHZ 08.jpg|{{fileref|Joystick FR 015.pdf|page=88}}{{fileref|MegaForce FR 01.pdf|page=85}}<br />
Sonic1 MD Development GHZ 10.jpg|Assuming this is still Act 3, this later build ''does'' have a monitor on top.{{fileref|Joystick FR 015.pdf|page=89}}<br />
GHZ-Monitor.jpg|This shield monitor is not here in final.{{fileref|VideoGame BR 05.pdf|page=51}}<br />
Sonic1 MD Development GHZ 09.jpg|{{fileref|Joystick FR 015.pdf|page=88}}<br />
Sonic1 MD Development GHZ 14.jpg|Eggman turns up.{{fileref|EGM US 022.pdf|page=80}}<br />
GD Sonic1 GHZ3 Eggman 1.jpg|{{fileref|Zero UK 22.pdf|page=64}}<br />
GD Sonic1 GHZ3 Eggman 2.jpg|{{fileref|Zero UK 22.pdf|page=64}}<br />
Sonic1 MD Development GHZ 05.jpg|{{fileref|GamePro US 023.pdf|page=45}}<br />
</gallery><br />
<br />
====Marble Zone====<br />
<gallery><br />
GD Sonic1 MZ Act1Start.jpg|{{fileref|SegaPower UK 20.pdf|page=22}}<br />
Wayne'sWorldMZ.png|Footage of the UFOs rotating can be seen in the film [http://www.youtube.com/watch?v=1z9mzA-Q828 Wayne's World] during a promotion for "Noah's Arcade." Also the lava in the bottom right is similar to that of the mock-up screenshot earlier.<br />
MZ-UFO4.JPG|{{fileref|CVG UK 115.pdf|page=123}}<br />
MZ ufo again.png|More UFOs and Spikes Badnik.{{fileref|ConsoleMania IT 001.pdf|page=34}}<br />
MZ Map.png|A stitched-together map.{{fileref|ConsoleMania IT 001.pdf|page=35}}<br />
MZ-Tunnel.jpg|The first switch of Act 2 is missing on the right hand side. While it is possible to trigger Sonic's balancing animations here in the final game, Sonic will be positioned a few more pixels to the left.{{fileref|TheCompleteGuideToSega UK.pdf|page=6}}<br />
GD Sonic MZ 16.jpg|{{fileref|SegaVisions US 05.pdf|page=25}}<br />
MZ-NewRoom.jpg|A lit background torch, but a room that doesn't exist in the final game.{{fileref|VideoGame BR 05.pdf|page=52}}<br />
Sonic1 MD Development MZ 03.jpg|Finishing Act 1. The left of Sonic's punching the air sprite can be seen.{{fileref|EGM US 022.pdf|page=80}}<br />
Sonic1 MD Development MZ 04.jpg|{{fileref|EGM US 022.pdf|page=81}}<br />
</gallery><br />
<br />
====Sparkling Zone====<br />
<gallery><br />
SYZ-Sparkling.png|{{fileref|EGM US 022.pdf|page=81}}<br />
File:SYZ-Sparkling6.jpg|Same again. The sign on the right says "GOGO".{{fileref|VideoGame BR 05.pdf|page=53}}<br />
File:SYZ-Sparkling9.JPG|The giant set of rotating spikes.{{fileref|CVG UK 117.pdf|page=19}}<br />
File:SYZ-Sparkling2a.jpg|{{fileref|EGM US 022.pdf|page=81}}<br />
File:SYZ-Sparkling7.jpg|{{fileref|Supergame BR 01.pdf|page=15}}<br />
GD Sonic1 SYZ Bumpers.jpg|{{fileref|SegaPower UK 20.pdf|page=22}}<br />
File:SYZ-Sparkling8.JPG|{{fileref|CVG UK 115.pdf|page=123}}<br />
File:SYZ-Sparkling3.jpg|More of the background.{{fileref|VideoGame BR 05.pdf|page=53}}<br />
File:SYZ-Sparkling11.jpg|{{fileref|TheCompleteGuideToSega UK.pdf|page=1}}<br />
File:SYZ-Sparkling5.jpg|{{fileref|GamePro US 023.pdf|page=45}}<br />
File:SYZ A.png|A heavily edited screenshot containing the signs found in this early build.{{fileref|ConsoleMania IT 001.pdf|page=34}}<br />
File:SYZ B.png|Some odd ring placements.{{fileref|ConsoleMania IT 001.pdf|page=35}}<br />
File:SYZ C.png|{{fileref|ConsoleMania IT 001.pdf|page=36}}<br />
File:Syz yadrin tunnel.jpg|{{fileref|SegaVisions US 05.pdf|page=25}}<br />
GD Sonic1 SYZ 01.png<br />
Sonic1 MD Development SYZ 02.jpg|{{fileref|MeanMachines UK 08.pdf|page=93}}<br />
</gallery><br />
<br />
====Labyrinth Zone====<br />
<gallery><br />
LZ-NewBG3.jpg|{{fileref|VideoGame BR 05.pdf|page=52}}<br />
LZ-NewBG.png|Water has yet to be placed on this slide.{{fileref|EGM US 022.pdf|page=81}}<br />
LZ-NewBG2.jpg|{{fileref|GamePro US 023.pdf|page=44}}<br />
GD Sonic1 LZ Balance.jpg|Even more of the rock background.{{fileref|SegaPower UK 20.pdf|page=22}}<br />
LZ-NewBG4.jpg|{{fileref|VideoGame BR 05.pdf|page=52}}<br />
LZ NewBG 5.png<br />
LZ-BlackBG.png|COMPLETELY back background.{{fileref|EGM US 022.pdf|page=81}}<br />
</gallery><br />
<br />
====Star Light Zone====<br />
<gallery><br />
File:SLZ-Pic2.jpg|Star Light Act 1.{{fileref|VideoGame BR 05.pdf|page=52}}<br />
File:SLZ Pic 4.png|Debug mode appears to be active.{{fileref|ConsoleMania IT 001.pdf|page=34}}<br />
File:SLZ Pic 6.png|All is fairly normal here, apart from the "RING" in the HUD.<br />
File:SLZ Pic 7.png|A small map, showing one of the loops.{{fileref|ConsoleMania IT 001.pdf|page=36}}<br />
Sonic1 MD Development SLZ 02.jpg|{{fileref|GamePro US 023.pdf|page=44}}<br />
GD Sonic1 SLZ Loop.jpg|{{fileref|SegaPower UK 20.pdf|page=22}}<br />
Sonic1 MD Development SLZ 01.jpg<br />
Sonic1 MD Development SLZ 03.jpg|{{fileref|EGM US 022.pdf|page=81}}<br />
</gallery><br />
<br />
====Clock Work Zone====<br />
<gallery><br />
ClockOrkTitle.jpg|{{fileref|VideoGame BR 05.pdf|page=53}}<br />
Sonic1 MD Development SBZ 04.jpg|Alternative screenshot.{{fileref|EGM US 022.pdf|page=81}}<br />
Sonic1 MD Development SBZ 02.jpg|<br />
SBZ-Pic4.png|{{fileref|CVG UK 118.pdf|page=75}}<br />
SBZ-Pic3.jpg|{{fileref|GamePro US 023.pdf|page=45}}<br />
SBZ-Pic1.png|Diagonal conveyor belts.{{fileref|EGM US 022.pdf|page=81}}<br />
SBZPic7.png|Diagonal belts again.{{fileref|ConsoleMania IT 001.pdf|page=36}}<br />
Sonic1 MD Development SBZ 01.jpg|Tile placement is clearly unfinished.{{fileref|SegaPro UK 01.pdf|page=6}}<br />
Sonic1 MD Development SBZ 03.jpg|...and yet magazines kept showing it anyway.{{fileref|Joystick FR 015.pdf|page=89}}<br />
GD Sonic1 SBZ Tunnels.jpg|{{fileref|SegaPower UK 20.pdf|page=22}}<br />
SBZ-Pic2.jpg|The zig-zag tunnel.{{fileref|VideoGame BR 05.pdf|page=53}}<br />
SBZ-Pic6.JPG|Sonic emerges from a tunnel.{{fileref|CVG UK 115.pdf|page=123}}<br />
SBZ Pic 8.png|{{fileref|ConsoleMania IT 001.pdf|page=35}}<br />
</gallery><br />
<br />
====Special Stage====<br />
<gallery><br />
S1SpecialStage.png|<br />
GD Sonic1 SS 01.jpg|UP, DOWN and bumpers.{{fileref|ActionStation UK 01.pdf|page=2}}<br />
GD Sonic1 SS 03.jpg|{{fileref|SegaPower UK 20.pdf|page=223}}<br />
GD Sonic1 SS 04.jpg|{{fileref|Mdfan JP 1991-06.pdf|page=11}}<br />
Sonic1 MD Development SS 04.jpg|{{fileref|EGM US 022.pdf|page=80}}<br />
GD Sonic1 SS 02.jpg|{{fileref|ActionStation UK 01.pdf|page=3}}<br />
S1SpecialStage2.JPG|{{fileref|CVG UK 115.pdf|page=122}}<br />
S1SpecialStage5.png|Almost out...<br />
GD Sonic1 SS 05.jpg|...nearly...{{fileref|Mdfan JP 1991-06.pdf|page=11}}<br />
S1SpecialStage4.png|{{fileref|ConsoleMania IT 001.pdf|page=36}}<br />
Sonic1 MD Development SS 05.jpg|{{fileref|Console XS UK 01.pdf|page=105}}<br />
Sonic1 MD Development SS 06.jpg|{{fileref|TheCompleteGuideToSega UK.pdf|page=118}}<br />
Sonic1 MD Development SS 03.jpg|Further along, the big wall of red circles.{{fileref|EGM US 022.pdf|page=80}}<br />
</gallery><br />
<br />
===Late RING builds and Early RINGS builds===<br />
<gallery widths="320px" heights="240px" ><br />
GHZ-Ball2.jpg|Giant balls, but green sunflowers.{{fileref|GPSG US 0203.pdf|page=26}}.<br />
GD Sonic1 MZ Spikes.jpg|Spikes and Picky must have been removed late in development, as despite now having a final HUD, they're still roaming around here in Marble Zone Act 2.<br />
File:SYZ-Sparkling12.jpg|Spikes still visibly implemented in a late build of Spring Yard (note "RINGS" instead of "RING"), from page 3 of the [[Sonic the Hedgehog (flyer)]].<br />
File:SLZ-Pic3.png|The top row of springs here are missing in final{{fileref|GPSG US 0203.pdf|page=27}}.<br />
</gallery><br />
<br />
==References==<br />
<references/><br />
<br />
{{S1MDOmni}}<br />
<br />
[[Category:Development]]</div>
Pecky
https://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog&diff=338090
Sonic the Hedgehog
2022-07-28T16:09:18Z
<p>Pecky: /* Character conception */</p>
<hr />
<div>{{OtherPage|desc=the video games|page=[[Sonic the Hedgehog (8-bit)]], [[Sonic the Hedgehog (16-bit)]] and [[Sonic the Hedgehog (2006 game)]]|desc2=other eponymous media|page2=Sonic the Hedgehog (disambiguation)}}<br />
{{cleanup|*Superfluous plot information should be covered elsewhere on Sonic Retro<br />
*There are not enough references to back up claims<br />
*The "trivia" section should be incorporated into the main article<br />
}}<br />
{{CharacterBob<br />
| image1 = Sonic1.png <br />
| image2 = Sonicchannel sonic02 nocircle.png<br />
| charcolor = #0099FF <!-- C100/M40 --><br />
| charname = Sonic the Hedgehog<br />
| debut = [[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]<br />
| debutyear = 1991<br />
| species = Hedgehog<br />
| gender = Male<br />
| age = 15{{ref|https://web.archive.org/web/20190526143733/http://sonic.sega.jp/SonicChannel/character/sonic.html}} (16 according to Sonic Jam American profile) (15-16 according to the Sonic Jam Japanese profile)<br />
| height = 100cm (3'3"){{ref|https://web.archive.org/web/20190526143733/http://sonic.sega.jp/SonicChannel/character/sonic.html}}<br />
| weight = 35kg (77lbs){{ref|https://web.archive.org/web/20190526143733/http://sonic.sega.jp/SonicChannel/character/sonic.html}}<br />
| likes=Fast moving things{{fileref|CS S US.png}}, music{{fileref|CS S US.png}}, [[Chili Dog|chili dogs]]<br />
| dislikes=The word "slow"{{fileref|CS S US.png}}, tears{{fileref|CS S US.png}}<br />
| creator=[[Naoto Ohshima]]<br />
}}<br />
'''Sonic the Hedgehog''' (ソニック・ザ・ヘッジホッグ) is an anthropomorphic blue hedgehog, mascot of entertainment company [[Sega]] and star of the series of ''[[:Category:Games|Sonic the Hedgehog]]'' video games and adaptations. His full debut in the eponymous 1991 [[Sega Mega Drive]] game, ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' led to the character becoming one of the most recognisable fictional characters in the world.<br />
<br />
To date, Sonic has appeared in over 100 video games spanning a period of {{#expr:{{CURRENTYEAR}}-1990}} years, collectively amounting to over 800 million units worldwide.<br />
<br />
==Character conception==<br />
{{mainArticle|Sonic the Hedgehog (16-bit)/Development}}<br />
[[Image:S1concept-HEDGEHOG.png|thumb|190px|Early design of Sonic the Hedgehog.]]<br />
By 1990, [[Sega]] had grown tired of playing second-fiddle to [[Nintendo]], and sought to redefine their image with a game that would be able to go head to head with the Super Mario Bros. series. Up to this point, Sega had been using [[Alex Kidd]] as their unofficial mascot for their [[Sega Master System|Master System]] outings, but the corporate heads wanted to present something that could directly compete with the Mario character, and in the process knock Nintendo from the number one spot in the gaming world. An internal competition was held to find a new mascot that would both appeal to a wide audience and showcase what their latest system, the [[Sega Mega Drive|Mega Drive]], was capable of. While many designs were introduced ranging from a [[Sonic the Hedgehog (16-bit)|Felix-inspired Rabbit to an American-looking bulldog/Development]], and even early designs of what would end up being [[Dr. Eggman]] and [[Mighty the Armadillo]], it was [[Naoto Ohshima]]'s simple [[hedgehog]] design that caught everyone's attention. <br />
<br />
Originally named Mr. Harinezumi ("Mr. Hedgehog"), the design of the small, blue, spiny being took many cues from American culture. The look of Sonic's classic buckled shoes took direct inspiration from [[Michael Jackson]]'s boots from the cover of his "Bad" album, while the color scheme was taken from the most famous character of all time - Santa Claus. Sonic's personality, on the other hand, was directly inspired by future-President Bill Clinton, who Ohshima felt embodied a modern sensibility of wanting to get things done right away, righting wrongs as they presented themselves instead of letting them linger.{{ref|1=http://www.youtube.com/watch?v=6D9h-4vQUHM}}<br />
<br />
[[Image:Sonic_Gems_300.jpg|thumb|190px|A later concept drawing of Sonic the Hedgehog and the world around him. Includes an early version of [[Dr. Eggman]] and Madonna, the unused "love interest."]]<br />
With character in hand, and the future of Sega riding on them, Sega's AM8 division (who decided to call themselves "[[Sonic Team]]") set about making what they would hope become a successful game. While Ohshima was responsible for the look of Sonic the Hedgehog, he was only one part of the team that helped bring him to life. It was [[Yuji Naka]] that helped instill Sonic's trademark sense of speed by programming what was, at the time, the fastest game anyone had played on a home console. Having been obsessed with speed as a youth, he relished creating a game engine designed around a character who was focused on the same theme, even going as far as removing the original throwing-element of gameplay because it slowed down the overall flow. Rounding off the classic trio was [[Hirokazu Yasuhara]], the Game Planner and Director, making sure all the pieces of the game fit together, while at the same time creating fun and memorable levels that would make people want more. The work of these three men, along with the other 12 members of the team, helped propel Sonic the Hedgehog to heights not even Sega could have foreseen.<br />
<br />
The success of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' caused other companies to take notice, and the trend of anthropomorphic mascots was born. Sparkster, Bubsy, Crash Bandicoot, Spyro, Blinx, and Sly Cooper are only a few of the characters that have tried to emulate Sonic the Hedgehog over the years. While some were more successful than others, none could reach the heights Sonic skyrocketed to.<br />
<br />
==In video games==<br />
===Origin of Sonic===<br />
[[Image:Classic_sonic_orthographic.svg|thumb|190px|Sonic the Hedgehog's classic design, as used from 1991-1997.]]<br />
In the original game continuity, Sonic's past is never explicitly explained, and perhaps purposefully never hinted at. According to the [[Original Story|Sonic the Hedgehog Technical Documents]], Sonic was born on [[Christmas Island]], although the island has yet to make an appearance within the games. The only other piece of information on Sonic's past is that he and [[Dr. Eggman]] have had a fierce rivalry that has existed long before the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' console game. Though the details of these early encounters are never expanded upon, it is made clear the first time the [[Chaos Emeralds]] become a source of contention is during the events of the first game. The first battle over the Chaos Emeralds was retold in the ''[[Sonic the Hedgehog Story Comic]]'' released in Japan, where Dr. Eggman first fights Sonic over the gems by interrupting a concert the hedgehog is singing in.{{ref|1=http://manga.portalsonic.com/index.php?date=2010-06-23}} However, as the comic is based heavily on the early concepts of the game that ultimately never made it in, it is unknown how this relates to the current game continuity. Nevertheless, the ending to both is the same, with Sonic triumphing over the doctor.<br />
<br />
While Sonic has visited and explored [[South Island]] many times, Sonic is something of a nomad, never content with staying in one place for too long. Preferring to travel to new areas and locals looking for exciting new adventures, he only slows down when Dr. Eggman appears, foiling whatever new scheme to take over the world the doctor has.<br />
<br />
The same documents which mentioned Christmas Island (which were printed in the ''[[Sonic Adventure 2 Birthday Pack|Sonic Adventure 2 Birthday Pack]]'') offer an alternate, whimsical story in which Sonic the Hedgehog was originally a fictional character created by Mary Garnet, who used him in a series of children's novels. Inspired by her husband and his dream of being the first man to break the sound barrier, the character adorned the back of his jacket at the airfield he worked, becoming a mascot to those who worked alongside him. After an attempt to succeed in this dream turned tragic, both the man and and the hedgehog were slowly forgotten of as time moved on. Decades pass, and a young camerawoman attends an airshow at the same field, wearing the hedgehog-adorned jacket she recently bought at a flea market, remembering the character from her childhood. Getting caught up in an accident that occurs, she finds herself saved by a mysterious force, who she later finds was Sonic the Hedgehog, a blue blur and familiar shoes being found in her developed pictures. However, this story has never been referenced in the games, and only acknowledged by the creators of Sonic the Hedgehog as an alternate fictional story, solely intended to grab people's attention to the Mega Drive original.<br />
<br />
===Personality===<br />
[[Image:CS S US.png|thumb|190px|Sonic the Hedgehog's profile from ''[[Sonic Jam]]''.]]<br />
[[Image:SA Sonic Original.jpg|thumb|190px|The original unveiling of Sonic the Hedgehog's redesign. From ''[[Sonic Adventure]]''.]]<br />
Sonic the Hedgehog is a 15 year old blue hedgehog who lives in no particular locale on the planet Earth, instead choosing to travel the world looking for fun and adventure wherever he goes. While he may be a drifter, that doesn't mean he only cares about himself. Over the course of the games, Sonic meets other people whom he becomes close with, such as the over-eager sidekick [[Miles "Tails" Prower]], the friendly rival [[Knuckles the Echidna]], and the obsessive fangirl [[Amy Rose]]. While some games show Sonic as more of an a-typical hero than others, traditionally he is someone who plays by his own rules, while maintaining a strong sense of justice. Even though he looks out for the underdog, he does not dedicate his life to romanticized ideals, oftentimes fighting Dr. Eggman for the fun and adventure of it all. While he doesn't let others dictate his actions, he won't hesitate if his friends are in trouble, and though he maintains a calm and cool attitude, he knows when to get serious when the stakes are high.<br />
<br />
Sonic is known for his 'attitude', which is shown through his smugness and sarcasm. Sonic sometimes likes to show off in order to 'look cool'. He is often shown posing or adjusting his gloves or shoes. He is also often noted to be impatient and sometimes have a hot temper.<br />
<br />
===Abilities===<br />
If there is one characteristic that defines Sonic the Hedgehog, it would have to be his supersonic speed. Able to run faster than the speed of sound and exceed Mach 1 on his own power, it is this that sets him apart from the other characters in the series. While many of the main players have speeds that nearly match Sonic's, it isn't unusual to see him waiting for everyone else to show up, tapping his foot and crossing his arms in impatience. Sonic also has the ability to curl up into a ball and perform a [[Spin attack|spin attack]], which makes his quills a deadly enough weapon to cut through the doctor's machines and free whatever animal may lie inside. He also possesses the [[Spin Dash|spin dash]], in which Sonic curls into a ball, revving up enough speed where he can dash ahead without having to build up the momentum beforehand. While the spin attack and the spin dash have been emulated by many other members in the cast, they have not been able to recreate the [[Super Peel-Out]] move, in which Sonic builds up even more momentum while standing, his legs moving so fast they become a figure 8 to the naked eye. However, Sonic is not infallible, his one major weakness being that he is incapable of swimming, forced to run along the bottom of whatever water-filled zone he happens to be in, relying on any [[air bubbles]] that spring up to prevent him from drowning. Sonic has also been shown to use the Boost Function, an ability which allows Sonic to boost forward in a blue trail, It builds up Sonic's speed without having to gain momentum by running and it destroys any on-ground enemies it hits, It is also limited by the boost meter, which Sonic can fill up by doing stunts, on rail and airborne. Sonic has been also known to use the Homing Attack, which allows Sonic to target an enemy and home his spin attack like a projectile, This is Sonic's ideal attack introduced in [[Sonic Adventure]] without the need of the homing shield from [[Sonic 3D Blast]]. Sonic can also perform the Sonic Tornado, which Sonic rolls in a ball mid-air and rotates to create a blue-colored tornado that traps opponents. Sonic can also do the rocket acel in which Sonic rolls into a ball and gets kicked by his peers performing an attack and boosting up Sonic's speed. Sonic is also known for the light speed dash, dashing through a trail of rings, in [[Sonic Adventure]] the spin dash had to be charged to perform it, but in future games beginning with [[Sonic Adventure 2]] the light-speed dash is more immidiate.<br />
<br />
Sonic also has the capability of [[Super transformation|transforming]] into a super-powered version of himself through the use of whatever mystical item Sonic has to collect during his adventures, such as the [[Chaos Emeralds]], the [[Super Emeralds]], and the [[World Rings]]. Among his many transformations are [[Super Sonic]], [[Hyper Sonic]], and [[Darkspine Sonic]]. This transformation usually drives the final confrontation in each installment of the ''Sonic the Hedgehog'' series.<br />
<br />
While Sonic can still drown in his Super Sonic transformation, he cannot while being Hyper Sonic.<br />
<br />
==In other media==<br />
Due to the fractured nature of bringing Sonic into other mediums, Sonic's origin story has not remained consistent when transformed into television, comic books, or even localized for Western markets. Because of this, there are many conflicting origin stories regarding the character "Sonic the Hedgehog."<br />
<br />
===Westernized game localization===<br />
[[Image:STHPromoSTHPromo05.jpg|thumb|190px|Sonic turns to his familiar blue hue. The [[Sonic the Hedgehog (promotional comic)|promotional comic]] was published in such magazines as EGM.]]<br />
Not content with the simple explanation provided by Sega of Japan, Sega of America set to create their own origin of Sonic, meant to appeal to an American, and by extension, European audience. The [[Sonic the Hedgehog (promotional comic)|first published version]] of this story, a comic written by [[Francis Mao]], took a direction decidedly different from the Japanese explanation. In the comic, which takes the form of an extended flashback, Sonic explains to his animal friends how [[Dr. Eggman|Robotnik]], who appeared out of nowhere to terrorize the residents of the island, was actually once [[Dr. Ovi Kintobor]]. A benevolent scientist who only wished to save the world from the forces of evil, Sonic accidentally stumbled across the doctor's hidden laboratory while digging through the surface of the planet. The lanky, older doctor is stunned to find the small, brown, prickly hedgehog, but they soon become friends, Kintobor more than willing to share with Sonic what he has been working on in secret. He shows off his latest creation, his device to rid the world of evil: the [[R.O.C.C.|Retro-Orbital Chaos Compressor]] (R.O.C.C. for short). Maintained by Containment [[Ring|Rings]] (which are meant to be the rings one collects in the games), the R.O.C.C. is powered by six [[Chaos Emeralds]] floating within, tasked to absorb all the evil energy on the planet [[Mobius]]. However, without the final seventh emerald, the R.O.C.C. remains in a state of flux.<br />
<br />
In the interim, Kintobor decides to study Sonic's speed, putting him on an experimental treadmill meant to gauge how quickly he could run. In no time, Sonic reaches the speed of sound, causing the treadmill to explode and turning his hue from dirty brown to a brilliant blue. Kintobor says it must be the "cobalt effect," and makes him a pair of frictionless shoes to allow Sonic to keep on hitting these speeds without any further repercussions.<br />
<br />
One fateful day, Kintobor asks Sonic to bring him a soda and a hardboiled egg, and due to the doctor's clumsiness, spills the soda onto the control panel of the R.O.C.C., infusing him with the total collected evil energy stored within. The transformation, aided by the hardboiled egg, causes Kintobor to take on the shape of the egg, completing the process to turn the gentle doctor into the villainous Dr. Ivo Robotnik. This version of the story was later rewritten by [[Mike Pattenden]] in the book ''[[Stay Sonic|Stay Sonic: Official Sega Handbook]]''.<br />
<br />
[[Sega]]’s official American homepage from 1996{{ref|http://web.archive.org/web/19970215141413/www.sega.com/features/allsonic/biography/bio01.html}} expanded slightly on this story, showing that many of the attributes that made up Sonic were in fact learned from the [[Animals|animals]] that you rescue in the games. [[Pocky|Johnny Lightfoot]] teaches Sonic how to run, [[Ricky|Sally Acorn]] teaches him how to jump great distances, [[Rocky|Joe Sushi]] shows him how to swim, [[Pecky|Tux]] gives him the secret to breathing underwater, [[Flicky]] inspires his carefree approach to life, and [[Cucky|Chirps]] shows him to do the [[Spin attack|Super Sonic Spin Attack]]. This pattern of having everyone else teach Sonic his moves even continued into the westernized ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' [[Sonic the Hedgehog 2 (16-bit) US Manual|manual]], in which his new [[Spin Dash|spin dash]] move was shown to him by [[Miles "Tails" Prower]].<br />
<br />
An early proposal of the westernized version of the Sonic story, in which some elements were used to make the above, can be read [[Sonic the Hedgehog Bible|here]].<br />
<br />
===[[Sonic the Hedgehog (manga)|''Sonic the Hedgehog'' (manga)]]===<br />
One of the earliest transitions for Sonic from video game hero to alternate media, the [[Sonic the Hedgehog (manga)|''Sonic the Hedgehog'' manga]] from the publication ''[[Shogaku Yonensei]]'' has Sonic as an alter-ego of another hedgehog named Nicky, who can transform into Sonic when need be. He is joined by [[Miles "Tails" Prower]] while in Sonic form, who assists in fighting the evil (if comical) villain [[Dr. Eggman]]. In his secret identity Nicky, he has an entirely different supporting cast, including early forms of [[Charmy Bee]] and [[Amy Rose]]. This version of Amy is actually Nicky's girlfriend, as opposed to the "self-proclaimed girlfriend" role she plays in the games. Even though she is with the bespectacled hedgehog, her heart still pines for Sonic, oblivious to the fact Nicky and Sonic are one and the same.<br />
<br />
===[[Sonic the Hedgehog (TV series)|''Sonic the Hedgehog'' (TV series)]]===<br />
[[Image:Sonic-and-Sally.jpg|thumb|190px|Sonic alongside [[Princess Sally Acorn]], from ''[[Sonic the Hedgehog (TV series)|Sonic the Hedgehog]]''.]]<br />
The Saturday Morning cartoon ''[[Sonic the Hedgehog (TV series)|Sonic the Hedgehog]]'' featured a vastly different origin than any previous continuity up to that point. While still portrayed as the "blue dude with an attitude," Sonic lives not on a planet that [[Dr. Eggman|Dr. Robotnik]] wants to take over, but has already succeeded in doing so. Having overthrown the [[Acorn Kingdom]] and conquered [[Mobius]] ten years prior while Sonic was but five years of age, Sonic and a small group of friends are forced to grow up in a secluded area known as [[Knothole Village|Knothole]], located in the [[Great Forest]] and away from Robotnik's watchful eye. The majority of Mobium citizens have undergone a process known as [[Roboticization]], created by Sonic's [[Uncle Chuck]] for benevolent purposes but misused by Doctor Robotnik.<br />
<br />
Once Sonic and the rest of the Knothole [[Freedom Fighters]] reach their teenage years, they set about overthrowing the evil dictator, his nephew [[Snively]], and his entire empire. Sonic is joined by [[Princess Sally Acorn]] (the love interest), [[Rotor Walrus]] (the go-to tech guy), [[Bunnie Rabbot]] (the sassy half-robotocized friend), [[Antoine D'Coolette]] (the comic relief), and [[Miles "Tails" Prower]] (the ever-loving sidekick) as they attempt to revert [[Robotropolis]] back to the city they once lived in, Mobotropolis, and rescue the exiled King Acorn from "The Void." Though Sonic often acts rashly when confronted with Dr. Robotnik's SWATBots, he will often defer to Princess Sally, who is the true leader of the Freedom Fighters and the resistance as a whole. Only on for two seasons, the final released episodes show the Freedom Fighters, along with Sonic, make a final push against his [[The Doomsday Project|"Doomsday Project"]], with Sonic and Sally being the ones who end it. With Sonic able to admit his feelings for Sally, the series ended on a cliffhanger, canceled as the third season began per-production. To date, no official continuation of the series has ever been released.<br />
<br />
===[[Sonic the Hedgehog (Archie comics)|''Sonic the Hedgehog'' (Archie comics)]]===<br />
[[Image:SonictheHedgehog Archie US 037.jpg|thumb|190px|Sonic the Hedgehog doing what he does best on the cover of ''[[Sonic the Hedgehog (Archie comics)|Sonic the Hedgehog]]'' [[Sonic the Hedgehog 037 (Archie)|Issue 37]].]]<br />
The [[Archie Comics|Archie]] comic book series, ''[[Sonic the Hedgehog (Archie comics)|Sonic The Hedgehog]]'', takes the same basic premise of the [[Sonic the Hedgehog (TV series)|Saturday Morning]] series, having Sonic and the rest fight off the evil [[Dr. Eggman|Dr. Robotnik]] and attempt to free their home and their planet. However, Robotnik's grip is not as strong, as there are more pockets of resistance and less [[Roboticization|Roboticized]] Mobians within the story. Also, since the early issues used concepts from the series ''[[Adventures of Sonic the Hedgehog]]'', the doctor was not originally portrayed as harshly as his televised counterpart, his schemes often having some sort of ridiculous premise behind them. It wasn't until the [[Sonic the Hedgehog 025 (Archie)|Sonic CD adaptation]] that the series slowly shifted gears, heading toward a version of Dr. Robotnik that resembled the Saturday morning version more and more with each passing issue, culminating in the now-infamous "[[Sonic the Hedgehog 047 (Archie)|Endgame]]" story arc.<br />
<br />
In the aftermath of defeating Dr. Robotnik, Sonic and the rest of the [[Freedom Fighters]] set about transforming [[Robotropolis]] back into the city of their youth. In the process, Sonic discovers that his parents are still alive, having lived in the catacombs of Robotropolis, hidden there before the coup. His father, [[Jules Hedgehog]], having been injured, was robotocized by Sir Charles Hedgehog in an attempt to save his life, unknowingly using machinery that had been tampered with by Robotnik (at the time calling himself Julian Kintobor of the House of Ivo). When completed, Sir Charles decides to renounce his status as Minister of Science in the Acorn Kingdom, overcome by the guilt of seeing his brother now nothing more than a mindless robot. Unknowingly, this action allowed Robotnik to claim not only the first victim of his coup d'etat, but his second - Sonic's mother, [[Bernadette Hedgehog]]. After the disappearance of his parents, Sonic ended up living with "Uncle Chuck" for a time, until Sonic was forced to escape to Knothole, his uncle becoming another casualty of the roboticization process. Though Sonic is at first upset at his uncle for keeping the fate of his parents a secret, he eventually forgives him and accepts his parents with open arms.<br />
<br />
With the rebuilding of the Acorn Kingdom, Sonic and Tails go off on a mission to subdue [[Ixis Nagus]], and make sure he does nothing to disturb the peace they have only recently acquired. Unfortunately, even though the duo are successful, the Freedom Fighters are brought together once more to go up against an alternate Dr. Robotnik (who eventually calls himself Dr. Eggman) from a parallel universe. Bored of his own conquered world, he travels to "Mobius Prime" to rule over the only version of Sonic the Hedgehog that was able to defeat him. Though the empire he acquires rises and falls many times throughout the run, Eggman remains the main antagonist and arch-rival to Sonic the Hedgehog.<br />
<br />
Because of the serialized nature of the medium, and the tendencies of former main writer [[Ken Penders]], Sonic's portrayal has ranged from the overtly silly to the dark and dreary. While [[Princess Sally Acorn]] is still presented as his main love interest, other characters such as [[Mina Mongoose]] and [[Fiona Fox]] have created love triangles and romance-orientated tales that are very different to the style and personality of the video game series.<br />
<br />
The comic has also embraced the idea of Sonic being obsessed with [[Chili Dog|chili dogs]], a trait that runs through the [[DiC Entertainment]] produced animated series.<br />
<br />
===''Sonic the Hedgehog'' (Troll Associates book)===<br />
Based on the [[Sonic the Hedgehog (TV series)|Saturday morning series]] and the [[Sonic the Hedgehog (Archie comics)|Archie comic book]], as well as early concepts for both, the [[Troll Associates]] book ''[[Sonic the Hedgehog (Troll Associates book)|Sonic the Hedgehog]]'' expands on Sonic’s origin in a slightly different way than the rest. While the elements of [[Knothole Village|Knothole]], [[Uncle Chuck]], and the [[Freedom Fighters]] are all present, [[Dr. Eggman|Dr. Robotnik]] is introduced not as a master villain or even a comical one, but as a teenager, only fifteen years of age. Having been orphaned, Uncle Chuck decides to take him under his wing, just as he does Sonic, who is seven at this point. Predictably, the two orphans refuse to get along, even though Uncle Chuck encourages both of them.<br />
<br />
Things take a turn for the worse when Robotnik decides to raid Uncle Chuck’s tractor and use the steering parts for his latest robot. When Chuck hops on his tractor, it goes out of control, forcing Sonic to save both his uncle and Robotnik from being pinned to a tree. Uncle Chuck only finds out about Robotnik’s misdeed when one of his own robots snitches on the future doctor. Angry, Charles sends Robotnik to his room, where the future ruler of [[Mobius]] sets to make his largest robot yet, which Sonic has to save Uncle Chuck from.<br />
<br />
Eight years later, Sonic is now working with Uncle Chuck at his chili dog stand, with brand new sneakers his uncle invented for him. After the largest order yet, Sonic runs off to discover that the order was a trap, and when he runs back home discovers that his uncle and dog [[Muttski]] have been kidnapped by the now ruler of Mobius, the evil Dr. Robotnik. Knowing he has to rescue his uncle, he stumbles across [[Princess Sally Acorn]], who informs Sonic not only who she is, but what happened to her father. Together, along with the rest of the Freedom Fighters, they work to not only rescue Uncle Chuck, but restore the Kingdom of Acorn.<br />
<br />
This origin story was also used in the original [[Sonic the Hedgehog 3 (Archie Mini-Series)|Archie mini-series]], but presented as an imaginary story; a bad dream that Sonic is thankful never actually happened.<br />
<br />
===''[[Adventures of Sonic the Hedgehog]]''===<br />
[[Image:LoveSick Sonic.jpg|thumb|190px|Sonic and brief love interest [[Breezie]]. Taken from the episode "[[Lovesick Sonic]]."]]<br />
''[[Adventures of Sonic the Hedgehog]]'' (produced concurrently with Sonic's other animated series ''[[Sonic the Hedgehog (TV series)|Sonic the Hedgehog]]'') put Sonic once again on the planet [[Mobius]], trying to stay slightly more faithful to the source material than its Saturday morning counterpart, making Sonic and [[Miles "Tails" Prower|Tails]] the main characters. [[Dr. Eggman|Robotnik]], while a dictator in his own mind, is never shown as actually having any part of Mobius truly under his thumb, or any real power whatsoever. Instead, he tries time and time again to defeat Sonic the Hedgehog, using absurd and wild plots that are slanted more towards the viewer's amusement than anything. <br />
<br />
Sonic's portrayal is notable for his behaviour around Tails, taking an almost parental role towards him. Though he is often jerkish towards people that can slow him down, before learning to respect them later.<br />
<br />
Sonic's attitude in the series is deeply rooted in the concept of what was "hip" in the early to mid-90's, spouting off slang and various catchphrases whenever possible. Possessing an appreciation of the opposite sex other versions of the character have overlooked,to the point he acts absurd around females he finds attractive. Sonic also had a tendency to disguise himself to trick Robotnik and his minions [[Scratch]] and [[Grounder (AoStH)|Grounder]], allowing their plans to blow up in their faces as a result. Even though episodes such as the [[Blackbot the Pirate|Chaos Emerald saga]] tried to raise the stakes, the characters in the series made sure to not take any event too seriously.<br />
<br />
===''[[Sonic the Comic]]''===<br />
[[Image:STC UK 100.jpg|thumb|190px|The cover to the triumphant [[Sonic the Comic 100|100th Issue]] of ''[[Sonic the Comic]]'']]<br />
The UK-based ''[[Sonic the Comic]]'', produced by [[Fleetway]], took the origin story that Sega of America had produced as a basis, later introducing concepts and ideas from the other Sonic media of the time. While at first a very basic comic book, [[Sonic the Comic 008|issue #8]] retold the [[Dr. Ovi Kintobor|Kintobor]] origin, at the same time having [[Dr. Eggman|Robotnik]] sending Sonic a few months into the future. Instead of having Sonic prevent Robotnik from taking over the world, he now had to liberate [[Mobius]] with the help of staples like [[Miles "Tails" Prower]] and [[Amy Rose]], as well as alternate versions of his animal friends from the games, [[Johnny Lightfoot (Sonic the Comic)|Johnny Lightfoot]] and [[Porker Lewis (Sonic the Comic)|Porker Lewis]].<br />
<br />
Sonic is very aggressive and defensive, [[Nigel Kitching]] has explained that he acts this way on purpose to look tough.<br />
<br />
While many other original elements were presented, the comic tried to keep as strong ties to the original games as possible, using enemies and zones from the games in the storyline. Sonic, meanwhile, possessed a slightly harder edge to his personality than in the [[DiC Entertainment|DiC-produced]] animated series, being slightly more obsessed with himself and even being vocally aggressive to his friends.<br />
<br />
At one point, it is revealed that Robotnik was not the one who originally designed [[Metal Sonic]] (called Metallix in the comic book), but that it was instead created by his assistant [[Grimer]], and that Robotnik only installed a self-destruct mechanism in the off-chance they would rebel against him. When discovered, the Metallix go back in time to prevent the creation of Dr. Robotnik so this fail-safe device would not be implanted within them, forcing Sonic to go back in time and insure that Dr. Kintobor would indeed transform into the evil doctor. Because of this, Sonic realized that he was the one responsible for the creation of his greatest enemy, and the events that had transpired so far in the series.<br />
<br />
Another aspect of the Fleetway series that was unique to its continuity was the presentation of Super Sonic. While still a super-powered form of Sonic the Hedgehog, Super Sonic was a force of nature that was wild and uncontrollable, often being more destructive than Dr. Robotnik. While there were times when Super Sonic had to be called into action, it was only as a last resort, for while he would defeat whatever it was the [[Freedom Fighters]] could not, he would immediately turn his attention to his friends and try to wipe them out. In the end, all anyone could do was wait it out, hoping that the Chaos energy would dissipate, turning Sonic back to normal before too much trouble was to be had.<br />
<br />
===[[Sonic the Hedgehog (anime)|''Sonic the Hedgehog'' (anime)]]===<br />
Produced under the supervision of [[Sonic Team]], this [[Sonic the Hedgehog (Anime)|two-part Japanese anime]] brought to life another version of Sonic the Hedgehog, also based on the games but once again being significantly different. Given no clear backstory, it is established that Sonic lives somewhere on South Island in the ruins of an airliner, and prefers to relax in this tropical locale than being needlessly bothered by other people. Sonic's personality leans more toward his [[Sonic the Comic|Fleetway]] counterpart than his ''[[Adventures of Sonic the Hedgehog]]'' one. Sonic's portrayal displays more in the way of hot-temper and is unpredicatable. He can snap at his friends and initially seem uncaring but he does express sympathy for Tails' fear of lightening and for Hyper Metal Sonic's fate. One moment Sonic may seem lazy and the next energetic and ready for adventure, while he will still rush in to save his friends from certain danger and [[Dr. Eggman]]. There are occasionally times when he wishes to be left alone.<br />
<br />
While Sonic and Eggman end up face to face often through the course of the show, the hedgehog never shows any sign of being intimidated or frightened of Eggman or his plans. Instead, he chooses to make snide remarks, teasing him and his forces. The only villain in the piece he shows anything more to is [[Metal Sonic]], and only once he recognizes that elements of his own personality were used to create the machine. It is also hinted at that he and [[Sara]] (the damsel-in-distress of the show) have some sort of attraction to each other, though neither explores it beyond simple flirting, mostly on Sara's part. <br />
<br />
===''[[Sonic Underground]]''===<br />
[[Image:Sonicundergroundcast.jpeg|thumb|190px|Sonic alongside siblings [[Sonia the Hedgehog|Sonia]] and [[Manic the Hedgehog|Manic]], the main cast of ''[[Sonic Underground]]''.]]<br />
Once again creating a completely different origin story, [[DiC Entertainment]] chose to produce an animated series having nothing to do with either of their previous efforts. Born into a royal family, Sonic and his two siblings, [[Manic the Hedgehog|Manic]] and [[Sonia the Hedgehog]], are separated from their mother because of the intervention of [[Dr. Eggman|Dr. Robotnik]], who overthrows the kingdom. Maintaining his rule by appealing to the upper class, Dr. Robotnik's role as dictator forces the three hedgehog siblings to be raised by other families, and are only reunited once they reach their teenage years. Sonic, Sonia, and Manic then decide to form an underground rock group, appropriately named ''[[Sonic Underground]]''. They use the band as a front to gather intelligence and to one day reunite with their mother, [[Queen Aleena]], and overthrow Dr. Robotnik once and for all.<br />
<br />
===''[[Sonic X]]''===<br />
Sonic is quiet, solitary and stoic, his characterisation is mainly that of an idol for Chris to look up to.<br />
<br />
The second animated project under the direct supervision of [[Sonic Team]], ''[[Sonic X]]'' is closely based on the Sonic Adventure-era of Sonic's history, even sharing the same voice actors in the Japanese original. However, instead of living on a planet where humans and animals coexist, Sonic and his friends come from a separate reality on an unnamed planet. It is only because of Dr. Eggman's latest invention that causes a warp in space and time utilizing [[Chaos Control]] that sends the cast to the planet Earth, where Sonic immediately gets into trouble. After running from the police, he finds himself trapped in a pool, unable to escape until he gets help from a child who lives there, [[Chris Thorndyke]]. The two immediately become friends, and it isn't long before [[Miles "Tails" Prower]], [[Amy Rose]] and [[Cream the Rabbit]] also become friends with the Thorndyke clan, making up residence there until they can find a way back home.<br />
<br />
While the first 26 episodes are unique stories, the second half of series one decided to adapt ''[[Sonic Adventure]]'', ''[[Sonic Adventure 2]]'' and ''[[Sonic Battle]]'', making changes to their individual stories as necessary. It was during this era of the show that Chris Thorndyke was replacing certain roles that were already taken up by other characters, including the role of sidekick and the person-in-distress. For example in the adaptation of ''Sonic Adventure 2'', where he takes Amy's role in the story, being the one to convince [[Shadow the Hedgehog]] to join with the other heroes to prevent the [[Space Colony ARK]] from crashing into Earth. So while the series is one of the closest attempts to bring the games into alternate media, there are still some differences which make ''Sonic X'' its own unique world.<br />
===''[[Sonic Boom (series)|Sonic Boom]]''===<br />
{{sectstub}}<br />
===[[Sonic the Hedgehog (IDW comics)|''Sonic the Hedgehog'' (IDW comics)]]===<br />
{{sectstub}}<br />
===[[Sonic the Hedgehog (film series)|''Sonic the Hedgehog'' (film series)]]===<br />
{{sectstub}}<br />
<br />
==Miscellaneous==<br />
{{trivia}}<br />
*While Sonic's first staring role was in his self-titled 16-bit adventure, he first appeared in a cameo in the game ''[[Rad Mobile]]'' as the rearview mirror ornament. This was also the first of [[References to Sonic in video games|many cameos Sonic would have in other games]], perhaps the most famous being the mountain carving found in the first track of ''[[sega:Daytona USA|Daytona USA]]''.<br />
<br />
*When it became possible to trademark certain three dimensional shape configurations for trademarked products and objects, Sonic the Hedgehog was one of the very first fictional characters to have his all-round shape trademarked. <br />
<br />
*Interestingly, one of a class of genes involved in fruit fly embryonic development, called [[Sonic hedgehog|hedgehog genes]] after the name given to the first member of this class discovered, has been named sonic hedgehog after this character. The same gene (named shh for simplicity) has been found to be, in conjunction with other genes, pivotal in the formation of the pentadactyl limb in mice, and plays an interesting role in shaping the brain.<br />
<br />
*Sonic the Hedgehog was the first video game character to be immortalized in balloon form at the Macy's Thanksgiving Day Parade. The first year it was on the route (1993), it also crashed into a streetlight, but no major injuries occurred from the collision.{{ref|http://en.wikipedia.org/wiki/Macy's_Thanksgiving_Day_Parade}}<br />
<br />
*Sonic's age has always been a tricky one to pinpoint. According to the [[Original Story|Sonic Technical Files]], it says he is 18, "but it's kinda hard to tell." In a video for those who preordered ''[[Sonic the Hedgehog 3]]'' in Japan, Sonic's age was listed as being "15~16."{{fileref|SONIC THE HEDGEHOG 3 SONIC History Video.flv}} This continued with the Japanese version of ''[[Sonic Jam]]''. However, the English version of ''Sonic Jam'' changed this to just be "16". With the ''[[Sonic Adventure]]'' era, his age is now listed as 15. Making things just a bit more confusing is the fact that ''[[Sonic Generations]]'' begins with Sonic being greeted to a surprise "birthday party," which occurs across every region and platform the game was released in.<br />
<br />
==Theme songs==<br />
*"[[It Doesn't Matter (Sonic Adventure)|It Doesn't Matter]]" (''[[Sonic Adventure]]'')<br />
*"[[It Doesn't Matter (Sonic Adventure 2)|It Doesn't Matter]]" (''[[Sonic Adventure 2]]'')<br />
*"[[His World]]" (''[[Sonic the Hedgehog (2006 game)]]'')<br />
*"[[Sonic Riders Original Soundtrack "Speedbeats Grand Prix"|High Flying Groove]]" (''[[Sonic Riders]]'')<br />
*"[[Endless Possibility]]" (''[[Sonic Unleashed]]'')<br />
<br />
==Voice actors==<br />
* [[Masato Nishimura]] (''[[Sonic the Hedgehog CD]]'')<br />
* [[Takeshi Kusao]] (''[[SegaSonic the Hedgehog]]'')<br />
* [[Jaleel White]] (''[[Adventures of Sonic the Hedgehog]]'', ''[[Sonic the Hedgehog (TV series)|Sonic the Hedgehog]]'', ''[[Sonic Underground]]'' - English)<br />
* [[Samuel Vincent]] (''[[Sonic Underground]]'', Singing voice - English)<br />
* [[Masami Kikuchi]] (''[[Sonic the Hedgehog (anime)]]'' - Japanese)<br />
* [[Martin Burke]] (''[[Sonic the Hedgehog (anime)]]'' - English)<br />
* [[Jun'ichi Kanemaru|Junichi Kanemaru]] (Japanese game voice (1998-present) plus ''[[Sonic X]]'')<br />
* [[Ryan Drummond]] (English game voice (1999-2004))<br />
* [[Jason Griffith]] (English game voice (2005-2010) plus ''[[Sonic X]]'')<br />
* [[Tomokazu Seki]] (''[[Sonic Unleashed]]'', [[Sonic the Werehog|Werehog]] only - Japanese)<br />
* [[Roger Craig Smith]] (English game voice (2010-2021) plus ''[[Sonic Boom (TV series)|Sonic Boom]]'')<br />
* [[Alexandre Gillet]] (French game voice (2011-present) plus ''[[Sonic Boom (TV series)|Sonic Boom]]'')<br />
* [[Marc Stachel]] (German game voice (2011-present) plus ''[[Sonic X]]'' and ''[[Sonic Boom (TV series)|Sonic Boom]]'')<br />
* [[Rafael Alonso Naranjo Jr.]] (''[[Adventures of Sonic the Hedgehog]]'', ''[[Sonic the Hedgehog (TV series)|Sonic the Hedgehog]]'', ''[[Sonic X]]'' - European Spanish)<br />
* [[Jonathan López]] (European Spanish game voice (2011-2016) plus ''[[Sonic Underground]]'')<br />
* [[Ángel de Gracia]] (European Spanish game voice (2017-present) plus ''[[Sonic Boom (TV series)|Sonic Boom]]'' and ''[[Sonic the Hedgehog (film)]]'')<br />
* [[Renato Novara]] (Italian game voice (2011-present))<br />
* [[Ben Schwartz]] (''[[Sonic the Hedgehog (film)]]'', ''[[Sonic the Hedgehog 2 (film)]]'' and ''[[Sonic Drone Home]]'')<br />
<br />
==Artwork==<br />
{{main|:Category:Artwork of Sonic the Hedgehog}}<br />
<br />
==References==<br />
<references/><br />
<br />
{{Characters}}</div>
Pecky
https://info.sonicretro.org/index.php?title=Metal_Sonic&diff=338089
Metal Sonic
2022-07-28T16:02:06Z
<p>Pecky: Tidied up slightly. More work needed.</p>
<hr />
<div>{{cleanup|*Superfluous plot information should be covered elsewhere on Sonic Retro<br />
*There are not enough references to back up claims<br />
*The "trivia" section should be incorporated into the main article<br />
}}<br />
{{CharacterBob<br />
| image1 = Metal01 32.png<br />
| image2 = Sonicchannel metal.png<br />
| i2size = 140px<br />
| charcolor = darkblue<br />
| charname = Metal Sonic<br />
| debut = [[Sonic the Hedgehog CD]]<br />
| debutyear = 1993<br />
| species = [[Eggman's robots]]<br />
| gender = None (attributed as male)<br />
| height = 765.4mm (2'51") (in ''[[Sonic the Hedgehog CD]]''){{fileref|SonicCD MCD JP manual.pdf|page=7}}<br>100cm (3'3") (as of ''[[Sonic Channel]]'' profile){{ref|https://web.archive.org/web/20190526172839/http://sonic.sega.jp/SonicChannel/character/metal-sonic.html}}{{fn|Metal Sonic was the first character in the series to have an official height. [[Sonic the Hedgehog|Sonic]]'s height was established as 100cm in 1998 with [[Sonic Adventure]]. When Metal Sonic received a character profile on [[Sonic Channel]], its height was adjusted to match Sonic.}}<br />
| weight = 125.2kg (276 lbs){{fileref|SonicCD MCD JP manual.pdf|page=7}}{{ref|https://web.archive.org/web/20190526172839/http://sonic.sega.jp/SonicChannel/character/metal-sonic.html}}<br />
| creator=[[Kazuyuki Hoshino]]<br />
}}<br />
:''For the similarly named robot in the [[Mega Drive]] titles, see [[Mecha Sonic]]. For the robot that appears in the opening cinematic of [[Sonic the Fighters]] see [[Rocket Metal]]. For [[Eggman Nega]]'s own Metal Sonic, see [[Metal Sonic 3.0]]. For boss fights and other uses, see [[Metal Sonic (disambiguation)]].''<br />
<br />
'''Metal Sonic''' (メタルソニック), a metallic duplicate of [[Sonic the Hedgehog]], is a reoccurring antagonist in the [[:Category:Games|Sonic the Hedgehog series]] of video games and related media. Introduced in 1993's ''[[Sonic the Hedgehog CD]]'', he has become a cult favorite for fans of the series, and a staple in Sonic's rogues gallery.<br />
<br />
==Character conception==<br />
{{mainArticle|Sonic the Hedgehog CD/Development}}<br />
[[Image:Classic metal orthographic.svg|thumb|190px|The classic Metal Sonic design, as used in ''[[Sonic the Hedgehog CD|Sonic CD]]''.]]<br />
After the initial success of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', it was only natural that [[Sega]] would want to make a follow up using their new mascot not only on its flagship console, but also the forthcoming [[Mega-CD]], in an effort to give it the killer app that would hopefully make it succeed. While [[Yuji Naka]] and [[Hirokazu Yasuhara]] went off to the west to work with the [[Sega Technical Institute]] to create ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'', [[Naoto Ohshima]], the original designer of [[Sonic the Hedgehog]], stayed behind in Japan. Assembling his own production staff, work soon began on what would become ''[[Sonic the Hedgehog CD]]''. Wanting to stay true to the visual style of the original while adding their own flair to show off what the Mega-CD could do, designer [[Kazuyuki Hoshino]] was tasked with creating a strong rival for Sonic.<br />
<br />
While it may be possible that Hoshino knew of STI's plans of using a [[Mecha Sonic|mechanical version of Sonic]] somewhere in the game, Hoshino went in a completely different direction in the development of what would become Metal Sonic. His sleek design fit in not only with the world of ''Sonic CD'', but also complemented the idea that [[Dr. Eggman]] would want to create a capable robot to counter his greatest adversary. From his use in the game, and the amount of advertising given to Metal Sonic, he was promoted to be an adversary on the same level as Eggman, if not more so. Between Mecha and Metal Sonic, Metal would soon become a fan favorite, resulting in his eventual starring role in ''[[Sonic Heroes]]''. Hoshino redesigned his most famous creation, giving Metal the updated look he sported in the main body of ''Heroes''.<br />
<br />
==In video games==<br />
<br />
===Origin of Metal Sonic===<br />
[[Image:MSProjector.PNG|thumb|190px|[[Sonic the Hedgehog]] discovers the first Metal Sonic holographic projector in [[Palmtree Panic]].]]<br />
[[Image:SSS SONIC43.png|thumb|190px|A battle for all time...]]<br />
Created by the evil genius [[Dr. Eggman]], Metal Sonic was designed to accomplish what Eggman had failed to do - defeat [[Sonic the Hedgehog]]. Built sometime between the events of the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' and its [[Sonic the Hedgehog CD|CD sequel]], Metal was meant to be not just Sonic the Hedgehog's equal, but surpass him. Using a custom chipset and A.I. developed by Dr. Eggman, the doctor devoted much more attention to Metal than any of the other members in his robot army. With Metal Sonic at his side, Dr. Eggman set his sights on the mysterious [[Little Planet]] that appears over [[Never Lake]] only one month out of the year.<br />
<br />
It was sometime after Eggman began the process of transforming the Little Planet into his personal paradise that Sonic showed up at Never Lake, not because he was aware of Eggman's schemes but because he wanted to witness the phenomenon himself. Once Sonic came into view of the Little Planet and saw it transformed into a mechanical wasteland, tethered to the Earth by a long chain, he didn't have to see the mountainside bearing Eggman's face to know who was behind it. Eggman, instantly aware of Sonic's appearance, figured it would be the perfect opportunity to test out his latest creation, setting Metal Sonic loose onto the planet.<br />
<br />
Metal Sonic's first order of business, and his first meeting with Sonic, was in [[Collision Chaos]], where Metal quickly kidnapped [[Amy Rose]], the young hedgehog girl that had foretold of a fateful encounter between her and her idol. Now having not only to save the Little Planet and recover the [[Time Stones]] but rescue Amy as well, Sonic and Metal would not encounter each other in the game again until the final moments of [[Stardust Speedway]], where Sonic and Metal Sonic [[Metal Sonic (Sonic CD boss)|competed against each other in a race]]. Even though Metal was sometimes able to pull ahead, in the end he was no match for his worldly counterpart, and fell into the trap that was meant for Sonic. Even though he was destroyed, Eggman salvaged Metal's components, rebuilding him and occasionally setting him against his adversary from time to time, making him a permanent staple of Eggman's army.<br />
<br />
It must be noted that Metal Sonic has only strayed from Eggman in two instances, the first being the events in ''[[Sonic Heroes]]'', and the second in ''[[Sonic Rivals]]'', when he is taken over by [[Eggman Nega]]. After both instances, however, Dr. Eggman has been able to restore Metal Sonic into his ranks.<br />
<br />
===Personality and traits===<br />
[[Image:Metal sonic sa.png|thumb|190px|Metal Sonic, floating silently in [[Dr. Eggman]]'s base. From ''[[Sonic Adventure]]''.]]<br />
[[Image:Atomic Destroyer Boss -1.png|thumb|120px|Metal Sonic chases [[Sonic the Hedgehog]] inside the [[Atomic Destroyer Zone]].]]<br />
Although both his physical structure and programming are based on his namesake, Metal Sonic is far from the wisecracking, fun-loving and carefree being that is [[Sonic the Hedgehog|Sonic]]. Instead, he is a cold and heartless mechanism, hating the hedgehog even more than [[Dr. Eggman]]. Having been programmed for the sole purpose of being better than Sonic and ultimately defeating him, he wants nothing more than to prove himself the superior. While Eggman had grown to see Sonic more as a rival over the years, Metal Sonic's view unwavered, and eventually his hatred grew wild, where nothing else mattered except proving himself the better hedgehog. After being unable to defeat Sonic time and again, Dr. Eggman decided to tinker once again with Metal Sonic, as he had in the past. However, the resulting modifications caused a side effect Eggman was not prepared for. Able to grow beyond his original programming, Metal Sonic's ego was able to take control, allowing him to turn against his creator as [[E-102 Gamma]] had previously, and [[E-123 Omega]] would soon after. However, unlike Eggman's other robots that rebelled against their intended functions, Metal Sonic was not against the idea of global domination. On the contrary, he felt that Dr. Eggman, after having failed time and again, was no longer qualified as would-be ruler of the world, kidnapping the doctor and imprisoning him. Putting himself in command of Eggman's army, it was at this moment that Metal Sonic showed just how ruthless and cunning he could be when not at Eggman's beck and call. Wanting to prove himself superior to everyone, especially Sonic, Metal went mad, seeing Sonic as his copy instead of the other way around. Without Eggman there to stop him, Metal Sonic began his own quest towards world domination. When [[Super Sonic]], [[Miles "Tails" Prower|Tails]], and [[Knuckles the Echidna|Knuckles]] were finally able to defeat him at the end of ''[[Sonic Heroes]]'', Metal was unable to process that he had lost once again, having been unable to fulfill his programming even under his own power. Lying defeated, Dr. Eggman reclaimed Metal, wiping most of his memory and restoring him to the faithful and obedient servant he was beforehand.{{ref|http://sonicjam.wikidot.com/sisghz:other-sonicchannel-cp-metal-sonic}}<br />
<br />
Because he was made to match Sonic in all ways, Metal Sonic's most defining trait is his incredible speed. Able to achieve a velocity that equals Sonic's, Metal is also able to accelerate even faster than his rival, making a race between the two one of the few times where the victor is up in the air. The process Metal uses to accelerate up to four times faster than Sonic, "V. Maximum Overdrive Attack," also creates white-blue sparks which he can use to defend himself. The only drawback is that Metal is unable to maintain this for too long, else he'd self destruct. Another of his attacks, the "Ring Spark Field," creates a similar protection as the "V. Maximum Overdrive Attack" but without the fear of destruction. However, this attack causes Metal Sonic to slow down, which can hamper his performance.{{ref|http://sonicjam.wikidot.com/sisghzs:md-soniccd-cp2}} Metal Sonic is also able to fly with the power of the turbines in his back, although he is not often seen using them this way, more often using them to kick-start his running. Also, just like his namesake, Metal can be [[Sonic R|confused]] if he enters water, although his metallic frame is waterproof.<br />
<br />
An upgraded version of Metal Sonic, referred to as Metal Sonic Kai{{fileref|Chaotix_32X_JP_manual.pdf|page=43}}, appears in ''[[Chaotix]]''. After being destroyed in his previous confrontation with Sonic, Metal Sonic's main and sub CPU were recovered by Dr. Eggman and installed into a spare body, reborn by [[Dark Ring]] power. Though visually identical to his original form, this new body boasts a Plasner, granting Metal Sonic the ability to shoot a Plasma Pulse Attack from his chest.<br />
<br />
Just as Sonic is able to transform into Super Sonic, Metal Sonic has the ability to transform himself into radically different forms, depending on the circumstances. However, similar to Super Sonic, Metal is unable to maintain these forms for extended periods of time, at the end defaulting to his classic design. The first of these transformations occurs in the final moments of the game ''[[Knuckles Chaotix|Chaotix]]'', where Metal Sonic is the final boss encounter of the game. After Knuckles and the rest of the [[Chaotix (characters)|Chaotix]] [[Chaotix penultimate boss|face off against the standard Metal Sonic]] in the [[Newtrogic High Zone]], the playfield changes, revealing a [[Chaotix final boss|radically different Metal Sonic]]. He possesses a far larger, more menacing appearance, his traditional blue hue now a red similar to Knuckles. With swinging limbs and a powerful beam that can be fired from his chest similar to the [[Kyodai Eggman Robo|penultimate boss]] of ''[[Sonic & Knuckles]]'', he can only enter this state through the use of a large [[Dark Ring]].<br />
<br />
The next two known transformations of Metal Sonic were both featured in the game ''[[Sonic Heroes]]'', in which Metal Sonic had a major role as the primary villain. The form he holds through most of the game is [[Neo Metal Sonic]]. The main difference is in his proportions, making him elongated in all of his features, including his spikes. Along with shoulder epaulettes and a billowing cape, this version of Metal Sonic is built upon his new-found ability to absorb data and shapeshift. Throughout most of the game, Neo Metal Sonic is not seen in his proper form but masquerading as Dr. Eggman, his creator. As he fights against each of the four teams, he absorbs their lifeform data, making him a stronger, more formidable opponent.<br />
<br />
The final boss encounter of ''Sonic Heroes'', and the latest form of Metal Sonic, is called [[Metal Overlord]], a freakish-looking and extremely menacing metallic form that bares little resemblance to the classic Metal Sonic style. Having successfully absorbed Sonic, Tails, Knuckles and Shadow's data, and elements of [[Chaos]] taken from the kidnapped [[Froggy]] and [[Chocola]], he becomes something much closer to [[Perfect Chaos]] and [[Biolizard]] than Sonic the Hedgehog. After Metal Overlord is defeated, he reverts back to the classic Metal Sonic form.<br />
<br />
<gallery><br />
Image:MSKaiFight.png|Metal Sonic's transformation, [[Chaotix_final_boss|the final boss]] of ''[[Knuckles Chaotix|Chaotix]]''.<br />
Image:Neo Metal Sonic.png|[[Neo Metal Sonic]], the main antagonist of ''[[Sonic Heroes]]''.<br />
Image:Metal Madness.png|[[Metal Overlord]] as he begins his final fight.<br />
</gallery><br />
<br />
==In other media==<br />
Just as Sonic the Hedgehog, Metal Sonic has been adapted to fit into various media based on the franchise.<br />
<br />
===[[Sonic the Hedgehog (Archie comics)|Sonic the Hedgehog (Archie)]]===<br />
[[Image:SonictheHedgehog Archie US 025.jpg|thumb|190px|Metal Sonic facing off against [[Sonic the Hedgehog]].]]<br />
Originally labeled as "Mecha Sonic," Metal Sonic made his debut in the [[Sonic the Hedgehog 025 (Archie)|25th issue]] of the ''[[Sonic the Hedgehog (Archie comics)|Sonic the Hedgehog]]'' series published by [[Archie Comics]]. Being an adaptation of ''[[Sonic the Hedgehog CD|Sonic CD]]'', Sonic met Metal in a similar way, encountering each other in the [[Collision Chaos]] Zone. However, all traces of the [[Little Planet]] are removed, instead the zones being just more locations on the planet [[Mobius]]. Having kidnapped [[Amy Rose]] and [[Miles "Tails" Prower|Tails]] to get Sonic's attention, [[Dr. Eggman|Dr. Robotnik]] sets his latest invention, Metal Sonic, against the blue blur. The two immediately start racing through [[Stardust Speedway]], but Sonic is able to go faster than he has ever before, much to the surprise of Metal who subsequently self-destructs in an attempt to match his speed.<br />
<br />
Metal would make his next appearance in another game adaptation, the ''[[Knuckles' Chaotix (Archie)|Knuckles Chaotix]]'' special, where Robotnik, having rebuilt Metal, puts him up against [[Knuckles the Echidna|Knuckles]] and the rest of the [[Chaotix (characters)|Chaotix]]. With the assistance of an item known as the [[Power Gems]], Metal transforms into Titan Metal Sonic, although he is quickly defeated by Knuckles. Metal Sonic would not show up again until after the series' ''[[Sonic Super Special 13|Sonic Adventure]]'' adaptation, where, having rebuilt himself with the remains of the Power Gem, lures Sonic and Tails to Mount Mobius, an active volcano. Though he originally intended to finish off the duo, seeing them help each other out caused him to overcome his programming and help save them from the situation he put them in, albeit at the cost of his own existence, his metallic structure succumbing to the lava.<br />
<br />
The current Dr. Eggman in the series would eventually build a new Metal Sonic from scratch, who went up against [[Shadow the Hedgehog]] in a battle that spanned three universes - the traditional Archie one, the world of ''[[Sonic X]]'', and the home dimension of [[Blaze the Cat]]. However, with help from Blaze and [[Marine the Raccoon]], Metal was once again destroyed.<br />
<br />
===''[[Sonic the Comic]]''===<br />
{{mainArticle|Metallix}}<br />
The [[Fleetway]]-made ''[[Sonic the Comic]]'' sees Metal Sonic debut with a different name, "Metallix". This became a catch-all term for Dr. Robotnik's robots based on the main cast, with models based on Sonic, [[Porker Lewis (Sonic the Comic)|Porker Lewis]] and [[Knuckles the Echidna]].<br />
<br />
===[[Sonic the Hedgehog (anime)|''Sonic the Hedgehog'' (anime)]]===<br />
[[Image:HyperMetalSonic.jpg|thumb|190px|[[Hyper Metal Sonic]], recovering from attack in ''[[Sonic the Hedgehog (Anime)|Sonic the Hedgehog]]''.]]<br />
Metal Sonic's first animated appearance, the OVA ''[[Sonic the Hedgehog (Anime)|Sonic the Hedgehog]]'' begins with Sonic's metallic doppelganger floating motionless, [[Dr. Eggman]] referring to his creation as [[Hyper Metal Sonic]] throughout the entire movie. Only needing [[Sonic the Hedgehog|Sonic]]'s Life Data to bring Metal to life, Dr. Eggman concocts a plan to trick Sonic into entering his base, [[Eggmanland]], and attacking what Sonic thinks is the Robot Generator. In reality, it is a device that scans Sonic the Hedgehog, inputting into Metal Sonic all that is Sonic. During their initial encounter, Hyper Metal is able to best Sonic, although not defeat him.<br />
<br />
In the aftermath, Hyper Metal Sonic, while still attacking [[Planet Freedom]], begins acting strangely, going into Sonic's home and dressing the only one there, [[Old Man Owl]], in Sonic's favorite clothes. Discovering this, [[Miles "Tails" Prower]] concludes that the data Eggman copied from Sonic was not only his skills and abilities, but his thoughts and memories. Indeed, Sonic and Hyper Metal soon gain an almost psychic connection, one able to feel what the other is, making them evenly matched. At the end of the second episode, Hyper Metal Sonic, realizing there can only be one Sonic, sacrifices himself to save Planet Freedom and the [[Land of the Sky]], Sonic's influence beating out Dr. Eggman's programming.<br />
<br />
===''[[Sonic Boom (series)|Sonic Boom]]''===<br />
{{sectstub}}<br />
===[[Sonic the Hedgehog (IDW comics)|''Sonic the Hedgehog'' (IDW comics)]]===<br />
{{sectstub}}<br />
<br />
==Miscellaneous==<br />
{{trivia}}<br />
* The [[E-10000R]] robots in ''[[Sonic Riders]]'', although they share the look of their creator [[Dr. Eggman]], are actually running on a modified form of Metal Sonic's internal structure, helping to explain how they are able to compete against Sonic and company.<br />
<br />
==Specifications==<br />
An itinerary of Metal Sonic's robotic specifications at form part of his official Japanese-language [[Sonic Channel]] profile, and in the Japanese manual for ''Sonic CD''{{fileref|SonicCD MCD JP manual.pdf|page=7}}. These specifications are actually reasonably accurate for what a machine of Metal Sonic's capabilities might require:<br />
<br />
*'''Outer Armor'''<br />
:Strength Enhanced Navy Blue Metal Tektite<br />
*'''Main Computer'''<br />
:Artificial Intelligence ROBOTNIK Custom Chip<br />
:Internal CPU has a conversation system capable of high mathematical logic enactment. At the slightest sign of danger, the neuron connections simultaneously inform each section of the body to correspond. In short, this allows him to react quickly to certain situations.<br />
*'''Sub Computer'''<br />
:The power control system is governed by the Neo Super FX DSP Chip (which has a 5 link system connecting to each section of the body). The TV picture imaging compensation unit is the Next Risk Chip Series 3 Model (each eye has an 8 link system utilizing RGB imaging).<br />
*'''Main Engine'''<br />
:255 cc, 4 Valve Organ Fusion Engine<br />
:Maximum Output: 55ps/6800rpm<br />
:Maximum Torque: 7.54 kg-m/4000rpm<br />
*'''Secondary Engine'''<br />
:Tesla Power Coil, which produces electricity by means of electro-magnetic induction<br />
:Maximum Output: 256kW<br />
<br />
==Appearances==<br />
<br />
===Video games===<br />
* ''[[Sonic the Hedgehog CD]]''<br />
* ''[[Sonic & Tails 2]]''<br />
* ''[[Sonic Drift 2]]''<br />
* ''[[Knuckles Chaotix|Chaotix]]''<br />
* ''[[Sonic the Fighters]]''<br />
* ''[[Sonic R]]''<br />
* ''[[Sonic Adventure]]''/''[[Sonic Adventure DX: Director's Cut|DX]]''<br />
* ''[[Sonic Adventure 2]]''/''[[Sonic Adventure 2: Battle|Battle]]''<br />
* ''[[Sonic Pinball Party]]''<br />
* ''[[Sonic Heroes]]''<br />
* ''[[Sonic Rivals]]''<br />
* ''[[Sonic Rivals 2]]''<br />
* ''[[Mario & Sonic at the Olympic Winter Games]]''<br />
* ''[[Sonic at the Olympic Winter Games]]''<br />
* ''[[Sonic & Sega All-Stars Racing]]''<br />
* ''[[Sonic the Hedgehog 4 Episode I]]''<br />
* ''[[Sonic Free Riders]]''<br />
* ''[[Sonic Generations]]''<br />
* ''[[Mario & Sonic at the London 2012 Olympic Games]]''<br />
* ''[[Sonic the Hedgehog 4 Episode II]]''<br />
* ''[[Sonic the Hedgehog 4: Episode Metal]]''<br />
* ''[[Sonic & All-Stars Racing Transformed]]''<br />
* ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]''<br />
* ''[[Sonic Boom: Rise of Lyric]]''<br />
* ''[[Sonic Boom: Shattered Crystal]]''<br />
* ''[[Sonic Runners]]''<br />
* ''[[Mario & Sonic at the Rio 2016 Olympic Games]]''<br />
* ''[[Sonic Mania]]''<br />
* ''[[Sonic Forces: Speed Battle]]''<br />
* ''[[Sonic Forces]]''<br />
* ''[[Team Sonic Racing]]''<br />
<br />
===Television series and films===<br />
* ''[[Sonic the Hedgehog (Anime)|Sonic the Hedgehog]]'' (Anime, Japan)<br />
* ''[[Sonic Boom (TV series)|Sonic Boom]]''<br />
* ''[[Sonic Mania Adventures]]''<br />
<br />
===Comic books===<br />
* ''[[Sonic the Hedgehog (manga)|Sonic the Hedgehog]]'' (Shogakukan, JP)<br />
* ''[[Sonic the Comic]]'' ([[Fleetway]], UK)<br />
* ''[[Sonic the Hedgehog (Archie comics)|Sonic the Hedgehog]]'' ([[Archie Comics]], US)<br />
* ''[[Sonic X (Archie comics)|Sonic X]]'' ([[Archie Comics]], US)<br />
* ''[[Sonic the Hedgehog (IDW comics)|Sonic the Hedgehog]]'' (IDW, US)<br />
<br />
==Theme songs==<br />
* [[Metal Sonic (song)|Metal Sonic]]<br />
* [[What I'm Made Of|What I'm Made Of...]]<br />
* [[Look-a-like]] (anime)<br />
<br />
==Voice actors==<br />
* [[Masami Kikuchi]] (''[[Sonic the Hedgehog (Anime)]]'' - Japanese)<br />
* [[Gary Dehan]] (''[[Sonic the Hedgehog (Anime)]]'' - English)<br />
* [[Junichi Kanemaru]] (''[[Sonic Heroes]]'' - Japanese) <br />
* [[Ryan Drummond]] (''[[Sonic Heroes]]'' - English)<br />
<br />
==Footnotes==<br />
{{footnotes}}<br />
<br />
==References==<br />
<references/><br />
<br />
{{Characters}}</div>
Pecky
https://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_(TV_series)/Development&diff=332716
Sonic the Hedgehog (TV series)/Development
2022-03-29T20:24:50Z
<p>Pecky: /* Sales Card */</p>
<hr />
<div>{{back}}[[Category:Development]]<br />
The following details the development of ''[[Sonic the Hedgehog (TV series)|Sonic the Hedgehog]]''.<br />
<br />
==Early concepts==<br />
A 1993 issue of ''Sonic the Poster Mag'' contains images of early concepts for the show. These images are part of an article which contains information about the two upcoming Sonic cartoons, ''[[Adventures of Sonic the Hedgehog]]'' and ''[[Sonic the Hedgehog (TV series)|Sonic the Hedgehog]]''. <br />
<br />
===Sonic the Poster Mag Concept Art===<br />
<br />
===A Resistance is Born/A Hero's Reward===<br />
These images feature the Princess Acorn character. <br />
<gallery><br />
Image:Resistance.jpg<br />
Image:Mystery3.jpg<br />
</gallery><br />
<br />
===Freedom Team===<br />
[[Image:Teamff.jpg|noframe|220px|right]]<br />
In this image several characters are shown [[Johnny Lightfoot]] (rabbit), Tux (penguin), Princess Acorn (probably a squirrel), [[Sonic the Hedgehog|Sonic]], Joe Sushi (walrus), Chirps (chicken), [[Porker Lewis]] (pig), and [[Flicky]] (bird). [[Tails]] isn't shown, so the concept art may have been created before ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' was even released.<br />
<br />
The characters are based on the [[Animals|animals]] rescued by Sonic in the first game.<br />
<br />
The characters Sally, Bunnie, and Rotor have similarities to Princess Acorn, Johnny Lightfoot, and Joe Sushi as in they are based on the same animals.<br />
<br />
==Dr Robotnik's Robotic Transformation Machine==<br />
[[Image:Mystery4.jpg|noframe|220px|right]]<br />
Robotniks design is different from any of the cartoons. He has black fingernails, a white mustache, and a green tongue.<br />
<br />
This conveyor belt roboticizer is totally different from the final version, which was a glass capsule.<br />
<br />
One character is shown which doesn't have a corresponding animal in the games, a wolf. It's not clear if it was to be a supporting character or just a random character thrown in the picture. The wolf concept was used for the character Antoine in the SatAM.<br />
<br />
===Sales Card===<br />
This sales card for ''Sonic the Hedgehog'' and ''Adventures of Sonic the Hedgehog'' features the same designs of Princess Acorn and Dr. Robotnik as seen in the ''Sonic the Poster'' Mag images. <br />
<br />
<gallery><br />
File:EarlySonicCartoon SalesCard front.JPG|Front of card<br />
File:EarlySonicCartoon SalesCard back.JPG|Back of card<br />
</gallery><br />
<br />
==Early opening sequence==<br />
A prototype opening sequence was created for the show, using the art style and character designs seen in the pilot episode, ''[[Heads or Tails]]''. This opening was shown at the [[sega:Summer CES 1993|Summer Consumer Electronics Show 1993]], however only a partial recording of the sequence exists online. A short snippet from the end of the opening was also featured on the ABC Saturday Morning Preview Special, the evening before the show's television debut.<br />
<br />
A storyboard of this opening was featured in the bonus section of the [[Sonic_the_Hedgehog_(TV_series)/Home_releases#DVD_6|Sonic the Hedgehog: The Complete Series]] DVD set released by Shout! Factory in 2007. A few cels have been found by the fan community, matching the storyboard. <br />
<br />
<div class="thumb" style="width:180px;float:left;margin-left:20px"><div>[[Image:38sonic06.jpg|x150px]]<br></div></div><br />
<div class="thumb" style="width:180px;float:left;margin-left:20px"><div>[[Image:PanonramicSonicCel.jpg|x150px]]<br></div></div><br />
<div class="thumb" style="width:180px;float:left;margin-left:20px"><div>[[Image:Robotnikcel.png|x150px]]<br></div></div><br />
<br />
{{clear}}<br />
<br />
==Concept art==<br />
===Early designs===<br />
<gallery><br />
SatAM Bunnie Concept.jpg|Bunny Rabbot [''sic'']<br />
SatAM Robotnik Concept.jpg<br />
SatAM Robotnik Concept 2.jpg|Dr. Robotnic [''sic'']<br />
SatAM Sally Concept 2.jpg<br />
SatAM Sally Concept.jpg|Princess Sally<br />
File:Ring1.png|Sketch of Sonic with a Power Ring<br />
File:Ring2.png|Sketch of Sonic with a Power Ring<br />
File:Ring3.png|Sketch of Sonic with a Power Ring<br />
File:Ring4.png|Sketch of Sonic with a Power Ring<br />
File:Ring5.png|Sketch of Sonic with a Power Ring<br />
File:Ring6.png|Sketch of Sonic with a Power Ring<br />
</gallery><br />
<br />
===Pilot===<br />
<gallery><br />
SatAM Rotor Concept.jpg<br />
</gallery><br />
<br />
===Season 2===<br />
<gallery><br />
File:Sallyconcept.png|Concept art of Sally, powered by the Deep Power Stones from [[The Doomsday Project]]<br />
File:SonicDconcept.png|Concept art of Sonic, powered by the Deep Power Stones from [[The Doomsday Project]]<br />
</gallery><br />
<br />
==Model sheets==<br />
===Pilot===<br />
<gallery><br />
File:SatAM Gold Sonic Concept.jpg|Sonic Golden Glow (unused)<br />
File:Antoinemodel.jpg|Antoine model sheet<br />
File:Antoine.png|Final model of Antoine<br />
File:Tailssatam.png|Final model of Tails<br />
File:Bunnie.png|Bunnie. Pilot episode design with season 1 colors. Thighs miscolored.<br />
</gallery><br />
<br />
===Season 1===<br />
<gallery><br />
File:Mbunnie.png|Bunnie Rabbot model sheet<br />
File:Mrobotnik.png|Robotnik model sheet<br />
File:Mrotor.png|Rotor model sheet<br />
File:MSally.jpg|Sally model sheet<br />
File:Msnively.png|Snively model sheet<br />
File:Mswatbot.png|Swat-Bots model sheet<br />
File:Mtails.png|Tails model sheet<br />
Antoine34View SatAM ModelSheet.jpg|Antoine 3/4 view<br />
Bunnie34View SatAM ModelSheet.jpg|Bunnie 3/4 view<br />
Rotor34View SatAM ModelSheet.jpg|Rotor 3/4 view<br />
File:Rotor.png|Final model of Rotor<br />
File:Snively.png|Final model of Snively<br />
File:Sonicsatam.png|Final model of Sonic<br />
</gallery><br />
<br />
===Season 2===<br />
<gallery>Dulcy SatAM ModelSheet.jpg|Dulcy<br />
File:Lupe.png|Final model of Lupe<br />
File:Naugus.png|Final model of Naugus<br />
</gallery><br />
<br />
==References==<br />
<references /><br />
<br />
{{StHTVOmni}}</div>
Pecky
https://info.sonicretro.org/index.php?title=Early_Sonic_the_Hedgehog_cartoon&diff=332715
Early Sonic the Hedgehog cartoon
2022-03-29T20:19:20Z
<p>Pecky: Redirect to Sonic the Hedgehog (TV series)/Development</p>
<hr />
<div>#REDIRECT [[Sonic the Hedgehog (TV series)/Development]]</div>
Pecky
https://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_(TV_series)/Development&diff=332714
Sonic the Hedgehog (TV series)/Development
2022-03-29T20:13:46Z
<p>Pecky: Folded in "Early Sonic the Hedgehog cartoon" article. Needs some rewriting.</p>
<hr />
<div>{{back}}[[Category:Development]]<br />
The following details the development of ''[[Sonic the Hedgehog (TV series)|Sonic the Hedgehog]]''.<br />
<br />
==Early concepts==<br />
A 1993 issue of ''Sonic the Poster Mag'' contains images of early concepts for the show. These images are part of an article which contains information about the two upcoming Sonic cartoons, ''[[Adventures of Sonic the Hedgehog]]'' and ''[[Sonic the Hedgehog (TV series)|Sonic the Hedgehog]]''. <br />
<br />
===Sonic the Poster Mag Concept Art===<br />
<br />
===A Resistance is Born/A Hero's Reward===<br />
These images feature the Princess Acorn character. <br />
<gallery><br />
Image:Resistance.jpg<br />
Image:Mystery3.jpg<br />
</gallery><br />
<br />
===Freedom Team===<br />
[[Image:Teamff.jpg|noframe|220px|right]]<br />
In this image several characters are shown [[Johnny Lightfoot]] (rabbit), Tux (penguin), Princess Acorn (probably a squirrel), [[Sonic the Hedgehog|Sonic]], Joe Sushi (walrus), Chirps (chicken), [[Porker Lewis]] (pig), and [[Flicky]] (bird). [[Tails]] isn't shown, so the concept art may have been created before ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' was even released.<br />
<br />
The characters are based on the [[Animals|animals]] rescued by Sonic in the first game.<br />
<br />
The characters Sally, Bunnie, and Rotor have similarities to Princess Acorn, Johnny Lightfoot, and Joe Sushi as in they are based on the same animals.<br />
<br />
==Dr Robotnik's Robotic Transformation Machine==<br />
[[Image:Mystery4.jpg|noframe|220px|right]]<br />
Robotniks design is different from any of the cartoons. He has black fingernails, a white mustache, and a green tongue.<br />
<br />
This conveyor belt roboticizer is totally different from the final version, which was a glass capsule.<br />
<br />
One character is shown which doesn't have a corresponding animal in the games, a wolf. It's not clear if it was to be a supporting character or just a random character thrown in the picture. The wolf concept was used for the character Antoine in the SatAM.<br />
<br />
===Sales Card===<br />
This sales card shows the differently designed Robotnik and Princess Acorn. It also has a mention of ''Sonic the Hedgehog'' and ''Adventures of Sonic the Hedgehog'' on the back of the card, meaning this card represented at least one of them. This means one of the cartoons was meant to have this Robotnik design.<br />
<br />
<gallery><br />
File:EarlySonicCartoon SalesCard front.JPG|Front of card<br />
File:EarlySonicCartoon SalesCard back.JPG|Back of card<br />
</gallery><br />
<br />
==Early opening sequence==<br />
A prototype opening sequence was created for the show, using the art style and character designs seen in the pilot episode, ''[[Heads or Tails]]''. This opening was shown at the [[sega:Summer CES 1993|Summer Consumer Electronics Show 1993]], however only a partial recording of the sequence exists online. A short snippet from the end of the opening was also featured on the ABC Saturday Morning Preview Special, the evening before the show's television debut.<br />
<br />
A storyboard of this opening was featured in the bonus section of the [[Sonic_the_Hedgehog_(TV_series)/Home_releases#DVD_6|Sonic the Hedgehog: The Complete Series]] DVD set released by Shout! Factory in 2007. A few cels have been found by the fan community, matching the storyboard. <br />
<br />
<div class="thumb" style="width:180px;float:left;margin-left:20px"><div>[[Image:38sonic06.jpg|x150px]]<br></div></div><br />
<div class="thumb" style="width:180px;float:left;margin-left:20px"><div>[[Image:PanonramicSonicCel.jpg|x150px]]<br></div></div><br />
<div class="thumb" style="width:180px;float:left;margin-left:20px"><div>[[Image:Robotnikcel.png|x150px]]<br></div></div><br />
<br />
{{clear}}<br />
<br />
==Concept art==<br />
===Early designs===<br />
<gallery><br />
SatAM Bunnie Concept.jpg|Bunny Rabbot [''sic'']<br />
SatAM Robotnik Concept.jpg<br />
SatAM Robotnik Concept 2.jpg|Dr. Robotnic [''sic'']<br />
SatAM Sally Concept 2.jpg<br />
SatAM Sally Concept.jpg|Princess Sally<br />
File:Ring1.png|Sketch of Sonic with a Power Ring<br />
File:Ring2.png|Sketch of Sonic with a Power Ring<br />
File:Ring3.png|Sketch of Sonic with a Power Ring<br />
File:Ring4.png|Sketch of Sonic with a Power Ring<br />
File:Ring5.png|Sketch of Sonic with a Power Ring<br />
File:Ring6.png|Sketch of Sonic with a Power Ring<br />
</gallery><br />
<br />
===Pilot===<br />
<gallery><br />
SatAM Rotor Concept.jpg<br />
</gallery><br />
<br />
===Season 2===<br />
<gallery><br />
File:Sallyconcept.png|Concept art of Sally, powered by the Deep Power Stones from [[The Doomsday Project]]<br />
File:SonicDconcept.png|Concept art of Sonic, powered by the Deep Power Stones from [[The Doomsday Project]]<br />
</gallery><br />
<br />
==Model sheets==<br />
===Pilot===<br />
<gallery><br />
File:SatAM Gold Sonic Concept.jpg|Sonic Golden Glow (unused)<br />
File:Antoinemodel.jpg|Antoine model sheet<br />
File:Antoine.png|Final model of Antoine<br />
File:Tailssatam.png|Final model of Tails<br />
File:Bunnie.png|Bunnie. Pilot episode design with season 1 colors. Thighs miscolored.<br />
</gallery><br />
<br />
===Season 1===<br />
<gallery><br />
File:Mbunnie.png|Bunnie Rabbot model sheet<br />
File:Mrobotnik.png|Robotnik model sheet<br />
File:Mrotor.png|Rotor model sheet<br />
File:MSally.jpg|Sally model sheet<br />
File:Msnively.png|Snively model sheet<br />
File:Mswatbot.png|Swat-Bots model sheet<br />
File:Mtails.png|Tails model sheet<br />
Antoine34View SatAM ModelSheet.jpg|Antoine 3/4 view<br />
Bunnie34View SatAM ModelSheet.jpg|Bunnie 3/4 view<br />
Rotor34View SatAM ModelSheet.jpg|Rotor 3/4 view<br />
File:Rotor.png|Final model of Rotor<br />
File:Snively.png|Final model of Snively<br />
File:Sonicsatam.png|Final model of Sonic<br />
</gallery><br />
<br />
===Season 2===<br />
<gallery>Dulcy SatAM ModelSheet.jpg|Dulcy<br />
File:Lupe.png|Final model of Lupe<br />
File:Naugus.png|Final model of Naugus<br />
</gallery><br />
<br />
==References==<br />
<references /><br />
<br />
{{StHTVOmni}}</div>
Pecky
https://info.sonicretro.org/index.php?title=File:SonictheHedgehog_NotW_1994-11-13.png&diff=332156
File:SonictheHedgehog NotW 1994-11-13.png
2022-02-22T12:29:00Z
<p>Pecky: Pecky uploaded a new version of File:SonictheHedgehog NotW 1994-11-13.png</p>
<hr />
<div>{{ComicScan|Sonic the Hedgehog (News of the World)}}</div>
Pecky
https://info.sonicretro.org/index.php?title=SegaSonic_Popcorn_Shop&diff=332035
SegaSonic Popcorn Shop
2022-02-06T16:56:21Z
<p>Pecky: </p>
<hr />
<div>{{Bob<br />
| bobscreen=SegaSonicPopcornShop_Arcade_TitleScreen.png<br />
| bobscreen2=SegaSonicPopcornShop Arcade JP Title.png<br />
| tab1=English<br />
| tab2=Japanese<br />
| screenwidth=320px<br />
| title=<br />
| publisher=[[Sega]]<br />
| developer=[[Sega AM1]]<br />
| system=[[sega:Sega System C|Sega System C2]]<br />
|releases=<br />
{{release|Arcade|JP|1993-04-13 (Release)<br>1993-05-05 (Operation)}}<br />
| genre=Food Dispenser<br />
}}<br />
'''''SegaSonic Popcorn Shop''''' (セガソニック ポップコーンショップ) is a 1993 vending machine which dispenses popcorn in one of three flavors—butter, salt or chili.{{fileref|Popcorn Shop flyer reverse.jpg}}{{fileref|1993 Autumn Winter Prize Catalogue reverse.jpg}} The popcorn is prepared (microwaved) in a compartment invisible to the "player." It falls into a cup held in a compartment next to the screen when it's finished.<br />
<br />
On October 25, 2015, MAME developer David Haywood announced that ShouTime and the Dumping Union have purchased a PCB for SegaSonic Popcorn Shop.<ref>[http://mamedev.emulab.it/haze/2015/10/25/microwaved-hedgehog/ David Haywood's Homepage | Microwaved Hedgehog] - Posted on October 25, 2015</ref> Consequently, the ROM has been dumped and support has been added to the next version of MAME.<br />
<br />
==Gameplay==<br />
[[Image:SegaSonicPopcornShop Arcade Gameplay1.png|thumb|right|200px|Sonic and Tails preparing the popcorn kernels.]]<br />
When using the machine, the user is presented with a "game" consisting of two segments to play while the popcorn is being prepared. After the user selects a flavor, [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] place some popcorn kernels on a treadmill, only for [[Dr. Eggman]] to cause trouble by reversing the treadmill. The player is then instructed to turn the green crank to help Sonic get the kernels across the treadmill and avoid Eggman, who is chasing him with a sledgehammer to hit him with.<br />
<br />
In the second segment, Sonic slides down to a burning stove which he puts the popcorn kernels into. The player is then instructed to turn the crank to help Sonic and Tails cook the popcorn, with Tails using his tails to fan the stove. During this, the cup will leap, allowing Eggman to pinch a single popcorn at a time. Eventually, the popcorn is cooked and placed into a cup by Tails, which is then dispatched from the vending machine's hatch; afterwards, Sonic tells the user that the popcorn is hot as it is fresh from the oven, and that the user can come back at any time if he/she gets hungry. In the background, Eggman is chased by [[Flicky]], [[Rocky]] and [[Pecky]]. It ultimately doesn't matter whether the player turns the crank or not during either segment, as the real-life popcorn is dispensed regardless.<br />
<br />
If a technical problem occurs at any point, the machine will display an error screen featuring Eggman chasing Tails as the factory explodes and the message "PLEASE ASK FOR ASSISTANCE" flashes on the screen, along with Sonic telling the user to call for a shop assistant as he chases Eggman. The music that plays on this screen is a rendition of the map screen music from ''[[SegaSonic the Hedgehog]]''.<br />
<br />
==Voice actors==<br />
{| class="prettytable" style="width:auto;"<br />
|-<br />
! Role<br />
! Voice Actor<br />
|-<br />
|[[Sonic the Hedgehog]]<br />
|[[Takeshi Kusao]]<br />
|-<br />
|[[Dr. Eggman]]<br />
|[[Masaharu Sato]]<br />
|}<br />
<br />
==Resources==<br />
===Promotional material===<br />
<gallery><br />
Image:Popcorn Shop flyer front.jpg|Flyer (front)<br />
Image:Popcorn Shop flyer reverse.jpg|Flyer (reverse)<br />
Image:1993 Autumn Winter Prize Catalogue reverse.jpg|Catalogue listing<br />
</gallery><br />
<br />
===Photographs===<br />
<gallery><br />
Image:Ss popcorn.jpg|The machine<br />
Image:Segasonic-pop-corn-shop1.jpg|Closeup of screen<br />
Image:Segasonic-pop-corn-shop2.jpg|Sonic holding a popcorn bucket<br />
Image:Segasonic-pop-corn-shop3.jpg|Machine situated in Tennōji Zoo, Osaka<br />
Image:Popcorn Shop cup.jpg|Cup<br />
</gallery><br />
<br />
==References==<br />
<references/><br />
<br />
{{SonicArcadeGames}}<br />
<br />
[[Category:Arcade games]]</div>
Pecky
https://info.sonicretro.org/index.php?title=SegaSonic_Popcorn_Shop&diff=332034
SegaSonic Popcorn Shop
2022-02-06T16:23:39Z
<p>Pecky: The Encyclo-speed-ia is wrong. The fliers list butter, salt and chili as the flavours.</p>
<hr />
<div>{{Bob<br />
| bobscreen=SegaSonicPopcornShop_Arcade_TitleScreen.png<br />
| bobscreen2=SegaSonicPopcornShop Arcade JP Title.png<br />
| tab1=English<br />
| tab2=Japanese<br />
| screenwidth=320px<br />
| title=<br />
| publisher=[[Sega]]<br />
| developer=[[Sega AM1]]<br />
| system=[[sega:Sega System C|Sega System C2]]<br />
|releases=<br />
{{release|Arcade|JP|1993-04-13 (Release)<br>1993-05-05 (Operation)}}<br />
| genre=Food Dispenser<br />
}}<br />
'''''SegaSonic Popcorn Shop''''' (セガソニック ポップコーンショップ) is a 1993 vending machine which dispenses popcorn in one of three flavors—butter, salt or chili. The popcorn is prepared (microwaved) in a compartment invisible to the "player." It falls into a cup held in a compartment next to the screen when it's finished.<br />
<br />
On October 25, 2015, MAME developer David Haywood announced that ShouTime and the Dumping Union have purchased a PCB for SegaSonic Popcorn Shop.<ref>[http://mamedev.emulab.it/haze/2015/10/25/microwaved-hedgehog/ David Haywood's Homepage | Microwaved Hedgehog] - Posted on October 25, 2015</ref> Consequently, the ROM has been dumped and support has been added to the next version of MAME.<br />
<br />
==Gameplay==<br />
[[Image:SegaSonicPopcornShop Arcade Gameplay1.png|thumb|right|200px|Sonic and Tails preparing the popcorn kernels.]]<br />
When using the machine, the user is presented with a "game" consisting of two segments to play while the popcorn is being prepared. After the user selects a flavor, [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] place some popcorn kernels on a treadmill, only for [[Dr. Eggman]] to cause trouble by reversing the treadmill. The player is then instructed to turn the green crank to help Sonic get the kernels across the treadmill and avoid Eggman, who is chasing him with a sledgehammer to hit him with.<br />
<br />
In the second segment, Sonic slides down to a burning stove which he puts the popcorn kernels into. The player is then instructed to turn the crank to help Sonic and Tails cook the popcorn, with Tails using his tails to fan the stove. During this, the cup will leap, allowing Eggman to pinch a single popcorn at a time. Eventually, the popcorn is cooked and placed into a cup by Tails, which is then dispatched from the vending machine's hatch; afterwards, Sonic tells the user that the popcorn is hot as it is fresh from the oven, and that the user can come back at any time if he/she gets hungry. In the background, Eggman is chased by [[Flicky]], [[Rocky]] and [[Pecky]]. It ultimately doesn't matter whether the player turns the crank or not during either segment, as the real-life popcorn is dispensed regardless.<br />
<br />
If a technical problem occurs at any point, the machine will display an error screen featuring Eggman chasing Tails as the factory explodes and the message "PLEASE ASK FOR ASSISTANCE" flashes on the screen, along with Sonic telling the user to call for a shop assistant as he chases Eggman. The music that plays on this screen is a rendition of the map screen music from ''[[SegaSonic the Hedgehog]]''.<br />
<br />
==Voice actors==<br />
{| class="prettytable" style="width:auto;"<br />
|-<br />
! Role<br />
! Voice Actor<br />
|-<br />
|[[Sonic the Hedgehog]]<br />
|[[Takeshi Kusao]]<br />
|-<br />
|[[Dr. Eggman]]<br />
|[[Masaharu Sato]]<br />
|}<br />
<br />
==Resources==<br />
===Promotional material===<br />
<gallery><br />
Image:Popcorn Shop flyer front.jpg|Flyer (front)<br />
Image:Popcorn Shop flyer reverse.jpg|Flyer (reverse)<br />
Image:1993 Autumn Winter Prize Catalogue reverse.jpg|Catalogue listing<br />
</gallery><br />
<br />
===Photographs===<br />
<gallery><br />
Image:Ss popcorn.jpg|The machine<br />
Image:Segasonic-pop-corn-shop1.jpg|Closeup of screen<br />
Image:Segasonic-pop-corn-shop2.jpg|Sonic holding a popcorn bucket<br />
Image:Segasonic-pop-corn-shop3.jpg|Machine situated in Tennōji Zoo, Osaka<br />
Image:Popcorn Shop cup.jpg|Cup<br />
</gallery><br />
<br />
==References==<br />
<references/><br />
<br />
{{SonicArcadeGames}}<br />
<br />
[[Category:Arcade games]]</div>
Pecky
https://info.sonicretro.org/index.php?title=Sonic_Jam/Development&diff=331758
Sonic Jam/Development
2022-01-29T15:35:37Z
<p>Pecky: Game name and mission list</p>
<hr />
<div>''[[Sonic Jam]]'' has gone through various changes over its development process. The following details several of these changes.<br />
<br />
==Game name==<br />
The name ''Sonic Jam'' was suggested by [[sega:Satoshi Okano|Satoshi Okano]], who was inspired by '90s hip hop culture.{{ref|http://web.archive.org/web/20200414005610/https://twitter.com/okanotion/status/1249863260611854336|quote=Yes. Here's one! I liked music of the UK/Bjork.Under World. I liked 90's hip-hop of NY at the same time. SONICJAM title and the catch phrase of 'KICK IT JAM are affected by the hip-hop/ De La Soul,Public Enemy,A.T.C.Q,Jangle Brothers.}} The runner-up name was ''Sonic Mania'', suggested by [[sega:Kazuyuki Hoshino|Kazuyuki Hoshino]].{{ref|http://web.archive.org/web/20220129151853/https://twitter.com/okanotion/status/1249893899914448896|quote=Yes. Finally 2 plans that remained were my "SONIC JAM" and "SONIC MANIA" of Hoshino-san. He used this title 23 years later. You know it😀}} The name ''[[Sonic Mania]]'' was eventually used for a game released in 2017.<br />
<br />
==Early game design==<br />
===Various===<br />
<gallery widths="240px" heights="160px" ><br />
Image:Sj Menu.jpg|A very different menu screen.<br />
SonicJam Saturn Development Menu 1.jpg|"Digital Manual" option selected{{magref|gamefan|0506|70}}<br />
</gallery><br />
<br />
===Sonic World===<br />
====Balloon placement====<br />
<gallery widths="240px" heights="160px" ><br />
Image:Sj SWorld.jpg|The balloon in the background is not there in the final. The HUD is also missing.<br />
</gallery><br />
<br />
====Missions====<br />
<gallery widths="240px" heights="160px" ><br />
Image:Notavailable.svg|The third mission is "ALL RINGS" and the eighth mission is "ALL POINTS".{{fileref|GameFan US 0506.pdf|page=70}} In the final release the third mission is "50 RINGS" and the eighth mission is "100 RINGS".<br />
</gallery><br />
<br />
==References==<br />
<references/><br />
<br />
{{SonicJamOmni}}<br />
<br />
[[Category:Development]]</div>
Pecky