https://info.sonicretro.org/api.php?action=feedcontributions&user=PC2&feedformat=atomSonic Retro - User contributions [en]2024-03-28T20:28:02ZUser contributionsMediaWiki 1.30.2https://info.sonicretro.org/index.php?title=Sonic_Colours_(Wii)&diff=187303Sonic Colours (Wii)2012-05-20T15:38:37Z<p>PC2: </p>
<hr />
<div>:''"Sonic Colours" and "Sonic Colors" redirect here. For the DS version, see [[Sonic Colours (DS)]].''<br />
<br />
{{Bob<br />
|bobscreen=Sonic Colors Wii US title screen.png<br />
|screenwidth=320px<br />
|system=[[Wii]]<br />
|publisher=[[Sega]]<br />
|developer=[[Sonic Team]]<br />
|producer=[[Takashi Iizuka]]<br />
|director=Morio Kishimoto<br />
|usa=November 16th, 2010<br />
|japan=18 November 2010<br />
|europe=November 12th, 2010<br />
|australia=November 11th, 2010<br />
|rrp_jp=6,090 (inc. tax)<br />
|genre=2D Platform|pegi=3<br />
|esrb=e<br />
|usk=6<br />
|oflc=g<br />
|cero=a<br />
}}<br />
<br />
'''Sonic Colours''', called '''''Sonic Colors''''' (ソニック カラーズ) in the USA and Japan, is a ''Sonic'' game released for the [[Nintendo Wii]] in late 2010. <br />
<br />
In a similar manner to the ''Sonic the Hedgehog'' games' début in 1991, which saw both a [[Master System]] / [[Game Gear]] [[Sonic the Hedgehog (8-bit)|8-bit release]] and a [[Mega Drive]] [[Sonic the Hedgehog (16-bit)|16-bit release]] concurrently, ''Sonic Colours'' was released both as a Wii game and a [[Sonic Colours (DS)|DS game]] on the [[Nintendo DS]]. Both games share the major plot element in that [[Sonic]] has to save an [[Wisps|alien race]] from an intergalactic amusement park run by [[Eggman]]. However, they differ significantly as well, in terms of both gameplay and story. The Wii version gameplay borrows a few elements from ''[[Sonic Unleashed]]'', but focuses more on slower and more segmented 2D areas that have more in common with early platformers such as the ''[[Mario|Super Mario Bros.]]'' titles, while the DS gameplay is more like ''[[Sonic Rush]]'' and ''[[Sonic Rush Adventure]]'', but trades the trick system for the moves introduced in ''Sonic Unleashed'', such as the Slide, Stomp, [[Wall Jump]], and Air Boost.<br />
<br />
==Plot==<br />
Eggman claims to have developed a sense of remorse after his lack of judgement in the past and decides to build his next massive amusement park, [[Dr. Eggman's Amazing Interstellar Amusement Park]], in space, using the power of small alien creatures known as [[Wisps]] to power the interplanetary monstrosity. While Sonic instantly suspects Eggman's evil intentions, [[Tails]] believes he has genuinely had a change of heart.<br />
<br />
==Gameplay==<br />
Sonic, the only playable character, retains all of his abilities from the game's predecessor, ''Sonic Unleashed''. However, stricter limitations have been set on the [[Sonic Boost]], [[Quick Step]], and [[Speed Drift]] abilities. The ring energy system has been removed, the boost gauge has been shortened considerably, and meter refills are now found in the form of White Wisp capsules, which will fill a portion of the gauge. Quick Stepping can now only be executed in special "Quick Step" sections that will display an icon indicating that tapping left or right on the control stick will initiate a Quick Step in that direction. Similarly, there are special "Drift Sections" in which an icon will appear indicating that the player can execute a Speed Drift by holding the [[Image:Bbtn.png]] button and leaning the control stick in that direction. Boosting is disabled in these sections. Level designs have been modified to fit these restrictions, and as such, these moves are no longer used as cooperatively.<br />
<br />
Because of the increased focus on slow 2D platforming, Sonic has also been equipped with a Double Jump to prevent players from moving too fast while in midair and overshooting small platforms. Unlike most other 2D Sonic games, gameplay focuses less on rolling hills, curved slopes, springs, and ramps, relying instead on more rectangular structures and 90-degree angles that impede Sonic's progress rather than allowing him to go faster. Because of the increased focus on exploration, the levels tend to span more vertically than they do horizontally. Many of these stages also tend to play more like short puzzles.<br />
<br />
===Wisps===<br />
When released from captivity, the alien creatures give Sonic unique abilities to help him traverse new areas. <br />
The game's signature nuance is the appearance of [[Wisps]]; small, color-coded, floating alien creatures that each contain a different ability that Sonic can harness by collecting them. When a Wisp is collected, the gauge on the bottom-left corner of the screen will display which Wisp is currently active. There are 10 available Wisps across the DS and Wii versions, with some version exclusive. The Wisps available on the Wii version are:<br />
<br />
*'''White Wisps''', give Sonic the [[Sonic Boost]], allowing for fast speed bursts which can damage enemies.<br />
*'''Cyan Wisps''', turn Sonic into a laser, which allows him to ricochet between walls and go through formations of diamond shaped prisms.<br />
*'''Yellow Wisps''', turn Sonic into a drill that can dig through certain surfaces, allowing access to other paths.<br />
*'''Orange Wisps''', turn Sonic into a rocket that can blast into the air to reach higher areas.<br />
*'''Pink Wisps''', give Sonic long, pointy spikes that allow him to stick to walls. Also, this Wisp is the only means by which Sonic can spin dash in the Wii version of Sonic Colours. ('''[[Wii]] only''')<br />
*'''Green Wisps''', turn Sonic into a balloon-like green orb that allows him to hover and perform the [[Light Dash|Ring Dash]]. ('''[[Wii]] only''')<br />
*'''Blue Wisps''', turn Sonic into a heavy block that crushes anything under it. It also creates platforms by turning blue rings into walkable platforms, and vice versa. ('''[[Wii]] only''')<br />
*'''Purple Wisps''', turn Sonic into a wisp-like figure that moves forward eating enemies and blocks, growing larger the more he consumes. ('''[[Wii]] only''')<br />
<br />
<gallery><br />
File:Colours BsicPose Wisps.png|White Wisps<br />
File:Colours BsicPose WispLaser.png|Cyan Wisp<br />
Image:YellowWisp.jpg|Yellow Wisp<br />
File:Wisp Orange.png|Orange Wisp<br />
File:Pink Wisp.png|Pink Wisp<br />
File:Green Wisp.png|Green Wisp<br />
File:SonicColorsbluewisp.jpg|Blue Wisp<br />
File:Wisp_Purple.png|Purple Wisp<br />
</gallery><br />
<br />
===Yellow Springs===<br />
In some 2D acts, a set of yellow springs will hover beneath Sonic while slowly moving forward. Executing a [[Stomp]] will cause Sonic to bounce higher off of these springs, allowing him to reach more elevated platforms. Because these springs move relatively slowly and are often located above pits, going too fast may cause Sonic to fall off.<br />
<br />
===Blocks and Crates===<br />
Many of the 2D sections in the game feature blocks and crates that Sonic can interact with. These blocks are also sometimes used as obstacles, platforms, and parts of the level layout that Sonic must navigate around.<br />
<br />
*'''Breakable blocks''' appear to be made of some sort of dissolving metal material. Sonic can destroy them by stomping on them, but they will not reappear.<br />
*'''Reviving blocks''' are yellow and will reappear moments after being destroyed. Sonic can get rid of them without the assistance of Wisps.<br />
*'''Wisp blocks''' are dark with glowing lines around them. They can only be destroyed with the use of [[Wisps|Color Powers]]. Red Rings and pipes are often hidden beneath them.<br />
*'''Blue blocks''' can be turned into '''blue rings''' and vice versa by using the Blue Cube Color Power.<br />
*'''Pushing blocks''' or '''crates''' can be pushed by pressing and holding [[Image:Bbtn.png]] while standing close to them. Sonic will charge up and initiate a kick that pushes them depending on how long it is charged. This also can be used to defeat lines of enemies.<br />
*'''Solid blocks''' are dark with glowing blue edges. They cannot be broken and are usually used as part of the level design.<br />
*'''Bomb blocks''' are black with red outlines. Touching a bomb block will set off a timer that will cause it to explode, destroying any other bomb blocks surrounding it. If the bomb block explodes while Sonic is touching it, he will be injured.<br />
*'''Platform blocks''' are flattened blocks that Sonic can walk across or use to reach higher areas. They come in a variety of different designs and sizes to match each stage. Sometimes, triggering a switch will cause these blocks to move. Some platform blocks will fall if Sonic stands on them for too long.<br />
<br />
==Easter Eggs==<br />
By collecting [[Red Rings]] in the normal stages, you unlock levels in [[Game Land]]. By earning enough rings, you can unlock 3 Acts in Game Land per real level. At the end of the 3rd Acts in Game Land, instead of a [[Goal Ring]], there is a [[Chaos Emerald]]. By completing Game Land entirely, you can gather all 7 Chaos Emeralds and earn a mode to play as [[Super Sonic]] in the main game's levels, the first time for a 3D Sonic title. [[Sonic Adventure]] and [[Sonic 06]] have data when hacked suggesting they were going to have Super Sonic playable in the main game as well, but they were never finished. Super Sonic can be used in all levels but not in boss battles, including the final boss. <br />
<br />
[[Image:Sonic-colours-ending-miles-electric.jpg|right|thumb|180px|Miles Electric, with translated hexadecimal'']]<br />
In one of the closing scenes of Sonic Colors, Tails' [[Miles Electric]] computer displays three lines of hexadecimal data. These lines are encoded using Shift-JIS, and translate to the following text: [http://www.sonicretro.org/2010/11/an-easter-egg-fit-for-geeks/]<br />
<br />
*thank you for saving us<br />
*you are welcome<br />
*If you can read this you’re a geek!<br />
<br />
Some postings of this easter egg incorrectly indicated that the last one had a typo. Specifically, the word "you’re" is shown as "you'fre". This is caused by incorrectly handling the original data as ASCII instead of as Shift-JIS. (The Shift-JIS data 81 66 translates to the Unicode character U+2019, 'RIGHT SINGLE QUOTATION MARK'.)<br />
<br />
==Media==<br />
<br />
===Marketing===<br />
[[Image:sonic_colours_hat.jpg|right|thumb|180px|GameStop pre-order gift hat'']]<br />
As a gift for pre-ordering the game for GameStop customers, ''Colours'' included a special hat shaped like Sonic's head. In addition, a "Special Edition" of the game released in the UK and Australia shipped with a Sonic figurine as well as three wisp figurines (white, cyan and orange in the Wii version and yellow, red and blue in the DS version). The "Special Edition" was released in Spain, Italy, France and Germany too. In France and Spain was sold in "Carrefour" megamarkets naming the pack as "Carrefour Edition". Also exist an Australian version with a Classic Wii controller coloured in blue.<br />
<br />
===Voice Actors===<br />
This game is notable for being the first widely played Sonic game to take place after the major North American cast change in 2010 (''[[Sonic Free Riders]]'' was released slightly earlier, but its exclusivity to the new [[sega:Xbox360|Xbox360]] [[sega:Kinect|Kinect]] limited its dissemination). All of the [[4Kids]] actors (besides [[Mike Pollock]]) have been replaced with a new cast from this game forward. The Japanese cast, as usual, remains largely the same since the first Sonic Adventure game.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Role<br />
! English Voice Actor<br />
! Japanese Voice Actor<br />
|-<br />
|[[Sonic the Hedgehog]]<br />
|[[Roger Craig Smith]]<br />
|[[Junichi Kanemaru]]<br />
|-<br />
|[[Miles "Tails" Prower]]<br />
|[[Kate Higgins]]<br />
|[[Ryo Hirohashi]]<br />
|-<br />
|[[Doctor Eggman]]<br />
|[[Mike Pollock]]<br />
|[[Chikao Otsuka]]<br />
|-<br />
|[[Orbot]]<br />
|[[Kirk Thornton]]<br />
|[[Mitsuo Iwata]]<br />
|-<br />
|[[Cubot]]<br />
|[[Wally Wingert]]<br />
|[[Wataru Takagi]]<br />
|-<br />
|[[Wisp]] Power Announcer<br />
|Roger Craig Smith<br />
|[[Fumihiko Tachiki]]<br />
|}<br />
<br />
The Wii version has both voice language tracks included in the game disc and, in all its regional variations, features an option to switch between both English and Japanese voice language, together with a multi-lingual text language option. For some reason, these options can only be accessed after having started a new game and completed the first two acts of Tropical Resort.<br />
<br />
===Teaser Trailer===<br />
<mediaplayer>http://info.sonicretro.org/images/d/d2/Sonic_Colours_Announcement_Trailer.mp4</mediaplayer><br />
<br />
The trailer contains a portion of the game's vocal theme "Reach for the Stars", which features Jean Paul Makhlouf of the band Cash Cash.<br />
<br />
==Manuals==<br />
*[[Sonic Colours (Wii) US Manual|US Manual]]<br />
<br />
==Resources==<br />
<br />
===Physical Scans===<br />
{{scanbox<br />
| console=Wii<br />
| region=US<br />
| front=Colours Wii Box Front Aug10.jpg<br />
| disc=Sonic-Colors-Wii-US-Disc.png<br />
}}<br />
{{scanbox<br />
| console=Wii<br />
| region=EU<br />
| front=SonicColours Wii EU cover.jpg<br />
}}<br />
{{scanbox<br />
| console=Wii<br />
| region=EU<br />
| front=Colours-wii-eu-cover-complete.jpg<br />
| disc=Colours-wii-eu-disc.jpg<br />
}}<br />
{{scanbox<br />
| console=Wii<br />
| region=JP<br />
| front=SonicColours_Wii_JP_cover.jpg<br />
}}<br />
{{scanbox<br />
| console=Wii<br />
| region=Germany<br />
| front=SonicColours Wii DE cover.jpg<br />
}}<br />
{{scanbox<br />
| console=Wii<br />
| region=Australia<br />
| front=SonicColours Wii AU cover.jpg<br />
}}<br />
<br />
===Artwork===<br />
<gallery><br />
Image:soniccolours.jpg|International Logo<br />
Image:soniccolors.jpg|US Logo<br />
Image:Sonic colours comingsoon.png|Sonic Colours "Coming Soon" promotional logo<br />
Image:eggman_invitation.jpg|Eggman invitation<br />
Image:Colorspromo.png|Promotional poster for the game, as featured on the cover of Nintendo Power<br />
File:Colours Magazin layer fix.png<br />
File:Colours Magazin layer fix sonic.png|Sonic running<br />
File:Colours BasicPose Sonic00.png|Sonic posing<br />
File:Sonicrunning_colours.png|Sonic running again<br />
File:Tails_Colours.png|Tails<br />
File:Yacker.png|Yacker<br />
File:Colours BsicPose Eggman.png|Eggman<br />
File:Sonic-Colours-Orbot.png|Orbot<br />
File:Sonic-Colours-Cubot.png|Cubot<br />
</gallery><br />
<br />
===Wallpaper===<br />
<gallery><br />
File:ColoursWP1.jpg<br />
File:ColoursWP3.jpg<br />
File:BlueWisp_Wallpaper.jpg<br />
File:CyanWisp_Wallpaper.jpg<br />
File:GreenWisp_Wallpaper.jpg<br />
File:OrangeWisp_Wallpaper.jpg<br />
File:PinkWisp_Wallpaper.jpg<br />
File:RedWisp_Wallpaper.jpg<br />
File:YellowWisp_Wallpaper.jpg<br />
File:PurpleWisp_Wallpaper.jpg<br />
File:VioletWisp_Wallpaper.jpg<br />
File:WhiteWisp_Wallpaper.jpg<br />
</gallery><br />
<br />
===Screens===<br />
<gallery><br />
Image:Sonic_Colours_world_map.png|World Map<br />
File:TropicalReservoir1.jpg|Tropical Resort Zone<br />
File:Sweet mountain.jpg|Sweet Mountain Zone<br />
File:StarlightCarnival.jpg|Starlight Carnival Zone<br />
File:Planet_Wisp_Wii.jpg|Planet Wisp<br />
File:AquariumPark.jpg|Aquarium Park Zone<br />
File:AsteroidCoaster.jpg|Asteroid Coaster Zone<br />
File:TerminalVelocity.png|Terminal Velocity Zone<br />
File:GameLand.jpg|Game Land<br />
</gallery><br />
<br />
==External Links==<br />
* [http://www.sega.com/soniccolors/ Official Site]<br />
* [http://sonic.sega.jp/SonicColors/ Official Site] (Japanese)<br />
* [http://sega.jp/wii/soniccolors/ Sega of Japan catalogue page]<br />
<br />
{{ColoursOmni}}<br />
{{SonicWiigames}}<br />
<br />
[[Category:Wii games]]</div>PC2https://info.sonicretro.org/index.php?title=Sonic_Colours_(Wii)&diff=187302Sonic Colours (Wii)2012-05-20T15:27:18Z<p>PC2: </p>
<hr />
<div>:''"Sonic Colours" and "Sonic Colors" redirect here. For the DS version, see [[Sonic Colours (DS)]].''<br />
<br />
{{Bob<br />
|bobscreen=Sonic Colors Wii US title screen.png<br />
|screenwidth=320px<br />
|system=[[Wii]]<br />
|publisher=[[Sega]]<br />
|developer=[[Sonic Team]]<br />
|producer=[[Takashi Iizuka]]<br />
|director=Morio Kishimoto<br />
|usa=November 16th, 2010<br />
|japan=18 November 2010<br />
|europe=November 12th, 2010<br />
|australia=November 11th, 2010<br />
|rrp_jp=6,090 (inc. tax)<br />
|genre=2D Platform|pegi=3<br />
|esrb=e<br />
|usk=6<br />
|oflc=g<br />
|cero=a<br />
}}<br />
<br />
'''Sonic Colours''', called '''''Sonic Colors''''' (ソニック カラーズ) in the USA and Japan, is a ''Sonic'' game released for the [[Nintendo Wii]] in late 2010. <br />
<br />
In a similar manner to the ''Sonic the Hedgehog'' games' début in 1991, which saw both a [[Master System]] / [[Game Gear]] [[Sonic the Hedgehog (8-bit)|8-bit release]] and a [[Mega Drive]] [[Sonic the Hedgehog (16-bit)|16-bit release]] concurrently, ''Sonic Colours'' was released both as a Wii game and a [[Sonic Colours (DS)|DS game]] on the [[Nintendo DS]]. Both games share the major plot element in that [[Sonic]] has to save an [[Wisps|alien race]] from an intergalactic amusement park run by [[Eggman]]. However, they differ significantly as well, in terms of both gameplay and story. The Wii version gameplay borrows a few elements from ''[[Sonic Unleashed]]'', but focuses more on slower and more segmented 2D areas that have more in common with early platformers such as the ''[[Mario|Super Mario Bros.]]'' titles, while the DS gameplay is more like ''[[Sonic Rush]]'' and ''[[Sonic Rush Adventure]]'', but trades the trick system for the moves introduced in ''Sonic Unleashed'', such as the Slide, Stomp, [[Wall Jump]], and Air Boost.<br />
<br />
==Plot==<br />
Eggman claims to have developed a sense of remorse after his lack of judgement in the past and decides to build his next massive amusement park, [[Dr. Eggman's Amazing Interstellar Amusement Park]], in space, using the power of small alien creatures known as [[Wisps]] to power the interplanetary monstrosity. While Sonic instantly suspects Eggman's evil intentions, [[Tails]] believes he has genuinely had a change of heart.<br />
<br />
==Gameplay==<br />
Sonic, the only playable character, retains all of his abilities from the game's predecessor, ''Sonic Unleashed''. However, stricter limitations have been set on the [[Sonic Boost]], [[Quick Step]], and [[Speed Drift]] abilities. The ring energy system has been removed, the boost gauge has been shortened considerably, and meter refills are now found in the form of White Wisp capsules, which will fill a portion of the gauge. Quick Stepping can now only be executed in special "Quick Step" sections that will display an icon indicating that tapping left or right on the control stick will initiate a Quick Step in that direction. Similarly, there are special "Drift Sections" in which an icon will appear indicating that the player can execute a Speed Drift by holding the [[Image:Bbtn.png]] button and leaning the control stick in that direction. Boosting is disabled in these sections. Level designs have been modified to fit these restrictions, and as such, these moves are no longer used as cooperatively.<br />
<br />
Because of the increased focus on slow 2D platforming, Sonic has also been equipped with a Double Jump to prevent players from moving too fast while in midair and overshooting small platforms. Unlike most other 2D Sonic games, gameplay focuses less on rolling hills, curved slopes, springs, and ramps, relying instead on more rectangular structures and 90-degree angles that impede Sonic's progress rather than allowing him to go faster.<br />
<br />
===Wisps===<br />
When released from captivity, the alien creatures give Sonic unique abilities to help him traverse new areas. <br />
The game's signature nuance is the appearance of [[Wisps]]; small, color-coded, floating alien creatures that each contain a different ability that Sonic can harness by collecting them. When a Wisp is collected, the gauge on the bottom-left corner of the screen will display which Wisp is currently active. There are 10 available Wisps across the DS and Wii versions, with some version exclusive. The Wisps available on the Wii version are:<br />
<br />
*'''White Wisps''', give Sonic the [[Sonic Boost]], allowing for fast speed bursts which can damage enemies.<br />
*'''Cyan Wisps''', turn Sonic into a laser, which allows him to ricochet between walls and go through formations of diamond shaped prisms.<br />
*'''Yellow Wisps''', turn Sonic into a drill that can dig through certain surfaces, allowing access to other paths.<br />
*'''Orange Wisps''', turn Sonic into a rocket that can blast into the air to reach higher areas.<br />
*'''Pink Wisps''', give Sonic long, pointy spikes that allow him to stick to walls. Also, this Wisp is the only means by which Sonic can spin dash in the Wii version of Sonic Colours. ('''[[Wii]] only''')<br />
*'''Green Wisps''', turn Sonic into a balloon-like green orb that allows him to hover and perform the [[Light Dash|Ring Dash]]. ('''[[Wii]] only''')<br />
*'''Blue Wisps''', turn Sonic into a heavy block that crushes anything under it. It also creates platforms by turning blue rings into walkable platforms, and vice versa. ('''[[Wii]] only''')<br />
*'''Purple Wisps''', turn Sonic into a wisp-like figure that moves forward eating enemies and blocks, growing larger the more he consumes. ('''[[Wii]] only''')<br />
<br />
<gallery><br />
File:Colours BsicPose Wisps.png|White Wisps<br />
File:Colours BsicPose WispLaser.png|Cyan Wisp<br />
Image:YellowWisp.jpg|Yellow Wisp<br />
File:Wisp Orange.png|Orange Wisp<br />
File:Pink Wisp.png|Pink Wisp<br />
File:Green Wisp.png|Green Wisp<br />
File:SonicColorsbluewisp.jpg|Blue Wisp<br />
File:Wisp_Purple.png|Purple Wisp<br />
</gallery><br />
<br />
===Yellow Springs===<br />
In some 2D acts, a set of yellow springs will hover beneath Sonic while slowly moving forward. Executing a [[Stomp]] will cause Sonic to bounce higher off of these springs, allowing him to reach more elevated platforms. Because these springs move relatively slowly and are often located above pits, going too fast may cause Sonic to fall off.<br />
<br />
===Blocks and Crates===<br />
Many of the 2D sections in the game feature blocks and crates that Sonic can interact with. These blocks are also sometimes used as obstacles, platforms, and parts of the level layout that Sonic must navigate around.<br />
<br />
*'''Breakable blocks''' appear to be made of some sort of dissolving metal material. Sonic can destroy them by stomping on them, but they will not reappear.<br />
*'''Reviving blocks''' are yellow and will reappear moments after being destroyed. Sonic can get rid of them without the assistance of Wisps.<br />
*'''Wisp blocks''' are dark with glowing lines around them. They can only be destroyed with the use of [[Wisps|Color Powers]]. Red Rings and pipes are often hidden beneath them.<br />
*'''Blue blocks''' can be turned into '''blue rings''' and vice versa by using the Blue Cube Color Power.<br />
*'''Pushing blocks''' or '''crates''' can be pushed by pressing and holding [[Image:Bbtn.png]] while standing close to them. Sonic will charge up and initiate a kick that pushes them depending on how long it is charged. This also can be used to defeat lines of enemies.<br />
*'''Solid blocks''' are dark with glowing blue edges. They cannot be broken and are usually used as part of the level design.<br />
*'''Bomb blocks''' are black with red outlines. Touching a bomb block will set off a timer that will cause it to explode, destroying any other bomb blocks surrounding it. If the bomb block explodes while Sonic is touching it, he will be injured.<br />
*'''Platform blocks''' are flattened blocks that Sonic can walk across or use to reach higher areas. They come in a variety of different designs and sizes to match each stage. Sometimes, triggering a switch will cause these blocks to move. Some platform blocks will fall if Sonic stands on them for too long.<br />
<br />
==Easter Eggs==<br />
By collecting [[Red Rings]] in the normal stages, you unlock levels in [[Game Land]]. By earning enough rings, you can unlock 3 Acts in Game Land per real level. At the end of the 3rd Acts in Game Land, instead of a [[Goal Ring]], there is a [[Chaos Emerald]]. By completing Game Land entirely, you can gather all 7 Chaos Emeralds and earn a mode to play as [[Super Sonic]] in the main game's levels, the first time for a 3D Sonic title. [[Sonic Adventure]] and [[Sonic 06]] have data when hacked suggesting they were going to have Super Sonic playable in the main game as well, but they were never finished. Super Sonic can be used in all levels but not in boss battles, including the final boss. <br />
<br />
[[Image:Sonic-colours-ending-miles-electric.jpg|right|thumb|180px|Miles Electric, with translated hexadecimal'']]<br />
In one of the closing scenes of Sonic Colors, Tails' [[Miles Electric]] computer displays three lines of hexadecimal data. These lines are encoded using Shift-JIS, and translate to the following text: [http://www.sonicretro.org/2010/11/an-easter-egg-fit-for-geeks/]<br />
<br />
*thank you for saving us<br />
*you are welcome<br />
*If you can read this you’re a geek!<br />
<br />
Some postings of this easter egg incorrectly indicated that the last one had a typo. Specifically, the word "you’re" is shown as "you'fre". This is caused by incorrectly handling the original data as ASCII instead of as Shift-JIS. (The Shift-JIS data 81 66 translates to the Unicode character U+2019, 'RIGHT SINGLE QUOTATION MARK'.)<br />
<br />
==Media==<br />
<br />
===Marketing===<br />
[[Image:sonic_colours_hat.jpg|right|thumb|180px|GameStop pre-order gift hat'']]<br />
As a gift for pre-ordering the game for GameStop customers, ''Colours'' included a special hat shaped like Sonic's head. In addition, a "Special Edition" of the game released in the UK and Australia shipped with a Sonic figurine as well as three wisp figurines (white, cyan and orange in the Wii version and yellow, red and blue in the DS version). The "Special Edition" was released in Spain, Italy, France and Germany too. In France and Spain was sold in "Carrefour" megamarkets naming the pack as "Carrefour Edition". Also exist an Australian version with a Classic Wii controller coloured in blue.<br />
<br />
===Voice Actors===<br />
This game is notable for being the first widely played Sonic game to take place after the major North American cast change in 2010 (''[[Sonic Free Riders]]'' was released slightly earlier, but its exclusivity to the new [[sega:Xbox360|Xbox360]] [[sega:Kinect|Kinect]] limited its dissemination). All of the [[4Kids]] actors (besides [[Mike Pollock]]) have been replaced with a new cast from this game forward. The Japanese cast, as usual, remains largely the same since the first Sonic Adventure game.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Role<br />
! English Voice Actor<br />
! Japanese Voice Actor<br />
|-<br />
|[[Sonic the Hedgehog]]<br />
|[[Roger Craig Smith]]<br />
|[[Junichi Kanemaru]]<br />
|-<br />
|[[Miles "Tails" Prower]]<br />
|[[Kate Higgins]]<br />
|[[Ryo Hirohashi]]<br />
|-<br />
|[[Doctor Eggman]]<br />
|[[Mike Pollock]]<br />
|[[Chikao Otsuka]]<br />
|-<br />
|[[Orbot]]<br />
|[[Kirk Thornton]]<br />
|[[Mitsuo Iwata]]<br />
|-<br />
|[[Cubot]]<br />
|[[Wally Wingert]]<br />
|[[Wataru Takagi]]<br />
|-<br />
|[[Wisp]] Power Announcer<br />
|Roger Craig Smith<br />
|[[Fumihiko Tachiki]]<br />
|}<br />
<br />
The Wii version has both voice language tracks included in the game disc and, in all its regional variations, features an option to switch between both English and Japanese voice language, together with a multi-lingual text language option. For some reason, these options can only be accessed after having started a new game and completed the first two acts of Tropical Resort.<br />
<br />
===Teaser Trailer===<br />
<mediaplayer>http://info.sonicretro.org/images/d/d2/Sonic_Colours_Announcement_Trailer.mp4</mediaplayer><br />
<br />
The trailer contains a portion of the game's vocal theme "Reach for the Stars", which features Jean Paul Makhlouf of the band Cash Cash.<br />
<br />
==Manuals==<br />
*[[Sonic Colours (Wii) US Manual|US Manual]]<br />
<br />
==Resources==<br />
<br />
===Physical Scans===<br />
{{scanbox<br />
| console=Wii<br />
| region=US<br />
| front=Colours Wii Box Front Aug10.jpg<br />
| disc=Sonic-Colors-Wii-US-Disc.png<br />
}}<br />
{{scanbox<br />
| console=Wii<br />
| region=EU<br />
| front=SonicColours Wii EU cover.jpg<br />
}}<br />
{{scanbox<br />
| console=Wii<br />
| region=EU<br />
| front=Colours-wii-eu-cover-complete.jpg<br />
| disc=Colours-wii-eu-disc.jpg<br />
}}<br />
{{scanbox<br />
| console=Wii<br />
| region=JP<br />
| front=SonicColours_Wii_JP_cover.jpg<br />
}}<br />
{{scanbox<br />
| console=Wii<br />
| region=Germany<br />
| front=SonicColours Wii DE cover.jpg<br />
}}<br />
{{scanbox<br />
| console=Wii<br />
| region=Australia<br />
| front=SonicColours Wii AU cover.jpg<br />
}}<br />
<br />
===Artwork===<br />
<gallery><br />
Image:soniccolours.jpg|International Logo<br />
Image:soniccolors.jpg|US Logo<br />
Image:Sonic colours comingsoon.png|Sonic Colours "Coming Soon" promotional logo<br />
Image:eggman_invitation.jpg|Eggman invitation<br />
Image:Colorspromo.png|Promotional poster for the game, as featured on the cover of Nintendo Power<br />
File:Colours Magazin layer fix.png<br />
File:Colours Magazin layer fix sonic.png|Sonic running<br />
File:Colours BasicPose Sonic00.png|Sonic posing<br />
File:Sonicrunning_colours.png|Sonic running again<br />
File:Tails_Colours.png|Tails<br />
File:Yacker.png|Yacker<br />
File:Colours BsicPose Eggman.png|Eggman<br />
File:Sonic-Colours-Orbot.png|Orbot<br />
File:Sonic-Colours-Cubot.png|Cubot<br />
</gallery><br />
<br />
===Wallpaper===<br />
<gallery><br />
File:ColoursWP1.jpg<br />
File:ColoursWP3.jpg<br />
File:BlueWisp_Wallpaper.jpg<br />
File:CyanWisp_Wallpaper.jpg<br />
File:GreenWisp_Wallpaper.jpg<br />
File:OrangeWisp_Wallpaper.jpg<br />
File:PinkWisp_Wallpaper.jpg<br />
File:RedWisp_Wallpaper.jpg<br />
File:YellowWisp_Wallpaper.jpg<br />
File:PurpleWisp_Wallpaper.jpg<br />
File:VioletWisp_Wallpaper.jpg<br />
File:WhiteWisp_Wallpaper.jpg<br />
</gallery><br />
<br />
===Screens===<br />
<gallery><br />
Image:Sonic_Colours_world_map.png|World Map<br />
File:TropicalReservoir1.jpg|Tropical Resort Zone<br />
File:Sweet mountain.jpg|Sweet Mountain Zone<br />
File:StarlightCarnival.jpg|Starlight Carnival Zone<br />
File:Planet_Wisp_Wii.jpg|Planet Wisp<br />
File:AquariumPark.jpg|Aquarium Park Zone<br />
File:AsteroidCoaster.jpg|Asteroid Coaster Zone<br />
File:TerminalVelocity.png|Terminal Velocity Zone<br />
File:GameLand.jpg|Game Land<br />
</gallery><br />
<br />
==External Links==<br />
* [http://www.sega.com/soniccolors/ Official Site]<br />
* [http://sonic.sega.jp/SonicColors/ Official Site] (Japanese)<br />
* [http://sega.jp/wii/soniccolors/ Sega of Japan catalogue page]<br />
<br />
{{ColoursOmni}}<br />
{{SonicWiigames}}<br />
<br />
[[Category:Wii games]]</div>PC2https://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_(16-bit)&diff=187301Sonic the Hedgehog (16-bit)2012-05-20T15:06:18Z<p>PC2: </p>
<hr />
<div>:''"Sonic 1" redirects here. For the Master System/Game Gear version, see [[Sonic the Hedgehog (8-bit)]]. For other games with the same title, see [[Sonic the Hedgehog (disambiguation)#Games|Sonic the Hedgehog (disambiguation)]].''<br />
{{Bob<br />
| bobscreen=Sonic1_title.png<br />
| icon=<br />
| title=Sonic the Hedgehog<br />
| publisher=[[sega:Sega|Sega]]<br />
| developer=[[sega:Sonic Team|Sonic Team]]<br />
| system=[[sega:Sega Mega Drive|Sega Mega Drive]]<br />
| romsize=512 Kilobytes<br />
| peripherals=<br />
| releases=<br />
{{release|MD|US|23 June 1991}}<br />
{{release|MD|EU|23 June 1991|£34.99}}<br />
{{release|MD|JP|26 July 1991|¥6,000|G-4049}}<br />
{{release|MD|US (Classic)|1995||1009}}<br />
{{release|MD|BR}}<br />
{{release|MD|CA}}<br />
{{release|MD|KR|||GM-4015JG}}<br />
| genre=Action<br />
| esrb=e|vrc=ga|pegi=3|oflc=g|cero=a|<br />
}}<br />
<br />
'''''Sonic the Hedgehog''''' (ソニック・ザ・ヘッジホッグ) is the first game in the long-running series by video game publisher and former console maker [[sega:Sega|Sega]]. First released in the United States and Europe on June 23rd, 1991, it was the premier outing for the character of [[Sonic the Hedgehog]] and the group behind his creation, [[sega:Sonic Team|Sonic Team]]. Though the game only received marginal success in its home country, almost overnight ''Sonic'' became a sensation in the West, solidifying Sega's place in Europe and turning the company into a household name in the United States.<br />
<br />
For the first time, a company was able to directly compete with console and gamemaker Nintendo, which had dominated the second half of the 1980's. Though Nintendo still reigned supreme in Japan, the highly-contested 16-bit war in the West was a marvel to behold, the big two being neck and neck through almost the entirety of the third generation of console gaming.<br />
<br />
The game propelled the creators into the realm of video game superstardom, programmer [[sega:Yuji Naka|Yuji Naka]] for a time becoming the face of Sega much as Shigeru Miyamoto became the face of Nintendo after the success of ''Super Mario Bros''. The franchise took off, with a version of the game being released on the [[sega:Sega Master System|Sega Master System]] and a series of sequels across Sega's various consoles over the years. It not only became the definitive title for the system and replaced ''[[sega:Altered Beast|Altered Beast]]'' as the pack-in title for the West, but would go on to be ported to no less than twenty platforms after its initial release.<br />
<br />
==Story==<br />
[[File:Sonic1_jp_manual_05_Pages_7_and_8.jpg|thumb|The story to ''Sonic the Hedgehog''.]]<br />
Somewhere in the ocean lies a mysterious island not found on any map, known by its inhabitants as [[South Island]]. The reason for it being absent is a simple, yet mysterious one: it does not have a fixed position, instead traveling through the seas on its own course. While the reason for this behavior is unknown, it is rumored that it may have something to do with the legendary gemstones known as the [[Chaos Emeralds]]. Though legend says they exist on the island, no one knows exactly where they are or how to get a hold of them. All they do know is of the incredible power they are said to contain, and how they can give energy to all living beings.<br />
<br />
Learning of the existence of the Chaos Emeralds, the mad genius [[Dr. Eggman]] sets himself on a quest to locate the emeralds for his own use, wanting to harness their power for his many mechanical creations. With the plan in motion, Eggman creates his base in a corner of the island, which he dubs the [[Scrap Brain Zone]]. However, he is aware that his evil plans will more than likely be interfered by [[Sonic the Hedgehog]].<br />
<br />
Though not a native of the island, Sonic the Hedgehog would often find himself on its mystical shores, and more than once had he run into the evil doctor, foiling an untold number of schemes. Just as Eggman predicted, in no time at all does the blue hedgehog learn of the doctor's intentions, running at sonic speed to confront him.<br />
<br />
It doesn't take long for Sonic to realize that something is amiss, and is shocked to learn that Eggman has gone a step further with his evil intentions. Kidnapping the many [[animals]] living on the island, he has methodically been placing them in [[Badnik|robot shells]] and using them to scour the island in search of the emeralds. Realizing that Eggman has turned Sonic's friends into his own personal mechanical army, Sonic wastes no time. Running across the island, he must not only stop Eggman's latest scheme and gather the Chaos Emeralds, but free his friends in the process.<br />
<br />
"Hurry! Sonic the Hedgehog - everyone is waiting for your help!"<br />
<br />
==Game Mechanics==<br />
===Gameplay===<br />
[[File:Ghzboss.png|thumb|190px|Sonic the Hedgehog facing off against his arch-rival, Dr. Eggman.]]<br />
Becoming the standard for the Mega Drive, ''Sonic the Hedgehog'' was developed to showcase the potential of the system, creating a smooth-running and fast-moving game that is simple to pick up but complex and engaging underneath. While it contains many platforming elements, its core gameplay differs from many of the platformers of its time in both its health system and level layout, allowing players to achieve blistering speeds by simply taking advantage of the hilly terrain and using good reflexes to dodge obstacles.<br />
<br />
Broken up into six "[[Zone|Zones]]" with three "Acts" each (plus a "Final Zone" at the end, a single Act consisting of a final boss confrontation), the game operates under a very basic platforming premise: to traverse across each of these Acts under a certain amount of time (in this case ten minutes) and overcome whatever enemies and obstacles may be in your way. The flow of each of these Zones presents an interesting duality in terms of playthrough. While it is possible to go through each act slow and methodically, it is just as simple to run through the Zone as fast as possible, playing for the shortest time as opposed to the highest score. Featuring multiple pathways and plenty of secret areas, the eighteen main courses were created specifically with replayability in mind, with game director [[sega:Hirokazu Yasuhara|Hirokazu Yasuhara]] wanting a game that could stand the test of time, something more than a basic arcade experience.<br />
<br />
Thanks to the efforts of Yuji Naka, the engine by which ''Sonic the Hedgehog'' is powered focuses not only on the potential speed for the character, but establishes the physics for the world as well. The movement of Sonic depends just as much on the unique terrain of each level as it does on the input of the player. When it comes to the now-iconic set pieces of loop-de-loops, curved slopes and springs are usually present to give the player enough momentum to pass through them while running. Running on curved slopes, a player can press downward on the control pad, allowing Sonic to curl up into a ball and gain tremendous speed - the steeper the slope, the higher the max speed at the end. Even the angles for which Sonic bounces off [[Bumper|bumpers]] and springs are determined by the values within, making the Sonic experience unique from what other games were presenting at the time.<br />
<br />
[[File:SonicRollingInSpringYard.png|thumb|190px|Sonic the Hedgehog rolling downward in Spring Yard Zone.]]<br />
In terms of the moveset, the original ''Sonic the Hedgehog'' chooses to keep it simple. Each of the three buttons on the Mega Drive controller were mapped to the same action, giving the player the power to make Sonic jump up, curling into a ball in the process. With this [[spin attack]], Sonic can break an enemy from any angle, provided a spiked surface or a fire projectile is not in the way. He can also curl into this ball from on the ground, but can only remain as long as slopes are present.<br />
<br />
Scattered throughout each level are also a variety of items, the most famous of these being the spinning golden [[rings]]. While collecting 100 of these will award Sonic with an extra life, they serve a much more important function: as long as Sonic has at least one in his possession, he can not be killed by an enemy or [[Spikes (obstacle)|spikes]], though he can still succumb to crushing or drowning. Being hit while having rings causes them to scatter, making Sonic temporarily invincible to give the player time to recover and try to collect the scattered rings before they disappear. Because rings can be so easily replenished, most enemies don't pose as much of a threat as they would in any other platformer.<br />
<br />
Another prominent item featured in each Zone are the variety of [[Monitor|item boxes]]. Resembling computer monitors, each give Sonic a different reward depending on the image inside. If a ring is pictured, for instance, the player gets an extra 10 rings added to their ring count. If the icon is a group of stars, Sonic is awarded with temporary invincibility. A shoe icon allows the character to temporarily run even faster than what can normally be achieved, and a [[shield]] icon gives Sonic a barrier that will protect him from a hit, either maintaining his ring count or not killing the player if no rings are available. Another common item found on the playfield are [[Checkpoint|Lamp Posts]], allowing Sonic to start at that point in the level in the case of the player losing a life, as opposed to starting the act from the beginning again. These, along with other level features such as [[Spring|springs]], [[spikes]], and bumpers, create a landscape that would be featured again and again within the ''Sonic the Hedgehog'' series.<br />
<br />
[[File:TryAgain-Sonic1MD.png|thumb|190px|Dr. Eggman taunting the player when you complete the game without all six Chaos Emeralds.]]<br />
At the end of the first two Acts in each Zone, a [[Signpost]] with Eggman's face is there to greet you, as you run by it and turn it to Sonic's profile signaling your victory. However, at the end of each third Act, the player is greeted with an appearance from the main antagonist in his [[Eggpod|Eggmobile]] hovercraft, modified to present the player with a new challenge, with each Zone. Needing eight hits to be defeated, the doctor scurries away, allowing Sonic to open the animal [[capsule]] and free his friends, signaling the end of that particular Zone.<br />
<br />
Though entirely optional in a standard runthrough of the game, there is another element to the ''Sonic the Hedgehog'' gameplay experience. With the exception of the Scrap Brain Zone, at the end of the first two Acts of each Zone, a [[Giant Ring]] will appear to the right of the ending Signpost if a player is able to complete the Act with at least 50 rings. Floating silently just as the standard rings do, if Sonic jumps into the ring in time, he will be transported to the [[Special Stage]], a maze rotating 360 degrees. If traversed correctly, the player will be rewarded with a Chaos Emerald. Collecting all six emeralds is the only way to witness the true ending to the game. Failing to do so, Eggman will taunt the player at the end, juggling the missing emeralds, asking you to "try again".<br />
<br />
===Graphical Style===<br />
The graphical style of ''Sonic the Hedgehog'' was extremely impressive for its time, especially for the Mega Drive hardware (the Super Nintendo being technically superior in terms of graphic capabilities). With a color pallette expanded beyond what 8-bit systems could do, each zone was given a unique and rich look. The graphical style was inspired by the then-new world of "computer generated" graphics, the visuals of the [[Green Hill Zone]] being the most prime example. Even the sprites of Sonic, Eggman, the enemies, and the rings reflected on this, each richly animated object jumping out of the screen. While other games of the era can look dated, ''Sonic the Hedgehog'' has been able to maintain a timeless feel, emphasized by the visual work of [[sega:Naoto Ohshima|Naoto Ohshima]] and the fact that the original game still sells, albeit on modern hardware.<br />
<br />
===Music and Sound===<br />
Utilizing the onboard [[Zilog]] [[Z80]] microprocessor, [[Yamaha]] [[YM2612]] synthesizer and [[Texas Instruments]] [[SN76489]] PSG sound chips, ''Sonic the Hedgehog'' was able to create a sound that was also unique, with the jumps, springs, and ring collecting sounds being an intergral part of the Sonic experience. These audio effects created by the sound team would be reused in subsequent entries, the classic ring sound still being heard with each new Sonic game. The music to the game, composed by [[DREAMS COME TRUE]] artist [[Masato Nakamura]], also became a highly praised game soundtrack. Instead of treating it as a video game, Nakamura went into the project with the same mindset he would have if he were to compose the music to a feature length film. The first two songs written, the Green Hill Zone theme and the title screen jingle, would be alluded to in subsequent games, becoming the quintessential score of ''Sonic the Hedgehog''. The popularity of the soundtrack has also made it a standard in live videogame music performance tours such as [http://www.videogameslive.com Video Games Live] and [[Play! A Video Game Symphony Live!|Play! A Video Game Symphony]].<br />
<br />
===Scoring===<br />
The following is an explanation on how the scoring process works within the game:<br />
<br />
Hitting [[Bumper|bumpers]]: 10 points for each of the first ten hits on any given bumper; after that no more points can be gained from that bumper<br />
<br />
Hitting enemies (a "chain" refers to all enemies destroyed until the next time Sonic lands on some form of ground):<br />
*First enemy in a chain = 100<br />
*Second enemy in a chain = 200<br />
*Third enemy in a chain = 500<br />
*Fourth through fifteenth enemies in a chain = 1000 each<br />
*Sixteenth and all subsequent enemies in a chain = 10000 each<br />
<br />
Destroying a Dr. Eggman boss robot: 1000 points<br />
<br />
Ring bonus at end of level: 100 points for each ring held<br />
<br />
Time bonus at end of level:<br />
*Game clock reads 0:29 or less = 50000<br />
*Game clock reads 0:30 to 0:44 = 10000<br />
*Game clock reads 0:45 to 0:59 = 5000<br />
*Game clock reads 1:00 to 1:29 = 4000<br />
*Game clock reads 1:30 to 1:59 = 3000<br />
*Game clock reads 2:00 to 2:59 = 2000<br />
*Game clock reads 3:00 to 3:59 = 1000<br />
*Game clock reads 4:00 to 4:59 = 500<br />
*Game clock reads 5:00 or more = 0<br />
<br />
End-of-level flags: Where the Signpost stands, there are sometimes flags you can trigger. These flags are hidden, but if you hit them they will appear and show either 100, 1000, or 10000. The flags that say "100" are really only worth 10 points each, but the 1000 and 10000 flags report their values accurately.<br />
<br />
Special Stage: 100 points for each ring held<br />
<br />
==Sound Test==<br />
[[File:Sonic1 level select.png|thumb|190px|The level select to ''Sonic the Hedgehog'', also containing the sound test.]]<br />
Below is a listing of the songs available to played through the sound test within the game, accessible through the level select code. For the songs themselves, visit the [[Sonic the Hedgehog OSV]].<br />
<br />
*81: [[Green Hill Zone]]<br />
*82: [[Labyrinth Zone]]<br />
*83: [[Marble Zone]]<br />
*84: [[Star Light Zone]]<br />
*85: [[Spring Yard Zone]]<br />
*86: [[Scrap Brain Zone]]<br />
*87: Power Up<br />
*88: 1up<br />
*89: [[Special Stage]]<br />
*8A: Title<br />
*8B: All Clear<br />
*8C: Boss<br />
*8D: [[Final Zone]]<br />
*8E: Stage Clear<br />
*8F: Game Over<br />
*90: Continue<br />
*91: Staff Roll<br />
*92: Drowning<br />
*93: Chaos Emerald<br />
<br />
==Production Credits==<br />
Game Plan: [[sega:Hirokazu Yasuhara|Hirokazu Yasuhara]] (as "Carol Yas")<br/><br />
Program: [[sega:Yuji Naka|Yuji Naka]] (as "YU2")<br/><br />
Character Design: [[sega:Naoto Ohshima|Naoto Ohshima]] (as "BigIsland")<br/><br />
Design: [[Jina Ishiwatari]] (as "Jinya"), [[sega:Rieko Kodama|Rieko Kodama]] (as "Phenix Rie")<br/><br />
Sound Produce: [[Masato Nakamura]]<br/><br />
Sound Program: [[sega:Hiroshi Kubota|Hiroshi Kubota]] (as "Jimita"), [[sega:Yukifumi Makino|Yukifumi Makino]] (as "Macky")<br/><br />
Special Thanks: [[Fujio Minegishi]], Papa<br/><br />
Presented by: [[sega:Sega|Sega]]<br />
<br />
==Manuals==<br />
*[[Sonic the Hedgehog (16-bit) JP Manual]]<br />
*[[Sonic the Hedgehog (16-bit) US Manual]]<br />
*[[Sonic the Hedgehog (16-bit) EU Manual]]<br />
<br />
==Miscellaneous==<br />
===Logo Design===<br />
The distinctive "ribbon, ring, and stars"-styled title screen used in the first ''Sonic the Hedgehog'' and subsequent installments was something of a theme in early Sega games. The Sonic version is based on the title screen from the 1988 Sega arcade game ''[[sega:Wonder Boy III: Monster Lair|Wonder Boy III: Monster Lair]]'', which bears similarities to that of the 1986 Sega arcade game ''[[sega:Alex Kidd: The Lost Stars|Alex Kidd: The Lost Stars]]''.<br />
<br />
<center>[[Image:AlexKiddLostStars.png]] [[Image:Wb3_title.png]] [[Image:Sonic1_title.png]]</center><br />
<br />
===Game Revisions===<br />
The original release of the game lacked parallax scrolling, moving clouds ([[Green Hill Zone]]), rippling water ([[Labyrinth Zone]]), a correct Level Select screen arrangement, and other minor details. These effects were added in the later Japanese and Korean release, known as REV01. The much later "JP2" version found in ''[[Sonic Mega Collection]]'' was an officially hacked ROM which "fixed" the "[[spike damage behavior|Spike Bug]]".<br />
<br />
[[Hivebrain]] has documented the changes between the first version and the newer Japanese/Korean version, which is provided below:<br />
<br />
# "clr.l" used instead of "move.l #0" in ClearScreen.<br />
# Garbage removed from [http://svn.sonicretro.org/filedetails.php?repname=CommunityDisassemblies&path=%2FMega+Drive+Disassemblies%2FSonic+1+Disassembly%2F_incObj/sub%20CalcSine.asm CalcSine].<br />
# "TM" on Sega screen is hidden if the console is Japanese.<br />
# "TM" on title screen isn't loaded if the console is Japanese.<br />
# AddPoints gives you an extra life for every 50000 points.<br />
# Level select stage order is correct.<br />
# Level select code is UDDDLR (instead of UDLR) if the console is Japanese.<br />
# Moved restart level flag check in Level_MainLoop.<br />
# Added background scroll check to [http://svn.sonicretro.org/filedetails.php?repname=CommunityDisassemblies&path=%2FMega+Drive+Disassemblies%2FSonic+1+Disassembly%2F_inc/LZWaterFeatures.asm LZWaterFeatures].<br />
# d2 is cleared in a slightly different way in MoveSonicInDemo.<br />
# Added gamemode check in SS_MainLoop.<br />
# Tidied EndSTH [http://svn.sonicretro.org/filedetails.php?repname=CommunityDisassemblies&path=%2FMega+Drive+Disassemblies%2FSonic+1+Disassembly%2F_incObj/89%20Ending%20Sequence%20STH.asm (obj89)].<br />
# Layer scrolling changed.<br />
# Tile drawing changed.<br />
# Stuff added to DLE_MZ1.<br />
# Blank frame added to rings mappings [http://svn.sonicretro.org/filedetails.php?repname=CommunityDisassemblies&path=%2FMega+Drive+Disassemblies%2FSonic+1+Disassembly%2F_maps/Rings%20(JP1).asm].<br />
# Added check in monitor contents item to prevent interruption of drowning music [http://svn.sonicretro.org/filedetails.php?repname=CommunityDisassemblies&path=%2FMega+Drive+Disassemblies%2FSonic+1+Disassembly%2F_incObj/2E%20Monitor%20Content%20Power-Up.asm].<br />
# [[Lamppost]] time is cleared after game over [http://svn.sonicretro.org/filedetails.php?repname=CommunityDisassemblies&path=%2FMega+Drive+Disassemblies%2FSonic+1+Disassembly%2F_incObj/39%20Game%20Over.asm (obj39)].<br />
# Tidied MarbleBrick [http://svn.sonicretro.org/filedetails.php?repname=CommunityDisassemblies&path=%2FMega+Drive+Disassemblies%2FSonic+1+Disassembly%2F_incObj/46%20MZ%20Bricks.asm (obj46)].<br />
# Tidied FloatingBlock [http://svn.sonicretro.org/filedetails.php?repname=CommunityDisassemblies&path=%2FMega+Drive+Disassemblies%2FSonic+1+Disassembly%2F_incObj/56%20Floating%20Blocks%20and%20Doors.asm (obj56)].<br />
# Minor change to DrownCount [http://svn.sonicretro.org/filedetails.php?repname=CommunityDisassemblies&path=%2FMega+Drive+Disassemblies%2FSonic+1+Disassembly%2F_incObj/0A%20Drowning%20Countdown.asm (obj0A)].<br />
# Changes to [[Caterkiller]] [http://svn.sonicretro.org/filedetails.php?repname=CommunityDisassemblies&path=%2FMega+Drive+Disassemblies%2FSonic+1+Disassembly%2F_incObj/78%20Caterkiller.asm (obj78)].<br />
# Minor change to [[Labyrinth Zone Boss|Labyrinth boss]] [http://svn.sonicretro.org/filedetails.php?repname=CommunityDisassemblies&path=%2FMega+Drive+Disassemblies%2FSonic+1+Disassembly%2F_incObj/77%20Boss%20-%20Labyrinth.asm (obj77)].<br />
# Minor changes to [[Final Zone|Final boss]] [http://svn.sonicretro.org/filedetails.php?repname=CommunityDisassemblies&path=%2FMega+Drive+Disassemblies%2FSonic+1+Disassembly%2F_incObj/85%20Boss%20-%20Final.asm (obj85)], including 1000 point bonus for killing it.<br />
# Ending sequence debug list changed.<br />
# Some unneeded things removed from Pattern Load Cues.<br />
# Sega logo graphics and mappings slightly different.<br />
# Unused graphics data removed.<br />
# [[Marble Zone|MZ]] & [[Scrap Brain Zone|SBZ]] 256x256 tiles modified.<br />
# SS5 & SS6 layouts modified.<br />
# [[Spring Yard Zone|SYZ]] background modified.<br />
# Minor change to SolidObject subroutine [http://svn.sonicretro.org/filedetails.php?repname=CommunityDisassemblies&path=%2FMega+Drive+Disassemblies%2FSonic+1+Disassembly%2F_incObj/sub%20SolidObject.asm].<br />
<br />
===GoodGen Version Index===<br />
*Sonic the Hedgehog (W) (REV 00) [!] - The standard first release of Sonic 1.<br />
*Sonic the Hedgehog (W) (REV 01) [!] - Japan/Korea-only version of Sonic 1, with graphical enhancements.<br />
*Sonic the Hedgehog (W) (REV XB) - Release with graphical enhancements and with the spike-bug fixed.<br />
*Sonic the Hedgehog (W) [p1][!] - Pirate version of Sonic 1, with copyrights, logos and serial number removed.<br />
*Sonic the Hedgehog (W) [p2][!] - Pirate version of Sonic 1, with copyrights and logos removed.<br />
<br />
==Rereleases==<br />
* ''[[Sonic the Hedgehog (arcade game)]]'' for [[Mega-Tech]] and [[Mega Play]]<br />
* ''[[Sonic the Hedgehog (LCD game)|Sonic the Hedgehog]]'' for [[Tiger Electronics|Tiger]] LCD (1991)<br />
* ''[[6-Pak]]'' for the [[Sega Genesis]] (1996)<br />
* ''[[Sonic Classics]]'' for the [[Sega Genesis]] (1995)<br />
* ''[[Mega 6 Volume 3]]'' for the [[Sega Genesis]] (1995)<br />
* ''[[Sonic Jam]]'' for the [[Sega Saturn]] (1997)<br />
* ''[[Sega Smash Pack Vol. 1]]'' for the [[Sega Dreamcast]] (2000)<br />
* ''[[Sonic Mega Collection]]'' for the [[Nintendo GameCube]] (2002) <br />
**NOTE: ''Sonic Mega Collection'' contains the original western release, the JP/Korea revision and "JP2" ("spike bug fix") available to play.<br />
* ''[[Sonic Mega Collection Plus]]'' for the [[Sony PlayStation 2]] and [[Microsoft Xbox]] (2004)<br />
* ''[[Sega Genesis Collection Volume 1]]'' for the [[Play TV Legends]] (2004)<br />
* ''[[Super Sonic Gold]]'' for the [[Play TV Legends]] (2004)<br />
* ''[[Sonic the Hedgehog (2005 Sonic Cafe)]]'' for iMode phones (2005)<br />
* ''[[Sonic Mega Collection Plus & Super Monkey Ball Deluxe]]'' for the [[Microsoft Xbox]] (2005)<br />
* ''[[Sonic the Hedgehog Mobile]]'' for iMode phones (2006)<br />
* ''[[Sonic the Hedgehog Genesis]]'' for the [[Game Boy Advance]] (2006)<br />
* ''[[Sonic the Hedgehog (Xbox Live Arcade)]]'' on Xbox Live Arcade (2006)<br />
* ''[[Sega Genesis Collection]]'' on [[Sony PlayStation 2]] and [[PlayStation Portable]] (2006)<br />
* [[Virtual Console]] on [[Nintendo Wii]] (2006)<br />
* ''[[Sonic the Hedgehog (iPod)]]'' (2007)<br />
*''[[Sega Fun Pack: Sonic Mega Collection Plus & Shadow the Hedgehog]]'' for the [[Sony PlayStation 2]] (2009)<br />
* ''[[Sonic's Ultimate Genesis Collection]]'' for the [[Sony PlayStation 3]] and [[Xbox 360]] (2009)<br />
* ''[[Sonic the Hedgehog (iPhone)]]'' for Apple iPhone and iPod Touch (2009)<br />
* ''[[Sonic PC Collection]]'' for the PC (2009)<br />
* ''[[Sonic Classic Collection]]'' for the [[Nintendo DS]] (2010)<br />
* ''[[sega:Sega Mega Drive Classic Collection Volume 1|Sega Mega Drive Classic Collection Volume 1]]'' (2010)<br />
* ''[[Sonic the Hedgehog (Android)]]'' for Android mobile phone handsets (2011)<br />
* ''[[sega:Sega Mega Drive Classic Collection Gold Edition|Sega Mega Drive Classic Collection Gold Edition]]'' (2011)<br />
* ''[[Sonic the Hedgehog (Playstation Network)]]'' on Playstation Network (2011)<br />
<br />
==Resources==<br />
{{ratings<br />
|egm=[[Articles - Sonic the Hedgehog|90]]<br />
|gamepro=[[Pro Review - Sonic the Hedgehog (GamePro, June 1991)|96]]<br />
|cvg=[[CVG Hit - Sonic the Hedgehog (Computer & Video Games, August 1991)|94]]<br />
|mms=[[Review - Sonic the Hedgehog (Mean Machines, July 1991)|92]]<br />
|raze=[[Review - Sonic the Hedgehog (Raze, September 1991)|95]]<br />
}}<br />
<br />
===ROM Modification===<br />
====Disassemblies====<br />
[[Disassemblies]] are like source codes. You can modify them how you want, reassemble them, and play it. Even though the ROM will be shifted, it will work because of labels.<br />
<br />
* [[Disassemblies#Sonic_1|Complete list of Sonic 1 disassemblies]]<br />
* [http://svn.sonicretro.org/wsvn/CommunityDisassemblies/?sc=0 View the disassembly on the SVN]<br />
* [http://svn.sonicretro.org/wsvn/CommunityDisassemblies/Sonic%201%20Disassembly/?op=dl&rev=0&isdir=1 Download the complete disassembly direct from the SVN]<br />
<br />
====Hacking Guides====<br />
* [[SCHG:Sonic the Hedgehog|Sonic Community Hacking Guide/Sonic the Hedgehog]]<br />
* [[SCHG:Nem s1|Nemesis' Sonic 1 ROM Hacking Guide]]<br />
* [[SCHG:Nem s1ss|Nemesis' Sonic 1 Savestate Hacking Guide]]<br />
<br />
===Image Galleries===<br />
====Physical Scans====<br />
{{Scanbox<br />
| console=Mega Drive<br />
| region=JP<br />
| front=Sonic1_box_jap.jpg<br />
| cart=SonicHedgehog1JapCart.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Mega Drive<br />
| region=US<br />
| front=Sth_md_us_cover.jpg<br />
| cart=Sonic1USCart2.JPG<br />
| manual=<br />
}}{{Scanbox<br />
| console=Mega Drive<br />
| region=US (Not for resale)<br />
| front=Sonic1_box_us_nfr1.jpg<br />
| cart=Sonic1USCart.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Mega Drive<br />
| region=US ([[sega:Sega Classic|Classic]])<br />
| front=Sonic1 md us classic cover.jpg<br />
| cart=<br />
| manual=<br />
}}{{Scanbox<br />
| console=Mega Drive<br />
| region=EU<br />
| front=Sonic1_box_eu.jpg<br />
| cart=S1-md-eu-cart.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Mega Drive<br />
| region=BR<br />
| front=Sonic1-box-bra.jpg<br />
| cart=Sonic1 MD BR Cart.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Mega Drive<br />
| region=CA<br />
| front=Sonic1 MD CA Box.jpg<br />
| cart=<br />
| manual=<br />
}}{{Scanbox<br />
| console=Mega Drive<br />
| region=KR (Second print)<br />
| front=Sonic1 MD KR Box 2.jpg<br />
| cart=<br />
| manual=<br />
}}<br />
<br />
====Artwork====<br />
<gallery><br />
File:SSS SONIC26.png<br />
File:CE S1 01.png<br />
File:CE S1 02.png<br />
File:CE S1 03.png<br />
File:CE S1 04.png<br />
File:CE S1 05.png<br />
File:CE S1 06.png<br />
File:CE S1 07.png<br />
Image:SSS SONICE .png<br />
</gallery><br />
<br />
==See Also==<br />
*[[Sonic the Hedgehog Story Comic]] - A three volume comic released in Japan used to advertise the game. Contained in the narrative are elements there were eventually changed or removed from the final product.<br />
*[[Sonic the Hedgehog (promotional comic)]] - A standalone story commissioned by Sega of America using the westernized story no longer considered canon.<br />
<br />
==External Links==<br />
*[http://www.theghz.com/sonic/son1/son1.html http://www.theghz.com/sonic/son1/son1.html] - The page for ''Sonic the Hedgehog'' on [[The Green Hill Zone]].<br />
*[http://www.soniczone0.com/games/sonic1/backgroundinfo/ http://www.soniczone0.com/games/sonic1/backgroundinfo/] - A detailed look at the game ''Sonic the Hedgehog'' on the site [[Zone: 0]].<br />
<br />
{{S1MDOmni}}<br />
{{SonicGenesisGames}}<br />
{{SonicSteamGames}}<br />
{{SonicVirtualConsole/WiiWareGames}}<br />
<br />
[[Category:Steam games]]<br />
[[Category:Virtual Console/WiiWare games]]<br />
[[Category:Mega Drive games]]</div>PC2https://info.sonicretro.org/index.php?title=White_Park_Zone&diff=187037White Park Zone2012-05-15T21:35:09Z<p>PC2: </p>
<hr />
<div>{{Breadcrumb<br />
|Sonic the Hedgehog 4|:Category:Sonic the Hedgehog 4 levels|l2=Levels|{{PAGENAME}}}}<br />
{{ReplaceTitle|{{PAGENAME}}}}<br />
{{LevelBob<br />
| levelscreen=Sonic4wpz.jpg|screenwidth=320px<br />
| levelno=Second<br />
| acts = 4<br />
| game=Sonic the Hedgehog 4: Episode II<br />
| boss=Egg Serpentleaf<br />
| theme1=winter<br />
| theme2=carnival/casino<br />
| theme3=underground/cave<br />
}}<br />
'''White Park Zone''' is the second level in ''[[Sonic the Hedgehog 4: Episode II]]''. After making it through the [[Sylvania Castle Zone]], players traverse a Christmas-themed amusement park where Sonic's snowboard from [[Ice Cap Zone]] in ''[[Sonic the Hedgehog 3]]'' makes a return. The roller coaster in the distance of Act 1 becomes the forefront of Act 2, while Act 3 takes the player through a submerged ice cave.<br />
<br />
{{quote|''A deserted amusement park created on snowy mountaintop. Sonic must overcome avalanches, race on roller coaster rails, and explore deep underground ice caves filled with water.''|Description on the [http://www.sonicthehedgehog4.com/ Sonic 4 site]}}<br />
<br />
== Acts ==<br />
* Act 1 - Snow-Blind Wonderland<br />
* Act 2 - Sonic Coaster Rails<br />
* Act 3 - Labyrinth at Absolute Zero<br />
* Boss - [[Metal Sonic]] Strikes<br />
<br />
==Enemies==<br />
*[[Fullboar]]<br />
*[[Steelion]]<br />
*[[Snowy]]<br />
<br />
<br clear="all"><br />
<br />
{{S4Omni}}<br />
[[Category:Sonic the Hedgehog 4 levels]]</div>PC2https://info.sonicretro.org/index.php?title=White_Park_Zone&diff=187036White Park Zone2012-05-15T21:33:58Z<p>PC2: Created page with "{{Breadcrumb |Sonic the Hedgehog 4|:Category:Sonic the Hedgehog 4 levels|l2=Levels|{{PAGENAME}}}} {{ReplaceTitle|{{PAGENAME}}}} {{LevelBob | levelscreen=Sonic4wpz.jpg|screenwi..."</p>
<hr />
<div>{{Breadcrumb<br />
|Sonic the Hedgehog 4|:Category:Sonic the Hedgehog 4 levels|l2=Levels|{{PAGENAME}}}}<br />
{{ReplaceTitle|{{PAGENAME}}}}<br />
{{LevelBob<br />
| levelscreen=Sonic4wpz.jpg|screenwidth=320px<br />
| levelno=Second<br />
| acts = 4<br />
| game=Sonic the Hedgehog 4: Episode II<br />
| boss=Egg Serpentleaf<br />
| theme1=winter<br />
| theme2=carnival/casino<br />
| theme3=underground/cave<br />
}}<br />
'''White Park Zone''' is the second level in ''[[Sonic the Hedgehog 4: Episode II]]''. After making through the [[Sylvania Castle Zone]], players traverse a Christmas-themed amusement park where Sonic's snowboard from [[Ice Cap Zone]] in ''[[Sonic the Hedgehog 3]]'' makes a return. The roller coaster in the distance of Act 1 becomes the forefront of Act 2, while Act 3 takes the player through a submerged ice cave.<br />
<br />
{{quote|''A deserted amusement park created on snowy mountaintop. Sonic must overcome avalanches, race on roller coaster rails, and explore deep underground ice caves filled with water.''|Description on the [http://www.sonicthehedgehog4.com/ Sonic 4 site]}}<br />
<br />
== Acts ==<br />
* Act 1 - Snow-Blind Wonderland<br />
* Act 2 - Sonic Coaster Rails<br />
* Act 3 - Labyrinth at Absolute Zero<br />
* Boss - [[Metal Sonic]] Strikes<br />
<br />
==Enemies==<br />
*[[Fullboar]]<br />
*[[Steelion]]<br />
*[[Snowy]]<br />
<br />
<br clear="all"><br />
<br />
{{S4Omni}}<br />
[[Category:Sonic the Hedgehog 4 levels]]</div>PC2https://info.sonicretro.org/index.php?title=Sylvania_Castle_Zone&diff=187035Sylvania Castle Zone2012-05-15T21:19:21Z<p>PC2: </p>
<hr />
<div>{{Breadcrumb<br />
|Sonic the Hedgehog 4|:Category:Sonic the Hedgehog 4 levels|l2=Levels|{{PAGENAME}}}}<br />
{{ReplaceTitle|{{PAGENAME}}}}<br />
{{LevelBob<br />
| levelscreen=Sonic4scz.jpg|screenwidth=320px<br />
| levelno=First<br />
| acts = 4<br />
| game=Sonic the Hedgehog 4: Episode 2<br />
| boss=Egg Serpentleaf<br />
| theme1=ancient ruins<br />
| theme2=underwater<br />
}}<br />
'''Sylvania Castle Zone''' is the first level in ''[[Sonic the Hedgehog 4: Episode II]]''. Following the events of ''[[Sonic the Hedgehog 4: Episode I|Episode I]]'', Sonic and Tails arrive here on the Tornado. It shares many characteristics of [[Aquatic Ruin Zone]] from ''[[Sonic the Hedgehog 2]]'' and [[Marble Garden Zone]] from ''[[Sonic the Hedgehog 3]]'' and is home to new badniks such as [[Fullboar]] and [[Zoomer]].<br />
<br />
{{quote|''In the deep forest, an old castle is located by the lake. Despite its magical appearance, traps like floating pillars, made to protect the castle, will await the duo.''|Description on the [http://www.sonicthehedgehog4.com/ Sonic 4 site]}}<br />
<br />
== Acts ==<br />
* Act 1 - A New Frontier<br />
* Act 2 - Sunken Ruins<br />
* Act 3 - Moonlit Realm<br />
* Boss - Dueling [[Dr. Eggman]]'s New Creation<br />
<br />
==Enemies==<br />
*[[Fullboar]]<br />
*[[Bubbles]]<br />
*[[Zoomer]]<br />
*[[Chop Chop]]<br />
*[[Mantis]]<br />
<br />
<br clear="all"><br />
<br />
{{S4Omni}}<br />
[[Category:Sonic the Hedgehog 4 levels]]</div>PC2https://info.sonicretro.org/index.php?title=Sylvania_Castle_Zone&diff=187033Sylvania Castle Zone2012-05-15T19:05:53Z<p>PC2: </p>
<hr />
<div>{{Breadcrumb<br />
|Sonic the Hedgehog 4|:Category:Sonic the Hedgehog 4 levels|l2=Levels|{{PAGENAME}}}}<br />
{{ReplaceTitle|{{PAGENAME}}}}<br />
{{LevelBob<br />
| levelscreen=Sonic4scz.jpg|screenwidth=320px<br />
| levelno=First<br />
| acts = 4<br />
| game=Sonic the Hedgehog 4: Episode 2<br />
| boss=Egg Serpentleaf<br />
| theme1=ancient ruins<br />
| theme2=underwater<br />
}}<br />
'''Sylvania Castle Zone''' is the first level in ''[[Sonic the Hedgehog 4: Episode II]]''. Following the events of ''[[Sonic the Hedgehog 4: Episode I|Episode I]]'', Sonic and Tails arrive here on the Tornado. It shares many characteristics of [[Aquatic Ruin Zone]] from ''[[Sonic the Hedgehog 2]]'' and [[Marble Garden Zone]] from ''[[Sonic the Hedgehog 3]]'' and is home to new badniks such as [[Fullboar]] and [[Zoomer]].<br />
<br />
{{quote|''In the deep forest, an old castle is located by the lake. Despite its magical appearance, traps like floating pillars, made to protect the castle, will await the duo.''|Description on the [http://www.sonicthehedgehog4.com/ Sonic 4 site]}}<br />
<br />
== Acts ==<br />
* Act 1 - A New Frontier<br />
* Act 2 - Sunken Ruins<br />
* Act 3 - Moonlit Realm<br />
* Boss - Dueling [[Dr. Eggman]]'s New Creation<br />
<br />
==Enemies==<br />
*[[Fullboar]]<br />
*[[Bubbles]]<br />
*[[Zoomer]]<br />
*[[Chop Chop]]<br />
<br />
<br clear="all"><br />
<br />
{{S4Omni}}<br />
[[Category:Sonic the Hedgehog 4 levels]]</div>PC2https://info.sonicretro.org/index.php?title=Sylvania_Castle_Zone&diff=187032Sylvania Castle Zone2012-05-15T18:58:59Z<p>PC2: </p>
<hr />
<div>{{Breadcrumb<br />
|Sonic the Hedgehog 4|:Category:Sonic the Hedgehog 4 levels|l2=Levels|{{PAGENAME}}}}<br />
{{ReplaceTitle|{{PAGENAME}}}}<br />
{{LevelBob<br />
| levelscreen=Sonic4scz.jpg|screenwidth=320px<br />
| levelno=First<br />
| acts = 4<br />
| game=Sonic the Hedgehog 4: Episode 2<br />
| boss=Egg Serpentleaf<br />
| theme1=ancient ruins<br />
| theme2=underwater<br />
}}<br />
'''Sylvania Castle Zone''' is the first level in ''[[Sonic the Hedgehog 4: Episode II]]''. Following the events of ''[[Sonic the Hedgehog 4: Episode I|Episode I]]'', Sonic and Tails arrive here on the Tornado. It shares many characteristics of [[Aquatic Ruin Zone]] from ''[[Sonic the Hedgehog 2]]'' and [[Marble Garden Zone]] from ''[[Sonic the Hedgehog 3]]'' and is home to new badniks such as [[Fullboar]] and [[Zoomer]].<br />
<br />
{{quote|''In the deep forest, an old castle is located by the lake. Despite its magical appearance, traps like floating pillars, made to protect the castle, will await the duo.''|Description on the [http://www.sonicthehedgehog4.com/ Sonic 4 site]}}<br />
<br />
<br clear="all"><br />
<br />
{{S4Omni}}<br />
[[Category:Sonic the Hedgehog 4 levels]]</div>PC2https://info.sonicretro.org/index.php?title=Sylvania_Castle_Zone&diff=187031Sylvania Castle Zone2012-05-15T18:57:48Z<p>PC2: Created page with "{{Breadcrumb |Sonic the Hedgehog 4|:Category:Sonic the Hedgehog 4 levels|l2=Levels|{{PAGENAME}}}} {{ReplaceTitle|{{PAGENAME}}}} {{LevelBob | levelscreen=Sonic4scz.jpg|screenwi..."</p>
<hr />
<div>{{Breadcrumb<br />
|Sonic the Hedgehog 4|:Category:Sonic the Hedgehog 4 levels|l2=Levels|{{PAGENAME}}}}<br />
{{ReplaceTitle|{{PAGENAME}}}}<br />
{{LevelBob<br />
| levelscreen=Sonic4scz.jpg|screenwidth=320px<br />
| levelno=First<br />
| acts = 4<br />
| game=Sonic the Hedgehog 4<br />
| boss=Egg Serpentleaf<br />
| theme1=ancient ruins<br />
| theme2=underwater<br />
}}<br />
'''Sylvania Castle Zone''' is the first level in ''[[Sonic the Hedgehog 4: Episode II]]''. Following the events of ''[[Sonic the Hedgehog 4: Episode I|Episode I]]'', Sonic and Tails arrive here on the Tornado. It shares many characteristics of [[Aquatic Ruin Zone]] from ''[[Sonic the Hedgehog 2]]'' and [[Marble Garden Zone]] from ''[[Sonic the Hedgehog 3]]'' and is home to new badniks such as [[Fullboar]] and [[Zoomer]].<br />
<br />
{{quote|''In the deep forest, an old castle is located by the lake. Despite its magical appearance, traps like floating pillars, made to protect the castle, will await the duo.''|Description on the [http://www.sonicthehedgehog4.com/ Sonic 4 site]}}<br />
<br />
<br clear="all"><br />
<br />
{{S4Omni}}<br />
[[Category:Sonic the Hedgehog 4 levels]]</div>PC2https://info.sonicretro.org/index.php?title=Template:S4Omni&diff=187030Template:S4Omni2012-05-15T18:44:54Z<p>PC2: </p>
<hr />
<div><span class="morphMaster" id="S4Master">{{{1|1}}}</span><br />
{| class="bottomtemplate" align="center"<br />
|-<br />
! class="bottomtemphead" align="center" colspan="2"| ''Sonic the Hedgehog 4''<br />
|-<br />
|class="bottomtempalt"|<br />
<center>'''''Sonic 4'''''</center><br />
[[File:Sonic4ep1.png|120px|center]]<br />
<br />
[[Sonic the Hedgehog 4|Main]] ([[Sonic the Hedgehog 4 Episode I|Ep I]], [[Sonic the Hedgehog 4 Episode II|Ep II]])<br/><br />
<span id="S4Link1">Levels</span><br/><br />
<span id="S4Link2">Enemies</span><br/><br />
<span id="S4Link3">Bosses</span><br/><br />
[[Sonic the Hedgehog 4 Episode I credits|Credits]]<br/><br />
[[Sonic the Hedgehog 4 bug list|Bug List]]<br/><br />
[[Sonic the Hedgehog 4 achievements|Achievements]]<br/><br />
[[:Category:Sonic the Hedgehog 4 Prereleases|Prereleases]]<br/><br />
[[Sonic the Hedgehog 4 magazine articles|Magazine Articles]]<br/><br />
[[Game Development:Sonic the Hedgehog 4|Game Development]]<br/><br />
|class="bottomtemptext" align="center" width="400"|<br />
<div id="S4Content1" {{#ifeq: {{{1|1}}} | 1 | | style="display: none;"}}>'''Episode I''':<br />
{| style="text-align:center"<br />
|-<br />
|[[File:Sonic4shz.PNG|120px|link=Splash Hill Zone]]<br />
[[Splash Hill Zone|Splash Hill]]<br />
|[[Image:Sonic4-CSZ.png|120px|link=Casino Street Zone]]<br />
[[Casino Street Zone|Casino Street]]<br />
|[[File:Sonic4llz.png|120px|link=Lost Labyrinth Zone]]<br />
[[Lost Labyrinth Zone|Lost Labyrinth]]<br />
|-<br />
|[[Image:Sonic4mgz.png|120px|link=Mad Gear Zone]]<br />
[[Mad Gear Zone|Mad Gear]]<br />
|[[Image:WSNE8P-1.png|120px|link=E.G.G. Station Zone]]<br />
[[E.G.G. Station Zone|E.G.G. Station]]<br />
|[[Image:SpecialStagewidescreen.jpg|120px|link=Special Stage (Sonic the Hedgehog 4: Episode I)]]<br />
[[Special Stage (Sonic the Hedgehog 4: Episode I)|Special Stage]]<br />
|}<br />
'''Episode II''':<br />
{| style="text-align:center"<br />
|[[File:Sonic4scz.jpg|120px|link=Sylvania Castle Zone]]<br />
[[Sylvania Castle Zone|Sylvania Castle]]<br />
|[[Image:Sonic4wpz.jpg|120px|link=White Park Zone]]<br />
[[White Park Zone|White Park]]<br />
|[[File:Sonic4odz.jpg|120px|link=Oil Desert Zone]]<br />
[[Oil Desert Zone|Oil Desert]]<br />
|-<br />
|[[File:Sonic4sfz.jpg|120px|link=Sky Fortress Zone]]<br />
[[Sky Fortress Zone|Sky Fortress]]<br />
|[[Image:Sonic4dez.jpg|120px|link=Death Egg mk.II]]<br />
[[Death Egg mk.II]]<br />
|[[File:Sonic4-2SpecialStage.jpg|120px|link=Special Stage (Sonic the Hedgehog 4: Episode II)]]<br />
[[Special Stage (Sonic the Hedgehog 4: Episode II)|Special Stage]]<br />
|}<br />
</div><br />
<div id="S4Content2" {{#ifeq: {{{1|1}}} | 3 | | style="display: none;"}}>'''Episode 1''':<br />
{| style="text-align:center"<br />
|-<br />
|style="vertical-align:bottom; width:75px"|[[File:Asteron sprite.png|link=Asteron]]<br />
[[Asteron]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Batbot Sprite.png|64px|link=Batbot]]<br />
[[Batbot]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Bubbles Sprite.png|64px|link=Bubbles]]<br />
[[Bubbles]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Burrobot Sprite.png|64px|link=Burrobot]]<br />
[[Burrobot]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Buzzer Sprite.png|64px|link=Buzzer]]<br />
[[Buzzer]]<br />
|-<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Chopper Sprite.png|64px|link=Chopper]]<br />
[[Chopper]]<br />
|style="vertical-align:bottom; width:75px"|[[File:Crawl_sprite.png|link=Crawl]]<br />
[[Crawl]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:S4 Jaws Sprite.png|64px|link=Jaws]]<br />
[[Jaws]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Motobug Sprite.png|64px|link=Moto Bug]]<br />
[[Moto Bug]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:S4 Newtron Sprite.png|64px|link=Newtron]]<br />
[[Newtron]]<br />
|}<br />
{| style="text-align:center"<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Orbinaut Sprite.png|64px|link=Orbinaut]]<br />
[[Orbinaut]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Shellcracker Sprite.png|64px|link=Shellcracker]]<br />
[[Shellcracker]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Slicer Sprite.png|64px|link=Slicer]]<br />
[[Slicer]]<br />
|}</div><br />
<div id="S4Content3" {{#ifeq: {{{1|1}}} | 4 | | style="display: none;"}}>'''Episode 1''':<br />
{| style="text-align:center; margin-left: auto; margin-right: auto"<br />
|-<br />
|[[File:SHZboss.png|120px|link=Splash Hill Zone Boss]]<br />
[[Splash Hill Zone Boss|Splash Hill]]<br />
|[[File:CSZBoss.png|120px|link=Casino Street Zone Boss]]<br />
[[Casino Street Zone Boss|Casino Street]]<br />
|}<br />
{| style="text-align:center"<br />
|-<br />
|[[File:LLZBoss.png|120px|link=Lost Labyrinth Zone Boss]]<br />
[[Lost Labyrinth Zone Boss|Lost Labyrinth]]<br />
|[[File:MGZBoss.png|120px|link=Mad Gear Zone Boss]]<br />
[[Mad Gear Zone Boss|Mad Gear]]<br />
|[[File:EGGSTATIONBoss.png|120px|link=E.G.G. Station Zone Final Boss]]<br />
[[E.G.G. Station Zone Final Boss|E.G.G. Station]]<br />
|-<br />
|}</div><br />
|}<br />
<noinclude><br />
==Usage==<br />
<nowiki>{{</nowiki>{{PAGENAME}}|{{red|#}}<nowiki>}}</nowiki><br />
<br />
<br />
Substitute {{red|#}} with one of the following numbers depending on which type of article you want to use the template:<br />
<br />
# Levels (this is used by default and can be left blank)<br />
# Enemies<br />
# Bosses<br />
<br />
[[Category:Navigational Templates|{{PAGENAME}}]]</noinclude></div>PC2https://info.sonicretro.org/index.php?title=File:Sonic4Episode2_DeathEggMkIIZone.png&diff=187029File:Sonic4Episode2 DeathEggMkIIZone.png2012-05-15T18:44:19Z<p>PC2: </p>
<hr />
<div></div>PC2https://info.sonicretro.org/index.php?title=File:Sonic4Episode2_SpecialStage.png&diff=187028File:Sonic4Episode2 SpecialStage.png2012-05-15T18:43:46Z<p>PC2: </p>
<hr />
<div></div>PC2https://info.sonicretro.org/index.php?title=Template:S4Omni&diff=187027Template:S4Omni2012-05-15T18:38:44Z<p>PC2: </p>
<hr />
<div><span class="morphMaster" id="S4Master">{{{1|1}}}</span><br />
{| class="bottomtemplate" align="center"<br />
|-<br />
! class="bottomtemphead" align="center" colspan="2"| ''Sonic the Hedgehog 4''<br />
|-<br />
|class="bottomtempalt"|<br />
<center>'''''Sonic 4'''''</center><br />
[[File:Sonic4ep1.png|120px|center]]<br />
<br />
[[Sonic the Hedgehog 4|Main]] ([[Sonic the Hedgehog 4 Episode I|Ep I]], [[Sonic the Hedgehog 4 Episode II|Ep II]])<br/><br />
<span id="S4Link1">Levels</span><br/><br />
<span id="S4Link2">Enemies</span><br/><br />
<span id="S4Link3">Bosses</span><br/><br />
[[Sonic the Hedgehog 4 Episode I credits|Credits]]<br/><br />
[[Sonic the Hedgehog 4 bug list|Bug List]]<br/><br />
[[Sonic the Hedgehog 4 achievements|Achievements]]<br/><br />
[[:Category:Sonic the Hedgehog 4 Prereleases|Prereleases]]<br/><br />
[[Sonic the Hedgehog 4 magazine articles|Magazine Articles]]<br/><br />
[[Game Development:Sonic the Hedgehog 4|Game Development]]<br/><br />
|class="bottomtemptext" align="center" width="400"|<br />
<div id="S4Content1" {{#ifeq: {{{1|1}}} | 1 | | style="display: none;"}}>'''Episode I''':<br />
{| style="text-align:center"<br />
|-<br />
|[[File:Sonic4shz.PNG|120px|link=Splash Hill Zone]]<br />
[[Splash Hill Zone|Splash Hill]]<br />
|[[Image:Sonic4-CSZ.png|120px|link=Casino Street Zone]]<br />
[[Casino Street Zone|Casino Street]]<br />
|[[File:Sonic4llz.png|120px|link=Lost Labyrinth Zone]]<br />
[[Lost Labyrinth Zone|Lost Labyrinth]]<br />
|-<br />
|[[Image:Sonic4mgz.png|120px|link=Mad Gear Zone]]<br />
[[Mad Gear Zone|Mad Gear]]<br />
|[[Image:WSNE8P-1.png|120px|link=E.G.G. Station Zone]]<br />
[[E.G.G. Station Zone|E.G.G. Station]]<br />
|[[Image:SpecialStagewidescreen.jpg|120px|link=Special Stage (Sonic the Hedgehog 4: Episode I)]]<br />
[[Special Stage (Sonic the Hedgehog 4: Episode I)|Special Stage]]<br />
|}<br />
'''Episode II''':<br />
{| style="text-align:center"<br />
|[[File:Sonic4scz.jpg|120px|link=Sylvania Castle Zone]]<br />
[[Sylvania Castle Zone|Sylvania Castle]]<br />
|[[Image:Sonic4wpz.jpg|120px|link=White Park Zone]]<br />
[[White Park Zone|White Park]]<br />
|[[File:Sonic4odz.jpg|120px|link=Oil Desert Zone]]<br />
[[Oil Desert Zone|Oil Desert]]<br />
|-<br />
|[[File:Sonic4sfz.jpg|120px|link=Sky Fortress Zone]]<br />
[[Sky Fortress Zone|Sky Fortress]]<br />
|[[Image:notavailable.svg|120px|link=Death Egg mk.II]]<br />
[[Death Egg mk.II]]<br />
|[[File:notavailable.svg|120px|link=Special Stage (Sonic the Hedgehog 4: Episode II)]]<br />
[[Special Stage (Sonic the Hedgehog 4: Episode II)|Special Stage]]<br />
|}<br />
</div><br />
<div id="S4Content2" {{#ifeq: {{{1|1}}} | 3 | | style="display: none;"}}>'''Episode 1''':<br />
{| style="text-align:center"<br />
|-<br />
|style="vertical-align:bottom; width:75px"|[[File:Asteron sprite.png|link=Asteron]]<br />
[[Asteron]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Batbot Sprite.png|64px|link=Batbot]]<br />
[[Batbot]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Bubbles Sprite.png|64px|link=Bubbles]]<br />
[[Bubbles]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Burrobot Sprite.png|64px|link=Burrobot]]<br />
[[Burrobot]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Buzzer Sprite.png|64px|link=Buzzer]]<br />
[[Buzzer]]<br />
|-<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Chopper Sprite.png|64px|link=Chopper]]<br />
[[Chopper]]<br />
|style="vertical-align:bottom; width:75px"|[[File:Crawl_sprite.png|link=Crawl]]<br />
[[Crawl]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:S4 Jaws Sprite.png|64px|link=Jaws]]<br />
[[Jaws]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Motobug Sprite.png|64px|link=Moto Bug]]<br />
[[Moto Bug]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:S4 Newtron Sprite.png|64px|link=Newtron]]<br />
[[Newtron]]<br />
|}<br />
{| style="text-align:center"<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Orbinaut Sprite.png|64px|link=Orbinaut]]<br />
[[Orbinaut]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Shellcracker Sprite.png|64px|link=Shellcracker]]<br />
[[Shellcracker]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Slicer Sprite.png|64px|link=Slicer]]<br />
[[Slicer]]<br />
|}</div><br />
<div id="S4Content3" {{#ifeq: {{{1|1}}} | 4 | | style="display: none;"}}>'''Episode 1''':<br />
{| style="text-align:center; margin-left: auto; margin-right: auto"<br />
|-<br />
|[[File:SHZboss.png|120px|link=Splash Hill Zone Boss]]<br />
[[Splash Hill Zone Boss|Splash Hill]]<br />
|[[File:CSZBoss.png|120px|link=Casino Street Zone Boss]]<br />
[[Casino Street Zone Boss|Casino Street]]<br />
|}<br />
{| style="text-align:center"<br />
|-<br />
|[[File:LLZBoss.png|120px|link=Lost Labyrinth Zone Boss]]<br />
[[Lost Labyrinth Zone Boss|Lost Labyrinth]]<br />
|[[File:MGZBoss.png|120px|link=Mad Gear Zone Boss]]<br />
[[Mad Gear Zone Boss|Mad Gear]]<br />
|[[File:EGGSTATIONBoss.png|120px|link=E.G.G. Station Zone Final Boss]]<br />
[[E.G.G. Station Zone Final Boss|E.G.G. Station]]<br />
|-<br />
|}</div><br />
|}<br />
<noinclude><br />
==Usage==<br />
<nowiki>{{</nowiki>{{PAGENAME}}|{{red|#}}<nowiki>}}</nowiki><br />
<br />
<br />
Substitute {{red|#}} with one of the following numbers depending on which type of article you want to use the template:<br />
<br />
# Levels (this is used by default and can be left blank)<br />
# Enemies<br />
# Bosses<br />
<br />
[[Category:Navigational Templates|{{PAGENAME}}]]</noinclude></div>PC2https://info.sonicretro.org/index.php?title=File:Sonic4Episode2_SkyFortressZone.png&diff=187026File:Sonic4Episode2 SkyFortressZone.png2012-05-15T18:38:16Z<p>PC2: </p>
<hr />
<div></div>PC2https://info.sonicretro.org/index.php?title=Template:S4Omni&diff=187025Template:S4Omni2012-05-15T18:23:06Z<p>PC2: </p>
<hr />
<div><span class="morphMaster" id="S4Master">{{{1|1}}}</span><br />
{| class="bottomtemplate" align="center"<br />
|-<br />
! class="bottomtemphead" align="center" colspan="2"| ''Sonic the Hedgehog 4''<br />
|-<br />
|class="bottomtempalt"|<br />
<center>'''''Sonic 4'''''</center><br />
[[File:Sonic4ep1.png|120px|center]]<br />
<br />
[[Sonic the Hedgehog 4|Main]] ([[Sonic the Hedgehog 4 Episode I|Ep I]], [[Sonic the Hedgehog 4 Episode II|Ep II]])<br/><br />
<span id="S4Link1">Levels</span><br/><br />
<span id="S4Link2">Enemies</span><br/><br />
<span id="S4Link3">Bosses</span><br/><br />
[[Sonic the Hedgehog 4 Episode I credits|Credits]]<br/><br />
[[Sonic the Hedgehog 4 bug list|Bug List]]<br/><br />
[[Sonic the Hedgehog 4 achievements|Achievements]]<br/><br />
[[:Category:Sonic the Hedgehog 4 Prereleases|Prereleases]]<br/><br />
[[Sonic the Hedgehog 4 magazine articles|Magazine Articles]]<br/><br />
[[Game Development:Sonic the Hedgehog 4|Game Development]]<br/><br />
|class="bottomtemptext" align="center" width="400"|<br />
<div id="S4Content1" {{#ifeq: {{{1|1}}} | 1 | | style="display: none;"}}>'''Episode I''':<br />
{| style="text-align:center"<br />
|-<br />
|[[File:Sonic4shz.PNG|120px|link=Splash Hill Zone]]<br />
[[Splash Hill Zone|Splash Hill]]<br />
|[[Image:Sonic4-CSZ.png|120px|link=Casino Street Zone]]<br />
[[Casino Street Zone|Casino Street]]<br />
|[[File:Sonic4llz.png|120px|link=Lost Labyrinth Zone]]<br />
[[Lost Labyrinth Zone|Lost Labyrinth]]<br />
|-<br />
|[[Image:Sonic4mgz.png|120px|link=Mad Gear Zone]]<br />
[[Mad Gear Zone|Mad Gear]]<br />
|[[Image:WSNE8P-1.png|120px|link=E.G.G. Station Zone]]<br />
[[E.G.G. Station Zone|E.G.G. Station]]<br />
|[[Image:SpecialStagewidescreen.jpg|120px|link=Special Stage (Sonic the Hedgehog 4: Episode I)]]<br />
[[Special Stage (Sonic the Hedgehog 4: Episode I)|Special Stage]]<br />
|}<br />
'''Episode II''':<br />
{| style="text-align:center"<br />
|[[File:Sonic4scz.jpg|120px|link=Sylvania Castle Zone]]<br />
[[Sylvania Castle Zone|Sylvania Castle]]<br />
|[[Image:Sonic4wpz.jpg|120px|link=White Park Zone]]<br />
[[White Park Zone|White Park]]<br />
|[[File:Sonic4odz.jpg|120px|link=Oil Desert Zone]]<br />
[[Oil Desert Zone|Oil Desert]]<br />
|-<br />
|[[File:notavailable.svg|120px|link=Sky Fortress Zone]]<br />
[[Sky Fortress Zone|Sky Fortress]]<br />
|[[Image:notavailable.svg|120px|link=Death Egg mk.II]]<br />
[[Death Egg mk.II]]<br />
|[[File:notavailable.svg|120px|link=Special Stage (Sonic the Hedgehog 4: Episode II)]]<br />
[[Special Stage (Sonic the Hedgehog 4: Episode II)|Special Stage]]<br />
|}<br />
</div><br />
<div id="S4Content2" {{#ifeq: {{{1|1}}} | 3 | | style="display: none;"}}>'''Episode 1''':<br />
{| style="text-align:center"<br />
|-<br />
|style="vertical-align:bottom; width:75px"|[[File:Asteron sprite.png|link=Asteron]]<br />
[[Asteron]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Batbot Sprite.png|64px|link=Batbot]]<br />
[[Batbot]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Bubbles Sprite.png|64px|link=Bubbles]]<br />
[[Bubbles]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Burrobot Sprite.png|64px|link=Burrobot]]<br />
[[Burrobot]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Buzzer Sprite.png|64px|link=Buzzer]]<br />
[[Buzzer]]<br />
|-<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Chopper Sprite.png|64px|link=Chopper]]<br />
[[Chopper]]<br />
|style="vertical-align:bottom; width:75px"|[[File:Crawl_sprite.png|link=Crawl]]<br />
[[Crawl]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:S4 Jaws Sprite.png|64px|link=Jaws]]<br />
[[Jaws]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Motobug Sprite.png|64px|link=Moto Bug]]<br />
[[Moto Bug]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:S4 Newtron Sprite.png|64px|link=Newtron]]<br />
[[Newtron]]<br />
|}<br />
{| style="text-align:center"<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Orbinaut Sprite.png|64px|link=Orbinaut]]<br />
[[Orbinaut]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Shellcracker Sprite.png|64px|link=Shellcracker]]<br />
[[Shellcracker]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Slicer Sprite.png|64px|link=Slicer]]<br />
[[Slicer]]<br />
|}</div><br />
<div id="S4Content3" {{#ifeq: {{{1|1}}} | 4 | | style="display: none;"}}>'''Episode 1''':<br />
{| style="text-align:center; margin-left: auto; margin-right: auto"<br />
|-<br />
|[[File:SHZboss.png|120px|link=Splash Hill Zone Boss]]<br />
[[Splash Hill Zone Boss|Splash Hill]]<br />
|[[File:CSZBoss.png|120px|link=Casino Street Zone Boss]]<br />
[[Casino Street Zone Boss|Casino Street]]<br />
|}<br />
{| style="text-align:center"<br />
|-<br />
|[[File:LLZBoss.png|120px|link=Lost Labyrinth Zone Boss]]<br />
[[Lost Labyrinth Zone Boss|Lost Labyrinth]]<br />
|[[File:MGZBoss.png|120px|link=Mad Gear Zone Boss]]<br />
[[Mad Gear Zone Boss|Mad Gear]]<br />
|[[File:EGGSTATIONBoss.png|120px|link=E.G.G. Station Zone Final Boss]]<br />
[[E.G.G. Station Zone Final Boss|E.G.G. Station]]<br />
|-<br />
|}</div><br />
|}<br />
<noinclude><br />
==Usage==<br />
<nowiki>{{</nowiki>{{PAGENAME}}|{{red|#}}<nowiki>}}</nowiki><br />
<br />
<br />
Substitute {{red|#}} with one of the following numbers depending on which type of article you want to use the template:<br />
<br />
# Levels (this is used by default and can be left blank)<br />
# Enemies<br />
# Bosses<br />
<br />
[[Category:Navigational Templates|{{PAGENAME}}]]</noinclude></div>PC2https://info.sonicretro.org/index.php?title=File:Sonic4Episode2_OilDesertZone.png&diff=187024File:Sonic4Episode2 OilDesertZone.png2012-05-15T18:22:32Z<p>PC2: </p>
<hr />
<div></div>PC2https://info.sonicretro.org/index.php?title=Template:S4Omni&diff=187023Template:S4Omni2012-05-15T18:18:16Z<p>PC2: </p>
<hr />
<div><span class="morphMaster" id="S4Master">{{{1|1}}}</span><br />
{| class="bottomtemplate" align="center"<br />
|-<br />
! class="bottomtemphead" align="center" colspan="2"| ''Sonic the Hedgehog 4''<br />
|-<br />
|class="bottomtempalt"|<br />
<center>'''''Sonic 4'''''</center><br />
[[File:Sonic4ep1.png|120px|center]]<br />
<br />
[[Sonic the Hedgehog 4|Main]] ([[Sonic the Hedgehog 4 Episode I|Ep I]], [[Sonic the Hedgehog 4 Episode II|Ep II]])<br/><br />
<span id="S4Link1">Levels</span><br/><br />
<span id="S4Link2">Enemies</span><br/><br />
<span id="S4Link3">Bosses</span><br/><br />
[[Sonic the Hedgehog 4 Episode I credits|Credits]]<br/><br />
[[Sonic the Hedgehog 4 bug list|Bug List]]<br/><br />
[[Sonic the Hedgehog 4 achievements|Achievements]]<br/><br />
[[:Category:Sonic the Hedgehog 4 Prereleases|Prereleases]]<br/><br />
[[Sonic the Hedgehog 4 magazine articles|Magazine Articles]]<br/><br />
[[Game Development:Sonic the Hedgehog 4|Game Development]]<br/><br />
|class="bottomtemptext" align="center" width="400"|<br />
<div id="S4Content1" {{#ifeq: {{{1|1}}} | 1 | | style="display: none;"}}>'''Episode I''':<br />
{| style="text-align:center"<br />
|-<br />
|[[File:Sonic4shz.PNG|120px|link=Splash Hill Zone]]<br />
[[Splash Hill Zone|Splash Hill]]<br />
|[[Image:Sonic4-CSZ.png|120px|link=Casino Street Zone]]<br />
[[Casino Street Zone|Casino Street]]<br />
|[[File:Sonic4llz.png|120px|link=Lost Labyrinth Zone]]<br />
[[Lost Labyrinth Zone|Lost Labyrinth]]<br />
|-<br />
|[[Image:Sonic4mgz.png|120px|link=Mad Gear Zone]]<br />
[[Mad Gear Zone|Mad Gear]]<br />
|[[Image:WSNE8P-1.png|120px|link=E.G.G. Station Zone]]<br />
[[E.G.G. Station Zone|E.G.G. Station]]<br />
|[[Image:SpecialStagewidescreen.jpg|120px|link=Special Stage (Sonic the Hedgehog 4: Episode I)]]<br />
[[Special Stage (Sonic the Hedgehog 4: Episode I)|Special Stage]]<br />
|}<br />
'''Episode II''':<br />
{| style="text-align:center"<br />
|[[File:Sonic4scz.jpg|120px|link=Sylvania Castle Zone]]<br />
[[Sylvania Castle Zone|Sylvania Castle]]<br />
|[[Image:Sonic4wpz.jpg|120px|link=White Park Zone]]<br />
[[White Park Zone|White Park]]<br />
|[[File:notavailable.svg|120px|link=Oil Desert Zone]]<br />
[[Oil Desert Zone|Oil Desert]]<br />
|-<br />
|[[File:notavailable.svg|120px|link=Sky Fortress Zone]]<br />
[[Sky Fortress Zone|Sky Fortress]]<br />
|[[Image:notavailable.svg|120px|link=Death Egg mk.II]]<br />
[[Death Egg mk.II]]<br />
|[[File:notavailable.svg|120px|link=Special Stage (Sonic the Hedgehog 4: Episode II)]]<br />
[[Special Stage (Sonic the Hedgehog 4: Episode II)|Special Stage]]<br />
|}<br />
</div><br />
<div id="S4Content2" {{#ifeq: {{{1|1}}} | 3 | | style="display: none;"}}>'''Episode 1''':<br />
{| style="text-align:center"<br />
|-<br />
|style="vertical-align:bottom; width:75px"|[[File:Asteron sprite.png|link=Asteron]]<br />
[[Asteron]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Batbot Sprite.png|64px|link=Batbot]]<br />
[[Batbot]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Bubbles Sprite.png|64px|link=Bubbles]]<br />
[[Bubbles]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Burrobot Sprite.png|64px|link=Burrobot]]<br />
[[Burrobot]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Buzzer Sprite.png|64px|link=Buzzer]]<br />
[[Buzzer]]<br />
|-<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Chopper Sprite.png|64px|link=Chopper]]<br />
[[Chopper]]<br />
|style="vertical-align:bottom; width:75px"|[[File:Crawl_sprite.png|link=Crawl]]<br />
[[Crawl]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:S4 Jaws Sprite.png|64px|link=Jaws]]<br />
[[Jaws]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Motobug Sprite.png|64px|link=Moto Bug]]<br />
[[Moto Bug]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:S4 Newtron Sprite.png|64px|link=Newtron]]<br />
[[Newtron]]<br />
|}<br />
{| style="text-align:center"<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Orbinaut Sprite.png|64px|link=Orbinaut]]<br />
[[Orbinaut]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Shellcracker Sprite.png|64px|link=Shellcracker]]<br />
[[Shellcracker]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Slicer Sprite.png|64px|link=Slicer]]<br />
[[Slicer]]<br />
|}</div><br />
<div id="S4Content3" {{#ifeq: {{{1|1}}} | 4 | | style="display: none;"}}>'''Episode 1''':<br />
{| style="text-align:center; margin-left: auto; margin-right: auto"<br />
|-<br />
|[[File:SHZboss.png|120px|link=Splash Hill Zone Boss]]<br />
[[Splash Hill Zone Boss|Splash Hill]]<br />
|[[File:CSZBoss.png|120px|link=Casino Street Zone Boss]]<br />
[[Casino Street Zone Boss|Casino Street]]<br />
|}<br />
{| style="text-align:center"<br />
|-<br />
|[[File:LLZBoss.png|120px|link=Lost Labyrinth Zone Boss]]<br />
[[Lost Labyrinth Zone Boss|Lost Labyrinth]]<br />
|[[File:MGZBoss.png|120px|link=Mad Gear Zone Boss]]<br />
[[Mad Gear Zone Boss|Mad Gear]]<br />
|[[File:EGGSTATIONBoss.png|120px|link=E.G.G. Station Zone Final Boss]]<br />
[[E.G.G. Station Zone Final Boss|E.G.G. Station]]<br />
|-<br />
|}</div><br />
|}<br />
<noinclude><br />
==Usage==<br />
<nowiki>{{</nowiki>{{PAGENAME}}|{{red|#}}<nowiki>}}</nowiki><br />
<br />
<br />
Substitute {{red|#}} with one of the following numbers depending on which type of article you want to use the template:<br />
<br />
# Levels (this is used by default and can be left blank)<br />
# Enemies<br />
# Bosses<br />
<br />
[[Category:Navigational Templates|{{PAGENAME}}]]</noinclude></div>PC2https://info.sonicretro.org/index.php?title=File:Sonic4Episode2_WhiteParkZoneAct2.png&diff=187022File:Sonic4Episode2 WhiteParkZoneAct2.png2012-05-15T18:17:36Z<p>PC2: </p>
<hr />
<div></div>PC2https://info.sonicretro.org/index.php?title=Template:S4Omni&diff=187021Template:S4Omni2012-05-15T18:08:35Z<p>PC2: </p>
<hr />
<div><span class="morphMaster" id="S4Master">{{{1|1}}}</span><br />
{| class="bottomtemplate" align="center"<br />
|-<br />
! class="bottomtemphead" align="center" colspan="2"| ''Sonic the Hedgehog 4''<br />
|-<br />
|class="bottomtempalt"|<br />
<center>'''''Sonic 4'''''</center><br />
[[File:Sonic4ep1.png|120px|center]]<br />
<br />
[[Sonic the Hedgehog 4|Main]] ([[Sonic the Hedgehog 4 Episode I|Ep I]], [[Sonic the Hedgehog 4 Episode II|Ep II]])<br/><br />
<span id="S4Link1">Levels</span><br/><br />
<span id="S4Link2">Enemies</span><br/><br />
<span id="S4Link3">Bosses</span><br/><br />
[[Sonic the Hedgehog 4 Episode I credits|Credits]]<br/><br />
[[Sonic the Hedgehog 4 bug list|Bug List]]<br/><br />
[[Sonic the Hedgehog 4 achievements|Achievements]]<br/><br />
[[:Category:Sonic the Hedgehog 4 Prereleases|Prereleases]]<br/><br />
[[Sonic the Hedgehog 4 magazine articles|Magazine Articles]]<br/><br />
[[Game Development:Sonic the Hedgehog 4|Game Development]]<br/><br />
|class="bottomtemptext" align="center" width="400"|<br />
<div id="S4Content1" {{#ifeq: {{{1|1}}} | 1 | | style="display: none;"}}>'''Episode I''':<br />
{| style="text-align:center"<br />
|-<br />
|[[File:Sonic4shz.PNG|120px|link=Splash Hill Zone]]<br />
[[Splash Hill Zone|Splash Hill]]<br />
|[[Image:Sonic4-CSZ.png|120px|link=Casino Street Zone]]<br />
[[Casino Street Zone|Casino Street]]<br />
|[[File:Sonic4llz.png|120px|link=Lost Labyrinth Zone]]<br />
[[Lost Labyrinth Zone|Lost Labyrinth]]<br />
|-<br />
|[[Image:Sonic4mgz.png|120px|link=Mad Gear Zone]]<br />
[[Mad Gear Zone|Mad Gear]]<br />
|[[Image:WSNE8P-1.png|120px|link=E.G.G. Station Zone]]<br />
[[E.G.G. Station Zone|E.G.G. Station]]<br />
|[[Image:SpecialStagewidescreen.jpg|120px|link=Special Stage (Sonic the Hedgehog 4: Episode I)]]<br />
[[Special Stage (Sonic the Hedgehog 4: Episode I)|Special Stage]]<br />
|}<br />
'''Episode II''':<br />
{| style="text-align:center"<br />
|[[File:Sonic4scz.jpg|120px|link=Sylvania Castle Zone]]<br />
[[Sylvania Castle Zone|Sylvania Castle]]<br />
|[[Image:notavailable.svg|120px|link=White Park Zone]]<br />
[[White Park Zone|White Park]]<br />
|[[File:notavailable.svg|120px|link=Oil Desert Zone]]<br />
[[Oil Desert Zone|Oil Desert]]<br />
|-<br />
|[[File:notavailable.svg|120px|link=Sky Fortress Zone]]<br />
[[Sky Fortress Zone|Sky Fortress]]<br />
|[[Image:notavailable.svg|120px|link=Death Egg mk.II]]<br />
[[Death Egg mk.II]]<br />
|[[File:notavailable.svg|120px|link=Special Stage (Sonic the Hedgehog 4: Episode II)]]<br />
[[Special Stage (Sonic the Hedgehog 4: Episode II)|Special Stage]]<br />
|}<br />
</div><br />
<div id="S4Content2" {{#ifeq: {{{1|1}}} | 3 | | style="display: none;"}}>'''Episode 1''':<br />
{| style="text-align:center"<br />
|-<br />
|style="vertical-align:bottom; width:75px"|[[File:Asteron sprite.png|link=Asteron]]<br />
[[Asteron]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Batbot Sprite.png|64px|link=Batbot]]<br />
[[Batbot]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Bubbles Sprite.png|64px|link=Bubbles]]<br />
[[Bubbles]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Burrobot Sprite.png|64px|link=Burrobot]]<br />
[[Burrobot]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Buzzer Sprite.png|64px|link=Buzzer]]<br />
[[Buzzer]]<br />
|-<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Chopper Sprite.png|64px|link=Chopper]]<br />
[[Chopper]]<br />
|style="vertical-align:bottom; width:75px"|[[File:Crawl_sprite.png|link=Crawl]]<br />
[[Crawl]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:S4 Jaws Sprite.png|64px|link=Jaws]]<br />
[[Jaws]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Motobug Sprite.png|64px|link=Moto Bug]]<br />
[[Moto Bug]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:S4 Newtron Sprite.png|64px|link=Newtron]]<br />
[[Newtron]]<br />
|}<br />
{| style="text-align:center"<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Orbinaut Sprite.png|64px|link=Orbinaut]]<br />
[[Orbinaut]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Shellcracker Sprite.png|64px|link=Shellcracker]]<br />
[[Shellcracker]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Slicer Sprite.png|64px|link=Slicer]]<br />
[[Slicer]]<br />
|}</div><br />
<div id="S4Content3" {{#ifeq: {{{1|1}}} | 4 | | style="display: none;"}}>'''Episode 1''':<br />
{| style="text-align:center; margin-left: auto; margin-right: auto"<br />
|-<br />
|[[File:SHZboss.png|120px|link=Splash Hill Zone Boss]]<br />
[[Splash Hill Zone Boss|Splash Hill]]<br />
|[[File:CSZBoss.png|120px|link=Casino Street Zone Boss]]<br />
[[Casino Street Zone Boss|Casino Street]]<br />
|}<br />
{| style="text-align:center"<br />
|-<br />
|[[File:LLZBoss.png|120px|link=Lost Labyrinth Zone Boss]]<br />
[[Lost Labyrinth Zone Boss|Lost Labyrinth]]<br />
|[[File:MGZBoss.png|120px|link=Mad Gear Zone Boss]]<br />
[[Mad Gear Zone Boss|Mad Gear]]<br />
|[[File:EGGSTATIONBoss.png|120px|link=E.G.G. Station Zone Final Boss]]<br />
[[E.G.G. Station Zone Final Boss|E.G.G. Station]]<br />
|-<br />
|}</div><br />
|}<br />
<noinclude><br />
==Usage==<br />
<nowiki>{{</nowiki>{{PAGENAME}}|{{red|#}}<nowiki>}}</nowiki><br />
<br />
<br />
Substitute {{red|#}} with one of the following numbers depending on which type of article you want to use the template:<br />
<br />
# Levels (this is used by default and can be left blank)<br />
# Enemies<br />
# Bosses<br />
<br />
[[Category:Navigational Templates|{{PAGENAME}}]]</noinclude></div>PC2https://info.sonicretro.org/index.php?title=File:Sonic4Episode2_SylvaniaCastleZone.png&diff=187020File:Sonic4Episode2 SylvaniaCastleZone.png2012-05-15T18:07:40Z<p>PC2: </p>
<hr />
<div></div>PC2https://info.sonicretro.org/index.php?title=Template:S4Omni&diff=187019Template:S4Omni2012-05-15T18:01:18Z<p>PC2: Game is released, concealing no longer necessary</p>
<hr />
<div><span class="morphMaster" id="S4Master">{{{1|1}}}</span><br />
{| class="bottomtemplate" align="center"<br />
|-<br />
! class="bottomtemphead" align="center" colspan="2"| ''Sonic the Hedgehog 4''<br />
|-<br />
|class="bottomtempalt"|<br />
<center>'''''Sonic 4'''''</center><br />
[[File:Sonic4ep1.png|120px|center]]<br />
<br />
[[Sonic the Hedgehog 4|Main]] ([[Sonic the Hedgehog 4 Episode I|Ep I]], [[Sonic the Hedgehog 4 Episode II|Ep II]])<br/><br />
<span id="S4Link1">Levels</span><br/><br />
<span id="S4Link2">Enemies</span><br/><br />
<span id="S4Link3">Bosses</span><br/><br />
[[Sonic the Hedgehog 4 Episode I credits|Credits]]<br/><br />
[[Sonic the Hedgehog 4 bug list|Bug List]]<br/><br />
[[Sonic the Hedgehog 4 achievements|Achievements]]<br/><br />
[[:Category:Sonic the Hedgehog 4 Prereleases|Prereleases]]<br/><br />
[[Sonic the Hedgehog 4 magazine articles|Magazine Articles]]<br/><br />
[[Game Development:Sonic the Hedgehog 4|Game Development]]<br/><br />
|class="bottomtemptext" align="center" width="400"|<br />
<div id="S4Content1" {{#ifeq: {{{1|1}}} | 1 | | style="display: none;"}}>'''Episode I''':<br />
{| style="text-align:center"<br />
|-<br />
|[[File:Sonic4shz.PNG|120px|link=Splash Hill Zone]]<br />
[[Splash Hill Zone|Splash Hill]]<br />
|[[Image:Sonic4-CSZ.png|120px|link=Casino Street Zone]]<br />
[[Casino Street Zone|Casino Street]]<br />
|[[File:Sonic4llz.png|120px|link=Lost Labyrinth Zone]]<br />
[[Lost Labyrinth Zone|Lost Labyrinth]]<br />
|-<br />
|[[Image:Sonic4mgz.png|120px|link=Mad Gear Zone]]<br />
[[Mad Gear Zone|Mad Gear]]<br />
|[[Image:WSNE8P-1.png|120px|link=E.G.G. Station Zone]]<br />
[[E.G.G. Station Zone|E.G.G. Station]]<br />
|[[Image:SpecialStagewidescreen.jpg|120px|link=Special Stage (Sonic the Hedgehog 4: Episode I)]]<br />
[[Special Stage (Sonic the Hedgehog 4: Episode I)|Special Stage]]<br />
|}<br />
'''Episode II''':<br />
{| style="text-align:center"<br />
|[[File:notavailable.svg|120px|link=Sylvania Castle Zone]]<br />
[[Sylvania Castle Zone|Sylvania Castle]]<br />
|[[Image:notavailable.svg|120px|link=White Park Zone]]<br />
[[White Park Zone|White Park]]<br />
|[[File:notavailable.svg|120px|link=Oil Desert Zone]]<br />
[[Oil Desert Zone|Oil Desert]]<br />
|-<br />
|[[File:notavailable.svg|120px|link=Sky Fortress Zone]]<br />
[[Sky Fortress Zone|Sky Fortress]]<br />
|[[Image:notavailable.svg|120px|link=Death Egg mk.II]]<br />
[[Death Egg mk.II]]<br />
|[[File:notavailable.svg|120px|link=Special Stage (Sonic the Hedgehog 4: Episode II)]]<br />
[[Special Stage (Sonic the Hedgehog 4: Episode II)|Special Stage]]<br />
|}<br />
</div><br />
<div id="S4Content2" {{#ifeq: {{{1|1}}} | 3 | | style="display: none;"}}>'''Episode 1''':<br />
{| style="text-align:center"<br />
|-<br />
|style="vertical-align:bottom; width:75px"|[[File:Asteron sprite.png|link=Asteron]]<br />
[[Asteron]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Batbot Sprite.png|64px|link=Batbot]]<br />
[[Batbot]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Bubbles Sprite.png|64px|link=Bubbles]]<br />
[[Bubbles]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Burrobot Sprite.png|64px|link=Burrobot]]<br />
[[Burrobot]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Buzzer Sprite.png|64px|link=Buzzer]]<br />
[[Buzzer]]<br />
|-<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Chopper Sprite.png|64px|link=Chopper]]<br />
[[Chopper]]<br />
|style="vertical-align:bottom; width:75px"|[[File:Crawl_sprite.png|link=Crawl]]<br />
[[Crawl]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:S4 Jaws Sprite.png|64px|link=Jaws]]<br />
[[Jaws]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Motobug Sprite.png|64px|link=Moto Bug]]<br />
[[Moto Bug]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:S4 Newtron Sprite.png|64px|link=Newtron]]<br />
[[Newtron]]<br />
|}<br />
{| style="text-align:center"<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Orbinaut Sprite.png|64px|link=Orbinaut]]<br />
[[Orbinaut]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Shellcracker Sprite.png|64px|link=Shellcracker]]<br />
[[Shellcracker]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Slicer Sprite.png|64px|link=Slicer]]<br />
[[Slicer]]<br />
|}</div><br />
<div id="S4Content3" {{#ifeq: {{{1|1}}} | 4 | | style="display: none;"}}>'''Episode 1''':<br />
{| style="text-align:center; margin-left: auto; margin-right: auto"<br />
|-<br />
|[[File:SHZboss.png|120px|link=Splash Hill Zone Boss]]<br />
[[Splash Hill Zone Boss|Splash Hill]]<br />
|[[File:CSZBoss.png|120px|link=Casino Street Zone Boss]]<br />
[[Casino Street Zone Boss|Casino Street]]<br />
|}<br />
{| style="text-align:center"<br />
|-<br />
|[[File:LLZBoss.png|120px|link=Lost Labyrinth Zone Boss]]<br />
[[Lost Labyrinth Zone Boss|Lost Labyrinth]]<br />
|[[File:MGZBoss.png|120px|link=Mad Gear Zone Boss]]<br />
[[Mad Gear Zone Boss|Mad Gear]]<br />
|[[File:EGGSTATIONBoss.png|120px|link=E.G.G. Station Zone Final Boss]]<br />
[[E.G.G. Station Zone Final Boss|E.G.G. Station]]<br />
|-<br />
|}</div><br />
|}<br />
<noinclude><br />
==Usage==<br />
<nowiki>{{</nowiki>{{PAGENAME}}|{{red|#}}<nowiki>}}</nowiki><br />
<br />
<br />
Substitute {{red|#}} with one of the following numbers depending on which type of article you want to use the template:<br />
<br />
# Levels (this is used by default and can be left blank)<br />
# Enemies<br />
# Bosses<br />
<br />
[[Category:Navigational Templates|{{PAGENAME}}]]</noinclude></div>PC2https://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_4&diff=186134Sonic the Hedgehog 42012-05-01T11:57:00Z<p>PC2: </p>
<hr />
<div>:''For similarly-titled media, see [[Sonic the Hedgehog 4 (disambiguation)]].''<br />
{{Bob<br />
|bobscreen=Sonic4 WiiTitleScreen.png<br />
|screenwidth=320px<br />
| icon=<br />
|system=[[sega:Nintendo Wii|Nintendo Wii]] ([[sega:WiiWare|WiiWare]]),<br>[[sega:Microsoft Xbox 360|Microsoft Xbox 360]] ([[sega:Xbox Live Arcade|Xbox Live Arcade]]),<br> [[sega:Sony PlayStation 3|Sony PlayStation 3]] (Sony [[sega:PlayStation Network|PlayStation Network]]),<br> IDevices, [[sega:Windows Phone 7|Windows Phone 7]], PC (Steam), Android<br />
|publisher=[[sega:Sega|Sega]]<br />
|developer=[[sega:Sonic Team|Sonic Team]] / [[Sega:Dimps|Dimps]]<br />
|producer=[[Takashi Iizuka]]<br />
|director=[[Toshiyuki Nagahara]]<br />
|genre=2D platformer<br />
|esrb=e|pegi=3|usk=6}}<br />
<br />
'''''Sonic the Hedgehog 4''''' is a [[Sonic the Hedgehog]] episodic game with its first episode released on October 7th, 11th, 12th, and 13th in the US regions, October 7th, 13th, and 15th in the EU region, and October 12, 13th in the JP region. It was originally codenamed ''Project Needlemouse'', after [[Mr. Needlemouse]], the name given to several early prototypes of Sonic.<br />
<br />
On March 22, NGamer revealed that the game will have 3 Episodes, each comprising 4 Zones. [http://www.sonicstadium.org/news/ngamer-magazine-preview-confirms-game-length-special-stage] Each Zone has 4 Acts, the last of which is a boss battle with Sonic's perpetual nemesis [[Dr. Eggman]].<br />
<br />
==Plot==<br />
''Sonic the Hedgehog 4'' is set shortly after the events of ''[[Sonic 3 & Knuckles]]'' and takes place before the events of "[[Sonic Adventure]]". After [[Sonic the Hedgehog (character)|Sonic]] manages to destroy [[Dr. Robotnik|Doctor Eggman's]] space station, he decides it is time to take a much deserved break. After parting with his companions [[Miles "Tails" Prower|Tails]] and [[Knuckles the Echidna|Knuckles]], Sonic sets off to explore new territories alone.<br />
<br />
However, unbeknownst to him, his nemesis, Dr. Eggman, has survived their last encounter, and has revisited and improved some of his very best robotic creations in another attempt to defeat Sonic. Sonic must travel through a variety of zones to defeat Dr. Eggman once again.<br />
<br />
;<b>[[Sonic the Hedgehog 4 Episode I|Episode I]]</b><br />
The first episode sees Sonic travelling through four main zones: Splash Hill, Casino Street, Lost Labyrinth and Mad Gear, where he battles Dr. Eggman and altered versions of his past contraptions. Upon handling Dr. Eggman's four initial mechanisms, Sonic then squares off against the doctor in a boss battle marathon. If the game is finished with all seven Chaos Emeralds collected, a post-credits cutscene is shown, teasing the appearance of [[Metal Sonic]] in the next episode.<br />
<br />
;<b>[[Sonic the Hedgehog 4 Episode II|Episode II]]</b><br />
Episode II, which is currently in development, will primarily focus on Sonic's rivalry with Metal Sonic, following on from their last encounter during the events of ''[[Sonic the Hedgehog CD|Sonic CD]]''.<br />
<br />
==Gameplay==<br />
The game intends to replicate the feel of 16-bit era Sonic games with elements such as side scrolling levels and classic-style badniks. Sonic is the only playable character. Each zone features 3 acts, similar to ''[[Sonic 1]]'''s design, along with a boss act. The [[Homing Attack]] and [[Spin Dash]] are present. [[Monitors]] return in this game, and power-ups attainable from them include the [[Speed Shoes]], [[Shield]], and [[Invincibility]]. [[Special Stage (Sonic the Hedgehog 4)|Special Stages]] are present and take place in [[Special Stage (Sonic the Hedgehog 16-bit)|Sonic 1-esque]] levels which must be navigated by tilting the level with either the D-Pad or through motion controls on supported systems. If all 7 [[Chaos Emeralds]] are collected in the Special Stage and 50 or more rings are collected the player will be able to transform into [[Super Sonic]], a feature which has not been implemented in regular levels in an action Sonic game since ''Sonic 3 and Knuckles''. The transformation is activated by pressing a button that is not Jump, making transforming into Super Sonic less likely to be accidental. In the Wii version, it's simply the {{1}} button, while on the 360 it is the {{X}}/{{Y}} buttons.<br />
<br />
==Controversy==<br />
One controversial issue is with Sonic's design, which uses the modern style model that debuted in ''[[Sonic Adventure]]'' and has since received refinements until its most recent state in ''[[Sonic Unleashed]]''. Many fans say that the classic Sonic design should have been used, and a [http://www.gopetition.co.uk/petitions/bring-the-classic-sonic-to-sonic-the-hedgehog-4.html petition] was set up for SEGA to include a classic model. However, in a magazine [[Takashi Iizuka]] said that the classic style wasn't returning, as all games since ''Sonic Adventure'' have featured Sonic in his modern design. However, this was proven false with the PS3/360/3DS/PC game ''[[Sonic Generations]]'', where the Classic style of Sonic was used again along side his Modern counterpart. It is unknown whether this occurrence will be strictly for this new title, or if he will be used in future games.<br />
<br />
==External links==<br />
*[http://www.sonicthehedgehog4.com Official Website]<br />
*[http://sonic.sega.jp/SonicTheHedgehog4/ Japanese Official Website]<br />
<br />
{{S4Omni}}</div>PC2https://info.sonicretro.org/index.php?title=Sonic_Generations_(Nintendo_3DS)&diff=186133Sonic Generations (Nintendo 3DS)2012-05-01T11:44:36Z<p>PC2: </p>
<hr />
<div>{{Bob<br />
|bobscreen=Sonic_Generations_Logo.jpg<br />
|screenwidth=320px<br />
|system=[[Nintendo 3DS]]<br />
|publisher=[[Sega]]<br />
|developer=[[Sonic Team]], [[Dimps]]<br />
|producer=[[Takashi Iizuka]]<br />
|director=[[Tetsu Katano]]<br />
|usa=<br />
|japan=1 December 2011<br />
|europe=25 November 2011<br />
|australia=<br />
|southkorea=<br />
|rrp_jp=5,229 with tax<br />
|genre=Action<br />
| esrb=e<br />
| pegi=7<br />
| usk=6<br />
| oflc=g<br />
| cero=a<br />
}}<br />
'''''Sonic Generations''''', called '''''Sonic Generations: Ao no Bouken''''' (ソニック ジェネレーションズ 青の冒険) in Japan, is a ''[[Sonic the Hedgehog]]'' video game by [[Sonic Team]] and [[Dimps]] for the [[Nintendo 3DS]]. This version is different from its [[Sonic Generations|console brethren]] by having entirely different stages. Both titles exist to commemorate Sonic the Hedgehog's 20th Anniversary.<br />
<br />
''Sonic Generations'' allows players to control both the pre-''[[Sonic Adventure]]'' and post-''Adventure'' designs for Sonic the Hedgehog and will feature remastered levels from Sonic's previous adventures. The game is divided into three eras: the Classic Era (pre-1998), the Dreamcast Era (1998-2005), and the Modern Era (2005 onwards) - "Classic Sonic" playing through the levels from a 2D (or 2.5D) "classic" perspective, "Modern Sonic" tackling them in a 2D/3D perspective, similar to ''[[Sonic Unleashed]]'' and ''[[Sonic Colours]]''.<br />
<br />
The game was first announced for the Nintendo 3DS in a Nintendo Power magazine, paired with a November 2011 release date for all platforms.<br />
<br />
==Gameplay==<br />
The gameplay is split into two separate gameplay styles, separated by the character used.<br />
<br />
The '''Classic''' gameplay style is strictly 2.5D. Sonic controls more like his [[Mega Drive]]/[[Genesis]] counterpart, using [[Spin Dash]]es and the [[Spin Attack]] to hit enemies, with the [[Homing Attack]] being unlocked after beating all the levels in the classic era.<br />
<br />
The '''Modern''' gameplay style is also 2.5D, however it is more similar to the portable titles [[Sonic Rush]], [[Sonic Rush Adventure]] and [[Sonic Colours (DS)]]. He uses moves like the [[Boost]] and the [[Homing Attack]] to hit enemies. He may unlock the [[Stomp]] ability at some point in the game.<br />
<br />
==3DS Differences==<br />
*The 3DS version of Modern gameplay is more in line with ''[[Sonic Rush]]''/''[[Sonic Rush Adventure|Rush Adventure]]''/''[[Sonic Colours (DS)|Colours DS]]'' with Boosting and Homing Attacks kept on the 2D plane. The camera however can show Sonic at all angles compared to previous portable titles.<br />
*The levels and the bosses in the 3DS version are NOT the same as its console counterparts. <br />
*Some dialogs and scenes are slightly different, with only [[Sonic]] and [[Tails]] being present at the beginning of the game. The game also uses the Sonic Rush style of cutscenes.<br />
*As shown in gameplay of Green Hill Zone, the game has the exact same level design for the Classic Era levels versus original layouts.<br />
*The [[signpost]] for the "classic" Sonic levels display the face of "modern" [[Dr. Eggman]], and lacks the animation for the Sonic image it has on the console version.<br />
<br />
==Homages to Past Games==<br />
Each level and boss in ''Sonic Generations 3DS'' is reminiscent of one previously appearing in the Sonic series.<br />
<br />
{| class="prettytable"<br />
|-<br />
! Sonic Generations !! Original !! Game<br />
|-<br />
| class="bottomtempalt" colspan="3" style="text-align:center" | '''Levels'''<br />
|-<br />
| [[Green Hill (Sonic Generations 3DS)|Green Hill]] || [[Green Hill Zone]] || ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''<br />
|-<br />
| [[Casino Night (Sonic Generations 3DS)|Casino Night]] || [[Casino Night Zone]] || ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''<br />
|-<br />
| [[Mushroom Hill (Sonic Generations 3DS)|Mushroom Hill]] || [[Mushroom Hill Zone]] || ''[[Sonic & Knuckles]]''<br />
|-<br />
| [[Emerald Coast (Sonic Generations 3DS)|Emerald Coast]] || [[Emerald Coast]] || ''[[Sonic Adventure]]''<br />
|-<br />
| [[Radical Highway (Sonic Generations 3DS)|Radical Highway]] || [[Radical Highway]] || ''[[Sonic Adventure 2]]''<br />
|-<br />
| [[Water Palace (Sonic Generations 3DS)|Water Palace]] || [[Water Palace]] || ''[[Sonic Rush]]''<br />
|-<br />
| [[Tropical Resort (Sonic Generations 3DS)|Tropical Resort]] || [[Tropical Resort (DS)|Tropical Resort]] || ''[[Sonic Colours (DS)]]''<br />
|-<br />
| class="bottomtempalt" colspan="3" style="text-align:center" | '''Bosses'''<br />
|-<br />
| [[Metal Sonic (Sonic Generations 3DS Boss)|Metal Sonic]] || [[Metal_Sonic_(Sonic_CD_Boss)|Metal Sonic boss]] || ''[[Sonic CD]]''<br />
|-<br />
| [[Big Arms]] || [[Launch Base Zone bosses#Third Boss|Big Arms]] || ''[[Sonic the Hedgehog 3]]''<br />
|-<br />
| [[Shadow the Hedgehog (Sonic Generations 3DS Boss)|Shadow the Hedgehog]] || [[Sonic_VS_Shadow#2nd_Fight|Shadow the Hedgehog]] || ''[[Sonic Adventure 2]]''<br />
|-<br />
| [[Biolizard (Sonic Generations 3DS Boss)|Biolizard]] || [[Biolizard]] || ''[[Sonic Adventure 2]]''<br />
|-<br />
| [[Silver the Hedgehog (Sonic Generations 3DS Boss)|Silver the Hedgehog]] || [[Sonic vs. Silver|Silver the Hedgehog]] || ''[[Sonic 2006]]''<br />
|-<br />
| [[Egg Emperor (Sonic Generations 3DS Boss)|Egg Emperor]] || [[Egg Emperor]] || ''[[Sonic Heroes]]''<br />
|}<br />
<br />
==Production Credits==<br />
Created by: Sonic Team (TM)<br><br />
Producer: Takashi Iizuka<br><br />
Director: Tetsu Katano<br><br />
Art Director: Sachiko Kawamura<br><br />
Sound Director: Jun Senoue<br><br />
Artists :Taro Hino, Shinkichi Tanahashi, Yoshinari Amaike, Yusuke Kashiwagi, Shinji Matsuura, Akira Higaki<br><br />
<br />
'''In Cooperation with Dimps - Digital Innovation'''<br />
<br />
Producer: Hiroyuki Kawano<br><br />
Line Manager: Hideaki Hamachi<br><br />
Game Design Supervisor: Yukihiro Higashi<br><br />
Lead Game Designer: Yuka Kobayashi<br><br />
Game Designers: Kohei Iwamoto, Mitsuo Matsuyama, Koichiro Kanzo, Seiji Hirai, Sakie Nakato, Ryota Osaki, Kentaro Kiyohara, Isao Yamasaki, Yasutomo Suzuki<br><br />
Technical Manager: Masahisa Naganuma<br><br />
Product Engineering Manager: Katsuya Kuramoto<br><br />
Lead Programmer: Takashi Yamatani<br><br />
Programmers: Masayuki Takahara, Satoshi Akitomi, Masato Nakahashi, Kohei Yamaguchi, Hidehiro Bushisue, Masatoshi Nakane, Ryohei Sasaki, Atsuhiro Yasuda, Takashi Miyahara, Takeshi Sasaki, Kenta Saito, Shiro Mikata, Takeshi Takeuchi, Wataru Yoshinaga, Shinya Ueno<br><br />
Art Manager: Kazuhiko Yamamoto<br><br />
Lead Artist: Nobuyuki Kuroki<br><br />
Artists: Maki Fukunaga, Kaori Aoyama, Kinue Murayama, Yoko Omezawa, Yumi Okamura, Hiroko Kiyosawa, Hiroshi Yamaguchi, Yuuki Hayashi,Hiroshi Tanigawa, Miho Sakamoto, Masaki Satomura, Yoko Uchida, Akari Yamamoto, Anna Hashimoto, Kana Hashimoto, Hiroshi Himeno<br><br />
Sound Support: Hiroyasu Oshima<br><br />
Special Thanks: Kenji Ayukawa, Ayano Komatsu, Ayako Kurita, Koji Okugawa, Kazuhiro Gotani, Atsushi Ariyama, Takashi Kasal<br><br />
Remix Artists & Composers: Naofumi Hataya, Tomoya Ohtani, Circuit Freq., Cash Cash, Richard Jacques Studios, Yutaka Minobe (delfi Sound inc.), Yasufumi Fukuda<br><br />
Musicians: Takeshi Taneda, Toru Kawamura, Katsuji, Masayuki Osada, Yusuku Tsuchiya, Taka Kawashima, Tommy Mandel, Tony Kadleck, Charles Pillow, Ryan Keberie, Susumu Nishikawa, Akinori Yamada, Masuo<br><br />
Recording Engineers: Masahiro Fukuhara, Dave Darlington, Yoshitada Miya, Yukifumi Makino (delfi Sound inc.)<br><br />
Recording Coordinators: Kiyoshi Yoshida (Attic Arcade inc.), Atushi "Sushi" Kosugi (Beat On Beat inc.), Kazuyuji Doki (Re-Birth)<br />
Mastering Engineer: Kazushi Kyogoku<br><br />
Sound Designer: Tatsuya Kozaki<br><br />
Writers, Story And Script: Ken Pontac, Watren Graff<br><br />
Japanese Character Voices: Jun-Ichi Kanemaru, Ryo Hirohashi, Kouji Yusa, Daisuke Ono, Takuto Yoshinaga, Chikao Otsuka<br><br />
Recording Producer: Takuya Ohno, Norifumi Yamada, (TOHOKUSHINSHA)<br><br />
Recording Directors: Eriko Kimura, Kelichiro Miyoshi, (TOHOKUSHINSHA)<br><br />
Recording: OMNIBUS JAPAN inc.<br><br />
English Character Voices: Roger Craig Smith, Kate Higgins, Mike Pollock, Kirk Thornon, Derek Allen<br><br />
Voice Production: Studiopolis Inc.<br><br />
Voice Director: Jack Fletcher<br><br />
Casting Directors: Jack Fletcher, Joe Moeller, Jamie Simone<br><br />
Recording Engineers: Suzanne Goldish, Eric Lewis, David Barr<br><br />
Recording Assistant: Heather Pennington<br />
Dialogued Editors: Suzanne Goldish, Eric Lewis, Elliot Anders<br><br />
Production Assistants: Sean Kelley, James Lafferty, Chris Eaton<br><br />
Production Accountant: Laura Lopez<br><br />
Line Producer: Joe Moeller<br><br />
<br />
==Physical Scans==<br />
{{Scanbox<br />
| console=Nintendo 3DS<br />
| region=US<br />
| front=Sonic-Generations-3DS-box-art.jpg<br />
| disc=<br />
| manual=<br />
| square=yes<br />
}}<br />
{{scanbox<br />
| console=Nintendo 3DS<br />
| region=DE<br />
| front=SonicGenerations 3DS DE cover.jpg<br />
| square=yes<br />
}}<br />
{{scanbox<br />
| console=Nintendo 3DS<br />
| region=EU<br />
| front=Generations-3ds-eu-cover-complete.jpg<br />
| item1=Generations-3ds-eu-card.jpg<br />
| item1name=Card<br />
}}<br />
<br />
==External Links==<br />
*Japanese:<br />
**[http://sonic.sega.jp/SonicGenerations/ Homepage]<br />
**[http://sega.jp/3ds/sonicg_b/ Sega of Japan catalogue page]<br />
<br />
{{SonicGenerations3DSOmni}}<br />
{{Sonic3DSGames}}<br />
[[Category:Nintendo 3DS games]]</div>PC2https://info.sonicretro.org/index.php?title=Sonic_Generations&diff=186132Sonic Generations2012-05-01T11:41:17Z<p>PC2: </p>
<hr />
<div>:''"Sonic Generations" redirects here. For the [[Nintendo 3DS]] version, see ''[[Sonic Generations (3DS)]]''.''<br />
{{Bob<br />
|bobscreen=Sonic_Generations_Logo.jpg<br />
|screenwidth=320px<br />
|system=[[Xbox 360]], [[Playstation 3]], [[PC]]<br />
|publisher=[[Sega]]<br />
|developer=[[Sonic Team]] {{PC}} [[Devil's Details]]<br />
|producer=[[Takashi Iizuka]]<br />
|director=[[Hiroshi Miyamoto]]<br />
|usa=<br>'''(X360/PS3)''' November 1, 2011<br>'''(PC Steam)''' November 3, 2011<br />
|japan=<br>'''(X360/PS3)''' December 1, 2011<br />
|europe=<br>'''(X360/PS3)''' November 4, 2011<br>'''(PC Steam)''' November 3, 2011<br>'''(PC Retail)''' November 25, 2011<br />
|australia=<br>'''(X360/PS3)''' November 3, 2011<br>'''(PC Steam)''' November 3, 2011<br>'''(PC Retail)''' November 25, 2011<br />
|southkorea=<br>'''(X360/PS3)''' November 1, 2011<br>'''(PC Steam)''' November 3, 2011<br />
|rrp_jp=7,329 with tax<br />
|genre=Action<br />
|pegi=7<br />
|esrb=e<br />
|usk=6<br />
|oflc=g<br />
| cero=a<br />
}}<br />
'''''Sonic Generations''''', called '''''Sonic Generations: Shiro no Jikuu''''' (ソニック ジェネレーションズ 白の時空) in Japan, is a platformer commemorating [[Sonic the Hedgehog]]'s 20th Anniversary. Developed by [[Sonic Team]] for the [[Xbox 360]], [[Playstation 3]] and [[PC]], the game allows players to experience both "classic" and "modern" Sonic gameplay styles. Classic gameplay in ''Generations'' is reminiscent of the side-scrolling platforming first introduced in the original 1991 title ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', while the modern side of ''Generations'' sees the forward-moving gameplay of the 2006 title ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]'' and other recent titles. [[Sonic Generations (3DS)|Sonic Generations for the Nintendo 3DS]] was developed by [[Dimps]] alongside this title.<br />
<br />
''Sonic Generations'' allows players to control both the pre-''[[Sonic Adventure]]'' and post-''Adventure'' designs for [[Sonic the Hedgehog]] and features remastered levels from Sonic's previous adventures. The game is divided into three eras: the Classic Era (pre-1998), the Dreamcast Era (1998-2005), and the Modern Era (2005 onwards) - "Classic Sonic" playing through the levels from a 2D (or 2.5D) "classic" perspective, "Modern Sonic" tackling them in a 2D/3D perspective, similar to ''[[Sonic Unleashed]]'' and ''[[Sonic Colours]]''.<br />
<br />
The game was first announced in a teaser video posted by Sega on April 7, 2011 on Sonic's official Facebook page. The game was announced for both the Xbox 360 and PlayStation 3 and was scheduled for a 2011 release. An announcement of ''Sonic Generations'' for the Nintendo 3DS later appeared in an issue of the ''Nintendo Power'' magazine, paired with a November 2011 release date for all platforms. At E3 2011, SEGA revealed a trailer revealing [[City Escape]] from [[Sonic Adventure 2]], with a further trailer appearing in mid-August detailing other levels. On October 11, 2011, Sega confirmed that ''Sonic Generations'' will also appear on the Steam platform for PC; Sega of Japan has yet to announce a Japanese release of this version (if one is even planned).<br />
<br />
A [[Sonic Generations (demo)|fourteen-day demo]] was released to Xbox 360 and PlayStation 3 consumers on June 23, 2011, the official date of Sonic's 20th anniversary. A second demo was released October 18 on Xbox Live, October 19 on the European Playstation Network, and October 25 for the Playstation Network in North America.<br />
<br />
The original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' is included as a bonus game. (X360/PS3) [http://www.destructoid.com/original-sonic-game-unlockable-in-sonic-generations-214342.phtml]<br />
<br />
==Gameplay==<br />
The gameplay is split into two separate gameplay styles, separated by the character used.<br />
<br />
The '''Classic''' gameplay style is strictly 2.5D. Sonic controls more like his [[Mega Drive]]/[[Genesis]] counterpart, using the [[Spin Dash]] and [[Spin Attack]] to hit enemies.<br />
<br />
The '''Modern''' gameplay style takes place in 3D with transitions to 2.5D. This gameplay style represents Sonic's more recent titles ''[[Sonic Unleashed]]'' and ''[[Sonic Colors]]'', where you use the [[Sonic Boost]] and the [[Homing Attack]] to advance.<br />
<br />
==Homages to Past Games==<br />
Each level and boss in ''Sonic Generations'' is reminiscent of one previously appearing in the Sonic series.<br />
<br />
{| class="prettytable"<br />
|-<br />
! Sonic Generations !! Original !! Game<br />
|-<br />
| class="bottomtempalt" colspan="3" style="text-align:center" | '''Levels'''<br />
|-<br />
| [[Green Hill (Sonic Generations)|Green Hill]] || [[Green Hill Zone]] || ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''<br />
|-<br />
| [[Chemical Plant (Sonic Generations)|Chemical Plant]] || [[Chemical Plant Zone]] || ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''<br />
|-<br />
| [[Sky Sanctuary (Sonic Generations)|Sky Sanctuary]] || [[Sky Sanctuary Zone]] || ''[[Sonic & Knuckles]]''<br />
|-<br />
| [[Speed Highway (Sonic Generations)|Speed Highway]] || [[Speed Highway]] || ''[[Sonic Adventure]]''<br />
|-<br />
| [[City Escape (Sonic Generations)|City Escape]] || [[City Escape]] || ''[[Sonic Adventure 2]]''<br />
|-<br />
| [[Seaside Hill (Sonic Generations)|Seaside Hill]] || [[Seaside Hill]] || ''[[Sonic Heroes]]''<br />
|-<br />
| [[Crisis City (Sonic Generations)|Crisis City]] || [[Crisis City]] || ''[[Sonic the Hedgehog (2006)|Sonic the Hedgehog]]''<br />
|-<br />
| [[Rooftop Run (Sonic Generations)|Rooftop Run]] || [[Rooftop Run]] || ''[[Sonic Unleashed]]''<br />
|-<br />
| [[Planet Wisp (Sonic Generations)|Planet Wisp]] || [[Planet Wisp]] || ''[[Sonic Colours]]''<br />
|-<br />
| [[Casino Night Zone (Sonic Generations)|Casino Night Zone]] DLC || [[Casino Night Zone]] || ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''<br />
|-<br />
| class="bottomtempalt" colspan="3" style="text-align:center" | '''Bosses'''<br />
|-<br />
| [[Metal Sonic (Sonic Generations Boss)|Metal Sonic]] || [[Metal_Sonic_(Sonic_CD_Boss)|Metal Sonic boss]] || ''[[Sonic CD]]''<br />
|-<br />
| [[Shadow the Hedgehog (Sonic Generations Boss)|Shadow the Hedgehog]] || [[Sonic_VS_Shadow#2nd_Fight|Shadow the Hedgehog]] || ''[[Sonic Adventure 2]]''<br />
|-<br />
| [[Silver the Hedgehog (Sonic Generations Boss)|Silver the Hedgehog]] || [[Sonic_vs._Silver|Silver the Hedgehog]] || ''[[Sonic the Hedgehog (2006)|Sonic the Hedgehog]]''<br />
|-<br />
| [[Death Egg Robot]] || [[Giant Mech]] || ''[[Sonic the Hedgehog 2]]''<br />
|-<br />
| [[Perfect Chaos (Sonic Generations Boss)|Perfect Chaos]] || [[Perfect Chaos|Perfect Chaos]] || ''[[Sonic Adventure]]''<br />
|-<br />
| [[Egg Dragoon (Sonic Generations Boss)|Egg Dragoon]] || [[Egg Dragoon]] || ''[[Sonic Unleashed]]''<br />
|}<br />
<br />
==Physical Scans==<br />
===Xbox 360 Version===<br />
{{Scanbox<br />
| console=Xbox 360<br />
| region=US<br />
| front=Sonic-Generations-360-box-art.jpg<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=Xbox 360<br />
| region=EU<br />
| front=Sonic Generations 360 EU cover.jpg<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=Xbox 360<br />
| region=EU<br />
| front=Generations-360-eu-cover-complete.jpg<br />
| disc=Generations-360-eu-disc.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Xbox 360<br />
| region=EU (Collectors' Edition)<br />
| front=Sonic_Generations_CE_360_EU_cover.jpg<br />
| disc=<br />
| manual=<br />
}}<br />
{{scanbox<br />
| console=Xbox 360<br />
| region=DE<br />
| front=SonicGenerations 360 DE cover.jpg<br />
}}<br />
{{scanbox<br />
| console=Xbox 360<br />
| region=KR<br />
| front=GenerationXboxkr.jpg<br />
| disc=<br />
| manual=<br />
}}<br />
{{scanbox<br />
| console=Xbox 360<br />
| region=KR (Limited Edition)<br />
| front=Limitededtion.jpg<br />
| disc=<br />
| manual=<br />
}}<br />
<br />
===PlayStation 3 Version===<br />
{{Scanbox<br />
| console=PlayStation 3<br />
| region=US<br />
| front=Sonic-Generations-PS3-box-art.jpg<br />
| disc=Sonic-Generations-PS3-disc.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=PlayStation 3<br />
| region=EU (Collectors' Edition)<br />
| front=Sonic_Generations_CE_PS3_EU_cover.jpg<br />
| disc=<br />
| manual=<br />
}}<br />
{{scanbox<br />
| console=PlayStation 3<br />
| region=DE<br />
| front=SonicGenerations PS3 DE cover.jpg<br />
}}<br />
<br />
===PC Version===<br />
{{Scanbox<br />
| console=PC<br />
| region=EU<br />
| front=Generations-PCDVDbox.jpg<br />
| disc=<br />
| manual=<br />
}}<br />
<br />
==Artwork==<br />
<gallery><br />
File:SG modern and classic.png<br />
File:SG classic.png<br />
File:SG modern.png<br />
File:SG modern and classic Tails.png<br />
File:SG classic Tails.png<br />
File:SG modern Tails.png<br />
File:SG MetalSonic.png<br />
File:MEggmanGenerations.jpg<br />
File:GenerationsShadow.jpg<br />
File:Generations TimeEater.png<br />
File:Generations DE boss.png<br />
File:Generations eggdragoon.png<br />
File:Generations perfectchaos.png<br />
File:SonicGenerations comicstrip.jpg<br />
</gallery><br />
<br />
===20th Anniversary artwork===<br />
<gallery><br />
File:20th JP.png<br />
File:20th logo.png<br />
File:20th logo bw.png<br />
File:20th wallpaper.png<br />
File:20th poster.jpg<br />
File:20th banner.jpg<br />
</gallery><br />
<br />
==Early Screenshots==<br />
<gallery><br />
File:Sonic generations 1.jpg<br />
File:Sonic generations 2.jpg<br />
File:Sonic generations 3.jpg<br />
File:Sonic generations 4.jpg<br />
File:Sonic generations 5.jpg<br />
File:Sonic generations 6.jpg<br />
File:Sonic generations 7.jpg<br />
File:Sonic generations 8.jpg<br />
File:Sonic generations 9.jpg<br />
File:Sonic generations 10.jpg<br />
File:Sonic generations 11.jpg<br />
File:Sonic generations 12.jpg<br />
File:Sonic generations 13.jpg<br />
File:Sonic generations 14.jpg<br />
File:Sonic generations 15.jpg<br />
</gallery><br />
<br />
==Links==<br />
*English:<br />
**[http://www.sega.com/games/?g=7281&v=3597 Sega Game Page]<br />
**[http://blogs.sega.com/usa/2011/04/18/celebrate-20-years-of-sonic-with-sonic-generations Sega Blog Announcement]<br />
**[http://www.youtube.com/watch?v=gc2UTg9SJQ4&feature=player_embedded Teaser Trailer]<br />
**[http://www.youtube.com/watch?v=tV1Osnkr5Nc Official Gameplay Trailer]<br />
**[http://www.youtube.com/watch?v=hz8P5DDToEQ&feature=player_embedded Translated Interview with Takashi Iizuka]<br />
**[http://www.sega.com/sonicgenerations/ Game Homepage]<br />
*Japanese:<br />
**[http://sonic.sega.jp/SonicGenerations/ Game Homepage]<br />
**[http://sonic.sega.jp/20th/ Sonic 20th Anniversary Homepage]<br />
<br />
{{SonicGenerationsOmni}}<br />
{{SonicPS3games}}<br />
{{Sonic360games}}<br />
{{SonicSteamGames}}<br />
{{SonicPCGames}}<br />
<br />
[[Category:Xbox 360 games]]<br />
[[Category:PlayStation 3 games]]<br />
[[Category:PC games]]<br />
[[Category:Steam games]]<br />
[[Category:Game compilations]]</div>PC2https://info.sonicretro.org/index.php?title=Sonic_Colours_(Nintendo_DS)&diff=186131Sonic Colours (Nintendo DS)2012-05-01T11:38:13Z<p>PC2: </p>
<hr />
<div>{{Bob<br />
|bobscreen=Sonic Colours DS Title Screen.png<br />
|system=[[Nintendo DS]]<br />
|publisher=[[Sega]]<br />
|developer=[[Sonic Team]], [[Dimps]]<br />
|producer=[[Takashi Iizuka]]<br />
|director=[[Takao Hirabayashi]]<br />
|usa= November 16th, 2010<br />
|japan=18 November 2010<br />
|europe= November 12th, 2010<br />
|australia=November 11th, 2010<br />
|rrp_jp=5,040 (inc. tax) {{DS}}<br />
|genre=Action<br />
|pegi=3<br />
|esrb=e<br />
|usk=6<br />
|oflc=g<br />
|cero=a<br />
}}<br />
<br />
'''Sonic Colours''', called '''''Sonic Colors''''' (ソニック カラーズ) in the USA and Japan, is a ''Sonic'' game released for the [[Nintendo DS]] in late 2010. <br />
In a similar manner to the original ''Sonic'' game, which saw both a [[Master System]] / [[Game Gear]] [[Sonic the Hedgehog (8-bit)|8-bit release]] and a [[Mega Drive]] [[Sonic the Hedgehog (16-bit)|16-bit release]] concurrently, ''Sonic Colours'' was released both as a DS game and as a [[Sonic Colours (Wii)|Wii Game]] on the [[Nintendo Wii]]. Both games share the major plot element in that [[Sonic]] has to save an [[Wisps|alien race]] from an intergalactic amusement park run by [[Eggman]]. However, they differ significantly as well, in terms of both gameplay and story. The Wii version gameplay borrows a few elements from ''[[Sonic Unleashed]]'', but focuses more on slower and more segmented 2D areas that have more in common with early platformers such as the ''[[Mario|Super Mario Bros.]]'' titles, while the DS gameplay is more like ''[[Sonic Rush]]'' and ''[[Sonic Rush Adventure]]'', but trades the trick system for the moves introduced in ''Sonic Unleashed'', such as the Slide, Stomp, [[Wall Jump]], and Air Boost.<br />
<br />
==Plot==<br />
Eggman claims to have developed a sense of remorse after his lack of judgment in the past and decides to build his next massive amusement park, [[Dr. Eggman's Amazing Interstellar Amusement Park]], in space, using the power of small alien creatures known as [[Wisps]] to power the interplanetary monstrosity. While Sonic instantly suspects Eggman's evil intentions, [[Tails]] believes he has genuinely had a change of heart.<br />
<br />
===Wisps===<br />
When released from captivity, the alien creatures give Sonic unique abilities to help him traverse new areas. <br />
The game's signature nuance is the appearance of [[Wisps]]; small, color-coded, floating alien creatures that each contain a different ability that Sonic can harness by collecting them. When a Wisp is collected, the gauge on the bottom-left corner of the screen will display which Wisp is currently active. There are 10 available Wisps across the Wii and DS versions, although some are exclusive to a single game. Consequently, just 6 can be found in the DS version:<br />
<br />
*'''White Wisps''', give Sonic the [[Sonic Boost]], allowing for fast speed bursts which can damage enemies.<br />
*'''Cyan Wisps''', turn Sonic into a laser, which allows him to ricochet between walls.<br />
*'''Yellow Wisps''', turn Sonic into a drill that can dig through certain surfaces, allowing access to other paths.<br />
*'''Orange Wisps''', turn Sonic into a rocket that can blast into the air to reach higher areas.<br />
*'''Red Wisps''', turn Sonic into a fireball which can explode multiple times to gain height. ('''[[DS]] only''')<br />
*'''Violet Wisps''', turn Sonic into a 'black hole' that absorbs objects to increase its size and speed. ('''[[DS]] only''')<br />
<br />
<gallery ><br />
File:Colours BsicPose Wisps.png|White Wisps<br />
File:Colours BsicPose WispLaser.png|Cyan Wisp<br />
Image:YellowWisp.jpg|Yellow Wisp<br />
File:Wisp Orange.png|Orange Wisp<br />
Image:RedWisp.jpg|Red Wisp<br />
File:Wisp Violet.png|Violet Wisp<br />
</gallery><br />
<br />
==Media==<br />
<br />
===Marketing===<br />
[[Image:sonic_colours_hat.jpg|right|thumb|180px|GameStop pre-order gift hat'']]<br />
As a gift for pre-ordering the game for GameStop customers, ''Colours'' included a special hat shaped like Sonic's head. In addition, a "Special Edition" of the game released in the UK and Australia shipped with a Sonic figurine as well as three wisp figurines (white, cyan and orange in the Wii version and yellow, red and blue in the DS version).<br />
<br />
===Voice Actors===<br />
This game is notable for being the first major Sonic game to take place after the major North American cast change in 2010 (''[[Sonic Free Riders]]'' was released slightly earlier, but the price-tag of the [[sega:Kinect|Kinect]] limited its impact). All of the [[4Kids]] actors (besides [[Mike Pollock]]) have been replaced with a new cast from this game forward. The Japanese cast, as usual, remains largely the same since the first Sonic Adventure game.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Role<br />
! English Voice Actor<br />
! Japanese Voice Actor<br />
|-<br />
|[[Sonic the Hedgehog]]<br />
|[[Roger Craig Smith]]<br />
|[[Junichi Kanemaru]]<br />
|-<br />
|[[Miles "Tails" Prower]]<br />
|[[Kate Higgins]]<br />
|[[Ryo Hirohashi]]<br />
|-<br />
|[[Doctor Eggman]]<br />
|[[Mike Pollock]]<br />
|[[Chikao Otsuka]]<br />
|-<br />
|[[Orbot]]<br />
|[[Kirk Thornton]]<br />
|[[Mitsuo Iwata]]<br />
|-<br />
|[[Cubot]]<br />
|[[Wally Wingert]]<br />
|[[Wataru Takagi]]<br />
|}<br />
<br />
The Nintendo DS version features only one voice track in the game card and according to the regional version, due to size constraints. The Western versions have the English voice language whereas the Japanese version has the Japanese one, while the text language is entirely multi-lingual and manually selectable in all regional versions.<br />
<br />
===Box Art===<br />
{{Scanbox<br />
| console=Nintendo DS<br />
| region=US<br />
| front=Colours DS Box Front Aug10.jpg<br />
| cart=Colours DS US cart.jpg<br />
| square=yes<br />
}}{{Scanbox<br />
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| region=EU<br />
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| disc=<br />
| square=yes<br />
}}{{Scanbox<br />
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| item1name=Card<br />
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| region=Germany<br />
| front=SonicColours DS DE cover.jpg<br />
| disc=<br />
| square=yes<br />
}}{{Scanbox<br />
| console=Nintendo DS<br />
| region=Italy<br />
| front=SonicColours DS IT cover.jpg<br />
| back=SonicColours DS IT backcover.jpg<br />
| spinemissing=yes<br />
| square=yes<br />
}}<br />
{{Scanbox<br />
| console=Nintendo DS<br />
| region=Australia<br />
| front=SonicColours DS AU cover.jpg<br />
| disc=<br />
| square=yes<br />
}}<br />
<br />
===Artwork===<br />
<gallery><br />
Image:soniccolours.jpg|International Logo<br />
Image:soniccolors.jpg|US Logo<br />
Image:eggman_invitation.jpg|Eggman invitation<br />
Image:Colorspromo.png|Promotional poster for the game, as featured on the cover of Nintendo Power<br />
File:Colours Magazin layer fix.png<br />
File:Colours Magazin layer fix sonic.png<br />
File:Colours BasicPose Sonic00.png<br />
File:Sonicrunning_colours.png<br />
File:Tails_Colours.png<br />
File:Yacker.png|Yacker<br />
File:Colours BsicPose Eggman.png<br />
File:Sonic-Colours-Orbot.png|Orbot<br />
File:Sonic-Colours-Cubot.png|Cubot<br />
</gallery><br />
<br />
===Screens===<br />
<gallery ><br />
File:Tropical Reservoir DS.jpg|Tropical Resort<br />
File:Sweet mountain DS.jpg|Sweet Mountain<br />
File:StarlightCarnivalDS.jpg|Starlight Carnival<br />
File:Planet_Wisp_DS.jpg|Planet Wisp<br />
File:AquariumParkDS.jpg|Aquarium Park<br />
File:AsteroidCoaster_DS.jpg|Asteroid Coaster<br />
</gallery><br />
<br />
===Wallpaper===<br />
<gallery><br />
File:ColoursWP1.jpg<br />
</gallery><br />
<br />
==External Links==<br />
* [http://www.sega.com/soniccolors/ Official Site]<br />
* [http://sonic.sega.jp/SonicColors/ Official Site] (Japanese)<br />
* [http://sega.jp/ds/soniccolors/ Sega of Japan catalogue page]<br />
<br />
{{ColoursDSOmni}}<br />
{{SonicDSgames}}<br />
<br />
[[Category:Nintendo DS games]]</div>PC2https://info.sonicretro.org/index.php?title=Sonic_Colours_(Wii)&diff=186130Sonic Colours (Wii)2012-05-01T11:34:12Z<p>PC2: </p>
<hr />
<div>:''"Sonic Colours" and "Sonic Colors" redirect here. For the DS version, see [[Sonic Colours (DS)]].''<br />
<br />
{{Bob<br />
|bobscreen=Sonic Colors Wii US title screen.png<br />
|screenwidth=320px<br />
|system=[[Wii]]<br />
|publisher=[[Sega]]<br />
|developer=[[Sonic Team]]<br />
|producer=[[Takashi Iizuka]]<br />
|director=Morio Kishimoto<br />
|usa=November 16th, 2010<br />
|japan=18 November 2010<br />
|europe=November 12th, 2010<br />
|australia=November 11th, 2010<br />
|rrp_jp=6,090 (inc. tax)<br />
|genre=2D Platform|pegi=3<br />
|esrb=e<br />
|usk=6<br />
|oflc=g<br />
|cero=a<br />
}}<br />
<br />
'''Sonic Colours''', called '''''Sonic Colors''''' (ソニック カラーズ) in the USA and Japan, is a ''Sonic'' game released for the [[Nintendo Wii]] in late 2010. <br />
<br />
In a similar manner to the ''Sonic the Hedgehog'' games' début in 1991, which saw both a [[Master System]] / [[Game Gear]] [[Sonic the Hedgehog (8-bit)|8-bit release]] and a [[Mega Drive]] [[Sonic the Hedgehog (16-bit)|16-bit release]] concurrently, ''Sonic Colours'' was released both as a Wii game and a [[Sonic Colours (DS)|DS game]] on the [[Nintendo DS]]. Both games share the major plot element in that [[Sonic]] has to save an [[Wisps|alien race]] from an intergalactic amusement park run by [[Eggman]]. However, they differ significantly as well, in terms of both gameplay and story. The Wii version gameplay borrows a few elements from ''[[Sonic Unleashed]]'', but focuses more on slower and more segmented 2D areas that have more in common with early platformers such as the ''[[Mario|Super Mario Bros.]]'' titles, while the DS gameplay is more like ''[[Sonic Rush]]'' and ''[[Sonic Rush Adventure]]'', but trades the trick system for the moves introduced in ''Sonic Unleashed'', such as the Slide, Stomp, [[Wall Jump]], and Air Boost.<br />
<br />
==Plot==<br />
Eggman claims to have developed a sense of remorse after his lack of judgement in the past and decides to build his next massive amusement park, [[Dr. Eggman's Amazing Interstellar Amusement Park]], in space, using the power of small alien creatures known as [[Wisps]] to power the interplanetary monstrosity. While Sonic instantly suspects Eggman's evil intentions, [[Tails]] believes he has genuinely had a change of heart.<br />
<br />
==Gameplay==<br />
Sonic, the only playable character, retains all of his abilities from the game's predecessor, ''Sonic Unleashed''. However, stricter limitations have been set on the [[Sonic Boost]], [[Quick Step]], and [[Speed Drift]] abilities. The ring energy system has been removed, the boost gauge has been shortened considerably, and meter refills are now found in the form of White Wisp capsules, which will fill a portion of the gauge. Quick Stepping can now only be executed in special "Quick Step" sections that will display an icon indicating that tapping left or right on the control stick will initiate a Quick Step in that direction. Similarly, there are special "Drift Sections" in which an icon will appear indicating that the player can execute a Speed Drift by holding the [[Image:Bbtn.png]] button and leaning the control stick in that direction. Boosting is disabled in these sections. Level designs have been modified to fit these restrictions, and as such, these moves are no longer used as cooperatively.<br />
<br />
Because of the increased focus on slow 2D platforming, Sonic has also been equipped with a Double Jump to prevent players from moving too fast while in midair and overshooting small platforms.<br />
<br />
===Wisps===<br />
When released from captivity, the alien creatures give Sonic unique abilities to help him traverse new areas. <br />
The game's signature nuance is the appearance of [[Wisps]]; small, color-coded, floating alien creatures that each contain a different ability that Sonic can harness by collecting them. When a Wisp is collected, the gauge on the bottom-left corner of the screen will display which Wisp is currently active. There are 10 available Wisps across the DS and Wii versions, with some version exclusive. The Wisps available on the Wii version are:<br />
<br />
*'''White Wisps''', give Sonic the [[Sonic Boost]], allowing for fast speed bursts which can damage enemies.<br />
*'''Cyan Wisps''', turn Sonic into a laser, which allows him to ricochet between walls and go through formations of diamond shaped prisms.<br />
*'''Yellow Wisps''', turn Sonic into a drill that can dig through certain surfaces, allowing access to other paths.<br />
*'''Orange Wisps''', turn Sonic into a rocket that can blast into the air to reach higher areas.<br />
*'''Pink Wisps''', give Sonic long, pointy spikes that allow him to stick to walls. Also, this Wisp is the only means by which Sonic can spin dash in the Wii version of Sonic Colours. ('''[[Wii]] only''')<br />
*'''Green Wisps''', turn Sonic into a balloon-like green orb that allows him to hover and perform the [[Light Dash|Ring Dash]]. ('''[[Wii]] only''')<br />
*'''Blue Wisps''', turn Sonic into a heavy block that crushes anything under it. It also creates platforms by turning blue rings into walkable platforms, and vice versa. ('''[[Wii]] only''')<br />
*'''Purple Wisps''', turn Sonic into a wisp-like figure that moves forward eating enemies and blocks, growing larger the more he consumes. ('''[[Wii]] only''')<br />
<br />
<gallery><br />
File:Colours BsicPose Wisps.png|White Wisps<br />
File:Colours BsicPose WispLaser.png|Cyan Wisp<br />
Image:YellowWisp.jpg|Yellow Wisp<br />
File:Wisp Orange.png|Orange Wisp<br />
File:Pink Wisp.png|Pink Wisp<br />
File:Green Wisp.png|Green Wisp<br />
File:SonicColorsbluewisp.jpg|Blue Wisp<br />
File:Wisp_Purple.png|Purple Wisp<br />
</gallery><br />
<br />
===Yellow Springs===<br />
In some 2D acts, a set of yellow springs will hover beneath Sonic while slowly moving forward. Executing a [[Stomp]] will cause Sonic to bounce higher off of these springs, allowing him to reach more elevated platforms. Because these springs move relatively slowly and are often located above pits, going too fast may cause Sonic to fall off.<br />
<br />
===Blocks and Crates===<br />
Many of the 2D sections in the game feature blocks and crates that Sonic can interact with. These blocks are also sometimes used as obstacles, platforms, and parts of the level layout that Sonic must navigate around.<br />
<br />
*'''Breakable blocks''' appear to be made of some sort of dissolving metal material. Sonic can destroy them by stomping on them, but they will not reappear.<br />
*'''Reviving blocks''' are yellow and will reappear moments after being destroyed. Sonic can get rid of them without the assistance of Wisps.<br />
*'''Wisp blocks''' are dark with glowing lines around them. They can only be destroyed with the use of [[Wisps|Color Powers]]. Red Rings and pipes are often hidden beneath them.<br />
*'''Blue blocks''' can be turned into '''blue rings''' and vice versa by using the Blue Cube Color Power.<br />
*'''Pushing blocks''' or '''crates''' can be pushed by pressing and holding [[Image:Bbtn.png]] while standing close to them. Sonic will charge up and initiate a kick that pushes them depending on how long it is charged. This also can be used to defeat lines of enemies.<br />
*'''Solid blocks''' are dark with glowing blue edges. They cannot be broken and are usually used as part of the level design.<br />
*'''Bomb blocks''' are black with red outlines. Touching a bomb block will set off a timer that will cause it to explode, destroying any other bomb blocks surrounding it. If the bomb block explodes while Sonic is touching it, he will be injured.<br />
*'''Platform blocks''' are flattened blocks that Sonic can walk across or use to reach higher areas. They come in a variety of different designs and sizes to match each stage. Sometimes, triggering a switch will cause these blocks to move. Some platform blocks will fall if Sonic stands on them for too long.<br />
<br />
==Easter Eggs==<br />
By collecting [[Red Rings]] in the normal stages, you unlock levels in [[Game Land]]. By earning enough rings, you can unlock 3 Acts in Game Land per real level. At the end of the 3rd Acts in Game Land, instead of a [[Goal Ring]], there is a [[Chaos Emerald]]. By completing Game Land entirely, you can gather all 7 Chaos Emeralds and earn a mode to play as [[Super Sonic]] in the main game's levels, the first time for a 3D Sonic title. [[Sonic Adventure]] and [[Sonic 06]] have data when hacked suggesting they were going to have Super Sonic playable in the main game as well, but they were never finished. Super Sonic can be used in all levels but not in boss battles, including the final boss. <br />
<br />
[[Image:Sonic-colours-ending-miles-electric.jpg|right|thumb|180px|Miles Electric, with translated hexadecimal'']]<br />
In one of the closing scenes of Sonic Colors, Tails' [[Miles Electric]] computer displays three lines of hexadecimal data. These lines are encoded using Shift-JIS, and translate to the following text: [http://www.sonicretro.org/2010/11/an-easter-egg-fit-for-geeks/]<br />
<br />
*thank you for saving us<br />
*you are welcome<br />
*If you can read this you’re a geek!<br />
<br />
Some postings of this easter egg incorrectly indicated that the last one had a typo. Specifically, the word "you’re" is shown as "you'fre". This is caused by incorrectly handling the original data as ASCII instead of as Shift-JIS. (The Shift-JIS data 81 66 translates to the Unicode character U+2019, 'RIGHT SINGLE QUOTATION MARK'.)<br />
<br />
==Media==<br />
<br />
===Marketing===<br />
[[Image:sonic_colours_hat.jpg|right|thumb|180px|GameStop pre-order gift hat'']]<br />
As a gift for pre-ordering the game for GameStop customers, ''Colours'' included a special hat shaped like Sonic's head. In addition, a "Special Edition" of the game released in the UK and Australia shipped with a Sonic figurine as well as three wisp figurines (white, cyan and orange in the Wii version and yellow, red and blue in the DS version). The "Special Edition" was released in Spain, Italy, France and Germany too. In France and Spain was sold in "Carrefour" megamarkets naming the pack as "Carrefour Edition". Also exist an Australian version with a Classic Wii controller coloured in blue.<br />
<br />
===Voice Actors===<br />
This game is notable for being the first widely played Sonic game to take place after the major North American cast change in 2010 (''[[Sonic Free Riders]]'' was released slightly earlier, but its exclusivity to the new [[sega:Xbox360|Xbox360]] [[sega:Kinect|Kinect]] limited its dissemination). All of the [[4Kids]] actors (besides [[Mike Pollock]]) have been replaced with a new cast from this game forward. The Japanese cast, as usual, remains largely the same since the first Sonic Adventure game.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Role<br />
! English Voice Actor<br />
! Japanese Voice Actor<br />
|-<br />
|[[Sonic the Hedgehog]]<br />
|[[Roger Craig Smith]]<br />
|[[Junichi Kanemaru]]<br />
|-<br />
|[[Miles "Tails" Prower]]<br />
|[[Kate Higgins]]<br />
|[[Ryo Hirohashi]]<br />
|-<br />
|[[Doctor Eggman]]<br />
|[[Mike Pollock]]<br />
|[[Chikao Otsuka]]<br />
|-<br />
|[[Orbot]]<br />
|[[Kirk Thornton]]<br />
|[[Mitsuo Iwata]]<br />
|-<br />
|[[Cubot]]<br />
|[[Wally Wingert]]<br />
|[[Wataru Takagi]]<br />
|-<br />
|[[Wisp]] Power Announcer<br />
|Roger Craig Smith<br />
|[[Fumihiko Tachiki]]<br />
|}<br />
<br />
The Wii version has both voice language tracks included in the game disc and, in all its regional variations, features an option to switch between both English and Japanese voice language, together with a multi-lingual text language option. For some reason, these options can only be accessed after having started a new game and completed the first two acts of Tropical Resort.<br />
<br />
===Teaser Trailer===<br />
<mediaplayer>http://info.sonicretro.org/images/d/d2/Sonic_Colours_Announcement_Trailer.mp4</mediaplayer><br />
<br />
The trailer contains a portion of the game's vocal theme "Reach for the Stars", which features Jean Paul Makhlouf of the band Cash Cash.<br />
<br />
==Manuals==<br />
*[[Sonic Colours (Wii) US Manual|US Manual]]<br />
<br />
==Resources==<br />
<br />
===Physical Scans===<br />
{{scanbox<br />
| console=Wii<br />
| region=US<br />
| front=Colours Wii Box Front Aug10.jpg<br />
| disc=Sonic-Colors-Wii-US-Disc.png<br />
}}<br />
{{scanbox<br />
| console=Wii<br />
| region=EU<br />
| front=SonicColours Wii EU cover.jpg<br />
}}<br />
{{scanbox<br />
| console=Wii<br />
| region=EU<br />
| front=Colours-wii-eu-cover-complete.jpg<br />
| disc=Colours-wii-eu-disc.jpg<br />
}}<br />
{{scanbox<br />
| console=Wii<br />
| region=JP<br />
| front=SonicColours_Wii_JP_cover.jpg<br />
}}<br />
{{scanbox<br />
| console=Wii<br />
| region=Germany<br />
| front=SonicColours Wii DE cover.jpg<br />
}}<br />
{{scanbox<br />
| console=Wii<br />
| region=Australia<br />
| front=SonicColours Wii AU cover.jpg<br />
}}<br />
<br />
===Artwork===<br />
<gallery><br />
Image:soniccolours.jpg|International Logo<br />
Image:soniccolors.jpg|US Logo<br />
Image:Sonic colours comingsoon.png|Sonic Colours "Coming Soon" promotional logo<br />
Image:eggman_invitation.jpg|Eggman invitation<br />
Image:Colorspromo.png|Promotional poster for the game, as featured on the cover of Nintendo Power<br />
File:Colours Magazin layer fix.png<br />
File:Colours Magazin layer fix sonic.png|Sonic running<br />
File:Colours BasicPose Sonic00.png|Sonic posing<br />
File:Sonicrunning_colours.png|Sonic running again<br />
File:Tails_Colours.png|Tails<br />
File:Yacker.png|Yacker<br />
File:Colours BsicPose Eggman.png|Eggman<br />
File:Sonic-Colours-Orbot.png|Orbot<br />
File:Sonic-Colours-Cubot.png|Cubot<br />
</gallery><br />
<br />
===Wallpaper===<br />
<gallery><br />
File:ColoursWP1.jpg<br />
File:ColoursWP3.jpg<br />
File:BlueWisp_Wallpaper.jpg<br />
File:CyanWisp_Wallpaper.jpg<br />
File:GreenWisp_Wallpaper.jpg<br />
File:OrangeWisp_Wallpaper.jpg<br />
File:PinkWisp_Wallpaper.jpg<br />
File:RedWisp_Wallpaper.jpg<br />
File:YellowWisp_Wallpaper.jpg<br />
File:PurpleWisp_Wallpaper.jpg<br />
File:VioletWisp_Wallpaper.jpg<br />
File:WhiteWisp_Wallpaper.jpg<br />
</gallery><br />
<br />
===Screens===<br />
<gallery><br />
Image:Sonic_Colours_world_map.png|World Map<br />
File:TropicalReservoir1.jpg|Tropical Resort Zone<br />
File:Sweet mountain.jpg|Sweet Mountain Zone<br />
File:StarlightCarnival.jpg|Starlight Carnival Zone<br />
File:Planet_Wisp_Wii.jpg|Planet Wisp<br />
File:AquariumPark.jpg|Aquarium Park Zone<br />
File:AsteroidCoaster.jpg|Asteroid Coaster Zone<br />
File:TerminalVelocity.png|Terminal Velocity Zone<br />
File:GameLand.jpg|Game Land<br />
</gallery><br />
<br />
==External Links==<br />
* [http://www.sega.com/soniccolors/ Official Site]<br />
* [http://sonic.sega.jp/SonicColors/ Official Site] (Japanese)<br />
* [http://sega.jp/wii/soniccolors/ Sega of Japan catalogue page]<br />
<br />
{{ColoursOmni}}<br />
{{SonicWiigames}}<br />
<br />
[[Category:Wii games]]</div>PC2https://info.sonicretro.org/index.php?title=Sonic_Unleashed&diff=186129Sonic Unleashed2012-05-01T11:31:03Z<p>PC2: </p>
<hr />
<div>:''For the mobile game of the same name see [[Sonic Unleashed (mobile)]].''<br />
{{Bob<br />
|bobscreen=UnleashedLogo.jpg<br />
|screenwidth=320px<br />
|system=[[Xbox 360]], [[PlayStation 3]], [[Wii]], [[PlayStation 2]]<br />
|publisher=[[Sega]]<br />
|developer=[[Sonic Team]] / [[Dimps]] (Wii & PS2 Version)<br />
|producer=[[Akinori Nishiyama]]<br />
|director=[[Yoshihisa Hashimoto]] / Toshiyuki Nagahara (Wii & PS2 Version)<br />
|usa=<br>November 18, 2008 (Wii, PS2)<br>November 20, 2008 (Xbox 360)<br>December 9, 2008 (PS3)<br />
|japan=<br>December 18, 2008 (Wii)<br>February 19, 2009 (Xbox 360, PS3) <br />
|europe=<br>November 28, 2008 (Wii, PS2, Xbox 360)<br>December 19, 2008 (PS3)<br />
|australia=<br>November 28, 2008 (Wii, PS2, Xbox 360)<br>December 16, 2008 (PS3)<br />
|southkorea=<br>November 20, 2008 (Xbox 360)<br>December 18, 2008 (PS3)<br />
|rrp_jp=5,800 (Wii)<br />
|genre=Action Adventure<br />
|esrb=e10|pegi=7|usk=12|oflc=g|cero=a|grb=a|djctq=l}}<br />
<br />
'''''Sonic Unleashed''''', called '''''Sonic World Adventure''''' (ソニック ワールドアドベンチャー) in Japan, is a video game in the ''Sonic the Hedgehog'' series. The name was trademarked by Sega on March 12, 2008. Screenshots of cutscenes and gameplay were posted on March 22, 2008 along with a video shortly after. The same site that first posted the screenshots later indicated that Sega had confirmed them as official material. Gameplay is similar to the ''[[Sonic Rush]]'' series, while occasionally changing to a more ''[[Sonic Adventure]]'' experience in levels. It has been released for the [[Xbox 360]], [[Nintendo Wii]], [[PlayStation 2]], and [[PlayStation 3]]. Known as ''Sonic World Adventure'' in Japan, it was originally intended to be the third installment of the ''Sonic Adventure'' series, but the development team began to introduce enough new innovations to separate it from the ''Sonic Adventure'' titles, and so the idea was dropped. This was the last Sonic the Hedgehog game released for the Sony PlayStation 2 in America and Europe (The last Sonic the Hedgehog game released in Japan for the PlayStation 2 was [[Sonic Riders]]).<br />
<br />
==Story==<br />
The story starts as [[Doctor Ivo Robotnik|Eggman's]] battle fleet is in orbit around Earth, and [[Sonic the Hedgehog|Sonic]] goes to stop him. Using one of his robots, Eggman is eventually able to capture Sonic, only to have the robot destroyed as Sonic turns super. With his creation destroyed, Eggman flees with [[Super Sonic]] pursuing. Eggman lures [[Super Sonic]] into a chamber which rips the [[Chaos Emeralds]] from him and harnesses their power to break the world apart. This causes a beast to awaken from the center of the planet. Eggman's machine, however, caused some unintended side effects: The chaos emeralds are changed somehow, and they turn Sonic into a [[Sonic the Werehog|Werehog]]. Sonic then falls toward the broken planet, and meets a small creature who has lost his memory. Feeling remorse that he may have caused the creature's amnesia, Sonic decides that he must find someone who knows his new friend, and put the planet back together with the help of Tails, Amy, and Professor Pickle. In order to fix the planet, Sonic must find shrines (known as the Temple Of Gaia) to reawaken the Chaos Emerald's positive energy and with their power, they will restore a piece of the planet back to surface.<br />
<br />
While restoring the sixth continent in Adabat, Chip regains his memory and reveals that he is actually Light Gaia, the opposite of Dark Gaia. The Gaias go through of cycle of the Dark breaking the planet and the Light restoring it . However, due to being released prematurely, Chip lost his memory and Dark Gaia was broken apart. Afterwards, Sonic and Chip reach EggmanLand with the help of Tails' Tornado 1 and get to the final temple. However, they are interrupted by Eggman and battle his Egg Dragoon. After defeating it though, a now nearly complete Dark Gaia rises from the Earth. Eggman orders Dark Gaia to destroy Sonic and Chip, but this backfires with Dark Gaia blowing him away. Dark Gaia then absorbs Sonic's Werehog powers, curing him of it. With no other choice, Chip calls all Gaia Temples and merges all of them together with him, creating the Gaia Collosus. The Gaia Collosus then begins to battle Dark Gaia and distracts him, giving Sonic a chance to attack. Sonic and Chip seem to have defeated Dark Gaia but Dark Gaia then transforms, engulfing the planet in darkness. Dark Gaia has became Perfect Dark Gaia.<br />
<br />
After Dark Gaia's transformation, the newly revived Chaos Emeralds then transform Sonic into Super Sonic and the final fight begins. In the 360 & PS3 version, you must get to Perfect Dark Gaia's shield and destroy it by defeating the Dark Gaia monsters that create it as Super Sonic and the rings fill in your Health Bar. Then, you battle Perfect Dark Gaia through QTEs. In the Wii & PS2 version, you must defeat Dark Gaia by collecting rings in order to do the Super Sonic Boost to attack Dark Gaia's eyes while dodging meteors at the same time. Super Sonic and Gaia Collosus defeat Perfect Dark Gaia and light is restored to the planet. Super Sonic, now having used up all his energy, loses consciousness and the time comes for the two Gaias to go back inside the planet. Chip's final move is saving Sonic by warping him to the planet. Sonic crashes and wakes up, finding Chip, but it turns out to be an illusion. Chip necklace, though, turns out to not be and Sonic puts it on as a bracelet, hearing Chip's saying that he'll never forget him and reminds Sonic that he is now part of the planet again. The game ends with Sonic speeding off with Tails flying behind him via the Tornado 1.<br />
<br />
==Characters==<br />
The playable characters are Sonic and his new [[Sonic the Werehog|werehog]] form. Tails is also playable, although in mini-games rather than actual 'Sonic' gameplay. Chip is also playable as the [[Gaia Colossus]] in the final boss stage.<br />
<br />
* [[Sonic the Hedgehog]]: Sonic's role in Unleashed is to put Earth back together by collecting the chaos emeralds and putting them in "Chaos Shrines" that reside every chunk of the planet.<br />
* [[Sonic the Werehog]]: During the night, Sonic transforms into a were-creature (called "werehog" by SEGA) that, while looking sinister, still retains his will to do good. He cannot run as fast as he normally can, but in return he has enhanced physical strength and the ability to stretch his arms very long distances.<br />
* [[Doctor Robotnik|Doctor Ivo "Eggman" Robotnik]]: Seemingly the cause of all the problems in this story. He turns Sonic into the Werehog, blows Earth into pieces, and unleashes the monster that has been living in the core of the planet for centuries.<br />
* [[Chip]]: He is about the same size as a [[Chao]] and looks like a reddish-purple dog with wings. His purpose reflects that of [[Omochao]], [[Tikal]], and [[Shahra]], giving Sonic information as he runs along the stages. He likes chocolate and offers chocolate to every good person in the game, show both his kindness, and his hunger.<br />
* [[Tails]]: Using his [[Tornado]], Tails assists Sonic in traveling to the various continents.<br />
* [[Amy Rose]]: Appears only in cutscenes, and is rescued by Sonic during a part of the game.<br />
* [[Professor Pickle]]: Eggman captures Professor Pickle, and is later rescued by Tails. He is an odd scientist obsessed with cucumber sandwhiches and is very helpful to Sonic.<br />
* [[Dark Gaia]]: Eggman splits apart the earth in order to use Dark Gaia to build his Eggman Empire. He is the final boss in the game, being fought by the Gaia Colossus and [[Super Sonic]].<br />
<br />
==Gameplay==<br />
<br />
Sonic travels over various levels, each of which takes place on a different continent. Unleashed contains two different styles of gameplay, noted by the separation of day and night, and of Sonic and his werehog form.<br />
<br />
In daytime gameplay, Sonic must race through various stages while dodging obstacles and destroying enemy robots, all while trying to get through the level in the most aesthetically pleasing way possible. Some levels contain branching pathways and semi-hidden areas where you can collect bonuses such as extra lives. As such, daytime levels have some light platforming. The 2d sections of the level design are reminiscent of the side-scrolling Sonic games.<br />
Sonic retains most of the moves he has in previous games, such as the wall jump, and homing attack. In addition he also has new moves: the [[Quick Step]] allows for Sonic to quickly dodge left or right, [[Speed Drift]] allows Sonic to turn around corners at high speed without slowing down, the [[Sonic Boost]] will increase Sonics speed and allow him to smash through objects and access different level paths. The PS3 and Xbox 360 version has a on-screen "Ring Energy" meter which displays how much boost is left, which can be increased by collecting rings. The PS2 and Wii versions of the game represent the "Ring Energy" amount with bars and is increased by performing "Action Chains" (attacking a string of enemies), or by collecting rings.<br />
<br />
In nighttime gameplay, Sonic transforms into a werehog where he moves substantially slower, but is much stronger. Additionally, his arms have the ability to stretch; useful in both attacking and in grabbing onto ledges, poles, and various other level elements. Thus, platforming gameplay is heavily emphasized. Another special move, called "Unleashed", increases the strength of his attacks for a limited amount of time.<br />
<br />
In most cases nighttime levels normally take longer to play than daytime levels, while daytime levels tend to be physically longer since Sonic is moving at a greater speed. Throughout the game, the player can collect Sun and Moon Medals which allow further level progression.<br />
<br />
In addition to the two gameplay types explorable "hub-worlds" are also available. These Hub-worlds are a bit different depending on the version played. The PS3 and Xbox 360 versions are 3D and fully explorable and contain townspeople to converse with. Side quests can be undertaken to gain experience or unlock items such as artwork, videos, and music tracks. Sun and Moon medals can also be found in these versions. These versions also have a hotdog stand, and somewhat amusingly the manuals allude to the fact that Sonic loves chilli dogs. This was mentioned in the American cartoons but was never mentioned in the games until this point. The PlayStation 2 and Wii versions feature a menu-based map system which players simply make menu selections to talk to townspeople and find information.<br />
<br />
==Platform Differences==<br />
* In sections of the PlayStation 3 and Xbox 360 versions of the game, the player may choose to advance the time of day in order to play as either Sonic or the Werehog. The Wii and PlayStation 2 versions advance the time of day automatically.<br />
* The Xbox 360 and PlayStation 3 versions of the game include the Empire City and Mazuri levels, while the Wii and PlayStation 2 versions contain only a limited version of Mazuri.<br />
* The Wii version of the game also expands upon the ratio of night-time levels to daytime, with more than three times as many night-time levels (twenty-five in all).<br />
* 360 and PS3 versions contain explorable hub worlds and town stages, while in the Wii and PS2 versions they are replaced by static backgrounds.<br />
* [[Dimps]], creators of the ''[[Sonic Advance]]'' and ''[[Sonic Rush]]'' series, handled the daytime level design in the Wii and PS2 versions of the game. This version of the game also features an entirely different engine rather than the [[Hedgehog Engine]].<br />
* [[Tornado Defense]] is not present in the Wii and PS2 versions.<br />
* The level-up system in the Wii and PS2 versions only applies to the Werehog, and is far less complex.<br />
* In the Wii and PS2 versions, the [[Interceptor]] enemy behaves differently. Instead of using lasers and creating shockwaves by slamming the ground, it uses its wheels to try to run Sonic over. The robot can also be attacked and defeated in the Wii and PS2 versions by boosting into it when the camera pans behind it. In addition, the day boss music begins to play when it is encountered in said versions.<br />
* The [[Dark Guardian]] boss battle is vastly different between the two versions. In the 360 and PS3 versions, the player must move boxes to one side of the arena to defeat the boss, while stunning it occasionally and defeating the enemies it spawns. In the Wii and PS2 versions, the boss does not spawn any enemies and is more of a 1-on-1 fist fight.<br />
* In Xbox 360 and Playstation 3 versions of the game, rings are pulled in to bar that says Ring Energy. While in the Wii and Playstation 2 versions, rings simply disappears once touched by Sonic during day stages.<br />
* The Perfect Dark Gaia battle is completely different between the two sets of platforms. The higher end platforms have a five part battle that consists of Super Sonic making his way to the boss, destroying the force field it ups up, and then freeing the Gaia Colossus from Dark Gaia's grip. The Colossus then must use a 60 button quick time even to block a point black laser shot, and then Super Sonic dashes to deliver the final blow. The lower end versions simply have Super Sonic dodging attacks and putting Dark Gaia's eyes out.<br />
* Additionally, in the higher end versions, Super Sonic has a health meter instead of the traditional reliance on Rings found in the lower end versions.<br />
<br />
==Downloadable Content==<br />
Several Stages in the Xbox 360 and Playstation 3 version of the game have a downloadable "Adventure Pack" which gives the game some replay value. These include Empire City & Adabat, Apotos & Shamar, Mazuri, Holoska, Spagonia, and Chun-nan.<br />
<br />
==Manuals==<br />
* [[Sonic Unleashed (Wii) US Manual]]<br />
* [[Sonic Unleashed (PS2) US Manual]]<br />
* [[Sonic Unleashed (PS3) US Manual]]<br />
* [[Sonic Unleashed (PS3) CA Manual]]<br />
* [[Sonic Unleashed (PS3) RU Manual]]<br />
* [[Sonic Unleashed (360) US Manual]]<br />
<br />
==Soundtrack==<br />
*''See [[Sonic World Adventure: Planetary Pieces]]''<br />
<br />
==Voice Actors==<br />
{| class="wikitable"<br />
|-<br />
! Role<br />
! English<br />
! Japanese<br />
|-<br />
|[[Sonic the Hedgehog]]<br />
|[[Jason Griffith]]<br />
|[[Junichi Kanemaru]]<br />
|-<br />
|-<br />
|[[Sonic the Werehog]]<br />
|[[Jason Griffith]]<br />
|[[Tomokazu Seki]]<br />
|-<br />
|[[Chip]]<br />
|[[Anthony Salerno]]<br />
|[[Ryoko Shiraishi]]<br />
|-<br />
|[[Professor Pickle]]<br />
|[[Dan Green]]<br />
|[[Cho]]<br />
|-<br />
|[[Miles "Tails" Prower]]<br />
|[[Amy Palant]]<br />
|[[Ryo Hirohashi]]<br />
|-<br />
|[[Dr. Eggman]]<br />
|[[Mike Pollock]]<br />
|[[Chikao Otsuka]]<br />
|-<br />
|[[Amy Rose]]<br />
|[[Lisa Ortiz]]<br />
|[[Taeko Kawata]]<br />
|-<br />
|[[SA-55|SA-55 (Ergo Robot)]]<br />
|[[Chris Collet]]<br />
|??<br />
|}<br />
<br />
The Xbox 360 and PlayStation 3 versions have both voice language tracks included in the game disc and feature an option that allows to switch between both English and Japanese voice language, which is present in all the regional variations of both versions. While the game is entirely multi-lingual in all regional versions of the game, the text language is automatically defaulted by the console language settings.<br />
<br />
The Wii and PlayStation 2 versions feature only one voice track in the game disc and according to the regional version, due to size constraints. The Western versions have the English voice language whereas the Japanese version has the Japanese one, while the text language is entirely multi-lingual in all regional versions. Since the PlayStation 2 version was never released in Japan, this version lacks the Japanese voice language completely. The text language is entirely multi-lingual and manually selectionable in all the regional variations of both versions, although the Japanese text language is not manually selectable in the PlayStation 2 version and can only be accessed if the console language settings are in Japanese.<br />
<br />
==Production Credits==<br />
For a complete list of the games production credits please click the following link: [[Sonic Unleashed credits]].<br />
<br />
==Resources==<br />
===Physical Scans===<br />
====Wii version====<br />
{{Scanbox<br />
| console=Wii<br />
| region=US<br />
| front=Unleashed box wii us.jpg<br />
| disc=Unleashed wii us disc.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Wii<br />
| region=UK<br />
| front=Unleashed box wii uk.jpg<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=Wii<br />
| region=JP<br />
| front=Unleashed box wii jp.jpg<br />
| disc=Unleashed wii jp disc.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Wii<br />
| region=AU<br />
| front=Unleashed box wii au.jpg<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=Wii<br />
| region=FR<br />
| front=Unleashed box wii fr.jpg<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=Wii<br />
| region=DE<br />
| front=Unleashed box wii de.jpg<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=Wii<br />
| region=CA<br />
| front=Unleashed wii ca cover.jpg<br />
| disc=<br />
| manual=<br />
}}<br />
====PlayStation 2 version====<br />
{{Scanbox<br />
| console=PlayStation 2<br />
| region=US<br />
| front=Unleashed PS2 box us.jpg<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=PlayStation 2<br />
| region=EU<br />
| front=Unleashed box ps2 uk.jpg<br />
| disc=Unleashed ps2 eu disc.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=PlayStation 2<br />
| region=AU<br />
| front=Unleashed box ps2 au.jpg<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=PlayStation 2<br />
| region=FR<br />
| front=Unleashed box ps2 fr.jpg<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=PlayStation 2<br />
| region=PT<br />
| front=Unleashed ps2 pt cover.jpg<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=PlayStation 2<br />
| region=IT<br />
| front=Unleashed ps2 it cover.jpg<br />
| disc=<br />
| manual=<br />
}}<br />
<br />
====PlayStation 3 version====<br />
{{Scanbox<br />
| console=PlayStation 3<br />
| region=US<br />
| front=Unleashed box PS3 us.jpg<br />
| disc=Unleashed bd-rom canada.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=PlayStation 3<br />
| region=UK<br />
| front=Unleashed box ps3 uk.jpg<br />
| disc=Unleashed ps3 eu disc.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=PlayStation 3<br />
| region=JP<br />
| front=Unleashed box ps3 jp.jpg<br />
| back=Unleashed ps3 jp back cover.jpg<br />
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| disc=<br />
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}}{{Scanbox<br />
| console=PlayStation 3<br />
| region=AU<br />
| front=Unleashed box ps3 au.jpg<br />
| back=Unleashed box ps3 au back.jpg<br />
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| disc=<br />
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}}{{Scanbox<br />
| console=PlayStation 3<br />
| region=CA<br />
| front=Unleashed cover canada.jpg<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=PlayStation 3<br />
| region=FR<br />
| front=Unleashed box ps3 fr.jpg<br />
| disc=Unleashed ps3 eu disc.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=PlayStation 3<br />
| region=KR<br />
| front=Unleashed ps3 kr cover.jpg<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=PlayStation 3<br />
| region=RU<br />
| front=Unleashed ps3 ru cover.jpg<br />
| back=Unleashed ps3 ru cover back.jpg<br />
| spinemissing=yes<br />
| disc=<br />
| manual=<br />
}}<br />
<br />
====Xbox 360 version====<br />
{{Scanbox<br />
| console=Xbox 360<br />
| region=US<br />
| front=Unleashed box 360 us.jpg<br />
| disc=Unleashed 360 us disc.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Xbox 360<br />
| region=UK<br />
| front=Unleashed box 360 uk.jpg<br />
| disc=Unleashed 360 pal disc.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Xbox 360<br />
| region=JP<br />
| front=Unleashed box 360 jp.jpg<br />
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}}{{Scanbox<br />
| console=Xbox 360<br />
| region=AU<br />
| front=Unleashed box 360 au.jpg<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=Xbox 360<br />
| region=FR<br />
| front=Unleashed box 360 fr.jpg<br />
| disc=Unleashed 360 pal disc.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Xbox 360<br />
| region=KR<br />
| front=Unleashed 360 kr cover.jpg<br />
| disc=<br />
| manual=<br />
}}<br />
<br />
===Artwork===<br />
<gallery ><br />
Image:Unleashed Sonic.png<br />
Image:Unleashed sonic run.png<br />
Image:Unleashed_sonic.jpg<br />
Image:Werehog.png<br />
Image:Werehog2.png<br />
Image:Werehog3.jpg<br />
Image:Unleashed Sonic and Werehog.png<br />
Image:Unleashed tails.png<br />
Image:Unleashed amy.png<br />
Image:Unleashed eggman.png<br />
Image:Chip.png<br />
Image:Pickle.png<br />
File:Unleashed night and day art.jpg<br />
File:Unleashed night and day art .jpg<br />
Image:su_enemy_1.jpg<br />
Image:su_enemy_2.jpg<br />
Image:su_enemy_3.jpg<br />
Image:su_enemy_4.jpg<br />
Image:su_enemy_5.jpg<br />
Image:su_enemy_6.jpg<br />
</gallery><br />
<br />
====AOKI studio concepts====<br />
<br />
In 2007, SEGA commissioned [http://www.aoki.fr/gate/index.htm|art studio AOKI], to produce concept artwork for settings for Sonic Unleashed. [http://www.djahalland.com/en/contact| Geoffroy Thoorens] made 17 pieces and eventually posted them [http://www.djahalland.com/en/gallery?l=en&p=galerie| online] [http://www.tssznews.com/2009/03/11/aokistudio-shows-off-more-sonic-unleashed-concept-art|1].<br />
<br />
<gallery ><br />
Image:SU AOKI 001.jpg<br />
Image:SU AOKI 002.jpg<br />
Image:SU AOKI 003.jpg<br />
Image:SU AOKI 004.jpg<br />
Image:SU AOKI 005.jpg<br />
Image:SU AOKI 006.jpg<br />
Image:SU AOKI 007.jpg<br />
Image:SU AOKI 008.jpg<br />
Image:SU AOKI 009.jpg<br />
Image:SU AOKI 010.jpg<br />
Image:SU AOKI 011.jpg<br />
Image:SU AOKI 012.jpg<br />
Image:SU AOKI 013.jpg<br />
Image:SU AOKI 014.jpg<br />
Image:SU AOKI 015.jpg<br />
Image:SU AOKI 016.jpg<br />
Image:SU AOKI 017.jpg<br />
</gallery><br />
<br />
==External Links==<br />
* [http://www2.sega.com/gamesite/sonicunleashed/us/index.php Official Site]<br />
* [http://sonic.sega.jp/SonicWorldAdventure/ Sonic World Adventure: Official Site] (Japanese)<br />
* [http://www.sega.com/sonicunleashed/notw/us/ Night of the Werehog - A short film with a separate plot from the game's events used to promote Sonic Unleashed]<br />
<br />
{{SUOmni}} <br />
{{SonicPS3games}}<br />
{{Sonic360games}}<br />
{{SonicPS2games}}<br />
{{SonicWiigames}}<br />
[[Category:Xbox 360 games]]<br />
[[Category:PlayStation 3 games]]<br />
[[Category:PlayStation 2 games]]<br />
[[Category:Wii games]]</div>PC2https://info.sonicretro.org/index.php?title=Sonic_%26_All-Stars_Racing_Transformed&diff=186128Sonic & All-Stars Racing Transformed2012-05-01T11:19:09Z<p>PC2: </p>
<hr />
<div>{{Bob<br />
|bobscreen=notavailable.svg<br />
|screenwidth=320px<br />
|system=[[Xbox 360]], [[PlayStation 3]], [[Nintendo 3DS]], PC<br />
|publisher=[[Sega]]<br />
|developer=[[Sumo Digital]]<br />
|director=Gareth Wilson<br />
|usa=2012<br />
|japan=2012<br />
|europe=2012<br />
|genre=Racing<br />
}}<br />
'''''Sonic & All-Stars Racing Transformed''''' was announced on April 30, 2012. It is the sequel to ''[[Sonic & Sega All-Stars Racing]]'' and is being directed by Gareth Wilson, former lead designer of ''[[wikipedia:Blur (racing game)|Blur]]'', a similar power up-based arcade racing game. The game features several new IP's such as [[Vectorman]] and [[Golden Axe|Gilius Thunderhead]], as well as a new transforming vehicle system that allows players to traverse land, sea, and sky. The courses themselves also change between each lap.</div>PC2https://info.sonicretro.org/index.php?title=Template:Bob&diff=186127Template:Bob2012-05-01T11:17:06Z<p>PC2: </p>
<hr />
<div><span class="morphMaster" id="LevelBobMaster"></span><br />
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| style="text-align: center;"|<br />
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#if: {{{esrb|}}} | <div style="display:table-cell; text-align:center; padding-right:4px"><small>'''[[ESRB]]'''</small><br> {{ #switch: {{{esrb}}}<br />
| ec = [[Image:ESRB Early Childhood.svg|25px|Early Childhood]]<br />
| e = [[Image:ESRB Everyone.svg|25px|Everyone]]<br />
| e10 = [[Image:ESRB Everyone 10.svg|25px|Everyone 10+]]<br />
| t = [[Image:ESRB Teen.svg|25px|Teen]]<br />
| m = [[Image:ESRB Mature 17.svg|25px|Mature 17+]]<br />
| ao = [[Image:ESRB Adults Only 18.svg|25px|Adults Only]]<br />
| rp = [[Image:ESRB RP.svg|25px|Rating Pending]]<br />
| ka = [[Image:KA ESRB.svg|25px|Kids to Adults]]<br />
| Missing Parameter!<br />
}}</div> | }}{{<br />
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| ga = [[Image:VRC GA.png|25px|GA]]<br />
| ma13 = [[Image:VRC MA13.png|30px|MA-13]]<br />
| ma17 = [[Image:VRC MA17.png|30px|MA-17]]<br />
| Missing Parameter!<br />
}}</div> | }}{{<br />
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| 3 = [[Image:Newpegi_3.svg|30px|3+]]<br />
| 4 = [[Image:Pegi 4.svg|30px|4+]]<br />
| 6 = [[Image:Pegi 6.svg|30px|6+]]<br />
| 7 = [[Image:Newpegi_7.svg|30px|7+]]<br />
| 11 = [[Image:Pegi 11.svg|30px|11+]]<br />
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| 16 = [[Image:Newpegi_16.svg|30px|16+]]<br />
| 18 = [[Image:Newpegi_18.svg|30px|18+]]<br />
| Missing Parameter!<br />
}}</div> | }}{{<br />
#if: {{{elspa|}}} | <div style="display:table-cell; text-align:center; padding-right:4px"><small>'''[[ELSPA]]'''</small><br> {{ #switch: {{{elspa}}}<br />
| 3 = [[Image:ELSPA 3.jpg|40px|3+ OK]]<br />
| 11 = [[Image:ELSPA 11.jpg|40px|11+ OK]]<br />
| 15 = [[Image:ELSPA 15.jpg|40px|15+ OK]]<br />
| 18 = [[Image:ELSPA 18.jpg|40px|18+ OK]]<br />
| Missing Parameter!<br />
}}</div> | }}{{<br />
#if: {{{bbfc|}}} | <div style="display:table-cell; text-align:center; padding-right:4px"><small>'''[[BBFC]]'''</small><br> {{ #switch: {{{bbfc}}}<br />
| u = [[Image:BBFC U.svg|30px|U]]<br />
| uc = [[Image:BBFC UC.svg|30px|Uc]]<br />
| pg = [[Image:BBFC PG.svg|30px|PG]]<br />
| 12 = [[Image:BBFC 12.svg|30px|12]]<br />
| 12a = [[Image:BBFC 12A.svg|30px|12A]]<br />
| 15 = [[Image:BBFC 15.svg|30px|15]]<br />
| 18 = [[Image:BBFC 18.svg|30px|18]]<br />
| r18 = [[Image:BBFC R18.svg|30px|R18]]<br />
| Missing Parameter!<br />
}}</div> | }}{{<br />
#if: {{{usk|}}} | <div style="display:table-cell; text-align:center; padding-right:4px"><small>'''[[USK]]'''</small><br> {{ #switch: {{{usk}}}<br />
| 0 = [[Image:USK0_new.svg|30px|0]]<br />
| 6 = [[Image:USK6_new.svg|30px|6]]<br />
| 12 = [[Image:USK12_new.svg|30px|12]]<br />
| 16 = [[Image:USK16_new.svg|30px|16]]<br />
| 18 = [[Image:USK18_new.svg|30px|18]]<br />
| Missing Parameter!<br />
}}</div> | }}{{<br />
#if: {{{oflc|}}} | <div style="display:table-cell; text-align:center; padding-right:4px"><small>'''[[OFLC]]'''</small><br> {{ #switch: {{{oflc}}}<br />
| e = [[Image:OFLC small E.svg|30px|E]]<br />
| g = [[Image:OFLC small G.svg|30px|G]]<br />
| pg = [[Image:OFLC small PG.svg|30px|PG]]<br />
| m = [[Image:OFLC small M.svg|30px|M]]<br />
| ma = [[Image:OFLC small MA15.svg|30px|MA15]]<br />
| r = [[Image:OFLC small R18.svg|30px|R18]]<br />
| x = [[Image:OFLC small X18.svg|30px|X18]]<br />
| gold = [[Image:OFLC Australia Rating - G.png|30px|G]]<br />
| g8 = [[Image:OFLC Australia Rating - G8-.png|30px|G8]]<br />
| m15 = [[Image:OFLC Australia Rating - M15-.png|30px|M15]]<br />
| ma15 = [[Image:OFLC Australia Rating - MA15-.png|30px|MA15]]<br />
| Missing Parameter!<br />
}}</div> | }}{{<br />
#if: {{{sell|}}} | <div style="display:table-cell; text-align:center; padding-right:4px"><small>'''[[SELL]]'''</small><br> {{ #switch: {{{sell}}}<br />
| tp = [[Image:Sell tp.svg|40px|0]]<br />
| Missing Parameter!<br />
}}</div> | }}{{<br />
#if: {{{cero|}}} | <div style="display:table-cell; text-align:center; padding-right:4px"><small>'''[[CERO]]'''</small><br> {{ #switch: {{{cero}}}<br />
| free = [[Image:CEROfree.png|25px|Free]]<br />
| a = [[Image:Cero a.svg|25px|A]]<br />
| b = [[Image:Cero b.svg|25px|B]]<br />
| c = [[Image:Cero c.svg|25px|C]]<br />
| d = [[Image:Cero d.svg|25px|D]]<br />
| z = [[Image:Cero z.svg|25px|Z]]<br />
| Missing Parameter!<br />
}}</div> | }}{{<br />
#if: {{{csrr|}}} | <div style="display:table-cell; text-align:center; padding-right:4px"><small>'''[[CSRR]]'''</small><br> {{ #switch: {{{csrr}}}<br />
| general = [[Image:Grb a.svg|25px|General (普遍級)]]<br />
| protect = [[Image:Csrr protect.png|25px|Protect (保護級)]]<br />
| counsel = [[Image:Grb 15.svg|25px|Counsel (輔導級)]]<br />
| restrict = [[Image:Grb 18.svg|25px|Restrict (限制級)]]<br />
| Missing Parameter!<br />
}}</div> | }}{{<br />
#if: {{{grb|}}} | <div style="display:table-cell; text-align:center; padding-right:4px"><small>'''[[GRB]]'''</small><br> {{ #switch: {{{grb}}}<br />
| a = [[Image:Grb a.svg|25px|All]]<br />
| 12 = [[Image:Grb 12.svg|25px|12]]<br />
| 15 = [[Image:Grb 15.svg|25px|15]]<br />
| 18 = [[Image:Grb 18.svg|25px|18]]<br />
| test = [[Image:Grb test.svg|25px|Test]]<br />
| Missing Parameter!<br />
}}</div> | }}{{<br />
#if: {{{djctq|}}} | <div style="display:table-cell; text-align:center; padding-right:4px"><small>'''[[DJCTQ]]'''</small><br> {{ #switch: {{{djctq}}}<br />
| l = [[Image:DJCTQ L.svg|30px|Livre]]<br />
| er = [[Image:DJCTQ ER.svg|30px|Especialmente recomendado]]<br />
| 10 = [[Image:DJCTQ 10.svg|30px|10]]<br />
| 12 = [[Image:DJCTQ 12.svg|30px|12]]<br />
| 14 = [[Image:DJCTQ 14.svg|30px|14]]<br />
| 16 = [[Image:DJCTQ 16.svg|30px|16]]<br />
| 18 = [[Image:DJCTQ 18.svg|30px|18]]<br />
| Missing Parameter!<br />
}}</div> | }}<br />
|}<noinclude><br />
==Usage==<br />
This template is to be used on articles about video games. Place the following at the top of a page:<br />
<br />
<pre><br />
{{Bob<br />
| bobscreen=<br />
| screenwidth=<br />
| title=<br />
| publisher=<br />
| developer=<br />
| system=<br />
| romsize=<br />
| savesize=<br />
| peripherals=<br />
| releases=<br />
{{release|<console>|<region>|<date>|<price>|<product code>}}<br />
{{release|<console>|<region>|<date>|<price>|<product code>}}<br />
...<br />
| genre=<br />
| timeattack=<br />
| esrb=<br />
| vrc=<br />
| pegi=<br />
| elspa=<br />
| bbfc=<br />
| usk=<br />
| oflc=<br />
| sell=<br />
| djctq=<br />
| cero=<br />
| grb=<br />
| csrr=<br />
}}<br />
</pre><br />
<br />
All fields except "bobscreen" are optional.<br />
<br />
Compilation-only fields:<br />
<pre><br />
|originalpublishers=<br />
|originaldevelopers=<br />
|gamecount=<br />
|consolescompilation=<br />
</pre><br />
<br />
[[Category:Breakout Box Templates|Bob]]</noinclude></div>PC2https://info.sonicretro.org/index.php?title=Sonic_%26_All-Stars_Racing_Transformed&diff=186126Sonic & All-Stars Racing Transformed2012-05-01T11:09:50Z<p>PC2: Created page with "{{Bob |bobscreen=notavailable.svg |screenwidth=320px |system=Xbox 360, PlayStation 3, Nintendo 3DS, PC |publisher=Sega |developer=Sumo Digital }} '''''Soni..."</p>
<hr />
<div>{{Bob<br />
|bobscreen=notavailable.svg<br />
|screenwidth=320px<br />
|system=[[Xbox 360]], [[PlayStation 3]], [[Nintendo 3DS]], PC<br />
|publisher=[[Sega]]<br />
|developer=[[Sumo Digital]]<br />
}}<br />
'''''Sonic & All-Stars Racing Transformed''''' was announced on April 30, 2012. It is the sequel to ''[[Sonic & Sega All-Stars Racing]]'' and is being directed by Gareth Wilson, former lead designer of ''[[wikipedia:Blur (racing game)|Blur]]'', a similar power up-based arcade racing game. The game features several new IP's such as [[Vectorman]] and [[Golden Axe|Gilius Thunderhead]], as well as a new transforming vehicle system that allows players to traverse land, sea, and sky. The courses themselves also change between each lap.</div>PC2https://info.sonicretro.org/index.php?title=Sonic_%26_Sega_All-Stars_Racing&diff=186125Sonic & Sega All-Stars Racing2012-05-01T10:55:01Z<p>PC2: </p>
<hr />
<div>{{Bob<br />
|bobscreen=ASR PC Title.png<br />
|screenwidth=320px<br />
|system=[[Xbox 360]], [[PlayStation 3]],<br>[[Wii]], [[Nintendo DS]], PC, Arcade, IDevices<br />
|publisher=[[Sega]]<br />
|developer=[[Sumo Digital]]<br />
|usa=February 23, 2010<br />
|japan=2010<br />
|europe=February 26, 2010<br />
|australia=March 4, 2010<br />
|southkorea=<br />
|genre=Racing<br />
|esrb=e<br />
|pegi=7<br />
|usk=6<br />
|oflc=g<br />
|csrr=protect<br />
|djctq=l<br />
}}<br />
'''''Sonic & Sega All-Stars Racing''''' is a racing game developed by [[Sumo Digital]]. It stars characters from a wide range of [[Sega]] games, similar to the previously released ''[[sega:Sega Superstars Tennis|Sega Superstars Tennis]]'', also by Sumo Digital. Unlike ''Sega Superstars Tennis'', ''Sonic & Sega All-Stars Racing'' is more skewed towards the ''Sonic the Hedgehog'' franchise, with roughly half the tracks based on the series and appoximately one third of the characters.<br />
<br />
It's development was announced May 28, 2009, with the game being released in early 2010. It has so far been released for five home systems, including the [[Xbox 360]], [[Playstation 3]], [[Wii]], [[Nintendo DS]], and PC. An arcade version of the game, titled '''''Sonic & Sega All-Stars Racing Arcade''''' and which runs on Sega's [[sega:Sega RingWide|RingWide arcade hardware]], was released in 2011. An IDevice version (The DS version with new features) was shown at E3 2011.<br />
<br />
The game is very similar to ''Mario Kart'' in design - each character has a vehicle (ranging from cars, bikes and even planes) and competes across several themed tracks in an attempt to finish first. Along the way there are power-ups, which can help the player or hinder others. Some tracks have multiple paths, and many are littered with obstacles which serve to slow the player down.<br />
<br />
The game is scored by [[Richard Jacques]], who previously worked on ''[[Sonic R]]'' and the ''[[Sega Saturn]]'' version of ''[[Sonic 3D Blast]]''.<br />
<br />
''Sonic & Sega All-Stars Racing'' has many console-specific features though the core gameplay is retained across all ports.The Xbox 360 version has the extended title of '''''Sonic & Sega All-Stars Racing with Banjo-Kazooie''''' as it features Banjo and Kazooie from the ''Banjo-Kazooie'' series (which are now exclusive to Microsoft consoles). The Xbox 360 version also allows users to play as Avatars, while the Wii version allows the use of Miis. Both the Xbox 360 and PlayStation 3 versions can benefit from downloadable content.<br />
<br />
With the exception of the PC version, the game supports up to eight-player online play as well as four-player split screen multiplayer. The PC version only allows local split-screen races, presumably due to fears of players hacking their statistics. "Bandwidth issues" prevent players from using All-Star power-ups online.<br />
<br />
On April 30, 2012, a sequel, [[Sonic & All-Stars Racing Transformed]] was announced for all major platforms.<br />
<br />
==Characters==<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! style="text-align:center;" colspan="1"|'''Sonic Characters'''<br />
! style="text-align:center;" colspan="1"|'''Vehicles'''<br />
! style="text-align:center;" colspan="1"|'''All Star Moves'''<br />
|-<br />
|[[Sonic the Hedgehog]]<br />
|Speed Star<br />
|[[Super Sonic]]<br />
|-<br />
|[[Miles "Tails" Prower]]<br />
|[[Tornado|Tornado Racer]]<br />
|Tails Tornado<br />
|-<br />
|[[Amy Rose]]<br />
|Pink Cabriolet<br />
|[[Piko Piko Hammer|Piko Hammer]]<br />
|-<br />
|[[Knuckles the Echidna]]<br />
|Land Breaker<br />
|[[Super_transformation#Emerald_Power|Emerald Power]]<br />
|-<br />
|[[Shadow the Hedgehog]]<br />
|Dark Rider<br />
|[[Super Shadow]]<br />
|-<br />
|[[Dr. Eggman]]<br />
|Egg Monster<br />
|Missile Madness<br />
|-<br />
|[[Big the Cat]]<br />
|Green Hopper<br />
|Giant [[Froggy]]<br />
|}<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! style="text-align:center;" colspan="1"|'''SEGA Characters'''<br />
! style="text-align:center;" colspan="1"|'''Game Series'''<br />
! style="text-align:center;" colspan="1"|'''Vehicles'''<br />
! style="text-align:center;" colspan="1"|'''All Star Moves'''<br />
|-<br />
|[[AiAi]]<br />
|[[sega:Super Monkey Ball|Super Monkey Ball]]<br />
|Blazing Banana<br />
|Super Monkey Roll<br />
|-<br />
|[[Billy Hatcher]]<br />
|[[sega:Billy Hatcher & the Giant Egg|Billy Hatcher]]<br />
|Racing Rooster<br />
|Egg Rodeo<br />
|-<br />
|Amigo <br />
|[[Samba de Amigo]]<br />
|Sun Buggy<br />
|Samba De Party<br />
|-<br />
|[[Ulala]]<br />
|[[Space Channel 5]]<br />
|Astro Glider<br />
|Tension Blast<br />
|-<br />
|[[Beat (Jet Set Radio)|Beat]]<br />
|[[Jet Set Radio]]<br />
|De La Custom GGs<br />
|Tag Jamming<br />
|-<br />
|[[B.D. Joe]]<br />
|[[Crazy Taxi]]<br />
|Crazy Taxi<br />
|Crazy Dash<br />
|-<br />
|Zobio and Zobiko<br />
|[[sega:House of the Dead|House of the Dead]] EX<br />
|Hotrod of Horror<br />
|Run-A-Way Love<br />
|-<br />
|[[Ryo Hazuki]] <br />
|[[Shenmue]]<br />
|Naoyuki's Motorcycle<br />
|Working Man<br />
|-<br />
|[[Jacky Bryant]]<br>and [[Akira Yuki]]<br />
| [[Virtua Fighter]]<br />
|Red Lightning<br />
|Virtua Fight<br />
|-<br />
|Chuih, Chubei,<br>Chupea and Chubach<br />
|[[ChuChu Rocket!]]<br />
|ChuChu Rocket<br />
|Cat-Walker<br />
|-<br />
|Robo and Mobo<br />
|[[sega:Bonanza Bros.|Bonanza Bros.]]<br />
|Get-A-Way Wagon<br />
|Blimp Strike<br />
|-<br />
|[[Alex Kidd]]<br />
|Alex Kidd<br />
|Sukopako Motorcycle<br />
|Peticopter<br />
|-<br />
|Opa-Opa<br />
|[[Fantasy Zone]]<br />
|Opa-Opa<br />
|Fantasy Thorn<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! style="text-align:center;" colspan="1"|'''Other Characters'''<br />
! style="text-align:center;" colspan="1"|'''Specification'''<br />
! style="text-align:center;" colspan="1"|'''Vehicles'''<br />
! style="text-align:center;" colspan="1"|'''All Star Moves'''<br />
|-<br />
|Banjo-Kazooie<br />
|[[360]] version only<br />
|Bolt Bucket<br />
|Jiggy Rain<br />
|-<br />
|Xbox 360 Avatar <br />
|[[360]] version only<br />
|Ava-Car 720<br />
|Party Power<br />
|-<br />
|Nintendo Mii <br />
|[[Wii]] version only<br />
|Super Zoomer<br />
|Parade Power<br />
|-<br />
|[[Ryo Hazuki]]<br />
|[[360]]/[[PS3]] DLC/<br>Europe Pre-Order<br />
|Forklift<br />
|Working Man<br />
|-<br />
|[[Metal Sonic]]<br />
|[[360]]/[[PS3]] DLC<br />
|Metal Booster<br />
|Maximum Overdrive<br />
|}<br />
<br />
==Development==<br />
A number of characters were once planned for the game but ultimately failed to make the final cut, often due to licensing issues. The reveal of Xbox-exclusive characters has suggested characters exclusive to the PlayStation 3 version of the game may emerge in the form of downloadable content in the future. <br />
<br />
Several characters were confirmed to have existed in the game's development timeline at some point.<br />
*'''[[Mario]]'''. Briefly considered to be a [[Nintendo Wii]] exclusive character, [[Nintendo]] and Sega agreed that Mario/Sonic crossovers would be best suited in the ''Mario & Sonic at the xxx Games'' franchise, so the character was not added.<br />
*'''[[Segata Sanshiro]]'''. The martial artist mascot of the [[Sega Saturn]] was revealed to have been discussed at one point with his vehicle being a [[Sega Saturn]]. Concept art is said to exist, but never made the final character roster.<br />
*'''[[sega:ToeJam and Earl|ToeJam and Earl]]'''. Disputes with Mark Voorsanger, the creator of the duo meant that insufficient time was left to include these characters. Fan feedback has since prompted a rethink on Voorsanger's part, who decided to ask Sega again on the matter. No word has been spoken on this issue since.<br />
*'''[[sega:Golden Axe|Gilius Thunderhead]]'''. Discussed at an early stage of development, the ''Golden Axe'' character was scrapped for unknown reasons (he had previously appeared in ''Sega Superstars Tennis''). Supposedly he would have ridden on a Chickenleg monster from the series.<br />
*'''[[sega:Skies of Arcadia|Vyse]]'''. This character from [[sega:Skies of Arcadia|Skies of Arcadia]] was briefly in an interview, but was never mentioned again.<br />
<br />
The ''Sonic'' levels are based on stages from ''[[Sonic Heroes]]''.<br />
<br />
==Manuals==<br />
* [[Sonic & Sega All-Stars Racing (PS3) US Manual]]<br />
* [[Sonic & Sega All-Stars Racing (PS3) EU Manual]]<br />
* [[Sonic & Sega All-Stars Racing (PS3) JP Manual]]<br />
* [[Sonic & Sega All-Stars Racing (Xbox 360) US Manual]]<br />
* [[Sonic & Sega All-Stars Racing (Xbox 360) EU Manual]]<br />
* [[Sonic & Sega All-Stars Racing (Xbox 360) JP Manual]]<br />
* [[Sonic & Sega All-Stars Racing (Wii) US Manual]]<br />
* [[Sonic & Sega All-Stars Racing (Wii) EU Manual]]<br />
* [[Sonic & Sega All-Stars Racing (Wii) JP Manual]]<br />
* [[Sonic & Sega All-Stars Racing (DS) US Manual]]<br />
* [[Sonic & Sega All-Stars Racing (DS) EU Manual]]<br />
* [[Sonic & Sega All-Stars Racing (DS) JP Manual]]<br />
* [[Sonic & Sega All-Stars Racing (PC) US Manual]]<br />
* [[Sonic & Sega All-Stars Racing (PC) EU Manual]]<br />
* [[Sonic & Sega All-Stars Racing (PC) JP Manual]]<br />
<br />
==Resources==<br />
===Videos===<br />
* [[:File:ASR Christmas Trailer.flv|All-Stars Racing US Christmas Trailer]]<br />
<br />
===Artwork===<br />
<gallery heights=80px widths=80px><br />
File:AllStarsRacing logo.png<br />
File:AllstarsRacing Sonic.png<br />
File:AllstarsRacing Sonic 2.png<br />
File:ASR Sonic.png<br />
File:AllstarsRacing Tails.jpg<br />
File:ASR Tails.png<br />
File:SSASR_knuckles.jpg<br />
File:ASR Knuckles.png<br />
File:SSASR_amy.jpg<br />
File:ASR Amy.png<br />
File:SSASR_big.jpg<br />
File:ASR Big.png<br />
File:SSASR_shadow.jpg<br />
File:ASR Shadow.png<br />
File:AllstarsRacing Eggman.jpg<br />
File:ASR Eggman.png<br />
File:AllstarsRacing AiAi.png<br />
File:AllstarsRacing AiAi 2.jpg<br />
File:ASR Aiai.png<br />
File:AllstarsRacing Amigo.png<br />
File:ASR Amigo.png<br />
File:Ryo motorbike.png<br />
File:Ryo motorbike 2.png<br />
File:Ryo forklift.jpg<br />
File:ASR Ryo.png<br />
File:Allstars racing billy hatcher.jpg<br />
File:ASR Billy.png<br />
File:SSASR_zobio-zobiko.jpg<br />
File:ASR Zobiko.png<br />
File:ASR Zobio.png<br />
File:Alex All.png<br />
File:Alex bio all.png<br />
File:Alex kidd CS approved.png<br />
File:Banjo-kazooie-asr.jpg<br />
File:BonanzaBros InCar 01.png<br />
File:Jackyakira pose 01.png<br />
File:ASR Akira.png<br />
File:ASR Jacky.png<br />
File:ASR B.D. Joe.png<br />
File:ASR Beat.png<br />
File:ASR Bonanza Bros.png<br />
File:ASR ChuBach.png<br />
File:ASR ChuPea.png<br />
File:ASR Chuih.png<br />
File:ASR Opa-Opa.png<br />
File:ASR Ulala.png<br />
File:Sonic Racing Group.png<br />
File:Hatcher hat.jpg<br />
File:Male race suit.jpg<br />
File:Ryo jacket female.jpg<br />
File:Sonic car.jpg<br />
File:ASR Metal sonic 01.png<br />
File:AllstarsRacingArcade logo.png<br />
File:AllStarsRacing 512x512.png<br />
File:AllStarsRacing keyart.png<br />
File:AllStarsRacing 900x530.png<br />
</gallery><br />
<br />
====Concepts====<br />
<gallery><br />
File:AllstarsRacing Sonic (concept).jpg<br />
File:AllstarsRacing Tails (concept).jpg<br />
File:AllstarsRacing Amy (concept).jpg<br />
</gallery><br />
<br />
===Physical Scans===<br />
====PlayStation 3 version====<br />
{{Scanbox<br />
| console=PlayStation 3<br />
| region=US<br />
| front=SEGAAllStarsRacing-PS3 Cover.jpg<br />
| disc=<br />
}}{{Scanbox<br />
| console=PlayStation 3<br />
| region=EU<br />
| front=Sasasr-eu-cover-front.jpg<br />
| disc=Sasasr-eu-bluray.jpg<br />
| item1=Sasasr-eu-cover-inside.jpg<br />
| item1name=Inner sleeve<br />
}}{{Scanbox<br />
| console=PlayStation 3<br />
| region=AU<br />
| front=Allstars racing PS3 AU cover.jpg<br />
| disc=<br />
}}{{Scanbox<br />
| console=PlayStation 3<br />
| region=DE<br />
| front=Allstars racing PS3 GE cover.jpg<br />
| disc=<br />
}}<br />
<br />
====Xbox 360 version====<br />
{{Scanbox<br />
| console=Xbox 360<br />
| region=US<br />
| front=AllStars Racing 360 US cover.jpg<br />
| disc=<br />
}}{{Scanbox<br />
| console=Xbox 360<br />
| region=UK<br />
| front=Allstars racing 360 UK cover.jpg<br />
| disc=SaSASR Xbox360 EU Disc.jpg<br />
}}{{Scanbox<br />
| console=Xbox 360<br />
| region=FR<br />
| front=Allstars racing 360 FR cover.jpg<br />
| disc=SaSASR Xbox360 EU Disc.jpg<br />
}}{{Scanbox<br />
| console=Xbox 360<br />
| region=DE<br />
| front=Allstars racing 360 GE cover.jpg<br />
| disc=SaSASR Xbox360 EU Disc.jpg<br />
}}{{Scanbox<br />
| console=Xbox 360<br />
| region=IT/ES<br />
| front=Allstars racing 360 IT SP cover.jpg<br />
| disc=SaSASR Xbox360 EU Disc.jpg<br />
}}{{Scanbox<br />
| console=Xbox 360<br />
| region=AU<br />
| front=Allstars racing 360 AU cover.jpg<br />
| disc=<br />
}}<br />
<br />
====Wii version====<br />
{{Scanbox<br />
| console=Wii<br />
| region=US<br />
| front=AllStars Racing Wii US cover.jpg<br />
| disc=<br />
}}{{Scanbox<br />
| console=Wii<br />
| region=EU<br />
| front=Allstars racing Wii EU cover.jpg<br />
| disc=<br />
}}{{Scanbox<br />
| console=Wii<br />
| region=AU<br />
| front=Allstars racing Wii AU cover.jpg<br />
| disc=<br />
}}{{Scanbox<br />
| console=Wii<br />
| region=UK (Wii Wheel variant)<br />
| front=SSASR_WiiBOX_UK_2D.JPG<br />
| disc=<br />
}}{{Scanbox<br />
| console=Wii<br />
| region=DE<br />
| front=Allstars racing Wii GE cover.jpg<br />
| disc=<br />
}}<br />
<br />
====PC version====<br />
{{Scanbox<br />
| console=PC<br />
| region=EU<br />
| front=Allstars racing PC EU cover.jpg<br />
| disc=<br />
}}{{Scanbox<br />
| console=PC<br />
| region=AU<br />
| front=Allstars racing PC AU cover.jpg<br />
| disc=<br />
}}{{Scanbox<br />
| console=PC<br />
| region=DE<br />
| front=Allstars racing PC GE cover.jpg<br />
| disc=<br />
}}<br />
<br />
====Nintendo DS version====<br />
{{Scanbox<br />
| console=Nintendo DS<br />
| region=US<br />
| front=AllStars Racing DS US cover.jpg<br />
| item1=<br />
| item1name=Card<br />
| square=yes<br />
}}{{Scanbox<br />
| console=Nintendo DS<br />
| region=EU<br />
| front=Sasasr ds eu cover complete.jpg<br />
| item1=Sasasr ds eu card.jpg<br />
| item1name=Card<br />
| square=yes<br />
| item2=Allstars racing DS EU cover.jpg<br />
| item2name=Alt cover scan<br />
}}{{Scanbox<br />
| console=Nintendo DS<br />
| region=AU<br />
| front=Allstars racing DS AU cover.jpg<br />
| item1=<br />
| item1name=Card<br />
| square=yes<br />
}}{{Scanbox<br />
| console=Nintendo DS<br />
| region=DE<br />
| front=Allstars racing DS GE cover.jpg<br />
| item1=<br />
| item1name=Card<br />
| square=yes<br />
}}{{Scanbox<br />
| console=Nintendo DS<br />
| region=FR<br />
| front=SaSASR DS FR Box.jpg<br />
| item1=<br />
| item1name=Card<br />
| square=yes<br />
}}<br />
<br />
{{ASR_Courses}}<br />
{{SonicPS3games}}<br />
{{Sonic360games}}<br />
{{SonicIDeviceGames}}<br />
{{SonicPCGames}}<br />
{{SonicSteamGames}}<br />
{{SonicDSgames}}<br />
{{SonicWiigames}}<br />
<br />
[[Category:IDevice games]]<br />
[[Category:Xbox 360 games]]<br />
[[Category:PlayStation 3 games]]<br />
[[Category:Wii games]]<br />
[[Category:Nintendo DS games]]<br />
[[Category:PC games]]<br />
[[Category:Steam games]]</div>PC2https://info.sonicretro.org/index.php?title=Sonic_%26_Sega_All-Stars_Racing&diff=186124Sonic & Sega All-Stars Racing2012-05-01T10:54:38Z<p>PC2: </p>
<hr />
<div>{{Bob<br />
|bobscreen=ASR PC Title.png<br />
|screenwidth=320px<br />
|system=[[Xbox 360]], [[PlayStation 3]],<br>[[Wii]], [[Nintendo DS]], PC, Arcade, IDevices<br />
|publisher=[[Sega]]<br />
|developer=[[Sumo Digital]]<br />
|usa=February 23, 2010<br />
|japan=2010<br />
|europe=February 26, 2010<br />
|australia=March 4, 2010<br />
|southkorea=<br />
|genre=Racing<br />
|esrb=e<br />
|pegi=7<br />
|usk=6<br />
|oflc=g<br />
|csrr=protect<br />
|djctq=l<br />
}}<br />
'''''Sonic & Sega All-Stars Racing''''' is a racing game developed by [[Sumo Digital]]. It stars characters from a wide range of [[Sega]] games, similar to the previously released ''[[sega:Sega Superstars Tennis|Sega Superstars Tennis]]'', also by Sumo Digital. Unlike ''Sega Superstars Tennis'', ''Sonic & Sega All-Stars Racing'' is more skewed towards the ''Sonic the Hedgehog'' franchise, with roughly half the tracks based on the series and appoximately one third of the characters.<br />
<br />
It's development was announced May 28, 2009, with the game being released in early 2010. It has so far been released for five home systems, including the [[Xbox 360]], [[Playstation 3]], [[Wii]], [[Nintendo DS]], and PC. An arcade version of the game, titled '''''Sonic & Sega All-Stars Racing Arcade''''' and which runs on Sega's [[sega:Sega RingWide|RingWide arcade hardware]], was released in 2011. An IDevice version (The DS version with new features) was shown at E3 2011.<br />
<br />
The game is very similar to ''Mario Kart'' in design - each character has a vehicle (ranging from cars, bikes and even planes) and competes across several themed tracks in an attempt to finish first. Along the way there are power-ups, which can help the player or hinder others. Some tracks have multiple paths, and many are littered with obstacles which serve to slow the player down.<br />
<br />
The game is scored by [[Richard Jacques]], who previously worked on ''[[Sonic R]]'' and the ''[[Sega Saturn]]'' version of ''[[Sonic 3D Blast]]''.<br />
<br />
''Sonic & Sega All-Stars Racing'' has many console-specific features though the core gameplay is retained across all ports.The Xbox 360 version has the extended title of '''''Sonic & Sega All-Stars Racing with Banjo-Kazooie''''' as it features Banjo and Kazooie from the ''Banjo-Kazooie'' series (which are now exclusive to Microsoft consoles). The Xbox 360 version also allows users to play as Avatars, while the Wii version allows the use of Miis. Both the Xbox 360 and PlayStation 3 versions can benefit from downloadable content.<br />
<br />
With the exception of the PC version, the game supports up to eight-player online play as well as four-player split screen multiplayer. The PC version only allows local split-screen races, presumably due to fears of players hacking their statistics. "Bandwidth issues" prevent players from using All-Star power-ups online.<br />
<br />
On May 1, 2012, a sequel, [[Sonic & All-Stars Racing Transformed]] was announced for all major platforms.<br />
<br />
==Characters==<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! style="text-align:center;" colspan="1"|'''Sonic Characters'''<br />
! style="text-align:center;" colspan="1"|'''Vehicles'''<br />
! style="text-align:center;" colspan="1"|'''All Star Moves'''<br />
|-<br />
|[[Sonic the Hedgehog]]<br />
|Speed Star<br />
|[[Super Sonic]]<br />
|-<br />
|[[Miles "Tails" Prower]]<br />
|[[Tornado|Tornado Racer]]<br />
|Tails Tornado<br />
|-<br />
|[[Amy Rose]]<br />
|Pink Cabriolet<br />
|[[Piko Piko Hammer|Piko Hammer]]<br />
|-<br />
|[[Knuckles the Echidna]]<br />
|Land Breaker<br />
|[[Super_transformation#Emerald_Power|Emerald Power]]<br />
|-<br />
|[[Shadow the Hedgehog]]<br />
|Dark Rider<br />
|[[Super Shadow]]<br />
|-<br />
|[[Dr. Eggman]]<br />
|Egg Monster<br />
|Missile Madness<br />
|-<br />
|[[Big the Cat]]<br />
|Green Hopper<br />
|Giant [[Froggy]]<br />
|}<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! style="text-align:center;" colspan="1"|'''SEGA Characters'''<br />
! style="text-align:center;" colspan="1"|'''Game Series'''<br />
! style="text-align:center;" colspan="1"|'''Vehicles'''<br />
! style="text-align:center;" colspan="1"|'''All Star Moves'''<br />
|-<br />
|[[AiAi]]<br />
|[[sega:Super Monkey Ball|Super Monkey Ball]]<br />
|Blazing Banana<br />
|Super Monkey Roll<br />
|-<br />
|[[Billy Hatcher]]<br />
|[[sega:Billy Hatcher & the Giant Egg|Billy Hatcher]]<br />
|Racing Rooster<br />
|Egg Rodeo<br />
|-<br />
|Amigo <br />
|[[Samba de Amigo]]<br />
|Sun Buggy<br />
|Samba De Party<br />
|-<br />
|[[Ulala]]<br />
|[[Space Channel 5]]<br />
|Astro Glider<br />
|Tension Blast<br />
|-<br />
|[[Beat (Jet Set Radio)|Beat]]<br />
|[[Jet Set Radio]]<br />
|De La Custom GGs<br />
|Tag Jamming<br />
|-<br />
|[[B.D. Joe]]<br />
|[[Crazy Taxi]]<br />
|Crazy Taxi<br />
|Crazy Dash<br />
|-<br />
|Zobio and Zobiko<br />
|[[sega:House of the Dead|House of the Dead]] EX<br />
|Hotrod of Horror<br />
|Run-A-Way Love<br />
|-<br />
|[[Ryo Hazuki]] <br />
|[[Shenmue]]<br />
|Naoyuki's Motorcycle<br />
|Working Man<br />
|-<br />
|[[Jacky Bryant]]<br>and [[Akira Yuki]]<br />
| [[Virtua Fighter]]<br />
|Red Lightning<br />
|Virtua Fight<br />
|-<br />
|Chuih, Chubei,<br>Chupea and Chubach<br />
|[[ChuChu Rocket!]]<br />
|ChuChu Rocket<br />
|Cat-Walker<br />
|-<br />
|Robo and Mobo<br />
|[[sega:Bonanza Bros.|Bonanza Bros.]]<br />
|Get-A-Way Wagon<br />
|Blimp Strike<br />
|-<br />
|[[Alex Kidd]]<br />
|Alex Kidd<br />
|Sukopako Motorcycle<br />
|Peticopter<br />
|-<br />
|Opa-Opa<br />
|[[Fantasy Zone]]<br />
|Opa-Opa<br />
|Fantasy Thorn<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! style="text-align:center;" colspan="1"|'''Other Characters'''<br />
! style="text-align:center;" colspan="1"|'''Specification'''<br />
! style="text-align:center;" colspan="1"|'''Vehicles'''<br />
! style="text-align:center;" colspan="1"|'''All Star Moves'''<br />
|-<br />
|Banjo-Kazooie<br />
|[[360]] version only<br />
|Bolt Bucket<br />
|Jiggy Rain<br />
|-<br />
|Xbox 360 Avatar <br />
|[[360]] version only<br />
|Ava-Car 720<br />
|Party Power<br />
|-<br />
|Nintendo Mii <br />
|[[Wii]] version only<br />
|Super Zoomer<br />
|Parade Power<br />
|-<br />
|[[Ryo Hazuki]]<br />
|[[360]]/[[PS3]] DLC/<br>Europe Pre-Order<br />
|Forklift<br />
|Working Man<br />
|-<br />
|[[Metal Sonic]]<br />
|[[360]]/[[PS3]] DLC<br />
|Metal Booster<br />
|Maximum Overdrive<br />
|}<br />
<br />
==Development==<br />
A number of characters were once planned for the game but ultimately failed to make the final cut, often due to licensing issues. The reveal of Xbox-exclusive characters has suggested characters exclusive to the PlayStation 3 version of the game may emerge in the form of downloadable content in the future. <br />
<br />
Several characters were confirmed to have existed in the game's development timeline at some point.<br />
*'''[[Mario]]'''. Briefly considered to be a [[Nintendo Wii]] exclusive character, [[Nintendo]] and Sega agreed that Mario/Sonic crossovers would be best suited in the ''Mario & Sonic at the xxx Games'' franchise, so the character was not added.<br />
*'''[[Segata Sanshiro]]'''. The martial artist mascot of the [[Sega Saturn]] was revealed to have been discussed at one point with his vehicle being a [[Sega Saturn]]. Concept art is said to exist, but never made the final character roster.<br />
*'''[[sega:ToeJam and Earl|ToeJam and Earl]]'''. Disputes with Mark Voorsanger, the creator of the duo meant that insufficient time was left to include these characters. Fan feedback has since prompted a rethink on Voorsanger's part, who decided to ask Sega again on the matter. No word has been spoken on this issue since.<br />
*'''[[sega:Golden Axe|Gilius Thunderhead]]'''. Discussed at an early stage of development, the ''Golden Axe'' character was scrapped for unknown reasons (he had previously appeared in ''Sega Superstars Tennis''). Supposedly he would have ridden on a Chickenleg monster from the series.<br />
*'''[[sega:Skies of Arcadia|Vyse]]'''. This character from [[sega:Skies of Arcadia|Skies of Arcadia]] was briefly in an interview, but was never mentioned again.<br />
<br />
The ''Sonic'' levels are based on stages from ''[[Sonic Heroes]]''.<br />
<br />
==Manuals==<br />
* [[Sonic & Sega All-Stars Racing (PS3) US Manual]]<br />
* [[Sonic & Sega All-Stars Racing (PS3) EU Manual]]<br />
* [[Sonic & Sega All-Stars Racing (PS3) JP Manual]]<br />
* [[Sonic & Sega All-Stars Racing (Xbox 360) US Manual]]<br />
* [[Sonic & Sega All-Stars Racing (Xbox 360) EU Manual]]<br />
* [[Sonic & Sega All-Stars Racing (Xbox 360) JP Manual]]<br />
* [[Sonic & Sega All-Stars Racing (Wii) US Manual]]<br />
* [[Sonic & Sega All-Stars Racing (Wii) EU Manual]]<br />
* [[Sonic & Sega All-Stars Racing (Wii) JP Manual]]<br />
* [[Sonic & Sega All-Stars Racing (DS) US Manual]]<br />
* [[Sonic & Sega All-Stars Racing (DS) EU Manual]]<br />
* [[Sonic & Sega All-Stars Racing (DS) JP Manual]]<br />
* [[Sonic & Sega All-Stars Racing (PC) US Manual]]<br />
* [[Sonic & Sega All-Stars Racing (PC) EU Manual]]<br />
* [[Sonic & Sega All-Stars Racing (PC) JP Manual]]<br />
<br />
==Resources==<br />
===Videos===<br />
* [[:File:ASR Christmas Trailer.flv|All-Stars Racing US Christmas Trailer]]<br />
<br />
===Artwork===<br />
<gallery heights=80px widths=80px><br />
File:AllStarsRacing logo.png<br />
File:AllstarsRacing Sonic.png<br />
File:AllstarsRacing Sonic 2.png<br />
File:ASR Sonic.png<br />
File:AllstarsRacing Tails.jpg<br />
File:ASR Tails.png<br />
File:SSASR_knuckles.jpg<br />
File:ASR Knuckles.png<br />
File:SSASR_amy.jpg<br />
File:ASR Amy.png<br />
File:SSASR_big.jpg<br />
File:ASR Big.png<br />
File:SSASR_shadow.jpg<br />
File:ASR Shadow.png<br />
File:AllstarsRacing Eggman.jpg<br />
File:ASR Eggman.png<br />
File:AllstarsRacing AiAi.png<br />
File:AllstarsRacing AiAi 2.jpg<br />
File:ASR Aiai.png<br />
File:AllstarsRacing Amigo.png<br />
File:ASR Amigo.png<br />
File:Ryo motorbike.png<br />
File:Ryo motorbike 2.png<br />
File:Ryo forklift.jpg<br />
File:ASR Ryo.png<br />
File:Allstars racing billy hatcher.jpg<br />
File:ASR Billy.png<br />
File:SSASR_zobio-zobiko.jpg<br />
File:ASR Zobiko.png<br />
File:ASR Zobio.png<br />
File:Alex All.png<br />
File:Alex bio all.png<br />
File:Alex kidd CS approved.png<br />
File:Banjo-kazooie-asr.jpg<br />
File:BonanzaBros InCar 01.png<br />
File:Jackyakira pose 01.png<br />
File:ASR Akira.png<br />
File:ASR Jacky.png<br />
File:ASR B.D. Joe.png<br />
File:ASR Beat.png<br />
File:ASR Bonanza Bros.png<br />
File:ASR ChuBach.png<br />
File:ASR ChuPea.png<br />
File:ASR Chuih.png<br />
File:ASR Opa-Opa.png<br />
File:ASR Ulala.png<br />
File:Sonic Racing Group.png<br />
File:Hatcher hat.jpg<br />
File:Male race suit.jpg<br />
File:Ryo jacket female.jpg<br />
File:Sonic car.jpg<br />
File:ASR Metal sonic 01.png<br />
File:AllstarsRacingArcade logo.png<br />
File:AllStarsRacing 512x512.png<br />
File:AllStarsRacing keyart.png<br />
File:AllStarsRacing 900x530.png<br />
</gallery><br />
<br />
====Concepts====<br />
<gallery><br />
File:AllstarsRacing Sonic (concept).jpg<br />
File:AllstarsRacing Tails (concept).jpg<br />
File:AllstarsRacing Amy (concept).jpg<br />
</gallery><br />
<br />
===Physical Scans===<br />
====PlayStation 3 version====<br />
{{Scanbox<br />
| console=PlayStation 3<br />
| region=US<br />
| front=SEGAAllStarsRacing-PS3 Cover.jpg<br />
| disc=<br />
}}{{Scanbox<br />
| console=PlayStation 3<br />
| region=EU<br />
| front=Sasasr-eu-cover-front.jpg<br />
| disc=Sasasr-eu-bluray.jpg<br />
| item1=Sasasr-eu-cover-inside.jpg<br />
| item1name=Inner sleeve<br />
}}{{Scanbox<br />
| console=PlayStation 3<br />
| region=AU<br />
| front=Allstars racing PS3 AU cover.jpg<br />
| disc=<br />
}}{{Scanbox<br />
| console=PlayStation 3<br />
| region=DE<br />
| front=Allstars racing PS3 GE cover.jpg<br />
| disc=<br />
}}<br />
<br />
====Xbox 360 version====<br />
{{Scanbox<br />
| console=Xbox 360<br />
| region=US<br />
| front=AllStars Racing 360 US cover.jpg<br />
| disc=<br />
}}{{Scanbox<br />
| console=Xbox 360<br />
| region=UK<br />
| front=Allstars racing 360 UK cover.jpg<br />
| disc=SaSASR Xbox360 EU Disc.jpg<br />
}}{{Scanbox<br />
| console=Xbox 360<br />
| region=FR<br />
| front=Allstars racing 360 FR cover.jpg<br />
| disc=SaSASR Xbox360 EU Disc.jpg<br />
}}{{Scanbox<br />
| console=Xbox 360<br />
| region=DE<br />
| front=Allstars racing 360 GE cover.jpg<br />
| disc=SaSASR Xbox360 EU Disc.jpg<br />
}}{{Scanbox<br />
| console=Xbox 360<br />
| region=IT/ES<br />
| front=Allstars racing 360 IT SP cover.jpg<br />
| disc=SaSASR Xbox360 EU Disc.jpg<br />
}}{{Scanbox<br />
| console=Xbox 360<br />
| region=AU<br />
| front=Allstars racing 360 AU cover.jpg<br />
| disc=<br />
}}<br />
<br />
====Wii version====<br />
{{Scanbox<br />
| console=Wii<br />
| region=US<br />
| front=AllStars Racing Wii US cover.jpg<br />
| disc=<br />
}}{{Scanbox<br />
| console=Wii<br />
| region=EU<br />
| front=Allstars racing Wii EU cover.jpg<br />
| disc=<br />
}}{{Scanbox<br />
| console=Wii<br />
| region=AU<br />
| front=Allstars racing Wii AU cover.jpg<br />
| disc=<br />
}}{{Scanbox<br />
| console=Wii<br />
| region=UK (Wii Wheel variant)<br />
| front=SSASR_WiiBOX_UK_2D.JPG<br />
| disc=<br />
}}{{Scanbox<br />
| console=Wii<br />
| region=DE<br />
| front=Allstars racing Wii GE cover.jpg<br />
| disc=<br />
}}<br />
<br />
====PC version====<br />
{{Scanbox<br />
| console=PC<br />
| region=EU<br />
| front=Allstars racing PC EU cover.jpg<br />
| disc=<br />
}}{{Scanbox<br />
| console=PC<br />
| region=AU<br />
| front=Allstars racing PC AU cover.jpg<br />
| disc=<br />
}}{{Scanbox<br />
| console=PC<br />
| region=DE<br />
| front=Allstars racing PC GE cover.jpg<br />
| disc=<br />
}}<br />
<br />
====Nintendo DS version====<br />
{{Scanbox<br />
| console=Nintendo DS<br />
| region=US<br />
| front=AllStars Racing DS US cover.jpg<br />
| item1=<br />
| item1name=Card<br />
| square=yes<br />
}}{{Scanbox<br />
| console=Nintendo DS<br />
| region=EU<br />
| front=Sasasr ds eu cover complete.jpg<br />
| item1=Sasasr ds eu card.jpg<br />
| item1name=Card<br />
| square=yes<br />
| item2=Allstars racing DS EU cover.jpg<br />
| item2name=Alt cover scan<br />
}}{{Scanbox<br />
| console=Nintendo DS<br />
| region=AU<br />
| front=Allstars racing DS AU cover.jpg<br />
| item1=<br />
| item1name=Card<br />
| square=yes<br />
}}{{Scanbox<br />
| console=Nintendo DS<br />
| region=DE<br />
| front=Allstars racing DS GE cover.jpg<br />
| item1=<br />
| item1name=Card<br />
| square=yes<br />
}}{{Scanbox<br />
| console=Nintendo DS<br />
| region=FR<br />
| front=SaSASR DS FR Box.jpg<br />
| item1=<br />
| item1name=Card<br />
| square=yes<br />
}}<br />
<br />
{{ASR_Courses}}<br />
{{SonicPS3games}}<br />
{{Sonic360games}}<br />
{{SonicIDeviceGames}}<br />
{{SonicPCGames}}<br />
{{SonicSteamGames}}<br />
{{SonicDSgames}}<br />
{{SonicWiigames}}<br />
<br />
[[Category:IDevice games]]<br />
[[Category:Xbox 360 games]]<br />
[[Category:PlayStation 3 games]]<br />
[[Category:Wii games]]<br />
[[Category:Nintendo DS games]]<br />
[[Category:PC games]]<br />
[[Category:Steam games]]</div>PC2https://info.sonicretro.org/index.php?title=Template:S4Omni&diff=186123Template:S4Omni2012-05-01T10:49:59Z<p>PC2: Not including leaked stages for obvious reasons</p>
<hr />
<div><span class="morphMaster" id="S4Master">{{{1|1}}}</span><br />
{| class="bottomtemplate" align="center"<br />
|-<br />
! class="bottomtemphead" align="center" colspan="2"| ''Sonic the Hedgehog 4''<br />
|-<br />
|class="bottomtempalt"|<br />
<center>'''''Sonic 4'''''</center><br />
[[File:Sonic4ep1.png|120px|center]]<br />
<br />
[[Sonic the Hedgehog 4|Main]] ([[Sonic the Hedgehog 4 Episode I|Ep I]], [[Sonic the Hedgehog 4 Episode II|Ep II]])<br/><br />
<span id="S4Link1">Levels</span><br/><br />
<span id="S4Link2">Enemies</span><br/><br />
<span id="S4Link3">Bosses</span><br/><br />
[[Sonic the Hedgehog 4 Episode I credits|Credits]]<br/><br />
[[Sonic the Hedgehog 4 bug list|Bug List]]<br/><br />
[[Sonic the Hedgehog 4 achievements|Achievements]]<br/><br />
[[:Category:Sonic the Hedgehog 4 Prereleases|Prereleases]]<br/><br />
[[Sonic the Hedgehog 4 magazine articles|Magazine Articles]]<br/><br />
[[Game Development:Sonic the Hedgehog 4|Game Development]]<br/><br />
|class="bottomtemptext" align="center" width="400"|<br />
<div id="S4Content1" {{#ifeq: {{{1|1}}} | 1 | | style="display: none;"}}>'''Episode I''':<br />
{| style="text-align:center"<br />
|-<br />
|[[File:Sonic4shz.PNG|120px|link=Splash Hill Zone]]<br />
[[Splash Hill Zone|Splash Hill]]<br />
|[[Image:Sonic4-CSZ.png|120px|link=Casino Street Zone]]<br />
[[Casino Street Zone|Casino Street]]<br />
|[[File:Sonic4llz.png|120px|link=Lost Labyrinth Zone]]<br />
[[Lost Labyrinth Zone|Lost Labyrinth]]<br />
|-<br />
|[[Image:Sonic4mgz.png|120px|link=Mad Gear Zone]]<br />
[[Mad Gear Zone|Mad Gear]]<br />
|[[Image:WSNE8P-1.png|120px|link=E.G.G. Station Zone]]<br />
[[E.G.G. Station Zone|E.G.G. Station]]<br />
|[[Image:SpecialStagewidescreen.jpg|120px|link=Special Stage (Sonic the Hedgehog 4: Episode I)]]<br />
[[Special Stage (Sonic the Hedgehog 4: Episode I)|Special Stage]]<br />
|}<br />
'''Episode II''':<br />
{| style="text-align:center"<br />
|[[File:notavailable.svg|120px|link=Sylvania Castle Zone]]<br />
[[Sylvania Castle Zone|Sylvania Castle]]<br />
|[[Image:notavailable.svg|120px|link=White Park Zone]]<br />
[[White Park Zone|White Park]]<br />
|[[File:notavailable.svg|120px|link=Oil Desert Zone]]<br />
[[Oil Desert Zone|Oil Desert]]<br />
|}<br />
</div><br />
<div id="S4Content2" {{#ifeq: {{{1|1}}} | 3 | | style="display: none;"}}>'''Episode 1''':<br />
{| style="text-align:center"<br />
|-<br />
|style="vertical-align:bottom; width:75px"|[[File:Asteron sprite.png|link=Asteron]]<br />
[[Asteron]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Batbot Sprite.png|64px|link=Batbot]]<br />
[[Batbot]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Bubbles Sprite.png|64px|link=Bubbles]]<br />
[[Bubbles]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Burrobot Sprite.png|64px|link=Burrobot]]<br />
[[Burrobot]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Buzzer Sprite.png|64px|link=Buzzer]]<br />
[[Buzzer]]<br />
|-<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Chopper Sprite.png|64px|link=Chopper]]<br />
[[Chopper]]<br />
|style="vertical-align:bottom; width:75px"|[[File:Crawl_sprite.png|link=Crawl]]<br />
[[Crawl]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:S4 Jaws Sprite.png|64px|link=Jaws]]<br />
[[Jaws]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Motobug Sprite.png|64px|link=Moto Bug]]<br />
[[Moto Bug]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:S4 Newtron Sprite.png|64px|link=Newtron]]<br />
[[Newtron]]<br />
|}<br />
{| style="text-align:center"<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Orbinaut Sprite.png|64px|link=Orbinaut]]<br />
[[Orbinaut]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Shellcracker Sprite.png|64px|link=Shellcracker]]<br />
[[Shellcracker]]<br />
|style="vertical-align:bottom; width:75px"|[[File:S4 Slicer Sprite.png|64px|link=Slicer]]<br />
[[Slicer]]<br />
|}</div><br />
<div id="S4Content3" {{#ifeq: {{{1|1}}} | 4 | | style="display: none;"}}>'''Episode 1''':<br />
{| style="text-align:center; margin-left: auto; margin-right: auto"<br />
|-<br />
|[[File:SHZboss.png|120px|link=Splash Hill Zone Boss]]<br />
[[Splash Hill Zone Boss|Splash Hill]]<br />
|[[File:CSZBoss.png|120px|link=Casino Street Zone Boss]]<br />
[[Casino Street Zone Boss|Casino Street]]<br />
|}<br />
{| style="text-align:center"<br />
|-<br />
|[[File:LLZBoss.png|120px|link=Lost Labyrinth Zone Boss]]<br />
[[Lost Labyrinth Zone Boss|Lost Labyrinth]]<br />
|[[File:MGZBoss.png|120px|link=Mad Gear Zone Boss]]<br />
[[Mad Gear Zone Boss|Mad Gear]]<br />
|[[File:EGGSTATIONBoss.png|120px|link=E.G.G. Station Zone Final Boss]]<br />
[[E.G.G. Station Zone Final Boss|E.G.G. Station]]<br />
|-<br />
|}</div><br />
|}<br />
<noinclude><br />
==Usage==<br />
<nowiki>{{</nowiki>{{PAGENAME}}|{{red|#}}<nowiki>}}</nowiki><br />
<br />
<br />
Substitute {{red|#}} with one of the following numbers depending on which type of article you want to use the template:<br />
<br />
# Levels (this is used by default and can be left blank)<br />
# Enemies<br />
# Bosses<br />
<br />
[[Category:Navigational Templates|{{PAGENAME}}]]</noinclude></div>PC2https://info.sonicretro.org/index.php?title=Takao_Hirabayashi&diff=183180Takao Hirabayashi2012-03-06T22:05:55Z<p>PC2: </p>
<hr />
<div>==Production History==<br />
* ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]'' (2006) — Game Designer<br />
* ''[[Sonic Unleashed]] (PS3 & Xbox 360 Version)'' (2008) — Lead Planner, Night Time Level Designer, Combat System Designer<br />
* ''[[Sonic Unleashed]] (Wii & PS2 Version)'' (2008) — Lead Designer <br />
* ''[[Sonic Colours (DS)|Sonic Colours]] (DS Version) — Director<br />
[[Category:Unsorted Developers]]</div>PC2https://info.sonicretro.org/index.php?title=Asteroid_Coaster_(DS)&diff=179658Asteroid Coaster (DS)2011-11-15T03:29:29Z<p>PC2: /* Story */</p>
<hr />
<div>{{stub}}<br />
{{LevelBob<br />
| name=Asteroid Coaster<br />
| levelscreen=AsteroidCoaster_DS.jpg<br />
| screenwidth=256px<br />
| levelscreen2=AsteroidCoasterMap.png<br />
| screenwidth2=256px<br />
| levelscreentitle=Action Stage<br />
| levelscreen2title=Map Screen<br />
| levelno=Sixth<br />
| game=Sonic Colours (DS)<br />
| theme1=industrial<br />
| theme2=underground/cave<br />
| theme3=spooky/supernatural<br />
|music=<br>Map: <flashmp3>Vivid Sounds x Hybrid Colors- Sonic Colors Original Soundtrack/Disc 3/09 Area - Asteroid Coaster.mp3</flashmp3><br />
<br>Act 1: <flashmp3>Vivid Sounds x Hybrid Colors- Sonic Colors Original Soundtrack/Disc 3/10 Asteroid Coaster - Act 1.mp3</flashmp3><br />
<br>Act 2: <flashmp3>Vivid Sounds x Hybrid Colors- Sonic Colors Original Soundtrack/Disc 3/14 Asteroid Coaster - Act 3.mp3</flashmp3><br>Mission: <flashmp3>Vivid Sounds x Hybrid Colors- Sonic Colors Original Soundtrack/Disc 3/11 Asteroid Coaster - Act 2.mp3</flashmp3><br />
}}<br />
'''Asteroid Coaster''' is the sixth stage of ''[[Sonic Colours (DS)|Sonic Colours]]'' for the [[Nintendo DS]]. It takes place in Eggman's Nega Wisp Plant, which is full of toxic green acid pools.<br />
{{quote|''This action packed world set in an asteroid field runs on roller coaster rails!''|Description on the US [http://www.sega.com/soniccolors/ Sonic Colours site]}}<br />
==Story==<br />
Sonic finds the plant where [[Wisps]] are converted into Nega Wisps and sets off to destroy the generator. While there, he runs into old rival [[Shadow the Hedgehog]], who, when inquired, "sees no reason" to help him and challenges the blue hedgehog to a mission, and [[E-123 Omega|Omega]], who seeks to destroy [[Orbot]] and [[Cubot]]. After rescuing the bumbling henchmen and completing Shadow's challenge, it turns out that he and Omega are searching for clues on a "secret ride". Upon further investigation, they discover Eggman's control room and uncover his plans for [[Nega-Mother Wisp|Project "Mother"]]. Meanwhile, Tails hasn't seen Yacker in a while and begins to worry. After shutting down the plant, the Wisps are freed and Sonic and Tails head back to [[Tropical Resort]] to celebrate.<br />
<br />
==Acts==<br />
====Tutorial Stage====<br />
A short optional tutorial teaches the player how to use the Violet Void color power. <br />
<br />
====Act 1====<br />
Asteroid Coaster Act 1 introduces the Violet [[Wisp]]. [[Spikes (obstacle)|Spikes]] are scattered across the act, presenting a challenge for Sonic when [[Wall Jump|wall jumping]] or platforming. In the latter part of the act, asteroids will begin to fall from the sky rapidly. The toxic pools here can kill [[Sonic]] in one hit.<br />
<br />
====Act 2====<br />
Act 2 features more roller coaster action than Act 1. Toxic pools are more present and hazardous, and Sonic must avoid being crushed by dinosaur heads while riding the roller coaster. The Violet Wisp also gets more usage in this act, as it is required to pass some toxic pools.<br />
<br />
{{ColoursDSOmni}}<br />
[[Category:Sonic Colours (DS) Levels]]</div>PC2https://info.sonicretro.org/index.php?title=Sonic_Generations&diff=179539Sonic Generations2011-11-12T15:48:32Z<p>PC2: /* Physical Scans */</p>
<hr />
<div>:''"Sonic Generations" redirects here. For the [[Nintendo 3DS]] version, see ''[[Sonic Generations (3DS)]]''.''<br />
{{ArticleNote<br />
| image=Lock.svg<br />
| text='''This page is [[Wikipedia:WP:This page is protected|<font color=yellow>protected from editing</font>]] pending information about the game's release.'''<br />Should you have found any information, please contact a [[Wiki Sysop]], [[Moderator]], or [[Administrator]] showing the information and its source, and we will add it to the page.<br />
|bgcolor=#000033<br />
|textcolor=#fff<br />
}}<br />
<br />
{{Bob<br />
|bobscreen=Sonic Generations Logo.jpg<br />
|screenwidth=320px<br />
|system=[[Xbox 360]], [[Playstation 3]], [[PC]], Steam<br />
|publisher=[[Sega]]<br />
|developer=[[Sonic Team]]<br />
|usa=November 1, 2011<br /><br />
November 4, 2011 (PC)<br />
|japan=December 1, 2011<br /><br />
November 4, 2011 (PC)<br />
|europe=November 4, 2011<br /><br />
November 4, 2011 (PC)<br />
|australia=November 3, 2011<br /><br />
November 4, 2011 (PC)<br />
|south korea=November 1, 2011<br /><br />
November 4, 2011 (PC)<br />
|pc=asdf<br />
|genre=Platform<br />
|pegi=|esrb=|usk=|oflc=}}<br />
'''''Sonic Generations''''', called '''''Sonic Generations: Shiro no Jikuu''''' (ソニック ジェネレーションズ 白の時空) in Japan, is a platformer commemorating [[Sonic the Hedgehog]]'s 20th Anniversary. Developed by [[Sonic Team]] for the [[Xbox 360]], [[Playstation 3]] and [[PC]], the game allows players to experience both "classic" and "modern" Sonic gameplay styles. Classic gameplay in ''Generations'' is reminiscent of the side-scrolling platforming first introduced in the original 1991 title ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', while the modern side of ''Generations'' sees the forward-moving gameplay of the 2006 title ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]'' and other recent titles. [[Sonic Generations (3DS)|Sonic Generations for the Nintendo 3DS]] was developed by [[Dimps]] alongside this title.<br />
<br />
''Sonic Generations'' allows players to control both the pre-''[[Sonic Adventure]]'' and post-''Adventure'' designs for [[Sonic the Hedgehog]] and features remastered levels from Sonic's previous adventures. The game is divided into three eras: the Classic Era (pre-1998), the Dreamcast Era (1998-2005), and the Modern Era (2005 onwards) - "Classic Sonic" playing through the levels from a 2D (or 2.5D) "classic" perspective, "Modern Sonic" tackling them in a 2D/3D perspective, similar to ''[[Sonic Unleashed]]'' and ''[[Sonic Colours]]''.<br />
<br />
The game was first announced in a teaser video posted by Sega on April 7, 2011 on Sonic's official Facebook page. The game was announced for both the Xbox 360 and PlayStation 3 and was scheduled for a 2011 release. An announcement of ''Sonic Generations'' for the Nintendo 3DS later appeared in an issue of the ''Nintendo Power'' magazine, paired with a November 2011 release date for all platforms. At E3 2011, SEGA revealed a trailer revealing [[City Escape]] from [[Sonic Adventure 2]], with a further trailer appearing in mid-August detailing other levels. On October 11, 2011, Sega confirmed that ''Sonic Generations'' will also appear on the Steam platform for PC.<br />
<br />
A [[Sonic Generations (demo)|fourteen-day demo]] was released to Xbox 360 and PlayStation 3 consumers on June 23, 2011, the official date of Sonic's 20th anniversary. A second demo was released October 18 on Xbox Live, October 19 on the European Playstation Network, and October 25 for the Playstation Network in North America.<br />
<br />
The original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' is included as a bonus game.[http://www.destructoid.com/original-sonic-game-unlockable-in-sonic-generations-214342.phtml]<br />
<br />
==Gameplay==<br />
The gameplay is split into two separate gameplay styles, separated by the character used.<br />
<br />
The '''Classic''' gameplay style is strictly 2.5D. Sonic controls more like his [[Mega Drive]]/[[Genesis]] counterpart, using the [[Spin Dash]] and [[Spin Attack]] to hit enemies.<br />
<br />
The '''Modern''' gameplay style takes place in 3D with transitions to 2.5D. This gameplay style represents Sonic's more recent titles ''[[Sonic Unleashed]]'' and ''[[Sonic Colors]]'', where you use the [[Sonic Boost]] and the [[Homing Attack]] to advance.<br />
<br />
==Homages to Past Games==<br />
Each level and boss in ''Sonic Generations'' is reminiscent of one previously appearing in the Sonic series.<br />
<br />
{| class="prettytable"<br />
|-<br />
! Sonic Generations !! First appeared in...<br />
|-<br />
| class="bottomtempalt" colspan="2" style="text-align:center" | Levels<br />
|-<br />
| [[Green Hill (Sonic Generations)|Green Hill]] || [[Green Hill Zone]] in ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''<br />
|-<br />
| [[Chemical Plant (Sonic Generations)|Chemical Plant]] || [[Chemical Plant Zone]] in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''<br />
|-<br />
| [[Sky Sanctuary (Sonic Generations)|Sky Sanctuary]] || [[Sky Sanctuary Zone]] in ''[[Sonic & Knuckles]]''<br />
|-<br />
| [[Speed Highway (Sonic Generations)|Speed Highway]] || [[Speed Highway]] in ''[[Sonic Adventure]]''<br />
|-<br />
| [[City Escape (Sonic Generations)|City Escape]] || [[City Escape]] in ''[[Sonic Adventure 2]]''<br />
|-<br />
| [[Seaside Hill (Sonic Generations)|Seaside Hill]] || [[Seaside Hill]] in ''[[Sonic Heroes]]''<br />
|-<br />
| [[Crisis City (Sonic Generations)|Crisis City]] || [[Crisis City]] in ''[[Sonic the Hedgehog (2006)|Sonic the Hedgehog]]''<br />
|-<br />
| [[Rooftop Run (Sonic Generations)|Rooftop Run]] || [[Rooftop Run]] in ''[[Sonic Unleashed]]''<br />
|-<br />
| [[Planet Wisp (Sonic Generations)|Planet Wisp]] || [[Planet Wisp]] in ''[[Sonic Colours]]''<br />
|-<br />
| [[Casino Night Zone (Sonic Generations)|Casino Night Zone]] DLC || [[Casino Night Zone]] in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''<br />
|-<br />
| class="bottomtempalt" colspan="2" style="text-align:center" | Bosses<br />
|-<br />
| [[Metal Sonic (Sonic Generations Boss)|Metal Sonic]] || [[Metal_Sonic_(Sonic_CD_Boss)|Metal Sonic boss]] ''in [[Sonic CD]]''<br />
|-<br />
| [[Shadow the Hedgehog (Sonic Generations Boss)|Shadow the Hedgehog]] || [[Sonic_VS_Shadow#2nd_Fight|Shadow the Hedgehog boss]] in ''[[Sonic Adventure 2]]''<br />
|-<br />
| [[Silver the Hedgehog (Sonic Generations Boss)|Silver the Hedgehog]] || [[Sonic_vs._Silver|Silver the Hedgehog boss]] in ''[[Sonic the Hedgehog (2006)|Sonic the Hedgehog]]''<br />
|-<br />
| [[Death Egg Robo]] || [[Giant Mech]] in ''[[Sonic the Hedgehog 2]]''<br />
|-<br />
| [[Perfect Chaos (Sonic Generations Boss)|Perfect Chaos]] || [[Perfect Chaos|Perfect Chaos]] in ''[[Sonic Adventure]]''<br />
|-<br />
| [[Egg Dragoon (Sonic Generations Boss)|Egg Dragoon]] || [[Egg Dragoon]] in ''[[Sonic Unleashed]]''<br />
|}<br />
<br />
==Physical Scans==<br />
{{Scanbox<br />
| console=Xbox 360<br />
| region=US<br />
| front=Sonic-Generations-360-box-art.jpg<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=PlayStation 3<br />
| region=US<br />
| front=Sonic-Generations-PS3-box-art.jpg<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=Xbox 360<br />
| region=EU<br />
| front=Sonic Generations 360 EU cover.jpg<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=PC<br />
| region=EU<br />
| front=Generations-PCDVDbox.jpg<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=Xbox 360 (CE)<br />
| region=EU<br />
| front=Sonic_Generations_CE_360_EU_cover.jpg<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=PlayStation 3 (CE)<br />
| region=EU<br />
| front=Sonic_Generations_CE_PS3_EU_cover.jpg<br />
| disc=<br />
| manual=<br />
}}<br />
<br />
==Artwork==<br />
<gallery><br />
File:SG modern and classic.png|Modern and Classic Sonic<br />
File:SG classic.png<br />
File:SG modern.png<br />
File:SG modern and classic Tails.png|Modern and Classic Tails<br />
File:SG classic Tails.png<br />
File:SG modern Tails.png<br />
File:SG MetalSonic.png|Metal Sonic<br />
File:MEggmanGenerations.jpg|Eggman<br />
File:GenerationsShadow.jpg|Shadow<br />
</gallery><br />
<br />
===20th Anniversary artwork===<br />
<gallery><br />
File:20th JP.png<br />
File:20th logo.png<br />
File:20th logo bw.png<br />
File:20th wallpaper.png<br />
File:20th poster.jpg<br />
File:20th banner.jpg<br />
</gallery><br />
<br />
==Early Screenshots==<br />
<gallery><br />
File:Sonic generations 1.jpg<br />
File:Sonic generations 2.jpg<br />
File:Sonic generations 3.jpg<br />
File:Sonic generations 4.jpg<br />
File:Sonic generations 5.jpg<br />
File:Sonic generations 6.jpg<br />
File:Sonic generations 7.jpg<br />
File:Sonic generations 8.jpg<br />
File:Sonic generations 9.jpg<br />
File:Sonic generations 10.jpg<br />
File:Sonic generations 11.jpg<br />
File:Sonic generations 12.jpg<br />
File:Sonic generations 13.jpg<br />
File:Sonic generations 14.jpg<br />
File:Sonic generations 15.jpg<br />
</gallery><br />
<br />
==Links==<br />
*English:<br />
**[http://www.sega.com/games/?g=7281&v=3597 Sega Game Page]<br />
**[http://blogs.sega.com/usa/2011/04/18/celebrate-20-years-of-sonic-with-sonic-generations Sega Blog Announcement]<br />
**[http://www.youtube.com/watch?v=gc2UTg9SJQ4&feature=player_embedded Teaser Trailer]<br />
**[http://www.youtube.com/watch?v=tV1Osnkr5Nc Official Gameplay Trailer]<br />
**[http://www.youtube.com/watch?v=hz8P5DDToEQ&feature=player_embedded Translated Interview with Takashi Iizuka]<br />
*Japanese:<br />
**[http://sonic.sega.jp/SonicGenerations/ Game Homepage]<br />
**[http://sonic.sega.jp/20th/ Sonic 20th Anniversary Homepage]<br />
<br />
{{SonicGenerationsOmni}}<br />
{{SonicPS3games}}<br />
{{Sonic360games}}<br />
{{SonicSteamGames}}<br />
{{SonicPCGames}}<br />
<br />
[[Category:Xbox 360 games]]<br />
[[Category:PlayStation 3 games]]<br />
[[Category:PC games]]<br />
[[Category:Steam games]]<br />
[[Category:Game compilations]]</div>PC2https://info.sonicretro.org/index.php?title=Sonic_Generations&diff=179538Sonic Generations2011-11-12T15:48:02Z<p>PC2: /* Physical Scans */</p>
<hr />
<div>:''"Sonic Generations" redirects here. For the [[Nintendo 3DS]] version, see ''[[Sonic Generations (3DS)]]''.''<br />
{{ArticleNote<br />
| image=Lock.svg<br />
| text='''This page is [[Wikipedia:WP:This page is protected|<font color=yellow>protected from editing</font>]] pending information about the game's release.'''<br />Should you have found any information, please contact a [[Wiki Sysop]], [[Moderator]], or [[Administrator]] showing the information and its source, and we will add it to the page.<br />
|bgcolor=#000033<br />
|textcolor=#fff<br />
}}<br />
<br />
{{Bob<br />
|bobscreen=Sonic Generations Logo.jpg<br />
|screenwidth=320px<br />
|system=[[Xbox 360]], [[Playstation 3]], [[PC]], Steam<br />
|publisher=[[Sega]]<br />
|developer=[[Sonic Team]]<br />
|usa=November 1, 2011<br /><br />
November 4, 2011 (PC)<br />
|japan=December 1, 2011<br /><br />
November 4, 2011 (PC)<br />
|europe=November 4, 2011<br /><br />
November 4, 2011 (PC)<br />
|australia=November 3, 2011<br /><br />
November 4, 2011 (PC)<br />
|south korea=November 1, 2011<br /><br />
November 4, 2011 (PC)<br />
|pc=asdf<br />
|genre=Platform<br />
|pegi=|esrb=|usk=|oflc=}}<br />
'''''Sonic Generations''''', called '''''Sonic Generations: Shiro no Jikuu''''' (ソニック ジェネレーションズ 白の時空) in Japan, is a platformer commemorating [[Sonic the Hedgehog]]'s 20th Anniversary. Developed by [[Sonic Team]] for the [[Xbox 360]], [[Playstation 3]] and [[PC]], the game allows players to experience both "classic" and "modern" Sonic gameplay styles. Classic gameplay in ''Generations'' is reminiscent of the side-scrolling platforming first introduced in the original 1991 title ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', while the modern side of ''Generations'' sees the forward-moving gameplay of the 2006 title ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]'' and other recent titles. [[Sonic Generations (3DS)|Sonic Generations for the Nintendo 3DS]] was developed by [[Dimps]] alongside this title.<br />
<br />
''Sonic Generations'' allows players to control both the pre-''[[Sonic Adventure]]'' and post-''Adventure'' designs for [[Sonic the Hedgehog]] and features remastered levels from Sonic's previous adventures. The game is divided into three eras: the Classic Era (pre-1998), the Dreamcast Era (1998-2005), and the Modern Era (2005 onwards) - "Classic Sonic" playing through the levels from a 2D (or 2.5D) "classic" perspective, "Modern Sonic" tackling them in a 2D/3D perspective, similar to ''[[Sonic Unleashed]]'' and ''[[Sonic Colours]]''.<br />
<br />
The game was first announced in a teaser video posted by Sega on April 7, 2011 on Sonic's official Facebook page. The game was announced for both the Xbox 360 and PlayStation 3 and was scheduled for a 2011 release. An announcement of ''Sonic Generations'' for the Nintendo 3DS later appeared in an issue of the ''Nintendo Power'' magazine, paired with a November 2011 release date for all platforms. At E3 2011, SEGA revealed a trailer revealing [[City Escape]] from [[Sonic Adventure 2]], with a further trailer appearing in mid-August detailing other levels. On October 11, 2011, Sega confirmed that ''Sonic Generations'' will also appear on the Steam platform for PC.<br />
<br />
A [[Sonic Generations (demo)|fourteen-day demo]] was released to Xbox 360 and PlayStation 3 consumers on June 23, 2011, the official date of Sonic's 20th anniversary. A second demo was released October 18 on Xbox Live, October 19 on the European Playstation Network, and October 25 for the Playstation Network in North America.<br />
<br />
The original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' is included as a bonus game.[http://www.destructoid.com/original-sonic-game-unlockable-in-sonic-generations-214342.phtml]<br />
<br />
==Gameplay==<br />
The gameplay is split into two separate gameplay styles, separated by the character used.<br />
<br />
The '''Classic''' gameplay style is strictly 2.5D. Sonic controls more like his [[Mega Drive]]/[[Genesis]] counterpart, using the [[Spin Dash]] and [[Spin Attack]] to hit enemies.<br />
<br />
The '''Modern''' gameplay style takes place in 3D with transitions to 2.5D. This gameplay style represents Sonic's more recent titles ''[[Sonic Unleashed]]'' and ''[[Sonic Colors]]'', where you use the [[Sonic Boost]] and the [[Homing Attack]] to advance.<br />
<br />
==Homages to Past Games==<br />
Each level and boss in ''Sonic Generations'' is reminiscent of one previously appearing in the Sonic series.<br />
<br />
{| class="prettytable"<br />
|-<br />
! Sonic Generations !! First appeared in...<br />
|-<br />
| class="bottomtempalt" colspan="2" style="text-align:center" | Levels<br />
|-<br />
| [[Green Hill (Sonic Generations)|Green Hill]] || [[Green Hill Zone]] in ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''<br />
|-<br />
| [[Chemical Plant (Sonic Generations)|Chemical Plant]] || [[Chemical Plant Zone]] in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''<br />
|-<br />
| [[Sky Sanctuary (Sonic Generations)|Sky Sanctuary]] || [[Sky Sanctuary Zone]] in ''[[Sonic & Knuckles]]''<br />
|-<br />
| [[Speed Highway (Sonic Generations)|Speed Highway]] || [[Speed Highway]] in ''[[Sonic Adventure]]''<br />
|-<br />
| [[City Escape (Sonic Generations)|City Escape]] || [[City Escape]] in ''[[Sonic Adventure 2]]''<br />
|-<br />
| [[Seaside Hill (Sonic Generations)|Seaside Hill]] || [[Seaside Hill]] in ''[[Sonic Heroes]]''<br />
|-<br />
| [[Crisis City (Sonic Generations)|Crisis City]] || [[Crisis City]] in ''[[Sonic the Hedgehog (2006)|Sonic the Hedgehog]]''<br />
|-<br />
| [[Rooftop Run (Sonic Generations)|Rooftop Run]] || [[Rooftop Run]] in ''[[Sonic Unleashed]]''<br />
|-<br />
| [[Planet Wisp (Sonic Generations)|Planet Wisp]] || [[Planet Wisp]] in ''[[Sonic Colours]]''<br />
|-<br />
| [[Casino Night Zone (Sonic Generations)|Casino Night Zone]] DLC || [[Casino Night Zone]] in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''<br />
|-<br />
| class="bottomtempalt" colspan="2" style="text-align:center" | Bosses<br />
|-<br />
| [[Metal Sonic (Sonic Generations Boss)|Metal Sonic]] || [[Metal_Sonic_(Sonic_CD_Boss)|Metal Sonic boss]] ''in [[Sonic CD]]''<br />
|-<br />
| [[Shadow the Hedgehog (Sonic Generations Boss)|Shadow the Hedgehog]] || [[Sonic_VS_Shadow#2nd_Fight|Shadow the Hedgehog boss]] in ''[[Sonic Adventure 2]]''<br />
|-<br />
| [[Silver the Hedgehog (Sonic Generations Boss)|Silver the Hedgehog]] || [[Sonic_vs._Silver|Silver the Hedgehog boss]] in ''[[Sonic the Hedgehog (2006)|Sonic the Hedgehog]]''<br />
|-<br />
| [[Death Egg Robo]] || [[Giant Mech]] in ''[[Sonic the Hedgehog 2]]''<br />
|-<br />
| [[Perfect Chaos (Sonic Generations Boss)|Perfect Chaos]] || [[Perfect Chaos|Perfect Chaos]] in ''[[Sonic Adventure]]''<br />
|-<br />
| [[Egg Dragoon (Sonic Generations Boss)|Egg Dragoon]] || [[Egg Dragoon]] in ''[[Sonic Unleashed]]''<br />
|}<br />
<br />
==Physical Scans==<br />
{{Scanbox<br />
| console=Xbox 360<br />
| region=US<br />
| front=Sonic-Generations-360-box-art.jpg<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=PlayStation 3<br />
| region=US<br />
| front=Sonic-Generations-PS3-box-art.jpg<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=Xbox 360<br />
| region=EU<br />
| front=Sonic Generations 360 EU cover.jpg<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=PC<br />
| region=EU<br />
| front=Generations-PCDVDbox.jpg<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=Xbox 360 (CE)<br />
| region=EU<br />
| front=Sonic_Generations_CE_360_EU_cover.jpg<br />
| disc=<br />
| manual=<br />
}}<br />
}}{{Scanbox<br />
| console=PlayStation 3 (CE)<br />
| region=EU<br />
| front=Sonic_Generations_CE_PS3_EU_cover.jpg<br />
| disc=<br />
| manual=<br />
}}<br />
<br />
==Artwork==<br />
<gallery><br />
File:SG modern and classic.png|Modern and Classic Sonic<br />
File:SG classic.png<br />
File:SG modern.png<br />
File:SG modern and classic Tails.png|Modern and Classic Tails<br />
File:SG classic Tails.png<br />
File:SG modern Tails.png<br />
File:SG MetalSonic.png|Metal Sonic<br />
File:MEggmanGenerations.jpg|Eggman<br />
File:GenerationsShadow.jpg|Shadow<br />
</gallery><br />
<br />
===20th Anniversary artwork===<br />
<gallery><br />
File:20th JP.png<br />
File:20th logo.png<br />
File:20th logo bw.png<br />
File:20th wallpaper.png<br />
File:20th poster.jpg<br />
File:20th banner.jpg<br />
</gallery><br />
<br />
==Early Screenshots==<br />
<gallery><br />
File:Sonic generations 1.jpg<br />
File:Sonic generations 2.jpg<br />
File:Sonic generations 3.jpg<br />
File:Sonic generations 4.jpg<br />
File:Sonic generations 5.jpg<br />
File:Sonic generations 6.jpg<br />
File:Sonic generations 7.jpg<br />
File:Sonic generations 8.jpg<br />
File:Sonic generations 9.jpg<br />
File:Sonic generations 10.jpg<br />
File:Sonic generations 11.jpg<br />
File:Sonic generations 12.jpg<br />
File:Sonic generations 13.jpg<br />
File:Sonic generations 14.jpg<br />
File:Sonic generations 15.jpg<br />
</gallery><br />
<br />
==Links==<br />
*English:<br />
**[http://www.sega.com/games/?g=7281&v=3597 Sega Game Page]<br />
**[http://blogs.sega.com/usa/2011/04/18/celebrate-20-years-of-sonic-with-sonic-generations Sega Blog Announcement]<br />
**[http://www.youtube.com/watch?v=gc2UTg9SJQ4&feature=player_embedded Teaser Trailer]<br />
**[http://www.youtube.com/watch?v=tV1Osnkr5Nc Official Gameplay Trailer]<br />
**[http://www.youtube.com/watch?v=hz8P5DDToEQ&feature=player_embedded Translated Interview with Takashi Iizuka]<br />
*Japanese:<br />
**[http://sonic.sega.jp/SonicGenerations/ Game Homepage]<br />
**[http://sonic.sega.jp/20th/ Sonic 20th Anniversary Homepage]<br />
<br />
{{SonicGenerationsOmni}}<br />
{{SonicPS3games}}<br />
{{Sonic360games}}<br />
{{SonicSteamGames}}<br />
{{SonicPCGames}}<br />
<br />
[[Category:Xbox 360 games]]<br />
[[Category:PlayStation 3 games]]<br />
[[Category:PC games]]<br />
[[Category:Steam games]]<br />
[[Category:Game compilations]]</div>PC2https://info.sonicretro.org/index.php?title=File:Sonic_Generations_CE_PS3_EU_cover.jpg&diff=179536File:Sonic Generations CE PS3 EU cover.jpg2011-11-12T15:47:11Z<p>PC2: The cover art to the EU Collector's Edition version of Sonic Generations on the PlayStation 3.
{{PS3Box}}</p>
<hr />
<div>The cover art to the EU Collector's Edition version of Sonic Generations on the PlayStation 3.<br />
{{PS3Box}}</div>PC2https://info.sonicretro.org/index.php?title=Sonic_Generations&diff=179535Sonic Generations2011-11-12T15:44:04Z<p>PC2: /* Physical Scans */</p>
<hr />
<div>:''"Sonic Generations" redirects here. For the [[Nintendo 3DS]] version, see ''[[Sonic Generations (3DS)]]''.''<br />
{{ArticleNote<br />
| image=Lock.svg<br />
| text='''This page is [[Wikipedia:WP:This page is protected|<font color=yellow>protected from editing</font>]] pending information about the game's release.'''<br />Should you have found any information, please contact a [[Wiki Sysop]], [[Moderator]], or [[Administrator]] showing the information and its source, and we will add it to the page.<br />
|bgcolor=#000033<br />
|textcolor=#fff<br />
}}<br />
<br />
{{Bob<br />
|bobscreen=Sonic Generations Logo.jpg<br />
|screenwidth=320px<br />
|system=[[Xbox 360]], [[Playstation 3]], [[PC]], Steam<br />
|publisher=[[Sega]]<br />
|developer=[[Sonic Team]]<br />
|usa=November 1, 2011<br /><br />
November 4, 2011 (PC)<br />
|japan=December 1, 2011<br /><br />
November 4, 2011 (PC)<br />
|europe=November 4, 2011<br /><br />
November 4, 2011 (PC)<br />
|australia=November 3, 2011<br /><br />
November 4, 2011 (PC)<br />
|south korea=November 1, 2011<br /><br />
November 4, 2011 (PC)<br />
|pc=asdf<br />
|genre=Platform<br />
|pegi=|esrb=|usk=|oflc=}}<br />
'''''Sonic Generations''''', called '''''Sonic Generations: Shiro no Jikuu''''' (ソニック ジェネレーションズ 白の時空) in Japan, is a platformer commemorating [[Sonic the Hedgehog]]'s 20th Anniversary. Developed by [[Sonic Team]] for the [[Xbox 360]], [[Playstation 3]] and [[PC]], the game allows players to experience both "classic" and "modern" Sonic gameplay styles. Classic gameplay in ''Generations'' is reminiscent of the side-scrolling platforming first introduced in the original 1991 title ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', while the modern side of ''Generations'' sees the forward-moving gameplay of the 2006 title ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]'' and other recent titles. [[Sonic Generations (3DS)|Sonic Generations for the Nintendo 3DS]] was developed by [[Dimps]] alongside this title.<br />
<br />
''Sonic Generations'' allows players to control both the pre-''[[Sonic Adventure]]'' and post-''Adventure'' designs for [[Sonic the Hedgehog]] and features remastered levels from Sonic's previous adventures. The game is divided into three eras: the Classic Era (pre-1998), the Dreamcast Era (1998-2005), and the Modern Era (2005 onwards) - "Classic Sonic" playing through the levels from a 2D (or 2.5D) "classic" perspective, "Modern Sonic" tackling them in a 2D/3D perspective, similar to ''[[Sonic Unleashed]]'' and ''[[Sonic Colours]]''.<br />
<br />
The game was first announced in a teaser video posted by Sega on April 7, 2011 on Sonic's official Facebook page. The game was announced for both the Xbox 360 and PlayStation 3 and was scheduled for a 2011 release. An announcement of ''Sonic Generations'' for the Nintendo 3DS later appeared in an issue of the ''Nintendo Power'' magazine, paired with a November 2011 release date for all platforms. At E3 2011, SEGA revealed a trailer revealing [[City Escape]] from [[Sonic Adventure 2]], with a further trailer appearing in mid-August detailing other levels. On October 11, 2011, Sega confirmed that ''Sonic Generations'' will also appear on the Steam platform for PC.<br />
<br />
A [[Sonic Generations (demo)|fourteen-day demo]] was released to Xbox 360 and PlayStation 3 consumers on June 23, 2011, the official date of Sonic's 20th anniversary. A second demo was released October 18 on Xbox Live, October 19 on the European Playstation Network, and October 25 for the Playstation Network in North America.<br />
<br />
The original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' is included as a bonus game.[http://www.destructoid.com/original-sonic-game-unlockable-in-sonic-generations-214342.phtml]<br />
<br />
==Gameplay==<br />
The gameplay is split into two separate gameplay styles, separated by the character used.<br />
<br />
The '''Classic''' gameplay style is strictly 2.5D. Sonic controls more like his [[Mega Drive]]/[[Genesis]] counterpart, using the [[Spin Dash]] and [[Spin Attack]] to hit enemies.<br />
<br />
The '''Modern''' gameplay style takes place in 3D with transitions to 2.5D. This gameplay style represents Sonic's more recent titles ''[[Sonic Unleashed]]'' and ''[[Sonic Colors]]'', where you use the [[Sonic Boost]] and the [[Homing Attack]] to advance.<br />
<br />
==Homages to Past Games==<br />
Each level and boss in ''Sonic Generations'' is reminiscent of one previously appearing in the Sonic series.<br />
<br />
{| class="prettytable"<br />
|-<br />
! Sonic Generations !! First appeared in...<br />
|-<br />
| class="bottomtempalt" colspan="2" style="text-align:center" | Levels<br />
|-<br />
| [[Green Hill (Sonic Generations)|Green Hill]] || [[Green Hill Zone]] in ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''<br />
|-<br />
| [[Chemical Plant (Sonic Generations)|Chemical Plant]] || [[Chemical Plant Zone]] in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''<br />
|-<br />
| [[Sky Sanctuary (Sonic Generations)|Sky Sanctuary]] || [[Sky Sanctuary Zone]] in ''[[Sonic & Knuckles]]''<br />
|-<br />
| [[Speed Highway (Sonic Generations)|Speed Highway]] || [[Speed Highway]] in ''[[Sonic Adventure]]''<br />
|-<br />
| [[City Escape (Sonic Generations)|City Escape]] || [[City Escape]] in ''[[Sonic Adventure 2]]''<br />
|-<br />
| [[Seaside Hill (Sonic Generations)|Seaside Hill]] || [[Seaside Hill]] in ''[[Sonic Heroes]]''<br />
|-<br />
| [[Crisis City (Sonic Generations)|Crisis City]] || [[Crisis City]] in ''[[Sonic the Hedgehog (2006)|Sonic the Hedgehog]]''<br />
|-<br />
| [[Rooftop Run (Sonic Generations)|Rooftop Run]] || [[Rooftop Run]] in ''[[Sonic Unleashed]]''<br />
|-<br />
| [[Planet Wisp (Sonic Generations)|Planet Wisp]] || [[Planet Wisp]] in ''[[Sonic Colours]]''<br />
|-<br />
| [[Casino Night Zone (Sonic Generations)|Casino Night Zone]] DLC || [[Casino Night Zone]] in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''<br />
|-<br />
| class="bottomtempalt" colspan="2" style="text-align:center" | Bosses<br />
|-<br />
| [[Metal Sonic (Sonic Generations Boss)|Metal Sonic]] || [[Metal_Sonic_(Sonic_CD_Boss)|Metal Sonic boss]] ''in [[Sonic CD]]''<br />
|-<br />
| [[Shadow the Hedgehog (Sonic Generations Boss)|Shadow the Hedgehog]] || [[Sonic_VS_Shadow#2nd_Fight|Shadow the Hedgehog boss]] in ''[[Sonic Adventure 2]]''<br />
|-<br />
| [[Silver the Hedgehog (Sonic Generations Boss)|Silver the Hedgehog]] || [[Sonic_vs._Silver|Silver the Hedgehog boss]] in ''[[Sonic the Hedgehog (2006)|Sonic the Hedgehog]]''<br />
|-<br />
| [[Death Egg Robo]] || [[Giant Mech]] in ''[[Sonic the Hedgehog 2]]''<br />
|-<br />
| [[Perfect Chaos (Sonic Generations Boss)|Perfect Chaos]] || [[Perfect Chaos|Perfect Chaos]] in ''[[Sonic Adventure]]''<br />
|-<br />
| [[Egg Dragoon (Sonic Generations Boss)|Egg Dragoon]] || [[Egg Dragoon]] in ''[[Sonic Unleashed]]''<br />
|}<br />
<br />
==Physical Scans==<br />
{{Scanbox<br />
| console=Xbox 360<br />
| region=US<br />
| front=Sonic-Generations-360-box-art.jpg<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=PlayStation 3<br />
| region=US<br />
| front=Sonic-Generations-PS3-box-art.jpg<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=Xbox 360<br />
| region=EU<br />
| front=Sonic Generations 360 EU cover.jpg<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=PC<br />
| region=EU<br />
| front=Generations-PCDVDbox.jpg<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=Xbox 360 (CE)<br />
| region=EU<br />
| front=Sonic_Generations_CE_360_EU_cover.jpg<br />
| disc=<br />
| manual=<br />
}}<br />
<br />
==Artwork==<br />
<gallery><br />
File:SG modern and classic.png|Modern and Classic Sonic<br />
File:SG classic.png<br />
File:SG modern.png<br />
File:SG modern and classic Tails.png|Modern and Classic Tails<br />
File:SG classic Tails.png<br />
File:SG modern Tails.png<br />
File:SG MetalSonic.png|Metal Sonic<br />
File:MEggmanGenerations.jpg|Eggman<br />
File:GenerationsShadow.jpg|Shadow<br />
</gallery><br />
<br />
===20th Anniversary artwork===<br />
<gallery><br />
File:20th JP.png<br />
File:20th logo.png<br />
File:20th logo bw.png<br />
File:20th wallpaper.png<br />
File:20th poster.jpg<br />
File:20th banner.jpg<br />
</gallery><br />
<br />
==Early Screenshots==<br />
<gallery><br />
File:Sonic generations 1.jpg<br />
File:Sonic generations 2.jpg<br />
File:Sonic generations 3.jpg<br />
File:Sonic generations 4.jpg<br />
File:Sonic generations 5.jpg<br />
File:Sonic generations 6.jpg<br />
File:Sonic generations 7.jpg<br />
File:Sonic generations 8.jpg<br />
File:Sonic generations 9.jpg<br />
File:Sonic generations 10.jpg<br />
File:Sonic generations 11.jpg<br />
File:Sonic generations 12.jpg<br />
File:Sonic generations 13.jpg<br />
File:Sonic generations 14.jpg<br />
File:Sonic generations 15.jpg<br />
</gallery><br />
<br />
==Links==<br />
*English:<br />
**[http://www.sega.com/games/?g=7281&v=3597 Sega Game Page]<br />
**[http://blogs.sega.com/usa/2011/04/18/celebrate-20-years-of-sonic-with-sonic-generations Sega Blog Announcement]<br />
**[http://www.youtube.com/watch?v=gc2UTg9SJQ4&feature=player_embedded Teaser Trailer]<br />
**[http://www.youtube.com/watch?v=tV1Osnkr5Nc Official Gameplay Trailer]<br />
**[http://www.youtube.com/watch?v=hz8P5DDToEQ&feature=player_embedded Translated Interview with Takashi Iizuka]<br />
*Japanese:<br />
**[http://sonic.sega.jp/SonicGenerations/ Game Homepage]<br />
**[http://sonic.sega.jp/20th/ Sonic 20th Anniversary Homepage]<br />
<br />
{{SonicGenerationsOmni}}<br />
{{SonicPS3games}}<br />
{{Sonic360games}}<br />
{{SonicSteamGames}}<br />
{{SonicPCGames}}<br />
<br />
[[Category:Xbox 360 games]]<br />
[[Category:PlayStation 3 games]]<br />
[[Category:PC games]]<br />
[[Category:Steam games]]<br />
[[Category:Game compilations]]</div>PC2https://info.sonicretro.org/index.php?title=File:Sonic_Generations_CE_360_EU_cover.jpg&diff=179534File:Sonic Generations CE 360 EU cover.jpg2011-11-12T15:41:40Z<p>PC2: The cover art to the EU Collector's Edition version of Sonic Generations on the Xbox 360.
{{360Box}}</p>
<hr />
<div>The cover art to the EU Collector's Edition version of Sonic Generations on the Xbox 360.<br />
{{360Box}}</div>PC2https://info.sonicretro.org/index.php?title=Template:SonicGenerationsOmni&diff=179533Template:SonicGenerationsOmni2011-11-12T15:32:54Z<p>PC2: </p>
<hr />
<div><span class="morphMaster" id="GenerationsMaster">{{{1|1}}}</span><br />
{| class="bottomtemplate" align="center"<br />
|-<br />
! class="bottomtemphead" align="center" colspan="2"| ''Sonic Generations''<br />
|-<br />
|class="bottomtempalt" valign="top"|<br />
<center>'''''Sonic Generations'''''</center><br />
[[File:Sonic Generations Logo.jpg|120px|center]]<br />
<br />
[[Sonic Generations|Main Article]]<br/><br />
<span id="GenerationsLink1">Levels</span><br/><br />
<span id="GenerationsLink2">Enemies</span><br/><br />
<span id="GenerationsLink3">Bosses</span><br/><br />
[[Articles - Sonic Generations|Magazine Articles]]<br/><br />
[[Sonic Generations bug list|Bug List]]<br/><br />
[[Sonic Generations Original Soundtrack: Blue Blur|OST/Album]]<br/><br />
|class="bottomtemptext" align="center" valign="top"|<br />
<div id="GenerationsContent1" {{#ifeq: {{{1|1}}} | 1 | | style="display: none;"}}>'''Levels''':<br />
{| style="text-align:center"<br />
|-<br />
|[[File:Sonic generations 5.jpg|100px|link=Green Hill (Sonic Generations)]]<br />
[[Green Hill (Sonic Generations)|Green Hill]] <br />
|[[File:SonicGenerations ChemicalPlant.jpg|100px|link=Chemical Plant (Sonic Generations)]]<br />
[[Chemical Plant (Sonic Generations)|Chemical Plant]]<br />
|[[File:SonicGenerations_SkySanctuary.jpg|100px|link=Sky Sanctuary (Sonic Generations)]]<br />
[[Sky Sanctuary (Sonic Generations)|Sky Sanctuary]]<br />
|[[File:SonicGenerations SpeedHighway.jpg|100px|link=Speed Highway (Sonic Generations)]]<br />
[[Speed Highway (Sonic Generations)|Speed Highway]]<br />
|[[File:MSonicCityEscape.jpg|100px|link=City Escape (Sonic Generations)]]<br />
[[City Escape (Sonic Generations)|City Escape]]<br />
|-valign="top"<br />
|[[File:MSonicSeasideHill.jpg|100px|link=Seaside Hill (Sonic Generations)]]<br />
[[Seaside Hill (Sonic Generations)|Seaside Hill]]<br />
|[[File:Sonic classic crisis city act 1.png|100px|link=Crisis City (Sonic Generations)]]<br />
[[Crisis City (Sonic Generations)|Crisis City]]<br />
|[[File:MSonicRooftopRun.jpg|100px|link=Rooftop Run (Sonic Generations)]]<br />
[[Rooftop Run (Sonic Generations)|Rooftop Run]]<br />
|[[File:SonicGenerations_PlanetWisp.jpg|100px|link=Planet Wisp (Sonic Generations)]]<br />
[[Planet Wisp (Sonic Generations)|Planet Wisp]]<br />
|[[File:SonicGenerations_CasinoNightZone.jpg|100px|link=Casino Night Zone (Sonic Generations)]]<br />
[[Casino Night Zone (Sonic Generations)|Casino Night Zone]]<br />
|}<br />
</div><br />
<div id="GenerationsContent2" {{#ifeq: {{{1|1}}} | 2 | | style="display: none;"}}>'''Enemies''':<br />
{| style="text-align:center"<br />
|-<br />
|[[File:Notavailable.svg|100px|link=Aero-Cannon]]<br />
[[Aero-Cannon]]<br />
|[[File:Notavailable.svg|100px|link=Buzzer]]<br />
[[Buzzer]]<br />
|[[File:Notavailable.svg|100px|link=Chopper]]<br />
[[Chopper]]<br />
|[[File:Notavailable.svg|100px|link=Cop Speeder]]<br />
[[Cop Speeder]]<br />
|[[File:Notavailable.svg|100px|link=Crabmeat]]<br />
[[Crabmeat]]<br />
|-valign="top"<br />
|[[File:Notavailable.svg|100px|link=Egg Chaser]]<br />
[[Egg Chaser]]<br />
|[[File:Notavailable.svg|100px|link=Egg Fighter]]<br />
[[Egg Fighter]]<br />
|[[File:Notavailable.svg|100px|link=Egg Lancer]]<br />
[[Egg Lancer]]<br />
|[[File:Notavailable.svg|100px|link=Egg Launcher]]<br />
[[Egg Launcher]]<br />
|[[File:Notavailable.svg|100px|link=Egg Pawn]]<br />
[[Egg Pawn]]<br />
|-valign="top"<br />
|[[File:Notavailable.svg|100px|link=EggRobo]]<br />
[[EggRobo]]<br />
|[[File:Notavailable.svg|100px|link=Grabber]]<br />
[[Grabber]]<br />
|[[File:Notavailable.svg|100px|link=Gun Beetle]]<br />
[[Gun Beetle]]<br />
|[[File:Notavailable.svg|100px|link=Gun Hunter]]<br />
[[Gun Hunter]]<br />
|[[File:Notavailable.svg|100px|link=Biter]]<br />
[[Biter|Iblis Biter]]<br />
|-valign="top"<br />
|[[File:Notavailable.svg|100px|link=Iblis Taker]]<br />
[[Iblis Taker]]<br />
|[[File:Notavailable.svg|100px|link=Iblis Worm]]<br />
[[Iblis Worm]]<br />
|[[File:Notavailable.svg|100px|link=Motobug]]<br />
[[Moto Bug]]<br />
|[[File:Notavailable.svg|100px|link=Spinner]]<br />
[[Spinner]]<br />
|[[File:Notavailable.svg|100px|link=Spiny]]<br />
[[Spiny]]<br />
|}<br />
</div><br />
<div id="GenerationsContent3" {{#ifeq: {{{1|1}}} | 3 | | style="display: none;"}}>'''Bosses''':<br />
{| style="text-align:center"<br />
|-valign="top"<br />
|[[File:MetalSonicFightGenerations.jpg|100px|link=Metal Sonic (Sonic Generations Boss)]]<br />
[[Metal Sonic (Sonic Generations Boss)|Metal Sonic]]<br />
|[[File:Notavailable.svg|100px|link=Death Egg Robo]]<br />
[[Death Egg Robo]]<br />
|[[File:Notavailable.svg|100px|link=Shadow the Hedgehog (Sonic Generations Boss)]]<br />
[[Shadow the Hedgehog (Sonic Generations Boss)|Shadow the<br>Hedgehog]]<br />
|}<br />
{| style="text-align:center"<br />
|-valign="top"<br />
|[[File:Notavailable.svg|100px|link=Perfect Chaos (Sonic Generations Boss)]]<br />
[[Perfect Chaos (Sonic Generations Boss)|Perfect CHaos]]<br />
|[[File:Notavailable.svg|100px|link=Silver the Hedgehog (Sonic Generations Boss)]]<br />
[[Silver the Hedgehog (Sonic Generations Boss)|Silver the<br>Hedgehog]]<br />
|[[File:Notavailable.svg|100px|link=Egg Dragoon (Sonic Generations Boss)]]<br />
[[Egg Dragoon (Sonic Generations Boss)|Egg Dragoon]]<br />
|[[File:Notavailable.svg|100px|link=Time Eater]]<br />
[[Time Eater]]<br />
|}</div><br />
|}<br />
<noinclude><br />
==Usage==<br />
<nowiki>{{</nowiki>{{PAGENAME}}|{{red|#}}<nowiki>}}</nowiki><br />
<br />
<br />
Substitute {{red|#}} with one of the following numbers depending on which type of article you want to use the template:<br />
<br />
# Levels (this is used by default and can be left blank)<br />
# Enemies<br />
# Bosses<br />
<br />
[[Category:Navigational Templates|{{PAGENAME}}]]</noinclude></div>PC2https://info.sonicretro.org/index.php?title=Template:Albums&diff=179532Template:Albums2011-11-12T15:28:06Z<p>PC2: </p>
<hr />
<div>{| class="bottomtemplate" align="center"<br />
|-<br />
! class="bottomtemphead" | Albums "1990s"<br />
|-<br />
|class="bottomtemptext" align="center" | [[Sonic the Hedgehog Boom]] (1993) | [[Sonic the Hedgehog - Remix]] (1994) | [[Sonic & Knuckles Sonic the Hedgehog 3]] (1994) | [[SEGA Arcade Selection D-RAM Remix]] (1995) | [[SEGA Power Cuts 1]] (1996) | [[Virtual Sonic]] (1996) | [[Sonic the Fighters Sound Tracks]] (1996) | [[Sonic the Hedgehog (album)|Sonic the Hedgehog]] (1996) | [[Club SEGA]] (1997) | [[SONICTEAM "PowerPlay"]] (1998) | [[Sonic Adventure REMIX]] (1998) | [[Sonic Adventure Songs With Attitude ~Vocal mini-Album~]] (1998) | [[Sonic R (album)|Sonic R]] (1998) | [[Sonic Adventure Original Sound Track]] (1999)<br />
|-<br />
! class="bottomtemphead" | Albums "2000s"<br />
|-<br />
|class="bottomtemptext" align="center" | [[Cuts Unleashed SA2 Vocal Collection]] (2001) | [[Multi-dimensional Sonic Adventure 2 Original Sound Track]] (2001) | [[Sonic Adventure 2 Battle Sampler]] (2001) | [[Sonic 10th Anniversary]] (2001) | [[Sonic Adventure 2 Official Soundtrack]] (2002) | [[Crush 40 (album)|Crush 40]] (2003) | [[Sonic Heroes Official Soundtrack]] (2004) | [[Sonic X Original Soundtrack]] (2004) | [[SonicTeam Unplugged Live 2004]] (2004) | [[Triple Threat Sonic Heroes Vocal Trax]] (2004) | [[The Very Best of SEGA]] (2004) | [[Complete Trinity Sonic Heroes - Original Soundtrax]] (2004) | [[SONIC RUSH Original Groove Rush]] (2005) | [[Lost and Found: Shadow the Hedgehog Vocal Trax]] (2006) | [[Shadow the Hedgehog Original Soundtrax]] (2006) | [[Sonic Riders Original Soundtrack "Speedbeats Grand Prix"]] (2006) | [[Seven Rings in Hand]] (2007) | [[Sonic Rush Adventure Original Soundtrack]] (2007) | [[Sonic the Hedgehog Vocal Traxx: Several Wills]] (2007) | [[Sonic the Hedgehog Original Soundtrack]] (2007) | [[Sonic Riders Shooting Star Story Original Soundtrack "Zero Gravity Tracks"]] (2008) | [[True Blue: The Best of Sonic the Hedgehog]] (2008) | [[Planetary Pieces: Sonic World Adventure Original Soundtrack]] (2009) | [[Sega Mega Drive Ultimate Collection (album)|Sega Mega Drive Ultimate Collection]] (2009) | [[Face to Faith: Sonic and the Black Knight Vocal Trax]] (2009) | [[Tales of Knighthood: Sonic and the Black Knight Original Soundtrax]] (2009) | [[The Best of Crush 40 - Super Sonic Songs]] (2009) | [[True Colors: The Best of Sonic the Hedgehog Part 2]] (2009)<br />
|-<br />
! class="bottomtemphead" | Albums "2010s"<br />
|-<br />
|class="bottomtemptext" align="center" | [[Sonic Free Riders Original Soundtrack: Break Free]] (2010) | [[Vivid Sound x Hybrid Colors: Sonic Colors Original Soundtrack]] (2010) | [[Sonic Adventure Original Soundtrack 20th Anniversary Edition]] (2011) | [[Sonic Adventure 2 Original Soundtrack 20th Anniversary Edition]] (2011) | [[Sonic Heroes Original Soundtrack 20th Anniversary Edition]] (2011) | [[Sonic the Hedgehog 1&2 Soundtrack]] (2011) | [[Sonic CD Original Soundtrack 20th Anniversary Edition]] (2011) | [[History of the 1st Stage Blue Edition]] (2011) | [[History of the 1st Stage White Edition]] (2011) | [[Sonic Generations Original Soundtrack: Blue Blur]] (2012)<br />
|}<br />
<noinclude>[[Category:Navigational Templates (Miscellaneous)|Albums]]</noinclude></div>PC2https://info.sonicretro.org/index.php?title=Asteroid_Coaster_(DS)&diff=178492Asteroid Coaster (DS)2011-10-27T00:20:44Z<p>PC2: This version doesn't really push the space vibe.</p>
<hr />
<div>{{stub}}<br />
{{LevelBob<br />
| name=Asteroid Coaster<br />
| levelscreen=AsteroidCoaster_DS.jpg<br />
| screenwidth=256px<br />
| levelscreen2=AsteroidCoasterMap.png<br />
| screenwidth2=256px<br />
| levelscreentitle=Action Stage<br />
| levelscreen2title=Map Screen<br />
| levelno=Sixth<br />
| game=Sonic Colours (DS)<br />
| theme1=industrial<br />
| theme2=underground/cave<br />
| theme3=spooky/supernatural<br />
|music=<br>Map: <flashmp3>Vivid Sounds x Hybrid Colors- Sonic Colors Original Soundtrack/Disc 3/09 Area - Asteroid Coaster.mp3</flashmp3><br />
<br>Act 1: <flashmp3>Vivid Sounds x Hybrid Colors- Sonic Colors Original Soundtrack/Disc 3/10 Asteroid Coaster - Act 1.mp3</flashmp3><br />
<br>Act 2: <flashmp3>Vivid Sounds x Hybrid Colors- Sonic Colors Original Soundtrack/Disc 3/14 Asteroid Coaster - Act 3.mp3</flashmp3><br>Mission: <flashmp3>Vivid Sounds x Hybrid Colors- Sonic Colors Original Soundtrack/Disc 3/11 Asteroid Coaster - Act 2.mp3</flashmp3><br />
}}<br />
'''Asteroid Coaster''' is the sixth stage of ''[[Sonic Colours (DS)|Sonic Colours]]'' for the [[Nintendo DS]]. It takes place in Eggman's Nega Wisp Plant, which is full of toxic green acid pools.<br />
{{quote|''This action packed world set in an asteroid field runs on roller coaster rails!''|Description on the US [http://www.sega.com/soniccolors/ Sonic Colours site]}}<br />
==Story==<br />
Sonic finds the plant where [[Wisps]] are converted into Nega Wisps and sets off to destroy the generator. While there, he runs into old rival [[Shadow the Hedgehog]], who, when inquired, "sees no reason" to help him and challenges the blue hedgehog to a mission, and [[E-123 Omega|Omega]], who seeks to destroy [[Orbot]] and [[Cubot]]. After rescuing the bumbling henchmen and completing Shadow's challenge, it turns out that he and Omega are searching for clues on a "secret ride". Meanwhile, Tails hasn't seen Yacker in a while and begins to worry. After shutting down the plant, the Wisps are freed and Sonic and Tails head back to [[Tropical Resort]] to celebrate.<br />
<br />
==Acts==<br />
====Tutorial Stage====<br />
A short optional tutorial teaches the player how to use the Violet Void color power. <br />
<br />
====Act 1====<br />
Asteroid Coaster Act 1 introduces the Violet [[Wisp]]. [[Spikes (obstacle)|Spikes]] are scattered across the act, presenting a challenge for Sonic when [[Wall Jump|wall jumping]] or platforming. In the latter part of the act, asteroids will begin to fall from the sky rapidly. The toxic pools here can kill [[Sonic]] in one hit.<br />
<br />
====Act 2====<br />
Act 2 features more roller coaster action than Act 1. Toxic pools are more present and hazardous, and Sonic must avoid being crushed by dinosaur heads while riding the roller coaster. The Violet Wisp also gets more usage in this act, as it is required to pass some toxic pools.<br />
<br />
{{ColoursDSOmni}}<br />
[[Category:Sonic Colours (DS) Levels]]</div>PC2https://info.sonicretro.org/index.php?title=Template:SonicGenerationsOmni&diff=178433Template:SonicGenerationsOmni2011-10-25T12:21:19Z<p>PC2: </p>
<hr />
<div><span class="morphMaster" id="GenerationsMaster">{{{1|1}}}</span><br />
{| class="bottomtemplate" align="center"<br />
|-<br />
! class="bottomtemphead" align="center" colspan="2"| ''Sonic Generations''<br />
|-<br />
|class="bottomtempalt" valign="top"|<br />
<center>'''''Sonic Generations'''''</center><br />
[[File:Sonic Generations Logo.jpg|120px|center]]<br />
<br />
[[Sonic Generations|Main Article]]<br/><br />
<span id="GenerationsLink1">Levels</span><br/><br />
<span id="GenerationsLink2">Enemies</span><br/><br />
<span id="GenerationsLink3">Bosses</span><br/><br />
[[Articles - Sonic Generations|Magazine Articles]]<br/><br />
[[Sonic Generations bug list|Bug List]]<br/><br />
[[History of the 1st Stage White Edition|OST/Album]]<br/><br />
|class="bottomtemptext" align="center" valign="top"|<br />
<div id="GenerationsContent1" {{#ifeq: {{{1|1}}} | 1 | | style="display: none;"}}>'''Levels''':<br />
{| style="text-align:center"<br />
|-<br />
|[[File:Sonic generations 5.jpg|100px|link=Green Hill (Sonic Generations)]]<br />
[[Green Hill (Sonic Generations)|Green Hill]] <br />
|[[File:SonicGenerations ChemicalPlant.jpg|100px|link=Chemical Plant (Sonic Generations)]]<br />
[[Chemical Plant (Sonic Generations)|Chemical Plant]]<br />
|[[File:SonicGenerations_SkySanctuary.jpg|100px|link=Sky Sanctuary (Sonic Generations)]]<br />
[[Sky Sanctuary (Sonic Generations)|Sky Sanctuary]]<br />
|[[File:SonicGenerations SpeedHighway.jpg|100px|link=Speed Highway (Sonic Generations)]]<br />
[[Speed Highway (Sonic Generations)|Speed Highway]]<br />
|[[File:MSonicCityEscape.jpg|100px|link=City Escape (Sonic Generations)]]<br />
[[City Escape (Sonic Generations)|City Escape]]<br />
|-valign="top"<br />
|[[File:MSonicSeasideHill.jpg|100px|link=Seaside Hill (Sonic Generations)]]<br />
[[Seaside Hill (Sonic Generations)|Seaside Hill]]<br />
|[[File:Notavailable.svg|100px|link=Crisis City (Sonic Generations)]]<br />
[[Crisis City (Sonic Generations)|Crisis City]]<br />
|[[File:MSonicRooftopRun.jpg|100px|link=Rooftop Run (Sonic Generations)]]<br />
[[Rooftop Run (Sonic Generations)|Rooftop Run]]<br />
|[[File:SonicGenerations_PlanetWisp.jpg|100px|link=Planet Wisp (Sonic Generations)]]<br />
[[Planet Wisp (Sonic Generations)|Planet Wisp]]<br />
|[[File:SonicGenerations_CasinoNightZone.jpg|100px|link=Casino Night Zone (Sonic Generations)]]<br />
[[Casino Night Zone (Sonic Generations)|Casino Night Zone]]<br />
|}<br />
</div><br />
<div id="GenerationsContent2" {{#ifeq: {{{1|1}}} | 2 | | style="display: none;"}}>'''Enemies''':<br />
{| style="text-align:center"<br />
|-<br />
|[[File:Notavailable.svg|100px|link=Buzzer]]<br />
[[Buzzer]]<br />
|[[File:Notavailable.svg|100px|link=Crabmeat]]<br />
[[Chopper]]<br />
|[[File:Notavailable.svg|100px|link=Crabmeat]]<br />
[[Crabmeat]]<br />
|[[File:Notavailable.svg|100px|link=Egg Fighter]]<br />
[[Egg Fighter]]<br />
|[[File:Notavailable.svg|100px|link=Egg Pawn]]<br />
[[Egg Pawn]]<br />
|[[File:Notavailable.svg|100px|link=EggRobo]]<br />
[[EggRobo]]<br />
|-valign="top"<br />
|[[File:Notavailable.svg|100px|link=Grabber]]<br />
[[Grabber]]<br />
|[[File:Notavailable.svg|100px|link=Gun Beetle]]<br />
[[Gun Beetle]]<br />
|[[File:Notavailable.svg|100px|link=Gun Hunter]]<br />
[[Gun Hunter]]<br />
|[[File:Notavailable.svg|100px|link=Motobug]]<br />
[[Moto Bug]]<br />
|[[File:Notavailable.svg|100px|link=Spinner]]<br />
[[Spinner]]<br />
|[[File:Notavailable.svg|100px|link=Spiny]]<br />
[[Spiny]]<br />
|}<br />
</div><br />
<div id="GenerationsContent3" {{#ifeq: {{{1|1}}} | 3 | | style="display: none;"}}>'''Bosses''':<br />
{| style="text-align:center"<br />
|-<br />
|[[File:MetalSonicFightGenerations.jpg|100px|link=Metal Sonic]]<br />
[[Metal Sonic]]<br />
|[[File:Notavailable.svg|100px|link=Shadow the Hedgehog]]<br />
[[Shadow the Hedgehog|Shadow the<br>Hedgehog]]<br />
|[[File:Notavailable.svg|100px|link=Silver the Hedgehog]]<br />
[[Silver the Hedgehog|Silver the<br>Hedgehog]]<br />
|-valign="top"<br />
|[[File:Notavailable.svg|100px|link=Death Egg]]<br />
[[Death Egg]]<br />
|[[File:Notavailable.svg|100px|link=Perfect Chaos]]<br />
[[Perfect Chaos]]<br />
|[[File:Notavailable.svg|100px|link=Egg Dragoon]]<br />
[[Egg Dragoon]]<br />
|[[File:Notavailable.svg|100px|link=Time Eater]]<br />
[[Time Eater]]<br />
|}</div><br />
|}<br />
<noinclude><br />
==Usage==<br />
<nowiki>{{</nowiki>{{PAGENAME}}|{{red|#}}<nowiki>}}</nowiki><br />
<br />
<br />
Substitute {{red|#}} with one of the following numbers depending on which type of article you want to use the template:<br />
<br />
# Levels (this is used by default and can be left blank)<br />
# Enemies<br />
# Bosses<br />
<br />
[[Category:Navigational Templates|{{PAGENAME}}]]</noinclude></div>PC2https://info.sonicretro.org/index.php?title=Casino_Night_(Sonic_Generations)&diff=178432Casino Night (Sonic Generations)2011-10-25T12:19:44Z<p>PC2: </p>
<hr />
<div>{{LevelBob<br />
| name=<br />
| levelscreen=SonicGenerations_CasinoNightZone.jpg<br />
| screenwidth=320px<br />
| levelscreen2=<br />
| screenwidth2=<br />
| levelscreentitle=<br />
| levelscreen2title=<br />
| levelno=DLC<br />
| game=Sonic Generations<br />
| acts=1<br />
| theme1=carnival/casino<br />
| theme2=<br />
| boss=<br />
| osv=<br />
| map=<br />
| rings=<br />
| rings1=<br />
| rings2=<br />
| rings3=<br />
| Mission1 =<br />
| ARank1 = <br />
| MaxRings1 = <br />
| Mission2 =<br />
| ARank2 = <br />
| MaxRings2 = <br />
| Mission3 =<br />
| ARank3 = <br />
| MaxRings3 = <br />
| Mission4 =<br />
| ARank4 = <br />
| MaxRings4 = <br />
| Mission5 =<br />
| ARank5 = <br />
| MaxRings5 = <br />
}}<br />
{{sub-stub}}'''Casino Night Zone''' is a DLC stage for the console version of ''[[Sonic Generations]]'', and is an adaptation of the level [[Casino Night Zone]] seen in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''. This stage is a DLC stage given out as a pre-order bonus for pre-ordering the console versions of Generations, and is less of a stage and more of a Pinball minigame, unlike the handheld version, which will feature this zone as a full stage in place of [[Chemical Plant (Sonic Generations)|Chemical Plant]].<br />
<br />
{{clear}}<br />
{{SonicGenerationsOmni}}</div>PC2https://info.sonicretro.org/index.php?title=File:SonicGenerations_CasinoNightZone.jpg&diff=178431File:SonicGenerations CasinoNightZone.jpg2011-10-25T12:19:24Z<p>PC2: {{Screenshot|Sonic Generations}}</p>
<hr />
<div>{{Screenshot|Sonic Generations}}</div>PC2https://info.sonicretro.org/index.php?title=Template:SonicGenerationsOmni&diff=178430Template:SonicGenerationsOmni2011-10-25T12:16:57Z<p>PC2: </p>
<hr />
<div><span class="morphMaster" id="GenerationsMaster">{{{1|1}}}</span><br />
{| class="bottomtemplate" align="center"<br />
|-<br />
! class="bottomtemphead" align="center" colspan="2"| ''Sonic Generations''<br />
|-<br />
|class="bottomtempalt" valign="top"|<br />
<center>'''''Sonic Generations'''''</center><br />
[[File:Sonic Generations Logo.jpg|120px|center]]<br />
<br />
[[Sonic Generations|Main Article]]<br/><br />
<span id="GenerationsLink1">Levels</span><br/><br />
<span id="GenerationsLink2">Enemies</span><br/><br />
<span id="GenerationsLink3">Bosses</span><br/><br />
[[Articles - Sonic Generations|Magazine Articles]]<br/><br />
[[Sonic Generations bug list|Bug List]]<br/><br />
[[History of the 1st Stage White Edition|OST/Album]]<br/><br />
|class="bottomtemptext" align="center" valign="top"|<br />
<div id="GenerationsContent1" {{#ifeq: {{{1|1}}} | 1 | | style="display: none;"}}>'''Levels''':<br />
{| style="text-align:center"<br />
|-<br />
|[[File:Sonic generations 5.jpg|100px|link=Green Hill (Sonic Generations)]]<br />
[[Green Hill (Sonic Generations)|Green Hill]] <br />
|[[File:SonicGenerations ChemicalPlant.jpg|100px|link=Chemical Plant (Sonic Generations)]]<br />
[[Chemical Plant (Sonic Generations)|Chemical Plant]]<br />
|[[File:SonicGenerations_SkySanctuary.jpg|100px|link=Sky Sanctuary (Sonic Generations)]]<br />
[[Sky Sanctuary (Sonic Generations)|Sky Sanctuary]]<br />
|[[File:SonicGenerations SpeedHighway.jpg|100px|link=Speed Highway (Sonic Generations)]]<br />
[[Speed Highway (Sonic Generations)|Speed Highway]]<br />
|[[File:MSonicCityEscape.jpg|100px|link=City Escape (Sonic Generations)]]<br />
[[City Escape (Sonic Generations)|City Escape]]<br />
|-valign="top"<br />
|[[File:MSonicSeasideHill.jpg|100px|link=Seaside Hill (Sonic Generations)]]<br />
[[Seaside Hill (Sonic Generations)|Seaside Hill]]<br />
|[[File:Notavailable.svg|100px|link=Crisis City (Sonic Generations)]]<br />
[[Crisis City (Sonic Generations)|Crisis City]]<br />
|[[File:MSonicRooftopRun.jpg|100px|link=Rooftop Run (Sonic Generations)]]<br />
[[Rooftop Run (Sonic Generations)|Rooftop Run]]<br />
|[[File:SonicGenerations_PlanetWisp.jpg|100px|link=Planet Wisp (Sonic Generations)]]<br />
[[Planet Wisp (Sonic Generations)|Planet Wisp]]<br />
|[[File:Notavailable.svg|100px|link=Casino Night Zone (Sonic Generations)]]<br />
[[Casino Night Zone (Sonic Generations)|Casino Night Zone]]<br />
|}<br />
</div><br />
<div id="GenerationsContent2" {{#ifeq: {{{1|1}}} | 2 | | style="display: none;"}}>'''Enemies''':<br />
{| style="text-align:center"<br />
|-<br />
|[[File:Notavailable.svg|100px|link=Buzzer]]<br />
[[Buzzer]]<br />
|[[File:Notavailable.svg|100px|link=Crabmeat]]<br />
[[Chopper]]<br />
|[[File:Notavailable.svg|100px|link=Crabmeat]]<br />
[[Crabmeat]]<br />
|[[File:Notavailable.svg|100px|link=Egg Fighter]]<br />
[[Egg Fighter]]<br />
|[[File:Notavailable.svg|100px|link=Egg Pawn]]<br />
[[Egg Pawn]]<br />
|[[File:Notavailable.svg|100px|link=EggRobo]]<br />
[[EggRobo]]<br />
|-valign="top"<br />
|[[File:Notavailable.svg|100px|link=Grabber]]<br />
[[Grabber]]<br />
|[[File:Notavailable.svg|100px|link=Gun Beetle]]<br />
[[Gun Beetle]]<br />
|[[File:Notavailable.svg|100px|link=Gun Hunter]]<br />
[[Gun Hunter]]<br />
|[[File:Notavailable.svg|100px|link=Motobug]]<br />
[[Moto Bug]]<br />
|[[File:Notavailable.svg|100px|link=Spinner]]<br />
[[Spinner]]<br />
|[[File:Notavailable.svg|100px|link=Spiny]]<br />
[[Spiny]]<br />
|}<br />
</div><br />
<div id="GenerationsContent3" {{#ifeq: {{{1|1}}} | 3 | | style="display: none;"}}>'''Bosses''':<br />
{| style="text-align:center"<br />
|-<br />
|[[File:MetalSonicFightGenerations.jpg|100px|link=Metal Sonic]]<br />
[[Metal Sonic]]<br />
|[[File:Notavailable.svg|100px|link=Shadow the Hedgehog]]<br />
[[Shadow the Hedgehog|Shadow the<br>Hedgehog]]<br />
|[[File:Notavailable.svg|100px|link=Silver the Hedgehog]]<br />
[[Silver the Hedgehog|Silver the<br>Hedgehog]]<br />
|-valign="top"<br />
|[[File:Notavailable.svg|100px|link=Death Egg]]<br />
[[Death Egg]]<br />
|[[File:Notavailable.svg|100px|link=Perfect Chaos]]<br />
[[Perfect Chaos]]<br />
|[[File:Notavailable.svg|100px|link=Egg Dragoon]]<br />
[[Egg Dragoon]]<br />
|[[File:Notavailable.svg|100px|link=Time Eater]]<br />
[[Time Eater]]<br />
|}</div><br />
|}<br />
<noinclude><br />
==Usage==<br />
<nowiki>{{</nowiki>{{PAGENAME}}|{{red|#}}<nowiki>}}</nowiki><br />
<br />
<br />
Substitute {{red|#}} with one of the following numbers depending on which type of article you want to use the template:<br />
<br />
# Levels (this is used by default and can be left blank)<br />
# Enemies<br />
# Bosses<br />
<br />
[[Category:Navigational Templates|{{PAGENAME}}]]</noinclude></div>PC2https://info.sonicretro.org/index.php?title=Planet_Wisp_(Sonic_Generations)&diff=178429Planet Wisp (Sonic Generations)2011-10-25T12:15:39Z<p>PC2: </p>
<hr />
<div>{{LevelBob<br />
| name=<br />
| levelscreen=SonicGenerations_PlanetWisp.jpg<br />
| screenwidth=320px<br />
| levelscreen2=<br />
| screenwidth2=<br />
| levelscreentitle=<br />
| levelscreen2title=<br />
| levelno=Ninth<br />
| game=Sonic Generations<br />
| acts=2<br />
| theme1=industrial<br />
| boss=<br />
| osv=<br />
| map=<br />
| rings=<br />
| rings1=<br />
| rings2=<br />
| rings3=<br />
| Mission1 =<br />
| ARank1 = <br />
| MaxRings1 = <br />
| Mission2 =<br />
| ARank2 = <br />
| MaxRings2 = <br />
| Mission3 =<br />
| ARank3 = <br />
| MaxRings3 = <br />
| Mission4 =<br />
| ARank4 = <br />
| MaxRings4 = <br />
| Mission5 =<br />
| ARank5 = <br />
| MaxRings5 = <br />
}}<br />
{{sub-stub}}'''Planet Wisp''' is the ninth level in ''[[Sonic Generations]]'', and an adaptation of the level [[Planet Wisp]] seen in ''[[Sonic Colors]]''. This level retains some of the [[Wisp]] powers seen in the Wii version of the game, with Modern Sonic having the Rocket power to achieve new heights and Classic Sonic getting the Spike power to climb up walls and ceilings.<br />
{{clear}}<br />
{{SonicGenerationsOmni}}<br />
[[Category:Sonic Generations levels]]</div>PC2https://info.sonicretro.org/index.php?title=File:SonicGenerations_PlanetWisp.jpg&diff=178428File:SonicGenerations PlanetWisp.jpg2011-10-25T12:14:59Z<p>PC2: {{Screenshot|Sonic Generations}}</p>
<hr />
<div>{{Screenshot|Sonic Generations}}</div>PC2https://info.sonicretro.org/index.php?title=Template:S2MDOmni&diff=178283Template:S2MDOmni2011-10-21T23:44:59Z<p>PC2: </p>
<hr />
<div><span class="morphMaster" id="S2MDMaster">{{{1|1}}}</span><br />
{| class="bottomtemplate" align="center"<br />
|-<br />
! class="bottomtemphead" align="center" colspan="2"| ''Sonic the Hedgehog 2'' (16-bit)<br />
|-<br />
|class="bottomtempalt" valign="top"|<br />
<center>'''''Sonic 2'''''</center><br />
[[Image:Sonic2 title.png|120px|center]]<br />
<br />
[[Sonic the Hedgehog 2 (16-bit)|Main Article]] ([[Knuckles in Sonic 2|KiS2]])<br/><br />
<span id="S2MDLink1">Levels</span><br/><br />
<span id="S2MDLink3">Enemies</span><br/><br />
<span id="S2MDLink4">Bosses</span><br/><br />
[[Sonic the Hedgehog 2 (16-bit) bug list|Bug List]]<br/><br />
[[:Category:Sonic 2 (16-bit) Prereleases|Prereleases]]<br/><br />
Music: [[Sonic the Hedgehog 2 OSV|OSV]] / [[Sonic the Hedgehog 1&2 Soundtrack|OST]] <br/>[[Sonic the Hedgehog 2 Level Maps|Level Maps]]<br><br />
<span id="S2MDLink5">Cheat Codes</span> ([[Cheat Codes:Knuckles in Sonic 2|KiS2]])<br/><br />
[[Commercials:Sonic the Hedgehog 2 (16-bit)|Commercials]]<br/><br />
<span id="S2MDLink2">Print Advertisements</span><br/><br />
[[Articles - Sonic the Hedgehog 2|Magazine Articles]]<br/><br />
[[Game Development:Sonic the Hedgehog 2 (16-bit)|Game Development]]<br/><br />
[[Game Secrets:Sonic the Hedgehog 2 (16-bit)|Game Secrets]]<br/><br />
[[SCHG:Sonic 2|SCHG]]<br />
|class="bottomtemptext" align="center" width="400" | <br />
<div id="S2MDContent1" {{#ifeq: {{{1|1}}} | 1 | | style="display: none;"}}>'''Regular Levels''':<br />
{| style="text-align:center"<br />
|-<br />
|[[Image:Emeraldhill.png|100px|link=Emerald Hill Zone]]<br />
[[Emerald Hill Zone|Emerald Hill]]<br />
|[[Image:Chemicalplant.png|100px|link=Chemical Plant Zone]]<br />
[[Chemical Plant Zone|Chemical Plant]]<br />
|[[Image:Aquaticruin.png|100px|link=Aquatic Ruin Zone]]<br />
[[Aquatic Ruin Zone|Aquatic Ruin]] <br />
|[[Image:Casinonight.png|100px|link=Casino Night Zone]]<br />
[[Casino Night Zone|Casino Night]]<br />
|[[Image:Hilltop.png|100px|link=Hill Top Zone]]<br />
[[Hill Top Zone|Hill Top]]<br />
|[[Image:Mysticcave.png|100px|link=Mystic Cave Zone]]<br />
[[Mystic Cave Zone|Mystic Cave]]<br />
|-<br />
|[[Image:Oilocean.png|100px|link=Oil Ocean Zone]]<br />
[[Oil Ocean Zone|Oil Ocean]]<br />
|[[Image:Metropolis.png|100px|link=Metropolis Zone]]<br />
[[Metropolis Zone|Metropolis]]<br />
|[[Image:Skychase.png|100px|link=Sky Chase Zone]]<br />
[[Sky Chase Zone|Sky Chase]]<br />
|[[Image:Wingfortress.png|100px|link=Wing Fortress Zone]]<br />
[[Wing Fortress Zone|Wing Fortress]]<br />
|[[Image:Silversonic.png|100px|link=Death Egg Zone]]<br />
[[Death Egg Zone|Death Egg]]<br />
|[[Image:Specialstage1.png|80px|link=Special Stage (Sonic the Hedgehog 2 16-bit)]]<br />
[[Special Stage (Sonic the Hedgehog 2 16-bit)|Special Stage]]<br />
|}<br />
<br />
'''Scrapped Levels''': <br />
<br />
[[Dust Hill Zone]] | [[Genocide City Zone|Genocide City/Cyber City Zone]] | [[Hidden Palace Zone]] | [[Rock Zone]] | [[Winter Zone]] | [[Wood Zone]]<br />
</div><br />
<div id="S2MDContent2" {{#ifeq: {{{1|1}}} | 2 | | style="display: none;"}}>'''Advertisements''':<br />
<gallery widths="100" perrow="3"><br />
File:Sega Visions 1993 October November 127.jpg|<center>Sonic Mall</center><br />
File:GamePro Issue029 December 1991-Advertisement.jpg|<center>Hot Hot Hot</center><br />
File:S2 ElectronicGamingMonthly Issue41 December1992 Page222.jpg|<center>Welcome to the Next Level</center><br />
</gallery><br />
To see all print and TV advertisements, visit the [[Advertisements - Sonic the Hedgehog 2|Advertisements]] page.<br />
</div><br />
<div id="S2MDContent3" {{#ifeq: {{{1|1}}} | 3 | | style="display: none;"}}>'''Enemies and Obstacles''':<br />
{| style="text-align:center"<br />
|-<br />
|style="vertical-align:bottom; width:75px"|[[Image:Aquis_sprite.png|link=Aquis]] <br />
[[Aquis]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:Asteron_sprite.png|link=Asteron]]<br />
[[Asteron]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:Balkiry_sprite.png|link=Balkiry]]<br />
[[Balkiry]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:Buzzer_sprite.png|link=Buzzer]]<br />
[[Buzzer]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:Chopchop_sprite.png|link=Chop Chop]] <br />
{{nobr|[[Chop Chop]]}}<br />
|style="vertical-align:bottom; width:75px"|[[Image:Clucker_sprite.png|link=Clucker]]<br />
[[Clucker]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:Coconuts_sprite.png|link=Coconuts]] <br />
[[Coconuts]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:Crawl_sprite.png|link=Crawl]]<br />
[[Crawl]]<br />
|-<br />
|style="vertical-align:bottom; width:75px"|[[Image:Crawlton_sprite.png|link=Crawlton]]<br />
[[Crawlton]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:Flasher_sprite.png|link=Flasher]]<br />
[[Flasher]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:Grabber_sprite.png|link=Grabber]] <br />
[[Grabber]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:Grounder_sprite.png|link=Grounder]] <br />
[[Grounder]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:Masher_sprite.png|link=Masher]]<br />
[[Masher]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:Nebula_sprite.png|link=Nebula]]<br />
[[Nebula]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:Octus_sprite.png|link=Octus]]<br />
[[Octus]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:Rexon_sprite.png|link=Rexon]]<br />
[[Rexon]]<br />
|}<br />
{| style="text-align:center"<br />
|-<br />
|style="vertical-align:bottom; width:75px"|[[Image:Shellcracker_sprite.png|link=Shellcracker]] <br />
[[Shellcracker]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:Slicer_sprite.png|link=Slicer]] <br />
[[Slicer]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:Sol_sprite.png|link=Sol]]<br />
[[Sol]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:Spiker_sprite.png|link=Spiker]]<br />
[[Spiker]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:Spiny_sprite.png|link=Spiny]]<br />
[[Spiny]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:Turtloid_sprite.png|link=Turtloid]]<br />
[[Turtloid]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:Whisp_sprite.png|link=Whisp]] <br />
[[Whisp]]<br />
|}<br />
'''Scrapped Enemies and Obstacles''':<br />
{| style="text-align:center"<br />
|-<br />
|style="vertical-align:bottom; width:75px"|[[Image:Banper mini.png|link=Banper]] <br />
[[Banper]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:BBat sprite.png|link=BBat]]<br />
[[BBat]]<br />
|style="vertical-align:bottom; width:75px"|[[File:Bee_sprite.png|link=Bee]]<br />
[[Bee]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:Spr_fish.png|link=BFish]]<br />
[[BFish]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:Bubbler-spr.png|link=Bubbler]]<br />
[[Bubbler]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:Spr 3eyefish.png|link=Bubbler's Mother]] <br />
[[Bubbler's Mother]]<br />
|-<br />
|style="vertical-align:bottom; width:75px"|[[File:Frog mini.png|link=Frog]] <br />
[[Frog]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:Gator-spr.png|link=Gator]]<br />
[[Gator]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:Redz_sprite.png|link=Redz]]<br />
[[Redz]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:Snailbot.png|link=Snail]]<br />
[[Snail]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:Spr trycerobot.png|link=Stego]]<br />
[[Stego]]<br />
|style="vertical-align:bottom; width:75px"|[[Image:Unamed Flying Thing.jpg|65px|link=Other Scrapped Sonic 2 Enemies]]<br />
[[Other Scrapped Sonic 2 Enemies|Others]]<br />
|}<br />
</div><br />
<div id="S2MDContent4" {{#ifeq: {{{1|1}}} | 4 | | style="display: none;"}}>'''Bosses''':<br />
{| style="text-align:center; margin-left: auto; margin-right: auto"<br />
|-valign="top"<br />
|width="120px"|[[Image:S2ehzboss.png|120px|link=Drill Eggman]]<br />
[[Drill Eggman|Drill Eggman (EHZ)]]<br />
|width="120px"|[[Image:Cpz boss.png|120px|link=Water Eggman]]<br />
[[Water Eggman|Water Eggman (CPZ)]]<br />
|width="120px"|[[Image:Arzboss.png|120px|link=Hammer Eggman]]<br />
[[Hammer Eggman|Hammer Eggman (ARZ)]] <br />
|width="120px"|[[Image:Elec cruiser.png|120px|link=Catcher Eggman]]<br />
[[Catcher Eggman|Catcher Eggman (CNZ)]]<br />
|width="120px"|[[Image:Htzboss.png|120px|link=Submarine Eggman]]<br />
[[Submarine Eggman|Submarine Eggman (HTZ)]]<br />
|}<br />
{| style="text-align:center"<br />
|-valign="top"<br />
|width="120px"|[[Image:Mczboss.png|120px|link=Drill Eggman II]]<br />
[[Drill Eggman II|Drill Eggman II (MCZ)]]<br />
|width="120px"|[[Image:Oozboss.png|120px|link=Submarine Eggman II]]<br />
[[Submarine Eggman II|Submarine Eggman II (OOZ)]]<br />
|width="120px"|[[Image:Mtzboss.png|120px|link=Flying Eggman]]<br />
[[Flying Eggman|Flying Eggman (MZ)]]<br />
|width="120px"|[[Image:Wingfortressboss.png|120px|link=Barrier Eggman]]<br />
[[Barrier Eggman|Barrier Eggman (WFZ)]]<br />
|width="120px"|[[Image:Silversonic.png|120px|link=Mecha Sonic (Death Egg Zone Boss)]]<br />
[[Mecha Sonic (Death Egg Zone Boss)|Mecha Sonic (DEZ)]]<br />
|width="120px"|[[Image:GiantMech.png|120px|link=Giant Mech]]<br />
[[Giant Mech|Giant Mech (DEZ)]]<br />
|}</div><br />
<div id="S2MDContent5" {{#ifeq: {{{1|1}}} | 5 | | style="display: none;"}}><span style="text-align: left; margin-left: 5px">'''Cheat Codes''':<br />
These are cheat codes which can be accessed by inputting button sequences or by various other methods. <br />
<br />
''Note: in cheat codes, + signifies that the buttons must be held simultaneously.''<br />
<br />
*'''[[Level Select|Zone Select]]''': Play tunes 19, 65, 09, 17 on the options screen, {{A}}+{{start}} on title screen.<br />
*'''14 Continues''': Play tunes 01, 01, 02, 04 on the options screen. An incorrect sound command is issued, causing OOZ music to continue playing until a reset. <br />
*'''[[Super Sonic]]''': Play tunes 04, 01, 02, 06 on the zone select sound test, an emerald sound triggers, select zone, hold {{A}} until Sonic appears.<br />
*'''[[Debug mode]] + Slow-motion/Restart''': Play tunes 01, 09, 09, 02, 01, 01, 02, 04 on the zone select sound test, a ring sound triggers, select zone, hold {{A}} until Sonic appears.<br />
*'''Super Sonic + Debug''': Play tunes 01, 09, 09, 02, 01, 01, 02, 04, 01, 02, 06 on the zone select sound test, a ring sound triggers after 04 and an emerald sound triggers after 06, select zone, hold {{A}} until Sonic appears.<br />
For a list of all codes, see [[Cheat Codes:Sonic the Hedgehog 2 (16-bit)]].</span></div><br />
|}<br />
<noinclude><br />
==Usage==<br />
<nowiki>{{</nowiki>{{PAGENAME}}|{{red|#}}<nowiki>}}</nowiki><br />
<br />
<br />
Substitute {{red|#}} with one of the following numbers depending on which type of article you want to use the template:<br />
<br />
# Levels (this is used by default and can be left blank)<br />
# Advertisements<br />
# Enemies<br />
# Bosses<br />
# Cheats and codes<br />
<br />
[[Category:Navigational Templates|Sonic2Levels]]</noinclude></div>PC2