https://info.sonicretro.org/api.php?action=feedcontributions&user=NeoHazard&feedformat=atomSonic Retro - User contributions [en]2024-03-28T20:23:52ZUser contributionsMediaWiki 1.30.2https://info.sonicretro.org/index.php?title=Sonic_Amateur_Games_Expo&diff=289566Sonic Amateur Games Expo2019-09-13T02:58:00Z<p>NeoHazard: </p>
<hr />
<div>'''Sonic Amateur Games Expo (SAGE)''' is a yearly online event for Sonic the Hedgehog fangame developers to chat online and to demonstrate finished and unfinished games they are developing. Started in 2000 by community enigma [[User:BlazeHedgehog|BlazeHedgehog]], the premise of the event was to expand the appeal of fangaming, which is still even today viewed as a sort of taboo given inherent copyright problems. There have been 14 SAGE events to date, which originally took place biannually until the 10th iteration in 2005, where the format changed to the annual SAGE known today.<br />
<br />
==2000==<br />
[[Image:Sage1_view.png|thumb|right|The original Sonic Amateur Games Expo website.]]<br />
As the original Sonic Amateur Games Expo, Blaze Hedgehog set out to make a showcase for the Sonic fan gaming scene, setting the template for every SAGE thereafter. He wanted to feature fan games in the same style and presentation as the [[Electronic Entertainment Expo]] in the form of "booths," and encouraging even the use of "booth babes" for each booth. The event lasted from September 9 to September 12, and had a small attendance compared to the later incarnations of the expo.<br />
<br />
==2005==<br />
SAGE 2005, sometimes jokingly referred to as SAGE "X", marked the first annual SAGE, breaking the previously set tradition of SAGE being held biannually. Directed by [[Gamerdude]] and [[Smidge204]], SAGE 2005 sported a nifty, slick layout and had a host of wonderful projects on display.<br />
<br />
SAGE 2005 also marked the event's first guest interview. [[Ben Hurst]], one of the writers for the TV series ''[[Sonic the Hedgehog (TV series)|Sonic the Hedgehog]]'', was interviewed under proctored settings in SAGE's IRC chatroom.<br />
<br />
==2006==<br />
[[Koray]], the organizer of SAGE 2006, had been suffering from issues in life that resulted in him disappearing without a word months leading up to the event. [[Smidge204]], the administrator of [[SFGHQ]], took up the mantle of quickly throwing together an event after it became apparent that Koray wasn't going to show. The event itself rehashed the minimalistic, slick layout from SAGE 2005 and did a decent job of holding up to its predecessor.<br />
<br />
Ben Hurst returned for another interview with the community. Joining him was the current writer for the ''[[Sonic the Hedgehog (Archie)|Sonic the Hedgehog]] comic book series by Archie'', [[Ian Flynn]].<br />
<br />
Interest in revamping the SAGEcast was introduced during SAGE 2006 when [[User:DimensionWarped|DimensionWarped]], [[Slingerland]], and [[Shadix]] attempted to broadcast a prerecorded multicast via Skype. Due to technical difficulties [[Shadix]] did not appear in the final broadcast; however, the broadcast went to show that SAGEcasts could have more meaningful content.<br />
<br />
==2007==<br />
SAGE 2007, directed by [[Slingerland]], renewed interest in the event after a disappointing 2006. His SAGE went with a simple and quirky thematic layout that would change on each day of the event. The themes revolved around countries, each with a themed piece of [http://www.sonicstadium.org/community/sonics-from-around-the-world Sonic character art]. Slingerland's dashing charisma and publicity attempts brought about a huge boost in audience.<br />
<br />
[[Ryan Drummond]] became the first guest appearance in relation to the official games, and his appearance garnered a huge amount of attention from Sonic communities all around. Ian Flynn also reappeared to discuss more regarding the ''Sonic the Hedgehog'' Archie comic book series.<br />
<br />
SAGE 2007 introduced a more entertaining side of SAGE. Cool events featured Slingerland's epic skits, like "Saturday Nights' Main Event," "Sonic 2 Epic-pella," and the "SAGE Report." Community members held workshops to share their talents, most notably [[User:Tweaker|Tweaker]] with his ROM hacking workshop. Live multicasts were a regular occurrence and even spawned a karaoke show. Contest wise, there was a level design competition, an art competition, and a video submission contest.<br />
<br />
==2008==<br />
SAGE 2008 set out to expand on the new standard set in 2007, with a trend towards more entertainment. Hosted by [[Shadix]] and [[MarkEchidna]], the idea was to draw the casual audience in through entertainment, interviews, and exciting content to promote booths. It was held from August 17 to August 24 (eight days to commemorate it being 2008). The SAGE 2008 site was over-the-top and flashy, featuring detailed informative pages and a coverflow-esque booths page that was somewhat clunky. Unlike in previous years, SAGE 2008 was more organized from day one, with most booths working at the beginning of the event.<br />
<br />
SAGE 2008 had a large guest lineup, including [[Christian Senn]], [[Richard Wheeler]], [[Howard Drossin]], [[Richard Jacques]], [[Jun Senoue]], [[Lee Brotherton]], [[Ryan Drummond]], [[Mike Pollock]], and [[Eric Iwasaki]] of ND Games. Events at SAGE 2008 included Shadowgoten & Duckboy's Opening Extravaganza, SAGE Idol, the SAGE Trivia Gameshow featuring Mike Pollock, DOM's Live Videogame Music Show, Dramatic Fanfic Readings with ANDROSS, and OCRemix Interview with Special ORMGAS\BEATDROP FM Combo block.<br />
<br />
While the entertainment was obviously there, the fangames were overshadowed and ignored. This issue drew criticism from many SFGHQ members.<br />
<br />
==SAGE 14 (2009)==<br />
[[Image:Sage14_view.PNG|thumb|right|Sonic Amateur Games Expo 14's website.]]<br />
'''SAGE 14''' was held in 2009 from July 25 through July 31 and hosted by [[User:InstantSonic|InstantSonic]] and [[User:Hero Chao|Hero Chao]]. It has been widely regarded as one of the best iterations of SAGE to date, bringing most, if not all Sonic fan communities together. It was geared more towards the fans and the fan games themselves rather than how many ratings each fan game received. <br />
<br />
The website was designed and created by Hero Chao, who also created and managed the event schedule and booths, and was responsible for obtaining the special guests of the event. InstantSonic directed the events, fan game ''booths'' and the ''SAGEcast''. ROM hacks were also included as booths for the first time. A requirement for obtaining a spot in the SAGE booths section was that an individual must have a fan game to present. Even with this requirement, SAGE 14 featured 42 fan games/booths during the week-long exposition, the largest number at any SAGE event so far. SAGE 14 was extended for an additional unscheduled week. The IRC chat was moved to a channel called #sagexpoafterparty, allowing those who enjoyed SAGE to wind down and talk about what had occurred the week before.<br />
<br />
===Booths===<br />
The following booths, fan games, and hacks appeared at SAGE 14:<br />
<br />
====Fan games====<br />
*[[Sonic Robo Blast 2]]<br />
*Sonic: Emerald Hunt<br />
*Knuckles Treasure Hunt<br />
*[http://smbbb.atspace.com/ Super Mario Bros: Bloody Battles]<br />
*Sonic Babies<br />
*Sonic the Hedgehog Zero Remastered<br />
*[[Sonic Nexus]]<br />
*Sonic Rebirth<br />
*Sonic the Gizoid<br />
*Sonic Whirlwind<br />
*Rose of Longevity<br />
*Cooporationation<br />
*[[Project Mettrix]]<br />
*Megaman Triple Threat<br />
*Kirby Cosmic Chaos<br />
*Sonic Universe Adventure<br />
*Knuckles Minehunt<br />
*Sonic Adventure 3<br />
*[http://dgrove.blogspot.com/2009/07/prosonic-for-mac.html Prosonic for Macintosh]<br />
*Brasonic 2<br />
*[[Sonic Time Twisted]]<br />
*[[Sonic the Hedgehog 3D (fan game)|Sonic the Hedgehog 3D]]<br />
*Sonic the Hedgehog Mecha Madness<br />
*[http://ariaofdestinysage.yolasite.com/ Aria of Destiny]<br />
*Project Darkness<br />
*NemeGraphe<br />
*Sonic: Flame of Time<br />
*Yet Another Sonic the Hedgehog Minigame<br />
*Sonic Bang<br />
*Sonic Fusion<br />
*Halo: Out With A Whimper<br />
*Sonic Nebulous<br />
*[http://www.shth2.ucoz.ru/ Shadow the Hedgehog 2]<br />
*Sonic the Hedgehog: Rebirth of the Azure Wind<br />
*[http://www.moddb.com/games/pure-chaotix Pure Chaotix]<br />
*Mario Roots<br />
*[http://clearimagery.net/sonicgemini Sonic Gemini]<br />
*Chao Life<br />
*[http://www.moddb.com/games/ashura-dark-reign Ashura: Dark Reign]<br />
*Super Sonic Knockout<br />
<br />
====Hacks====<br />
*[http://forums.sonicretro.org/index.php?showtopic=16592 Sonic the Hedgehog WTF LAME]<br />
*Sonic Zeta Overdrive<br />
<br />
===Really Amateur Games Expo===<br />
[[Image:Rage3_view.PNG|thumb|right|Really Amateur Games Expo 3's website.]]<br />
The [[Really Amateur Games Expo]], created by [[Slingerland]] took place during SAGE 14 and was the third RAGE since it began in 2007. 2009's RAGE held a 5 day competition during SAGE which involved making the worse Sonic fan game possible with [[wikipedia:Klik & Play|Klik & Play]], although it was not required to enter a booth into the RAGE.<br />
<br />
==SAGE 2010 (2010)==<br />
'''SAGE 2010''' took place from August 8th to August 17th. Similar to SAGE 14, [[User:InstantSonic|InstantSonic]] and [[User:Hero Chao|Hero Chao]], along with [[User:ila|ila]] organised this event.<br />
<br />
Last year, there were interviews with [[SEGA]] PR member [[RubyEclipse]] and the voice actor of [[Miles "Tails" Prower|Tails]] in [[Sonic Adventure]], [[Corey Bringas]]. In addition, the events were the ''Write Your Own Sonic Tune Contest'', ''Sonic Theme Song Parody Contest'', ''Write as TSSZ for a Day'' and the ''Eggman Voice-Off with [[Mike Pollock]]'' as well as radio streaming including fanfic readings, music hours and ''The Ken Balough Show'', where [[User:Moonshadow Caz|Moonshadow Caz]] reviewed a few SAGE games as [[Ken Balough]].<br />
<br />
===Booths===<br />
The following booths, fan games, and hacks appeared at SAGE 15:<br />
====Fan games====<br />
*Metal Gear Solid: Fight of the Metal Gears<br />
*Rose of Longevity<br />
*Lazy Sonic<br />
*Techno the Gamma Project<br />
*[http://www.spbooth.blogspot.com/ Sonic Phoenix]<br />
*[http://www.wix.com/altheboss/Sonic-NXT Sonic NXT]<br />
*[http://www.wix.com/GBlastMan/Sonic-Gijinka Sonic Gijinka]<br />
*Super Mario Panic<br />
*[[Sonic the Hedgehog 3D (fan game)|Sonic the Hedgehog 3D]]<br />
*Sonic Adventure 3<br />
*Sonic Genesis<br />
*Sonic Redux<br />
*[[Sonic Zero: Remastered]]<br />
*Tails' Nightmare 2<br />
*[http://sonicfusion.ucoz.ru/sagebooth/booth.htm Sonic Fusion]<br />
*Sonic the Gizoid<br />
*[http://sonicarena.com/ Sonic Arena 2]<br />
*[http://www.tachyonlabs.com/sam/swag/ Sonic with a Gun]<br />
*[[Sonic Time Twisted]]<br />
*[http://dwl-aod-sage2010booth.yolasite.com/ Digimon World Legends]<br />
*[http://dwl-aod-sage2010booth.yolasite.com/aria-of-destiny.php Aria of Destiny]<br />
*Sonic Babies<br />
*Sonic and the World Rings<br />
*Sonic Run 3<br />
*Rosario + Vampire<br />
*[http://www.mediafire.com/?7d713xhf1ly6ymn Sonic Ultimate Battle]<br />
*[http://stealth.hapisan.com/SAGE10/ E02 Engine (Sonic Metrix and Megaman Triple Threat)]<br />
*Be the Bullet<br />
*Sonic Axiom<br />
<br />
====Hacks====<br />
*[[Sonic the Hedgehog 1 @ SAGE 2010]]<br />
*[[Sonic 2 Retro Remix]]<br />
*[[Sonic Zeta Overdrive]]<br />
*[[Sonic 2 Dimps Edition]]<br />
<br />
===Really Amateur Games Expo===<br />
The Really Amateur Games Expo, created by Slingerland took place during SAGE 2010 and was the fourth RAGE since it began in 2007. 2010's RAGE held a 5 day competition during SAGE which involved making the worst Sonic fan game possible with a post-apocalyptic setting.<br />
<br />
==SAGE 2011==<br />
SAGE 2011 was run rather later than usual with the event taking place during September 18th - 24th. Organised by [[Shadix]], notable events included an interview with [[Naoto Oshima]]; a 3D animation panel by the character animator of [[Sonic Rivals 2]], Nate Horsfall; the obligatory annual appearance by [[Mike Pollock]] and the live results of the [[Sonic the Hedgehog Hacking Contest#Ninth_Contest|2011 Sonic Hacking Contest]] among other things. <br />
<br />
SAGE 2011 was also plagued by management disasters, however, [[User:Tobin|Tobin]] and [[User:Tongara|Tongara]] stepped up to provide much needed technical assistance and a lot of dark humor respectivly. With their last minute assistance SAGE 2011 managed to mostly overcome a lack organization and planning in the first day of the event.<br />
<br />
==SAGE 2012==<br />
SAGE 2012 took place from Aug. 6 - Aug. 12. It was hosted by [[User:Tobin|Tobin]] and [[User:Tongara|Tongara]].<br />
<br />
(This section is a stub; if you remember anything from SAGE 2012, add it here!)<br />
<br />
==External Links==<br />
* [http://sagexpo.org/ Sonic Amateur Games Expo Link]<br />
* [http://facebook.com/sagexpo SAGE on Facebook]<br />
* [http://twitter.com/sagexpo SAGE on Twitter]<br />
* [http://www.youtube.com/sagexpo SAGE on YouTube]<br />
* [http://soundmage.com/bluelazor/RAGE/09/RAGE09.html Really Amateur Games Expo 3 Link]<br />
* [http://soundmage.com/bluelazor/RAGE/10/RAGE10.html Really Amateur Games Expo 4 Link]<br />
[[Category:Sonic Scene]]<br />
[[Category:Fan gaming]]</div>NeoHazardhttps://info.sonicretro.org/index.php?title=SegaSonic_Bros.&diff=269952SegaSonic Bros.2018-12-18T07:59:16Z<p>NeoHazard: </p>
<hr />
<div>{{Bob<br />
| bobscreen=SegaSonicBros title.png<br />
| publisher=[[Sega]]<br />
| system= [[sega:Sega System C2|Sega System C2]]<br />
| genre=Puzzle<br />
| players=1-2<br />
}}<br />
'''''SegaSonic Bros.''''' is a ''[[Games featuring Sonic the Hedgehog|Sonic the Hedgehog]]'' arcade puzzle game designed by Fukio Mitsuji, the creator of ''[[sega:Bubble Bobble|Bubble Bobble]]''.<br />
<br />
''SegaSonic Bros.'' was developed for [[sega:Sega System C2|Sega System C2]] and was originally set for release in 1992. However, the game failed its location test in Japan and subsequently did not see a nationwide release. Its existence wasn't known about for the best part of 25 years, save for a couple of overlooked posts on Twitter from 2014{{ref|https://twitter.com/okunari/status/482316164047986689}} and a few posts by ''Custom Robo'' developer Kohji Kenjoh on SEGA's social media website it-tells from late 2013.{{ref|1=http://web.archive.org/web/20160413195509/http://ittells.jp/community/topicdetail.htm?topicId=99&articleId=126607}} It only came to public attention in early 2016 when a working board was found by arcade board collector ShouTime.{{ref|http://shoutime.tumblr.com/post/138666888103/sega-sonic-bros-ac-its-the-megaton}}<br />
<br />
It is speculated to be one of [[Pre-May 1993 Sonic arcade games|two apparently unsatisfactory arcade ''Sonic'' games]] to be worked on before the 1993 release of ''[[SegaSonic the Hedgehog]]''.{{fileref|EGM US 046.pdf|page=52}}<br />
<br />
==Gameplay==<br />
Unlike traditional matching puzzle games, ''SegaSonic Bros.'' has players creating lines and loops using the different colored [[Sonic the Hedgehog|Sonics]]. Creating a line can be done by connecting Sonics of the same color across, diagonal, above, and below one another. Pieces drop from the top of the board in groups of four, with the colors randomly mixing after each drop. The object is to eliminate as many pieces on the board at once as possible. A bonus is awarded when the entire board is cleared, which multiplies the score depending on how big of a combination was executed. At every ten levels, the player is awarded a [[Chaos Emerald]]. Once the Chaos Emerald lands on the board, it will eliminate everything above and on the same plane as it. The background and music also changes after every tenth level, going through each stage of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', including both backgrounds of the game's [[Special Stage]].<br />
<br />
Once the player reaches level 30, a fourth color is introduced, white. The game continues until the board is completely full and there is no more room to drop further pieces, or until the player reaches the maximum score of 9,999,990 points, in which case the player's clear time will be displayed on the high score table.{{ref|{{LinkRetro|post=935771|title=Maxing out the score}}}} Players compete for daily high scores and can also go head to head, racing to either obtain 300,000 points or survive longer than their competitor.{{ref|http://youtu.be/P45fTH7m8L8}}<br />
<br />
==Repurposed music==<br />
Several audio tracks were later reused in other games and/or Sega system software. (The hex and decimal IDs correspond to the two different IDs listed in the game's Sound Test, so they are not necessarily equal values.)<br />
<br />
{|<br />
!ID (hex)<br />
!ID (dec)<br />
!Where It's Used<br />
!Game<br />
!Track<br />
!YouTube Link<br />
|-<br />
|$83<br />
|<br />
|<br />
|''[[sega:Chou Kyuukai Miracle Nine|Chou Kyuukai Miracle Nine]]''<br />
|Final Results music<br />
|https://www.youtube.com/watch?v=ml9TDGBM1mE<br />
|-<br />
|$85<br />
|<br />
|<br />
|[[sega:Sega Channel|Sega Channel]] (JP)<br />
|<br />
|https://www.youtube.com/watch?v=T6BFz8WUqas<br />
|-<br />
|$86<br />
|<br />
|<br />
|[[sega:Sega Channel|Sega Channel]] (JP)<br />
|<br />
|https://www.youtube.com/watch?v=lWEU6lujzOk<br />
|-<br />
|$8B<br />
|07<br />
|Levels 40-49, 90-99<br />
|''[[Sonic the Hedgehog 3]]''<br />
|[[Special Stage (Sonic the Hedgehog 3 & Knuckles)|Special Stages]]<br />
|<br />
|-<br />
|$95<br />
|17<br />
|Unknown. Also has a fade-in effect.<br />
|''[[Sonic the Hedgehog 3]]''<br />
|[[Special Stage (Sonic the Hedgehog 3 & Knuckles)|Special Stages]]<br />
|<br />
|}<br />
<br />
==Screenshots==<br />
<gallery><br />
File:Select_Play_Type.png<br />
File:SegaSonic_Bros_Gameplay_Screen_2.png<br />
File:SegaSonic_Bros_Gameplay_Screen_1.png<br />
File:SegaSonic_Bros_Gameplay_Screen_3.png<br />
File:SegaSonic_Bros_Gameplay_Screen_4.png<br />
File:SegaSonic_Bros_Gameplay_Screen_5.png<br />
File:SegaSonic_Bros_Gameplay_Screen_6.png<br />
File:SegaSonic_Bros_Gameplay_Screen_7.png<br />
File:SegaSonic_Bros_Gameplay_Screen_8.png<br />
File:SegaSonic_Bros_Gameplay_Screen_9.png<br />
File:SegaSonic_Bros_How_To_Play.png<br />
File:SegaSonic_Bros_Gameplay_Screen_10.png<br />
File:SegaSonic_Bros_Gameplay_Screen_11.png<br />
File:SegaSonic_Bros_Gameplay_Screen_12.png<br />
</gallery><br />
<br />
==External links==<br />
*{{LinkRetro|topic=35221|title=Sonic Retro discussion thread (February 2016)}}<br />
<br />
==References==<br />
<references /><br />
<br />
{{clear}}<br />
{{SonicArcadeGames}}<br />
{{ScrappedGames}}<br />
[[Category:Arcade games]]</div>NeoHazardhttps://info.sonicretro.org/index.php?title=User:Katzu_Niku&diff=269949User:Katzu Niku2018-12-18T06:33:43Z<p>NeoHazard: </p>
<hr />
<div>'''Katzu Niku''', or simply '''Kat''', has been around the [[Sonic scene]] since 1997. She would frequently lurk on the [[alt.fan.sonic-hedgehog]] newsgroup and other early scene haunts.<br />
<br />
She may or may not be able to be charged with terrible crime of creating Sega of Virgin Islands, a parody branch of [[Sega Europe]] fictionally located on Beef Island in the British Virgin Islands. <br />
<br />
[[Category:User pages]]</div>NeoHazardhttps://info.sonicretro.org/index.php?title=User:Katzu_Niku&diff=269948User:Katzu Niku2018-12-18T06:32:29Z<p>NeoHazard: </p>
<hr />
<div><forumuser name="Katzu Niku" />'''Katzu Niku''', or simply '''Kat''', has been around the [[Sonic scene]] since 1997. She would frequently lurk on the [[alt.fan.sonic-hedgehog]] newsgroup and other early scene haunts.<br />
<br />
She may or may not be able to be charged with terrible crime of creating Sega of Virgin Islands, a parody branch of [[Sega Europe]] fictionally located on Beef Island in the British Virgin Islands. <br />
<br />
[[Category:User pages]]</div>NeoHazardhttps://info.sonicretro.org/index.php?title=SegaSonic_Bros.&diff=269535SegaSonic Bros.2018-12-06T02:49:50Z<p>NeoHazard: /* Repurposed music */</p>
<hr />
<div>{{Bob<br />
| bobscreen=SegaSonic Bros temporary title screen.jpg<br />
| publisher=[[Sega]]<br />
| system= [[sega:Sega System C2|Sega System C2]]<br />
| genre=Puzzle<br />
| players=1-2<br />
}}<br />
'''''SegaSonic Bros.''''' is a ''[[Games featuring Sonic the Hedgehog|Sonic the Hedgehog]]'' arcade puzzle game designed by Fukio Mitsuji, the creator of ''[[sega:Bubble Bobble|Bubble Bobble]]''.<br />
<br />
''SegaSonic Bros.'' was developed for [[sega:Sega System C2|Sega System C2]] and was originally set for release in 1992. However, the game failed its location test in Japan and subsequently did not see a nationwide release. Its existence wasn't known about for the best part of 25 years, save for a couple of overlooked posts on Twitter from 2014{{ref|https://twitter.com/okunari/status/482316164047986689}} and a few posts by ''Custom Robo'' developer Kohji Kenjoh on SEGA's social media website it-tells from late 2013.{{ref|1=http://web.archive.org/web/20160413195509/http://ittells.jp/community/topicdetail.htm?topicId=99&articleId=126607}} It only came to public attention in early 2016 when a working board was found by arcade board collector ShouTime.{{ref|http://shoutime.tumblr.com/post/138666888103/sega-sonic-bros-ac-its-the-megaton}}<br />
<br />
It is speculated to be one of [[Pre-May 1993 Sonic arcade games|two apparently unsatisfactory arcade ''Sonic'' games]] to be worked on before the 1993 release of ''[[SegaSonic the Hedgehog]]''.{{fileref|EGM US 046.pdf|page=52}}<br />
<br />
==Gameplay==<br />
Unlike traditional matching puzzle games, ''SegaSonic Bros.'' has players creating lines and loops using the different colored [[Sonic the Hedgehog|Sonics]]. Creating a line can be done by connecting Sonics of the same color across, diagonal, above, and below one another. Pieces drop from the top of the board in groups of four, with the colors randomly mixing after each drop. The object is to eliminate as many pieces on the board at once as possible. A bonus is awarded when the entire board is cleared, which multiplies the score depending on how big of a combination was executed. At every ten levels, the player is awarded a [[Chaos Emerald]]. Once the Chaos Emerald lands on the board, it will eliminate everything above and on the same plane as it. The background also changes after every tenth level, seemingly through each stage of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''. Stages seen so far include [[Green Hill Zone]], [[Marble Zone]], [[Labyrinth Zone]], and [[Spring Yard Zone]].<br />
<br />
Once the player reaches level 30, a fourth color is introduced, white. The game continues until the board is completely full and there is no more room to drop further pieces. Players compete for daily high scores and can also go head to head, racing to either obtain 300,000 points or survive longer than their competitor.{{ref|http://youtu.be/P45fTH7m8L8}}<br />
<br />
==Repurposed music==<br />
One of the audio tracks, $8B (07), was later reused in ''[[Sonic the Hedgehog 3]]''<nowiki>'</nowiki>s [[Special Stage (Sonic the Hedgehog 3 & Knuckles)|Special Stages]], with slight adjustments. The track plays once the player reaches level 40 and continues until level 50.<br />
<br />
==Screenshots==<br />
<gallery><br />
File:Select_Play_Type.png<br />
File:SegaSonic_Bros_Gameplay_Screen_2.png<br />
File:SegaSonic_Bros_Gameplay_Screen_1.png<br />
File:SegaSonic_Bros_Gameplay_Screen_3.png<br />
File:SegaSonic_Bros_Gameplay_Screen_4.png<br />
File:SegaSonic_Bros_Gameplay_Screen_5.png<br />
File:SegaSonic_Bros_Gameplay_Screen_6.png<br />
File:SegaSonic_Bros_Gameplay_Screen_7.png<br />
File:SegaSonic_Bros_Gameplay_Screen_8.png<br />
File:SegaSonic_Bros_Gameplay_Screen_9.png<br />
File:SegaSonic_Bros_How_To_Play.png<br />
File:SegaSonic_Bros_Gameplay_Screen_10.png<br />
File:SegaSonic_Bros_Gameplay_Screen_11.png<br />
File:SegaSonic_Bros_Gameplay_Screen_12.png<br />
</gallery><br />
<br />
==External links==<br />
*{{LinkRetro|topic=35221|title=Sonic Retro discussion thread (February 2016)}}<br />
<br />
==References==<br />
<references /><br />
<br />
{{clear}}<br />
{{SonicArcadeGames}}<br />
{{ScrappedGames}}<br />
[[Category:Arcade games]]</div>NeoHazardhttps://info.sonicretro.org/index.php?title=File:SegaSonic_Bros_Gameplay_Screen_11.png&diff=269509File:SegaSonic Bros Gameplay Screen 11.png2018-12-05T06:55:03Z<p>NeoHazard: </p>
<hr />
<div></div>NeoHazardhttps://info.sonicretro.org/index.php?title=SegaSonic_Bros.&diff=269508SegaSonic Bros.2018-12-05T06:54:08Z<p>NeoHazard: /* Screenshots */</p>
<hr />
<div>{{sub-stub}}{{Bob<br />
| bobscreen=SegaSonic Bros temporary title screen.jpg<br />
| publisher=[[Sega]]<br />
| system= [[sega:Sega System C2|Sega System C2]]<br />
| genre=Puzzle<br />
}}<br />
'''''SegaSonic Bros.''''' is a ''[[Games featuring Sonic the Hedgehog|Sonic the Hedgehog]]'' arcade puzzle game designed by Fukio Mitsuji, the creator of ''[[sega:Bubble Bobble|Bubble Bobble]]''.<br />
<br />
''SegaSonic Bros.'' was developed for [[sega:Sega System C2|Sega System C2]] and was originally set for release in 1992. However, the game failed its location test in Japan and subsequently did not see a nationwide release. Its existence wasn't known about for the best part of 25 years, save for a couple of overlooked posts on Twitter from 2014{{ref|https://twitter.com/okunari/status/482316164047986689}} and a few posts by ''Custom Robo'' developer Kohji Kenjoh on SEGA's social media website it-tells from late 2013.{{ref|1=http://web.archive.org/web/20160413195509/http://ittells.jp/community/topicdetail.htm?topicId=99&articleId=126607}} It only came to public attention in early 2016 when a working board was found by arcade board collector ShouTime.{{ref|http://shoutime.tumblr.com/post/138666888103/sega-sonic-bros-ac-its-the-megaton}}<br />
<br />
It is speculated to be one of [[Pre-May 1993 Sonic arcade games|two apparently unsatisfactory arcade ''Sonic'' games]] to be worked on before the 1993 release of ''[[SegaSonic the Hedgehog]]''.{{fileref|EGM US 046.pdf|page=52}}<br />
<br />
==Gameplay==<br />
Unlike traditional matching puzzle games, SegaSonic Bros. has players creating lines and loops using the different colored Sonics. Creating a line can be done by connecting Sonics of the same color across, diagonal, above, and below one another. Pieces drop from the top of the board in groups of four, with the colors randomly mixing after each drop. The object is to eliminate as many pieces on the board at once as possible. A bonus is awarded when the entire board is cleared, which multiplies the score depending on how big of a combination was executed. At every ten levels, the player is awarded a Chaos Emerald. Once the Chaos Emerald lands on the board, it will eliminate everything above and on the same plane as it. The background also changes after every tenth level, seemingly through each stage of ''[[Sonic the Hedgehog (16-bit)]]''. Stages seen so far include [[Green Hill Zone]], [[Marble Zone]], [[Labyrinth Zone]], and [[Spring Yard Zone]].<br />
<br />
Once the player reaches level 30, a fourth color is introduced, white. The game continues until the board is completely full and there is no more room to drop further pieces. Players compete for daily high scores and can also go head to head, racing to either obtain 300,000 points or survive longer than their competitor.{{ref|http://youtu.be/P45fTH7m8L8}}<br />
<br />
==Trivia==<br />
One of the audio tracks, $8a (07), was later reused in [[Sonic the Hedgehog 3]]'s [[Special Stage (Sonic the Hedgehog 3 & Knuckles)|special stages]], with slight adjustments.<br />
<br />
==Screenshots==<br />
<gallery><br />
File:Select_Play_Type.png<br />
File:SegaSonic_Bros_Gameplay_Screen_2.png<br />
File:SegaSonic_Bros_Gameplay_Screen_1.png<br />
File:SegaSonic_Bros_Gameplay_Screen_3.png<br />
File:SegaSonic_Bros_Gameplay_Screen_4.png<br />
File:SegaSonic_Bros_Gameplay_Screen_5.png<br />
File:SegaSonic_Bros_Gameplay_Screen_6.png<br />
File:SegaSonic_Bros_Gameplay_Screen_7.png<br />
File:SegaSonic_Bros_Gameplay_Screen_8.png<br />
File:SegaSonic_Bros_Gameplay_Screen_9.png<br />
File:SegaSonic_Bros_How_To_Play.png<br />
File:SegaSonic_Bros_Gameplay_Screen_10.png<br />
File:SegaSonic_Bros_Gameplay_Screen_11.png<br />
File:SegaSonic_Bros_Gameplay_Screen_12.png<br />
</gallery><br />
<br />
==References==<br />
<references /><br />
<br />
==External links==<br />
*{{LinkRetro|topic=35221|title=Sonic Retro discussion thread (February 2016)}}<br />
<br />
{{clear}}<br />
{{SonicArcadeGames}}<br />
{{ScrappedGames}}<br />
[[Category:Arcade games]]</div>NeoHazardhttps://info.sonicretro.org/index.php?title=File:SegaSonic_Bros_Gameplay_Screen_12.png&diff=269506File:SegaSonic Bros Gameplay Screen 12.png2018-12-05T06:52:53Z<p>NeoHazard: </p>
<hr />
<div></div>NeoHazardhttps://info.sonicretro.org/index.php?title=File:SegaSonic_Bros_Gameplay_Screen_10.png&diff=269505File:SegaSonic Bros Gameplay Screen 10.png2018-12-05T06:49:03Z<p>NeoHazard: </p>
<hr />
<div></div>NeoHazardhttps://info.sonicretro.org/index.php?title=File:SegaSonic_Bros_Gameplay_Screen_9.png&diff=269504File:SegaSonic Bros Gameplay Screen 9.png2018-12-05T06:48:24Z<p>NeoHazard: </p>
<hr />
<div></div>NeoHazardhttps://info.sonicretro.org/index.php?title=SegaSonic_Bros.&diff=269502SegaSonic Bros.2018-12-05T06:41:58Z<p>NeoHazard: </p>
<hr />
<div>{{sub-stub}}{{Bob<br />
| bobscreen=SegaSonic Bros temporary title screen.jpg<br />
| publisher=[[Sega]]<br />
| system= [[sega:Sega System C2|Sega System C2]]<br />
| genre=Puzzle<br />
}}<br />
'''''SegaSonic Bros.''''' is a ''[[Games featuring Sonic the Hedgehog|Sonic the Hedgehog]]'' arcade puzzle game designed by Fukio Mitsuji, the creator of ''[[sega:Bubble Bobble|Bubble Bobble]]''.<br />
<br />
''SegaSonic Bros.'' was developed for [[sega:Sega System C2|Sega System C2]] and was originally set for release in 1992. However, the game failed its location test in Japan and subsequently did not see a nationwide release. Its existence wasn't known about for the best part of 25 years, save for a couple of overlooked posts on Twitter from 2014{{ref|https://twitter.com/okunari/status/482316164047986689}} and a few posts by ''Custom Robo'' developer Kohji Kenjoh on SEGA's social media website it-tells from late 2013.{{ref|1=http://web.archive.org/web/20160413195509/http://ittells.jp/community/topicdetail.htm?topicId=99&articleId=126607}} It only came to public attention in early 2016 when a working board was found by arcade board collector ShouTime.{{ref|http://shoutime.tumblr.com/post/138666888103/sega-sonic-bros-ac-its-the-megaton}}<br />
<br />
It is speculated to be one of [[Pre-May 1993 Sonic arcade games|two apparently unsatisfactory arcade ''Sonic'' games]] to be worked on before the 1993 release of ''[[SegaSonic the Hedgehog]]''.{{fileref|EGM US 046.pdf|page=52}}<br />
<br />
==Gameplay==<br />
Unlike traditional matching puzzle games, SegaSonic Bros. has players creating lines and loops using the different colored Sonics. Creating a line can be done by connecting Sonics of the same color across, diagonal, above, and below one another. Pieces drop from the top of the board in groups of four, with the colors randomly mixing after each drop. The object is to eliminate as many pieces on the board at once as possible. A bonus is awarded when the entire board is cleared, which multiplies the score depending on how big of a combination was executed. At every ten levels, the player is awarded a Chaos Emerald. Once the Chaos Emerald lands on the board, it will eliminate everything above and on the same plane as it. The background also changes after every tenth level, seemingly through each stage of ''[[Sonic the Hedgehog (16-bit)]]''. Stages seen so far include [[Green Hill Zone]], [[Marble Zone]], [[Labyrinth Zone]], and [[Spring Yard Zone]].<br />
<br />
Once the player reaches level 30, a fourth color is introduced, white. The game continues until the board is completely full and there is no more room to drop further pieces. Players compete for daily high scores and can also go head to head, racing to either obtain 300,000 points or survive longer than their competitor.{{ref|http://youtu.be/P45fTH7m8L8}}<br />
<br />
==Screenshots==<br />
<gallery><br />
File:Select_Play_Type.png<br />
File:SegaSonic_Bros_How_To_Play.png<br />
File:SegaSonic_Bros_Gameplay_Screen_2.png<br />
File:SegaSonic_Bros_Gameplay_Screen_1.png<br />
File:SegaSonic_Bros_Gameplay_Screen_3.png<br />
File:SegaSonic_Bros_Gameplay_Screen_4.png<br />
File:SegaSonic_Bros_Gameplay_Screen_5.png<br />
File:SegaSonic_Bros_Gameplay_Screen_6.png<br />
File:SegaSonic_Bros_Gameplay_Screen_7.png<br />
File:SegaSonic_Bros_Gameplay_Screen_8.png<br />
</gallery><br />
<br />
==References==<br />
<references /><br />
<br />
==External links==<br />
*{{LinkRetro|topic=35221|title=Sonic Retro discussion thread (February 2016)}}<br />
<br />
{{clear}}<br />
{{SonicArcadeGames}}<br />
{{ScrappedGames}}<br />
[[Category:Arcade games]]</div>NeoHazardhttps://info.sonicretro.org/index.php?title=SegaSonic_Bros.&diff=269501SegaSonic Bros.2018-12-05T06:40:36Z<p>NeoHazard: /* Screenshots */</p>
<hr />
<div>{{sub-stub}}{{Bob<br />
| bobscreen=SegaSonic Bros temporary title screen.jpg<br />
| publisher=[[Sega]]<br />
| system= [[sega:Sega System C2|Sega System C2]]<br />
| genre=Puzzle<br />
}}<br />
'''''SegaSonic Bros.''''' is a ''[[Games featuring Sonic the Hedgehog|Sonic the Hedgehog]]'' arcade puzzle game designed by Fukio Mitsuji, the creator of ''[[sega:Bubble Bobble|Bubble Bobble]]''.<br />
<br />
''SegaSonic Bros.'' was developed for [[sega:Sega System C2|Sega System C2]] and was originally set for release in 1992. However, the game failed its location test in Japan and subsequently did not see a nationwide release. Its existence wasn't known about for the best part of 25 years, save for a couple of overlooked posts on Twitter from 2014{{ref|https://twitter.com/okunari/status/482316164047986689}} and a few posts by ''Custom Robo'' developer Kohji Kenjoh on SEGA's social media website it-tells from late 2013.{{ref|1=http://web.archive.org/web/20160413195509/http://ittells.jp/community/topicdetail.htm?topicId=99&articleId=126607}} It only came to public attention in early 2016 when a working board was found by arcade board collector ShouTime.{{ref|http://shoutime.tumblr.com/post/138666888103/sega-sonic-bros-ac-its-the-megaton}}<br />
<br />
It is speculated to be one of [[Pre-May 1993 Sonic arcade games|two apparently unsatisfactory arcade ''Sonic'' games]] to be worked on before the 1993 release of ''[[SegaSonic the Hedgehog]]''.{{fileref|EGM US 046.pdf|page=52}}<br />
<br />
==Gameplay==<br />
Unlike traditional matching puzzle games, SegaSonic Bros. has players creating lines and loops using the different colored Sonics. Creating a line can be done by connecting Sonics of the same color across, diagonal, above, and below one another. Pieces drop from the top of the board in groups of four, with the colors randomly mixing after each drop. The object is to eliminate as many pieces on the board at once as possible. A bonus is awarded when the entire board is cleared, which multiplies the score depending on how big of a combination was executed. At every ten levels, the player is awarded a Chaos Emerald. Once the Chaos Emerald lands on the board, it will eliminate everything above and on the same plane as it. The background also changes after every tenth level, seemingly through each stage of ''[[Sonic the Hedgehog (16-bit)]]''. Stages seen so far include [[Green Hill Zone]], [[Marble Zone]], [[Labyrinth Zone]], and [[Spring Yard Zone]].<br />
<br />
Once the player reaches level 30, a fourth color is introduced, white. The game continues until the board is completely full and there is no more room to drop further pieces. Players compete for daily high scores and can also go head to head, racing to either obtain 300,000 points or survive longer than their competitor.<br />
<br />
==Screenshots==<br />
<gallery><br />
File:Select_Play_Type.png<br />
File:SegaSonic_Bros_How_To_Play.png<br />
File:SegaSonic_Bros_Gameplay_Screen_2.png<br />
File:SegaSonic_Bros_Gameplay_Screen_1.png<br />
File:SegaSonic_Bros_Gameplay_Screen_3.png<br />
File:SegaSonic_Bros_Gameplay_Screen_4.png<br />
File:SegaSonic_Bros_Gameplay_Screen_5.png<br />
File:SegaSonic_Bros_Gameplay_Screen_6.png<br />
File:SegaSonic_Bros_Gameplay_Screen_7.png<br />
File:SegaSonic_Bros_Gameplay_Screen_8.png<br />
</gallery><br />
<br />
==References==<br />
<references /><br />
<br />
==External links==<br />
*{{LinkRetro|topic=35221|title=Sonic Retro discussion thread (February 2016)}}<br />
<br />
{{clear}}<br />
{{SonicArcadeGames}}<br />
{{ScrappedGames}}<br />
[[Category:Arcade games]]</div>NeoHazardhttps://info.sonicretro.org/index.php?title=File:SegaSonic_Bros_Gameplay_Screen_8.png&diff=269500File:SegaSonic Bros Gameplay Screen 8.png2018-12-05T06:38:15Z<p>NeoHazard: </p>
<hr />
<div></div>NeoHazardhttps://info.sonicretro.org/index.php?title=File:SegaSonic_Bros_Gameplay_Screen_7.png&diff=269499File:SegaSonic Bros Gameplay Screen 7.png2018-12-05T06:37:37Z<p>NeoHazard: </p>
<hr />
<div></div>NeoHazardhttps://info.sonicretro.org/index.php?title=SegaSonic_Bros.&diff=269498SegaSonic Bros.2018-12-05T06:30:46Z<p>NeoHazard: /* Gameplay */</p>
<hr />
<div>{{sub-stub}}{{Bob<br />
| bobscreen=SegaSonic Bros temporary title screen.jpg<br />
| publisher=[[Sega]]<br />
| system= [[sega:Sega System C2|Sega System C2]]<br />
| genre=Puzzle<br />
}}<br />
'''''SegaSonic Bros.''''' is a ''[[Games featuring Sonic the Hedgehog|Sonic the Hedgehog]]'' arcade puzzle game designed by Fukio Mitsuji, the creator of ''[[sega:Bubble Bobble|Bubble Bobble]]''.<br />
<br />
''SegaSonic Bros.'' was developed for [[sega:Sega System C2|Sega System C2]] and was originally set for release in 1992. However, the game failed its location test in Japan and subsequently did not see a nationwide release. Its existence wasn't known about for the best part of 25 years, save for a couple of overlooked posts on Twitter from 2014{{ref|https://twitter.com/okunari/status/482316164047986689}} and a few posts by ''Custom Robo'' developer Kohji Kenjoh on SEGA's social media website it-tells from late 2013.{{ref|1=http://web.archive.org/web/20160413195509/http://ittells.jp/community/topicdetail.htm?topicId=99&articleId=126607}} It only came to public attention in early 2016 when a working board was found by arcade board collector ShouTime.{{ref|http://shoutime.tumblr.com/post/138666888103/sega-sonic-bros-ac-its-the-megaton}}<br />
<br />
It is speculated to be one of [[Pre-May 1993 Sonic arcade games|two apparently unsatisfactory arcade ''Sonic'' games]] to be worked on before the 1993 release of ''[[SegaSonic the Hedgehog]]''.{{fileref|EGM US 046.pdf|page=52}}<br />
<br />
==Gameplay==<br />
Unlike traditional matching puzzle games, SegaSonic Bros. has players creating lines and loops using the different colored Sonics. Creating a line can be done by connecting Sonics of the same color across, diagonal, above, and below one another. Pieces drop from the top of the board in groups of four, with the colors randomly mixing after each drop. The object is to eliminate as many pieces on the board at once as possible. A bonus is awarded when the entire board is cleared, which multiplies the score depending on how big of a combination was executed. At every ten levels, the player is awarded a Chaos Emerald. Once the Chaos Emerald lands on the board, it will eliminate everything above and on the same plane as it. The background also changes after every tenth level, seemingly through each stage of ''[[Sonic the Hedgehog (16-bit)]]''. Stages seen so far include [[Green Hill Zone]], [[Marble Zone]], [[Labyrinth Zone]], and [[Spring Yard Zone]].<br />
<br />
Once the player reaches level 30, a fourth color is introduced, white. The game continues until the board is completely full and there is no more room to drop further pieces. Players compete for daily high scores and can also go head to head, racing to either obtain 300,000 points or survive longer than their competitor.<br />
<br />
==Screenshots==<br />
<gallery><br />
File:Select_Play_Type.png<br />
File:SegaSonic_Bros_How_To_Play.png<br />
File:SegaSonic_Bros_Gameplay_Screen_2.png<br />
File:SegaSonic_Bros_Gameplay_Screen_1.png<br />
File:SegaSonic_Bros_Gameplay_Screen_3.png<br />
File:SegaSonic_Bros_Gameplay_Screen_4.png<br />
File:SegaSonic_Bros_Gameplay_Screen_5.png<br />
File:SegaSonic_Bros_Gameplay_Screen_6.png<br />
</gallery><br />
<br />
==References==<br />
<references /><br />
<br />
==External links==<br />
*{{LinkRetro|topic=35221|title=Sonic Retro discussion thread (February 2016)}}<br />
<br />
{{clear}}<br />
{{SonicArcadeGames}}<br />
{{ScrappedGames}}<br />
[[Category:Arcade games]]</div>NeoHazardhttps://info.sonicretro.org/index.php?title=SegaSonic_Bros.&diff=269497SegaSonic Bros.2018-12-05T06:30:16Z<p>NeoHazard: </p>
<hr />
<div>{{sub-stub}}{{Bob<br />
| bobscreen=SegaSonic Bros temporary title screen.jpg<br />
| publisher=[[Sega]]<br />
| system= [[sega:Sega System C2|Sega System C2]]<br />
| genre=Puzzle<br />
}}<br />
'''''SegaSonic Bros.''''' is a ''[[Games featuring Sonic the Hedgehog|Sonic the Hedgehog]]'' arcade puzzle game designed by Fukio Mitsuji, the creator of ''[[sega:Bubble Bobble|Bubble Bobble]]''.<br />
<br />
''SegaSonic Bros.'' was developed for [[sega:Sega System C2|Sega System C2]] and was originally set for release in 1992. However, the game failed its location test in Japan and subsequently did not see a nationwide release. Its existence wasn't known about for the best part of 25 years, save for a couple of overlooked posts on Twitter from 2014{{ref|https://twitter.com/okunari/status/482316164047986689}} and a few posts by ''Custom Robo'' developer Kohji Kenjoh on SEGA's social media website it-tells from late 2013.{{ref|1=http://web.archive.org/web/20160413195509/http://ittells.jp/community/topicdetail.htm?topicId=99&articleId=126607}} It only came to public attention in early 2016 when a working board was found by arcade board collector ShouTime.{{ref|http://shoutime.tumblr.com/post/138666888103/sega-sonic-bros-ac-its-the-megaton}}<br />
<br />
It is speculated to be one of [[Pre-May 1993 Sonic arcade games|two apparently unsatisfactory arcade ''Sonic'' games]] to be worked on before the 1993 release of ''[[SegaSonic the Hedgehog]]''.{{fileref|EGM US 046.pdf|page=52}}<br />
<br />
==Gameplay==<br />
Unlike traditional matching puzzle games, SegaSonic Bros. has players creating lines and loops using the different colored Sonics. Creating a line can be done by connecting Sonics of the same color across, diagonal, above, and below one another. Pieces drop from the top of the board in groups of four, with the colors randomly mixing after each drop. The object is to eliminate as many pieces on the board at once as possible. A bonus is awarded when the entire board is cleared, which multiplies the score depending on how big of a combination was executed. At every ten levels, the player is awarded a Chaos Emerald. Once the Chaos Emerald lands on the board, it will eliminate everything above and on the same plane as it. The background also changes at this point, seemingly through each stage of ''[[Sonic the Hedgehog (16-bit)]]''. Stages seen so far include [[Green Hill Zone]], [[Marble Zone]], [[Labyrinth Zone]], and [[Spring Yard Zone]].<br />
<br />
Once the player reaches level 30, a fourth color is introduced, white. The game continues until the board is completely full and there is no more room to drop further pieces. Players compete for daily high scores and can also go head to head, racing to either obtain 300,000 points or survive longer than their competitor.<br />
<br />
==Screenshots==<br />
<gallery><br />
File:Select_Play_Type.png<br />
File:SegaSonic_Bros_How_To_Play.png<br />
File:SegaSonic_Bros_Gameplay_Screen_2.png<br />
File:SegaSonic_Bros_Gameplay_Screen_1.png<br />
File:SegaSonic_Bros_Gameplay_Screen_3.png<br />
File:SegaSonic_Bros_Gameplay_Screen_4.png<br />
File:SegaSonic_Bros_Gameplay_Screen_5.png<br />
File:SegaSonic_Bros_Gameplay_Screen_6.png<br />
</gallery><br />
<br />
==References==<br />
<references /><br />
<br />
==External links==<br />
*{{LinkRetro|topic=35221|title=Sonic Retro discussion thread (February 2016)}}<br />
<br />
{{clear}}<br />
{{SonicArcadeGames}}<br />
{{ScrappedGames}}<br />
[[Category:Arcade games]]</div>NeoHazardhttps://info.sonicretro.org/index.php?title=SegaSonic_Bros.&diff=269496SegaSonic Bros.2018-12-05T06:16:57Z<p>NeoHazard: </p>
<hr />
<div>{{sub-stub}}{{Bob<br />
| bobscreen=SegaSonic Bros temporary title screen.jpg<br />
| publisher=[[Sega]]<br />
| system= [[sega:Sega System C2|Sega System C2]]<br />
| genre=Puzzle<br />
}}<br />
'''''SegaSonic Bros.''''' is a ''[[Games featuring Sonic the Hedgehog|Sonic the Hedgehog]]'' arcade puzzle game designed by Fukio Mitsuji, the creator of ''[[sega:Bubble Bobble|Bubble Bobble]]''.<br />
<br />
''SegaSonic Bros.'' was developed for [[sega:Sega System C2|Sega System C2]] and was originally set for release in 1992. However, the game failed its location test in Japan and subsequently did not see a nationwide release. Its existence wasn't known about for the best part of 25 years, save for a couple of overlooked posts on Twitter from 2014{{ref|https://twitter.com/okunari/status/482316164047986689}} and a few posts by ''Custom Robo'' developer Kohji Kenjoh on SEGA's social media website it-tells from late 2013.{{ref|1=http://web.archive.org/web/20160413195509/http://ittells.jp/community/topicdetail.htm?topicId=99&articleId=126607}} It only came to public attention in early 2016 when a working board was found by arcade board collector ShouTime.{{ref|http://shoutime.tumblr.com/post/138666888103/sega-sonic-bros-ac-its-the-megaton}}<br />
<br />
It is speculated to be one of [[Pre-May 1993 Sonic arcade games|two apparently unsatisfactory arcade ''Sonic'' games]] to be worked on before the 1993 release of ''[[SegaSonic the Hedgehog]]''.{{fileref|EGM US 046.pdf|page=52}}<br />
<br />
==Screenshots==<br />
<gallery><br />
File:Select_Play_Type.png<br />
File:SegaSonic_Bros_How_To_Play.png<br />
File:SegaSonic_Bros_Gameplay_Screen_2.png<br />
File:SegaSonic_Bros_Gameplay_Screen_1.png<br />
File:SegaSonic_Bros_Gameplay_Screen_3.png<br />
File:SegaSonic_Bros_Gameplay_Screen_4.png<br />
File:SegaSonic_Bros_Gameplay_Screen_5.png<br />
File:SegaSonic_Bros_Gameplay_Screen_6.png<br />
</gallery><br />
<br />
==References==<br />
<references /><br />
<br />
==External links==<br />
*{{LinkRetro|topic=35221|title=Sonic Retro discussion thread (February 2016)}}<br />
<br />
{{clear}}<br />
{{SonicArcadeGames}}<br />
{{ScrappedGames}}<br />
[[Category:Arcade games]]</div>NeoHazardhttps://info.sonicretro.org/index.php?title=File:SegaSonic_Bros_How_To_Play.png&diff=269495File:SegaSonic Bros How To Play.png2018-12-05T06:16:50Z<p>NeoHazard: </p>
<hr />
<div></div>NeoHazardhttps://info.sonicretro.org/index.php?title=File:SegaSonic_Bros_Gameplay_Screen_3.png&diff=269494File:SegaSonic Bros Gameplay Screen 3.png2018-12-05T06:12:21Z<p>NeoHazard: </p>
<hr />
<div></div>NeoHazardhttps://info.sonicretro.org/index.php?title=File:SegaSonic_Bros_Gameplay_Screen_5.png&diff=269493File:SegaSonic Bros Gameplay Screen 5.png2018-12-05T06:11:04Z<p>NeoHazard: </p>
<hr />
<div></div>NeoHazardhttps://info.sonicretro.org/index.php?title=SegaSonic_Bros.&diff=269492SegaSonic Bros.2018-12-05T06:10:26Z<p>NeoHazard: </p>
<hr />
<div>{{sub-stub}}{{Bob<br />
| bobscreen=SegaSonic Bros temporary title screen.jpg<br />
| publisher=[[Sega]]<br />
| system= [[sega:Sega System C2|Sega System C2]]<br />
| genre=Puzzle<br />
}}<br />
'''''SegaSonic Bros.''''' is a ''[[Games featuring Sonic the Hedgehog|Sonic the Hedgehog]]'' arcade puzzle game designed by Fukio Mitsuji, the creator of ''[[sega:Bubble Bobble|Bubble Bobble]]''.<br />
<br />
''SegaSonic Bros.'' was developed for [[sega:Sega System C2|Sega System C2]] and was originally set for release in 1992. However, the game failed its location test in Japan and subsequently did not see a nationwide release. Its existence wasn't known about for the best part of 25 years, save for a couple of overlooked posts on Twitter from 2014{{ref|https://twitter.com/okunari/status/482316164047986689}} and a few posts by ''Custom Robo'' developer Kohji Kenjoh on SEGA's social media website it-tells from late 2013.{{ref|1=http://web.archive.org/web/20160413195509/http://ittells.jp/community/topicdetail.htm?topicId=99&articleId=126607}} It only came to public attention in early 2016 when a working board was found by arcade board collector ShouTime.{{ref|http://shoutime.tumblr.com/post/138666888103/sega-sonic-bros-ac-its-the-megaton}}<br />
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It is speculated to be one of [[Pre-May 1993 Sonic arcade games|two apparently unsatisfactory arcade ''Sonic'' games]] to be worked on before the 1993 release of ''[[SegaSonic the Hedgehog]]''.{{fileref|EGM US 046.pdf|page=52}}<br />
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==Screenshots==<br />
<gallery><br />
File:Select_Play_Type.png<br />
File:SegaSonic Bros photo 2.jpg<br />
File:SegaSonic_Bros_Gameplay_Screen_2.png<br />
File:SegaSonic_Bros_Gameplay_Screen_1.png<br />
File:SegaSonic_Bros_Gameplay_Screen_3.png<br />
File:SegaSonic_Bros_Gameplay_Screen_4.png<br />
File:SegaSonic_Bros_Gameplay_Screen_5.png<br />
File:SegaSonic_Bros_Gameplay_Screen_6.png<br />
</gallery><br />
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==References==<br />
<references /><br />
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==External links==<br />
*{{LinkRetro|topic=35221|title=Sonic Retro discussion thread (February 2016)}}<br />
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{{clear}}<br />
{{SonicArcadeGames}}<br />
{{ScrappedGames}}<br />
[[Category:Arcade games]]</div>NeoHazardhttps://info.sonicretro.org/index.php?title=File:SegaSonic_Bros_Gameplay_Screen_6.png&diff=269491File:SegaSonic Bros Gameplay Screen 6.png2018-12-05T06:10:19Z<p>NeoHazard: </p>
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<div></div>NeoHazardhttps://info.sonicretro.org/index.php?title=File:SegaSonic_Bros_Gameplay_Screen_4.png&diff=269490File:SegaSonic Bros Gameplay Screen 4.png2018-12-05T06:08:43Z<p>NeoHazard: </p>
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<div></div>NeoHazardhttps://info.sonicretro.org/index.php?title=File:SegaSonic_Bros_Gameplay_Screen_2.png&diff=269489File:SegaSonic Bros Gameplay Screen 2.png2018-12-05T06:07:46Z<p>NeoHazard: </p>
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<div></div>NeoHazardhttps://info.sonicretro.org/index.php?title=File:SegaSonic_Bros_Gameplay_Screen_1.png&diff=269488File:SegaSonic Bros Gameplay Screen 1.png2018-12-05T06:07:06Z<p>NeoHazard: </p>
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<div></div>NeoHazardhttps://info.sonicretro.org/index.php?title=File:Select_Play_Type.png&diff=269487File:Select Play Type.png2018-12-05T06:04:46Z<p>NeoHazard: </p>
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<div></div>NeoHazard