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2024-03-28T12:02:20Z
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https://info.sonicretro.org/index.php?title=Sonic_Advance&diff=207413
Sonic Advance
2014-04-11T06:07:50Z
<p>Bartman3010: Corrected track 72.</p>
<hr />
<div>{{Bob|bobscreen=SonicAdvance1.png|<br />
publisher=JP/EU [[Sega]] US [[THQ]]<br />
|developer=[[Sonic Team]] / [[Dimps]]<br />
|system=[[Game Boy Advance]], Mobile<br />
|releases=<br />
{{release|GBA|JP|2001-12-20|¥5,800}}<br />
{{release|GBA|US|2002-02-05}}<br />
{{release|GBA|EU|2002-03-23}}<br />
{{release|GBA|JP (Okaidoku-ban)|2004-06-17|¥3,800}}<br />
|genre=Action<br />
|esrb=e|oflc=gold|cero=free|usk=0|grb=a|djctq=l}}<br />
<br />
'''''Sonic Advance''''' (ソニック アドバンス) is the first Sonic game made for the [[Gameboy Advance]]. The game has four characters, [[Sonic the Hedgehog]], [[Miles Prower|Miles "Tails" Prower]], [[Knuckles the Echidna]], and, for the first time as a playable character in a classic-style 2D Sonic game, [[Amy Rose]]. Sonic can have Tails follow him, ''[[Sonic 2]]''-style, by entering a special code at the character select screen. All characters have separate save-games which record their individual progress.<br />
<br />
Some of the game's music is remixed from previous [[Mega Drive]] games. The remixed music includes the Options (''[[Sonic the Hedgehog (16-bit)|Sonic 1]]''<nowiki>'</nowiki>s [[Scrap Brain Zone]]), Player Data (''Sonic 1''<nowiki>'</nowiki>s [[Star Light Zone]]), 2P select (''[[Sonic the Hedgehog 2 (16-bit)|Sonic 2]]''<nowiki>'</nowiki>s 2P [[Emerald Hill Zone]]), invincibility (''Sonic 1''<nowiki>'</nowiki>s Invincibility), and the first two bosses in the [[X-Zone]] (''Sonic 1'' and ''Sonic 2''<nowiki>'</nowiki>s boss musics).<br />
<br />
This is one of several games to include the ''[[Tiny Chao Garden]]'' minigame. It is unlocked by default in this game.<br />
<br />
There is a mobile port created by Gameloft where you can only play as Sonic the Hedgehog and 3-4 Zones, depending on your device.<br />
<br />
==Storyline==<br />
The Story begins as Sonic goes to search for Eggman around the South Island, by collecting Chaos Emeralds. Sonic arrives in Angel Island and he sees a robotic lookalike of Knuckles named Mecha Knuckles, and Eggman built the Egg Rocket which will go in outer space, so Sonic goes in and finds Eggman. Later he finds Eggman and chases him outside and defeats him. <br />
<br />
'''Bad Ending''': After Sonic defeats Eggman, Sonic doesn't have enough chaos emeralds. He falls down to Earth and is caught by Tails in his Tornado. <br />
<br />
'''Good Ending''': After Sonic defeats Eggman, he collects all the chaos emeralds and he turns into Super Sonic and chases Eggman onto the moon for his first time. After Super Sonic defeats Eggman and flies off the moon, Tails, Knuckles, and Amy wondered what happened to Sonic, so Tails goes to search for Sonic a few days later. He finds Super Sonic who came from the moon, as Tails waves to him.<br />
<br />
==Gameplay==<br />
The player must play through 6 normal zones, followed by the [[X-Zone]] and [[The Moon Zone]] if certain conditions are met. Each of the normal zones contains two acts. Act 1 is completed by passing a signpost and Act 2 is completed by defeating one of [[Dr. Eggman]]'s machines and opening the capsule that subsequently falls from the sky, releasing the captive animals. ''Sonic Advance'' was the last game in the Sonic series until ''[[Sonic the Hedgehog 4|Sonic 4]]'' to use end-level signposts and capsules and Sonic's leg spin animation, and the first 2-D Sonic game that allows your character to grind on rails.<br />
<br />
The special stages are accessible from Special Springs, which are placed near the top in certain acts. Each normal zone contains one Special Spring, except for [[Ice Mountain Zone]] which contains two: one in each act. [[Chaos Emerald]]s can be collected if one passes the stage. The chaos emeralds are "shared" between characters. Once the player has collected all the Emeralds and completed the X-Zone with all four characters, they can access the Moon Zone by completing the X-Zone again with Sonic.<br />
<br />
===Controls===<br />
Controls are similar to previous 2D Sonic installments, and platform games in general. For all four characters, the {{A}} button makes them jump. Sonic, Tails, and Knuckles all simultaneously [[spin attack]] when jumping as in previous games, however Amy does not, making her significantly more vulnerable in a number of circumstances in the game, effectively making her the most difficult to play as. While stationary, hold {{up}} to look above and {{down}} to look below. Sonic, Tails, and Knuckles can [[spin dash]] by holding {{down}} and pressing {{A}}, another classic feature, and can roll if running and pressing {{down}}. Amy's behavior when these buttons are pressed is different, and is considered a special ability. Each character has their own unique abilities, which influence the game's overall difficulty.<br />
<br />
Each character's abilities are modeled after their special moves in ''[[Sonic Adventure]]''. Sonic is the fastest character overall, Tails can fly and swim, Knuckles can [[Power Glide|glide]] and climb walls and Amy has her hammer. Each character's strengths and weaknesses particularly come into play when fighting bosses or trying to find access to the special stages.<br />
<br />
All the characters can perform an attack by pressing the {{B}} button. These moves are most often less effective than a spin jump or a spin dash due to their short range. One of the characters can make combo attacks by pressing the button repeatedly. These and other special moves are explained below.<br />
<br />
====Sonic====<br />
*'''[[Insta-Shield|Double Spin Attack]]''' (also known as the ''W Kaiten Attack'' or ''Insta-Shield''): Press {{A}} after jumping and a flash shaped like lightning will cover Sonic for a split second, increasing his attack range and speed.<br />
*'''[[Jump Dash]]''': Press {{left}} or {{right}} twice in rapid succession after jumping and Sonic will dash in midair, increasing his speed. Sonic is vulnerable in this state.<br />
*'''[[Somersault]]''': Press {{B}} twice in rapid succession. With the first tap, Sonic rolls into a ball less tight than his usual spin attack. This only lasts a moment. Press {{B}} again while he is in this rolling state and Sonic will perform a somersault, which can damage enemies in front of him. Sonic does a couple of somersaults, does a flip, then slides along the ground and stops. <br />
**'''[[Skid Attack]]''': Press {{B}} during a Somersault and Sonic will flip forward and skid along the ground for a moment, damaging enemies in his path.<br />
**'''[[Backflip]]''': Press {{A}} during a Somersault and Sonic will jump into the air backwards in a light spin. Sonic is vulnerable in this state.<br />
*'''Rushing Attack''' (Super Sonic only): Press {{B}} and Super Sonic will speed up and attack in a blaze of light.<br />
<br />
====Tails====<br />
*'''Fly''': Press {{A}} after jumping and Tails will begin fly. He will gain height by tapping {{A}} again repeatedly, using the D-pad to control what direction Tails is going. He will not stop flying until he lands on something. Tails can damage enemies while in midair if he hits them with his tails. Tails can fly for 8 seconds. When underwater, this move will cause Tails to '''Swim''', which is identical to flight except he cannot damage enemies. Like flying, Tails can only swim for 8 seconds, and can only stop by landing on something.<br />
*'''Tail Attack''': Press {{B}} on the ground or in midair, while not flying or swimming, and Tails whips his tails around, damaging enemies immediately in front of him.<br />
<br />
====Knuckles====<br />
*'''[[Power Glide|Glide]]''': Press and hold {{A}} after jumping and Knuckles will glide sideways while slowly losing height. Press {{right}} or {{left}} and he will change his direction accordingly. Enemies in his path will take damage on contact with his fists. Release {{A}} and Knuckles will fall, being vulnerable until he lands on something. When underwater, Knuckles will '''Swim''', which is identical to gliding except he cannot damage enemies. Knuckles cannot gain height like Tails and he loses altitude at the same rate as gliding.<br />
**'''Climb''': If Knuckles glides or swims into a wall, he will cling to it. Press {{up}} or {{down}} and he will climb or descend it. Press {{A}} and he will jump off. When he gets to the edge of a ledge, Knuckles will pull himself up onto it.<br />
*'''Float''': If Knuckles lands in a body of water, he will rise to the surface and float, regardless of how deep he initially goes. Press {{right}} or {{left}} and he will change his direction accordingly. Press {{down}} and Knuckles will sink. Press {{A}} and he will jump.<br />
*'''Punch Attack''': Press {{B}} on the ground and Knuckles will let go a right cross, damaging enemies in front of him. Press {{B}} again and he will punch a second time, but with his left hand.<br />
**'''Uppercut''': Press {{B}} quickly after his second punch and Knuckles will perform an uppercut, damaging nearby enemies.<br />
<br />
==== Amy ====<br />
*'''Giant Steps''': Press {{down}} + {{A}} while on the ground and Amy will take a giant step forward as opposed to a [[spin dash]]. This can be repeated so long as there is room. This move is good for getting up steep slopes.<br />
**'''Head Slide Attack''': Press {{B}} during a Giant Step and Amy will slide forward, damaging enemies in her path.<br />
*'''Hammer Jump''': Press {{down}} + {{B}} while on the ground and Amy will smash her hammer into it, launching her into the air.<br />
*'''Hammer Whirl''': Press {{down}} + {{B}} in midair and Amy will swirl down toward the ground. If an enemy is hit, she will bounce up. <br />
*'''Hammer Attack''': Press {{B}} and Amy will swing her hammer, damaging enemies immediately in front of her. If on the ground, press {{B}} again quickly and she will swing it a second time, with farther reach.<br />
**'''High Jump''': Press {{B}} such that the hammer hits a spring and Amy will be launched to great heights.<br />
<br />
==Manuals==<br />
*[[Sonic Advance US Manual]]<br />
*[[Sonic Advance EU Manual]]<br />
*[[Sonic Advance JP Manual]] (no manual scans)<br />
<br />
==Also Released On==<br />
* ''[[SonicN]]'' (2003)<br />
* ''[[Sonic Advance & Sonic Pinball Party Combo Pack]]'' for the [[Gameboy Advance]] (2005)<br />
* ''[[2 in 1: Sonic Advance & ChuChu Rocket!]]'' for the [[Gameboy Advance]] (2005)<br />
* ''[[2 in 1: Sonic Advance & Sonic Battle]]'' for the [[Gameboy Advance]] (2005)<br />
<br />
==Sound Test==<br />
{| class="collapsible collapsed" border="0" style="width:55%"<br />
! style="width:20em; text-align:left" |<br />
! | <br />
|-<br />
| colspan="2" |<br />
{|class="wikitable" style="width:100%; margin-right:-1em;"<br />
|-<br />
! #<br />
! Title<br />
! Usage<br />
|-<br />
| 1<br />
| Title<br />
| Title Screen<br />
|-<br />
| 2<br />
| Character Select<br />
| Character Selection Screen<br />
|-<br />
| 3<br />
| Zone Select<br />
| Zone Selection Screen<br />
|-<br />
| 4<br />
| Record<br />
| VS/Time Attack Record Screen<br />
|-<br />
| 5<br />
| Zone 1-1<br />
| Neo Green Hill Zone - Act 1<br />
|-<br />
| 6<br />
| Zone 1-2<br />
| Neo Green Hill Zone - Act 2<br />
|-<br />
| 7<br />
| Zone 2-1<br />
| Secret Base Zone - Act 1<br />
|-<br />
| 8<br />
| Zone 2-2<br />
| Secret Base Zone - Act 2<br />
|-<br />
| 9<br />
| Zone 3-1<br />
| Casino Paradise Zone - Act 1<br />
|-<br />
| 10<br />
| Zone 3-2<br />
| Casino Paradise Zone - Act 2<br />
|-<br />
| 11<br />
| Zone 4-1<br />
| Ice Mountain Zone - Act 1<br />
|-<br />
| 12<br />
| Zone 4-2<br />
| Ice Mountain Zone - Act 2<br />
|-<br />
| 13<br />
| Zone 5-1<br />
| Angel Island Zone - Act 1<br />
|-<br />
| 14<br />
| Zone 5-2<br />
| Angel Island Zone - Act 2<br />
|-<br />
| 15<br />
| Zone 6-1<br />
| Egg Rocket Zone<br />
|-<br />
| 16<br />
| Zone 6-2<br />
| Cosmic Angel Zone<br />
|-<br />
| 17<br />
| Final Zone<br />
| X-Zone<br />
|-<br />
| 18<br />
| SP Stage<br />
| Special Stage<br />
|-<br />
| 19<br />
| VS 1<br />
| VS Menu (Multi-Pak) ("Emerald Hill (2P)" from ''[[Sonic the Hedgehog 2]]'')<br />
|-<br />
| 20<br />
| Options<br />
| Options Menu ("Scrap Brain Zone" from ''[[Sonic the Hedgehog]]'')<br />
|-<br />
| 21<br />
| Unrival<br />
| Invincibility ("Power Up" from ''[[Sonic the Hedgehog]]'')<br />
|-<br />
| 22<br />
| Player Data<br />
| Player Data Menu ("Star Light Zone" from ''[[Sonic the Hedgehog]]'')<br />
|-<br />
| 23<br />
| Final Boss 1<br />
| X-Zone Boss - Phase 1 ("Boss" from ''[[Sonic the Hedgehog]]'')<br />
|-<br />
| 24<br />
| Final Boss 2<br />
| X-Zone Boss - Phase 2 ("Boss" from ''[[Sonic the Hedgehog 2]]'')<br />
|-<br />
| 25<br />
| Boss<br />
| Boss (Zones 1-4)<br />
|-<br />
| 26<br />
| Knuckles Boss<br />
| Eggman Demo (Zone 1)/Angel Island Zone Boss<br />
|-<br />
| 27<br />
| Knuckles Boss-Pinch<br />
| Angel Island Zone Boss - Pinch<br />
|-<br />
| 28<br />
| 6-Boss<br />
| Cosmic Angel Zone Boss<br />
|-<br />
| 29<br />
| Act Clear<br />
| Act 1 Cleared<br />
|-<br />
| 30<br />
| Boss Clear<br />
| Act 2 Cleared<br />
|-<br />
| 31<br />
| Final Clear<br />
| X-Zone Clear<br />
|-<br />
| 32<br />
| SP Clear<br />
| Special Stage Cleared<br />
|-<br />
| 33<br />
| VS 5<br />
| VS Game Cleared (Multi-Pak)<br />
|-<br />
| 34<br />
| Time Attack 1<br />
| Time Attack Cleared (New Record)<br />
|-<br />
| 35<br />
| Time Attack 2<br />
| Time Attack Cleared (No New Record)<br />
|-<br />
| 36<br />
| 1-Up<br />
| Extra Life<br />
|-<br />
| 37<br />
| Opening<br />
| Opening<br />
|-<br />
| 38<br />
| Staff Roll<br />
| Credits<br />
|-<br />
| 39<br />
| Final Ending<br />
| X-Zone Ending<br />
|-<br />
| 40<br />
| Extra Zone<br />
| The Moon Zone<br />
|-<br />
| 41<br />
| Extra Clear<br />
| The Moon Zone Cleared<br />
|-<br />
| 42<br />
| Extra Ending<br />
| The Moon Zone Ending<br />
|}<br />
|}<br />
<br />
NOTE 1: This game's Sound Test does not feature corresponding titles. Titles are made in relation to the [[Sonic Advance 2#Sound Test|next game in the series]], which features such a Sound Test.<br />
<br />
NOTE 2: There are additional entries beyond the regular maximum amount (42) that include unlisted music (especially from the multiplayer modes), empty tracks, sound effects and duplicates. The maximum range is 199; 200 and up crashes the game.<br />
<br />
NOTE 3: There are a few tracks both used and unused (marked with an *) that are only accessible by hacking the game's memory. These include:<br />
<br />
* [XX] Final Boss 3 (Final form of the [[X-Zone]] boss)<br />
* [XX] Game Over<br />
* [XX] Drown (Drowning jingle)<br />
* [XX] In SP Stage (Special Stage Start Demo)<br />
* [XX] Achievement (When a successful trick is performed in the Special Stage)<br />
* [XX] SP Result 1 (Succeeded in Special Stage)<br />
* [XX] SP Result 2 (Chaos Emerald jingle)<br />
* [XX] SP Result 3 (Failed in Special Stage)<br />
* [XX] VS Wait (Communication Demo)<br />
* [XX] VS 2 (VS Menu (Single-Pak))<br />
* [XX] VS 3 (VS Game (Single-Pak))<br />
* [XX] VS 4 (VS Game Cleared (Single-Pak))<br />
* [58] VS 6 (VS Game Results (Win) (Multi-Pak))<br />
* [68] VS 7 (VS Game Results (Lose) (Multi-Pak))<br />
* [XX] VS 8 (Try Again?) (VS and Time Attack)<br />
* [XX] VS Success (Communication Successful)<br />
* [XX] VS Miss (Communication Failed)<br />
* [XX] Tiny Chao Garden<br />
* [XX] Mini Game (Tiny Chao Garden - Mini Game)<br />
* [72] VS 9 (VS Game Results (Draw) (Multi-Pak))<br />
<br />
==Production Credits==<br />
{{multicol|<br />
===Sonic Team===<br />
Executive Supervisor: [[Tetsu Kayama]]<br><br />
Executive Producer: [[Hideki Sato]]<br><br />
Producer: [[Yuji Naka]]<br/><br />
Director: [[Akinori Nishiyama]]<br/><br />
Art Director: [[Yuji Uekawa]]<br/><br />
Technical Director: [[Takahiro Hamano]]<br/><br />
Designers: [[Sachiko Kawamura]], [[Kazuko Ito]], [[Makoto Yonezu]]<br/><br />
Programmers: [[Yoshihisa Hashimoto]], [[Takaaki Saito]]<br/><br />
<br />
===Dimps===<br />
Producer: Hiroshi Matsumoto<br/><br />
Line Producer: Koichi Sakita<br/><br />
Planners: Yukihiro Higashi, Masaaki Yamagiwa<br/><br />
Programmers: Shinichiro Shibusawa, Hirofumi Kono, Hiroki Yoshitake, Katsuya Kuramoto<br/><br />
Designers: Kazuhiko Yamamoto, Yuko Yamanoue, Etsuko Hosukawa, Toru Nakanishi, Sadaki Matsumoto<br/><br />
Sound: Hironobu Inagaki, Atsuyoshi Isemura<br/><br />
Special Thanks: Masahisa Naganuma, Takayuki Sakamoto<br/><br />
<br />
Sound Created By: [[Wave Master]]<br><br />
Sound Creators: [[Tatsuyuki Maeda]], [[Yutaka Minobe]]<br><br />
[[Scrap Brain Zone]], [[Star Light Zone]], Power Up, Boss From [[Sonic 1|Sonic the Hedgehog]]<br><br />
[[Emerald Hill Zone|Emerald Hill Zone(2P)]], Boss From [[Sonic the Hedgehog 2]]<br><br />
Music Composed & Arranged Remodeling: [[Masato Nakamura]]<br><br />
<br />
===Sega Corporation===<br />
Promotion Management: [[Masanao Maeda]], [[Hiroyuki Miyazaki]], Seijiro Sannabe, Hideki Yokaichiya, Yasushi Yamashita<br><br />
Product Development: Yoshiki Ohka<br><br />
Marketing: Yasunobu Masahiro, Naoko Ohka, Takayoshi Ohuchi<br><br />
Publicity: Yasushi Nagumo, Mariko Takeda<br><br />
Marketing Research: Tsuyoshi Sawada, Ayako Hino<br><br />
Manual Production: Yoshihiro Sakuta, Chieko Nakamura, Makoto Nishino, Toshiki Yamaguchi, Satoru Ishigami<br><br />
Test Team: Akira Nishikawa, Hiroyuki Miyano, Yutaka Kawasaki<br><br />
<br />
===Sega Of America===<br />
Executive Management: Peter Moore<br><br />
Localization Producers: Osamu Shibayama<br><br />
Test Lead: Brian Ivanhoe<br><br />
Special Thanks: [[Takashi Iizuka]], Rich Briggs, Noah Musler, Roxana Hui<br><br />
<br />
===Sega Europe, Ltd.===<br />
Executive Management: Yoshio Sakai<br><br />
Diector Of PD: Kats Sato<br><br />
Producers Manager: Aude Donnan<br><br />
Localization Producer: Kuniyo Matsumoto<br><br />
Lead Tester: Matt Brooks<br><br />
Product Marketing Manager: Jim Pride<br><br />
Product Manager: Mathew Quaeck<br><br />
}}<br />
<br />
==Resources==<br />
===Physical Scans===<br />
{{Scanbox<br />
| console=Game Boy Advance<br />
| region=US<br />
| front=SAdvUSBoxart.jpg<br />
| back=<br />
| spine=<br />
| spinemissing=<br />
| square=yes<br />
| cart=SonicAdvance1CartUS.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Game Boy Advance<br />
| region=EU<br />
| front=sadv_eu_boxart.jpg<br />
| back=Sadv_eu_boxart_back.jpg<br />
| spine=<br />
| spinemissing=yes<br />
| square=yes<br />
| cart=SonicAdvance1CartEU.JPG<br />
| manual=<br />
}}{{Scanbox<br />
| console=Game Boy Advance<br />
| region=JP<br />
| front=sadv_jp_boxart.jpg<br />
| back=<br />
| spine=<br />
| spinemissing=<br />
| square=yes<br />
| cart=sadv_gba_jp_cart.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Game Boy Advance<br />
| region=JP (Okaidoku-ban)<br />
| front=Sadv pc jp.jpg<br />
| back=<br />
| spine=<br />
| spinemissing=<br />
| square=yes<br />
| cart=<br />
| manual=<br />
}}<br />
<br />
===Artwork===<br />
<gallery><br />
Image:Advance sonic.png<br />
Image:Advance Tails.png<br />
Image:Advance knuckles.png<br />
Image:Advance amy.png<br />
</gallery> <br />
<br />
{{SAdvOmni}}<br />
{{SonicAdvGames}}<br />
[[Category:Game Boy Advance games]]</div>
Bartman3010
https://info.sonicretro.org/index.php?title=Sonic_3D:_Flickies%27_Island&diff=206619
Sonic 3D: Flickies' Island
2014-02-09T04:50:01Z
<p>Bartman3010: /* ROM Modification */</p>
<hr />
<div>{{Bob<br />
| bobscreen=S3d_title.png<br />
| bobscreen2=S3D1.PNG<br />
| icon=Sonic3D_Win_icon.png<br />
| levelscreentitle=Mega Drive<br />
| levelscreen2title=Saturn<br />
| publisher=[[sega:Sega|Sega]]<br />
| developer=[[sega:Sonic Team|Sonic Team]], [[sega:Traveller's Tales|Traveller's Tales]]<br />
| system=[[sega:Sega Mega Drive|Sega Mega Drive]], [[sega:Sega Saturn|Sega Saturn]], Windows PC, [[sega:Virtual Console|Virtual Console]], Steam<br />
| romsize=4 Megabytes<br />
| releases=<br />
{{release|MD|EU|1996-11-05||MK-1844-50}}<br />
{{release|MD|US|1996-11-30}}<br />
{{release|MD|BR|||048300}}<br />
{{release|MD|KR}}<br />
{{release|Sat|US|1996-11-30||81062}}<br />
{{release|Sat|EU|1997-02-13||MK81062-50}}<br />
{{release|Sat|JP|1999-10-14|¥3,800|GS-9143}}<br />
{{release|PC|US|1997-09-25||85064}}<br />
{{release|PC|EU|1997-09-30||MK 85064}}<br />
{{release|PC|US (Expert)|1999||6822}}<br />
{{release|PC|EU (Xplosiv)|7-13-2001||EI-1304}}<br />
{{release|PC|EU (Xplosiv)|2001||XP-1304}}<br />
{{release|PC|AU (Valusoft)|2005||THQ70487}}<br />
{{release|PC|NZ|2005}}<br />
{{release|VC|JP|2007-10-16|600 points}}<br />
{{release|VC|EU|2007-11-02|800 points}}<br />
{{release|VC|US|2007-11-19|800 points}}<br />
{{release|Steam|US|2010-06-01|$4.99}}<br />
{{release|Steam|EU|2010-06-01|£3.99}}<br />
| genre=Action<br />
| esrb=e|pegi=3|elspa=3|oflc=g|cero=a|grb=a<br />
}}<br />
<br />
'''''Sonic 3D: Flickies' Island''''' (ソニック3D フリッキーアイランド), also known as '''''Sonic 3D Blast''''' in America, is both the final ''[[Games featuring Sonic the Hedgehog|Sonic the Hedgehog]]'' title released for the [[sega:Sega Mega Drive|Sega Mega Drive]] and the first on the [[sega:Sega Saturn|Sega Saturn]]. Played on an isometric field, the mechanics of the game echo the previous core installments of the series, though the perspective and alternative objectives make it a unique experience in the ''Sonic '' catalog. While conceived and assisted by [[sega:Sonic Team|Sonic Team]], the majority of development was done by UK-based game studio [[sega:Traveller's Tales|Traveller's Tales]], who would go on to collaborate once more on the franchise with ''[[Sonic R]]''.<br />
<br />
The game would not be released in Japan until the end of the Saturn's life cycle, being the [http://sega.jp/fb/segahard/ss/soft.html third-to-last first party title] for the system, released on the same day as ''[[Sonic Adventure International]]''. The Mega Drive version of the game would remain unseen in the land of the rising sun until its inclusion in the compilation title ''[[Sonic Mega Collection]]''.<br />
<br />
==Story==<br />
Somewhere in the great oceans of the planet lies a mysterious atoll known only as [[Flickies' Island|Flicky Island]]. The home of the [[Flicky]] Bird race, the innocuous winged beings are surrounded by rumor and legend, with whispers that they have some connection to the [[Chaos Emeralds]]. It is these rumors that pique the interest of the nefarious [[Dr. Eggman]], evil genius and arch enemy of a certain blue hedgehog. Reeling from his previous failures at obtaining the gems, the doctor decides to find the island, set up shop and try to discover what lies hidden within.<br />
<br />
During routine surveillance, Eggman spies a giant golden ring hovering over the landscape, where suddenly a flock of Flickies emerge from seemingly nowhere, perching on a nearby tree. After a moment, the entire lot fly back the way they came, through the center of the Dimensional Ring and vanishing once again. Realizing what he just saw, Eggman can barely contain himself. "So they live in another dimension, do they? Ha! I've discovered the secret of the Flickies!"<br />
<br />
Without hesitation, Dr. Eggman puts yet another plan into motion. Capturing the Flickies and placing them into robots, he hopes to harness their power and finally claim the Chaos Emeralds for himself. Unbeknownst to the mad doctor, [[Sonic the Hedgehog]] and his friends decide to visit Flicky Island at the same time. Entering the fringes of the [[Green Grove Zone|Green Grove]], Sonic looks for his feathered friends but instead finds a familiar sight: mechanical creatures roaming the countryside.<br />
<br />
With a single [[spin attack]], our hero pops open the first [[Badnik]], and sees a Flicky fly out. It doesn't take long for Sonic to guess that Eggman must be behind this. It's now up to Sonic to rescue the trapped Flickies, transport them safely back to their home dimension, and gather the Chaos Emeralds before Eggman can get his hands on them first.<br />
<br />
"Time to go, Sonic!"<br />
==Game Mechanics==<br />
<br />
===Gameplay===<br />
<br />
[[File:S3dbmap.png|thumb|190px|The mysterious Flicky Island.]]<br />
''Sonic 3D: Flickies' Island'' is at its core a spiritual sequel to the 1984 Sega arcade title ''[[sega:Flicky|Flicky]]''. Just like the Flicky/Chirp relationship, Sonic's main objective is to find all the Flickies in a designated area and bring them to the goal. Only then can the player continue on to either the next portion of the level or the next Act. As opposed to the traditional two-dimensional game play of the classic ''Sonic'' titles, the playing field is presented in an isometric, 45-degree angle, similar to the visual style of the [[sega:Sega Game Gear|Game Gear]] title ''[[Sonic Labyrinth]]''. Even though everything is still sprite-based, the camera gives the allusion that Sonic is in a 3D world, able to see everything around him instead of just left and right.<br />
<br />
Each [[Zone]] in the game, with the exception of [[Final Fight]], is split up into three Acts. The first two Acts, with the exception of [[Panic Puppet Zone]], present Sonic with the same objective: to collect the Flickies so Sonic can reach the end of the level. Broken up into either two or three sections per Act, Sonic rushes about encountering Eggman's many Badniks. Destroying them is the only way Sonic can rescue the Flickies from being a living battery. Just freeing them isn't enough, the player having to touch the Flicky to make it follow Sonic's every move. No matter where in the game, there are always five Flickies that need to be brought to the goal ring. They can be deposited one at a time, all at once, or any degree in the middle, but only sending five back to their home dimension at once will insure the maximum amount of points available.<br />
<br />
There are four different Flickies that populate the game, each with their own travel behavior once free. The most common and familiar of the group is the Blue Flicky, who make a conscious effort to find Sonic. If they cannot find him, they fly around in a tight circle, making them easy to locate. The second type is the Pink Flicky, which acts largely like blue ones, but fly around in bigger circles if unable to find Sonic. In the Mega Drive's [[Volcano Valley Zone]], the pink Flickies appear bright orange, presumably due to color palette limitations. Red Flickies constantly move between two close points, not making any effort to find Sonic. Their movement range is small, but they jump very high and can thus be hard to catch. Rounding out the bunch are Green Flickies. Perhaps the most frustrating, they wander randomly with no interest in finding Sonic, even sometimes appearing to try and avoid him.<br />
<br />
[[File:Sonic3DFlickies.png|thumb|190px|The four Flickies in flight.]]<br />
Once a Flicky has made contact and follows Sonic, the player must still be aware of their surroundings. If Sonic takes damage while not wearing a shield, all the Flickies that are currently connected to him will disperse, a mad grab for rings made even crazier while trying to protect the endangered fowl. Even if Sonic doesn't take damage, stray projectiles and other hazards can separate hedgehog from bird, and if one isn't paying attention, it's possible to reach the end of a level, deposit the Flickies one has, and realize that the fifth has gone missing. Once Sonic jumps at the ring, swings through and all five birds are safe and sound, the ring disappears, allowing the player to either continue on in the game if a trap door lights up, or to finish the Act if there is an "X" on the ground.<br />
<br />
Due to the isometric nature of the game, Sonic controls slightly different than he normally does. While left and right on the D-pad still move Sonic in those directions, pressing up and down will move Sonic across the board just the same. The diagonal inputs on the Mega Drive controller finally come in handy, giving Sonic precise movement across each stage. The A and C buttons once again allow Sonic to jump into the air, curling into a ball and performing a [[Spin attack|spin attack]] that can destroy enemies, as long as Sonic doesn't land on spikes. Because Sonic can no longer crouch, the B button has instead become the de-facto method of having Sonic perform his other signature move, the [[Spin Dash]]. Standing still, holding the button down will rev up Sonic, allowing him to burst ahead in any direction, even able to destroy certain barricades. If Sonic is already in motion when B is pressed, he will curl into a ball and roll forward until his momentum is spent.<br />
<br />
Flickies are not the only object collectible within the game. Making its grand return are [[Ring|rings]], a staple of the entire series. Having at least one on you will protect Sonic from damage, though if Sonic is attacked again while his ring count is zero and the brief window of invincibility wears off, he will forfeit a life. Collecting one hundred of the spinning circles will reward the player with an extra life. New to the game are Sonic Medals, which are also hidden throughout each zone. Many times placed above springs that can only be reached if you have a certain amount of Flickies, collecting ten of these spinning Sonic heads will reward the player with a continue.<br />
<br />
[[File:S3D7.PNG|thumb|190px|Sonic the Hedgehog in action.]]<br />
[[Monitor|Item boxes]] also appear through the game, containing familiar power-ups to assist Sonic in his journey. [[Speed Shoes]] and [[Invincibility|invincibility]] are sprinkled about, allowing Sonic to gain an extra burst of speed or protect him from enemies and hazards, respectively. 1-Up boxes grant the player with their namesake, while the original [[Shield|shield]] from ''[[Sonic the Hedgehog (16-bit)|Sonic 1]]'' and ''[[Sonic the Hedgehog 2 (16-bit)|Sonic 2]]'' returns, protecting Sonic and the Flickies from a hit that would otherwise cause Sonic to lose his rings and the birds that follow. The "[[Fire Shield|Flame Barrier]]" shield from ''[[Sonic the Hedgehog 3|Sonic 3]]'' also makes a comeback, appearing in levels that have a fire hazard. Brand new to the game is the [[Gold Shield]], which gives Sonic the new ability called the "Sonic Blast Attack." A primitive version of the [[Homing Attack]] that would become a staple of the 3D games, pressing the jump button twice allows Sonic to home in on a nearby enemy, popping it open without fear. Along with [[Spring|springs]], [[Spikes|spikes]], and [[Bumper|bumpers]], the checkered landscapes of ''Flickies' Island'' fit in with the aesthetics of Sonic's world, even if the controls are vastly different.<br />
<br />
Hidden in each Act are [[Miles "Tails" Prower]] and [[Knuckles the Echidna]], standing about in idle animations. In their NPC role in this game, they are not easily discovered. Sometimes in a secret room, sometimes just off to the side in an uncertain path, they replace the [[Giant Ring]] as the entrance to the Special Stage. After collecting 50 rings and making contact, Sonic is instantly transported to the Chaos Emerald-collecting round. Echoing the goal of the Special Stage from ''Sonic 2'', the player must collect the designated amount of rings in order to continue on. The Mega Drive and Saturn versions differ greatly, [[Special Stage (Sonic 3D MD)|the former]] being an extremely simplified course of Sonic running on a metallic grate suspended over the background. The [[Special Stage (S3D Sat/PC)|Saturn version]], taking advantage of the hardware, is a fully-realized 3D obstacle course, visually similar to the ''Sonic 2'' stages but amped up considerably.<br />
<br />
[[File:TryAgain-Sonic3DMD.png|thumb|190px|Eggman once again taunting the player.]]<br />
Each Act, starting with Green Grove and continuing through Volcano Valley, has one "Tails" and one "Knuckles" hidden. In the Mega Drive version, if you find both you can collect two Chaos Emeralds per Act. In the Saturn version, however, if you have already collected the emerald in that particular Act, the player will run through the same Special Stage and collect a 1-Up instead of another gem. In both versions of the game, you can still go to Special Stages after having collected all seven emeralds, the reward for both being extra lives.<br />
<br />
Though collecting all the Chaos Emeralds does not grant the player [[Super Sonic]], they are needed to get the good ending of the game. Having all seven will transport Sonic to [[Final Fight]], featuring the final confrontation between Sonic and Eggman in this installment of his never-ending adventures.<br />
<br />
===Music and Sound===<br />
<br />
Utilizing the Mega Drive's sound chip, a group of four musicians including [[sega:Tatsuyuki Maeda|Tatsuyuki Maeda]] and [[sega:Jun Senoue|Jun Senoue]] put together the music for ''Flickies' Island''. Taking a cue from ''[[Sonic 3 & Knuckles]]'', each Zone's Act has a remix based around a shared theme. A handful of familiar tunes also reappear from ''Sonic & Knuckles'', such as the Act Clear and 1-Up jingles. For the 32-bit version, the synthesized tracks were replaced by RedBook audio composed by [[sega:Richard Jacques|Richard Jacques]], meaning the game's music could be played on any standard CD player, minus the first track which contains only data. The Saturn's ending credits theme, "[[You're My Hero]]," is the first audio theme for the ''Sonic'' series since ''[[Sonic the Hedgehog CD|Sonic CD]]''. Taking advantage of the media, the song was composed by Richard Jacques with Debbie Morris providing vocals.<br />
<br />
===Scoring===<br />
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"><br />
Flicky Chains:<br />
<br />
* First Flicky = 100<br />
* Second Flicky = 200<br />
* Third Flicky = 400<br />
* Fourth Flicky = 800<br />
* Fifth Flicky = 1600<br />
<br />
(A chain refers to the amount of Flickies deposited to a dimensional ring at once)<br />
<br />
Enemies:<br />
<br />
* Standard Enemies = 100<br />
* [[Green Grove Zone Badnik 2|GG Badnik 2]] = 200<br />
* [[Green Grove Zone Badnik 3|GG Badnik 3]] = 500<br />
<br />
Flicky Pod: 100 points each<br />
<br />
Dr. Eggman Boss:<br />
<br />
* Standard = 1000<br />
* Panic Puppet Zone = 2000<br />
* Final Fight = 3000<br />
<br />
Tails Bonus: 100 points per ring deposited to character<br />
<br />
Knuckles Bonus: 100 points per ring deposited to character<br />
<br />
End Level Ring Bonus: 100 points per ring held<br />
<br />
End Level Flicky Bonus: 5000 points per section with all five Flickies rescued at once<br />
<br />
End Level Time Bonus:<br />
<br />
* 0:59 or less = 10,000<br />
* 1:00 to 1:59 = 5000<br />
* 2:00 to 2:59 = 2500<br />
* 3:00 to 3:59 = 1200<br />
* 4:00 to 4:59 = 600<br />
* 5:00 to 5:59 = 300<br />
* 6:00 to 6:59 = 100<br />
* 7:00 or more = 0<br />
<br />
Special Stage:<br />
<br />
* Rings = 100<br />
* Chaos Emerald = 10,000<br />
</div><br />
<br />
==Sound Test==<br />
<br />
===Mega Drive Version===<br />
[[File:S3D Sound Test.png|thumb|190px|The sound test in ''Sonic 3D: Flickies' Island.]]<br />
{{multicol|<br />
* 01: [[Green Grove Zone]] Act 1<br/>Song by J.Seno, Arrange by J.Seno<br/><br />
* 02: Green Grove Zone Act 2<br/>Song by J.Seno, Arrange by J.Seno<br/><br />
* 03: [[Rusty Ruin Zone]] Act 1<br/>Song by T.Maeda, Arrange by T.Maeda<br/><br />
* 04: Rusty Ruin Zone Act 2<br/>Song by T.Maeda, Arrange by T.Maeda<br/><br />
* 05: [[Volcano Valley Zone]] Act 2<br/>Song by T.Maeda, Arrange by T.Maeda<br/><br />
* 06: Volcano Valley Zone Act 1<br/>Song by T.Maeda, Arrange by T.Maeda<br/><br />
* 07: [[Spring Stadium Zone]] Act 1<br/>Song by J.Seno, Arrange by J.Seno<br/><br />
* 08: Spring Stadium Zone Act 2<br/>Song by J.Seno, Arrange by J.Seno<br/><br />
* 09: [[Diamond Dust Zone]] Act 1<br/>Song by T.Maeda, Arrange by T.Maeda<br/><br />
* 0A: Diamond Dust Zone Act 2<br/>Song by T.Maeda, Arrange by T.Maeda<br/><br />
* 0B: [[Gene Gadget Zone]] Act 1<br/>Song by T.Maeda, Arrange by T.Maeda<br/><br />
* 0C: Gene Gadget Zone Act 2<br/>Song by T.Maeda, Arrange by T.Maeda<br/><br />
* 0D: [[Panic Puppet Zone]] Act 2<br/>Song by T.Maeda, Arrange by T.Maeda<br/><br />
* 0E: The [[Final Fight]]<br/>Song by M.Sets, Arrange by M.Sets<br/><br />
* 0F: Ending<br/>Song by J.Seno, Arrange by M.Sets<br/><br />
* 10: [[Special Stage (Sonic 3D MD)|Special Stage]]<br/>Song by J.Seno, Arrange by J.Seno<br/><br />
* 11: Intro/Panic Puppet Zone Act 1<br/>Song by J.Seno, Arrange by J.Seno<br/><br />
* 12: Boss 2<br/>Song by J.Seno, Arrange by M.Sets<br/><br />
* 13: Boss 1<br/>Song by T.Maeda, Arrange by T.Maeda<br/><br />
* 14: Opening<br/>Song by J.Seno, Arrange by J.Seno<br/><br />
* 15: Staff Roll<br/>Song by S.Okamoto, Arrange by J.Seno<br/><br />
* 16: Game Over<br/>Song by J.Seno, Arrange by J.Seno<br/><br />
* 17: Continue<br/>Song by J.Seno, Arrange by J.Seno<br/><br />
* 18: Act Clear<br/>Song by J.Seno, Arrange by J.Seno<br/><br />
* 19: 1-Up<br/>Song by H.Drossin, Arrange by M.Sets<br/><br />
* 1A: Chaos Emerald<br/>Song by Y.Makino, Arrange by Y.Makino<br/><br />
* 1B: Invincibility<br/>Song by J.Seno, Arrange by J.Seno<br/><br />
* 1C: Menu<br/>Song by J.Seno, Arrange by J.Seno<br/><br />
* ??: Unused Song 1 (Bonus Stage)<br/>Song by J.Seno, Arrange by J.Seno<br/><br />
* ??: Unused Song 2 (Boss Theme)<br/>Song by J.Seno, Arrange by M.Sets<br />
}}<br />
<br />
While the composers and arrangers aren't listed normally, the information was discovered by Sonic Retro member [[IceKnight]] within the ROM. Additionally, while the final two songs are in the game's code along with the credits, they are not accessible through the sound test. Unused Song 2 was eventually repurposed as the boss theme for ''[[Sonic the Hedgehog 4|Sonic 4]]''.<br />
<br />
===Saturn Version===<br />
{{multicol|<br />
* 01: Title<br />
* 02: Boss<br />
* 03: Green Grove Zone Act 1<br />
* 04: Green Grove Zone Act 2<br />
* 05: Rusty Ruins Zone Act 1<br />
* 06: Rusty Ruins Zone Act 2<br />
* 07: Spring Stadium Zone Act 1<br />
* 08: Spring Stadium Zone Act 2<br />
* 09: Volcano Vally Zone Act 1<br />
* 10: Volcano Vally Zone Act 2<br />
* 11: Diamond Dust Zone Act 1<br />
* 12: Diamond Dust Zone Act 2<br />
* 13: Gene Gadget Zone Act 1<br />
* 14: Gene Gadget Zone Act 2<br />
* 15: Panic Puppet Zone Act 1<br />
* 16: Panic Puppet Zone Act 2<br />
* 17: [[Special Stage (S3D Sat/PC)|Special Stage]]<br />
* 18: The Final Fight<br />
* 19: Speed Up<br />
* 20: Invincibility<br />
* 21: Act Clear<br />
* 22: Continue<br />
* 23: [[You're My Hero]]<br />
* 24: You're My Hero<br />
* 25: You're My Hero<br />
* 26: You're My Hero<br />
}}<br />
<br />
While "You're My Hero" appears four times in the sound test, the song is only represented once in the RedBook audio.<br />
<br />
==Production Credits==<br />
<br />
===Mega Drive Version===<br />
<br />
{{multicol|<br />
'''Program Design and Implementation:''' [[sega:Jon Burton|Jon Burton]] (Travellers Tales)<br/><br />
'''Head Artist:''' James Cunliffe (Travellers Tales)<br/><br />
'''Head Designer:''' [[sega:Takao Miyoshi|Takao Miyoshi]] (Sega)<br/><br />
'''Producer:''' [[sega:Katsuhiko Sato|Kats Sato]] (Sega)<br/><br />
'''Senior Producer:''' [[sega:Yutaka Sugano|Yutaka Sugano]] (Sega)<br />
<br />
: '''Travellers Tales'''<br />
'''Programmer:''' Jon Burton<br/><br />
'''Background Artist:''' James Cunliffe<br/><br />
'''3D Models and Animation:''' James Cunliffe, Neil Allen, Dave Burton, Will Thompson, Jon Rashid<br/><br />
'''Sonic Animation:''' Dave Burton<br/><br />
'''Bonus Game Implementation:''' David Dootson<br/><br />
'''Additional Programs:''' David Dootson, Gary Vine, Neil Harding<br/><br />
'''Project Management:''' Jon Burton<br/><br />
'''Production Support:''' Karen Roberts<br/><br />
'''Moral Support:''' Helen Musk<br/><br />
<br />
: '''Sega'''<br />
[[sega:Sega|Sega Enterprises, Ltd.]]<br/><br />
[[sega:Sega of Europe|Sega Europe Limited]]<br/><br />
[[sega:Sega of America|Sega of America, Inc.]]<br/><br />
<br />
'''Game Concept Design (SOJ):''' [[sega:Katsuhiko Sato|Kats Sato]], [[sega:Takao Miyosh|Takao Miyoshi]], [[sega:Kenichi Ono|Kenji Ono]], [[sega:Takashi Iizuka|Takashi Iizuka]]<br/><br />
'''Playfield Design (SOJ):''' Takao Miyoshi, [[sega:Hirokazu Yasuhara|Hirokazu Yasuhara]]<br/><br />
'''3D Modelling (SOJ):''' Toshiyuki Mukaiyama<br/><br />
'''Music and Sound Effects (SOJ):''' [[sega:Tatsuyuki Maeda|Tatsuyuki Maeda]], [[sega:Jun Senoue|Jun Senoue]], [[sega:Masaru Setsumaru|Masaru Setsumaru]], [[sega:Seirou Okamoto|Seiroh Okamoto]]<br/><br />
'''Document Translations (SOA):''' Osamu Shibamiya<br/><br />
'''Lead Tester (SOE):''' Jason Cumberbatch<br/><br />
'''Assistant Lead Testers (SOE):''' John Murphy, Dave Thompson<br/><br />
'''Lead Tester (SOA):''' Nicole Tatem<br/><br />
'''Assistant Lead Testers (SOA):''' Ian McGuinness, Fernando Valderrama, Michale McCollum, Jason Bartholomew<br/><br />
'''Technical Support (SOE):''' Colin Carter<br/><br />
'''Marketing (SOE):''' Andy Mee, Jo Bladen, Mark Maslowicz<br/><br />
'''Marketing (SOA):''' Chrissie Kremer, Eric Dunstan, Kristin McCloskey, Mark Subotnick<br/><br />
'''Advisors (SOJ):''' [[sega:Yuji Naka|Yuji Naka]], [[sega:Naoto Ohshima|Naoto Oshima]]<br/><br />
'''Producers (SOJ):''' [[sega:Yoji Ishii|Yoji Ishii]], [[sega:Yutaka Sugano|Yutaka Sugano]]<br/><br />
'''Producers (SOE):''' Kazutoshi Miyake, [[sega:Katsuhiko Sato|Kats Sato]]<br/><br />
'''Producers (SOA):''' Manny Granillo, [[sega:Mike Wallis|Mike Wallis]]<br/><br />
'''Executive Producer:''' [[sega:Shoichiro Irimajiri|Shoichiro Irimajiri]]<br/><br />
}}<br />
<br />
===Saturn Version===<br />
<br />
{{multicol|<br />
'''Program Design and Implementation:''' Jon Burton (Travellers Tales)<br/><br />
'''Head Artist:''' James Cunliffe (Travellers Tales)<br/><br />
'''Program Conversion:''' Steve Harding, Neil Harding (Travellers Tales)<br/><br />
'''Head Designer:''' Takao Miyoshi (Sega Enterprises Ltd.)<br/><br />
'''Producer:''' Kats Sato (Sega Europe Limited.), Mike Wallis (Sega of America Inc.)<br/><br />
'''Senior Producer:''' Yutaka Sugano (Sega Enterprises Ltd.)<br />
<br />
: '''Travellers Tales'''<br />
'''Program Design and Implementation:''' Jon Burton<br/><br />
'''Head Artist:''' James Cunliffe<br/><br />
'''Code Conversion:''' Neil Harding, Steve Harding, Jon Burton<br/><br />
'''Graphic Conversion + Additional Artwork:''' Neil Allen, Dave Burton, James Cunliffe, Jeremy Pardon, Jon Rashid, Alex Szeles, Barry Thompson, Will Thompson<br/><br />
'''Utility Programming:''' Gary Ireland, Neil Harding, Gary Vine, David Dootson, Andy Holdroyd<br/><br />
'''Project Management:''' Jon Burton<br/><br />
'''Production Support:''' Karen Roberts<br/><br />
'''Moral Support:''' Helen Musk<br/><br />
<br />
: '''Sega'''<br />
Sega Enterprises, Ltd.<br/><br />
Sega Europe Limited.<br/><br />
Sega of America, Inc.<br/><br />
<br />
'''Game Concept Design (SOJ):''' Kats Sato, Takao Miyoshi, Kenichi Ono, Takashi Iizuka<br/><br />
'''Playfield Design (SOJ):''' Takao Miyoshi, Hirokazu Yasuhara<br/><br />
'''Saturn Version Enhancement Design (SOJ):''' Takashi Iizuka<br/><br />
'''3D Modelling (SOJ):''' [[sega:Toshiyuki Mukaiyama|Toshiyuki Mukaiyama]]<br/><br />
<br />
: '''Special Stage Development'''<br />
'''Game Designers (SOJ):''' Takashi Iizuka, [[sega:Daisuke Mori|Daisuke Mori]]<br/><br />
'''Programmers (SOJ):''' [[sega:Tetsu Katano|Tetsu Katano]], [[sega:Yasuhiro Takahashi|Yasuhiro Takahashi]], [[sega:Atsutomo Nakagawa|Atsutomo Nakagawa]], [[sega:Kazuhiko Hattori|Kazuhiko Hattori]]<br/><br />
'''Artists (SOJ):''' [[sega:Kazuyuki Hoshino|Kazuyuki Hoshino]], [[sega:Yuji Uekawa|Yuji Uekawa]], [[sega:Nobuhiko Honda|Nobuhiko Honda]], [[sega:Shinichi Higashi|Shinichi Higashi]], [[sega:You Nishiyama|You Nishiyama]], [[sega:Sachiko Kawamura|Sachiko Kawamura]]<br/><br />
<br />
: '''Movie Development'''<br />
'''Movie Creation (SOJ):''' [[sega:Norihiro Nishiyama|Norihiro Nishiyama]]<br/><br />
'''Movie Processing (SOJ):''' [[sega:Yuji Sawairi|Yuji Sawairi]]<br/><br />
'''Music (SOE):''' [[sega:Richard Jacques|Richard Jacques]]<br/><br />
'''Sound Effects (SOE):''' Richard Jacques, Thomas Szirtes<br/><br />
<br />
: '''Closing Theme "You're My Hero"'''<br />
'''Music by:''' Richard Jacques<br/><br />
'''Voice by:''' Debbie Morris<br/><br />
<br />
All Music Recorded and Produced at [[sega:Sega Digital Studio|Sega Digital Studio]] (SOE)<br/><br />
<br />
: '''Technical Support'''<br />
'''Additional Programming (SOE):''' Ed Hollingshead, Thomas Szirtes<br/><br />
'''Additional Support (SOE):''' Tamer Tahsin, Colin Carter<br/><br/><br />
'''Document Translations (SOA):''' Osamu Shibamiya<br/><br />
'''Lead Tester (SOE):''' Jason Cumberbatch<br/><br />
'''Assistant Lead Testers (SOE):''' Dave Thompson, Roberto Parraga<br/><br />
'''Lead Tester (SOA):''' David Wood<br/><br />
'''Assistant Lead Tester (SOA):''' Mark McCunney, Ian McGuiness, Tony Borba<br/><br />
'''Marketing (SOE):''' Andy Mee, Jo Bladen, Mark Maslowicz<br/><br />
'''Marketing (SOA):''' Chrissie Kremer, Eric Dunstan, Kristin McCloskey, Mark Subotnick<br/><br />
'''Advisors (SOJ):''' [[sega:Yuji Naka|Yuji Naka]], [[sega:Naoto Ohshima|Naoto Oshima]]<br/><br />
'''Special Thanks to Mega Drive Version Music SFX Composers:''' Taksuyuki Maeda, Jun Senoue, Masaru Setsumaru, Seiroh Okamoto<br/><br />
'''Producers (SOJ):''' Yoji Ishii, Yutaka Sugano<br/><br />
'''Producers (SOE):''' Kazutoshi Miyake, Kats Sato<br/><br />
'''Producers (SOA):''' Manny Granillo, Mike Wallis<br/><br />
'''Executive Producer:''' Shoichiro Irimajiri<br/><br />
<br />
Sega Enterprises Ltd. 1996<br />
}}<br />
<br />
==Manuals==<br />
<br />
* [[Sonic 3D: Flickies' Island (Mega Drive) US manual|Sonic 3D Blast (Mega Drive) US Manual]]<br />
* [[Sonic 3D: Flickies' Island (Saturn) US manual|Sonic 3D Blast (Saturn) US Manual]]<br />
* [[Sonic 3D: Flickies' Island (PC) US manual|Sonic 3D Blast (PC) US Manual]]<br />
* [[Sonic 3D: Flickies' Island (Mega Drive) EU Manual]]<br />
* [[Sonic 3D: Flickies' Island (Saturn) EU Manual]]<br />
* [[Sonic 3D: Flickies' Island (Saturn) JP Manual]]<br />
* [[Sonic 3D: Flickies' Island (PC) EU Manual]]<br />
* [[Sonic 3D: Flickies' Island (PC) JP Manual]]<br />
<br />
==Miscellaneous==<br />
<br />
===Game Revisions===<br />
[[File:S3dSaturnSpecial.jpg|thumb|190px|Sega Saturn Special Stage Screenshot.]]<br />
The Mega Drive version of ''Sonic 3D: Flickies' Island'' was originally conceived as the swan song for Sonic on the system. However, in the wake of ''[[Sonic X-treme]]''<nowiki>'</nowiki>s delay and subsequent cancellation, a Saturn version of the title was hastily commissioned to be ready in time for the holiday season. Completed in only seven weeks, the core gameplay and level layouts remained the same. The biggest differences were instead visual, the game taking advantage of the 2D powerhouse the Saturn was. Redrawn graphics with increased detail and color were complimented with flourishes of new animation in the scenery. Weather effects were also implemented, such as fog and rain in Rusty Ruins. Replacing the bare-bones Special Stage of the original was a brand new, fully three-dimensional half-pipe reminiscent of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'', designed and programmed by Sonic Team. Rounding off the upgraded port was a brand new soundtrack by Richard Jacques, along with slick FMVs, a new menu, a map of Flickies' Island appearing during Zone transitions, and a pause screen showing elements missing from the in-game HUB.<br />
<br />
The original PC version of the game was a scaled down port of the Saturn entry, removing the weather effects and replacing the Special Stage once more with a toned-down recreation of the half-pipe. However, this was the only version to contain a save game feature.<br />
<br />
Between regions, the original Mega Drive ROM used is exactly the same. The title differs depending on the console's region code. In North America, the title is ''Sonic 3D Blast'', while if PAL hardware is detected, the alternate ''Sonic 3D: Flickies' Island'' appears. There never was a Japanese release of the Mega Drive version, but if the game is played on Japanese hardware, it displays the North American title. The Japanese Sega Saturn version, on the other hand, officially uses the European title. The PC version, if minimized or windowed, uses the combined name ''Sonic 3D Blast: Flickies' Island'', though the proper region name will still appear in the title screen.<br />
<br />
All subsequent rereleases of the game have been the original Mega Drive version, including the downloadable edition through the PC service Steam.<br />
<br />
===GoodGen Version Index===<br />
<br />
* Sonic 3D Blast (UE) [b1] - American and European version, region detection determining what title screen will appear when booting<br />
<br />
===Adaptations===<br />
[[File:Sonic the Comic - Cover 104.jpg|thumb|140px|''Sonic the Comic'' issue 104.]]<br />
Just like the many titles that came before, ''Sonic 3D: Flickies' Island'' received graphic adaptations in the pages of [[Archie Comics]] and [[Fleetway]]. Being the first timely adaptation of the source material, ''[[Sonic Blast (Archie)|Sonic Blast]]'' tells the story of Dr. Robotnik stumbling across FLiCKiE Island, immediately robotocizing the birds and going after the Chaos Emeralds. With the Knothole Freedom Fighters intercepting the signal explaining his plan, Sonic, "Tails" and [[Rotor Walrus]] head to the island. Figuring out sea water will transform the birds back into docile creatures, Sonic and Eggman confront in the FLiCKiE Zone, visually similar to Rusty Ruin but Robotnik fighting in the machine used during Final Fight. In his defeat, Robotnik tries once more for a mad grab at the Chaos Emerald, but loses it anyway, becoming stranded on the island.<br />
<br />
''[[Sonic the Comic]]'' adapted the game in issues [[Sonic the Comic 104|104]] through [[Sonic the Comic 106|106]], tying heavily into the ongoing narrative of the strip. In the wake of Dr. Robotnik being usurped as supreme ruler of Mobius, life seems to go back to normal for the Emerald Hill folk, much to the chagrin of the adventure seeking Sonic. His boredom is disrupted when "Tails" tells Sonic of a Flicky bird that suddenly appeared, who seems in distress. Travelling to Flicky Island, the pair discover the new hiding spot of Dr. Robotnik, planning to use the Flickies to power a new breed of Badniks and reclaim the planet as his own. Before things can escalate, a member of the [[Drakon Empire]] appears, asking who activated the Dimensional Ring. Taking Robotnik, Sonic and Tails are left to wonder what this means for the future of Mobius.<br />
<br />
==Rereleases==<br />
{{multicol|<br />
*''[[Sonic 3D Blast (LCD game)|Sonic 3D Blast]]'' for [[sega:Tiger Electronics|Tiger]] LCD (1997)<br />
*''[[sega:Arcade Collection|Arcade Collection]]'' for PC (2000)<br />
*''[[Twin Pack: Sonic 3D Blast & Sonic R]]'' for PC (2002)<br />
*''[[Sonic Mega Collection]]'' for [[sega:Nintendo GameCube|Nintendo GameCube]] (2003)<br />
*''[[Sonic Mega Collection Plus]]'' for [[sega:PlayStation 2|PlayStation 2]] and [[sega:Xbox|Xbox]] (2004)<br />
*''[[Sonic Mega Collection Plus & Super Monkey Ball Deluxe]]'' for the Xbox (2005)<br />
* ''Sonic 3D Blast'' for [[sega:Virtual Console|Virtual Console]] on [[sega:Nintendo Wii|Nintendo Wii]] (2007)<br />
*''[[Sega Fun Pack: Sonic Mega Collection Plus & Shadow the Hedgehog]]'' for PlayStation 2 (2009)<br />
*''[[sega:Sega Mega Drive Ultimate Collection|Sega Mega Drive Ultimate Collection]]'' for [[sega:PlayStation 3|PlayStation 3]] and [[sega:Xbox 360|Xbox 360]] (2009)<br />
* ''Sonic 3D Blast'' for the Steam client on PC (2010)<br />
* ''[[sega:Sega Mega Drive Classic Collection Volume 4|Sega Mega Drive Classic Collection Volume 4]]'' for PC (2010)<br />
* ''[[sega:Sega Mega Drive Classic Collection Gold Edition|Sega Mega Drive Classic Collection Gold Edition]]'' for PC (2011)<br />
}}<br />
<br />
==Resources==<br />
<br />
{{ratings<br />
| icon=MD<br />
| cvg=80<br />
| cvg_source={{num|180|page=74/75}}<br />
}}<br />
<br />
===Sonic 3D FMV Player===<br />
[[:File:S3DPlay.zip|S3DPlay]] - Developed by sasuke, this is a proof of concept program to demonstrate how the Mega Drive version of ''Flickies' Island'' generates video during the opening sequence.<br />
<br />
===ROM Modification===<br />
{{ratings<br />
| icon=Sat<br />
| cvg=60<br />
| cvg_source={{num|184|page=78/79}}<br />
| edge=60<br />
| edge_source={{num|43|page=90}}<br />
| ugameplayers=70<br />
| ugameplayers_source={{num|93}}<br />
}}<br />
<br />
===Dissasemblies===<br />
<br />
[https://github.com/sonicretro/s3ddisasm_git Sonic 3D: Flickies Island disassembly on GitHub]<br />
<br />
===Hacking Guides===<br />
<br />
[[SCHG:Sonic 3D: Flickies' Island|Sonic Community Hacking Guide/Sonic 3D: Flickies' Island]]<br />
<br />
===Image Galleries===<br />
<br />
====Physical Scans====<br />
<br />
=====Mega Drive=====<br />
{{Scanbox<br />
| console=Mega Drive<br />
| region=US<br />
| front=S3d-box-us.jpg<br />
| cart=S3d md us cart.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Mega Drive<br />
| region=EU<br />
| front=s3d-md-eu-box.jpg<br />
| cart=S3d-md-eu-cart.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Mega Drive<br />
| region=BR<br />
| front=S3d_md_br_cover.jpg<br />
| cart=Sonic3D MD BR Cart.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Mega Drive<br />
| region=KR<br />
| front=Sonic3D MD KR Box.jpg<br />
| cart=Sonic3D MD KR Cart.jpg<br />
| manual=<br />
}}<br />
<br />
=====Saturn=====<br />
<br />
{{Scanbox<br />
| console=Saturn<br />
| region=US<br />
| front=S3dss-box-us.jpg<br />
| back=Sonic 3D Blast us back.jpg<br />
| disc=S3d sat us cd.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Saturn<br />
| region=EU<br />
| front=S3dss-box-eu.jpg<br />
| disc=S3dflicky-sat-eu-disc.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Saturn<br />
| region=JP<br />
| front=S3dss-box-jap.jpg<br />
| back=s3d_sat_jp_back_cover.jpg<br />
| disc=s3d sat jp cd.jpg<br />
| manual=<br />
| square=yes<br />
}}<br />
<br />
=====PC=====<br />
<br />
{{Scanbox<br />
| console=PC<br />
| region=US<br />
| front=S3d pc us cover.jpg<br />
| back=<br />
| disc=S3d pc us disc.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=PC<br />
| region=US (Jewel Case)<br />
| front=<br />
| back=S3d pc us spinecard SegaPC.jpg<br />
| disc=<br />
| manual=<br />
| square=yes<br />
}}{{Scanbox<br />
| console=PC<br />
| region=US (Expert Software)<br />
| front=<br />
| back=S3d pc us spinecard.jpg<br />
| disc=S3DBdisc.png<br />
| manual=<br />
| square=yes<br />
}}{{Scanbox<br />
| console=PC<br />
| region=EU<br />
| front=S3dpc-box-eu.jpg<br />
| back=S3dpc-eu-box-rear.jpg<br />
| disc=S3d-flicky-pc-eu.jpg<br />
| manual=<br />
| square=yes<br />
}}{{Scanbox<br />
| console=PC<br />
| region=EU ([[sega:Xplosiv|Xplosiv]]) (EI-1304)<br />
| front=Sonic 3D eu box xplosiv.jpg<br />
| disc=Sonic 3D PC Xplosiv EU disc.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=PC<br />
| region=EU ([[sega:Xplosiv|Xplosiv]]) (EI-1304) + ''Sheep''<br />
| front=Sonic 3D PC Xplosiv with Sheep.jpg<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=PC<br />
| region=EU ([[sega:Xplosiv|Xplosiv]]) (XP-1304)<br />
| front=Sonic 3D PC Xplosiv alt EU.jpg<br />
| disc=Sonic 3D PC Xplosiv alt EU disc.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=PC<br />
| region=AU (Valusoft)<br />
| front=Sonic3D PC AU Box Valusoft.jpg<br />
| disc=Sonic 3D PC AU Disc.jpg<br />
| manual=<br />
}}<br />
<br />
====Artwork====<br />
<br />
<gallery><br />
File:Sonic_3DFlickies.jpg<br />
File:Tails_3DFlickies.jpg<br />
File:Knuckles_3DFlickies.jpg<br />
File:Eggman_3DFlickies.jpg<br />
File:Flicky_blue.png<br />
File:Flicky_pink.png<br />
File:Flicky_red.png<br />
File:Flicky_green.png<br />
File:S3DMegaDriveSonic.png<br />
File:S3DSaturnSonic.png<br />
File:S3DEuropeSonic.png<br />
File:S3DFlickyBlue.png<br />
File:S3DFlickyPink.png<br />
</gallery><br />
<br />
==External Links==<br />
<br />
* [http://web.archive.org/web/19961219232932/http://www.sega.com/features/sonic3d/ BLUE IS BACK!] - Sega of America's product page for both versions of ''Sonic 3D Blast'', as provided by Archive.org<br />
* [http://vc.sega.jp/vc_3dblast/ Sega of Japan Virtual Console page (Japanese)]<br />
* [http://store.steampowered.com/app/34278/ ''{{PAGENAME}}''] on Steam<br />
* [http://www.theghz.com/sonic/3d/son3d.html ''Sonic 3D: Flickies' Island]'' on [[The Green Hill Zone]]<br />
<br />
{{S3DOmni}}<br />
{{SonicSaturnGames}}<br />
{{SonicGenesisGames}}<br />
{{SonicPCGames}}<br />
{{SonicVirtualConsole/WiiWareGames}}<br />
{{SonicSteamGames}}<br />
<br />
[[Category:PC games]]<br />
[[Category:Mega Drive games]]<br />
[[Category:Saturn games]]<br />
[[Category:Steam games]]<br />
[[Category:Virtual Console/WiiWare games]]</div>
Bartman3010
https://info.sonicretro.org/index.php?title=Sonic_Jam&diff=206618
Sonic Jam
2014-02-09T04:24:02Z
<p>Bartman3010: /* Physical Scans */ Fixed Ultra Game Players entry</p>
<hr />
<div>:''This article is for the Sega Saturn version of "Sonic Jam". For the Game.com version of the same title, see [[Sonic Jam (Game.com)]].''<br />
{{Bob<br />
| bobscreen=Sonic Jam title.png<br />
| screenwidth=320<br />
| publisher=[[Sega]]<br />
| developer=[[Sonic Team]]<br />
| originalpublishers=[[Sega]]<br />
| originaldevelopers=<br>[[Sonic Team]], [[Sega Technical Institute]]<br />
| system=[[Sega Saturn]]<br />
| gamecount=4 (7 including lock-on)<br />
| consolescompilation=[[Sega Mega Drive]]<br />
| releases=<br />
{{release|Sat|JP|1997-06-20|¥4,800|GS-9147}}<br />
{{release|Sat|US|1997-07-31||81079}}<br />
{{release|Sat|EU|1997-08|£34.99|MK81079-50}}<br />
{{release|Sat|JP (Satakore)|1998-07-23|¥2,800|GS-9200}}<br />
| esrb=ka|elspa=3|cero=free<br />
}}<br />
<br />
'''''Sonic Jam''''' (ソニック ジャム) is a 1997 [[Sega Saturn]] game. Primarily it is a compilation containing the four [[Sega Mega Drive]] ''Sonic'' platform games - ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'', ''[[Sonic the Hedgehog 3]]'', and ''[[Sonic & Knuckles]]'', however it also contains bonus content in the form of [[Sonic World]] and a number of different gameplay options.<br />
<br />
Unlike later compilations, ''Sonic Jam'' does not emulate Mega Drive hardware - the games have been re-written for the Saturn, though behave almost identically to their original counterparts. It is especially benficial to PAL users, as the games have been optimised for 50Hz refresh rates (the original PAL versions perform 17.5% slower than their NTSC counterparts and contain borders, as little optimisation work was done between the two versions).<br />
<br />
Each of the games benefit from the [[Lock-On Technology|Lock-On]] technology introduced in the ''Sonic & Knuckles'' cartridge. This means ''[[Blue Sphere]]'', ''[[Knuckles in Sonic 2]]'' and ''[[Sonic 3 & Knuckles]]'' are also playable. The English and Japanese instruction manuals for each of the games are also included in a digitised form. The game also sports time attack modes, and an option to play each special stage in order for each game.<br />
<br />
Customized versions of the games, with redesigned levels and varying levels of difficulty are included. When played in "Original" mode, the games are identical to their original Mega Drive releases. "Normal" difficulty adds extra rings and alters other aspects of the design to remove some of the challenge (these versions of the levels are used when playing Sonic Jam's Time Attack feature). "Easy" difficulty removes certain stages entirely, making each level only 1 act long as well as adjusting the level design. Special stages are also easier in this mode. Sonic 1's Easy mode inspired a [[Sonic 1 Easy mode|ROM Hack]] by [[LOst]].<br />
<br />
==[[Sonic World (level)|Sonic World]]==<br />
Another addition to ''Sonic Jam'' is "Sonic World", which is accessed at the title screen menu. A 3D adventure world with many buildings containing art, history, music, movies and character profiles is contained within, plus the mission mode where you must complete certain missions in the quickest time. At the time of ''Sonic Jam''<nowiki>'</nowiki>s release this game was a selling point as gamers were eager to see Sonic in 3D for the first time.<br />
<br />
Sonic World is said to have been the basis for ''[[Sonic Adventure]]''.<br />
<br />
==Differences from Mega Drive and Sonic Jam Versions==<br />
[[Image:Sonic Jam easy.png|thumb|right|200px|''Sonic the Hedgehog'' on easy mode]]<br />
There are a number of changes between the Sonic Jam and Mega Drive versions of the included ''Sonic'' games, including enhanced sound and various bugfixes. ''Sonic the Hedgehog'' for example, adds an option to toggle the [[Spin Dash]] ability (which is absent from the Mega Drive release). The version of ''Sonic 1'' used is based on the later revision of the game (not released in the west), and so sees extra scrolling with the clouds in [[Green Hill Zone]] and extra water effects in [[Labyrinth Zone]]. Also while Sonic halts to a stop while running, he leaves behind skid marks in ''Sonic 1'', just like in later games.<br />
<br />
Some of the audio in the game is different from the original Mega Drive versions, with most music tracks having a slight delay before playing (likely due to CD loading times). The version of ''Sonic 2'' in this compilation uses the invincibility tune from the original ''Sonic the Hedgehog'', presumably by accident as the ''Sonic 2'' track in on the CD and used in the two player versus mode. ''Sonic 2''<nowiki>'</nowiki>s versus mode lags less often than in the Mega Drive version of the game.<br />
<br />
However ''Sonic 3'' and ''Sonic & Knuckles'' by far contain the most changes, though many are simply bugfixes. The sound effect for explosions (from monitors and enemies) is completely different, as are things such as collecting a blue sphere, or breaking a wall.<br />
<br />
==Manual==<br />
* [[Sonic Jam US Manual]]<br />
* [[Sonic Jam EU Manual]]<br />
* [[Sonic Jam JP Manual]]<br />
<br />
==Saving Data==<br />
The game makes use of the Saturn's internal battery back-up as well as the [[Sega Saturn Back-Up Ram Cart]] to save data for all of the games as well as progress through the challenges in Sonic World. <br />
<br />
{|class="prettytable"<br />
|+ {{PAGENAME}} Save Data<br />
|-<br />
! Name<br />
! Comment<br />
! File Size<br />
|-<br />
| SONICJAM_##<br />
| SAVE_DATA<br />
| 23<br />
|}<br />
<br />
==Production Credits==<br />
{{Multicol|<br />
Executive Producer: [[Hayao Nakayama]]<br/><br />
Project Manager: [[Youji Ishii]]<br/><br />
Producer: [[Yuji Naka]]<br/><br />
Director: [[Takashi Iizuka]]<br/><br />
Game Designer: [[Daisuke Mori]]<br/><br />
Main Programmer: [[Takahiro Hamano]]<br/><br />
Programmers: Haruhisa Udagawa, [[Tetsu Katano]], [[Yasuhiro Takahashi]], [[Atsutomo Nakagawa]], [[Kazuhiko Hattori]]<br/><br />
Artists: [[Kazuyuki Hoshino]], [[Yuji Uekawa]], [[Nobuhiko Honda]], [[Shinichi Higashi]], [[You Nishiyama]], [[Sachiko Kawamura]], [[Satoshi Okano]]<br/><br />
CG Movie Artist: Shigemitsu Nobuhara<br/><br />
Supervisor: [[Naoto Ohshima]]<br/><br />
Sound Director: [[Tatsuya Kousaki|Tatsuya Kouzaki]]<br/><br />
Compose & Arrange: [[Masaru Setsumaru]], [[Kenichi Tokoi]]<br/><br />
Visual Material Editors: [[Ikuo Ishizaka]], Hidehiro Kumagai, [[Yuji Sawairi]], Sega Digital Studio<br/><br />
Executive Management: [[Shoichiro Irimajiri]]<br><br />
Executive Coordination: [[Makoto Oshitani]], [[Jin Shimazaki]], [[Yukifumi Makino]]<br/><br />
Promotion Management: [[Hideki Okamura]], Masanobu Tsukamoto<br/><br />
Promotion: Hirokazu Kanno, Masatoshi Kawaguchi, Takafumi Ueoro, Hiroshi Masuda<br/><br />
Public Relations: Hiroto Kikuchi, [[Tadashi Takezaki]], Tomoyuki Nagumo, Kazuhiro Hanaya, Miki Morimoto<br/><br />
Manual: Hiroyuki Mitsui, Osamu Nakazato, [[Youichi Takahashi]]<br/><br />
: '''Sonic Theme Song '93'''<br />
Lyrics by: Casey Rankin<br/><br />
Music by: [[Naofumi Hataya]], [[Masafumi Ogata]]<br/><br />
Vocal: [[Keiko Utoku]]<br/><br />
Producer: Daikou Nagato (Being Co. Ltd.)<br/><br />
Director: Ryo Watabe (Being Co. Ltd.)<br/><br />
: '''Sonic the Hedgehog 2 CF'''<br />
Music Composer: [[Masato Nakamura]] (©1992 Dreams Come True)<br/><br/><br />
Special Thanks: Kazuhiro Takase, [[sega:Mitsuteru Iwaki|Mitsuteru Iwaki]], [[Ryoichi Hasegawa]], [[Tetsuya Mizuguchi]], [[sega:Mie Kumagai|Mie Kumagai]], Seijiro Sannabe, Akinori Ohno, Nobuhiko Shimizu, Shigeru Tateishi, Hitoshi Okuno, Akihiro Kubo, Hiroko Egi, Shozo Hirano, Tadashi Ihoroi, Takayuki Suzuki, [[Akinori Nishiyama]]<br/><br />
Presented by: [[Sega]]<br />
}}<br />
<br />
==Resources==<br />
===Original Sound Version Recordings===<br />
See [[Sonic Jam OSV]] for a download page.<br />
<br />
===Physical Scans===<br />
{{ratings<br />
| icon=SAT<br />
| cvg=80<br />
| cvg_source={{num|190|page=66/67/68}}<br />
| ugameplayers=90<br />
| ugameplayers_source={{num|103}}<br />
}}<br />
{{Scanbox<br />
| console=Saturn<br />
| region=US<br />
| front=jam-box-us.jpg<br />
| disc=sjam us cd.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Saturn<br />
| region=EU<br />
| front=Sjam-box-eu.jpg<br />
| disc=Sonic Jam (E) disc.png<br />
| manual=<br />
}}{{Scanbox<br />
| console=Saturn<br />
| region=JP<br />
| front=Sjam-box-jap.jpg<br />
| back=Sjam_sat_back_cover.jpg<br />
| disc=sjam jp cd.jpg<br />
| item1=SonicJam PromotionalPoster.jpg<br />
| item1name=Poster<br />
| manual=<br />
| square=yes<br />
}}{{Scanbox<br />
| console=Saturn<br />
| region=JP ([[sega:Satakore|Satakore]])<br />
| front=SonicJam Saturn JP Box Front Satakore.jpg<br />
| back=SonicJam Saturn JP Box Back Satakore.jpg<br />
| spinemissing=yes<br />
| manual=<br />
| square=yes<br />
}}<br />
<br />
{{SonJam}}<br />
{{SonicSaturnGames}}<br />
<br />
[[Category:Saturn games]]<br />
[[Category:Game compilations]]</div>
Bartman3010
https://info.sonicretro.org/index.php?title=Template:Ratings&diff=206617
Template:Ratings
2014-02-09T04:19:38Z
<p>Bartman3010: </p>
<hr />
<div><div style="display:none"><br />
{{#vardefine:totalReviews|0}}<br />
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{{#if: {{{gamesmachineuk|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{gamesmachineuk}}} }} }}{{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{gamesmaster|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{gamesmaster}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{gameplayers|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{gameplayers}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{gamepower|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{gamepower}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{gamepro|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{gamepro}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{generation|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{generation}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{gi|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{gi}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{happycomputer|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{happycomputer}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{highscore|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{highscore}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{hobbyconsolas|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{hobbyconsolas}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{hyper|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{hyper}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{joypad|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{joypad}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{joystick|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{joystick}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{maniac|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{maniac}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{mdag|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{mdag}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{mega|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{mega}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{megaforce|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{megaforce}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{megafun|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{megafun}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{megaplay|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{megaplay}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{micromania|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{micromania}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{mm|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{mm}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{mms|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{mms}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{mrdc|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{mrdc}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{mt|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{mt}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{odmfr|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{odmfr}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{odmuk|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{odmuk}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{odmus|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{odmus}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{playerone|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{playerone}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{pp|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{pp}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{pu|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{pu}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{s|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{s}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{saturnplus|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{saturnplus}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{saturnpower|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{saturnpower}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{segamagjp|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{segamagjp}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{segamaguk|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{segamaguk}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{segapower|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{segapower}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{segapro|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{segapro}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{sfuk|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{sfuk}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{sfsw|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{sfsw}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{smf|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{smf}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{smz|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{smz}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{ssm|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{ssm}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{supersonic|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{supersonic}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{sv|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{sv}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{tilt|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{tilt}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{ts|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{ts}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{ug|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{ug}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{ugameplayers|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{ugameplayers}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{vgce|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{vgce}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
<br />
<!-- in case it can't cope with divide by zero --><br />
{{#ifeq: {{#var: totalReviews}} | 0 | {{#vardefine: totalReviews|1}} | }}<br />
<br />
<!-- Calculate average --><br />
{{#vardefine: average|<br />
{{#expr: {{#var: cumulativeScore}} / {{#var: totalReviews}} round 0<br />
}}<br />
}}<br />
</div><br />
{|cellpadding="0" cellspacing="0" class="breakout mw-collapsible mw-collapsed" style="max-width: 340px; padding: 5px; float: right; margin-left: 15px; display: inline; position: relative"<br />
!rowspan="2" style="max-width:32px;"| {{{{{icon}}}|L}}{{#if: {{{icon|}}} | | [[Category:Old Ratings Template]]}}<br />
!rowspan="2" style="max-width:32px;" style="font-size:16pt; {{#ifexpr: {{#var: average}} < 30 | background: #E61414 !important; color: #FFFFFF !important; | {{#ifexpr: {{#var: average}} > 70 | background: #28BE28 !important; color: #FFFFFF !important; | background: #FFE600 !important; color: #000000 !important; }}}}"|{{#var: average}}<br />
!|Sonic Retro Average<br />
|-<br />
| style="padding-left:5px;" | Based on '''{{#var: totalReviews}}''' review{{#ifexpr: {{#var: totalReviews}} > 1|s| }}<br />
|-<br />
| colspan="3"|<br />
{| class="breakout" width="100%"<br />
!Publication<br />
!Score<br />
!Source<br />
|-<br />
{{ #if: {{{ace|}}} | {{!}}''ACE''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{ace}}}<br />
{{!}} {{#if: {{{ace_source|}}} | {{{ace_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{ace_1|}}} | {{!}}''ACE''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{ace_1}}}<br />
{{!}} {{#if: {{{ace_source_1|}}} | {{{ace_source_1}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{asm|}}} | {{!}}''ASM'' <sup>[[sega:Sega Retro:Ratings#Aktueller Software Markt|†]]</sup><br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{asm}}}<br />
{{!}} {{#if: {{{asm_source|}}} | {{{asm_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{badinfluence|}}} | {{!}}''Bad Influence''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{badinfluence}}}<br />
{{!}} {{#if: {{{badinfluence_source|}}} | {{{badinfluence_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{consolesplus|}}} | {{!}}''Consoles +''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{consolesplus}}}<br />
{{!}} {{#if: {{{consolesplus_source|}}} | {{{consolesplus_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{cvg|}}} | {{!}}''Computer & Video Games''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{cvg}}}<br />
{{!}} {{#if: {{{cvg_source|}}} | {{{cvg_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{cvg_1|}}} | {{!}}''Computer & Video Games''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{cvg_1}}}<br />
{{!}} {{#if: {{{cvg_source_1|}}} | {{{cvg_source_1}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{cvgit|}}} | {{!}}''Computer + Video Giochi''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{cvgit}}}<br />
{{!}} {{#if: {{{cvgit_source|}}} | {{{cvgit_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{dcuk|}}} | {{!}}''[[DC-UK]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{dcuk}}}<br />
{{!}} {{#if: {{{dcuk_source|}}} | {{{dcuk_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{dmuk|}}} | {{!}}''[[Dreamcast Magazine (UK)]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{dmuk}}}<br />
{{!}} {{#if: {{{dmuk_source|}}} | {{{dmuk_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{edge|}}} | {{!}}''EDGE''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{edge}}}<br />
{{!}} {{#if: {{{edge_source|}}} | {{{edge_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{egm|}}} | {{!}}''EGM'' <sup>[[sega:Sega Retro:Ratings#Electronic Gaming Monthly|†]]</sup><br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{egm}}}<br />
{{!}} {{#if: {{{egm_source|}}} | {{{egm_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{flux|}}} | {{!}}''FLUX''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{flux}}}<br />
{{!}} {{#if: {{{flux_source|}}} | {{{flux_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{gamefan|}}} | {{!}}''GameFan''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{gamefan}}}<br />
{{!}} {{#if: {{{gamefan_source|}}} | {{{gamefan_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{gamesmachine|}}} | {{!}}''The Games Machine'' (Italy)<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{gamesmachine}}}<br />
{{!}} {{#if: {{{gamesmachine_source|}}} | {{{gamesmachine_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{gamesmachineuk|}}} | {{!}}''The Games Machine'' (UK)<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{gamesmachineuk}}}<br />
{{!}} {{#if: {{{gamesmachineuk_source|}}} | {{{gamesmachineuk_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{gamesmaster|}}} | {{!}}''GamesMaster''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{gamesmaster}}}<br />
{{!}} {{#if: {{{gamesmaster_source|}}} | {{{gamesmaster_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{gameplayers|}}} | {{!}}''Game Players''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{gameplayers}}}<br />
{{!}} {{#if: {{{gameplayers_source|}}} | {{{gameplayers_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{gamepower|}}} | {{!}}''Game Power''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{gamepower}}}<br />
{{!}} {{#if: {{{gamepower_source|}}} | {{{gamepower_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{gamepro|}}} | {{!}}''GamePro'' <sup>[[sega:Sega Retro:Ratings#GamePro|†]]</sup><br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{gamepro}}}<br />
{{!}} {{#if: {{{gamepro_source|}}} | {{{gamepro_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{generation|}}} | {{!}}''Generation''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{generation}}}<br />
{{!}} {{#if: {{{generation_source|}}} | {{{generation_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{gi|}}} | {{!}}''Game Informer''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{gi}}}<br />
{{!}} {{#if: {{{gi_source|}}} | {{{gi_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{happycomputer|}}} | {{!}}''Happy Computer''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{happycomputer}}}<br />
{{!}} {{#if: {{{happycomputer_source|}}} | {{{happycomputer_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{highscore|}}} | {{!}}''High Score''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{highscore}}}<br />
{{!}} {{#if: {{{highscore_source|}}} | {{{highscore_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{hobbyconsolas|}}} | {{!}}''Hobby Consolas''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{hobbyconsolas}}}<br />
{{!}} {{#if: {{{hobbyconsolas_source|}}} | {{{hobbyconsolas_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{hyper|}}} | {{!}}''Hyper''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{hyper}}}<br />
{{!}} {{#if: {{{hyper_source|}}} | {{{hyper_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{joypad|}}} | {{!}}''Joypad''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{joypad}}}<br />
{{!}} {{#if: {{{joypad_source|}}} | {{{joypad_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{joystick|}}} | {{!}}''Joystick''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{joystick}}}<br />
{{!}} {{#if: {{{joystick_source|}}} | {{{joystick_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{maniac|}}} | {{!}}''MAN!AC''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{maniac}}}<br />
{{!}} {{#if: {{{maniac_source|}}} | {{{maniac_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{mdag|}}} | {{!}}''[[Mega Drive Advanced Gaming]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{mdag}}}<br />
{{!}} {{#if: {{{mdag_source|}}} | {{{mdag_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{mega|}}} | {{!}}''[[sega:Mega|Mega]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{mega}}}<br />
{{!}} {{#if: {{{mega_source|}}} | {{{mega_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{megaforce|}}} | {{!}}''[[sega:Mega Force|Mega Force]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{megaforce}}}<br />
{{!}} {{#if: {{{megaforce_source|}}} | {{{megaforce_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{megafun|}}} | {{!}}''Mega Fun''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{megafun}}}<br />
{{!}} {{#if: {{{megafun_source|}}} | {{{megafun_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{megaplay|}}} | {{!}}''[[sega:Mega Play (magazine)|Mega Play]]'' <sup>[[sega:Sega Retro:Ratings#Mega Play|†]]</sup><br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{megaplay}}}<br />
{{!}} {{#if: {{{megaplay_source|}}} | {{{megaplay_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{mm|}}} | {{!}}''Mean Machines''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{mm}}}<br />
{{!}} {{#if: {{{mm_source|}}} | {{{mm_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{mms|}}} | {{!}}''[[sega:Mean Machines Sega|Mean Machines Sega]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{mms}}}<br />
{{!}} {{#if: {{{mms_source|}}} | {{{mms_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{mrdc|}}} | {{!}}''[[Mr. Dreamcast]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{mrdc}}}<br />
{{!}} {{#if: {{{mrdc_source|}}} | {{{mrdc_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{mt|}}} | {{!}}''[[MegaTech (magazine)|MegaTech]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{mt}}}<br />
{{!}} {{#if: {{{mt_source|}}} | {{{mt_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{micromania|}}} | {{!}}''MicroMania''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{micromania}}}<br />
{{!}} {{#if: {{{micromania_source|}}} | {{{micromania_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{odmfr|}}} | {{!}}''[[Official Dreamcast Magazine (FR)]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{odmfr}}}<br />
{{!}} {{#if: {{{odmfr_source|}}} | {{{odmfr_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{odmuk|}}} | {{!}}''[[Official Dreamcast Magazine (UK)]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{odmuk}}}<br />
{{!}} {{#if: {{{odmuk_source|}}} | {{{odmuk_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{odmus|}}} | {{!}}''[[Official Dreamcast Magazine (US)]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{odmus}}}<br />
{{!}} {{#if: {{{odmus_source|}}} | {{{odmus_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{playerone|}}} | {{!}}''Player One''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{playerone}}}<br />
{{!}} {{#if: {{{playerone_source|}}} | {{{playerone_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{pp|}}} | {{!}}''Power Play''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{pp}}}<br />
{{!}} {{#if: {{{pp_source|}}} | {{{pp_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{pu|}}} | {{!}}''Power Unlimited''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{pu}}}<br />
{{!}} {{#if: {{{pu_source|}}} | {{{pu_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{s|}}} | {{!}}''[[S: The Sega Magazine]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{s}}}<br />
{{!}} {{#if: {{{s_source|}}} | {{{s_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{saturnplus|}}} | {{!}}''[[Saturn+]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{saturnplus}}}<br />
{{!}} {{#if: {{{saturnplus_source|}}} | {{{saturnplus_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{saturnpower|}}} | {{!}}''[[Saturn Power]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{saturnpower}}}<br />
{{!}} {{#if: {{{saturnpower_source|}}} | {{{saturnpower_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{segamagjp|}}} | {{!}}''[[Sega Magazine (JP)]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{segamagjp}}}<br />
{{!}} {{#if: {{{segamagjp_source|}}} | {{{segamagjp_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{segamaguk|}}} | {{!}}''[[Sega Magazine (UK)]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{segamaguk}}}<br />
{{!}} {{#if: {{{segamaguk_source|}}} | {{{segamaguk_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{segapower|}}} | {{!}}''[[Sega Power]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{segapower}}}<br />
{{!}} {{#if: {{{segapower_source|}}} | {{{segapower_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{segapro|}}} | {{!}}''[[Sega Pro]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{segapro}}}<br />
{{!}} {{#if: {{{segapro_source|}}} | {{{segapro_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{sfuk|}}} | {{!}}''[[Sega Force (UK)|Sega Force]]'' (UK)<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{sfuk}}}<br />
{{!}} {{#if: {{{sfuk_source|}}} | {{{sfuk_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{sfsw|}}} | {{!}}''[[Sega Force (Sweden)|Sega Force]]'' (Sweden)<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{sfsw}}}<br />
{{!}} {{#if: {{{sfsw_source|}}} | {{{sfsw_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{smf|}}} | {{!}}''[[Sega Master Force]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{smf}}}<br />
{{!}} {{#if: {{{smf_source|}}} | {{{smf_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{smz|}}} | {{!}}''[[sega:Sega MegaZone|Sega MegaZone]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{smz}}}<br />
{{!}} {{#if: {{{smz_source|}}} | {{{smz_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{ssm|}}} | {{!}}''[[Sega Saturn Magazine]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{ssm}}}<br />
{{!}} {{#if: {{{ssm_source|}}} | {{{ssm_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{supersonic|}}} | {{!}}''[[Supersonic]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{supersonic}}}<br />
{{!}} {{#if: {{{supersonic_source|}}} | {{{supersonic_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{sv|}}} | {{!}}''[[Sega Visions]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{sv}}}<br />
{{!}} {{#if: {{{sv_source|}}} | {{{sv_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{tilt|}}} | {{!}}''Tilt''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{tilt}}}<br />
{{!}} {{#if: {{{tilt_source|}}} | {{{tilt_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{ts|}}} | {{!}}''[[Total Saturn]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{ts}}}<br />
{{!}} {{#if: {{{ts_source|}}} | {{{ts_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{ug|}}} | {{!}}''Ultimate Gamer''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{ug}}}<br />
{{!}} {{#if: {{{ug_source|}}} | {{{ug_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{ugameplayers|}}} | {{!}}''Ultra Game Players''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{ugameplayers}}}<br />
{{!}} {{#if: {{{ugameplayers_source|}}} | {{{ugameplayers_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{vgce|}}} | {{!}}''VG&CE''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{vgce}}}<br />
{{!}} {{#if: {{{vgce_source|}}} | {{{vgce_source}}} | }}<br />
{{!}}-<br />
| }}<br />
|}<br />
|}<br />
<noinclude><br />
==Usage==<br />
This template is to be used on articles about video games and will display scores awarded to said games by video game magazines/websites. <br />
<br />
Usage:<br />
<pre><br />
{{Ratings<br />
| icon=<br />
<br />
| ace=<br />
| asm=<br />
| badinfluence=<br />
| consolesplus=<br />
| cvg=<br />
| cvgit=<br />
| dcuk=<br />
| dmuk=<br />
| edge=<br />
| flux=<br />
| egm=<br />
| gamefan=<br />
| gamesmachine=<br />
| gamesmachineuk=<br />
| gamesmaster=<br />
| gameplayers=<br />
| gamepower=<br />
| gamepro=<br />
| generation=<br />
| gi=<br />
| happycomputer=<br />
| highscore=<br />
| hobbyconsolas=<br />
| joypad=<br />
| joystick=<br />
| maniac=<br />
| mdag=<br />
| mega=<br />
| megaforce=<br />
| megafun=<br />
| megaplay=<br />
| micromania=<br />
| mm=<br />
| mms=<br />
| mrdc=<br />
| mt=<br />
| odmfr=<br />
| odmuk=<br />
| odmus=<br />
| playerone=<br />
| pp=<br />
| pu=<br />
| s=<br />
| saturnplus=<br />
| saturnpower=<br />
| segamagjp=<br />
| segamaguk=<br />
| segapower=<br />
| segapro=<br />
| sfuk=<br />
| sfsw=<br />
| smf=<br />
| smz=<br />
| ssm=<br />
| supersonic=<br />
| sv=<br />
| tilt=<br />
| ts=<br />
| ug=<br />
| ugameplayers=<br />
| vgce=<br />
}}<br />
</pre><br />
<br />
for sources, add "_source", e.g.<br />
<pre><br />
| smf_source=[http://www.google.com]<br />
| vgce_source={{num|32}}<br />
</pre><br />
All fields are optional.<br />
<br />
<br />
[[Category:Breakout box templates|Ratings]]</noinclude></div>
Bartman3010
https://info.sonicretro.org/index.php?title=Template:Ratings&diff=206616
Template:Ratings
2014-02-09T04:12:08Z
<p>Bartman3010: </p>
<hr />
<div><div style="display:none"><br />
{{#vardefine:totalReviews|0}}<br />
{{#vardefine:cumulativeScore|0}}<br />
<!-- Calculate total number of reviews --><br />
{{#if: {{{ace|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{ace}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{ace_1|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{ace_1}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{asm|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{asm}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{badinfluence|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{badinfluence}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{consolesplus|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{consolesplus}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{cvg|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{cvg}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{cvg_1|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{cvg_1}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{cvgit|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{cvgit}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{dcuk|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{dcuk}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{dmuk|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{dmuk}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{edge|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{edge}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{flux|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{flux}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{egm|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{egm}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{gamefan|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{gamefan}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{gamesmachine|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{gamesmachine}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{gamesmachineuk|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{gamesmachineuk}}} }} }}{{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{gamesmaster|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{gamesmaster}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{gameplayers|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{gameplayers}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{gamepower|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{gamepower}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{gamepro|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{gamepro}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{generation|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{generation}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{gi|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{gi}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{happycomputer|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{happycomputer}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{highscore|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{highscore}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{hobbyconsolas|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{hobbyconsolas}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{hyper|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{hyper}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{joypad|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{joypad}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{joystick|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{joystick}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{maniac|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{maniac}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{mdag|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{mdag}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{mega|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{mega}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{megaforce|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{megaforce}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{megafun|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{megafun}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{megaplay|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{megaplay}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{micromania|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{micromania}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{mm|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{mm}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{mms|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{mms}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{mrdc|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{mrdc}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{mt|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{mt}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{odmfr|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{odmfr}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{odmuk|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{odmuk}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{odmus|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{odmus}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{playerone|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{playerone}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{pp|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{pp}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{pu|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{pu}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{s|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{s}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{saturnplus|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{saturnplus}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{saturnpower|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{saturnpower}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{segamagjp|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{segamagjp}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{segamaguk|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{segamaguk}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{segapower|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{segapower}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{segapro|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{segapro}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{sfuk|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{sfuk}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{sfsw|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{sfsw}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{smf|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{smf}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{smz|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{smz}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{ssm|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{ssm}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{supersonic|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{supersonic}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{sv|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{sv}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{tilt|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{tilt}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{ts|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{ts}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{ug|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{ug}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{ugameplayers|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{ugameplayers}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
{{#if: {{{vgce|}}} | {{#vardefine: cumulativeScore|{{#expr: {{#var: cumulativeScore}} + {{{vgce}}} }} }} {{#vardefine: totalReviews|{{#expr: {{#var: totalReviews}} + 1 }} }} | }}<br />
<br />
<!-- in case it can't cope with divide by zero --><br />
{{#ifeq: {{#var: totalReviews}} | 0 | {{#vardefine: totalReviews|1}} | }}<br />
<br />
<!-- Calculate average --><br />
{{#vardefine: average|<br />
{{#expr: {{#var: cumulativeScore}} / {{#var: totalReviews}} round 0<br />
}}<br />
}}<br />
</div><br />
{|cellpadding="0" cellspacing="0" class="breakout mw-collapsible mw-collapsed" style="max-width: 340px; padding: 5px; float: right; margin-left: 15px; display: inline; position: relative"<br />
!rowspan="2" style="max-width:32px;"| {{{{{icon}}}|L}}{{#if: {{{icon|}}} | | [[Category:Old Ratings Template]]}}<br />
!rowspan="2" style="max-width:32px;" style="font-size:16pt; {{#ifexpr: {{#var: average}} < 30 | background: #E61414 !important; color: #FFFFFF !important; | {{#ifexpr: {{#var: average}} > 70 | background: #28BE28 !important; color: #FFFFFF !important; | background: #FFE600 !important; color: #000000 !important; }}}}"|{{#var: average}}<br />
!|Sonic Retro Average<br />
|-<br />
| style="padding-left:5px;" | Based on '''{{#var: totalReviews}}''' review{{#ifexpr: {{#var: totalReviews}} > 1|s| }}<br />
|-<br />
| colspan="3"|<br />
{| class="breakout" width="100%"<br />
!Publication<br />
!Score<br />
!Source<br />
|-<br />
{{ #if: {{{ace|}}} | {{!}}''ACE''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{ace}}}<br />
{{!}} {{#if: {{{ace_source|}}} | {{{ace_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{ace_1|}}} | {{!}}''ACE''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{ace_1}}}<br />
{{!}} {{#if: {{{ace_source_1|}}} | {{{ace_source_1}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{asm|}}} | {{!}}''ASM'' <sup>[[sega:Sega Retro:Ratings#Aktueller Software Markt|†]]</sup><br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{asm}}}<br />
{{!}} {{#if: {{{asm_source|}}} | {{{asm_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{badinfluence|}}} | {{!}}''Bad Influence''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{badinfluence}}}<br />
{{!}} {{#if: {{{badinfluence_source|}}} | {{{badinfluence_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{consolesplus|}}} | {{!}}''Consoles +''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{consolesplus}}}<br />
{{!}} {{#if: {{{consolesplus_source|}}} | {{{consolesplus_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{cvg|}}} | {{!}}''Computer & Video Games''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{cvg}}}<br />
{{!}} {{#if: {{{cvg_source|}}} | {{{cvg_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{cvg_1|}}} | {{!}}''Computer & Video Games''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{cvg_1}}}<br />
{{!}} {{#if: {{{cvg_source_1|}}} | {{{cvg_source_1}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{cvgit|}}} | {{!}}''Computer + Video Giochi''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{cvgit}}}<br />
{{!}} {{#if: {{{cvgit_source|}}} | {{{cvgit_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{dcuk|}}} | {{!}}''[[DC-UK]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{dcuk}}}<br />
{{!}} {{#if: {{{dcuk_source|}}} | {{{dcuk_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{dmuk|}}} | {{!}}''[[Dreamcast Magazine (UK)]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{dmuk}}}<br />
{{!}} {{#if: {{{dmuk_source|}}} | {{{dmuk_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{edge|}}} | {{!}}''EDGE''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{edge}}}<br />
{{!}} {{#if: {{{edge_source|}}} | {{{edge_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{egm|}}} | {{!}}''EGM'' <sup>[[sega:Sega Retro:Ratings#Electronic Gaming Monthly|†]]</sup><br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{egm}}}<br />
{{!}} {{#if: {{{egm_source|}}} | {{{egm_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{flux|}}} | {{!}}''FLUX''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{flux}}}<br />
{{!}} {{#if: {{{flux_source|}}} | {{{flux_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{gamefan|}}} | {{!}}''GameFan''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{gamefan}}}<br />
{{!}} {{#if: {{{gamefan_source|}}} | {{{gamefan_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{gamesmachine|}}} | {{!}}''The Games Machine'' (Italy)<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{gamesmachine}}}<br />
{{!}} {{#if: {{{gamesmachine_source|}}} | {{{gamesmachine_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{gamesmachineuk|}}} | {{!}}''The Games Machine'' (UK)<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{gamesmachineuk}}}<br />
{{!}} {{#if: {{{gamesmachineuk_source|}}} | {{{gamesmachineuk_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{gamesmaster|}}} | {{!}}''GamesMaster''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{gamesmaster}}}<br />
{{!}} {{#if: {{{gamesmaster_source|}}} | {{{gamesmaster_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{gameplayers|}}} | {{!}}''Game Players''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{gameplayers}}}<br />
{{!}} {{#if: {{{gameplayers_source|}}} | {{{gameplayers_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{gamepower|}}} | {{!}}''Game Power''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{gamepower}}}<br />
{{!}} {{#if: {{{gamepower_source|}}} | {{{gamepower_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{gamepro|}}} | {{!}}''GamePro'' <sup>[[sega:Sega Retro:Ratings#GamePro|†]]</sup><br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{gamepro}}}<br />
{{!}} {{#if: {{{gamepro_source|}}} | {{{gamepro_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{generation|}}} | {{!}}''Generation''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{generation}}}<br />
{{!}} {{#if: {{{generation_source|}}} | {{{generation_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{gi|}}} | {{!}}''Game Informer''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{gi}}}<br />
{{!}} {{#if: {{{gi_source|}}} | {{{gi_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{happycomputer|}}} | {{!}}''Happy Computer''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{happycomputer}}}<br />
{{!}} {{#if: {{{happycomputer_source|}}} | {{{happycomputer_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{highscore|}}} | {{!}}''High Score''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{highscore}}}<br />
{{!}} {{#if: {{{highscore_source|}}} | {{{highscore_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{hobbyconsolas|}}} | {{!}}''Hobby Consolas''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{hobbyconsolas}}}<br />
{{!}} {{#if: {{{hobbyconsolas_source|}}} | {{{hobbyconsolas_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{hyper|}}} | {{!}}''Hyper''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{hyper}}}<br />
{{!}} {{#if: {{{hyper_source|}}} | {{{hyper_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{joypad|}}} | {{!}}''Joypad''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{joypad}}}<br />
{{!}} {{#if: {{{joypad_source|}}} | {{{joypad_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{joystick|}}} | {{!}}''Joystick''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{joystick}}}<br />
{{!}} {{#if: {{{joystick_source|}}} | {{{joystick_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{maniac|}}} | {{!}}''MAN!AC''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{maniac}}}<br />
{{!}} {{#if: {{{maniac_source|}}} | {{{maniac_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{mdag|}}} | {{!}}''[[Mega Drive Advanced Gaming]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{mdag}}}<br />
{{!}} {{#if: {{{mdag_source|}}} | {{{mdag_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{mega|}}} | {{!}}''[[sega:Mega|Mega]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{mega}}}<br />
{{!}} {{#if: {{{mega_source|}}} | {{{mega_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{megaforce|}}} | {{!}}''[[sega:Mega Force|Mega Force]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{megaforce}}}<br />
{{!}} {{#if: {{{megaforce_source|}}} | {{{megaforce_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{megafun|}}} | {{!}}''Mega Fun''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{megafun}}}<br />
{{!}} {{#if: {{{megafun_source|}}} | {{{megafun_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{megaplay|}}} | {{!}}''[[sega:Mega Play (magazine)|Mega Play]]'' <sup>[[sega:Sega Retro:Ratings#Mega Play|†]]</sup><br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{megaplay}}}<br />
{{!}} {{#if: {{{megaplay_source|}}} | {{{megaplay_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{mm|}}} | {{!}}''Mean Machines''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{mm}}}<br />
{{!}} {{#if: {{{mm_source|}}} | {{{mm_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{mms|}}} | {{!}}''[[sega:Mean Machines Sega|Mean Machines Sega]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{mms}}}<br />
{{!}} {{#if: {{{mms_source|}}} | {{{mms_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{mrdc|}}} | {{!}}''[[Mr. Dreamcast]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{mrdc}}}<br />
{{!}} {{#if: {{{mrdc_source|}}} | {{{mrdc_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{mt|}}} | {{!}}''[[MegaTech (magazine)|MegaTech]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{mt}}}<br />
{{!}} {{#if: {{{mt_source|}}} | {{{mt_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{micromania|}}} | {{!}}''MicroMania''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{micromania}}}<br />
{{!}} {{#if: {{{micromania_source|}}} | {{{micromania_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{odmfr|}}} | {{!}}''[[Official Dreamcast Magazine (FR)]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{odmfr}}}<br />
{{!}} {{#if: {{{odmfr_source|}}} | {{{odmfr_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{odmuk|}}} | {{!}}''[[Official Dreamcast Magazine (UK)]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{odmuk}}}<br />
{{!}} {{#if: {{{odmuk_source|}}} | {{{odmuk_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{odmus|}}} | {{!}}''[[Official Dreamcast Magazine (US)]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{odmus}}}<br />
{{!}} {{#if: {{{odmus_source|}}} | {{{odmus_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{playerone|}}} | {{!}}''Player One''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{playerone}}}<br />
{{!}} {{#if: {{{playerone_source|}}} | {{{playerone_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{pp|}}} | {{!}}''Power Play''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{pp}}}<br />
{{!}} {{#if: {{{pp_source|}}} | {{{pp_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{pu|}}} | {{!}}''Power Unlimited''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{pu}}}<br />
{{!}} {{#if: {{{pu_source|}}} | {{{pu_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{s|}}} | {{!}}''[[S: The Sega Magazine]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{s}}}<br />
{{!}} {{#if: {{{s_source|}}} | {{{s_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{saturnplus|}}} | {{!}}''[[Saturn+]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{saturnplus}}}<br />
{{!}} {{#if: {{{saturnplus_source|}}} | {{{saturnplus_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{saturnpower|}}} | {{!}}''[[Saturn Power]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{saturnpower}}}<br />
{{!}} {{#if: {{{saturnpower_source|}}} | {{{saturnpower_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{segamagjp|}}} | {{!}}''[[Sega Magazine (JP)]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{segamagjp}}}<br />
{{!}} {{#if: {{{segamagjp_source|}}} | {{{segamagjp_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{segamaguk|}}} | {{!}}''[[Sega Magazine (UK)]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{segamaguk}}}<br />
{{!}} {{#if: {{{segamaguk_source|}}} | {{{segamaguk_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{segapower|}}} | {{!}}''[[Sega Power]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{segapower}}}<br />
{{!}} {{#if: {{{segapower_source|}}} | {{{segapower_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{segapro|}}} | {{!}}''[[Sega Pro]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{segapro}}}<br />
{{!}} {{#if: {{{segapro_source|}}} | {{{segapro_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{sfuk|}}} | {{!}}''[[Sega Force (UK)|Sega Force]]'' (UK)<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{sfuk}}}<br />
{{!}} {{#if: {{{sfuk_source|}}} | {{{sfuk_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{sfsw|}}} | {{!}}''[[Sega Force (Sweden)|Sega Force]]'' (Sweden)<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{sfsw}}}<br />
{{!}} {{#if: {{{sfsw_source|}}} | {{{sfsw_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{smf|}}} | {{!}}''[[Sega Master Force]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{smf}}}<br />
{{!}} {{#if: {{{smf_source|}}} | {{{smf_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{smz|}}} | {{!}}''[[sega:Sega MegaZone|Sega MegaZone]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{smz}}}<br />
{{!}} {{#if: {{{smz_source|}}} | {{{smz_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{ssm|}}} | {{!}}''[[Sega Saturn Magazine]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{ssm}}}<br />
{{!}} {{#if: {{{ssm_source|}}} | {{{ssm_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{supersonic|}}} | {{!}}''[[Supersonic]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{supersonic}}}<br />
{{!}} {{#if: {{{supersonic_source|}}} | {{{supersonic_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{sv|}}} | {{!}}''[[Sega Visions]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{sv}}}<br />
{{!}} {{#if: {{{sv_source|}}} | {{{sv_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{tilt|}}} | {{!}}''Tilt''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{tilt}}}<br />
{{!}} {{#if: {{{tilt_source|}}} | {{{tilt_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{ts|}}} | {{!}}''[[Total Saturn]]''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{ts}}}<br />
{{!}} {{#if: {{{ts_source|}}} | {{{ts_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{ug|}}} | {{!}}''Ultimate Gamer''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{ug}}}<br />
{{!}} {{#if: {{{ug_source|}}} | {{{ug_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{ugameplayers|}}} | {{!}}''Ultra Game Players''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{ugameplayers}}}<br />
{{!}} {{#if: {{{ugameplayers_source|}}} | {{{ugameplayers_source}}} | }}<br />
{{!}}-<br />
| }}<br />
<br />
{{ #if: {{{vgce|}}} | {{!}}''VG&CE''<br />
{{!}}style="padding-left:5px;" width="20px" align="center"{{!}}{{{vgce}}}<br />
{{!}} {{#if: {{{vgce_source|}}} | {{{vgce_source}}} | }}<br />
{{!}}-<br />
| }}<br />
|}<br />
|}<br />
<noinclude><br />
==Usage==<br />
This template is to be used on articles about video games and will display scores awarded to said games by video game magazines/websites. <br />
<br />
Usage:<br />
<pre><br />
{{Ratings<br />
| icon=<br />
<br />
| ace=<br />
| asm=<br />
| badinfluence=<br />
| consolesplus=<br />
| cvg=<br />
| cvgit=<br />
| dcuk=<br />
| dmuk=<br />
| edge=<br />
| flux=<br />
| egm=<br />
| gamefan=<br />
| gamesmachine=<br />
| gamesmachineuk=<br />
| gamesmaster=<br />
| gameplayers=<br />
| gamepower=<br />
| gamepro=<br />
| generation=<br />
| gi=<br />
| happycomputer=<br />
| highscore=<br />
| hobbyconsolas=<br />
| joypad=<br />
| joystick=<br />
| maniac=<br />
| mdag=<br />
| mega=<br />
| megaforce=<br />
| megafun=<br />
| megaplay=<br />
| micromania=<br />
| mm=<br />
| mms=<br />
| mrdc=<br />
| mt=<br />
| odmfr=<br />
| odmuk=<br />
| odmus=<br />
| playerone=<br />
| pp=<br />
| pu=<br />
| s=<br />
| saturnplus=<br />
| saturnpower=<br />
| segamagjp=<br />
| segamaguk=<br />
| segapower=<br />
| segapro=<br />
| sfuk=<br />
| sfsw=<br />
| smf=<br />
| smz=<br />
| ssm=<br />
| supersonic=<br />
| sv=<br />
| tilt=<br />
| ts=<br />
| ug=<br />
| ugameplayers=<br />
| vgce=<br />
}}<br />
</pre><br />
<br />
for sources, add "_source", e.g.<br />
<pre><br />
| smf_source=[http://www.google.com]<br />
| vgce_source={{num|32}}<br />
</pre><br />
All fields are optional.<br />
<br />
<br />
[[Category:Breakout box templates|Ratings]]</noinclude></div>
Bartman3010
https://info.sonicretro.org/index.php?title=Sonic_Jam&diff=206615
Sonic Jam
2014-02-09T04:09:31Z
<p>Bartman3010: /* Physical Scans */</p>
<hr />
<div>:''This article is for the Sega Saturn version of "Sonic Jam". For the Game.com version of the same title, see [[Sonic Jam (Game.com)]].''<br />
{{Bob<br />
| bobscreen=Sonic Jam title.png<br />
| screenwidth=320<br />
| publisher=[[Sega]]<br />
| developer=[[Sonic Team]]<br />
| originalpublishers=[[Sega]]<br />
| originaldevelopers=<br>[[Sonic Team]], [[Sega Technical Institute]]<br />
| system=[[Sega Saturn]]<br />
| gamecount=4 (7 including lock-on)<br />
| consolescompilation=[[Sega Mega Drive]]<br />
| releases=<br />
{{release|Sat|JP|1997-06-20|¥4,800|GS-9147}}<br />
{{release|Sat|US|1997-07-31||81079}}<br />
{{release|Sat|EU|1997-08|£34.99|MK81079-50}}<br />
{{release|Sat|JP (Satakore)|1998-07-23|¥2,800|GS-9200}}<br />
| esrb=ka|elspa=3|cero=free<br />
}}<br />
<br />
'''''Sonic Jam''''' (ソニック ジャム) is a 1997 [[Sega Saturn]] game. Primarily it is a compilation containing the four [[Sega Mega Drive]] ''Sonic'' platform games - ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'', ''[[Sonic the Hedgehog 3]]'', and ''[[Sonic & Knuckles]]'', however it also contains bonus content in the form of [[Sonic World]] and a number of different gameplay options.<br />
<br />
Unlike later compilations, ''Sonic Jam'' does not emulate Mega Drive hardware - the games have been re-written for the Saturn, though behave almost identically to their original counterparts. It is especially benficial to PAL users, as the games have been optimised for 50Hz refresh rates (the original PAL versions perform 17.5% slower than their NTSC counterparts and contain borders, as little optimisation work was done between the two versions).<br />
<br />
Each of the games benefit from the [[Lock-On Technology|Lock-On]] technology introduced in the ''Sonic & Knuckles'' cartridge. This means ''[[Blue Sphere]]'', ''[[Knuckles in Sonic 2]]'' and ''[[Sonic 3 & Knuckles]]'' are also playable. The English and Japanese instruction manuals for each of the games are also included in a digitised form. The game also sports time attack modes, and an option to play each special stage in order for each game.<br />
<br />
Customized versions of the games, with redesigned levels and varying levels of difficulty are included. When played in "Original" mode, the games are identical to their original Mega Drive releases. "Normal" difficulty adds extra rings and alters other aspects of the design to remove some of the challenge (these versions of the levels are used when playing Sonic Jam's Time Attack feature). "Easy" difficulty removes certain stages entirely, making each level only 1 act long as well as adjusting the level design. Special stages are also easier in this mode. Sonic 1's Easy mode inspired a [[Sonic 1 Easy mode|ROM Hack]] by [[LOst]].<br />
<br />
==[[Sonic World (level)|Sonic World]]==<br />
Another addition to ''Sonic Jam'' is "Sonic World", which is accessed at the title screen menu. A 3D adventure world with many buildings containing art, history, music, movies and character profiles is contained within, plus the mission mode where you must complete certain missions in the quickest time. At the time of ''Sonic Jam''<nowiki>'</nowiki>s release this game was a selling point as gamers were eager to see Sonic in 3D for the first time.<br />
<br />
Sonic World is said to have been the basis for ''[[Sonic Adventure]]''.<br />
<br />
==Differences from Mega Drive and Sonic Jam Versions==<br />
[[Image:Sonic Jam easy.png|thumb|right|200px|''Sonic the Hedgehog'' on easy mode]]<br />
There are a number of changes between the Sonic Jam and Mega Drive versions of the included ''Sonic'' games, including enhanced sound and various bugfixes. ''Sonic the Hedgehog'' for example, adds an option to toggle the [[Spin Dash]] ability (which is absent from the Mega Drive release). The version of ''Sonic 1'' used is based on the later revision of the game (not released in the west), and so sees extra scrolling with the clouds in [[Green Hill Zone]] and extra water effects in [[Labyrinth Zone]]. Also while Sonic halts to a stop while running, he leaves behind skid marks in ''Sonic 1'', just like in later games.<br />
<br />
Some of the audio in the game is different from the original Mega Drive versions, with most music tracks having a slight delay before playing (likely due to CD loading times). The version of ''Sonic 2'' in this compilation uses the invincibility tune from the original ''Sonic the Hedgehog'', presumably by accident as the ''Sonic 2'' track in on the CD and used in the two player versus mode. ''Sonic 2''<nowiki>'</nowiki>s versus mode lags less often than in the Mega Drive version of the game.<br />
<br />
However ''Sonic 3'' and ''Sonic & Knuckles'' by far contain the most changes, though many are simply bugfixes. The sound effect for explosions (from monitors and enemies) is completely different, as are things such as collecting a blue sphere, or breaking a wall.<br />
<br />
==Manual==<br />
* [[Sonic Jam US Manual]]<br />
* [[Sonic Jam EU Manual]]<br />
* [[Sonic Jam JP Manual]]<br />
<br />
==Saving Data==<br />
The game makes use of the Saturn's internal battery back-up as well as the [[Sega Saturn Back-Up Ram Cart]] to save data for all of the games as well as progress through the challenges in Sonic World. <br />
<br />
{|class="prettytable"<br />
|+ {{PAGENAME}} Save Data<br />
|-<br />
! Name<br />
! Comment<br />
! File Size<br />
|-<br />
| SONICJAM_##<br />
| SAVE_DATA<br />
| 23<br />
|}<br />
<br />
==Production Credits==<br />
{{Multicol|<br />
Executive Producer: [[Hayao Nakayama]]<br/><br />
Project Manager: [[Youji Ishii]]<br/><br />
Producer: [[Yuji Naka]]<br/><br />
Director: [[Takashi Iizuka]]<br/><br />
Game Designer: [[Daisuke Mori]]<br/><br />
Main Programmer: [[Takahiro Hamano]]<br/><br />
Programmers: Haruhisa Udagawa, [[Tetsu Katano]], [[Yasuhiro Takahashi]], [[Atsutomo Nakagawa]], [[Kazuhiko Hattori]]<br/><br />
Artists: [[Kazuyuki Hoshino]], [[Yuji Uekawa]], [[Nobuhiko Honda]], [[Shinichi Higashi]], [[You Nishiyama]], [[Sachiko Kawamura]], [[Satoshi Okano]]<br/><br />
CG Movie Artist: Shigemitsu Nobuhara<br/><br />
Supervisor: [[Naoto Ohshima]]<br/><br />
Sound Director: [[Tatsuya Kousaki|Tatsuya Kouzaki]]<br/><br />
Compose & Arrange: [[Masaru Setsumaru]], [[Kenichi Tokoi]]<br/><br />
Visual Material Editors: [[Ikuo Ishizaka]], Hidehiro Kumagai, [[Yuji Sawairi]], Sega Digital Studio<br/><br />
Executive Management: [[Shoichiro Irimajiri]]<br><br />
Executive Coordination: [[Makoto Oshitani]], [[Jin Shimazaki]], [[Yukifumi Makino]]<br/><br />
Promotion Management: [[Hideki Okamura]], Masanobu Tsukamoto<br/><br />
Promotion: Hirokazu Kanno, Masatoshi Kawaguchi, Takafumi Ueoro, Hiroshi Masuda<br/><br />
Public Relations: Hiroto Kikuchi, [[Tadashi Takezaki]], Tomoyuki Nagumo, Kazuhiro Hanaya, Miki Morimoto<br/><br />
Manual: Hiroyuki Mitsui, Osamu Nakazato, [[Youichi Takahashi]]<br/><br />
: '''Sonic Theme Song '93'''<br />
Lyrics by: Casey Rankin<br/><br />
Music by: [[Naofumi Hataya]], [[Masafumi Ogata]]<br/><br />
Vocal: [[Keiko Utoku]]<br/><br />
Producer: Daikou Nagato (Being Co. Ltd.)<br/><br />
Director: Ryo Watabe (Being Co. Ltd.)<br/><br />
: '''Sonic the Hedgehog 2 CF'''<br />
Music Composer: [[Masato Nakamura]] (©1992 Dreams Come True)<br/><br/><br />
Special Thanks: Kazuhiro Takase, [[sega:Mitsuteru Iwaki|Mitsuteru Iwaki]], [[Ryoichi Hasegawa]], [[Tetsuya Mizuguchi]], [[sega:Mie Kumagai|Mie Kumagai]], Seijiro Sannabe, Akinori Ohno, Nobuhiko Shimizu, Shigeru Tateishi, Hitoshi Okuno, Akihiro Kubo, Hiroko Egi, Shozo Hirano, Tadashi Ihoroi, Takayuki Suzuki, [[Akinori Nishiyama]]<br/><br />
Presented by: [[Sega]]<br />
}}<br />
<br />
==Resources==<br />
===Original Sound Version Recordings===<br />
See [[Sonic Jam OSV]] for a download page.<br />
<br />
===Physical Scans===<br />
{{ratings<br />
| icon=SAT<br />
| cvg=80<br />
| cvg_source={{num|190|page=66/67/68}}<br />
| ugameplayers=90<br />
( ugameplayers_source={{num|103}}<br />
}}<br />
{{Scanbox<br />
| console=Saturn<br />
| region=US<br />
| front=jam-box-us.jpg<br />
| disc=sjam us cd.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Saturn<br />
| region=EU<br />
| front=Sjam-box-eu.jpg<br />
| disc=Sonic Jam (E) disc.png<br />
| manual=<br />
}}{{Scanbox<br />
| console=Saturn<br />
| region=JP<br />
| front=Sjam-box-jap.jpg<br />
| back=Sjam_sat_back_cover.jpg<br />
| disc=sjam jp cd.jpg<br />
| item1=SonicJam PromotionalPoster.jpg<br />
| item1name=Poster<br />
| manual=<br />
| square=yes<br />
}}{{Scanbox<br />
| console=Saturn<br />
| region=JP ([[sega:Satakore|Satakore]])<br />
| front=SonicJam Saturn JP Box Front Satakore.jpg<br />
| back=SonicJam Saturn JP Box Back Satakore.jpg<br />
| spinemissing=yes<br />
| manual=<br />
| square=yes<br />
}}<br />
<br />
{{SonJam}}<br />
{{SonicSaturnGames}}<br />
<br />
[[Category:Saturn games]]<br />
[[Category:Game compilations]]</div>
Bartman3010
https://info.sonicretro.org/index.php?title=Template:SLWOmni&diff=204512
Template:SLWOmni
2013-12-20T10:02:13Z
<p>Bartman3010: </p>
<hr />
<div><span class="morphMaster" id="SLWMaster">{{{1|1}}}</span><br />
{| class="bottomtemplate" align="center"<br />
|-<br />
! class="bottomtemphead" align="center" colspan="2"| ''Sonic Lost World''<br />
|-<br />
|class="bottomtempalt" valign="top"|<br />
<center>'''''Sonic Lost World'''''</center><br />
[[Image:SLW WiiU title.jpg|120px|center]]<br />
<br />
[[Sonic Lost World|Main Article]]<br/><br />
<span id="SLWLink1">Levels</span><br/><br />
<span id="SLWLink2">Enemies</span><br/><br />
<span id="SLWLink3">Bosses</span><br/><br />
[[Wisps]]<br/><br />
|class="bottomtemptext" align="center" valign="top"|<br />
<div id="SLWContent1" {{#ifeq: {{{1|1}}} | 1 | | style="display: none;"}}>'''Levels''':<br />
{| style="text-align:center"<br />
|-<br />
|[[Image:LostWorld_windyHillZone1.png|100px|link=Windy Hill]]<br />
[[Windy Hill]]<br />
|[[Image:LostWorld_desertRuin1.png|100px|link=Desert Ruins]]<br />
[[Desert Ruins]]<br />
|[[Image:LostWorld_tropicalCoast1.png|100px|link=Tropical Coast]]<br />
[[Tropical Coast]]<br />
|[[Image:Notavailable.svg|100px|link=Frozen Factory]]<br />
[[Frozen Factory]]<br />
|-valign="top"<br />
|[[Image:Notavailable.svg|100px|link=Silent Forest]]<br />
[[Silent Forest]]<br />
|[[Image:Notavailable.svg|100px|link=Sky Road (Sonic Lost World)]]<br />
[[Sky Road (Sonic Lost World)|Sky Road]]<br />
|[[Image:Notavailable.svg|100px|link=Lava Mountain]]<br />
[[Lava Mountain]]<br />
|-<br />
|[[Image:Notavailable.svg|100px|link=Circus (Sonic Lost World)]]<br />
[[Circus (Wii U)]]<br />
|[[Image:Notavailable.svg|100px|link=Special Stage (Sonic Lost World)]]<br />
[[Special Stage (3DS)]]<br />
|[[Image:Notavailable.svg|100px|link=Special World]]<br />
[[Special World]]<br />
|-<br />
|[[Image:Notavailable.svg|100px|link=Nightmare Zone]]<br />
[[Nightmare Zone]]<br />
|[[Image:Notavailable.svg|100px|link=Yoshi's Island Zone]]<br />
[[Yoshi's Island Zone]]<br />
|}<br />
</div><br />
<div id="SLWContent2" {{#ifeq: {{{1|1}}} | 2 | | style="display: none;"}}>'''Enemies''':<br />
(TODO: Needs update for SLW; this is from [[Sonic Colours (Wii)|Colors (Wii)]])<br />
{| style="text-align:center"<br />
|-<br />
|[[File:Su enemy 6.jpg|65px|link=Aero-Chaser]]<br />
[[Aero-Chaser]]<br />
|[[File:Buzzer.png|65px|link=Buzzer]]<br />
[[Buzzer]]<br />
|[[File:Chopper.png|65px|link=Chopper]] <br />
[[Chopper]]<br />
|[[File:Crabmeat.png|65px|link=Crabmeat]] <br />
[[Crabmeat]]<br />
|[[File:En pwn.png|65px|link=Egg Pawn]] <br />
[[Egg Pawn|Egg Pawn]]<br />
|[[File:SUInterceptor.png|65px|link=Interceptor]] <br />
[[Interceptor]]<br />
|}<br />
{| style="text-align:center"<br />
|[[File:Sonic3&K_Badnik_Jaws.PNG|65px|link=Jawz]] <br />
[[Jawz]]<br />
|[[File:Motobug.png|65px|link=Moto Bug]] <br />
[[Moto Bug]]<br />
|[[File:Sonic3&K_Badnik_Sandworm.PNG|65px|link=Sandworm]] <br />
[[Sandworm]]<br />
|[[File:Su enemy 5.jpg|65px|link=Spinner]] <br />
[[Spinner]]<br />
|[[File:Spiny.png|65px|link=Spiny]]<br />
[[Spiny]]<br />
|}<br />
{| style="text-align:center"<br />
|}<br />
</div><br />
<div id="SLWContent3" {{#ifeq: {{{1|1}}} | 3 | | style="display: none;"}}>'''Bosses''':<br />
(TODO: Needs update for SLW; this is from [[Sonic Colours (Wii)|Colors (Wii)]])<br />
{| style="text-align:center"<br />
|-<br />
|[[File:Rotatatron.png|100px|link=Rotatatron]] <br />
[[Rotatatron]]<br />
|[[File:CaptainJelly.png|100px|link=Captain Jelly]] <br />
[[Captain Jelly]]<br />
|[[File:Starlightboss.jpg|100px|link=Frigate Orcan]] <br />
[[Frigate Orcan]]<br />
|[[File:Refreshinator.png|100px|link=Refreshinator]] <br />
[[Refreshinator]]<br />
|}<br />
{| style="text-align:center"<br />
|[[File:AdmiralJelly.png|100px|link=Admiral Jelly]] <br />
[[Admiral Jelly]]<br />
|[[File:FrigateSkullian.png|100px|link=Frigate Skullian]] <br />
[[Frigate Skullian]]<br />
|[[File:NegawispArmor.png|100px|link=Nega-Wisp Armor]] <br />
[[Nega-Wisp Armor]]<br />
|}</div><br />
|}<br />
<noinclude><br />
==Usage==<br />
<nowiki>{{</nowiki>{{PAGENAME}}|{{red|#}}<nowiki>}}</nowiki><br />
<br />
<br />
Substitute {{red|#}} with one of the following numbers depending on which type of article you want to use the template:<br />
<br />
# Levels (this is used by default and can be left blank)<br />
# Enemies<br />
# Bosses<br />
<br />
[[Category:Navigational Templates|{{PAGENAME}}]]</noinclude></div>
Bartman3010
https://info.sonicretro.org/index.php?title=Tropical_Coast&diff=204511
Tropical Coast
2013-12-20T09:59:44Z
<p>Bartman3010: </p>
<hr />
<div>{{LevelBob<br />
| name=Tropical Coast<br />
| levelscreen=LostWorld tropicalCoast1.png<br />
| screenwidth=320px<br />
| levelscreen2=<br />
| screenwidth2=<br />
| levelscreentitle=<br />
| levelscreen2title=<br />
| levelno=<br />
| game=Sonic Lost World<br />
| acts=4<br />
| theme1=tropical island<br />
}}</div>
Bartman3010
https://info.sonicretro.org/index.php?title=Desert_Ruins&diff=204510
Desert Ruins
2013-12-20T09:58:10Z
<p>Bartman3010: </p>
<hr />
<div>{{LevelBob<br />
| name=Desert Ruins<br />
| levelscreen=LostWorld desertRuin1.png<br />
| screenwidth=320px<br />
| levelscreen2=<br />
| screenwidth2=<br />
| levelscreentitle=<br />
| levelscreen2title=<br />
| levelno=<br />
| game=Sonic Lost World<br />
| acts=4<br />
|theme1=desert/western<br />
}}</div>
Bartman3010
https://info.sonicretro.org/index.php?title=File:LostWorld_desertRuin3.png&diff=204509
File:LostWorld desertRuin3.png
2013-12-20T09:55:50Z
<p>Bartman3010: {{WiiUSS|Sonic Lost World}}</p>
<hr />
<div>{{WiiUSS|Sonic Lost World}}</div>
Bartman3010
https://info.sonicretro.org/index.php?title=File:SonicLostWorld_WiiU_TropicalCoast1.png&diff=204508
File:SonicLostWorld WiiU TropicalCoast1.png
2013-12-20T09:54:31Z
<p>Bartman3010: {{WiiUSS|Sonic Lost World}}</p>
<hr />
<div>{{WiiUSS|Sonic Lost World}}</div>
Bartman3010
https://info.sonicretro.org/index.php?title=File:SonicLostWorld_WiiU_DesertRuins.png&diff=204507
File:SonicLostWorld WiiU DesertRuins.png
2013-12-20T09:54:04Z
<p>Bartman3010: {{WiiUSS|Sonic Lost World}}</p>
<hr />
<div>{{WiiUSS|Sonic Lost World}}</div>
Bartman3010
https://info.sonicretro.org/index.php?title=File:LostWorldBossZomom.png&diff=204494
File:LostWorldBossZomom.png
2013-12-20T04:54:24Z
<p>Bartman3010: uploaded a new version of &quot;File:LostWorldBossZomom.png&quot;: Reverted to version as of 03:51, 20 December 2013</p>
<hr />
<div>{{WiiUSS|Sonic Lost World}}</div>
Bartman3010
https://info.sonicretro.org/index.php?title=Template:SLWOmni&diff=204493
Template:SLWOmni
2013-12-20T04:46:23Z
<p>Bartman3010: </p>
<hr />
<div><span class="morphMaster" id="SLWMaster">{{{1|1}}}</span><br />
{| class="bottomtemplate" align="center"<br />
|-<br />
! class="bottomtemphead" align="center" colspan="2"| ''Sonic Lost World''<br />
|-<br />
|class="bottomtempalt" valign="top"|<br />
<center>'''''Sonic Lost World'''''</center><br />
[[Image:SLW WiiU title.jpg|120px|center]]<br />
<br />
[[Sonic Lost World|Main Article]]<br/><br />
<span id="SLWLink1">Levels</span><br/><br />
<span id="SLWLink2">Enemies</span><br/><br />
<span id="SLWLink3">Bosses</span><br/><br />
[[Wisps]]<br/><br />
|class="bottomtemptext" align="center" valign="top"|<br />
<div id="SLWContent1" {{#ifeq: {{{1|1}}} | 1 | | style="display: none;"}}>'''Levels''':<br />
{| style="text-align:center"<br />
|-<br />
|[[Image:LostWorld_windyHillZone1.png|100px|link=Windy Hill]]<br />
[[Windy Hill]]<br />
|[[Image:Notavailable.svg|100px|link=Desert Ruins]]<br />
[[Desert Ruins]]<br />
|[[Image:Notavailable.svg|100px|link=Tropical Coast]]<br />
[[Tropical Coast]]<br />
|[[Image:Notavailable.svg|100px|link=Frozen Factory]]<br />
[[Frozen Factory]]<br />
|-valign="top"<br />
|[[Image:Notavailable.svg|100px|link=Silent Forest]]<br />
[[Silent Forest]]<br />
|[[Image:Notavailable.svg|100px|link=Sky Road (Sonic Lost World)]]<br />
[[Sky Road (Sonic Lost World)|Sky Road]]<br />
|[[Image:Notavailable.svg|100px|link=Lava Mountain]]<br />
[[Lava Mountain]]<br />
|-<br />
|[[Image:Notavailable.svg|100px|link=Circus (Sonic Lost World)]]<br />
[[Circus (Wii U)]]<br />
|[[Image:Notavailable.svg|100px|link=Special Stage (Sonic Lost World)]]<br />
[[Special Stage (3DS)]]<br />
|[[Image:Notavailable.svg|100px|link=Special World]]<br />
[[Special World]]<br />
|-<br />
|[[Image:Notavailable.svg|100px|link=Nightmare Zone]]<br />
[[Nightmare Zone]]<br />
|[[Image:Notavailable.svg|100px|link=Yoshi's Island Zone]]<br />
[[Yoshi's Island Zone]]<br />
|}<br />
</div><br />
<div id="SLWContent2" {{#ifeq: {{{1|1}}} | 2 | | style="display: none;"}}>'''Enemies''':<br />
(TODO: Needs update for SLW; this is from [[Sonic Colours (Wii)|Colors (Wii)]])<br />
{| style="text-align:center"<br />
|-<br />
|[[File:Su enemy 6.jpg|65px|link=Aero-Chaser]]<br />
[[Aero-Chaser]]<br />
|[[File:Buzzer.png|65px|link=Buzzer]]<br />
[[Buzzer]]<br />
|[[File:Chopper.png|65px|link=Chopper]] <br />
[[Chopper]]<br />
|[[File:Crabmeat.png|65px|link=Crabmeat]] <br />
[[Crabmeat]]<br />
|[[File:En pwn.png|65px|link=Egg Pawn]] <br />
[[Egg Pawn|Egg Pawn]]<br />
|[[File:SUInterceptor.png|65px|link=Interceptor]] <br />
[[Interceptor]]<br />
|}<br />
{| style="text-align:center"<br />
|[[File:Sonic3&K_Badnik_Jaws.PNG|65px|link=Jawz]] <br />
[[Jawz]]<br />
|[[File:Motobug.png|65px|link=Moto Bug]] <br />
[[Moto Bug]]<br />
|[[File:Sonic3&K_Badnik_Sandworm.PNG|65px|link=Sandworm]] <br />
[[Sandworm]]<br />
|[[File:Su enemy 5.jpg|65px|link=Spinner]] <br />
[[Spinner]]<br />
|[[File:Spiny.png|65px|link=Spiny]]<br />
[[Spiny]]<br />
|}<br />
{| style="text-align:center"<br />
|}<br />
</div><br />
<div id="SLWContent3" {{#ifeq: {{{1|1}}} | 3 | | style="display: none;"}}>'''Bosses''':<br />
(TODO: Needs update for SLW; this is from [[Sonic Colours (Wii)|Colors (Wii)]])<br />
{| style="text-align:center"<br />
|-<br />
|[[File:Rotatatron.png|100px|link=Rotatatron]] <br />
[[Rotatatron]]<br />
|[[File:CaptainJelly.png|100px|link=Captain Jelly]] <br />
[[Captain Jelly]]<br />
|[[File:Starlightboss.jpg|100px|link=Frigate Orcan]] <br />
[[Frigate Orcan]]<br />
|[[File:Refreshinator.png|100px|link=Refreshinator]] <br />
[[Refreshinator]]<br />
|}<br />
{| style="text-align:center"<br />
|[[File:AdmiralJelly.png|100px|link=Admiral Jelly]] <br />
[[Admiral Jelly]]<br />
|[[File:FrigateSkullian.png|100px|link=Frigate Skullian]] <br />
[[Frigate Skullian]]<br />
|[[File:NegawispArmor.png|100px|link=Nega-Wisp Armor]] <br />
[[Nega-Wisp Armor]]<br />
|}</div><br />
|}<br />
<noinclude><br />
==Usage==<br />
<nowiki>{{</nowiki>{{PAGENAME}}|{{red|#}}<nowiki>}}</nowiki><br />
<br />
<br />
Substitute {{red|#}} with one of the following numbers depending on which type of article you want to use the template:<br />
<br />
# Levels (this is used by default and can be left blank)<br />
# Enemies<br />
# Bosses<br />
<br />
[[Category:Navigational Templates|{{PAGENAME}}]]</noinclude></div>
Bartman3010
https://info.sonicretro.org/index.php?title=Windy_Hill&diff=204492
Windy Hill
2013-12-20T04:41:24Z
<p>Bartman3010: </p>
<hr />
<div>{{LevelBob<br />
| name=Windy Hill<br />
| levelscreen=LostWorld_windyHillZone1.png<br />
| screenwidth=320px<br />
| levelscreen2=<br />
| screenwidth2=<br />
| levelscreentitle=<br />
| levelscreen2title=<br />
| levelno=<br />
| game=Sonic Lost World<br />
| acts=4<br />
|theme1= tropical island<br />
}}</div>
Bartman3010
https://info.sonicretro.org/index.php?title=File:SonicLostWorld_WiiU_WindyHill.png&diff=204491
File:SonicLostWorld WiiU WindyHill.png
2013-12-20T04:38:14Z
<p>Bartman3010: {{WiiUSS|Sonic Lost World}}</p>
<hr />
<div>{{WiiUSS|Sonic Lost World}}</div>
Bartman3010
https://info.sonicretro.org/index.php?title=Sonic_Lost_World&diff=204490
Sonic Lost World
2013-12-20T04:25:52Z
<p>Bartman3010: </p>
<hr />
<div>{{Stub}}<br />
{{Bob<br />
| bobscreen=SLW_WiiU_title.jpg<br />
| bobscreen2=<br />
| icon=LostWorldMiiverseIcon.png<br />
| levelscreentitle=Wii U<br />
| levelscreen2title=3DS<br />
| screenwidth=320<br />
| screenwidth2=320<br />
| system=[[Wii U]], [[Nintendo 3DS]]<br />
| publisher=[[Sega]]<br />
| developer=[[Sonic Team]]<br />
| releases=<br />
{{release|WiiU|JP (Retail)|2013-10-24|¥7,329 with tax}}<br />
{{release|WiiU|JP (Download)|2013-10-24|¥6,500 with tax}}<br />
{{release|WiiU|US|2013-10-29|$49.95}}<br />
{{release|WiiU|EU (Retail)|2013-10-18|£34.99}}<br />
{{release|WiiU|EU (Download)|2013-10-18|£39.99}}<br />
{{release|WiiU|AU|2013-10-19|AU$79.95}}<br />
{{release|3DS|JP (Retail)|2013-10-24|¥5,229 with tax}}<br />
{{release|3DS|JP (Download)|2013-10-24|¥4,700 with tax}}<br />
{{release|3DS|US|2013-10-29|$39.95}}<br />
{{release|3DS|EU (Retail)|2013-10-18|£29.99}}<br />
{{release|3DS|EU (Download)|2013-10-18|£34.99}}<br />
{{release|3DS|AU|2013-10-19|AU$59.95}}<br />
| genre=2D/3D Platformer<br />
| esrb=e10<br />
| pegi=7<br />
| usk=6<br />
| oflc=g<br />
| cero=a<br />
}}<br />
'''''Sonic Lost World''''' (ソニック ロストワールド) is a Sonic title for the Wii U and Nintendo 3DS. It was released in October 2013.<br />
<br />
While in pursuit of archnemesis [[Doctor Eggman]], [[Sonic the Hedgehog]] travels to a world known as Lost Hex, where he learns that Eggman has harnessed the power of a group of native villains known as the Deadly Six. When the Six rebel, however, Sonic and Eggman are forced to work together to stop them for the sake of the planet.<br />
<br />
==Gameplay==<br />
Unlike previous modern Sonic games, Lost World uses a brand new parkour-like movement system. Players can now control Sonic's run speed at their pace by holding down the ZR button, and spindash using the ZL button. Sonic can now run along walls and his homing attack now travels in an arc and doesn't have any forward momentum. The [[Wisps]] return as power-ups, and some new ones are introduced as well, such as the Crimson and Indigo Wisps. Some wisps are exclusive to the Wii U version and some are available only to the 3DS version.<br />
<br />
==Deadly Six Bonus Edition==<br />
A special "Deadly Six Bonus Edition" (known as "Deadly Six Edition" in Europe) of the Wii U version was announced at Gamescom 2013.<sup>[http://www.sonicretro.org/2013/08/gc-2013-sonic-lost-world-deadly-six-edition-announced-features-exclusive-bosses-from-nights-into-dreams/]</sup> This bonus pre-order DLC, which will be included on all first-run copies and first-week eShop downloads<sup>[http://www.sonicstadium.org/2013/10/deadly-six-edition-to-be-available-on-wii-u-eshop-for-limited-period/]</sup>, features an extra level and bosses based on characters from [[sega:NiGHTS into Dreams|NiGHTS into Dreams]], and also has an unlockable Wisp power that is usually only obtainable via Miiverse. It's currently unknown if these extras will be available in second-run prints via standard DLC.<br />
<br />
==Story==<br />
The story begins with Sonic and Tails in the [[Tornado]] chasing Dr. Eggman in his [[Egg Mobile]], which has an [[Capsule|Egg Capsule]] latched to its underside. Sonic yells at Eggman to drop the capsule, which Eggman does, smiling as he watches the blue blur try and fail to open the capsule as it falls down. Eggman then shoots the plane with a laser, sending it into a spin. Tails is able to regain control, and it is at that moment that they notice the floating continent of the Lost Hex. <br />
<br />
After landing, Sonic converses with [[Amy]] and [[Knuckles]] via the [[Miles Electric]]. He tells Amy that he was only able to rescue the capsule that Eggman dropped, but that he will continue working to get to the bottom of whatever was going on. Elsewhere, Eggman is showing the [[Deadly Six]] how he turns the [[Animal Friends|animals]] into his [[badnik]]'s. After telling the Six how he believes he will finally defeat Sonic with their help, Zazz gets really anxious to destroy something, and goes out to fight Sonic. Later on, Sonic eventually catches up with Eggman and the Deadly Six. After a brief introduction, Eggman leaves, with Sonic chasing after Zazz. <br />
<br />
Back at his base, Eggman begins to run his machine, a machine that drains the energy out of the planet. During the run, Orbot states that the levels are high, and that the reaction is unstable, and Eggman has him shut it down, not wanting to destroy the planet. (With Zavok in the background, quietly stating otherwise). Sonic then catches up with Zazz and defeats him. After that, Sonic and Tails head of to [[Desert Ruins]]. <br />
<br />
There, Sonic encounters Zomom, and defeats the hungry yellow blob. Sonic and Tails then find Eggman talking to the Deadly Six, stating how disappointed he is with their efforts in fighting Sonic. He then blows through a purple conch shell, which begins to cause them great pain. As Tails is beginning to study and gain an understanding of the shell, Sonic, being to quick to listen to Tails, runs up and knocks the shell out of Eggman's hand. In doing that, the Deadly Six begin to take control of Eggman's mechs, and they begin to Attack Sonic, Tails, Orbot, and Cubot, but all four escape. <br />
<br />
At [[Tropical Coast]], Eggman explains to Sonic and Tails how he was using the conch shell to keep the Zeti's powers under control, and that they have a strange ability that allows them to manipulate magnetic fields, allowing them to control his mechs. In Eggman's base, the creator of the Deadly Six, Master Zik, decides that it is his turn to try and stomp out Sonic once and for all. When he leaves, they turn on Eggman's machine, and they begin to drain the energy from Sonic's world. Amy then calls Sonic and Tails and tells them that their world is starting to have its energy drained from it. Eggman then explains to the duo how his machine was supposed to drain the life from their world, but for the fact that it has reached full power, it could not be stopped. Sonic decides that he'll just go on and trash it, but Eggman stops him, telling that doing so would cause a cataclysmic explosion across a hundred mile radius. They decide then that they will have to work together in order to defeat the Deadly Six. <br />
<br />
Later on in [[Frozen Factory]], the four are waiting around when a holographic screen appears, with the Deadly Six threatening Sonic and Eggman, whilst telling them that they get stronger and stronger due to the energy they're getting from Eggman's machine. After that, Sonic again encounters [[Zeena]], defeating her. <br />
<br />
In [[Silent Forest]], Sonic, Tails, and Eggman come across an Egg Capsule. Sonic is about to open it, but Tails realizes that it is a trap and pushes him out of the way, but getting knocked into the capsule in the process. The capsule then disappears, leaving Sonic in state of shock and anger. Sonic then encounters [[Zor]], who is surprised that Sonic was not captured. Later on, the two meet up again, and Sonic quickly defeats him. <br />
<br />
At Sky Road, Sonic meets Zavok for the first time, telling him that there plan was to capture him, but, since they found Tails, there new plan is to turn the two-tailed fox into a robot. After that, Sonic gets a message from Amy, who tells him that their world is completely falling apart. Sonic tries to get more information from her, but the connection cuts off. Zavok, who is behind him, tells him that soon, Sonic will be all lone, and jumps away. Back at Eggman's base, they begin to start the process of turning Tails into a robot. As they leave, Tails takes the toothpick from Zomom's sandwich and reprograms the sequence in order for him to be able to keep his free will. <br />
<br />
In [[Lava Mountain]], Sonic and Eggman are walking across a bridge, when they are attacked by Zazz and Zomom, telling them how they get stronger with the energy they consume from the planet. The bridge begins to collapse, and they begin to fall. Eggman grabs on to Sonic, and throws him over, as he slips and presumably falls to his death. Zavok, Zeena, and Zor, with a cyborg Tails in tow, meet up with Sonic. Zavok tells Tails to destroy Sonic. Tails points his arm cannon at him, but he then turns around and begins to fire at the Zeti. Happy that Tails is back to normal, Sonic goes off to finish the Zeti. Sonic defeats the Deadly Six one by one. He and Tails then go to Extractor to shut it down, but it was already off. Eggman then appears, stating how he faked his death in order to charge his machine, one that resembles the [[Death Egg Robot]]. <br />
<br />
The two duke it out, with Sonic defeating him. Tails then reprograms the Extractor to give the world its energy back. After that, Eggman tries to escape, but Sonic removed the exhaust hose, rendering Eggman's jetpack useless, and he falls through the sky. Back on Sonic's world, Sonic tells Amy and Knuckels that after a long day, that he could enjoy a nap on some fresh green grass,which he does. <br />
<br />
Somewhere else presumably not far away from where Sonic and his friends are, a rabbit begins to chew on what he thinks is grass, but what turns out to be Eggman's mustache. Orbot an Cubot then find him, and help to dig him out. They try to tell Eggman that something was wrong with his face, but they have trouble directly telling him. As Eggman walks away, Cubot asks Orbot why they didn't tell Eggman about his mustache, and Orbot tells him to wait until their bodies are separated, so Cubot could get all the glory. Hearing this, Eggman turns around, yelling at them to tell him what is wrong with his mustache. It is then revealed to the audience that half of his mustache is missing.<br />
<br />
==Downloadable Content==<br />
===Wii U Pre-order DLC===<br />
In addition to the "Deadly Six Bonus Edition", several different DLC vouchers for the Wii U version have been offered by various retailers:<sup>[http://www.sonicretro.org/2013/09/sonic-lost-world-getting-pre-order-dlc-featuring-omochao/]</sup><br />
* Amazon: 25 extra lives<br />
* GameStop (US): Sonic-themed Omochao gadget<br />
* ShopTo (UK): Gold Omochao gadget with 5 Black Bomb color powers<br />
* Game Planet (MX): Gold Omochao gadget with 5 Black Bomb color powers; some other unknown bonus<br />
* Nintendo eShop (UK): 5 Black Bomb color powers<sup>[http://www.sonicstadium.org/2013/10/deadly-six-edition-to-be-available-on-wii-u-eshop-for-limited-period/]</sup><br />
<br />
TODO: Add "scans" of DLC vouchers.<br />
<br />
===Wii U Nightmare Zone (''NiGHTS'' DLC)===<br />
:Main article: [[Nightmare Zone]]<br />
<br />
===Wii U Yoshi's Island Zone===<br />
:Main article: [[Yoshi's Island Zone]]<br />
<br />
==Changelog==<br />
<br />
===Wii U version===<br />
*3.0.0: [2013/12/10] [http://blogs.sega.com/2013/12/10/sonic-lost-world-for-wii-u-gets-free-update/]<br />
** Gameplay Updates:<br />
*** Collecting 100 rings will now grant the player an extra life.<br />
*** In the event of a Game Over, we have doubled the amount of lives the player will begin with when continuing. (From 5 to 10)<br />
*** The Indigo Asteroid, Crimson Eagle, Orange Rocket, and Black Bomb Color Powers can now be controlled using the analog stick and buttons.<br />
*** Fixed a rare graphical issue that would sometimes appear during the pinball section of the Frozen Factory casino area.<br />
** Additional Updates:<br />
*** When completing the NiGHTMARE DLC, users will be notified that they can re-play it after scoring 100,000 points.<br />
*** Items will now appear on the world map.<br />
** Fixes casino flickering glitch.<br />
*2.0.0: [Day 1 update]<br />
** Added support for pre-order DLC.<br />
*1.0.0: Initial release.<br />
<br />
==Voice actors==<br />
{| class="wikitable"<br />
|-<br />
! Role<br />
! English Voice Actor<br />
! Japanese Voice Actor<br />
! French Voice Actor<br />
! Italian Voice Actor<br />
! German Voice Actor<br />
! Spanish Voice Actor<br />
|-<br />
| [[Sonic the Hedgehog]]<br />
| [[Roger Craig Smith]]<br />
| [[Junichi Kanemaru]]<br />
| [[Alexandre Gillet]]<br />
| [[Renato Novara]]<br />
| [[Marc Stachel]]<br />
| [[Jonathan López]]<br />
|-<br />
| [[Miles "Tails" Prower]] <br />
| [[Kate Higgins]]<br />
| [[Ryo Hirohashi]]<br />
| [[Marie-Eugénie Maréchal]]<br />
| [[Benedetta Ponticelli]]<br />
| [[Anke Kortemeier]]<br />
| [[Graciela Molina]]<br />
|-<br />
| [[Dr. Eggman]]<br />
| [[Mike Pollock]]<br />
| [[Chikao Ōtsuka]]<br />
| [[Marc Bretonnière]]<br />
| [[Aldo Stella]]<br />
| [[Hartmut Neugebauer]]<br />
| [[Francesc Belda]]<br />
|-<br />
| [[Knuckles the Echidna]] <br />
| [[Kent Hampton]]<br />
| [[Nobutoshi Canna]]<br />
| [[Sébastien Desjours]]<br />
| [[Maurizio Merluzzo]]<br />
| [[Claus Peter Damitz]]<br />
| [[Sergi Mesa]]<br />
|-<br />
| [[Amy Rose]]<br />
| [[Cindy Robinson]]<br />
| [[Taeko Kawata]]<br />
| [[Naïké Fauveau]]<br />
| [[Serena Clerici]]<br />
| [[Shandra Schadt]]<br />
| [[Meritxell Ribera]]<br />
|-<br />
| [[Orbot]]<br />
| [[Kirk Thornton]]<br />
| [[Mitsuo Iwata]]<br />
| [[Benjamin Pascal]]<br />
| [[Luca Sandri]]<br />
| [[Matthias Horn]]<br />
| [[Xadi Mouslemeni]]<br />
|-<br />
| [[Cubot]] <br />
| [[Wally Wingert]]<br />
| [[Wataru Takagi]]<br />
| [[Tony Marot]]<br />
| [[Massimo Di Benedetto]]<br />
| [[Romanus Fuhrmann]]<br />
| [[Albert Villar]]<br />
|-<br />
| [[Zavok]] <br />
| [[Kent Hampton]]<br />
| [[Joji Nakata]]<br />
| [[Benoit Allemane]]<br />
| [[Gianni Gaude]]<br />
| <br />
| [[Miguel Angel Jenner]]<br />
|-<br />
| [[Zazz]]<br />
| [[Liam O'Brien]]<br />
| [[Yutaka Aoyama]]<br />
| [[Philippe Catoire]]<br />
| [[Riccardo Rovatti]]<br />
| <br />
| [[Rafael Turia]]<br />
|-<br />
| [[Zomom]]<br />
| [[Patrick Seitz]]<br />
| [[Chafurin]]<br />
| [[Franck Sportis]]<br />
| [[Pietro Ubaldi]]<br />
| <br />
| [[Santi Lorenz]]<br />
|-<br />
| [[Zik]]<br />
| [[Kirk Thornton]]<br />
| [[Mugihito]]<br />
| [[Gilbert Lévy]]<br />
| [[Diego Sabre]]<br />
| <br />
| [[Rafa Parra]]<br />
|-<br />
| [[Zeena]] <br />
| [[Stephanie Sheh]]<br />
| [[Yumi Toma]]<br />
| [[Valérie Nosrée]]<br />
| [[Loretta Di Pisa]]<br />
| [[Marianne Graffam]]<br />
| <br />
|-<br />
| [[Zor]]<br />
| [[Sam Riegel]]<br />
| [[Yuki Tai]]<br />
| [[Luc Boulad]]<br />
| [[Davide Garbolino]]<br />
| [[Ilja Köster]]<br />
| [[Ivan Labanda]]<br />
|-<br />
| [[Wisp]] Power Announcer<br />
| [[Roger Craig Smith]]<br />
| [[Fumihiko Tachiki]]<br />
| [[Alexandre Gillet]]<br />
| [[Renato Novara]]<br />
| [[Marc Stachel]]<br />
| [[Jonathan López]]<br />
|}<br />
<br />
==Physical scans==<br />
===Wii U version===<br />
{{scanbox<br />
| console=Wii U<br />
| region=US<br />
| front=Sonic Lost World Wii U Box art USA RP.jpg<br />
}}<br />
{{scanbox<br />
| console=Wii U<br />
| region=US<br />
| front = SonicLostWorld_WiiU_USDeadlySixBox.jpg<br />
}}<br />
===Nintendo 3DS version===<br />
{{scanbox<br />
| console=3DS<br />
| region=US<br />
| front = SonicLostWorld 3DS US BoxArt.jpg<br />
| square=yes<br />
}}<br />
<br />
==Artwork==<br />
<gallery><br />
File:SonicLostWorld logo.jpg<br />
File:SonicLostWorldkeyart.jpg<br />
</gallery><br />
<br />
==External Links==<br />
*Japanese:<br />
**[http://sonic.sega.jp/SonicLostWorld/ Homepage]<br />
*English:<br />
**[http://blogs.sega.com/2013/08/22/sonics-worst-nightmare-sonic-lost-world-deadly-sixbonus-edition/ Sega Blogs: Sonic’s Worst NiGHTMARE! Sonic Lost World Deadly Six/Bonus Edition]<br />
<br />
{{SLWOmni}}<br />
{{SonicWiiUgames}}<br />
{{Sonic3DSgames}}<br />
<br />
[[Category:Wii U games]]<br />
[[Category:Nintendo 3DS games]]</div>
Bartman3010
https://info.sonicretro.org/index.php?title=File:LostWorld_desertRuins2GamePad.png&diff=204486
File:LostWorld desertRuins2GamePad.png
2013-12-20T04:03:16Z
<p>Bartman3010: {{WiiUSS|Sonic Lost World}}</p>
<hr />
<div>{{WiiUSS|Sonic Lost World}}</div>
Bartman3010
https://info.sonicretro.org/index.php?title=File:LostWorldBossZomom.png&diff=204485
File:LostWorldBossZomom.png
2013-12-20T03:53:48Z
<p>Bartman3010: uploaded a new version of &quot;File:LostWorldBossZomom.png&quot;: Ughh Photoshop. Ughh wiki</p>
<hr />
<div>{{WiiUSS|Sonic Lost World}}</div>
Bartman3010
https://info.sonicretro.org/index.php?title=File:LostWorldBossZomom.png&diff=204484
File:LostWorldBossZomom.png
2013-12-20T03:51:34Z
<p>Bartman3010: uploaded a new version of &quot;File:LostWorldBossZomom.png&quot;: Different capture method</p>
<hr />
<div>{{WiiUSS|Sonic Lost World}}</div>
Bartman3010
https://info.sonicretro.org/index.php?title=File:LostWorldBossZomom.png&diff=204481
File:LostWorldBossZomom.png
2013-12-20T03:43:01Z
<p>Bartman3010: {{WiiUSS|Sonic Lost World}}</p>
<hr />
<div>{{WiiUSS|Sonic Lost World}}</div>
Bartman3010
https://info.sonicretro.org/index.php?title=Sonic_Adventure&diff=204117
Sonic Adventure
2013-12-07T04:39:42Z
<p>Bartman3010: /* Miscellaneous */ Re-organized event files back to downloadable additions.</p>
<hr />
<div>:''For the GameCube remake, see [[Sonic Adventure DX: Director's Cut]]. For the downloadable version, see [[Sonic Adventure (2010)]].''<br />
{{Bob<br />
| bobscreen=Sonic Adventure title.png<br />
| screenwidth=320<br />
| icon=SAdv vmu000.png<br />
| publisher=[[Sega]]<br />
| developer=[[Sonic Team]]<br />
| producer=[[Yuji Naka]]<br />
| director=[[Takashi Iizuka]]<br />
| system=[[Sega Dreamcast]]<br />
| releases=<br />
{{release|DC|JP|1998-12-23|¥5,800|HDR-000}}<br />
{{release|DC|US|1999-09-09||51000}}<br />
{{release|DC|US (All Stars)|2000||51000}}<br />
{{release|DC|EU|1999-10-14||MK-51000-50}}<br />
{{release|DC|Benelux|1999-10-18||}}<br />
{{release|DC|AU|1999-12-03||}}<br />
{{release|DC|BR|1999||197086}}<br />
| genre= Action<br />
| esrb=e|elspa=3|usk=0|sell=tp|djctq=12<br />
}}<br />
'''''Sonic Adventure''''' (ソニックアドベンチャー) is the first [[Sonic the Hedgehog]] platformer released on the [[sega:Sega Dreamcast|Sega Dreamcast]], in turn being the first main title in the series done entirely in the still-new form of 3D gaming. The game marked a new era in the franchise, with a completely different feel and style than what was found in the 16-bit era. Originally referred to as ''Sonic RPG'', the intent was to give a Sonic game a more "adventure" feel, with a greater emphasis on characters and story than was found in the classic [[sega:Sega Mega Drive|Mega Drive]] titles.<br />
<br />
The game is not only notable for catapulting Sonic back into the mainstream (after a poor showing on the [[sega:Sega Saturn|Sega Saturn]]) but also for adding quite a few elements into the Sonic franchise that were not present beforehand, such as the [[Chao Garden]] and its related minigame ''[[Chao Adventure]]'', playable through the unique memory stick on the Dreamcast, the [[sega:VMU|VMU]]. Completely redesigning the original cast and introducing new characters, the game tried to respect both the old and the new, at the same time proving the Sonic character to not just be an icon of the 16-bit age, but for numerous generations of gamers.<br />
<br />
==Story==<br />
<br />
[[File:SA1 PerfChaosMural.PNG|thumb|190px|A cryptic mural; an ancient tale; a foreboding prophecy.]]<br />
Over three thousand years ago, there was a wise and prosperous tribe known as the [[Knuckles Clan|The Knuckles]]. Led by a woman who was part of the tribe's moderate party, she led her people as they lived in harmony with the mountains and jungles that housed other nearby people. Trying to teach her son the way she lived, the young boy [[Pachacamac]] grew with discontent, feeling that the tribe he was one day set to rule had a far greater destiny than the simple existence they had. Once he had come of age and became the leader of the tribe, he set his sights beyond the walls of the city, wanting nothing more than establishing his dominance on the planet, with The Knuckles not only ruling themselves but the many other tribes that lived nearby. His mother, against her son's intentions, stood in his way at every opportunity.<br />
<br />
However, it was only a matter of time before age would play a factor, the kind woman finally succumbing to mother nature and passing away. With the death of his mother, Pachacamac finally saw his opportunity, gathering together the tribesmen he saw had the greatest potential. Quickly he transformed them into a fighting force, and gathering his army the tribeleader began his assault on the neighboring countries. With each fight came victory, and soon every tribe and country was under his control, The Knuckles being a force no one could counter.<br />
<br />
Before the death of his mother, Pachacamac had fathered a daughter named [[Tikal]], who immediately gravitated towards the old woman, captivated by her peaceful nature and soaking up the many stories she would tell. There was one story that would stick out in her mind, connected to a mysterious alter that lay outside the city's walls, an extremely holy place that no one dared to desecrate. This alter, with seven visible gemstones perched high atop seven equidistant pillars, guarded a secret that no one knew, as no one had ever dared to go up the steps to see inside. Treating it as holy ground, the people of the city often celebrated its power, placing it as the reason why they were prosperous, and after Tikal's grandmother died also attributed them to the reason why they were able to expand and conquer.<br />
<br />
[[File:Pachacamac Tikal.png|thumb|190px|A father and daughter at odds.]]<br />
Knowing that the seven emeralds at the alter held incredible power but not knowing much else, Pachacamac soon began to contemplate an action that was completely against the very nature of the tribe: to take hold of the [[Chaos Emeralds]] and use them not only to secure the power he had already gained, but to expand his empire further, wanting nothing more than to rule the Earth. His daughter, distressed by her father's desire to conquer other people's holy ground, immediately took a stance against him, telling him time and again that he should stop his quest. Her words, however, fell on deaf ears each time.<br />
<br />
As her father began to prepare and seize the emeralds, Tikal decided to go to the holy place herself, approaching the alter and looking upon it. It was this moment where she first met the [[Chao]], a race of water spirits that resided at the alter and the force that prevented Pachacamac from immediately storming the ground for the power he was seeking. Approaching the creatures carefully, Tikal comforted them, telling the beings they had nothing to fear from her. Only after being befriended by the Chao did Tikal look upon the face of the being that was the true guardian of the alter and the Chao that lived there - [[Chaos]], the final evolved form of the Chao. Though not yet known by that name, Chaos confronted Tikal, examining her and making sure her intentions at the alter were pure of heart. Only then did the water spirit permit the girl to walk up the steps that few had treaded upon.<br />
<br />
[[File:Emerald Alter Past Interior.png|thumb|190px|The interior of the [[Emerald Shrine]], before the siege.]]<br />
At the center of the alter was the [[Master Emerald]], the "unifier" of the Chaos Emeralds, and the key that explained to her the poem that her grandmother made her remember by heart: "The servers are the seven Chaos / Chaos is power, enriched by the heart / The Controller serves to unify the Chaos." Realizing not only that her father would be desecrating sacred ground, but also would try and harness a power he could not control, Tikal approached her father, trying desperately to dissuade him from going after the emeralds. Each time she spoke, her father returned only ignorance, the young girl instead asking Chaos if he could take the emeralds and the Chao with him and escape to a safer place, out of the hands of her father and the greed that was consuming him. With only the sound of water, Tikal realized that this was not an option, and that a stand between the two sides was inevitable.<br />
<br />
In one last, desperate bid to stop her father, Tikal stood at the foot of the alter, blocking Pachacamac and his warriors' path to the emeralds. Trying to reason with him, he ignored her one final time, telling his troops to charge ahead, attacking his own daughter in the process. Becoming unconscious, Tikal was not able to bare witness as her father ran upon stairs he was never meant to cross, seeing with his own eyes the Master Emerald and the creature that would be Chaos.<br />
<br />
Once she came to, Tikal could find no trace of her father or the warriors, the Chaos Emeralds that were once on the pillars missing. Running to the center, it was then she learned the terrible truth - that Chaos, in his attempt to stop Pachacamac and protect the Chao, used the power of the Chaos Emeralds to transform into something else entirely, a creature of vast and uncontrollable power that could destroy the world. Remembering the words of the poem, Tikal asked for the Master Emerald's help to stop Chaos before he wiped out every living thing in his rage.<br />
<br />
The emerald obeyed, sealing not only Chaos inside its shell, but the spirit of Tikal, to guard over the creature if he ever were to escape. The broken remnants of The Knuckles tribe took it upon themselves to guard over the Master Emerald as it, along with the area around it, lifted up into the heavens...<br />
<br />
[[File:SA Knuckles Chaos First Meeting.png|thumb|190px|The first meeting between Knuckles and Chaos.]]<br />
Many millennia later, the mad genius [[Dr. Eggman]], licking his wounds from yet another defeat at the hands of [[Sonic the Hedgehog]], decided that the best place for his ultimate city - [[Eggmanland]] - to be built would be the current location of [[Station Square]]. Coming up with a plan to destroy the city so that his image can reign supreme, Eggman decided to build his base on the edge of a place called the [[Mystic Ruins]], for even though it was but a train ride away from the bustling metropolis, it was still a place that held an abundance of secrets. It was only by chance that, while excavating the grounds to build his glowing headquarters, that Eggman came across a pair of stone tablets with an ancient inscription upon it. Hastily translating the words, the evil mastermind discovered the legend of Chaos, and its connection to [[Angel Island]]. With a laugh, he journeyed to the floating island in the dead of night aboard his latest creation, the [[Egg Carrier]].<br />
<br />
Upon the island sat its eternal guardian [[Knuckles the Echidna]], the last of The Knuckles tribe. Not completely knowing the reasons behind his duty to guard the Master Emerald, Knuckles nevertheless stood constant watch over it, his stance unwavering. On this night, with the sound of thunder echoing in the distance, Knuckles was startled awake when he heard the sound of something shattering. Turning around, he spotted a liquid creature he had never laid eyes on. Before being able to register who this being was, Knuckles turned his sights on the Master Emerald, shocked at seeing only partial remains littering where it once lay. Assuming that this strange creature must be the one responsible for shattering the emerald, the echidna attempted to fight the being, unable to stop it from turning into a puddle and slithering away. With his mind on the events that just happened, knowing his duty to collect the pieces of the Master Emerald and more than aware of the island now falling into the ocean, Knuckles was unaware of a strange red orb also floating around, moving off into the same direction as Chaos...<br />
<br />
[[File:Perfectchaos.jpg|thumb|190px|The true face of [[Perfect Chaos]].]]<br />
Meanwhile, Sonic the Hedgehog, once again looking for excitement and adventure, happened to jump right into the heart of Station Square, the next destination on his vacation plan. Excited to see the sights and sounds, the hedgehog stood atop a skyscraper, taking in the city's bright lights and breathtaking visuals. Suddenly, the sound of police sirens filled his ears, looking below seeing the cars the sirens belonged to. Heading off toward the direction of City Hall, Sonic jumped down to the road below, deciding to investigate, always looking to get into trouble. What he found was a police barricade, the officers trying to shoot down a mysterious water creature. Finding their weapons useless, the police retreated, giving Sonic the opportunity to engage the creature. With a smirk and the hope for fun, he jumped in fighting off [[Chaos 0]] in an instant, the creature slipping away down a sewer drain afterwards.<br />
<br />
Standing in the rain, Sonic remained unaware of Dr. Eggman watching from a rooftop overhead, laughing at the hedgehog and his being unaware of the creature's potential for power. It would only be the next day when Sonic, along with [[Miles "Tails" Prower]], found out the creature's name, his ability to use the emeralds, and Eggman's plan to turn Station Square into his own personal city. Now Sonic must not only try and gather the Chaos Emeralds once again and stop Dr. Eggman, but in the process run into old and new friends all while unknowingly uncovering the secret to the strange creature known only as Chaos.<br />
<br />
==Game Mechanics==<br />
<br />
===Gameplay===<br />
<br />
For ''[[Games featuring Sonic the Hedgehog|Sonic the Hedgehog's]]'' first major title in 3D, and in an attempt to live up to the ''Adventure'' title, ''Sonic Adventure'' is split into two main parts: the level based "Action Stage" and the slowed down, explorable "Adventure Field," with each of the six playable characters having their own unique playstyle and goals.<br />
<br />
====Action Stages====<br />
<br />
=====Sonic the Hedgehog=====<br />
<br />
[[File:SA Sonic Original.jpg|thumb|190px|The original unveiling of [[Sonic the Hedgehog]] as depicted in ''Sonic Adventure''.]]<br />
Being the title character in the game, Sonic the Hedgehog is given the largest focus, his story and number of playable levels being greater than any other cast member. Even in the third dimension, the basic goal of each of Sonic's levels remains familiar: to reach the end of a level while avoiding traps, pitfalls, and the occasional enemy [[Badnik|badnik]] built by the nefarious Dr. Eggman. While the classic titles had a ten-minute time limit, the limit has been lifted to give the player more than enough time to get used to the modified control scheme. Thanks to the new plane of movement, pressing any direction of the control stick will send Sonic in that direction. Pressing up will move Sonic forward, pressing down will cause him to quickly turn around in the opposite direction, and pressing the traditional left or right directions will let Sonic explore either side of his world. Though sometimes it may seem confusing as to where Sonic is meant to go next in each level, the camera system in the game is built to help guide Sonic along a certain path, leaving enough room to divert into the occasional alternate pathway.<br />
<br />
For the first time, more than one button on the control pad can be used to make Sonic perform alternate moves during the course of the game. The jump button is still used to make Sonic curl up into a ball in the air and perform a [[Spin Attack|spin attack]] where he can hit any enemy as long as they are not covered in spikes or some other projectile. Pressing the jump button twice allows a brand new move in Sonic's arsenal to appear, the [[Homing Attack|homing attack]]. As the third dimension does not allow for as easy precision as a two-dimensonal plane would, the homing attack allows Sonic to "lock-on" to the nearest enemy or other interactable item and zoom ahead, curled up in a ball and subsequently attack it. This attack especially comes in handy when Sonic is forced to cross a pit of lava or one without a bottom and the only items between him and certain death are a row of enemies flying about. The secondary action button now gives Sonic the ability to curl up in his trademark [[Spin Dash|spin dash]], holding the button longer making Sonic charge up the dash more. From a standstill, tapping the button will allow Sonic to burst ahead with the slightest amount of speed. However, while running, barely tapping the button will cause Sonic to curl up into his spin just as in the classic games, allowing him to smash an enemy that may be in his path without having to jump. Sonic also has the ability to pick up items that are near him, such as keys necessary to get into other levels or Chao's during the Chao Garden portions of the game. Tapping the action button allows this move, though if not close enough to the item Sonic will default to the spin dash.<br />
<br />
[[File:Emeraldcoast.png|thumb|190px|Sonic's iconic run through Emerald Coast.]]<br />
This is also the first title that allows Sonic's moveset to expand as a player progresses through the game. Placed in the Adventure Field and accessible at certain points in the story, there are a total of three separate [[Sonic Adventure upgrades|upgrades]] available to Sonic, though only two of them are mandatory. The first of these are the [[Light Speed Shoes]], which look like a pair of Sonic's trademark shoes slightly altered. When acquired in the sewers of Station Square, Sonic now has the ability to dash through a string of rings if he charges up his spin dash. Once a glow is around Sonic, he can walk up to the string of rings and, letting go of the action button, will let Sonic use this [[Light Speed Dash]] to reach areas he normally couldn't. The second item necessary in the game is the [[Ancient Light]], found on Angel Island. Looking just like a ball of light, when Sonic touches it he gains an ability similar to the Light Speed Dash. Called the [[Light Speed Attack]], Sonic can now attack a string of enemies in one go after charging up his spin dash. The third upgrade item in the game is found in the Station Square hotel. Called the [[Crystal Ring]], the item is only accessible once you have the Light Speed Shoes. The ring, which goes on Sonic's wrist, allows for a far shorter charge of the spin dash to enter either the Light Speed Dash or Light Speed Attack.<br />
<br />
In Sonic's run through the game, the character progresses through ten of the eleven levels available. In order, they are [[Emerald Coast]], [[Windy Valley]], [[Casinopolis]], [[Ice Cap]], [[Twinkle Park]], [[Speed Highway]], [[Red Mountain]], [[Sky Deck]], [[Lost World]], and [[Final Egg]]. Scattered through each level are a multitude of items, many familiar to anyone who has played a Sonic game in the past. The most common item once again is the [[Ring|ring]], which protects Sonic from losing a life as long as he has at least one in his possession. The dangerous bed of [[Spikes (obstacle)|spikes]] also return, which should be avoided at all costs. The classic [[Lamppost|lampposts]] that mark Sonic's position in the level so he can restart there in the case of losing a life also return, but are now a pair the character runs through as opposed to a single post you run by. [[Spring|Springs]] that allow the player to reach higher platforms also appear. The [[Dash Panel]], an item which was rarely seen in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' and ''[[Sonic the Hedgehog 3]]'' also make a return, though in abundance, allowing Sonic to instantly gain speed when he runs over them. The [[monitor|item boxes]] also return with a vengeance, a total of nine possible power-ups available for Sonic. The classic [[Shield|shield]] returns, as well as a variation of the [[Lightning Shield|Thunder Barrier]], called the Jiryoku Barrier, attracting rings and providing the protection a normal shield offers. Invincibility, Super Speed, and 1-ups also are available, as well as the ring boxes. However, instead of only offering the ten-ring box as in previous games, two new variants are offered: a 5-ring box, and a random ring box, which can be worth 1, 5, 10, 15, 20, or 40 rings. Also new to the arsenal is the explosion item box, which will instantly destroy any and all enemies that are on the screen at the time.<br />
<br />
As the Action Stages are not broken up into separate acts this time around, the [[signpost]] meant to signal the end of the level is replaced with the [[Capsule|capsule]] that holds the various [[animals]] that pop out of badniks in the game. However, while the capsule is the standard greeting, there are times when other objectives are presented for Sonic to reach, such as a Chaos Emerald or "Tails" recovering from a plane crash. When these Action Stages are later replayed, the alternate goal is replaced with Dr. Eggman's capsule machine.<br />
<br />
=====Miles "Tails" Prower=====<br />
<br />
[[File:SA Tails Original.jpg|thumb|190px|The original unveiling of [[Miles "Tails" Prower]] as depicted in ''Sonic Adventure''.]]<br />
Miles "Tails" Prower takes many of the same cues from Sonic the Hedgehog when it comes to controlling in the game ''Sonic Adventure''. Using the control stick to run about in a three-dimensional game, pressing the jump button also lets "Tails" curl up into a ball and perform the vintage spin attack. The flight ability for "Tails" also returns, once again initiated by pressing the jump button twice, allowing the two-tailed fox to rise above the ground for a short period of time, able to ascend the entire duration. However, instead of being able to replicate the spin dash and the other moves connected to Sonic, the action button offers an entire new move set for "Tails." Pressing it allows "Tails" to do the [[Tail Swipe|Tail Rotation Attack]], in which the fox uses his tails to swipe at enemies, breaking them apart, all the while twirling on the point of one of his feet. The ability to pick up objects is also present.<br />
<br />
Just like Sonic, "Tails" also has his own set of upgrades scattered throughout the course of the game which can modify his abilities. The required upgrade is the [[Rhythm Badge]], found in the past version of the Mystic Ruins. The badge, which goes upon "Tails" chest, gives him the ability to continuously engage in the rotation attack, now called the "Continuous Tail Rotation." The second upgrade available for the fox, the [[Jet Anklet]], is found in Station Square. Attaching to his shoes, the anklet allows "Tails" to fly faster than before, allowing him to cover far more distance than he would normally be allowed to.<br />
<br />
During the course of his adventure, "Tails" only has access to five Action Stages: [[Windy Valley]], [[Casinopolis]], [[Ice Cap]], [[Sky Deck]] and [[Speed Highway]]. While Sonic's version of these levels are broken up into two or three distinct parts, "Tails'" version of the levels are decidedly shorter, often only focusing on one part of the level. The reason for this is, instead of merely emulating the goal of getting to the end of the level, "Tails'" levels have an added racing element, in which the player must control "Tails" in a race against Sonic or, in the case of Speed Highway, Dr. Eggman. Only by reaching the end of the level first will allow "Tails" to win the race and, subsequently, the level. Though the capsule is once again used to signal the end of the stage, there are times when other items are used to alert the player where the finish line is, such as a Chaos Emerald or a missile lodged in a building.<br />
<br />
There are also times when Miles "Tails" Prower can be playable in Sonic the Hedgehog's story through the use of a second controller, much like he is controllable in ''Sonic the Hedgehog 2'' and ''Sonic 3''. However, because of the nature of the game, it is much harder to keep both characters on the screen at once.<br />
<br />
=====Knuckles the Echidna=====<br />
<br />
[[File:SA Knuckles Original.jpg|thumb|190px|The original unveiling of [[Knuckles the Echidna]] as depicted in ''Sonic Adventure''.]]<br />
Returning to the forefront, Knuckles the Echidna once again takes similar cues from Sonic the Hedgehog but deviates with his own unique abilities. Fully controllable in the three-dimensional game with the control stick, the jump button causes that familiar spin attack to be a part of Knuckles arsenal. Pressing the jump button twice will allow Knuckles to [[Power Glide|glide]] through the air, slowly descending along the way. Hitting a wall while gliding (or simply jumping into a wall and pressing jump twice) will let Knuckles climb up nearly any surface, allowing him to reach higher places that he wouldn't normally be able to. The action button gives Knuckles a new attack, hinted at in ''[[Sonic the Hedgehog 3]]'' but not usable in that game: punching. The [[Punch Attack]] can either be done on its own with one push of the action button, a quick one-two jab with two presses, or a full triple combo with the third being a powerful charge with three presses of the action button. Also, just like the rest of the characters in the game, Knuckles has the ability to pick up items at will if close enough to them.<br />
<br />
The Guardian of Angel Island also has two upgrades available to him in the game, one of them being necessary, the other once again optional. The first of these, the [[Shovel Claw]], is found in the Mystic Ruins and allows Knuckles to dig in dirt and grass. Pressing both the jump and action button at the same time, Knuckles will disappear into the ground, sometimes coming up with nothing, other times coming up with rings, a shield, or even invincibility or speed shoes. The second upgrade, the [[Fighting Gloves]], is located in the jungle section of the Mystic Ruins. Being an optional addition to Knuckles' arsenal of moves, the yellow gloves provide the echidna with the [[Maximum Heat Knuckles Attack]], the echidna's answer to the Light Speed Attack. By holding the action button, Kunckles can charge up and unleash himself at a group of enemies, defeating them all at once instead of one at a time.<br />
<br />
Though he shares similar moves with Sonic and "Tails," Knuckles' game actually plays quite differenty from the duo. Instead of trying to reach the end of a level, Knuckles climbs, glides, and runs through each, exploring every nook and cranny seeking three shards of the shattered Master Emerald, in the hopes of collecting all the piecs and restoring it, and in turn having Angel Island once again join the heavens. In each of Knuckles five levels, the shards have numerous locations programmed in which they could be, each playthrough being different than the last. Luckily, Knuckles has two tools he can use to track down the shards. The first of these is a psudo-radar on the bottom of the screen, each shard represented. If Knuckles gets closer to one of the pieces of the Master Emerald, the icon will start to blink rapidly, a beep joining the intensity of the radar. When it begins to flash red wildly, it means that Knuckles is only inches away from his goal. The second tool at Knuckles' disposal are the various [[Hint Orb|hint orbs]] floating in the level. By touching one of them, the orb will shoot forward towards the nearest shard, leading Knuckles to his ultimate prize. The pieces can be almost anywhere: inside badniks, underground, and even just sitting out in the open. Exploring [[Speed Highway]], [[Casinopolis]], [[Red Mountain]], [[Lost World]] and the [[Sky Deck]], the Guardian must find all fifteen pieces before he can once again rest at the sacred alter of the Master Emerald.<br />
<br />
=====Amy Rose=====<br />
<br />
[[File:SA Amy Original.jpg|thumb|190px|The original unveiling of [[Amy Rose]] as depicted in ''Sonic Adventure''.]]<br />
Though a hedgehog just like Sonic, [[Amy Rose]]'s playstyle is similar in only the most basic of functions. Able to move about with the use of the control stick, Amy can traverse across the landscape with ease, albeit at a top speed far lower than the previous three characters. Though she can jump, she does not curl up, leaving her wide open to attack. However, Amy is not without her defenses, utilizing her [[Piko Piko Hammer]] if the need to fight arises. The basic attack with the hammer is called, simply enough, the [[Hammer Attack]]. Swinging her hammer to the ground, it also causes a small shockwave that can harm enemies if Amy is unable to make direct contact. She can also swing her hammer while in the air, initiating the [[Jump Attack]], letting her hit any airborne assailants. As Amy's jumping height is not as proficient as Sonic's, she can also use her hammer to launch herself in the air. Called the [[Hammer Jump]], the extra height allows Amy to reach areas she can not normally get to, the Jump Attack also available as she sores through the air for those brief moments in time.<br />
<br />
Two possible upgrades are available to Amy Rose, though once again only one of these is necessary to progress through the game. Found aboard the [[Egg Carrier (Sonic Adventure)|Egg Carrier]], the [[Warrior Feather]] lets Amy use her Piko Piko Hammer to spin in a tight circle, holding it out and destroying any enemies that may be charging at her, possible only by holding down the action button and spinning the control stick in a circular motion. However, the [[Spin Hammer Attack]] is only temporary. If used too long, Amy will become dizzy, the player unable to control her correctly and leaving her open for any attack. The optional upgrade for Amy comes in the form of the [[Long Hammer]], which gives the young girl's attacks a much greater radius. Found in the same spot on the Egg Carrier, it can only be unlocked after Eggman's floating masterpiece crashes into the ocean.<br />
<br />
Amy's story in the game starts in the middle of Sonic's, in which the young pink hedgehog strolls about the streets of Station Square on her own, shopping bags in hand and deep in thought. Recalling the time Sonic saved her from the clutches of [[Metal Sonic]] during the events of ''[[Sonic the Hedgehog CD]]'', her train of thought is broken by a large shadow covering the city. Looking up into the sky, Amy sees the image of the Egg Carrier, immediately recognizing it as the handiwork of Dr. Eggman. Before she can even contemplate the idea of Sonic rushing into her life, a small [[Flicky]] comes crashing into her, having escaped from the ship. Dubbing the bird [[Birdie]], she sets it upon herself to guard the bird once she realizes its being chased by [[ZERO]], one of Dr. Eggman's robots. Playing through only three levels - [[Twinkle Park]], [[Hot Shelter]] and [[Final Egg]] - Amy must try and reach the balloon goal all the while avoiding the attacks of ZERO and his attempts at capturing not only the bird, but her as well. Though Amy can attack ZERO with her hammer, she can not defeat him in any action stage, eventually the robot becoming immune to her defenses. As Amy plays as a much slower character, her levels also have a few more puzzle elements than the principle three, made all the more complicated by the robot pursuing her. Her ability to carry items also comes in handy when, at certain places, she can lift and hide inside a barrel when in a room with ZERO, the robot unable to find her while she hides.<br />
<br />
=====Big the Cat=====<br />
<br />
[[File:SA Big Original.jpg|thumb|190px|The original unveiling of [[Big the Cat]] as depicted in ''Sonic Adventure''.]]<br />
The slowest character of the bunch, [[Big the Cat]] is something of an enigma when compared to the rest of the characters in the game. Though he is still fully controllable in the three-dimensional world of ''Sonic Adventure'' through use of the control stick, his playstyle is completely different. Lumbering about, Big the Cat does have the ability to jump when the corresponding button is pressed, but like Amy Rose is unable to curl up and defend himself while he does this, leaving himself completely open to attack. His only method of defending himself is by the use of his fishing poll that he caries about with him at all times, the action button letting Big swing the pole as if he were to cast it, being able to smack any nearby enemies.<br />
<br />
However, Big's game has little focus on any actual fighting, and instead is focused on fishing. Having lived in the Mystic Ruins for years, Big is at the wrong place at the wrong time on the night Dr. Eggman frees Chaos from the Master Emerald. Due to a small hiccup during the freeing process, Chaos' tail manages to separate from the rest of the water god, falling freely into the jungle below. [[Froggy]], Big the Cat's best friend, happens to accidentally stumble upon the tail, which possess the frog. When Big wakes up and sees his friend now has a tail, the large cat is unable to stop the frog from eating his "lucky charm," the yellow Chaos Emerald. Determined to find his friend and snap some sense back into him, Big pulls out his trusty fishing rod and journeys to [[Twinkle Park]], [[Ice Cap]], [[Emerald Coast]] and [[Hot Shelter]] to reclaim his friend.<br />
<br />
By pressing and holding the action button, Big prepares to launch himself into fishing mode, a marker appearing showing where the line will be cast. By letting go of the button, Big casts his fishing rod, the line landing in a body of water if that is indeed where the marker was set. From here, the player can shake the lure about with the control stick in the hopes of attracting Froggy or, if that doesn't happen, one of the many other fish that are swimming about. Once caught on the line, pressing either the jump or the action button will cause Big to roll up the line, bringing the caught object closer to the purple cat.<br />
<br />
In his quest to fish for his friend, a variety of upgrades are available for the feline, many of them optional if all the player wishes to do is complete the story and move on. The one necessary upgrade, the [[Life Belt]], is found on Angel Island near the entrance to the Ice Cap. Giving Big the ability to float in water, it allows the player to get up and close and personal with whatever they're seeking out to fish for, holding the jump button allowing Big to dive under the water. The first of the optional upgrades is the [[Power Rod]], an alternate fishing rod that allows Big to cast a longer line, found in the Mystic Ruins where Big begins his journey. In addition, there are four optional [[Lure|lure]] upgrades scattered about the game, and while they are not necessary for the completion of the story, they are needed if Big wants to catch bigger fish. With one hidden in each Adventure Field, it is also the only upgrade in the game hidden inside one of the action stages, the Ice Cap.<br />
<br />
=====E-102 Gamma=====<br />
<br />
[[File:SA E102 Original.jpg|thumb|190px|The original unveiling of [[E-102 Gamma]] as depicted in ''Sonic Adventure''.]]<br />
Yet another character with an alternate playstyle when compared to Sonic, "Tails" and Knuckles, [[E-102 Gamma]] is also the first playable character built by Dr. Eggman. Still controlled in the same fashion as the other characters with the use of the control stick, the jump button also performs the same action as the other five characters preceding. Just like Amy and Big, however, the jump move leaves the robot open to attack. Introducing yet another new playstyle to the Sonic universe, E-102 is the first playable character to use projectiles as a means of defense. By pressing and holding the action button, a laser mounted to the robot's head will act as a tracking device, locking on to any nearby enemies. When let go, E-102 will subsequently shoot everything in his path. Shooting is not just so E-102 Gamma can engage in fighting off his objective, but is essential for the player to continue using him. Gamma is the only character in the game that is restricted by a time limit, a preset timer placed in the corner continuously counting down. If the timer reaches zero, the level ends and the player forfeits a life. Only by shooting enemies will the timer increase. locking on to more targets at one time resulting in a higher amount of time for the player. Since the targeting system will only last so long before it fades out, figuring out how many enemies to lock on at once in a given situation adds to the challenge of the game. E-102 also has two modes of operation: the standard walking animation and, if running forward long enough, a wheeled mode that allows Gamma to roll on the ground much faster than his legs will carry him. Eggman's robotic creation also can float on water, a propeller system emerging that prevents him from falling in when in this mode. However, this only works near bodies of water the cast can interact with, so Gamma will still fall into such places as the water in Windy Valley.<br />
<br />
In almost predictable fashion, E-102 Gamma has two upgrades available to him, only one being necessary to continue in the game. The required upgrade, called the [[Jet Booster]], is found in the Egg Carrier and gives the ability for Gamma to glide. Though not as proficient as Knuckles the Echidna's gliding, it still allows Gamma to slowly descend from a higher location, giving him time to target enemies that may otherwise fly past him, as well as letting him cross pits he might not otherwise be able to. The second upgrade available is also located within the Egg Carrier, but is only accessible to E-102 when the ship is not in its Sky Deck mode. Called the [[Laser Blaster]], it provides Gamma with a larger attack radius so he can lock on to more enemies at once, allowing his time to go up higher if done successfully.<br />
<br />
Though he goes through [[Final Egg]], [[Emerald Coast]], [[Windy Valley]], [[Red Mountain]] and [[Hot Shelter]], the objectives for the character shift in the middle of his game. Having been created by Dr. Eggman, the robots first moments of consciousness are inside the mad genius' base, seeing the face of his creator. Sent into the training ground of Final Egg, Gamma wants nothing more than to please his creator, being the second in the E-100 series. Thinking nothing of it, he immediately fights with his predecessor, [[E-101 Beta]] simply because Eggman asks him to, not thinking beyond what his orders are. It is only after the robot encounters Amy Rose that he begins to question his own programming, and for the final three levels in his adventure he turns against Dr. Eggman, resolving to free the animals trapped within the other members of the E-100 series and declaring Eggman his enemy.<br />
<br />
====Adventure Fields====<br />
<br />
[[File:Sega ftp sa1 ec big.jpeg|thumb|190px|[[Big the Cat]] wandering about the [[Egg Carrier (Sonic Adventure)|Egg Carrier]].]]<br />
While previous Sonic games had each level play one after the other, ''Sonic Adventure'' introduces a hub world system into the game. Dubbed "Adventure Fields," it is these areas that string together the events within the game, and serve as the doorwasys to each Action Stage. There are three main fields, each having a different theme. The first, [[Station Square]], serves as the starting point for many of the characters, being the central hub to the city Eggman desires. The second, the [[Mystic Ruins]], encompasses not only the area that contains [[Tails' Workshop|"Tails" Workshop]], but a jungle area filled with ruins, accessible through a minecart. The fallen Angel Island is also part of the area, having once been part of the landmass thousands of years before the events of the game. The third field is Eggman's latest floating creation, the [[Egg Carrier (Sonic Adventure)|Egg Carrier]], his home base as he plots Station Square's destruction and the rise of Chaos. There is also a fourth Adventure Field which is only accessible at specific times for each character. In each story, there is a moment when the character is given a vision of the past, the field being the Mystic Ruins before it turned into the ruined jungle, the ancestors of Knuckles the Echidna still a proud and much alive race.<br />
<br />
While the central purpose of the main three are to get from one level to another, they also serve as the perfect way to become accustomed to using Sonic and his friends in the third dimension. Knowing that a hub world is anything but linear, scattered throughout the three are various [[Hint Orb|hint orbs]] that, when touched, will give the player a hint as to where they are meant to go next. There are times when an action level can not be reached until some sort of objective is met in the Adventure Field, be it finding a key to a door or locating an upgrade that will overcome an obstacle blocking the stage's entrance. The fields also serve as the backdrop to many of the various cutscenes and boss encounters in the game.<br />
<br />
Also of note is that, with the exception of the Egg Carrier, each Adventure Field is filled with a collection of Non-Playable Characters that Sonic and his friends can go up and talk to by pressing the action button. While sometimes they will also give a hint as to where the player should go next, more often than not they talk about something completely unrelated, recounting their own personal drama, such as the woman afraid to talk to the man she likes at the burger shop, the little girl waiting near the train station to see her father come home, or the boy who laments his mothers' gambling addiction. Though not vital to the story, they serve as amusing asides that make the world of Sonic the Hedgehog seem alive, alluding to the fact that it is not just a world made up of one hedgehog and one human in a constant battle.<br />
<br />
====Boss Encounters====<br />
<br />
[[File:SA1ZeroBoss.PNG|thumb|190px|[[Amy Rose]] in her boss fight with [[ZERO]].]]<br />
Instead of having Dr. Eggman encounter the player at the end of each level, the boss encounters in ''Sonic Adventure'' only happen at specific times, more often than not taking place somewhere on the Adventure Fields of the game. While each character has at least one boss battle, Sonic and "Tails" are the only two that fight with the doctor himself, both fighting his [[Egg Hornet]] early on and then the two getting their own personal final battle with him at the end of their respective adventures. The rest of the boss fights in the game are either robots built by Eggman's hand, or for the first time in a main Sonic title, a being that was not created by the doctor. Sonic, "Tails," Knuckles and Big each have at least one fight with the water god Chaos, the principle three all going up against his [[Chaos 4]] form. Though the same character, each encounter with Chaos offers its own unique challenges and attack patterns, much as each encounter with Eggman over the years has done the same.<br />
<br />
E-102 Gamma is the only character in the game to have a boss battle actually occur in the final moments of a stage, having to fight [[E-103 δ]], [[E-104 ε]] and [[E-105 ζ]] in his last three levels.<br />
<br />
====Sub Game====<br />
<br />
[[File:Sega ftp sa1 egg carrier.jpg|thumb|190px|Sonic and Tails aboard the Tornado.]]<br />
In addition to the regular Action Stages and the Adventure Fields, there are also a number of Sub Games that occur during ''Sonic Adventure'', most of them in one of the character's story in some form or another. Each of these Sub Games control completely different than from the normal areas of the game, offering up yet another layer of variety. The most prominent of these are [[Sky Chase Act 1]] and [[Sky Chase Act 2|Act 2]], in which Sonic and "Tails" ride on either the [[Tornado]] or the [[Tornado 2]] and attempt an air assault against Dr. Eggman's Egg Carrier. With the jump button turning into a gun and the action button becoming a way to lock on and shoot missiles as enemies, the two levels closely resemble a shooter in the vein of ''[[sega:Panzer Dragoon|Panzer Dragoon]]''. In "Tails'" Adventure mode, the young fox has an exclusive mini-game entitled [[Sand Hill]], which is similar to the snowboarding sections of [[Ice Cap]] but is instead done on various sand dunes. Amy Rose also has her own sub game, [[Hedgehog Hammer]]. Done inside the Egg Carrier, Amy must use her hammer to smash apart the blue and yellow Sonic the Hedgehogs while avoiding the Eggman targets, the game being the source of her upgrades (as long as it is done within the Adventure Field). There is also a [[Twinkle Circuit]] available to every character once their adventure is completed, even if they are unable to play through Twinkle Park normally. The race behaves much as the first segment of Sonic's version of Twinkle Park does, except instead of one long stretch of road, it is a traditional three lap race, although it is only a single player mode.<br />
<br />
====Super Sonic====<br />
<br />
[[File:SA1PerfChaos.PNG|thumb|190px|[[Super Sonic]] confronting the final form of Chaos.]]<br />
While the Chaos Emeralds are featured in the game, unlike previous titles they are not unlocked in a separate [[Special Stage]]. Instead, they are an essential part of the storyline, being found by Sonic and "Tails" at the end of action stages or by other means in an attempt to prevent Dr. Eggman from bringing Chaos to full power. However, the powered up transformation of Sonic, [[Super Sonic]], is still accessible in the game, only in a limited capacity. Once all six characters have been played through and their stories completed, a seventh character will appear on the character select screen. Marked "Super Sonic," only a question mark greets the player as to what is in store.<br />
<br />
This extra storymode is actually the true ending to the game, answering questions that have been cropping up in the cutscenes of the six playable characters, showing the betrayal of Chaos and what truly happened 3000 years previous. Knowing time is short, Sonic and "Tails" (after Sonic experiences a lengthy flashback sequence detailing the final moments of Tikal and Chaos at the emerald alter) try to recover the seventh emerald before Chaos can, but are unable to. Now fully powered, [[Perfect Chaos]] attacks Station Square, in a sense accomplishing what Eggman wanted but with unwanted side effects. Discovering the hint orbs that populated each stage were really Tikal guiding the players, Sonic has no choice but to transform into Super Sonic and finally put an end to the threat that was birthed all those millennia ago.<br />
<br />
The character controls much like Sonic, just with a higher top speed, invincibility and the ability to run over water. Just like previous encounters with Super Sonic, the player must collect rings or else forfeit the transformation. If during the battle Super Sonic returns to his blue self, the player will lose a life, unable to collect fifty rings and turn back into Super Sonic.<br />
<br />
===Trial===<br />
<br />
[[File:SA1E103Boss.PNG|thumb|190px|[[E-102 Gamma]] facing off against [[E-103 δ]].]]<br />
The trial option on the main option screen to ''Sonic Adventure'' is similar to the Time Attack mode of ''Sonic the Hedgehog CD'', giving players the ability to play through any previously completed stage at their leisure. Recording time, score, and number of rings, the mode provides numerous ways for a player to try and best themselves. It also keeps track of the number of challenges for each Action Stage that has been met with each character. Each level in the game has three separate tasks that must be finished with each character, the next becoming the target once the first is done. This is also true with the Sub Games for each character, although that only has one secondary challenge.<br />
<br />
The Sub Games that are available for each character are also expanded, with the ability to play through each boss for a character straight through, and certain segments that are part of a standard Action Stage are available for standalone playthrough, such as the snowboarding segments in Ice Cap. Sonic is also given the chance to play through Sand Hill, an area he is not allowed to enter in the standard game.<br />
<br />
===Chao===<br />
<br />
{{main|Chao}}<br />
[[File:Sa chao 02.svg|thumb|110px|A neutral Chao.]]<br />
Brand new to the Sonic series, the [[Chao]] are an additional mini-game that can be played outside of the regular levels. An extension of the A-life used in the game ''[[sega:NiGHTS Into Dreams|NiGHTS Into Dreams]]'', the [[Chao Garden]] can almost be considered a full game on its own. Each main Adventure Field has an entrance to its own Chao Garden, with two unhatched Chao eggs. Picking them up and rocking them with the control stick will cause the egg to hatch, which then can let the player raise the Chao at their leisure. The Chao, which need to be fed, petted, and taken care of, also can use the abilities of the various animals that Sonic and company find in the regular Action Stages that pop out of the Eggman robots. Entering the garden, the collected animals will spring out of the playable character, and can subsequently be picked up. Walking over to a Chao with an animal in hand will cause the Chao to absorb the stats of the animal, also changing shape slightly.<br />
<br />
A variety of combinations can be achieved this way, and the many Chao one can raise can also be used in the Chao Racing section, located only in the Station Square Chao Garden. The Chao raised can also be used in the [[sega:VMU|VMU]]-exclusive minigame ''[[Chao Adventure]]'', which allows a player to raise their Chao on the go.<br />
<br />
===Emblems===<br />
<br />
To encourage replayability and exploration, 130 [[Emblem|Emblems]] are unlockable through the course of the game, won by accomplishing a variety of tasks. Each time an Action Stage, Sub Game or Boss is completed, an emblem is awarded to the player. Each Action Stage has three emblems connected to each character, the Sub Games only having two. Emblems are also awarded after beating the seven story modes, and for winning the five Chao Races in the Chao portions of the game. In addition, each Adventure field holds four emblems hidden somewhere on the map, sometimes in plain sight and other times cleverly placed. Though nothing more than bragging rights in the original game, the [[sega:Nintendo Gamecube|Nintendo Gamecube]] port of the game, ''[[Sonic Adventure DX: Director's Cut]]'', gives an award if all are collected: a playable [[Metal Sonic]] in Trial Mode.<br />
<br />
===Graphical Style===<br />
<br />
Wanting to stand out from the original games and bring Sonic into the new age of gaming in a big way, ''Sonic Adventure'' decided to take the visual style in a whole new direction. While maintaining hints of the surreal, almost CG-esque visuals of the classic series, the developers wanted to make Sonic's world far more realistic than it had ever been, basing such levels as [[Emerald Coast]] and [[Lost World]] on real locations, sometimes even using photographs the team had taken in the textures.<br />
<br />
The characters themselves were all redesigned by [[Yuji Uekawa]], given a more streamlined style meant to appeal to what was considered "hip" for the moment, especially in Japanese culture. The stark differences between the art for the original games and ''Sonic Adventure'' was one of its selling points at the time, delivering an experience unmatched on the Dreamcast.<br />
<br />
===Music and Sound===<br />
<br />
[[File:SongsWithAttitudeCover.jpg|thumb|190px|''[[Sonic Adventure Songs With Attitude ~Vocal mini-Album~|Songs With Attitude]]''.]]<br />
For the relaunching of the Sonic franchise, Sega gathered a huge team of musicians, some of which had experience making Sonic music in the past. Wanting to focus on a variety of musical styles instead of just one, live instruments were used throughout to take advantage of the space provided by the [[sega:GD-ROM|GD-ROM]] discs the Dreamcast used. One of the main musicians, [[Jun Senoue]], reused a handful of songs he had written for ''[[Sonic 3D: Flickies' Island]]'', a welcome nod to fans of the series that had purchased earlier titles.<br />
<br />
Vocal themes were also used in abundance, each playable character having their own specific song that reflected their character and style. Sonic's theme "[[It Doesn't Matter (SA1)|It Doesn't Matter]]," for instance, was meant to be pure rock and roll, while Knuckles' "[[Unknown from M.E. (SA1)|Unknown From M.E.]]" was a much mellower, R&B driven song. Most of these themes were put together by Jun Senoue's band (later to be called [[Crush 40]]), linked together by the main theme of the game, "[[Open Your Heart]]."<br />
<br />
==Production Credits==<br />
<br />
{{main|Sonic Adventure credits}}<br />
<br />
==Voice Actors==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Role<br />
! English Voice Actor<br />
! Japanese Voice Actor<br />
|-<br />
|[[Sonic the Hedgehog]]<br />
|[[Ryan Drummond]]<br />
|[[Jun'ichi Kanemaru|Junichi Kanemaru]] <br />
|-<br />
||[[Miles "Tails" Prower]] <br />
|[[Corey Bringas]] <br />
|[[Kazuki Hayashi]] <br />
|-<br />
|[[Knuckles the Echidna]]<br />
|[[Michael McGaharn|Michael Mcgaharn]]<br />
|[[Nobutoshi Kanna|Nobutoshi Hayashi]] <br />
|-<br />
|[[Amy Rose]]<br />
|[[Jennifer Douillard]] <br />
|[[Taeko Kawata]]<br />
|-<br />
|[[Big the Cat]]<br />
|[[Jon St. John]]<br />
|[[Shun Yashiro|Syun Yashiro]] <br />
|-<br />
|[[E-102 Gamma]]<br />
|[[Steve Broadie]]<br />
|[[George Nakata|Jyoji Nakata]]<br />
|-<br />
|[[Doctor Eggman]]<br />
|[[Deem Bristow]]<br />
|[[Chikao Otsuka]]<br />
|-<br />
|[[Tikal]]<br />
|[[Elara Distler]] <br />
|[[Kaori Aso]]<br />
|-<br />
|[[Pachacamac]]<br />
|[[Steve Broadie]] <br />
|[[Toru Okawa]]<br />
|-<br />
|Announcer A<br />
|[[Lani Minella]]<br />
|[[Kaho Koda|Kaho Kouda]]<br />
|-<br />
|Announcer B<br />
|[[Steve Broadie]]<br />
|[[Yuji Naka]] (?)<br />
|-<br />
|Egg Carrier computer<br />
|[[Lani Minella]]<br />
|???<br />
|-<br />
|Off-screen citizen<br />
|[[Lani Minella]]<br />
|???<br />
|}<br />
<br />
Except for the initial Japanese 1998 release which was fully and only in Japanese, all regional versions of the game feature options to switch the voice language into Japanese and English and the text language into Japanese, English, German, French and Spanish.<br />
<br />
==Manuals==<br />
<br />
* [[Sonic Adventure JP Manual]]<br />
* [[Sonic Adventure US Manual]]<br />
* [[Sonic Adventure EU Manual]]<br />
** [[Sonic Adventure PT Manual]]<br />
<br />
==Miscellaneous==<br />
<br />
===VMU Features===<br />
Game saves can keep track of game progress for up to three game saves per VMU. In addition there are several downloadable challenges and features that were previously obtained from the Sonic Adventure website. The website also allowed to upload scores and download character voice over themes.<br />
<br />
{|class="prettytable"<br />
|+ Sonic Adventure Save Data<br />
|-<br />
! Name<br />
! File Name<br />
! Comment<br />
! File Size<br />
!Icon<br />
|-<br />
| ソニックアドベンチャー/メイン<br />
| SONICADV_SYS<br />
| メインバックアップデータ<br />
|rowspan=2| 10 blocks<br />
|rowspan=2| [[Image:SAdv vmu000.png]]<br />
|-<br />
| SONIC ADVENTURE / Main Save File<br />
| SONICADV_INT<br />
| MAIN_SAVE_FILE<br />
|-<br />
| SONIC ADVENTURE / CHAO Save File<br />
| SONICADV_ALF<br />
| CHAO_SAVE_FILE<br />
| 28 blocks<br />
| [[Image:SAdv vmu001.gif]]<br />
|-<br />
| SONIC ADVENTURE / CHAO Adventure<br />
| SONICADV_VM<br />
| CHAO_ADVENTURE<br />
| 128 blocks<br />
| [[Image:SAdv vmu002.gif]]<br />
|-<br />
| SONIC ADVENTURE / <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu012.png]]<br />
|}<br />
<br />
{|class="prettytable"<br />
|+ Sonic Adventure Themes Save Data<br />
|-<br />
! Name<br />
! File Name<br />
! Comment<br />
! File Size<br />
!Icon<br />
|-<br />
| SONIC ADVENTURE / SONIC Voice <br />
| SONICADV_V11<br />
| SONIC____VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu003.png]]<br />
|-<br />
| SONIC ADVENTURE / TAILS Voice <br />
| SONICADV_V12<br />
| TAILS____VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu004.png]]<br />
|-<br />
| SONIC ADVENTURE / KNUCKLES Voice<br />
| SONICADV_V13<br />
| KNUCKLES_VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu005.png]]<br />
|-<br />
| SONIC ADVENTURE / AMY Voice <br />
| SONICADV_V14<br />
| AMY______VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu006.png]]<br />
|-<br />
| SONIC ADVENTURE / GAMMA Voice<br />
| SONICADV_V15<br />
| GAMMA____VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu007.png]]<br />
|-<br />
| SONIC ADVENTURE / BIG Voice<br />
| SONICADV_V16<br />
| BIG______VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu008.png]]<br />
|-<br />
| SONIC ADVENTURE / DrEGGMAN Voice<br />
| SONICADV_V17<br />
| DREGGMAN_VOICE<br />
| 2 blocks<br />
| [[Image:SAdv vmu009.png]]<br />
|-<br />
| SONIC ADVENTURE / TIKAL Voice <br />
| SONICADV_V18<br />
| TIKAL____VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu010.png]]<br />
|-<br />
| SONIC ADVENTURE / ALL Voice <br />
| SONICADV_V19<br />
| ALL______VOICE<br />
| 2 blocks<br />
| [[Image:SAdv vmu011.png]]<br />
|}<br />
<br />
====Downloadable Additions====<br />
The following is a list of downloadable additions that were available for ''Sonic Adventure'' and ''[[Sonic Adventure International]]'', stored upon the VMU.<br />
<br />
{|class="prettytable"<br />
|+ Sonic Adventure Event Save Data<br />
|-<br />
! Name<br />
! File Name<br />
! Comment<br />
! File Size<br />
! Icon<br />
! Description<br />
|-<br />
| SONIC ADVENTURE / Tremble Park<br />
| SONICADV_505<br />
| HALLOWEEN<br />
| 53 blocks<br />
| [[Image:SAdv vmu013.png]]<br />
|Twinkle Park is decorated with jack-o-lanterns decorated with witch hats and black capes. Released 10/18/99.<br />
|-<br />
| SONIC ADVENTURE / XMAS<br />
| SONICADV_509<br />
| DOWNLOAD_XMAS<br />
| 55 blocks<br />
| [[Image:SAdv vmu014.png]]<br />
|Decorates Station Square with 2 large christmas trees. If either tree is tagged "Dreams Dreams A Cappela" from ''[[Christmas NiGHTS]]'' will play. Released 12/17/99 - 12/28/99.<br />
|-<br />
| SONIC ADVENTURE / Y2K<br />
| SONICADV_510<br />
| DOWNLOAD_Y2K<br />
| 62 blocks<br />
| [[Image:SAdv vmu015.png]]<br />
|Two giant rings are hidden in each action stage. If it is tagged the BGM will changed to [[Palmtree Panic]] present BGM from ''[[Sonic the Hedgehog CD]]''. Released 12/29/99.<br />
|-<br />
| SONIC ADVENTURE/ATT01<br />
| SONICADV_504<br />
| MINIGAME_ATT01<br />
| 68 blocks<br />
| [[Image:SAdv vmu016.png]]<br />
| rowspan=3|A contest which was sponsored by AT&T and the Official Dreamcast Magazine, which had three time attack events. The contest was only available to the US. The first was a version of Speed Highway with various changes, such as AT&T signs, billboards, etc. The second had Knuckles to dig in the ground for treasure at the Mystic Ruins, which had AT&T signs with clues. The final event was a version of the Sand Hill sub-game where Tails had to surf through ten specific gates with an AT&T logo on them. Released 12/24/99 - 01/14/00<br />
|-<br />
| SONIC ADVENTURE / ATT02<br />
| SONICADV_506<br />
| MINIGAME_ATT02<br />
| 58 blocks<br />
| [[Image:SAdv vmu016.png]]<br />
|-<br />
| SONIC ADVENTURE / ATT03<br />
| SONICADV_508<br />
| MINIGAME_ATT03<br />
| 68 blocks<br />
| [[Image:SAdv vmu016.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu017.png]]<br />
|A contest Sponsored by Reebok to promote their new shoes. Sonic was to go around Emerald coast collecting them in containers with Eggman's logo on them. Players could win prizes if they were in the top 50. The music would change to ''VS Rival'' as soon as the first shoes were collected. Billboards advertising the new shoes would also be plaster around Emerald Coast and the Station Square Hotell for Sonic only. This DLC is special as it would only work on PAL copies of Sonic Adventure and a PAL Dreamcast. Released XX/XX/99 (month and day unknown)<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu018.png]]<br />
|A contest where contestants locate 6 Hidekazu Yukawa Quo cards which are hidden around Station Square and Mystic Ruin in a 10 minute time limit. It was released 01/22/98.<br />
|-<br />
| SONIC ADVENTURE / US Launch<br />
| SONICADV_501<br />
| US_Launch_Party<br />
| 40 blocks<br />
| [[Image:SAdv vmu019.png]]<br />
|Banners and balloons are placed around Station Square to celebrate the US Dreamcast launch. Released 09/09/99.<br />
|-<br />
| SONIC ADVENTURE / EC Launch<br />
| SONICADV_502<br />
| EC_Launch_Party<br />
| 40 blocks<br />
| [[Image:SAdv vmu020.png]]<br />
|Banners and balloons are placed around Station Square to celebrate the UK Dreamcast launch.<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu021.png]]<br />
|A kadomatsu New Years decoration is placed. Available 12/26/98 - 01/07/99 (a bug fix version was added on 12/29).<br />
|-<br />
| SONIC ADVENTURE / Samba GP<br />
| SONICADV_511<br />
| CART_CONVENTION<br />
| 61 blocks<br />
| [[Image:SAdv vmu022.png]]<br />
|Circuit course is added to mark the release of Samba de Amigo on the dreamcast. The BGM for the track is Super Sonic Racing (instrumental version). It was released 04/27/00.<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu023.png]]<br />
|A contest which was sponsored by Famitsu magazine. 5 hedgehog photos are hidden around Station Square and must be found in a 10 minute time limit. It was released 02/12/99.<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu024.png]]<br />
|Three Christmas trees which play Joy to the World or Jingle Bells are placed in Station Square. Available at release on 12/23/98 - 12/25/98.<br />
|}<br />
<br />
* 1st nationwide ranking added on 12/24/98.<br />
* 2nd nationwide ranking added on 01/08/99.<br />
* 3rd nationwide ranking added on 01/13/99.<br />
* 4th nationwide ranking added on 02/12/99.<br />
* 5th nationwide ranking added on 03/17/99.<br />
* 6th nationwide ranking added on 04/07/99.<br />
* 7th nationwide ranking added on 04/22/99.<br />
* Chao black market added on 06/08/99. Players with enough Emblems can access rare Chao.<br />
* 8th nationwide ranking added on 06/17/99.<br />
* 9th nationwide ranking added on 09/02/99.<br />
* Ruby Chao available for download on 09/09/99.<br />
* Eme Chao (Emerald Chao) available for download on 10/14/99.<br />
* Sappha Chao (Sapphire Chao) available for download on 12/23/99.<br />
<br />
===Game Revisions===<br />
<br />
''Sonic Adventure'' was originally released in Japan on December 23rd, 1998, a full nine months before the game appeared on western shores. In those nine months [[Sonic Team|Sonic Team USA]] focused on tweaking some of the bigger bugs in the programming. Numerous glitches were fixed, as well as subtle alterations in design, including the removal of a neon-glowing cowgirl inside Casinopolis and the ability for characters to stand on top of the "Burger Man" statue. Also adding a more robust Internet offering, the western release of the game was subsequently offered in Japan under the name ''[[Sonic Adventure International]]''. The game was later ported over to the GameCube under the title ''[[Sonic Adventure DX: Director's Cut]]'', with cleaned up textures and remodeled characters, as well as the addition of a Mission Mode. A "Sonic Mini Collection" is also available, the 12 [[sega:Sega Game Gear|Game Gear]] titles that featured the cast of the Sonic games becoming unlockable as more emblems and missions are found and completed. However, many of the game's bugs that were in the previous builds remained, with a handful of new ones that occurred during the porting process. Though attempts were made to have the game run at 60-frames-per-second (a hope [[Sonic Team]] was unable to go through with the original game), problems arise at certain points, causing the frame rate to drop even below how it runs on the Dreamcast original. This version of the game was also released on the PC, the frame rate issues corrected.<br />
<br />
==Rereleases==<br />
* ''[[Sonic Adventure DX: Director's Cut]]'' for the [[sega:Nintendo Gamecube|Nintendo Gamecube]] and PC (2003)<br />
* ''[[Sonic PC Collection]]'' for the PC (2009)<br />
* ''[[Sonic Adventure (2010)|Sonic Adventure]]'' for [[sega:Xbox Live Arcade|Xbox Live Arcade]] and [[sega:PlayStation Network|PlayStation Network]] (2010)<br />
* ''[[sega:Dreamcast Collection (game)|Dreamcast Collection]]'' for the [[sega:Xbox 360|Xbox 360]] and PC (2011)<br />
<br />
==Other Related Titles==<br />
* ''[[Sonic Adventure (LCD game)|Sonic Adventure]]'' for [[Tiger Electronics|Tiger]] LCD (2000)<br />
<br />
==Adaptations==<br />
<br />
[[File:Sonic Super Special 13 Cover.jpg|thumb|110px|The cover to [[Sonic Super Special 13]].]]<br />
Having such a large emphasis on story, as well as being Sonic's triumphant return to the gaming world, both [[Archie Comics]] and [[Fleetway]] geared up to adapt the game in their respective printed universes. Originally meant to be in the three Archie titles printed at the time, the unexpected cancellation of the ''[[Knuckles the Echidna (Archie comics)|Knuckles the Echidna]]'' solo series caused the adaptations' plans to change, the content meant for those two issues being rushed into an extra issue of the main ''[[Sonic the Hedgehog (Archie comics)|Sonic the Hedgehog]]'' series. The adaptation was published in issues [[Sonic the Hedgehog 079 (Archie)|79]] through [[Sonic the Hedgehog 084 (Archie)|84]], along with a 48-page special, the [[Sonic Super Special 13|13th issue]] of the ''Sonic Super Special'' series. The seven issue arc attempts to use the elements of the game in the [[Sonic the Hedgehog (TV series)|Saturday morning]]-based world, offering explanations not only for Amy Rose's change in character design, but also how Station Square and human beings can live in the comic's world. The Fleetway series ''[[Sonic the Comic]]'' adapted the game over the course of ten issues, starting with [[Sonic the Comic 175|175]] and culminating with issue [[Sonic the Comic 184|184]]. Instead of trying to force the game to fit in the comic's continuity, the game was liberally adapted, the Chaos creature's origins shifting from being a water god to being a rogue member of the [[Drakon Empire]] corrupted by the power of the Chaos Emeralds. Although featuring the return of writer [[Nigel Kitching]], the storyline would prove to be the comic's last, the comic going into full reprint mode afterwards.<br />
<br />
Years later, the game would be adapted in the animated series ''[[Sonic X]]'', becoming the first game adapted in the show's storyline. Beginning with episode 27, "[[The Beginning of the Disaster]]," and finishing in the 32nd episode entitled "[[The Scream of Perfect Chaos]]," the six-part epic attempted to cover the game as closely as possible, though some changes were made to coincide with the show's established plot, including the use of [[Cream the Rabbit]] and the show-exclusive character [[Chris Thorndyke]]. Also, the bird that Amy Rose protects in the game is given a name in the show, Lily. Instead of being the child of missing parents that are in E-102 and E-101, the family relationship has been changed to that of three siblings.<br />
<br />
==Resources==<br />
<br />
{{ratings<br />
| icon=DC<br />
| arcade=100<br />
| arcade_source={{num|3|page=136/137}}<br />
| arcade_1=80<br />
| arcade_source_1={{num|12|page=74/75}}<br />
|famitsu=95<br />
|gamepro=100<br />
| dmuk=90<br />
|dmuk_source=[[Review - Sonic Adventure (Dreamcast Magazine, September 1999)|{{num|1}}]]<br />
| odmus=90<br />
|odmus_source=[[Review - Sonic Adventure (Official Dreamcast Magazine, September 1999)|{{num|1}}]]<br />
}}<br />
<br />
===Game Modification===<br />
<br />
====Disassemblies====<br />
<br />
* [http://svn.sonicretro.org/listing.php?repname=CommunityDisassemblies&path=%2FSonic+Adventure+Disassembly%2F&#a3bcd7ef49d2543dae611859b11b5ee37 View the disassembly on the SVN]<br />
*[http://svn.sonicretro.org/dl.php?repname=CommunityDisassemblies&path=%2FSonic+Adventure+Disassembly%2F&isdir=1&rev=371&peg=371 Download the complete disassembly direct from the SVN]<br />
<br />
====Hacking Guides====<br />
<br />
* [[SCHG:Sonic Adventure|Sonic Community Hacking Guide/Sonic Adventure]]<br />
<br />
===Image Galleries===<br />
<br />
====Physical Scans====<br />
{{Scanbox<br />
| console=Dreamcast<br />
| region=US<br />
| front=sa_us_boxart.jpg<br />
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| item2name=Limited edition disc<br />
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| region=US ([[sega:Sega All Stars|Sega All Stars]])<br />
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| manual=<br />
}}{{Scanbox<br />
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| disc=sa eu cd.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
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| front=Sadventure-box-jap.jpg<br />
| back=Sadventure-box-jap_back.jpg<br />
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}}{{Scanbox<br />
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| front=SonicAdventure DC BR Box Front.jpg<br />
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| spinemissing=<br />
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}}<br />
<br />
====Artwork====<br />
<br />
{{main|Artwork for Sonic Adventure}}<br />
<br />
==External Links==<br />
* [http://sonic.sega.jp/sonicadv/index.html http://sonic.sega.jp/sonicadv/index.html] - The original ''Sonic Adventure'' page put together by Sonic Team. Written in Japanese.<br />
* [http://sega.jp/dc/981008/ Sega of Japan catalogue page]<br />
* [http://www.theghz.com/sonic/adventure/adventure.html http://www.theghz.com/sonic/adventure/adventure.html] - The page for ''Sonic Adventure'' on [[The Green Hill Zone]].<br />
* [http://www.sonicstadium.org/2012/12/the-vault-the-1999-european-sonic-speed-challenge/ http://www.sonicstadium.org/2012/12/the-vault-the-1999-european-sonic-speed-challenge/] documentation of the Reebok DMX DLC, includes embedded youtube video of the DLC in action<br />
<br />
{{SAOmni|1}}<br />
{{SonicDreamcastGames}}<br />
<br />
[[Category:Dreamcast games]]</div>
Bartman3010
https://info.sonicretro.org/index.php?title=Sonic_Adventure_2&diff=204116
Sonic Adventure 2
2013-12-07T04:28:17Z
<p>Bartman3010: /* VMU Features */ Added kart racing material</p>
<hr />
<div>:''For the GameCube remake, see [[Sonic Adventure 2: Battle]]. For the downloadable version, see [[Sonic Adventure 2 (2012)]].''<br />
{{Bob<br />
|bobscreen=Sa2_title.png<br />
|screenwidth=320<br />
|icon=SAdv2 vmu000.png<br />
|publisher=[[Sega]]<br />
|developer=[[Sonic Team]], [[Sonic Team USA]]<br />
|producer=[[Yuji Naka]]<br />
|director=[[Takashi Iizuka]]<br />
|system=[[Sega Dreamcast]]<br />
| releases=<br />
{{release|DC|JP|2001-06-23|¥5,800|HDR-0165}}<br />
{{release|DC|EU|2001-06-23||MK-51117-50}}<br />
{{release|DC|US|2001-06-24||51117}}<br />
|genre=Action<br />
|esrb=e|elspa=3|oflc=g8|djctq=12<br />
|sell=tp<br />
|usk=0}}<br />
<br />
'''''Sonic Adventure 2''''' (ソニックアドベンチャー 2) is the second three-dimensional platformer (and third overall title) staring [[Sonic the Hedgehog]] on the [[sega:Sega Dreamcast|Sega Dreamcast]]. The follow-up to its highly-praised predecessor ''[[Sonic Adventure]]'', it also ended up becoming one of the swan songs for the system. Released shortly after [[sega:Sega|Sega]] announced the discontinuation of the hardware and its removal from the console business, the game not only became the last Sonic title produced for a Sega system, but the first ever Sonic title ported to a non-Sega system, in the form of ''[[Sonic Adventure 2: Battle]]''.<br />
<br />
==Story==<br />
<br />
[[File:Gerald and maria.png|thumb|190px|Professor Gerald and Maria.]]<br />
Fifty years ago, there was a brilliant, gifted scientist known to the world as [[Professor Gerald Robotnik]]. Though well known in his fields of study, he dedicated his life to his granddaughter, [[Maria Robotnik]]. It was because of her that he found joy in an otherwise harsh world. Because of his renowned status, the leader of the [[United Federation]] contacted the brilliant mind to assist on a research project that could change the very fate of the world: "Mankind's ultimate eternal dream, researching for immortality." Though at first he refused for fear that it crossed the limits that man should dare tamper with nature, he eventually relented when he discovered that Maria had been diagnosed with a genetic disorder known as [[Neuro Immunodeficiency Syndrome]]. Referred to as "N.I.D.S." for short, the rare disease was known to be fatal, with no cure as of yet discovered by medical science. Distraught over the idea of losing his granddaughter, Professor Gerald reversed his decision, telling the President that he would indeed assist in the quest for immortality, hoping to use the research to find a cure for Maria.<br />
<br />
The grandfather and daughter pair were soon shuttled into space to live aboard the [[Space Colony ARK]], a [[wikipedia:Bernal sphere|Bernal-sphere]] space station designed to hold numerous research facilities and double as a living area not just for the researchers and military personal who worked aboard, but for their families as well. Once on-board, Professor Gerald began work on "[[Project Shadow]]," code-named as such because of the many people who felt that what Gerald was working on was just as intangible as a shadow.<br />
<br />
The first order of business that Gerald tackled was to study the mysterious gems known as the [[Chaos Emeralds]], wanting to see how their infinite energy could be applied to living things. The result of this research were the [[Chaos Drives]], specially designed to have artificial energy be applied to a variety of objects, from military-approved robots to living tissue. With the experimental drives ready for use, "Project Shadow" was finally ready to begin its next phase - the creation of the "Ultimate Lifeform." Initially starting out with a prototype design, the creature the research team hoped to bring to life started out as a lizard-esque being. Later named the [[Biolizard]], the Chaos Drives helped bring it to life on the 27th of January, the entire team celebrating at their success. Being the first man-made artificial lifeform, the group watched as the creature rapidly grew, becoming stronger and able to not only heal itself from damage, but regenerate lost limbs and other body parts.<br />
<br />
[[File:Project Shadow Logo.png|thumb|190px|The "Project Shadow" logo.]]<br />
However, this success soon proved to be a burden, as the animalistic side of the creature began to grow wild and uncontrollable. Fearful of the implications of the prototype, the leader of the faction of the military organization known as the [[Guardian Units of Nations]] - G.U.N. - grew untrusting of Gerald Robotnik. With private information being leaked to the top officials about "Project Shadow," the top brass of G.U.N. soon began brainstorming their own secret plan. Codenamed "ARK's Indestructible Seal," the intention was to fake a biohazard accident aboard the space colony, evacuating the majority of the residents, in the process using the ruse to seal off "Project Shadow," have Gerald's entire team become "victims" and place all of the blame on the elderly professor.<br />
<br />
As the G.U.N. conspirators began to plan their next move, Professor Gerald's next phase in "Project Shadow" was already underway. Proceeding with the data he learned from the prototype's successes and failures, the man of science silently created a more advanced "Ultimate Lifeform," its very genetic structure tied to the powers of the Chaos Emerald. Dubbed "[[Shadow the Hedgehog|Shadow]]," the hedgehog-shaped artificial lifeform did not need a life-support system as the lizard prototype did, instead able to do both simple and complex tasks on his own. Along with a far greater intelligence, the black hedgehog took on his own identity, being far closer related to the humans living on the colony than the bestial creature that hid in its lower decks.<br />
<br />
Almost immediately, Shadow the Hedgehog befriended Maria, the two becoming constant companions on the ship. Unfortunately, their friendship would prove to be short lived, the G.U.N. forces unable to wait any longer. In an instant, the colony became a war zone, the young girl realizing that her new friend was in danger. Risking everything, Maria escorted Shadow to safety, placing him inside an escape pod. As she wished him farewell, the Ultimate Lifeform could do nothing as he watched the G.U.N. agents burst in, striking her down with a single bullet, her final words echoing in his mind as he plummeted to the planet below...<br />
<br />
[[File:SA2 Chaos Control.png|thumb|190px|Shadow the Hedgehog, using Chaos Control.]]<br />
13 Presidential administrations later, [[Dr. Eggman]], the grandson of Gerald Robotnik, decided to look into his family's past for inspiration, the desire to rule Earth still burning within. Uncovering the forgotten journals of his grandfather, Eggman learned of the botched "Project Shadow," becoming aware that the final results of the project were actually hidden deep within a military base. Powering up a variant of his [[Eggmobile]], Eggman decided to break into [[Prison Island]] and uncover its secrets. Typing in a password echoing a tragic loss, the mad genius came across his grandfather's legacy, the living Shadow the Hedgehog, having been trapped for the last five decades in cryogenic stasis. Offering a wish to the doctor, Shadow asked for one thing in return: Chaos Emeralds. With blurred images of past events and broken dreams, Shadow told Eggman to meet him once more on the deck of the now-abandoned Space Colony ARK when he was ready.<br />
<br />
Meanwhile, [[Sonic the Hedgehog]], trying to once again enjoy himself, was taken off guard as he found himself unexpectedly arrested by G.U.N. Accusing the hedgehog of not only stealing a Chaos Emerald but also of escaping Prison Island, Sonic found himself handcuffed on the helicopter of unit Sigma Alpha 2. Knowing himself innocent of whatever alleged crime he had been accused of, Sonic broke free from his captors, ripping off part of the wing to the plane and descending onto the capital city below. Once landed, and still escaping from G.U.N.'s forces, Sonic discovered the "fake" hedgehog that he's been mistaken for - Shadow the Hedgehog. Witnessing Shadow using the green Chaos Emerald to perform "[[Chaos Control]]," the true blue hedgehog only has one thought on his mind: to clear his name and track down this dark-hued impostor, not knowing that the key to this "faker's" true identity also holds the key for saving the world.<br />
<br />
==Game Mechanics==<br />
<br />
===Gameplay===<br />
<br />
As opposed to having each character selectable as in the first ''[[Sonic Adventure]]'', the method in which the cast of six are chosen and played was modified to make ''Sonic Adventure 2'' a distinct entity. The player choosing either "Hero" or "Dark," the story is presented with the characters rotating through, each stage having a different character as playable to progress the saga of Shadow the Hedgehog. Because of the duality nature of the game, the three pairs of Hero/Dark share very similar controls and objectives with each other.<br />
<br />
As the game can sometimes get confusing, the hint system found within ''Sonic Adventure'' returns, but instead of being the calming voice of [[Tikal]] the words of wisdom have been replaced with a mechanical being known as [[Omochao]], its features based on the liquid a-life.<br />
<br />
====Hero Side====<br />
<br />
=====Sonic the Hedgehog=====<br />
<br />
[[File:Metalharbor.png|thumb|190px|Sonic running through [[Metal Harbor]].]]<br />
Sonic the Hedgehog, once again being the title character, receives the most emphasis in the game, both being central to the plot and in the number of playable levels within the game. Taking most of its cues from ''Sonic Adventure'', Sonic controls in a very similar manner, fully controllable in the 3D world with the use of the control stick. Needing to get from the beginning to the end of the level (sometimes with a time limit, sometimes without), Sonic must traverse the numerous traps, pitfalls, [[Badnik|badniks]] and G.U.N. robots in his path. Once again, the primary jump button becomes the player's most valuable defense in the world of Sonic, a simple push causing Sonic to curl into a ball and jump into the air and performing the [[spin attack]], his spikes becoming the hedgehog's natural weapon. Pressing the jump button twice will once again allow the [[homing attack]] to kick into gear, Sonic automatically targeting whatever enemy or other attractable item may be present. The two-button setup also makes a return, the "action" button now having numerous possibilities mapped to it. As more actions become available to the player, an alert in the lower corner of the screen will tell what specific action Sonic will perform when it is pressed. The "y" button on the Dreamcast controller will allow the actions to cycle through, giving the player the option to perform a completely different action than what the game suggests.<br />
<br />
The standard function the action button performs when pressed once is the [[somersault]], a new move that attempts to reproduce the function of the basic spin from the classic games, causing Sonic to roll and attack any nearby enemies. This ability also allows Sonic to spin through small openings to allow him to reach other areas of any given level. Pressing and holding the action button causes Sonic to charge up his now-vintage [[spin dash]], the extra time needed to hold the button between the first ''Adventure'' and ''Adventure 2'' meant to emulate the time that was spent charging the spin dash in the classic games. Letting go of the button causes Sonic to burst ahead in his curled form, crashing through anything in his way. Other low-key abilities that are mapped initially to the action button are the abilities to pick up, carry and throw items, and the ability to whistle. Though not useful in standard gameplay, whistling can come in handy when exploring the level and finding the occasional pipe sitting in the corner, the whistle sometimes causing an [[animal]] to pop out and be picked up for later use in the [[Chao Garden]].<br />
<br />
[[File:Cityescape.png|thumb|190px|Sonic the Hedgehog in the San Francisco-inspired [[City Escape]].]]<br />
Though not part of the repertoire of actions available by the push of a button, one of the main abilities connected to Sonic (and featured in nearly every Sonic game afterwards) introduced in ''Sonic Adventure 2'' is the ability to [[grind]]. Similar to one of the main play mechanics of the Sega game ''[[sega:Jet Set Radio|Jet Set Radio]]'', certain surfaces such as rails can now be jumped on by Sonic and, when done so, allow the character to slide across it, accompanied with a grinding sound effect. The grinding ability also becomes an essential part of the scoring system within the game. Though every Sonic title up to this point has had a score connected to the number of subsequent badniks destroyed without hitting the ground, the grind rail provides another scoring opportunity that, when connected with a chain of enemies finished off with the homing attack, can cause up to an extra 2000 points added at any given time.<br />
<br />
Just as in the first ''Adventure'', there is once again a plethora of [[Sonic Adventure 2 upgrades|upgradeable items]] within the game to give Sonic a variety of additional abilities, some familiar and others new. As ''Sonic Adventure 2'' has done away with the Adventure Field, each item in the game is found in one of the levels that Sonic must progress through. The [[Light Shoes]] from the first game make a reappearance, located within [[Metal Harbor]]. Giving Sonic the ability to use the [[Light Dash]], the hedgehog no longer needs to charge up his spin dash to make use of his new pair of shoes. Instead, a simple tap of the action button is all that is needed to make Sonic follow a perfectly formed trail of [[Ring|rings]] in his path. The [[Ancient Light]] also returns, found hidden in [[Green Forest]]. Just as the Light Dash, the [[Light Attack]] no longer needs the spin dash charge to be used against a string of enemies, making quick work of them. A total of four new upgrades are also available to Sonic, giving the hedgehog the most in the game. The first of these is the [[Bounce Bracelet]] within [[Pyramid Cave]]. Giving Sonic the [[Bounce Attack]], the new ability lets Sonic bounce far higher than his standard jump allows, also giving the blue blur the ability to break the ground below him, be it glass or crates. The [[Flame Ring]], found in [[Crazy Gadget]], causes Sonic's somersault to be more powerful, letting the normally unbreakable steel crates in the game succumb to the hedgehog's might. The [[Magic Gloves]] located in Sonic's first level, [[City Escape]], can only be reached once Sonic has gotten the Bounce Bracelet and the Flame Ring. Though nothing more than a fun aside, the item allows Sonic to use the [[Magic Hands]] ability, enabling the player to turn any nearby enemy into a ball they can carry and subsequently throw. The final item available to Sonic (as well as the other five playable characters) is the [[Mystic Melody]]. Hiding out in [[Final Rush]], the magical tune only becomes useful when standing near the various miniature ruins that are hiding within each stage, causing various platforms to appear or doors to open. Though unnecessary in standard game play, it becomes useful during the subsequent "Find the Lost [[Chao]]" missions.<br />
<br />
The ever-constant ring is still Sonic's most valuable [[Sonic Adventure 2 objects|item]] in the game, collecting them giving Sonic the ability to be hit without losing a life. The fleet of [[monitor|item boxes]] found in the first ''Adventure'' title also make an appearance. Staples such as the extra life, invincibility and speed shoes return, along with the plethora of ring boxes offering five, ten, and twenty rings at any given time. The Jiryoku Barrier is once again available, attracting rings while protecting Sonic from harm. The standard [[shield]] is also found within the item boxes hiding out. The explosion item, which destroys all the enemies on screen, can also occasionally be found. [[Spring|Springs]], [[Spikes (obstacle)|spikes]], and [[Checkpoint|Point Markers]] also come to life, reproducing the effects from their previous outings. However, in addition to marking Sonic's place in the level, the Point Markers also serve to provide Sonic with power-ups, ranging anywhere from rings to speed shoes and shields.<br />
<br />
In total, Sonic experiences six stages within the game: City Escape, Metal Harbor, Green Forest, Pyramid Cave, Crazy Gadget and Final Rush. For each, the goal is to reach the [[Goal Ring]], signaling the end and either starting up a boss battle or a new level, most likely with another character and continuing the story.<br />
<br />
=====Miles "Tails" Prower=====<br />
<br />
[[File:Prisonlane.png|thumb|190px|Miles "Tails" Prower attempting to save Sonic the Hedgehog.]]<br />
Taking a far departure from his gameplay thus far, [[Miles "Tails" Prower]]'s controls are far closer to the way [[E-102 Gamma]] controlled in the first ''Sonic Adventure'' than how "Tails" behaved in the same game. Utilizing the Tornado III (also known as the [[Cyclone (Sonic Adventure 2)|Cyclone]]), the versitle craft resembles the [[Tornado]] II in style and color, but lacks the ability to use a Chaos Emerald as its power source. However, what it lacks in a fuel source it more than makes up for in functionality, being able to turn into a walking powerhouse of artillery. With a simple press of the action button, "Tails" can fire his [[Volkan Cannon]], shooting straight ahead in the hopes of hitting an enemy or, more than likely, breaking a crate that may be in his way. Holding down the action button allows the Cyclone to lock on to any nearby target, shooting at them in rapid succession. However, the laser beam used to lock on only lasts for a short amount of time, so if the player continues to hold down, all the targets will disappear, causing the need to start from scratch. Tapping the action button when in front of enemies also allows the [[Propeller Punch]] to come into effect, a chained projectile firing from the front of the Cyclone and punching whatever is in the way. <br />
<br />
There are also a number of upgrades available for "Tails," some of them necessary and others simply to make life easier in the fox's original creation. The first of these is the [[Booster]], found in [[Mission Street]]. Pressing and holding the jump button allows the Cyclone to hover, the slow decent necessary to cross over certain pits needed to progress. The [[Bazooka]], a Volkan Cannon upgrade in [[Eternal Engine]], increases the firing power of the mounted cannon, adding the steel crates located about to the repertoire of destroyable items for "Tails" and his machine. One of the optional upgrades, the [[Laser Blaster]], performs exactly as it did in ''Sonic Adventure'' for E-102. Hidden in [[Prison Lane]], it gives the homing missiles the walker shoots out a larger attack pattern, able to decimate more enemies at once. Finally, just as Sonic has access to it, "Tails" can also pick up the Mystic Melody upgrade. Appropriately found in the [[Hidden Base]], the item performs the same function, giving "Tails" a tune that will allow the various [[Knuckles Clan|Knuckles Tribe]] Pedestals hidden about to perform various functions, used to assist in the "Find the Lost Chao" segments.<br />
<br />
Introduced in a cutscene echoing "Tails'" original scene in the first ''Adventure'', the young mechanical genius goes off to [[Prison Island]] to rescue Sonic, who has been recaptured after the events of [[City Escape]]. After transforming his ship into the Cyclone upon landing, "Tails" finds [[Amy Rose]] already there, with her own plans on saving Sonic. Telling her to stay out of trouble (which she promptly ignores), the two-tailed fox rushes into the complex, giving players their first taste of this altered control scheme. Though rings are just as important as ever, the Cyclone has a health bar in addition to the ring count. If "Tails" gets hit without any rings, but the bar still has energy within, the hit will not result in the loss of a life, adding a buffer to the character that did not exist before. The bar, which begins as a dark blue but moves to red when almost finished, can only be replenished with rings. Also, while the variety of item boxes are prominent in "Tails'" stages, an additional item box with a first-aid kit pictured within can sometimes be found, its effect causing a full restoration of the health bar on the bottom of the screen. The various item box powerups are also scattered through the various levels in an alternate balloon format, either needing a simple shot of the Volkan Cannon or the Cyclone to fly through to let it be activated.<br />
<br />
In total, Miles "Tails" Prower shoots his way through four separate levels: Prison Lane, Mission Street, Hidden Base, and Eternal Engine. For each, "Tails" must reach the Goal Ring at the end of the level, his grade signaling either a boss encounter or the next level staring a different character.<br />
<br />
=====Knuckles the Echidna=====<br />
<br />
[[File:Sa2 chaos.png|thumb|190px|Knuckles the Echidna confronting an [[Artificial Chaos P-1]].]]<br />
Retaining his gameplay from the first ''Adventure'' title, [[Knuckles the Echidna]] controls in the same basic function as the other characters. With the control stick moving the character about across a three-dimensional plane, the jump button allows the echidna to enter the ever faithful spin attack. Pressing jump twice initiates Knuckles' [[Power Glide|gliding]] abilities, letting the player cross large distances as the character slowly descends to Earth. Gliding into a wall, or simply pressing jump twice near one also lets the Guardian of the [[Master Emerald]] climb up surfaces. The forward [[Punch Attack]] also makes its grand return, either with the simple touch of the action button, or a two-to-three punch combo depending on the number of quick, successive pushes of the button that are done. An additional punching ability has also been included, called the [[Spiral Upper]]. By rotating the control stick in a 360-degree angle and pressing the action button, the player can shoot the character up in the air, punching whatever may be right above. The opposite can also be performed by pressing the same button while Knuckles is gliding, causing him to fire towards the ground as quickly as possible in a fury of strength. As Knuckles goes through various levels that involve interactive water, the ability to swim has been introduced with the echidna. Once only exclusive to "Tails" in ''[[Sonic the Hedgehog 3]]'', Knuckles can jump in water, automatically caught hovering on the surface. Pressing the action button causes the player to dive, the control stick guiding the way, the jump button emulating its purpose by having Knuckles return to the surface. Though sometimes forced to be underwater, it is always important to remember to look out for an air bubble, or to surface often, as Knuckles still needs to breathe else forfeit a life. Being able to pick up items and use the new whistle are also part of Knuckles' repertoire.<br />
<br />
A slew of upgradable items, both old and new, are also hidden about the levels Knuckles explores. The [[Shovel Claw]] from ''Sonic Adventure'' makes a return, letting Knuckles dig into the ground. Digging can happen while standing, while climbing, or by pressing the action button while gliding, letting Knuckles [[Drill Claw|immediately dig]] at first contact. With the preceding item found in [[Pumpkin Hill]], an item almost nearly as important (though not a necessity) is hidden in [[Aquatic Mine]]: the [[Air Necklace]]. The necklace lets the player relax while underwater, not having to search for air or surface, the item giving Knuckles an uninterrupted stream of air. The [[Hammer Gloves]] located in [[Death Chamber]] provide the extra strength necessary for Knuckles to punch through steel containers. This becomes helpful to collect another of Knuckles' upgrade items, the [[Sunglasses]]. When found in [[Meteor Herd]], the player can either have them on or off Knuckles' eyes. Aside from simple aesthetics, the glasses prove to have another use: to uncover invisible objects such as springs or item boxes. Though unnecessary in standard play, they become helpful in some of the final missions for each level Knuckles plays through. Finally, the now-familiar Mystic Melody is also an item the echidna can find, hidden in [[Wild Canyon]] and useful in the "Find the Lost Chao" missions.<br />
<br />
While "Tails" directly enters the story by looking for Sonic the Hedgehog, Knuckles instead stumbles into the events unknowingly, getting wrapped into everything due to [[Rouge the Bat]] stealing the Master Emerald in an unseen encounter. Fighting with the bat girl, they are both taken aback as Dr. Eggman appears from out of nowhere, stealing the Master Emerald himself for no true purpose, but to simply have it in case he needs it down the line. Furious, Knuckles leaps into the air, smashing the emerald to pieces knowing that, because of what occurred in ''Sonic Adventure'', he can collect the pieces and restore it once more. It is not until he meets Sonic and Tails by chance that he gets wrapped up in the larger story involved. Even after this event, though, Knuckles' goal remains largely the same in each level. Just as in the first game, Knuckles must climb, glide, and dig his way through each area trying to find the three pieces of the Master Emerald (or in the case of Death Chamber, the three Eggman keys to continue on with his search). In lieu of the [[Hint Orb|hint orbs]] from the first game, the ability to find hints as to where the shard locations are is found inside [[space probe|space probes]] located in each level. Looking more like floating computer screens than anything else, walking over and pressing the action button will cause a hint to show up, slyly pointing as to where the emerald piece could be. The radar at the bottom of the screen also returns, but has been changed significantly. Instead of being able to find all three emerald shards at once, the radar only works for one at a time, meaning the player could be right on top of a piece and not even know it. The reason for this change has been done in terms of scoring: finding a piece quickly and without hints will add an extra 2000 points to your total, while spending longer and using the hints will cause it to move down to 1000, 800, or all the way down to 100 points. Finding a piece out of sequence will award the player 2000 points regardless of the status of the piece being looked for.<br />
<br />
In total, Knuckles has five levels that he must explore in order to find the Master Emerald pieces and restore the item he is sworn to protect: Wild Canyon, Pumpkin Hill, Aquatic Mine, Death Chamber, and Meteor Herd. Only after collecting all three pieces in a given level will the game continue on, either entering a boss fight or moving on to the next level featuring a different playable character.<br />
<br />
====Dark Side====<br />
<br />
=====Shadow the Hedgehog=====<br />
<br />
[[File:Radicalhighway.png|thumb|190px|Shadow the Hedgehog escaping from the G.U.N. forces in [[Radical Highway]].]]<br />
To match with the themes of good versus evil and "Hero" versus "Dark," Shadow the Hedgehog is the playable counterpart of Sonic in terms of control and goals in the game. Using the control stick to move about, the jump button performs the same function, allowing Shadow to curl up into the spin attack and trash whatever foes are nearby. Also able to replicate the homing attack, the action button reveals a similar catalog of moves, both the somersault and the spin dash behaving just as they do for Sonic. Being able to pick up items and throw them, as well as the whistle function, are at Shadow's fingertips.<br />
<br />
Each of the four upgrades available to Shadow are also either exactly the same as ones Sonic can receive, or different in name only. The [[Air Shoes]] that are hidden in [[White Jungle]] serve a similar purpose as the Light Shoes do for Sonic, giving Shadow the ability to perform the Light Dash near a string of rings. Just as Sonic, the dark hedgehog has no need to charge himself up beforehand, being able to simply stand near the collected rings and have the action happen with the push of a button. Found in [[Sky Rail]], the Ancient Light also returns, the Ultimate Lifeform able to replicate the Light Attack and smash through enemies in a new, yet familiar way. The Flame Ring, which was also new to Sonic in this installment, makes its way into Shadow's [[Radical Highway]], letting the G-ordained steel containers break apart as if wood under Shadow's somersault. The final upgrade available, conveniently found in [[Final Chase]], is the Mystic Melody. Helpful in the "Find the Lost Chao" missions, the tune to activate the Knuckles Tribe Pedestals comes just as natural to Shadow as it does the rest of the cast.<br />
<br />
Fueled by half-remembered memories and the desire for revenge, Shadow the Hedgehog rushes through four levels total: Radical Highway, White Jungle, Sky Rail and Final Chase. The objective in each is familiar: to reach the end of the level, hitting the Goal Ring to signal the end. Except for White Jungle, each level forgoes having a time limit, and when completed marks either a boss encounter or the next level, a different playable character now in control.<br />
<br />
=====Dr. Eggman=====<br />
<br />
[[File:Sa2 hunchedgunhunter.png|thumb|190px|Dr. Eggman in the heart of the G.U.N. fortification.]]<br />
In an interesting twist, Dr. Eggman behaves in a similar fashion to Miles "Tails" Prower in terms of playstyle within the game. Using a modified Eggmobile dubbed the [[Egg Walker (Sonic Adventure 2)|Egg Walker]], the mad genius shares much in common with his earlier creation, E-102 Gamma. With a Volkan Cannon attached to the body, Dr. Eggman is able to swiftly target and shoot whatever may be in his way, more than likely being the forces of G.U.N. trying to stop his plans for world domination and his invasion of their resources. The action button performs the same functions as they do for "Tails," a simple tap shooting out a bullet from the cannon, holding down the button allowing the laser to lock on and shoot missiles at numerous tagets. The time limit for the laser still applies, Eggman's tech not being that much different than what his fox counterpart uses. The jump button also performs the basic action, though because he is in a walker, Eggman is unable to even try and attempt some form of the spin attack. His walker also has its own form of the Propeller Punch, a chained projectile able to knock back whatever moving target might be directly in front of the mad genius.<br />
<br />
In terms of upgrades, Dr. Eggman has five available to him during the game, most of them being similar or exactly the same to "Tails." The first, and arguably most important of these, is the [[Jet Engine]], which gives the Egg Walker the ability to hover after jumping in the air, or to hover in case of accidentally falling off the edge, hoping to land on some lower platform and avoid certain death. Located in [[Lost Colony]], it becomes a valuable asset. The G.U.N.-controlled [[Weapons Bed]] becomes the scene where the [[Large Cannon]] upgrade is found, letting Eggman fire through the steel containers covered in the G.U.N. logo and pick up whatever may be hiding within. Inside [[Iron Gate]] is hidden the Laser Blaster, an upgrade which not only "Tails" gains during the course of his game, but what E-102 Gamma had available to him previously. Just as for those other characters, the upgrade provides Eggman with a larger attack pattern for his homing missiles. The [[Protective Armor]] upgrade, however, is one exclusive to the doctor. Found in [[Cosmic Wall]], the armor increases the health bar for Dr. Eggman's Egg Walker, giving it a 1/7th increase. Finally, the Mystic Melody, just as with all the other characters, is locatable for Eggman, this time hiding out in [[Sand Ocean]].<br />
<br />
In total, Dr. Eggman has five levels of shooting action: Iron Gate, Sand Ocean, Lost Colony, Weapons Bed, and Cosmic Wall. With a health bar just as "Tails" possesses, the rings located in each level serve not only as a way to protect the scientific mastermind from harm, but also serve to refuel the bar on the bottom of the screen, letting Eggman suffer through hardship without fear. Reaching the Goal Ring, the level ends, either starting a boss battle or a new level, most likely using a different playable character.<br />
<br />
=====Rouge the Bat=====<br />
<br />
[[File:Sa2 gunbeetle.png|thumb|190px|Rouge the Bat looking for the Master Emerald pieces.]]<br />
Being Knuckles' playable double in ''Sonic Adventure 2'', Rouge the Bat behaves in a similar fashion to everyone's favorite echidna. Pressing the jump button causes an expected result, the female bat lifting off the ground, in the process protecting herself from harm. The action button also reveals a familiar moveset, tapping it not resulting in a punch but a kick, which possesses its own three-hit combo. Twirling the control stick and pressing the action button lets Rouge perform the [[Screw Kick]], firing up in the air and performing the defensive move against what might be sneaking about above her. Pressing the jump button twice initiates her own form of gliding, and even though the character possesses wings which should hypothetically allow her to fly upwards, she is forced to descend slowly. The only way the mysterious treasure hunter can reach higher ground is to climb upwards on a variety of walled surfaces. While gliding, the player can also push the action button to have Rouge fire downwards in a straight line, the [[Drill Dive]] ready to smash anything rummaging on the ground.<br />
<br />
Just as Shadow and Eggman before her, Rouge the Bat also has a collection of upgradable items which are similar to the upgrades available to her "Hero" counterpart. The first required item, found within the [[Egg Quarters]], is the [[Pick Nails]]. When acquired, they give Rouge the ability to dig on the ground, on walls and even use the Drill Dive to automatically dig where applicable. [[Mad Space]]'s gift to Rouge is the [[Iron Boots]], which let the spy kick her way through steel containers littering the playfield. The [[Treasure Scope]], Rouge's answer to Knuckles' Sunglasses, is found in the [[Security Hall]] level. Giving her the ability to see invisible items, the item becomes extremely helpful in the final missions of her given levels. Finally, to round out the cast, the Mystic Melody once again rears its head in Dry Lagoon, Rouge now knowing a tune to make the ancient ruins work for her.<br />
<br />
Though given four levels to hunt around (Dry Lagoon, Egg Quarters, Security Hall and Mad Space) only two of these levels possess the same objective as Knuckles' levels: to hunt for the missing pieces of the Master Emerald. While Eqq Quarters offers a similar objective to Knuckles' Death Chamber (to collect three items to gain access to Eggman's base), Security Hall's objective is to not find three emerald shards, but three Chaos Emeralds that have been put under lock and key by G.U.N. at some point between the first ''Adventure'' and the second, connected to the same facility that held Shadow prisoner. Only after collecting whatever three items Rouge is looking for will the level end, either progressing to a boss battle or to another level with a separate playable character.<br />
<br />
====Boss Encounters====<br />
<br />
[[File:KingBoomBoo.png|thumb|190px|Knuckles and the ghostly [[King Boom Boo]].]]<br />
Due to the structure of the game, the various boss encounters that occur within the game are not perfectly laid out as they were in the classic [[sega:Sega Mega Drive|Mega Drive]] titles, nor are they obviously laid out as they were in the first ''Sonic Adventure''. Sometimes happening before a level, sometimes happening after one is finished, and sometimes not happening between a level at all, the boss battles are varied in placement but similar in style. Most of the boss battles are shared between the "Hero" and "Dark" stories, the majority involving fights between the paired Hero/Dark playstyles. In both, Sonic/Shadow, "Tails"/Eggman and Knuckles/Rouge face off against each other at some point, the first two fighting twice, the last pair only once. Because of the similar nature of the characters in terms of control, the battles can sometimes be difficult, other times evenly matched. The only boss battle that is shared by the two stories that is not a direct fight between the playable characters is the [[Egg Golem]], which is also the only boss in the entire game that is built by Dr. Eggman. For this fight which happens in Eggman's pyramid base, both Sonic and the doctor are forced to fight, one taking place right after the other.<br />
<br />
There are also two boss fights in each main story that are unique, although three of them are G.U.N.-based, and thus have very similar physical structures. The fourth, which is an exclusive boss encounter with Knuckles, is a fight with [[King Boom Boo]]. With its day/night fight strategy, the entire battle stands out in the game, being completely different from anything else presented to the heroes or villains.<br />
<br />
====Kart Racing====<br />
<br />
Returning from the first game, the Kart Racing segments of the game have been slightly expanded this time around. While still a selectable mode that can be played through in the traditional three-lap circuit, the use of the racing mechanic in the main body of the game has been increased. In ''Sonic Adventure's'' [[Twinkle Park]], the kart section was relegated to the first half of the level, the only goal being to get to the end without falling off the track or crashing into an enemy with no rings. In ''Sonic Adventure 2'', however, both "Tails" and Rouge are given their own separate level during their respective stories in which they must chase after a moving target. For "Tails," his goal is to follow the President's limo before he leaves the city limits, following behind in his Tornado III now in a vehicle mode unused in the rest of the game. Rouge, meanwhile, follows "Tails" as he flies in the Tornado III, keeping track of his movements for Shadow and Eggman. Instead of simply reaching the end of the track being the objective, a timed component is used, similar to the arcade-style racers of Sega and other companies. Split up into three parts, the character must reach the goal line for each segment before the timer runs out, else risk losing a life and having to begin the race again. Having to dodge other vehicles, avoid crashing into walls and trying to be in line with speed boosters and the occasional balloon containing extra time, the racing segments become deceivingly hard when compared to the rest of the game.<br />
<br />
====Last Story/Super Sonic====<br />
<br />
[[File:Finalhazard.png|thumb|190px|[[Super Sonic]] facing off against [[Finalhazard]].]]<br />
Once both the "Hero" and "Dark" stories are successfully completed, a final "Last" story becomes unlocked on the main screen. When chosen, the two story threads finally intertwine, revelations of the true nature of "Project Shadow" finally coming to light. Although Eggman clearly tried to stop [[Perfect Chaos]] on his own in the finale of the first ''Sonic Adventure'', this is the first time in a Sonic game when Dr. Eggman is forced to work side-by-side with Sonic and "Tails" in an effort to stop his grandfather's actual plan. The story is only composed of one level - [[Cannon's Core]] - and two boss battles. The level is broken up into five separate parts, each played through by one of the main characters, beginning with "Tails" and ending with Sonic. The odd one out is Shadow, who for story purposes chooses to remain outside of the battle until confronted by Amy Rose, who sparks the return of forgotten promises. Filled with a new sense of purpose, Shadow alone fights the first boss in the final story, the "Prototype of the Ultimate Lifeform," Biolizard.<br />
<br />
The final boss is fought with both Sonic and Shadow who have transformed into [[Super Sonic]] and [[Super Shadow]], respectively. Having the final battle take place in space, the duo must switch off as they try and finish off [[Finalhazard]], the switching between the two characters the best way to replenish the ring counts of both. Using the control stick to move about the screen, the jump button is used as a sort of dash which can blast ahead, striking the weak areas of the uncontrollable lizard, enacting damage against it. As the Chaos Emeralds are once again used heavily in the story and not collectible in any [[Special Stage]], the ability to turn super is relegated to the final boss only.<br />
<br />
===Stage Select===<br />
<br />
After completing a level in the main game, the option to play through it at the player's leisure becomes available through the stage select menu. Displayed in a simple map of the game's areas, each stage (including the two racing levels and the [[Chao Garden]]) can be toggled through and chosen. When one of the levels is selected, a secondary menu appears. While the central mission of each in the story mode can be replayed, four additional missions for each stage are also selectable, vastly increasing the replayability of the game. The additional four missions for each standard zone include collecting one hundred rings, finding a lost Chao in the level, beating the stage in a specific time limit, and finally reaching the end in a "hard mode" version of the level. For the two Kart-based levels, the Chao and Time Limit missions are replaced with going through the course and not touching either the walls or the other cars.<br />
<br />
In addition, the stage select menu also keeps track of the lettered grade that is awarded at the end of each run, ranging from a perfect "A" to a less-than-desirable "E." As each level and mission has its own requirements to reach an "A," only practice and determination can award the most dedicated at finishing each and every stage with perfection. It should be noted that, within each stage, a [[Gold Beetle]] is hidden somewhere within, and only appears for a few seconds. If broken, an extra 1000 points is added to the total, which can come in handy in trying to reach those illustrious "A" rankings.<br />
<br />
===Chao===<br />
<br />
{{main|Chao}}<br />
{{main|Chao World}}<br />
<br />
[[File:ChaoWorld Hero.png|thumb|190px|Sonic standing inside the Hero Chao Garden.]]<br />
''Sonic Adventure 2'' also sees the return of the [[Chao]], the small, water-shaped A-life first introduced in the game's predecessor. For the sequel, the entire Chao raising experience has been completely revamped and expanded. As there are no Adventure Fields to speak off, the only way to enter the Chao Gardens in the main game is to find one of three [[Chao container|Chao Containers]] located in each level, the first always holding a Chao Key. With the key in the player's possession, at the end of the level the player is warped to [[Chao World]], the portal to the rest of the Chao experience in the game. Though at first only the standard Chao Garden is available, as time in the garden goes on, a "Hero Garden" and "Dark Garden" also become available. To also play off the Hero/Dark aspects of the game, the Chao's that are raised also have the potential to either be halo-wearing Hero Chao, or the devilishy-cute Dark Chao, depending on the characters that end up raising them.<br />
<br />
Chao Racing also returns in full gear, with an expanded set of races the assorted Chao can go through. Having Neutral, Hero, and Dark races, the race selection screen can only be accessed through the Neutral Chao Garden.<br />
<br />
In addition, a mode called the [[Chao Kindergarten]] is added to the raising process. Available right off the bat, the Kindergarten offers tips and tricks on how to raise your Chao, a classroom where Chao can learn new skills and a Chao Doctor that can check up on your Chao and tell you specific information on its health and habits.<br />
<br />
A sequel to the [[sega:VMU|VMU]] minigame ''[[Chao Adventure]]'', ''[[Chao Adventure 2]]'', is also included, which has also been expanded from its predecessor.<br />
<br />
===Two Player Mode===<br />
<br />
Just as ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' did for the 2D games, ''Sonic Adventure 2'' was the first 3D Sonic game to have a fully-formed two player mode available. Not including the Kart Racing, the three options for play are split up in the Hero/Dark playstyles. The [[Sonic Vs Shadow (2P)|first of these]] has one player controlling Sonic and the other Shadow as they race against each other in one of the character's stages, the first to reach the end being the winner. The second of these, the [[Tails VS Dr. Eggman (2P)|"Tails"/Eggman]] stages, closely resemble the boss battles between the two, fighting in an arena until one of the pair loses the energy in their mechanical walkers. The third choice, [[Knuckles VS Rouge (2P)|Knuckles/Rouge]], is a competition to see who can get two of the three Master Emerald pieces first.<br />
<br />
As an extra bonus, six extra unlockable characters are available in the two player mode, awarded after collected all "A" ranks with a given character in the regular game. For Sonic and Shadow, the characters are Amy Rose and Metal Sonic respectively. For "Tails" and Eggman, a Chao in a Chao Walker and [[Big the Cat]] become playable characters. Finally, for Knuckles and Rouge, Tikal and [[Chaos]] are unlocked as playable characters in the two-player mode.<br />
<br />
===Emblems===<br />
<br />
In total, 180 emblems are available in the full game, connected to a variety of tasks. Completing each story, finishing each mission for every level, and playing through a boss rush for each side unlock emblems, as well as a number connected to the Chao Racing portion of the game. Unlike ''Sonic Adventure'' where the emblems were only for bragging rights, collecting every emblem (and achieving an "A" rank on every stage) will unlock the extra level [[Green Hill (Sonic Adventure 2)|Green Hill]]. A three-dimensional recreation of the first act of the original [[Green Hill Zone]] from ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', the level is meant to be a celebration of Sonic's tenth anniversary, which happened to coincide with the release of ''Sonic Adventure 2''.<br />
<br />
===Score===<br />
<br />
The total score, when it exists (missions 1, 4 and 5), is the base score achieved while playing the level plus the time bonus upon mission conclusion.<br />
<br />
'''Level score:'''<br />
*10 points per [[Sonic_Adventure_2_objects#Rings|ring]] and [[Sonic_Adventure_2_objects#Chaos_Drives|Chaos Drive]] collected<br />
*20 points per [[Sonic_Adventure_2_objects#Containers|container]] and [[Sonic_Adventure_2_objects#Unsorted|other]] object destroyed<br />
*200 points per [[Sonic_Adventure_2_objects#Item_boxes|item box]] (including balloons)<br />
*variable points per [[Sonic_Adventure_2_enemies|enemy]] destroyed.<br />
*variable points per enemy destroyed in a row, variable trick points awarded for Sonic and Shadow (platform jump trick, end of rail jump trick if going at enough speed, plus an unsorted amount usually tied to each level) and time bonus per treasure for Knuckles and Rouge.<br />
<br />
{|border="1" class="prettytable"<br />
|-<br />
!Enemies !! Score !! Classification<br />
|-<br />
|2 || 100 || [[Image:SA2 Good.png|left]]<br />
|-<br />
|3 || 200 || [[Image:SA2 Nice.png|left]]<br />
|-<br />
|4 || 300 || [[Image:SA2 Great.png|left]]<br />
|-<br />
|5 || 400 || [[Image:SA2 Jammin'.png|left]]<br />
|-<br />
|6 || 500 || [[Image:SA2 Cool.png|left]]<br />
|-<br />
|7 || 600 || [[Image:SA2 Radical.png|left]]<br />
|-<br />
|8 || 800 || [[Image:SA2 Tight.png|left]]<br />
|-<br />
|9 || 1000 || [[Image:SA2 Awesome.png|left]]<br />
|-<br />
|10 || 1500 || [[Image:SA2 Extreme.png|left]]<br />
|-<br />
|11 || 2000 || [[Image:SA2 Perfect.png|left]]<br />
|}<br />
'''Time bonus:''' 10000 if t≤60s and -20t + 11200, t>60s.<br />
<br />
===Rankings===<br />
<br />
====Hero====<br />
<br />
{|border="1" class="prettytable"<br />
! rowspan="3"|# !! rowspan="3"|Level !! rowspan="3"|Character !! colspan="21"|Missions<br />
|-<br />
!colspan="4"|Normal mode !! colspan="4"|100 Rings !! colspan="4"|Lost Chao !! colspan="5"|Time Limit !! colspan="4"|Hard Mode<br />
|-<br />
! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! Time !! A !! B !! C !! D<br />
|-<br />
| 1 || [[City Escape]] || [[Sonic]] || 18000 || 14000 || 11000 || 9000 || 1:20 || 1:40 || 2:00 || 2:30 || 2:30 || 2:50 || 3:10 || 4:00 || 18000 || 16000 || 14000 || 12000 || 3:00 || 19000 || 15000 || 12000 || 10000<br />
|-<br />
| 2 || [[Wild Canyon]] || [[Knuckles]] || 16000 || 14000 || 10000 || 8000 || 1:30 || 2:00 || 3:00 || 4:30 || 0:40 || 1:00 || 2:00 || 2:30 || 16000 || 14000 || 10000 || 8000 || 2:00 || 17000 || 15000 || 10000 || 8000<br />
|-<br />
| 3 || [[Prison Lane]] || [[Tails]] || 26000 || 23000 || 17000 || 13000 || 2:30 || 3:00 || 3:30 || 4:00 || 2:00 || 2:30 || 3:00 || 4:00 || 26000 || 23000 || 17000 || 13000 || 3:00 || 26000 || 23000 || 17000 || 13000<br />
|-<br />
| 4 || [[Metal Harbor]] || Sonic || 20000 || 18000 || 16000 || 14000 || 1:10 || 1:20 || 1:30 || 1:50 || 0:50 || 1:00 || 1:10 || 1:20 || 18000 || 16000 || 14000 || 12000 || 2:00 || 18000 || 16000 || 14000 || 12000<br />
|-<br />
| 5 || [[Green Forest]] || Sonic || 15000 || 13000 || 12000 || 9000 || 2:30 || 3:00 || 3:30 || 4:00 || 1:30 || 2:00 || 2:30 || 3:00 || 12000 || 10000 || 9000 || 7000 || 4:00 || 12000 || 10000 || 9000 || 8000<br />
|-<br />
| 6 || [[Pumpkin Hill]] || Knuckles || 12000 || 10000 || 8000 || 6000 || 3:00 || 3:30 || 4:00 || 5:00 || 1:00 || 1:30 || 2:00 || 3:00 || 13000 || 11000 || 9000 || 7000 || 3:00 || 16000 || 14000 || 12000 || 10000<br />
|-<br />
| 7 || [[Mission Street]] || Tails || 25000 || 22000 || 17000 || 13000 || 3:30 || 4:00 || 4:30 || 5:00 || 3:20 || 3:40 || 4:00 || 5:00 || 22000 || 20000 || 18000 || 15000 || 3:30 || 30000 || 26000 || 22000 || 18000<br />
|-<br />
| 8 || [[Aquatic Mine]] || Knuckles || 14000 || 11000 || 10000 || 9000 || 1:50 || 2:30 || 3:00 || 4:00 || 1:00 || 1:30 || 2:30 || 4:00 || 14000 || 12000 || 10000 || 8000 || 3:30 || 15000 || 13000 || 10000 || 9000<br />
|-<br />
| 9 || [[Route 101]]* || Tails || 2:45 || 2:55 || 3:15 || 3:30 || 1:30 || 2:00 || 2:30 || 3:00 || 3:00 || 3:10 || 3:20 || 3:30 || 3:00 || 3:10 || 3:20 || 3:30 || 3:40 || 2:50 || 3:00 || 3:10 || 3:20<br />
|-<br />
| 10 || [[Hidden Base]] || Tails || 14000 || 12000 || 11000 || 10000 || 3:15 || 3:30 || 4:00 || 4:30 || 2:50 || 3:15 || 4:00 || 4:30 || 12000 || 11000 || 10000 || 8000 || 3:30 || 13000 || 11000 || 9000 || 8000<br />
|-<br />
| 11 || [[Pyramid Cave]] || Sonic || 15000 || 13000 || 11000 || 10000 || 1:30 || 1:45 || 2:00 || 3:00 || 3:45 || 4:00 || 4:15 || 4:30 || 13000 || 11000 || 9000 || 8000 || 4:00 || 14000 || 13000 || 11000 || 9000<br />
|-<br />
| 12 || [[Death Chamber]] || Knuckles || 12000 || 10000 || 8000 || 6000 || 2:30 || 3:00 || 3:30 || 4:30 || 2:00 || 2:30 || 3:00 || 4:00 || 12000 || 10000 || 8000 || 6000 || 5:00 || 12000 || 11000 || 10000 || 8000<br />
|-<br />
| 13 || [[Eternal Engine]] || Tails || 35000 || 30000 || 25000 || 20000 || 3:30 || 4:00 || 5:00 || 6:00 || 2:45 || 3:00 || 3:30 || 4:00 || 30000 || 28000 || 25000 || 20000 || 5:00 || 35000 || 30000 || 25000 || 20000<br />
|-<br />
| 14 || [[Meteor Herd]] || Knuckles || 13000 || 12000 || 11000 || 8000 || 2:00 || 3:00 || 4:00 || 5:00 || 1:30 || 2:30 || 3:30 || 5:00 || 14000 || 13000 || 11000 || 9000 || 4:30 || 13000 || 11000 || 10000 || 7000<br />
|-<br />
| 15 || [[Crazy Gadget]] || Sonic || 17000 || 15000 || 12000 || 10000 || 3:00 || 3:30 || 4:00 || 4:30 || 5:00 || 5:30 || 6:00 || 7:00 || 16000 || 15000 || 14000 || 12000 || 5:00 || 15000 || 13000 || 11000 || 9000<br />
|-<br />
| 16 || [[Final Rush]] || Sonic || 13000 || 11000 || 10000 || 9000 || 1:30 || 1:45 || 2:30 || 3:00 || 4:30 || 4:45 || 5:00 || 5:30 || 13000 || 12000 || 10000 || 8000 || 5:00 || 13000 || 12000 || 10000 || 9000<br />
|}<br />
<br />
*'''Note:''' Since Route 101 has no Lost Chao and is an already timed mission, for mission 3 and 4 it's required that the player doesn't touch any cars and walls respectively. Also, as its time limit in hard mode is 2:50, none of the rankings below A are actually possible on that mission.<br />
<br />
====Dark====<br />
<br />
{|border="1" class="prettytable"<br />
! rowspan="3"|# !! rowspan="3"|Level !! rowspan="3"|Character !! colspan="21"|Missions<br />
|-<br />
!colspan="4"|Normal mode !! colspan="4"|100 Rings !! colspan="4"|Lost Chao !! colspan="5"|Time Limit !! colspan="4"|Hard Mode<br />
|-<br />
! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! Time !! A !! B !! C !! D<br />
|-<br />
| 1 || [[Iron Gate]] || [[Eggman]] || 20000 || 18000 || 16000 || 14000 || 1:35 || 1:45 || 2:00 || 2:30 || 2:00 || 2:15 || 2:30 || 3:00 || 20000 || 18000 || 16000 || 14000 || 4:00 || 19000 || 17000 || 15000 || 12000<br />
|-<br />
| 2 || [[Dry Lagoon]] || [[Rouge]] || 15000 || 12000 || 10000 || 8000 || 2:00 || 2:30 || 3:30 || 4:30 || 0:40 || 0:50 || 1:30 || 2:30 || 14000 || 12000 || 10000 || 8000 || 3:30 || 17000 || 15000 || 12000 || 10000<br />
|-<br />
| 3 || [[Sand Ocean]] || Eggman || 25000 || 23000 || 20000 || 18000 || 3:30 || 4:00 || 4:30 || 5:00 || 3:00 || 3:30 || 4:00 || 4:30 || 25000 || 23000 || 20000 || 18000 || 4:00 || 23000 || 20000 || 18000 || 13000<br />
|-<br />
| 4 || [[Radical Highway]] || [[Shadow]] || 14000 || 11000 || 8000 || 6000 || 1:20 || 1:40 || 2:00 || 2:30 || 2:30 || 2:45 || 3:00 || 3:30 || 14000 || 12000 || 10000 || 8000 || 3:00 || 16000 || 14000 || 12000 || 10000<br />
|-<br />
| 5 || [[Egg Quarters]] || Rouge || 12000 || 10000 || 8000 || 6000 || 2:00 || 2:30 || 3:00 || 4:00 || 1:00 || 1:30 || 2:00 || 3:00 || 13000 || 12000 || 10000 || 8000 || 3:00 || 13000 || 12000 || 10000 || 8000<br />
|-<br />
| 6 || [[Lost Colony]] || Eggman || 34000 || 30000 || 26000 || 22000 || 2:00 || 2:30 || 3:00 || 4:00 || 2:30 || 2:45 || 3:00 || 3:30 || 34000 || 30000 || 26000 || 22000 || 3:30 || 44000 || 40000 || 35000 || 30000<br />
|-<br />
| 7 || [[Weapons Bed]] || Eggman || 30000 || 28000 || 25000 || 20000 || 2:00 || 2:15 || 2:45 || 3:30 || 2:15 || 2:30 || 3:00 || 3:30 || 30000 || 28000 || 25000 || 20000 || 2:45 || 30000 || 28000 || 24000 || 15000<br />
|-<br />
| 8 || [[Security Hall]] || Rouge || 12000 || 10000 || 8000 || 6000 || 4:00 || 4:30 || 5:00 || 5:30 || 0:30 || 1:00 || 2:00 || 3:00 || 13000 || 12000 || 10000 || 8000 || 3:30 || 16000 || 15000 || 13000 || 10000<br />
|-<br />
| 9 || [[White Jungle]] || Shadow || 14000 || 12000 || 10000 || 8000 || 1:30 || 2:00 || 2:30 || 3:00 || 3:20 || 3:40 || 4:00 || 5:00 || 14000 || 13000 || 12000 || 10000 || 3:00 || 13000 || 12000 || 10000 || 8000<br />
|-<br />
| 10 || [[Route 280]] || Rouge || 3:20 || 3:30 || 3:40 || 3:50 || 2:00 || 2:30 || 3:00 || 3:30 || 3:30 || 3:40 || 3:50 || 4:00 || 3:45 || 3:50 || 3:55 || 4:00 || 4:00 || 3:20 || 3:30 || 3:40 || 3:50<br />
|-<br />
| 11 || [[Sky Rail]] || Shadow || 14000 || 13000 || 11000 || 9000 || 1:15 || 1:45 || 2:15 || 2:30 || 1:10 || 1:30 || 1:45 || 2:00 || 14000 || 12000 || 10000 || 8000 || 2:00 || 10000 || 9000 || 8000 || 7000<br />
|-<br />
| 12 || [[Mad Space]] || Rouge || 14000 || 12000 || 10000 || 8000 || 2:30 || 3:00 || 4:30 || 5:00 || 1:30 || 2:00 || 4:00 || 5:00 || 14000 || 12000 || 10000 || 8000 || 4:30 || 12000 || 10000 || 8000 || 6000<br />
|-<br />
| 13 || [[Cosmic Wall]] || Eggman || 53000 || 45000 || 30000 || 15000 || 1:30 || 1:45 || 2:00 || 3:00 || 1:30 || 1:45 || 2:00 || 2:30 || 45000 || 40000 || 35000 || 30000 || 8:00 || 50000 || 45000 || 40000 || 30000<br />
|-<br />
| 14 || [[Final Chase]] || Shadow || 12000 || 11000 || 10000 || 8000 || 1:30 || 1:45 || 2:00 || 2:30 || 5:15 || 5:30 || 6:00 || 6:30 || 11000 || 10000 || 9000 || 8000 || 5:30 || 10000 || 9000 || 8000 || 7000<br />
|}<br />
<br />
*'''Note:''' Since Route 280 has no Lost Chao and is an already timed mission, for mission 3 and 4 it's required that the player doesn't touch any cars and walls respectively. Also, as its time limit in hard mode is 3:25, none of the rankings below B are actually possible on that mission.<br />
<br />
====[[Cannon's Core]]====<br />
<br />
{|border="1" class="prettytable"<br />
! colspan="21"|Missions<br />
|-<br />
!colspan="4"|Normal mode !! colspan="4"|100 Rings !! colspan="4"|Lost Chao !! colspan="5"|Time Limit !! colspan="4"|Hard Mode<br />
|-<br />
! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! Time !! A !! B !! C !! D<br />
|-<br />
| 29000 || 27000 || 25000 || 20000 || 3:30 || 4:00 || 4:30 || 5:30 || 7:30 || 8:00 || 8:30 || 9:00 || 29000 || 27000 || 25000 || 20000 || 7:00 || 29000 || 27000 || 25000 || 20000<br />
|}<br />
<br />
==Production Credits==<br />
<br />
{{main|Sonic Adventure 2 credits}}<br />
<br />
==Voice Actors==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Role<br />
! English Voice Actor<br />
! Japanese Voice Actor<br />
|-<br />
| [[Sonic the Hedgehog]]<br />
| [[Ryan Drummond]]<br />
| [[Junichi Kanemaru]]<br />
|-<br />
| [[Miles "Tails" Prower]]<br />
| [[Connor Bringas]] <br />
| [[Atsuki Murata]]<br />
|-<br />
| [[Knuckles the Echidna]]<br />
| [[Scott Dreier]]<br />
| [[Nobutoshi Canna]]<br />
|-<br />
| [[Amy Rose]] <br />
| [[Jennifer Douillard]]<br />
| [[Taeko Kawata]]<br />
|-<br />
| [[Doctor Eggman]] <br />
| [[Deem Bristow]]<br />
| [[Chikao Ōtsuka]]<br />
|-<br />
| [[Shadow the Hedgehog]]<br />
| [[David Humphrey]]<br />
| [[Kōji Yusa]]<br />
|-<br />
| [[Rouge the Bat]]<br />
| [[Lani Minella]]<br />
| [[Rumi Ochiai]]<br />
|-<br />
| [[Maria Robotnik]]<br />
| [[Moriah Angeline]]<br />
| [[Yuri Shiratori]] <br />
|-<br />
| [[Gerald Robotnik]]<br />
| [[Marc Biagi]]<br />
| [[Chikao Ōtsuka]]<br />
|-<br />
| [[Chao]]<br />
| [[Tomoko Sasaki]]<br />
| [[Tomoko Sasaki]]<br />
|-<br />
| [[Omochao]]<br />
| [[Lani Minella]]<br />
| [[Etsuko Kozakura]]<br />
|}<br />
<br />
All regional versions of the game feature options to switch the voice language into Japanese and English and the text language into Japanese, English, German, French and Spanish.<br />
<br />
==Manuals==<br />
<br />
* [[Sonic Adventure 2 JP Manual]]<br />
* [[Sonic Adventure 2 US Manual]]<br />
* [[Sonic Adventure 2 EU Manual]]<br />
<br />
==Miscellaneous==<br />
<br />
===VMU Features===<br />
Game saves can keep track of game progress for up to three game saves per VMU.<br />
<br />
{|class="prettytable"<br />
|+ Sonic Adventure 2 Save Data<br />
|-<br />
! Name<br />
! File Name<br />
! Comment<br />
! File Size<br />
!Icon<br />
|-<br />
| SONIC ADVENTURE 2 / Main File<br />
| SONIC2__S##<br />
| MAIN FILE<br />
| 18 blocks<br />
|[[Image:sAdv2 vmu000.png]]<br />
|-<br />
| SONIC ADVENTURE 2 / CHAO File<br />
| SONIC2___ALF<br />
| CHAO FILE<br />
| 52 blocks<br />
| [[Image:sAdv2_vmu009.gif]]<br />
|-<br />
| SONIC ADVENTURE 2 / CHAO File<br />
| SONIC2___VM<br />
| CHAO ADV 2<br />
| 128 blocks<br />
| [[Image:sAdv2_vmu010.gif]]<br />
|-<br />
| SONIC ADVENTURE 2 / Download<br />
| DOWN001<br />
| HIGH SPEED TRIAL<br />
| 81 blocks<br />
| [[Image:sAdv2_vmu001.png]]<br />
|-<br />
| SONIC ADVENTURE 2 / Download<br />
| DOWN002<br />
| FANTASY ZONE<br />
| 61 blocks<br />
| [[Image:sAdv2_vmu001.png]]<br />
|-<br />
| SONIC ADVENTURE 2 / Download<br />
| DOWN003<br />
| EGG ROBO<br />
| 55 blocks<br />
| [[Image:sAdv2_vmu001.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu002.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu003.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu004.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu005.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu006.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu007.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu008.png]]<br />
|}<br />
<br />
===Downloadable Additions===<br />
<br />
* Sonic [[Sonic Adventure 2 Menu Themes|Theme File]]: A Sonic theme which changes the graphics and voice clips which are used in the options menu. It was released on 06/23/01.<br />
* [[High-Speed Trial Kart Racing|High Speed Trial]]: Oval shaped track for the Kart race minigame. The vehicle is also changed. It was released 07/13/01.<br />
* Knuckles Theme File: A Knuckles theme which changes the graphics and voice clips which are used in the options menu. It was released on 07/19/01.<br />
* Tails Theme File: A Tails theme which changes the graphics and voice clips which are used in the options menu. It was released on 07/27/01.<br />
* [[Opa-Opa Kart Racing|Fantasy Zone]]: A new Opa-Opa shaped race track becomes available. OmoChao gains an OpaOpa kart. It was released on 08/16/01.<br />
* Rouge Theme File: A Rouge theme which changes the graphics and voice clips which are used in the options menu. It was released on released 08/24/01.<br />
* Eggman Theme File: A Eggman theme which changes the graphics and voice clips which are used in the options menu. It was released on released 09/07/01.<br />
* [[Eggrobo Kart Racing|Eggrobo Toujou!]]: A E-shaped kart race track becomes available. [[Eggrobo]] serves as a new Kart. It was released on 09/21/01.<br />
* [[Sonic Adventure 2 Halloween Theme|Halloween Theme]] File: New Halloween-themed costumes for the versus mode. It was released on 10/11/01.<br />
* [[Sonic Adventure 2 Christmas Theme|Christmas Theme]] File: New Christmas-themed costumes for the versus mode. It was released on 11/30/01.<br />
<br />
===Game Revisions===<br />
<br />
{{main|Sonic Adventure 2: Battle}}<br />
<br />
When being ported to the [[sega:Nintendo Gamecube|Nintendo Gamecube]], several additions were created for ''[[Sonic Adventure 2: Battle]]''. The most notable of these changes was an expanded two player mode. While in the Dreamcast original only a handful of levels were available for play, nearly every level was added to the Gamecube version, making the choices far more robust. Many of the downloadable additions to the original were also included on the port, either from the get-go or by unlocking them during play, including the ability to use Eggrobo in the Kart Racing sections. Various graphical changes and enhancements are also littered about, some more noticeable than others. One of the more baffling changes, however, stems from one of the major easter eggs in the Dreamcast version. Hidden somewhere in each level was a model of Big the Cat caught up in sometimes dangerous, sometimes humorous situations. When the game was ported, nearly all of these cameos were removed replaced instead with rings for some unknown reason. Although occasionally Big the Cat can show up when certain buttons are pushed during cutscenes, the character was also removed as an unlockable two player skin, replaced with a Dark Chao instead.<br />
<br />
==Rereleases==<br />
<br />
* ''[[Sonic Adventure 2: Battle]]'' for the [[sega:Nintendo Gamecube|Nintendo Gamecube]] (2001)<br />
<br />
* ''[[Sonic Adventure 2 (2012)]]'' for [[sega:|Playstation Network]] and [[sega:|XBLA]] (2012)<br />
<br />
==Adaptations==<br />
<br />
The ''Sonic Adventure 2'' story received a curious adaptation in the pages of [[Archie Comics]], Sega telling the company to adapt the game even though the writers at the time weren't prepared to tell the story. Dedicating [[Sonic the Hedgehog 098 (Archie)|issue #98]] to the game, the comic served only to adapt the initial backstory of Dr. Eggman coming across Shadow and Sonic's mistaken arrest, the end of the story telling readers to play the game to find out how the story ends. Because of the discrepancies between the Archie universe and the games, many readers were unsure just what was meant to have happened in the comic proper. It wouldn't be until years later in the pages of [[Sonic Universe 2|''Sonic Universe'' #2]] that the rest of the game would be adapted in the pages of the Archie comic. The game was also later adapted into a story arc of the animated series ''[[Sonic X]]'', starting with episode 33 "[[The Puzzle of Project Shadow]]" and culminating in episode 38, "[[Maria's Request, Everyone's Request]]." Of note is the fact that, in adapting the game to the airwaves, the series-specific character [[Chris Thorndyke]] ends up replacing Amy Rose's part in key portions of the tale, including aboard the Space Colony ARK when Shadow finally remembers the true promise he made to Maria.<br />
<br />
==Resources==<br />
<br />
===Image Galleries===<br />
<br />
====Physical Scans====<br />
<br />
{{ratings<br />
| icon=DC<br />
| dmuk=93<br />
|dmuk_source=[[Review - Sonic Adventure 2 (Dreamcast Magazine 24 - July 2001)|{{num|24}}]]<br />
|egm=75<br />
|gamepro=90<br />
}}<br />
<br />
{{Scanbox<br />
| console=Dreamcast<br />
| region=JP<br />
| front=Sadventure2-box-jap.jpg<br />
| back=Sadventure2-box-jap_back.jpg<br />
| square=yes<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=JP (10th Anniversary)<br />
| front=Sa2 10th jp cover.jpg<br />
| back=SA2 DC JP Box Back 10th.jpg<br />
| square=yes<br />
| spinemissing=yes<br />
| disc=Sa2 10th jp cd.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=US<br />
| front=Sadventure2-box-us.jpg<br />
| back=sa2_us_back_cover.jpg<br />
| spine=<br />
| spinemissing=<br />
| square=yes<br />
| disc=sa2 us cd.png<br />
| manual=<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=EU<br />
| front=Sadventure2-box-eu.jpg<br />
| back=Sadventure2-box-eu-back.jpg<br />
| spine=<br />
| spinemissing=<br />
| square=yes<br />
| disc=sa2_pal_disc.jpg<br />
| item1=SA2Prerelease.jpg<br />
| item1name=Prerelease disc<br />
| manual=<br />
}}<br />
<br />
====Artwork====<br />
<br />
<gallery><br />
Image:Sa2 sonic.png<br />
Image:B sonic 05.png<br />
Image:Sa2 sonic02.png<br />
Image:Sa2 tails.png<br />
Image:Sa2b tails walker.png<br />
Image:Sa2 knuckles.png<br />
Image:Sa2 amy.png<br />
Image:Sa2 eggman.png<br />
Image:Sa2b eggman walker.png<br />
Image:Sa2 shadow.png<br />
Image:Sa2 shadow02.png<br />
Image:Sa2 shadow03.png<br />
Image:Sa2 rouge.png<br />
Image:Neutral chao.png<br />
Image:Angel chao.png<br />
Image:Darkchao.png<br />
Image:Gerald and maria.png<br />
Image:SA2 logo.svg<br />
</gallery><br />
<br />
===Wallpaper===<br />
<br />
<gallery><br />
File:WALLP SONIC1280X1024.png<br />
File:WALLP SHADOW1280X1024.png<br />
File:WALLP CHAO1280X1024.png<br />
</gallery><br />
<br />
==See Also==<br />
<br />
* [[Sonic Adventure 2 - The Truth of 50 Years Ago...]] - Rouge the Bat's report on "Project Shadow" to her superiors, published in the Japanese strategy guide.<br />
<br />
==External Links==<br />
* [http://sonicteam.com/sonicadv2/ ''Sonic Adventure 2'' Information Site] - The official website put together by [[Sonic Team]], in both Japanese and English.<br />
*[http://sega.jp/dc/010603/ Sega of Japan catalogue page]<br />
* [http://www.theghz.com/sonic/adventure2/adventure2.html http://www.theghz.com/sonic/adventure2/adventure2.html] - The page for ''Sonic Adventure 2'' on [[The Green Hill Zone]].<br />
<br />
{{SA2Omni}} <br />
{{SonicDreamcastGames}}<br />
<br />
[[Category:Dreamcast games]]</div>
Bartman3010
https://info.sonicretro.org/index.php?title=Sonic_Adventure_2&diff=204115
Sonic Adventure 2
2013-12-07T04:24:35Z
<p>Bartman3010: /* VMU Features */ Save details added</p>
<hr />
<div>:''For the GameCube remake, see [[Sonic Adventure 2: Battle]]. For the downloadable version, see [[Sonic Adventure 2 (2012)]].''<br />
{{Bob<br />
|bobscreen=Sa2_title.png<br />
|screenwidth=320<br />
|icon=SAdv2 vmu000.png<br />
|publisher=[[Sega]]<br />
|developer=[[Sonic Team]], [[Sonic Team USA]]<br />
|producer=[[Yuji Naka]]<br />
|director=[[Takashi Iizuka]]<br />
|system=[[Sega Dreamcast]]<br />
| releases=<br />
{{release|DC|JP|2001-06-23|¥5,800|HDR-0165}}<br />
{{release|DC|EU|2001-06-23||MK-51117-50}}<br />
{{release|DC|US|2001-06-24||51117}}<br />
|genre=Action<br />
|esrb=e|elspa=3|oflc=g8|djctq=12<br />
|sell=tp<br />
|usk=0}}<br />
<br />
'''''Sonic Adventure 2''''' (ソニックアドベンチャー 2) is the second three-dimensional platformer (and third overall title) staring [[Sonic the Hedgehog]] on the [[sega:Sega Dreamcast|Sega Dreamcast]]. The follow-up to its highly-praised predecessor ''[[Sonic Adventure]]'', it also ended up becoming one of the swan songs for the system. Released shortly after [[sega:Sega|Sega]] announced the discontinuation of the hardware and its removal from the console business, the game not only became the last Sonic title produced for a Sega system, but the first ever Sonic title ported to a non-Sega system, in the form of ''[[Sonic Adventure 2: Battle]]''.<br />
<br />
==Story==<br />
<br />
[[File:Gerald and maria.png|thumb|190px|Professor Gerald and Maria.]]<br />
Fifty years ago, there was a brilliant, gifted scientist known to the world as [[Professor Gerald Robotnik]]. Though well known in his fields of study, he dedicated his life to his granddaughter, [[Maria Robotnik]]. It was because of her that he found joy in an otherwise harsh world. Because of his renowned status, the leader of the [[United Federation]] contacted the brilliant mind to assist on a research project that could change the very fate of the world: "Mankind's ultimate eternal dream, researching for immortality." Though at first he refused for fear that it crossed the limits that man should dare tamper with nature, he eventually relented when he discovered that Maria had been diagnosed with a genetic disorder known as [[Neuro Immunodeficiency Syndrome]]. Referred to as "N.I.D.S." for short, the rare disease was known to be fatal, with no cure as of yet discovered by medical science. Distraught over the idea of losing his granddaughter, Professor Gerald reversed his decision, telling the President that he would indeed assist in the quest for immortality, hoping to use the research to find a cure for Maria.<br />
<br />
The grandfather and daughter pair were soon shuttled into space to live aboard the [[Space Colony ARK]], a [[wikipedia:Bernal sphere|Bernal-sphere]] space station designed to hold numerous research facilities and double as a living area not just for the researchers and military personal who worked aboard, but for their families as well. Once on-board, Professor Gerald began work on "[[Project Shadow]]," code-named as such because of the many people who felt that what Gerald was working on was just as intangible as a shadow.<br />
<br />
The first order of business that Gerald tackled was to study the mysterious gems known as the [[Chaos Emeralds]], wanting to see how their infinite energy could be applied to living things. The result of this research were the [[Chaos Drives]], specially designed to have artificial energy be applied to a variety of objects, from military-approved robots to living tissue. With the experimental drives ready for use, "Project Shadow" was finally ready to begin its next phase - the creation of the "Ultimate Lifeform." Initially starting out with a prototype design, the creature the research team hoped to bring to life started out as a lizard-esque being. Later named the [[Biolizard]], the Chaos Drives helped bring it to life on the 27th of January, the entire team celebrating at their success. Being the first man-made artificial lifeform, the group watched as the creature rapidly grew, becoming stronger and able to not only heal itself from damage, but regenerate lost limbs and other body parts.<br />
<br />
[[File:Project Shadow Logo.png|thumb|190px|The "Project Shadow" logo.]]<br />
However, this success soon proved to be a burden, as the animalistic side of the creature began to grow wild and uncontrollable. Fearful of the implications of the prototype, the leader of the faction of the military organization known as the [[Guardian Units of Nations]] - G.U.N. - grew untrusting of Gerald Robotnik. With private information being leaked to the top officials about "Project Shadow," the top brass of G.U.N. soon began brainstorming their own secret plan. Codenamed "ARK's Indestructible Seal," the intention was to fake a biohazard accident aboard the space colony, evacuating the majority of the residents, in the process using the ruse to seal off "Project Shadow," have Gerald's entire team become "victims" and place all of the blame on the elderly professor.<br />
<br />
As the G.U.N. conspirators began to plan their next move, Professor Gerald's next phase in "Project Shadow" was already underway. Proceeding with the data he learned from the prototype's successes and failures, the man of science silently created a more advanced "Ultimate Lifeform," its very genetic structure tied to the powers of the Chaos Emerald. Dubbed "[[Shadow the Hedgehog|Shadow]]," the hedgehog-shaped artificial lifeform did not need a life-support system as the lizard prototype did, instead able to do both simple and complex tasks on his own. Along with a far greater intelligence, the black hedgehog took on his own identity, being far closer related to the humans living on the colony than the bestial creature that hid in its lower decks.<br />
<br />
Almost immediately, Shadow the Hedgehog befriended Maria, the two becoming constant companions on the ship. Unfortunately, their friendship would prove to be short lived, the G.U.N. forces unable to wait any longer. In an instant, the colony became a war zone, the young girl realizing that her new friend was in danger. Risking everything, Maria escorted Shadow to safety, placing him inside an escape pod. As she wished him farewell, the Ultimate Lifeform could do nothing as he watched the G.U.N. agents burst in, striking her down with a single bullet, her final words echoing in his mind as he plummeted to the planet below...<br />
<br />
[[File:SA2 Chaos Control.png|thumb|190px|Shadow the Hedgehog, using Chaos Control.]]<br />
13 Presidential administrations later, [[Dr. Eggman]], the grandson of Gerald Robotnik, decided to look into his family's past for inspiration, the desire to rule Earth still burning within. Uncovering the forgotten journals of his grandfather, Eggman learned of the botched "Project Shadow," becoming aware that the final results of the project were actually hidden deep within a military base. Powering up a variant of his [[Eggmobile]], Eggman decided to break into [[Prison Island]] and uncover its secrets. Typing in a password echoing a tragic loss, the mad genius came across his grandfather's legacy, the living Shadow the Hedgehog, having been trapped for the last five decades in cryogenic stasis. Offering a wish to the doctor, Shadow asked for one thing in return: Chaos Emeralds. With blurred images of past events and broken dreams, Shadow told Eggman to meet him once more on the deck of the now-abandoned Space Colony ARK when he was ready.<br />
<br />
Meanwhile, [[Sonic the Hedgehog]], trying to once again enjoy himself, was taken off guard as he found himself unexpectedly arrested by G.U.N. Accusing the hedgehog of not only stealing a Chaos Emerald but also of escaping Prison Island, Sonic found himself handcuffed on the helicopter of unit Sigma Alpha 2. Knowing himself innocent of whatever alleged crime he had been accused of, Sonic broke free from his captors, ripping off part of the wing to the plane and descending onto the capital city below. Once landed, and still escaping from G.U.N.'s forces, Sonic discovered the "fake" hedgehog that he's been mistaken for - Shadow the Hedgehog. Witnessing Shadow using the green Chaos Emerald to perform "[[Chaos Control]]," the true blue hedgehog only has one thought on his mind: to clear his name and track down this dark-hued impostor, not knowing that the key to this "faker's" true identity also holds the key for saving the world.<br />
<br />
==Game Mechanics==<br />
<br />
===Gameplay===<br />
<br />
As opposed to having each character selectable as in the first ''[[Sonic Adventure]]'', the method in which the cast of six are chosen and played was modified to make ''Sonic Adventure 2'' a distinct entity. The player choosing either "Hero" or "Dark," the story is presented with the characters rotating through, each stage having a different character as playable to progress the saga of Shadow the Hedgehog. Because of the duality nature of the game, the three pairs of Hero/Dark share very similar controls and objectives with each other.<br />
<br />
As the game can sometimes get confusing, the hint system found within ''Sonic Adventure'' returns, but instead of being the calming voice of [[Tikal]] the words of wisdom have been replaced with a mechanical being known as [[Omochao]], its features based on the liquid a-life.<br />
<br />
====Hero Side====<br />
<br />
=====Sonic the Hedgehog=====<br />
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[[File:Metalharbor.png|thumb|190px|Sonic running through [[Metal Harbor]].]]<br />
Sonic the Hedgehog, once again being the title character, receives the most emphasis in the game, both being central to the plot and in the number of playable levels within the game. Taking most of its cues from ''Sonic Adventure'', Sonic controls in a very similar manner, fully controllable in the 3D world with the use of the control stick. Needing to get from the beginning to the end of the level (sometimes with a time limit, sometimes without), Sonic must traverse the numerous traps, pitfalls, [[Badnik|badniks]] and G.U.N. robots in his path. Once again, the primary jump button becomes the player's most valuable defense in the world of Sonic, a simple push causing Sonic to curl into a ball and jump into the air and performing the [[spin attack]], his spikes becoming the hedgehog's natural weapon. Pressing the jump button twice will once again allow the [[homing attack]] to kick into gear, Sonic automatically targeting whatever enemy or other attractable item may be present. The two-button setup also makes a return, the "action" button now having numerous possibilities mapped to it. As more actions become available to the player, an alert in the lower corner of the screen will tell what specific action Sonic will perform when it is pressed. The "y" button on the Dreamcast controller will allow the actions to cycle through, giving the player the option to perform a completely different action than what the game suggests.<br />
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The standard function the action button performs when pressed once is the [[somersault]], a new move that attempts to reproduce the function of the basic spin from the classic games, causing Sonic to roll and attack any nearby enemies. This ability also allows Sonic to spin through small openings to allow him to reach other areas of any given level. Pressing and holding the action button causes Sonic to charge up his now-vintage [[spin dash]], the extra time needed to hold the button between the first ''Adventure'' and ''Adventure 2'' meant to emulate the time that was spent charging the spin dash in the classic games. Letting go of the button causes Sonic to burst ahead in his curled form, crashing through anything in his way. Other low-key abilities that are mapped initially to the action button are the abilities to pick up, carry and throw items, and the ability to whistle. Though not useful in standard gameplay, whistling can come in handy when exploring the level and finding the occasional pipe sitting in the corner, the whistle sometimes causing an [[animal]] to pop out and be picked up for later use in the [[Chao Garden]].<br />
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[[File:Cityescape.png|thumb|190px|Sonic the Hedgehog in the San Francisco-inspired [[City Escape]].]]<br />
Though not part of the repertoire of actions available by the push of a button, one of the main abilities connected to Sonic (and featured in nearly every Sonic game afterwards) introduced in ''Sonic Adventure 2'' is the ability to [[grind]]. Similar to one of the main play mechanics of the Sega game ''[[sega:Jet Set Radio|Jet Set Radio]]'', certain surfaces such as rails can now be jumped on by Sonic and, when done so, allow the character to slide across it, accompanied with a grinding sound effect. The grinding ability also becomes an essential part of the scoring system within the game. Though every Sonic title up to this point has had a score connected to the number of subsequent badniks destroyed without hitting the ground, the grind rail provides another scoring opportunity that, when connected with a chain of enemies finished off with the homing attack, can cause up to an extra 2000 points added at any given time.<br />
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Just as in the first ''Adventure'', there is once again a plethora of [[Sonic Adventure 2 upgrades|upgradeable items]] within the game to give Sonic a variety of additional abilities, some familiar and others new. As ''Sonic Adventure 2'' has done away with the Adventure Field, each item in the game is found in one of the levels that Sonic must progress through. The [[Light Shoes]] from the first game make a reappearance, located within [[Metal Harbor]]. Giving Sonic the ability to use the [[Light Dash]], the hedgehog no longer needs to charge up his spin dash to make use of his new pair of shoes. Instead, a simple tap of the action button is all that is needed to make Sonic follow a perfectly formed trail of [[Ring|rings]] in his path. The [[Ancient Light]] also returns, found hidden in [[Green Forest]]. Just as the Light Dash, the [[Light Attack]] no longer needs the spin dash charge to be used against a string of enemies, making quick work of them. A total of four new upgrades are also available to Sonic, giving the hedgehog the most in the game. The first of these is the [[Bounce Bracelet]] within [[Pyramid Cave]]. Giving Sonic the [[Bounce Attack]], the new ability lets Sonic bounce far higher than his standard jump allows, also giving the blue blur the ability to break the ground below him, be it glass or crates. The [[Flame Ring]], found in [[Crazy Gadget]], causes Sonic's somersault to be more powerful, letting the normally unbreakable steel crates in the game succumb to the hedgehog's might. The [[Magic Gloves]] located in Sonic's first level, [[City Escape]], can only be reached once Sonic has gotten the Bounce Bracelet and the Flame Ring. Though nothing more than a fun aside, the item allows Sonic to use the [[Magic Hands]] ability, enabling the player to turn any nearby enemy into a ball they can carry and subsequently throw. The final item available to Sonic (as well as the other five playable characters) is the [[Mystic Melody]]. Hiding out in [[Final Rush]], the magical tune only becomes useful when standing near the various miniature ruins that are hiding within each stage, causing various platforms to appear or doors to open. Though unnecessary in standard game play, it becomes useful during the subsequent "Find the Lost [[Chao]]" missions.<br />
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The ever-constant ring is still Sonic's most valuable [[Sonic Adventure 2 objects|item]] in the game, collecting them giving Sonic the ability to be hit without losing a life. The fleet of [[monitor|item boxes]] found in the first ''Adventure'' title also make an appearance. Staples such as the extra life, invincibility and speed shoes return, along with the plethora of ring boxes offering five, ten, and twenty rings at any given time. The Jiryoku Barrier is once again available, attracting rings while protecting Sonic from harm. The standard [[shield]] is also found within the item boxes hiding out. The explosion item, which destroys all the enemies on screen, can also occasionally be found. [[Spring|Springs]], [[Spikes (obstacle)|spikes]], and [[Checkpoint|Point Markers]] also come to life, reproducing the effects from their previous outings. However, in addition to marking Sonic's place in the level, the Point Markers also serve to provide Sonic with power-ups, ranging anywhere from rings to speed shoes and shields.<br />
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In total, Sonic experiences six stages within the game: City Escape, Metal Harbor, Green Forest, Pyramid Cave, Crazy Gadget and Final Rush. For each, the goal is to reach the [[Goal Ring]], signaling the end and either starting up a boss battle or a new level, most likely with another character and continuing the story.<br />
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=====Miles "Tails" Prower=====<br />
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[[File:Prisonlane.png|thumb|190px|Miles "Tails" Prower attempting to save Sonic the Hedgehog.]]<br />
Taking a far departure from his gameplay thus far, [[Miles "Tails" Prower]]'s controls are far closer to the way [[E-102 Gamma]] controlled in the first ''Sonic Adventure'' than how "Tails" behaved in the same game. Utilizing the Tornado III (also known as the [[Cyclone (Sonic Adventure 2)|Cyclone]]), the versitle craft resembles the [[Tornado]] II in style and color, but lacks the ability to use a Chaos Emerald as its power source. However, what it lacks in a fuel source it more than makes up for in functionality, being able to turn into a walking powerhouse of artillery. With a simple press of the action button, "Tails" can fire his [[Volkan Cannon]], shooting straight ahead in the hopes of hitting an enemy or, more than likely, breaking a crate that may be in his way. Holding down the action button allows the Cyclone to lock on to any nearby target, shooting at them in rapid succession. However, the laser beam used to lock on only lasts for a short amount of time, so if the player continues to hold down, all the targets will disappear, causing the need to start from scratch. Tapping the action button when in front of enemies also allows the [[Propeller Punch]] to come into effect, a chained projectile firing from the front of the Cyclone and punching whatever is in the way. <br />
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There are also a number of upgrades available for "Tails," some of them necessary and others simply to make life easier in the fox's original creation. The first of these is the [[Booster]], found in [[Mission Street]]. Pressing and holding the jump button allows the Cyclone to hover, the slow decent necessary to cross over certain pits needed to progress. The [[Bazooka]], a Volkan Cannon upgrade in [[Eternal Engine]], increases the firing power of the mounted cannon, adding the steel crates located about to the repertoire of destroyable items for "Tails" and his machine. One of the optional upgrades, the [[Laser Blaster]], performs exactly as it did in ''Sonic Adventure'' for E-102. Hidden in [[Prison Lane]], it gives the homing missiles the walker shoots out a larger attack pattern, able to decimate more enemies at once. Finally, just as Sonic has access to it, "Tails" can also pick up the Mystic Melody upgrade. Appropriately found in the [[Hidden Base]], the item performs the same function, giving "Tails" a tune that will allow the various [[Knuckles Clan|Knuckles Tribe]] Pedestals hidden about to perform various functions, used to assist in the "Find the Lost Chao" segments.<br />
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Introduced in a cutscene echoing "Tails'" original scene in the first ''Adventure'', the young mechanical genius goes off to [[Prison Island]] to rescue Sonic, who has been recaptured after the events of [[City Escape]]. After transforming his ship into the Cyclone upon landing, "Tails" finds [[Amy Rose]] already there, with her own plans on saving Sonic. Telling her to stay out of trouble (which she promptly ignores), the two-tailed fox rushes into the complex, giving players their first taste of this altered control scheme. Though rings are just as important as ever, the Cyclone has a health bar in addition to the ring count. If "Tails" gets hit without any rings, but the bar still has energy within, the hit will not result in the loss of a life, adding a buffer to the character that did not exist before. The bar, which begins as a dark blue but moves to red when almost finished, can only be replenished with rings. Also, while the variety of item boxes are prominent in "Tails'" stages, an additional item box with a first-aid kit pictured within can sometimes be found, its effect causing a full restoration of the health bar on the bottom of the screen. The various item box powerups are also scattered through the various levels in an alternate balloon format, either needing a simple shot of the Volkan Cannon or the Cyclone to fly through to let it be activated.<br />
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In total, Miles "Tails" Prower shoots his way through four separate levels: Prison Lane, Mission Street, Hidden Base, and Eternal Engine. For each, "Tails" must reach the Goal Ring at the end of the level, his grade signaling either a boss encounter or the next level staring a different character.<br />
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=====Knuckles the Echidna=====<br />
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[[File:Sa2 chaos.png|thumb|190px|Knuckles the Echidna confronting an [[Artificial Chaos P-1]].]]<br />
Retaining his gameplay from the first ''Adventure'' title, [[Knuckles the Echidna]] controls in the same basic function as the other characters. With the control stick moving the character about across a three-dimensional plane, the jump button allows the echidna to enter the ever faithful spin attack. Pressing jump twice initiates Knuckles' [[Power Glide|gliding]] abilities, letting the player cross large distances as the character slowly descends to Earth. Gliding into a wall, or simply pressing jump twice near one also lets the Guardian of the [[Master Emerald]] climb up surfaces. The forward [[Punch Attack]] also makes its grand return, either with the simple touch of the action button, or a two-to-three punch combo depending on the number of quick, successive pushes of the button that are done. An additional punching ability has also been included, called the [[Spiral Upper]]. By rotating the control stick in a 360-degree angle and pressing the action button, the player can shoot the character up in the air, punching whatever may be right above. The opposite can also be performed by pressing the same button while Knuckles is gliding, causing him to fire towards the ground as quickly as possible in a fury of strength. As Knuckles goes through various levels that involve interactive water, the ability to swim has been introduced with the echidna. Once only exclusive to "Tails" in ''[[Sonic the Hedgehog 3]]'', Knuckles can jump in water, automatically caught hovering on the surface. Pressing the action button causes the player to dive, the control stick guiding the way, the jump button emulating its purpose by having Knuckles return to the surface. Though sometimes forced to be underwater, it is always important to remember to look out for an air bubble, or to surface often, as Knuckles still needs to breathe else forfeit a life. Being able to pick up items and use the new whistle are also part of Knuckles' repertoire.<br />
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A slew of upgradable items, both old and new, are also hidden about the levels Knuckles explores. The [[Shovel Claw]] from ''Sonic Adventure'' makes a return, letting Knuckles dig into the ground. Digging can happen while standing, while climbing, or by pressing the action button while gliding, letting Knuckles [[Drill Claw|immediately dig]] at first contact. With the preceding item found in [[Pumpkin Hill]], an item almost nearly as important (though not a necessity) is hidden in [[Aquatic Mine]]: the [[Air Necklace]]. The necklace lets the player relax while underwater, not having to search for air or surface, the item giving Knuckles an uninterrupted stream of air. The [[Hammer Gloves]] located in [[Death Chamber]] provide the extra strength necessary for Knuckles to punch through steel containers. This becomes helpful to collect another of Knuckles' upgrade items, the [[Sunglasses]]. When found in [[Meteor Herd]], the player can either have them on or off Knuckles' eyes. Aside from simple aesthetics, the glasses prove to have another use: to uncover invisible objects such as springs or item boxes. Though unnecessary in standard play, they become helpful in some of the final missions for each level Knuckles plays through. Finally, the now-familiar Mystic Melody is also an item the echidna can find, hidden in [[Wild Canyon]] and useful in the "Find the Lost Chao" missions.<br />
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While "Tails" directly enters the story by looking for Sonic the Hedgehog, Knuckles instead stumbles into the events unknowingly, getting wrapped into everything due to [[Rouge the Bat]] stealing the Master Emerald in an unseen encounter. Fighting with the bat girl, they are both taken aback as Dr. Eggman appears from out of nowhere, stealing the Master Emerald himself for no true purpose, but to simply have it in case he needs it down the line. Furious, Knuckles leaps into the air, smashing the emerald to pieces knowing that, because of what occurred in ''Sonic Adventure'', he can collect the pieces and restore it once more. It is not until he meets Sonic and Tails by chance that he gets wrapped up in the larger story involved. Even after this event, though, Knuckles' goal remains largely the same in each level. Just as in the first game, Knuckles must climb, glide, and dig his way through each area trying to find the three pieces of the Master Emerald (or in the case of Death Chamber, the three Eggman keys to continue on with his search). In lieu of the [[Hint Orb|hint orbs]] from the first game, the ability to find hints as to where the shard locations are is found inside [[space probe|space probes]] located in each level. Looking more like floating computer screens than anything else, walking over and pressing the action button will cause a hint to show up, slyly pointing as to where the emerald piece could be. The radar at the bottom of the screen also returns, but has been changed significantly. Instead of being able to find all three emerald shards at once, the radar only works for one at a time, meaning the player could be right on top of a piece and not even know it. The reason for this change has been done in terms of scoring: finding a piece quickly and without hints will add an extra 2000 points to your total, while spending longer and using the hints will cause it to move down to 1000, 800, or all the way down to 100 points. Finding a piece out of sequence will award the player 2000 points regardless of the status of the piece being looked for.<br />
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In total, Knuckles has five levels that he must explore in order to find the Master Emerald pieces and restore the item he is sworn to protect: Wild Canyon, Pumpkin Hill, Aquatic Mine, Death Chamber, and Meteor Herd. Only after collecting all three pieces in a given level will the game continue on, either entering a boss fight or moving on to the next level featuring a different playable character.<br />
<br />
====Dark Side====<br />
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=====Shadow the Hedgehog=====<br />
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[[File:Radicalhighway.png|thumb|190px|Shadow the Hedgehog escaping from the G.U.N. forces in [[Radical Highway]].]]<br />
To match with the themes of good versus evil and "Hero" versus "Dark," Shadow the Hedgehog is the playable counterpart of Sonic in terms of control and goals in the game. Using the control stick to move about, the jump button performs the same function, allowing Shadow to curl up into the spin attack and trash whatever foes are nearby. Also able to replicate the homing attack, the action button reveals a similar catalog of moves, both the somersault and the spin dash behaving just as they do for Sonic. Being able to pick up items and throw them, as well as the whistle function, are at Shadow's fingertips.<br />
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Each of the four upgrades available to Shadow are also either exactly the same as ones Sonic can receive, or different in name only. The [[Air Shoes]] that are hidden in [[White Jungle]] serve a similar purpose as the Light Shoes do for Sonic, giving Shadow the ability to perform the Light Dash near a string of rings. Just as Sonic, the dark hedgehog has no need to charge himself up beforehand, being able to simply stand near the collected rings and have the action happen with the push of a button. Found in [[Sky Rail]], the Ancient Light also returns, the Ultimate Lifeform able to replicate the Light Attack and smash through enemies in a new, yet familiar way. The Flame Ring, which was also new to Sonic in this installment, makes its way into Shadow's [[Radical Highway]], letting the G-ordained steel containers break apart as if wood under Shadow's somersault. The final upgrade available, conveniently found in [[Final Chase]], is the Mystic Melody. Helpful in the "Find the Lost Chao" missions, the tune to activate the Knuckles Tribe Pedestals comes just as natural to Shadow as it does the rest of the cast.<br />
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Fueled by half-remembered memories and the desire for revenge, Shadow the Hedgehog rushes through four levels total: Radical Highway, White Jungle, Sky Rail and Final Chase. The objective in each is familiar: to reach the end of the level, hitting the Goal Ring to signal the end. Except for White Jungle, each level forgoes having a time limit, and when completed marks either a boss encounter or the next level, a different playable character now in control.<br />
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=====Dr. Eggman=====<br />
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[[File:Sa2 hunchedgunhunter.png|thumb|190px|Dr. Eggman in the heart of the G.U.N. fortification.]]<br />
In an interesting twist, Dr. Eggman behaves in a similar fashion to Miles "Tails" Prower in terms of playstyle within the game. Using a modified Eggmobile dubbed the [[Egg Walker (Sonic Adventure 2)|Egg Walker]], the mad genius shares much in common with his earlier creation, E-102 Gamma. With a Volkan Cannon attached to the body, Dr. Eggman is able to swiftly target and shoot whatever may be in his way, more than likely being the forces of G.U.N. trying to stop his plans for world domination and his invasion of their resources. The action button performs the same functions as they do for "Tails," a simple tap shooting out a bullet from the cannon, holding down the button allowing the laser to lock on and shoot missiles at numerous tagets. The time limit for the laser still applies, Eggman's tech not being that much different than what his fox counterpart uses. The jump button also performs the basic action, though because he is in a walker, Eggman is unable to even try and attempt some form of the spin attack. His walker also has its own form of the Propeller Punch, a chained projectile able to knock back whatever moving target might be directly in front of the mad genius.<br />
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In terms of upgrades, Dr. Eggman has five available to him during the game, most of them being similar or exactly the same to "Tails." The first, and arguably most important of these, is the [[Jet Engine]], which gives the Egg Walker the ability to hover after jumping in the air, or to hover in case of accidentally falling off the edge, hoping to land on some lower platform and avoid certain death. Located in [[Lost Colony]], it becomes a valuable asset. The G.U.N.-controlled [[Weapons Bed]] becomes the scene where the [[Large Cannon]] upgrade is found, letting Eggman fire through the steel containers covered in the G.U.N. logo and pick up whatever may be hiding within. Inside [[Iron Gate]] is hidden the Laser Blaster, an upgrade which not only "Tails" gains during the course of his game, but what E-102 Gamma had available to him previously. Just as for those other characters, the upgrade provides Eggman with a larger attack pattern for his homing missiles. The [[Protective Armor]] upgrade, however, is one exclusive to the doctor. Found in [[Cosmic Wall]], the armor increases the health bar for Dr. Eggman's Egg Walker, giving it a 1/7th increase. Finally, the Mystic Melody, just as with all the other characters, is locatable for Eggman, this time hiding out in [[Sand Ocean]].<br />
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In total, Dr. Eggman has five levels of shooting action: Iron Gate, Sand Ocean, Lost Colony, Weapons Bed, and Cosmic Wall. With a health bar just as "Tails" possesses, the rings located in each level serve not only as a way to protect the scientific mastermind from harm, but also serve to refuel the bar on the bottom of the screen, letting Eggman suffer through hardship without fear. Reaching the Goal Ring, the level ends, either starting a boss battle or a new level, most likely using a different playable character.<br />
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=====Rouge the Bat=====<br />
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[[File:Sa2 gunbeetle.png|thumb|190px|Rouge the Bat looking for the Master Emerald pieces.]]<br />
Being Knuckles' playable double in ''Sonic Adventure 2'', Rouge the Bat behaves in a similar fashion to everyone's favorite echidna. Pressing the jump button causes an expected result, the female bat lifting off the ground, in the process protecting herself from harm. The action button also reveals a familiar moveset, tapping it not resulting in a punch but a kick, which possesses its own three-hit combo. Twirling the control stick and pressing the action button lets Rouge perform the [[Screw Kick]], firing up in the air and performing the defensive move against what might be sneaking about above her. Pressing the jump button twice initiates her own form of gliding, and even though the character possesses wings which should hypothetically allow her to fly upwards, she is forced to descend slowly. The only way the mysterious treasure hunter can reach higher ground is to climb upwards on a variety of walled surfaces. While gliding, the player can also push the action button to have Rouge fire downwards in a straight line, the [[Drill Dive]] ready to smash anything rummaging on the ground.<br />
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Just as Shadow and Eggman before her, Rouge the Bat also has a collection of upgradable items which are similar to the upgrades available to her "Hero" counterpart. The first required item, found within the [[Egg Quarters]], is the [[Pick Nails]]. When acquired, they give Rouge the ability to dig on the ground, on walls and even use the Drill Dive to automatically dig where applicable. [[Mad Space]]'s gift to Rouge is the [[Iron Boots]], which let the spy kick her way through steel containers littering the playfield. The [[Treasure Scope]], Rouge's answer to Knuckles' Sunglasses, is found in the [[Security Hall]] level. Giving her the ability to see invisible items, the item becomes extremely helpful in the final missions of her given levels. Finally, to round out the cast, the Mystic Melody once again rears its head in Dry Lagoon, Rouge now knowing a tune to make the ancient ruins work for her.<br />
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Though given four levels to hunt around (Dry Lagoon, Egg Quarters, Security Hall and Mad Space) only two of these levels possess the same objective as Knuckles' levels: to hunt for the missing pieces of the Master Emerald. While Eqq Quarters offers a similar objective to Knuckles' Death Chamber (to collect three items to gain access to Eggman's base), Security Hall's objective is to not find three emerald shards, but three Chaos Emeralds that have been put under lock and key by G.U.N. at some point between the first ''Adventure'' and the second, connected to the same facility that held Shadow prisoner. Only after collecting whatever three items Rouge is looking for will the level end, either progressing to a boss battle or to another level with a separate playable character.<br />
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====Boss Encounters====<br />
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[[File:KingBoomBoo.png|thumb|190px|Knuckles and the ghostly [[King Boom Boo]].]]<br />
Due to the structure of the game, the various boss encounters that occur within the game are not perfectly laid out as they were in the classic [[sega:Sega Mega Drive|Mega Drive]] titles, nor are they obviously laid out as they were in the first ''Sonic Adventure''. Sometimes happening before a level, sometimes happening after one is finished, and sometimes not happening between a level at all, the boss battles are varied in placement but similar in style. Most of the boss battles are shared between the "Hero" and "Dark" stories, the majority involving fights between the paired Hero/Dark playstyles. In both, Sonic/Shadow, "Tails"/Eggman and Knuckles/Rouge face off against each other at some point, the first two fighting twice, the last pair only once. Because of the similar nature of the characters in terms of control, the battles can sometimes be difficult, other times evenly matched. The only boss battle that is shared by the two stories that is not a direct fight between the playable characters is the [[Egg Golem]], which is also the only boss in the entire game that is built by Dr. Eggman. For this fight which happens in Eggman's pyramid base, both Sonic and the doctor are forced to fight, one taking place right after the other.<br />
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There are also two boss fights in each main story that are unique, although three of them are G.U.N.-based, and thus have very similar physical structures. The fourth, which is an exclusive boss encounter with Knuckles, is a fight with [[King Boom Boo]]. With its day/night fight strategy, the entire battle stands out in the game, being completely different from anything else presented to the heroes or villains.<br />
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====Kart Racing====<br />
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Returning from the first game, the Kart Racing segments of the game have been slightly expanded this time around. While still a selectable mode that can be played through in the traditional three-lap circuit, the use of the racing mechanic in the main body of the game has been increased. In ''Sonic Adventure's'' [[Twinkle Park]], the kart section was relegated to the first half of the level, the only goal being to get to the end without falling off the track or crashing into an enemy with no rings. In ''Sonic Adventure 2'', however, both "Tails" and Rouge are given their own separate level during their respective stories in which they must chase after a moving target. For "Tails," his goal is to follow the President's limo before he leaves the city limits, following behind in his Tornado III now in a vehicle mode unused in the rest of the game. Rouge, meanwhile, follows "Tails" as he flies in the Tornado III, keeping track of his movements for Shadow and Eggman. Instead of simply reaching the end of the track being the objective, a timed component is used, similar to the arcade-style racers of Sega and other companies. Split up into three parts, the character must reach the goal line for each segment before the timer runs out, else risk losing a life and having to begin the race again. Having to dodge other vehicles, avoid crashing into walls and trying to be in line with speed boosters and the occasional balloon containing extra time, the racing segments become deceivingly hard when compared to the rest of the game.<br />
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====Last Story/Super Sonic====<br />
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[[File:Finalhazard.png|thumb|190px|[[Super Sonic]] facing off against [[Finalhazard]].]]<br />
Once both the "Hero" and "Dark" stories are successfully completed, a final "Last" story becomes unlocked on the main screen. When chosen, the two story threads finally intertwine, revelations of the true nature of "Project Shadow" finally coming to light. Although Eggman clearly tried to stop [[Perfect Chaos]] on his own in the finale of the first ''Sonic Adventure'', this is the first time in a Sonic game when Dr. Eggman is forced to work side-by-side with Sonic and "Tails" in an effort to stop his grandfather's actual plan. The story is only composed of one level - [[Cannon's Core]] - and two boss battles. The level is broken up into five separate parts, each played through by one of the main characters, beginning with "Tails" and ending with Sonic. The odd one out is Shadow, who for story purposes chooses to remain outside of the battle until confronted by Amy Rose, who sparks the return of forgotten promises. Filled with a new sense of purpose, Shadow alone fights the first boss in the final story, the "Prototype of the Ultimate Lifeform," Biolizard.<br />
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The final boss is fought with both Sonic and Shadow who have transformed into [[Super Sonic]] and [[Super Shadow]], respectively. Having the final battle take place in space, the duo must switch off as they try and finish off [[Finalhazard]], the switching between the two characters the best way to replenish the ring counts of both. Using the control stick to move about the screen, the jump button is used as a sort of dash which can blast ahead, striking the weak areas of the uncontrollable lizard, enacting damage against it. As the Chaos Emeralds are once again used heavily in the story and not collectible in any [[Special Stage]], the ability to turn super is relegated to the final boss only.<br />
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===Stage Select===<br />
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After completing a level in the main game, the option to play through it at the player's leisure becomes available through the stage select menu. Displayed in a simple map of the game's areas, each stage (including the two racing levels and the [[Chao Garden]]) can be toggled through and chosen. When one of the levels is selected, a secondary menu appears. While the central mission of each in the story mode can be replayed, four additional missions for each stage are also selectable, vastly increasing the replayability of the game. The additional four missions for each standard zone include collecting one hundred rings, finding a lost Chao in the level, beating the stage in a specific time limit, and finally reaching the end in a "hard mode" version of the level. For the two Kart-based levels, the Chao and Time Limit missions are replaced with going through the course and not touching either the walls or the other cars.<br />
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In addition, the stage select menu also keeps track of the lettered grade that is awarded at the end of each run, ranging from a perfect "A" to a less-than-desirable "E." As each level and mission has its own requirements to reach an "A," only practice and determination can award the most dedicated at finishing each and every stage with perfection. It should be noted that, within each stage, a [[Gold Beetle]] is hidden somewhere within, and only appears for a few seconds. If broken, an extra 1000 points is added to the total, which can come in handy in trying to reach those illustrious "A" rankings.<br />
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===Chao===<br />
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{{main|Chao}}<br />
{{main|Chao World}}<br />
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[[File:ChaoWorld Hero.png|thumb|190px|Sonic standing inside the Hero Chao Garden.]]<br />
''Sonic Adventure 2'' also sees the return of the [[Chao]], the small, water-shaped A-life first introduced in the game's predecessor. For the sequel, the entire Chao raising experience has been completely revamped and expanded. As there are no Adventure Fields to speak off, the only way to enter the Chao Gardens in the main game is to find one of three [[Chao container|Chao Containers]] located in each level, the first always holding a Chao Key. With the key in the player's possession, at the end of the level the player is warped to [[Chao World]], the portal to the rest of the Chao experience in the game. Though at first only the standard Chao Garden is available, as time in the garden goes on, a "Hero Garden" and "Dark Garden" also become available. To also play off the Hero/Dark aspects of the game, the Chao's that are raised also have the potential to either be halo-wearing Hero Chao, or the devilishy-cute Dark Chao, depending on the characters that end up raising them.<br />
<br />
Chao Racing also returns in full gear, with an expanded set of races the assorted Chao can go through. Having Neutral, Hero, and Dark races, the race selection screen can only be accessed through the Neutral Chao Garden.<br />
<br />
In addition, a mode called the [[Chao Kindergarten]] is added to the raising process. Available right off the bat, the Kindergarten offers tips and tricks on how to raise your Chao, a classroom where Chao can learn new skills and a Chao Doctor that can check up on your Chao and tell you specific information on its health and habits.<br />
<br />
A sequel to the [[sega:VMU|VMU]] minigame ''[[Chao Adventure]]'', ''[[Chao Adventure 2]]'', is also included, which has also been expanded from its predecessor.<br />
<br />
===Two Player Mode===<br />
<br />
Just as ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' did for the 2D games, ''Sonic Adventure 2'' was the first 3D Sonic game to have a fully-formed two player mode available. Not including the Kart Racing, the three options for play are split up in the Hero/Dark playstyles. The [[Sonic Vs Shadow (2P)|first of these]] has one player controlling Sonic and the other Shadow as they race against each other in one of the character's stages, the first to reach the end being the winner. The second of these, the [[Tails VS Dr. Eggman (2P)|"Tails"/Eggman]] stages, closely resemble the boss battles between the two, fighting in an arena until one of the pair loses the energy in their mechanical walkers. The third choice, [[Knuckles VS Rouge (2P)|Knuckles/Rouge]], is a competition to see who can get two of the three Master Emerald pieces first.<br />
<br />
As an extra bonus, six extra unlockable characters are available in the two player mode, awarded after collected all "A" ranks with a given character in the regular game. For Sonic and Shadow, the characters are Amy Rose and Metal Sonic respectively. For "Tails" and Eggman, a Chao in a Chao Walker and [[Big the Cat]] become playable characters. Finally, for Knuckles and Rouge, Tikal and [[Chaos]] are unlocked as playable characters in the two-player mode.<br />
<br />
===Emblems===<br />
<br />
In total, 180 emblems are available in the full game, connected to a variety of tasks. Completing each story, finishing each mission for every level, and playing through a boss rush for each side unlock emblems, as well as a number connected to the Chao Racing portion of the game. Unlike ''Sonic Adventure'' where the emblems were only for bragging rights, collecting every emblem (and achieving an "A" rank on every stage) will unlock the extra level [[Green Hill (Sonic Adventure 2)|Green Hill]]. A three-dimensional recreation of the first act of the original [[Green Hill Zone]] from ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', the level is meant to be a celebration of Sonic's tenth anniversary, which happened to coincide with the release of ''Sonic Adventure 2''.<br />
<br />
===Score===<br />
<br />
The total score, when it exists (missions 1, 4 and 5), is the base score achieved while playing the level plus the time bonus upon mission conclusion.<br />
<br />
'''Level score:'''<br />
*10 points per [[Sonic_Adventure_2_objects#Rings|ring]] and [[Sonic_Adventure_2_objects#Chaos_Drives|Chaos Drive]] collected<br />
*20 points per [[Sonic_Adventure_2_objects#Containers|container]] and [[Sonic_Adventure_2_objects#Unsorted|other]] object destroyed<br />
*200 points per [[Sonic_Adventure_2_objects#Item_boxes|item box]] (including balloons)<br />
*variable points per [[Sonic_Adventure_2_enemies|enemy]] destroyed.<br />
*variable points per enemy destroyed in a row, variable trick points awarded for Sonic and Shadow (platform jump trick, end of rail jump trick if going at enough speed, plus an unsorted amount usually tied to each level) and time bonus per treasure for Knuckles and Rouge.<br />
<br />
{|border="1" class="prettytable"<br />
|-<br />
!Enemies !! Score !! Classification<br />
|-<br />
|2 || 100 || [[Image:SA2 Good.png|left]]<br />
|-<br />
|3 || 200 || [[Image:SA2 Nice.png|left]]<br />
|-<br />
|4 || 300 || [[Image:SA2 Great.png|left]]<br />
|-<br />
|5 || 400 || [[Image:SA2 Jammin'.png|left]]<br />
|-<br />
|6 || 500 || [[Image:SA2 Cool.png|left]]<br />
|-<br />
|7 || 600 || [[Image:SA2 Radical.png|left]]<br />
|-<br />
|8 || 800 || [[Image:SA2 Tight.png|left]]<br />
|-<br />
|9 || 1000 || [[Image:SA2 Awesome.png|left]]<br />
|-<br />
|10 || 1500 || [[Image:SA2 Extreme.png|left]]<br />
|-<br />
|11 || 2000 || [[Image:SA2 Perfect.png|left]]<br />
|}<br />
'''Time bonus:''' 10000 if t≤60s and -20t + 11200, t>60s.<br />
<br />
===Rankings===<br />
<br />
====Hero====<br />
<br />
{|border="1" class="prettytable"<br />
! rowspan="3"|# !! rowspan="3"|Level !! rowspan="3"|Character !! colspan="21"|Missions<br />
|-<br />
!colspan="4"|Normal mode !! colspan="4"|100 Rings !! colspan="4"|Lost Chao !! colspan="5"|Time Limit !! colspan="4"|Hard Mode<br />
|-<br />
! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! Time !! A !! B !! C !! D<br />
|-<br />
| 1 || [[City Escape]] || [[Sonic]] || 18000 || 14000 || 11000 || 9000 || 1:20 || 1:40 || 2:00 || 2:30 || 2:30 || 2:50 || 3:10 || 4:00 || 18000 || 16000 || 14000 || 12000 || 3:00 || 19000 || 15000 || 12000 || 10000<br />
|-<br />
| 2 || [[Wild Canyon]] || [[Knuckles]] || 16000 || 14000 || 10000 || 8000 || 1:30 || 2:00 || 3:00 || 4:30 || 0:40 || 1:00 || 2:00 || 2:30 || 16000 || 14000 || 10000 || 8000 || 2:00 || 17000 || 15000 || 10000 || 8000<br />
|-<br />
| 3 || [[Prison Lane]] || [[Tails]] || 26000 || 23000 || 17000 || 13000 || 2:30 || 3:00 || 3:30 || 4:00 || 2:00 || 2:30 || 3:00 || 4:00 || 26000 || 23000 || 17000 || 13000 || 3:00 || 26000 || 23000 || 17000 || 13000<br />
|-<br />
| 4 || [[Metal Harbor]] || Sonic || 20000 || 18000 || 16000 || 14000 || 1:10 || 1:20 || 1:30 || 1:50 || 0:50 || 1:00 || 1:10 || 1:20 || 18000 || 16000 || 14000 || 12000 || 2:00 || 18000 || 16000 || 14000 || 12000<br />
|-<br />
| 5 || [[Green Forest]] || Sonic || 15000 || 13000 || 12000 || 9000 || 2:30 || 3:00 || 3:30 || 4:00 || 1:30 || 2:00 || 2:30 || 3:00 || 12000 || 10000 || 9000 || 7000 || 4:00 || 12000 || 10000 || 9000 || 8000<br />
|-<br />
| 6 || [[Pumpkin Hill]] || Knuckles || 12000 || 10000 || 8000 || 6000 || 3:00 || 3:30 || 4:00 || 5:00 || 1:00 || 1:30 || 2:00 || 3:00 || 13000 || 11000 || 9000 || 7000 || 3:00 || 16000 || 14000 || 12000 || 10000<br />
|-<br />
| 7 || [[Mission Street]] || Tails || 25000 || 22000 || 17000 || 13000 || 3:30 || 4:00 || 4:30 || 5:00 || 3:20 || 3:40 || 4:00 || 5:00 || 22000 || 20000 || 18000 || 15000 || 3:30 || 30000 || 26000 || 22000 || 18000<br />
|-<br />
| 8 || [[Aquatic Mine]] || Knuckles || 14000 || 11000 || 10000 || 9000 || 1:50 || 2:30 || 3:00 || 4:00 || 1:00 || 1:30 || 2:30 || 4:00 || 14000 || 12000 || 10000 || 8000 || 3:30 || 15000 || 13000 || 10000 || 9000<br />
|-<br />
| 9 || [[Route 101]]* || Tails || 2:45 || 2:55 || 3:15 || 3:30 || 1:30 || 2:00 || 2:30 || 3:00 || 3:00 || 3:10 || 3:20 || 3:30 || 3:00 || 3:10 || 3:20 || 3:30 || 3:40 || 2:50 || 3:00 || 3:10 || 3:20<br />
|-<br />
| 10 || [[Hidden Base]] || Tails || 14000 || 12000 || 11000 || 10000 || 3:15 || 3:30 || 4:00 || 4:30 || 2:50 || 3:15 || 4:00 || 4:30 || 12000 || 11000 || 10000 || 8000 || 3:30 || 13000 || 11000 || 9000 || 8000<br />
|-<br />
| 11 || [[Pyramid Cave]] || Sonic || 15000 || 13000 || 11000 || 10000 || 1:30 || 1:45 || 2:00 || 3:00 || 3:45 || 4:00 || 4:15 || 4:30 || 13000 || 11000 || 9000 || 8000 || 4:00 || 14000 || 13000 || 11000 || 9000<br />
|-<br />
| 12 || [[Death Chamber]] || Knuckles || 12000 || 10000 || 8000 || 6000 || 2:30 || 3:00 || 3:30 || 4:30 || 2:00 || 2:30 || 3:00 || 4:00 || 12000 || 10000 || 8000 || 6000 || 5:00 || 12000 || 11000 || 10000 || 8000<br />
|-<br />
| 13 || [[Eternal Engine]] || Tails || 35000 || 30000 || 25000 || 20000 || 3:30 || 4:00 || 5:00 || 6:00 || 2:45 || 3:00 || 3:30 || 4:00 || 30000 || 28000 || 25000 || 20000 || 5:00 || 35000 || 30000 || 25000 || 20000<br />
|-<br />
| 14 || [[Meteor Herd]] || Knuckles || 13000 || 12000 || 11000 || 8000 || 2:00 || 3:00 || 4:00 || 5:00 || 1:30 || 2:30 || 3:30 || 5:00 || 14000 || 13000 || 11000 || 9000 || 4:30 || 13000 || 11000 || 10000 || 7000<br />
|-<br />
| 15 || [[Crazy Gadget]] || Sonic || 17000 || 15000 || 12000 || 10000 || 3:00 || 3:30 || 4:00 || 4:30 || 5:00 || 5:30 || 6:00 || 7:00 || 16000 || 15000 || 14000 || 12000 || 5:00 || 15000 || 13000 || 11000 || 9000<br />
|-<br />
| 16 || [[Final Rush]] || Sonic || 13000 || 11000 || 10000 || 9000 || 1:30 || 1:45 || 2:30 || 3:00 || 4:30 || 4:45 || 5:00 || 5:30 || 13000 || 12000 || 10000 || 8000 || 5:00 || 13000 || 12000 || 10000 || 9000<br />
|}<br />
<br />
*'''Note:''' Since Route 101 has no Lost Chao and is an already timed mission, for mission 3 and 4 it's required that the player doesn't touch any cars and walls respectively. Also, as its time limit in hard mode is 2:50, none of the rankings below A are actually possible on that mission.<br />
<br />
====Dark====<br />
<br />
{|border="1" class="prettytable"<br />
! rowspan="3"|# !! rowspan="3"|Level !! rowspan="3"|Character !! colspan="21"|Missions<br />
|-<br />
!colspan="4"|Normal mode !! colspan="4"|100 Rings !! colspan="4"|Lost Chao !! colspan="5"|Time Limit !! colspan="4"|Hard Mode<br />
|-<br />
! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! Time !! A !! B !! C !! D<br />
|-<br />
| 1 || [[Iron Gate]] || [[Eggman]] || 20000 || 18000 || 16000 || 14000 || 1:35 || 1:45 || 2:00 || 2:30 || 2:00 || 2:15 || 2:30 || 3:00 || 20000 || 18000 || 16000 || 14000 || 4:00 || 19000 || 17000 || 15000 || 12000<br />
|-<br />
| 2 || [[Dry Lagoon]] || [[Rouge]] || 15000 || 12000 || 10000 || 8000 || 2:00 || 2:30 || 3:30 || 4:30 || 0:40 || 0:50 || 1:30 || 2:30 || 14000 || 12000 || 10000 || 8000 || 3:30 || 17000 || 15000 || 12000 || 10000<br />
|-<br />
| 3 || [[Sand Ocean]] || Eggman || 25000 || 23000 || 20000 || 18000 || 3:30 || 4:00 || 4:30 || 5:00 || 3:00 || 3:30 || 4:00 || 4:30 || 25000 || 23000 || 20000 || 18000 || 4:00 || 23000 || 20000 || 18000 || 13000<br />
|-<br />
| 4 || [[Radical Highway]] || [[Shadow]] || 14000 || 11000 || 8000 || 6000 || 1:20 || 1:40 || 2:00 || 2:30 || 2:30 || 2:45 || 3:00 || 3:30 || 14000 || 12000 || 10000 || 8000 || 3:00 || 16000 || 14000 || 12000 || 10000<br />
|-<br />
| 5 || [[Egg Quarters]] || Rouge || 12000 || 10000 || 8000 || 6000 || 2:00 || 2:30 || 3:00 || 4:00 || 1:00 || 1:30 || 2:00 || 3:00 || 13000 || 12000 || 10000 || 8000 || 3:00 || 13000 || 12000 || 10000 || 8000<br />
|-<br />
| 6 || [[Lost Colony]] || Eggman || 34000 || 30000 || 26000 || 22000 || 2:00 || 2:30 || 3:00 || 4:00 || 2:30 || 2:45 || 3:00 || 3:30 || 34000 || 30000 || 26000 || 22000 || 3:30 || 44000 || 40000 || 35000 || 30000<br />
|-<br />
| 7 || [[Weapons Bed]] || Eggman || 30000 || 28000 || 25000 || 20000 || 2:00 || 2:15 || 2:45 || 3:30 || 2:15 || 2:30 || 3:00 || 3:30 || 30000 || 28000 || 25000 || 20000 || 2:45 || 30000 || 28000 || 24000 || 15000<br />
|-<br />
| 8 || [[Security Hall]] || Rouge || 12000 || 10000 || 8000 || 6000 || 4:00 || 4:30 || 5:00 || 5:30 || 0:30 || 1:00 || 2:00 || 3:00 || 13000 || 12000 || 10000 || 8000 || 3:30 || 16000 || 15000 || 13000 || 10000<br />
|-<br />
| 9 || [[White Jungle]] || Shadow || 14000 || 12000 || 10000 || 8000 || 1:30 || 2:00 || 2:30 || 3:00 || 3:20 || 3:40 || 4:00 || 5:00 || 14000 || 13000 || 12000 || 10000 || 3:00 || 13000 || 12000 || 10000 || 8000<br />
|-<br />
| 10 || [[Route 280]] || Rouge || 3:20 || 3:30 || 3:40 || 3:50 || 2:00 || 2:30 || 3:00 || 3:30 || 3:30 || 3:40 || 3:50 || 4:00 || 3:45 || 3:50 || 3:55 || 4:00 || 4:00 || 3:20 || 3:30 || 3:40 || 3:50<br />
|-<br />
| 11 || [[Sky Rail]] || Shadow || 14000 || 13000 || 11000 || 9000 || 1:15 || 1:45 || 2:15 || 2:30 || 1:10 || 1:30 || 1:45 || 2:00 || 14000 || 12000 || 10000 || 8000 || 2:00 || 10000 || 9000 || 8000 || 7000<br />
|-<br />
| 12 || [[Mad Space]] || Rouge || 14000 || 12000 || 10000 || 8000 || 2:30 || 3:00 || 4:30 || 5:00 || 1:30 || 2:00 || 4:00 || 5:00 || 14000 || 12000 || 10000 || 8000 || 4:30 || 12000 || 10000 || 8000 || 6000<br />
|-<br />
| 13 || [[Cosmic Wall]] || Eggman || 53000 || 45000 || 30000 || 15000 || 1:30 || 1:45 || 2:00 || 3:00 || 1:30 || 1:45 || 2:00 || 2:30 || 45000 || 40000 || 35000 || 30000 || 8:00 || 50000 || 45000 || 40000 || 30000<br />
|-<br />
| 14 || [[Final Chase]] || Shadow || 12000 || 11000 || 10000 || 8000 || 1:30 || 1:45 || 2:00 || 2:30 || 5:15 || 5:30 || 6:00 || 6:30 || 11000 || 10000 || 9000 || 8000 || 5:30 || 10000 || 9000 || 8000 || 7000<br />
|}<br />
<br />
*'''Note:''' Since Route 280 has no Lost Chao and is an already timed mission, for mission 3 and 4 it's required that the player doesn't touch any cars and walls respectively. Also, as its time limit in hard mode is 3:25, none of the rankings below B are actually possible on that mission.<br />
<br />
====[[Cannon's Core]]====<br />
<br />
{|border="1" class="prettytable"<br />
! colspan="21"|Missions<br />
|-<br />
!colspan="4"|Normal mode !! colspan="4"|100 Rings !! colspan="4"|Lost Chao !! colspan="5"|Time Limit !! colspan="4"|Hard Mode<br />
|-<br />
! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! Time !! A !! B !! C !! D<br />
|-<br />
| 29000 || 27000 || 25000 || 20000 || 3:30 || 4:00 || 4:30 || 5:30 || 7:30 || 8:00 || 8:30 || 9:00 || 29000 || 27000 || 25000 || 20000 || 7:00 || 29000 || 27000 || 25000 || 20000<br />
|}<br />
<br />
==Production Credits==<br />
<br />
{{main|Sonic Adventure 2 credits}}<br />
<br />
==Voice Actors==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Role<br />
! English Voice Actor<br />
! Japanese Voice Actor<br />
|-<br />
| [[Sonic the Hedgehog]]<br />
| [[Ryan Drummond]]<br />
| [[Junichi Kanemaru]]<br />
|-<br />
| [[Miles "Tails" Prower]]<br />
| [[Connor Bringas]] <br />
| [[Atsuki Murata]]<br />
|-<br />
| [[Knuckles the Echidna]]<br />
| [[Scott Dreier]]<br />
| [[Nobutoshi Canna]]<br />
|-<br />
| [[Amy Rose]] <br />
| [[Jennifer Douillard]]<br />
| [[Taeko Kawata]]<br />
|-<br />
| [[Doctor Eggman]] <br />
| [[Deem Bristow]]<br />
| [[Chikao Ōtsuka]]<br />
|-<br />
| [[Shadow the Hedgehog]]<br />
| [[David Humphrey]]<br />
| [[Kōji Yusa]]<br />
|-<br />
| [[Rouge the Bat]]<br />
| [[Lani Minella]]<br />
| [[Rumi Ochiai]]<br />
|-<br />
| [[Maria Robotnik]]<br />
| [[Moriah Angeline]]<br />
| [[Yuri Shiratori]] <br />
|-<br />
| [[Gerald Robotnik]]<br />
| [[Marc Biagi]]<br />
| [[Chikao Ōtsuka]]<br />
|-<br />
| [[Chao]]<br />
| [[Tomoko Sasaki]]<br />
| [[Tomoko Sasaki]]<br />
|-<br />
| [[Omochao]]<br />
| [[Lani Minella]]<br />
| [[Etsuko Kozakura]]<br />
|}<br />
<br />
All regional versions of the game feature options to switch the voice language into Japanese and English and the text language into Japanese, English, German, French and Spanish.<br />
<br />
==Manuals==<br />
<br />
* [[Sonic Adventure 2 JP Manual]]<br />
* [[Sonic Adventure 2 US Manual]]<br />
* [[Sonic Adventure 2 EU Manual]]<br />
<br />
==Miscellaneous==<br />
<br />
===VMU Features===<br />
Game saves can keep track of game progress for up to three game saves per VMU.<br />
<br />
{|class="prettytable"<br />
|+ Sonic Adventure Save Data<br />
|-<br />
! Name<br />
! File Name<br />
! Comment<br />
! File Size<br />
!Icon<br />
|-<br />
| SONIC ADVENTURE 2 / Main File<br />
| SONIC2__S##<br />
| MAIN FILE<br />
| 18 blocks<br />
|[[Image:sAdv2 vmu000.png]]<br />
|-<br />
| SONIC ADVENTURE 2 / CHAO File<br />
| SONIC2___ALF<br />
| CHAO FILE<br />
| 52 blocks<br />
| [[Image:sAdv2_vmu009.gif]]<br />
|-<br />
| SONIC ADVENTURE 2 / CHAO File<br />
| SONIC2___VM<br />
| CHAO ADV 2<br />
| 128 blocks<br />
| [[Image:sAdv2_vmu010.gif]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu001.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu002.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu003.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu004.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu005.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu006.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu007.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu008.png]]<br />
|}<br />
<br />
===Downloadable Additions===<br />
<br />
* Sonic [[Sonic Adventure 2 Menu Themes|Theme File]]: A Sonic theme which changes the graphics and voice clips which are used in the options menu. It was released on 06/23/01.<br />
* [[High-Speed Trial Kart Racing|High Speed Trial]]: Oval shaped track for the Kart race minigame. The vehicle is also changed. It was released 07/13/01.<br />
* Knuckles Theme File: A Knuckles theme which changes the graphics and voice clips which are used in the options menu. It was released on 07/19/01.<br />
* Tails Theme File: A Tails theme which changes the graphics and voice clips which are used in the options menu. It was released on 07/27/01.<br />
* [[Opa-Opa Kart Racing|Fantasy Zone]]: A new Opa-Opa shaped race track becomes available. OmoChao gains an OpaOpa kart. It was released on 08/16/01.<br />
* Rouge Theme File: A Rouge theme which changes the graphics and voice clips which are used in the options menu. It was released on released 08/24/01.<br />
* Eggman Theme File: A Eggman theme which changes the graphics and voice clips which are used in the options menu. It was released on released 09/07/01.<br />
* [[Eggrobo Kart Racing|Eggrobo Toujou!]]: A E-shaped kart race track becomes available. [[Eggrobo]] serves as a new Kart. It was released on 09/21/01.<br />
* [[Sonic Adventure 2 Halloween Theme|Halloween Theme]] File: New Halloween-themed costumes for the versus mode. It was released on 10/11/01.<br />
* [[Sonic Adventure 2 Christmas Theme|Christmas Theme]] File: New Christmas-themed costumes for the versus mode. It was released on 11/30/01.<br />
<br />
===Game Revisions===<br />
<br />
{{main|Sonic Adventure 2: Battle}}<br />
<br />
When being ported to the [[sega:Nintendo Gamecube|Nintendo Gamecube]], several additions were created for ''[[Sonic Adventure 2: Battle]]''. The most notable of these changes was an expanded two player mode. While in the Dreamcast original only a handful of levels were available for play, nearly every level was added to the Gamecube version, making the choices far more robust. Many of the downloadable additions to the original were also included on the port, either from the get-go or by unlocking them during play, including the ability to use Eggrobo in the Kart Racing sections. Various graphical changes and enhancements are also littered about, some more noticeable than others. One of the more baffling changes, however, stems from one of the major easter eggs in the Dreamcast version. Hidden somewhere in each level was a model of Big the Cat caught up in sometimes dangerous, sometimes humorous situations. When the game was ported, nearly all of these cameos were removed replaced instead with rings for some unknown reason. Although occasionally Big the Cat can show up when certain buttons are pushed during cutscenes, the character was also removed as an unlockable two player skin, replaced with a Dark Chao instead.<br />
<br />
==Rereleases==<br />
<br />
* ''[[Sonic Adventure 2: Battle]]'' for the [[sega:Nintendo Gamecube|Nintendo Gamecube]] (2001)<br />
<br />
* ''[[Sonic Adventure 2 (2012)]]'' for [[sega:|Playstation Network]] and [[sega:|XBLA]] (2012)<br />
<br />
==Adaptations==<br />
<br />
The ''Sonic Adventure 2'' story received a curious adaptation in the pages of [[Archie Comics]], Sega telling the company to adapt the game even though the writers at the time weren't prepared to tell the story. Dedicating [[Sonic the Hedgehog 098 (Archie)|issue #98]] to the game, the comic served only to adapt the initial backstory of Dr. Eggman coming across Shadow and Sonic's mistaken arrest, the end of the story telling readers to play the game to find out how the story ends. Because of the discrepancies between the Archie universe and the games, many readers were unsure just what was meant to have happened in the comic proper. It wouldn't be until years later in the pages of [[Sonic Universe 2|''Sonic Universe'' #2]] that the rest of the game would be adapted in the pages of the Archie comic. The game was also later adapted into a story arc of the animated series ''[[Sonic X]]'', starting with episode 33 "[[The Puzzle of Project Shadow]]" and culminating in episode 38, "[[Maria's Request, Everyone's Request]]." Of note is the fact that, in adapting the game to the airwaves, the series-specific character [[Chris Thorndyke]] ends up replacing Amy Rose's part in key portions of the tale, including aboard the Space Colony ARK when Shadow finally remembers the true promise he made to Maria.<br />
<br />
==Resources==<br />
<br />
===Image Galleries===<br />
<br />
====Physical Scans====<br />
<br />
{{ratings<br />
| icon=DC<br />
| dmuk=93<br />
|dmuk_source=[[Review - Sonic Adventure 2 (Dreamcast Magazine 24 - July 2001)|{{num|24}}]]<br />
|egm=75<br />
|gamepro=90<br />
}}<br />
<br />
{{Scanbox<br />
| console=Dreamcast<br />
| region=JP<br />
| front=Sadventure2-box-jap.jpg<br />
| back=Sadventure2-box-jap_back.jpg<br />
| square=yes<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=JP (10th Anniversary)<br />
| front=Sa2 10th jp cover.jpg<br />
| back=SA2 DC JP Box Back 10th.jpg<br />
| square=yes<br />
| spinemissing=yes<br />
| disc=Sa2 10th jp cd.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=US<br />
| front=Sadventure2-box-us.jpg<br />
| back=sa2_us_back_cover.jpg<br />
| spine=<br />
| spinemissing=<br />
| square=yes<br />
| disc=sa2 us cd.png<br />
| manual=<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=EU<br />
| front=Sadventure2-box-eu.jpg<br />
| back=Sadventure2-box-eu-back.jpg<br />
| spine=<br />
| spinemissing=<br />
| square=yes<br />
| disc=sa2_pal_disc.jpg<br />
| item1=SA2Prerelease.jpg<br />
| item1name=Prerelease disc<br />
| manual=<br />
}}<br />
<br />
====Artwork====<br />
<br />
<gallery><br />
Image:Sa2 sonic.png<br />
Image:B sonic 05.png<br />
Image:Sa2 sonic02.png<br />
Image:Sa2 tails.png<br />
Image:Sa2b tails walker.png<br />
Image:Sa2 knuckles.png<br />
Image:Sa2 amy.png<br />
Image:Sa2 eggman.png<br />
Image:Sa2b eggman walker.png<br />
Image:Sa2 shadow.png<br />
Image:Sa2 shadow02.png<br />
Image:Sa2 shadow03.png<br />
Image:Sa2 rouge.png<br />
Image:Neutral chao.png<br />
Image:Angel chao.png<br />
Image:Darkchao.png<br />
Image:Gerald and maria.png<br />
Image:SA2 logo.svg<br />
</gallery><br />
<br />
===Wallpaper===<br />
<br />
<gallery><br />
File:WALLP SONIC1280X1024.png<br />
File:WALLP SHADOW1280X1024.png<br />
File:WALLP CHAO1280X1024.png<br />
</gallery><br />
<br />
==See Also==<br />
<br />
* [[Sonic Adventure 2 - The Truth of 50 Years Ago...]] - Rouge the Bat's report on "Project Shadow" to her superiors, published in the Japanese strategy guide.<br />
<br />
==External Links==<br />
* [http://sonicteam.com/sonicadv2/ ''Sonic Adventure 2'' Information Site] - The official website put together by [[Sonic Team]], in both Japanese and English.<br />
*[http://sega.jp/dc/010603/ Sega of Japan catalogue page]<br />
* [http://www.theghz.com/sonic/adventure2/adventure2.html http://www.theghz.com/sonic/adventure2/adventure2.html] - The page for ''Sonic Adventure 2'' on [[The Green Hill Zone]].<br />
<br />
{{SA2Omni}} <br />
{{SonicDreamcastGames}}<br />
<br />
[[Category:Dreamcast games]]</div>
Bartman3010
https://info.sonicretro.org/index.php?title=Sonic_Adventure_2&diff=204114
Sonic Adventure 2
2013-12-07T04:17:47Z
<p>Bartman3010: /* VMU Features */</p>
<hr />
<div>:''For the GameCube remake, see [[Sonic Adventure 2: Battle]]. For the downloadable version, see [[Sonic Adventure 2 (2012)]].''<br />
{{Bob<br />
|bobscreen=Sa2_title.png<br />
|screenwidth=320<br />
|icon=SAdv2 vmu000.png<br />
|publisher=[[Sega]]<br />
|developer=[[Sonic Team]], [[Sonic Team USA]]<br />
|producer=[[Yuji Naka]]<br />
|director=[[Takashi Iizuka]]<br />
|system=[[Sega Dreamcast]]<br />
| releases=<br />
{{release|DC|JP|2001-06-23|¥5,800|HDR-0165}}<br />
{{release|DC|EU|2001-06-23||MK-51117-50}}<br />
{{release|DC|US|2001-06-24||51117}}<br />
|genre=Action<br />
|esrb=e|elspa=3|oflc=g8|djctq=12<br />
|sell=tp<br />
|usk=0}}<br />
<br />
'''''Sonic Adventure 2''''' (ソニックアドベンチャー 2) is the second three-dimensional platformer (and third overall title) staring [[Sonic the Hedgehog]] on the [[sega:Sega Dreamcast|Sega Dreamcast]]. The follow-up to its highly-praised predecessor ''[[Sonic Adventure]]'', it also ended up becoming one of the swan songs for the system. Released shortly after [[sega:Sega|Sega]] announced the discontinuation of the hardware and its removal from the console business, the game not only became the last Sonic title produced for a Sega system, but the first ever Sonic title ported to a non-Sega system, in the form of ''[[Sonic Adventure 2: Battle]]''.<br />
<br />
==Story==<br />
<br />
[[File:Gerald and maria.png|thumb|190px|Professor Gerald and Maria.]]<br />
Fifty years ago, there was a brilliant, gifted scientist known to the world as [[Professor Gerald Robotnik]]. Though well known in his fields of study, he dedicated his life to his granddaughter, [[Maria Robotnik]]. It was because of her that he found joy in an otherwise harsh world. Because of his renowned status, the leader of the [[United Federation]] contacted the brilliant mind to assist on a research project that could change the very fate of the world: "Mankind's ultimate eternal dream, researching for immortality." Though at first he refused for fear that it crossed the limits that man should dare tamper with nature, he eventually relented when he discovered that Maria had been diagnosed with a genetic disorder known as [[Neuro Immunodeficiency Syndrome]]. Referred to as "N.I.D.S." for short, the rare disease was known to be fatal, with no cure as of yet discovered by medical science. Distraught over the idea of losing his granddaughter, Professor Gerald reversed his decision, telling the President that he would indeed assist in the quest for immortality, hoping to use the research to find a cure for Maria.<br />
<br />
The grandfather and daughter pair were soon shuttled into space to live aboard the [[Space Colony ARK]], a [[wikipedia:Bernal sphere|Bernal-sphere]] space station designed to hold numerous research facilities and double as a living area not just for the researchers and military personal who worked aboard, but for their families as well. Once on-board, Professor Gerald began work on "[[Project Shadow]]," code-named as such because of the many people who felt that what Gerald was working on was just as intangible as a shadow.<br />
<br />
The first order of business that Gerald tackled was to study the mysterious gems known as the [[Chaos Emeralds]], wanting to see how their infinite energy could be applied to living things. The result of this research were the [[Chaos Drives]], specially designed to have artificial energy be applied to a variety of objects, from military-approved robots to living tissue. With the experimental drives ready for use, "Project Shadow" was finally ready to begin its next phase - the creation of the "Ultimate Lifeform." Initially starting out with a prototype design, the creature the research team hoped to bring to life started out as a lizard-esque being. Later named the [[Biolizard]], the Chaos Drives helped bring it to life on the 27th of January, the entire team celebrating at their success. Being the first man-made artificial lifeform, the group watched as the creature rapidly grew, becoming stronger and able to not only heal itself from damage, but regenerate lost limbs and other body parts.<br />
<br />
[[File:Project Shadow Logo.png|thumb|190px|The "Project Shadow" logo.]]<br />
However, this success soon proved to be a burden, as the animalistic side of the creature began to grow wild and uncontrollable. Fearful of the implications of the prototype, the leader of the faction of the military organization known as the [[Guardian Units of Nations]] - G.U.N. - grew untrusting of Gerald Robotnik. With private information being leaked to the top officials about "Project Shadow," the top brass of G.U.N. soon began brainstorming their own secret plan. Codenamed "ARK's Indestructible Seal," the intention was to fake a biohazard accident aboard the space colony, evacuating the majority of the residents, in the process using the ruse to seal off "Project Shadow," have Gerald's entire team become "victims" and place all of the blame on the elderly professor.<br />
<br />
As the G.U.N. conspirators began to plan their next move, Professor Gerald's next phase in "Project Shadow" was already underway. Proceeding with the data he learned from the prototype's successes and failures, the man of science silently created a more advanced "Ultimate Lifeform," its very genetic structure tied to the powers of the Chaos Emerald. Dubbed "[[Shadow the Hedgehog|Shadow]]," the hedgehog-shaped artificial lifeform did not need a life-support system as the lizard prototype did, instead able to do both simple and complex tasks on his own. Along with a far greater intelligence, the black hedgehog took on his own identity, being far closer related to the humans living on the colony than the bestial creature that hid in its lower decks.<br />
<br />
Almost immediately, Shadow the Hedgehog befriended Maria, the two becoming constant companions on the ship. Unfortunately, their friendship would prove to be short lived, the G.U.N. forces unable to wait any longer. In an instant, the colony became a war zone, the young girl realizing that her new friend was in danger. Risking everything, Maria escorted Shadow to safety, placing him inside an escape pod. As she wished him farewell, the Ultimate Lifeform could do nothing as he watched the G.U.N. agents burst in, striking her down with a single bullet, her final words echoing in his mind as he plummeted to the planet below...<br />
<br />
[[File:SA2 Chaos Control.png|thumb|190px|Shadow the Hedgehog, using Chaos Control.]]<br />
13 Presidential administrations later, [[Dr. Eggman]], the grandson of Gerald Robotnik, decided to look into his family's past for inspiration, the desire to rule Earth still burning within. Uncovering the forgotten journals of his grandfather, Eggman learned of the botched "Project Shadow," becoming aware that the final results of the project were actually hidden deep within a military base. Powering up a variant of his [[Eggmobile]], Eggman decided to break into [[Prison Island]] and uncover its secrets. Typing in a password echoing a tragic loss, the mad genius came across his grandfather's legacy, the living Shadow the Hedgehog, having been trapped for the last five decades in cryogenic stasis. Offering a wish to the doctor, Shadow asked for one thing in return: Chaos Emeralds. With blurred images of past events and broken dreams, Shadow told Eggman to meet him once more on the deck of the now-abandoned Space Colony ARK when he was ready.<br />
<br />
Meanwhile, [[Sonic the Hedgehog]], trying to once again enjoy himself, was taken off guard as he found himself unexpectedly arrested by G.U.N. Accusing the hedgehog of not only stealing a Chaos Emerald but also of escaping Prison Island, Sonic found himself handcuffed on the helicopter of unit Sigma Alpha 2. Knowing himself innocent of whatever alleged crime he had been accused of, Sonic broke free from his captors, ripping off part of the wing to the plane and descending onto the capital city below. Once landed, and still escaping from G.U.N.'s forces, Sonic discovered the "fake" hedgehog that he's been mistaken for - Shadow the Hedgehog. Witnessing Shadow using the green Chaos Emerald to perform "[[Chaos Control]]," the true blue hedgehog only has one thought on his mind: to clear his name and track down this dark-hued impostor, not knowing that the key to this "faker's" true identity also holds the key for saving the world.<br />
<br />
==Game Mechanics==<br />
<br />
===Gameplay===<br />
<br />
As opposed to having each character selectable as in the first ''[[Sonic Adventure]]'', the method in which the cast of six are chosen and played was modified to make ''Sonic Adventure 2'' a distinct entity. The player choosing either "Hero" or "Dark," the story is presented with the characters rotating through, each stage having a different character as playable to progress the saga of Shadow the Hedgehog. Because of the duality nature of the game, the three pairs of Hero/Dark share very similar controls and objectives with each other.<br />
<br />
As the game can sometimes get confusing, the hint system found within ''Sonic Adventure'' returns, but instead of being the calming voice of [[Tikal]] the words of wisdom have been replaced with a mechanical being known as [[Omochao]], its features based on the liquid a-life.<br />
<br />
====Hero Side====<br />
<br />
=====Sonic the Hedgehog=====<br />
<br />
[[File:Metalharbor.png|thumb|190px|Sonic running through [[Metal Harbor]].]]<br />
Sonic the Hedgehog, once again being the title character, receives the most emphasis in the game, both being central to the plot and in the number of playable levels within the game. Taking most of its cues from ''Sonic Adventure'', Sonic controls in a very similar manner, fully controllable in the 3D world with the use of the control stick. Needing to get from the beginning to the end of the level (sometimes with a time limit, sometimes without), Sonic must traverse the numerous traps, pitfalls, [[Badnik|badniks]] and G.U.N. robots in his path. Once again, the primary jump button becomes the player's most valuable defense in the world of Sonic, a simple push causing Sonic to curl into a ball and jump into the air and performing the [[spin attack]], his spikes becoming the hedgehog's natural weapon. Pressing the jump button twice will once again allow the [[homing attack]] to kick into gear, Sonic automatically targeting whatever enemy or other attractable item may be present. The two-button setup also makes a return, the "action" button now having numerous possibilities mapped to it. As more actions become available to the player, an alert in the lower corner of the screen will tell what specific action Sonic will perform when it is pressed. The "y" button on the Dreamcast controller will allow the actions to cycle through, giving the player the option to perform a completely different action than what the game suggests.<br />
<br />
The standard function the action button performs when pressed once is the [[somersault]], a new move that attempts to reproduce the function of the basic spin from the classic games, causing Sonic to roll and attack any nearby enemies. This ability also allows Sonic to spin through small openings to allow him to reach other areas of any given level. Pressing and holding the action button causes Sonic to charge up his now-vintage [[spin dash]], the extra time needed to hold the button between the first ''Adventure'' and ''Adventure 2'' meant to emulate the time that was spent charging the spin dash in the classic games. Letting go of the button causes Sonic to burst ahead in his curled form, crashing through anything in his way. Other low-key abilities that are mapped initially to the action button are the abilities to pick up, carry and throw items, and the ability to whistle. Though not useful in standard gameplay, whistling can come in handy when exploring the level and finding the occasional pipe sitting in the corner, the whistle sometimes causing an [[animal]] to pop out and be picked up for later use in the [[Chao Garden]].<br />
<br />
[[File:Cityescape.png|thumb|190px|Sonic the Hedgehog in the San Francisco-inspired [[City Escape]].]]<br />
Though not part of the repertoire of actions available by the push of a button, one of the main abilities connected to Sonic (and featured in nearly every Sonic game afterwards) introduced in ''Sonic Adventure 2'' is the ability to [[grind]]. Similar to one of the main play mechanics of the Sega game ''[[sega:Jet Set Radio|Jet Set Radio]]'', certain surfaces such as rails can now be jumped on by Sonic and, when done so, allow the character to slide across it, accompanied with a grinding sound effect. The grinding ability also becomes an essential part of the scoring system within the game. Though every Sonic title up to this point has had a score connected to the number of subsequent badniks destroyed without hitting the ground, the grind rail provides another scoring opportunity that, when connected with a chain of enemies finished off with the homing attack, can cause up to an extra 2000 points added at any given time.<br />
<br />
Just as in the first ''Adventure'', there is once again a plethora of [[Sonic Adventure 2 upgrades|upgradeable items]] within the game to give Sonic a variety of additional abilities, some familiar and others new. As ''Sonic Adventure 2'' has done away with the Adventure Field, each item in the game is found in one of the levels that Sonic must progress through. The [[Light Shoes]] from the first game make a reappearance, located within [[Metal Harbor]]. Giving Sonic the ability to use the [[Light Dash]], the hedgehog no longer needs to charge up his spin dash to make use of his new pair of shoes. Instead, a simple tap of the action button is all that is needed to make Sonic follow a perfectly formed trail of [[Ring|rings]] in his path. The [[Ancient Light]] also returns, found hidden in [[Green Forest]]. Just as the Light Dash, the [[Light Attack]] no longer needs the spin dash charge to be used against a string of enemies, making quick work of them. A total of four new upgrades are also available to Sonic, giving the hedgehog the most in the game. The first of these is the [[Bounce Bracelet]] within [[Pyramid Cave]]. Giving Sonic the [[Bounce Attack]], the new ability lets Sonic bounce far higher than his standard jump allows, also giving the blue blur the ability to break the ground below him, be it glass or crates. The [[Flame Ring]], found in [[Crazy Gadget]], causes Sonic's somersault to be more powerful, letting the normally unbreakable steel crates in the game succumb to the hedgehog's might. The [[Magic Gloves]] located in Sonic's first level, [[City Escape]], can only be reached once Sonic has gotten the Bounce Bracelet and the Flame Ring. Though nothing more than a fun aside, the item allows Sonic to use the [[Magic Hands]] ability, enabling the player to turn any nearby enemy into a ball they can carry and subsequently throw. The final item available to Sonic (as well as the other five playable characters) is the [[Mystic Melody]]. Hiding out in [[Final Rush]], the magical tune only becomes useful when standing near the various miniature ruins that are hiding within each stage, causing various platforms to appear or doors to open. Though unnecessary in standard game play, it becomes useful during the subsequent "Find the Lost [[Chao]]" missions.<br />
<br />
The ever-constant ring is still Sonic's most valuable [[Sonic Adventure 2 objects|item]] in the game, collecting them giving Sonic the ability to be hit without losing a life. The fleet of [[monitor|item boxes]] found in the first ''Adventure'' title also make an appearance. Staples such as the extra life, invincibility and speed shoes return, along with the plethora of ring boxes offering five, ten, and twenty rings at any given time. The Jiryoku Barrier is once again available, attracting rings while protecting Sonic from harm. The standard [[shield]] is also found within the item boxes hiding out. The explosion item, which destroys all the enemies on screen, can also occasionally be found. [[Spring|Springs]], [[Spikes (obstacle)|spikes]], and [[Checkpoint|Point Markers]] also come to life, reproducing the effects from their previous outings. However, in addition to marking Sonic's place in the level, the Point Markers also serve to provide Sonic with power-ups, ranging anywhere from rings to speed shoes and shields.<br />
<br />
In total, Sonic experiences six stages within the game: City Escape, Metal Harbor, Green Forest, Pyramid Cave, Crazy Gadget and Final Rush. For each, the goal is to reach the [[Goal Ring]], signaling the end and either starting up a boss battle or a new level, most likely with another character and continuing the story.<br />
<br />
=====Miles "Tails" Prower=====<br />
<br />
[[File:Prisonlane.png|thumb|190px|Miles "Tails" Prower attempting to save Sonic the Hedgehog.]]<br />
Taking a far departure from his gameplay thus far, [[Miles "Tails" Prower]]'s controls are far closer to the way [[E-102 Gamma]] controlled in the first ''Sonic Adventure'' than how "Tails" behaved in the same game. Utilizing the Tornado III (also known as the [[Cyclone (Sonic Adventure 2)|Cyclone]]), the versitle craft resembles the [[Tornado]] II in style and color, but lacks the ability to use a Chaos Emerald as its power source. However, what it lacks in a fuel source it more than makes up for in functionality, being able to turn into a walking powerhouse of artillery. With a simple press of the action button, "Tails" can fire his [[Volkan Cannon]], shooting straight ahead in the hopes of hitting an enemy or, more than likely, breaking a crate that may be in his way. Holding down the action button allows the Cyclone to lock on to any nearby target, shooting at them in rapid succession. However, the laser beam used to lock on only lasts for a short amount of time, so if the player continues to hold down, all the targets will disappear, causing the need to start from scratch. Tapping the action button when in front of enemies also allows the [[Propeller Punch]] to come into effect, a chained projectile firing from the front of the Cyclone and punching whatever is in the way. <br />
<br />
There are also a number of upgrades available for "Tails," some of them necessary and others simply to make life easier in the fox's original creation. The first of these is the [[Booster]], found in [[Mission Street]]. Pressing and holding the jump button allows the Cyclone to hover, the slow decent necessary to cross over certain pits needed to progress. The [[Bazooka]], a Volkan Cannon upgrade in [[Eternal Engine]], increases the firing power of the mounted cannon, adding the steel crates located about to the repertoire of destroyable items for "Tails" and his machine. One of the optional upgrades, the [[Laser Blaster]], performs exactly as it did in ''Sonic Adventure'' for E-102. Hidden in [[Prison Lane]], it gives the homing missiles the walker shoots out a larger attack pattern, able to decimate more enemies at once. Finally, just as Sonic has access to it, "Tails" can also pick up the Mystic Melody upgrade. Appropriately found in the [[Hidden Base]], the item performs the same function, giving "Tails" a tune that will allow the various [[Knuckles Clan|Knuckles Tribe]] Pedestals hidden about to perform various functions, used to assist in the "Find the Lost Chao" segments.<br />
<br />
Introduced in a cutscene echoing "Tails'" original scene in the first ''Adventure'', the young mechanical genius goes off to [[Prison Island]] to rescue Sonic, who has been recaptured after the events of [[City Escape]]. After transforming his ship into the Cyclone upon landing, "Tails" finds [[Amy Rose]] already there, with her own plans on saving Sonic. Telling her to stay out of trouble (which she promptly ignores), the two-tailed fox rushes into the complex, giving players their first taste of this altered control scheme. Though rings are just as important as ever, the Cyclone has a health bar in addition to the ring count. If "Tails" gets hit without any rings, but the bar still has energy within, the hit will not result in the loss of a life, adding a buffer to the character that did not exist before. The bar, which begins as a dark blue but moves to red when almost finished, can only be replenished with rings. Also, while the variety of item boxes are prominent in "Tails'" stages, an additional item box with a first-aid kit pictured within can sometimes be found, its effect causing a full restoration of the health bar on the bottom of the screen. The various item box powerups are also scattered through the various levels in an alternate balloon format, either needing a simple shot of the Volkan Cannon or the Cyclone to fly through to let it be activated.<br />
<br />
In total, Miles "Tails" Prower shoots his way through four separate levels: Prison Lane, Mission Street, Hidden Base, and Eternal Engine. For each, "Tails" must reach the Goal Ring at the end of the level, his grade signaling either a boss encounter or the next level staring a different character.<br />
<br />
=====Knuckles the Echidna=====<br />
<br />
[[File:Sa2 chaos.png|thumb|190px|Knuckles the Echidna confronting an [[Artificial Chaos P-1]].]]<br />
Retaining his gameplay from the first ''Adventure'' title, [[Knuckles the Echidna]] controls in the same basic function as the other characters. With the control stick moving the character about across a three-dimensional plane, the jump button allows the echidna to enter the ever faithful spin attack. Pressing jump twice initiates Knuckles' [[Power Glide|gliding]] abilities, letting the player cross large distances as the character slowly descends to Earth. Gliding into a wall, or simply pressing jump twice near one also lets the Guardian of the [[Master Emerald]] climb up surfaces. The forward [[Punch Attack]] also makes its grand return, either with the simple touch of the action button, or a two-to-three punch combo depending on the number of quick, successive pushes of the button that are done. An additional punching ability has also been included, called the [[Spiral Upper]]. By rotating the control stick in a 360-degree angle and pressing the action button, the player can shoot the character up in the air, punching whatever may be right above. The opposite can also be performed by pressing the same button while Knuckles is gliding, causing him to fire towards the ground as quickly as possible in a fury of strength. As Knuckles goes through various levels that involve interactive water, the ability to swim has been introduced with the echidna. Once only exclusive to "Tails" in ''[[Sonic the Hedgehog 3]]'', Knuckles can jump in water, automatically caught hovering on the surface. Pressing the action button causes the player to dive, the control stick guiding the way, the jump button emulating its purpose by having Knuckles return to the surface. Though sometimes forced to be underwater, it is always important to remember to look out for an air bubble, or to surface often, as Knuckles still needs to breathe else forfeit a life. Being able to pick up items and use the new whistle are also part of Knuckles' repertoire.<br />
<br />
A slew of upgradable items, both old and new, are also hidden about the levels Knuckles explores. The [[Shovel Claw]] from ''Sonic Adventure'' makes a return, letting Knuckles dig into the ground. Digging can happen while standing, while climbing, or by pressing the action button while gliding, letting Knuckles [[Drill Claw|immediately dig]] at first contact. With the preceding item found in [[Pumpkin Hill]], an item almost nearly as important (though not a necessity) is hidden in [[Aquatic Mine]]: the [[Air Necklace]]. The necklace lets the player relax while underwater, not having to search for air or surface, the item giving Knuckles an uninterrupted stream of air. The [[Hammer Gloves]] located in [[Death Chamber]] provide the extra strength necessary for Knuckles to punch through steel containers. This becomes helpful to collect another of Knuckles' upgrade items, the [[Sunglasses]]. When found in [[Meteor Herd]], the player can either have them on or off Knuckles' eyes. Aside from simple aesthetics, the glasses prove to have another use: to uncover invisible objects such as springs or item boxes. Though unnecessary in standard play, they become helpful in some of the final missions for each level Knuckles plays through. Finally, the now-familiar Mystic Melody is also an item the echidna can find, hidden in [[Wild Canyon]] and useful in the "Find the Lost Chao" missions.<br />
<br />
While "Tails" directly enters the story by looking for Sonic the Hedgehog, Knuckles instead stumbles into the events unknowingly, getting wrapped into everything due to [[Rouge the Bat]] stealing the Master Emerald in an unseen encounter. Fighting with the bat girl, they are both taken aback as Dr. Eggman appears from out of nowhere, stealing the Master Emerald himself for no true purpose, but to simply have it in case he needs it down the line. Furious, Knuckles leaps into the air, smashing the emerald to pieces knowing that, because of what occurred in ''Sonic Adventure'', he can collect the pieces and restore it once more. It is not until he meets Sonic and Tails by chance that he gets wrapped up in the larger story involved. Even after this event, though, Knuckles' goal remains largely the same in each level. Just as in the first game, Knuckles must climb, glide, and dig his way through each area trying to find the three pieces of the Master Emerald (or in the case of Death Chamber, the three Eggman keys to continue on with his search). In lieu of the [[Hint Orb|hint orbs]] from the first game, the ability to find hints as to where the shard locations are is found inside [[space probe|space probes]] located in each level. Looking more like floating computer screens than anything else, walking over and pressing the action button will cause a hint to show up, slyly pointing as to where the emerald piece could be. The radar at the bottom of the screen also returns, but has been changed significantly. Instead of being able to find all three emerald shards at once, the radar only works for one at a time, meaning the player could be right on top of a piece and not even know it. The reason for this change has been done in terms of scoring: finding a piece quickly and without hints will add an extra 2000 points to your total, while spending longer and using the hints will cause it to move down to 1000, 800, or all the way down to 100 points. Finding a piece out of sequence will award the player 2000 points regardless of the status of the piece being looked for.<br />
<br />
In total, Knuckles has five levels that he must explore in order to find the Master Emerald pieces and restore the item he is sworn to protect: Wild Canyon, Pumpkin Hill, Aquatic Mine, Death Chamber, and Meteor Herd. Only after collecting all three pieces in a given level will the game continue on, either entering a boss fight or moving on to the next level featuring a different playable character.<br />
<br />
====Dark Side====<br />
<br />
=====Shadow the Hedgehog=====<br />
<br />
[[File:Radicalhighway.png|thumb|190px|Shadow the Hedgehog escaping from the G.U.N. forces in [[Radical Highway]].]]<br />
To match with the themes of good versus evil and "Hero" versus "Dark," Shadow the Hedgehog is the playable counterpart of Sonic in terms of control and goals in the game. Using the control stick to move about, the jump button performs the same function, allowing Shadow to curl up into the spin attack and trash whatever foes are nearby. Also able to replicate the homing attack, the action button reveals a similar catalog of moves, both the somersault and the spin dash behaving just as they do for Sonic. Being able to pick up items and throw them, as well as the whistle function, are at Shadow's fingertips.<br />
<br />
Each of the four upgrades available to Shadow are also either exactly the same as ones Sonic can receive, or different in name only. The [[Air Shoes]] that are hidden in [[White Jungle]] serve a similar purpose as the Light Shoes do for Sonic, giving Shadow the ability to perform the Light Dash near a string of rings. Just as Sonic, the dark hedgehog has no need to charge himself up beforehand, being able to simply stand near the collected rings and have the action happen with the push of a button. Found in [[Sky Rail]], the Ancient Light also returns, the Ultimate Lifeform able to replicate the Light Attack and smash through enemies in a new, yet familiar way. The Flame Ring, which was also new to Sonic in this installment, makes its way into Shadow's [[Radical Highway]], letting the G-ordained steel containers break apart as if wood under Shadow's somersault. The final upgrade available, conveniently found in [[Final Chase]], is the Mystic Melody. Helpful in the "Find the Lost Chao" missions, the tune to activate the Knuckles Tribe Pedestals comes just as natural to Shadow as it does the rest of the cast.<br />
<br />
Fueled by half-remembered memories and the desire for revenge, Shadow the Hedgehog rushes through four levels total: Radical Highway, White Jungle, Sky Rail and Final Chase. The objective in each is familiar: to reach the end of the level, hitting the Goal Ring to signal the end. Except for White Jungle, each level forgoes having a time limit, and when completed marks either a boss encounter or the next level, a different playable character now in control.<br />
<br />
=====Dr. Eggman=====<br />
<br />
[[File:Sa2 hunchedgunhunter.png|thumb|190px|Dr. Eggman in the heart of the G.U.N. fortification.]]<br />
In an interesting twist, Dr. Eggman behaves in a similar fashion to Miles "Tails" Prower in terms of playstyle within the game. Using a modified Eggmobile dubbed the [[Egg Walker (Sonic Adventure 2)|Egg Walker]], the mad genius shares much in common with his earlier creation, E-102 Gamma. With a Volkan Cannon attached to the body, Dr. Eggman is able to swiftly target and shoot whatever may be in his way, more than likely being the forces of G.U.N. trying to stop his plans for world domination and his invasion of their resources. The action button performs the same functions as they do for "Tails," a simple tap shooting out a bullet from the cannon, holding down the button allowing the laser to lock on and shoot missiles at numerous tagets. The time limit for the laser still applies, Eggman's tech not being that much different than what his fox counterpart uses. The jump button also performs the basic action, though because he is in a walker, Eggman is unable to even try and attempt some form of the spin attack. His walker also has its own form of the Propeller Punch, a chained projectile able to knock back whatever moving target might be directly in front of the mad genius.<br />
<br />
In terms of upgrades, Dr. Eggman has five available to him during the game, most of them being similar or exactly the same to "Tails." The first, and arguably most important of these, is the [[Jet Engine]], which gives the Egg Walker the ability to hover after jumping in the air, or to hover in case of accidentally falling off the edge, hoping to land on some lower platform and avoid certain death. Located in [[Lost Colony]], it becomes a valuable asset. The G.U.N.-controlled [[Weapons Bed]] becomes the scene where the [[Large Cannon]] upgrade is found, letting Eggman fire through the steel containers covered in the G.U.N. logo and pick up whatever may be hiding within. Inside [[Iron Gate]] is hidden the Laser Blaster, an upgrade which not only "Tails" gains during the course of his game, but what E-102 Gamma had available to him previously. Just as for those other characters, the upgrade provides Eggman with a larger attack pattern for his homing missiles. The [[Protective Armor]] upgrade, however, is one exclusive to the doctor. Found in [[Cosmic Wall]], the armor increases the health bar for Dr. Eggman's Egg Walker, giving it a 1/7th increase. Finally, the Mystic Melody, just as with all the other characters, is locatable for Eggman, this time hiding out in [[Sand Ocean]].<br />
<br />
In total, Dr. Eggman has five levels of shooting action: Iron Gate, Sand Ocean, Lost Colony, Weapons Bed, and Cosmic Wall. With a health bar just as "Tails" possesses, the rings located in each level serve not only as a way to protect the scientific mastermind from harm, but also serve to refuel the bar on the bottom of the screen, letting Eggman suffer through hardship without fear. Reaching the Goal Ring, the level ends, either starting a boss battle or a new level, most likely using a different playable character.<br />
<br />
=====Rouge the Bat=====<br />
<br />
[[File:Sa2 gunbeetle.png|thumb|190px|Rouge the Bat looking for the Master Emerald pieces.]]<br />
Being Knuckles' playable double in ''Sonic Adventure 2'', Rouge the Bat behaves in a similar fashion to everyone's favorite echidna. Pressing the jump button causes an expected result, the female bat lifting off the ground, in the process protecting herself from harm. The action button also reveals a familiar moveset, tapping it not resulting in a punch but a kick, which possesses its own three-hit combo. Twirling the control stick and pressing the action button lets Rouge perform the [[Screw Kick]], firing up in the air and performing the defensive move against what might be sneaking about above her. Pressing the jump button twice initiates her own form of gliding, and even though the character possesses wings which should hypothetically allow her to fly upwards, she is forced to descend slowly. The only way the mysterious treasure hunter can reach higher ground is to climb upwards on a variety of walled surfaces. While gliding, the player can also push the action button to have Rouge fire downwards in a straight line, the [[Drill Dive]] ready to smash anything rummaging on the ground.<br />
<br />
Just as Shadow and Eggman before her, Rouge the Bat also has a collection of upgradable items which are similar to the upgrades available to her "Hero" counterpart. The first required item, found within the [[Egg Quarters]], is the [[Pick Nails]]. When acquired, they give Rouge the ability to dig on the ground, on walls and even use the Drill Dive to automatically dig where applicable. [[Mad Space]]'s gift to Rouge is the [[Iron Boots]], which let the spy kick her way through steel containers littering the playfield. The [[Treasure Scope]], Rouge's answer to Knuckles' Sunglasses, is found in the [[Security Hall]] level. Giving her the ability to see invisible items, the item becomes extremely helpful in the final missions of her given levels. Finally, to round out the cast, the Mystic Melody once again rears its head in Dry Lagoon, Rouge now knowing a tune to make the ancient ruins work for her.<br />
<br />
Though given four levels to hunt around (Dry Lagoon, Egg Quarters, Security Hall and Mad Space) only two of these levels possess the same objective as Knuckles' levels: to hunt for the missing pieces of the Master Emerald. While Eqq Quarters offers a similar objective to Knuckles' Death Chamber (to collect three items to gain access to Eggman's base), Security Hall's objective is to not find three emerald shards, but three Chaos Emeralds that have been put under lock and key by G.U.N. at some point between the first ''Adventure'' and the second, connected to the same facility that held Shadow prisoner. Only after collecting whatever three items Rouge is looking for will the level end, either progressing to a boss battle or to another level with a separate playable character.<br />
<br />
====Boss Encounters====<br />
<br />
[[File:KingBoomBoo.png|thumb|190px|Knuckles and the ghostly [[King Boom Boo]].]]<br />
Due to the structure of the game, the various boss encounters that occur within the game are not perfectly laid out as they were in the classic [[sega:Sega Mega Drive|Mega Drive]] titles, nor are they obviously laid out as they were in the first ''Sonic Adventure''. Sometimes happening before a level, sometimes happening after one is finished, and sometimes not happening between a level at all, the boss battles are varied in placement but similar in style. Most of the boss battles are shared between the "Hero" and "Dark" stories, the majority involving fights between the paired Hero/Dark playstyles. In both, Sonic/Shadow, "Tails"/Eggman and Knuckles/Rouge face off against each other at some point, the first two fighting twice, the last pair only once. Because of the similar nature of the characters in terms of control, the battles can sometimes be difficult, other times evenly matched. The only boss battle that is shared by the two stories that is not a direct fight between the playable characters is the [[Egg Golem]], which is also the only boss in the entire game that is built by Dr. Eggman. For this fight which happens in Eggman's pyramid base, both Sonic and the doctor are forced to fight, one taking place right after the other.<br />
<br />
There are also two boss fights in each main story that are unique, although three of them are G.U.N.-based, and thus have very similar physical structures. The fourth, which is an exclusive boss encounter with Knuckles, is a fight with [[King Boom Boo]]. With its day/night fight strategy, the entire battle stands out in the game, being completely different from anything else presented to the heroes or villains.<br />
<br />
====Kart Racing====<br />
<br />
Returning from the first game, the Kart Racing segments of the game have been slightly expanded this time around. While still a selectable mode that can be played through in the traditional three-lap circuit, the use of the racing mechanic in the main body of the game has been increased. In ''Sonic Adventure's'' [[Twinkle Park]], the kart section was relegated to the first half of the level, the only goal being to get to the end without falling off the track or crashing into an enemy with no rings. In ''Sonic Adventure 2'', however, both "Tails" and Rouge are given their own separate level during their respective stories in which they must chase after a moving target. For "Tails," his goal is to follow the President's limo before he leaves the city limits, following behind in his Tornado III now in a vehicle mode unused in the rest of the game. Rouge, meanwhile, follows "Tails" as he flies in the Tornado III, keeping track of his movements for Shadow and Eggman. Instead of simply reaching the end of the track being the objective, a timed component is used, similar to the arcade-style racers of Sega and other companies. Split up into three parts, the character must reach the goal line for each segment before the timer runs out, else risk losing a life and having to begin the race again. Having to dodge other vehicles, avoid crashing into walls and trying to be in line with speed boosters and the occasional balloon containing extra time, the racing segments become deceivingly hard when compared to the rest of the game.<br />
<br />
====Last Story/Super Sonic====<br />
<br />
[[File:Finalhazard.png|thumb|190px|[[Super Sonic]] facing off against [[Finalhazard]].]]<br />
Once both the "Hero" and "Dark" stories are successfully completed, a final "Last" story becomes unlocked on the main screen. When chosen, the two story threads finally intertwine, revelations of the true nature of "Project Shadow" finally coming to light. Although Eggman clearly tried to stop [[Perfect Chaos]] on his own in the finale of the first ''Sonic Adventure'', this is the first time in a Sonic game when Dr. Eggman is forced to work side-by-side with Sonic and "Tails" in an effort to stop his grandfather's actual plan. The story is only composed of one level - [[Cannon's Core]] - and two boss battles. The level is broken up into five separate parts, each played through by one of the main characters, beginning with "Tails" and ending with Sonic. The odd one out is Shadow, who for story purposes chooses to remain outside of the battle until confronted by Amy Rose, who sparks the return of forgotten promises. Filled with a new sense of purpose, Shadow alone fights the first boss in the final story, the "Prototype of the Ultimate Lifeform," Biolizard.<br />
<br />
The final boss is fought with both Sonic and Shadow who have transformed into [[Super Sonic]] and [[Super Shadow]], respectively. Having the final battle take place in space, the duo must switch off as they try and finish off [[Finalhazard]], the switching between the two characters the best way to replenish the ring counts of both. Using the control stick to move about the screen, the jump button is used as a sort of dash which can blast ahead, striking the weak areas of the uncontrollable lizard, enacting damage against it. As the Chaos Emeralds are once again used heavily in the story and not collectible in any [[Special Stage]], the ability to turn super is relegated to the final boss only.<br />
<br />
===Stage Select===<br />
<br />
After completing a level in the main game, the option to play through it at the player's leisure becomes available through the stage select menu. Displayed in a simple map of the game's areas, each stage (including the two racing levels and the [[Chao Garden]]) can be toggled through and chosen. When one of the levels is selected, a secondary menu appears. While the central mission of each in the story mode can be replayed, four additional missions for each stage are also selectable, vastly increasing the replayability of the game. The additional four missions for each standard zone include collecting one hundred rings, finding a lost Chao in the level, beating the stage in a specific time limit, and finally reaching the end in a "hard mode" version of the level. For the two Kart-based levels, the Chao and Time Limit missions are replaced with going through the course and not touching either the walls or the other cars.<br />
<br />
In addition, the stage select menu also keeps track of the lettered grade that is awarded at the end of each run, ranging from a perfect "A" to a less-than-desirable "E." As each level and mission has its own requirements to reach an "A," only practice and determination can award the most dedicated at finishing each and every stage with perfection. It should be noted that, within each stage, a [[Gold Beetle]] is hidden somewhere within, and only appears for a few seconds. If broken, an extra 1000 points is added to the total, which can come in handy in trying to reach those illustrious "A" rankings.<br />
<br />
===Chao===<br />
<br />
{{main|Chao}}<br />
{{main|Chao World}}<br />
<br />
[[File:ChaoWorld Hero.png|thumb|190px|Sonic standing inside the Hero Chao Garden.]]<br />
''Sonic Adventure 2'' also sees the return of the [[Chao]], the small, water-shaped A-life first introduced in the game's predecessor. For the sequel, the entire Chao raising experience has been completely revamped and expanded. As there are no Adventure Fields to speak off, the only way to enter the Chao Gardens in the main game is to find one of three [[Chao container|Chao Containers]] located in each level, the first always holding a Chao Key. With the key in the player's possession, at the end of the level the player is warped to [[Chao World]], the portal to the rest of the Chao experience in the game. Though at first only the standard Chao Garden is available, as time in the garden goes on, a "Hero Garden" and "Dark Garden" also become available. To also play off the Hero/Dark aspects of the game, the Chao's that are raised also have the potential to either be halo-wearing Hero Chao, or the devilishy-cute Dark Chao, depending on the characters that end up raising them.<br />
<br />
Chao Racing also returns in full gear, with an expanded set of races the assorted Chao can go through. Having Neutral, Hero, and Dark races, the race selection screen can only be accessed through the Neutral Chao Garden.<br />
<br />
In addition, a mode called the [[Chao Kindergarten]] is added to the raising process. Available right off the bat, the Kindergarten offers tips and tricks on how to raise your Chao, a classroom where Chao can learn new skills and a Chao Doctor that can check up on your Chao and tell you specific information on its health and habits.<br />
<br />
A sequel to the [[sega:VMU|VMU]] minigame ''[[Chao Adventure]]'', ''[[Chao Adventure 2]]'', is also included, which has also been expanded from its predecessor.<br />
<br />
===Two Player Mode===<br />
<br />
Just as ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' did for the 2D games, ''Sonic Adventure 2'' was the first 3D Sonic game to have a fully-formed two player mode available. Not including the Kart Racing, the three options for play are split up in the Hero/Dark playstyles. The [[Sonic Vs Shadow (2P)|first of these]] has one player controlling Sonic and the other Shadow as they race against each other in one of the character's stages, the first to reach the end being the winner. The second of these, the [[Tails VS Dr. Eggman (2P)|"Tails"/Eggman]] stages, closely resemble the boss battles between the two, fighting in an arena until one of the pair loses the energy in their mechanical walkers. The third choice, [[Knuckles VS Rouge (2P)|Knuckles/Rouge]], is a competition to see who can get two of the three Master Emerald pieces first.<br />
<br />
As an extra bonus, six extra unlockable characters are available in the two player mode, awarded after collected all "A" ranks with a given character in the regular game. For Sonic and Shadow, the characters are Amy Rose and Metal Sonic respectively. For "Tails" and Eggman, a Chao in a Chao Walker and [[Big the Cat]] become playable characters. Finally, for Knuckles and Rouge, Tikal and [[Chaos]] are unlocked as playable characters in the two-player mode.<br />
<br />
===Emblems===<br />
<br />
In total, 180 emblems are available in the full game, connected to a variety of tasks. Completing each story, finishing each mission for every level, and playing through a boss rush for each side unlock emblems, as well as a number connected to the Chao Racing portion of the game. Unlike ''Sonic Adventure'' where the emblems were only for bragging rights, collecting every emblem (and achieving an "A" rank on every stage) will unlock the extra level [[Green Hill (Sonic Adventure 2)|Green Hill]]. A three-dimensional recreation of the first act of the original [[Green Hill Zone]] from ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', the level is meant to be a celebration of Sonic's tenth anniversary, which happened to coincide with the release of ''Sonic Adventure 2''.<br />
<br />
===Score===<br />
<br />
The total score, when it exists (missions 1, 4 and 5), is the base score achieved while playing the level plus the time bonus upon mission conclusion.<br />
<br />
'''Level score:'''<br />
*10 points per [[Sonic_Adventure_2_objects#Rings|ring]] and [[Sonic_Adventure_2_objects#Chaos_Drives|Chaos Drive]] collected<br />
*20 points per [[Sonic_Adventure_2_objects#Containers|container]] and [[Sonic_Adventure_2_objects#Unsorted|other]] object destroyed<br />
*200 points per [[Sonic_Adventure_2_objects#Item_boxes|item box]] (including balloons)<br />
*variable points per [[Sonic_Adventure_2_enemies|enemy]] destroyed.<br />
*variable points per enemy destroyed in a row, variable trick points awarded for Sonic and Shadow (platform jump trick, end of rail jump trick if going at enough speed, plus an unsorted amount usually tied to each level) and time bonus per treasure for Knuckles and Rouge.<br />
<br />
{|border="1" class="prettytable"<br />
|-<br />
!Enemies !! Score !! Classification<br />
|-<br />
|2 || 100 || [[Image:SA2 Good.png|left]]<br />
|-<br />
|3 || 200 || [[Image:SA2 Nice.png|left]]<br />
|-<br />
|4 || 300 || [[Image:SA2 Great.png|left]]<br />
|-<br />
|5 || 400 || [[Image:SA2 Jammin'.png|left]]<br />
|-<br />
|6 || 500 || [[Image:SA2 Cool.png|left]]<br />
|-<br />
|7 || 600 || [[Image:SA2 Radical.png|left]]<br />
|-<br />
|8 || 800 || [[Image:SA2 Tight.png|left]]<br />
|-<br />
|9 || 1000 || [[Image:SA2 Awesome.png|left]]<br />
|-<br />
|10 || 1500 || [[Image:SA2 Extreme.png|left]]<br />
|-<br />
|11 || 2000 || [[Image:SA2 Perfect.png|left]]<br />
|}<br />
'''Time bonus:''' 10000 if t≤60s and -20t + 11200, t>60s.<br />
<br />
===Rankings===<br />
<br />
====Hero====<br />
<br />
{|border="1" class="prettytable"<br />
! rowspan="3"|# !! rowspan="3"|Level !! rowspan="3"|Character !! colspan="21"|Missions<br />
|-<br />
!colspan="4"|Normal mode !! colspan="4"|100 Rings !! colspan="4"|Lost Chao !! colspan="5"|Time Limit !! colspan="4"|Hard Mode<br />
|-<br />
! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! Time !! A !! B !! C !! D<br />
|-<br />
| 1 || [[City Escape]] || [[Sonic]] || 18000 || 14000 || 11000 || 9000 || 1:20 || 1:40 || 2:00 || 2:30 || 2:30 || 2:50 || 3:10 || 4:00 || 18000 || 16000 || 14000 || 12000 || 3:00 || 19000 || 15000 || 12000 || 10000<br />
|-<br />
| 2 || [[Wild Canyon]] || [[Knuckles]] || 16000 || 14000 || 10000 || 8000 || 1:30 || 2:00 || 3:00 || 4:30 || 0:40 || 1:00 || 2:00 || 2:30 || 16000 || 14000 || 10000 || 8000 || 2:00 || 17000 || 15000 || 10000 || 8000<br />
|-<br />
| 3 || [[Prison Lane]] || [[Tails]] || 26000 || 23000 || 17000 || 13000 || 2:30 || 3:00 || 3:30 || 4:00 || 2:00 || 2:30 || 3:00 || 4:00 || 26000 || 23000 || 17000 || 13000 || 3:00 || 26000 || 23000 || 17000 || 13000<br />
|-<br />
| 4 || [[Metal Harbor]] || Sonic || 20000 || 18000 || 16000 || 14000 || 1:10 || 1:20 || 1:30 || 1:50 || 0:50 || 1:00 || 1:10 || 1:20 || 18000 || 16000 || 14000 || 12000 || 2:00 || 18000 || 16000 || 14000 || 12000<br />
|-<br />
| 5 || [[Green Forest]] || Sonic || 15000 || 13000 || 12000 || 9000 || 2:30 || 3:00 || 3:30 || 4:00 || 1:30 || 2:00 || 2:30 || 3:00 || 12000 || 10000 || 9000 || 7000 || 4:00 || 12000 || 10000 || 9000 || 8000<br />
|-<br />
| 6 || [[Pumpkin Hill]] || Knuckles || 12000 || 10000 || 8000 || 6000 || 3:00 || 3:30 || 4:00 || 5:00 || 1:00 || 1:30 || 2:00 || 3:00 || 13000 || 11000 || 9000 || 7000 || 3:00 || 16000 || 14000 || 12000 || 10000<br />
|-<br />
| 7 || [[Mission Street]] || Tails || 25000 || 22000 || 17000 || 13000 || 3:30 || 4:00 || 4:30 || 5:00 || 3:20 || 3:40 || 4:00 || 5:00 || 22000 || 20000 || 18000 || 15000 || 3:30 || 30000 || 26000 || 22000 || 18000<br />
|-<br />
| 8 || [[Aquatic Mine]] || Knuckles || 14000 || 11000 || 10000 || 9000 || 1:50 || 2:30 || 3:00 || 4:00 || 1:00 || 1:30 || 2:30 || 4:00 || 14000 || 12000 || 10000 || 8000 || 3:30 || 15000 || 13000 || 10000 || 9000<br />
|-<br />
| 9 || [[Route 101]]* || Tails || 2:45 || 2:55 || 3:15 || 3:30 || 1:30 || 2:00 || 2:30 || 3:00 || 3:00 || 3:10 || 3:20 || 3:30 || 3:00 || 3:10 || 3:20 || 3:30 || 3:40 || 2:50 || 3:00 || 3:10 || 3:20<br />
|-<br />
| 10 || [[Hidden Base]] || Tails || 14000 || 12000 || 11000 || 10000 || 3:15 || 3:30 || 4:00 || 4:30 || 2:50 || 3:15 || 4:00 || 4:30 || 12000 || 11000 || 10000 || 8000 || 3:30 || 13000 || 11000 || 9000 || 8000<br />
|-<br />
| 11 || [[Pyramid Cave]] || Sonic || 15000 || 13000 || 11000 || 10000 || 1:30 || 1:45 || 2:00 || 3:00 || 3:45 || 4:00 || 4:15 || 4:30 || 13000 || 11000 || 9000 || 8000 || 4:00 || 14000 || 13000 || 11000 || 9000<br />
|-<br />
| 12 || [[Death Chamber]] || Knuckles || 12000 || 10000 || 8000 || 6000 || 2:30 || 3:00 || 3:30 || 4:30 || 2:00 || 2:30 || 3:00 || 4:00 || 12000 || 10000 || 8000 || 6000 || 5:00 || 12000 || 11000 || 10000 || 8000<br />
|-<br />
| 13 || [[Eternal Engine]] || Tails || 35000 || 30000 || 25000 || 20000 || 3:30 || 4:00 || 5:00 || 6:00 || 2:45 || 3:00 || 3:30 || 4:00 || 30000 || 28000 || 25000 || 20000 || 5:00 || 35000 || 30000 || 25000 || 20000<br />
|-<br />
| 14 || [[Meteor Herd]] || Knuckles || 13000 || 12000 || 11000 || 8000 || 2:00 || 3:00 || 4:00 || 5:00 || 1:30 || 2:30 || 3:30 || 5:00 || 14000 || 13000 || 11000 || 9000 || 4:30 || 13000 || 11000 || 10000 || 7000<br />
|-<br />
| 15 || [[Crazy Gadget]] || Sonic || 17000 || 15000 || 12000 || 10000 || 3:00 || 3:30 || 4:00 || 4:30 || 5:00 || 5:30 || 6:00 || 7:00 || 16000 || 15000 || 14000 || 12000 || 5:00 || 15000 || 13000 || 11000 || 9000<br />
|-<br />
| 16 || [[Final Rush]] || Sonic || 13000 || 11000 || 10000 || 9000 || 1:30 || 1:45 || 2:30 || 3:00 || 4:30 || 4:45 || 5:00 || 5:30 || 13000 || 12000 || 10000 || 8000 || 5:00 || 13000 || 12000 || 10000 || 9000<br />
|}<br />
<br />
*'''Note:''' Since Route 101 has no Lost Chao and is an already timed mission, for mission 3 and 4 it's required that the player doesn't touch any cars and walls respectively. Also, as its time limit in hard mode is 2:50, none of the rankings below A are actually possible on that mission.<br />
<br />
====Dark====<br />
<br />
{|border="1" class="prettytable"<br />
! rowspan="3"|# !! rowspan="3"|Level !! rowspan="3"|Character !! colspan="21"|Missions<br />
|-<br />
!colspan="4"|Normal mode !! colspan="4"|100 Rings !! colspan="4"|Lost Chao !! colspan="5"|Time Limit !! colspan="4"|Hard Mode<br />
|-<br />
! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! Time !! A !! B !! C !! D<br />
|-<br />
| 1 || [[Iron Gate]] || [[Eggman]] || 20000 || 18000 || 16000 || 14000 || 1:35 || 1:45 || 2:00 || 2:30 || 2:00 || 2:15 || 2:30 || 3:00 || 20000 || 18000 || 16000 || 14000 || 4:00 || 19000 || 17000 || 15000 || 12000<br />
|-<br />
| 2 || [[Dry Lagoon]] || [[Rouge]] || 15000 || 12000 || 10000 || 8000 || 2:00 || 2:30 || 3:30 || 4:30 || 0:40 || 0:50 || 1:30 || 2:30 || 14000 || 12000 || 10000 || 8000 || 3:30 || 17000 || 15000 || 12000 || 10000<br />
|-<br />
| 3 || [[Sand Ocean]] || Eggman || 25000 || 23000 || 20000 || 18000 || 3:30 || 4:00 || 4:30 || 5:00 || 3:00 || 3:30 || 4:00 || 4:30 || 25000 || 23000 || 20000 || 18000 || 4:00 || 23000 || 20000 || 18000 || 13000<br />
|-<br />
| 4 || [[Radical Highway]] || [[Shadow]] || 14000 || 11000 || 8000 || 6000 || 1:20 || 1:40 || 2:00 || 2:30 || 2:30 || 2:45 || 3:00 || 3:30 || 14000 || 12000 || 10000 || 8000 || 3:00 || 16000 || 14000 || 12000 || 10000<br />
|-<br />
| 5 || [[Egg Quarters]] || Rouge || 12000 || 10000 || 8000 || 6000 || 2:00 || 2:30 || 3:00 || 4:00 || 1:00 || 1:30 || 2:00 || 3:00 || 13000 || 12000 || 10000 || 8000 || 3:00 || 13000 || 12000 || 10000 || 8000<br />
|-<br />
| 6 || [[Lost Colony]] || Eggman || 34000 || 30000 || 26000 || 22000 || 2:00 || 2:30 || 3:00 || 4:00 || 2:30 || 2:45 || 3:00 || 3:30 || 34000 || 30000 || 26000 || 22000 || 3:30 || 44000 || 40000 || 35000 || 30000<br />
|-<br />
| 7 || [[Weapons Bed]] || Eggman || 30000 || 28000 || 25000 || 20000 || 2:00 || 2:15 || 2:45 || 3:30 || 2:15 || 2:30 || 3:00 || 3:30 || 30000 || 28000 || 25000 || 20000 || 2:45 || 30000 || 28000 || 24000 || 15000<br />
|-<br />
| 8 || [[Security Hall]] || Rouge || 12000 || 10000 || 8000 || 6000 || 4:00 || 4:30 || 5:00 || 5:30 || 0:30 || 1:00 || 2:00 || 3:00 || 13000 || 12000 || 10000 || 8000 || 3:30 || 16000 || 15000 || 13000 || 10000<br />
|-<br />
| 9 || [[White Jungle]] || Shadow || 14000 || 12000 || 10000 || 8000 || 1:30 || 2:00 || 2:30 || 3:00 || 3:20 || 3:40 || 4:00 || 5:00 || 14000 || 13000 || 12000 || 10000 || 3:00 || 13000 || 12000 || 10000 || 8000<br />
|-<br />
| 10 || [[Route 280]] || Rouge || 3:20 || 3:30 || 3:40 || 3:50 || 2:00 || 2:30 || 3:00 || 3:30 || 3:30 || 3:40 || 3:50 || 4:00 || 3:45 || 3:50 || 3:55 || 4:00 || 4:00 || 3:20 || 3:30 || 3:40 || 3:50<br />
|-<br />
| 11 || [[Sky Rail]] || Shadow || 14000 || 13000 || 11000 || 9000 || 1:15 || 1:45 || 2:15 || 2:30 || 1:10 || 1:30 || 1:45 || 2:00 || 14000 || 12000 || 10000 || 8000 || 2:00 || 10000 || 9000 || 8000 || 7000<br />
|-<br />
| 12 || [[Mad Space]] || Rouge || 14000 || 12000 || 10000 || 8000 || 2:30 || 3:00 || 4:30 || 5:00 || 1:30 || 2:00 || 4:00 || 5:00 || 14000 || 12000 || 10000 || 8000 || 4:30 || 12000 || 10000 || 8000 || 6000<br />
|-<br />
| 13 || [[Cosmic Wall]] || Eggman || 53000 || 45000 || 30000 || 15000 || 1:30 || 1:45 || 2:00 || 3:00 || 1:30 || 1:45 || 2:00 || 2:30 || 45000 || 40000 || 35000 || 30000 || 8:00 || 50000 || 45000 || 40000 || 30000<br />
|-<br />
| 14 || [[Final Chase]] || Shadow || 12000 || 11000 || 10000 || 8000 || 1:30 || 1:45 || 2:00 || 2:30 || 5:15 || 5:30 || 6:00 || 6:30 || 11000 || 10000 || 9000 || 8000 || 5:30 || 10000 || 9000 || 8000 || 7000<br />
|}<br />
<br />
*'''Note:''' Since Route 280 has no Lost Chao and is an already timed mission, for mission 3 and 4 it's required that the player doesn't touch any cars and walls respectively. Also, as its time limit in hard mode is 3:25, none of the rankings below B are actually possible on that mission.<br />
<br />
====[[Cannon's Core]]====<br />
<br />
{|border="1" class="prettytable"<br />
! colspan="21"|Missions<br />
|-<br />
!colspan="4"|Normal mode !! colspan="4"|100 Rings !! colspan="4"|Lost Chao !! colspan="5"|Time Limit !! colspan="4"|Hard Mode<br />
|-<br />
! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! Time !! A !! B !! C !! D<br />
|-<br />
| 29000 || 27000 || 25000 || 20000 || 3:30 || 4:00 || 4:30 || 5:30 || 7:30 || 8:00 || 8:30 || 9:00 || 29000 || 27000 || 25000 || 20000 || 7:00 || 29000 || 27000 || 25000 || 20000<br />
|}<br />
<br />
==Production Credits==<br />
<br />
{{main|Sonic Adventure 2 credits}}<br />
<br />
==Voice Actors==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Role<br />
! English Voice Actor<br />
! Japanese Voice Actor<br />
|-<br />
| [[Sonic the Hedgehog]]<br />
| [[Ryan Drummond]]<br />
| [[Junichi Kanemaru]]<br />
|-<br />
| [[Miles "Tails" Prower]]<br />
| [[Connor Bringas]] <br />
| [[Atsuki Murata]]<br />
|-<br />
| [[Knuckles the Echidna]]<br />
| [[Scott Dreier]]<br />
| [[Nobutoshi Canna]]<br />
|-<br />
| [[Amy Rose]] <br />
| [[Jennifer Douillard]]<br />
| [[Taeko Kawata]]<br />
|-<br />
| [[Doctor Eggman]] <br />
| [[Deem Bristow]]<br />
| [[Chikao Ōtsuka]]<br />
|-<br />
| [[Shadow the Hedgehog]]<br />
| [[David Humphrey]]<br />
| [[Kōji Yusa]]<br />
|-<br />
| [[Rouge the Bat]]<br />
| [[Lani Minella]]<br />
| [[Rumi Ochiai]]<br />
|-<br />
| [[Maria Robotnik]]<br />
| [[Moriah Angeline]]<br />
| [[Yuri Shiratori]] <br />
|-<br />
| [[Gerald Robotnik]]<br />
| [[Marc Biagi]]<br />
| [[Chikao Ōtsuka]]<br />
|-<br />
| [[Chao]]<br />
| [[Tomoko Sasaki]]<br />
| [[Tomoko Sasaki]]<br />
|-<br />
| [[Omochao]]<br />
| [[Lani Minella]]<br />
| [[Etsuko Kozakura]]<br />
|}<br />
<br />
All regional versions of the game feature options to switch the voice language into Japanese and English and the text language into Japanese, English, German, French and Spanish.<br />
<br />
==Manuals==<br />
<br />
* [[Sonic Adventure 2 JP Manual]]<br />
* [[Sonic Adventure 2 US Manual]]<br />
* [[Sonic Adventure 2 EU Manual]]<br />
<br />
==Miscellaneous==<br />
<br />
===VMU Features===<br />
Game saves can keep track of game progress for up to three game saves per VMU.<br />
<br />
{|class="prettytable"<br />
|+ Sonic Adventure Save Data<br />
|-<br />
! Name<br />
! File Name<br />
! Comment<br />
! File Size<br />
!Icon<br />
|-<br />
| <br />
|<br />
|<br />
|<br />
|[[Image:sAdv2 vmu000.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu009.gif]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu010.gif]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu001.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu002.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu003.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu004.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu005.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu006.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu007.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu008.png]]<br />
|}<br />
<br />
===Downloadable Additions===<br />
<br />
* Sonic [[Sonic Adventure 2 Menu Themes|Theme File]]: A Sonic theme which changes the graphics and voice clips which are used in the options menu. It was released on 06/23/01.<br />
* [[High-Speed Trial Kart Racing|High Speed Trial]]: Oval shaped track for the Kart race minigame. The vehicle is also changed. It was released 07/13/01.<br />
* Knuckles Theme File: A Knuckles theme which changes the graphics and voice clips which are used in the options menu. It was released on 07/19/01.<br />
* Tails Theme File: A Tails theme which changes the graphics and voice clips which are used in the options menu. It was released on 07/27/01.<br />
* [[Opa-Opa Kart Racing|Fantasy Zone]]: A new Opa-Opa shaped race track becomes available. OmoChao gains an OpaOpa kart. It was released on 08/16/01.<br />
* Rouge Theme File: A Rouge theme which changes the graphics and voice clips which are used in the options menu. It was released on released 08/24/01.<br />
* Eggman Theme File: A Eggman theme which changes the graphics and voice clips which are used in the options menu. It was released on released 09/07/01.<br />
* [[Eggrobo Kart Racing|Eggrobo Toujou!]]: A E-shaped kart race track becomes available. [[Eggrobo]] serves as a new Kart. It was released on 09/21/01.<br />
* [[Sonic Adventure 2 Halloween Theme|Halloween Theme]] File: New Halloween-themed costumes for the versus mode. It was released on 10/11/01.<br />
* [[Sonic Adventure 2 Christmas Theme|Christmas Theme]] File: New Christmas-themed costumes for the versus mode. It was released on 11/30/01.<br />
<br />
===Game Revisions===<br />
<br />
{{main|Sonic Adventure 2: Battle}}<br />
<br />
When being ported to the [[sega:Nintendo Gamecube|Nintendo Gamecube]], several additions were created for ''[[Sonic Adventure 2: Battle]]''. The most notable of these changes was an expanded two player mode. While in the Dreamcast original only a handful of levels were available for play, nearly every level was added to the Gamecube version, making the choices far more robust. Many of the downloadable additions to the original were also included on the port, either from the get-go or by unlocking them during play, including the ability to use Eggrobo in the Kart Racing sections. Various graphical changes and enhancements are also littered about, some more noticeable than others. One of the more baffling changes, however, stems from one of the major easter eggs in the Dreamcast version. Hidden somewhere in each level was a model of Big the Cat caught up in sometimes dangerous, sometimes humorous situations. When the game was ported, nearly all of these cameos were removed replaced instead with rings for some unknown reason. Although occasionally Big the Cat can show up when certain buttons are pushed during cutscenes, the character was also removed as an unlockable two player skin, replaced with a Dark Chao instead.<br />
<br />
==Rereleases==<br />
<br />
* ''[[Sonic Adventure 2: Battle]]'' for the [[sega:Nintendo Gamecube|Nintendo Gamecube]] (2001)<br />
<br />
* ''[[Sonic Adventure 2 (2012)]]'' for [[sega:|Playstation Network]] and [[sega:|XBLA]] (2012)<br />
<br />
==Adaptations==<br />
<br />
The ''Sonic Adventure 2'' story received a curious adaptation in the pages of [[Archie Comics]], Sega telling the company to adapt the game even though the writers at the time weren't prepared to tell the story. Dedicating [[Sonic the Hedgehog 098 (Archie)|issue #98]] to the game, the comic served only to adapt the initial backstory of Dr. Eggman coming across Shadow and Sonic's mistaken arrest, the end of the story telling readers to play the game to find out how the story ends. Because of the discrepancies between the Archie universe and the games, many readers were unsure just what was meant to have happened in the comic proper. It wouldn't be until years later in the pages of [[Sonic Universe 2|''Sonic Universe'' #2]] that the rest of the game would be adapted in the pages of the Archie comic. The game was also later adapted into a story arc of the animated series ''[[Sonic X]]'', starting with episode 33 "[[The Puzzle of Project Shadow]]" and culminating in episode 38, "[[Maria's Request, Everyone's Request]]." Of note is the fact that, in adapting the game to the airwaves, the series-specific character [[Chris Thorndyke]] ends up replacing Amy Rose's part in key portions of the tale, including aboard the Space Colony ARK when Shadow finally remembers the true promise he made to Maria.<br />
<br />
==Resources==<br />
<br />
===Image Galleries===<br />
<br />
====Physical Scans====<br />
<br />
{{ratings<br />
| icon=DC<br />
| dmuk=93<br />
|dmuk_source=[[Review - Sonic Adventure 2 (Dreamcast Magazine 24 - July 2001)|{{num|24}}]]<br />
|egm=75<br />
|gamepro=90<br />
}}<br />
<br />
{{Scanbox<br />
| console=Dreamcast<br />
| region=JP<br />
| front=Sadventure2-box-jap.jpg<br />
| back=Sadventure2-box-jap_back.jpg<br />
| square=yes<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=JP (10th Anniversary)<br />
| front=Sa2 10th jp cover.jpg<br />
| back=SA2 DC JP Box Back 10th.jpg<br />
| square=yes<br />
| spinemissing=yes<br />
| disc=Sa2 10th jp cd.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=US<br />
| front=Sadventure2-box-us.jpg<br />
| back=sa2_us_back_cover.jpg<br />
| spine=<br />
| spinemissing=<br />
| square=yes<br />
| disc=sa2 us cd.png<br />
| manual=<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=EU<br />
| front=Sadventure2-box-eu.jpg<br />
| back=Sadventure2-box-eu-back.jpg<br />
| spine=<br />
| spinemissing=<br />
| square=yes<br />
| disc=sa2_pal_disc.jpg<br />
| item1=SA2Prerelease.jpg<br />
| item1name=Prerelease disc<br />
| manual=<br />
}}<br />
<br />
====Artwork====<br />
<br />
<gallery><br />
Image:Sa2 sonic.png<br />
Image:B sonic 05.png<br />
Image:Sa2 sonic02.png<br />
Image:Sa2 tails.png<br />
Image:Sa2b tails walker.png<br />
Image:Sa2 knuckles.png<br />
Image:Sa2 amy.png<br />
Image:Sa2 eggman.png<br />
Image:Sa2b eggman walker.png<br />
Image:Sa2 shadow.png<br />
Image:Sa2 shadow02.png<br />
Image:Sa2 shadow03.png<br />
Image:Sa2 rouge.png<br />
Image:Neutral chao.png<br />
Image:Angel chao.png<br />
Image:Darkchao.png<br />
Image:Gerald and maria.png<br />
Image:SA2 logo.svg<br />
</gallery><br />
<br />
===Wallpaper===<br />
<br />
<gallery><br />
File:WALLP SONIC1280X1024.png<br />
File:WALLP SHADOW1280X1024.png<br />
File:WALLP CHAO1280X1024.png<br />
</gallery><br />
<br />
==See Also==<br />
<br />
* [[Sonic Adventure 2 - The Truth of 50 Years Ago...]] - Rouge the Bat's report on "Project Shadow" to her superiors, published in the Japanese strategy guide.<br />
<br />
==External Links==<br />
* [http://sonicteam.com/sonicadv2/ ''Sonic Adventure 2'' Information Site] - The official website put together by [[Sonic Team]], in both Japanese and English.<br />
*[http://sega.jp/dc/010603/ Sega of Japan catalogue page]<br />
* [http://www.theghz.com/sonic/adventure2/adventure2.html http://www.theghz.com/sonic/adventure2/adventure2.html] - The page for ''Sonic Adventure 2'' on [[The Green Hill Zone]].<br />
<br />
{{SA2Omni}} <br />
{{SonicDreamcastGames}}<br />
<br />
[[Category:Dreamcast games]]</div>
Bartman3010
https://info.sonicretro.org/index.php?title=Sonic_Adventure_2&diff=204113
Sonic Adventure 2
2013-12-07T04:16:32Z
<p>Bartman3010: /* VMU Features */</p>
<hr />
<div>:''For the GameCube remake, see [[Sonic Adventure 2: Battle]]. For the downloadable version, see [[Sonic Adventure 2 (2012)]].''<br />
{{Bob<br />
|bobscreen=Sa2_title.png<br />
|screenwidth=320<br />
|icon=SAdv2 vmu000.png<br />
|publisher=[[Sega]]<br />
|developer=[[Sonic Team]], [[Sonic Team USA]]<br />
|producer=[[Yuji Naka]]<br />
|director=[[Takashi Iizuka]]<br />
|system=[[Sega Dreamcast]]<br />
| releases=<br />
{{release|DC|JP|2001-06-23|¥5,800|HDR-0165}}<br />
{{release|DC|EU|2001-06-23||MK-51117-50}}<br />
{{release|DC|US|2001-06-24||51117}}<br />
|genre=Action<br />
|esrb=e|elspa=3|oflc=g8|djctq=12<br />
|sell=tp<br />
|usk=0}}<br />
<br />
'''''Sonic Adventure 2''''' (ソニックアドベンチャー 2) is the second three-dimensional platformer (and third overall title) staring [[Sonic the Hedgehog]] on the [[sega:Sega Dreamcast|Sega Dreamcast]]. The follow-up to its highly-praised predecessor ''[[Sonic Adventure]]'', it also ended up becoming one of the swan songs for the system. Released shortly after [[sega:Sega|Sega]] announced the discontinuation of the hardware and its removal from the console business, the game not only became the last Sonic title produced for a Sega system, but the first ever Sonic title ported to a non-Sega system, in the form of ''[[Sonic Adventure 2: Battle]]''.<br />
<br />
==Story==<br />
<br />
[[File:Gerald and maria.png|thumb|190px|Professor Gerald and Maria.]]<br />
Fifty years ago, there was a brilliant, gifted scientist known to the world as [[Professor Gerald Robotnik]]. Though well known in his fields of study, he dedicated his life to his granddaughter, [[Maria Robotnik]]. It was because of her that he found joy in an otherwise harsh world. Because of his renowned status, the leader of the [[United Federation]] contacted the brilliant mind to assist on a research project that could change the very fate of the world: "Mankind's ultimate eternal dream, researching for immortality." Though at first he refused for fear that it crossed the limits that man should dare tamper with nature, he eventually relented when he discovered that Maria had been diagnosed with a genetic disorder known as [[Neuro Immunodeficiency Syndrome]]. Referred to as "N.I.D.S." for short, the rare disease was known to be fatal, with no cure as of yet discovered by medical science. Distraught over the idea of losing his granddaughter, Professor Gerald reversed his decision, telling the President that he would indeed assist in the quest for immortality, hoping to use the research to find a cure for Maria.<br />
<br />
The grandfather and daughter pair were soon shuttled into space to live aboard the [[Space Colony ARK]], a [[wikipedia:Bernal sphere|Bernal-sphere]] space station designed to hold numerous research facilities and double as a living area not just for the researchers and military personal who worked aboard, but for their families as well. Once on-board, Professor Gerald began work on "[[Project Shadow]]," code-named as such because of the many people who felt that what Gerald was working on was just as intangible as a shadow.<br />
<br />
The first order of business that Gerald tackled was to study the mysterious gems known as the [[Chaos Emeralds]], wanting to see how their infinite energy could be applied to living things. The result of this research were the [[Chaos Drives]], specially designed to have artificial energy be applied to a variety of objects, from military-approved robots to living tissue. With the experimental drives ready for use, "Project Shadow" was finally ready to begin its next phase - the creation of the "Ultimate Lifeform." Initially starting out with a prototype design, the creature the research team hoped to bring to life started out as a lizard-esque being. Later named the [[Biolizard]], the Chaos Drives helped bring it to life on the 27th of January, the entire team celebrating at their success. Being the first man-made artificial lifeform, the group watched as the creature rapidly grew, becoming stronger and able to not only heal itself from damage, but regenerate lost limbs and other body parts.<br />
<br />
[[File:Project Shadow Logo.png|thumb|190px|The "Project Shadow" logo.]]<br />
However, this success soon proved to be a burden, as the animalistic side of the creature began to grow wild and uncontrollable. Fearful of the implications of the prototype, the leader of the faction of the military organization known as the [[Guardian Units of Nations]] - G.U.N. - grew untrusting of Gerald Robotnik. With private information being leaked to the top officials about "Project Shadow," the top brass of G.U.N. soon began brainstorming their own secret plan. Codenamed "ARK's Indestructible Seal," the intention was to fake a biohazard accident aboard the space colony, evacuating the majority of the residents, in the process using the ruse to seal off "Project Shadow," have Gerald's entire team become "victims" and place all of the blame on the elderly professor.<br />
<br />
As the G.U.N. conspirators began to plan their next move, Professor Gerald's next phase in "Project Shadow" was already underway. Proceeding with the data he learned from the prototype's successes and failures, the man of science silently created a more advanced "Ultimate Lifeform," its very genetic structure tied to the powers of the Chaos Emerald. Dubbed "[[Shadow the Hedgehog|Shadow]]," the hedgehog-shaped artificial lifeform did not need a life-support system as the lizard prototype did, instead able to do both simple and complex tasks on his own. Along with a far greater intelligence, the black hedgehog took on his own identity, being far closer related to the humans living on the colony than the bestial creature that hid in its lower decks.<br />
<br />
Almost immediately, Shadow the Hedgehog befriended Maria, the two becoming constant companions on the ship. Unfortunately, their friendship would prove to be short lived, the G.U.N. forces unable to wait any longer. In an instant, the colony became a war zone, the young girl realizing that her new friend was in danger. Risking everything, Maria escorted Shadow to safety, placing him inside an escape pod. As she wished him farewell, the Ultimate Lifeform could do nothing as he watched the G.U.N. agents burst in, striking her down with a single bullet, her final words echoing in his mind as he plummeted to the planet below...<br />
<br />
[[File:SA2 Chaos Control.png|thumb|190px|Shadow the Hedgehog, using Chaos Control.]]<br />
13 Presidential administrations later, [[Dr. Eggman]], the grandson of Gerald Robotnik, decided to look into his family's past for inspiration, the desire to rule Earth still burning within. Uncovering the forgotten journals of his grandfather, Eggman learned of the botched "Project Shadow," becoming aware that the final results of the project were actually hidden deep within a military base. Powering up a variant of his [[Eggmobile]], Eggman decided to break into [[Prison Island]] and uncover its secrets. Typing in a password echoing a tragic loss, the mad genius came across his grandfather's legacy, the living Shadow the Hedgehog, having been trapped for the last five decades in cryogenic stasis. Offering a wish to the doctor, Shadow asked for one thing in return: Chaos Emeralds. With blurred images of past events and broken dreams, Shadow told Eggman to meet him once more on the deck of the now-abandoned Space Colony ARK when he was ready.<br />
<br />
Meanwhile, [[Sonic the Hedgehog]], trying to once again enjoy himself, was taken off guard as he found himself unexpectedly arrested by G.U.N. Accusing the hedgehog of not only stealing a Chaos Emerald but also of escaping Prison Island, Sonic found himself handcuffed on the helicopter of unit Sigma Alpha 2. Knowing himself innocent of whatever alleged crime he had been accused of, Sonic broke free from his captors, ripping off part of the wing to the plane and descending onto the capital city below. Once landed, and still escaping from G.U.N.'s forces, Sonic discovered the "fake" hedgehog that he's been mistaken for - Shadow the Hedgehog. Witnessing Shadow using the green Chaos Emerald to perform "[[Chaos Control]]," the true blue hedgehog only has one thought on his mind: to clear his name and track down this dark-hued impostor, not knowing that the key to this "faker's" true identity also holds the key for saving the world.<br />
<br />
==Game Mechanics==<br />
<br />
===Gameplay===<br />
<br />
As opposed to having each character selectable as in the first ''[[Sonic Adventure]]'', the method in which the cast of six are chosen and played was modified to make ''Sonic Adventure 2'' a distinct entity. The player choosing either "Hero" or "Dark," the story is presented with the characters rotating through, each stage having a different character as playable to progress the saga of Shadow the Hedgehog. Because of the duality nature of the game, the three pairs of Hero/Dark share very similar controls and objectives with each other.<br />
<br />
As the game can sometimes get confusing, the hint system found within ''Sonic Adventure'' returns, but instead of being the calming voice of [[Tikal]] the words of wisdom have been replaced with a mechanical being known as [[Omochao]], its features based on the liquid a-life.<br />
<br />
====Hero Side====<br />
<br />
=====Sonic the Hedgehog=====<br />
<br />
[[File:Metalharbor.png|thumb|190px|Sonic running through [[Metal Harbor]].]]<br />
Sonic the Hedgehog, once again being the title character, receives the most emphasis in the game, both being central to the plot and in the number of playable levels within the game. Taking most of its cues from ''Sonic Adventure'', Sonic controls in a very similar manner, fully controllable in the 3D world with the use of the control stick. Needing to get from the beginning to the end of the level (sometimes with a time limit, sometimes without), Sonic must traverse the numerous traps, pitfalls, [[Badnik|badniks]] and G.U.N. robots in his path. Once again, the primary jump button becomes the player's most valuable defense in the world of Sonic, a simple push causing Sonic to curl into a ball and jump into the air and performing the [[spin attack]], his spikes becoming the hedgehog's natural weapon. Pressing the jump button twice will once again allow the [[homing attack]] to kick into gear, Sonic automatically targeting whatever enemy or other attractable item may be present. The two-button setup also makes a return, the "action" button now having numerous possibilities mapped to it. As more actions become available to the player, an alert in the lower corner of the screen will tell what specific action Sonic will perform when it is pressed. The "y" button on the Dreamcast controller will allow the actions to cycle through, giving the player the option to perform a completely different action than what the game suggests.<br />
<br />
The standard function the action button performs when pressed once is the [[somersault]], a new move that attempts to reproduce the function of the basic spin from the classic games, causing Sonic to roll and attack any nearby enemies. This ability also allows Sonic to spin through small openings to allow him to reach other areas of any given level. Pressing and holding the action button causes Sonic to charge up his now-vintage [[spin dash]], the extra time needed to hold the button between the first ''Adventure'' and ''Adventure 2'' meant to emulate the time that was spent charging the spin dash in the classic games. Letting go of the button causes Sonic to burst ahead in his curled form, crashing through anything in his way. Other low-key abilities that are mapped initially to the action button are the abilities to pick up, carry and throw items, and the ability to whistle. Though not useful in standard gameplay, whistling can come in handy when exploring the level and finding the occasional pipe sitting in the corner, the whistle sometimes causing an [[animal]] to pop out and be picked up for later use in the [[Chao Garden]].<br />
<br />
[[File:Cityescape.png|thumb|190px|Sonic the Hedgehog in the San Francisco-inspired [[City Escape]].]]<br />
Though not part of the repertoire of actions available by the push of a button, one of the main abilities connected to Sonic (and featured in nearly every Sonic game afterwards) introduced in ''Sonic Adventure 2'' is the ability to [[grind]]. Similar to one of the main play mechanics of the Sega game ''[[sega:Jet Set Radio|Jet Set Radio]]'', certain surfaces such as rails can now be jumped on by Sonic and, when done so, allow the character to slide across it, accompanied with a grinding sound effect. The grinding ability also becomes an essential part of the scoring system within the game. Though every Sonic title up to this point has had a score connected to the number of subsequent badniks destroyed without hitting the ground, the grind rail provides another scoring opportunity that, when connected with a chain of enemies finished off with the homing attack, can cause up to an extra 2000 points added at any given time.<br />
<br />
Just as in the first ''Adventure'', there is once again a plethora of [[Sonic Adventure 2 upgrades|upgradeable items]] within the game to give Sonic a variety of additional abilities, some familiar and others new. As ''Sonic Adventure 2'' has done away with the Adventure Field, each item in the game is found in one of the levels that Sonic must progress through. The [[Light Shoes]] from the first game make a reappearance, located within [[Metal Harbor]]. Giving Sonic the ability to use the [[Light Dash]], the hedgehog no longer needs to charge up his spin dash to make use of his new pair of shoes. Instead, a simple tap of the action button is all that is needed to make Sonic follow a perfectly formed trail of [[Ring|rings]] in his path. The [[Ancient Light]] also returns, found hidden in [[Green Forest]]. Just as the Light Dash, the [[Light Attack]] no longer needs the spin dash charge to be used against a string of enemies, making quick work of them. A total of four new upgrades are also available to Sonic, giving the hedgehog the most in the game. The first of these is the [[Bounce Bracelet]] within [[Pyramid Cave]]. Giving Sonic the [[Bounce Attack]], the new ability lets Sonic bounce far higher than his standard jump allows, also giving the blue blur the ability to break the ground below him, be it glass or crates. The [[Flame Ring]], found in [[Crazy Gadget]], causes Sonic's somersault to be more powerful, letting the normally unbreakable steel crates in the game succumb to the hedgehog's might. The [[Magic Gloves]] located in Sonic's first level, [[City Escape]], can only be reached once Sonic has gotten the Bounce Bracelet and the Flame Ring. Though nothing more than a fun aside, the item allows Sonic to use the [[Magic Hands]] ability, enabling the player to turn any nearby enemy into a ball they can carry and subsequently throw. The final item available to Sonic (as well as the other five playable characters) is the [[Mystic Melody]]. Hiding out in [[Final Rush]], the magical tune only becomes useful when standing near the various miniature ruins that are hiding within each stage, causing various platforms to appear or doors to open. Though unnecessary in standard game play, it becomes useful during the subsequent "Find the Lost [[Chao]]" missions.<br />
<br />
The ever-constant ring is still Sonic's most valuable [[Sonic Adventure 2 objects|item]] in the game, collecting them giving Sonic the ability to be hit without losing a life. The fleet of [[monitor|item boxes]] found in the first ''Adventure'' title also make an appearance. Staples such as the extra life, invincibility and speed shoes return, along with the plethora of ring boxes offering five, ten, and twenty rings at any given time. The Jiryoku Barrier is once again available, attracting rings while protecting Sonic from harm. The standard [[shield]] is also found within the item boxes hiding out. The explosion item, which destroys all the enemies on screen, can also occasionally be found. [[Spring|Springs]], [[Spikes (obstacle)|spikes]], and [[Checkpoint|Point Markers]] also come to life, reproducing the effects from their previous outings. However, in addition to marking Sonic's place in the level, the Point Markers also serve to provide Sonic with power-ups, ranging anywhere from rings to speed shoes and shields.<br />
<br />
In total, Sonic experiences six stages within the game: City Escape, Metal Harbor, Green Forest, Pyramid Cave, Crazy Gadget and Final Rush. For each, the goal is to reach the [[Goal Ring]], signaling the end and either starting up a boss battle or a new level, most likely with another character and continuing the story.<br />
<br />
=====Miles "Tails" Prower=====<br />
<br />
[[File:Prisonlane.png|thumb|190px|Miles "Tails" Prower attempting to save Sonic the Hedgehog.]]<br />
Taking a far departure from his gameplay thus far, [[Miles "Tails" Prower]]'s controls are far closer to the way [[E-102 Gamma]] controlled in the first ''Sonic Adventure'' than how "Tails" behaved in the same game. Utilizing the Tornado III (also known as the [[Cyclone (Sonic Adventure 2)|Cyclone]]), the versitle craft resembles the [[Tornado]] II in style and color, but lacks the ability to use a Chaos Emerald as its power source. However, what it lacks in a fuel source it more than makes up for in functionality, being able to turn into a walking powerhouse of artillery. With a simple press of the action button, "Tails" can fire his [[Volkan Cannon]], shooting straight ahead in the hopes of hitting an enemy or, more than likely, breaking a crate that may be in his way. Holding down the action button allows the Cyclone to lock on to any nearby target, shooting at them in rapid succession. However, the laser beam used to lock on only lasts for a short amount of time, so if the player continues to hold down, all the targets will disappear, causing the need to start from scratch. Tapping the action button when in front of enemies also allows the [[Propeller Punch]] to come into effect, a chained projectile firing from the front of the Cyclone and punching whatever is in the way. <br />
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There are also a number of upgrades available for "Tails," some of them necessary and others simply to make life easier in the fox's original creation. The first of these is the [[Booster]], found in [[Mission Street]]. Pressing and holding the jump button allows the Cyclone to hover, the slow decent necessary to cross over certain pits needed to progress. The [[Bazooka]], a Volkan Cannon upgrade in [[Eternal Engine]], increases the firing power of the mounted cannon, adding the steel crates located about to the repertoire of destroyable items for "Tails" and his machine. One of the optional upgrades, the [[Laser Blaster]], performs exactly as it did in ''Sonic Adventure'' for E-102. Hidden in [[Prison Lane]], it gives the homing missiles the walker shoots out a larger attack pattern, able to decimate more enemies at once. Finally, just as Sonic has access to it, "Tails" can also pick up the Mystic Melody upgrade. Appropriately found in the [[Hidden Base]], the item performs the same function, giving "Tails" a tune that will allow the various [[Knuckles Clan|Knuckles Tribe]] Pedestals hidden about to perform various functions, used to assist in the "Find the Lost Chao" segments.<br />
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Introduced in a cutscene echoing "Tails'" original scene in the first ''Adventure'', the young mechanical genius goes off to [[Prison Island]] to rescue Sonic, who has been recaptured after the events of [[City Escape]]. After transforming his ship into the Cyclone upon landing, "Tails" finds [[Amy Rose]] already there, with her own plans on saving Sonic. Telling her to stay out of trouble (which she promptly ignores), the two-tailed fox rushes into the complex, giving players their first taste of this altered control scheme. Though rings are just as important as ever, the Cyclone has a health bar in addition to the ring count. If "Tails" gets hit without any rings, but the bar still has energy within, the hit will not result in the loss of a life, adding a buffer to the character that did not exist before. The bar, which begins as a dark blue but moves to red when almost finished, can only be replenished with rings. Also, while the variety of item boxes are prominent in "Tails'" stages, an additional item box with a first-aid kit pictured within can sometimes be found, its effect causing a full restoration of the health bar on the bottom of the screen. The various item box powerups are also scattered through the various levels in an alternate balloon format, either needing a simple shot of the Volkan Cannon or the Cyclone to fly through to let it be activated.<br />
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In total, Miles "Tails" Prower shoots his way through four separate levels: Prison Lane, Mission Street, Hidden Base, and Eternal Engine. For each, "Tails" must reach the Goal Ring at the end of the level, his grade signaling either a boss encounter or the next level staring a different character.<br />
<br />
=====Knuckles the Echidna=====<br />
<br />
[[File:Sa2 chaos.png|thumb|190px|Knuckles the Echidna confronting an [[Artificial Chaos P-1]].]]<br />
Retaining his gameplay from the first ''Adventure'' title, [[Knuckles the Echidna]] controls in the same basic function as the other characters. With the control stick moving the character about across a three-dimensional plane, the jump button allows the echidna to enter the ever faithful spin attack. Pressing jump twice initiates Knuckles' [[Power Glide|gliding]] abilities, letting the player cross large distances as the character slowly descends to Earth. Gliding into a wall, or simply pressing jump twice near one also lets the Guardian of the [[Master Emerald]] climb up surfaces. The forward [[Punch Attack]] also makes its grand return, either with the simple touch of the action button, or a two-to-three punch combo depending on the number of quick, successive pushes of the button that are done. An additional punching ability has also been included, called the [[Spiral Upper]]. By rotating the control stick in a 360-degree angle and pressing the action button, the player can shoot the character up in the air, punching whatever may be right above. The opposite can also be performed by pressing the same button while Knuckles is gliding, causing him to fire towards the ground as quickly as possible in a fury of strength. As Knuckles goes through various levels that involve interactive water, the ability to swim has been introduced with the echidna. Once only exclusive to "Tails" in ''[[Sonic the Hedgehog 3]]'', Knuckles can jump in water, automatically caught hovering on the surface. Pressing the action button causes the player to dive, the control stick guiding the way, the jump button emulating its purpose by having Knuckles return to the surface. Though sometimes forced to be underwater, it is always important to remember to look out for an air bubble, or to surface often, as Knuckles still needs to breathe else forfeit a life. Being able to pick up items and use the new whistle are also part of Knuckles' repertoire.<br />
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A slew of upgradable items, both old and new, are also hidden about the levels Knuckles explores. The [[Shovel Claw]] from ''Sonic Adventure'' makes a return, letting Knuckles dig into the ground. Digging can happen while standing, while climbing, or by pressing the action button while gliding, letting Knuckles [[Drill Claw|immediately dig]] at first contact. With the preceding item found in [[Pumpkin Hill]], an item almost nearly as important (though not a necessity) is hidden in [[Aquatic Mine]]: the [[Air Necklace]]. The necklace lets the player relax while underwater, not having to search for air or surface, the item giving Knuckles an uninterrupted stream of air. The [[Hammer Gloves]] located in [[Death Chamber]] provide the extra strength necessary for Knuckles to punch through steel containers. This becomes helpful to collect another of Knuckles' upgrade items, the [[Sunglasses]]. When found in [[Meteor Herd]], the player can either have them on or off Knuckles' eyes. Aside from simple aesthetics, the glasses prove to have another use: to uncover invisible objects such as springs or item boxes. Though unnecessary in standard play, they become helpful in some of the final missions for each level Knuckles plays through. Finally, the now-familiar Mystic Melody is also an item the echidna can find, hidden in [[Wild Canyon]] and useful in the "Find the Lost Chao" missions.<br />
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While "Tails" directly enters the story by looking for Sonic the Hedgehog, Knuckles instead stumbles into the events unknowingly, getting wrapped into everything due to [[Rouge the Bat]] stealing the Master Emerald in an unseen encounter. Fighting with the bat girl, they are both taken aback as Dr. Eggman appears from out of nowhere, stealing the Master Emerald himself for no true purpose, but to simply have it in case he needs it down the line. Furious, Knuckles leaps into the air, smashing the emerald to pieces knowing that, because of what occurred in ''Sonic Adventure'', he can collect the pieces and restore it once more. It is not until he meets Sonic and Tails by chance that he gets wrapped up in the larger story involved. Even after this event, though, Knuckles' goal remains largely the same in each level. Just as in the first game, Knuckles must climb, glide, and dig his way through each area trying to find the three pieces of the Master Emerald (or in the case of Death Chamber, the three Eggman keys to continue on with his search). In lieu of the [[Hint Orb|hint orbs]] from the first game, the ability to find hints as to where the shard locations are is found inside [[space probe|space probes]] located in each level. Looking more like floating computer screens than anything else, walking over and pressing the action button will cause a hint to show up, slyly pointing as to where the emerald piece could be. The radar at the bottom of the screen also returns, but has been changed significantly. Instead of being able to find all three emerald shards at once, the radar only works for one at a time, meaning the player could be right on top of a piece and not even know it. The reason for this change has been done in terms of scoring: finding a piece quickly and without hints will add an extra 2000 points to your total, while spending longer and using the hints will cause it to move down to 1000, 800, or all the way down to 100 points. Finding a piece out of sequence will award the player 2000 points regardless of the status of the piece being looked for.<br />
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In total, Knuckles has five levels that he must explore in order to find the Master Emerald pieces and restore the item he is sworn to protect: Wild Canyon, Pumpkin Hill, Aquatic Mine, Death Chamber, and Meteor Herd. Only after collecting all three pieces in a given level will the game continue on, either entering a boss fight or moving on to the next level featuring a different playable character.<br />
<br />
====Dark Side====<br />
<br />
=====Shadow the Hedgehog=====<br />
<br />
[[File:Radicalhighway.png|thumb|190px|Shadow the Hedgehog escaping from the G.U.N. forces in [[Radical Highway]].]]<br />
To match with the themes of good versus evil and "Hero" versus "Dark," Shadow the Hedgehog is the playable counterpart of Sonic in terms of control and goals in the game. Using the control stick to move about, the jump button performs the same function, allowing Shadow to curl up into the spin attack and trash whatever foes are nearby. Also able to replicate the homing attack, the action button reveals a similar catalog of moves, both the somersault and the spin dash behaving just as they do for Sonic. Being able to pick up items and throw them, as well as the whistle function, are at Shadow's fingertips.<br />
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Each of the four upgrades available to Shadow are also either exactly the same as ones Sonic can receive, or different in name only. The [[Air Shoes]] that are hidden in [[White Jungle]] serve a similar purpose as the Light Shoes do for Sonic, giving Shadow the ability to perform the Light Dash near a string of rings. Just as Sonic, the dark hedgehog has no need to charge himself up beforehand, being able to simply stand near the collected rings and have the action happen with the push of a button. Found in [[Sky Rail]], the Ancient Light also returns, the Ultimate Lifeform able to replicate the Light Attack and smash through enemies in a new, yet familiar way. The Flame Ring, which was also new to Sonic in this installment, makes its way into Shadow's [[Radical Highway]], letting the G-ordained steel containers break apart as if wood under Shadow's somersault. The final upgrade available, conveniently found in [[Final Chase]], is the Mystic Melody. Helpful in the "Find the Lost Chao" missions, the tune to activate the Knuckles Tribe Pedestals comes just as natural to Shadow as it does the rest of the cast.<br />
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Fueled by half-remembered memories and the desire for revenge, Shadow the Hedgehog rushes through four levels total: Radical Highway, White Jungle, Sky Rail and Final Chase. The objective in each is familiar: to reach the end of the level, hitting the Goal Ring to signal the end. Except for White Jungle, each level forgoes having a time limit, and when completed marks either a boss encounter or the next level, a different playable character now in control.<br />
<br />
=====Dr. Eggman=====<br />
<br />
[[File:Sa2 hunchedgunhunter.png|thumb|190px|Dr. Eggman in the heart of the G.U.N. fortification.]]<br />
In an interesting twist, Dr. Eggman behaves in a similar fashion to Miles "Tails" Prower in terms of playstyle within the game. Using a modified Eggmobile dubbed the [[Egg Walker (Sonic Adventure 2)|Egg Walker]], the mad genius shares much in common with his earlier creation, E-102 Gamma. With a Volkan Cannon attached to the body, Dr. Eggman is able to swiftly target and shoot whatever may be in his way, more than likely being the forces of G.U.N. trying to stop his plans for world domination and his invasion of their resources. The action button performs the same functions as they do for "Tails," a simple tap shooting out a bullet from the cannon, holding down the button allowing the laser to lock on and shoot missiles at numerous tagets. The time limit for the laser still applies, Eggman's tech not being that much different than what his fox counterpart uses. The jump button also performs the basic action, though because he is in a walker, Eggman is unable to even try and attempt some form of the spin attack. His walker also has its own form of the Propeller Punch, a chained projectile able to knock back whatever moving target might be directly in front of the mad genius.<br />
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In terms of upgrades, Dr. Eggman has five available to him during the game, most of them being similar or exactly the same to "Tails." The first, and arguably most important of these, is the [[Jet Engine]], which gives the Egg Walker the ability to hover after jumping in the air, or to hover in case of accidentally falling off the edge, hoping to land on some lower platform and avoid certain death. Located in [[Lost Colony]], it becomes a valuable asset. The G.U.N.-controlled [[Weapons Bed]] becomes the scene where the [[Large Cannon]] upgrade is found, letting Eggman fire through the steel containers covered in the G.U.N. logo and pick up whatever may be hiding within. Inside [[Iron Gate]] is hidden the Laser Blaster, an upgrade which not only "Tails" gains during the course of his game, but what E-102 Gamma had available to him previously. Just as for those other characters, the upgrade provides Eggman with a larger attack pattern for his homing missiles. The [[Protective Armor]] upgrade, however, is one exclusive to the doctor. Found in [[Cosmic Wall]], the armor increases the health bar for Dr. Eggman's Egg Walker, giving it a 1/7th increase. Finally, the Mystic Melody, just as with all the other characters, is locatable for Eggman, this time hiding out in [[Sand Ocean]].<br />
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In total, Dr. Eggman has five levels of shooting action: Iron Gate, Sand Ocean, Lost Colony, Weapons Bed, and Cosmic Wall. With a health bar just as "Tails" possesses, the rings located in each level serve not only as a way to protect the scientific mastermind from harm, but also serve to refuel the bar on the bottom of the screen, letting Eggman suffer through hardship without fear. Reaching the Goal Ring, the level ends, either starting a boss battle or a new level, most likely using a different playable character.<br />
<br />
=====Rouge the Bat=====<br />
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[[File:Sa2 gunbeetle.png|thumb|190px|Rouge the Bat looking for the Master Emerald pieces.]]<br />
Being Knuckles' playable double in ''Sonic Adventure 2'', Rouge the Bat behaves in a similar fashion to everyone's favorite echidna. Pressing the jump button causes an expected result, the female bat lifting off the ground, in the process protecting herself from harm. The action button also reveals a familiar moveset, tapping it not resulting in a punch but a kick, which possesses its own three-hit combo. Twirling the control stick and pressing the action button lets Rouge perform the [[Screw Kick]], firing up in the air and performing the defensive move against what might be sneaking about above her. Pressing the jump button twice initiates her own form of gliding, and even though the character possesses wings which should hypothetically allow her to fly upwards, she is forced to descend slowly. The only way the mysterious treasure hunter can reach higher ground is to climb upwards on a variety of walled surfaces. While gliding, the player can also push the action button to have Rouge fire downwards in a straight line, the [[Drill Dive]] ready to smash anything rummaging on the ground.<br />
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Just as Shadow and Eggman before her, Rouge the Bat also has a collection of upgradable items which are similar to the upgrades available to her "Hero" counterpart. The first required item, found within the [[Egg Quarters]], is the [[Pick Nails]]. When acquired, they give Rouge the ability to dig on the ground, on walls and even use the Drill Dive to automatically dig where applicable. [[Mad Space]]'s gift to Rouge is the [[Iron Boots]], which let the spy kick her way through steel containers littering the playfield. The [[Treasure Scope]], Rouge's answer to Knuckles' Sunglasses, is found in the [[Security Hall]] level. Giving her the ability to see invisible items, the item becomes extremely helpful in the final missions of her given levels. Finally, to round out the cast, the Mystic Melody once again rears its head in Dry Lagoon, Rouge now knowing a tune to make the ancient ruins work for her.<br />
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Though given four levels to hunt around (Dry Lagoon, Egg Quarters, Security Hall and Mad Space) only two of these levels possess the same objective as Knuckles' levels: to hunt for the missing pieces of the Master Emerald. While Eqq Quarters offers a similar objective to Knuckles' Death Chamber (to collect three items to gain access to Eggman's base), Security Hall's objective is to not find three emerald shards, but three Chaos Emeralds that have been put under lock and key by G.U.N. at some point between the first ''Adventure'' and the second, connected to the same facility that held Shadow prisoner. Only after collecting whatever three items Rouge is looking for will the level end, either progressing to a boss battle or to another level with a separate playable character.<br />
<br />
====Boss Encounters====<br />
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[[File:KingBoomBoo.png|thumb|190px|Knuckles and the ghostly [[King Boom Boo]].]]<br />
Due to the structure of the game, the various boss encounters that occur within the game are not perfectly laid out as they were in the classic [[sega:Sega Mega Drive|Mega Drive]] titles, nor are they obviously laid out as they were in the first ''Sonic Adventure''. Sometimes happening before a level, sometimes happening after one is finished, and sometimes not happening between a level at all, the boss battles are varied in placement but similar in style. Most of the boss battles are shared between the "Hero" and "Dark" stories, the majority involving fights between the paired Hero/Dark playstyles. In both, Sonic/Shadow, "Tails"/Eggman and Knuckles/Rouge face off against each other at some point, the first two fighting twice, the last pair only once. Because of the similar nature of the characters in terms of control, the battles can sometimes be difficult, other times evenly matched. The only boss battle that is shared by the two stories that is not a direct fight between the playable characters is the [[Egg Golem]], which is also the only boss in the entire game that is built by Dr. Eggman. For this fight which happens in Eggman's pyramid base, both Sonic and the doctor are forced to fight, one taking place right after the other.<br />
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There are also two boss fights in each main story that are unique, although three of them are G.U.N.-based, and thus have very similar physical structures. The fourth, which is an exclusive boss encounter with Knuckles, is a fight with [[King Boom Boo]]. With its day/night fight strategy, the entire battle stands out in the game, being completely different from anything else presented to the heroes or villains.<br />
<br />
====Kart Racing====<br />
<br />
Returning from the first game, the Kart Racing segments of the game have been slightly expanded this time around. While still a selectable mode that can be played through in the traditional three-lap circuit, the use of the racing mechanic in the main body of the game has been increased. In ''Sonic Adventure's'' [[Twinkle Park]], the kart section was relegated to the first half of the level, the only goal being to get to the end without falling off the track or crashing into an enemy with no rings. In ''Sonic Adventure 2'', however, both "Tails" and Rouge are given their own separate level during their respective stories in which they must chase after a moving target. For "Tails," his goal is to follow the President's limo before he leaves the city limits, following behind in his Tornado III now in a vehicle mode unused in the rest of the game. Rouge, meanwhile, follows "Tails" as he flies in the Tornado III, keeping track of his movements for Shadow and Eggman. Instead of simply reaching the end of the track being the objective, a timed component is used, similar to the arcade-style racers of Sega and other companies. Split up into three parts, the character must reach the goal line for each segment before the timer runs out, else risk losing a life and having to begin the race again. Having to dodge other vehicles, avoid crashing into walls and trying to be in line with speed boosters and the occasional balloon containing extra time, the racing segments become deceivingly hard when compared to the rest of the game.<br />
<br />
====Last Story/Super Sonic====<br />
<br />
[[File:Finalhazard.png|thumb|190px|[[Super Sonic]] facing off against [[Finalhazard]].]]<br />
Once both the "Hero" and "Dark" stories are successfully completed, a final "Last" story becomes unlocked on the main screen. When chosen, the two story threads finally intertwine, revelations of the true nature of "Project Shadow" finally coming to light. Although Eggman clearly tried to stop [[Perfect Chaos]] on his own in the finale of the first ''Sonic Adventure'', this is the first time in a Sonic game when Dr. Eggman is forced to work side-by-side with Sonic and "Tails" in an effort to stop his grandfather's actual plan. The story is only composed of one level - [[Cannon's Core]] - and two boss battles. The level is broken up into five separate parts, each played through by one of the main characters, beginning with "Tails" and ending with Sonic. The odd one out is Shadow, who for story purposes chooses to remain outside of the battle until confronted by Amy Rose, who sparks the return of forgotten promises. Filled with a new sense of purpose, Shadow alone fights the first boss in the final story, the "Prototype of the Ultimate Lifeform," Biolizard.<br />
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The final boss is fought with both Sonic and Shadow who have transformed into [[Super Sonic]] and [[Super Shadow]], respectively. Having the final battle take place in space, the duo must switch off as they try and finish off [[Finalhazard]], the switching between the two characters the best way to replenish the ring counts of both. Using the control stick to move about the screen, the jump button is used as a sort of dash which can blast ahead, striking the weak areas of the uncontrollable lizard, enacting damage against it. As the Chaos Emeralds are once again used heavily in the story and not collectible in any [[Special Stage]], the ability to turn super is relegated to the final boss only.<br />
<br />
===Stage Select===<br />
<br />
After completing a level in the main game, the option to play through it at the player's leisure becomes available through the stage select menu. Displayed in a simple map of the game's areas, each stage (including the two racing levels and the [[Chao Garden]]) can be toggled through and chosen. When one of the levels is selected, a secondary menu appears. While the central mission of each in the story mode can be replayed, four additional missions for each stage are also selectable, vastly increasing the replayability of the game. The additional four missions for each standard zone include collecting one hundred rings, finding a lost Chao in the level, beating the stage in a specific time limit, and finally reaching the end in a "hard mode" version of the level. For the two Kart-based levels, the Chao and Time Limit missions are replaced with going through the course and not touching either the walls or the other cars.<br />
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In addition, the stage select menu also keeps track of the lettered grade that is awarded at the end of each run, ranging from a perfect "A" to a less-than-desirable "E." As each level and mission has its own requirements to reach an "A," only practice and determination can award the most dedicated at finishing each and every stage with perfection. It should be noted that, within each stage, a [[Gold Beetle]] is hidden somewhere within, and only appears for a few seconds. If broken, an extra 1000 points is added to the total, which can come in handy in trying to reach those illustrious "A" rankings.<br />
<br />
===Chao===<br />
<br />
{{main|Chao}}<br />
{{main|Chao World}}<br />
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[[File:ChaoWorld Hero.png|thumb|190px|Sonic standing inside the Hero Chao Garden.]]<br />
''Sonic Adventure 2'' also sees the return of the [[Chao]], the small, water-shaped A-life first introduced in the game's predecessor. For the sequel, the entire Chao raising experience has been completely revamped and expanded. As there are no Adventure Fields to speak off, the only way to enter the Chao Gardens in the main game is to find one of three [[Chao container|Chao Containers]] located in each level, the first always holding a Chao Key. With the key in the player's possession, at the end of the level the player is warped to [[Chao World]], the portal to the rest of the Chao experience in the game. Though at first only the standard Chao Garden is available, as time in the garden goes on, a "Hero Garden" and "Dark Garden" also become available. To also play off the Hero/Dark aspects of the game, the Chao's that are raised also have the potential to either be halo-wearing Hero Chao, or the devilishy-cute Dark Chao, depending on the characters that end up raising them.<br />
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Chao Racing also returns in full gear, with an expanded set of races the assorted Chao can go through. Having Neutral, Hero, and Dark races, the race selection screen can only be accessed through the Neutral Chao Garden.<br />
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In addition, a mode called the [[Chao Kindergarten]] is added to the raising process. Available right off the bat, the Kindergarten offers tips and tricks on how to raise your Chao, a classroom where Chao can learn new skills and a Chao Doctor that can check up on your Chao and tell you specific information on its health and habits.<br />
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A sequel to the [[sega:VMU|VMU]] minigame ''[[Chao Adventure]]'', ''[[Chao Adventure 2]]'', is also included, which has also been expanded from its predecessor.<br />
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===Two Player Mode===<br />
<br />
Just as ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' did for the 2D games, ''Sonic Adventure 2'' was the first 3D Sonic game to have a fully-formed two player mode available. Not including the Kart Racing, the three options for play are split up in the Hero/Dark playstyles. The [[Sonic Vs Shadow (2P)|first of these]] has one player controlling Sonic and the other Shadow as they race against each other in one of the character's stages, the first to reach the end being the winner. The second of these, the [[Tails VS Dr. Eggman (2P)|"Tails"/Eggman]] stages, closely resemble the boss battles between the two, fighting in an arena until one of the pair loses the energy in their mechanical walkers. The third choice, [[Knuckles VS Rouge (2P)|Knuckles/Rouge]], is a competition to see who can get two of the three Master Emerald pieces first.<br />
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As an extra bonus, six extra unlockable characters are available in the two player mode, awarded after collected all "A" ranks with a given character in the regular game. For Sonic and Shadow, the characters are Amy Rose and Metal Sonic respectively. For "Tails" and Eggman, a Chao in a Chao Walker and [[Big the Cat]] become playable characters. Finally, for Knuckles and Rouge, Tikal and [[Chaos]] are unlocked as playable characters in the two-player mode.<br />
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===Emblems===<br />
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In total, 180 emblems are available in the full game, connected to a variety of tasks. Completing each story, finishing each mission for every level, and playing through a boss rush for each side unlock emblems, as well as a number connected to the Chao Racing portion of the game. Unlike ''Sonic Adventure'' where the emblems were only for bragging rights, collecting every emblem (and achieving an "A" rank on every stage) will unlock the extra level [[Green Hill (Sonic Adventure 2)|Green Hill]]. A three-dimensional recreation of the first act of the original [[Green Hill Zone]] from ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', the level is meant to be a celebration of Sonic's tenth anniversary, which happened to coincide with the release of ''Sonic Adventure 2''.<br />
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===Score===<br />
<br />
The total score, when it exists (missions 1, 4 and 5), is the base score achieved while playing the level plus the time bonus upon mission conclusion.<br />
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'''Level score:'''<br />
*10 points per [[Sonic_Adventure_2_objects#Rings|ring]] and [[Sonic_Adventure_2_objects#Chaos_Drives|Chaos Drive]] collected<br />
*20 points per [[Sonic_Adventure_2_objects#Containers|container]] and [[Sonic_Adventure_2_objects#Unsorted|other]] object destroyed<br />
*200 points per [[Sonic_Adventure_2_objects#Item_boxes|item box]] (including balloons)<br />
*variable points per [[Sonic_Adventure_2_enemies|enemy]] destroyed.<br />
*variable points per enemy destroyed in a row, variable trick points awarded for Sonic and Shadow (platform jump trick, end of rail jump trick if going at enough speed, plus an unsorted amount usually tied to each level) and time bonus per treasure for Knuckles and Rouge.<br />
<br />
{|border="1" class="prettytable"<br />
|-<br />
!Enemies !! Score !! Classification<br />
|-<br />
|2 || 100 || [[Image:SA2 Good.png|left]]<br />
|-<br />
|3 || 200 || [[Image:SA2 Nice.png|left]]<br />
|-<br />
|4 || 300 || [[Image:SA2 Great.png|left]]<br />
|-<br />
|5 || 400 || [[Image:SA2 Jammin'.png|left]]<br />
|-<br />
|6 || 500 || [[Image:SA2 Cool.png|left]]<br />
|-<br />
|7 || 600 || [[Image:SA2 Radical.png|left]]<br />
|-<br />
|8 || 800 || [[Image:SA2 Tight.png|left]]<br />
|-<br />
|9 || 1000 || [[Image:SA2 Awesome.png|left]]<br />
|-<br />
|10 || 1500 || [[Image:SA2 Extreme.png|left]]<br />
|-<br />
|11 || 2000 || [[Image:SA2 Perfect.png|left]]<br />
|}<br />
'''Time bonus:''' 10000 if t≤60s and -20t + 11200, t>60s.<br />
<br />
===Rankings===<br />
<br />
====Hero====<br />
<br />
{|border="1" class="prettytable"<br />
! rowspan="3"|# !! rowspan="3"|Level !! rowspan="3"|Character !! colspan="21"|Missions<br />
|-<br />
!colspan="4"|Normal mode !! colspan="4"|100 Rings !! colspan="4"|Lost Chao !! colspan="5"|Time Limit !! colspan="4"|Hard Mode<br />
|-<br />
! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! Time !! A !! B !! C !! D<br />
|-<br />
| 1 || [[City Escape]] || [[Sonic]] || 18000 || 14000 || 11000 || 9000 || 1:20 || 1:40 || 2:00 || 2:30 || 2:30 || 2:50 || 3:10 || 4:00 || 18000 || 16000 || 14000 || 12000 || 3:00 || 19000 || 15000 || 12000 || 10000<br />
|-<br />
| 2 || [[Wild Canyon]] || [[Knuckles]] || 16000 || 14000 || 10000 || 8000 || 1:30 || 2:00 || 3:00 || 4:30 || 0:40 || 1:00 || 2:00 || 2:30 || 16000 || 14000 || 10000 || 8000 || 2:00 || 17000 || 15000 || 10000 || 8000<br />
|-<br />
| 3 || [[Prison Lane]] || [[Tails]] || 26000 || 23000 || 17000 || 13000 || 2:30 || 3:00 || 3:30 || 4:00 || 2:00 || 2:30 || 3:00 || 4:00 || 26000 || 23000 || 17000 || 13000 || 3:00 || 26000 || 23000 || 17000 || 13000<br />
|-<br />
| 4 || [[Metal Harbor]] || Sonic || 20000 || 18000 || 16000 || 14000 || 1:10 || 1:20 || 1:30 || 1:50 || 0:50 || 1:00 || 1:10 || 1:20 || 18000 || 16000 || 14000 || 12000 || 2:00 || 18000 || 16000 || 14000 || 12000<br />
|-<br />
| 5 || [[Green Forest]] || Sonic || 15000 || 13000 || 12000 || 9000 || 2:30 || 3:00 || 3:30 || 4:00 || 1:30 || 2:00 || 2:30 || 3:00 || 12000 || 10000 || 9000 || 7000 || 4:00 || 12000 || 10000 || 9000 || 8000<br />
|-<br />
| 6 || [[Pumpkin Hill]] || Knuckles || 12000 || 10000 || 8000 || 6000 || 3:00 || 3:30 || 4:00 || 5:00 || 1:00 || 1:30 || 2:00 || 3:00 || 13000 || 11000 || 9000 || 7000 || 3:00 || 16000 || 14000 || 12000 || 10000<br />
|-<br />
| 7 || [[Mission Street]] || Tails || 25000 || 22000 || 17000 || 13000 || 3:30 || 4:00 || 4:30 || 5:00 || 3:20 || 3:40 || 4:00 || 5:00 || 22000 || 20000 || 18000 || 15000 || 3:30 || 30000 || 26000 || 22000 || 18000<br />
|-<br />
| 8 || [[Aquatic Mine]] || Knuckles || 14000 || 11000 || 10000 || 9000 || 1:50 || 2:30 || 3:00 || 4:00 || 1:00 || 1:30 || 2:30 || 4:00 || 14000 || 12000 || 10000 || 8000 || 3:30 || 15000 || 13000 || 10000 || 9000<br />
|-<br />
| 9 || [[Route 101]]* || Tails || 2:45 || 2:55 || 3:15 || 3:30 || 1:30 || 2:00 || 2:30 || 3:00 || 3:00 || 3:10 || 3:20 || 3:30 || 3:00 || 3:10 || 3:20 || 3:30 || 3:40 || 2:50 || 3:00 || 3:10 || 3:20<br />
|-<br />
| 10 || [[Hidden Base]] || Tails || 14000 || 12000 || 11000 || 10000 || 3:15 || 3:30 || 4:00 || 4:30 || 2:50 || 3:15 || 4:00 || 4:30 || 12000 || 11000 || 10000 || 8000 || 3:30 || 13000 || 11000 || 9000 || 8000<br />
|-<br />
| 11 || [[Pyramid Cave]] || Sonic || 15000 || 13000 || 11000 || 10000 || 1:30 || 1:45 || 2:00 || 3:00 || 3:45 || 4:00 || 4:15 || 4:30 || 13000 || 11000 || 9000 || 8000 || 4:00 || 14000 || 13000 || 11000 || 9000<br />
|-<br />
| 12 || [[Death Chamber]] || Knuckles || 12000 || 10000 || 8000 || 6000 || 2:30 || 3:00 || 3:30 || 4:30 || 2:00 || 2:30 || 3:00 || 4:00 || 12000 || 10000 || 8000 || 6000 || 5:00 || 12000 || 11000 || 10000 || 8000<br />
|-<br />
| 13 || [[Eternal Engine]] || Tails || 35000 || 30000 || 25000 || 20000 || 3:30 || 4:00 || 5:00 || 6:00 || 2:45 || 3:00 || 3:30 || 4:00 || 30000 || 28000 || 25000 || 20000 || 5:00 || 35000 || 30000 || 25000 || 20000<br />
|-<br />
| 14 || [[Meteor Herd]] || Knuckles || 13000 || 12000 || 11000 || 8000 || 2:00 || 3:00 || 4:00 || 5:00 || 1:30 || 2:30 || 3:30 || 5:00 || 14000 || 13000 || 11000 || 9000 || 4:30 || 13000 || 11000 || 10000 || 7000<br />
|-<br />
| 15 || [[Crazy Gadget]] || Sonic || 17000 || 15000 || 12000 || 10000 || 3:00 || 3:30 || 4:00 || 4:30 || 5:00 || 5:30 || 6:00 || 7:00 || 16000 || 15000 || 14000 || 12000 || 5:00 || 15000 || 13000 || 11000 || 9000<br />
|-<br />
| 16 || [[Final Rush]] || Sonic || 13000 || 11000 || 10000 || 9000 || 1:30 || 1:45 || 2:30 || 3:00 || 4:30 || 4:45 || 5:00 || 5:30 || 13000 || 12000 || 10000 || 8000 || 5:00 || 13000 || 12000 || 10000 || 9000<br />
|}<br />
<br />
*'''Note:''' Since Route 101 has no Lost Chao and is an already timed mission, for mission 3 and 4 it's required that the player doesn't touch any cars and walls respectively. Also, as its time limit in hard mode is 2:50, none of the rankings below A are actually possible on that mission.<br />
<br />
====Dark====<br />
<br />
{|border="1" class="prettytable"<br />
! rowspan="3"|# !! rowspan="3"|Level !! rowspan="3"|Character !! colspan="21"|Missions<br />
|-<br />
!colspan="4"|Normal mode !! colspan="4"|100 Rings !! colspan="4"|Lost Chao !! colspan="5"|Time Limit !! colspan="4"|Hard Mode<br />
|-<br />
! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! Time !! A !! B !! C !! D<br />
|-<br />
| 1 || [[Iron Gate]] || [[Eggman]] || 20000 || 18000 || 16000 || 14000 || 1:35 || 1:45 || 2:00 || 2:30 || 2:00 || 2:15 || 2:30 || 3:00 || 20000 || 18000 || 16000 || 14000 || 4:00 || 19000 || 17000 || 15000 || 12000<br />
|-<br />
| 2 || [[Dry Lagoon]] || [[Rouge]] || 15000 || 12000 || 10000 || 8000 || 2:00 || 2:30 || 3:30 || 4:30 || 0:40 || 0:50 || 1:30 || 2:30 || 14000 || 12000 || 10000 || 8000 || 3:30 || 17000 || 15000 || 12000 || 10000<br />
|-<br />
| 3 || [[Sand Ocean]] || Eggman || 25000 || 23000 || 20000 || 18000 || 3:30 || 4:00 || 4:30 || 5:00 || 3:00 || 3:30 || 4:00 || 4:30 || 25000 || 23000 || 20000 || 18000 || 4:00 || 23000 || 20000 || 18000 || 13000<br />
|-<br />
| 4 || [[Radical Highway]] || [[Shadow]] || 14000 || 11000 || 8000 || 6000 || 1:20 || 1:40 || 2:00 || 2:30 || 2:30 || 2:45 || 3:00 || 3:30 || 14000 || 12000 || 10000 || 8000 || 3:00 || 16000 || 14000 || 12000 || 10000<br />
|-<br />
| 5 || [[Egg Quarters]] || Rouge || 12000 || 10000 || 8000 || 6000 || 2:00 || 2:30 || 3:00 || 4:00 || 1:00 || 1:30 || 2:00 || 3:00 || 13000 || 12000 || 10000 || 8000 || 3:00 || 13000 || 12000 || 10000 || 8000<br />
|-<br />
| 6 || [[Lost Colony]] || Eggman || 34000 || 30000 || 26000 || 22000 || 2:00 || 2:30 || 3:00 || 4:00 || 2:30 || 2:45 || 3:00 || 3:30 || 34000 || 30000 || 26000 || 22000 || 3:30 || 44000 || 40000 || 35000 || 30000<br />
|-<br />
| 7 || [[Weapons Bed]] || Eggman || 30000 || 28000 || 25000 || 20000 || 2:00 || 2:15 || 2:45 || 3:30 || 2:15 || 2:30 || 3:00 || 3:30 || 30000 || 28000 || 25000 || 20000 || 2:45 || 30000 || 28000 || 24000 || 15000<br />
|-<br />
| 8 || [[Security Hall]] || Rouge || 12000 || 10000 || 8000 || 6000 || 4:00 || 4:30 || 5:00 || 5:30 || 0:30 || 1:00 || 2:00 || 3:00 || 13000 || 12000 || 10000 || 8000 || 3:30 || 16000 || 15000 || 13000 || 10000<br />
|-<br />
| 9 || [[White Jungle]] || Shadow || 14000 || 12000 || 10000 || 8000 || 1:30 || 2:00 || 2:30 || 3:00 || 3:20 || 3:40 || 4:00 || 5:00 || 14000 || 13000 || 12000 || 10000 || 3:00 || 13000 || 12000 || 10000 || 8000<br />
|-<br />
| 10 || [[Route 280]] || Rouge || 3:20 || 3:30 || 3:40 || 3:50 || 2:00 || 2:30 || 3:00 || 3:30 || 3:30 || 3:40 || 3:50 || 4:00 || 3:45 || 3:50 || 3:55 || 4:00 || 4:00 || 3:20 || 3:30 || 3:40 || 3:50<br />
|-<br />
| 11 || [[Sky Rail]] || Shadow || 14000 || 13000 || 11000 || 9000 || 1:15 || 1:45 || 2:15 || 2:30 || 1:10 || 1:30 || 1:45 || 2:00 || 14000 || 12000 || 10000 || 8000 || 2:00 || 10000 || 9000 || 8000 || 7000<br />
|-<br />
| 12 || [[Mad Space]] || Rouge || 14000 || 12000 || 10000 || 8000 || 2:30 || 3:00 || 4:30 || 5:00 || 1:30 || 2:00 || 4:00 || 5:00 || 14000 || 12000 || 10000 || 8000 || 4:30 || 12000 || 10000 || 8000 || 6000<br />
|-<br />
| 13 || [[Cosmic Wall]] || Eggman || 53000 || 45000 || 30000 || 15000 || 1:30 || 1:45 || 2:00 || 3:00 || 1:30 || 1:45 || 2:00 || 2:30 || 45000 || 40000 || 35000 || 30000 || 8:00 || 50000 || 45000 || 40000 || 30000<br />
|-<br />
| 14 || [[Final Chase]] || Shadow || 12000 || 11000 || 10000 || 8000 || 1:30 || 1:45 || 2:00 || 2:30 || 5:15 || 5:30 || 6:00 || 6:30 || 11000 || 10000 || 9000 || 8000 || 5:30 || 10000 || 9000 || 8000 || 7000<br />
|}<br />
<br />
*'''Note:''' Since Route 280 has no Lost Chao and is an already timed mission, for mission 3 and 4 it's required that the player doesn't touch any cars and walls respectively. Also, as its time limit in hard mode is 3:25, none of the rankings below B are actually possible on that mission.<br />
<br />
====[[Cannon's Core]]====<br />
<br />
{|border="1" class="prettytable"<br />
! colspan="21"|Missions<br />
|-<br />
!colspan="4"|Normal mode !! colspan="4"|100 Rings !! colspan="4"|Lost Chao !! colspan="5"|Time Limit !! colspan="4"|Hard Mode<br />
|-<br />
! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! Time !! A !! B !! C !! D<br />
|-<br />
| 29000 || 27000 || 25000 || 20000 || 3:30 || 4:00 || 4:30 || 5:30 || 7:30 || 8:00 || 8:30 || 9:00 || 29000 || 27000 || 25000 || 20000 || 7:00 || 29000 || 27000 || 25000 || 20000<br />
|}<br />
<br />
==Production Credits==<br />
<br />
{{main|Sonic Adventure 2 credits}}<br />
<br />
==Voice Actors==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Role<br />
! English Voice Actor<br />
! Japanese Voice Actor<br />
|-<br />
| [[Sonic the Hedgehog]]<br />
| [[Ryan Drummond]]<br />
| [[Junichi Kanemaru]]<br />
|-<br />
| [[Miles "Tails" Prower]]<br />
| [[Connor Bringas]] <br />
| [[Atsuki Murata]]<br />
|-<br />
| [[Knuckles the Echidna]]<br />
| [[Scott Dreier]]<br />
| [[Nobutoshi Canna]]<br />
|-<br />
| [[Amy Rose]] <br />
| [[Jennifer Douillard]]<br />
| [[Taeko Kawata]]<br />
|-<br />
| [[Doctor Eggman]] <br />
| [[Deem Bristow]]<br />
| [[Chikao Ōtsuka]]<br />
|-<br />
| [[Shadow the Hedgehog]]<br />
| [[David Humphrey]]<br />
| [[Kōji Yusa]]<br />
|-<br />
| [[Rouge the Bat]]<br />
| [[Lani Minella]]<br />
| [[Rumi Ochiai]]<br />
|-<br />
| [[Maria Robotnik]]<br />
| [[Moriah Angeline]]<br />
| [[Yuri Shiratori]] <br />
|-<br />
| [[Gerald Robotnik]]<br />
| [[Marc Biagi]]<br />
| [[Chikao Ōtsuka]]<br />
|-<br />
| [[Chao]]<br />
| [[Tomoko Sasaki]]<br />
| [[Tomoko Sasaki]]<br />
|-<br />
| [[Omochao]]<br />
| [[Lani Minella]]<br />
| [[Etsuko Kozakura]]<br />
|}<br />
<br />
All regional versions of the game feature options to switch the voice language into Japanese and English and the text language into Japanese, English, German, French and Spanish.<br />
<br />
==Manuals==<br />
<br />
* [[Sonic Adventure 2 JP Manual]]<br />
* [[Sonic Adventure 2 US Manual]]<br />
* [[Sonic Adventure 2 EU Manual]]<br />
<br />
==Miscellaneous==<br />
<br />
===VMU Features===<br />
Game saves can keep track of game progress for up to three game saves per VMU.<br />
<br />
{|class="prettytable"<br />
|+ Sonic Adventure Save Data<br />
|-<br />
! Name<br />
! File Name<br />
! Comment<br />
! File Size<br />
!Icon<br />
|-<br />
| <br />
|<br />
|<br />
|<br />
|[Image:SAdv2 vmu000.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu009.gif]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu010.gif]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu001.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu002.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu003.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu004.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu005.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu006.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu007.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu008.png]]<br />
|}<br />
<br />
===Downloadable Additions===<br />
<br />
* Sonic [[Sonic Adventure 2 Menu Themes|Theme File]]: A Sonic theme which changes the graphics and voice clips which are used in the options menu. It was released on 06/23/01.<br />
* [[High-Speed Trial Kart Racing|High Speed Trial]]: Oval shaped track for the Kart race minigame. The vehicle is also changed. It was released 07/13/01.<br />
* Knuckles Theme File: A Knuckles theme which changes the graphics and voice clips which are used in the options menu. It was released on 07/19/01.<br />
* Tails Theme File: A Tails theme which changes the graphics and voice clips which are used in the options menu. It was released on 07/27/01.<br />
* [[Opa-Opa Kart Racing|Fantasy Zone]]: A new Opa-Opa shaped race track becomes available. OmoChao gains an OpaOpa kart. It was released on 08/16/01.<br />
* Rouge Theme File: A Rouge theme which changes the graphics and voice clips which are used in the options menu. It was released on released 08/24/01.<br />
* Eggman Theme File: A Eggman theme which changes the graphics and voice clips which are used in the options menu. It was released on released 09/07/01.<br />
* [[Eggrobo Kart Racing|Eggrobo Toujou!]]: A E-shaped kart race track becomes available. [[Eggrobo]] serves as a new Kart. It was released on 09/21/01.<br />
* [[Sonic Adventure 2 Halloween Theme|Halloween Theme]] File: New Halloween-themed costumes for the versus mode. It was released on 10/11/01.<br />
* [[Sonic Adventure 2 Christmas Theme|Christmas Theme]] File: New Christmas-themed costumes for the versus mode. It was released on 11/30/01.<br />
<br />
===Game Revisions===<br />
<br />
{{main|Sonic Adventure 2: Battle}}<br />
<br />
When being ported to the [[sega:Nintendo Gamecube|Nintendo Gamecube]], several additions were created for ''[[Sonic Adventure 2: Battle]]''. The most notable of these changes was an expanded two player mode. While in the Dreamcast original only a handful of levels were available for play, nearly every level was added to the Gamecube version, making the choices far more robust. Many of the downloadable additions to the original were also included on the port, either from the get-go or by unlocking them during play, including the ability to use Eggrobo in the Kart Racing sections. Various graphical changes and enhancements are also littered about, some more noticeable than others. One of the more baffling changes, however, stems from one of the major easter eggs in the Dreamcast version. Hidden somewhere in each level was a model of Big the Cat caught up in sometimes dangerous, sometimes humorous situations. When the game was ported, nearly all of these cameos were removed replaced instead with rings for some unknown reason. Although occasionally Big the Cat can show up when certain buttons are pushed during cutscenes, the character was also removed as an unlockable two player skin, replaced with a Dark Chao instead.<br />
<br />
==Rereleases==<br />
<br />
* ''[[Sonic Adventure 2: Battle]]'' for the [[sega:Nintendo Gamecube|Nintendo Gamecube]] (2001)<br />
<br />
* ''[[Sonic Adventure 2 (2012)]]'' for [[sega:|Playstation Network]] and [[sega:|XBLA]] (2012)<br />
<br />
==Adaptations==<br />
<br />
The ''Sonic Adventure 2'' story received a curious adaptation in the pages of [[Archie Comics]], Sega telling the company to adapt the game even though the writers at the time weren't prepared to tell the story. Dedicating [[Sonic the Hedgehog 098 (Archie)|issue #98]] to the game, the comic served only to adapt the initial backstory of Dr. Eggman coming across Shadow and Sonic's mistaken arrest, the end of the story telling readers to play the game to find out how the story ends. Because of the discrepancies between the Archie universe and the games, many readers were unsure just what was meant to have happened in the comic proper. It wouldn't be until years later in the pages of [[Sonic Universe 2|''Sonic Universe'' #2]] that the rest of the game would be adapted in the pages of the Archie comic. The game was also later adapted into a story arc of the animated series ''[[Sonic X]]'', starting with episode 33 "[[The Puzzle of Project Shadow]]" and culminating in episode 38, "[[Maria's Request, Everyone's Request]]." Of note is the fact that, in adapting the game to the airwaves, the series-specific character [[Chris Thorndyke]] ends up replacing Amy Rose's part in key portions of the tale, including aboard the Space Colony ARK when Shadow finally remembers the true promise he made to Maria.<br />
<br />
==Resources==<br />
<br />
===Image Galleries===<br />
<br />
====Physical Scans====<br />
<br />
{{ratings<br />
| icon=DC<br />
| dmuk=93<br />
|dmuk_source=[[Review - Sonic Adventure 2 (Dreamcast Magazine 24 - July 2001)|{{num|24}}]]<br />
|egm=75<br />
|gamepro=90<br />
}}<br />
<br />
{{Scanbox<br />
| console=Dreamcast<br />
| region=JP<br />
| front=Sadventure2-box-jap.jpg<br />
| back=Sadventure2-box-jap_back.jpg<br />
| square=yes<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=JP (10th Anniversary)<br />
| front=Sa2 10th jp cover.jpg<br />
| back=SA2 DC JP Box Back 10th.jpg<br />
| square=yes<br />
| spinemissing=yes<br />
| disc=Sa2 10th jp cd.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=US<br />
| front=Sadventure2-box-us.jpg<br />
| back=sa2_us_back_cover.jpg<br />
| spine=<br />
| spinemissing=<br />
| square=yes<br />
| disc=sa2 us cd.png<br />
| manual=<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=EU<br />
| front=Sadventure2-box-eu.jpg<br />
| back=Sadventure2-box-eu-back.jpg<br />
| spine=<br />
| spinemissing=<br />
| square=yes<br />
| disc=sa2_pal_disc.jpg<br />
| item1=SA2Prerelease.jpg<br />
| item1name=Prerelease disc<br />
| manual=<br />
}}<br />
<br />
====Artwork====<br />
<br />
<gallery><br />
Image:Sa2 sonic.png<br />
Image:B sonic 05.png<br />
Image:Sa2 sonic02.png<br />
Image:Sa2 tails.png<br />
Image:Sa2b tails walker.png<br />
Image:Sa2 knuckles.png<br />
Image:Sa2 amy.png<br />
Image:Sa2 eggman.png<br />
Image:Sa2b eggman walker.png<br />
Image:Sa2 shadow.png<br />
Image:Sa2 shadow02.png<br />
Image:Sa2 shadow03.png<br />
Image:Sa2 rouge.png<br />
Image:Neutral chao.png<br />
Image:Angel chao.png<br />
Image:Darkchao.png<br />
Image:Gerald and maria.png<br />
Image:SA2 logo.svg<br />
</gallery><br />
<br />
===Wallpaper===<br />
<br />
<gallery><br />
File:WALLP SONIC1280X1024.png<br />
File:WALLP SHADOW1280X1024.png<br />
File:WALLP CHAO1280X1024.png<br />
</gallery><br />
<br />
==See Also==<br />
<br />
* [[Sonic Adventure 2 - The Truth of 50 Years Ago...]] - Rouge the Bat's report on "Project Shadow" to her superiors, published in the Japanese strategy guide.<br />
<br />
==External Links==<br />
* [http://sonicteam.com/sonicadv2/ ''Sonic Adventure 2'' Information Site] - The official website put together by [[Sonic Team]], in both Japanese and English.<br />
*[http://sega.jp/dc/010603/ Sega of Japan catalogue page]<br />
* [http://www.theghz.com/sonic/adventure2/adventure2.html http://www.theghz.com/sonic/adventure2/adventure2.html] - The page for ''Sonic Adventure 2'' on [[The Green Hill Zone]].<br />
<br />
{{SA2Omni}} <br />
{{SonicDreamcastGames}}<br />
<br />
[[Category:Dreamcast games]]</div>
Bartman3010
https://info.sonicretro.org/index.php?title=Sonic_Adventure_2&diff=204112
Sonic Adventure 2
2013-12-07T04:16:21Z
<p>Bartman3010: /* VMU Features */</p>
<hr />
<div>:''For the GameCube remake, see [[Sonic Adventure 2: Battle]]. For the downloadable version, see [[Sonic Adventure 2 (2012)]].''<br />
{{Bob<br />
|bobscreen=Sa2_title.png<br />
|screenwidth=320<br />
|icon=SAdv2 vmu000.png<br />
|publisher=[[Sega]]<br />
|developer=[[Sonic Team]], [[Sonic Team USA]]<br />
|producer=[[Yuji Naka]]<br />
|director=[[Takashi Iizuka]]<br />
|system=[[Sega Dreamcast]]<br />
| releases=<br />
{{release|DC|JP|2001-06-23|¥5,800|HDR-0165}}<br />
{{release|DC|EU|2001-06-23||MK-51117-50}}<br />
{{release|DC|US|2001-06-24||51117}}<br />
|genre=Action<br />
|esrb=e|elspa=3|oflc=g8|djctq=12<br />
|sell=tp<br />
|usk=0}}<br />
<br />
'''''Sonic Adventure 2''''' (ソニックアドベンチャー 2) is the second three-dimensional platformer (and third overall title) staring [[Sonic the Hedgehog]] on the [[sega:Sega Dreamcast|Sega Dreamcast]]. The follow-up to its highly-praised predecessor ''[[Sonic Adventure]]'', it also ended up becoming one of the swan songs for the system. Released shortly after [[sega:Sega|Sega]] announced the discontinuation of the hardware and its removal from the console business, the game not only became the last Sonic title produced for a Sega system, but the first ever Sonic title ported to a non-Sega system, in the form of ''[[Sonic Adventure 2: Battle]]''.<br />
<br />
==Story==<br />
<br />
[[File:Gerald and maria.png|thumb|190px|Professor Gerald and Maria.]]<br />
Fifty years ago, there was a brilliant, gifted scientist known to the world as [[Professor Gerald Robotnik]]. Though well known in his fields of study, he dedicated his life to his granddaughter, [[Maria Robotnik]]. It was because of her that he found joy in an otherwise harsh world. Because of his renowned status, the leader of the [[United Federation]] contacted the brilliant mind to assist on a research project that could change the very fate of the world: "Mankind's ultimate eternal dream, researching for immortality." Though at first he refused for fear that it crossed the limits that man should dare tamper with nature, he eventually relented when he discovered that Maria had been diagnosed with a genetic disorder known as [[Neuro Immunodeficiency Syndrome]]. Referred to as "N.I.D.S." for short, the rare disease was known to be fatal, with no cure as of yet discovered by medical science. Distraught over the idea of losing his granddaughter, Professor Gerald reversed his decision, telling the President that he would indeed assist in the quest for immortality, hoping to use the research to find a cure for Maria.<br />
<br />
The grandfather and daughter pair were soon shuttled into space to live aboard the [[Space Colony ARK]], a [[wikipedia:Bernal sphere|Bernal-sphere]] space station designed to hold numerous research facilities and double as a living area not just for the researchers and military personal who worked aboard, but for their families as well. Once on-board, Professor Gerald began work on "[[Project Shadow]]," code-named as such because of the many people who felt that what Gerald was working on was just as intangible as a shadow.<br />
<br />
The first order of business that Gerald tackled was to study the mysterious gems known as the [[Chaos Emeralds]], wanting to see how their infinite energy could be applied to living things. The result of this research were the [[Chaos Drives]], specially designed to have artificial energy be applied to a variety of objects, from military-approved robots to living tissue. With the experimental drives ready for use, "Project Shadow" was finally ready to begin its next phase - the creation of the "Ultimate Lifeform." Initially starting out with a prototype design, the creature the research team hoped to bring to life started out as a lizard-esque being. Later named the [[Biolizard]], the Chaos Drives helped bring it to life on the 27th of January, the entire team celebrating at their success. Being the first man-made artificial lifeform, the group watched as the creature rapidly grew, becoming stronger and able to not only heal itself from damage, but regenerate lost limbs and other body parts.<br />
<br />
[[File:Project Shadow Logo.png|thumb|190px|The "Project Shadow" logo.]]<br />
However, this success soon proved to be a burden, as the animalistic side of the creature began to grow wild and uncontrollable. Fearful of the implications of the prototype, the leader of the faction of the military organization known as the [[Guardian Units of Nations]] - G.U.N. - grew untrusting of Gerald Robotnik. With private information being leaked to the top officials about "Project Shadow," the top brass of G.U.N. soon began brainstorming their own secret plan. Codenamed "ARK's Indestructible Seal," the intention was to fake a biohazard accident aboard the space colony, evacuating the majority of the residents, in the process using the ruse to seal off "Project Shadow," have Gerald's entire team become "victims" and place all of the blame on the elderly professor.<br />
<br />
As the G.U.N. conspirators began to plan their next move, Professor Gerald's next phase in "Project Shadow" was already underway. Proceeding with the data he learned from the prototype's successes and failures, the man of science silently created a more advanced "Ultimate Lifeform," its very genetic structure tied to the powers of the Chaos Emerald. Dubbed "[[Shadow the Hedgehog|Shadow]]," the hedgehog-shaped artificial lifeform did not need a life-support system as the lizard prototype did, instead able to do both simple and complex tasks on his own. Along with a far greater intelligence, the black hedgehog took on his own identity, being far closer related to the humans living on the colony than the bestial creature that hid in its lower decks.<br />
<br />
Almost immediately, Shadow the Hedgehog befriended Maria, the two becoming constant companions on the ship. Unfortunately, their friendship would prove to be short lived, the G.U.N. forces unable to wait any longer. In an instant, the colony became a war zone, the young girl realizing that her new friend was in danger. Risking everything, Maria escorted Shadow to safety, placing him inside an escape pod. As she wished him farewell, the Ultimate Lifeform could do nothing as he watched the G.U.N. agents burst in, striking her down with a single bullet, her final words echoing in his mind as he plummeted to the planet below...<br />
<br />
[[File:SA2 Chaos Control.png|thumb|190px|Shadow the Hedgehog, using Chaos Control.]]<br />
13 Presidential administrations later, [[Dr. Eggman]], the grandson of Gerald Robotnik, decided to look into his family's past for inspiration, the desire to rule Earth still burning within. Uncovering the forgotten journals of his grandfather, Eggman learned of the botched "Project Shadow," becoming aware that the final results of the project were actually hidden deep within a military base. Powering up a variant of his [[Eggmobile]], Eggman decided to break into [[Prison Island]] and uncover its secrets. Typing in a password echoing a tragic loss, the mad genius came across his grandfather's legacy, the living Shadow the Hedgehog, having been trapped for the last five decades in cryogenic stasis. Offering a wish to the doctor, Shadow asked for one thing in return: Chaos Emeralds. With blurred images of past events and broken dreams, Shadow told Eggman to meet him once more on the deck of the now-abandoned Space Colony ARK when he was ready.<br />
<br />
Meanwhile, [[Sonic the Hedgehog]], trying to once again enjoy himself, was taken off guard as he found himself unexpectedly arrested by G.U.N. Accusing the hedgehog of not only stealing a Chaos Emerald but also of escaping Prison Island, Sonic found himself handcuffed on the helicopter of unit Sigma Alpha 2. Knowing himself innocent of whatever alleged crime he had been accused of, Sonic broke free from his captors, ripping off part of the wing to the plane and descending onto the capital city below. Once landed, and still escaping from G.U.N.'s forces, Sonic discovered the "fake" hedgehog that he's been mistaken for - Shadow the Hedgehog. Witnessing Shadow using the green Chaos Emerald to perform "[[Chaos Control]]," the true blue hedgehog only has one thought on his mind: to clear his name and track down this dark-hued impostor, not knowing that the key to this "faker's" true identity also holds the key for saving the world.<br />
<br />
==Game Mechanics==<br />
<br />
===Gameplay===<br />
<br />
As opposed to having each character selectable as in the first ''[[Sonic Adventure]]'', the method in which the cast of six are chosen and played was modified to make ''Sonic Adventure 2'' a distinct entity. The player choosing either "Hero" or "Dark," the story is presented with the characters rotating through, each stage having a different character as playable to progress the saga of Shadow the Hedgehog. Because of the duality nature of the game, the three pairs of Hero/Dark share very similar controls and objectives with each other.<br />
<br />
As the game can sometimes get confusing, the hint system found within ''Sonic Adventure'' returns, but instead of being the calming voice of [[Tikal]] the words of wisdom have been replaced with a mechanical being known as [[Omochao]], its features based on the liquid a-life.<br />
<br />
====Hero Side====<br />
<br />
=====Sonic the Hedgehog=====<br />
<br />
[[File:Metalharbor.png|thumb|190px|Sonic running through [[Metal Harbor]].]]<br />
Sonic the Hedgehog, once again being the title character, receives the most emphasis in the game, both being central to the plot and in the number of playable levels within the game. Taking most of its cues from ''Sonic Adventure'', Sonic controls in a very similar manner, fully controllable in the 3D world with the use of the control stick. Needing to get from the beginning to the end of the level (sometimes with a time limit, sometimes without), Sonic must traverse the numerous traps, pitfalls, [[Badnik|badniks]] and G.U.N. robots in his path. Once again, the primary jump button becomes the player's most valuable defense in the world of Sonic, a simple push causing Sonic to curl into a ball and jump into the air and performing the [[spin attack]], his spikes becoming the hedgehog's natural weapon. Pressing the jump button twice will once again allow the [[homing attack]] to kick into gear, Sonic automatically targeting whatever enemy or other attractable item may be present. The two-button setup also makes a return, the "action" button now having numerous possibilities mapped to it. As more actions become available to the player, an alert in the lower corner of the screen will tell what specific action Sonic will perform when it is pressed. The "y" button on the Dreamcast controller will allow the actions to cycle through, giving the player the option to perform a completely different action than what the game suggests.<br />
<br />
The standard function the action button performs when pressed once is the [[somersault]], a new move that attempts to reproduce the function of the basic spin from the classic games, causing Sonic to roll and attack any nearby enemies. This ability also allows Sonic to spin through small openings to allow him to reach other areas of any given level. Pressing and holding the action button causes Sonic to charge up his now-vintage [[spin dash]], the extra time needed to hold the button between the first ''Adventure'' and ''Adventure 2'' meant to emulate the time that was spent charging the spin dash in the classic games. Letting go of the button causes Sonic to burst ahead in his curled form, crashing through anything in his way. Other low-key abilities that are mapped initially to the action button are the abilities to pick up, carry and throw items, and the ability to whistle. Though not useful in standard gameplay, whistling can come in handy when exploring the level and finding the occasional pipe sitting in the corner, the whistle sometimes causing an [[animal]] to pop out and be picked up for later use in the [[Chao Garden]].<br />
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[[File:Cityescape.png|thumb|190px|Sonic the Hedgehog in the San Francisco-inspired [[City Escape]].]]<br />
Though not part of the repertoire of actions available by the push of a button, one of the main abilities connected to Sonic (and featured in nearly every Sonic game afterwards) introduced in ''Sonic Adventure 2'' is the ability to [[grind]]. Similar to one of the main play mechanics of the Sega game ''[[sega:Jet Set Radio|Jet Set Radio]]'', certain surfaces such as rails can now be jumped on by Sonic and, when done so, allow the character to slide across it, accompanied with a grinding sound effect. The grinding ability also becomes an essential part of the scoring system within the game. Though every Sonic title up to this point has had a score connected to the number of subsequent badniks destroyed without hitting the ground, the grind rail provides another scoring opportunity that, when connected with a chain of enemies finished off with the homing attack, can cause up to an extra 2000 points added at any given time.<br />
<br />
Just as in the first ''Adventure'', there is once again a plethora of [[Sonic Adventure 2 upgrades|upgradeable items]] within the game to give Sonic a variety of additional abilities, some familiar and others new. As ''Sonic Adventure 2'' has done away with the Adventure Field, each item in the game is found in one of the levels that Sonic must progress through. The [[Light Shoes]] from the first game make a reappearance, located within [[Metal Harbor]]. Giving Sonic the ability to use the [[Light Dash]], the hedgehog no longer needs to charge up his spin dash to make use of his new pair of shoes. Instead, a simple tap of the action button is all that is needed to make Sonic follow a perfectly formed trail of [[Ring|rings]] in his path. The [[Ancient Light]] also returns, found hidden in [[Green Forest]]. Just as the Light Dash, the [[Light Attack]] no longer needs the spin dash charge to be used against a string of enemies, making quick work of them. A total of four new upgrades are also available to Sonic, giving the hedgehog the most in the game. The first of these is the [[Bounce Bracelet]] within [[Pyramid Cave]]. Giving Sonic the [[Bounce Attack]], the new ability lets Sonic bounce far higher than his standard jump allows, also giving the blue blur the ability to break the ground below him, be it glass or crates. The [[Flame Ring]], found in [[Crazy Gadget]], causes Sonic's somersault to be more powerful, letting the normally unbreakable steel crates in the game succumb to the hedgehog's might. The [[Magic Gloves]] located in Sonic's first level, [[City Escape]], can only be reached once Sonic has gotten the Bounce Bracelet and the Flame Ring. Though nothing more than a fun aside, the item allows Sonic to use the [[Magic Hands]] ability, enabling the player to turn any nearby enemy into a ball they can carry and subsequently throw. The final item available to Sonic (as well as the other five playable characters) is the [[Mystic Melody]]. Hiding out in [[Final Rush]], the magical tune only becomes useful when standing near the various miniature ruins that are hiding within each stage, causing various platforms to appear or doors to open. Though unnecessary in standard game play, it becomes useful during the subsequent "Find the Lost [[Chao]]" missions.<br />
<br />
The ever-constant ring is still Sonic's most valuable [[Sonic Adventure 2 objects|item]] in the game, collecting them giving Sonic the ability to be hit without losing a life. The fleet of [[monitor|item boxes]] found in the first ''Adventure'' title also make an appearance. Staples such as the extra life, invincibility and speed shoes return, along with the plethora of ring boxes offering five, ten, and twenty rings at any given time. The Jiryoku Barrier is once again available, attracting rings while protecting Sonic from harm. The standard [[shield]] is also found within the item boxes hiding out. The explosion item, which destroys all the enemies on screen, can also occasionally be found. [[Spring|Springs]], [[Spikes (obstacle)|spikes]], and [[Checkpoint|Point Markers]] also come to life, reproducing the effects from their previous outings. However, in addition to marking Sonic's place in the level, the Point Markers also serve to provide Sonic with power-ups, ranging anywhere from rings to speed shoes and shields.<br />
<br />
In total, Sonic experiences six stages within the game: City Escape, Metal Harbor, Green Forest, Pyramid Cave, Crazy Gadget and Final Rush. For each, the goal is to reach the [[Goal Ring]], signaling the end and either starting up a boss battle or a new level, most likely with another character and continuing the story.<br />
<br />
=====Miles "Tails" Prower=====<br />
<br />
[[File:Prisonlane.png|thumb|190px|Miles "Tails" Prower attempting to save Sonic the Hedgehog.]]<br />
Taking a far departure from his gameplay thus far, [[Miles "Tails" Prower]]'s controls are far closer to the way [[E-102 Gamma]] controlled in the first ''Sonic Adventure'' than how "Tails" behaved in the same game. Utilizing the Tornado III (also known as the [[Cyclone (Sonic Adventure 2)|Cyclone]]), the versitle craft resembles the [[Tornado]] II in style and color, but lacks the ability to use a Chaos Emerald as its power source. However, what it lacks in a fuel source it more than makes up for in functionality, being able to turn into a walking powerhouse of artillery. With a simple press of the action button, "Tails" can fire his [[Volkan Cannon]], shooting straight ahead in the hopes of hitting an enemy or, more than likely, breaking a crate that may be in his way. Holding down the action button allows the Cyclone to lock on to any nearby target, shooting at them in rapid succession. However, the laser beam used to lock on only lasts for a short amount of time, so if the player continues to hold down, all the targets will disappear, causing the need to start from scratch. Tapping the action button when in front of enemies also allows the [[Propeller Punch]] to come into effect, a chained projectile firing from the front of the Cyclone and punching whatever is in the way. <br />
<br />
There are also a number of upgrades available for "Tails," some of them necessary and others simply to make life easier in the fox's original creation. The first of these is the [[Booster]], found in [[Mission Street]]. Pressing and holding the jump button allows the Cyclone to hover, the slow decent necessary to cross over certain pits needed to progress. The [[Bazooka]], a Volkan Cannon upgrade in [[Eternal Engine]], increases the firing power of the mounted cannon, adding the steel crates located about to the repertoire of destroyable items for "Tails" and his machine. One of the optional upgrades, the [[Laser Blaster]], performs exactly as it did in ''Sonic Adventure'' for E-102. Hidden in [[Prison Lane]], it gives the homing missiles the walker shoots out a larger attack pattern, able to decimate more enemies at once. Finally, just as Sonic has access to it, "Tails" can also pick up the Mystic Melody upgrade. Appropriately found in the [[Hidden Base]], the item performs the same function, giving "Tails" a tune that will allow the various [[Knuckles Clan|Knuckles Tribe]] Pedestals hidden about to perform various functions, used to assist in the "Find the Lost Chao" segments.<br />
<br />
Introduced in a cutscene echoing "Tails'" original scene in the first ''Adventure'', the young mechanical genius goes off to [[Prison Island]] to rescue Sonic, who has been recaptured after the events of [[City Escape]]. After transforming his ship into the Cyclone upon landing, "Tails" finds [[Amy Rose]] already there, with her own plans on saving Sonic. Telling her to stay out of trouble (which she promptly ignores), the two-tailed fox rushes into the complex, giving players their first taste of this altered control scheme. Though rings are just as important as ever, the Cyclone has a health bar in addition to the ring count. If "Tails" gets hit without any rings, but the bar still has energy within, the hit will not result in the loss of a life, adding a buffer to the character that did not exist before. The bar, which begins as a dark blue but moves to red when almost finished, can only be replenished with rings. Also, while the variety of item boxes are prominent in "Tails'" stages, an additional item box with a first-aid kit pictured within can sometimes be found, its effect causing a full restoration of the health bar on the bottom of the screen. The various item box powerups are also scattered through the various levels in an alternate balloon format, either needing a simple shot of the Volkan Cannon or the Cyclone to fly through to let it be activated.<br />
<br />
In total, Miles "Tails" Prower shoots his way through four separate levels: Prison Lane, Mission Street, Hidden Base, and Eternal Engine. For each, "Tails" must reach the Goal Ring at the end of the level, his grade signaling either a boss encounter or the next level staring a different character.<br />
<br />
=====Knuckles the Echidna=====<br />
<br />
[[File:Sa2 chaos.png|thumb|190px|Knuckles the Echidna confronting an [[Artificial Chaos P-1]].]]<br />
Retaining his gameplay from the first ''Adventure'' title, [[Knuckles the Echidna]] controls in the same basic function as the other characters. With the control stick moving the character about across a three-dimensional plane, the jump button allows the echidna to enter the ever faithful spin attack. Pressing jump twice initiates Knuckles' [[Power Glide|gliding]] abilities, letting the player cross large distances as the character slowly descends to Earth. Gliding into a wall, or simply pressing jump twice near one also lets the Guardian of the [[Master Emerald]] climb up surfaces. The forward [[Punch Attack]] also makes its grand return, either with the simple touch of the action button, or a two-to-three punch combo depending on the number of quick, successive pushes of the button that are done. An additional punching ability has also been included, called the [[Spiral Upper]]. By rotating the control stick in a 360-degree angle and pressing the action button, the player can shoot the character up in the air, punching whatever may be right above. The opposite can also be performed by pressing the same button while Knuckles is gliding, causing him to fire towards the ground as quickly as possible in a fury of strength. As Knuckles goes through various levels that involve interactive water, the ability to swim has been introduced with the echidna. Once only exclusive to "Tails" in ''[[Sonic the Hedgehog 3]]'', Knuckles can jump in water, automatically caught hovering on the surface. Pressing the action button causes the player to dive, the control stick guiding the way, the jump button emulating its purpose by having Knuckles return to the surface. Though sometimes forced to be underwater, it is always important to remember to look out for an air bubble, or to surface often, as Knuckles still needs to breathe else forfeit a life. Being able to pick up items and use the new whistle are also part of Knuckles' repertoire.<br />
<br />
A slew of upgradable items, both old and new, are also hidden about the levels Knuckles explores. The [[Shovel Claw]] from ''Sonic Adventure'' makes a return, letting Knuckles dig into the ground. Digging can happen while standing, while climbing, or by pressing the action button while gliding, letting Knuckles [[Drill Claw|immediately dig]] at first contact. With the preceding item found in [[Pumpkin Hill]], an item almost nearly as important (though not a necessity) is hidden in [[Aquatic Mine]]: the [[Air Necklace]]. The necklace lets the player relax while underwater, not having to search for air or surface, the item giving Knuckles an uninterrupted stream of air. The [[Hammer Gloves]] located in [[Death Chamber]] provide the extra strength necessary for Knuckles to punch through steel containers. This becomes helpful to collect another of Knuckles' upgrade items, the [[Sunglasses]]. When found in [[Meteor Herd]], the player can either have them on or off Knuckles' eyes. Aside from simple aesthetics, the glasses prove to have another use: to uncover invisible objects such as springs or item boxes. Though unnecessary in standard play, they become helpful in some of the final missions for each level Knuckles plays through. Finally, the now-familiar Mystic Melody is also an item the echidna can find, hidden in [[Wild Canyon]] and useful in the "Find the Lost Chao" missions.<br />
<br />
While "Tails" directly enters the story by looking for Sonic the Hedgehog, Knuckles instead stumbles into the events unknowingly, getting wrapped into everything due to [[Rouge the Bat]] stealing the Master Emerald in an unseen encounter. Fighting with the bat girl, they are both taken aback as Dr. Eggman appears from out of nowhere, stealing the Master Emerald himself for no true purpose, but to simply have it in case he needs it down the line. Furious, Knuckles leaps into the air, smashing the emerald to pieces knowing that, because of what occurred in ''Sonic Adventure'', he can collect the pieces and restore it once more. It is not until he meets Sonic and Tails by chance that he gets wrapped up in the larger story involved. Even after this event, though, Knuckles' goal remains largely the same in each level. Just as in the first game, Knuckles must climb, glide, and dig his way through each area trying to find the three pieces of the Master Emerald (or in the case of Death Chamber, the three Eggman keys to continue on with his search). In lieu of the [[Hint Orb|hint orbs]] from the first game, the ability to find hints as to where the shard locations are is found inside [[space probe|space probes]] located in each level. Looking more like floating computer screens than anything else, walking over and pressing the action button will cause a hint to show up, slyly pointing as to where the emerald piece could be. The radar at the bottom of the screen also returns, but has been changed significantly. Instead of being able to find all three emerald shards at once, the radar only works for one at a time, meaning the player could be right on top of a piece and not even know it. The reason for this change has been done in terms of scoring: finding a piece quickly and without hints will add an extra 2000 points to your total, while spending longer and using the hints will cause it to move down to 1000, 800, or all the way down to 100 points. Finding a piece out of sequence will award the player 2000 points regardless of the status of the piece being looked for.<br />
<br />
In total, Knuckles has five levels that he must explore in order to find the Master Emerald pieces and restore the item he is sworn to protect: Wild Canyon, Pumpkin Hill, Aquatic Mine, Death Chamber, and Meteor Herd. Only after collecting all three pieces in a given level will the game continue on, either entering a boss fight or moving on to the next level featuring a different playable character.<br />
<br />
====Dark Side====<br />
<br />
=====Shadow the Hedgehog=====<br />
<br />
[[File:Radicalhighway.png|thumb|190px|Shadow the Hedgehog escaping from the G.U.N. forces in [[Radical Highway]].]]<br />
To match with the themes of good versus evil and "Hero" versus "Dark," Shadow the Hedgehog is the playable counterpart of Sonic in terms of control and goals in the game. Using the control stick to move about, the jump button performs the same function, allowing Shadow to curl up into the spin attack and trash whatever foes are nearby. Also able to replicate the homing attack, the action button reveals a similar catalog of moves, both the somersault and the spin dash behaving just as they do for Sonic. Being able to pick up items and throw them, as well as the whistle function, are at Shadow's fingertips.<br />
<br />
Each of the four upgrades available to Shadow are also either exactly the same as ones Sonic can receive, or different in name only. The [[Air Shoes]] that are hidden in [[White Jungle]] serve a similar purpose as the Light Shoes do for Sonic, giving Shadow the ability to perform the Light Dash near a string of rings. Just as Sonic, the dark hedgehog has no need to charge himself up beforehand, being able to simply stand near the collected rings and have the action happen with the push of a button. Found in [[Sky Rail]], the Ancient Light also returns, the Ultimate Lifeform able to replicate the Light Attack and smash through enemies in a new, yet familiar way. The Flame Ring, which was also new to Sonic in this installment, makes its way into Shadow's [[Radical Highway]], letting the G-ordained steel containers break apart as if wood under Shadow's somersault. The final upgrade available, conveniently found in [[Final Chase]], is the Mystic Melody. Helpful in the "Find the Lost Chao" missions, the tune to activate the Knuckles Tribe Pedestals comes just as natural to Shadow as it does the rest of the cast.<br />
<br />
Fueled by half-remembered memories and the desire for revenge, Shadow the Hedgehog rushes through four levels total: Radical Highway, White Jungle, Sky Rail and Final Chase. The objective in each is familiar: to reach the end of the level, hitting the Goal Ring to signal the end. Except for White Jungle, each level forgoes having a time limit, and when completed marks either a boss encounter or the next level, a different playable character now in control.<br />
<br />
=====Dr. Eggman=====<br />
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[[File:Sa2 hunchedgunhunter.png|thumb|190px|Dr. Eggman in the heart of the G.U.N. fortification.]]<br />
In an interesting twist, Dr. Eggman behaves in a similar fashion to Miles "Tails" Prower in terms of playstyle within the game. Using a modified Eggmobile dubbed the [[Egg Walker (Sonic Adventure 2)|Egg Walker]], the mad genius shares much in common with his earlier creation, E-102 Gamma. With a Volkan Cannon attached to the body, Dr. Eggman is able to swiftly target and shoot whatever may be in his way, more than likely being the forces of G.U.N. trying to stop his plans for world domination and his invasion of their resources. The action button performs the same functions as they do for "Tails," a simple tap shooting out a bullet from the cannon, holding down the button allowing the laser to lock on and shoot missiles at numerous tagets. The time limit for the laser still applies, Eggman's tech not being that much different than what his fox counterpart uses. The jump button also performs the basic action, though because he is in a walker, Eggman is unable to even try and attempt some form of the spin attack. His walker also has its own form of the Propeller Punch, a chained projectile able to knock back whatever moving target might be directly in front of the mad genius.<br />
<br />
In terms of upgrades, Dr. Eggman has five available to him during the game, most of them being similar or exactly the same to "Tails." The first, and arguably most important of these, is the [[Jet Engine]], which gives the Egg Walker the ability to hover after jumping in the air, or to hover in case of accidentally falling off the edge, hoping to land on some lower platform and avoid certain death. Located in [[Lost Colony]], it becomes a valuable asset. The G.U.N.-controlled [[Weapons Bed]] becomes the scene where the [[Large Cannon]] upgrade is found, letting Eggman fire through the steel containers covered in the G.U.N. logo and pick up whatever may be hiding within. Inside [[Iron Gate]] is hidden the Laser Blaster, an upgrade which not only "Tails" gains during the course of his game, but what E-102 Gamma had available to him previously. Just as for those other characters, the upgrade provides Eggman with a larger attack pattern for his homing missiles. The [[Protective Armor]] upgrade, however, is one exclusive to the doctor. Found in [[Cosmic Wall]], the armor increases the health bar for Dr. Eggman's Egg Walker, giving it a 1/7th increase. Finally, the Mystic Melody, just as with all the other characters, is locatable for Eggman, this time hiding out in [[Sand Ocean]].<br />
<br />
In total, Dr. Eggman has five levels of shooting action: Iron Gate, Sand Ocean, Lost Colony, Weapons Bed, and Cosmic Wall. With a health bar just as "Tails" possesses, the rings located in each level serve not only as a way to protect the scientific mastermind from harm, but also serve to refuel the bar on the bottom of the screen, letting Eggman suffer through hardship without fear. Reaching the Goal Ring, the level ends, either starting a boss battle or a new level, most likely using a different playable character.<br />
<br />
=====Rouge the Bat=====<br />
<br />
[[File:Sa2 gunbeetle.png|thumb|190px|Rouge the Bat looking for the Master Emerald pieces.]]<br />
Being Knuckles' playable double in ''Sonic Adventure 2'', Rouge the Bat behaves in a similar fashion to everyone's favorite echidna. Pressing the jump button causes an expected result, the female bat lifting off the ground, in the process protecting herself from harm. The action button also reveals a familiar moveset, tapping it not resulting in a punch but a kick, which possesses its own three-hit combo. Twirling the control stick and pressing the action button lets Rouge perform the [[Screw Kick]], firing up in the air and performing the defensive move against what might be sneaking about above her. Pressing the jump button twice initiates her own form of gliding, and even though the character possesses wings which should hypothetically allow her to fly upwards, she is forced to descend slowly. The only way the mysterious treasure hunter can reach higher ground is to climb upwards on a variety of walled surfaces. While gliding, the player can also push the action button to have Rouge fire downwards in a straight line, the [[Drill Dive]] ready to smash anything rummaging on the ground.<br />
<br />
Just as Shadow and Eggman before her, Rouge the Bat also has a collection of upgradable items which are similar to the upgrades available to her "Hero" counterpart. The first required item, found within the [[Egg Quarters]], is the [[Pick Nails]]. When acquired, they give Rouge the ability to dig on the ground, on walls and even use the Drill Dive to automatically dig where applicable. [[Mad Space]]'s gift to Rouge is the [[Iron Boots]], which let the spy kick her way through steel containers littering the playfield. The [[Treasure Scope]], Rouge's answer to Knuckles' Sunglasses, is found in the [[Security Hall]] level. Giving her the ability to see invisible items, the item becomes extremely helpful in the final missions of her given levels. Finally, to round out the cast, the Mystic Melody once again rears its head in Dry Lagoon, Rouge now knowing a tune to make the ancient ruins work for her.<br />
<br />
Though given four levels to hunt around (Dry Lagoon, Egg Quarters, Security Hall and Mad Space) only two of these levels possess the same objective as Knuckles' levels: to hunt for the missing pieces of the Master Emerald. While Eqq Quarters offers a similar objective to Knuckles' Death Chamber (to collect three items to gain access to Eggman's base), Security Hall's objective is to not find three emerald shards, but three Chaos Emeralds that have been put under lock and key by G.U.N. at some point between the first ''Adventure'' and the second, connected to the same facility that held Shadow prisoner. Only after collecting whatever three items Rouge is looking for will the level end, either progressing to a boss battle or to another level with a separate playable character.<br />
<br />
====Boss Encounters====<br />
<br />
[[File:KingBoomBoo.png|thumb|190px|Knuckles and the ghostly [[King Boom Boo]].]]<br />
Due to the structure of the game, the various boss encounters that occur within the game are not perfectly laid out as they were in the classic [[sega:Sega Mega Drive|Mega Drive]] titles, nor are they obviously laid out as they were in the first ''Sonic Adventure''. Sometimes happening before a level, sometimes happening after one is finished, and sometimes not happening between a level at all, the boss battles are varied in placement but similar in style. Most of the boss battles are shared between the "Hero" and "Dark" stories, the majority involving fights between the paired Hero/Dark playstyles. In both, Sonic/Shadow, "Tails"/Eggman and Knuckles/Rouge face off against each other at some point, the first two fighting twice, the last pair only once. Because of the similar nature of the characters in terms of control, the battles can sometimes be difficult, other times evenly matched. The only boss battle that is shared by the two stories that is not a direct fight between the playable characters is the [[Egg Golem]], which is also the only boss in the entire game that is built by Dr. Eggman. For this fight which happens in Eggman's pyramid base, both Sonic and the doctor are forced to fight, one taking place right after the other.<br />
<br />
There are also two boss fights in each main story that are unique, although three of them are G.U.N.-based, and thus have very similar physical structures. The fourth, which is an exclusive boss encounter with Knuckles, is a fight with [[King Boom Boo]]. With its day/night fight strategy, the entire battle stands out in the game, being completely different from anything else presented to the heroes or villains.<br />
<br />
====Kart Racing====<br />
<br />
Returning from the first game, the Kart Racing segments of the game have been slightly expanded this time around. While still a selectable mode that can be played through in the traditional three-lap circuit, the use of the racing mechanic in the main body of the game has been increased. In ''Sonic Adventure's'' [[Twinkle Park]], the kart section was relegated to the first half of the level, the only goal being to get to the end without falling off the track or crashing into an enemy with no rings. In ''Sonic Adventure 2'', however, both "Tails" and Rouge are given their own separate level during their respective stories in which they must chase after a moving target. For "Tails," his goal is to follow the President's limo before he leaves the city limits, following behind in his Tornado III now in a vehicle mode unused in the rest of the game. Rouge, meanwhile, follows "Tails" as he flies in the Tornado III, keeping track of his movements for Shadow and Eggman. Instead of simply reaching the end of the track being the objective, a timed component is used, similar to the arcade-style racers of Sega and other companies. Split up into three parts, the character must reach the goal line for each segment before the timer runs out, else risk losing a life and having to begin the race again. Having to dodge other vehicles, avoid crashing into walls and trying to be in line with speed boosters and the occasional balloon containing extra time, the racing segments become deceivingly hard when compared to the rest of the game.<br />
<br />
====Last Story/Super Sonic====<br />
<br />
[[File:Finalhazard.png|thumb|190px|[[Super Sonic]] facing off against [[Finalhazard]].]]<br />
Once both the "Hero" and "Dark" stories are successfully completed, a final "Last" story becomes unlocked on the main screen. When chosen, the two story threads finally intertwine, revelations of the true nature of "Project Shadow" finally coming to light. Although Eggman clearly tried to stop [[Perfect Chaos]] on his own in the finale of the first ''Sonic Adventure'', this is the first time in a Sonic game when Dr. Eggman is forced to work side-by-side with Sonic and "Tails" in an effort to stop his grandfather's actual plan. The story is only composed of one level - [[Cannon's Core]] - and two boss battles. The level is broken up into five separate parts, each played through by one of the main characters, beginning with "Tails" and ending with Sonic. The odd one out is Shadow, who for story purposes chooses to remain outside of the battle until confronted by Amy Rose, who sparks the return of forgotten promises. Filled with a new sense of purpose, Shadow alone fights the first boss in the final story, the "Prototype of the Ultimate Lifeform," Biolizard.<br />
<br />
The final boss is fought with both Sonic and Shadow who have transformed into [[Super Sonic]] and [[Super Shadow]], respectively. Having the final battle take place in space, the duo must switch off as they try and finish off [[Finalhazard]], the switching between the two characters the best way to replenish the ring counts of both. Using the control stick to move about the screen, the jump button is used as a sort of dash which can blast ahead, striking the weak areas of the uncontrollable lizard, enacting damage against it. As the Chaos Emeralds are once again used heavily in the story and not collectible in any [[Special Stage]], the ability to turn super is relegated to the final boss only.<br />
<br />
===Stage Select===<br />
<br />
After completing a level in the main game, the option to play through it at the player's leisure becomes available through the stage select menu. Displayed in a simple map of the game's areas, each stage (including the two racing levels and the [[Chao Garden]]) can be toggled through and chosen. When one of the levels is selected, a secondary menu appears. While the central mission of each in the story mode can be replayed, four additional missions for each stage are also selectable, vastly increasing the replayability of the game. The additional four missions for each standard zone include collecting one hundred rings, finding a lost Chao in the level, beating the stage in a specific time limit, and finally reaching the end in a "hard mode" version of the level. For the two Kart-based levels, the Chao and Time Limit missions are replaced with going through the course and not touching either the walls or the other cars.<br />
<br />
In addition, the stage select menu also keeps track of the lettered grade that is awarded at the end of each run, ranging from a perfect "A" to a less-than-desirable "E." As each level and mission has its own requirements to reach an "A," only practice and determination can award the most dedicated at finishing each and every stage with perfection. It should be noted that, within each stage, a [[Gold Beetle]] is hidden somewhere within, and only appears for a few seconds. If broken, an extra 1000 points is added to the total, which can come in handy in trying to reach those illustrious "A" rankings.<br />
<br />
===Chao===<br />
<br />
{{main|Chao}}<br />
{{main|Chao World}}<br />
<br />
[[File:ChaoWorld Hero.png|thumb|190px|Sonic standing inside the Hero Chao Garden.]]<br />
''Sonic Adventure 2'' also sees the return of the [[Chao]], the small, water-shaped A-life first introduced in the game's predecessor. For the sequel, the entire Chao raising experience has been completely revamped and expanded. As there are no Adventure Fields to speak off, the only way to enter the Chao Gardens in the main game is to find one of three [[Chao container|Chao Containers]] located in each level, the first always holding a Chao Key. With the key in the player's possession, at the end of the level the player is warped to [[Chao World]], the portal to the rest of the Chao experience in the game. Though at first only the standard Chao Garden is available, as time in the garden goes on, a "Hero Garden" and "Dark Garden" also become available. To also play off the Hero/Dark aspects of the game, the Chao's that are raised also have the potential to either be halo-wearing Hero Chao, or the devilishy-cute Dark Chao, depending on the characters that end up raising them.<br />
<br />
Chao Racing also returns in full gear, with an expanded set of races the assorted Chao can go through. Having Neutral, Hero, and Dark races, the race selection screen can only be accessed through the Neutral Chao Garden.<br />
<br />
In addition, a mode called the [[Chao Kindergarten]] is added to the raising process. Available right off the bat, the Kindergarten offers tips and tricks on how to raise your Chao, a classroom where Chao can learn new skills and a Chao Doctor that can check up on your Chao and tell you specific information on its health and habits.<br />
<br />
A sequel to the [[sega:VMU|VMU]] minigame ''[[Chao Adventure]]'', ''[[Chao Adventure 2]]'', is also included, which has also been expanded from its predecessor.<br />
<br />
===Two Player Mode===<br />
<br />
Just as ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' did for the 2D games, ''Sonic Adventure 2'' was the first 3D Sonic game to have a fully-formed two player mode available. Not including the Kart Racing, the three options for play are split up in the Hero/Dark playstyles. The [[Sonic Vs Shadow (2P)|first of these]] has one player controlling Sonic and the other Shadow as they race against each other in one of the character's stages, the first to reach the end being the winner. The second of these, the [[Tails VS Dr. Eggman (2P)|"Tails"/Eggman]] stages, closely resemble the boss battles between the two, fighting in an arena until one of the pair loses the energy in their mechanical walkers. The third choice, [[Knuckles VS Rouge (2P)|Knuckles/Rouge]], is a competition to see who can get two of the three Master Emerald pieces first.<br />
<br />
As an extra bonus, six extra unlockable characters are available in the two player mode, awarded after collected all "A" ranks with a given character in the regular game. For Sonic and Shadow, the characters are Amy Rose and Metal Sonic respectively. For "Tails" and Eggman, a Chao in a Chao Walker and [[Big the Cat]] become playable characters. Finally, for Knuckles and Rouge, Tikal and [[Chaos]] are unlocked as playable characters in the two-player mode.<br />
<br />
===Emblems===<br />
<br />
In total, 180 emblems are available in the full game, connected to a variety of tasks. Completing each story, finishing each mission for every level, and playing through a boss rush for each side unlock emblems, as well as a number connected to the Chao Racing portion of the game. Unlike ''Sonic Adventure'' where the emblems were only for bragging rights, collecting every emblem (and achieving an "A" rank on every stage) will unlock the extra level [[Green Hill (Sonic Adventure 2)|Green Hill]]. A three-dimensional recreation of the first act of the original [[Green Hill Zone]] from ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', the level is meant to be a celebration of Sonic's tenth anniversary, which happened to coincide with the release of ''Sonic Adventure 2''.<br />
<br />
===Score===<br />
<br />
The total score, when it exists (missions 1, 4 and 5), is the base score achieved while playing the level plus the time bonus upon mission conclusion.<br />
<br />
'''Level score:'''<br />
*10 points per [[Sonic_Adventure_2_objects#Rings|ring]] and [[Sonic_Adventure_2_objects#Chaos_Drives|Chaos Drive]] collected<br />
*20 points per [[Sonic_Adventure_2_objects#Containers|container]] and [[Sonic_Adventure_2_objects#Unsorted|other]] object destroyed<br />
*200 points per [[Sonic_Adventure_2_objects#Item_boxes|item box]] (including balloons)<br />
*variable points per [[Sonic_Adventure_2_enemies|enemy]] destroyed.<br />
*variable points per enemy destroyed in a row, variable trick points awarded for Sonic and Shadow (platform jump trick, end of rail jump trick if going at enough speed, plus an unsorted amount usually tied to each level) and time bonus per treasure for Knuckles and Rouge.<br />
<br />
{|border="1" class="prettytable"<br />
|-<br />
!Enemies !! Score !! Classification<br />
|-<br />
|2 || 100 || [[Image:SA2 Good.png|left]]<br />
|-<br />
|3 || 200 || [[Image:SA2 Nice.png|left]]<br />
|-<br />
|4 || 300 || [[Image:SA2 Great.png|left]]<br />
|-<br />
|5 || 400 || [[Image:SA2 Jammin'.png|left]]<br />
|-<br />
|6 || 500 || [[Image:SA2 Cool.png|left]]<br />
|-<br />
|7 || 600 || [[Image:SA2 Radical.png|left]]<br />
|-<br />
|8 || 800 || [[Image:SA2 Tight.png|left]]<br />
|-<br />
|9 || 1000 || [[Image:SA2 Awesome.png|left]]<br />
|-<br />
|10 || 1500 || [[Image:SA2 Extreme.png|left]]<br />
|-<br />
|11 || 2000 || [[Image:SA2 Perfect.png|left]]<br />
|}<br />
'''Time bonus:''' 10000 if t≤60s and -20t + 11200, t>60s.<br />
<br />
===Rankings===<br />
<br />
====Hero====<br />
<br />
{|border="1" class="prettytable"<br />
! rowspan="3"|# !! rowspan="3"|Level !! rowspan="3"|Character !! colspan="21"|Missions<br />
|-<br />
!colspan="4"|Normal mode !! colspan="4"|100 Rings !! colspan="4"|Lost Chao !! colspan="5"|Time Limit !! colspan="4"|Hard Mode<br />
|-<br />
! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! Time !! A !! B !! C !! D<br />
|-<br />
| 1 || [[City Escape]] || [[Sonic]] || 18000 || 14000 || 11000 || 9000 || 1:20 || 1:40 || 2:00 || 2:30 || 2:30 || 2:50 || 3:10 || 4:00 || 18000 || 16000 || 14000 || 12000 || 3:00 || 19000 || 15000 || 12000 || 10000<br />
|-<br />
| 2 || [[Wild Canyon]] || [[Knuckles]] || 16000 || 14000 || 10000 || 8000 || 1:30 || 2:00 || 3:00 || 4:30 || 0:40 || 1:00 || 2:00 || 2:30 || 16000 || 14000 || 10000 || 8000 || 2:00 || 17000 || 15000 || 10000 || 8000<br />
|-<br />
| 3 || [[Prison Lane]] || [[Tails]] || 26000 || 23000 || 17000 || 13000 || 2:30 || 3:00 || 3:30 || 4:00 || 2:00 || 2:30 || 3:00 || 4:00 || 26000 || 23000 || 17000 || 13000 || 3:00 || 26000 || 23000 || 17000 || 13000<br />
|-<br />
| 4 || [[Metal Harbor]] || Sonic || 20000 || 18000 || 16000 || 14000 || 1:10 || 1:20 || 1:30 || 1:50 || 0:50 || 1:00 || 1:10 || 1:20 || 18000 || 16000 || 14000 || 12000 || 2:00 || 18000 || 16000 || 14000 || 12000<br />
|-<br />
| 5 || [[Green Forest]] || Sonic || 15000 || 13000 || 12000 || 9000 || 2:30 || 3:00 || 3:30 || 4:00 || 1:30 || 2:00 || 2:30 || 3:00 || 12000 || 10000 || 9000 || 7000 || 4:00 || 12000 || 10000 || 9000 || 8000<br />
|-<br />
| 6 || [[Pumpkin Hill]] || Knuckles || 12000 || 10000 || 8000 || 6000 || 3:00 || 3:30 || 4:00 || 5:00 || 1:00 || 1:30 || 2:00 || 3:00 || 13000 || 11000 || 9000 || 7000 || 3:00 || 16000 || 14000 || 12000 || 10000<br />
|-<br />
| 7 || [[Mission Street]] || Tails || 25000 || 22000 || 17000 || 13000 || 3:30 || 4:00 || 4:30 || 5:00 || 3:20 || 3:40 || 4:00 || 5:00 || 22000 || 20000 || 18000 || 15000 || 3:30 || 30000 || 26000 || 22000 || 18000<br />
|-<br />
| 8 || [[Aquatic Mine]] || Knuckles || 14000 || 11000 || 10000 || 9000 || 1:50 || 2:30 || 3:00 || 4:00 || 1:00 || 1:30 || 2:30 || 4:00 || 14000 || 12000 || 10000 || 8000 || 3:30 || 15000 || 13000 || 10000 || 9000<br />
|-<br />
| 9 || [[Route 101]]* || Tails || 2:45 || 2:55 || 3:15 || 3:30 || 1:30 || 2:00 || 2:30 || 3:00 || 3:00 || 3:10 || 3:20 || 3:30 || 3:00 || 3:10 || 3:20 || 3:30 || 3:40 || 2:50 || 3:00 || 3:10 || 3:20<br />
|-<br />
| 10 || [[Hidden Base]] || Tails || 14000 || 12000 || 11000 || 10000 || 3:15 || 3:30 || 4:00 || 4:30 || 2:50 || 3:15 || 4:00 || 4:30 || 12000 || 11000 || 10000 || 8000 || 3:30 || 13000 || 11000 || 9000 || 8000<br />
|-<br />
| 11 || [[Pyramid Cave]] || Sonic || 15000 || 13000 || 11000 || 10000 || 1:30 || 1:45 || 2:00 || 3:00 || 3:45 || 4:00 || 4:15 || 4:30 || 13000 || 11000 || 9000 || 8000 || 4:00 || 14000 || 13000 || 11000 || 9000<br />
|-<br />
| 12 || [[Death Chamber]] || Knuckles || 12000 || 10000 || 8000 || 6000 || 2:30 || 3:00 || 3:30 || 4:30 || 2:00 || 2:30 || 3:00 || 4:00 || 12000 || 10000 || 8000 || 6000 || 5:00 || 12000 || 11000 || 10000 || 8000<br />
|-<br />
| 13 || [[Eternal Engine]] || Tails || 35000 || 30000 || 25000 || 20000 || 3:30 || 4:00 || 5:00 || 6:00 || 2:45 || 3:00 || 3:30 || 4:00 || 30000 || 28000 || 25000 || 20000 || 5:00 || 35000 || 30000 || 25000 || 20000<br />
|-<br />
| 14 || [[Meteor Herd]] || Knuckles || 13000 || 12000 || 11000 || 8000 || 2:00 || 3:00 || 4:00 || 5:00 || 1:30 || 2:30 || 3:30 || 5:00 || 14000 || 13000 || 11000 || 9000 || 4:30 || 13000 || 11000 || 10000 || 7000<br />
|-<br />
| 15 || [[Crazy Gadget]] || Sonic || 17000 || 15000 || 12000 || 10000 || 3:00 || 3:30 || 4:00 || 4:30 || 5:00 || 5:30 || 6:00 || 7:00 || 16000 || 15000 || 14000 || 12000 || 5:00 || 15000 || 13000 || 11000 || 9000<br />
|-<br />
| 16 || [[Final Rush]] || Sonic || 13000 || 11000 || 10000 || 9000 || 1:30 || 1:45 || 2:30 || 3:00 || 4:30 || 4:45 || 5:00 || 5:30 || 13000 || 12000 || 10000 || 8000 || 5:00 || 13000 || 12000 || 10000 || 9000<br />
|}<br />
<br />
*'''Note:''' Since Route 101 has no Lost Chao and is an already timed mission, for mission 3 and 4 it's required that the player doesn't touch any cars and walls respectively. Also, as its time limit in hard mode is 2:50, none of the rankings below A are actually possible on that mission.<br />
<br />
====Dark====<br />
<br />
{|border="1" class="prettytable"<br />
! rowspan="3"|# !! rowspan="3"|Level !! rowspan="3"|Character !! colspan="21"|Missions<br />
|-<br />
!colspan="4"|Normal mode !! colspan="4"|100 Rings !! colspan="4"|Lost Chao !! colspan="5"|Time Limit !! colspan="4"|Hard Mode<br />
|-<br />
! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! Time !! A !! B !! C !! D<br />
|-<br />
| 1 || [[Iron Gate]] || [[Eggman]] || 20000 || 18000 || 16000 || 14000 || 1:35 || 1:45 || 2:00 || 2:30 || 2:00 || 2:15 || 2:30 || 3:00 || 20000 || 18000 || 16000 || 14000 || 4:00 || 19000 || 17000 || 15000 || 12000<br />
|-<br />
| 2 || [[Dry Lagoon]] || [[Rouge]] || 15000 || 12000 || 10000 || 8000 || 2:00 || 2:30 || 3:30 || 4:30 || 0:40 || 0:50 || 1:30 || 2:30 || 14000 || 12000 || 10000 || 8000 || 3:30 || 17000 || 15000 || 12000 || 10000<br />
|-<br />
| 3 || [[Sand Ocean]] || Eggman || 25000 || 23000 || 20000 || 18000 || 3:30 || 4:00 || 4:30 || 5:00 || 3:00 || 3:30 || 4:00 || 4:30 || 25000 || 23000 || 20000 || 18000 || 4:00 || 23000 || 20000 || 18000 || 13000<br />
|-<br />
| 4 || [[Radical Highway]] || [[Shadow]] || 14000 || 11000 || 8000 || 6000 || 1:20 || 1:40 || 2:00 || 2:30 || 2:30 || 2:45 || 3:00 || 3:30 || 14000 || 12000 || 10000 || 8000 || 3:00 || 16000 || 14000 || 12000 || 10000<br />
|-<br />
| 5 || [[Egg Quarters]] || Rouge || 12000 || 10000 || 8000 || 6000 || 2:00 || 2:30 || 3:00 || 4:00 || 1:00 || 1:30 || 2:00 || 3:00 || 13000 || 12000 || 10000 || 8000 || 3:00 || 13000 || 12000 || 10000 || 8000<br />
|-<br />
| 6 || [[Lost Colony]] || Eggman || 34000 || 30000 || 26000 || 22000 || 2:00 || 2:30 || 3:00 || 4:00 || 2:30 || 2:45 || 3:00 || 3:30 || 34000 || 30000 || 26000 || 22000 || 3:30 || 44000 || 40000 || 35000 || 30000<br />
|-<br />
| 7 || [[Weapons Bed]] || Eggman || 30000 || 28000 || 25000 || 20000 || 2:00 || 2:15 || 2:45 || 3:30 || 2:15 || 2:30 || 3:00 || 3:30 || 30000 || 28000 || 25000 || 20000 || 2:45 || 30000 || 28000 || 24000 || 15000<br />
|-<br />
| 8 || [[Security Hall]] || Rouge || 12000 || 10000 || 8000 || 6000 || 4:00 || 4:30 || 5:00 || 5:30 || 0:30 || 1:00 || 2:00 || 3:00 || 13000 || 12000 || 10000 || 8000 || 3:30 || 16000 || 15000 || 13000 || 10000<br />
|-<br />
| 9 || [[White Jungle]] || Shadow || 14000 || 12000 || 10000 || 8000 || 1:30 || 2:00 || 2:30 || 3:00 || 3:20 || 3:40 || 4:00 || 5:00 || 14000 || 13000 || 12000 || 10000 || 3:00 || 13000 || 12000 || 10000 || 8000<br />
|-<br />
| 10 || [[Route 280]] || Rouge || 3:20 || 3:30 || 3:40 || 3:50 || 2:00 || 2:30 || 3:00 || 3:30 || 3:30 || 3:40 || 3:50 || 4:00 || 3:45 || 3:50 || 3:55 || 4:00 || 4:00 || 3:20 || 3:30 || 3:40 || 3:50<br />
|-<br />
| 11 || [[Sky Rail]] || Shadow || 14000 || 13000 || 11000 || 9000 || 1:15 || 1:45 || 2:15 || 2:30 || 1:10 || 1:30 || 1:45 || 2:00 || 14000 || 12000 || 10000 || 8000 || 2:00 || 10000 || 9000 || 8000 || 7000<br />
|-<br />
| 12 || [[Mad Space]] || Rouge || 14000 || 12000 || 10000 || 8000 || 2:30 || 3:00 || 4:30 || 5:00 || 1:30 || 2:00 || 4:00 || 5:00 || 14000 || 12000 || 10000 || 8000 || 4:30 || 12000 || 10000 || 8000 || 6000<br />
|-<br />
| 13 || [[Cosmic Wall]] || Eggman || 53000 || 45000 || 30000 || 15000 || 1:30 || 1:45 || 2:00 || 3:00 || 1:30 || 1:45 || 2:00 || 2:30 || 45000 || 40000 || 35000 || 30000 || 8:00 || 50000 || 45000 || 40000 || 30000<br />
|-<br />
| 14 || [[Final Chase]] || Shadow || 12000 || 11000 || 10000 || 8000 || 1:30 || 1:45 || 2:00 || 2:30 || 5:15 || 5:30 || 6:00 || 6:30 || 11000 || 10000 || 9000 || 8000 || 5:30 || 10000 || 9000 || 8000 || 7000<br />
|}<br />
<br />
*'''Note:''' Since Route 280 has no Lost Chao and is an already timed mission, for mission 3 and 4 it's required that the player doesn't touch any cars and walls respectively. Also, as its time limit in hard mode is 3:25, none of the rankings below B are actually possible on that mission.<br />
<br />
====[[Cannon's Core]]====<br />
<br />
{|border="1" class="prettytable"<br />
! colspan="21"|Missions<br />
|-<br />
!colspan="4"|Normal mode !! colspan="4"|100 Rings !! colspan="4"|Lost Chao !! colspan="5"|Time Limit !! colspan="4"|Hard Mode<br />
|-<br />
! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! Time !! A !! B !! C !! D<br />
|-<br />
| 29000 || 27000 || 25000 || 20000 || 3:30 || 4:00 || 4:30 || 5:30 || 7:30 || 8:00 || 8:30 || 9:00 || 29000 || 27000 || 25000 || 20000 || 7:00 || 29000 || 27000 || 25000 || 20000<br />
|}<br />
<br />
==Production Credits==<br />
<br />
{{main|Sonic Adventure 2 credits}}<br />
<br />
==Voice Actors==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Role<br />
! English Voice Actor<br />
! Japanese Voice Actor<br />
|-<br />
| [[Sonic the Hedgehog]]<br />
| [[Ryan Drummond]]<br />
| [[Junichi Kanemaru]]<br />
|-<br />
| [[Miles "Tails" Prower]]<br />
| [[Connor Bringas]] <br />
| [[Atsuki Murata]]<br />
|-<br />
| [[Knuckles the Echidna]]<br />
| [[Scott Dreier]]<br />
| [[Nobutoshi Canna]]<br />
|-<br />
| [[Amy Rose]] <br />
| [[Jennifer Douillard]]<br />
| [[Taeko Kawata]]<br />
|-<br />
| [[Doctor Eggman]] <br />
| [[Deem Bristow]]<br />
| [[Chikao Ōtsuka]]<br />
|-<br />
| [[Shadow the Hedgehog]]<br />
| [[David Humphrey]]<br />
| [[Kōji Yusa]]<br />
|-<br />
| [[Rouge the Bat]]<br />
| [[Lani Minella]]<br />
| [[Rumi Ochiai]]<br />
|-<br />
| [[Maria Robotnik]]<br />
| [[Moriah Angeline]]<br />
| [[Yuri Shiratori]] <br />
|-<br />
| [[Gerald Robotnik]]<br />
| [[Marc Biagi]]<br />
| [[Chikao Ōtsuka]]<br />
|-<br />
| [[Chao]]<br />
| [[Tomoko Sasaki]]<br />
| [[Tomoko Sasaki]]<br />
|-<br />
| [[Omochao]]<br />
| [[Lani Minella]]<br />
| [[Etsuko Kozakura]]<br />
|}<br />
<br />
All regional versions of the game feature options to switch the voice language into Japanese and English and the text language into Japanese, English, German, French and Spanish.<br />
<br />
==Manuals==<br />
<br />
* [[Sonic Adventure 2 JP Manual]]<br />
* [[Sonic Adventure 2 US Manual]]<br />
* [[Sonic Adventure 2 EU Manual]]<br />
<br />
==Miscellaneous==<br />
<br />
===VMU Features===<br />
Game saves can keep track of game progress for up to three game saves per VMU.<br />
<br />
{|class="prettytable"<br />
|+ Sonic Adventure Save Data<br />
|-<br />
! Name<br />
! File Name<br />
! Comment<br />
! File Size<br />
!Icon<br />
|-<br />
| <br />
|<br />
|<br />
|<br />
|[Image:SAdv2 vmu000.png.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu009.gif]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu010.gif]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu001.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu002.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu003.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu004.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu005.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu006.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu007.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu008.png]]<br />
|}<br />
<br />
===Downloadable Additions===<br />
<br />
* Sonic [[Sonic Adventure 2 Menu Themes|Theme File]]: A Sonic theme which changes the graphics and voice clips which are used in the options menu. It was released on 06/23/01.<br />
* [[High-Speed Trial Kart Racing|High Speed Trial]]: Oval shaped track for the Kart race minigame. The vehicle is also changed. It was released 07/13/01.<br />
* Knuckles Theme File: A Knuckles theme which changes the graphics and voice clips which are used in the options menu. It was released on 07/19/01.<br />
* Tails Theme File: A Tails theme which changes the graphics and voice clips which are used in the options menu. It was released on 07/27/01.<br />
* [[Opa-Opa Kart Racing|Fantasy Zone]]: A new Opa-Opa shaped race track becomes available. OmoChao gains an OpaOpa kart. It was released on 08/16/01.<br />
* Rouge Theme File: A Rouge theme which changes the graphics and voice clips which are used in the options menu. It was released on released 08/24/01.<br />
* Eggman Theme File: A Eggman theme which changes the graphics and voice clips which are used in the options menu. It was released on released 09/07/01.<br />
* [[Eggrobo Kart Racing|Eggrobo Toujou!]]: A E-shaped kart race track becomes available. [[Eggrobo]] serves as a new Kart. It was released on 09/21/01.<br />
* [[Sonic Adventure 2 Halloween Theme|Halloween Theme]] File: New Halloween-themed costumes for the versus mode. It was released on 10/11/01.<br />
* [[Sonic Adventure 2 Christmas Theme|Christmas Theme]] File: New Christmas-themed costumes for the versus mode. It was released on 11/30/01.<br />
<br />
===Game Revisions===<br />
<br />
{{main|Sonic Adventure 2: Battle}}<br />
<br />
When being ported to the [[sega:Nintendo Gamecube|Nintendo Gamecube]], several additions were created for ''[[Sonic Adventure 2: Battle]]''. The most notable of these changes was an expanded two player mode. While in the Dreamcast original only a handful of levels were available for play, nearly every level was added to the Gamecube version, making the choices far more robust. Many of the downloadable additions to the original were also included on the port, either from the get-go or by unlocking them during play, including the ability to use Eggrobo in the Kart Racing sections. Various graphical changes and enhancements are also littered about, some more noticeable than others. One of the more baffling changes, however, stems from one of the major easter eggs in the Dreamcast version. Hidden somewhere in each level was a model of Big the Cat caught up in sometimes dangerous, sometimes humorous situations. When the game was ported, nearly all of these cameos were removed replaced instead with rings for some unknown reason. Although occasionally Big the Cat can show up when certain buttons are pushed during cutscenes, the character was also removed as an unlockable two player skin, replaced with a Dark Chao instead.<br />
<br />
==Rereleases==<br />
<br />
* ''[[Sonic Adventure 2: Battle]]'' for the [[sega:Nintendo Gamecube|Nintendo Gamecube]] (2001)<br />
<br />
* ''[[Sonic Adventure 2 (2012)]]'' for [[sega:|Playstation Network]] and [[sega:|XBLA]] (2012)<br />
<br />
==Adaptations==<br />
<br />
The ''Sonic Adventure 2'' story received a curious adaptation in the pages of [[Archie Comics]], Sega telling the company to adapt the game even though the writers at the time weren't prepared to tell the story. Dedicating [[Sonic the Hedgehog 098 (Archie)|issue #98]] to the game, the comic served only to adapt the initial backstory of Dr. Eggman coming across Shadow and Sonic's mistaken arrest, the end of the story telling readers to play the game to find out how the story ends. Because of the discrepancies between the Archie universe and the games, many readers were unsure just what was meant to have happened in the comic proper. It wouldn't be until years later in the pages of [[Sonic Universe 2|''Sonic Universe'' #2]] that the rest of the game would be adapted in the pages of the Archie comic. The game was also later adapted into a story arc of the animated series ''[[Sonic X]]'', starting with episode 33 "[[The Puzzle of Project Shadow]]" and culminating in episode 38, "[[Maria's Request, Everyone's Request]]." Of note is the fact that, in adapting the game to the airwaves, the series-specific character [[Chris Thorndyke]] ends up replacing Amy Rose's part in key portions of the tale, including aboard the Space Colony ARK when Shadow finally remembers the true promise he made to Maria.<br />
<br />
==Resources==<br />
<br />
===Image Galleries===<br />
<br />
====Physical Scans====<br />
<br />
{{ratings<br />
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| dmuk=93<br />
|dmuk_source=[[Review - Sonic Adventure 2 (Dreamcast Magazine 24 - July 2001)|{{num|24}}]]<br />
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<br />
{{Scanbox<br />
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| item1=SA2Prerelease.jpg<br />
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}}<br />
<br />
====Artwork====<br />
<br />
<gallery><br />
Image:Sa2 sonic.png<br />
Image:B sonic 05.png<br />
Image:Sa2 sonic02.png<br />
Image:Sa2 tails.png<br />
Image:Sa2b tails walker.png<br />
Image:Sa2 knuckles.png<br />
Image:Sa2 amy.png<br />
Image:Sa2 eggman.png<br />
Image:Sa2b eggman walker.png<br />
Image:Sa2 shadow.png<br />
Image:Sa2 shadow02.png<br />
Image:Sa2 shadow03.png<br />
Image:Sa2 rouge.png<br />
Image:Neutral chao.png<br />
Image:Angel chao.png<br />
Image:Darkchao.png<br />
Image:Gerald and maria.png<br />
Image:SA2 logo.svg<br />
</gallery><br />
<br />
===Wallpaper===<br />
<br />
<gallery><br />
File:WALLP SONIC1280X1024.png<br />
File:WALLP SHADOW1280X1024.png<br />
File:WALLP CHAO1280X1024.png<br />
</gallery><br />
<br />
==See Also==<br />
<br />
* [[Sonic Adventure 2 - The Truth of 50 Years Ago...]] - Rouge the Bat's report on "Project Shadow" to her superiors, published in the Japanese strategy guide.<br />
<br />
==External Links==<br />
* [http://sonicteam.com/sonicadv2/ ''Sonic Adventure 2'' Information Site] - The official website put together by [[Sonic Team]], in both Japanese and English.<br />
*[http://sega.jp/dc/010603/ Sega of Japan catalogue page]<br />
* [http://www.theghz.com/sonic/adventure2/adventure2.html http://www.theghz.com/sonic/adventure2/adventure2.html] - The page for ''Sonic Adventure 2'' on [[The Green Hill Zone]].<br />
<br />
{{SA2Omni}} <br />
{{SonicDreamcastGames}}<br />
<br />
[[Category:Dreamcast games]]</div>
Bartman3010
https://info.sonicretro.org/index.php?title=Sonic_Adventure_2&diff=204111
Sonic Adventure 2
2013-12-07T04:15:52Z
<p>Bartman3010: /* VMU Features */ VMU section added</p>
<hr />
<div>:''For the GameCube remake, see [[Sonic Adventure 2: Battle]]. For the downloadable version, see [[Sonic Adventure 2 (2012)]].''<br />
{{Bob<br />
|bobscreen=Sa2_title.png<br />
|screenwidth=320<br />
|icon=SAdv2 vmu000.png<br />
|publisher=[[Sega]]<br />
|developer=[[Sonic Team]], [[Sonic Team USA]]<br />
|producer=[[Yuji Naka]]<br />
|director=[[Takashi Iizuka]]<br />
|system=[[Sega Dreamcast]]<br />
| releases=<br />
{{release|DC|JP|2001-06-23|¥5,800|HDR-0165}}<br />
{{release|DC|EU|2001-06-23||MK-51117-50}}<br />
{{release|DC|US|2001-06-24||51117}}<br />
|genre=Action<br />
|esrb=e|elspa=3|oflc=g8|djctq=12<br />
|sell=tp<br />
|usk=0}}<br />
<br />
'''''Sonic Adventure 2''''' (ソニックアドベンチャー 2) is the second three-dimensional platformer (and third overall title) staring [[Sonic the Hedgehog]] on the [[sega:Sega Dreamcast|Sega Dreamcast]]. The follow-up to its highly-praised predecessor ''[[Sonic Adventure]]'', it also ended up becoming one of the swan songs for the system. Released shortly after [[sega:Sega|Sega]] announced the discontinuation of the hardware and its removal from the console business, the game not only became the last Sonic title produced for a Sega system, but the first ever Sonic title ported to a non-Sega system, in the form of ''[[Sonic Adventure 2: Battle]]''.<br />
<br />
==Story==<br />
<br />
[[File:Gerald and maria.png|thumb|190px|Professor Gerald and Maria.]]<br />
Fifty years ago, there was a brilliant, gifted scientist known to the world as [[Professor Gerald Robotnik]]. Though well known in his fields of study, he dedicated his life to his granddaughter, [[Maria Robotnik]]. It was because of her that he found joy in an otherwise harsh world. Because of his renowned status, the leader of the [[United Federation]] contacted the brilliant mind to assist on a research project that could change the very fate of the world: "Mankind's ultimate eternal dream, researching for immortality." Though at first he refused for fear that it crossed the limits that man should dare tamper with nature, he eventually relented when he discovered that Maria had been diagnosed with a genetic disorder known as [[Neuro Immunodeficiency Syndrome]]. Referred to as "N.I.D.S." for short, the rare disease was known to be fatal, with no cure as of yet discovered by medical science. Distraught over the idea of losing his granddaughter, Professor Gerald reversed his decision, telling the President that he would indeed assist in the quest for immortality, hoping to use the research to find a cure for Maria.<br />
<br />
The grandfather and daughter pair were soon shuttled into space to live aboard the [[Space Colony ARK]], a [[wikipedia:Bernal sphere|Bernal-sphere]] space station designed to hold numerous research facilities and double as a living area not just for the researchers and military personal who worked aboard, but for their families as well. Once on-board, Professor Gerald began work on "[[Project Shadow]]," code-named as such because of the many people who felt that what Gerald was working on was just as intangible as a shadow.<br />
<br />
The first order of business that Gerald tackled was to study the mysterious gems known as the [[Chaos Emeralds]], wanting to see how their infinite energy could be applied to living things. The result of this research were the [[Chaos Drives]], specially designed to have artificial energy be applied to a variety of objects, from military-approved robots to living tissue. With the experimental drives ready for use, "Project Shadow" was finally ready to begin its next phase - the creation of the "Ultimate Lifeform." Initially starting out with a prototype design, the creature the research team hoped to bring to life started out as a lizard-esque being. Later named the [[Biolizard]], the Chaos Drives helped bring it to life on the 27th of January, the entire team celebrating at their success. Being the first man-made artificial lifeform, the group watched as the creature rapidly grew, becoming stronger and able to not only heal itself from damage, but regenerate lost limbs and other body parts.<br />
<br />
[[File:Project Shadow Logo.png|thumb|190px|The "Project Shadow" logo.]]<br />
However, this success soon proved to be a burden, as the animalistic side of the creature began to grow wild and uncontrollable. Fearful of the implications of the prototype, the leader of the faction of the military organization known as the [[Guardian Units of Nations]] - G.U.N. - grew untrusting of Gerald Robotnik. With private information being leaked to the top officials about "Project Shadow," the top brass of G.U.N. soon began brainstorming their own secret plan. Codenamed "ARK's Indestructible Seal," the intention was to fake a biohazard accident aboard the space colony, evacuating the majority of the residents, in the process using the ruse to seal off "Project Shadow," have Gerald's entire team become "victims" and place all of the blame on the elderly professor.<br />
<br />
As the G.U.N. conspirators began to plan their next move, Professor Gerald's next phase in "Project Shadow" was already underway. Proceeding with the data he learned from the prototype's successes and failures, the man of science silently created a more advanced "Ultimate Lifeform," its very genetic structure tied to the powers of the Chaos Emerald. Dubbed "[[Shadow the Hedgehog|Shadow]]," the hedgehog-shaped artificial lifeform did not need a life-support system as the lizard prototype did, instead able to do both simple and complex tasks on his own. Along with a far greater intelligence, the black hedgehog took on his own identity, being far closer related to the humans living on the colony than the bestial creature that hid in its lower decks.<br />
<br />
Almost immediately, Shadow the Hedgehog befriended Maria, the two becoming constant companions on the ship. Unfortunately, their friendship would prove to be short lived, the G.U.N. forces unable to wait any longer. In an instant, the colony became a war zone, the young girl realizing that her new friend was in danger. Risking everything, Maria escorted Shadow to safety, placing him inside an escape pod. As she wished him farewell, the Ultimate Lifeform could do nothing as he watched the G.U.N. agents burst in, striking her down with a single bullet, her final words echoing in his mind as he plummeted to the planet below...<br />
<br />
[[File:SA2 Chaos Control.png|thumb|190px|Shadow the Hedgehog, using Chaos Control.]]<br />
13 Presidential administrations later, [[Dr. Eggman]], the grandson of Gerald Robotnik, decided to look into his family's past for inspiration, the desire to rule Earth still burning within. Uncovering the forgotten journals of his grandfather, Eggman learned of the botched "Project Shadow," becoming aware that the final results of the project were actually hidden deep within a military base. Powering up a variant of his [[Eggmobile]], Eggman decided to break into [[Prison Island]] and uncover its secrets. Typing in a password echoing a tragic loss, the mad genius came across his grandfather's legacy, the living Shadow the Hedgehog, having been trapped for the last five decades in cryogenic stasis. Offering a wish to the doctor, Shadow asked for one thing in return: Chaos Emeralds. With blurred images of past events and broken dreams, Shadow told Eggman to meet him once more on the deck of the now-abandoned Space Colony ARK when he was ready.<br />
<br />
Meanwhile, [[Sonic the Hedgehog]], trying to once again enjoy himself, was taken off guard as he found himself unexpectedly arrested by G.U.N. Accusing the hedgehog of not only stealing a Chaos Emerald but also of escaping Prison Island, Sonic found himself handcuffed on the helicopter of unit Sigma Alpha 2. Knowing himself innocent of whatever alleged crime he had been accused of, Sonic broke free from his captors, ripping off part of the wing to the plane and descending onto the capital city below. Once landed, and still escaping from G.U.N.'s forces, Sonic discovered the "fake" hedgehog that he's been mistaken for - Shadow the Hedgehog. Witnessing Shadow using the green Chaos Emerald to perform "[[Chaos Control]]," the true blue hedgehog only has one thought on his mind: to clear his name and track down this dark-hued impostor, not knowing that the key to this "faker's" true identity also holds the key for saving the world.<br />
<br />
==Game Mechanics==<br />
<br />
===Gameplay===<br />
<br />
As opposed to having each character selectable as in the first ''[[Sonic Adventure]]'', the method in which the cast of six are chosen and played was modified to make ''Sonic Adventure 2'' a distinct entity. The player choosing either "Hero" or "Dark," the story is presented with the characters rotating through, each stage having a different character as playable to progress the saga of Shadow the Hedgehog. Because of the duality nature of the game, the three pairs of Hero/Dark share very similar controls and objectives with each other.<br />
<br />
As the game can sometimes get confusing, the hint system found within ''Sonic Adventure'' returns, but instead of being the calming voice of [[Tikal]] the words of wisdom have been replaced with a mechanical being known as [[Omochao]], its features based on the liquid a-life.<br />
<br />
====Hero Side====<br />
<br />
=====Sonic the Hedgehog=====<br />
<br />
[[File:Metalharbor.png|thumb|190px|Sonic running through [[Metal Harbor]].]]<br />
Sonic the Hedgehog, once again being the title character, receives the most emphasis in the game, both being central to the plot and in the number of playable levels within the game. Taking most of its cues from ''Sonic Adventure'', Sonic controls in a very similar manner, fully controllable in the 3D world with the use of the control stick. Needing to get from the beginning to the end of the level (sometimes with a time limit, sometimes without), Sonic must traverse the numerous traps, pitfalls, [[Badnik|badniks]] and G.U.N. robots in his path. Once again, the primary jump button becomes the player's most valuable defense in the world of Sonic, a simple push causing Sonic to curl into a ball and jump into the air and performing the [[spin attack]], his spikes becoming the hedgehog's natural weapon. Pressing the jump button twice will once again allow the [[homing attack]] to kick into gear, Sonic automatically targeting whatever enemy or other attractable item may be present. The two-button setup also makes a return, the "action" button now having numerous possibilities mapped to it. As more actions become available to the player, an alert in the lower corner of the screen will tell what specific action Sonic will perform when it is pressed. The "y" button on the Dreamcast controller will allow the actions to cycle through, giving the player the option to perform a completely different action than what the game suggests.<br />
<br />
The standard function the action button performs when pressed once is the [[somersault]], a new move that attempts to reproduce the function of the basic spin from the classic games, causing Sonic to roll and attack any nearby enemies. This ability also allows Sonic to spin through small openings to allow him to reach other areas of any given level. Pressing and holding the action button causes Sonic to charge up his now-vintage [[spin dash]], the extra time needed to hold the button between the first ''Adventure'' and ''Adventure 2'' meant to emulate the time that was spent charging the spin dash in the classic games. Letting go of the button causes Sonic to burst ahead in his curled form, crashing through anything in his way. Other low-key abilities that are mapped initially to the action button are the abilities to pick up, carry and throw items, and the ability to whistle. Though not useful in standard gameplay, whistling can come in handy when exploring the level and finding the occasional pipe sitting in the corner, the whistle sometimes causing an [[animal]] to pop out and be picked up for later use in the [[Chao Garden]].<br />
<br />
[[File:Cityescape.png|thumb|190px|Sonic the Hedgehog in the San Francisco-inspired [[City Escape]].]]<br />
Though not part of the repertoire of actions available by the push of a button, one of the main abilities connected to Sonic (and featured in nearly every Sonic game afterwards) introduced in ''Sonic Adventure 2'' is the ability to [[grind]]. Similar to one of the main play mechanics of the Sega game ''[[sega:Jet Set Radio|Jet Set Radio]]'', certain surfaces such as rails can now be jumped on by Sonic and, when done so, allow the character to slide across it, accompanied with a grinding sound effect. The grinding ability also becomes an essential part of the scoring system within the game. Though every Sonic title up to this point has had a score connected to the number of subsequent badniks destroyed without hitting the ground, the grind rail provides another scoring opportunity that, when connected with a chain of enemies finished off with the homing attack, can cause up to an extra 2000 points added at any given time.<br />
<br />
Just as in the first ''Adventure'', there is once again a plethora of [[Sonic Adventure 2 upgrades|upgradeable items]] within the game to give Sonic a variety of additional abilities, some familiar and others new. As ''Sonic Adventure 2'' has done away with the Adventure Field, each item in the game is found in one of the levels that Sonic must progress through. The [[Light Shoes]] from the first game make a reappearance, located within [[Metal Harbor]]. Giving Sonic the ability to use the [[Light Dash]], the hedgehog no longer needs to charge up his spin dash to make use of his new pair of shoes. Instead, a simple tap of the action button is all that is needed to make Sonic follow a perfectly formed trail of [[Ring|rings]] in his path. The [[Ancient Light]] also returns, found hidden in [[Green Forest]]. Just as the Light Dash, the [[Light Attack]] no longer needs the spin dash charge to be used against a string of enemies, making quick work of them. A total of four new upgrades are also available to Sonic, giving the hedgehog the most in the game. The first of these is the [[Bounce Bracelet]] within [[Pyramid Cave]]. Giving Sonic the [[Bounce Attack]], the new ability lets Sonic bounce far higher than his standard jump allows, also giving the blue blur the ability to break the ground below him, be it glass or crates. The [[Flame Ring]], found in [[Crazy Gadget]], causes Sonic's somersault to be more powerful, letting the normally unbreakable steel crates in the game succumb to the hedgehog's might. The [[Magic Gloves]] located in Sonic's first level, [[City Escape]], can only be reached once Sonic has gotten the Bounce Bracelet and the Flame Ring. Though nothing more than a fun aside, the item allows Sonic to use the [[Magic Hands]] ability, enabling the player to turn any nearby enemy into a ball they can carry and subsequently throw. The final item available to Sonic (as well as the other five playable characters) is the [[Mystic Melody]]. Hiding out in [[Final Rush]], the magical tune only becomes useful when standing near the various miniature ruins that are hiding within each stage, causing various platforms to appear or doors to open. Though unnecessary in standard game play, it becomes useful during the subsequent "Find the Lost [[Chao]]" missions.<br />
<br />
The ever-constant ring is still Sonic's most valuable [[Sonic Adventure 2 objects|item]] in the game, collecting them giving Sonic the ability to be hit without losing a life. The fleet of [[monitor|item boxes]] found in the first ''Adventure'' title also make an appearance. Staples such as the extra life, invincibility and speed shoes return, along with the plethora of ring boxes offering five, ten, and twenty rings at any given time. The Jiryoku Barrier is once again available, attracting rings while protecting Sonic from harm. The standard [[shield]] is also found within the item boxes hiding out. The explosion item, which destroys all the enemies on screen, can also occasionally be found. [[Spring|Springs]], [[Spikes (obstacle)|spikes]], and [[Checkpoint|Point Markers]] also come to life, reproducing the effects from their previous outings. However, in addition to marking Sonic's place in the level, the Point Markers also serve to provide Sonic with power-ups, ranging anywhere from rings to speed shoes and shields.<br />
<br />
In total, Sonic experiences six stages within the game: City Escape, Metal Harbor, Green Forest, Pyramid Cave, Crazy Gadget and Final Rush. For each, the goal is to reach the [[Goal Ring]], signaling the end and either starting up a boss battle or a new level, most likely with another character and continuing the story.<br />
<br />
=====Miles "Tails" Prower=====<br />
<br />
[[File:Prisonlane.png|thumb|190px|Miles "Tails" Prower attempting to save Sonic the Hedgehog.]]<br />
Taking a far departure from his gameplay thus far, [[Miles "Tails" Prower]]'s controls are far closer to the way [[E-102 Gamma]] controlled in the first ''Sonic Adventure'' than how "Tails" behaved in the same game. Utilizing the Tornado III (also known as the [[Cyclone (Sonic Adventure 2)|Cyclone]]), the versitle craft resembles the [[Tornado]] II in style and color, but lacks the ability to use a Chaos Emerald as its power source. However, what it lacks in a fuel source it more than makes up for in functionality, being able to turn into a walking powerhouse of artillery. With a simple press of the action button, "Tails" can fire his [[Volkan Cannon]], shooting straight ahead in the hopes of hitting an enemy or, more than likely, breaking a crate that may be in his way. Holding down the action button allows the Cyclone to lock on to any nearby target, shooting at them in rapid succession. However, the laser beam used to lock on only lasts for a short amount of time, so if the player continues to hold down, all the targets will disappear, causing the need to start from scratch. Tapping the action button when in front of enemies also allows the [[Propeller Punch]] to come into effect, a chained projectile firing from the front of the Cyclone and punching whatever is in the way. <br />
<br />
There are also a number of upgrades available for "Tails," some of them necessary and others simply to make life easier in the fox's original creation. The first of these is the [[Booster]], found in [[Mission Street]]. Pressing and holding the jump button allows the Cyclone to hover, the slow decent necessary to cross over certain pits needed to progress. The [[Bazooka]], a Volkan Cannon upgrade in [[Eternal Engine]], increases the firing power of the mounted cannon, adding the steel crates located about to the repertoire of destroyable items for "Tails" and his machine. One of the optional upgrades, the [[Laser Blaster]], performs exactly as it did in ''Sonic Adventure'' for E-102. Hidden in [[Prison Lane]], it gives the homing missiles the walker shoots out a larger attack pattern, able to decimate more enemies at once. Finally, just as Sonic has access to it, "Tails" can also pick up the Mystic Melody upgrade. Appropriately found in the [[Hidden Base]], the item performs the same function, giving "Tails" a tune that will allow the various [[Knuckles Clan|Knuckles Tribe]] Pedestals hidden about to perform various functions, used to assist in the "Find the Lost Chao" segments.<br />
<br />
Introduced in a cutscene echoing "Tails'" original scene in the first ''Adventure'', the young mechanical genius goes off to [[Prison Island]] to rescue Sonic, who has been recaptured after the events of [[City Escape]]. After transforming his ship into the Cyclone upon landing, "Tails" finds [[Amy Rose]] already there, with her own plans on saving Sonic. Telling her to stay out of trouble (which she promptly ignores), the two-tailed fox rushes into the complex, giving players their first taste of this altered control scheme. Though rings are just as important as ever, the Cyclone has a health bar in addition to the ring count. If "Tails" gets hit without any rings, but the bar still has energy within, the hit will not result in the loss of a life, adding a buffer to the character that did not exist before. The bar, which begins as a dark blue but moves to red when almost finished, can only be replenished with rings. Also, while the variety of item boxes are prominent in "Tails'" stages, an additional item box with a first-aid kit pictured within can sometimes be found, its effect causing a full restoration of the health bar on the bottom of the screen. The various item box powerups are also scattered through the various levels in an alternate balloon format, either needing a simple shot of the Volkan Cannon or the Cyclone to fly through to let it be activated.<br />
<br />
In total, Miles "Tails" Prower shoots his way through four separate levels: Prison Lane, Mission Street, Hidden Base, and Eternal Engine. For each, "Tails" must reach the Goal Ring at the end of the level, his grade signaling either a boss encounter or the next level staring a different character.<br />
<br />
=====Knuckles the Echidna=====<br />
<br />
[[File:Sa2 chaos.png|thumb|190px|Knuckles the Echidna confronting an [[Artificial Chaos P-1]].]]<br />
Retaining his gameplay from the first ''Adventure'' title, [[Knuckles the Echidna]] controls in the same basic function as the other characters. With the control stick moving the character about across a three-dimensional plane, the jump button allows the echidna to enter the ever faithful spin attack. Pressing jump twice initiates Knuckles' [[Power Glide|gliding]] abilities, letting the player cross large distances as the character slowly descends to Earth. Gliding into a wall, or simply pressing jump twice near one also lets the Guardian of the [[Master Emerald]] climb up surfaces. The forward [[Punch Attack]] also makes its grand return, either with the simple touch of the action button, or a two-to-three punch combo depending on the number of quick, successive pushes of the button that are done. An additional punching ability has also been included, called the [[Spiral Upper]]. By rotating the control stick in a 360-degree angle and pressing the action button, the player can shoot the character up in the air, punching whatever may be right above. The opposite can also be performed by pressing the same button while Knuckles is gliding, causing him to fire towards the ground as quickly as possible in a fury of strength. As Knuckles goes through various levels that involve interactive water, the ability to swim has been introduced with the echidna. Once only exclusive to "Tails" in ''[[Sonic the Hedgehog 3]]'', Knuckles can jump in water, automatically caught hovering on the surface. Pressing the action button causes the player to dive, the control stick guiding the way, the jump button emulating its purpose by having Knuckles return to the surface. Though sometimes forced to be underwater, it is always important to remember to look out for an air bubble, or to surface often, as Knuckles still needs to breathe else forfeit a life. Being able to pick up items and use the new whistle are also part of Knuckles' repertoire.<br />
<br />
A slew of upgradable items, both old and new, are also hidden about the levels Knuckles explores. The [[Shovel Claw]] from ''Sonic Adventure'' makes a return, letting Knuckles dig into the ground. Digging can happen while standing, while climbing, or by pressing the action button while gliding, letting Knuckles [[Drill Claw|immediately dig]] at first contact. With the preceding item found in [[Pumpkin Hill]], an item almost nearly as important (though not a necessity) is hidden in [[Aquatic Mine]]: the [[Air Necklace]]. The necklace lets the player relax while underwater, not having to search for air or surface, the item giving Knuckles an uninterrupted stream of air. The [[Hammer Gloves]] located in [[Death Chamber]] provide the extra strength necessary for Knuckles to punch through steel containers. This becomes helpful to collect another of Knuckles' upgrade items, the [[Sunglasses]]. When found in [[Meteor Herd]], the player can either have them on or off Knuckles' eyes. Aside from simple aesthetics, the glasses prove to have another use: to uncover invisible objects such as springs or item boxes. Though unnecessary in standard play, they become helpful in some of the final missions for each level Knuckles plays through. Finally, the now-familiar Mystic Melody is also an item the echidna can find, hidden in [[Wild Canyon]] and useful in the "Find the Lost Chao" missions.<br />
<br />
While "Tails" directly enters the story by looking for Sonic the Hedgehog, Knuckles instead stumbles into the events unknowingly, getting wrapped into everything due to [[Rouge the Bat]] stealing the Master Emerald in an unseen encounter. Fighting with the bat girl, they are both taken aback as Dr. Eggman appears from out of nowhere, stealing the Master Emerald himself for no true purpose, but to simply have it in case he needs it down the line. Furious, Knuckles leaps into the air, smashing the emerald to pieces knowing that, because of what occurred in ''Sonic Adventure'', he can collect the pieces and restore it once more. It is not until he meets Sonic and Tails by chance that he gets wrapped up in the larger story involved. Even after this event, though, Knuckles' goal remains largely the same in each level. Just as in the first game, Knuckles must climb, glide, and dig his way through each area trying to find the three pieces of the Master Emerald (or in the case of Death Chamber, the three Eggman keys to continue on with his search). In lieu of the [[Hint Orb|hint orbs]] from the first game, the ability to find hints as to where the shard locations are is found inside [[space probe|space probes]] located in each level. Looking more like floating computer screens than anything else, walking over and pressing the action button will cause a hint to show up, slyly pointing as to where the emerald piece could be. The radar at the bottom of the screen also returns, but has been changed significantly. Instead of being able to find all three emerald shards at once, the radar only works for one at a time, meaning the player could be right on top of a piece and not even know it. The reason for this change has been done in terms of scoring: finding a piece quickly and without hints will add an extra 2000 points to your total, while spending longer and using the hints will cause it to move down to 1000, 800, or all the way down to 100 points. Finding a piece out of sequence will award the player 2000 points regardless of the status of the piece being looked for.<br />
<br />
In total, Knuckles has five levels that he must explore in order to find the Master Emerald pieces and restore the item he is sworn to protect: Wild Canyon, Pumpkin Hill, Aquatic Mine, Death Chamber, and Meteor Herd. Only after collecting all three pieces in a given level will the game continue on, either entering a boss fight or moving on to the next level featuring a different playable character.<br />
<br />
====Dark Side====<br />
<br />
=====Shadow the Hedgehog=====<br />
<br />
[[File:Radicalhighway.png|thumb|190px|Shadow the Hedgehog escaping from the G.U.N. forces in [[Radical Highway]].]]<br />
To match with the themes of good versus evil and "Hero" versus "Dark," Shadow the Hedgehog is the playable counterpart of Sonic in terms of control and goals in the game. Using the control stick to move about, the jump button performs the same function, allowing Shadow to curl up into the spin attack and trash whatever foes are nearby. Also able to replicate the homing attack, the action button reveals a similar catalog of moves, both the somersault and the spin dash behaving just as they do for Sonic. Being able to pick up items and throw them, as well as the whistle function, are at Shadow's fingertips.<br />
<br />
Each of the four upgrades available to Shadow are also either exactly the same as ones Sonic can receive, or different in name only. The [[Air Shoes]] that are hidden in [[White Jungle]] serve a similar purpose as the Light Shoes do for Sonic, giving Shadow the ability to perform the Light Dash near a string of rings. Just as Sonic, the dark hedgehog has no need to charge himself up beforehand, being able to simply stand near the collected rings and have the action happen with the push of a button. Found in [[Sky Rail]], the Ancient Light also returns, the Ultimate Lifeform able to replicate the Light Attack and smash through enemies in a new, yet familiar way. The Flame Ring, which was also new to Sonic in this installment, makes its way into Shadow's [[Radical Highway]], letting the G-ordained steel containers break apart as if wood under Shadow's somersault. The final upgrade available, conveniently found in [[Final Chase]], is the Mystic Melody. Helpful in the "Find the Lost Chao" missions, the tune to activate the Knuckles Tribe Pedestals comes just as natural to Shadow as it does the rest of the cast.<br />
<br />
Fueled by half-remembered memories and the desire for revenge, Shadow the Hedgehog rushes through four levels total: Radical Highway, White Jungle, Sky Rail and Final Chase. The objective in each is familiar: to reach the end of the level, hitting the Goal Ring to signal the end. Except for White Jungle, each level forgoes having a time limit, and when completed marks either a boss encounter or the next level, a different playable character now in control.<br />
<br />
=====Dr. Eggman=====<br />
<br />
[[File:Sa2 hunchedgunhunter.png|thumb|190px|Dr. Eggman in the heart of the G.U.N. fortification.]]<br />
In an interesting twist, Dr. Eggman behaves in a similar fashion to Miles "Tails" Prower in terms of playstyle within the game. Using a modified Eggmobile dubbed the [[Egg Walker (Sonic Adventure 2)|Egg Walker]], the mad genius shares much in common with his earlier creation, E-102 Gamma. With a Volkan Cannon attached to the body, Dr. Eggman is able to swiftly target and shoot whatever may be in his way, more than likely being the forces of G.U.N. trying to stop his plans for world domination and his invasion of their resources. The action button performs the same functions as they do for "Tails," a simple tap shooting out a bullet from the cannon, holding down the button allowing the laser to lock on and shoot missiles at numerous tagets. The time limit for the laser still applies, Eggman's tech not being that much different than what his fox counterpart uses. The jump button also performs the basic action, though because he is in a walker, Eggman is unable to even try and attempt some form of the spin attack. His walker also has its own form of the Propeller Punch, a chained projectile able to knock back whatever moving target might be directly in front of the mad genius.<br />
<br />
In terms of upgrades, Dr. Eggman has five available to him during the game, most of them being similar or exactly the same to "Tails." The first, and arguably most important of these, is the [[Jet Engine]], which gives the Egg Walker the ability to hover after jumping in the air, or to hover in case of accidentally falling off the edge, hoping to land on some lower platform and avoid certain death. Located in [[Lost Colony]], it becomes a valuable asset. The G.U.N.-controlled [[Weapons Bed]] becomes the scene where the [[Large Cannon]] upgrade is found, letting Eggman fire through the steel containers covered in the G.U.N. logo and pick up whatever may be hiding within. Inside [[Iron Gate]] is hidden the Laser Blaster, an upgrade which not only "Tails" gains during the course of his game, but what E-102 Gamma had available to him previously. Just as for those other characters, the upgrade provides Eggman with a larger attack pattern for his homing missiles. The [[Protective Armor]] upgrade, however, is one exclusive to the doctor. Found in [[Cosmic Wall]], the armor increases the health bar for Dr. Eggman's Egg Walker, giving it a 1/7th increase. Finally, the Mystic Melody, just as with all the other characters, is locatable for Eggman, this time hiding out in [[Sand Ocean]].<br />
<br />
In total, Dr. Eggman has five levels of shooting action: Iron Gate, Sand Ocean, Lost Colony, Weapons Bed, and Cosmic Wall. With a health bar just as "Tails" possesses, the rings located in each level serve not only as a way to protect the scientific mastermind from harm, but also serve to refuel the bar on the bottom of the screen, letting Eggman suffer through hardship without fear. Reaching the Goal Ring, the level ends, either starting a boss battle or a new level, most likely using a different playable character.<br />
<br />
=====Rouge the Bat=====<br />
<br />
[[File:Sa2 gunbeetle.png|thumb|190px|Rouge the Bat looking for the Master Emerald pieces.]]<br />
Being Knuckles' playable double in ''Sonic Adventure 2'', Rouge the Bat behaves in a similar fashion to everyone's favorite echidna. Pressing the jump button causes an expected result, the female bat lifting off the ground, in the process protecting herself from harm. The action button also reveals a familiar moveset, tapping it not resulting in a punch but a kick, which possesses its own three-hit combo. Twirling the control stick and pressing the action button lets Rouge perform the [[Screw Kick]], firing up in the air and performing the defensive move against what might be sneaking about above her. Pressing the jump button twice initiates her own form of gliding, and even though the character possesses wings which should hypothetically allow her to fly upwards, she is forced to descend slowly. The only way the mysterious treasure hunter can reach higher ground is to climb upwards on a variety of walled surfaces. While gliding, the player can also push the action button to have Rouge fire downwards in a straight line, the [[Drill Dive]] ready to smash anything rummaging on the ground.<br />
<br />
Just as Shadow and Eggman before her, Rouge the Bat also has a collection of upgradable items which are similar to the upgrades available to her "Hero" counterpart. The first required item, found within the [[Egg Quarters]], is the [[Pick Nails]]. When acquired, they give Rouge the ability to dig on the ground, on walls and even use the Drill Dive to automatically dig where applicable. [[Mad Space]]'s gift to Rouge is the [[Iron Boots]], which let the spy kick her way through steel containers littering the playfield. The [[Treasure Scope]], Rouge's answer to Knuckles' Sunglasses, is found in the [[Security Hall]] level. Giving her the ability to see invisible items, the item becomes extremely helpful in the final missions of her given levels. Finally, to round out the cast, the Mystic Melody once again rears its head in Dry Lagoon, Rouge now knowing a tune to make the ancient ruins work for her.<br />
<br />
Though given four levels to hunt around (Dry Lagoon, Egg Quarters, Security Hall and Mad Space) only two of these levels possess the same objective as Knuckles' levels: to hunt for the missing pieces of the Master Emerald. While Eqq Quarters offers a similar objective to Knuckles' Death Chamber (to collect three items to gain access to Eggman's base), Security Hall's objective is to not find three emerald shards, but three Chaos Emeralds that have been put under lock and key by G.U.N. at some point between the first ''Adventure'' and the second, connected to the same facility that held Shadow prisoner. Only after collecting whatever three items Rouge is looking for will the level end, either progressing to a boss battle or to another level with a separate playable character.<br />
<br />
====Boss Encounters====<br />
<br />
[[File:KingBoomBoo.png|thumb|190px|Knuckles and the ghostly [[King Boom Boo]].]]<br />
Due to the structure of the game, the various boss encounters that occur within the game are not perfectly laid out as they were in the classic [[sega:Sega Mega Drive|Mega Drive]] titles, nor are they obviously laid out as they were in the first ''Sonic Adventure''. Sometimes happening before a level, sometimes happening after one is finished, and sometimes not happening between a level at all, the boss battles are varied in placement but similar in style. Most of the boss battles are shared between the "Hero" and "Dark" stories, the majority involving fights between the paired Hero/Dark playstyles. In both, Sonic/Shadow, "Tails"/Eggman and Knuckles/Rouge face off against each other at some point, the first two fighting twice, the last pair only once. Because of the similar nature of the characters in terms of control, the battles can sometimes be difficult, other times evenly matched. The only boss battle that is shared by the two stories that is not a direct fight between the playable characters is the [[Egg Golem]], which is also the only boss in the entire game that is built by Dr. Eggman. For this fight which happens in Eggman's pyramid base, both Sonic and the doctor are forced to fight, one taking place right after the other.<br />
<br />
There are also two boss fights in each main story that are unique, although three of them are G.U.N.-based, and thus have very similar physical structures. The fourth, which is an exclusive boss encounter with Knuckles, is a fight with [[King Boom Boo]]. With its day/night fight strategy, the entire battle stands out in the game, being completely different from anything else presented to the heroes or villains.<br />
<br />
====Kart Racing====<br />
<br />
Returning from the first game, the Kart Racing segments of the game have been slightly expanded this time around. While still a selectable mode that can be played through in the traditional three-lap circuit, the use of the racing mechanic in the main body of the game has been increased. In ''Sonic Adventure's'' [[Twinkle Park]], the kart section was relegated to the first half of the level, the only goal being to get to the end without falling off the track or crashing into an enemy with no rings. In ''Sonic Adventure 2'', however, both "Tails" and Rouge are given their own separate level during their respective stories in which they must chase after a moving target. For "Tails," his goal is to follow the President's limo before he leaves the city limits, following behind in his Tornado III now in a vehicle mode unused in the rest of the game. Rouge, meanwhile, follows "Tails" as he flies in the Tornado III, keeping track of his movements for Shadow and Eggman. Instead of simply reaching the end of the track being the objective, a timed component is used, similar to the arcade-style racers of Sega and other companies. Split up into three parts, the character must reach the goal line for each segment before the timer runs out, else risk losing a life and having to begin the race again. Having to dodge other vehicles, avoid crashing into walls and trying to be in line with speed boosters and the occasional balloon containing extra time, the racing segments become deceivingly hard when compared to the rest of the game.<br />
<br />
====Last Story/Super Sonic====<br />
<br />
[[File:Finalhazard.png|thumb|190px|[[Super Sonic]] facing off against [[Finalhazard]].]]<br />
Once both the "Hero" and "Dark" stories are successfully completed, a final "Last" story becomes unlocked on the main screen. When chosen, the two story threads finally intertwine, revelations of the true nature of "Project Shadow" finally coming to light. Although Eggman clearly tried to stop [[Perfect Chaos]] on his own in the finale of the first ''Sonic Adventure'', this is the first time in a Sonic game when Dr. Eggman is forced to work side-by-side with Sonic and "Tails" in an effort to stop his grandfather's actual plan. The story is only composed of one level - [[Cannon's Core]] - and two boss battles. The level is broken up into five separate parts, each played through by one of the main characters, beginning with "Tails" and ending with Sonic. The odd one out is Shadow, who for story purposes chooses to remain outside of the battle until confronted by Amy Rose, who sparks the return of forgotten promises. Filled with a new sense of purpose, Shadow alone fights the first boss in the final story, the "Prototype of the Ultimate Lifeform," Biolizard.<br />
<br />
The final boss is fought with both Sonic and Shadow who have transformed into [[Super Sonic]] and [[Super Shadow]], respectively. Having the final battle take place in space, the duo must switch off as they try and finish off [[Finalhazard]], the switching between the two characters the best way to replenish the ring counts of both. Using the control stick to move about the screen, the jump button is used as a sort of dash which can blast ahead, striking the weak areas of the uncontrollable lizard, enacting damage against it. As the Chaos Emeralds are once again used heavily in the story and not collectible in any [[Special Stage]], the ability to turn super is relegated to the final boss only.<br />
<br />
===Stage Select===<br />
<br />
After completing a level in the main game, the option to play through it at the player's leisure becomes available through the stage select menu. Displayed in a simple map of the game's areas, each stage (including the two racing levels and the [[Chao Garden]]) can be toggled through and chosen. When one of the levels is selected, a secondary menu appears. While the central mission of each in the story mode can be replayed, four additional missions for each stage are also selectable, vastly increasing the replayability of the game. The additional four missions for each standard zone include collecting one hundred rings, finding a lost Chao in the level, beating the stage in a specific time limit, and finally reaching the end in a "hard mode" version of the level. For the two Kart-based levels, the Chao and Time Limit missions are replaced with going through the course and not touching either the walls or the other cars.<br />
<br />
In addition, the stage select menu also keeps track of the lettered grade that is awarded at the end of each run, ranging from a perfect "A" to a less-than-desirable "E." As each level and mission has its own requirements to reach an "A," only practice and determination can award the most dedicated at finishing each and every stage with perfection. It should be noted that, within each stage, a [[Gold Beetle]] is hidden somewhere within, and only appears for a few seconds. If broken, an extra 1000 points is added to the total, which can come in handy in trying to reach those illustrious "A" rankings.<br />
<br />
===Chao===<br />
<br />
{{main|Chao}}<br />
{{main|Chao World}}<br />
<br />
[[File:ChaoWorld Hero.png|thumb|190px|Sonic standing inside the Hero Chao Garden.]]<br />
''Sonic Adventure 2'' also sees the return of the [[Chao]], the small, water-shaped A-life first introduced in the game's predecessor. For the sequel, the entire Chao raising experience has been completely revamped and expanded. As there are no Adventure Fields to speak off, the only way to enter the Chao Gardens in the main game is to find one of three [[Chao container|Chao Containers]] located in each level, the first always holding a Chao Key. With the key in the player's possession, at the end of the level the player is warped to [[Chao World]], the portal to the rest of the Chao experience in the game. Though at first only the standard Chao Garden is available, as time in the garden goes on, a "Hero Garden" and "Dark Garden" also become available. To also play off the Hero/Dark aspects of the game, the Chao's that are raised also have the potential to either be halo-wearing Hero Chao, or the devilishy-cute Dark Chao, depending on the characters that end up raising them.<br />
<br />
Chao Racing also returns in full gear, with an expanded set of races the assorted Chao can go through. Having Neutral, Hero, and Dark races, the race selection screen can only be accessed through the Neutral Chao Garden.<br />
<br />
In addition, a mode called the [[Chao Kindergarten]] is added to the raising process. Available right off the bat, the Kindergarten offers tips and tricks on how to raise your Chao, a classroom where Chao can learn new skills and a Chao Doctor that can check up on your Chao and tell you specific information on its health and habits.<br />
<br />
A sequel to the [[sega:VMU|VMU]] minigame ''[[Chao Adventure]]'', ''[[Chao Adventure 2]]'', is also included, which has also been expanded from its predecessor.<br />
<br />
===Two Player Mode===<br />
<br />
Just as ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' did for the 2D games, ''Sonic Adventure 2'' was the first 3D Sonic game to have a fully-formed two player mode available. Not including the Kart Racing, the three options for play are split up in the Hero/Dark playstyles. The [[Sonic Vs Shadow (2P)|first of these]] has one player controlling Sonic and the other Shadow as they race against each other in one of the character's stages, the first to reach the end being the winner. The second of these, the [[Tails VS Dr. Eggman (2P)|"Tails"/Eggman]] stages, closely resemble the boss battles between the two, fighting in an arena until one of the pair loses the energy in their mechanical walkers. The third choice, [[Knuckles VS Rouge (2P)|Knuckles/Rouge]], is a competition to see who can get two of the three Master Emerald pieces first.<br />
<br />
As an extra bonus, six extra unlockable characters are available in the two player mode, awarded after collected all "A" ranks with a given character in the regular game. For Sonic and Shadow, the characters are Amy Rose and Metal Sonic respectively. For "Tails" and Eggman, a Chao in a Chao Walker and [[Big the Cat]] become playable characters. Finally, for Knuckles and Rouge, Tikal and [[Chaos]] are unlocked as playable characters in the two-player mode.<br />
<br />
===Emblems===<br />
<br />
In total, 180 emblems are available in the full game, connected to a variety of tasks. Completing each story, finishing each mission for every level, and playing through a boss rush for each side unlock emblems, as well as a number connected to the Chao Racing portion of the game. Unlike ''Sonic Adventure'' where the emblems were only for bragging rights, collecting every emblem (and achieving an "A" rank on every stage) will unlock the extra level [[Green Hill (Sonic Adventure 2)|Green Hill]]. A three-dimensional recreation of the first act of the original [[Green Hill Zone]] from ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', the level is meant to be a celebration of Sonic's tenth anniversary, which happened to coincide with the release of ''Sonic Adventure 2''.<br />
<br />
===Score===<br />
<br />
The total score, when it exists (missions 1, 4 and 5), is the base score achieved while playing the level plus the time bonus upon mission conclusion.<br />
<br />
'''Level score:'''<br />
*10 points per [[Sonic_Adventure_2_objects#Rings|ring]] and [[Sonic_Adventure_2_objects#Chaos_Drives|Chaos Drive]] collected<br />
*20 points per [[Sonic_Adventure_2_objects#Containers|container]] and [[Sonic_Adventure_2_objects#Unsorted|other]] object destroyed<br />
*200 points per [[Sonic_Adventure_2_objects#Item_boxes|item box]] (including balloons)<br />
*variable points per [[Sonic_Adventure_2_enemies|enemy]] destroyed.<br />
*variable points per enemy destroyed in a row, variable trick points awarded for Sonic and Shadow (platform jump trick, end of rail jump trick if going at enough speed, plus an unsorted amount usually tied to each level) and time bonus per treasure for Knuckles and Rouge.<br />
<br />
{|border="1" class="prettytable"<br />
|-<br />
!Enemies !! Score !! Classification<br />
|-<br />
|2 || 100 || [[Image:SA2 Good.png|left]]<br />
|-<br />
|3 || 200 || [[Image:SA2 Nice.png|left]]<br />
|-<br />
|4 || 300 || [[Image:SA2 Great.png|left]]<br />
|-<br />
|5 || 400 || [[Image:SA2 Jammin'.png|left]]<br />
|-<br />
|6 || 500 || [[Image:SA2 Cool.png|left]]<br />
|-<br />
|7 || 600 || [[Image:SA2 Radical.png|left]]<br />
|-<br />
|8 || 800 || [[Image:SA2 Tight.png|left]]<br />
|-<br />
|9 || 1000 || [[Image:SA2 Awesome.png|left]]<br />
|-<br />
|10 || 1500 || [[Image:SA2 Extreme.png|left]]<br />
|-<br />
|11 || 2000 || [[Image:SA2 Perfect.png|left]]<br />
|}<br />
'''Time bonus:''' 10000 if t≤60s and -20t + 11200, t>60s.<br />
<br />
===Rankings===<br />
<br />
====Hero====<br />
<br />
{|border="1" class="prettytable"<br />
! rowspan="3"|# !! rowspan="3"|Level !! rowspan="3"|Character !! colspan="21"|Missions<br />
|-<br />
!colspan="4"|Normal mode !! colspan="4"|100 Rings !! colspan="4"|Lost Chao !! colspan="5"|Time Limit !! colspan="4"|Hard Mode<br />
|-<br />
! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! Time !! A !! B !! C !! D<br />
|-<br />
| 1 || [[City Escape]] || [[Sonic]] || 18000 || 14000 || 11000 || 9000 || 1:20 || 1:40 || 2:00 || 2:30 || 2:30 || 2:50 || 3:10 || 4:00 || 18000 || 16000 || 14000 || 12000 || 3:00 || 19000 || 15000 || 12000 || 10000<br />
|-<br />
| 2 || [[Wild Canyon]] || [[Knuckles]] || 16000 || 14000 || 10000 || 8000 || 1:30 || 2:00 || 3:00 || 4:30 || 0:40 || 1:00 || 2:00 || 2:30 || 16000 || 14000 || 10000 || 8000 || 2:00 || 17000 || 15000 || 10000 || 8000<br />
|-<br />
| 3 || [[Prison Lane]] || [[Tails]] || 26000 || 23000 || 17000 || 13000 || 2:30 || 3:00 || 3:30 || 4:00 || 2:00 || 2:30 || 3:00 || 4:00 || 26000 || 23000 || 17000 || 13000 || 3:00 || 26000 || 23000 || 17000 || 13000<br />
|-<br />
| 4 || [[Metal Harbor]] || Sonic || 20000 || 18000 || 16000 || 14000 || 1:10 || 1:20 || 1:30 || 1:50 || 0:50 || 1:00 || 1:10 || 1:20 || 18000 || 16000 || 14000 || 12000 || 2:00 || 18000 || 16000 || 14000 || 12000<br />
|-<br />
| 5 || [[Green Forest]] || Sonic || 15000 || 13000 || 12000 || 9000 || 2:30 || 3:00 || 3:30 || 4:00 || 1:30 || 2:00 || 2:30 || 3:00 || 12000 || 10000 || 9000 || 7000 || 4:00 || 12000 || 10000 || 9000 || 8000<br />
|-<br />
| 6 || [[Pumpkin Hill]] || Knuckles || 12000 || 10000 || 8000 || 6000 || 3:00 || 3:30 || 4:00 || 5:00 || 1:00 || 1:30 || 2:00 || 3:00 || 13000 || 11000 || 9000 || 7000 || 3:00 || 16000 || 14000 || 12000 || 10000<br />
|-<br />
| 7 || [[Mission Street]] || Tails || 25000 || 22000 || 17000 || 13000 || 3:30 || 4:00 || 4:30 || 5:00 || 3:20 || 3:40 || 4:00 || 5:00 || 22000 || 20000 || 18000 || 15000 || 3:30 || 30000 || 26000 || 22000 || 18000<br />
|-<br />
| 8 || [[Aquatic Mine]] || Knuckles || 14000 || 11000 || 10000 || 9000 || 1:50 || 2:30 || 3:00 || 4:00 || 1:00 || 1:30 || 2:30 || 4:00 || 14000 || 12000 || 10000 || 8000 || 3:30 || 15000 || 13000 || 10000 || 9000<br />
|-<br />
| 9 || [[Route 101]]* || Tails || 2:45 || 2:55 || 3:15 || 3:30 || 1:30 || 2:00 || 2:30 || 3:00 || 3:00 || 3:10 || 3:20 || 3:30 || 3:00 || 3:10 || 3:20 || 3:30 || 3:40 || 2:50 || 3:00 || 3:10 || 3:20<br />
|-<br />
| 10 || [[Hidden Base]] || Tails || 14000 || 12000 || 11000 || 10000 || 3:15 || 3:30 || 4:00 || 4:30 || 2:50 || 3:15 || 4:00 || 4:30 || 12000 || 11000 || 10000 || 8000 || 3:30 || 13000 || 11000 || 9000 || 8000<br />
|-<br />
| 11 || [[Pyramid Cave]] || Sonic || 15000 || 13000 || 11000 || 10000 || 1:30 || 1:45 || 2:00 || 3:00 || 3:45 || 4:00 || 4:15 || 4:30 || 13000 || 11000 || 9000 || 8000 || 4:00 || 14000 || 13000 || 11000 || 9000<br />
|-<br />
| 12 || [[Death Chamber]] || Knuckles || 12000 || 10000 || 8000 || 6000 || 2:30 || 3:00 || 3:30 || 4:30 || 2:00 || 2:30 || 3:00 || 4:00 || 12000 || 10000 || 8000 || 6000 || 5:00 || 12000 || 11000 || 10000 || 8000<br />
|-<br />
| 13 || [[Eternal Engine]] || Tails || 35000 || 30000 || 25000 || 20000 || 3:30 || 4:00 || 5:00 || 6:00 || 2:45 || 3:00 || 3:30 || 4:00 || 30000 || 28000 || 25000 || 20000 || 5:00 || 35000 || 30000 || 25000 || 20000<br />
|-<br />
| 14 || [[Meteor Herd]] || Knuckles || 13000 || 12000 || 11000 || 8000 || 2:00 || 3:00 || 4:00 || 5:00 || 1:30 || 2:30 || 3:30 || 5:00 || 14000 || 13000 || 11000 || 9000 || 4:30 || 13000 || 11000 || 10000 || 7000<br />
|-<br />
| 15 || [[Crazy Gadget]] || Sonic || 17000 || 15000 || 12000 || 10000 || 3:00 || 3:30 || 4:00 || 4:30 || 5:00 || 5:30 || 6:00 || 7:00 || 16000 || 15000 || 14000 || 12000 || 5:00 || 15000 || 13000 || 11000 || 9000<br />
|-<br />
| 16 || [[Final Rush]] || Sonic || 13000 || 11000 || 10000 || 9000 || 1:30 || 1:45 || 2:30 || 3:00 || 4:30 || 4:45 || 5:00 || 5:30 || 13000 || 12000 || 10000 || 8000 || 5:00 || 13000 || 12000 || 10000 || 9000<br />
|}<br />
<br />
*'''Note:''' Since Route 101 has no Lost Chao and is an already timed mission, for mission 3 and 4 it's required that the player doesn't touch any cars and walls respectively. Also, as its time limit in hard mode is 2:50, none of the rankings below A are actually possible on that mission.<br />
<br />
====Dark====<br />
<br />
{|border="1" class="prettytable"<br />
! rowspan="3"|# !! rowspan="3"|Level !! rowspan="3"|Character !! colspan="21"|Missions<br />
|-<br />
!colspan="4"|Normal mode !! colspan="4"|100 Rings !! colspan="4"|Lost Chao !! colspan="5"|Time Limit !! colspan="4"|Hard Mode<br />
|-<br />
! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! Time !! A !! B !! C !! D<br />
|-<br />
| 1 || [[Iron Gate]] || [[Eggman]] || 20000 || 18000 || 16000 || 14000 || 1:35 || 1:45 || 2:00 || 2:30 || 2:00 || 2:15 || 2:30 || 3:00 || 20000 || 18000 || 16000 || 14000 || 4:00 || 19000 || 17000 || 15000 || 12000<br />
|-<br />
| 2 || [[Dry Lagoon]] || [[Rouge]] || 15000 || 12000 || 10000 || 8000 || 2:00 || 2:30 || 3:30 || 4:30 || 0:40 || 0:50 || 1:30 || 2:30 || 14000 || 12000 || 10000 || 8000 || 3:30 || 17000 || 15000 || 12000 || 10000<br />
|-<br />
| 3 || [[Sand Ocean]] || Eggman || 25000 || 23000 || 20000 || 18000 || 3:30 || 4:00 || 4:30 || 5:00 || 3:00 || 3:30 || 4:00 || 4:30 || 25000 || 23000 || 20000 || 18000 || 4:00 || 23000 || 20000 || 18000 || 13000<br />
|-<br />
| 4 || [[Radical Highway]] || [[Shadow]] || 14000 || 11000 || 8000 || 6000 || 1:20 || 1:40 || 2:00 || 2:30 || 2:30 || 2:45 || 3:00 || 3:30 || 14000 || 12000 || 10000 || 8000 || 3:00 || 16000 || 14000 || 12000 || 10000<br />
|-<br />
| 5 || [[Egg Quarters]] || Rouge || 12000 || 10000 || 8000 || 6000 || 2:00 || 2:30 || 3:00 || 4:00 || 1:00 || 1:30 || 2:00 || 3:00 || 13000 || 12000 || 10000 || 8000 || 3:00 || 13000 || 12000 || 10000 || 8000<br />
|-<br />
| 6 || [[Lost Colony]] || Eggman || 34000 || 30000 || 26000 || 22000 || 2:00 || 2:30 || 3:00 || 4:00 || 2:30 || 2:45 || 3:00 || 3:30 || 34000 || 30000 || 26000 || 22000 || 3:30 || 44000 || 40000 || 35000 || 30000<br />
|-<br />
| 7 || [[Weapons Bed]] || Eggman || 30000 || 28000 || 25000 || 20000 || 2:00 || 2:15 || 2:45 || 3:30 || 2:15 || 2:30 || 3:00 || 3:30 || 30000 || 28000 || 25000 || 20000 || 2:45 || 30000 || 28000 || 24000 || 15000<br />
|-<br />
| 8 || [[Security Hall]] || Rouge || 12000 || 10000 || 8000 || 6000 || 4:00 || 4:30 || 5:00 || 5:30 || 0:30 || 1:00 || 2:00 || 3:00 || 13000 || 12000 || 10000 || 8000 || 3:30 || 16000 || 15000 || 13000 || 10000<br />
|-<br />
| 9 || [[White Jungle]] || Shadow || 14000 || 12000 || 10000 || 8000 || 1:30 || 2:00 || 2:30 || 3:00 || 3:20 || 3:40 || 4:00 || 5:00 || 14000 || 13000 || 12000 || 10000 || 3:00 || 13000 || 12000 || 10000 || 8000<br />
|-<br />
| 10 || [[Route 280]] || Rouge || 3:20 || 3:30 || 3:40 || 3:50 || 2:00 || 2:30 || 3:00 || 3:30 || 3:30 || 3:40 || 3:50 || 4:00 || 3:45 || 3:50 || 3:55 || 4:00 || 4:00 || 3:20 || 3:30 || 3:40 || 3:50<br />
|-<br />
| 11 || [[Sky Rail]] || Shadow || 14000 || 13000 || 11000 || 9000 || 1:15 || 1:45 || 2:15 || 2:30 || 1:10 || 1:30 || 1:45 || 2:00 || 14000 || 12000 || 10000 || 8000 || 2:00 || 10000 || 9000 || 8000 || 7000<br />
|-<br />
| 12 || [[Mad Space]] || Rouge || 14000 || 12000 || 10000 || 8000 || 2:30 || 3:00 || 4:30 || 5:00 || 1:30 || 2:00 || 4:00 || 5:00 || 14000 || 12000 || 10000 || 8000 || 4:30 || 12000 || 10000 || 8000 || 6000<br />
|-<br />
| 13 || [[Cosmic Wall]] || Eggman || 53000 || 45000 || 30000 || 15000 || 1:30 || 1:45 || 2:00 || 3:00 || 1:30 || 1:45 || 2:00 || 2:30 || 45000 || 40000 || 35000 || 30000 || 8:00 || 50000 || 45000 || 40000 || 30000<br />
|-<br />
| 14 || [[Final Chase]] || Shadow || 12000 || 11000 || 10000 || 8000 || 1:30 || 1:45 || 2:00 || 2:30 || 5:15 || 5:30 || 6:00 || 6:30 || 11000 || 10000 || 9000 || 8000 || 5:30 || 10000 || 9000 || 8000 || 7000<br />
|}<br />
<br />
*'''Note:''' Since Route 280 has no Lost Chao and is an already timed mission, for mission 3 and 4 it's required that the player doesn't touch any cars and walls respectively. Also, as its time limit in hard mode is 3:25, none of the rankings below B are actually possible on that mission.<br />
<br />
====[[Cannon's Core]]====<br />
<br />
{|border="1" class="prettytable"<br />
! colspan="21"|Missions<br />
|-<br />
!colspan="4"|Normal mode !! colspan="4"|100 Rings !! colspan="4"|Lost Chao !! colspan="5"|Time Limit !! colspan="4"|Hard Mode<br />
|-<br />
! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! Time !! A !! B !! C !! D<br />
|-<br />
| 29000 || 27000 || 25000 || 20000 || 3:30 || 4:00 || 4:30 || 5:30 || 7:30 || 8:00 || 8:30 || 9:00 || 29000 || 27000 || 25000 || 20000 || 7:00 || 29000 || 27000 || 25000 || 20000<br />
|}<br />
<br />
==Production Credits==<br />
<br />
{{main|Sonic Adventure 2 credits}}<br />
<br />
==Voice Actors==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Role<br />
! English Voice Actor<br />
! Japanese Voice Actor<br />
|-<br />
| [[Sonic the Hedgehog]]<br />
| [[Ryan Drummond]]<br />
| [[Junichi Kanemaru]]<br />
|-<br />
| [[Miles "Tails" Prower]]<br />
| [[Connor Bringas]] <br />
| [[Atsuki Murata]]<br />
|-<br />
| [[Knuckles the Echidna]]<br />
| [[Scott Dreier]]<br />
| [[Nobutoshi Canna]]<br />
|-<br />
| [[Amy Rose]] <br />
| [[Jennifer Douillard]]<br />
| [[Taeko Kawata]]<br />
|-<br />
| [[Doctor Eggman]] <br />
| [[Deem Bristow]]<br />
| [[Chikao Ōtsuka]]<br />
|-<br />
| [[Shadow the Hedgehog]]<br />
| [[David Humphrey]]<br />
| [[Kōji Yusa]]<br />
|-<br />
| [[Rouge the Bat]]<br />
| [[Lani Minella]]<br />
| [[Rumi Ochiai]]<br />
|-<br />
| [[Maria Robotnik]]<br />
| [[Moriah Angeline]]<br />
| [[Yuri Shiratori]] <br />
|-<br />
| [[Gerald Robotnik]]<br />
| [[Marc Biagi]]<br />
| [[Chikao Ōtsuka]]<br />
|-<br />
| [[Chao]]<br />
| [[Tomoko Sasaki]]<br />
| [[Tomoko Sasaki]]<br />
|-<br />
| [[Omochao]]<br />
| [[Lani Minella]]<br />
| [[Etsuko Kozakura]]<br />
|}<br />
<br />
All regional versions of the game feature options to switch the voice language into Japanese and English and the text language into Japanese, English, German, French and Spanish.<br />
<br />
==Manuals==<br />
<br />
* [[Sonic Adventure 2 JP Manual]]<br />
* [[Sonic Adventure 2 US Manual]]<br />
* [[Sonic Adventure 2 EU Manual]]<br />
<br />
==Miscellaneous==<br />
<br />
===VMU Features===<br />
Game saves can keep track of game progress for up to three game saves per VMU.<br />
<br />
{|class="prettytable"<br />
|+ Sonic Adventure Save Data<br />
|-<br />
! Name<br />
! File Name<br />
! Comment<br />
! File Size<br />
!Icon<br />
|-<br />
| <br />
|<br />
|<br />
|<br />
|[Image:sAdv2_vmu000.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu009.gif]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu010.gif]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu001.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu002.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu003.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu004.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu005.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu006.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu007.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:sAdv2_vmu008.png]]<br />
|}<br />
<br />
===Downloadable Additions===<br />
<br />
* Sonic [[Sonic Adventure 2 Menu Themes|Theme File]]: A Sonic theme which changes the graphics and voice clips which are used in the options menu. It was released on 06/23/01.<br />
* [[High-Speed Trial Kart Racing|High Speed Trial]]: Oval shaped track for the Kart race minigame. The vehicle is also changed. It was released 07/13/01.<br />
* Knuckles Theme File: A Knuckles theme which changes the graphics and voice clips which are used in the options menu. It was released on 07/19/01.<br />
* Tails Theme File: A Tails theme which changes the graphics and voice clips which are used in the options menu. It was released on 07/27/01.<br />
* [[Opa-Opa Kart Racing|Fantasy Zone]]: A new Opa-Opa shaped race track becomes available. OmoChao gains an OpaOpa kart. It was released on 08/16/01.<br />
* Rouge Theme File: A Rouge theme which changes the graphics and voice clips which are used in the options menu. It was released on released 08/24/01.<br />
* Eggman Theme File: A Eggman theme which changes the graphics and voice clips which are used in the options menu. It was released on released 09/07/01.<br />
* [[Eggrobo Kart Racing|Eggrobo Toujou!]]: A E-shaped kart race track becomes available. [[Eggrobo]] serves as a new Kart. It was released on 09/21/01.<br />
* [[Sonic Adventure 2 Halloween Theme|Halloween Theme]] File: New Halloween-themed costumes for the versus mode. It was released on 10/11/01.<br />
* [[Sonic Adventure 2 Christmas Theme|Christmas Theme]] File: New Christmas-themed costumes for the versus mode. It was released on 11/30/01.<br />
<br />
===Game Revisions===<br />
<br />
{{main|Sonic Adventure 2: Battle}}<br />
<br />
When being ported to the [[sega:Nintendo Gamecube|Nintendo Gamecube]], several additions were created for ''[[Sonic Adventure 2: Battle]]''. The most notable of these changes was an expanded two player mode. While in the Dreamcast original only a handful of levels were available for play, nearly every level was added to the Gamecube version, making the choices far more robust. Many of the downloadable additions to the original were also included on the port, either from the get-go or by unlocking them during play, including the ability to use Eggrobo in the Kart Racing sections. Various graphical changes and enhancements are also littered about, some more noticeable than others. One of the more baffling changes, however, stems from one of the major easter eggs in the Dreamcast version. Hidden somewhere in each level was a model of Big the Cat caught up in sometimes dangerous, sometimes humorous situations. When the game was ported, nearly all of these cameos were removed replaced instead with rings for some unknown reason. Although occasionally Big the Cat can show up when certain buttons are pushed during cutscenes, the character was also removed as an unlockable two player skin, replaced with a Dark Chao instead.<br />
<br />
==Rereleases==<br />
<br />
* ''[[Sonic Adventure 2: Battle]]'' for the [[sega:Nintendo Gamecube|Nintendo Gamecube]] (2001)<br />
<br />
* ''[[Sonic Adventure 2 (2012)]]'' for [[sega:|Playstation Network]] and [[sega:|XBLA]] (2012)<br />
<br />
==Adaptations==<br />
<br />
The ''Sonic Adventure 2'' story received a curious adaptation in the pages of [[Archie Comics]], Sega telling the company to adapt the game even though the writers at the time weren't prepared to tell the story. Dedicating [[Sonic the Hedgehog 098 (Archie)|issue #98]] to the game, the comic served only to adapt the initial backstory of Dr. Eggman coming across Shadow and Sonic's mistaken arrest, the end of the story telling readers to play the game to find out how the story ends. Because of the discrepancies between the Archie universe and the games, many readers were unsure just what was meant to have happened in the comic proper. It wouldn't be until years later in the pages of [[Sonic Universe 2|''Sonic Universe'' #2]] that the rest of the game would be adapted in the pages of the Archie comic. The game was also later adapted into a story arc of the animated series ''[[Sonic X]]'', starting with episode 33 "[[The Puzzle of Project Shadow]]" and culminating in episode 38, "[[Maria's Request, Everyone's Request]]." Of note is the fact that, in adapting the game to the airwaves, the series-specific character [[Chris Thorndyke]] ends up replacing Amy Rose's part in key portions of the tale, including aboard the Space Colony ARK when Shadow finally remembers the true promise he made to Maria.<br />
<br />
==Resources==<br />
<br />
===Image Galleries===<br />
<br />
====Physical Scans====<br />
<br />
{{ratings<br />
| icon=DC<br />
| dmuk=93<br />
|dmuk_source=[[Review - Sonic Adventure 2 (Dreamcast Magazine 24 - July 2001)|{{num|24}}]]<br />
|egm=75<br />
|gamepro=90<br />
}}<br />
<br />
{{Scanbox<br />
| console=Dreamcast<br />
| region=JP<br />
| front=Sadventure2-box-jap.jpg<br />
| back=Sadventure2-box-jap_back.jpg<br />
| square=yes<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=JP (10th Anniversary)<br />
| front=Sa2 10th jp cover.jpg<br />
| back=SA2 DC JP Box Back 10th.jpg<br />
| square=yes<br />
| spinemissing=yes<br />
| disc=Sa2 10th jp cd.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=US<br />
| front=Sadventure2-box-us.jpg<br />
| back=sa2_us_back_cover.jpg<br />
| spine=<br />
| spinemissing=<br />
| square=yes<br />
| disc=sa2 us cd.png<br />
| manual=<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=EU<br />
| front=Sadventure2-box-eu.jpg<br />
| back=Sadventure2-box-eu-back.jpg<br />
| spine=<br />
| spinemissing=<br />
| square=yes<br />
| disc=sa2_pal_disc.jpg<br />
| item1=SA2Prerelease.jpg<br />
| item1name=Prerelease disc<br />
| manual=<br />
}}<br />
<br />
====Artwork====<br />
<br />
<gallery><br />
Image:Sa2 sonic.png<br />
Image:B sonic 05.png<br />
Image:Sa2 sonic02.png<br />
Image:Sa2 tails.png<br />
Image:Sa2b tails walker.png<br />
Image:Sa2 knuckles.png<br />
Image:Sa2 amy.png<br />
Image:Sa2 eggman.png<br />
Image:Sa2b eggman walker.png<br />
Image:Sa2 shadow.png<br />
Image:Sa2 shadow02.png<br />
Image:Sa2 shadow03.png<br />
Image:Sa2 rouge.png<br />
Image:Neutral chao.png<br />
Image:Angel chao.png<br />
Image:Darkchao.png<br />
Image:Gerald and maria.png<br />
Image:SA2 logo.svg<br />
</gallery><br />
<br />
===Wallpaper===<br />
<br />
<gallery><br />
File:WALLP SONIC1280X1024.png<br />
File:WALLP SHADOW1280X1024.png<br />
File:WALLP CHAO1280X1024.png<br />
</gallery><br />
<br />
==See Also==<br />
<br />
* [[Sonic Adventure 2 - The Truth of 50 Years Ago...]] - Rouge the Bat's report on "Project Shadow" to her superiors, published in the Japanese strategy guide.<br />
<br />
==External Links==<br />
* [http://sonicteam.com/sonicadv2/ ''Sonic Adventure 2'' Information Site] - The official website put together by [[Sonic Team]], in both Japanese and English.<br />
*[http://sega.jp/dc/010603/ Sega of Japan catalogue page]<br />
* [http://www.theghz.com/sonic/adventure2/adventure2.html http://www.theghz.com/sonic/adventure2/adventure2.html] - The page for ''Sonic Adventure 2'' on [[The Green Hill Zone]].<br />
<br />
{{SA2Omni}} <br />
{{SonicDreamcastGames}}<br />
<br />
[[Category:Dreamcast games]]</div>
Bartman3010
https://info.sonicretro.org/index.php?title=Sonic_Adventure_2&diff=204110
Sonic Adventure 2
2013-12-07T04:14:43Z
<p>Bartman3010: /* Miscellaneous */</p>
<hr />
<div>:''For the GameCube remake, see [[Sonic Adventure 2: Battle]]. For the downloadable version, see [[Sonic Adventure 2 (2012)]].''<br />
{{Bob<br />
|bobscreen=Sa2_title.png<br />
|screenwidth=320<br />
|icon=SAdv2 vmu000.png<br />
|publisher=[[Sega]]<br />
|developer=[[Sonic Team]], [[Sonic Team USA]]<br />
|producer=[[Yuji Naka]]<br />
|director=[[Takashi Iizuka]]<br />
|system=[[Sega Dreamcast]]<br />
| releases=<br />
{{release|DC|JP|2001-06-23|¥5,800|HDR-0165}}<br />
{{release|DC|EU|2001-06-23||MK-51117-50}}<br />
{{release|DC|US|2001-06-24||51117}}<br />
|genre=Action<br />
|esrb=e|elspa=3|oflc=g8|djctq=12<br />
|sell=tp<br />
|usk=0}}<br />
<br />
'''''Sonic Adventure 2''''' (ソニックアドベンチャー 2) is the second three-dimensional platformer (and third overall title) staring [[Sonic the Hedgehog]] on the [[sega:Sega Dreamcast|Sega Dreamcast]]. The follow-up to its highly-praised predecessor ''[[Sonic Adventure]]'', it also ended up becoming one of the swan songs for the system. Released shortly after [[sega:Sega|Sega]] announced the discontinuation of the hardware and its removal from the console business, the game not only became the last Sonic title produced for a Sega system, but the first ever Sonic title ported to a non-Sega system, in the form of ''[[Sonic Adventure 2: Battle]]''.<br />
<br />
==Story==<br />
<br />
[[File:Gerald and maria.png|thumb|190px|Professor Gerald and Maria.]]<br />
Fifty years ago, there was a brilliant, gifted scientist known to the world as [[Professor Gerald Robotnik]]. Though well known in his fields of study, he dedicated his life to his granddaughter, [[Maria Robotnik]]. It was because of her that he found joy in an otherwise harsh world. Because of his renowned status, the leader of the [[United Federation]] contacted the brilliant mind to assist on a research project that could change the very fate of the world: "Mankind's ultimate eternal dream, researching for immortality." Though at first he refused for fear that it crossed the limits that man should dare tamper with nature, he eventually relented when he discovered that Maria had been diagnosed with a genetic disorder known as [[Neuro Immunodeficiency Syndrome]]. Referred to as "N.I.D.S." for short, the rare disease was known to be fatal, with no cure as of yet discovered by medical science. Distraught over the idea of losing his granddaughter, Professor Gerald reversed his decision, telling the President that he would indeed assist in the quest for immortality, hoping to use the research to find a cure for Maria.<br />
<br />
The grandfather and daughter pair were soon shuttled into space to live aboard the [[Space Colony ARK]], a [[wikipedia:Bernal sphere|Bernal-sphere]] space station designed to hold numerous research facilities and double as a living area not just for the researchers and military personal who worked aboard, but for their families as well. Once on-board, Professor Gerald began work on "[[Project Shadow]]," code-named as such because of the many people who felt that what Gerald was working on was just as intangible as a shadow.<br />
<br />
The first order of business that Gerald tackled was to study the mysterious gems known as the [[Chaos Emeralds]], wanting to see how their infinite energy could be applied to living things. The result of this research were the [[Chaos Drives]], specially designed to have artificial energy be applied to a variety of objects, from military-approved robots to living tissue. With the experimental drives ready for use, "Project Shadow" was finally ready to begin its next phase - the creation of the "Ultimate Lifeform." Initially starting out with a prototype design, the creature the research team hoped to bring to life started out as a lizard-esque being. Later named the [[Biolizard]], the Chaos Drives helped bring it to life on the 27th of January, the entire team celebrating at their success. Being the first man-made artificial lifeform, the group watched as the creature rapidly grew, becoming stronger and able to not only heal itself from damage, but regenerate lost limbs and other body parts.<br />
<br />
[[File:Project Shadow Logo.png|thumb|190px|The "Project Shadow" logo.]]<br />
However, this success soon proved to be a burden, as the animalistic side of the creature began to grow wild and uncontrollable. Fearful of the implications of the prototype, the leader of the faction of the military organization known as the [[Guardian Units of Nations]] - G.U.N. - grew untrusting of Gerald Robotnik. With private information being leaked to the top officials about "Project Shadow," the top brass of G.U.N. soon began brainstorming their own secret plan. Codenamed "ARK's Indestructible Seal," the intention was to fake a biohazard accident aboard the space colony, evacuating the majority of the residents, in the process using the ruse to seal off "Project Shadow," have Gerald's entire team become "victims" and place all of the blame on the elderly professor.<br />
<br />
As the G.U.N. conspirators began to plan their next move, Professor Gerald's next phase in "Project Shadow" was already underway. Proceeding with the data he learned from the prototype's successes and failures, the man of science silently created a more advanced "Ultimate Lifeform," its very genetic structure tied to the powers of the Chaos Emerald. Dubbed "[[Shadow the Hedgehog|Shadow]]," the hedgehog-shaped artificial lifeform did not need a life-support system as the lizard prototype did, instead able to do both simple and complex tasks on his own. Along with a far greater intelligence, the black hedgehog took on his own identity, being far closer related to the humans living on the colony than the bestial creature that hid in its lower decks.<br />
<br />
Almost immediately, Shadow the Hedgehog befriended Maria, the two becoming constant companions on the ship. Unfortunately, their friendship would prove to be short lived, the G.U.N. forces unable to wait any longer. In an instant, the colony became a war zone, the young girl realizing that her new friend was in danger. Risking everything, Maria escorted Shadow to safety, placing him inside an escape pod. As she wished him farewell, the Ultimate Lifeform could do nothing as he watched the G.U.N. agents burst in, striking her down with a single bullet, her final words echoing in his mind as he plummeted to the planet below...<br />
<br />
[[File:SA2 Chaos Control.png|thumb|190px|Shadow the Hedgehog, using Chaos Control.]]<br />
13 Presidential administrations later, [[Dr. Eggman]], the grandson of Gerald Robotnik, decided to look into his family's past for inspiration, the desire to rule Earth still burning within. Uncovering the forgotten journals of his grandfather, Eggman learned of the botched "Project Shadow," becoming aware that the final results of the project were actually hidden deep within a military base. Powering up a variant of his [[Eggmobile]], Eggman decided to break into [[Prison Island]] and uncover its secrets. Typing in a password echoing a tragic loss, the mad genius came across his grandfather's legacy, the living Shadow the Hedgehog, having been trapped for the last five decades in cryogenic stasis. Offering a wish to the doctor, Shadow asked for one thing in return: Chaos Emeralds. With blurred images of past events and broken dreams, Shadow told Eggman to meet him once more on the deck of the now-abandoned Space Colony ARK when he was ready.<br />
<br />
Meanwhile, [[Sonic the Hedgehog]], trying to once again enjoy himself, was taken off guard as he found himself unexpectedly arrested by G.U.N. Accusing the hedgehog of not only stealing a Chaos Emerald but also of escaping Prison Island, Sonic found himself handcuffed on the helicopter of unit Sigma Alpha 2. Knowing himself innocent of whatever alleged crime he had been accused of, Sonic broke free from his captors, ripping off part of the wing to the plane and descending onto the capital city below. Once landed, and still escaping from G.U.N.'s forces, Sonic discovered the "fake" hedgehog that he's been mistaken for - Shadow the Hedgehog. Witnessing Shadow using the green Chaos Emerald to perform "[[Chaos Control]]," the true blue hedgehog only has one thought on his mind: to clear his name and track down this dark-hued impostor, not knowing that the key to this "faker's" true identity also holds the key for saving the world.<br />
<br />
==Game Mechanics==<br />
<br />
===Gameplay===<br />
<br />
As opposed to having each character selectable as in the first ''[[Sonic Adventure]]'', the method in which the cast of six are chosen and played was modified to make ''Sonic Adventure 2'' a distinct entity. The player choosing either "Hero" or "Dark," the story is presented with the characters rotating through, each stage having a different character as playable to progress the saga of Shadow the Hedgehog. Because of the duality nature of the game, the three pairs of Hero/Dark share very similar controls and objectives with each other.<br />
<br />
As the game can sometimes get confusing, the hint system found within ''Sonic Adventure'' returns, but instead of being the calming voice of [[Tikal]] the words of wisdom have been replaced with a mechanical being known as [[Omochao]], its features based on the liquid a-life.<br />
<br />
====Hero Side====<br />
<br />
=====Sonic the Hedgehog=====<br />
<br />
[[File:Metalharbor.png|thumb|190px|Sonic running through [[Metal Harbor]].]]<br />
Sonic the Hedgehog, once again being the title character, receives the most emphasis in the game, both being central to the plot and in the number of playable levels within the game. Taking most of its cues from ''Sonic Adventure'', Sonic controls in a very similar manner, fully controllable in the 3D world with the use of the control stick. Needing to get from the beginning to the end of the level (sometimes with a time limit, sometimes without), Sonic must traverse the numerous traps, pitfalls, [[Badnik|badniks]] and G.U.N. robots in his path. Once again, the primary jump button becomes the player's most valuable defense in the world of Sonic, a simple push causing Sonic to curl into a ball and jump into the air and performing the [[spin attack]], his spikes becoming the hedgehog's natural weapon. Pressing the jump button twice will once again allow the [[homing attack]] to kick into gear, Sonic automatically targeting whatever enemy or other attractable item may be present. The two-button setup also makes a return, the "action" button now having numerous possibilities mapped to it. As more actions become available to the player, an alert in the lower corner of the screen will tell what specific action Sonic will perform when it is pressed. The "y" button on the Dreamcast controller will allow the actions to cycle through, giving the player the option to perform a completely different action than what the game suggests.<br />
<br />
The standard function the action button performs when pressed once is the [[somersault]], a new move that attempts to reproduce the function of the basic spin from the classic games, causing Sonic to roll and attack any nearby enemies. This ability also allows Sonic to spin through small openings to allow him to reach other areas of any given level. Pressing and holding the action button causes Sonic to charge up his now-vintage [[spin dash]], the extra time needed to hold the button between the first ''Adventure'' and ''Adventure 2'' meant to emulate the time that was spent charging the spin dash in the classic games. Letting go of the button causes Sonic to burst ahead in his curled form, crashing through anything in his way. Other low-key abilities that are mapped initially to the action button are the abilities to pick up, carry and throw items, and the ability to whistle. Though not useful in standard gameplay, whistling can come in handy when exploring the level and finding the occasional pipe sitting in the corner, the whistle sometimes causing an [[animal]] to pop out and be picked up for later use in the [[Chao Garden]].<br />
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[[File:Cityescape.png|thumb|190px|Sonic the Hedgehog in the San Francisco-inspired [[City Escape]].]]<br />
Though not part of the repertoire of actions available by the push of a button, one of the main abilities connected to Sonic (and featured in nearly every Sonic game afterwards) introduced in ''Sonic Adventure 2'' is the ability to [[grind]]. Similar to one of the main play mechanics of the Sega game ''[[sega:Jet Set Radio|Jet Set Radio]]'', certain surfaces such as rails can now be jumped on by Sonic and, when done so, allow the character to slide across it, accompanied with a grinding sound effect. The grinding ability also becomes an essential part of the scoring system within the game. Though every Sonic title up to this point has had a score connected to the number of subsequent badniks destroyed without hitting the ground, the grind rail provides another scoring opportunity that, when connected with a chain of enemies finished off with the homing attack, can cause up to an extra 2000 points added at any given time.<br />
<br />
Just as in the first ''Adventure'', there is once again a plethora of [[Sonic Adventure 2 upgrades|upgradeable items]] within the game to give Sonic a variety of additional abilities, some familiar and others new. As ''Sonic Adventure 2'' has done away with the Adventure Field, each item in the game is found in one of the levels that Sonic must progress through. The [[Light Shoes]] from the first game make a reappearance, located within [[Metal Harbor]]. Giving Sonic the ability to use the [[Light Dash]], the hedgehog no longer needs to charge up his spin dash to make use of his new pair of shoes. Instead, a simple tap of the action button is all that is needed to make Sonic follow a perfectly formed trail of [[Ring|rings]] in his path. The [[Ancient Light]] also returns, found hidden in [[Green Forest]]. Just as the Light Dash, the [[Light Attack]] no longer needs the spin dash charge to be used against a string of enemies, making quick work of them. A total of four new upgrades are also available to Sonic, giving the hedgehog the most in the game. The first of these is the [[Bounce Bracelet]] within [[Pyramid Cave]]. Giving Sonic the [[Bounce Attack]], the new ability lets Sonic bounce far higher than his standard jump allows, also giving the blue blur the ability to break the ground below him, be it glass or crates. The [[Flame Ring]], found in [[Crazy Gadget]], causes Sonic's somersault to be more powerful, letting the normally unbreakable steel crates in the game succumb to the hedgehog's might. The [[Magic Gloves]] located in Sonic's first level, [[City Escape]], can only be reached once Sonic has gotten the Bounce Bracelet and the Flame Ring. Though nothing more than a fun aside, the item allows Sonic to use the [[Magic Hands]] ability, enabling the player to turn any nearby enemy into a ball they can carry and subsequently throw. The final item available to Sonic (as well as the other five playable characters) is the [[Mystic Melody]]. Hiding out in [[Final Rush]], the magical tune only becomes useful when standing near the various miniature ruins that are hiding within each stage, causing various platforms to appear or doors to open. Though unnecessary in standard game play, it becomes useful during the subsequent "Find the Lost [[Chao]]" missions.<br />
<br />
The ever-constant ring is still Sonic's most valuable [[Sonic Adventure 2 objects|item]] in the game, collecting them giving Sonic the ability to be hit without losing a life. The fleet of [[monitor|item boxes]] found in the first ''Adventure'' title also make an appearance. Staples such as the extra life, invincibility and speed shoes return, along with the plethora of ring boxes offering five, ten, and twenty rings at any given time. The Jiryoku Barrier is once again available, attracting rings while protecting Sonic from harm. The standard [[shield]] is also found within the item boxes hiding out. The explosion item, which destroys all the enemies on screen, can also occasionally be found. [[Spring|Springs]], [[Spikes (obstacle)|spikes]], and [[Checkpoint|Point Markers]] also come to life, reproducing the effects from their previous outings. However, in addition to marking Sonic's place in the level, the Point Markers also serve to provide Sonic with power-ups, ranging anywhere from rings to speed shoes and shields.<br />
<br />
In total, Sonic experiences six stages within the game: City Escape, Metal Harbor, Green Forest, Pyramid Cave, Crazy Gadget and Final Rush. For each, the goal is to reach the [[Goal Ring]], signaling the end and either starting up a boss battle or a new level, most likely with another character and continuing the story.<br />
<br />
=====Miles "Tails" Prower=====<br />
<br />
[[File:Prisonlane.png|thumb|190px|Miles "Tails" Prower attempting to save Sonic the Hedgehog.]]<br />
Taking a far departure from his gameplay thus far, [[Miles "Tails" Prower]]'s controls are far closer to the way [[E-102 Gamma]] controlled in the first ''Sonic Adventure'' than how "Tails" behaved in the same game. Utilizing the Tornado III (also known as the [[Cyclone (Sonic Adventure 2)|Cyclone]]), the versitle craft resembles the [[Tornado]] II in style and color, but lacks the ability to use a Chaos Emerald as its power source. However, what it lacks in a fuel source it more than makes up for in functionality, being able to turn into a walking powerhouse of artillery. With a simple press of the action button, "Tails" can fire his [[Volkan Cannon]], shooting straight ahead in the hopes of hitting an enemy or, more than likely, breaking a crate that may be in his way. Holding down the action button allows the Cyclone to lock on to any nearby target, shooting at them in rapid succession. However, the laser beam used to lock on only lasts for a short amount of time, so if the player continues to hold down, all the targets will disappear, causing the need to start from scratch. Tapping the action button when in front of enemies also allows the [[Propeller Punch]] to come into effect, a chained projectile firing from the front of the Cyclone and punching whatever is in the way. <br />
<br />
There are also a number of upgrades available for "Tails," some of them necessary and others simply to make life easier in the fox's original creation. The first of these is the [[Booster]], found in [[Mission Street]]. Pressing and holding the jump button allows the Cyclone to hover, the slow decent necessary to cross over certain pits needed to progress. The [[Bazooka]], a Volkan Cannon upgrade in [[Eternal Engine]], increases the firing power of the mounted cannon, adding the steel crates located about to the repertoire of destroyable items for "Tails" and his machine. One of the optional upgrades, the [[Laser Blaster]], performs exactly as it did in ''Sonic Adventure'' for E-102. Hidden in [[Prison Lane]], it gives the homing missiles the walker shoots out a larger attack pattern, able to decimate more enemies at once. Finally, just as Sonic has access to it, "Tails" can also pick up the Mystic Melody upgrade. Appropriately found in the [[Hidden Base]], the item performs the same function, giving "Tails" a tune that will allow the various [[Knuckles Clan|Knuckles Tribe]] Pedestals hidden about to perform various functions, used to assist in the "Find the Lost Chao" segments.<br />
<br />
Introduced in a cutscene echoing "Tails'" original scene in the first ''Adventure'', the young mechanical genius goes off to [[Prison Island]] to rescue Sonic, who has been recaptured after the events of [[City Escape]]. After transforming his ship into the Cyclone upon landing, "Tails" finds [[Amy Rose]] already there, with her own plans on saving Sonic. Telling her to stay out of trouble (which she promptly ignores), the two-tailed fox rushes into the complex, giving players their first taste of this altered control scheme. Though rings are just as important as ever, the Cyclone has a health bar in addition to the ring count. If "Tails" gets hit without any rings, but the bar still has energy within, the hit will not result in the loss of a life, adding a buffer to the character that did not exist before. The bar, which begins as a dark blue but moves to red when almost finished, can only be replenished with rings. Also, while the variety of item boxes are prominent in "Tails'" stages, an additional item box with a first-aid kit pictured within can sometimes be found, its effect causing a full restoration of the health bar on the bottom of the screen. The various item box powerups are also scattered through the various levels in an alternate balloon format, either needing a simple shot of the Volkan Cannon or the Cyclone to fly through to let it be activated.<br />
<br />
In total, Miles "Tails" Prower shoots his way through four separate levels: Prison Lane, Mission Street, Hidden Base, and Eternal Engine. For each, "Tails" must reach the Goal Ring at the end of the level, his grade signaling either a boss encounter or the next level staring a different character.<br />
<br />
=====Knuckles the Echidna=====<br />
<br />
[[File:Sa2 chaos.png|thumb|190px|Knuckles the Echidna confronting an [[Artificial Chaos P-1]].]]<br />
Retaining his gameplay from the first ''Adventure'' title, [[Knuckles the Echidna]] controls in the same basic function as the other characters. With the control stick moving the character about across a three-dimensional plane, the jump button allows the echidna to enter the ever faithful spin attack. Pressing jump twice initiates Knuckles' [[Power Glide|gliding]] abilities, letting the player cross large distances as the character slowly descends to Earth. Gliding into a wall, or simply pressing jump twice near one also lets the Guardian of the [[Master Emerald]] climb up surfaces. The forward [[Punch Attack]] also makes its grand return, either with the simple touch of the action button, or a two-to-three punch combo depending on the number of quick, successive pushes of the button that are done. An additional punching ability has also been included, called the [[Spiral Upper]]. By rotating the control stick in a 360-degree angle and pressing the action button, the player can shoot the character up in the air, punching whatever may be right above. The opposite can also be performed by pressing the same button while Knuckles is gliding, causing him to fire towards the ground as quickly as possible in a fury of strength. As Knuckles goes through various levels that involve interactive water, the ability to swim has been introduced with the echidna. Once only exclusive to "Tails" in ''[[Sonic the Hedgehog 3]]'', Knuckles can jump in water, automatically caught hovering on the surface. Pressing the action button causes the player to dive, the control stick guiding the way, the jump button emulating its purpose by having Knuckles return to the surface. Though sometimes forced to be underwater, it is always important to remember to look out for an air bubble, or to surface often, as Knuckles still needs to breathe else forfeit a life. Being able to pick up items and use the new whistle are also part of Knuckles' repertoire.<br />
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A slew of upgradable items, both old and new, are also hidden about the levels Knuckles explores. The [[Shovel Claw]] from ''Sonic Adventure'' makes a return, letting Knuckles dig into the ground. Digging can happen while standing, while climbing, or by pressing the action button while gliding, letting Knuckles [[Drill Claw|immediately dig]] at first contact. With the preceding item found in [[Pumpkin Hill]], an item almost nearly as important (though not a necessity) is hidden in [[Aquatic Mine]]: the [[Air Necklace]]. The necklace lets the player relax while underwater, not having to search for air or surface, the item giving Knuckles an uninterrupted stream of air. The [[Hammer Gloves]] located in [[Death Chamber]] provide the extra strength necessary for Knuckles to punch through steel containers. This becomes helpful to collect another of Knuckles' upgrade items, the [[Sunglasses]]. When found in [[Meteor Herd]], the player can either have them on or off Knuckles' eyes. Aside from simple aesthetics, the glasses prove to have another use: to uncover invisible objects such as springs or item boxes. Though unnecessary in standard play, they become helpful in some of the final missions for each level Knuckles plays through. Finally, the now-familiar Mystic Melody is also an item the echidna can find, hidden in [[Wild Canyon]] and useful in the "Find the Lost Chao" missions.<br />
<br />
While "Tails" directly enters the story by looking for Sonic the Hedgehog, Knuckles instead stumbles into the events unknowingly, getting wrapped into everything due to [[Rouge the Bat]] stealing the Master Emerald in an unseen encounter. Fighting with the bat girl, they are both taken aback as Dr. Eggman appears from out of nowhere, stealing the Master Emerald himself for no true purpose, but to simply have it in case he needs it down the line. Furious, Knuckles leaps into the air, smashing the emerald to pieces knowing that, because of what occurred in ''Sonic Adventure'', he can collect the pieces and restore it once more. It is not until he meets Sonic and Tails by chance that he gets wrapped up in the larger story involved. Even after this event, though, Knuckles' goal remains largely the same in each level. Just as in the first game, Knuckles must climb, glide, and dig his way through each area trying to find the three pieces of the Master Emerald (or in the case of Death Chamber, the three Eggman keys to continue on with his search). In lieu of the [[Hint Orb|hint orbs]] from the first game, the ability to find hints as to where the shard locations are is found inside [[space probe|space probes]] located in each level. Looking more like floating computer screens than anything else, walking over and pressing the action button will cause a hint to show up, slyly pointing as to where the emerald piece could be. The radar at the bottom of the screen also returns, but has been changed significantly. Instead of being able to find all three emerald shards at once, the radar only works for one at a time, meaning the player could be right on top of a piece and not even know it. The reason for this change has been done in terms of scoring: finding a piece quickly and without hints will add an extra 2000 points to your total, while spending longer and using the hints will cause it to move down to 1000, 800, or all the way down to 100 points. Finding a piece out of sequence will award the player 2000 points regardless of the status of the piece being looked for.<br />
<br />
In total, Knuckles has five levels that he must explore in order to find the Master Emerald pieces and restore the item he is sworn to protect: Wild Canyon, Pumpkin Hill, Aquatic Mine, Death Chamber, and Meteor Herd. Only after collecting all three pieces in a given level will the game continue on, either entering a boss fight or moving on to the next level featuring a different playable character.<br />
<br />
====Dark Side====<br />
<br />
=====Shadow the Hedgehog=====<br />
<br />
[[File:Radicalhighway.png|thumb|190px|Shadow the Hedgehog escaping from the G.U.N. forces in [[Radical Highway]].]]<br />
To match with the themes of good versus evil and "Hero" versus "Dark," Shadow the Hedgehog is the playable counterpart of Sonic in terms of control and goals in the game. Using the control stick to move about, the jump button performs the same function, allowing Shadow to curl up into the spin attack and trash whatever foes are nearby. Also able to replicate the homing attack, the action button reveals a similar catalog of moves, both the somersault and the spin dash behaving just as they do for Sonic. Being able to pick up items and throw them, as well as the whistle function, are at Shadow's fingertips.<br />
<br />
Each of the four upgrades available to Shadow are also either exactly the same as ones Sonic can receive, or different in name only. The [[Air Shoes]] that are hidden in [[White Jungle]] serve a similar purpose as the Light Shoes do for Sonic, giving Shadow the ability to perform the Light Dash near a string of rings. Just as Sonic, the dark hedgehog has no need to charge himself up beforehand, being able to simply stand near the collected rings and have the action happen with the push of a button. Found in [[Sky Rail]], the Ancient Light also returns, the Ultimate Lifeform able to replicate the Light Attack and smash through enemies in a new, yet familiar way. The Flame Ring, which was also new to Sonic in this installment, makes its way into Shadow's [[Radical Highway]], letting the G-ordained steel containers break apart as if wood under Shadow's somersault. The final upgrade available, conveniently found in [[Final Chase]], is the Mystic Melody. Helpful in the "Find the Lost Chao" missions, the tune to activate the Knuckles Tribe Pedestals comes just as natural to Shadow as it does the rest of the cast.<br />
<br />
Fueled by half-remembered memories and the desire for revenge, Shadow the Hedgehog rushes through four levels total: Radical Highway, White Jungle, Sky Rail and Final Chase. The objective in each is familiar: to reach the end of the level, hitting the Goal Ring to signal the end. Except for White Jungle, each level forgoes having a time limit, and when completed marks either a boss encounter or the next level, a different playable character now in control.<br />
<br />
=====Dr. Eggman=====<br />
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[[File:Sa2 hunchedgunhunter.png|thumb|190px|Dr. Eggman in the heart of the G.U.N. fortification.]]<br />
In an interesting twist, Dr. Eggman behaves in a similar fashion to Miles "Tails" Prower in terms of playstyle within the game. Using a modified Eggmobile dubbed the [[Egg Walker (Sonic Adventure 2)|Egg Walker]], the mad genius shares much in common with his earlier creation, E-102 Gamma. With a Volkan Cannon attached to the body, Dr. Eggman is able to swiftly target and shoot whatever may be in his way, more than likely being the forces of G.U.N. trying to stop his plans for world domination and his invasion of their resources. The action button performs the same functions as they do for "Tails," a simple tap shooting out a bullet from the cannon, holding down the button allowing the laser to lock on and shoot missiles at numerous tagets. The time limit for the laser still applies, Eggman's tech not being that much different than what his fox counterpart uses. The jump button also performs the basic action, though because he is in a walker, Eggman is unable to even try and attempt some form of the spin attack. His walker also has its own form of the Propeller Punch, a chained projectile able to knock back whatever moving target might be directly in front of the mad genius.<br />
<br />
In terms of upgrades, Dr. Eggman has five available to him during the game, most of them being similar or exactly the same to "Tails." The first, and arguably most important of these, is the [[Jet Engine]], which gives the Egg Walker the ability to hover after jumping in the air, or to hover in case of accidentally falling off the edge, hoping to land on some lower platform and avoid certain death. Located in [[Lost Colony]], it becomes a valuable asset. The G.U.N.-controlled [[Weapons Bed]] becomes the scene where the [[Large Cannon]] upgrade is found, letting Eggman fire through the steel containers covered in the G.U.N. logo and pick up whatever may be hiding within. Inside [[Iron Gate]] is hidden the Laser Blaster, an upgrade which not only "Tails" gains during the course of his game, but what E-102 Gamma had available to him previously. Just as for those other characters, the upgrade provides Eggman with a larger attack pattern for his homing missiles. The [[Protective Armor]] upgrade, however, is one exclusive to the doctor. Found in [[Cosmic Wall]], the armor increases the health bar for Dr. Eggman's Egg Walker, giving it a 1/7th increase. Finally, the Mystic Melody, just as with all the other characters, is locatable for Eggman, this time hiding out in [[Sand Ocean]].<br />
<br />
In total, Dr. Eggman has five levels of shooting action: Iron Gate, Sand Ocean, Lost Colony, Weapons Bed, and Cosmic Wall. With a health bar just as "Tails" possesses, the rings located in each level serve not only as a way to protect the scientific mastermind from harm, but also serve to refuel the bar on the bottom of the screen, letting Eggman suffer through hardship without fear. Reaching the Goal Ring, the level ends, either starting a boss battle or a new level, most likely using a different playable character.<br />
<br />
=====Rouge the Bat=====<br />
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[[File:Sa2 gunbeetle.png|thumb|190px|Rouge the Bat looking for the Master Emerald pieces.]]<br />
Being Knuckles' playable double in ''Sonic Adventure 2'', Rouge the Bat behaves in a similar fashion to everyone's favorite echidna. Pressing the jump button causes an expected result, the female bat lifting off the ground, in the process protecting herself from harm. The action button also reveals a familiar moveset, tapping it not resulting in a punch but a kick, which possesses its own three-hit combo. Twirling the control stick and pressing the action button lets Rouge perform the [[Screw Kick]], firing up in the air and performing the defensive move against what might be sneaking about above her. Pressing the jump button twice initiates her own form of gliding, and even though the character possesses wings which should hypothetically allow her to fly upwards, she is forced to descend slowly. The only way the mysterious treasure hunter can reach higher ground is to climb upwards on a variety of walled surfaces. While gliding, the player can also push the action button to have Rouge fire downwards in a straight line, the [[Drill Dive]] ready to smash anything rummaging on the ground.<br />
<br />
Just as Shadow and Eggman before her, Rouge the Bat also has a collection of upgradable items which are similar to the upgrades available to her "Hero" counterpart. The first required item, found within the [[Egg Quarters]], is the [[Pick Nails]]. When acquired, they give Rouge the ability to dig on the ground, on walls and even use the Drill Dive to automatically dig where applicable. [[Mad Space]]'s gift to Rouge is the [[Iron Boots]], which let the spy kick her way through steel containers littering the playfield. The [[Treasure Scope]], Rouge's answer to Knuckles' Sunglasses, is found in the [[Security Hall]] level. Giving her the ability to see invisible items, the item becomes extremely helpful in the final missions of her given levels. Finally, to round out the cast, the Mystic Melody once again rears its head in Dry Lagoon, Rouge now knowing a tune to make the ancient ruins work for her.<br />
<br />
Though given four levels to hunt around (Dry Lagoon, Egg Quarters, Security Hall and Mad Space) only two of these levels possess the same objective as Knuckles' levels: to hunt for the missing pieces of the Master Emerald. While Eqq Quarters offers a similar objective to Knuckles' Death Chamber (to collect three items to gain access to Eggman's base), Security Hall's objective is to not find three emerald shards, but three Chaos Emeralds that have been put under lock and key by G.U.N. at some point between the first ''Adventure'' and the second, connected to the same facility that held Shadow prisoner. Only after collecting whatever three items Rouge is looking for will the level end, either progressing to a boss battle or to another level with a separate playable character.<br />
<br />
====Boss Encounters====<br />
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[[File:KingBoomBoo.png|thumb|190px|Knuckles and the ghostly [[King Boom Boo]].]]<br />
Due to the structure of the game, the various boss encounters that occur within the game are not perfectly laid out as they were in the classic [[sega:Sega Mega Drive|Mega Drive]] titles, nor are they obviously laid out as they were in the first ''Sonic Adventure''. Sometimes happening before a level, sometimes happening after one is finished, and sometimes not happening between a level at all, the boss battles are varied in placement but similar in style. Most of the boss battles are shared between the "Hero" and "Dark" stories, the majority involving fights between the paired Hero/Dark playstyles. In both, Sonic/Shadow, "Tails"/Eggman and Knuckles/Rouge face off against each other at some point, the first two fighting twice, the last pair only once. Because of the similar nature of the characters in terms of control, the battles can sometimes be difficult, other times evenly matched. The only boss battle that is shared by the two stories that is not a direct fight between the playable characters is the [[Egg Golem]], which is also the only boss in the entire game that is built by Dr. Eggman. For this fight which happens in Eggman's pyramid base, both Sonic and the doctor are forced to fight, one taking place right after the other.<br />
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There are also two boss fights in each main story that are unique, although three of them are G.U.N.-based, and thus have very similar physical structures. The fourth, which is an exclusive boss encounter with Knuckles, is a fight with [[King Boom Boo]]. With its day/night fight strategy, the entire battle stands out in the game, being completely different from anything else presented to the heroes or villains.<br />
<br />
====Kart Racing====<br />
<br />
Returning from the first game, the Kart Racing segments of the game have been slightly expanded this time around. While still a selectable mode that can be played through in the traditional three-lap circuit, the use of the racing mechanic in the main body of the game has been increased. In ''Sonic Adventure's'' [[Twinkle Park]], the kart section was relegated to the first half of the level, the only goal being to get to the end without falling off the track or crashing into an enemy with no rings. In ''Sonic Adventure 2'', however, both "Tails" and Rouge are given their own separate level during their respective stories in which they must chase after a moving target. For "Tails," his goal is to follow the President's limo before he leaves the city limits, following behind in his Tornado III now in a vehicle mode unused in the rest of the game. Rouge, meanwhile, follows "Tails" as he flies in the Tornado III, keeping track of his movements for Shadow and Eggman. Instead of simply reaching the end of the track being the objective, a timed component is used, similar to the arcade-style racers of Sega and other companies. Split up into three parts, the character must reach the goal line for each segment before the timer runs out, else risk losing a life and having to begin the race again. Having to dodge other vehicles, avoid crashing into walls and trying to be in line with speed boosters and the occasional balloon containing extra time, the racing segments become deceivingly hard when compared to the rest of the game.<br />
<br />
====Last Story/Super Sonic====<br />
<br />
[[File:Finalhazard.png|thumb|190px|[[Super Sonic]] facing off against [[Finalhazard]].]]<br />
Once both the "Hero" and "Dark" stories are successfully completed, a final "Last" story becomes unlocked on the main screen. When chosen, the two story threads finally intertwine, revelations of the true nature of "Project Shadow" finally coming to light. Although Eggman clearly tried to stop [[Perfect Chaos]] on his own in the finale of the first ''Sonic Adventure'', this is the first time in a Sonic game when Dr. Eggman is forced to work side-by-side with Sonic and "Tails" in an effort to stop his grandfather's actual plan. The story is only composed of one level - [[Cannon's Core]] - and two boss battles. The level is broken up into five separate parts, each played through by one of the main characters, beginning with "Tails" and ending with Sonic. The odd one out is Shadow, who for story purposes chooses to remain outside of the battle until confronted by Amy Rose, who sparks the return of forgotten promises. Filled with a new sense of purpose, Shadow alone fights the first boss in the final story, the "Prototype of the Ultimate Lifeform," Biolizard.<br />
<br />
The final boss is fought with both Sonic and Shadow who have transformed into [[Super Sonic]] and [[Super Shadow]], respectively. Having the final battle take place in space, the duo must switch off as they try and finish off [[Finalhazard]], the switching between the two characters the best way to replenish the ring counts of both. Using the control stick to move about the screen, the jump button is used as a sort of dash which can blast ahead, striking the weak areas of the uncontrollable lizard, enacting damage against it. As the Chaos Emeralds are once again used heavily in the story and not collectible in any [[Special Stage]], the ability to turn super is relegated to the final boss only.<br />
<br />
===Stage Select===<br />
<br />
After completing a level in the main game, the option to play through it at the player's leisure becomes available through the stage select menu. Displayed in a simple map of the game's areas, each stage (including the two racing levels and the [[Chao Garden]]) can be toggled through and chosen. When one of the levels is selected, a secondary menu appears. While the central mission of each in the story mode can be replayed, four additional missions for each stage are also selectable, vastly increasing the replayability of the game. The additional four missions for each standard zone include collecting one hundred rings, finding a lost Chao in the level, beating the stage in a specific time limit, and finally reaching the end in a "hard mode" version of the level. For the two Kart-based levels, the Chao and Time Limit missions are replaced with going through the course and not touching either the walls or the other cars.<br />
<br />
In addition, the stage select menu also keeps track of the lettered grade that is awarded at the end of each run, ranging from a perfect "A" to a less-than-desirable "E." As each level and mission has its own requirements to reach an "A," only practice and determination can award the most dedicated at finishing each and every stage with perfection. It should be noted that, within each stage, a [[Gold Beetle]] is hidden somewhere within, and only appears for a few seconds. If broken, an extra 1000 points is added to the total, which can come in handy in trying to reach those illustrious "A" rankings.<br />
<br />
===Chao===<br />
<br />
{{main|Chao}}<br />
{{main|Chao World}}<br />
<br />
[[File:ChaoWorld Hero.png|thumb|190px|Sonic standing inside the Hero Chao Garden.]]<br />
''Sonic Adventure 2'' also sees the return of the [[Chao]], the small, water-shaped A-life first introduced in the game's predecessor. For the sequel, the entire Chao raising experience has been completely revamped and expanded. As there are no Adventure Fields to speak off, the only way to enter the Chao Gardens in the main game is to find one of three [[Chao container|Chao Containers]] located in each level, the first always holding a Chao Key. With the key in the player's possession, at the end of the level the player is warped to [[Chao World]], the portal to the rest of the Chao experience in the game. Though at first only the standard Chao Garden is available, as time in the garden goes on, a "Hero Garden" and "Dark Garden" also become available. To also play off the Hero/Dark aspects of the game, the Chao's that are raised also have the potential to either be halo-wearing Hero Chao, or the devilishy-cute Dark Chao, depending on the characters that end up raising them.<br />
<br />
Chao Racing also returns in full gear, with an expanded set of races the assorted Chao can go through. Having Neutral, Hero, and Dark races, the race selection screen can only be accessed through the Neutral Chao Garden.<br />
<br />
In addition, a mode called the [[Chao Kindergarten]] is added to the raising process. Available right off the bat, the Kindergarten offers tips and tricks on how to raise your Chao, a classroom where Chao can learn new skills and a Chao Doctor that can check up on your Chao and tell you specific information on its health and habits.<br />
<br />
A sequel to the [[sega:VMU|VMU]] minigame ''[[Chao Adventure]]'', ''[[Chao Adventure 2]]'', is also included, which has also been expanded from its predecessor.<br />
<br />
===Two Player Mode===<br />
<br />
Just as ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' did for the 2D games, ''Sonic Adventure 2'' was the first 3D Sonic game to have a fully-formed two player mode available. Not including the Kart Racing, the three options for play are split up in the Hero/Dark playstyles. The [[Sonic Vs Shadow (2P)|first of these]] has one player controlling Sonic and the other Shadow as they race against each other in one of the character's stages, the first to reach the end being the winner. The second of these, the [[Tails VS Dr. Eggman (2P)|"Tails"/Eggman]] stages, closely resemble the boss battles between the two, fighting in an arena until one of the pair loses the energy in their mechanical walkers. The third choice, [[Knuckles VS Rouge (2P)|Knuckles/Rouge]], is a competition to see who can get two of the three Master Emerald pieces first.<br />
<br />
As an extra bonus, six extra unlockable characters are available in the two player mode, awarded after collected all "A" ranks with a given character in the regular game. For Sonic and Shadow, the characters are Amy Rose and Metal Sonic respectively. For "Tails" and Eggman, a Chao in a Chao Walker and [[Big the Cat]] become playable characters. Finally, for Knuckles and Rouge, Tikal and [[Chaos]] are unlocked as playable characters in the two-player mode.<br />
<br />
===Emblems===<br />
<br />
In total, 180 emblems are available in the full game, connected to a variety of tasks. Completing each story, finishing each mission for every level, and playing through a boss rush for each side unlock emblems, as well as a number connected to the Chao Racing portion of the game. Unlike ''Sonic Adventure'' where the emblems were only for bragging rights, collecting every emblem (and achieving an "A" rank on every stage) will unlock the extra level [[Green Hill (Sonic Adventure 2)|Green Hill]]. A three-dimensional recreation of the first act of the original [[Green Hill Zone]] from ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', the level is meant to be a celebration of Sonic's tenth anniversary, which happened to coincide with the release of ''Sonic Adventure 2''.<br />
<br />
===Score===<br />
<br />
The total score, when it exists (missions 1, 4 and 5), is the base score achieved while playing the level plus the time bonus upon mission conclusion.<br />
<br />
'''Level score:'''<br />
*10 points per [[Sonic_Adventure_2_objects#Rings|ring]] and [[Sonic_Adventure_2_objects#Chaos_Drives|Chaos Drive]] collected<br />
*20 points per [[Sonic_Adventure_2_objects#Containers|container]] and [[Sonic_Adventure_2_objects#Unsorted|other]] object destroyed<br />
*200 points per [[Sonic_Adventure_2_objects#Item_boxes|item box]] (including balloons)<br />
*variable points per [[Sonic_Adventure_2_enemies|enemy]] destroyed.<br />
*variable points per enemy destroyed in a row, variable trick points awarded for Sonic and Shadow (platform jump trick, end of rail jump trick if going at enough speed, plus an unsorted amount usually tied to each level) and time bonus per treasure for Knuckles and Rouge.<br />
<br />
{|border="1" class="prettytable"<br />
|-<br />
!Enemies !! Score !! Classification<br />
|-<br />
|2 || 100 || [[Image:SA2 Good.png|left]]<br />
|-<br />
|3 || 200 || [[Image:SA2 Nice.png|left]]<br />
|-<br />
|4 || 300 || [[Image:SA2 Great.png|left]]<br />
|-<br />
|5 || 400 || [[Image:SA2 Jammin'.png|left]]<br />
|-<br />
|6 || 500 || [[Image:SA2 Cool.png|left]]<br />
|-<br />
|7 || 600 || [[Image:SA2 Radical.png|left]]<br />
|-<br />
|8 || 800 || [[Image:SA2 Tight.png|left]]<br />
|-<br />
|9 || 1000 || [[Image:SA2 Awesome.png|left]]<br />
|-<br />
|10 || 1500 || [[Image:SA2 Extreme.png|left]]<br />
|-<br />
|11 || 2000 || [[Image:SA2 Perfect.png|left]]<br />
|}<br />
'''Time bonus:''' 10000 if t≤60s and -20t + 11200, t>60s.<br />
<br />
===Rankings===<br />
<br />
====Hero====<br />
<br />
{|border="1" class="prettytable"<br />
! rowspan="3"|# !! rowspan="3"|Level !! rowspan="3"|Character !! colspan="21"|Missions<br />
|-<br />
!colspan="4"|Normal mode !! colspan="4"|100 Rings !! colspan="4"|Lost Chao !! colspan="5"|Time Limit !! colspan="4"|Hard Mode<br />
|-<br />
! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! Time !! A !! B !! C !! D<br />
|-<br />
| 1 || [[City Escape]] || [[Sonic]] || 18000 || 14000 || 11000 || 9000 || 1:20 || 1:40 || 2:00 || 2:30 || 2:30 || 2:50 || 3:10 || 4:00 || 18000 || 16000 || 14000 || 12000 || 3:00 || 19000 || 15000 || 12000 || 10000<br />
|-<br />
| 2 || [[Wild Canyon]] || [[Knuckles]] || 16000 || 14000 || 10000 || 8000 || 1:30 || 2:00 || 3:00 || 4:30 || 0:40 || 1:00 || 2:00 || 2:30 || 16000 || 14000 || 10000 || 8000 || 2:00 || 17000 || 15000 || 10000 || 8000<br />
|-<br />
| 3 || [[Prison Lane]] || [[Tails]] || 26000 || 23000 || 17000 || 13000 || 2:30 || 3:00 || 3:30 || 4:00 || 2:00 || 2:30 || 3:00 || 4:00 || 26000 || 23000 || 17000 || 13000 || 3:00 || 26000 || 23000 || 17000 || 13000<br />
|-<br />
| 4 || [[Metal Harbor]] || Sonic || 20000 || 18000 || 16000 || 14000 || 1:10 || 1:20 || 1:30 || 1:50 || 0:50 || 1:00 || 1:10 || 1:20 || 18000 || 16000 || 14000 || 12000 || 2:00 || 18000 || 16000 || 14000 || 12000<br />
|-<br />
| 5 || [[Green Forest]] || Sonic || 15000 || 13000 || 12000 || 9000 || 2:30 || 3:00 || 3:30 || 4:00 || 1:30 || 2:00 || 2:30 || 3:00 || 12000 || 10000 || 9000 || 7000 || 4:00 || 12000 || 10000 || 9000 || 8000<br />
|-<br />
| 6 || [[Pumpkin Hill]] || Knuckles || 12000 || 10000 || 8000 || 6000 || 3:00 || 3:30 || 4:00 || 5:00 || 1:00 || 1:30 || 2:00 || 3:00 || 13000 || 11000 || 9000 || 7000 || 3:00 || 16000 || 14000 || 12000 || 10000<br />
|-<br />
| 7 || [[Mission Street]] || Tails || 25000 || 22000 || 17000 || 13000 || 3:30 || 4:00 || 4:30 || 5:00 || 3:20 || 3:40 || 4:00 || 5:00 || 22000 || 20000 || 18000 || 15000 || 3:30 || 30000 || 26000 || 22000 || 18000<br />
|-<br />
| 8 || [[Aquatic Mine]] || Knuckles || 14000 || 11000 || 10000 || 9000 || 1:50 || 2:30 || 3:00 || 4:00 || 1:00 || 1:30 || 2:30 || 4:00 || 14000 || 12000 || 10000 || 8000 || 3:30 || 15000 || 13000 || 10000 || 9000<br />
|-<br />
| 9 || [[Route 101]]* || Tails || 2:45 || 2:55 || 3:15 || 3:30 || 1:30 || 2:00 || 2:30 || 3:00 || 3:00 || 3:10 || 3:20 || 3:30 || 3:00 || 3:10 || 3:20 || 3:30 || 3:40 || 2:50 || 3:00 || 3:10 || 3:20<br />
|-<br />
| 10 || [[Hidden Base]] || Tails || 14000 || 12000 || 11000 || 10000 || 3:15 || 3:30 || 4:00 || 4:30 || 2:50 || 3:15 || 4:00 || 4:30 || 12000 || 11000 || 10000 || 8000 || 3:30 || 13000 || 11000 || 9000 || 8000<br />
|-<br />
| 11 || [[Pyramid Cave]] || Sonic || 15000 || 13000 || 11000 || 10000 || 1:30 || 1:45 || 2:00 || 3:00 || 3:45 || 4:00 || 4:15 || 4:30 || 13000 || 11000 || 9000 || 8000 || 4:00 || 14000 || 13000 || 11000 || 9000<br />
|-<br />
| 12 || [[Death Chamber]] || Knuckles || 12000 || 10000 || 8000 || 6000 || 2:30 || 3:00 || 3:30 || 4:30 || 2:00 || 2:30 || 3:00 || 4:00 || 12000 || 10000 || 8000 || 6000 || 5:00 || 12000 || 11000 || 10000 || 8000<br />
|-<br />
| 13 || [[Eternal Engine]] || Tails || 35000 || 30000 || 25000 || 20000 || 3:30 || 4:00 || 5:00 || 6:00 || 2:45 || 3:00 || 3:30 || 4:00 || 30000 || 28000 || 25000 || 20000 || 5:00 || 35000 || 30000 || 25000 || 20000<br />
|-<br />
| 14 || [[Meteor Herd]] || Knuckles || 13000 || 12000 || 11000 || 8000 || 2:00 || 3:00 || 4:00 || 5:00 || 1:30 || 2:30 || 3:30 || 5:00 || 14000 || 13000 || 11000 || 9000 || 4:30 || 13000 || 11000 || 10000 || 7000<br />
|-<br />
| 15 || [[Crazy Gadget]] || Sonic || 17000 || 15000 || 12000 || 10000 || 3:00 || 3:30 || 4:00 || 4:30 || 5:00 || 5:30 || 6:00 || 7:00 || 16000 || 15000 || 14000 || 12000 || 5:00 || 15000 || 13000 || 11000 || 9000<br />
|-<br />
| 16 || [[Final Rush]] || Sonic || 13000 || 11000 || 10000 || 9000 || 1:30 || 1:45 || 2:30 || 3:00 || 4:30 || 4:45 || 5:00 || 5:30 || 13000 || 12000 || 10000 || 8000 || 5:00 || 13000 || 12000 || 10000 || 9000<br />
|}<br />
<br />
*'''Note:''' Since Route 101 has no Lost Chao and is an already timed mission, for mission 3 and 4 it's required that the player doesn't touch any cars and walls respectively. Also, as its time limit in hard mode is 2:50, none of the rankings below A are actually possible on that mission.<br />
<br />
====Dark====<br />
<br />
{|border="1" class="prettytable"<br />
! rowspan="3"|# !! rowspan="3"|Level !! rowspan="3"|Character !! colspan="21"|Missions<br />
|-<br />
!colspan="4"|Normal mode !! colspan="4"|100 Rings !! colspan="4"|Lost Chao !! colspan="5"|Time Limit !! colspan="4"|Hard Mode<br />
|-<br />
! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! Time !! A !! B !! C !! D<br />
|-<br />
| 1 || [[Iron Gate]] || [[Eggman]] || 20000 || 18000 || 16000 || 14000 || 1:35 || 1:45 || 2:00 || 2:30 || 2:00 || 2:15 || 2:30 || 3:00 || 20000 || 18000 || 16000 || 14000 || 4:00 || 19000 || 17000 || 15000 || 12000<br />
|-<br />
| 2 || [[Dry Lagoon]] || [[Rouge]] || 15000 || 12000 || 10000 || 8000 || 2:00 || 2:30 || 3:30 || 4:30 || 0:40 || 0:50 || 1:30 || 2:30 || 14000 || 12000 || 10000 || 8000 || 3:30 || 17000 || 15000 || 12000 || 10000<br />
|-<br />
| 3 || [[Sand Ocean]] || Eggman || 25000 || 23000 || 20000 || 18000 || 3:30 || 4:00 || 4:30 || 5:00 || 3:00 || 3:30 || 4:00 || 4:30 || 25000 || 23000 || 20000 || 18000 || 4:00 || 23000 || 20000 || 18000 || 13000<br />
|-<br />
| 4 || [[Radical Highway]] || [[Shadow]] || 14000 || 11000 || 8000 || 6000 || 1:20 || 1:40 || 2:00 || 2:30 || 2:30 || 2:45 || 3:00 || 3:30 || 14000 || 12000 || 10000 || 8000 || 3:00 || 16000 || 14000 || 12000 || 10000<br />
|-<br />
| 5 || [[Egg Quarters]] || Rouge || 12000 || 10000 || 8000 || 6000 || 2:00 || 2:30 || 3:00 || 4:00 || 1:00 || 1:30 || 2:00 || 3:00 || 13000 || 12000 || 10000 || 8000 || 3:00 || 13000 || 12000 || 10000 || 8000<br />
|-<br />
| 6 || [[Lost Colony]] || Eggman || 34000 || 30000 || 26000 || 22000 || 2:00 || 2:30 || 3:00 || 4:00 || 2:30 || 2:45 || 3:00 || 3:30 || 34000 || 30000 || 26000 || 22000 || 3:30 || 44000 || 40000 || 35000 || 30000<br />
|-<br />
| 7 || [[Weapons Bed]] || Eggman || 30000 || 28000 || 25000 || 20000 || 2:00 || 2:15 || 2:45 || 3:30 || 2:15 || 2:30 || 3:00 || 3:30 || 30000 || 28000 || 25000 || 20000 || 2:45 || 30000 || 28000 || 24000 || 15000<br />
|-<br />
| 8 || [[Security Hall]] || Rouge || 12000 || 10000 || 8000 || 6000 || 4:00 || 4:30 || 5:00 || 5:30 || 0:30 || 1:00 || 2:00 || 3:00 || 13000 || 12000 || 10000 || 8000 || 3:30 || 16000 || 15000 || 13000 || 10000<br />
|-<br />
| 9 || [[White Jungle]] || Shadow || 14000 || 12000 || 10000 || 8000 || 1:30 || 2:00 || 2:30 || 3:00 || 3:20 || 3:40 || 4:00 || 5:00 || 14000 || 13000 || 12000 || 10000 || 3:00 || 13000 || 12000 || 10000 || 8000<br />
|-<br />
| 10 || [[Route 280]] || Rouge || 3:20 || 3:30 || 3:40 || 3:50 || 2:00 || 2:30 || 3:00 || 3:30 || 3:30 || 3:40 || 3:50 || 4:00 || 3:45 || 3:50 || 3:55 || 4:00 || 4:00 || 3:20 || 3:30 || 3:40 || 3:50<br />
|-<br />
| 11 || [[Sky Rail]] || Shadow || 14000 || 13000 || 11000 || 9000 || 1:15 || 1:45 || 2:15 || 2:30 || 1:10 || 1:30 || 1:45 || 2:00 || 14000 || 12000 || 10000 || 8000 || 2:00 || 10000 || 9000 || 8000 || 7000<br />
|-<br />
| 12 || [[Mad Space]] || Rouge || 14000 || 12000 || 10000 || 8000 || 2:30 || 3:00 || 4:30 || 5:00 || 1:30 || 2:00 || 4:00 || 5:00 || 14000 || 12000 || 10000 || 8000 || 4:30 || 12000 || 10000 || 8000 || 6000<br />
|-<br />
| 13 || [[Cosmic Wall]] || Eggman || 53000 || 45000 || 30000 || 15000 || 1:30 || 1:45 || 2:00 || 3:00 || 1:30 || 1:45 || 2:00 || 2:30 || 45000 || 40000 || 35000 || 30000 || 8:00 || 50000 || 45000 || 40000 || 30000<br />
|-<br />
| 14 || [[Final Chase]] || Shadow || 12000 || 11000 || 10000 || 8000 || 1:30 || 1:45 || 2:00 || 2:30 || 5:15 || 5:30 || 6:00 || 6:30 || 11000 || 10000 || 9000 || 8000 || 5:30 || 10000 || 9000 || 8000 || 7000<br />
|}<br />
<br />
*'''Note:''' Since Route 280 has no Lost Chao and is an already timed mission, for mission 3 and 4 it's required that the player doesn't touch any cars and walls respectively. Also, as its time limit in hard mode is 3:25, none of the rankings below B are actually possible on that mission.<br />
<br />
====[[Cannon's Core]]====<br />
<br />
{|border="1" class="prettytable"<br />
! colspan="21"|Missions<br />
|-<br />
!colspan="4"|Normal mode !! colspan="4"|100 Rings !! colspan="4"|Lost Chao !! colspan="5"|Time Limit !! colspan="4"|Hard Mode<br />
|-<br />
! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! Time !! A !! B !! C !! D<br />
|-<br />
| 29000 || 27000 || 25000 || 20000 || 3:30 || 4:00 || 4:30 || 5:30 || 7:30 || 8:00 || 8:30 || 9:00 || 29000 || 27000 || 25000 || 20000 || 7:00 || 29000 || 27000 || 25000 || 20000<br />
|}<br />
<br />
==Production Credits==<br />
<br />
{{main|Sonic Adventure 2 credits}}<br />
<br />
==Voice Actors==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Role<br />
! English Voice Actor<br />
! Japanese Voice Actor<br />
|-<br />
| [[Sonic the Hedgehog]]<br />
| [[Ryan Drummond]]<br />
| [[Junichi Kanemaru]]<br />
|-<br />
| [[Miles "Tails" Prower]]<br />
| [[Connor Bringas]] <br />
| [[Atsuki Murata]]<br />
|-<br />
| [[Knuckles the Echidna]]<br />
| [[Scott Dreier]]<br />
| [[Nobutoshi Canna]]<br />
|-<br />
| [[Amy Rose]] <br />
| [[Jennifer Douillard]]<br />
| [[Taeko Kawata]]<br />
|-<br />
| [[Doctor Eggman]] <br />
| [[Deem Bristow]]<br />
| [[Chikao Ōtsuka]]<br />
|-<br />
| [[Shadow the Hedgehog]]<br />
| [[David Humphrey]]<br />
| [[Kōji Yusa]]<br />
|-<br />
| [[Rouge the Bat]]<br />
| [[Lani Minella]]<br />
| [[Rumi Ochiai]]<br />
|-<br />
| [[Maria Robotnik]]<br />
| [[Moriah Angeline]]<br />
| [[Yuri Shiratori]] <br />
|-<br />
| [[Gerald Robotnik]]<br />
| [[Marc Biagi]]<br />
| [[Chikao Ōtsuka]]<br />
|-<br />
| [[Chao]]<br />
| [[Tomoko Sasaki]]<br />
| [[Tomoko Sasaki]]<br />
|-<br />
| [[Omochao]]<br />
| [[Lani Minella]]<br />
| [[Etsuko Kozakura]]<br />
|}<br />
<br />
All regional versions of the game feature options to switch the voice language into Japanese and English and the text language into Japanese, English, German, French and Spanish.<br />
<br />
==Manuals==<br />
<br />
* [[Sonic Adventure 2 JP Manual]]<br />
* [[Sonic Adventure 2 US Manual]]<br />
* [[Sonic Adventure 2 EU Manual]]<br />
<br />
==Miscellaneous==<br />
<br />
===VMU Features===<br />
Game saves can keep track of game progress for up to three game saves per VMU.<br />
<br />
{|class="prettytable"<br />
|+ Sonic Adventure Save Data<br />
|-<br />
! Name<br />
! File Name<br />
! Comment<br />
! File Size<br />
!Icon<br />
|-<br />
| <br />
|<br />
|<br />
|<br />
|[Image:SAdv2 vmu000.png]]<br />
|-<br />
| SONIC ADVENTURE / Main Save File<br />
| SONICADV_INT<br />
| MAIN_SAVE_FILE<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv2 vmu009.gif]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu010.gif]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu001.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu002.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu003.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu004.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu005.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu006.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu007.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu008.png]]<br />
|}<br />
<br />
===Downloadable Additions===<br />
<br />
* Sonic [[Sonic Adventure 2 Menu Themes|Theme File]]: A Sonic theme which changes the graphics and voice clips which are used in the options menu. It was released on 06/23/01.<br />
* [[High-Speed Trial Kart Racing|High Speed Trial]]: Oval shaped track for the Kart race minigame. The vehicle is also changed. It was released 07/13/01.<br />
* Knuckles Theme File: A Knuckles theme which changes the graphics and voice clips which are used in the options menu. It was released on 07/19/01.<br />
* Tails Theme File: A Tails theme which changes the graphics and voice clips which are used in the options menu. It was released on 07/27/01.<br />
* [[Opa-Opa Kart Racing|Fantasy Zone]]: A new Opa-Opa shaped race track becomes available. OmoChao gains an OpaOpa kart. It was released on 08/16/01.<br />
* Rouge Theme File: A Rouge theme which changes the graphics and voice clips which are used in the options menu. It was released on released 08/24/01.<br />
* Eggman Theme File: A Eggman theme which changes the graphics and voice clips which are used in the options menu. It was released on released 09/07/01.<br />
* [[Eggrobo Kart Racing|Eggrobo Toujou!]]: A E-shaped kart race track becomes available. [[Eggrobo]] serves as a new Kart. It was released on 09/21/01.<br />
* [[Sonic Adventure 2 Halloween Theme|Halloween Theme]] File: New Halloween-themed costumes for the versus mode. It was released on 10/11/01.<br />
* [[Sonic Adventure 2 Christmas Theme|Christmas Theme]] File: New Christmas-themed costumes for the versus mode. It was released on 11/30/01.<br />
<br />
===Game Revisions===<br />
<br />
{{main|Sonic Adventure 2: Battle}}<br />
<br />
When being ported to the [[sega:Nintendo Gamecube|Nintendo Gamecube]], several additions were created for ''[[Sonic Adventure 2: Battle]]''. The most notable of these changes was an expanded two player mode. While in the Dreamcast original only a handful of levels were available for play, nearly every level was added to the Gamecube version, making the choices far more robust. Many of the downloadable additions to the original were also included on the port, either from the get-go or by unlocking them during play, including the ability to use Eggrobo in the Kart Racing sections. Various graphical changes and enhancements are also littered about, some more noticeable than others. One of the more baffling changes, however, stems from one of the major easter eggs in the Dreamcast version. Hidden somewhere in each level was a model of Big the Cat caught up in sometimes dangerous, sometimes humorous situations. When the game was ported, nearly all of these cameos were removed replaced instead with rings for some unknown reason. Although occasionally Big the Cat can show up when certain buttons are pushed during cutscenes, the character was also removed as an unlockable two player skin, replaced with a Dark Chao instead.<br />
<br />
==Rereleases==<br />
<br />
* ''[[Sonic Adventure 2: Battle]]'' for the [[sega:Nintendo Gamecube|Nintendo Gamecube]] (2001)<br />
<br />
* ''[[Sonic Adventure 2 (2012)]]'' for [[sega:|Playstation Network]] and [[sega:|XBLA]] (2012)<br />
<br />
==Adaptations==<br />
<br />
The ''Sonic Adventure 2'' story received a curious adaptation in the pages of [[Archie Comics]], Sega telling the company to adapt the game even though the writers at the time weren't prepared to tell the story. Dedicating [[Sonic the Hedgehog 098 (Archie)|issue #98]] to the game, the comic served only to adapt the initial backstory of Dr. Eggman coming across Shadow and Sonic's mistaken arrest, the end of the story telling readers to play the game to find out how the story ends. Because of the discrepancies between the Archie universe and the games, many readers were unsure just what was meant to have happened in the comic proper. It wouldn't be until years later in the pages of [[Sonic Universe 2|''Sonic Universe'' #2]] that the rest of the game would be adapted in the pages of the Archie comic. The game was also later adapted into a story arc of the animated series ''[[Sonic X]]'', starting with episode 33 "[[The Puzzle of Project Shadow]]" and culminating in episode 38, "[[Maria's Request, Everyone's Request]]." Of note is the fact that, in adapting the game to the airwaves, the series-specific character [[Chris Thorndyke]] ends up replacing Amy Rose's part in key portions of the tale, including aboard the Space Colony ARK when Shadow finally remembers the true promise he made to Maria.<br />
<br />
==Resources==<br />
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===Image Galleries===<br />
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====Physical Scans====<br />
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{{ratings<br />
| icon=DC<br />
| dmuk=93<br />
|dmuk_source=[[Review - Sonic Adventure 2 (Dreamcast Magazine 24 - July 2001)|{{num|24}}]]<br />
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|gamepro=90<br />
}}<br />
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{{Scanbox<br />
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| region=JP<br />
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<br />
====Artwork====<br />
<br />
<gallery><br />
Image:Sa2 sonic.png<br />
Image:B sonic 05.png<br />
Image:Sa2 sonic02.png<br />
Image:Sa2 tails.png<br />
Image:Sa2b tails walker.png<br />
Image:Sa2 knuckles.png<br />
Image:Sa2 amy.png<br />
Image:Sa2 eggman.png<br />
Image:Sa2b eggman walker.png<br />
Image:Sa2 shadow.png<br />
Image:Sa2 shadow02.png<br />
Image:Sa2 shadow03.png<br />
Image:Sa2 rouge.png<br />
Image:Neutral chao.png<br />
Image:Angel chao.png<br />
Image:Darkchao.png<br />
Image:Gerald and maria.png<br />
Image:SA2 logo.svg<br />
</gallery><br />
<br />
===Wallpaper===<br />
<br />
<gallery><br />
File:WALLP SONIC1280X1024.png<br />
File:WALLP SHADOW1280X1024.png<br />
File:WALLP CHAO1280X1024.png<br />
</gallery><br />
<br />
==See Also==<br />
<br />
* [[Sonic Adventure 2 - The Truth of 50 Years Ago...]] - Rouge the Bat's report on "Project Shadow" to her superiors, published in the Japanese strategy guide.<br />
<br />
==External Links==<br />
* [http://sonicteam.com/sonicadv2/ ''Sonic Adventure 2'' Information Site] - The official website put together by [[Sonic Team]], in both Japanese and English.<br />
*[http://sega.jp/dc/010603/ Sega of Japan catalogue page]<br />
* [http://www.theghz.com/sonic/adventure2/adventure2.html http://www.theghz.com/sonic/adventure2/adventure2.html] - The page for ''Sonic Adventure 2'' on [[The Green Hill Zone]].<br />
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{{SA2Omni}} <br />
{{SonicDreamcastGames}}<br />
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[[Category:Dreamcast games]]</div>
Bartman3010
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Bartman3010
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Bartman3010
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Bartman3010
https://info.sonicretro.org/index.php?title=Sonic_Adventure&diff=203885
Sonic Adventure
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<p>Bartman3010: /* VMU Features */ Organized files by category</p>
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<div>:''For the GameCube remake, see [[Sonic Adventure DX: Director's Cut]]. For the downloadable version, see [[Sonic Adventure (2010)]].''<br />
{{Bob<br />
| bobscreen=Sonic Adventure title.png<br />
| screenwidth=320<br />
| icon=SAdv vmu000.png<br />
| publisher=[[Sega]]<br />
| developer=[[Sonic Team]]<br />
| producer=[[Yuji Naka]]<br />
| director=[[Takashi Iizuka]]<br />
| system=[[Sega Dreamcast]]<br />
| releases=<br />
{{release|DC|JP|1998-12-23|¥5,800|HDR-000}}<br />
{{release|DC|US|1999-09-09||51000}}<br />
{{release|DC|US (All Stars)|2000||51000}}<br />
{{release|DC|EU|1999-10-14||MK-51000-50}}<br />
{{release|DC|Benelux|1999-10-18||}}<br />
{{release|DC|AU|1999-12-03||}}<br />
{{release|DC|BR|1999||197086}}<br />
| genre= Action<br />
| esrb=e|elspa=3|usk=0|sell=tp|djctq=12<br />
}}<br />
'''''Sonic Adventure''''' (ソニックアドベンチャー) is the first [[Sonic the Hedgehog]] platformer released on the [[sega:Sega Dreamcast|Sega Dreamcast]], in turn being the first main title in the series done entirely in the still-new form of 3D gaming. The game marked a new era in the franchise, with a completely different feel and style than what was found in the 16-bit era. Originally referred to as ''Sonic RPG'', the intent was to give a Sonic game a more "adventure" feel, with a greater emphasis on characters and story than was found in the classic [[sega:Sega Mega Drive|Mega Drive]] titles.<br />
<br />
The game is not only notable for catapulting Sonic back into the mainstream (after a poor showing on the [[sega:Sega Saturn|Sega Saturn]]) but also for adding quite a few elements into the Sonic franchise that were not present beforehand, such as the [[Chao Garden]] and its related minigame ''[[Chao Adventure]]'', playable through the unique memory stick on the Dreamcast, the [[sega:VMU|VMU]]. Completely redesigning the original cast and introducing new characters, the game tried to respect both the old and the new, at the same time proving the Sonic character to not just be an icon of the 16-bit age, but for numerous generations of gamers.<br />
<br />
==Story==<br />
<br />
[[File:SA1 PerfChaosMural.PNG|thumb|190px|A cryptic mural; an ancient tale; a foreboding prophecy.]]<br />
Over three thousand years ago, there was a wise and prosperous tribe known as the [[Knuckles Clan|The Knuckles]]. Led by a woman who was part of the tribe's moderate party, she led her people as they lived in harmony with the mountains and jungles that housed other nearby people. Trying to teach her son the way she lived, the young boy [[Pachacamac]] grew with discontent, feeling that the tribe he was one day set to rule had a far greater destiny than the simple existence they had. Once he had come of age and became the leader of the tribe, he set his sights beyond the walls of the city, wanting nothing more than establishing his dominance on the planet, with The Knuckles not only ruling themselves but the many other tribes that lived nearby. His mother, against her son's intentions, stood in his way at every opportunity.<br />
<br />
However, it was only a matter of time before age would play a factor, the kind woman finally succumbing to mother nature and passing away. With the death of his mother, Pachacamac finally saw his opportunity, gathering together the tribesmen he saw had the greatest potential. Quickly he transformed them into a fighting force, and gathering his army the tribeleader began his assault on the neighboring countries. With each fight came victory, and soon every tribe and country was under his control, The Knuckles being a force no one could counter.<br />
<br />
Before the death of his mother, Pachacamac had fathered a daughter named [[Tikal]], who immediately gravitated towards the old woman, captivated by her peaceful nature and soaking up the many stories she would tell. There was one story that would stick out in her mind, connected to a mysterious alter that lay outside the city's walls, an extremely holy place that no one dared to desecrate. This alter, with seven visible gemstones perched high atop seven equidistant pillars, guarded a secret that no one knew, as no one had ever dared to go up the steps to see inside. Treating it as holy ground, the people of the city often celebrated its power, placing it as the reason why they were prosperous, and after Tikal's grandmother died also attributed them to the reason why they were able to expand and conquer.<br />
<br />
[[File:Pachacamac Tikal.png|thumb|190px|A father and daughter at odds.]]<br />
Knowing that the seven emeralds at the alter held incredible power but not knowing much else, Pachacamac soon began to contemplate an action that was completely against the very nature of the tribe: to take hold of the [[Chaos Emeralds]] and use them not only to secure the power he had already gained, but to expand his empire further, wanting nothing more than to rule the Earth. His daughter, distressed by her father's desire to conquer other people's holy ground, immediately took a stance against him, telling him time and again that he should stop his quest. Her words, however, fell on deaf ears each time.<br />
<br />
As her father began to prepare and seize the emeralds, Tikal decided to go to the holy place herself, approaching the alter and looking upon it. It was this moment where she first met the [[Chao]], a race of water spirits that resided at the alter and the force that prevented Pachacamac from immediately storming the ground for the power he was seeking. Approaching the creatures carefully, Tikal comforted them, telling the beings they had nothing to fear from her. Only after being befriended by the Chao did Tikal look upon the face of the being that was the true guardian of the alter and the Chao that lived there - [[Chaos]], the final evolved form of the Chao. Though not yet known by that name, Chaos confronted Tikal, examining her and making sure her intentions at the alter were pure of heart. Only then did the water spirit permit the girl to walk up the steps that few had treaded upon.<br />
<br />
[[File:Emerald Alter Past Interior.png|thumb|190px|The interior of the [[Emerald Shrine]], before the siege.]]<br />
At the center of the alter was the [[Master Emerald]], the "unifier" of the Chaos Emeralds, and the key that explained to her the poem that her grandmother made her remember by heart: "The servers are the seven Chaos / Chaos is power, enriched by the heart / The Controller serves to unify the Chaos." Realizing not only that her father would be desecrating sacred ground, but also would try and harness a power he could not control, Tikal approached her father, trying desperately to dissuade him from going after the emeralds. Each time she spoke, her father returned only ignorance, the young girl instead asking Chaos if he could take the emeralds and the Chao with him and escape to a safer place, out of the hands of her father and the greed that was consuming him. With only the sound of water, Tikal realized that this was not an option, and that a stand between the two sides was inevitable.<br />
<br />
In one last, desperate bid to stop her father, Tikal stood at the foot of the alter, blocking Pachacamac and his warriors' path to the emeralds. Trying to reason with him, he ignored her one final time, telling his troops to charge ahead, attacking his own daughter in the process. Becoming unconscious, Tikal was not able to bare witness as her father ran upon stairs he was never meant to cross, seeing with his own eyes the Master Emerald and the creature that would be Chaos.<br />
<br />
Once she came to, Tikal could find no trace of her father or the warriors, the Chaos Emeralds that were once on the pillars missing. Running to the center, it was then she learned the terrible truth - that Chaos, in his attempt to stop Pachacamac and protect the Chao, used the power of the Chaos Emeralds to transform into something else entirely, a creature of vast and uncontrollable power that could destroy the world. Remembering the words of the poem, Tikal asked for the Master Emerald's help to stop Chaos before he wiped out every living thing in his rage.<br />
<br />
The emerald obeyed, sealing not only Chaos inside its shell, but the spirit of Tikal, to guard over the creature if he ever were to escape. The broken remnants of The Knuckles tribe took it upon themselves to guard over the Master Emerald as it, along with the area around it, lifted up into the heavens...<br />
<br />
[[File:SA Knuckles Chaos First Meeting.png|thumb|190px|The first meeting between Knuckles and Chaos.]]<br />
Many millennia later, the mad genius [[Dr. Eggman]], licking his wounds from yet another defeat at the hands of [[Sonic the Hedgehog]], decided that the best place for his ultimate city - [[Eggmanland]] - to be built would be the current location of [[Station Square]]. Coming up with a plan to destroy the city so that his image can reign supreme, Eggman decided to build his base on the edge of a place called the [[Mystic Ruins]], for even though it was but a train ride away from the bustling metropolis, it was still a place that held an abundance of secrets. It was only by chance that, while excavating the grounds to build his glowing headquarters, that Eggman came across a pair of stone tablets with an ancient inscription upon it. Hastily translating the words, the evil mastermind discovered the legend of Chaos, and its connection to [[Angel Island]]. With a laugh, he journeyed to the floating island in the dead of night aboard his latest creation, the [[Egg Carrier]].<br />
<br />
Upon the island sat its eternal guardian [[Knuckles the Echidna]], the last of The Knuckles tribe. Not completely knowing the reasons behind his duty to guard the Master Emerald, Knuckles nevertheless stood constant watch over it, his stance unwavering. On this night, with the sound of thunder echoing in the distance, Knuckles was startled awake when he heard the sound of something shattering. Turning around, he spotted a liquid creature he had never laid eyes on. Before being able to register who this being was, Knuckles turned his sights on the Master Emerald, shocked at seeing only partial remains littering where it once lay. Assuming that this strange creature must be the one responsible for shattering the emerald, the echidna attempted to fight the being, unable to stop it from turning into a puddle and slithering away. With his mind on the events that just happened, knowing his duty to collect the pieces of the Master Emerald and more than aware of the island now falling into the ocean, Knuckles was unaware of a strange red orb also floating around, moving off into the same direction as Chaos...<br />
<br />
[[File:Perfectchaos.jpg|thumb|190px|The true face of [[Perfect Chaos]].]]<br />
Meanwhile, Sonic the Hedgehog, once again looking for excitement and adventure, happened to jump right into the heart of Station Square, the next destination on his vacation plan. Excited to see the sights and sounds, the hedgehog stood atop a skyscraper, taking in the city's bright lights and breathtaking visuals. Suddenly, the sound of police sirens filled his ears, looking below seeing the cars the sirens belonged to. Heading off toward the direction of City Hall, Sonic jumped down to the road below, deciding to investigate, always looking to get into trouble. What he found was a police barricade, the officers trying to shoot down a mysterious water creature. Finding their weapons useless, the police retreated, giving Sonic the opportunity to engage the creature. With a smirk and the hope for fun, he jumped in fighting off [[Chaos 0]] in an instant, the creature slipping away down a sewer drain afterwards.<br />
<br />
Standing in the rain, Sonic remained unaware of Dr. Eggman watching from a rooftop overhead, laughing at the hedgehog and his being unaware of the creature's potential for power. It would only be the next day when Sonic, along with [[Miles "Tails" Prower]], found out the creature's name, his ability to use the emeralds, and Eggman's plan to turn Station Square into his own personal city. Now Sonic must not only try and gather the Chaos Emeralds once again and stop Dr. Eggman, but in the process run into old and new friends all while unknowingly uncovering the secret to the strange creature known only as Chaos.<br />
<br />
==Game Mechanics==<br />
<br />
===Gameplay===<br />
<br />
For ''[[Games featuring Sonic the Hedgehog|Sonic the Hedgehog's]]'' first major title in 3D, and in an attempt to live up to the ''Adventure'' title, ''Sonic Adventure'' is split into two main parts: the level based "Action Stage" and the slowed down, explorable "Adventure Field," with each of the six playable characters having their own unique playstyle and goals.<br />
<br />
====Action Stages====<br />
<br />
=====Sonic the Hedgehog=====<br />
<br />
[[File:SA Sonic Original.jpg|thumb|190px|The original unveiling of [[Sonic the Hedgehog]] as depicted in ''Sonic Adventure''.]]<br />
Being the title character in the game, Sonic the Hedgehog is given the largest focus, his story and number of playable levels being greater than any other cast member. Even in the third dimension, the basic goal of each of Sonic's levels remains familiar: to reach the end of a level while avoiding traps, pitfalls, and the occasional enemy [[Badnik|badnik]] built by the nefarious Dr. Eggman. While the classic titles had a ten-minute time limit, the limit has been lifted to give the player more than enough time to get used to the modified control scheme. Thanks to the new plane of movement, pressing any direction of the control stick will send Sonic in that direction. Pressing up will move Sonic forward, pressing down will cause him to quickly turn around in the opposite direction, and pressing the traditional left or right directions will let Sonic explore either side of his world. Though sometimes it may seem confusing as to where Sonic is meant to go next in each level, the camera system in the game is built to help guide Sonic along a certain path, leaving enough room to divert into the occasional alternate pathway.<br />
<br />
For the first time, more than one button on the control pad can be used to make Sonic perform alternate moves during the course of the game. The jump button is still used to make Sonic curl up into a ball in the air and perform a [[Spin Attack|spin attack]] where he can hit any enemy as long as they are not covered in spikes or some other projectile. Pressing the jump button twice allows a brand new move in Sonic's arsenal to appear, the [[Homing Attack|homing attack]]. As the third dimension does not allow for as easy precision as a two-dimensonal plane would, the homing attack allows Sonic to "lock-on" to the nearest enemy or other interactable item and zoom ahead, curled up in a ball and subsequently attack it. This attack especially comes in handy when Sonic is forced to cross a pit of lava or one without a bottom and the only items between him and certain death are a row of enemies flying about. The secondary action button now gives Sonic the ability to curl up in his trademark [[Spin Dash|spin dash]], holding the button longer making Sonic charge up the dash more. From a standstill, tapping the button will allow Sonic to burst ahead with the slightest amount of speed. However, while running, barely tapping the button will cause Sonic to curl up into his spin just as in the classic games, allowing him to smash an enemy that may be in his path without having to jump. Sonic also has the ability to pick up items that are near him, such as keys necessary to get into other levels or Chao's during the Chao Garden portions of the game. Tapping the action button allows this move, though if not close enough to the item Sonic will default to the spin dash.<br />
<br />
[[File:Emeraldcoast.png|thumb|190px|Sonic's iconic run through Emerald Coast.]]<br />
This is also the first title that allows Sonic's moveset to expand as a player progresses through the game. Placed in the Adventure Field and accessible at certain points in the story, there are a total of three separate [[Sonic Adventure upgrades|upgrades]] available to Sonic, though only two of them are mandatory. The first of these are the [[Light Speed Shoes]], which look like a pair of Sonic's trademark shoes slightly altered. When acquired in the sewers of Station Square, Sonic now has the ability to dash through a string of rings if he charges up his spin dash. Once a glow is around Sonic, he can walk up to the string of rings and, letting go of the action button, will let Sonic use this [[Light Speed Dash]] to reach areas he normally couldn't. The second item necessary in the game is the [[Ancient Light]], found on Angel Island. Looking just like a ball of light, when Sonic touches it he gains an ability similar to the Light Speed Dash. Called the [[Light Speed Attack]], Sonic can now attack a string of enemies in one go after charging up his spin dash. The third upgrade item in the game is found in the Station Square hotel. Called the [[Crystal Ring]], the item is only accessible once you have the Light Speed Shoes. The ring, which goes on Sonic's wrist, allows for a far shorter charge of the spin dash to enter either the Light Speed Dash or Light Speed Attack.<br />
<br />
In Sonic's run through the game, the character progresses through ten of the eleven levels available. In order, they are [[Emerald Coast]], [[Windy Valley]], [[Casinopolis]], [[Ice Cap]], [[Twinkle Park]], [[Speed Highway]], [[Red Mountain]], [[Sky Deck]], [[Lost World]], and [[Final Egg]]. Scattered through each level are a multitude of items, many familiar to anyone who has played a Sonic game in the past. The most common item once again is the [[Ring|ring]], which protects Sonic from losing a life as long as he has at least one in his possession. The dangerous bed of [[Spikes (obstacle)|spikes]] also return, which should be avoided at all costs. The classic [[Lamppost|lampposts]] that mark Sonic's position in the level so he can restart there in the case of losing a life also return, but are now a pair the character runs through as opposed to a single post you run by. [[Spring|Springs]] that allow the player to reach higher platforms also appear. The [[Dash Panel]], an item which was rarely seen in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' and ''[[Sonic the Hedgehog 3]]'' also make a return, though in abundance, allowing Sonic to instantly gain speed when he runs over them. The [[monitor|item boxes]] also return with a vengeance, a total of nine possible power-ups available for Sonic. The classic [[Shield|shield]] returns, as well as a variation of the [[Lightning Shield|Thunder Barrier]], called the Jiryoku Barrier, attracting rings and providing the protection a normal shield offers. Invincibility, Super Speed, and 1-ups also are available, as well as the ring boxes. However, instead of only offering the ten-ring box as in previous games, two new variants are offered: a 5-ring box, and a random ring box, which can be worth 1, 5, 10, 15, 20, or 40 rings. Also new to the arsenal is the explosion item box, which will instantly destroy any and all enemies that are on the screen at the time.<br />
<br />
As the Action Stages are not broken up into separate acts this time around, the [[signpost]] meant to signal the end of the level is replaced with the [[Capsule|capsule]] that holds the various [[animals]] that pop out of badniks in the game. However, while the capsule is the standard greeting, there are times when other objectives are presented for Sonic to reach, such as a Chaos Emerald or "Tails" recovering from a plane crash. When these Action Stages are later replayed, the alternate goal is replaced with Dr. Eggman's capsule machine.<br />
<br />
=====Miles "Tails" Prower=====<br />
<br />
[[File:SA Tails Original.jpg|thumb|190px|The original unveiling of [[Miles "Tails" Prower]] as depicted in ''Sonic Adventure''.]]<br />
Miles "Tails" Prower takes many of the same cues from Sonic the Hedgehog when it comes to controlling in the game ''Sonic Adventure''. Using the control stick to run about in a three-dimensional game, pressing the jump button also lets "Tails" curl up into a ball and perform the vintage spin attack. The flight ability for "Tails" also returns, once again initiated by pressing the jump button twice, allowing the two-tailed fox to rise above the ground for a short period of time, able to ascend the entire duration. However, instead of being able to replicate the spin dash and the other moves connected to Sonic, the action button offers an entire new move set for "Tails." Pressing it allows "Tails" to do the [[Tail Swipe|Tail Rotation Attack]], in which the fox uses his tails to swipe at enemies, breaking them apart, all the while twirling on the point of one of his feet. The ability to pick up objects is also present.<br />
<br />
Just like Sonic, "Tails" also has his own set of upgrades scattered throughout the course of the game which can modify his abilities. The required upgrade is the [[Rhythm Badge]], found in the past version of the Mystic Ruins. The badge, which goes upon "Tails" chest, gives him the ability to continuously engage in the rotation attack, now called the "Continuous Tail Rotation." The second upgrade available for the fox, the [[Jet Anklet]], is found in Station Square. Attaching to his shoes, the anklet allows "Tails" to fly faster than before, allowing him to cover far more distance than he would normally be allowed to.<br />
<br />
During the course of his adventure, "Tails" only has access to five Action Stages: [[Windy Valley]], [[Casinopolis]], [[Ice Cap]], [[Sky Deck]] and [[Speed Highway]]. While Sonic's version of these levels are broken up into two or three distinct parts, "Tails'" version of the levels are decidedly shorter, often only focusing on one part of the level. The reason for this is, instead of merely emulating the goal of getting to the end of the level, "Tails'" levels have an added racing element, in which the player must control "Tails" in a race against Sonic or, in the case of Speed Highway, Dr. Eggman. Only by reaching the end of the level first will allow "Tails" to win the race and, subsequently, the level. Though the capsule is once again used to signal the end of the stage, there are times when other items are used to alert the player where the finish line is, such as a Chaos Emerald or a missile lodged in a building.<br />
<br />
There are also times when Miles "Tails" Prower can be playable in Sonic the Hedgehog's story through the use of a second controller, much like he is controllable in ''Sonic the Hedgehog 2'' and ''Sonic 3''. However, because of the nature of the game, it is much harder to keep both characters on the screen at once.<br />
<br />
=====Knuckles the Echidna=====<br />
<br />
[[File:SA Knuckles Original.jpg|thumb|190px|The original unveiling of [[Knuckles the Echidna]] as depicted in ''Sonic Adventure''.]]<br />
Returning to the forefront, Knuckles the Echidna once again takes similar cues from Sonic the Hedgehog but deviates with his own unique abilities. Fully controllable in the three-dimensional game with the control stick, the jump button causes that familiar spin attack to be a part of Knuckles arsenal. Pressing the jump button twice will allow Knuckles to [[Power Glide|glide]] through the air, slowly descending along the way. Hitting a wall while gliding (or simply jumping into a wall and pressing jump twice) will let Knuckles climb up nearly any surface, allowing him to reach higher places that he wouldn't normally be able to. The action button gives Knuckles a new attack, hinted at in ''[[Sonic the Hedgehog 3]]'' but not usable in that game: punching. The [[Punch Attack]] can either be done on its own with one push of the action button, a quick one-two jab with two presses, or a full triple combo with the third being a powerful charge with three presses of the action button. Also, just like the rest of the characters in the game, Knuckles has the ability to pick up items at will if close enough to them.<br />
<br />
The Guardian of Angel Island also has two upgrades available to him in the game, one of them being necessary, the other once again optional. The first of these, the [[Shovel Claw]], is found in the Mystic Ruins and allows Knuckles to dig in dirt and grass. Pressing both the jump and action button at the same time, Knuckles will disappear into the ground, sometimes coming up with nothing, other times coming up with rings, a shield, or even invincibility or speed shoes. The second upgrade, the [[Fighting Gloves]], is located in the jungle section of the Mystic Ruins. Being an optional addition to Knuckles' arsenal of moves, the yellow gloves provide the echidna with the [[Maximum Heat Knuckles Attack]], the echidna's answer to the Light Speed Attack. By holding the action button, Kunckles can charge up and unleash himself at a group of enemies, defeating them all at once instead of one at a time.<br />
<br />
Though he shares similar moves with Sonic and "Tails," Knuckles' game actually plays quite differenty from the duo. Instead of trying to reach the end of a level, Knuckles climbs, glides, and runs through each, exploring every nook and cranny seeking three shards of the shattered Master Emerald, in the hopes of collecting all the piecs and restoring it, and in turn having Angel Island once again join the heavens. In each of Knuckles five levels, the shards have numerous locations programmed in which they could be, each playthrough being different than the last. Luckily, Knuckles has two tools he can use to track down the shards. The first of these is a psudo-radar on the bottom of the screen, each shard represented. If Knuckles gets closer to one of the pieces of the Master Emerald, the icon will start to blink rapidly, a beep joining the intensity of the radar. When it begins to flash red wildly, it means that Knuckles is only inches away from his goal. The second tool at Knuckles' disposal are the various [[Hint Orb|hint orbs]] floating in the level. By touching one of them, the orb will shoot forward towards the nearest shard, leading Knuckles to his ultimate prize. The pieces can be almost anywhere: inside badniks, underground, and even just sitting out in the open. Exploring [[Speed Highway]], [[Casinopolis]], [[Red Mountain]], [[Lost World]] and the [[Sky Deck]], the Guardian must find all fifteen pieces before he can once again rest at the sacred alter of the Master Emerald.<br />
<br />
=====Amy Rose=====<br />
<br />
[[File:SA Amy Original.jpg|thumb|190px|The original unveiling of [[Amy Rose]] as depicted in ''Sonic Adventure''.]]<br />
Though a hedgehog just like Sonic, [[Amy Rose]]'s playstyle is similar in only the most basic of functions. Able to move about with the use of the control stick, Amy can traverse across the landscape with ease, albeit at a top speed far lower than the previous three characters. Though she can jump, she does not curl up, leaving her wide open to attack. However, Amy is not without her defenses, utilizing her [[Piko Piko Hammer]] if the need to fight arises. The basic attack with the hammer is called, simply enough, the [[Hammer Attack]]. Swinging her hammer to the ground, it also causes a small shockwave that can harm enemies if Amy is unable to make direct contact. She can also swing her hammer while in the air, initiating the [[Jump Attack]], letting her hit any airborne assailants. As Amy's jumping height is not as proficient as Sonic's, she can also use her hammer to launch herself in the air. Called the [[Hammer Jump]], the extra height allows Amy to reach areas she can not normally get to, the Jump Attack also available as she sores through the air for those brief moments in time.<br />
<br />
Two possible upgrades are available to Amy Rose, though once again only one of these is necessary to progress through the game. Found aboard the [[Egg Carrier (Sonic Adventure)|Egg Carrier]], the [[Warrior Feather]] lets Amy use her Piko Piko Hammer to spin in a tight circle, holding it out and destroying any enemies that may be charging at her, possible only by holding down the action button and spinning the control stick in a circular motion. However, the [[Spin Hammer Attack]] is only temporary. If used too long, Amy will become dizzy, the player unable to control her correctly and leaving her open for any attack. The optional upgrade for Amy comes in the form of the [[Long Hammer]], which gives the young girl's attacks a much greater radius. Found in the same spot on the Egg Carrier, it can only be unlocked after Eggman's floating masterpiece crashes into the ocean.<br />
<br />
Amy's story in the game starts in the middle of Sonic's, in which the young pink hedgehog strolls about the streets of Station Square on her own, shopping bags in hand and deep in thought. Recalling the time Sonic saved her from the clutches of [[Metal Sonic]] during the events of ''[[Sonic the Hedgehog CD]]'', her train of thought is broken by a large shadow covering the city. Looking up into the sky, Amy sees the image of the Egg Carrier, immediately recognizing it as the handiwork of Dr. Eggman. Before she can even contemplate the idea of Sonic rushing into her life, a small [[Flicky]] comes crashing into her, having escaped from the ship. Dubbing the bird [[Birdie]], she sets it upon herself to guard the bird once she realizes its being chased by [[ZERO]], one of Dr. Eggman's robots. Playing through only three levels - [[Twinkle Park]], [[Hot Shelter]] and [[Final Egg]] - Amy must try and reach the balloon goal all the while avoiding the attacks of ZERO and his attempts at capturing not only the bird, but her as well. Though Amy can attack ZERO with her hammer, she can not defeat him in any action stage, eventually the robot becoming immune to her defenses. As Amy plays as a much slower character, her levels also have a few more puzzle elements than the principle three, made all the more complicated by the robot pursuing her. Her ability to carry items also comes in handy when, at certain places, she can lift and hide inside a barrel when in a room with ZERO, the robot unable to find her while she hides.<br />
<br />
=====Big the Cat=====<br />
<br />
[[File:SA Big Original.jpg|thumb|190px|The original unveiling of [[Big the Cat]] as depicted in ''Sonic Adventure''.]]<br />
The slowest character of the bunch, [[Big the Cat]] is something of an enigma when compared to the rest of the characters in the game. Though he is still fully controllable in the three-dimensional world of ''Sonic Adventure'' through use of the control stick, his playstyle is completely different. Lumbering about, Big the Cat does have the ability to jump when the corresponding button is pressed, but like Amy Rose is unable to curl up and defend himself while he does this, leaving himself completely open to attack. His only method of defending himself is by the use of his fishing poll that he caries about with him at all times, the action button letting Big swing the pole as if he were to cast it, being able to smack any nearby enemies.<br />
<br />
However, Big's game has little focus on any actual fighting, and instead is focused on fishing. Having lived in the Mystic Ruins for years, Big is at the wrong place at the wrong time on the night Dr. Eggman frees Chaos from the Master Emerald. Due to a small hiccup during the freeing process, Chaos' tail manages to separate from the rest of the water god, falling freely into the jungle below. [[Froggy]], Big the Cat's best friend, happens to accidentally stumble upon the tail, which possess the frog. When Big wakes up and sees his friend now has a tail, the large cat is unable to stop the frog from eating his "lucky charm," the yellow Chaos Emerald. Determined to find his friend and snap some sense back into him, Big pulls out his trusty fishing rod and journeys to [[Twinkle Park]], [[Ice Cap]], [[Emerald Coast]] and [[Hot Shelter]] to reclaim his friend.<br />
<br />
By pressing and holding the action button, Big prepares to launch himself into fishing mode, a marker appearing showing where the line will be cast. By letting go of the button, Big casts his fishing rod, the line landing in a body of water if that is indeed where the marker was set. From here, the player can shake the lure about with the control stick in the hopes of attracting Froggy or, if that doesn't happen, one of the many other fish that are swimming about. Once caught on the line, pressing either the jump or the action button will cause Big to roll up the line, bringing the caught object closer to the purple cat.<br />
<br />
In his quest to fish for his friend, a variety of upgrades are available for the feline, many of them optional if all the player wishes to do is complete the story and move on. The one necessary upgrade, the [[Life Belt]], is found on Angel Island near the entrance to the Ice Cap. Giving Big the ability to float in water, it allows the player to get up and close and personal with whatever they're seeking out to fish for, holding the jump button allowing Big to dive under the water. The first of the optional upgrades is the [[Power Rod]], an alternate fishing rod that allows Big to cast a longer line, found in the Mystic Ruins where Big begins his journey. In addition, there are four optional [[Lure|lure]] upgrades scattered about the game, and while they are not necessary for the completion of the story, they are needed if Big wants to catch bigger fish. With one hidden in each Adventure Field, it is also the only upgrade in the game hidden inside one of the action stages, the Ice Cap.<br />
<br />
=====E-102 Gamma=====<br />
<br />
[[File:SA E102 Original.jpg|thumb|190px|The original unveiling of [[E-102 Gamma]] as depicted in ''Sonic Adventure''.]]<br />
Yet another character with an alternate playstyle when compared to Sonic, "Tails" and Knuckles, [[E-102 Gamma]] is also the first playable character built by Dr. Eggman. Still controlled in the same fashion as the other characters with the use of the control stick, the jump button also performs the same action as the other five characters preceding. Just like Amy and Big, however, the jump move leaves the robot open to attack. Introducing yet another new playstyle to the Sonic universe, E-102 is the first playable character to use projectiles as a means of defense. By pressing and holding the action button, a laser mounted to the robot's head will act as a tracking device, locking on to any nearby enemies. When let go, E-102 will subsequently shoot everything in his path. Shooting is not just so E-102 Gamma can engage in fighting off his objective, but is essential for the player to continue using him. Gamma is the only character in the game that is restricted by a time limit, a preset timer placed in the corner continuously counting down. If the timer reaches zero, the level ends and the player forfeits a life. Only by shooting enemies will the timer increase. locking on to more targets at one time resulting in a higher amount of time for the player. Since the targeting system will only last so long before it fades out, figuring out how many enemies to lock on at once in a given situation adds to the challenge of the game. E-102 also has two modes of operation: the standard walking animation and, if running forward long enough, a wheeled mode that allows Gamma to roll on the ground much faster than his legs will carry him. Eggman's robotic creation also can float on water, a propeller system emerging that prevents him from falling in when in this mode. However, this only works near bodies of water the cast can interact with, so Gamma will still fall into such places as the water in Windy Valley.<br />
<br />
In almost predictable fashion, E-102 Gamma has two upgrades available to him, only one being necessary to continue in the game. The required upgrade, called the [[Jet Booster]], is found in the Egg Carrier and gives the ability for Gamma to glide. Though not as proficient as Knuckles the Echidna's gliding, it still allows Gamma to slowly descend from a higher location, giving him time to target enemies that may otherwise fly past him, as well as letting him cross pits he might not otherwise be able to. The second upgrade available is also located within the Egg Carrier, but is only accessible to E-102 when the ship is not in its Sky Deck mode. Called the [[Laser Blaster]], it provides Gamma with a larger attack radius so he can lock on to more enemies at once, allowing his time to go up higher if done successfully.<br />
<br />
Though he goes through [[Final Egg]], [[Emerald Coast]], [[Windy Valley]], [[Red Mountain]] and [[Hot Shelter]], the objectives for the character shift in the middle of his game. Having been created by Dr. Eggman, the robots first moments of consciousness are inside the mad genius' base, seeing the face of his creator. Sent into the training ground of Final Egg, Gamma wants nothing more than to please his creator, being the second in the E-100 series. Thinking nothing of it, he immediately fights with his predecessor, [[E-101 Beta]] simply because Eggman asks him to, not thinking beyond what his orders are. It is only after the robot encounters Amy Rose that he begins to question his own programming, and for the final three levels in his adventure he turns against Dr. Eggman, resolving to free the animals trapped within the other members of the E-100 series and declaring Eggman his enemy.<br />
<br />
====Adventure Fields====<br />
<br />
[[File:Sega ftp sa1 ec big.jpeg|thumb|190px|[[Big the Cat]] wandering about the [[Egg Carrier (Sonic Adventure)|Egg Carrier]].]]<br />
While previous Sonic games had each level play one after the other, ''Sonic Adventure'' introduces a hub world system into the game. Dubbed "Adventure Fields," it is these areas that string together the events within the game, and serve as the doorwasys to each Action Stage. There are three main fields, each having a different theme. The first, [[Station Square]], serves as the starting point for many of the characters, being the central hub to the city Eggman desires. The second, the [[Mystic Ruins]], encompasses not only the area that contains [[Tails' Workshop|"Tails" Workshop]], but a jungle area filled with ruins, accessible through a minecart. The fallen Angel Island is also part of the area, having once been part of the landmass thousands of years before the events of the game. The third field is Eggman's latest floating creation, the [[Egg Carrier (Sonic Adventure)|Egg Carrier]], his home base as he plots Station Square's destruction and the rise of Chaos. There is also a fourth Adventure Field which is only accessible at specific times for each character. In each story, there is a moment when the character is given a vision of the past, the field being the Mystic Ruins before it turned into the ruined jungle, the ancestors of Knuckles the Echidna still a proud and much alive race.<br />
<br />
While the central purpose of the main three are to get from one level to another, they also serve as the perfect way to become accustomed to using Sonic and his friends in the third dimension. Knowing that a hub world is anything but linear, scattered throughout the three are various [[Hint Orb|hint orbs]] that, when touched, will give the player a hint as to where they are meant to go next. There are times when an action level can not be reached until some sort of objective is met in the Adventure Field, be it finding a key to a door or locating an upgrade that will overcome an obstacle blocking the stage's entrance. The fields also serve as the backdrop to many of the various cutscenes and boss encounters in the game.<br />
<br />
Also of note is that, with the exception of the Egg Carrier, each Adventure Field is filled with a collection of Non-Playable Characters that Sonic and his friends can go up and talk to by pressing the action button. While sometimes they will also give a hint as to where the player should go next, more often than not they talk about something completely unrelated, recounting their own personal drama, such as the woman afraid to talk to the man she likes at the burger shop, the little girl waiting near the train station to see her father come home, or the boy who laments his mothers' gambling addiction. Though not vital to the story, they serve as amusing asides that make the world of Sonic the Hedgehog seem alive, alluding to the fact that it is not just a world made up of one hedgehog and one human in a constant battle.<br />
<br />
====Boss Encounters====<br />
<br />
[[File:SA1ZeroBoss.PNG|thumb|190px|[[Amy Rose]] in her boss fight with [[ZERO]].]]<br />
Instead of having Dr. Eggman encounter the player at the end of each level, the boss encounters in ''Sonic Adventure'' only happen at specific times, more often than not taking place somewhere on the Adventure Fields of the game. While each character has at least one boss battle, Sonic and "Tails" are the only two that fight with the doctor himself, both fighting his [[Egg Hornet]] early on and then the two getting their own personal final battle with him at the end of their respective adventures. The rest of the boss fights in the game are either robots built by Eggman's hand, or for the first time in a main Sonic title, a being that was not created by the doctor. Sonic, "Tails," Knuckles and Big each have at least one fight with the water god Chaos, the principle three all going up against his [[Chaos 4]] form. Though the same character, each encounter with Chaos offers its own unique challenges and attack patterns, much as each encounter with Eggman over the years has done the same.<br />
<br />
E-102 Gamma is the only character in the game to have a boss battle actually occur in the final moments of a stage, having to fight [[E-103 δ]], [[E-104 ε]] and [[E-105 ζ]] in his last three levels.<br />
<br />
====Sub Game====<br />
<br />
[[File:Sega ftp sa1 egg carrier.jpg|thumb|190px|Sonic and Tails aboard the Tornado.]]<br />
In addition to the regular Action Stages and the Adventure Fields, there are also a number of Sub Games that occur during ''Sonic Adventure'', most of them in one of the character's story in some form or another. Each of these Sub Games control completely different than from the normal areas of the game, offering up yet another layer of variety. The most prominent of these are [[Sky Chase Act 1]] and [[Sky Chase Act 2|Act 2]], in which Sonic and "Tails" ride on either the [[Tornado]] or the [[Tornado 2]] and attempt an air assault against Dr. Eggman's Egg Carrier. With the jump button turning into a gun and the action button becoming a way to lock on and shoot missiles as enemies, the two levels closely resemble a shooter in the vein of ''[[sega:Panzer Dragoon|Panzer Dragoon]]''. In "Tails'" Adventure mode, the young fox has an exclusive mini-game entitled [[Sand Hill]], which is similar to the snowboarding sections of [[Ice Cap]] but is instead done on various sand dunes. Amy Rose also has her own sub game, [[Hedgehog Hammer]]. Done inside the Egg Carrier, Amy must use her hammer to smash apart the blue and yellow Sonic the Hedgehogs while avoiding the Eggman targets, the game being the source of her upgrades (as long as it is done within the Adventure Field). There is also a [[Twinkle Circuit]] available to every character once their adventure is completed, even if they are unable to play through Twinkle Park normally. The race behaves much as the first segment of Sonic's version of Twinkle Park does, except instead of one long stretch of road, it is a traditional three lap race, although it is only a single player mode.<br />
<br />
====Super Sonic====<br />
<br />
[[File:SA1PerfChaos.PNG|thumb|190px|[[Super Sonic]] confronting the final form of Chaos.]]<br />
While the Chaos Emeralds are featured in the game, unlike previous titles they are not unlocked in a separate [[Special Stage]]. Instead, they are an essential part of the storyline, being found by Sonic and "Tails" at the end of action stages or by other means in an attempt to prevent Dr. Eggman from bringing Chaos to full power. However, the powered up transformation of Sonic, [[Super Sonic]], is still accessible in the game, only in a limited capacity. Once all six characters have been played through and their stories completed, a seventh character will appear on the character select screen. Marked "Super Sonic," only a question mark greets the player as to what is in store.<br />
<br />
This extra storymode is actually the true ending to the game, answering questions that have been cropping up in the cutscenes of the six playable characters, showing the betrayal of Chaos and what truly happened 3000 years previous. Knowing time is short, Sonic and "Tails" (after Sonic experiences a lengthy flashback sequence detailing the final moments of Tikal and Chaos at the emerald alter) try to recover the seventh emerald before Chaos can, but are unable to. Now fully powered, [[Perfect Chaos]] attacks Station Square, in a sense accomplishing what Eggman wanted but with unwanted side effects. Discovering the hint orbs that populated each stage were really Tikal guiding the players, Sonic has no choice but to transform into Super Sonic and finally put an end to the threat that was birthed all those millennia ago.<br />
<br />
The character controls much like Sonic, just with a higher top speed, invincibility and the ability to run over water. Just like previous encounters with Super Sonic, the player must collect rings or else forfeit the transformation. If during the battle Super Sonic returns to his blue self, the player will lose a life, unable to collect fifty rings and turn back into Super Sonic.<br />
<br />
===Trial===<br />
<br />
[[File:SA1E103Boss.PNG|thumb|190px|[[E-102 Gamma]] facing off against [[E-103 δ]].]]<br />
The trial option on the main option screen to ''Sonic Adventure'' is similar to the Time Attack mode of ''Sonic the Hedgehog CD'', giving players the ability to play through any previously completed stage at their leisure. Recording time, score, and number of rings, the mode provides numerous ways for a player to try and best themselves. It also keeps track of the number of challenges for each Action Stage that has been met with each character. Each level in the game has three separate tasks that must be finished with each character, the next becoming the target once the first is done. This is also true with the Sub Games for each character, although that only has one secondary challenge.<br />
<br />
The Sub Games that are available for each character are also expanded, with the ability to play through each boss for a character straight through, and certain segments that are part of a standard Action Stage are available for standalone playthrough, such as the snowboarding segments in Ice Cap. Sonic is also given the chance to play through Sand Hill, an area he is not allowed to enter in the standard game.<br />
<br />
===Chao===<br />
<br />
{{main|Chao}}<br />
[[File:Sa chao 02.svg|thumb|110px|A neutral Chao.]]<br />
Brand new to the Sonic series, the [[Chao]] are an additional mini-game that can be played outside of the regular levels. An extension of the A-life used in the game ''[[sega:NiGHTS Into Dreams|NiGHTS Into Dreams]]'', the [[Chao Garden]] can almost be considered a full game on its own. Each main Adventure Field has an entrance to its own Chao Garden, with two unhatched Chao eggs. Picking them up and rocking them with the control stick will cause the egg to hatch, which then can let the player raise the Chao at their leisure. The Chao, which need to be fed, petted, and taken care of, also can use the abilities of the various animals that Sonic and company find in the regular Action Stages that pop out of the Eggman robots. Entering the garden, the collected animals will spring out of the playable character, and can subsequently be picked up. Walking over to a Chao with an animal in hand will cause the Chao to absorb the stats of the animal, also changing shape slightly.<br />
<br />
A variety of combinations can be achieved this way, and the many Chao one can raise can also be used in the Chao Racing section, located only in the Station Square Chao Garden. The Chao raised can also be used in the [[sega:VMU|VMU]]-exclusive minigame ''[[Chao Adventure]]'', which allows a player to raise their Chao on the go.<br />
<br />
===Emblems===<br />
<br />
To encourage replayability and exploration, 130 [[Emblem|Emblems]] are unlockable through the course of the game, won by accomplishing a variety of tasks. Each time an Action Stage, Sub Game or Boss is completed, an emblem is awarded to the player. Each Action Stage has three emblems connected to each character, the Sub Games only having two. Emblems are also awarded after beating the seven story modes, and for winning the five Chao Races in the Chao portions of the game. In addition, each Adventure field holds four emblems hidden somewhere on the map, sometimes in plain sight and other times cleverly placed. Though nothing more than bragging rights in the original game, the [[sega:Nintendo Gamecube|Nintendo Gamecube]] port of the game, ''[[Sonic Adventure DX: Director's Cut]]'', gives an award if all are collected: a playable [[Metal Sonic]] in Trial Mode.<br />
<br />
===Graphical Style===<br />
<br />
Wanting to stand out from the original games and bring Sonic into the new age of gaming in a big way, ''Sonic Adventure'' decided to take the visual style in a whole new direction. While maintaining hints of the surreal, almost CG-esque visuals of the classic series, the developers wanted to make Sonic's world far more realistic than it had ever been, basing such levels as [[Emerald Coast]] and [[Lost World]] on real locations, sometimes even using photographs the team had taken in the textures.<br />
<br />
The characters themselves were all redesigned by [[Yuji Uekawa]], given a more streamlined style meant to appeal to what was considered "hip" for the moment, especially in Japanese culture. The stark differences between the art for the original games and ''Sonic Adventure'' was one of its selling points at the time, delivering an experience unmatched on the Dreamcast.<br />
<br />
===Music and Sound===<br />
<br />
[[File:SongsWithAttitudeCover.jpg|thumb|190px|''[[Sonic Adventure Songs With Attitude ~Vocal mini-Album~|Songs With Attitude]]''.]]<br />
For the relaunching of the Sonic franchise, Sega gathered a huge team of musicians, some of which had experience making Sonic music in the past. Wanting to focus on a variety of musical styles instead of just one, live instruments were used throughout to take advantage of the space provided by the [[sega:GD-ROM|GD-ROM]] discs the Dreamcast used. One of the main musicians, [[Jun Senoue]], reused a handful of songs he had written for ''[[Sonic 3D: Flickies' Island]]'', a welcome nod to fans of the series that had purchased earlier titles.<br />
<br />
Vocal themes were also used in abundance, each playable character having their own specific song that reflected their character and style. Sonic's theme "[[It Doesn't Matter (SA1)|It Doesn't Matter]]," for instance, was meant to be pure rock and roll, while Knuckles' "[[Unknown from M.E. (SA1)|Unknown From M.E.]]" was a much mellower, R&B driven song. Most of these themes were put together by Jun Senoue's band (later to be called [[Crush 40]]), linked together by the main theme of the game, "[[Open Your Heart]]."<br />
<br />
==Production Credits==<br />
<br />
{{main|Sonic Adventure credits}}<br />
<br />
==Voice Actors==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Role<br />
! English Voice Actor<br />
! Japanese Voice Actor<br />
|-<br />
|[[Sonic the Hedgehog]]<br />
|[[Ryan Drummond]]<br />
|[[Jun'ichi Kanemaru|Junichi Kanemaru]] <br />
|-<br />
||[[Miles "Tails" Prower]] <br />
|[[Corey Bringas]] <br />
|[[Kazuki Hayashi]] <br />
|-<br />
|[[Knuckles the Echidna]]<br />
|[[Michael McGaharn|Michael Mcgaharn]]<br />
|[[Nobutoshi Kanna|Nobutoshi Hayashi]] <br />
|-<br />
|[[Amy Rose]]<br />
|[[Jennifer Douillard]] <br />
|[[Taeko Kawata]]<br />
|-<br />
|[[Big the Cat]]<br />
|[[Jon St. John]]<br />
|[[Shun Yashiro|Syun Yashiro]] <br />
|-<br />
|[[E-102 Gamma]]<br />
|[[Steve Broadie]]<br />
|[[George Nakata|Jyoji Nakata]]<br />
|-<br />
|[[Doctor Eggman]]<br />
|[[Deem Bristow]]<br />
|[[Chikao Otsuka]]<br />
|-<br />
|[[Tikal]]<br />
|[[Elara Distler]] <br />
|[[Kaori Aso]]<br />
|-<br />
|[[Pachacamac]]<br />
|[[Steve Broadie]] <br />
|[[Toru Okawa]]<br />
|-<br />
|Announcer A<br />
|[[Lani Minella]]<br />
|[[Kaho Koda|Kaho Kouda]]<br />
|-<br />
|Announcer B<br />
|[[Steve Broadie]]<br />
|[[Yuji Naka]] (?)<br />
|-<br />
|Egg Carrier computer<br />
|[[Lani Minella]]<br />
|???<br />
|-<br />
|Off-screen citizen<br />
|[[Lani Minella]]<br />
|???<br />
|}<br />
<br />
Except for the initial Japanese 1998 release which was fully and only in Japanese, all regional versions of the game feature options to switch the voice language into Japanese and English and the text language into Japanese, English, German, French and Spanish.<br />
<br />
==Manuals==<br />
<br />
* [[Sonic Adventure JP Manual]]<br />
* [[Sonic Adventure US Manual]]<br />
* [[Sonic Adventure EU Manual]]<br />
** [[Sonic Adventure PT Manual]]<br />
<br />
==Miscellaneous==<br />
<br />
===VMU Features===<br />
Game saves can keep track of game progress for up to three game saves per VMU. In addition there are several downloadable challenges and features that were previously obtained from the Sonic Adventure website. The website also allowed to upload scores and download character voice over themes.<br />
<br />
{|class="prettytable"<br />
|+ Sonic Adventure Save Data<br />
|-<br />
! Name<br />
! File Name<br />
! Comment<br />
! File Size<br />
!Icon<br />
|-<br />
| ソニックアドベンチャー/メイン<br />
| SONICADV_SYS<br />
| メインバックアップデータ<br />
|rowspan=2| 10 blocks<br />
|rowspan=2| [[Image:SAdv vmu000.png]]<br />
|-<br />
| SONIC ADVENTURE / Main Save File<br />
| SONICADV_INT<br />
| MAIN_SAVE_FILE<br />
|-<br />
| SONIC ADVENTURE / CHAO Save File<br />
| SONICADV_ALF<br />
| CHAO_SAVE_FILE<br />
| 28 blocks<br />
| [[Image:SAdv vmu001.gif]]<br />
|-<br />
| SONIC ADVENTURE / CHAO Adventure<br />
| SONICADV_VM<br />
| CHAO_ADVENTURE<br />
| 128 blocks<br />
| [[Image:SAdv vmu002.gif]]<br />
|-<br />
| SONIC ADVENTURE / <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu012.png]]<br />
|}<br />
<br />
{|class="prettytable"<br />
|+ Sonic Adventure Themes Save Data<br />
|-<br />
! Name<br />
! File Name<br />
! Comment<br />
! File Size<br />
!Icon<br />
|-<br />
| SONIC ADVENTURE / SONIC Voice <br />
| SONICADV_V11<br />
| SONIC____VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu003.png]]<br />
|-<br />
| SONIC ADVENTURE / TAILS Voice <br />
| SONICADV_V12<br />
| TAILS____VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu004.png]]<br />
|-<br />
| SONIC ADVENTURE / KNUCKLES Voice<br />
| SONICADV_V13<br />
| KNUCKLES_VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu005.png]]<br />
|-<br />
| SONIC ADVENTURE / AMY Voice <br />
| SONICADV_V14<br />
| AMY______VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu006.png]]<br />
|-<br />
| SONIC ADVENTURE / GAMMA Voice<br />
| SONICADV_V15<br />
| GAMMA____VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu007.png]]<br />
|-<br />
| SONIC ADVENTURE / BIG Voice<br />
| SONICADV_V16<br />
| BIG______VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu008.png]]<br />
|-<br />
| SONIC ADVENTURE / DrEGGMAN Voice<br />
| SONICADV_V17<br />
| DREGGMAN_VOICE<br />
| 2 blocks<br />
| [[Image:SAdv vmu009.png]]<br />
|-<br />
| SONIC ADVENTURE / TIKAL Voice <br />
| SONICADV_V18<br />
| TIKAL____VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu010.png]]<br />
|-<br />
| SONIC ADVENTURE / ALL Voice <br />
| SONICADV_V19<br />
| ALL______VOICE<br />
| 2 blocks<br />
| [[Image:SAdv vmu011.png]]<br />
|}<br />
<br />
{|class="prettytable"<br />
|+ Sonic Adventure Event Save Data<br />
|-<br />
! Name<br />
! File Name<br />
! Comment<br />
! File Size<br />
! Icon<br />
! Description<br />
|-<br />
| SONIC ADVENTURE / Tremble Park<br />
| SONICADV_505<br />
| HALLOWEEN<br />
| 53 blocks<br />
| [[Image:SAdv vmu013.png]]<br />
|Twinkle Park is decorated with jack-o-lanterns decorated with witch hats and black capes. Released 10/18/99.<br />
|-<br />
| SONIC ADVENTURE / XMAS<br />
| SONICADV_509<br />
| DOWNLOAD_XMAS<br />
| 55 blocks<br />
| [[Image:SAdv vmu014.png]]<br />
|Decorates Station Square with 2 large christmas trees. If either tree is tagged "Dreams Dreams A Cappela" from ''[[Christmas NiGHTS]]'' will play. Released 12/17/99 - 12/28/99.<br />
|-<br />
| SONIC ADVENTURE / Y2K<br />
| SONICADV_510<br />
| DOWNLOAD_Y2K<br />
| 62 blocks<br />
| [[Image:SAdv vmu015.png]]<br />
|Two giant rings are hidden in each action stage. If it is tagged the BGM will changed to [[Palmtree Panic]] present BGM from ''[[Sonic the Hedgehog CD]]''. Released 12/29/99.<br />
|-<br />
| SONIC ADVENTURE/ATT01<br />
| SONICADV_504<br />
| MINIGAME_ATT01<br />
| 68 blocks<br />
| [[Image:SAdv vmu016.png]]<br />
| rowspan=3|A contest which was sponsored by AT&T and the Official Dreamcast Magazine, which had three time attack events. The contest was only available to the US. The first was a version of Speed Highway with various changes, such as AT&T signs, billboards, etc. The second had Knuckles to dig in the ground for treasure at the Mystic Ruins, which had AT&T signs with clues. The final event was a version of the Sand Hill sub-game where Tails had to surf through ten specific gates with an AT&T logo on them. Released 12/24/99 - 01/14/00<br />
|-<br />
| SONIC ADVENTURE / ATT02<br />
| SONICADV_506<br />
| MINIGAME_ATT02<br />
| 58 blocks<br />
| [[Image:SAdv vmu016.png]]<br />
|-<br />
| SONIC ADVENTURE / ATT03<br />
| SONICADV_508<br />
| MINIGAME_ATT03<br />
| 68 blocks<br />
| [[Image:SAdv vmu016.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu017.png]]<br />
|A contest Sponsored by Reebok to promote their new shoes. Sonic was to go around Emerald coast collecting them in containers with Eggman's logo on them. Players could win prizes if they were in the top 50. The music would change to ''VS Rival'' as soon as the first shoes were collected. Billboards advertising the new shoes would also be plaster around Emerald Coast and the Station Square Hotell for Sonic only. This DLC is special as it would only work on PAL copies of Sonic Adventure and a PAL Dreamcast. Released XX/XX/99 (month and day unknown)<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu018.png]]<br />
|A contest where contestants locate 6 Hidekazu Yukawa Quo cards which are hidden around Station Square and Mystic Ruin in a 10 minute time limit. It was released 01/22/98.<br />
|-<br />
| SONIC ADVENTURE / US Launch<br />
| SONICADV_501<br />
| US_Launch_Party<br />
| 40 blocks<br />
| [[Image:SAdv vmu019.png]]<br />
|Banners and balloons are placed around Station Square to celebrate the US Dreamcast launch. Released 09/09/99.<br />
|-<br />
| SONIC ADVENTURE / EC Launch<br />
| SONICADV_502<br />
| EC_Launch_Party<br />
| 40 blocks<br />
| [[Image:SAdv vmu020.png]]<br />
|Banners and balloons are placed around Station Square to celebrate the UK Dreamcast launch.<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu021.png]]<br />
|A kadomatsu New Years decoration is placed. Available 12/26/98 - 01/07/99 (a bug fix version was added on 12/29).<br />
|-<br />
| SONIC ADVENTURE / Samba GP<br />
| SONICADV_511<br />
| CART_CONVENTION<br />
| 61 blocks<br />
| [[Image:SAdv vmu022.png]]<br />
|Circuit course is added to mark the release of Samba de Amigo on the dreamcast. The BGM for the track is Super Sonic Racing (instrumental version). It was released 04/27/00.<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu023.png]]<br />
|A contest which was sponsored by Famitsu magazine. 5 hedgehog photos are hidden around Station Square and must be found in a 10 minute time limit. It was released 02/12/99.<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu024.png]]<br />
|Three Christmas trees which play Joy to the World or Jingle Bells are placed in Station Square. Available at release on 12/23/98 - 12/25/98.<br />
|}<br />
<br />
===Downloadable Additions===<br />
The following is a list of downloadable additions that were available for ''Sonic Adventure'' and ''[[Sonic Adventure International]]'', stored upon the VMU.<br />
* 1st nationwide ranking added on 12/24/98.<br />
* 2nd nationwide ranking added on 01/08/99.<br />
* 3rd nationwide ranking added on 01/13/99.<br />
* 4th nationwide ranking added on 02/12/99.<br />
* 5th nationwide ranking added on 03/17/99.<br />
* 6th nationwide ranking added on 04/07/99.<br />
* 7th nationwide ranking added on 04/22/99.<br />
* Chao black market added on 06/08/99. Players with enough Emblems can access rare Chao.<br />
* 8th nationwide ranking added on 06/17/99.<br />
* 9th nationwide ranking added on 09/02/99.<br />
* Ruby Chao available for download on 09/09/99.<br />
* Eme Chao (Emerald Chao) available for download on 10/14/99.<br />
* Sappha Chao (Sapphire Chao) available for download on 12/23/99.<br />
<br />
===Game Revisions===<br />
<br />
''Sonic Adventure'' was originally released in Japan on December 23rd, 1998, a full nine months before the game appeared on western shores. In those nine months [[Sonic Team|Sonic Team USA]] focused on tweaking some of the bigger bugs in the programming. Numerous glitches were fixed, as well as subtle alterations in design, including the removal of a neon-glowing cowgirl inside Casinopolis and the ability for characters to stand on top of the "Burger Man" statue. Also adding a more robust Internet offering, the western release of the game was subsequently offered in Japan under the name ''[[Sonic Adventure International]]''. The game was later ported over to the GameCube under the title ''[[Sonic Adventure DX: Director's Cut]]'', with cleaned up textures and remodeled characters, as well as the addition of a Mission Mode. A "Sonic Mini Collection" is also available, the 12 [[sega:Sega Game Gear|Game Gear]] titles that featured the cast of the Sonic games becoming unlockable as more emblems and missions are found and completed. However, many of the game's bugs that were in the previous builds remained, with a handful of new ones that occurred during the porting process. Though attempts were made to have the game run at 60-frames-per-second (a hope [[Sonic Team]] was unable to go through with the original game), problems arise at certain points, causing the frame rate to drop even below how it runs on the Dreamcast original. This version of the game was also released on the PC, the frame rate issues corrected.<br />
<br />
==Rereleases==<br />
* ''[[Sonic Adventure DX: Director's Cut]]'' for the [[sega:Nintendo Gamecube|Nintendo Gamecube]] and PC (2003)<br />
* ''[[Sonic PC Collection]]'' for the PC (2009)<br />
* ''[[Sonic Adventure (2010)|Sonic Adventure]]'' for [[sega:Xbox Live Arcade|Xbox Live Arcade]] and [[sega:PlayStation Network|PlayStation Network]] (2010)<br />
* ''[[sega:Dreamcast Collection (game)|Dreamcast Collection]]'' for the [[sega:Xbox 360|Xbox 360]] and PC (2011)<br />
<br />
==Other Related Titles==<br />
* ''[[Sonic Adventure (LCD game)|Sonic Adventure]]'' for [[Tiger Electronics|Tiger]] LCD (2000)<br />
<br />
==Adaptations==<br />
<br />
[[File:Sonic Super Special 13 Cover.jpg|thumb|110px|The cover to [[Sonic Super Special 13]].]]<br />
Having such a large emphasis on story, as well as being Sonic's triumphant return to the gaming world, both [[Archie Comics]] and [[Fleetway]] geared up to adapt the game in their respective printed universes. Originally meant to be in the three Archie titles printed at the time, the unexpected cancellation of the ''[[Knuckles the Echidna (Archie comics)|Knuckles the Echidna]]'' solo series caused the adaptations' plans to change, the content meant for those two issues being rushed into an extra issue of the main ''[[Sonic the Hedgehog (Archie comics)|Sonic the Hedgehog]]'' series. The adaptation was published in issues [[Sonic the Hedgehog 079 (Archie)|79]] through [[Sonic the Hedgehog 084 (Archie)|84]], along with a 48-page special, the [[Sonic Super Special 13|13th issue]] of the ''Sonic Super Special'' series. The seven issue arc attempts to use the elements of the game in the [[Sonic the Hedgehog (TV series)|Saturday morning]]-based world, offering explanations not only for Amy Rose's change in character design, but also how Station Square and human beings can live in the comic's world. The Fleetway series ''[[Sonic the Comic]]'' adapted the game over the course of ten issues, starting with [[Sonic the Comic 175|175]] and culminating with issue [[Sonic the Comic 184|184]]. Instead of trying to force the game to fit in the comic's continuity, the game was liberally adapted, the Chaos creature's origins shifting from being a water god to being a rogue member of the [[Drakon Empire]] corrupted by the power of the Chaos Emeralds. Although featuring the return of writer [[Nigel Kitching]], the storyline would prove to be the comic's last, the comic going into full reprint mode afterwards.<br />
<br />
Years later, the game would be adapted in the animated series ''[[Sonic X]]'', becoming the first game adapted in the show's storyline. Beginning with episode 27, "[[The Beginning of the Disaster]]," and finishing in the 32nd episode entitled "[[The Scream of Perfect Chaos]]," the six-part epic attempted to cover the game as closely as possible, though some changes were made to coincide with the show's established plot, including the use of [[Cream the Rabbit]] and the show-exclusive character [[Chris Thorndyke]]. Also, the bird that Amy Rose protects in the game is given a name in the show, Lily. Instead of being the child of missing parents that are in E-102 and E-101, the family relationship has been changed to that of three siblings.<br />
<br />
==Resources==<br />
<br />
{{ratings<br />
| icon=DC<br />
| arcade=100<br />
| arcade_source={{num|3|page=136/137}}<br />
| arcade_1=80<br />
| arcade_source_1={{num|12|page=74/75}}<br />
|famitsu=95<br />
|gamepro=100<br />
| dmuk=90<br />
|dmuk_source=[[Review - Sonic Adventure (Dreamcast Magazine, September 1999)|{{num|1}}]]<br />
| odmus=90<br />
|odmus_source=[[Review - Sonic Adventure (Official Dreamcast Magazine, September 1999)|{{num|1}}]]<br />
}}<br />
<br />
===Game Modification===<br />
<br />
====Disassemblies====<br />
<br />
* [http://svn.sonicretro.org/listing.php?repname=CommunityDisassemblies&path=%2FSonic+Adventure+Disassembly%2F&#a3bcd7ef49d2543dae611859b11b5ee37 View the disassembly on the SVN]<br />
*[http://svn.sonicretro.org/dl.php?repname=CommunityDisassemblies&path=%2FSonic+Adventure+Disassembly%2F&isdir=1&rev=371&peg=371 Download the complete disassembly direct from the SVN]<br />
<br />
====Hacking Guides====<br />
<br />
* [[SCHG:Sonic Adventure|Sonic Community Hacking Guide/Sonic Adventure]]<br />
<br />
===Image Galleries===<br />
<br />
====Physical Scans====<br />
{{Scanbox<br />
| console=Dreamcast<br />
| region=US<br />
| front=sa_us_boxart.jpg<br />
| back=sa_us_back_cover.jpg<br />
| spine=<br />
| spinemissing=<br />
| square=yes<br />
| disc=sa us cd.png<br />
| manual=<br />
| item1=SA1_-_NOT_FOR_RESALE.png<br />
| item1name=Not for Resale disc<br />
| item2=SA1_Limited_Edition.png<br />
| item2name=Limited edition disc<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=US ([[sega:Sega All Stars|Sega All Stars]])<br />
| front=SA SAS US Box Front.jpg<br />
| back=SA SAS US Box Back.jpg<br />
| spine=<br />
| spinemissing=yes<br />
| square=yes<br />
| disc=sa us allstar cd.png<br />
| manual=<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=EU<br />
| front=sa_eu_boxart.jpg<br />
| back=Sa dc back cover eu.jpg<br />
| square=yes<br />
| disc=sa eu cd.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=JP<br />
| front=Sadventure-box-jap.jpg<br />
| back=Sadventure-box-jap_back.jpg<br />
| square=yes<br />
| disc=sa jp cd.jpg<br />
| manual=<br />
| item1=SA1_E3_Trial.png<br />
| item1name=E3 disc<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=BR<br />
| front=SonicAdventure DC BR Box Front.jpg<br />
| back=SonicAdventure DC BR Box Back.jpg<br />
| spine=<br />
| spinemissing=<br />
| square=yes<br />
| disc=<br />
| manual=<br />
}}<br />
<br />
====Artwork====<br />
<br />
{{main|Artwork for Sonic Adventure}}<br />
<br />
==External Links==<br />
* [http://sonic.sega.jp/sonicadv/index.html http://sonic.sega.jp/sonicadv/index.html] - The original ''Sonic Adventure'' page put together by Sonic Team. Written in Japanese.<br />
* [http://sega.jp/dc/981008/ Sega of Japan catalogue page]<br />
* [http://www.theghz.com/sonic/adventure/adventure.html http://www.theghz.com/sonic/adventure/adventure.html] - The page for ''Sonic Adventure'' on [[The Green Hill Zone]].<br />
* [http://www.sonicstadium.org/2012/12/the-vault-the-1999-european-sonic-speed-challenge/ http://www.sonicstadium.org/2012/12/the-vault-the-1999-european-sonic-speed-challenge/] documentation of the Reebok DMX DLC, includes embedded youtube video of the DLC in action<br />
<br />
{{SAOmni|1}}<br />
{{SonicDreamcastGames}}<br />
<br />
[[Category:Dreamcast games]]</div>
Bartman3010
https://info.sonicretro.org/index.php?title=Sonic_Adventure&diff=203884
Sonic Adventure
2013-12-02T07:19:17Z
<p>Bartman3010: /* Miscellaneous */ Merged most downloadable challenge descriptions with VMU list.</p>
<hr />
<div>:''For the GameCube remake, see [[Sonic Adventure DX: Director's Cut]]. For the downloadable version, see [[Sonic Adventure (2010)]].''<br />
{{Bob<br />
| bobscreen=Sonic Adventure title.png<br />
| screenwidth=320<br />
| icon=SAdv vmu000.png<br />
| publisher=[[Sega]]<br />
| developer=[[Sonic Team]]<br />
| producer=[[Yuji Naka]]<br />
| director=[[Takashi Iizuka]]<br />
| system=[[Sega Dreamcast]]<br />
| releases=<br />
{{release|DC|JP|1998-12-23|¥5,800|HDR-000}}<br />
{{release|DC|US|1999-09-09||51000}}<br />
{{release|DC|US (All Stars)|2000||51000}}<br />
{{release|DC|EU|1999-10-14||MK-51000-50}}<br />
{{release|DC|Benelux|1999-10-18||}}<br />
{{release|DC|AU|1999-12-03||}}<br />
{{release|DC|BR|1999||197086}}<br />
| genre= Action<br />
| esrb=e|elspa=3|usk=0|sell=tp|djctq=12<br />
}}<br />
'''''Sonic Adventure''''' (ソニックアドベンチャー) is the first [[Sonic the Hedgehog]] platformer released on the [[sega:Sega Dreamcast|Sega Dreamcast]], in turn being the first main title in the series done entirely in the still-new form of 3D gaming. The game marked a new era in the franchise, with a completely different feel and style than what was found in the 16-bit era. Originally referred to as ''Sonic RPG'', the intent was to give a Sonic game a more "adventure" feel, with a greater emphasis on characters and story than was found in the classic [[sega:Sega Mega Drive|Mega Drive]] titles.<br />
<br />
The game is not only notable for catapulting Sonic back into the mainstream (after a poor showing on the [[sega:Sega Saturn|Sega Saturn]]) but also for adding quite a few elements into the Sonic franchise that were not present beforehand, such as the [[Chao Garden]] and its related minigame ''[[Chao Adventure]]'', playable through the unique memory stick on the Dreamcast, the [[sega:VMU|VMU]]. Completely redesigning the original cast and introducing new characters, the game tried to respect both the old and the new, at the same time proving the Sonic character to not just be an icon of the 16-bit age, but for numerous generations of gamers.<br />
<br />
==Story==<br />
<br />
[[File:SA1 PerfChaosMural.PNG|thumb|190px|A cryptic mural; an ancient tale; a foreboding prophecy.]]<br />
Over three thousand years ago, there was a wise and prosperous tribe known as the [[Knuckles Clan|The Knuckles]]. Led by a woman who was part of the tribe's moderate party, she led her people as they lived in harmony with the mountains and jungles that housed other nearby people. Trying to teach her son the way she lived, the young boy [[Pachacamac]] grew with discontent, feeling that the tribe he was one day set to rule had a far greater destiny than the simple existence they had. Once he had come of age and became the leader of the tribe, he set his sights beyond the walls of the city, wanting nothing more than establishing his dominance on the planet, with The Knuckles not only ruling themselves but the many other tribes that lived nearby. His mother, against her son's intentions, stood in his way at every opportunity.<br />
<br />
However, it was only a matter of time before age would play a factor, the kind woman finally succumbing to mother nature and passing away. With the death of his mother, Pachacamac finally saw his opportunity, gathering together the tribesmen he saw had the greatest potential. Quickly he transformed them into a fighting force, and gathering his army the tribeleader began his assault on the neighboring countries. With each fight came victory, and soon every tribe and country was under his control, The Knuckles being a force no one could counter.<br />
<br />
Before the death of his mother, Pachacamac had fathered a daughter named [[Tikal]], who immediately gravitated towards the old woman, captivated by her peaceful nature and soaking up the many stories she would tell. There was one story that would stick out in her mind, connected to a mysterious alter that lay outside the city's walls, an extremely holy place that no one dared to desecrate. This alter, with seven visible gemstones perched high atop seven equidistant pillars, guarded a secret that no one knew, as no one had ever dared to go up the steps to see inside. Treating it as holy ground, the people of the city often celebrated its power, placing it as the reason why they were prosperous, and after Tikal's grandmother died also attributed them to the reason why they were able to expand and conquer.<br />
<br />
[[File:Pachacamac Tikal.png|thumb|190px|A father and daughter at odds.]]<br />
Knowing that the seven emeralds at the alter held incredible power but not knowing much else, Pachacamac soon began to contemplate an action that was completely against the very nature of the tribe: to take hold of the [[Chaos Emeralds]] and use them not only to secure the power he had already gained, but to expand his empire further, wanting nothing more than to rule the Earth. His daughter, distressed by her father's desire to conquer other people's holy ground, immediately took a stance against him, telling him time and again that he should stop his quest. Her words, however, fell on deaf ears each time.<br />
<br />
As her father began to prepare and seize the emeralds, Tikal decided to go to the holy place herself, approaching the alter and looking upon it. It was this moment where she first met the [[Chao]], a race of water spirits that resided at the alter and the force that prevented Pachacamac from immediately storming the ground for the power he was seeking. Approaching the creatures carefully, Tikal comforted them, telling the beings they had nothing to fear from her. Only after being befriended by the Chao did Tikal look upon the face of the being that was the true guardian of the alter and the Chao that lived there - [[Chaos]], the final evolved form of the Chao. Though not yet known by that name, Chaos confronted Tikal, examining her and making sure her intentions at the alter were pure of heart. Only then did the water spirit permit the girl to walk up the steps that few had treaded upon.<br />
<br />
[[File:Emerald Alter Past Interior.png|thumb|190px|The interior of the [[Emerald Shrine]], before the siege.]]<br />
At the center of the alter was the [[Master Emerald]], the "unifier" of the Chaos Emeralds, and the key that explained to her the poem that her grandmother made her remember by heart: "The servers are the seven Chaos / Chaos is power, enriched by the heart / The Controller serves to unify the Chaos." Realizing not only that her father would be desecrating sacred ground, but also would try and harness a power he could not control, Tikal approached her father, trying desperately to dissuade him from going after the emeralds. Each time she spoke, her father returned only ignorance, the young girl instead asking Chaos if he could take the emeralds and the Chao with him and escape to a safer place, out of the hands of her father and the greed that was consuming him. With only the sound of water, Tikal realized that this was not an option, and that a stand between the two sides was inevitable.<br />
<br />
In one last, desperate bid to stop her father, Tikal stood at the foot of the alter, blocking Pachacamac and his warriors' path to the emeralds. Trying to reason with him, he ignored her one final time, telling his troops to charge ahead, attacking his own daughter in the process. Becoming unconscious, Tikal was not able to bare witness as her father ran upon stairs he was never meant to cross, seeing with his own eyes the Master Emerald and the creature that would be Chaos.<br />
<br />
Once she came to, Tikal could find no trace of her father or the warriors, the Chaos Emeralds that were once on the pillars missing. Running to the center, it was then she learned the terrible truth - that Chaos, in his attempt to stop Pachacamac and protect the Chao, used the power of the Chaos Emeralds to transform into something else entirely, a creature of vast and uncontrollable power that could destroy the world. Remembering the words of the poem, Tikal asked for the Master Emerald's help to stop Chaos before he wiped out every living thing in his rage.<br />
<br />
The emerald obeyed, sealing not only Chaos inside its shell, but the spirit of Tikal, to guard over the creature if he ever were to escape. The broken remnants of The Knuckles tribe took it upon themselves to guard over the Master Emerald as it, along with the area around it, lifted up into the heavens...<br />
<br />
[[File:SA Knuckles Chaos First Meeting.png|thumb|190px|The first meeting between Knuckles and Chaos.]]<br />
Many millennia later, the mad genius [[Dr. Eggman]], licking his wounds from yet another defeat at the hands of [[Sonic the Hedgehog]], decided that the best place for his ultimate city - [[Eggmanland]] - to be built would be the current location of [[Station Square]]. Coming up with a plan to destroy the city so that his image can reign supreme, Eggman decided to build his base on the edge of a place called the [[Mystic Ruins]], for even though it was but a train ride away from the bustling metropolis, it was still a place that held an abundance of secrets. It was only by chance that, while excavating the grounds to build his glowing headquarters, that Eggman came across a pair of stone tablets with an ancient inscription upon it. Hastily translating the words, the evil mastermind discovered the legend of Chaos, and its connection to [[Angel Island]]. With a laugh, he journeyed to the floating island in the dead of night aboard his latest creation, the [[Egg Carrier]].<br />
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Upon the island sat its eternal guardian [[Knuckles the Echidna]], the last of The Knuckles tribe. Not completely knowing the reasons behind his duty to guard the Master Emerald, Knuckles nevertheless stood constant watch over it, his stance unwavering. On this night, with the sound of thunder echoing in the distance, Knuckles was startled awake when he heard the sound of something shattering. Turning around, he spotted a liquid creature he had never laid eyes on. Before being able to register who this being was, Knuckles turned his sights on the Master Emerald, shocked at seeing only partial remains littering where it once lay. Assuming that this strange creature must be the one responsible for shattering the emerald, the echidna attempted to fight the being, unable to stop it from turning into a puddle and slithering away. With his mind on the events that just happened, knowing his duty to collect the pieces of the Master Emerald and more than aware of the island now falling into the ocean, Knuckles was unaware of a strange red orb also floating around, moving off into the same direction as Chaos...<br />
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[[File:Perfectchaos.jpg|thumb|190px|The true face of [[Perfect Chaos]].]]<br />
Meanwhile, Sonic the Hedgehog, once again looking for excitement and adventure, happened to jump right into the heart of Station Square, the next destination on his vacation plan. Excited to see the sights and sounds, the hedgehog stood atop a skyscraper, taking in the city's bright lights and breathtaking visuals. Suddenly, the sound of police sirens filled his ears, looking below seeing the cars the sirens belonged to. Heading off toward the direction of City Hall, Sonic jumped down to the road below, deciding to investigate, always looking to get into trouble. What he found was a police barricade, the officers trying to shoot down a mysterious water creature. Finding their weapons useless, the police retreated, giving Sonic the opportunity to engage the creature. With a smirk and the hope for fun, he jumped in fighting off [[Chaos 0]] in an instant, the creature slipping away down a sewer drain afterwards.<br />
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Standing in the rain, Sonic remained unaware of Dr. Eggman watching from a rooftop overhead, laughing at the hedgehog and his being unaware of the creature's potential for power. It would only be the next day when Sonic, along with [[Miles "Tails" Prower]], found out the creature's name, his ability to use the emeralds, and Eggman's plan to turn Station Square into his own personal city. Now Sonic must not only try and gather the Chaos Emeralds once again and stop Dr. Eggman, but in the process run into old and new friends all while unknowingly uncovering the secret to the strange creature known only as Chaos.<br />
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==Game Mechanics==<br />
<br />
===Gameplay===<br />
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For ''[[Games featuring Sonic the Hedgehog|Sonic the Hedgehog's]]'' first major title in 3D, and in an attempt to live up to the ''Adventure'' title, ''Sonic Adventure'' is split into two main parts: the level based "Action Stage" and the slowed down, explorable "Adventure Field," with each of the six playable characters having their own unique playstyle and goals.<br />
<br />
====Action Stages====<br />
<br />
=====Sonic the Hedgehog=====<br />
<br />
[[File:SA Sonic Original.jpg|thumb|190px|The original unveiling of [[Sonic the Hedgehog]] as depicted in ''Sonic Adventure''.]]<br />
Being the title character in the game, Sonic the Hedgehog is given the largest focus, his story and number of playable levels being greater than any other cast member. Even in the third dimension, the basic goal of each of Sonic's levels remains familiar: to reach the end of a level while avoiding traps, pitfalls, and the occasional enemy [[Badnik|badnik]] built by the nefarious Dr. Eggman. While the classic titles had a ten-minute time limit, the limit has been lifted to give the player more than enough time to get used to the modified control scheme. Thanks to the new plane of movement, pressing any direction of the control stick will send Sonic in that direction. Pressing up will move Sonic forward, pressing down will cause him to quickly turn around in the opposite direction, and pressing the traditional left or right directions will let Sonic explore either side of his world. Though sometimes it may seem confusing as to where Sonic is meant to go next in each level, the camera system in the game is built to help guide Sonic along a certain path, leaving enough room to divert into the occasional alternate pathway.<br />
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For the first time, more than one button on the control pad can be used to make Sonic perform alternate moves during the course of the game. The jump button is still used to make Sonic curl up into a ball in the air and perform a [[Spin Attack|spin attack]] where he can hit any enemy as long as they are not covered in spikes or some other projectile. Pressing the jump button twice allows a brand new move in Sonic's arsenal to appear, the [[Homing Attack|homing attack]]. As the third dimension does not allow for as easy precision as a two-dimensonal plane would, the homing attack allows Sonic to "lock-on" to the nearest enemy or other interactable item and zoom ahead, curled up in a ball and subsequently attack it. This attack especially comes in handy when Sonic is forced to cross a pit of lava or one without a bottom and the only items between him and certain death are a row of enemies flying about. The secondary action button now gives Sonic the ability to curl up in his trademark [[Spin Dash|spin dash]], holding the button longer making Sonic charge up the dash more. From a standstill, tapping the button will allow Sonic to burst ahead with the slightest amount of speed. However, while running, barely tapping the button will cause Sonic to curl up into his spin just as in the classic games, allowing him to smash an enemy that may be in his path without having to jump. Sonic also has the ability to pick up items that are near him, such as keys necessary to get into other levels or Chao's during the Chao Garden portions of the game. Tapping the action button allows this move, though if not close enough to the item Sonic will default to the spin dash.<br />
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[[File:Emeraldcoast.png|thumb|190px|Sonic's iconic run through Emerald Coast.]]<br />
This is also the first title that allows Sonic's moveset to expand as a player progresses through the game. Placed in the Adventure Field and accessible at certain points in the story, there are a total of three separate [[Sonic Adventure upgrades|upgrades]] available to Sonic, though only two of them are mandatory. The first of these are the [[Light Speed Shoes]], which look like a pair of Sonic's trademark shoes slightly altered. When acquired in the sewers of Station Square, Sonic now has the ability to dash through a string of rings if he charges up his spin dash. Once a glow is around Sonic, he can walk up to the string of rings and, letting go of the action button, will let Sonic use this [[Light Speed Dash]] to reach areas he normally couldn't. The second item necessary in the game is the [[Ancient Light]], found on Angel Island. Looking just like a ball of light, when Sonic touches it he gains an ability similar to the Light Speed Dash. Called the [[Light Speed Attack]], Sonic can now attack a string of enemies in one go after charging up his spin dash. The third upgrade item in the game is found in the Station Square hotel. Called the [[Crystal Ring]], the item is only accessible once you have the Light Speed Shoes. The ring, which goes on Sonic's wrist, allows for a far shorter charge of the spin dash to enter either the Light Speed Dash or Light Speed Attack.<br />
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In Sonic's run through the game, the character progresses through ten of the eleven levels available. In order, they are [[Emerald Coast]], [[Windy Valley]], [[Casinopolis]], [[Ice Cap]], [[Twinkle Park]], [[Speed Highway]], [[Red Mountain]], [[Sky Deck]], [[Lost World]], and [[Final Egg]]. Scattered through each level are a multitude of items, many familiar to anyone who has played a Sonic game in the past. The most common item once again is the [[Ring|ring]], which protects Sonic from losing a life as long as he has at least one in his possession. The dangerous bed of [[Spikes (obstacle)|spikes]] also return, which should be avoided at all costs. The classic [[Lamppost|lampposts]] that mark Sonic's position in the level so he can restart there in the case of losing a life also return, but are now a pair the character runs through as opposed to a single post you run by. [[Spring|Springs]] that allow the player to reach higher platforms also appear. The [[Dash Panel]], an item which was rarely seen in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' and ''[[Sonic the Hedgehog 3]]'' also make a return, though in abundance, allowing Sonic to instantly gain speed when he runs over them. The [[monitor|item boxes]] also return with a vengeance, a total of nine possible power-ups available for Sonic. The classic [[Shield|shield]] returns, as well as a variation of the [[Lightning Shield|Thunder Barrier]], called the Jiryoku Barrier, attracting rings and providing the protection a normal shield offers. Invincibility, Super Speed, and 1-ups also are available, as well as the ring boxes. However, instead of only offering the ten-ring box as in previous games, two new variants are offered: a 5-ring box, and a random ring box, which can be worth 1, 5, 10, 15, 20, or 40 rings. Also new to the arsenal is the explosion item box, which will instantly destroy any and all enemies that are on the screen at the time.<br />
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As the Action Stages are not broken up into separate acts this time around, the [[signpost]] meant to signal the end of the level is replaced with the [[Capsule|capsule]] that holds the various [[animals]] that pop out of badniks in the game. However, while the capsule is the standard greeting, there are times when other objectives are presented for Sonic to reach, such as a Chaos Emerald or "Tails" recovering from a plane crash. When these Action Stages are later replayed, the alternate goal is replaced with Dr. Eggman's capsule machine.<br />
<br />
=====Miles "Tails" Prower=====<br />
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[[File:SA Tails Original.jpg|thumb|190px|The original unveiling of [[Miles "Tails" Prower]] as depicted in ''Sonic Adventure''.]]<br />
Miles "Tails" Prower takes many of the same cues from Sonic the Hedgehog when it comes to controlling in the game ''Sonic Adventure''. Using the control stick to run about in a three-dimensional game, pressing the jump button also lets "Tails" curl up into a ball and perform the vintage spin attack. The flight ability for "Tails" also returns, once again initiated by pressing the jump button twice, allowing the two-tailed fox to rise above the ground for a short period of time, able to ascend the entire duration. However, instead of being able to replicate the spin dash and the other moves connected to Sonic, the action button offers an entire new move set for "Tails." Pressing it allows "Tails" to do the [[Tail Swipe|Tail Rotation Attack]], in which the fox uses his tails to swipe at enemies, breaking them apart, all the while twirling on the point of one of his feet. The ability to pick up objects is also present.<br />
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Just like Sonic, "Tails" also has his own set of upgrades scattered throughout the course of the game which can modify his abilities. The required upgrade is the [[Rhythm Badge]], found in the past version of the Mystic Ruins. The badge, which goes upon "Tails" chest, gives him the ability to continuously engage in the rotation attack, now called the "Continuous Tail Rotation." The second upgrade available for the fox, the [[Jet Anklet]], is found in Station Square. Attaching to his shoes, the anklet allows "Tails" to fly faster than before, allowing him to cover far more distance than he would normally be allowed to.<br />
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During the course of his adventure, "Tails" only has access to five Action Stages: [[Windy Valley]], [[Casinopolis]], [[Ice Cap]], [[Sky Deck]] and [[Speed Highway]]. While Sonic's version of these levels are broken up into two or three distinct parts, "Tails'" version of the levels are decidedly shorter, often only focusing on one part of the level. The reason for this is, instead of merely emulating the goal of getting to the end of the level, "Tails'" levels have an added racing element, in which the player must control "Tails" in a race against Sonic or, in the case of Speed Highway, Dr. Eggman. Only by reaching the end of the level first will allow "Tails" to win the race and, subsequently, the level. Though the capsule is once again used to signal the end of the stage, there are times when other items are used to alert the player where the finish line is, such as a Chaos Emerald or a missile lodged in a building.<br />
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There are also times when Miles "Tails" Prower can be playable in Sonic the Hedgehog's story through the use of a second controller, much like he is controllable in ''Sonic the Hedgehog 2'' and ''Sonic 3''. However, because of the nature of the game, it is much harder to keep both characters on the screen at once.<br />
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=====Knuckles the Echidna=====<br />
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[[File:SA Knuckles Original.jpg|thumb|190px|The original unveiling of [[Knuckles the Echidna]] as depicted in ''Sonic Adventure''.]]<br />
Returning to the forefront, Knuckles the Echidna once again takes similar cues from Sonic the Hedgehog but deviates with his own unique abilities. Fully controllable in the three-dimensional game with the control stick, the jump button causes that familiar spin attack to be a part of Knuckles arsenal. Pressing the jump button twice will allow Knuckles to [[Power Glide|glide]] through the air, slowly descending along the way. Hitting a wall while gliding (or simply jumping into a wall and pressing jump twice) will let Knuckles climb up nearly any surface, allowing him to reach higher places that he wouldn't normally be able to. The action button gives Knuckles a new attack, hinted at in ''[[Sonic the Hedgehog 3]]'' but not usable in that game: punching. The [[Punch Attack]] can either be done on its own with one push of the action button, a quick one-two jab with two presses, or a full triple combo with the third being a powerful charge with three presses of the action button. Also, just like the rest of the characters in the game, Knuckles has the ability to pick up items at will if close enough to them.<br />
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The Guardian of Angel Island also has two upgrades available to him in the game, one of them being necessary, the other once again optional. The first of these, the [[Shovel Claw]], is found in the Mystic Ruins and allows Knuckles to dig in dirt and grass. Pressing both the jump and action button at the same time, Knuckles will disappear into the ground, sometimes coming up with nothing, other times coming up with rings, a shield, or even invincibility or speed shoes. The second upgrade, the [[Fighting Gloves]], is located in the jungle section of the Mystic Ruins. Being an optional addition to Knuckles' arsenal of moves, the yellow gloves provide the echidna with the [[Maximum Heat Knuckles Attack]], the echidna's answer to the Light Speed Attack. By holding the action button, Kunckles can charge up and unleash himself at a group of enemies, defeating them all at once instead of one at a time.<br />
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Though he shares similar moves with Sonic and "Tails," Knuckles' game actually plays quite differenty from the duo. Instead of trying to reach the end of a level, Knuckles climbs, glides, and runs through each, exploring every nook and cranny seeking three shards of the shattered Master Emerald, in the hopes of collecting all the piecs and restoring it, and in turn having Angel Island once again join the heavens. In each of Knuckles five levels, the shards have numerous locations programmed in which they could be, each playthrough being different than the last. Luckily, Knuckles has two tools he can use to track down the shards. The first of these is a psudo-radar on the bottom of the screen, each shard represented. If Knuckles gets closer to one of the pieces of the Master Emerald, the icon will start to blink rapidly, a beep joining the intensity of the radar. When it begins to flash red wildly, it means that Knuckles is only inches away from his goal. The second tool at Knuckles' disposal are the various [[Hint Orb|hint orbs]] floating in the level. By touching one of them, the orb will shoot forward towards the nearest shard, leading Knuckles to his ultimate prize. The pieces can be almost anywhere: inside badniks, underground, and even just sitting out in the open. Exploring [[Speed Highway]], [[Casinopolis]], [[Red Mountain]], [[Lost World]] and the [[Sky Deck]], the Guardian must find all fifteen pieces before he can once again rest at the sacred alter of the Master Emerald.<br />
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=====Amy Rose=====<br />
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[[File:SA Amy Original.jpg|thumb|190px|The original unveiling of [[Amy Rose]] as depicted in ''Sonic Adventure''.]]<br />
Though a hedgehog just like Sonic, [[Amy Rose]]'s playstyle is similar in only the most basic of functions. Able to move about with the use of the control stick, Amy can traverse across the landscape with ease, albeit at a top speed far lower than the previous three characters. Though she can jump, she does not curl up, leaving her wide open to attack. However, Amy is not without her defenses, utilizing her [[Piko Piko Hammer]] if the need to fight arises. The basic attack with the hammer is called, simply enough, the [[Hammer Attack]]. Swinging her hammer to the ground, it also causes a small shockwave that can harm enemies if Amy is unable to make direct contact. She can also swing her hammer while in the air, initiating the [[Jump Attack]], letting her hit any airborne assailants. As Amy's jumping height is not as proficient as Sonic's, she can also use her hammer to launch herself in the air. Called the [[Hammer Jump]], the extra height allows Amy to reach areas she can not normally get to, the Jump Attack also available as she sores through the air for those brief moments in time.<br />
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Two possible upgrades are available to Amy Rose, though once again only one of these is necessary to progress through the game. Found aboard the [[Egg Carrier (Sonic Adventure)|Egg Carrier]], the [[Warrior Feather]] lets Amy use her Piko Piko Hammer to spin in a tight circle, holding it out and destroying any enemies that may be charging at her, possible only by holding down the action button and spinning the control stick in a circular motion. However, the [[Spin Hammer Attack]] is only temporary. If used too long, Amy will become dizzy, the player unable to control her correctly and leaving her open for any attack. The optional upgrade for Amy comes in the form of the [[Long Hammer]], which gives the young girl's attacks a much greater radius. Found in the same spot on the Egg Carrier, it can only be unlocked after Eggman's floating masterpiece crashes into the ocean.<br />
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Amy's story in the game starts in the middle of Sonic's, in which the young pink hedgehog strolls about the streets of Station Square on her own, shopping bags in hand and deep in thought. Recalling the time Sonic saved her from the clutches of [[Metal Sonic]] during the events of ''[[Sonic the Hedgehog CD]]'', her train of thought is broken by a large shadow covering the city. Looking up into the sky, Amy sees the image of the Egg Carrier, immediately recognizing it as the handiwork of Dr. Eggman. Before she can even contemplate the idea of Sonic rushing into her life, a small [[Flicky]] comes crashing into her, having escaped from the ship. Dubbing the bird [[Birdie]], she sets it upon herself to guard the bird once she realizes its being chased by [[ZERO]], one of Dr. Eggman's robots. Playing through only three levels - [[Twinkle Park]], [[Hot Shelter]] and [[Final Egg]] - Amy must try and reach the balloon goal all the while avoiding the attacks of ZERO and his attempts at capturing not only the bird, but her as well. Though Amy can attack ZERO with her hammer, she can not defeat him in any action stage, eventually the robot becoming immune to her defenses. As Amy plays as a much slower character, her levels also have a few more puzzle elements than the principle three, made all the more complicated by the robot pursuing her. Her ability to carry items also comes in handy when, at certain places, she can lift and hide inside a barrel when in a room with ZERO, the robot unable to find her while she hides.<br />
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=====Big the Cat=====<br />
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[[File:SA Big Original.jpg|thumb|190px|The original unveiling of [[Big the Cat]] as depicted in ''Sonic Adventure''.]]<br />
The slowest character of the bunch, [[Big the Cat]] is something of an enigma when compared to the rest of the characters in the game. Though he is still fully controllable in the three-dimensional world of ''Sonic Adventure'' through use of the control stick, his playstyle is completely different. Lumbering about, Big the Cat does have the ability to jump when the corresponding button is pressed, but like Amy Rose is unable to curl up and defend himself while he does this, leaving himself completely open to attack. His only method of defending himself is by the use of his fishing poll that he caries about with him at all times, the action button letting Big swing the pole as if he were to cast it, being able to smack any nearby enemies.<br />
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However, Big's game has little focus on any actual fighting, and instead is focused on fishing. Having lived in the Mystic Ruins for years, Big is at the wrong place at the wrong time on the night Dr. Eggman frees Chaos from the Master Emerald. Due to a small hiccup during the freeing process, Chaos' tail manages to separate from the rest of the water god, falling freely into the jungle below. [[Froggy]], Big the Cat's best friend, happens to accidentally stumble upon the tail, which possess the frog. When Big wakes up and sees his friend now has a tail, the large cat is unable to stop the frog from eating his "lucky charm," the yellow Chaos Emerald. Determined to find his friend and snap some sense back into him, Big pulls out his trusty fishing rod and journeys to [[Twinkle Park]], [[Ice Cap]], [[Emerald Coast]] and [[Hot Shelter]] to reclaim his friend.<br />
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By pressing and holding the action button, Big prepares to launch himself into fishing mode, a marker appearing showing where the line will be cast. By letting go of the button, Big casts his fishing rod, the line landing in a body of water if that is indeed where the marker was set. From here, the player can shake the lure about with the control stick in the hopes of attracting Froggy or, if that doesn't happen, one of the many other fish that are swimming about. Once caught on the line, pressing either the jump or the action button will cause Big to roll up the line, bringing the caught object closer to the purple cat.<br />
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In his quest to fish for his friend, a variety of upgrades are available for the feline, many of them optional if all the player wishes to do is complete the story and move on. The one necessary upgrade, the [[Life Belt]], is found on Angel Island near the entrance to the Ice Cap. Giving Big the ability to float in water, it allows the player to get up and close and personal with whatever they're seeking out to fish for, holding the jump button allowing Big to dive under the water. The first of the optional upgrades is the [[Power Rod]], an alternate fishing rod that allows Big to cast a longer line, found in the Mystic Ruins where Big begins his journey. In addition, there are four optional [[Lure|lure]] upgrades scattered about the game, and while they are not necessary for the completion of the story, they are needed if Big wants to catch bigger fish. With one hidden in each Adventure Field, it is also the only upgrade in the game hidden inside one of the action stages, the Ice Cap.<br />
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=====E-102 Gamma=====<br />
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[[File:SA E102 Original.jpg|thumb|190px|The original unveiling of [[E-102 Gamma]] as depicted in ''Sonic Adventure''.]]<br />
Yet another character with an alternate playstyle when compared to Sonic, "Tails" and Knuckles, [[E-102 Gamma]] is also the first playable character built by Dr. Eggman. Still controlled in the same fashion as the other characters with the use of the control stick, the jump button also performs the same action as the other five characters preceding. Just like Amy and Big, however, the jump move leaves the robot open to attack. Introducing yet another new playstyle to the Sonic universe, E-102 is the first playable character to use projectiles as a means of defense. By pressing and holding the action button, a laser mounted to the robot's head will act as a tracking device, locking on to any nearby enemies. When let go, E-102 will subsequently shoot everything in his path. Shooting is not just so E-102 Gamma can engage in fighting off his objective, but is essential for the player to continue using him. Gamma is the only character in the game that is restricted by a time limit, a preset timer placed in the corner continuously counting down. If the timer reaches zero, the level ends and the player forfeits a life. Only by shooting enemies will the timer increase. locking on to more targets at one time resulting in a higher amount of time for the player. Since the targeting system will only last so long before it fades out, figuring out how many enemies to lock on at once in a given situation adds to the challenge of the game. E-102 also has two modes of operation: the standard walking animation and, if running forward long enough, a wheeled mode that allows Gamma to roll on the ground much faster than his legs will carry him. Eggman's robotic creation also can float on water, a propeller system emerging that prevents him from falling in when in this mode. However, this only works near bodies of water the cast can interact with, so Gamma will still fall into such places as the water in Windy Valley.<br />
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In almost predictable fashion, E-102 Gamma has two upgrades available to him, only one being necessary to continue in the game. The required upgrade, called the [[Jet Booster]], is found in the Egg Carrier and gives the ability for Gamma to glide. Though not as proficient as Knuckles the Echidna's gliding, it still allows Gamma to slowly descend from a higher location, giving him time to target enemies that may otherwise fly past him, as well as letting him cross pits he might not otherwise be able to. The second upgrade available is also located within the Egg Carrier, but is only accessible to E-102 when the ship is not in its Sky Deck mode. Called the [[Laser Blaster]], it provides Gamma with a larger attack radius so he can lock on to more enemies at once, allowing his time to go up higher if done successfully.<br />
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Though he goes through [[Final Egg]], [[Emerald Coast]], [[Windy Valley]], [[Red Mountain]] and [[Hot Shelter]], the objectives for the character shift in the middle of his game. Having been created by Dr. Eggman, the robots first moments of consciousness are inside the mad genius' base, seeing the face of his creator. Sent into the training ground of Final Egg, Gamma wants nothing more than to please his creator, being the second in the E-100 series. Thinking nothing of it, he immediately fights with his predecessor, [[E-101 Beta]] simply because Eggman asks him to, not thinking beyond what his orders are. It is only after the robot encounters Amy Rose that he begins to question his own programming, and for the final three levels in his adventure he turns against Dr. Eggman, resolving to free the animals trapped within the other members of the E-100 series and declaring Eggman his enemy.<br />
<br />
====Adventure Fields====<br />
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[[File:Sega ftp sa1 ec big.jpeg|thumb|190px|[[Big the Cat]] wandering about the [[Egg Carrier (Sonic Adventure)|Egg Carrier]].]]<br />
While previous Sonic games had each level play one after the other, ''Sonic Adventure'' introduces a hub world system into the game. Dubbed "Adventure Fields," it is these areas that string together the events within the game, and serve as the doorwasys to each Action Stage. There are three main fields, each having a different theme. The first, [[Station Square]], serves as the starting point for many of the characters, being the central hub to the city Eggman desires. The second, the [[Mystic Ruins]], encompasses not only the area that contains [[Tails' Workshop|"Tails" Workshop]], but a jungle area filled with ruins, accessible through a minecart. The fallen Angel Island is also part of the area, having once been part of the landmass thousands of years before the events of the game. The third field is Eggman's latest floating creation, the [[Egg Carrier (Sonic Adventure)|Egg Carrier]], his home base as he plots Station Square's destruction and the rise of Chaos. There is also a fourth Adventure Field which is only accessible at specific times for each character. In each story, there is a moment when the character is given a vision of the past, the field being the Mystic Ruins before it turned into the ruined jungle, the ancestors of Knuckles the Echidna still a proud and much alive race.<br />
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While the central purpose of the main three are to get from one level to another, they also serve as the perfect way to become accustomed to using Sonic and his friends in the third dimension. Knowing that a hub world is anything but linear, scattered throughout the three are various [[Hint Orb|hint orbs]] that, when touched, will give the player a hint as to where they are meant to go next. There are times when an action level can not be reached until some sort of objective is met in the Adventure Field, be it finding a key to a door or locating an upgrade that will overcome an obstacle blocking the stage's entrance. The fields also serve as the backdrop to many of the various cutscenes and boss encounters in the game.<br />
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Also of note is that, with the exception of the Egg Carrier, each Adventure Field is filled with a collection of Non-Playable Characters that Sonic and his friends can go up and talk to by pressing the action button. While sometimes they will also give a hint as to where the player should go next, more often than not they talk about something completely unrelated, recounting their own personal drama, such as the woman afraid to talk to the man she likes at the burger shop, the little girl waiting near the train station to see her father come home, or the boy who laments his mothers' gambling addiction. Though not vital to the story, they serve as amusing asides that make the world of Sonic the Hedgehog seem alive, alluding to the fact that it is not just a world made up of one hedgehog and one human in a constant battle.<br />
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====Boss Encounters====<br />
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[[File:SA1ZeroBoss.PNG|thumb|190px|[[Amy Rose]] in her boss fight with [[ZERO]].]]<br />
Instead of having Dr. Eggman encounter the player at the end of each level, the boss encounters in ''Sonic Adventure'' only happen at specific times, more often than not taking place somewhere on the Adventure Fields of the game. While each character has at least one boss battle, Sonic and "Tails" are the only two that fight with the doctor himself, both fighting his [[Egg Hornet]] early on and then the two getting their own personal final battle with him at the end of their respective adventures. The rest of the boss fights in the game are either robots built by Eggman's hand, or for the first time in a main Sonic title, a being that was not created by the doctor. Sonic, "Tails," Knuckles and Big each have at least one fight with the water god Chaos, the principle three all going up against his [[Chaos 4]] form. Though the same character, each encounter with Chaos offers its own unique challenges and attack patterns, much as each encounter with Eggman over the years has done the same.<br />
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E-102 Gamma is the only character in the game to have a boss battle actually occur in the final moments of a stage, having to fight [[E-103 δ]], [[E-104 ε]] and [[E-105 ζ]] in his last three levels.<br />
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====Sub Game====<br />
<br />
[[File:Sega ftp sa1 egg carrier.jpg|thumb|190px|Sonic and Tails aboard the Tornado.]]<br />
In addition to the regular Action Stages and the Adventure Fields, there are also a number of Sub Games that occur during ''Sonic Adventure'', most of them in one of the character's story in some form or another. Each of these Sub Games control completely different than from the normal areas of the game, offering up yet another layer of variety. The most prominent of these are [[Sky Chase Act 1]] and [[Sky Chase Act 2|Act 2]], in which Sonic and "Tails" ride on either the [[Tornado]] or the [[Tornado 2]] and attempt an air assault against Dr. Eggman's Egg Carrier. With the jump button turning into a gun and the action button becoming a way to lock on and shoot missiles as enemies, the two levels closely resemble a shooter in the vein of ''[[sega:Panzer Dragoon|Panzer Dragoon]]''. In "Tails'" Adventure mode, the young fox has an exclusive mini-game entitled [[Sand Hill]], which is similar to the snowboarding sections of [[Ice Cap]] but is instead done on various sand dunes. Amy Rose also has her own sub game, [[Hedgehog Hammer]]. Done inside the Egg Carrier, Amy must use her hammer to smash apart the blue and yellow Sonic the Hedgehogs while avoiding the Eggman targets, the game being the source of her upgrades (as long as it is done within the Adventure Field). There is also a [[Twinkle Circuit]] available to every character once their adventure is completed, even if they are unable to play through Twinkle Park normally. The race behaves much as the first segment of Sonic's version of Twinkle Park does, except instead of one long stretch of road, it is a traditional three lap race, although it is only a single player mode.<br />
<br />
====Super Sonic====<br />
<br />
[[File:SA1PerfChaos.PNG|thumb|190px|[[Super Sonic]] confronting the final form of Chaos.]]<br />
While the Chaos Emeralds are featured in the game, unlike previous titles they are not unlocked in a separate [[Special Stage]]. Instead, they are an essential part of the storyline, being found by Sonic and "Tails" at the end of action stages or by other means in an attempt to prevent Dr. Eggman from bringing Chaos to full power. However, the powered up transformation of Sonic, [[Super Sonic]], is still accessible in the game, only in a limited capacity. Once all six characters have been played through and their stories completed, a seventh character will appear on the character select screen. Marked "Super Sonic," only a question mark greets the player as to what is in store.<br />
<br />
This extra storymode is actually the true ending to the game, answering questions that have been cropping up in the cutscenes of the six playable characters, showing the betrayal of Chaos and what truly happened 3000 years previous. Knowing time is short, Sonic and "Tails" (after Sonic experiences a lengthy flashback sequence detailing the final moments of Tikal and Chaos at the emerald alter) try to recover the seventh emerald before Chaos can, but are unable to. Now fully powered, [[Perfect Chaos]] attacks Station Square, in a sense accomplishing what Eggman wanted but with unwanted side effects. Discovering the hint orbs that populated each stage were really Tikal guiding the players, Sonic has no choice but to transform into Super Sonic and finally put an end to the threat that was birthed all those millennia ago.<br />
<br />
The character controls much like Sonic, just with a higher top speed, invincibility and the ability to run over water. Just like previous encounters with Super Sonic, the player must collect rings or else forfeit the transformation. If during the battle Super Sonic returns to his blue self, the player will lose a life, unable to collect fifty rings and turn back into Super Sonic.<br />
<br />
===Trial===<br />
<br />
[[File:SA1E103Boss.PNG|thumb|190px|[[E-102 Gamma]] facing off against [[E-103 δ]].]]<br />
The trial option on the main option screen to ''Sonic Adventure'' is similar to the Time Attack mode of ''Sonic the Hedgehog CD'', giving players the ability to play through any previously completed stage at their leisure. Recording time, score, and number of rings, the mode provides numerous ways for a player to try and best themselves. It also keeps track of the number of challenges for each Action Stage that has been met with each character. Each level in the game has three separate tasks that must be finished with each character, the next becoming the target once the first is done. This is also true with the Sub Games for each character, although that only has one secondary challenge.<br />
<br />
The Sub Games that are available for each character are also expanded, with the ability to play through each boss for a character straight through, and certain segments that are part of a standard Action Stage are available for standalone playthrough, such as the snowboarding segments in Ice Cap. Sonic is also given the chance to play through Sand Hill, an area he is not allowed to enter in the standard game.<br />
<br />
===Chao===<br />
<br />
{{main|Chao}}<br />
[[File:Sa chao 02.svg|thumb|110px|A neutral Chao.]]<br />
Brand new to the Sonic series, the [[Chao]] are an additional mini-game that can be played outside of the regular levels. An extension of the A-life used in the game ''[[sega:NiGHTS Into Dreams|NiGHTS Into Dreams]]'', the [[Chao Garden]] can almost be considered a full game on its own. Each main Adventure Field has an entrance to its own Chao Garden, with two unhatched Chao eggs. Picking them up and rocking them with the control stick will cause the egg to hatch, which then can let the player raise the Chao at their leisure. The Chao, which need to be fed, petted, and taken care of, also can use the abilities of the various animals that Sonic and company find in the regular Action Stages that pop out of the Eggman robots. Entering the garden, the collected animals will spring out of the playable character, and can subsequently be picked up. Walking over to a Chao with an animal in hand will cause the Chao to absorb the stats of the animal, also changing shape slightly.<br />
<br />
A variety of combinations can be achieved this way, and the many Chao one can raise can also be used in the Chao Racing section, located only in the Station Square Chao Garden. The Chao raised can also be used in the [[sega:VMU|VMU]]-exclusive minigame ''[[Chao Adventure]]'', which allows a player to raise their Chao on the go.<br />
<br />
===Emblems===<br />
<br />
To encourage replayability and exploration, 130 [[Emblem|Emblems]] are unlockable through the course of the game, won by accomplishing a variety of tasks. Each time an Action Stage, Sub Game or Boss is completed, an emblem is awarded to the player. Each Action Stage has three emblems connected to each character, the Sub Games only having two. Emblems are also awarded after beating the seven story modes, and for winning the five Chao Races in the Chao portions of the game. In addition, each Adventure field holds four emblems hidden somewhere on the map, sometimes in plain sight and other times cleverly placed. Though nothing more than bragging rights in the original game, the [[sega:Nintendo Gamecube|Nintendo Gamecube]] port of the game, ''[[Sonic Adventure DX: Director's Cut]]'', gives an award if all are collected: a playable [[Metal Sonic]] in Trial Mode.<br />
<br />
===Graphical Style===<br />
<br />
Wanting to stand out from the original games and bring Sonic into the new age of gaming in a big way, ''Sonic Adventure'' decided to take the visual style in a whole new direction. While maintaining hints of the surreal, almost CG-esque visuals of the classic series, the developers wanted to make Sonic's world far more realistic than it had ever been, basing such levels as [[Emerald Coast]] and [[Lost World]] on real locations, sometimes even using photographs the team had taken in the textures.<br />
<br />
The characters themselves were all redesigned by [[Yuji Uekawa]], given a more streamlined style meant to appeal to what was considered "hip" for the moment, especially in Japanese culture. The stark differences between the art for the original games and ''Sonic Adventure'' was one of its selling points at the time, delivering an experience unmatched on the Dreamcast.<br />
<br />
===Music and Sound===<br />
<br />
[[File:SongsWithAttitudeCover.jpg|thumb|190px|''[[Sonic Adventure Songs With Attitude ~Vocal mini-Album~|Songs With Attitude]]''.]]<br />
For the relaunching of the Sonic franchise, Sega gathered a huge team of musicians, some of which had experience making Sonic music in the past. Wanting to focus on a variety of musical styles instead of just one, live instruments were used throughout to take advantage of the space provided by the [[sega:GD-ROM|GD-ROM]] discs the Dreamcast used. One of the main musicians, [[Jun Senoue]], reused a handful of songs he had written for ''[[Sonic 3D: Flickies' Island]]'', a welcome nod to fans of the series that had purchased earlier titles.<br />
<br />
Vocal themes were also used in abundance, each playable character having their own specific song that reflected their character and style. Sonic's theme "[[It Doesn't Matter (SA1)|It Doesn't Matter]]," for instance, was meant to be pure rock and roll, while Knuckles' "[[Unknown from M.E. (SA1)|Unknown From M.E.]]" was a much mellower, R&B driven song. Most of these themes were put together by Jun Senoue's band (later to be called [[Crush 40]]), linked together by the main theme of the game, "[[Open Your Heart]]."<br />
<br />
==Production Credits==<br />
<br />
{{main|Sonic Adventure credits}}<br />
<br />
==Voice Actors==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Role<br />
! English Voice Actor<br />
! Japanese Voice Actor<br />
|-<br />
|[[Sonic the Hedgehog]]<br />
|[[Ryan Drummond]]<br />
|[[Jun'ichi Kanemaru|Junichi Kanemaru]] <br />
|-<br />
||[[Miles "Tails" Prower]] <br />
|[[Corey Bringas]] <br />
|[[Kazuki Hayashi]] <br />
|-<br />
|[[Knuckles the Echidna]]<br />
|[[Michael McGaharn|Michael Mcgaharn]]<br />
|[[Nobutoshi Kanna|Nobutoshi Hayashi]] <br />
|-<br />
|[[Amy Rose]]<br />
|[[Jennifer Douillard]] <br />
|[[Taeko Kawata]]<br />
|-<br />
|[[Big the Cat]]<br />
|[[Jon St. John]]<br />
|[[Shun Yashiro|Syun Yashiro]] <br />
|-<br />
|[[E-102 Gamma]]<br />
|[[Steve Broadie]]<br />
|[[George Nakata|Jyoji Nakata]]<br />
|-<br />
|[[Doctor Eggman]]<br />
|[[Deem Bristow]]<br />
|[[Chikao Otsuka]]<br />
|-<br />
|[[Tikal]]<br />
|[[Elara Distler]] <br />
|[[Kaori Aso]]<br />
|-<br />
|[[Pachacamac]]<br />
|[[Steve Broadie]] <br />
|[[Toru Okawa]]<br />
|-<br />
|Announcer A<br />
|[[Lani Minella]]<br />
|[[Kaho Koda|Kaho Kouda]]<br />
|-<br />
|Announcer B<br />
|[[Steve Broadie]]<br />
|[[Yuji Naka]] (?)<br />
|-<br />
|Egg Carrier computer<br />
|[[Lani Minella]]<br />
|???<br />
|-<br />
|Off-screen citizen<br />
|[[Lani Minella]]<br />
|???<br />
|}<br />
<br />
Except for the initial Japanese 1998 release which was fully and only in Japanese, all regional versions of the game feature options to switch the voice language into Japanese and English and the text language into Japanese, English, German, French and Spanish.<br />
<br />
==Manuals==<br />
<br />
* [[Sonic Adventure JP Manual]]<br />
* [[Sonic Adventure US Manual]]<br />
* [[Sonic Adventure EU Manual]]<br />
** [[Sonic Adventure PT Manual]]<br />
<br />
==Miscellaneous==<br />
<br />
===VMU Features===<br />
Game saves can keep track of game progress for up to three game saves per VMU. In addition there are several downloadable challenges and features that were previously obtained from the Sonic Adventure website. The website also allowed to upload scores and download character voice over themes.<br />
<br />
{|class="prettytable"<br />
|+ Sonic Adventure Save Data<br />
|-<br />
! Name<br />
! File Name<br />
! Comment<br />
! File Size<br />
!Icon<br />
!Description<br />
|-<br />
| ソニックアドベンチャー/メイン<br />
| SONICADV_SYS<br />
| メインバックアップデータ<br />
|rowspan=2| 10 blocks<br />
|rowspan=2| [[Image:SAdv vmu000.png]]<br />
|-<br />
| SONIC ADVENTURE / Main Save File<br />
| SONICADV_INT<br />
| MAIN_SAVE_FILE<br />
|-<br />
| SONIC ADVENTURE / CHAO Save File<br />
| SONICADV_ALF<br />
| CHAO_SAVE_FILE<br />
| 28 blocks<br />
| [[Image:SAdv vmu001.gif]]<br />
|-<br />
| SONIC ADVENTURE / CHAO Adventure<br />
| SONICADV_VM<br />
| CHAO_ADVENTURE<br />
| 128 blocks<br />
| [[Image:SAdv vmu002.gif]]<br />
|-<br />
| SONIC ADVENTURE / <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu012.png]]<br />
|-<br />
| SONIC ADVENTURE / SONIC Voice <br />
| SONICADV_V11<br />
| SONIC____VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu003.png]]<br />
|-<br />
| SONIC ADVENTURE / TAILS Voice <br />
| SONICADV_V12<br />
| TAILS____VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu004.png]]<br />
|-<br />
| SONIC ADVENTURE / KNUCKLES Voice<br />
| SONICADV_V13<br />
| KNUCKLES_VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu005.png]]<br />
|-<br />
| SONIC ADVENTURE / AMY Voice <br />
| SONICADV_V14<br />
| AMY______VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu006.png]]<br />
|-<br />
| SONIC ADVENTURE / GAMMA Voice<br />
| SONICADV_V15<br />
| GAMMA____VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu007.png]]<br />
|-<br />
| SONIC ADVENTURE / BIG Voice<br />
| SONICADV_V16<br />
| BIG______VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu008.png]]<br />
|-<br />
| SONIC ADVENTURE / DrEGGMAN Voice<br />
| SONICADV_V17<br />
| DREGGMAN_VOICE<br />
| 2 blocks<br />
| [[Image:SAdv vmu009.png]]<br />
|-<br />
| SONIC ADVENTURE / TIKAL Voice <br />
| SONICADV_V18<br />
| TIKAL____VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu010.png]]<br />
|-<br />
| SONIC ADVENTURE / ALL Voice <br />
| SONICADV_V19<br />
| ALL______VOICE<br />
| 2 blocks<br />
| [[Image:SAdv vmu011.png]]<br />
|-<br />
| SONIC ADVENTURE / Tremble Park<br />
| SONICADV_505<br />
| HALLOWEEN<br />
| 53 blocks<br />
| [[Image:SAdv vmu013.png]]<br />
|Twinkle Park is decorated with jack-o-lanterns decorated with witch hats and black capes. Released 10/18/99.<br />
|-<br />
| SONIC ADVENTURE / XMAS<br />
| SONICADV_509<br />
| DOWNLOAD_XMAS<br />
| 55 blocks<br />
| [[Image:SAdv vmu014.png]]<br />
|Decorates Station Square with 2 large christmas trees. If either tree is tagged "Dreams Dreams A Cappela" from ''[[Christmas NiGHTS]]'' will play. Released 12/17/99 - 12/28/99.<br />
|-<br />
| SONIC ADVENTURE / Y2K<br />
| SONICADV_510<br />
| DOWNLOAD_Y2K<br />
| 62 blocks<br />
| [[Image:SAdv vmu015.png]]<br />
|Two giant rings are hidden in each action stage. If it is tagged the BGM will changed to [[Palmtree Panic]] present BGM from ''[[Sonic the Hedgehog CD]]''. Released 12/29/99.<br />
|-<br />
| SONIC ADVENTURE/ATT01<br />
| SONICADV_504<br />
| MINIGAME_ATT01<br />
| 68 blocks<br />
| [[Image:SAdv vmu016.png]]<br />
| rowspan=3|A contest which was sponsored by AT&T and the Official Dreamcast Magazine, which had three time attack events. The contest was only available to the US. The first was a version of Speed Highway with various changes, such as AT&T signs, billboards, etc. The second had Knuckles to dig in the ground for treasure at the Mystic Ruins, which had AT&T signs with clues. The final event was a version of the Sand Hill sub-game where Tails had to surf through ten specific gates with an AT&T logo on them. Released 12/24/99 - 01/14/00<br />
|-<br />
| SONIC ADVENTURE / ATT02<br />
| SONICADV_506<br />
| MINIGAME_ATT02<br />
| 58 blocks<br />
| [[Image:SAdv vmu016.png]]<br />
|-<br />
| SONIC ADVENTURE / ATT03<br />
| SONICADV_508<br />
| MINIGAME_ATT03<br />
| 68 blocks<br />
| [[Image:SAdv vmu016.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu017.png]]<br />
|A contest Sponsored by Reebok to promote their new shoes. Sonic was to go around Emerald coast collecting them in containers with Eggman's logo on them. Players could win prizes if they were in the top 50. The music would change to ''VS Rival'' as soon as the first shoes were collected. Billboards advertising the new shoes would also be plaster around Emerald Coast and the Station Square Hotell for Sonic only. This DLC is special as it would only work on PAL copies of Sonic Adventure and a PAL Dreamcast. Released XX/XX/99 (month and day unknown)<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu018.png]]<br />
|A contest where contestants locate 6 Hidekazu Yukawa Quo cards which are hidden around Station Square and Mystic Ruin in a 10 minute time limit. It was released 01/22/98.<br />
|-<br />
| SONIC ADVENTURE / US Launch<br />
| SONICADV_501<br />
| US_Launch_Party<br />
| 40 blocks<br />
| [[Image:SAdv vmu019.png]]<br />
|Banners and balloons are placed around Station Square to celebrate the US Dreamcast launch. Released 09/09/99.<br />
|-<br />
| SONIC ADVENTURE / EC Launch<br />
| SONICADV_502<br />
| EC_Launch_Party<br />
| 40 blocks<br />
| [[Image:SAdv vmu020.png]]<br />
|Banners and balloons are placed around Station Square to celebrate the UK Dreamcast launch.<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu021.png]]<br />
|A kadomatsu New Years decoration is placed. Available 12/26/98 - 01/07/99 (a bug fix version was added on 12/29).<br />
|-<br />
| SONIC ADVENTURE / Samba GP<br />
| SONICADV_511<br />
| CART_CONVENTION<br />
| 61 blocks<br />
| [[Image:SAdv vmu022.png]]<br />
|Circuit course is added to mark the release of Samba de Amigo on the dreamcast. The BGM for the track is Super Sonic Racing (instrumental version). It was released 04/27/00.<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu023.png]]<br />
|A contest which was sponsored by Famitsu magazine. 5 hedgehog photos are hidden around Station Square and must be found in a 10 minute time limit. It was released 02/12/99.<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu024.png]]<br />
|Three Christmas trees which play Joy to the World or Jingle Bells are placed in Station Square. Available at release on 12/23/98 - 12/25/98.<br />
|}<br />
<br />
===Downloadable Additions===<br />
The following is a list of downloadable additions that were available for ''Sonic Adventure'' and ''[[Sonic Adventure International]]'', stored upon the VMU.<br />
* 1st nationwide ranking added on 12/24/98.<br />
* 2nd nationwide ranking added on 01/08/99.<br />
* 3rd nationwide ranking added on 01/13/99.<br />
* 4th nationwide ranking added on 02/12/99.<br />
* 5th nationwide ranking added on 03/17/99.<br />
* 6th nationwide ranking added on 04/07/99.<br />
* 7th nationwide ranking added on 04/22/99.<br />
* Chao black market added on 06/08/99. Players with enough Emblems can access rare Chao.<br />
* 8th nationwide ranking added on 06/17/99.<br />
* 9th nationwide ranking added on 09/02/99.<br />
* Ruby Chao available for download on 09/09/99.<br />
* Eme Chao (Emerald Chao) available for download on 10/14/99.<br />
* Sappha Chao (Sapphire Chao) available for download on 12/23/99.<br />
<br />
===Game Revisions===<br />
<br />
''Sonic Adventure'' was originally released in Japan on December 23rd, 1998, a full nine months before the game appeared on western shores. In those nine months [[Sonic Team|Sonic Team USA]] focused on tweaking some of the bigger bugs in the programming. Numerous glitches were fixed, as well as subtle alterations in design, including the removal of a neon-glowing cowgirl inside Casinopolis and the ability for characters to stand on top of the "Burger Man" statue. Also adding a more robust Internet offering, the western release of the game was subsequently offered in Japan under the name ''[[Sonic Adventure International]]''. The game was later ported over to the GameCube under the title ''[[Sonic Adventure DX: Director's Cut]]'', with cleaned up textures and remodeled characters, as well as the addition of a Mission Mode. A "Sonic Mini Collection" is also available, the 12 [[sega:Sega Game Gear|Game Gear]] titles that featured the cast of the Sonic games becoming unlockable as more emblems and missions are found and completed. However, many of the game's bugs that were in the previous builds remained, with a handful of new ones that occurred during the porting process. Though attempts were made to have the game run at 60-frames-per-second (a hope [[Sonic Team]] was unable to go through with the original game), problems arise at certain points, causing the frame rate to drop even below how it runs on the Dreamcast original. This version of the game was also released on the PC, the frame rate issues corrected.<br />
<br />
==Rereleases==<br />
* ''[[Sonic Adventure DX: Director's Cut]]'' for the [[sega:Nintendo Gamecube|Nintendo Gamecube]] and PC (2003)<br />
* ''[[Sonic PC Collection]]'' for the PC (2009)<br />
* ''[[Sonic Adventure (2010)|Sonic Adventure]]'' for [[sega:Xbox Live Arcade|Xbox Live Arcade]] and [[sega:PlayStation Network|PlayStation Network]] (2010)<br />
* ''[[sega:Dreamcast Collection (game)|Dreamcast Collection]]'' for the [[sega:Xbox 360|Xbox 360]] and PC (2011)<br />
<br />
==Other Related Titles==<br />
* ''[[Sonic Adventure (LCD game)|Sonic Adventure]]'' for [[Tiger Electronics|Tiger]] LCD (2000)<br />
<br />
==Adaptations==<br />
<br />
[[File:Sonic Super Special 13 Cover.jpg|thumb|110px|The cover to [[Sonic Super Special 13]].]]<br />
Having such a large emphasis on story, as well as being Sonic's triumphant return to the gaming world, both [[Archie Comics]] and [[Fleetway]] geared up to adapt the game in their respective printed universes. Originally meant to be in the three Archie titles printed at the time, the unexpected cancellation of the ''[[Knuckles the Echidna (Archie comics)|Knuckles the Echidna]]'' solo series caused the adaptations' plans to change, the content meant for those two issues being rushed into an extra issue of the main ''[[Sonic the Hedgehog (Archie comics)|Sonic the Hedgehog]]'' series. The adaptation was published in issues [[Sonic the Hedgehog 079 (Archie)|79]] through [[Sonic the Hedgehog 084 (Archie)|84]], along with a 48-page special, the [[Sonic Super Special 13|13th issue]] of the ''Sonic Super Special'' series. The seven issue arc attempts to use the elements of the game in the [[Sonic the Hedgehog (TV series)|Saturday morning]]-based world, offering explanations not only for Amy Rose's change in character design, but also how Station Square and human beings can live in the comic's world. The Fleetway series ''[[Sonic the Comic]]'' adapted the game over the course of ten issues, starting with [[Sonic the Comic 175|175]] and culminating with issue [[Sonic the Comic 184|184]]. Instead of trying to force the game to fit in the comic's continuity, the game was liberally adapted, the Chaos creature's origins shifting from being a water god to being a rogue member of the [[Drakon Empire]] corrupted by the power of the Chaos Emeralds. Although featuring the return of writer [[Nigel Kitching]], the storyline would prove to be the comic's last, the comic going into full reprint mode afterwards.<br />
<br />
Years later, the game would be adapted in the animated series ''[[Sonic X]]'', becoming the first game adapted in the show's storyline. Beginning with episode 27, "[[The Beginning of the Disaster]]," and finishing in the 32nd episode entitled "[[The Scream of Perfect Chaos]]," the six-part epic attempted to cover the game as closely as possible, though some changes were made to coincide with the show's established plot, including the use of [[Cream the Rabbit]] and the show-exclusive character [[Chris Thorndyke]]. Also, the bird that Amy Rose protects in the game is given a name in the show, Lily. Instead of being the child of missing parents that are in E-102 and E-101, the family relationship has been changed to that of three siblings.<br />
<br />
==Resources==<br />
<br />
{{ratings<br />
| icon=DC<br />
| arcade=100<br />
| arcade_source={{num|3|page=136/137}}<br />
| arcade_1=80<br />
| arcade_source_1={{num|12|page=74/75}}<br />
|famitsu=95<br />
|gamepro=100<br />
| dmuk=90<br />
|dmuk_source=[[Review - Sonic Adventure (Dreamcast Magazine, September 1999)|{{num|1}}]]<br />
| odmus=90<br />
|odmus_source=[[Review - Sonic Adventure (Official Dreamcast Magazine, September 1999)|{{num|1}}]]<br />
}}<br />
<br />
===Game Modification===<br />
<br />
====Disassemblies====<br />
<br />
* [http://svn.sonicretro.org/listing.php?repname=CommunityDisassemblies&path=%2FSonic+Adventure+Disassembly%2F&#a3bcd7ef49d2543dae611859b11b5ee37 View the disassembly on the SVN]<br />
*[http://svn.sonicretro.org/dl.php?repname=CommunityDisassemblies&path=%2FSonic+Adventure+Disassembly%2F&isdir=1&rev=371&peg=371 Download the complete disassembly direct from the SVN]<br />
<br />
====Hacking Guides====<br />
<br />
* [[SCHG:Sonic Adventure|Sonic Community Hacking Guide/Sonic Adventure]]<br />
<br />
===Image Galleries===<br />
<br />
====Physical Scans====<br />
{{Scanbox<br />
| console=Dreamcast<br />
| region=US<br />
| front=sa_us_boxart.jpg<br />
| back=sa_us_back_cover.jpg<br />
| spine=<br />
| spinemissing=<br />
| square=yes<br />
| disc=sa us cd.png<br />
| manual=<br />
| item1=SA1_-_NOT_FOR_RESALE.png<br />
| item1name=Not for Resale disc<br />
| item2=SA1_Limited_Edition.png<br />
| item2name=Limited edition disc<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=US ([[sega:Sega All Stars|Sega All Stars]])<br />
| front=SA SAS US Box Front.jpg<br />
| back=SA SAS US Box Back.jpg<br />
| spine=<br />
| spinemissing=yes<br />
| square=yes<br />
| disc=sa us allstar cd.png<br />
| manual=<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=EU<br />
| front=sa_eu_boxart.jpg<br />
| back=Sa dc back cover eu.jpg<br />
| square=yes<br />
| disc=sa eu cd.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=JP<br />
| front=Sadventure-box-jap.jpg<br />
| back=Sadventure-box-jap_back.jpg<br />
| square=yes<br />
| disc=sa jp cd.jpg<br />
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| item1=SA1_E3_Trial.png<br />
| item1name=E3 disc<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
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}}<br />
<br />
====Artwork====<br />
<br />
{{main|Artwork for Sonic Adventure}}<br />
<br />
==External Links==<br />
* [http://sonic.sega.jp/sonicadv/index.html http://sonic.sega.jp/sonicadv/index.html] - The original ''Sonic Adventure'' page put together by Sonic Team. Written in Japanese.<br />
* [http://sega.jp/dc/981008/ Sega of Japan catalogue page]<br />
* [http://www.theghz.com/sonic/adventure/adventure.html http://www.theghz.com/sonic/adventure/adventure.html] - The page for ''Sonic Adventure'' on [[The Green Hill Zone]].<br />
* [http://www.sonicstadium.org/2012/12/the-vault-the-1999-european-sonic-speed-challenge/ http://www.sonicstadium.org/2012/12/the-vault-the-1999-european-sonic-speed-challenge/] documentation of the Reebok DMX DLC, includes embedded youtube video of the DLC in action<br />
<br />
{{SAOmni|1}}<br />
{{SonicDreamcastGames}}<br />
<br />
[[Category:Dreamcast games]]</div>
Bartman3010
https://info.sonicretro.org/index.php?title=Sonic_Adventure&diff=203883
Sonic Adventure
2013-12-02T07:02:33Z
<p>Bartman3010: /* VMU Features */</p>
<hr />
<div>:''For the GameCube remake, see [[Sonic Adventure DX: Director's Cut]]. For the downloadable version, see [[Sonic Adventure (2010)]].''<br />
{{Bob<br />
| bobscreen=Sonic Adventure title.png<br />
| screenwidth=320<br />
| icon=SAdv vmu000.png<br />
| publisher=[[Sega]]<br />
| developer=[[Sonic Team]]<br />
| producer=[[Yuji Naka]]<br />
| director=[[Takashi Iizuka]]<br />
| system=[[Sega Dreamcast]]<br />
| releases=<br />
{{release|DC|JP|1998-12-23|¥5,800|HDR-000}}<br />
{{release|DC|US|1999-09-09||51000}}<br />
{{release|DC|US (All Stars)|2000||51000}}<br />
{{release|DC|EU|1999-10-14||MK-51000-50}}<br />
{{release|DC|Benelux|1999-10-18||}}<br />
{{release|DC|AU|1999-12-03||}}<br />
{{release|DC|BR|1999||197086}}<br />
| genre= Action<br />
| esrb=e|elspa=3|usk=0|sell=tp|djctq=12<br />
}}<br />
'''''Sonic Adventure''''' (ソニックアドベンチャー) is the first [[Sonic the Hedgehog]] platformer released on the [[sega:Sega Dreamcast|Sega Dreamcast]], in turn being the first main title in the series done entirely in the still-new form of 3D gaming. The game marked a new era in the franchise, with a completely different feel and style than what was found in the 16-bit era. Originally referred to as ''Sonic RPG'', the intent was to give a Sonic game a more "adventure" feel, with a greater emphasis on characters and story than was found in the classic [[sega:Sega Mega Drive|Mega Drive]] titles.<br />
<br />
The game is not only notable for catapulting Sonic back into the mainstream (after a poor showing on the [[sega:Sega Saturn|Sega Saturn]]) but also for adding quite a few elements into the Sonic franchise that were not present beforehand, such as the [[Chao Garden]] and its related minigame ''[[Chao Adventure]]'', playable through the unique memory stick on the Dreamcast, the [[sega:VMU|VMU]]. Completely redesigning the original cast and introducing new characters, the game tried to respect both the old and the new, at the same time proving the Sonic character to not just be an icon of the 16-bit age, but for numerous generations of gamers.<br />
<br />
==Story==<br />
<br />
[[File:SA1 PerfChaosMural.PNG|thumb|190px|A cryptic mural; an ancient tale; a foreboding prophecy.]]<br />
Over three thousand years ago, there was a wise and prosperous tribe known as the [[Knuckles Clan|The Knuckles]]. Led by a woman who was part of the tribe's moderate party, she led her people as they lived in harmony with the mountains and jungles that housed other nearby people. Trying to teach her son the way she lived, the young boy [[Pachacamac]] grew with discontent, feeling that the tribe he was one day set to rule had a far greater destiny than the simple existence they had. Once he had come of age and became the leader of the tribe, he set his sights beyond the walls of the city, wanting nothing more than establishing his dominance on the planet, with The Knuckles not only ruling themselves but the many other tribes that lived nearby. His mother, against her son's intentions, stood in his way at every opportunity.<br />
<br />
However, it was only a matter of time before age would play a factor, the kind woman finally succumbing to mother nature and passing away. With the death of his mother, Pachacamac finally saw his opportunity, gathering together the tribesmen he saw had the greatest potential. Quickly he transformed them into a fighting force, and gathering his army the tribeleader began his assault on the neighboring countries. With each fight came victory, and soon every tribe and country was under his control, The Knuckles being a force no one could counter.<br />
<br />
Before the death of his mother, Pachacamac had fathered a daughter named [[Tikal]], who immediately gravitated towards the old woman, captivated by her peaceful nature and soaking up the many stories she would tell. There was one story that would stick out in her mind, connected to a mysterious alter that lay outside the city's walls, an extremely holy place that no one dared to desecrate. This alter, with seven visible gemstones perched high atop seven equidistant pillars, guarded a secret that no one knew, as no one had ever dared to go up the steps to see inside. Treating it as holy ground, the people of the city often celebrated its power, placing it as the reason why they were prosperous, and after Tikal's grandmother died also attributed them to the reason why they were able to expand and conquer.<br />
<br />
[[File:Pachacamac Tikal.png|thumb|190px|A father and daughter at odds.]]<br />
Knowing that the seven emeralds at the alter held incredible power but not knowing much else, Pachacamac soon began to contemplate an action that was completely against the very nature of the tribe: to take hold of the [[Chaos Emeralds]] and use them not only to secure the power he had already gained, but to expand his empire further, wanting nothing more than to rule the Earth. His daughter, distressed by her father's desire to conquer other people's holy ground, immediately took a stance against him, telling him time and again that he should stop his quest. Her words, however, fell on deaf ears each time.<br />
<br />
As her father began to prepare and seize the emeralds, Tikal decided to go to the holy place herself, approaching the alter and looking upon it. It was this moment where she first met the [[Chao]], a race of water spirits that resided at the alter and the force that prevented Pachacamac from immediately storming the ground for the power he was seeking. Approaching the creatures carefully, Tikal comforted them, telling the beings they had nothing to fear from her. Only after being befriended by the Chao did Tikal look upon the face of the being that was the true guardian of the alter and the Chao that lived there - [[Chaos]], the final evolved form of the Chao. Though not yet known by that name, Chaos confronted Tikal, examining her and making sure her intentions at the alter were pure of heart. Only then did the water spirit permit the girl to walk up the steps that few had treaded upon.<br />
<br />
[[File:Emerald Alter Past Interior.png|thumb|190px|The interior of the [[Emerald Shrine]], before the siege.]]<br />
At the center of the alter was the [[Master Emerald]], the "unifier" of the Chaos Emeralds, and the key that explained to her the poem that her grandmother made her remember by heart: "The servers are the seven Chaos / Chaos is power, enriched by the heart / The Controller serves to unify the Chaos." Realizing not only that her father would be desecrating sacred ground, but also would try and harness a power he could not control, Tikal approached her father, trying desperately to dissuade him from going after the emeralds. Each time she spoke, her father returned only ignorance, the young girl instead asking Chaos if he could take the emeralds and the Chao with him and escape to a safer place, out of the hands of her father and the greed that was consuming him. With only the sound of water, Tikal realized that this was not an option, and that a stand between the two sides was inevitable.<br />
<br />
In one last, desperate bid to stop her father, Tikal stood at the foot of the alter, blocking Pachacamac and his warriors' path to the emeralds. Trying to reason with him, he ignored her one final time, telling his troops to charge ahead, attacking his own daughter in the process. Becoming unconscious, Tikal was not able to bare witness as her father ran upon stairs he was never meant to cross, seeing with his own eyes the Master Emerald and the creature that would be Chaos.<br />
<br />
Once she came to, Tikal could find no trace of her father or the warriors, the Chaos Emeralds that were once on the pillars missing. Running to the center, it was then she learned the terrible truth - that Chaos, in his attempt to stop Pachacamac and protect the Chao, used the power of the Chaos Emeralds to transform into something else entirely, a creature of vast and uncontrollable power that could destroy the world. Remembering the words of the poem, Tikal asked for the Master Emerald's help to stop Chaos before he wiped out every living thing in his rage.<br />
<br />
The emerald obeyed, sealing not only Chaos inside its shell, but the spirit of Tikal, to guard over the creature if he ever were to escape. The broken remnants of The Knuckles tribe took it upon themselves to guard over the Master Emerald as it, along with the area around it, lifted up into the heavens...<br />
<br />
[[File:SA Knuckles Chaos First Meeting.png|thumb|190px|The first meeting between Knuckles and Chaos.]]<br />
Many millennia later, the mad genius [[Dr. Eggman]], licking his wounds from yet another defeat at the hands of [[Sonic the Hedgehog]], decided that the best place for his ultimate city - [[Eggmanland]] - to be built would be the current location of [[Station Square]]. Coming up with a plan to destroy the city so that his image can reign supreme, Eggman decided to build his base on the edge of a place called the [[Mystic Ruins]], for even though it was but a train ride away from the bustling metropolis, it was still a place that held an abundance of secrets. It was only by chance that, while excavating the grounds to build his glowing headquarters, that Eggman came across a pair of stone tablets with an ancient inscription upon it. Hastily translating the words, the evil mastermind discovered the legend of Chaos, and its connection to [[Angel Island]]. With a laugh, he journeyed to the floating island in the dead of night aboard his latest creation, the [[Egg Carrier]].<br />
<br />
Upon the island sat its eternal guardian [[Knuckles the Echidna]], the last of The Knuckles tribe. Not completely knowing the reasons behind his duty to guard the Master Emerald, Knuckles nevertheless stood constant watch over it, his stance unwavering. On this night, with the sound of thunder echoing in the distance, Knuckles was startled awake when he heard the sound of something shattering. Turning around, he spotted a liquid creature he had never laid eyes on. Before being able to register who this being was, Knuckles turned his sights on the Master Emerald, shocked at seeing only partial remains littering where it once lay. Assuming that this strange creature must be the one responsible for shattering the emerald, the echidna attempted to fight the being, unable to stop it from turning into a puddle and slithering away. With his mind on the events that just happened, knowing his duty to collect the pieces of the Master Emerald and more than aware of the island now falling into the ocean, Knuckles was unaware of a strange red orb also floating around, moving off into the same direction as Chaos...<br />
<br />
[[File:Perfectchaos.jpg|thumb|190px|The true face of [[Perfect Chaos]].]]<br />
Meanwhile, Sonic the Hedgehog, once again looking for excitement and adventure, happened to jump right into the heart of Station Square, the next destination on his vacation plan. Excited to see the sights and sounds, the hedgehog stood atop a skyscraper, taking in the city's bright lights and breathtaking visuals. Suddenly, the sound of police sirens filled his ears, looking below seeing the cars the sirens belonged to. Heading off toward the direction of City Hall, Sonic jumped down to the road below, deciding to investigate, always looking to get into trouble. What he found was a police barricade, the officers trying to shoot down a mysterious water creature. Finding their weapons useless, the police retreated, giving Sonic the opportunity to engage the creature. With a smirk and the hope for fun, he jumped in fighting off [[Chaos 0]] in an instant, the creature slipping away down a sewer drain afterwards.<br />
<br />
Standing in the rain, Sonic remained unaware of Dr. Eggman watching from a rooftop overhead, laughing at the hedgehog and his being unaware of the creature's potential for power. It would only be the next day when Sonic, along with [[Miles "Tails" Prower]], found out the creature's name, his ability to use the emeralds, and Eggman's plan to turn Station Square into his own personal city. Now Sonic must not only try and gather the Chaos Emeralds once again and stop Dr. Eggman, but in the process run into old and new friends all while unknowingly uncovering the secret to the strange creature known only as Chaos.<br />
<br />
==Game Mechanics==<br />
<br />
===Gameplay===<br />
<br />
For ''[[Games featuring Sonic the Hedgehog|Sonic the Hedgehog's]]'' first major title in 3D, and in an attempt to live up to the ''Adventure'' title, ''Sonic Adventure'' is split into two main parts: the level based "Action Stage" and the slowed down, explorable "Adventure Field," with each of the six playable characters having their own unique playstyle and goals.<br />
<br />
====Action Stages====<br />
<br />
=====Sonic the Hedgehog=====<br />
<br />
[[File:SA Sonic Original.jpg|thumb|190px|The original unveiling of [[Sonic the Hedgehog]] as depicted in ''Sonic Adventure''.]]<br />
Being the title character in the game, Sonic the Hedgehog is given the largest focus, his story and number of playable levels being greater than any other cast member. Even in the third dimension, the basic goal of each of Sonic's levels remains familiar: to reach the end of a level while avoiding traps, pitfalls, and the occasional enemy [[Badnik|badnik]] built by the nefarious Dr. Eggman. While the classic titles had a ten-minute time limit, the limit has been lifted to give the player more than enough time to get used to the modified control scheme. Thanks to the new plane of movement, pressing any direction of the control stick will send Sonic in that direction. Pressing up will move Sonic forward, pressing down will cause him to quickly turn around in the opposite direction, and pressing the traditional left or right directions will let Sonic explore either side of his world. Though sometimes it may seem confusing as to where Sonic is meant to go next in each level, the camera system in the game is built to help guide Sonic along a certain path, leaving enough room to divert into the occasional alternate pathway.<br />
<br />
For the first time, more than one button on the control pad can be used to make Sonic perform alternate moves during the course of the game. The jump button is still used to make Sonic curl up into a ball in the air and perform a [[Spin Attack|spin attack]] where he can hit any enemy as long as they are not covered in spikes or some other projectile. Pressing the jump button twice allows a brand new move in Sonic's arsenal to appear, the [[Homing Attack|homing attack]]. As the third dimension does not allow for as easy precision as a two-dimensonal plane would, the homing attack allows Sonic to "lock-on" to the nearest enemy or other interactable item and zoom ahead, curled up in a ball and subsequently attack it. This attack especially comes in handy when Sonic is forced to cross a pit of lava or one without a bottom and the only items between him and certain death are a row of enemies flying about. The secondary action button now gives Sonic the ability to curl up in his trademark [[Spin Dash|spin dash]], holding the button longer making Sonic charge up the dash more. From a standstill, tapping the button will allow Sonic to burst ahead with the slightest amount of speed. However, while running, barely tapping the button will cause Sonic to curl up into his spin just as in the classic games, allowing him to smash an enemy that may be in his path without having to jump. Sonic also has the ability to pick up items that are near him, such as keys necessary to get into other levels or Chao's during the Chao Garden portions of the game. Tapping the action button allows this move, though if not close enough to the item Sonic will default to the spin dash.<br />
<br />
[[File:Emeraldcoast.png|thumb|190px|Sonic's iconic run through Emerald Coast.]]<br />
This is also the first title that allows Sonic's moveset to expand as a player progresses through the game. Placed in the Adventure Field and accessible at certain points in the story, there are a total of three separate [[Sonic Adventure upgrades|upgrades]] available to Sonic, though only two of them are mandatory. The first of these are the [[Light Speed Shoes]], which look like a pair of Sonic's trademark shoes slightly altered. When acquired in the sewers of Station Square, Sonic now has the ability to dash through a string of rings if he charges up his spin dash. Once a glow is around Sonic, he can walk up to the string of rings and, letting go of the action button, will let Sonic use this [[Light Speed Dash]] to reach areas he normally couldn't. The second item necessary in the game is the [[Ancient Light]], found on Angel Island. Looking just like a ball of light, when Sonic touches it he gains an ability similar to the Light Speed Dash. Called the [[Light Speed Attack]], Sonic can now attack a string of enemies in one go after charging up his spin dash. The third upgrade item in the game is found in the Station Square hotel. Called the [[Crystal Ring]], the item is only accessible once you have the Light Speed Shoes. The ring, which goes on Sonic's wrist, allows for a far shorter charge of the spin dash to enter either the Light Speed Dash or Light Speed Attack.<br />
<br />
In Sonic's run through the game, the character progresses through ten of the eleven levels available. In order, they are [[Emerald Coast]], [[Windy Valley]], [[Casinopolis]], [[Ice Cap]], [[Twinkle Park]], [[Speed Highway]], [[Red Mountain]], [[Sky Deck]], [[Lost World]], and [[Final Egg]]. Scattered through each level are a multitude of items, many familiar to anyone who has played a Sonic game in the past. The most common item once again is the [[Ring|ring]], which protects Sonic from losing a life as long as he has at least one in his possession. The dangerous bed of [[Spikes (obstacle)|spikes]] also return, which should be avoided at all costs. The classic [[Lamppost|lampposts]] that mark Sonic's position in the level so he can restart there in the case of losing a life also return, but are now a pair the character runs through as opposed to a single post you run by. [[Spring|Springs]] that allow the player to reach higher platforms also appear. The [[Dash Panel]], an item which was rarely seen in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' and ''[[Sonic the Hedgehog 3]]'' also make a return, though in abundance, allowing Sonic to instantly gain speed when he runs over them. The [[monitor|item boxes]] also return with a vengeance, a total of nine possible power-ups available for Sonic. The classic [[Shield|shield]] returns, as well as a variation of the [[Lightning Shield|Thunder Barrier]], called the Jiryoku Barrier, attracting rings and providing the protection a normal shield offers. Invincibility, Super Speed, and 1-ups also are available, as well as the ring boxes. However, instead of only offering the ten-ring box as in previous games, two new variants are offered: a 5-ring box, and a random ring box, which can be worth 1, 5, 10, 15, 20, or 40 rings. Also new to the arsenal is the explosion item box, which will instantly destroy any and all enemies that are on the screen at the time.<br />
<br />
As the Action Stages are not broken up into separate acts this time around, the [[signpost]] meant to signal the end of the level is replaced with the [[Capsule|capsule]] that holds the various [[animals]] that pop out of badniks in the game. However, while the capsule is the standard greeting, there are times when other objectives are presented for Sonic to reach, such as a Chaos Emerald or "Tails" recovering from a plane crash. When these Action Stages are later replayed, the alternate goal is replaced with Dr. Eggman's capsule machine.<br />
<br />
=====Miles "Tails" Prower=====<br />
<br />
[[File:SA Tails Original.jpg|thumb|190px|The original unveiling of [[Miles "Tails" Prower]] as depicted in ''Sonic Adventure''.]]<br />
Miles "Tails" Prower takes many of the same cues from Sonic the Hedgehog when it comes to controlling in the game ''Sonic Adventure''. Using the control stick to run about in a three-dimensional game, pressing the jump button also lets "Tails" curl up into a ball and perform the vintage spin attack. The flight ability for "Tails" also returns, once again initiated by pressing the jump button twice, allowing the two-tailed fox to rise above the ground for a short period of time, able to ascend the entire duration. However, instead of being able to replicate the spin dash and the other moves connected to Sonic, the action button offers an entire new move set for "Tails." Pressing it allows "Tails" to do the [[Tail Swipe|Tail Rotation Attack]], in which the fox uses his tails to swipe at enemies, breaking them apart, all the while twirling on the point of one of his feet. The ability to pick up objects is also present.<br />
<br />
Just like Sonic, "Tails" also has his own set of upgrades scattered throughout the course of the game which can modify his abilities. The required upgrade is the [[Rhythm Badge]], found in the past version of the Mystic Ruins. The badge, which goes upon "Tails" chest, gives him the ability to continuously engage in the rotation attack, now called the "Continuous Tail Rotation." The second upgrade available for the fox, the [[Jet Anklet]], is found in Station Square. Attaching to his shoes, the anklet allows "Tails" to fly faster than before, allowing him to cover far more distance than he would normally be allowed to.<br />
<br />
During the course of his adventure, "Tails" only has access to five Action Stages: [[Windy Valley]], [[Casinopolis]], [[Ice Cap]], [[Sky Deck]] and [[Speed Highway]]. While Sonic's version of these levels are broken up into two or three distinct parts, "Tails'" version of the levels are decidedly shorter, often only focusing on one part of the level. The reason for this is, instead of merely emulating the goal of getting to the end of the level, "Tails'" levels have an added racing element, in which the player must control "Tails" in a race against Sonic or, in the case of Speed Highway, Dr. Eggman. Only by reaching the end of the level first will allow "Tails" to win the race and, subsequently, the level. Though the capsule is once again used to signal the end of the stage, there are times when other items are used to alert the player where the finish line is, such as a Chaos Emerald or a missile lodged in a building.<br />
<br />
There are also times when Miles "Tails" Prower can be playable in Sonic the Hedgehog's story through the use of a second controller, much like he is controllable in ''Sonic the Hedgehog 2'' and ''Sonic 3''. However, because of the nature of the game, it is much harder to keep both characters on the screen at once.<br />
<br />
=====Knuckles the Echidna=====<br />
<br />
[[File:SA Knuckles Original.jpg|thumb|190px|The original unveiling of [[Knuckles the Echidna]] as depicted in ''Sonic Adventure''.]]<br />
Returning to the forefront, Knuckles the Echidna once again takes similar cues from Sonic the Hedgehog but deviates with his own unique abilities. Fully controllable in the three-dimensional game with the control stick, the jump button causes that familiar spin attack to be a part of Knuckles arsenal. Pressing the jump button twice will allow Knuckles to [[Power Glide|glide]] through the air, slowly descending along the way. Hitting a wall while gliding (or simply jumping into a wall and pressing jump twice) will let Knuckles climb up nearly any surface, allowing him to reach higher places that he wouldn't normally be able to. The action button gives Knuckles a new attack, hinted at in ''[[Sonic the Hedgehog 3]]'' but not usable in that game: punching. The [[Punch Attack]] can either be done on its own with one push of the action button, a quick one-two jab with two presses, or a full triple combo with the third being a powerful charge with three presses of the action button. Also, just like the rest of the characters in the game, Knuckles has the ability to pick up items at will if close enough to them.<br />
<br />
The Guardian of Angel Island also has two upgrades available to him in the game, one of them being necessary, the other once again optional. The first of these, the [[Shovel Claw]], is found in the Mystic Ruins and allows Knuckles to dig in dirt and grass. Pressing both the jump and action button at the same time, Knuckles will disappear into the ground, sometimes coming up with nothing, other times coming up with rings, a shield, or even invincibility or speed shoes. The second upgrade, the [[Fighting Gloves]], is located in the jungle section of the Mystic Ruins. Being an optional addition to Knuckles' arsenal of moves, the yellow gloves provide the echidna with the [[Maximum Heat Knuckles Attack]], the echidna's answer to the Light Speed Attack. By holding the action button, Kunckles can charge up and unleash himself at a group of enemies, defeating them all at once instead of one at a time.<br />
<br />
Though he shares similar moves with Sonic and "Tails," Knuckles' game actually plays quite differenty from the duo. Instead of trying to reach the end of a level, Knuckles climbs, glides, and runs through each, exploring every nook and cranny seeking three shards of the shattered Master Emerald, in the hopes of collecting all the piecs and restoring it, and in turn having Angel Island once again join the heavens. In each of Knuckles five levels, the shards have numerous locations programmed in which they could be, each playthrough being different than the last. Luckily, Knuckles has two tools he can use to track down the shards. The first of these is a psudo-radar on the bottom of the screen, each shard represented. If Knuckles gets closer to one of the pieces of the Master Emerald, the icon will start to blink rapidly, a beep joining the intensity of the radar. When it begins to flash red wildly, it means that Knuckles is only inches away from his goal. The second tool at Knuckles' disposal are the various [[Hint Orb|hint orbs]] floating in the level. By touching one of them, the orb will shoot forward towards the nearest shard, leading Knuckles to his ultimate prize. The pieces can be almost anywhere: inside badniks, underground, and even just sitting out in the open. Exploring [[Speed Highway]], [[Casinopolis]], [[Red Mountain]], [[Lost World]] and the [[Sky Deck]], the Guardian must find all fifteen pieces before he can once again rest at the sacred alter of the Master Emerald.<br />
<br />
=====Amy Rose=====<br />
<br />
[[File:SA Amy Original.jpg|thumb|190px|The original unveiling of [[Amy Rose]] as depicted in ''Sonic Adventure''.]]<br />
Though a hedgehog just like Sonic, [[Amy Rose]]'s playstyle is similar in only the most basic of functions. Able to move about with the use of the control stick, Amy can traverse across the landscape with ease, albeit at a top speed far lower than the previous three characters. Though she can jump, she does not curl up, leaving her wide open to attack. However, Amy is not without her defenses, utilizing her [[Piko Piko Hammer]] if the need to fight arises. The basic attack with the hammer is called, simply enough, the [[Hammer Attack]]. Swinging her hammer to the ground, it also causes a small shockwave that can harm enemies if Amy is unable to make direct contact. She can also swing her hammer while in the air, initiating the [[Jump Attack]], letting her hit any airborne assailants. As Amy's jumping height is not as proficient as Sonic's, she can also use her hammer to launch herself in the air. Called the [[Hammer Jump]], the extra height allows Amy to reach areas she can not normally get to, the Jump Attack also available as she sores through the air for those brief moments in time.<br />
<br />
Two possible upgrades are available to Amy Rose, though once again only one of these is necessary to progress through the game. Found aboard the [[Egg Carrier (Sonic Adventure)|Egg Carrier]], the [[Warrior Feather]] lets Amy use her Piko Piko Hammer to spin in a tight circle, holding it out and destroying any enemies that may be charging at her, possible only by holding down the action button and spinning the control stick in a circular motion. However, the [[Spin Hammer Attack]] is only temporary. If used too long, Amy will become dizzy, the player unable to control her correctly and leaving her open for any attack. The optional upgrade for Amy comes in the form of the [[Long Hammer]], which gives the young girl's attacks a much greater radius. Found in the same spot on the Egg Carrier, it can only be unlocked after Eggman's floating masterpiece crashes into the ocean.<br />
<br />
Amy's story in the game starts in the middle of Sonic's, in which the young pink hedgehog strolls about the streets of Station Square on her own, shopping bags in hand and deep in thought. Recalling the time Sonic saved her from the clutches of [[Metal Sonic]] during the events of ''[[Sonic the Hedgehog CD]]'', her train of thought is broken by a large shadow covering the city. Looking up into the sky, Amy sees the image of the Egg Carrier, immediately recognizing it as the handiwork of Dr. Eggman. Before she can even contemplate the idea of Sonic rushing into her life, a small [[Flicky]] comes crashing into her, having escaped from the ship. Dubbing the bird [[Birdie]], she sets it upon herself to guard the bird once she realizes its being chased by [[ZERO]], one of Dr. Eggman's robots. Playing through only three levels - [[Twinkle Park]], [[Hot Shelter]] and [[Final Egg]] - Amy must try and reach the balloon goal all the while avoiding the attacks of ZERO and his attempts at capturing not only the bird, but her as well. Though Amy can attack ZERO with her hammer, she can not defeat him in any action stage, eventually the robot becoming immune to her defenses. As Amy plays as a much slower character, her levels also have a few more puzzle elements than the principle three, made all the more complicated by the robot pursuing her. Her ability to carry items also comes in handy when, at certain places, she can lift and hide inside a barrel when in a room with ZERO, the robot unable to find her while she hides.<br />
<br />
=====Big the Cat=====<br />
<br />
[[File:SA Big Original.jpg|thumb|190px|The original unveiling of [[Big the Cat]] as depicted in ''Sonic Adventure''.]]<br />
The slowest character of the bunch, [[Big the Cat]] is something of an enigma when compared to the rest of the characters in the game. Though he is still fully controllable in the three-dimensional world of ''Sonic Adventure'' through use of the control stick, his playstyle is completely different. Lumbering about, Big the Cat does have the ability to jump when the corresponding button is pressed, but like Amy Rose is unable to curl up and defend himself while he does this, leaving himself completely open to attack. His only method of defending himself is by the use of his fishing poll that he caries about with him at all times, the action button letting Big swing the pole as if he were to cast it, being able to smack any nearby enemies.<br />
<br />
However, Big's game has little focus on any actual fighting, and instead is focused on fishing. Having lived in the Mystic Ruins for years, Big is at the wrong place at the wrong time on the night Dr. Eggman frees Chaos from the Master Emerald. Due to a small hiccup during the freeing process, Chaos' tail manages to separate from the rest of the water god, falling freely into the jungle below. [[Froggy]], Big the Cat's best friend, happens to accidentally stumble upon the tail, which possess the frog. When Big wakes up and sees his friend now has a tail, the large cat is unable to stop the frog from eating his "lucky charm," the yellow Chaos Emerald. Determined to find his friend and snap some sense back into him, Big pulls out his trusty fishing rod and journeys to [[Twinkle Park]], [[Ice Cap]], [[Emerald Coast]] and [[Hot Shelter]] to reclaim his friend.<br />
<br />
By pressing and holding the action button, Big prepares to launch himself into fishing mode, a marker appearing showing where the line will be cast. By letting go of the button, Big casts his fishing rod, the line landing in a body of water if that is indeed where the marker was set. From here, the player can shake the lure about with the control stick in the hopes of attracting Froggy or, if that doesn't happen, one of the many other fish that are swimming about. Once caught on the line, pressing either the jump or the action button will cause Big to roll up the line, bringing the caught object closer to the purple cat.<br />
<br />
In his quest to fish for his friend, a variety of upgrades are available for the feline, many of them optional if all the player wishes to do is complete the story and move on. The one necessary upgrade, the [[Life Belt]], is found on Angel Island near the entrance to the Ice Cap. Giving Big the ability to float in water, it allows the player to get up and close and personal with whatever they're seeking out to fish for, holding the jump button allowing Big to dive under the water. The first of the optional upgrades is the [[Power Rod]], an alternate fishing rod that allows Big to cast a longer line, found in the Mystic Ruins where Big begins his journey. In addition, there are four optional [[Lure|lure]] upgrades scattered about the game, and while they are not necessary for the completion of the story, they are needed if Big wants to catch bigger fish. With one hidden in each Adventure Field, it is also the only upgrade in the game hidden inside one of the action stages, the Ice Cap.<br />
<br />
=====E-102 Gamma=====<br />
<br />
[[File:SA E102 Original.jpg|thumb|190px|The original unveiling of [[E-102 Gamma]] as depicted in ''Sonic Adventure''.]]<br />
Yet another character with an alternate playstyle when compared to Sonic, "Tails" and Knuckles, [[E-102 Gamma]] is also the first playable character built by Dr. Eggman. Still controlled in the same fashion as the other characters with the use of the control stick, the jump button also performs the same action as the other five characters preceding. Just like Amy and Big, however, the jump move leaves the robot open to attack. Introducing yet another new playstyle to the Sonic universe, E-102 is the first playable character to use projectiles as a means of defense. By pressing and holding the action button, a laser mounted to the robot's head will act as a tracking device, locking on to any nearby enemies. When let go, E-102 will subsequently shoot everything in his path. Shooting is not just so E-102 Gamma can engage in fighting off his objective, but is essential for the player to continue using him. Gamma is the only character in the game that is restricted by a time limit, a preset timer placed in the corner continuously counting down. If the timer reaches zero, the level ends and the player forfeits a life. Only by shooting enemies will the timer increase. locking on to more targets at one time resulting in a higher amount of time for the player. Since the targeting system will only last so long before it fades out, figuring out how many enemies to lock on at once in a given situation adds to the challenge of the game. E-102 also has two modes of operation: the standard walking animation and, if running forward long enough, a wheeled mode that allows Gamma to roll on the ground much faster than his legs will carry him. Eggman's robotic creation also can float on water, a propeller system emerging that prevents him from falling in when in this mode. However, this only works near bodies of water the cast can interact with, so Gamma will still fall into such places as the water in Windy Valley.<br />
<br />
In almost predictable fashion, E-102 Gamma has two upgrades available to him, only one being necessary to continue in the game. The required upgrade, called the [[Jet Booster]], is found in the Egg Carrier and gives the ability for Gamma to glide. Though not as proficient as Knuckles the Echidna's gliding, it still allows Gamma to slowly descend from a higher location, giving him time to target enemies that may otherwise fly past him, as well as letting him cross pits he might not otherwise be able to. The second upgrade available is also located within the Egg Carrier, but is only accessible to E-102 when the ship is not in its Sky Deck mode. Called the [[Laser Blaster]], it provides Gamma with a larger attack radius so he can lock on to more enemies at once, allowing his time to go up higher if done successfully.<br />
<br />
Though he goes through [[Final Egg]], [[Emerald Coast]], [[Windy Valley]], [[Red Mountain]] and [[Hot Shelter]], the objectives for the character shift in the middle of his game. Having been created by Dr. Eggman, the robots first moments of consciousness are inside the mad genius' base, seeing the face of his creator. Sent into the training ground of Final Egg, Gamma wants nothing more than to please his creator, being the second in the E-100 series. Thinking nothing of it, he immediately fights with his predecessor, [[E-101 Beta]] simply because Eggman asks him to, not thinking beyond what his orders are. It is only after the robot encounters Amy Rose that he begins to question his own programming, and for the final three levels in his adventure he turns against Dr. Eggman, resolving to free the animals trapped within the other members of the E-100 series and declaring Eggman his enemy.<br />
<br />
====Adventure Fields====<br />
<br />
[[File:Sega ftp sa1 ec big.jpeg|thumb|190px|[[Big the Cat]] wandering about the [[Egg Carrier (Sonic Adventure)|Egg Carrier]].]]<br />
While previous Sonic games had each level play one after the other, ''Sonic Adventure'' introduces a hub world system into the game. Dubbed "Adventure Fields," it is these areas that string together the events within the game, and serve as the doorwasys to each Action Stage. There are three main fields, each having a different theme. The first, [[Station Square]], serves as the starting point for many of the characters, being the central hub to the city Eggman desires. The second, the [[Mystic Ruins]], encompasses not only the area that contains [[Tails' Workshop|"Tails" Workshop]], but a jungle area filled with ruins, accessible through a minecart. The fallen Angel Island is also part of the area, having once been part of the landmass thousands of years before the events of the game. The third field is Eggman's latest floating creation, the [[Egg Carrier (Sonic Adventure)|Egg Carrier]], his home base as he plots Station Square's destruction and the rise of Chaos. There is also a fourth Adventure Field which is only accessible at specific times for each character. In each story, there is a moment when the character is given a vision of the past, the field being the Mystic Ruins before it turned into the ruined jungle, the ancestors of Knuckles the Echidna still a proud and much alive race.<br />
<br />
While the central purpose of the main three are to get from one level to another, they also serve as the perfect way to become accustomed to using Sonic and his friends in the third dimension. Knowing that a hub world is anything but linear, scattered throughout the three are various [[Hint Orb|hint orbs]] that, when touched, will give the player a hint as to where they are meant to go next. There are times when an action level can not be reached until some sort of objective is met in the Adventure Field, be it finding a key to a door or locating an upgrade that will overcome an obstacle blocking the stage's entrance. The fields also serve as the backdrop to many of the various cutscenes and boss encounters in the game.<br />
<br />
Also of note is that, with the exception of the Egg Carrier, each Adventure Field is filled with a collection of Non-Playable Characters that Sonic and his friends can go up and talk to by pressing the action button. While sometimes they will also give a hint as to where the player should go next, more often than not they talk about something completely unrelated, recounting their own personal drama, such as the woman afraid to talk to the man she likes at the burger shop, the little girl waiting near the train station to see her father come home, or the boy who laments his mothers' gambling addiction. Though not vital to the story, they serve as amusing asides that make the world of Sonic the Hedgehog seem alive, alluding to the fact that it is not just a world made up of one hedgehog and one human in a constant battle.<br />
<br />
====Boss Encounters====<br />
<br />
[[File:SA1ZeroBoss.PNG|thumb|190px|[[Amy Rose]] in her boss fight with [[ZERO]].]]<br />
Instead of having Dr. Eggman encounter the player at the end of each level, the boss encounters in ''Sonic Adventure'' only happen at specific times, more often than not taking place somewhere on the Adventure Fields of the game. While each character has at least one boss battle, Sonic and "Tails" are the only two that fight with the doctor himself, both fighting his [[Egg Hornet]] early on and then the two getting their own personal final battle with him at the end of their respective adventures. The rest of the boss fights in the game are either robots built by Eggman's hand, or for the first time in a main Sonic title, a being that was not created by the doctor. Sonic, "Tails," Knuckles and Big each have at least one fight with the water god Chaos, the principle three all going up against his [[Chaos 4]] form. Though the same character, each encounter with Chaos offers its own unique challenges and attack patterns, much as each encounter with Eggman over the years has done the same.<br />
<br />
E-102 Gamma is the only character in the game to have a boss battle actually occur in the final moments of a stage, having to fight [[E-103 δ]], [[E-104 ε]] and [[E-105 ζ]] in his last three levels.<br />
<br />
====Sub Game====<br />
<br />
[[File:Sega ftp sa1 egg carrier.jpg|thumb|190px|Sonic and Tails aboard the Tornado.]]<br />
In addition to the regular Action Stages and the Adventure Fields, there are also a number of Sub Games that occur during ''Sonic Adventure'', most of them in one of the character's story in some form or another. Each of these Sub Games control completely different than from the normal areas of the game, offering up yet another layer of variety. The most prominent of these are [[Sky Chase Act 1]] and [[Sky Chase Act 2|Act 2]], in which Sonic and "Tails" ride on either the [[Tornado]] or the [[Tornado 2]] and attempt an air assault against Dr. Eggman's Egg Carrier. With the jump button turning into a gun and the action button becoming a way to lock on and shoot missiles as enemies, the two levels closely resemble a shooter in the vein of ''[[sega:Panzer Dragoon|Panzer Dragoon]]''. In "Tails'" Adventure mode, the young fox has an exclusive mini-game entitled [[Sand Hill]], which is similar to the snowboarding sections of [[Ice Cap]] but is instead done on various sand dunes. Amy Rose also has her own sub game, [[Hedgehog Hammer]]. Done inside the Egg Carrier, Amy must use her hammer to smash apart the blue and yellow Sonic the Hedgehogs while avoiding the Eggman targets, the game being the source of her upgrades (as long as it is done within the Adventure Field). There is also a [[Twinkle Circuit]] available to every character once their adventure is completed, even if they are unable to play through Twinkle Park normally. The race behaves much as the first segment of Sonic's version of Twinkle Park does, except instead of one long stretch of road, it is a traditional three lap race, although it is only a single player mode.<br />
<br />
====Super Sonic====<br />
<br />
[[File:SA1PerfChaos.PNG|thumb|190px|[[Super Sonic]] confronting the final form of Chaos.]]<br />
While the Chaos Emeralds are featured in the game, unlike previous titles they are not unlocked in a separate [[Special Stage]]. Instead, they are an essential part of the storyline, being found by Sonic and "Tails" at the end of action stages or by other means in an attempt to prevent Dr. Eggman from bringing Chaos to full power. However, the powered up transformation of Sonic, [[Super Sonic]], is still accessible in the game, only in a limited capacity. Once all six characters have been played through and their stories completed, a seventh character will appear on the character select screen. Marked "Super Sonic," only a question mark greets the player as to what is in store.<br />
<br />
This extra storymode is actually the true ending to the game, answering questions that have been cropping up in the cutscenes of the six playable characters, showing the betrayal of Chaos and what truly happened 3000 years previous. Knowing time is short, Sonic and "Tails" (after Sonic experiences a lengthy flashback sequence detailing the final moments of Tikal and Chaos at the emerald alter) try to recover the seventh emerald before Chaos can, but are unable to. Now fully powered, [[Perfect Chaos]] attacks Station Square, in a sense accomplishing what Eggman wanted but with unwanted side effects. Discovering the hint orbs that populated each stage were really Tikal guiding the players, Sonic has no choice but to transform into Super Sonic and finally put an end to the threat that was birthed all those millennia ago.<br />
<br />
The character controls much like Sonic, just with a higher top speed, invincibility and the ability to run over water. Just like previous encounters with Super Sonic, the player must collect rings or else forfeit the transformation. If during the battle Super Sonic returns to his blue self, the player will lose a life, unable to collect fifty rings and turn back into Super Sonic.<br />
<br />
===Trial===<br />
<br />
[[File:SA1E103Boss.PNG|thumb|190px|[[E-102 Gamma]] facing off against [[E-103 δ]].]]<br />
The trial option on the main option screen to ''Sonic Adventure'' is similar to the Time Attack mode of ''Sonic the Hedgehog CD'', giving players the ability to play through any previously completed stage at their leisure. Recording time, score, and number of rings, the mode provides numerous ways for a player to try and best themselves. It also keeps track of the number of challenges for each Action Stage that has been met with each character. Each level in the game has three separate tasks that must be finished with each character, the next becoming the target once the first is done. This is also true with the Sub Games for each character, although that only has one secondary challenge.<br />
<br />
The Sub Games that are available for each character are also expanded, with the ability to play through each boss for a character straight through, and certain segments that are part of a standard Action Stage are available for standalone playthrough, such as the snowboarding segments in Ice Cap. Sonic is also given the chance to play through Sand Hill, an area he is not allowed to enter in the standard game.<br />
<br />
===Chao===<br />
<br />
{{main|Chao}}<br />
[[File:Sa chao 02.svg|thumb|110px|A neutral Chao.]]<br />
Brand new to the Sonic series, the [[Chao]] are an additional mini-game that can be played outside of the regular levels. An extension of the A-life used in the game ''[[sega:NiGHTS Into Dreams|NiGHTS Into Dreams]]'', the [[Chao Garden]] can almost be considered a full game on its own. Each main Adventure Field has an entrance to its own Chao Garden, with two unhatched Chao eggs. Picking them up and rocking them with the control stick will cause the egg to hatch, which then can let the player raise the Chao at their leisure. The Chao, which need to be fed, petted, and taken care of, also can use the abilities of the various animals that Sonic and company find in the regular Action Stages that pop out of the Eggman robots. Entering the garden, the collected animals will spring out of the playable character, and can subsequently be picked up. Walking over to a Chao with an animal in hand will cause the Chao to absorb the stats of the animal, also changing shape slightly.<br />
<br />
A variety of combinations can be achieved this way, and the many Chao one can raise can also be used in the Chao Racing section, located only in the Station Square Chao Garden. The Chao raised can also be used in the [[sega:VMU|VMU]]-exclusive minigame ''[[Chao Adventure]]'', which allows a player to raise their Chao on the go.<br />
<br />
===Emblems===<br />
<br />
To encourage replayability and exploration, 130 [[Emblem|Emblems]] are unlockable through the course of the game, won by accomplishing a variety of tasks. Each time an Action Stage, Sub Game or Boss is completed, an emblem is awarded to the player. Each Action Stage has three emblems connected to each character, the Sub Games only having two. Emblems are also awarded after beating the seven story modes, and for winning the five Chao Races in the Chao portions of the game. In addition, each Adventure field holds four emblems hidden somewhere on the map, sometimes in plain sight and other times cleverly placed. Though nothing more than bragging rights in the original game, the [[sega:Nintendo Gamecube|Nintendo Gamecube]] port of the game, ''[[Sonic Adventure DX: Director's Cut]]'', gives an award if all are collected: a playable [[Metal Sonic]] in Trial Mode.<br />
<br />
===Graphical Style===<br />
<br />
Wanting to stand out from the original games and bring Sonic into the new age of gaming in a big way, ''Sonic Adventure'' decided to take the visual style in a whole new direction. While maintaining hints of the surreal, almost CG-esque visuals of the classic series, the developers wanted to make Sonic's world far more realistic than it had ever been, basing such levels as [[Emerald Coast]] and [[Lost World]] on real locations, sometimes even using photographs the team had taken in the textures.<br />
<br />
The characters themselves were all redesigned by [[Yuji Uekawa]], given a more streamlined style meant to appeal to what was considered "hip" for the moment, especially in Japanese culture. The stark differences between the art for the original games and ''Sonic Adventure'' was one of its selling points at the time, delivering an experience unmatched on the Dreamcast.<br />
<br />
===Music and Sound===<br />
<br />
[[File:SongsWithAttitudeCover.jpg|thumb|190px|''[[Sonic Adventure Songs With Attitude ~Vocal mini-Album~|Songs With Attitude]]''.]]<br />
For the relaunching of the Sonic franchise, Sega gathered a huge team of musicians, some of which had experience making Sonic music in the past. Wanting to focus on a variety of musical styles instead of just one, live instruments were used throughout to take advantage of the space provided by the [[sega:GD-ROM|GD-ROM]] discs the Dreamcast used. One of the main musicians, [[Jun Senoue]], reused a handful of songs he had written for ''[[Sonic 3D: Flickies' Island]]'', a welcome nod to fans of the series that had purchased earlier titles.<br />
<br />
Vocal themes were also used in abundance, each playable character having their own specific song that reflected their character and style. Sonic's theme "[[It Doesn't Matter (SA1)|It Doesn't Matter]]," for instance, was meant to be pure rock and roll, while Knuckles' "[[Unknown from M.E. (SA1)|Unknown From M.E.]]" was a much mellower, R&B driven song. Most of these themes were put together by Jun Senoue's band (later to be called [[Crush 40]]), linked together by the main theme of the game, "[[Open Your Heart]]."<br />
<br />
==Production Credits==<br />
<br />
{{main|Sonic Adventure credits}}<br />
<br />
==Voice Actors==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Role<br />
! English Voice Actor<br />
! Japanese Voice Actor<br />
|-<br />
|[[Sonic the Hedgehog]]<br />
|[[Ryan Drummond]]<br />
|[[Jun'ichi Kanemaru|Junichi Kanemaru]] <br />
|-<br />
||[[Miles "Tails" Prower]] <br />
|[[Corey Bringas]] <br />
|[[Kazuki Hayashi]] <br />
|-<br />
|[[Knuckles the Echidna]]<br />
|[[Michael McGaharn|Michael Mcgaharn]]<br />
|[[Nobutoshi Kanna|Nobutoshi Hayashi]] <br />
|-<br />
|[[Amy Rose]]<br />
|[[Jennifer Douillard]] <br />
|[[Taeko Kawata]]<br />
|-<br />
|[[Big the Cat]]<br />
|[[Jon St. John]]<br />
|[[Shun Yashiro|Syun Yashiro]] <br />
|-<br />
|[[E-102 Gamma]]<br />
|[[Steve Broadie]]<br />
|[[George Nakata|Jyoji Nakata]]<br />
|-<br />
|[[Doctor Eggman]]<br />
|[[Deem Bristow]]<br />
|[[Chikao Otsuka]]<br />
|-<br />
|[[Tikal]]<br />
|[[Elara Distler]] <br />
|[[Kaori Aso]]<br />
|-<br />
|[[Pachacamac]]<br />
|[[Steve Broadie]] <br />
|[[Toru Okawa]]<br />
|-<br />
|Announcer A<br />
|[[Lani Minella]]<br />
|[[Kaho Koda|Kaho Kouda]]<br />
|-<br />
|Announcer B<br />
|[[Steve Broadie]]<br />
|[[Yuji Naka]] (?)<br />
|-<br />
|Egg Carrier computer<br />
|[[Lani Minella]]<br />
|???<br />
|-<br />
|Off-screen citizen<br />
|[[Lani Minella]]<br />
|???<br />
|}<br />
<br />
Except for the initial Japanese 1998 release which was fully and only in Japanese, all regional versions of the game feature options to switch the voice language into Japanese and English and the text language into Japanese, English, German, French and Spanish.<br />
<br />
==Manuals==<br />
<br />
* [[Sonic Adventure JP Manual]]<br />
* [[Sonic Adventure US Manual]]<br />
* [[Sonic Adventure EU Manual]]<br />
** [[Sonic Adventure PT Manual]]<br />
<br />
==Miscellaneous==<br />
<br />
===VMU Features===<br />
Game saves can keep track of game progress for up to three game saves per VMU. In addition there are several downloadable challenges and features that were previously obtained from the Sonic Adventure website. The website also allowed to upload scores and download character voice over themes.<br />
<br />
{|class="prettytable"<br />
|+ Sonic Adventure Save Data<br />
|-<br />
! Name<br />
! File Name<br />
! Comment<br />
! File Size<br />
!Icon<br />
|-<br />
| ソニックアドベンチャー/メイン<br />
| SONICADV_SYS<br />
| メインバックアップデータ<br />
|rowspan=2| 10 blocks<br />
|rowspan=2| [[Image:SAdv vmu000.png]]<br />
|-<br />
| SONIC ADVENTURE / Main Save File<br />
| SONICADV_INT<br />
| MAIN_SAVE_FILE<br />
|-<br />
| SONIC ADVENTURE / CHAO Save File<br />
| SONICADV_ALF<br />
| CHAO_SAVE_FILE<br />
| 28 blocks<br />
| [[Image:SAdv vmu001.gif]]<br />
|-<br />
| SONIC ADVENTURE / CHAO Adventure<br />
| SONICADV_VM<br />
| CHAO_ADVENTURE<br />
| 128 blocks<br />
| [[Image:SAdv vmu002.gif]]<br />
|-<br />
| SONIC ADVENTURE / <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu012.png]]<br />
|-<br />
| SONIC ADVENTURE / SONIC Voice <br />
| SONICADV_V11<br />
| SONIC____VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu003.png]]<br />
|-<br />
| SONIC ADVENTURE / TAILS Voice <br />
| SONICADV_V12<br />
| TAILS____VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu004.png]]<br />
|-<br />
| SONIC ADVENTURE / KNUCKLES Voice<br />
| SONICADV_V13<br />
| KNUCKLES_VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu005.png]]<br />
|-<br />
| SONIC ADVENTURE / AMY Voice <br />
| SONICADV_V14<br />
| AMY______VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu006.png]]<br />
|-<br />
| SONIC ADVENTURE / GAMMA Voice<br />
| SONICADV_V15<br />
| GAMMA____VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu007.png]]<br />
|-<br />
| SONIC ADVENTURE / BIG Voice<br />
| SONICADV_V16<br />
| BIG______VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu008.png]]<br />
|-<br />
| SONIC ADVENTURE / DrEGGMAN Voice<br />
| SONICADV_V17<br />
| DREGGMAN_VOICE<br />
| 2 blocks<br />
| [[Image:SAdv vmu009.png]]<br />
|-<br />
| SONIC ADVENTURE / TIKAL Voice <br />
| SONICADV_V18<br />
| TIKAL____VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu010.png]]<br />
|-<br />
| SONIC ADVENTURE / ALL Voice <br />
| SONICADV_V19<br />
| ALL______VOICE<br />
| 2 blocks<br />
| [[Image:SAdv vmu011.png]]<br />
|-<br />
| SONIC ADVENTURE / Tremble Park<br />
| SONICADV_505<br />
| HALLOWEEN<br />
| 53 blocks<br />
| [[Image:SAdv vmu013.png]]<br />
|-<br />
| SONIC ADVENTURE / XMAS<br />
| SONICADV_509<br />
| DOWNLOAD_XMAS<br />
| 55 blocks<br />
| [[Image:SAdv vmu014.png]]<br />
|-<br />
| SONIC ADVENTURE / Y2K<br />
| SONICADV_510<br />
| DOWNLOAD_Y2K<br />
| 62 blocks<br />
| [[Image:SAdv vmu015.png]]<br />
|-<br />
| SONIC ADVENTURE/ATT01<br />
| SONICADV_504<br />
| MINIGAME_ATT01<br />
| 68 blocks<br />
| [[Image:SAdv vmu016.png]]<br />
|-<br />
| SONIC ADVENTURE / ATT02<br />
| SONICADV_506<br />
| MINIGAME_ATT02<br />
| 58 blocks<br />
| [[Image:SAdv vmu016.png]]<br />
|-<br />
| SONIC ADVENTURE / ATT03<br />
| SONICADV_508<br />
| MINIGAME_ATT03<br />
| 68 blocks<br />
| [[Image:SAdv vmu016.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu017.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu018.png]]<br />
|-<br />
| SONIC ADVENTURE / US Launch<br />
| SONICADV_501<br />
| US_Launch_Party<br />
| 40 blocks<br />
| [[Image:SAdv vmu019.png]]<br />
|-<br />
| SONIC ADVENTURE / EC Launch<br />
| SONICADV_502<br />
| EC_Launch_Party<br />
| 40 blocks<br />
| [[Image:SAdv vmu020.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu021.png]]<br />
|-<br />
| SONIC ADVENTURE / Samba GP<br />
| SONICADV_511<br />
| CART_CONVENTION<br />
| 61 blocks<br />
| [[Image:SAdv vmu022.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu023.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu024.png]]<br />
|}<br />
<br />
===Downloadable Additions===<br />
The following is a list of downloadable additions that were available for ''Sonic Adventure'' and ''[[Sonic Adventure International]]'', stored upon the VMU.<br />
* Christmas: Three Christmas trees which play Joy to the World or Jingle Bells are placed in Station Square. Available at release on 12/23/98 - 12/25/98.<br />
* 1st nationwide ranking added on 12/24/98.<br />
* Kadomatsu: A kadomatsu New Years decoration is placed. Available 12/26/98 - 01/07/99 (a bug fix version was added on 12/29).<br />
* 2nd nationwide ranking added on 01/08/99.<br />
* 3rd nationwide ranking added on 01/13/99.<br />
* QUO contest: A contest where contestants locate 6 Hidekazu Yukawa Quo cards which are hidden around Station Square and Mystic Ruin in a 10 minute time limit. It was released 01/22/98.<br />
* 4th nationwide ranking added on 02/12/99.<br />
* Famitsu contest: A contest which was sponsored by Famitsu magazine. 5 hedgehog photos are hidden around Station Square and must be found in a 10 minute time limit. It was released 02/12/99.<br />
* 5th nationwide ranking added on 03/17/99.<br />
* 6th nationwide ranking added on 04/07/99.<br />
* 7th nationwide ranking added on 04/22/99.<br />
* Chao black market added on 06/08/99. Players with enough Emblems can access rare Chao.<br />
* 8th nationwide ranking added on 06/17/99.<br />
* 9th nationwide ranking added on 09/02/99.<br />
* Launch Party!: Banners and balloons are placed around Station Square to celebrate the US Dreamcast launch. Released 09/09/99.<br />
* Ruby Chao available for download on 09/09/99.<br />
* Eme Chao (Emerald Chao) available for download on 10/14/99.<br />
* Halloween Party: Twinkle Park is decorated with jack-o-lanterns decorated with witch hats and black capes. Released 10/18/99.<br />
* AT&T/ODCM Contest: A contest which was sponsored by AT&T and the Official Dreamcast Magazine, which had three time attack events. The contest was only available to the US. The first was a version of Speed Highway with various changes, such as AT&T signs, billboards, etc. The second had Knuckles to dig in the ground for treasure at the Mystic Ruins, which had AT&T signs with clues. The final event was a version of the Sand Hill sub-game where Tails had to surf through ten specific gates with an AT&T logo on them. Released 12/24/99 - 01/14/00<br />
* Merry Christmas: Decorates Station Square with 2 large christmas trees. If either tree is tagged "Dreams Dreams A Cappela" from ''[[Christmas NiGHTS]]'' will play. Released 12/17/99 - 12/28/99.<br />
* Sappha Chao (Sapphire Chao) available for download on 12/23/99.<br />
* Neo Millennium: Two giant rings are hidden in each action stage. If it is tagged the BGM will changed to [[Palmtree Panic]] present BGM from ''[[Sonic the Hedgehog CD]]''. Released 12/29/99.<br />
* Samba GP: A Twinkle Circuit course is added to mark the release of ''[[Samba de Amigo]]'' on the dreamcast. The BGM for the track is ''Super Sonic Racing (instrumental version)''. It was released 04/27/00.<br />
* Reebok DMX contest: A contest Sponsored by Reebok to promote their new shoes. Sonic was to go around Emerald coast collecting them in containers with Eggman's logo on them. Players could win prizes if they were in the top 50. The music would change to ''VS Rival'' as soon as the first shoes were collected. Billboards advertising the new shoes would also be plaster around Emerald Coast and the Station Square Hotell for Sonic only. This DLC is special as it would only work on PAL copies of Sonic Adventure and a PAL Dreamcast. Released XX/XX/99 (month and day unknown)<br />
<br />
===Game Revisions===<br />
<br />
''Sonic Adventure'' was originally released in Japan on December 23rd, 1998, a full nine months before the game appeared on western shores. In those nine months [[Sonic Team|Sonic Team USA]] focused on tweaking some of the bigger bugs in the programming. Numerous glitches were fixed, as well as subtle alterations in design, including the removal of a neon-glowing cowgirl inside Casinopolis and the ability for characters to stand on top of the "Burger Man" statue. Also adding a more robust Internet offering, the western release of the game was subsequently offered in Japan under the name ''[[Sonic Adventure International]]''. The game was later ported over to the GameCube under the title ''[[Sonic Adventure DX: Director's Cut]]'', with cleaned up textures and remodeled characters, as well as the addition of a Mission Mode. A "Sonic Mini Collection" is also available, the 12 [[sega:Sega Game Gear|Game Gear]] titles that featured the cast of the Sonic games becoming unlockable as more emblems and missions are found and completed. However, many of the game's bugs that were in the previous builds remained, with a handful of new ones that occurred during the porting process. Though attempts were made to have the game run at 60-frames-per-second (a hope [[Sonic Team]] was unable to go through with the original game), problems arise at certain points, causing the frame rate to drop even below how it runs on the Dreamcast original. This version of the game was also released on the PC, the frame rate issues corrected.<br />
<br />
==Rereleases==<br />
* ''[[Sonic Adventure DX: Director's Cut]]'' for the [[sega:Nintendo Gamecube|Nintendo Gamecube]] and PC (2003)<br />
* ''[[Sonic PC Collection]]'' for the PC (2009)<br />
* ''[[Sonic Adventure (2010)|Sonic Adventure]]'' for [[sega:Xbox Live Arcade|Xbox Live Arcade]] and [[sega:PlayStation Network|PlayStation Network]] (2010)<br />
* ''[[sega:Dreamcast Collection (game)|Dreamcast Collection]]'' for the [[sega:Xbox 360|Xbox 360]] and PC (2011)<br />
<br />
==Other Related Titles==<br />
* ''[[Sonic Adventure (LCD game)|Sonic Adventure]]'' for [[Tiger Electronics|Tiger]] LCD (2000)<br />
<br />
==Adaptations==<br />
<br />
[[File:Sonic Super Special 13 Cover.jpg|thumb|110px|The cover to [[Sonic Super Special 13]].]]<br />
Having such a large emphasis on story, as well as being Sonic's triumphant return to the gaming world, both [[Archie Comics]] and [[Fleetway]] geared up to adapt the game in their respective printed universes. Originally meant to be in the three Archie titles printed at the time, the unexpected cancellation of the ''[[Knuckles the Echidna (Archie comics)|Knuckles the Echidna]]'' solo series caused the adaptations' plans to change, the content meant for those two issues being rushed into an extra issue of the main ''[[Sonic the Hedgehog (Archie comics)|Sonic the Hedgehog]]'' series. The adaptation was published in issues [[Sonic the Hedgehog 079 (Archie)|79]] through [[Sonic the Hedgehog 084 (Archie)|84]], along with a 48-page special, the [[Sonic Super Special 13|13th issue]] of the ''Sonic Super Special'' series. The seven issue arc attempts to use the elements of the game in the [[Sonic the Hedgehog (TV series)|Saturday morning]]-based world, offering explanations not only for Amy Rose's change in character design, but also how Station Square and human beings can live in the comic's world. The Fleetway series ''[[Sonic the Comic]]'' adapted the game over the course of ten issues, starting with [[Sonic the Comic 175|175]] and culminating with issue [[Sonic the Comic 184|184]]. Instead of trying to force the game to fit in the comic's continuity, the game was liberally adapted, the Chaos creature's origins shifting from being a water god to being a rogue member of the [[Drakon Empire]] corrupted by the power of the Chaos Emeralds. Although featuring the return of writer [[Nigel Kitching]], the storyline would prove to be the comic's last, the comic going into full reprint mode afterwards.<br />
<br />
Years later, the game would be adapted in the animated series ''[[Sonic X]]'', becoming the first game adapted in the show's storyline. Beginning with episode 27, "[[The Beginning of the Disaster]]," and finishing in the 32nd episode entitled "[[The Scream of Perfect Chaos]]," the six-part epic attempted to cover the game as closely as possible, though some changes were made to coincide with the show's established plot, including the use of [[Cream the Rabbit]] and the show-exclusive character [[Chris Thorndyke]]. Also, the bird that Amy Rose protects in the game is given a name in the show, Lily. Instead of being the child of missing parents that are in E-102 and E-101, the family relationship has been changed to that of three siblings.<br />
<br />
==Resources==<br />
<br />
{{ratings<br />
| icon=DC<br />
| arcade=100<br />
| arcade_source={{num|3|page=136/137}}<br />
| arcade_1=80<br />
| arcade_source_1={{num|12|page=74/75}}<br />
|famitsu=95<br />
|gamepro=100<br />
| dmuk=90<br />
|dmuk_source=[[Review - Sonic Adventure (Dreamcast Magazine, September 1999)|{{num|1}}]]<br />
| odmus=90<br />
|odmus_source=[[Review - Sonic Adventure (Official Dreamcast Magazine, September 1999)|{{num|1}}]]<br />
}}<br />
<br />
===Game Modification===<br />
<br />
====Disassemblies====<br />
<br />
* [http://svn.sonicretro.org/listing.php?repname=CommunityDisassemblies&path=%2FSonic+Adventure+Disassembly%2F&#a3bcd7ef49d2543dae611859b11b5ee37 View the disassembly on the SVN]<br />
*[http://svn.sonicretro.org/dl.php?repname=CommunityDisassemblies&path=%2FSonic+Adventure+Disassembly%2F&isdir=1&rev=371&peg=371 Download the complete disassembly direct from the SVN]<br />
<br />
====Hacking Guides====<br />
<br />
* [[SCHG:Sonic Adventure|Sonic Community Hacking Guide/Sonic Adventure]]<br />
<br />
===Image Galleries===<br />
<br />
====Physical Scans====<br />
{{Scanbox<br />
| console=Dreamcast<br />
| region=US<br />
| front=sa_us_boxart.jpg<br />
| back=sa_us_back_cover.jpg<br />
| spine=<br />
| spinemissing=<br />
| square=yes<br />
| disc=sa us cd.png<br />
| manual=<br />
| item1=SA1_-_NOT_FOR_RESALE.png<br />
| item1name=Not for Resale disc<br />
| item2=SA1_Limited_Edition.png<br />
| item2name=Limited edition disc<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=US ([[sega:Sega All Stars|Sega All Stars]])<br />
| front=SA SAS US Box Front.jpg<br />
| back=SA SAS US Box Back.jpg<br />
| spine=<br />
| spinemissing=yes<br />
| square=yes<br />
| disc=sa us allstar cd.png<br />
| manual=<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=EU<br />
| front=sa_eu_boxart.jpg<br />
| back=Sa dc back cover eu.jpg<br />
| square=yes<br />
| disc=sa eu cd.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=JP<br />
| front=Sadventure-box-jap.jpg<br />
| back=Sadventure-box-jap_back.jpg<br />
| square=yes<br />
| disc=sa jp cd.jpg<br />
| manual=<br />
| item1=SA1_E3_Trial.png<br />
| item1name=E3 disc<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=BR<br />
| front=SonicAdventure DC BR Box Front.jpg<br />
| back=SonicAdventure DC BR Box Back.jpg<br />
| spine=<br />
| spinemissing=<br />
| square=yes<br />
| disc=<br />
| manual=<br />
}}<br />
<br />
====Artwork====<br />
<br />
{{main|Artwork for Sonic Adventure}}<br />
<br />
==External Links==<br />
* [http://sonic.sega.jp/sonicadv/index.html http://sonic.sega.jp/sonicadv/index.html] - The original ''Sonic Adventure'' page put together by Sonic Team. Written in Japanese.<br />
* [http://sega.jp/dc/981008/ Sega of Japan catalogue page]<br />
* [http://www.theghz.com/sonic/adventure/adventure.html http://www.theghz.com/sonic/adventure/adventure.html] - The page for ''Sonic Adventure'' on [[The Green Hill Zone]].<br />
* [http://www.sonicstadium.org/2012/12/the-vault-the-1999-european-sonic-speed-challenge/ http://www.sonicstadium.org/2012/12/the-vault-the-1999-european-sonic-speed-challenge/] documentation of the Reebok DMX DLC, includes embedded youtube video of the DLC in action<br />
<br />
{{SAOmni|1}}<br />
{{SonicDreamcastGames}}<br />
<br />
[[Category:Dreamcast games]]</div>
Bartman3010
https://info.sonicretro.org/index.php?title=Sonic_Adventure&diff=203882
Sonic Adventure
2013-12-02T07:01:37Z
<p>Bartman3010: /* VMU Features */ Additional VM file data added</p>
<hr />
<div>:''For the GameCube remake, see [[Sonic Adventure DX: Director's Cut]]. For the downloadable version, see [[Sonic Adventure (2010)]].''<br />
{{Bob<br />
| bobscreen=Sonic Adventure title.png<br />
| screenwidth=320<br />
| icon=SAdv vmu000.png<br />
| publisher=[[Sega]]<br />
| developer=[[Sonic Team]]<br />
| producer=[[Yuji Naka]]<br />
| director=[[Takashi Iizuka]]<br />
| system=[[Sega Dreamcast]]<br />
| releases=<br />
{{release|DC|JP|1998-12-23|¥5,800|HDR-000}}<br />
{{release|DC|US|1999-09-09||51000}}<br />
{{release|DC|US (All Stars)|2000||51000}}<br />
{{release|DC|EU|1999-10-14||MK-51000-50}}<br />
{{release|DC|Benelux|1999-10-18||}}<br />
{{release|DC|AU|1999-12-03||}}<br />
{{release|DC|BR|1999||197086}}<br />
| genre= Action<br />
| esrb=e|elspa=3|usk=0|sell=tp|djctq=12<br />
}}<br />
'''''Sonic Adventure''''' (ソニックアドベンチャー) is the first [[Sonic the Hedgehog]] platformer released on the [[sega:Sega Dreamcast|Sega Dreamcast]], in turn being the first main title in the series done entirely in the still-new form of 3D gaming. The game marked a new era in the franchise, with a completely different feel and style than what was found in the 16-bit era. Originally referred to as ''Sonic RPG'', the intent was to give a Sonic game a more "adventure" feel, with a greater emphasis on characters and story than was found in the classic [[sega:Sega Mega Drive|Mega Drive]] titles.<br />
<br />
The game is not only notable for catapulting Sonic back into the mainstream (after a poor showing on the [[sega:Sega Saturn|Sega Saturn]]) but also for adding quite a few elements into the Sonic franchise that were not present beforehand, such as the [[Chao Garden]] and its related minigame ''[[Chao Adventure]]'', playable through the unique memory stick on the Dreamcast, the [[sega:VMU|VMU]]. Completely redesigning the original cast and introducing new characters, the game tried to respect both the old and the new, at the same time proving the Sonic character to not just be an icon of the 16-bit age, but for numerous generations of gamers.<br />
<br />
==Story==<br />
<br />
[[File:SA1 PerfChaosMural.PNG|thumb|190px|A cryptic mural; an ancient tale; a foreboding prophecy.]]<br />
Over three thousand years ago, there was a wise and prosperous tribe known as the [[Knuckles Clan|The Knuckles]]. Led by a woman who was part of the tribe's moderate party, she led her people as they lived in harmony with the mountains and jungles that housed other nearby people. Trying to teach her son the way she lived, the young boy [[Pachacamac]] grew with discontent, feeling that the tribe he was one day set to rule had a far greater destiny than the simple existence they had. Once he had come of age and became the leader of the tribe, he set his sights beyond the walls of the city, wanting nothing more than establishing his dominance on the planet, with The Knuckles not only ruling themselves but the many other tribes that lived nearby. His mother, against her son's intentions, stood in his way at every opportunity.<br />
<br />
However, it was only a matter of time before age would play a factor, the kind woman finally succumbing to mother nature and passing away. With the death of his mother, Pachacamac finally saw his opportunity, gathering together the tribesmen he saw had the greatest potential. Quickly he transformed them into a fighting force, and gathering his army the tribeleader began his assault on the neighboring countries. With each fight came victory, and soon every tribe and country was under his control, The Knuckles being a force no one could counter.<br />
<br />
Before the death of his mother, Pachacamac had fathered a daughter named [[Tikal]], who immediately gravitated towards the old woman, captivated by her peaceful nature and soaking up the many stories she would tell. There was one story that would stick out in her mind, connected to a mysterious alter that lay outside the city's walls, an extremely holy place that no one dared to desecrate. This alter, with seven visible gemstones perched high atop seven equidistant pillars, guarded a secret that no one knew, as no one had ever dared to go up the steps to see inside. Treating it as holy ground, the people of the city often celebrated its power, placing it as the reason why they were prosperous, and after Tikal's grandmother died also attributed them to the reason why they were able to expand and conquer.<br />
<br />
[[File:Pachacamac Tikal.png|thumb|190px|A father and daughter at odds.]]<br />
Knowing that the seven emeralds at the alter held incredible power but not knowing much else, Pachacamac soon began to contemplate an action that was completely against the very nature of the tribe: to take hold of the [[Chaos Emeralds]] and use them not only to secure the power he had already gained, but to expand his empire further, wanting nothing more than to rule the Earth. His daughter, distressed by her father's desire to conquer other people's holy ground, immediately took a stance against him, telling him time and again that he should stop his quest. Her words, however, fell on deaf ears each time.<br />
<br />
As her father began to prepare and seize the emeralds, Tikal decided to go to the holy place herself, approaching the alter and looking upon it. It was this moment where she first met the [[Chao]], a race of water spirits that resided at the alter and the force that prevented Pachacamac from immediately storming the ground for the power he was seeking. Approaching the creatures carefully, Tikal comforted them, telling the beings they had nothing to fear from her. Only after being befriended by the Chao did Tikal look upon the face of the being that was the true guardian of the alter and the Chao that lived there - [[Chaos]], the final evolved form of the Chao. Though not yet known by that name, Chaos confronted Tikal, examining her and making sure her intentions at the alter were pure of heart. Only then did the water spirit permit the girl to walk up the steps that few had treaded upon.<br />
<br />
[[File:Emerald Alter Past Interior.png|thumb|190px|The interior of the [[Emerald Shrine]], before the siege.]]<br />
At the center of the alter was the [[Master Emerald]], the "unifier" of the Chaos Emeralds, and the key that explained to her the poem that her grandmother made her remember by heart: "The servers are the seven Chaos / Chaos is power, enriched by the heart / The Controller serves to unify the Chaos." Realizing not only that her father would be desecrating sacred ground, but also would try and harness a power he could not control, Tikal approached her father, trying desperately to dissuade him from going after the emeralds. Each time she spoke, her father returned only ignorance, the young girl instead asking Chaos if he could take the emeralds and the Chao with him and escape to a safer place, out of the hands of her father and the greed that was consuming him. With only the sound of water, Tikal realized that this was not an option, and that a stand between the two sides was inevitable.<br />
<br />
In one last, desperate bid to stop her father, Tikal stood at the foot of the alter, blocking Pachacamac and his warriors' path to the emeralds. Trying to reason with him, he ignored her one final time, telling his troops to charge ahead, attacking his own daughter in the process. Becoming unconscious, Tikal was not able to bare witness as her father ran upon stairs he was never meant to cross, seeing with his own eyes the Master Emerald and the creature that would be Chaos.<br />
<br />
Once she came to, Tikal could find no trace of her father or the warriors, the Chaos Emeralds that were once on the pillars missing. Running to the center, it was then she learned the terrible truth - that Chaos, in his attempt to stop Pachacamac and protect the Chao, used the power of the Chaos Emeralds to transform into something else entirely, a creature of vast and uncontrollable power that could destroy the world. Remembering the words of the poem, Tikal asked for the Master Emerald's help to stop Chaos before he wiped out every living thing in his rage.<br />
<br />
The emerald obeyed, sealing not only Chaos inside its shell, but the spirit of Tikal, to guard over the creature if he ever were to escape. The broken remnants of The Knuckles tribe took it upon themselves to guard over the Master Emerald as it, along with the area around it, lifted up into the heavens...<br />
<br />
[[File:SA Knuckles Chaos First Meeting.png|thumb|190px|The first meeting between Knuckles and Chaos.]]<br />
Many millennia later, the mad genius [[Dr. Eggman]], licking his wounds from yet another defeat at the hands of [[Sonic the Hedgehog]], decided that the best place for his ultimate city - [[Eggmanland]] - to be built would be the current location of [[Station Square]]. Coming up with a plan to destroy the city so that his image can reign supreme, Eggman decided to build his base on the edge of a place called the [[Mystic Ruins]], for even though it was but a train ride away from the bustling metropolis, it was still a place that held an abundance of secrets. It was only by chance that, while excavating the grounds to build his glowing headquarters, that Eggman came across a pair of stone tablets with an ancient inscription upon it. Hastily translating the words, the evil mastermind discovered the legend of Chaos, and its connection to [[Angel Island]]. With a laugh, he journeyed to the floating island in the dead of night aboard his latest creation, the [[Egg Carrier]].<br />
<br />
Upon the island sat its eternal guardian [[Knuckles the Echidna]], the last of The Knuckles tribe. Not completely knowing the reasons behind his duty to guard the Master Emerald, Knuckles nevertheless stood constant watch over it, his stance unwavering. On this night, with the sound of thunder echoing in the distance, Knuckles was startled awake when he heard the sound of something shattering. Turning around, he spotted a liquid creature he had never laid eyes on. Before being able to register who this being was, Knuckles turned his sights on the Master Emerald, shocked at seeing only partial remains littering where it once lay. Assuming that this strange creature must be the one responsible for shattering the emerald, the echidna attempted to fight the being, unable to stop it from turning into a puddle and slithering away. With his mind on the events that just happened, knowing his duty to collect the pieces of the Master Emerald and more than aware of the island now falling into the ocean, Knuckles was unaware of a strange red orb also floating around, moving off into the same direction as Chaos...<br />
<br />
[[File:Perfectchaos.jpg|thumb|190px|The true face of [[Perfect Chaos]].]]<br />
Meanwhile, Sonic the Hedgehog, once again looking for excitement and adventure, happened to jump right into the heart of Station Square, the next destination on his vacation plan. Excited to see the sights and sounds, the hedgehog stood atop a skyscraper, taking in the city's bright lights and breathtaking visuals. Suddenly, the sound of police sirens filled his ears, looking below seeing the cars the sirens belonged to. Heading off toward the direction of City Hall, Sonic jumped down to the road below, deciding to investigate, always looking to get into trouble. What he found was a police barricade, the officers trying to shoot down a mysterious water creature. Finding their weapons useless, the police retreated, giving Sonic the opportunity to engage the creature. With a smirk and the hope for fun, he jumped in fighting off [[Chaos 0]] in an instant, the creature slipping away down a sewer drain afterwards.<br />
<br />
Standing in the rain, Sonic remained unaware of Dr. Eggman watching from a rooftop overhead, laughing at the hedgehog and his being unaware of the creature's potential for power. It would only be the next day when Sonic, along with [[Miles "Tails" Prower]], found out the creature's name, his ability to use the emeralds, and Eggman's plan to turn Station Square into his own personal city. Now Sonic must not only try and gather the Chaos Emeralds once again and stop Dr. Eggman, but in the process run into old and new friends all while unknowingly uncovering the secret to the strange creature known only as Chaos.<br />
<br />
==Game Mechanics==<br />
<br />
===Gameplay===<br />
<br />
For ''[[Games featuring Sonic the Hedgehog|Sonic the Hedgehog's]]'' first major title in 3D, and in an attempt to live up to the ''Adventure'' title, ''Sonic Adventure'' is split into two main parts: the level based "Action Stage" and the slowed down, explorable "Adventure Field," with each of the six playable characters having their own unique playstyle and goals.<br />
<br />
====Action Stages====<br />
<br />
=====Sonic the Hedgehog=====<br />
<br />
[[File:SA Sonic Original.jpg|thumb|190px|The original unveiling of [[Sonic the Hedgehog]] as depicted in ''Sonic Adventure''.]]<br />
Being the title character in the game, Sonic the Hedgehog is given the largest focus, his story and number of playable levels being greater than any other cast member. Even in the third dimension, the basic goal of each of Sonic's levels remains familiar: to reach the end of a level while avoiding traps, pitfalls, and the occasional enemy [[Badnik|badnik]] built by the nefarious Dr. Eggman. While the classic titles had a ten-minute time limit, the limit has been lifted to give the player more than enough time to get used to the modified control scheme. Thanks to the new plane of movement, pressing any direction of the control stick will send Sonic in that direction. Pressing up will move Sonic forward, pressing down will cause him to quickly turn around in the opposite direction, and pressing the traditional left or right directions will let Sonic explore either side of his world. Though sometimes it may seem confusing as to where Sonic is meant to go next in each level, the camera system in the game is built to help guide Sonic along a certain path, leaving enough room to divert into the occasional alternate pathway.<br />
<br />
For the first time, more than one button on the control pad can be used to make Sonic perform alternate moves during the course of the game. The jump button is still used to make Sonic curl up into a ball in the air and perform a [[Spin Attack|spin attack]] where he can hit any enemy as long as they are not covered in spikes or some other projectile. Pressing the jump button twice allows a brand new move in Sonic's arsenal to appear, the [[Homing Attack|homing attack]]. As the third dimension does not allow for as easy precision as a two-dimensonal plane would, the homing attack allows Sonic to "lock-on" to the nearest enemy or other interactable item and zoom ahead, curled up in a ball and subsequently attack it. This attack especially comes in handy when Sonic is forced to cross a pit of lava or one without a bottom and the only items between him and certain death are a row of enemies flying about. The secondary action button now gives Sonic the ability to curl up in his trademark [[Spin Dash|spin dash]], holding the button longer making Sonic charge up the dash more. From a standstill, tapping the button will allow Sonic to burst ahead with the slightest amount of speed. However, while running, barely tapping the button will cause Sonic to curl up into his spin just as in the classic games, allowing him to smash an enemy that may be in his path without having to jump. Sonic also has the ability to pick up items that are near him, such as keys necessary to get into other levels or Chao's during the Chao Garden portions of the game. Tapping the action button allows this move, though if not close enough to the item Sonic will default to the spin dash.<br />
<br />
[[File:Emeraldcoast.png|thumb|190px|Sonic's iconic run through Emerald Coast.]]<br />
This is also the first title that allows Sonic's moveset to expand as a player progresses through the game. Placed in the Adventure Field and accessible at certain points in the story, there are a total of three separate [[Sonic Adventure upgrades|upgrades]] available to Sonic, though only two of them are mandatory. The first of these are the [[Light Speed Shoes]], which look like a pair of Sonic's trademark shoes slightly altered. When acquired in the sewers of Station Square, Sonic now has the ability to dash through a string of rings if he charges up his spin dash. Once a glow is around Sonic, he can walk up to the string of rings and, letting go of the action button, will let Sonic use this [[Light Speed Dash]] to reach areas he normally couldn't. The second item necessary in the game is the [[Ancient Light]], found on Angel Island. Looking just like a ball of light, when Sonic touches it he gains an ability similar to the Light Speed Dash. Called the [[Light Speed Attack]], Sonic can now attack a string of enemies in one go after charging up his spin dash. The third upgrade item in the game is found in the Station Square hotel. Called the [[Crystal Ring]], the item is only accessible once you have the Light Speed Shoes. The ring, which goes on Sonic's wrist, allows for a far shorter charge of the spin dash to enter either the Light Speed Dash or Light Speed Attack.<br />
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In Sonic's run through the game, the character progresses through ten of the eleven levels available. In order, they are [[Emerald Coast]], [[Windy Valley]], [[Casinopolis]], [[Ice Cap]], [[Twinkle Park]], [[Speed Highway]], [[Red Mountain]], [[Sky Deck]], [[Lost World]], and [[Final Egg]]. Scattered through each level are a multitude of items, many familiar to anyone who has played a Sonic game in the past. The most common item once again is the [[Ring|ring]], which protects Sonic from losing a life as long as he has at least one in his possession. The dangerous bed of [[Spikes (obstacle)|spikes]] also return, which should be avoided at all costs. The classic [[Lamppost|lampposts]] that mark Sonic's position in the level so he can restart there in the case of losing a life also return, but are now a pair the character runs through as opposed to a single post you run by. [[Spring|Springs]] that allow the player to reach higher platforms also appear. The [[Dash Panel]], an item which was rarely seen in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' and ''[[Sonic the Hedgehog 3]]'' also make a return, though in abundance, allowing Sonic to instantly gain speed when he runs over them. The [[monitor|item boxes]] also return with a vengeance, a total of nine possible power-ups available for Sonic. The classic [[Shield|shield]] returns, as well as a variation of the [[Lightning Shield|Thunder Barrier]], called the Jiryoku Barrier, attracting rings and providing the protection a normal shield offers. Invincibility, Super Speed, and 1-ups also are available, as well as the ring boxes. However, instead of only offering the ten-ring box as in previous games, two new variants are offered: a 5-ring box, and a random ring box, which can be worth 1, 5, 10, 15, 20, or 40 rings. Also new to the arsenal is the explosion item box, which will instantly destroy any and all enemies that are on the screen at the time.<br />
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As the Action Stages are not broken up into separate acts this time around, the [[signpost]] meant to signal the end of the level is replaced with the [[Capsule|capsule]] that holds the various [[animals]] that pop out of badniks in the game. However, while the capsule is the standard greeting, there are times when other objectives are presented for Sonic to reach, such as a Chaos Emerald or "Tails" recovering from a plane crash. When these Action Stages are later replayed, the alternate goal is replaced with Dr. Eggman's capsule machine.<br />
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=====Miles "Tails" Prower=====<br />
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[[File:SA Tails Original.jpg|thumb|190px|The original unveiling of [[Miles "Tails" Prower]] as depicted in ''Sonic Adventure''.]]<br />
Miles "Tails" Prower takes many of the same cues from Sonic the Hedgehog when it comes to controlling in the game ''Sonic Adventure''. Using the control stick to run about in a three-dimensional game, pressing the jump button also lets "Tails" curl up into a ball and perform the vintage spin attack. The flight ability for "Tails" also returns, once again initiated by pressing the jump button twice, allowing the two-tailed fox to rise above the ground for a short period of time, able to ascend the entire duration. However, instead of being able to replicate the spin dash and the other moves connected to Sonic, the action button offers an entire new move set for "Tails." Pressing it allows "Tails" to do the [[Tail Swipe|Tail Rotation Attack]], in which the fox uses his tails to swipe at enemies, breaking them apart, all the while twirling on the point of one of his feet. The ability to pick up objects is also present.<br />
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Just like Sonic, "Tails" also has his own set of upgrades scattered throughout the course of the game which can modify his abilities. The required upgrade is the [[Rhythm Badge]], found in the past version of the Mystic Ruins. The badge, which goes upon "Tails" chest, gives him the ability to continuously engage in the rotation attack, now called the "Continuous Tail Rotation." The second upgrade available for the fox, the [[Jet Anklet]], is found in Station Square. Attaching to his shoes, the anklet allows "Tails" to fly faster than before, allowing him to cover far more distance than he would normally be allowed to.<br />
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During the course of his adventure, "Tails" only has access to five Action Stages: [[Windy Valley]], [[Casinopolis]], [[Ice Cap]], [[Sky Deck]] and [[Speed Highway]]. While Sonic's version of these levels are broken up into two or three distinct parts, "Tails'" version of the levels are decidedly shorter, often only focusing on one part of the level. The reason for this is, instead of merely emulating the goal of getting to the end of the level, "Tails'" levels have an added racing element, in which the player must control "Tails" in a race against Sonic or, in the case of Speed Highway, Dr. Eggman. Only by reaching the end of the level first will allow "Tails" to win the race and, subsequently, the level. Though the capsule is once again used to signal the end of the stage, there are times when other items are used to alert the player where the finish line is, such as a Chaos Emerald or a missile lodged in a building.<br />
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There are also times when Miles "Tails" Prower can be playable in Sonic the Hedgehog's story through the use of a second controller, much like he is controllable in ''Sonic the Hedgehog 2'' and ''Sonic 3''. However, because of the nature of the game, it is much harder to keep both characters on the screen at once.<br />
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=====Knuckles the Echidna=====<br />
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[[File:SA Knuckles Original.jpg|thumb|190px|The original unveiling of [[Knuckles the Echidna]] as depicted in ''Sonic Adventure''.]]<br />
Returning to the forefront, Knuckles the Echidna once again takes similar cues from Sonic the Hedgehog but deviates with his own unique abilities. Fully controllable in the three-dimensional game with the control stick, the jump button causes that familiar spin attack to be a part of Knuckles arsenal. Pressing the jump button twice will allow Knuckles to [[Power Glide|glide]] through the air, slowly descending along the way. Hitting a wall while gliding (or simply jumping into a wall and pressing jump twice) will let Knuckles climb up nearly any surface, allowing him to reach higher places that he wouldn't normally be able to. The action button gives Knuckles a new attack, hinted at in ''[[Sonic the Hedgehog 3]]'' but not usable in that game: punching. The [[Punch Attack]] can either be done on its own with one push of the action button, a quick one-two jab with two presses, or a full triple combo with the third being a powerful charge with three presses of the action button. Also, just like the rest of the characters in the game, Knuckles has the ability to pick up items at will if close enough to them.<br />
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The Guardian of Angel Island also has two upgrades available to him in the game, one of them being necessary, the other once again optional. The first of these, the [[Shovel Claw]], is found in the Mystic Ruins and allows Knuckles to dig in dirt and grass. Pressing both the jump and action button at the same time, Knuckles will disappear into the ground, sometimes coming up with nothing, other times coming up with rings, a shield, or even invincibility or speed shoes. The second upgrade, the [[Fighting Gloves]], is located in the jungle section of the Mystic Ruins. Being an optional addition to Knuckles' arsenal of moves, the yellow gloves provide the echidna with the [[Maximum Heat Knuckles Attack]], the echidna's answer to the Light Speed Attack. By holding the action button, Kunckles can charge up and unleash himself at a group of enemies, defeating them all at once instead of one at a time.<br />
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Though he shares similar moves with Sonic and "Tails," Knuckles' game actually plays quite differenty from the duo. Instead of trying to reach the end of a level, Knuckles climbs, glides, and runs through each, exploring every nook and cranny seeking three shards of the shattered Master Emerald, in the hopes of collecting all the piecs and restoring it, and in turn having Angel Island once again join the heavens. In each of Knuckles five levels, the shards have numerous locations programmed in which they could be, each playthrough being different than the last. Luckily, Knuckles has two tools he can use to track down the shards. The first of these is a psudo-radar on the bottom of the screen, each shard represented. If Knuckles gets closer to one of the pieces of the Master Emerald, the icon will start to blink rapidly, a beep joining the intensity of the radar. When it begins to flash red wildly, it means that Knuckles is only inches away from his goal. The second tool at Knuckles' disposal are the various [[Hint Orb|hint orbs]] floating in the level. By touching one of them, the orb will shoot forward towards the nearest shard, leading Knuckles to his ultimate prize. The pieces can be almost anywhere: inside badniks, underground, and even just sitting out in the open. Exploring [[Speed Highway]], [[Casinopolis]], [[Red Mountain]], [[Lost World]] and the [[Sky Deck]], the Guardian must find all fifteen pieces before he can once again rest at the sacred alter of the Master Emerald.<br />
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=====Amy Rose=====<br />
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[[File:SA Amy Original.jpg|thumb|190px|The original unveiling of [[Amy Rose]] as depicted in ''Sonic Adventure''.]]<br />
Though a hedgehog just like Sonic, [[Amy Rose]]'s playstyle is similar in only the most basic of functions. Able to move about with the use of the control stick, Amy can traverse across the landscape with ease, albeit at a top speed far lower than the previous three characters. Though she can jump, she does not curl up, leaving her wide open to attack. However, Amy is not without her defenses, utilizing her [[Piko Piko Hammer]] if the need to fight arises. The basic attack with the hammer is called, simply enough, the [[Hammer Attack]]. Swinging her hammer to the ground, it also causes a small shockwave that can harm enemies if Amy is unable to make direct contact. She can also swing her hammer while in the air, initiating the [[Jump Attack]], letting her hit any airborne assailants. As Amy's jumping height is not as proficient as Sonic's, she can also use her hammer to launch herself in the air. Called the [[Hammer Jump]], the extra height allows Amy to reach areas she can not normally get to, the Jump Attack also available as she sores through the air for those brief moments in time.<br />
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Two possible upgrades are available to Amy Rose, though once again only one of these is necessary to progress through the game. Found aboard the [[Egg Carrier (Sonic Adventure)|Egg Carrier]], the [[Warrior Feather]] lets Amy use her Piko Piko Hammer to spin in a tight circle, holding it out and destroying any enemies that may be charging at her, possible only by holding down the action button and spinning the control stick in a circular motion. However, the [[Spin Hammer Attack]] is only temporary. If used too long, Amy will become dizzy, the player unable to control her correctly and leaving her open for any attack. The optional upgrade for Amy comes in the form of the [[Long Hammer]], which gives the young girl's attacks a much greater radius. Found in the same spot on the Egg Carrier, it can only be unlocked after Eggman's floating masterpiece crashes into the ocean.<br />
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Amy's story in the game starts in the middle of Sonic's, in which the young pink hedgehog strolls about the streets of Station Square on her own, shopping bags in hand and deep in thought. Recalling the time Sonic saved her from the clutches of [[Metal Sonic]] during the events of ''[[Sonic the Hedgehog CD]]'', her train of thought is broken by a large shadow covering the city. Looking up into the sky, Amy sees the image of the Egg Carrier, immediately recognizing it as the handiwork of Dr. Eggman. Before she can even contemplate the idea of Sonic rushing into her life, a small [[Flicky]] comes crashing into her, having escaped from the ship. Dubbing the bird [[Birdie]], she sets it upon herself to guard the bird once she realizes its being chased by [[ZERO]], one of Dr. Eggman's robots. Playing through only three levels - [[Twinkle Park]], [[Hot Shelter]] and [[Final Egg]] - Amy must try and reach the balloon goal all the while avoiding the attacks of ZERO and his attempts at capturing not only the bird, but her as well. Though Amy can attack ZERO with her hammer, she can not defeat him in any action stage, eventually the robot becoming immune to her defenses. As Amy plays as a much slower character, her levels also have a few more puzzle elements than the principle three, made all the more complicated by the robot pursuing her. Her ability to carry items also comes in handy when, at certain places, she can lift and hide inside a barrel when in a room with ZERO, the robot unable to find her while she hides.<br />
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=====Big the Cat=====<br />
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[[File:SA Big Original.jpg|thumb|190px|The original unveiling of [[Big the Cat]] as depicted in ''Sonic Adventure''.]]<br />
The slowest character of the bunch, [[Big the Cat]] is something of an enigma when compared to the rest of the characters in the game. Though he is still fully controllable in the three-dimensional world of ''Sonic Adventure'' through use of the control stick, his playstyle is completely different. Lumbering about, Big the Cat does have the ability to jump when the corresponding button is pressed, but like Amy Rose is unable to curl up and defend himself while he does this, leaving himself completely open to attack. His only method of defending himself is by the use of his fishing poll that he caries about with him at all times, the action button letting Big swing the pole as if he were to cast it, being able to smack any nearby enemies.<br />
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However, Big's game has little focus on any actual fighting, and instead is focused on fishing. Having lived in the Mystic Ruins for years, Big is at the wrong place at the wrong time on the night Dr. Eggman frees Chaos from the Master Emerald. Due to a small hiccup during the freeing process, Chaos' tail manages to separate from the rest of the water god, falling freely into the jungle below. [[Froggy]], Big the Cat's best friend, happens to accidentally stumble upon the tail, which possess the frog. When Big wakes up and sees his friend now has a tail, the large cat is unable to stop the frog from eating his "lucky charm," the yellow Chaos Emerald. Determined to find his friend and snap some sense back into him, Big pulls out his trusty fishing rod and journeys to [[Twinkle Park]], [[Ice Cap]], [[Emerald Coast]] and [[Hot Shelter]] to reclaim his friend.<br />
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By pressing and holding the action button, Big prepares to launch himself into fishing mode, a marker appearing showing where the line will be cast. By letting go of the button, Big casts his fishing rod, the line landing in a body of water if that is indeed where the marker was set. From here, the player can shake the lure about with the control stick in the hopes of attracting Froggy or, if that doesn't happen, one of the many other fish that are swimming about. Once caught on the line, pressing either the jump or the action button will cause Big to roll up the line, bringing the caught object closer to the purple cat.<br />
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In his quest to fish for his friend, a variety of upgrades are available for the feline, many of them optional if all the player wishes to do is complete the story and move on. The one necessary upgrade, the [[Life Belt]], is found on Angel Island near the entrance to the Ice Cap. Giving Big the ability to float in water, it allows the player to get up and close and personal with whatever they're seeking out to fish for, holding the jump button allowing Big to dive under the water. The first of the optional upgrades is the [[Power Rod]], an alternate fishing rod that allows Big to cast a longer line, found in the Mystic Ruins where Big begins his journey. In addition, there are four optional [[Lure|lure]] upgrades scattered about the game, and while they are not necessary for the completion of the story, they are needed if Big wants to catch bigger fish. With one hidden in each Adventure Field, it is also the only upgrade in the game hidden inside one of the action stages, the Ice Cap.<br />
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=====E-102 Gamma=====<br />
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[[File:SA E102 Original.jpg|thumb|190px|The original unveiling of [[E-102 Gamma]] as depicted in ''Sonic Adventure''.]]<br />
Yet another character with an alternate playstyle when compared to Sonic, "Tails" and Knuckles, [[E-102 Gamma]] is also the first playable character built by Dr. Eggman. Still controlled in the same fashion as the other characters with the use of the control stick, the jump button also performs the same action as the other five characters preceding. Just like Amy and Big, however, the jump move leaves the robot open to attack. Introducing yet another new playstyle to the Sonic universe, E-102 is the first playable character to use projectiles as a means of defense. By pressing and holding the action button, a laser mounted to the robot's head will act as a tracking device, locking on to any nearby enemies. When let go, E-102 will subsequently shoot everything in his path. Shooting is not just so E-102 Gamma can engage in fighting off his objective, but is essential for the player to continue using him. Gamma is the only character in the game that is restricted by a time limit, a preset timer placed in the corner continuously counting down. If the timer reaches zero, the level ends and the player forfeits a life. Only by shooting enemies will the timer increase. locking on to more targets at one time resulting in a higher amount of time for the player. Since the targeting system will only last so long before it fades out, figuring out how many enemies to lock on at once in a given situation adds to the challenge of the game. E-102 also has two modes of operation: the standard walking animation and, if running forward long enough, a wheeled mode that allows Gamma to roll on the ground much faster than his legs will carry him. Eggman's robotic creation also can float on water, a propeller system emerging that prevents him from falling in when in this mode. However, this only works near bodies of water the cast can interact with, so Gamma will still fall into such places as the water in Windy Valley.<br />
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In almost predictable fashion, E-102 Gamma has two upgrades available to him, only one being necessary to continue in the game. The required upgrade, called the [[Jet Booster]], is found in the Egg Carrier and gives the ability for Gamma to glide. Though not as proficient as Knuckles the Echidna's gliding, it still allows Gamma to slowly descend from a higher location, giving him time to target enemies that may otherwise fly past him, as well as letting him cross pits he might not otherwise be able to. The second upgrade available is also located within the Egg Carrier, but is only accessible to E-102 when the ship is not in its Sky Deck mode. Called the [[Laser Blaster]], it provides Gamma with a larger attack radius so he can lock on to more enemies at once, allowing his time to go up higher if done successfully.<br />
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Though he goes through [[Final Egg]], [[Emerald Coast]], [[Windy Valley]], [[Red Mountain]] and [[Hot Shelter]], the objectives for the character shift in the middle of his game. Having been created by Dr. Eggman, the robots first moments of consciousness are inside the mad genius' base, seeing the face of his creator. Sent into the training ground of Final Egg, Gamma wants nothing more than to please his creator, being the second in the E-100 series. Thinking nothing of it, he immediately fights with his predecessor, [[E-101 Beta]] simply because Eggman asks him to, not thinking beyond what his orders are. It is only after the robot encounters Amy Rose that he begins to question his own programming, and for the final three levels in his adventure he turns against Dr. Eggman, resolving to free the animals trapped within the other members of the E-100 series and declaring Eggman his enemy.<br />
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====Adventure Fields====<br />
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[[File:Sega ftp sa1 ec big.jpeg|thumb|190px|[[Big the Cat]] wandering about the [[Egg Carrier (Sonic Adventure)|Egg Carrier]].]]<br />
While previous Sonic games had each level play one after the other, ''Sonic Adventure'' introduces a hub world system into the game. Dubbed "Adventure Fields," it is these areas that string together the events within the game, and serve as the doorwasys to each Action Stage. There are three main fields, each having a different theme. The first, [[Station Square]], serves as the starting point for many of the characters, being the central hub to the city Eggman desires. The second, the [[Mystic Ruins]], encompasses not only the area that contains [[Tails' Workshop|"Tails" Workshop]], but a jungle area filled with ruins, accessible through a minecart. The fallen Angel Island is also part of the area, having once been part of the landmass thousands of years before the events of the game. The third field is Eggman's latest floating creation, the [[Egg Carrier (Sonic Adventure)|Egg Carrier]], his home base as he plots Station Square's destruction and the rise of Chaos. There is also a fourth Adventure Field which is only accessible at specific times for each character. In each story, there is a moment when the character is given a vision of the past, the field being the Mystic Ruins before it turned into the ruined jungle, the ancestors of Knuckles the Echidna still a proud and much alive race.<br />
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While the central purpose of the main three are to get from one level to another, they also serve as the perfect way to become accustomed to using Sonic and his friends in the third dimension. Knowing that a hub world is anything but linear, scattered throughout the three are various [[Hint Orb|hint orbs]] that, when touched, will give the player a hint as to where they are meant to go next. There are times when an action level can not be reached until some sort of objective is met in the Adventure Field, be it finding a key to a door or locating an upgrade that will overcome an obstacle blocking the stage's entrance. The fields also serve as the backdrop to many of the various cutscenes and boss encounters in the game.<br />
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Also of note is that, with the exception of the Egg Carrier, each Adventure Field is filled with a collection of Non-Playable Characters that Sonic and his friends can go up and talk to by pressing the action button. While sometimes they will also give a hint as to where the player should go next, more often than not they talk about something completely unrelated, recounting their own personal drama, such as the woman afraid to talk to the man she likes at the burger shop, the little girl waiting near the train station to see her father come home, or the boy who laments his mothers' gambling addiction. Though not vital to the story, they serve as amusing asides that make the world of Sonic the Hedgehog seem alive, alluding to the fact that it is not just a world made up of one hedgehog and one human in a constant battle.<br />
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====Boss Encounters====<br />
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[[File:SA1ZeroBoss.PNG|thumb|190px|[[Amy Rose]] in her boss fight with [[ZERO]].]]<br />
Instead of having Dr. Eggman encounter the player at the end of each level, the boss encounters in ''Sonic Adventure'' only happen at specific times, more often than not taking place somewhere on the Adventure Fields of the game. While each character has at least one boss battle, Sonic and "Tails" are the only two that fight with the doctor himself, both fighting his [[Egg Hornet]] early on and then the two getting their own personal final battle with him at the end of their respective adventures. The rest of the boss fights in the game are either robots built by Eggman's hand, or for the first time in a main Sonic title, a being that was not created by the doctor. Sonic, "Tails," Knuckles and Big each have at least one fight with the water god Chaos, the principle three all going up against his [[Chaos 4]] form. Though the same character, each encounter with Chaos offers its own unique challenges and attack patterns, much as each encounter with Eggman over the years has done the same.<br />
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E-102 Gamma is the only character in the game to have a boss battle actually occur in the final moments of a stage, having to fight [[E-103 δ]], [[E-104 ε]] and [[E-105 ζ]] in his last three levels.<br />
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====Sub Game====<br />
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[[File:Sega ftp sa1 egg carrier.jpg|thumb|190px|Sonic and Tails aboard the Tornado.]]<br />
In addition to the regular Action Stages and the Adventure Fields, there are also a number of Sub Games that occur during ''Sonic Adventure'', most of them in one of the character's story in some form or another. Each of these Sub Games control completely different than from the normal areas of the game, offering up yet another layer of variety. The most prominent of these are [[Sky Chase Act 1]] and [[Sky Chase Act 2|Act 2]], in which Sonic and "Tails" ride on either the [[Tornado]] or the [[Tornado 2]] and attempt an air assault against Dr. Eggman's Egg Carrier. With the jump button turning into a gun and the action button becoming a way to lock on and shoot missiles as enemies, the two levels closely resemble a shooter in the vein of ''[[sega:Panzer Dragoon|Panzer Dragoon]]''. In "Tails'" Adventure mode, the young fox has an exclusive mini-game entitled [[Sand Hill]], which is similar to the snowboarding sections of [[Ice Cap]] but is instead done on various sand dunes. Amy Rose also has her own sub game, [[Hedgehog Hammer]]. Done inside the Egg Carrier, Amy must use her hammer to smash apart the blue and yellow Sonic the Hedgehogs while avoiding the Eggman targets, the game being the source of her upgrades (as long as it is done within the Adventure Field). There is also a [[Twinkle Circuit]] available to every character once their adventure is completed, even if they are unable to play through Twinkle Park normally. The race behaves much as the first segment of Sonic's version of Twinkle Park does, except instead of one long stretch of road, it is a traditional three lap race, although it is only a single player mode.<br />
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====Super Sonic====<br />
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[[File:SA1PerfChaos.PNG|thumb|190px|[[Super Sonic]] confronting the final form of Chaos.]]<br />
While the Chaos Emeralds are featured in the game, unlike previous titles they are not unlocked in a separate [[Special Stage]]. Instead, they are an essential part of the storyline, being found by Sonic and "Tails" at the end of action stages or by other means in an attempt to prevent Dr. Eggman from bringing Chaos to full power. However, the powered up transformation of Sonic, [[Super Sonic]], is still accessible in the game, only in a limited capacity. Once all six characters have been played through and their stories completed, a seventh character will appear on the character select screen. Marked "Super Sonic," only a question mark greets the player as to what is in store.<br />
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This extra storymode is actually the true ending to the game, answering questions that have been cropping up in the cutscenes of the six playable characters, showing the betrayal of Chaos and what truly happened 3000 years previous. Knowing time is short, Sonic and "Tails" (after Sonic experiences a lengthy flashback sequence detailing the final moments of Tikal and Chaos at the emerald alter) try to recover the seventh emerald before Chaos can, but are unable to. Now fully powered, [[Perfect Chaos]] attacks Station Square, in a sense accomplishing what Eggman wanted but with unwanted side effects. Discovering the hint orbs that populated each stage were really Tikal guiding the players, Sonic has no choice but to transform into Super Sonic and finally put an end to the threat that was birthed all those millennia ago.<br />
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The character controls much like Sonic, just with a higher top speed, invincibility and the ability to run over water. Just like previous encounters with Super Sonic, the player must collect rings or else forfeit the transformation. If during the battle Super Sonic returns to his blue self, the player will lose a life, unable to collect fifty rings and turn back into Super Sonic.<br />
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===Trial===<br />
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[[File:SA1E103Boss.PNG|thumb|190px|[[E-102 Gamma]] facing off against [[E-103 δ]].]]<br />
The trial option on the main option screen to ''Sonic Adventure'' is similar to the Time Attack mode of ''Sonic the Hedgehog CD'', giving players the ability to play through any previously completed stage at their leisure. Recording time, score, and number of rings, the mode provides numerous ways for a player to try and best themselves. It also keeps track of the number of challenges for each Action Stage that has been met with each character. Each level in the game has three separate tasks that must be finished with each character, the next becoming the target once the first is done. This is also true with the Sub Games for each character, although that only has one secondary challenge.<br />
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The Sub Games that are available for each character are also expanded, with the ability to play through each boss for a character straight through, and certain segments that are part of a standard Action Stage are available for standalone playthrough, such as the snowboarding segments in Ice Cap. Sonic is also given the chance to play through Sand Hill, an area he is not allowed to enter in the standard game.<br />
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===Chao===<br />
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{{main|Chao}}<br />
[[File:Sa chao 02.svg|thumb|110px|A neutral Chao.]]<br />
Brand new to the Sonic series, the [[Chao]] are an additional mini-game that can be played outside of the regular levels. An extension of the A-life used in the game ''[[sega:NiGHTS Into Dreams|NiGHTS Into Dreams]]'', the [[Chao Garden]] can almost be considered a full game on its own. Each main Adventure Field has an entrance to its own Chao Garden, with two unhatched Chao eggs. Picking them up and rocking them with the control stick will cause the egg to hatch, which then can let the player raise the Chao at their leisure. The Chao, which need to be fed, petted, and taken care of, also can use the abilities of the various animals that Sonic and company find in the regular Action Stages that pop out of the Eggman robots. Entering the garden, the collected animals will spring out of the playable character, and can subsequently be picked up. Walking over to a Chao with an animal in hand will cause the Chao to absorb the stats of the animal, also changing shape slightly.<br />
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A variety of combinations can be achieved this way, and the many Chao one can raise can also be used in the Chao Racing section, located only in the Station Square Chao Garden. The Chao raised can also be used in the [[sega:VMU|VMU]]-exclusive minigame ''[[Chao Adventure]]'', which allows a player to raise their Chao on the go.<br />
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===Emblems===<br />
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To encourage replayability and exploration, 130 [[Emblem|Emblems]] are unlockable through the course of the game, won by accomplishing a variety of tasks. Each time an Action Stage, Sub Game or Boss is completed, an emblem is awarded to the player. Each Action Stage has three emblems connected to each character, the Sub Games only having two. Emblems are also awarded after beating the seven story modes, and for winning the five Chao Races in the Chao portions of the game. In addition, each Adventure field holds four emblems hidden somewhere on the map, sometimes in plain sight and other times cleverly placed. Though nothing more than bragging rights in the original game, the [[sega:Nintendo Gamecube|Nintendo Gamecube]] port of the game, ''[[Sonic Adventure DX: Director's Cut]]'', gives an award if all are collected: a playable [[Metal Sonic]] in Trial Mode.<br />
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===Graphical Style===<br />
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Wanting to stand out from the original games and bring Sonic into the new age of gaming in a big way, ''Sonic Adventure'' decided to take the visual style in a whole new direction. While maintaining hints of the surreal, almost CG-esque visuals of the classic series, the developers wanted to make Sonic's world far more realistic than it had ever been, basing such levels as [[Emerald Coast]] and [[Lost World]] on real locations, sometimes even using photographs the team had taken in the textures.<br />
<br />
The characters themselves were all redesigned by [[Yuji Uekawa]], given a more streamlined style meant to appeal to what was considered "hip" for the moment, especially in Japanese culture. The stark differences between the art for the original games and ''Sonic Adventure'' was one of its selling points at the time, delivering an experience unmatched on the Dreamcast.<br />
<br />
===Music and Sound===<br />
<br />
[[File:SongsWithAttitudeCover.jpg|thumb|190px|''[[Sonic Adventure Songs With Attitude ~Vocal mini-Album~|Songs With Attitude]]''.]]<br />
For the relaunching of the Sonic franchise, Sega gathered a huge team of musicians, some of which had experience making Sonic music in the past. Wanting to focus on a variety of musical styles instead of just one, live instruments were used throughout to take advantage of the space provided by the [[sega:GD-ROM|GD-ROM]] discs the Dreamcast used. One of the main musicians, [[Jun Senoue]], reused a handful of songs he had written for ''[[Sonic 3D: Flickies' Island]]'', a welcome nod to fans of the series that had purchased earlier titles.<br />
<br />
Vocal themes were also used in abundance, each playable character having their own specific song that reflected their character and style. Sonic's theme "[[It Doesn't Matter (SA1)|It Doesn't Matter]]," for instance, was meant to be pure rock and roll, while Knuckles' "[[Unknown from M.E. (SA1)|Unknown From M.E.]]" was a much mellower, R&B driven song. Most of these themes were put together by Jun Senoue's band (later to be called [[Crush 40]]), linked together by the main theme of the game, "[[Open Your Heart]]."<br />
<br />
==Production Credits==<br />
<br />
{{main|Sonic Adventure credits}}<br />
<br />
==Voice Actors==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Role<br />
! English Voice Actor<br />
! Japanese Voice Actor<br />
|-<br />
|[[Sonic the Hedgehog]]<br />
|[[Ryan Drummond]]<br />
|[[Jun'ichi Kanemaru|Junichi Kanemaru]] <br />
|-<br />
||[[Miles "Tails" Prower]] <br />
|[[Corey Bringas]] <br />
|[[Kazuki Hayashi]] <br />
|-<br />
|[[Knuckles the Echidna]]<br />
|[[Michael McGaharn|Michael Mcgaharn]]<br />
|[[Nobutoshi Kanna|Nobutoshi Hayashi]] <br />
|-<br />
|[[Amy Rose]]<br />
|[[Jennifer Douillard]] <br />
|[[Taeko Kawata]]<br />
|-<br />
|[[Big the Cat]]<br />
|[[Jon St. John]]<br />
|[[Shun Yashiro|Syun Yashiro]] <br />
|-<br />
|[[E-102 Gamma]]<br />
|[[Steve Broadie]]<br />
|[[George Nakata|Jyoji Nakata]]<br />
|-<br />
|[[Doctor Eggman]]<br />
|[[Deem Bristow]]<br />
|[[Chikao Otsuka]]<br />
|-<br />
|[[Tikal]]<br />
|[[Elara Distler]] <br />
|[[Kaori Aso]]<br />
|-<br />
|[[Pachacamac]]<br />
|[[Steve Broadie]] <br />
|[[Toru Okawa]]<br />
|-<br />
|Announcer A<br />
|[[Lani Minella]]<br />
|[[Kaho Koda|Kaho Kouda]]<br />
|-<br />
|Announcer B<br />
|[[Steve Broadie]]<br />
|[[Yuji Naka]] (?)<br />
|-<br />
|Egg Carrier computer<br />
|[[Lani Minella]]<br />
|???<br />
|-<br />
|Off-screen citizen<br />
|[[Lani Minella]]<br />
|???<br />
|}<br />
<br />
Except for the initial Japanese 1998 release which was fully and only in Japanese, all regional versions of the game feature options to switch the voice language into Japanese and English and the text language into Japanese, English, German, French and Spanish.<br />
<br />
==Manuals==<br />
<br />
* [[Sonic Adventure JP Manual]]<br />
* [[Sonic Adventure US Manual]]<br />
* [[Sonic Adventure EU Manual]]<br />
** [[Sonic Adventure PT Manual]]<br />
<br />
==Miscellaneous==<br />
<br />
===VMU Features===<br />
Game saves can keep track of game progress for up to three game saves per VMU. In addition there are several downloadable challenges and features that were previously obtained from the Sonic Adventure website. The website also allowed to upload scores and download character voice over themes.<br />
<br />
{|class="prettytable"<br />
|+ Sonic Adventure Save Data<br />
|-<br />
! Name<br />
! File Name<br />
! Comment<br />
! File Size<br />
!Icon<br />
|-<br />
| ソニックアドベンチャー/メイン<br />
| SONICADV_SYS<br />
| メインバックアップデータ<br />
|rowspan=2| 10 blocks<br />
|rowspan=2| [[Image:SAdv vmu000.png]]<br />
|-<br />
| SONIC ADVENTURE / Main Save File<br />
| SONICADV_INT<br />
| MAIN_SAVE_FILE<br />
|-<br />
| SONIC ADVENTURE / CHAO Save File<br />
| SONICADV_ALF<br />
| CHAO_SAVE_FILE<br />
| 28 blocks<br />
| [[Image:SAdv vmu001.gif]]<br />
|-<br />
| SONIC ADVENTURE / CHAO Adventure<br />
| SONICADV_VM<br />
| CHAO_ADVENTURE<br />
| 128 blocks<br />
| [[Image:SAdv vmu002.gif]]<br />
|-<br />
| SONIC ADVENTURE / <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu012.png]]<br />
|-<br />
| SONIC ADVENTURE / SONIC Voice <br />
| SONICADV_V11<br />
| SONIC____VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu003.png]]<br />
|-<br />
| SONIC ADVENTURE / TAILS Voice <br />
| SONICADV_V12<br />
| TAILS____VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu004.png]]<br />
|-<br />
| SONIC ADVENTURE / KNUCKLES Voice<br />
| SONICADV_V13<br />
| KNUCKLES_VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu005.png]]<br />
|-<br />
| SONIC ADVENTURE / AMY Voice <br />
| SONICADV_V14<br />
| AMY______VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu006.png]]<br />
|-<br />
| SONIC ADVENTURE / GAMMA Voice<br />
| SONICADV_V15<br />
| GAMMA____VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu007.png]]<br />
|-<br />
| SONIC ADVENTURE / BIG Voice<br />
| SONICADV_V16<br />
| BIG______VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu008.png]]<br />
|-<br />
| SONIC ADVENTURE / DrEGGMAN Voice<br />
| SONICADV_V17<br />
| DREGGMAN_VOICE<br />
| 2 blocks<br />
| [[Image:SAdv vmu009.png]]<br />
|-<br />
| SONIC ADVENTURE / TIKAL Voice <br />
| SONICADV_V18<br />
| TIKAL____VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu010.png]]<br />
|-<br />
| SONIC ADVENTURE / ALL Voice <br />
| SONICADV_V19<br />
| ALL______VOICE<br />
| 2 blocks<br />
| [[Image:SAdv vmu011.png]]<br />
|-<br />
| SONIC ADVENTURE / Tremble Park<br />
| SONICADV_505<br />
| HALLOWEEN<br />
| 53 blocks<br />
| [[Image:SAdv vmu013.png]]<br />
|-<br />
| SONIC ADVENTURE / XMAS<br />
| SONICADV_509<br />
| DOWNLOAD_XMAS<br />
| 55 blocks<br />
| [[Image:SAdv vmu014.png]]<br />
|-<br />
| SONIC ADVENTURE / Y2K<br />
| SONICADV_510<br />
| DOWNLOAD_Y2K<br />
| 62 blocks<br />
| [[Image:SAdv vmu015.png]]<br />
|-<br />
| SONIC ADVENTURE/ATT01<br />
| SONICADV_504<br />
| MINIGAME_ATT01<br />
| 68 blocks<br />
| [[Image:SAdv vmu016.png]]<br />
|-<br />
| SONIC ADVENTURE / ATT02<br />
| SONICADV_506<br />
| MINIGAME_ATT02<br />
| 58 blocks<br />
| [[Image:SAdv vmu016.png]]<br />
|-<br />
| SONIC ADVENTURE / ATT03<br />
| SONICADV_508<br />
| MINIGAME_ATT03<br />
| 68 blocks<br />
| [[Image:SAdv vmu016.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu017.png]]<br />
|-<br />
| SONIC ADVENTURE / US Launch<br />
| SONICADV_501<br />
| US_Launch_Party<br />
| 40 blocks<br />
| [[Image:SAdv vmu018.png]]<br />
|-<br />
| SONIC ADVENTURE / EC Launch<br />
| SONICADV_502<br />
| EC_Launch_Party<br />
| 40 blocks<br />
| [[Image:SAdv vmu019.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu020.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu021.png]]<br />
|-<br />
| SONIC ADVENTURE / Samba GP<br />
| SONICADV_511<br />
| CART_CONVENTION<br />
| 61 blocks<br />
| [[Image:SAdv vmu022.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu023.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu024.png]]<br />
|}<br />
<br />
===Downloadable Additions===<br />
The following is a list of downloadable additions that were available for ''Sonic Adventure'' and ''[[Sonic Adventure International]]'', stored upon the VMU.<br />
* Christmas: Three Christmas trees which play Joy to the World or Jingle Bells are placed in Station Square. Available at release on 12/23/98 - 12/25/98.<br />
* 1st nationwide ranking added on 12/24/98.<br />
* Kadomatsu: A kadomatsu New Years decoration is placed. Available 12/26/98 - 01/07/99 (a bug fix version was added on 12/29).<br />
* 2nd nationwide ranking added on 01/08/99.<br />
* 3rd nationwide ranking added on 01/13/99.<br />
* QUO contest: A contest where contestants locate 6 Hidekazu Yukawa Quo cards which are hidden around Station Square and Mystic Ruin in a 10 minute time limit. It was released 01/22/98.<br />
* 4th nationwide ranking added on 02/12/99.<br />
* Famitsu contest: A contest which was sponsored by Famitsu magazine. 5 hedgehog photos are hidden around Station Square and must be found in a 10 minute time limit. It was released 02/12/99.<br />
* 5th nationwide ranking added on 03/17/99.<br />
* 6th nationwide ranking added on 04/07/99.<br />
* 7th nationwide ranking added on 04/22/99.<br />
* Chao black market added on 06/08/99. Players with enough Emblems can access rare Chao.<br />
* 8th nationwide ranking added on 06/17/99.<br />
* 9th nationwide ranking added on 09/02/99.<br />
* Launch Party!: Banners and balloons are placed around Station Square to celebrate the US Dreamcast launch. Released 09/09/99.<br />
* Ruby Chao available for download on 09/09/99.<br />
* Eme Chao (Emerald Chao) available for download on 10/14/99.<br />
* Halloween Party: Twinkle Park is decorated with jack-o-lanterns decorated with witch hats and black capes. Released 10/18/99.<br />
* AT&T/ODCM Contest: A contest which was sponsored by AT&T and the Official Dreamcast Magazine, which had three time attack events. The contest was only available to the US. The first was a version of Speed Highway with various changes, such as AT&T signs, billboards, etc. The second had Knuckles to dig in the ground for treasure at the Mystic Ruins, which had AT&T signs with clues. The final event was a version of the Sand Hill sub-game where Tails had to surf through ten specific gates with an AT&T logo on them. Released 12/24/99 - 01/14/00<br />
* Merry Christmas: Decorates Station Square with 2 large christmas trees. If either tree is tagged "Dreams Dreams A Cappela" from ''[[Christmas NiGHTS]]'' will play. Released 12/17/99 - 12/28/99.<br />
* Sappha Chao (Sapphire Chao) available for download on 12/23/99.<br />
* Neo Millennium: Two giant rings are hidden in each action stage. If it is tagged the BGM will changed to [[Palmtree Panic]] present BGM from ''[[Sonic the Hedgehog CD]]''. Released 12/29/99.<br />
* Samba GP: A Twinkle Circuit course is added to mark the release of ''[[Samba de Amigo]]'' on the dreamcast. The BGM for the track is ''Super Sonic Racing (instrumental version)''. It was released 04/27/00.<br />
* Reebok DMX contest: A contest Sponsored by Reebok to promote their new shoes. Sonic was to go around Emerald coast collecting them in containers with Eggman's logo on them. Players could win prizes if they were in the top 50. The music would change to ''VS Rival'' as soon as the first shoes were collected. Billboards advertising the new shoes would also be plaster around Emerald Coast and the Station Square Hotell for Sonic only. This DLC is special as it would only work on PAL copies of Sonic Adventure and a PAL Dreamcast. Released XX/XX/99 (month and day unknown)<br />
<br />
===Game Revisions===<br />
<br />
''Sonic Adventure'' was originally released in Japan on December 23rd, 1998, a full nine months before the game appeared on western shores. In those nine months [[Sonic Team|Sonic Team USA]] focused on tweaking some of the bigger bugs in the programming. Numerous glitches were fixed, as well as subtle alterations in design, including the removal of a neon-glowing cowgirl inside Casinopolis and the ability for characters to stand on top of the "Burger Man" statue. Also adding a more robust Internet offering, the western release of the game was subsequently offered in Japan under the name ''[[Sonic Adventure International]]''. The game was later ported over to the GameCube under the title ''[[Sonic Adventure DX: Director's Cut]]'', with cleaned up textures and remodeled characters, as well as the addition of a Mission Mode. A "Sonic Mini Collection" is also available, the 12 [[sega:Sega Game Gear|Game Gear]] titles that featured the cast of the Sonic games becoming unlockable as more emblems and missions are found and completed. However, many of the game's bugs that were in the previous builds remained, with a handful of new ones that occurred during the porting process. Though attempts were made to have the game run at 60-frames-per-second (a hope [[Sonic Team]] was unable to go through with the original game), problems arise at certain points, causing the frame rate to drop even below how it runs on the Dreamcast original. This version of the game was also released on the PC, the frame rate issues corrected.<br />
<br />
==Rereleases==<br />
* ''[[Sonic Adventure DX: Director's Cut]]'' for the [[sega:Nintendo Gamecube|Nintendo Gamecube]] and PC (2003)<br />
* ''[[Sonic PC Collection]]'' for the PC (2009)<br />
* ''[[Sonic Adventure (2010)|Sonic Adventure]]'' for [[sega:Xbox Live Arcade|Xbox Live Arcade]] and [[sega:PlayStation Network|PlayStation Network]] (2010)<br />
* ''[[sega:Dreamcast Collection (game)|Dreamcast Collection]]'' for the [[sega:Xbox 360|Xbox 360]] and PC (2011)<br />
<br />
==Other Related Titles==<br />
* ''[[Sonic Adventure (LCD game)|Sonic Adventure]]'' for [[Tiger Electronics|Tiger]] LCD (2000)<br />
<br />
==Adaptations==<br />
<br />
[[File:Sonic Super Special 13 Cover.jpg|thumb|110px|The cover to [[Sonic Super Special 13]].]]<br />
Having such a large emphasis on story, as well as being Sonic's triumphant return to the gaming world, both [[Archie Comics]] and [[Fleetway]] geared up to adapt the game in their respective printed universes. Originally meant to be in the three Archie titles printed at the time, the unexpected cancellation of the ''[[Knuckles the Echidna (Archie comics)|Knuckles the Echidna]]'' solo series caused the adaptations' plans to change, the content meant for those two issues being rushed into an extra issue of the main ''[[Sonic the Hedgehog (Archie comics)|Sonic the Hedgehog]]'' series. The adaptation was published in issues [[Sonic the Hedgehog 079 (Archie)|79]] through [[Sonic the Hedgehog 084 (Archie)|84]], along with a 48-page special, the [[Sonic Super Special 13|13th issue]] of the ''Sonic Super Special'' series. The seven issue arc attempts to use the elements of the game in the [[Sonic the Hedgehog (TV series)|Saturday morning]]-based world, offering explanations not only for Amy Rose's change in character design, but also how Station Square and human beings can live in the comic's world. The Fleetway series ''[[Sonic the Comic]]'' adapted the game over the course of ten issues, starting with [[Sonic the Comic 175|175]] and culminating with issue [[Sonic the Comic 184|184]]. Instead of trying to force the game to fit in the comic's continuity, the game was liberally adapted, the Chaos creature's origins shifting from being a water god to being a rogue member of the [[Drakon Empire]] corrupted by the power of the Chaos Emeralds. Although featuring the return of writer [[Nigel Kitching]], the storyline would prove to be the comic's last, the comic going into full reprint mode afterwards.<br />
<br />
Years later, the game would be adapted in the animated series ''[[Sonic X]]'', becoming the first game adapted in the show's storyline. Beginning with episode 27, "[[The Beginning of the Disaster]]," and finishing in the 32nd episode entitled "[[The Scream of Perfect Chaos]]," the six-part epic attempted to cover the game as closely as possible, though some changes were made to coincide with the show's established plot, including the use of [[Cream the Rabbit]] and the show-exclusive character [[Chris Thorndyke]]. Also, the bird that Amy Rose protects in the game is given a name in the show, Lily. Instead of being the child of missing parents that are in E-102 and E-101, the family relationship has been changed to that of three siblings.<br />
<br />
==Resources==<br />
<br />
{{ratings<br />
| icon=DC<br />
| arcade=100<br />
| arcade_source={{num|3|page=136/137}}<br />
| arcade_1=80<br />
| arcade_source_1={{num|12|page=74/75}}<br />
|famitsu=95<br />
|gamepro=100<br />
| dmuk=90<br />
|dmuk_source=[[Review - Sonic Adventure (Dreamcast Magazine, September 1999)|{{num|1}}]]<br />
| odmus=90<br />
|odmus_source=[[Review - Sonic Adventure (Official Dreamcast Magazine, September 1999)|{{num|1}}]]<br />
}}<br />
<br />
===Game Modification===<br />
<br />
====Disassemblies====<br />
<br />
* [http://svn.sonicretro.org/listing.php?repname=CommunityDisassemblies&path=%2FSonic+Adventure+Disassembly%2F&#a3bcd7ef49d2543dae611859b11b5ee37 View the disassembly on the SVN]<br />
*[http://svn.sonicretro.org/dl.php?repname=CommunityDisassemblies&path=%2FSonic+Adventure+Disassembly%2F&isdir=1&rev=371&peg=371 Download the complete disassembly direct from the SVN]<br />
<br />
====Hacking Guides====<br />
<br />
* [[SCHG:Sonic Adventure|Sonic Community Hacking Guide/Sonic Adventure]]<br />
<br />
===Image Galleries===<br />
<br />
====Physical Scans====<br />
{{Scanbox<br />
| console=Dreamcast<br />
| region=US<br />
| front=sa_us_boxart.jpg<br />
| back=sa_us_back_cover.jpg<br />
| spine=<br />
| spinemissing=<br />
| square=yes<br />
| disc=sa us cd.png<br />
| manual=<br />
| item1=SA1_-_NOT_FOR_RESALE.png<br />
| item1name=Not for Resale disc<br />
| item2=SA1_Limited_Edition.png<br />
| item2name=Limited edition disc<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=US ([[sega:Sega All Stars|Sega All Stars]])<br />
| front=SA SAS US Box Front.jpg<br />
| back=SA SAS US Box Back.jpg<br />
| spine=<br />
| spinemissing=yes<br />
| square=yes<br />
| disc=sa us allstar cd.png<br />
| manual=<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=EU<br />
| front=sa_eu_boxart.jpg<br />
| back=Sa dc back cover eu.jpg<br />
| square=yes<br />
| disc=sa eu cd.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=JP<br />
| front=Sadventure-box-jap.jpg<br />
| back=Sadventure-box-jap_back.jpg<br />
| square=yes<br />
| disc=sa jp cd.jpg<br />
| manual=<br />
| item1=SA1_E3_Trial.png<br />
| item1name=E3 disc<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=BR<br />
| front=SonicAdventure DC BR Box Front.jpg<br />
| back=SonicAdventure DC BR Box Back.jpg<br />
| spine=<br />
| spinemissing=<br />
| square=yes<br />
| disc=<br />
| manual=<br />
}}<br />
<br />
====Artwork====<br />
<br />
{{main|Artwork for Sonic Adventure}}<br />
<br />
==External Links==<br />
* [http://sonic.sega.jp/sonicadv/index.html http://sonic.sega.jp/sonicadv/index.html] - The original ''Sonic Adventure'' page put together by Sonic Team. Written in Japanese.<br />
* [http://sega.jp/dc/981008/ Sega of Japan catalogue page]<br />
* [http://www.theghz.com/sonic/adventure/adventure.html http://www.theghz.com/sonic/adventure/adventure.html] - The page for ''Sonic Adventure'' on [[The Green Hill Zone]].<br />
* [http://www.sonicstadium.org/2012/12/the-vault-the-1999-european-sonic-speed-challenge/ http://www.sonicstadium.org/2012/12/the-vault-the-1999-european-sonic-speed-challenge/] documentation of the Reebok DMX DLC, includes embedded youtube video of the DLC in action<br />
<br />
{{SAOmni|1}}<br />
{{SonicDreamcastGames}}<br />
<br />
[[Category:Dreamcast games]]</div>
Bartman3010
https://info.sonicretro.org/index.php?title=Sonic_Adventure&diff=203881
Sonic Adventure
2013-12-02T06:53:20Z
<p>Bartman3010: /* VMU Features */</p>
<hr />
<div>:''For the GameCube remake, see [[Sonic Adventure DX: Director's Cut]]. For the downloadable version, see [[Sonic Adventure (2010)]].''<br />
{{Bob<br />
| bobscreen=Sonic Adventure title.png<br />
| screenwidth=320<br />
| icon=SAdv vmu000.png<br />
| publisher=[[Sega]]<br />
| developer=[[Sonic Team]]<br />
| producer=[[Yuji Naka]]<br />
| director=[[Takashi Iizuka]]<br />
| system=[[Sega Dreamcast]]<br />
| releases=<br />
{{release|DC|JP|1998-12-23|¥5,800|HDR-000}}<br />
{{release|DC|US|1999-09-09||51000}}<br />
{{release|DC|US (All Stars)|2000||51000}}<br />
{{release|DC|EU|1999-10-14||MK-51000-50}}<br />
{{release|DC|Benelux|1999-10-18||}}<br />
{{release|DC|AU|1999-12-03||}}<br />
{{release|DC|BR|1999||197086}}<br />
| genre= Action<br />
| esrb=e|elspa=3|usk=0|sell=tp|djctq=12<br />
}}<br />
'''''Sonic Adventure''''' (ソニックアドベンチャー) is the first [[Sonic the Hedgehog]] platformer released on the [[sega:Sega Dreamcast|Sega Dreamcast]], in turn being the first main title in the series done entirely in the still-new form of 3D gaming. The game marked a new era in the franchise, with a completely different feel and style than what was found in the 16-bit era. Originally referred to as ''Sonic RPG'', the intent was to give a Sonic game a more "adventure" feel, with a greater emphasis on characters and story than was found in the classic [[sega:Sega Mega Drive|Mega Drive]] titles.<br />
<br />
The game is not only notable for catapulting Sonic back into the mainstream (after a poor showing on the [[sega:Sega Saturn|Sega Saturn]]) but also for adding quite a few elements into the Sonic franchise that were not present beforehand, such as the [[Chao Garden]] and its related minigame ''[[Chao Adventure]]'', playable through the unique memory stick on the Dreamcast, the [[sega:VMU|VMU]]. Completely redesigning the original cast and introducing new characters, the game tried to respect both the old and the new, at the same time proving the Sonic character to not just be an icon of the 16-bit age, but for numerous generations of gamers.<br />
<br />
==Story==<br />
<br />
[[File:SA1 PerfChaosMural.PNG|thumb|190px|A cryptic mural; an ancient tale; a foreboding prophecy.]]<br />
Over three thousand years ago, there was a wise and prosperous tribe known as the [[Knuckles Clan|The Knuckles]]. Led by a woman who was part of the tribe's moderate party, she led her people as they lived in harmony with the mountains and jungles that housed other nearby people. Trying to teach her son the way she lived, the young boy [[Pachacamac]] grew with discontent, feeling that the tribe he was one day set to rule had a far greater destiny than the simple existence they had. Once he had come of age and became the leader of the tribe, he set his sights beyond the walls of the city, wanting nothing more than establishing his dominance on the planet, with The Knuckles not only ruling themselves but the many other tribes that lived nearby. His mother, against her son's intentions, stood in his way at every opportunity.<br />
<br />
However, it was only a matter of time before age would play a factor, the kind woman finally succumbing to mother nature and passing away. With the death of his mother, Pachacamac finally saw his opportunity, gathering together the tribesmen he saw had the greatest potential. Quickly he transformed them into a fighting force, and gathering his army the tribeleader began his assault on the neighboring countries. With each fight came victory, and soon every tribe and country was under his control, The Knuckles being a force no one could counter.<br />
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Before the death of his mother, Pachacamac had fathered a daughter named [[Tikal]], who immediately gravitated towards the old woman, captivated by her peaceful nature and soaking up the many stories she would tell. There was one story that would stick out in her mind, connected to a mysterious alter that lay outside the city's walls, an extremely holy place that no one dared to desecrate. This alter, with seven visible gemstones perched high atop seven equidistant pillars, guarded a secret that no one knew, as no one had ever dared to go up the steps to see inside. Treating it as holy ground, the people of the city often celebrated its power, placing it as the reason why they were prosperous, and after Tikal's grandmother died also attributed them to the reason why they were able to expand and conquer.<br />
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[[File:Pachacamac Tikal.png|thumb|190px|A father and daughter at odds.]]<br />
Knowing that the seven emeralds at the alter held incredible power but not knowing much else, Pachacamac soon began to contemplate an action that was completely against the very nature of the tribe: to take hold of the [[Chaos Emeralds]] and use them not only to secure the power he had already gained, but to expand his empire further, wanting nothing more than to rule the Earth. His daughter, distressed by her father's desire to conquer other people's holy ground, immediately took a stance against him, telling him time and again that he should stop his quest. Her words, however, fell on deaf ears each time.<br />
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As her father began to prepare and seize the emeralds, Tikal decided to go to the holy place herself, approaching the alter and looking upon it. It was this moment where she first met the [[Chao]], a race of water spirits that resided at the alter and the force that prevented Pachacamac from immediately storming the ground for the power he was seeking. Approaching the creatures carefully, Tikal comforted them, telling the beings they had nothing to fear from her. Only after being befriended by the Chao did Tikal look upon the face of the being that was the true guardian of the alter and the Chao that lived there - [[Chaos]], the final evolved form of the Chao. Though not yet known by that name, Chaos confronted Tikal, examining her and making sure her intentions at the alter were pure of heart. Only then did the water spirit permit the girl to walk up the steps that few had treaded upon.<br />
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[[File:Emerald Alter Past Interior.png|thumb|190px|The interior of the [[Emerald Shrine]], before the siege.]]<br />
At the center of the alter was the [[Master Emerald]], the "unifier" of the Chaos Emeralds, and the key that explained to her the poem that her grandmother made her remember by heart: "The servers are the seven Chaos / Chaos is power, enriched by the heart / The Controller serves to unify the Chaos." Realizing not only that her father would be desecrating sacred ground, but also would try and harness a power he could not control, Tikal approached her father, trying desperately to dissuade him from going after the emeralds. Each time she spoke, her father returned only ignorance, the young girl instead asking Chaos if he could take the emeralds and the Chao with him and escape to a safer place, out of the hands of her father and the greed that was consuming him. With only the sound of water, Tikal realized that this was not an option, and that a stand between the two sides was inevitable.<br />
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In one last, desperate bid to stop her father, Tikal stood at the foot of the alter, blocking Pachacamac and his warriors' path to the emeralds. Trying to reason with him, he ignored her one final time, telling his troops to charge ahead, attacking his own daughter in the process. Becoming unconscious, Tikal was not able to bare witness as her father ran upon stairs he was never meant to cross, seeing with his own eyes the Master Emerald and the creature that would be Chaos.<br />
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Once she came to, Tikal could find no trace of her father or the warriors, the Chaos Emeralds that were once on the pillars missing. Running to the center, it was then she learned the terrible truth - that Chaos, in his attempt to stop Pachacamac and protect the Chao, used the power of the Chaos Emeralds to transform into something else entirely, a creature of vast and uncontrollable power that could destroy the world. Remembering the words of the poem, Tikal asked for the Master Emerald's help to stop Chaos before he wiped out every living thing in his rage.<br />
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The emerald obeyed, sealing not only Chaos inside its shell, but the spirit of Tikal, to guard over the creature if he ever were to escape. The broken remnants of The Knuckles tribe took it upon themselves to guard over the Master Emerald as it, along with the area around it, lifted up into the heavens...<br />
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[[File:SA Knuckles Chaos First Meeting.png|thumb|190px|The first meeting between Knuckles and Chaos.]]<br />
Many millennia later, the mad genius [[Dr. Eggman]], licking his wounds from yet another defeat at the hands of [[Sonic the Hedgehog]], decided that the best place for his ultimate city - [[Eggmanland]] - to be built would be the current location of [[Station Square]]. Coming up with a plan to destroy the city so that his image can reign supreme, Eggman decided to build his base on the edge of a place called the [[Mystic Ruins]], for even though it was but a train ride away from the bustling metropolis, it was still a place that held an abundance of secrets. It was only by chance that, while excavating the grounds to build his glowing headquarters, that Eggman came across a pair of stone tablets with an ancient inscription upon it. Hastily translating the words, the evil mastermind discovered the legend of Chaos, and its connection to [[Angel Island]]. With a laugh, he journeyed to the floating island in the dead of night aboard his latest creation, the [[Egg Carrier]].<br />
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Upon the island sat its eternal guardian [[Knuckles the Echidna]], the last of The Knuckles tribe. Not completely knowing the reasons behind his duty to guard the Master Emerald, Knuckles nevertheless stood constant watch over it, his stance unwavering. On this night, with the sound of thunder echoing in the distance, Knuckles was startled awake when he heard the sound of something shattering. Turning around, he spotted a liquid creature he had never laid eyes on. Before being able to register who this being was, Knuckles turned his sights on the Master Emerald, shocked at seeing only partial remains littering where it once lay. Assuming that this strange creature must be the one responsible for shattering the emerald, the echidna attempted to fight the being, unable to stop it from turning into a puddle and slithering away. With his mind on the events that just happened, knowing his duty to collect the pieces of the Master Emerald and more than aware of the island now falling into the ocean, Knuckles was unaware of a strange red orb also floating around, moving off into the same direction as Chaos...<br />
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[[File:Perfectchaos.jpg|thumb|190px|The true face of [[Perfect Chaos]].]]<br />
Meanwhile, Sonic the Hedgehog, once again looking for excitement and adventure, happened to jump right into the heart of Station Square, the next destination on his vacation plan. Excited to see the sights and sounds, the hedgehog stood atop a skyscraper, taking in the city's bright lights and breathtaking visuals. Suddenly, the sound of police sirens filled his ears, looking below seeing the cars the sirens belonged to. Heading off toward the direction of City Hall, Sonic jumped down to the road below, deciding to investigate, always looking to get into trouble. What he found was a police barricade, the officers trying to shoot down a mysterious water creature. Finding their weapons useless, the police retreated, giving Sonic the opportunity to engage the creature. With a smirk and the hope for fun, he jumped in fighting off [[Chaos 0]] in an instant, the creature slipping away down a sewer drain afterwards.<br />
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Standing in the rain, Sonic remained unaware of Dr. Eggman watching from a rooftop overhead, laughing at the hedgehog and his being unaware of the creature's potential for power. It would only be the next day when Sonic, along with [[Miles "Tails" Prower]], found out the creature's name, his ability to use the emeralds, and Eggman's plan to turn Station Square into his own personal city. Now Sonic must not only try and gather the Chaos Emeralds once again and stop Dr. Eggman, but in the process run into old and new friends all while unknowingly uncovering the secret to the strange creature known only as Chaos.<br />
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==Game Mechanics==<br />
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===Gameplay===<br />
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For ''[[Games featuring Sonic the Hedgehog|Sonic the Hedgehog's]]'' first major title in 3D, and in an attempt to live up to the ''Adventure'' title, ''Sonic Adventure'' is split into two main parts: the level based "Action Stage" and the slowed down, explorable "Adventure Field," with each of the six playable characters having their own unique playstyle and goals.<br />
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====Action Stages====<br />
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=====Sonic the Hedgehog=====<br />
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[[File:SA Sonic Original.jpg|thumb|190px|The original unveiling of [[Sonic the Hedgehog]] as depicted in ''Sonic Adventure''.]]<br />
Being the title character in the game, Sonic the Hedgehog is given the largest focus, his story and number of playable levels being greater than any other cast member. Even in the third dimension, the basic goal of each of Sonic's levels remains familiar: to reach the end of a level while avoiding traps, pitfalls, and the occasional enemy [[Badnik|badnik]] built by the nefarious Dr. Eggman. While the classic titles had a ten-minute time limit, the limit has been lifted to give the player more than enough time to get used to the modified control scheme. Thanks to the new plane of movement, pressing any direction of the control stick will send Sonic in that direction. Pressing up will move Sonic forward, pressing down will cause him to quickly turn around in the opposite direction, and pressing the traditional left or right directions will let Sonic explore either side of his world. Though sometimes it may seem confusing as to where Sonic is meant to go next in each level, the camera system in the game is built to help guide Sonic along a certain path, leaving enough room to divert into the occasional alternate pathway.<br />
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For the first time, more than one button on the control pad can be used to make Sonic perform alternate moves during the course of the game. The jump button is still used to make Sonic curl up into a ball in the air and perform a [[Spin Attack|spin attack]] where he can hit any enemy as long as they are not covered in spikes or some other projectile. Pressing the jump button twice allows a brand new move in Sonic's arsenal to appear, the [[Homing Attack|homing attack]]. As the third dimension does not allow for as easy precision as a two-dimensonal plane would, the homing attack allows Sonic to "lock-on" to the nearest enemy or other interactable item and zoom ahead, curled up in a ball and subsequently attack it. This attack especially comes in handy when Sonic is forced to cross a pit of lava or one without a bottom and the only items between him and certain death are a row of enemies flying about. The secondary action button now gives Sonic the ability to curl up in his trademark [[Spin Dash|spin dash]], holding the button longer making Sonic charge up the dash more. From a standstill, tapping the button will allow Sonic to burst ahead with the slightest amount of speed. However, while running, barely tapping the button will cause Sonic to curl up into his spin just as in the classic games, allowing him to smash an enemy that may be in his path without having to jump. Sonic also has the ability to pick up items that are near him, such as keys necessary to get into other levels or Chao's during the Chao Garden portions of the game. Tapping the action button allows this move, though if not close enough to the item Sonic will default to the spin dash.<br />
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[[File:Emeraldcoast.png|thumb|190px|Sonic's iconic run through Emerald Coast.]]<br />
This is also the first title that allows Sonic's moveset to expand as a player progresses through the game. Placed in the Adventure Field and accessible at certain points in the story, there are a total of three separate [[Sonic Adventure upgrades|upgrades]] available to Sonic, though only two of them are mandatory. The first of these are the [[Light Speed Shoes]], which look like a pair of Sonic's trademark shoes slightly altered. When acquired in the sewers of Station Square, Sonic now has the ability to dash through a string of rings if he charges up his spin dash. Once a glow is around Sonic, he can walk up to the string of rings and, letting go of the action button, will let Sonic use this [[Light Speed Dash]] to reach areas he normally couldn't. The second item necessary in the game is the [[Ancient Light]], found on Angel Island. Looking just like a ball of light, when Sonic touches it he gains an ability similar to the Light Speed Dash. Called the [[Light Speed Attack]], Sonic can now attack a string of enemies in one go after charging up his spin dash. The third upgrade item in the game is found in the Station Square hotel. Called the [[Crystal Ring]], the item is only accessible once you have the Light Speed Shoes. The ring, which goes on Sonic's wrist, allows for a far shorter charge of the spin dash to enter either the Light Speed Dash or Light Speed Attack.<br />
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In Sonic's run through the game, the character progresses through ten of the eleven levels available. In order, they are [[Emerald Coast]], [[Windy Valley]], [[Casinopolis]], [[Ice Cap]], [[Twinkle Park]], [[Speed Highway]], [[Red Mountain]], [[Sky Deck]], [[Lost World]], and [[Final Egg]]. Scattered through each level are a multitude of items, many familiar to anyone who has played a Sonic game in the past. The most common item once again is the [[Ring|ring]], which protects Sonic from losing a life as long as he has at least one in his possession. The dangerous bed of [[Spikes (obstacle)|spikes]] also return, which should be avoided at all costs. The classic [[Lamppost|lampposts]] that mark Sonic's position in the level so he can restart there in the case of losing a life also return, but are now a pair the character runs through as opposed to a single post you run by. [[Spring|Springs]] that allow the player to reach higher platforms also appear. The [[Dash Panel]], an item which was rarely seen in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' and ''[[Sonic the Hedgehog 3]]'' also make a return, though in abundance, allowing Sonic to instantly gain speed when he runs over them. The [[monitor|item boxes]] also return with a vengeance, a total of nine possible power-ups available for Sonic. The classic [[Shield|shield]] returns, as well as a variation of the [[Lightning Shield|Thunder Barrier]], called the Jiryoku Barrier, attracting rings and providing the protection a normal shield offers. Invincibility, Super Speed, and 1-ups also are available, as well as the ring boxes. However, instead of only offering the ten-ring box as in previous games, two new variants are offered: a 5-ring box, and a random ring box, which can be worth 1, 5, 10, 15, 20, or 40 rings. Also new to the arsenal is the explosion item box, which will instantly destroy any and all enemies that are on the screen at the time.<br />
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As the Action Stages are not broken up into separate acts this time around, the [[signpost]] meant to signal the end of the level is replaced with the [[Capsule|capsule]] that holds the various [[animals]] that pop out of badniks in the game. However, while the capsule is the standard greeting, there are times when other objectives are presented for Sonic to reach, such as a Chaos Emerald or "Tails" recovering from a plane crash. When these Action Stages are later replayed, the alternate goal is replaced with Dr. Eggman's capsule machine.<br />
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=====Miles "Tails" Prower=====<br />
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[[File:SA Tails Original.jpg|thumb|190px|The original unveiling of [[Miles "Tails" Prower]] as depicted in ''Sonic Adventure''.]]<br />
Miles "Tails" Prower takes many of the same cues from Sonic the Hedgehog when it comes to controlling in the game ''Sonic Adventure''. Using the control stick to run about in a three-dimensional game, pressing the jump button also lets "Tails" curl up into a ball and perform the vintage spin attack. The flight ability for "Tails" also returns, once again initiated by pressing the jump button twice, allowing the two-tailed fox to rise above the ground for a short period of time, able to ascend the entire duration. However, instead of being able to replicate the spin dash and the other moves connected to Sonic, the action button offers an entire new move set for "Tails." Pressing it allows "Tails" to do the [[Tail Swipe|Tail Rotation Attack]], in which the fox uses his tails to swipe at enemies, breaking them apart, all the while twirling on the point of one of his feet. The ability to pick up objects is also present.<br />
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Just like Sonic, "Tails" also has his own set of upgrades scattered throughout the course of the game which can modify his abilities. The required upgrade is the [[Rhythm Badge]], found in the past version of the Mystic Ruins. The badge, which goes upon "Tails" chest, gives him the ability to continuously engage in the rotation attack, now called the "Continuous Tail Rotation." The second upgrade available for the fox, the [[Jet Anklet]], is found in Station Square. Attaching to his shoes, the anklet allows "Tails" to fly faster than before, allowing him to cover far more distance than he would normally be allowed to.<br />
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During the course of his adventure, "Tails" only has access to five Action Stages: [[Windy Valley]], [[Casinopolis]], [[Ice Cap]], [[Sky Deck]] and [[Speed Highway]]. While Sonic's version of these levels are broken up into two or three distinct parts, "Tails'" version of the levels are decidedly shorter, often only focusing on one part of the level. The reason for this is, instead of merely emulating the goal of getting to the end of the level, "Tails'" levels have an added racing element, in which the player must control "Tails" in a race against Sonic or, in the case of Speed Highway, Dr. Eggman. Only by reaching the end of the level first will allow "Tails" to win the race and, subsequently, the level. Though the capsule is once again used to signal the end of the stage, there are times when other items are used to alert the player where the finish line is, such as a Chaos Emerald or a missile lodged in a building.<br />
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There are also times when Miles "Tails" Prower can be playable in Sonic the Hedgehog's story through the use of a second controller, much like he is controllable in ''Sonic the Hedgehog 2'' and ''Sonic 3''. However, because of the nature of the game, it is much harder to keep both characters on the screen at once.<br />
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=====Knuckles the Echidna=====<br />
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[[File:SA Knuckles Original.jpg|thumb|190px|The original unveiling of [[Knuckles the Echidna]] as depicted in ''Sonic Adventure''.]]<br />
Returning to the forefront, Knuckles the Echidna once again takes similar cues from Sonic the Hedgehog but deviates with his own unique abilities. Fully controllable in the three-dimensional game with the control stick, the jump button causes that familiar spin attack to be a part of Knuckles arsenal. Pressing the jump button twice will allow Knuckles to [[Power Glide|glide]] through the air, slowly descending along the way. Hitting a wall while gliding (or simply jumping into a wall and pressing jump twice) will let Knuckles climb up nearly any surface, allowing him to reach higher places that he wouldn't normally be able to. The action button gives Knuckles a new attack, hinted at in ''[[Sonic the Hedgehog 3]]'' but not usable in that game: punching. The [[Punch Attack]] can either be done on its own with one push of the action button, a quick one-two jab with two presses, or a full triple combo with the third being a powerful charge with three presses of the action button. Also, just like the rest of the characters in the game, Knuckles has the ability to pick up items at will if close enough to them.<br />
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The Guardian of Angel Island also has two upgrades available to him in the game, one of them being necessary, the other once again optional. The first of these, the [[Shovel Claw]], is found in the Mystic Ruins and allows Knuckles to dig in dirt and grass. Pressing both the jump and action button at the same time, Knuckles will disappear into the ground, sometimes coming up with nothing, other times coming up with rings, a shield, or even invincibility or speed shoes. The second upgrade, the [[Fighting Gloves]], is located in the jungle section of the Mystic Ruins. Being an optional addition to Knuckles' arsenal of moves, the yellow gloves provide the echidna with the [[Maximum Heat Knuckles Attack]], the echidna's answer to the Light Speed Attack. By holding the action button, Kunckles can charge up and unleash himself at a group of enemies, defeating them all at once instead of one at a time.<br />
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Though he shares similar moves with Sonic and "Tails," Knuckles' game actually plays quite differenty from the duo. Instead of trying to reach the end of a level, Knuckles climbs, glides, and runs through each, exploring every nook and cranny seeking three shards of the shattered Master Emerald, in the hopes of collecting all the piecs and restoring it, and in turn having Angel Island once again join the heavens. In each of Knuckles five levels, the shards have numerous locations programmed in which they could be, each playthrough being different than the last. Luckily, Knuckles has two tools he can use to track down the shards. The first of these is a psudo-radar on the bottom of the screen, each shard represented. If Knuckles gets closer to one of the pieces of the Master Emerald, the icon will start to blink rapidly, a beep joining the intensity of the radar. When it begins to flash red wildly, it means that Knuckles is only inches away from his goal. The second tool at Knuckles' disposal are the various [[Hint Orb|hint orbs]] floating in the level. By touching one of them, the orb will shoot forward towards the nearest shard, leading Knuckles to his ultimate prize. The pieces can be almost anywhere: inside badniks, underground, and even just sitting out in the open. Exploring [[Speed Highway]], [[Casinopolis]], [[Red Mountain]], [[Lost World]] and the [[Sky Deck]], the Guardian must find all fifteen pieces before he can once again rest at the sacred alter of the Master Emerald.<br />
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=====Amy Rose=====<br />
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[[File:SA Amy Original.jpg|thumb|190px|The original unveiling of [[Amy Rose]] as depicted in ''Sonic Adventure''.]]<br />
Though a hedgehog just like Sonic, [[Amy Rose]]'s playstyle is similar in only the most basic of functions. Able to move about with the use of the control stick, Amy can traverse across the landscape with ease, albeit at a top speed far lower than the previous three characters. Though she can jump, she does not curl up, leaving her wide open to attack. However, Amy is not without her defenses, utilizing her [[Piko Piko Hammer]] if the need to fight arises. The basic attack with the hammer is called, simply enough, the [[Hammer Attack]]. Swinging her hammer to the ground, it also causes a small shockwave that can harm enemies if Amy is unable to make direct contact. She can also swing her hammer while in the air, initiating the [[Jump Attack]], letting her hit any airborne assailants. As Amy's jumping height is not as proficient as Sonic's, she can also use her hammer to launch herself in the air. Called the [[Hammer Jump]], the extra height allows Amy to reach areas she can not normally get to, the Jump Attack also available as she sores through the air for those brief moments in time.<br />
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Two possible upgrades are available to Amy Rose, though once again only one of these is necessary to progress through the game. Found aboard the [[Egg Carrier (Sonic Adventure)|Egg Carrier]], the [[Warrior Feather]] lets Amy use her Piko Piko Hammer to spin in a tight circle, holding it out and destroying any enemies that may be charging at her, possible only by holding down the action button and spinning the control stick in a circular motion. However, the [[Spin Hammer Attack]] is only temporary. If used too long, Amy will become dizzy, the player unable to control her correctly and leaving her open for any attack. The optional upgrade for Amy comes in the form of the [[Long Hammer]], which gives the young girl's attacks a much greater radius. Found in the same spot on the Egg Carrier, it can only be unlocked after Eggman's floating masterpiece crashes into the ocean.<br />
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Amy's story in the game starts in the middle of Sonic's, in which the young pink hedgehog strolls about the streets of Station Square on her own, shopping bags in hand and deep in thought. Recalling the time Sonic saved her from the clutches of [[Metal Sonic]] during the events of ''[[Sonic the Hedgehog CD]]'', her train of thought is broken by a large shadow covering the city. Looking up into the sky, Amy sees the image of the Egg Carrier, immediately recognizing it as the handiwork of Dr. Eggman. Before she can even contemplate the idea of Sonic rushing into her life, a small [[Flicky]] comes crashing into her, having escaped from the ship. Dubbing the bird [[Birdie]], she sets it upon herself to guard the bird once she realizes its being chased by [[ZERO]], one of Dr. Eggman's robots. Playing through only three levels - [[Twinkle Park]], [[Hot Shelter]] and [[Final Egg]] - Amy must try and reach the balloon goal all the while avoiding the attacks of ZERO and his attempts at capturing not only the bird, but her as well. Though Amy can attack ZERO with her hammer, she can not defeat him in any action stage, eventually the robot becoming immune to her defenses. As Amy plays as a much slower character, her levels also have a few more puzzle elements than the principle three, made all the more complicated by the robot pursuing her. Her ability to carry items also comes in handy when, at certain places, she can lift and hide inside a barrel when in a room with ZERO, the robot unable to find her while she hides.<br />
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=====Big the Cat=====<br />
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[[File:SA Big Original.jpg|thumb|190px|The original unveiling of [[Big the Cat]] as depicted in ''Sonic Adventure''.]]<br />
The slowest character of the bunch, [[Big the Cat]] is something of an enigma when compared to the rest of the characters in the game. Though he is still fully controllable in the three-dimensional world of ''Sonic Adventure'' through use of the control stick, his playstyle is completely different. Lumbering about, Big the Cat does have the ability to jump when the corresponding button is pressed, but like Amy Rose is unable to curl up and defend himself while he does this, leaving himself completely open to attack. His only method of defending himself is by the use of his fishing poll that he caries about with him at all times, the action button letting Big swing the pole as if he were to cast it, being able to smack any nearby enemies.<br />
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However, Big's game has little focus on any actual fighting, and instead is focused on fishing. Having lived in the Mystic Ruins for years, Big is at the wrong place at the wrong time on the night Dr. Eggman frees Chaos from the Master Emerald. Due to a small hiccup during the freeing process, Chaos' tail manages to separate from the rest of the water god, falling freely into the jungle below. [[Froggy]], Big the Cat's best friend, happens to accidentally stumble upon the tail, which possess the frog. When Big wakes up and sees his friend now has a tail, the large cat is unable to stop the frog from eating his "lucky charm," the yellow Chaos Emerald. Determined to find his friend and snap some sense back into him, Big pulls out his trusty fishing rod and journeys to [[Twinkle Park]], [[Ice Cap]], [[Emerald Coast]] and [[Hot Shelter]] to reclaim his friend.<br />
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By pressing and holding the action button, Big prepares to launch himself into fishing mode, a marker appearing showing where the line will be cast. By letting go of the button, Big casts his fishing rod, the line landing in a body of water if that is indeed where the marker was set. From here, the player can shake the lure about with the control stick in the hopes of attracting Froggy or, if that doesn't happen, one of the many other fish that are swimming about. Once caught on the line, pressing either the jump or the action button will cause Big to roll up the line, bringing the caught object closer to the purple cat.<br />
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In his quest to fish for his friend, a variety of upgrades are available for the feline, many of them optional if all the player wishes to do is complete the story and move on. The one necessary upgrade, the [[Life Belt]], is found on Angel Island near the entrance to the Ice Cap. Giving Big the ability to float in water, it allows the player to get up and close and personal with whatever they're seeking out to fish for, holding the jump button allowing Big to dive under the water. The first of the optional upgrades is the [[Power Rod]], an alternate fishing rod that allows Big to cast a longer line, found in the Mystic Ruins where Big begins his journey. In addition, there are four optional [[Lure|lure]] upgrades scattered about the game, and while they are not necessary for the completion of the story, they are needed if Big wants to catch bigger fish. With one hidden in each Adventure Field, it is also the only upgrade in the game hidden inside one of the action stages, the Ice Cap.<br />
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=====E-102 Gamma=====<br />
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[[File:SA E102 Original.jpg|thumb|190px|The original unveiling of [[E-102 Gamma]] as depicted in ''Sonic Adventure''.]]<br />
Yet another character with an alternate playstyle when compared to Sonic, "Tails" and Knuckles, [[E-102 Gamma]] is also the first playable character built by Dr. Eggman. Still controlled in the same fashion as the other characters with the use of the control stick, the jump button also performs the same action as the other five characters preceding. Just like Amy and Big, however, the jump move leaves the robot open to attack. Introducing yet another new playstyle to the Sonic universe, E-102 is the first playable character to use projectiles as a means of defense. By pressing and holding the action button, a laser mounted to the robot's head will act as a tracking device, locking on to any nearby enemies. When let go, E-102 will subsequently shoot everything in his path. Shooting is not just so E-102 Gamma can engage in fighting off his objective, but is essential for the player to continue using him. Gamma is the only character in the game that is restricted by a time limit, a preset timer placed in the corner continuously counting down. If the timer reaches zero, the level ends and the player forfeits a life. Only by shooting enemies will the timer increase. locking on to more targets at one time resulting in a higher amount of time for the player. Since the targeting system will only last so long before it fades out, figuring out how many enemies to lock on at once in a given situation adds to the challenge of the game. E-102 also has two modes of operation: the standard walking animation and, if running forward long enough, a wheeled mode that allows Gamma to roll on the ground much faster than his legs will carry him. Eggman's robotic creation also can float on water, a propeller system emerging that prevents him from falling in when in this mode. However, this only works near bodies of water the cast can interact with, so Gamma will still fall into such places as the water in Windy Valley.<br />
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In almost predictable fashion, E-102 Gamma has two upgrades available to him, only one being necessary to continue in the game. The required upgrade, called the [[Jet Booster]], is found in the Egg Carrier and gives the ability for Gamma to glide. Though not as proficient as Knuckles the Echidna's gliding, it still allows Gamma to slowly descend from a higher location, giving him time to target enemies that may otherwise fly past him, as well as letting him cross pits he might not otherwise be able to. The second upgrade available is also located within the Egg Carrier, but is only accessible to E-102 when the ship is not in its Sky Deck mode. Called the [[Laser Blaster]], it provides Gamma with a larger attack radius so he can lock on to more enemies at once, allowing his time to go up higher if done successfully.<br />
<br />
Though he goes through [[Final Egg]], [[Emerald Coast]], [[Windy Valley]], [[Red Mountain]] and [[Hot Shelter]], the objectives for the character shift in the middle of his game. Having been created by Dr. Eggman, the robots first moments of consciousness are inside the mad genius' base, seeing the face of his creator. Sent into the training ground of Final Egg, Gamma wants nothing more than to please his creator, being the second in the E-100 series. Thinking nothing of it, he immediately fights with his predecessor, [[E-101 Beta]] simply because Eggman asks him to, not thinking beyond what his orders are. It is only after the robot encounters Amy Rose that he begins to question his own programming, and for the final three levels in his adventure he turns against Dr. Eggman, resolving to free the animals trapped within the other members of the E-100 series and declaring Eggman his enemy.<br />
<br />
====Adventure Fields====<br />
<br />
[[File:Sega ftp sa1 ec big.jpeg|thumb|190px|[[Big the Cat]] wandering about the [[Egg Carrier (Sonic Adventure)|Egg Carrier]].]]<br />
While previous Sonic games had each level play one after the other, ''Sonic Adventure'' introduces a hub world system into the game. Dubbed "Adventure Fields," it is these areas that string together the events within the game, and serve as the doorwasys to each Action Stage. There are three main fields, each having a different theme. The first, [[Station Square]], serves as the starting point for many of the characters, being the central hub to the city Eggman desires. The second, the [[Mystic Ruins]], encompasses not only the area that contains [[Tails' Workshop|"Tails" Workshop]], but a jungle area filled with ruins, accessible through a minecart. The fallen Angel Island is also part of the area, having once been part of the landmass thousands of years before the events of the game. The third field is Eggman's latest floating creation, the [[Egg Carrier (Sonic Adventure)|Egg Carrier]], his home base as he plots Station Square's destruction and the rise of Chaos. There is also a fourth Adventure Field which is only accessible at specific times for each character. In each story, there is a moment when the character is given a vision of the past, the field being the Mystic Ruins before it turned into the ruined jungle, the ancestors of Knuckles the Echidna still a proud and much alive race.<br />
<br />
While the central purpose of the main three are to get from one level to another, they also serve as the perfect way to become accustomed to using Sonic and his friends in the third dimension. Knowing that a hub world is anything but linear, scattered throughout the three are various [[Hint Orb|hint orbs]] that, when touched, will give the player a hint as to where they are meant to go next. There are times when an action level can not be reached until some sort of objective is met in the Adventure Field, be it finding a key to a door or locating an upgrade that will overcome an obstacle blocking the stage's entrance. The fields also serve as the backdrop to many of the various cutscenes and boss encounters in the game.<br />
<br />
Also of note is that, with the exception of the Egg Carrier, each Adventure Field is filled with a collection of Non-Playable Characters that Sonic and his friends can go up and talk to by pressing the action button. While sometimes they will also give a hint as to where the player should go next, more often than not they talk about something completely unrelated, recounting their own personal drama, such as the woman afraid to talk to the man she likes at the burger shop, the little girl waiting near the train station to see her father come home, or the boy who laments his mothers' gambling addiction. Though not vital to the story, they serve as amusing asides that make the world of Sonic the Hedgehog seem alive, alluding to the fact that it is not just a world made up of one hedgehog and one human in a constant battle.<br />
<br />
====Boss Encounters====<br />
<br />
[[File:SA1ZeroBoss.PNG|thumb|190px|[[Amy Rose]] in her boss fight with [[ZERO]].]]<br />
Instead of having Dr. Eggman encounter the player at the end of each level, the boss encounters in ''Sonic Adventure'' only happen at specific times, more often than not taking place somewhere on the Adventure Fields of the game. While each character has at least one boss battle, Sonic and "Tails" are the only two that fight with the doctor himself, both fighting his [[Egg Hornet]] early on and then the two getting their own personal final battle with him at the end of their respective adventures. The rest of the boss fights in the game are either robots built by Eggman's hand, or for the first time in a main Sonic title, a being that was not created by the doctor. Sonic, "Tails," Knuckles and Big each have at least one fight with the water god Chaos, the principle three all going up against his [[Chaos 4]] form. Though the same character, each encounter with Chaos offers its own unique challenges and attack patterns, much as each encounter with Eggman over the years has done the same.<br />
<br />
E-102 Gamma is the only character in the game to have a boss battle actually occur in the final moments of a stage, having to fight [[E-103 δ]], [[E-104 ε]] and [[E-105 ζ]] in his last three levels.<br />
<br />
====Sub Game====<br />
<br />
[[File:Sega ftp sa1 egg carrier.jpg|thumb|190px|Sonic and Tails aboard the Tornado.]]<br />
In addition to the regular Action Stages and the Adventure Fields, there are also a number of Sub Games that occur during ''Sonic Adventure'', most of them in one of the character's story in some form or another. Each of these Sub Games control completely different than from the normal areas of the game, offering up yet another layer of variety. The most prominent of these are [[Sky Chase Act 1]] and [[Sky Chase Act 2|Act 2]], in which Sonic and "Tails" ride on either the [[Tornado]] or the [[Tornado 2]] and attempt an air assault against Dr. Eggman's Egg Carrier. With the jump button turning into a gun and the action button becoming a way to lock on and shoot missiles as enemies, the two levels closely resemble a shooter in the vein of ''[[sega:Panzer Dragoon|Panzer Dragoon]]''. In "Tails'" Adventure mode, the young fox has an exclusive mini-game entitled [[Sand Hill]], which is similar to the snowboarding sections of [[Ice Cap]] but is instead done on various sand dunes. Amy Rose also has her own sub game, [[Hedgehog Hammer]]. Done inside the Egg Carrier, Amy must use her hammer to smash apart the blue and yellow Sonic the Hedgehogs while avoiding the Eggman targets, the game being the source of her upgrades (as long as it is done within the Adventure Field). There is also a [[Twinkle Circuit]] available to every character once their adventure is completed, even if they are unable to play through Twinkle Park normally. The race behaves much as the first segment of Sonic's version of Twinkle Park does, except instead of one long stretch of road, it is a traditional three lap race, although it is only a single player mode.<br />
<br />
====Super Sonic====<br />
<br />
[[File:SA1PerfChaos.PNG|thumb|190px|[[Super Sonic]] confronting the final form of Chaos.]]<br />
While the Chaos Emeralds are featured in the game, unlike previous titles they are not unlocked in a separate [[Special Stage]]. Instead, they are an essential part of the storyline, being found by Sonic and "Tails" at the end of action stages or by other means in an attempt to prevent Dr. Eggman from bringing Chaos to full power. However, the powered up transformation of Sonic, [[Super Sonic]], is still accessible in the game, only in a limited capacity. Once all six characters have been played through and their stories completed, a seventh character will appear on the character select screen. Marked "Super Sonic," only a question mark greets the player as to what is in store.<br />
<br />
This extra storymode is actually the true ending to the game, answering questions that have been cropping up in the cutscenes of the six playable characters, showing the betrayal of Chaos and what truly happened 3000 years previous. Knowing time is short, Sonic and "Tails" (after Sonic experiences a lengthy flashback sequence detailing the final moments of Tikal and Chaos at the emerald alter) try to recover the seventh emerald before Chaos can, but are unable to. Now fully powered, [[Perfect Chaos]] attacks Station Square, in a sense accomplishing what Eggman wanted but with unwanted side effects. Discovering the hint orbs that populated each stage were really Tikal guiding the players, Sonic has no choice but to transform into Super Sonic and finally put an end to the threat that was birthed all those millennia ago.<br />
<br />
The character controls much like Sonic, just with a higher top speed, invincibility and the ability to run over water. Just like previous encounters with Super Sonic, the player must collect rings or else forfeit the transformation. If during the battle Super Sonic returns to his blue self, the player will lose a life, unable to collect fifty rings and turn back into Super Sonic.<br />
<br />
===Trial===<br />
<br />
[[File:SA1E103Boss.PNG|thumb|190px|[[E-102 Gamma]] facing off against [[E-103 δ]].]]<br />
The trial option on the main option screen to ''Sonic Adventure'' is similar to the Time Attack mode of ''Sonic the Hedgehog CD'', giving players the ability to play through any previously completed stage at their leisure. Recording time, score, and number of rings, the mode provides numerous ways for a player to try and best themselves. It also keeps track of the number of challenges for each Action Stage that has been met with each character. Each level in the game has three separate tasks that must be finished with each character, the next becoming the target once the first is done. This is also true with the Sub Games for each character, although that only has one secondary challenge.<br />
<br />
The Sub Games that are available for each character are also expanded, with the ability to play through each boss for a character straight through, and certain segments that are part of a standard Action Stage are available for standalone playthrough, such as the snowboarding segments in Ice Cap. Sonic is also given the chance to play through Sand Hill, an area he is not allowed to enter in the standard game.<br />
<br />
===Chao===<br />
<br />
{{main|Chao}}<br />
[[File:Sa chao 02.svg|thumb|110px|A neutral Chao.]]<br />
Brand new to the Sonic series, the [[Chao]] are an additional mini-game that can be played outside of the regular levels. An extension of the A-life used in the game ''[[sega:NiGHTS Into Dreams|NiGHTS Into Dreams]]'', the [[Chao Garden]] can almost be considered a full game on its own. Each main Adventure Field has an entrance to its own Chao Garden, with two unhatched Chao eggs. Picking them up and rocking them with the control stick will cause the egg to hatch, which then can let the player raise the Chao at their leisure. The Chao, which need to be fed, petted, and taken care of, also can use the abilities of the various animals that Sonic and company find in the regular Action Stages that pop out of the Eggman robots. Entering the garden, the collected animals will spring out of the playable character, and can subsequently be picked up. Walking over to a Chao with an animal in hand will cause the Chao to absorb the stats of the animal, also changing shape slightly.<br />
<br />
A variety of combinations can be achieved this way, and the many Chao one can raise can also be used in the Chao Racing section, located only in the Station Square Chao Garden. The Chao raised can also be used in the [[sega:VMU|VMU]]-exclusive minigame ''[[Chao Adventure]]'', which allows a player to raise their Chao on the go.<br />
<br />
===Emblems===<br />
<br />
To encourage replayability and exploration, 130 [[Emblem|Emblems]] are unlockable through the course of the game, won by accomplishing a variety of tasks. Each time an Action Stage, Sub Game or Boss is completed, an emblem is awarded to the player. Each Action Stage has three emblems connected to each character, the Sub Games only having two. Emblems are also awarded after beating the seven story modes, and for winning the five Chao Races in the Chao portions of the game. In addition, each Adventure field holds four emblems hidden somewhere on the map, sometimes in plain sight and other times cleverly placed. Though nothing more than bragging rights in the original game, the [[sega:Nintendo Gamecube|Nintendo Gamecube]] port of the game, ''[[Sonic Adventure DX: Director's Cut]]'', gives an award if all are collected: a playable [[Metal Sonic]] in Trial Mode.<br />
<br />
===Graphical Style===<br />
<br />
Wanting to stand out from the original games and bring Sonic into the new age of gaming in a big way, ''Sonic Adventure'' decided to take the visual style in a whole new direction. While maintaining hints of the surreal, almost CG-esque visuals of the classic series, the developers wanted to make Sonic's world far more realistic than it had ever been, basing such levels as [[Emerald Coast]] and [[Lost World]] on real locations, sometimes even using photographs the team had taken in the textures.<br />
<br />
The characters themselves were all redesigned by [[Yuji Uekawa]], given a more streamlined style meant to appeal to what was considered "hip" for the moment, especially in Japanese culture. The stark differences between the art for the original games and ''Sonic Adventure'' was one of its selling points at the time, delivering an experience unmatched on the Dreamcast.<br />
<br />
===Music and Sound===<br />
<br />
[[File:SongsWithAttitudeCover.jpg|thumb|190px|''[[Sonic Adventure Songs With Attitude ~Vocal mini-Album~|Songs With Attitude]]''.]]<br />
For the relaunching of the Sonic franchise, Sega gathered a huge team of musicians, some of which had experience making Sonic music in the past. Wanting to focus on a variety of musical styles instead of just one, live instruments were used throughout to take advantage of the space provided by the [[sega:GD-ROM|GD-ROM]] discs the Dreamcast used. One of the main musicians, [[Jun Senoue]], reused a handful of songs he had written for ''[[Sonic 3D: Flickies' Island]]'', a welcome nod to fans of the series that had purchased earlier titles.<br />
<br />
Vocal themes were also used in abundance, each playable character having their own specific song that reflected their character and style. Sonic's theme "[[It Doesn't Matter (SA1)|It Doesn't Matter]]," for instance, was meant to be pure rock and roll, while Knuckles' "[[Unknown from M.E. (SA1)|Unknown From M.E.]]" was a much mellower, R&B driven song. Most of these themes were put together by Jun Senoue's band (later to be called [[Crush 40]]), linked together by the main theme of the game, "[[Open Your Heart]]."<br />
<br />
==Production Credits==<br />
<br />
{{main|Sonic Adventure credits}}<br />
<br />
==Voice Actors==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Role<br />
! English Voice Actor<br />
! Japanese Voice Actor<br />
|-<br />
|[[Sonic the Hedgehog]]<br />
|[[Ryan Drummond]]<br />
|[[Jun'ichi Kanemaru|Junichi Kanemaru]] <br />
|-<br />
||[[Miles "Tails" Prower]] <br />
|[[Corey Bringas]] <br />
|[[Kazuki Hayashi]] <br />
|-<br />
|[[Knuckles the Echidna]]<br />
|[[Michael McGaharn|Michael Mcgaharn]]<br />
|[[Nobutoshi Kanna|Nobutoshi Hayashi]] <br />
|-<br />
|[[Amy Rose]]<br />
|[[Jennifer Douillard]] <br />
|[[Taeko Kawata]]<br />
|-<br />
|[[Big the Cat]]<br />
|[[Jon St. John]]<br />
|[[Shun Yashiro|Syun Yashiro]] <br />
|-<br />
|[[E-102 Gamma]]<br />
|[[Steve Broadie]]<br />
|[[George Nakata|Jyoji Nakata]]<br />
|-<br />
|[[Doctor Eggman]]<br />
|[[Deem Bristow]]<br />
|[[Chikao Otsuka]]<br />
|-<br />
|[[Tikal]]<br />
|[[Elara Distler]] <br />
|[[Kaori Aso]]<br />
|-<br />
|[[Pachacamac]]<br />
|[[Steve Broadie]] <br />
|[[Toru Okawa]]<br />
|-<br />
|Announcer A<br />
|[[Lani Minella]]<br />
|[[Kaho Koda|Kaho Kouda]]<br />
|-<br />
|Announcer B<br />
|[[Steve Broadie]]<br />
|[[Yuji Naka]] (?)<br />
|-<br />
|Egg Carrier computer<br />
|[[Lani Minella]]<br />
|???<br />
|-<br />
|Off-screen citizen<br />
|[[Lani Minella]]<br />
|???<br />
|}<br />
<br />
Except for the initial Japanese 1998 release which was fully and only in Japanese, all regional versions of the game feature options to switch the voice language into Japanese and English and the text language into Japanese, English, German, French and Spanish.<br />
<br />
==Manuals==<br />
<br />
* [[Sonic Adventure JP Manual]]<br />
* [[Sonic Adventure US Manual]]<br />
* [[Sonic Adventure EU Manual]]<br />
** [[Sonic Adventure PT Manual]]<br />
<br />
==Miscellaneous==<br />
<br />
===VMU Features===<br />
Game saves can keep track of game progress for up to three game saves per VMU. In addition there are several downloadable challenges and features that were previously obtained from the Sonic Adventure website. The website also allowed to upload scores and download character voice over themes.<br />
<br />
{|class="prettytable"<br />
|+ Sonic Adventure Save Data<br />
|-<br />
! Name<br />
! File Name<br />
! Comment<br />
! File Size<br />
!Icon<br />
|-<br />
| ソニックアドベンチャー/メイン<br />
| SONICADV_SYS<br />
| メインバックアップデータ<br />
|rowspan=2| 10 blocks<br />
|rowspan=2| [[Image:SAdv vmu000.png]]<br />
|-<br />
| SONIC ADVENTURE / Main Save File<br />
| SONICADV_INT<br />
| MAIN_SAVE_FILE<br />
|-<br />
| SONIC ADVENTURE / CHAO Save File<br />
| SONICADV_ALF<br />
| CHAO_SAVE_FILE<br />
| 28 blocks<br />
| [[Image:SAdv vmu001.gif]]<br />
|-<br />
| SONIC ADVENTURE / CHAO Adventure<br />
| SONICADV_VM<br />
| CHAO_ADVENTURE<br />
| 128 blocks<br />
| [[Image:SAdv vmu002.gif]]<br />
|-<br />
| SONIC ADVENTURE / <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu012.png]]<br />
|-<br />
| SONIC ADVENTURE / SONIC Voice <br />
| SONICADV_V11<br />
| SONIC____VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu003.png]]<br />
|-<br />
| SONIC ADVENTURE / TAILS Voice <br />
| SONICADV_V12<br />
| TAILS____VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu004.png]]<br />
|-<br />
| SONIC ADVENTURE / KNUCKLES Voice<br />
| SONICADV_V13<br />
| KNUCKLES_VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu005.png]]<br />
|-<br />
| SONIC ADVENTURE / AMY Voice <br />
| SONICADV_V14<br />
| AMY______VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu006.png]]<br />
|-<br />
| SONIC ADVENTURE / GAMMA Voice<br />
| SONICADV_V15<br />
| GAMMA____VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu007.png]]<br />
|-<br />
| SONIC ADVENTURE / BIG Voice<br />
| SONICADV_V16<br />
| BIG______VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu008.png]]<br />
|-<br />
| SONIC ADVENTURE / DrEGGMAN Voice<br />
| SONICADV_V17<br />
| DREGGMAN_VOICE<br />
| 2 blocks<br />
| [[Image:SAdv vmu009.png]]<br />
|-<br />
| SONIC ADVENTURE / TIKAL Voice <br />
| SONICADV_V18<br />
| TIKAL____VOICE <br />
| 2 blocks<br />
| [[Image:SAdv vmu010.png]]<br />
|-<br />
| SONIC ADVENTURE / ALL Voice <br />
| SONICADV_V19<br />
| ALL______VOICE<br />
| 2 blocks<br />
| [[Image:SAdv vmu011.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu013.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu014.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu015.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu016.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu017.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu018.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu019.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu020.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu021.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu022.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu023.png]]<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
| [[Image:SAdv vmu024.png]]<br />
|}<br />
<br />
===Downloadable Additions===<br />
The following is a list of downloadable additions that were available for ''Sonic Adventure'' and ''[[Sonic Adventure International]]'', stored upon the VMU.<br />
* Christmas: Three Christmas trees which play Joy to the World or Jingle Bells are placed in Station Square. Available at release on 12/23/98 - 12/25/98.<br />
* 1st nationwide ranking added on 12/24/98.<br />
* Kadomatsu: A kadomatsu New Years decoration is placed. Available 12/26/98 - 01/07/99 (a bug fix version was added on 12/29).<br />
* 2nd nationwide ranking added on 01/08/99.<br />
* 3rd nationwide ranking added on 01/13/99.<br />
* QUO contest: A contest where contestants locate 6 Hidekazu Yukawa Quo cards which are hidden around Station Square and Mystic Ruin in a 10 minute time limit. It was released 01/22/98.<br />
* 4th nationwide ranking added on 02/12/99.<br />
* Famitsu contest: A contest which was sponsored by Famitsu magazine. 5 hedgehog photos are hidden around Station Square and must be found in a 10 minute time limit. It was released 02/12/99.<br />
* 5th nationwide ranking added on 03/17/99.<br />
* 6th nationwide ranking added on 04/07/99.<br />
* 7th nationwide ranking added on 04/22/99.<br />
* Chao black market added on 06/08/99. Players with enough Emblems can access rare Chao.<br />
* 8th nationwide ranking added on 06/17/99.<br />
* 9th nationwide ranking added on 09/02/99.<br />
* Launch Party!: Banners and balloons are placed around Station Square to celebrate the US Dreamcast launch. Released 09/09/99.<br />
* Ruby Chao available for download on 09/09/99.<br />
* Eme Chao (Emerald Chao) available for download on 10/14/99.<br />
* Halloween Party: Twinkle Park is decorated with jack-o-lanterns decorated with witch hats and black capes. Released 10/18/99.<br />
* AT&T/ODCM Contest: A contest which was sponsored by AT&T and the Official Dreamcast Magazine, which had three time attack events. The contest was only available to the US. The first was a version of Speed Highway with various changes, such as AT&T signs, billboards, etc. The second had Knuckles to dig in the ground for treasure at the Mystic Ruins, which had AT&T signs with clues. The final event was a version of the Sand Hill sub-game where Tails had to surf through ten specific gates with an AT&T logo on them. Released 12/24/99 - 01/14/00<br />
* Merry Christmas: Decorates Station Square with 2 large christmas trees. If either tree is tagged "Dreams Dreams A Cappela" from ''[[Christmas NiGHTS]]'' will play. Released 12/17/99 - 12/28/99.<br />
* Sappha Chao (Sapphire Chao) available for download on 12/23/99.<br />
* Neo Millennium: Two giant rings are hidden in each action stage. If it is tagged the BGM will changed to [[Palmtree Panic]] present BGM from ''[[Sonic the Hedgehog CD]]''. Released 12/29/99.<br />
* Samba GP: A Twinkle Circuit course is added to mark the release of ''[[Samba de Amigo]]'' on the dreamcast. The BGM for the track is ''Super Sonic Racing (instrumental version)''. It was released 04/27/00.<br />
* Reebok DMX contest: A contest Sponsored by Reebok to promote their new shoes. Sonic was to go around Emerald coast collecting them in containers with Eggman's logo on them. Players could win prizes if they were in the top 50. The music would change to ''VS Rival'' as soon as the first shoes were collected. Billboards advertising the new shoes would also be plaster around Emerald Coast and the Station Square Hotell for Sonic only. This DLC is special as it would only work on PAL copies of Sonic Adventure and a PAL Dreamcast. Released XX/XX/99 (month and day unknown)<br />
<br />
===Game Revisions===<br />
<br />
''Sonic Adventure'' was originally released in Japan on December 23rd, 1998, a full nine months before the game appeared on western shores. In those nine months [[Sonic Team|Sonic Team USA]] focused on tweaking some of the bigger bugs in the programming. Numerous glitches were fixed, as well as subtle alterations in design, including the removal of a neon-glowing cowgirl inside Casinopolis and the ability for characters to stand on top of the "Burger Man" statue. Also adding a more robust Internet offering, the western release of the game was subsequently offered in Japan under the name ''[[Sonic Adventure International]]''. The game was later ported over to the GameCube under the title ''[[Sonic Adventure DX: Director's Cut]]'', with cleaned up textures and remodeled characters, as well as the addition of a Mission Mode. A "Sonic Mini Collection" is also available, the 12 [[sega:Sega Game Gear|Game Gear]] titles that featured the cast of the Sonic games becoming unlockable as more emblems and missions are found and completed. However, many of the game's bugs that were in the previous builds remained, with a handful of new ones that occurred during the porting process. Though attempts were made to have the game run at 60-frames-per-second (a hope [[Sonic Team]] was unable to go through with the original game), problems arise at certain points, causing the frame rate to drop even below how it runs on the Dreamcast original. This version of the game was also released on the PC, the frame rate issues corrected.<br />
<br />
==Rereleases==<br />
* ''[[Sonic Adventure DX: Director's Cut]]'' for the [[sega:Nintendo Gamecube|Nintendo Gamecube]] and PC (2003)<br />
* ''[[Sonic PC Collection]]'' for the PC (2009)<br />
* ''[[Sonic Adventure (2010)|Sonic Adventure]]'' for [[sega:Xbox Live Arcade|Xbox Live Arcade]] and [[sega:PlayStation Network|PlayStation Network]] (2010)<br />
* ''[[sega:Dreamcast Collection (game)|Dreamcast Collection]]'' for the [[sega:Xbox 360|Xbox 360]] and PC (2011)<br />
<br />
==Other Related Titles==<br />
* ''[[Sonic Adventure (LCD game)|Sonic Adventure]]'' for [[Tiger Electronics|Tiger]] LCD (2000)<br />
<br />
==Adaptations==<br />
<br />
[[File:Sonic Super Special 13 Cover.jpg|thumb|110px|The cover to [[Sonic Super Special 13]].]]<br />
Having such a large emphasis on story, as well as being Sonic's triumphant return to the gaming world, both [[Archie Comics]] and [[Fleetway]] geared up to adapt the game in their respective printed universes. Originally meant to be in the three Archie titles printed at the time, the unexpected cancellation of the ''[[Knuckles the Echidna (Archie comics)|Knuckles the Echidna]]'' solo series caused the adaptations' plans to change, the content meant for those two issues being rushed into an extra issue of the main ''[[Sonic the Hedgehog (Archie comics)|Sonic the Hedgehog]]'' series. The adaptation was published in issues [[Sonic the Hedgehog 079 (Archie)|79]] through [[Sonic the Hedgehog 084 (Archie)|84]], along with a 48-page special, the [[Sonic Super Special 13|13th issue]] of the ''Sonic Super Special'' series. The seven issue arc attempts to use the elements of the game in the [[Sonic the Hedgehog (TV series)|Saturday morning]]-based world, offering explanations not only for Amy Rose's change in character design, but also how Station Square and human beings can live in the comic's world. The Fleetway series ''[[Sonic the Comic]]'' adapted the game over the course of ten issues, starting with [[Sonic the Comic 175|175]] and culminating with issue [[Sonic the Comic 184|184]]. Instead of trying to force the game to fit in the comic's continuity, the game was liberally adapted, the Chaos creature's origins shifting from being a water god to being a rogue member of the [[Drakon Empire]] corrupted by the power of the Chaos Emeralds. Although featuring the return of writer [[Nigel Kitching]], the storyline would prove to be the comic's last, the comic going into full reprint mode afterwards.<br />
<br />
Years later, the game would be adapted in the animated series ''[[Sonic X]]'', becoming the first game adapted in the show's storyline. Beginning with episode 27, "[[The Beginning of the Disaster]]," and finishing in the 32nd episode entitled "[[The Scream of Perfect Chaos]]," the six-part epic attempted to cover the game as closely as possible, though some changes were made to coincide with the show's established plot, including the use of [[Cream the Rabbit]] and the show-exclusive character [[Chris Thorndyke]]. Also, the bird that Amy Rose protects in the game is given a name in the show, Lily. Instead of being the child of missing parents that are in E-102 and E-101, the family relationship has been changed to that of three siblings.<br />
<br />
==Resources==<br />
<br />
{{ratings<br />
| icon=DC<br />
| arcade=100<br />
| arcade_source={{num|3|page=136/137}}<br />
| arcade_1=80<br />
| arcade_source_1={{num|12|page=74/75}}<br />
|famitsu=95<br />
|gamepro=100<br />
| dmuk=90<br />
|dmuk_source=[[Review - Sonic Adventure (Dreamcast Magazine, September 1999)|{{num|1}}]]<br />
| odmus=90<br />
|odmus_source=[[Review - Sonic Adventure (Official Dreamcast Magazine, September 1999)|{{num|1}}]]<br />
}}<br />
<br />
===Game Modification===<br />
<br />
====Disassemblies====<br />
<br />
* [http://svn.sonicretro.org/listing.php?repname=CommunityDisassemblies&path=%2FSonic+Adventure+Disassembly%2F&#a3bcd7ef49d2543dae611859b11b5ee37 View the disassembly on the SVN]<br />
*[http://svn.sonicretro.org/dl.php?repname=CommunityDisassemblies&path=%2FSonic+Adventure+Disassembly%2F&isdir=1&rev=371&peg=371 Download the complete disassembly direct from the SVN]<br />
<br />
====Hacking Guides====<br />
<br />
* [[SCHG:Sonic Adventure|Sonic Community Hacking Guide/Sonic Adventure]]<br />
<br />
===Image Galleries===<br />
<br />
====Physical Scans====<br />
{{Scanbox<br />
| console=Dreamcast<br />
| region=US<br />
| front=sa_us_boxart.jpg<br />
| back=sa_us_back_cover.jpg<br />
| spine=<br />
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| square=yes<br />
| disc=sa us cd.png<br />
| manual=<br />
| item1=SA1_-_NOT_FOR_RESALE.png<br />
| item1name=Not for Resale disc<br />
| item2=SA1_Limited_Edition.png<br />
| item2name=Limited edition disc<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=US ([[sega:Sega All Stars|Sega All Stars]])<br />
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| back=SA SAS US Box Back.jpg<br />
| spine=<br />
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| disc=sa us allstar cd.png<br />
| manual=<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=EU<br />
| front=sa_eu_boxart.jpg<br />
| back=Sa dc back cover eu.jpg<br />
| square=yes<br />
| disc=sa eu cd.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=JP<br />
| front=Sadventure-box-jap.jpg<br />
| back=Sadventure-box-jap_back.jpg<br />
| square=yes<br />
| disc=sa jp cd.jpg<br />
| manual=<br />
| item1=SA1_E3_Trial.png<br />
| item1name=E3 disc<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=BR<br />
| front=SonicAdventure DC BR Box Front.jpg<br />
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| spine=<br />
| spinemissing=<br />
| square=yes<br />
| disc=<br />
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}}<br />
<br />
====Artwork====<br />
<br />
{{main|Artwork for Sonic Adventure}}<br />
<br />
==External Links==<br />
* [http://sonic.sega.jp/sonicadv/index.html http://sonic.sega.jp/sonicadv/index.html] - The original ''Sonic Adventure'' page put together by Sonic Team. Written in Japanese.<br />
* [http://sega.jp/dc/981008/ Sega of Japan catalogue page]<br />
* [http://www.theghz.com/sonic/adventure/adventure.html http://www.theghz.com/sonic/adventure/adventure.html] - The page for ''Sonic Adventure'' on [[The Green Hill Zone]].<br />
* [http://www.sonicstadium.org/2012/12/the-vault-the-1999-european-sonic-speed-challenge/ http://www.sonicstadium.org/2012/12/the-vault-the-1999-european-sonic-speed-challenge/] documentation of the Reebok DMX DLC, includes embedded youtube video of the DLC in action<br />
<br />
{{SAOmni|1}}<br />
{{SonicDreamcastGames}}<br />
<br />
[[Category:Dreamcast games]]</div>
Bartman3010
https://info.sonicretro.org/index.php?title=Category:Dreamcast_VMU_icons&diff=203836
Category:Dreamcast VMU icons
2013-12-02T00:35:33Z
<p>Bartman3010: Created page with "Category:Icons"</p>
<hr />
<div>[[Category:Icons]]</div>
Bartman3010
https://info.sonicretro.org/index.php?title=Sonic_Adventure_2&diff=203835
Sonic Adventure 2
2013-12-02T00:34:15Z
<p>Bartman3010: </p>
<hr />
<div>:''For the GameCube remake, see [[Sonic Adventure 2: Battle]]. For the downloadable version, see [[Sonic Adventure 2 (2012)]].''<br />
{{Bob<br />
|bobscreen=Sa2_title.png<br />
|screenwidth=320<br />
|icon=SAdv2 vmu000.png<br />
|publisher=[[Sega]]<br />
|developer=[[Sonic Team]], [[Sonic Team USA]]<br />
|producer=[[Yuji Naka]]<br />
|director=[[Takashi Iizuka]]<br />
|system=[[Sega Dreamcast]]<br />
| releases=<br />
{{release|DC|JP|2001-06-23|¥5,800|HDR-0165}}<br />
{{release|DC|EU|2001-06-23||MK-51117-50}}<br />
{{release|DC|US|2001-06-24||51117}}<br />
|genre=Action<br />
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|sell=tp<br />
|usk=0}}<br />
<br />
'''''Sonic Adventure 2''''' (ソニックアドベンチャー 2) is the second three-dimensional platformer (and third overall title) staring [[Sonic the Hedgehog]] on the [[sega:Sega Dreamcast|Sega Dreamcast]]. The follow-up to its highly-praised predecessor ''[[Sonic Adventure]]'', it also ended up becoming one of the swan songs for the system. Released shortly after [[sega:Sega|Sega]] announced the discontinuation of the hardware and its removal from the console business, the game not only became the last Sonic title produced for a Sega system, but the first ever Sonic title ported to a non-Sega system, in the form of ''[[Sonic Adventure 2: Battle]]''.<br />
<br />
==Story==<br />
<br />
[[File:Gerald and maria.png|thumb|190px|Professor Gerald and Maria.]]<br />
Fifty years ago, there was a brilliant, gifted scientist known to the world as [[Professor Gerald Robotnik]]. Though well known in his fields of study, he dedicated his life to his granddaughter, [[Maria Robotnik]]. It was because of her that he found joy in an otherwise harsh world. Because of his renowned status, the leader of the [[United Federation]] contacted the brilliant mind to assist on a research project that could change the very fate of the world: "Mankind's ultimate eternal dream, researching for immortality." Though at first he refused for fear that it crossed the limits that man should dare tamper with nature, he eventually relented when he discovered that Maria had been diagnosed with a genetic disorder known as [[Neuro Immunodeficiency Syndrome]]. Referred to as "N.I.D.S." for short, the rare disease was known to be fatal, with no cure as of yet discovered by medical science. Distraught over the idea of losing his granddaughter, Professor Gerald reversed his decision, telling the President that he would indeed assist in the quest for immortality, hoping to use the research to find a cure for Maria.<br />
<br />
The grandfather and daughter pair were soon shuttled into space to live aboard the [[Space Colony ARK]], a [[wikipedia:Bernal sphere|Bernal-sphere]] space station designed to hold numerous research facilities and double as a living area not just for the researchers and military personal who worked aboard, but for their families as well. Once on-board, Professor Gerald began work on "[[Project Shadow]]," code-named as such because of the many people who felt that what Gerald was working on was just as intangible as a shadow.<br />
<br />
The first order of business that Gerald tackled was to study the mysterious gems known as the [[Chaos Emeralds]], wanting to see how their infinite energy could be applied to living things. The result of this research were the [[Chaos Drives]], specially designed to have artificial energy be applied to a variety of objects, from military-approved robots to living tissue. With the experimental drives ready for use, "Project Shadow" was finally ready to begin its next phase - the creation of the "Ultimate Lifeform." Initially starting out with a prototype design, the creature the research team hoped to bring to life started out as a lizard-esque being. Later named the [[Biolizard]], the Chaos Drives helped bring it to life on the 27th of January, the entire team celebrating at their success. Being the first man-made artificial lifeform, the group watched as the creature rapidly grew, becoming stronger and able to not only heal itself from damage, but regenerate lost limbs and other body parts.<br />
<br />
[[File:Project Shadow Logo.png|thumb|190px|The "Project Shadow" logo.]]<br />
However, this success soon proved to be a burden, as the animalistic side of the creature began to grow wild and uncontrollable. Fearful of the implications of the prototype, the leader of the faction of the military organization known as the [[Guardian Units of Nations]] - G.U.N. - grew untrusting of Gerald Robotnik. With private information being leaked to the top officials about "Project Shadow," the top brass of G.U.N. soon began brainstorming their own secret plan. Codenamed "ARK's Indestructible Seal," the intention was to fake a biohazard accident aboard the space colony, evacuating the majority of the residents, in the process using the ruse to seal off "Project Shadow," have Gerald's entire team become "victims" and place all of the blame on the elderly professor.<br />
<br />
As the G.U.N. conspirators began to plan their next move, Professor Gerald's next phase in "Project Shadow" was already underway. Proceeding with the data he learned from the prototype's successes and failures, the man of science silently created a more advanced "Ultimate Lifeform," its very genetic structure tied to the powers of the Chaos Emerald. Dubbed "[[Shadow the Hedgehog|Shadow]]," the hedgehog-shaped artificial lifeform did not need a life-support system as the lizard prototype did, instead able to do both simple and complex tasks on his own. Along with a far greater intelligence, the black hedgehog took on his own identity, being far closer related to the humans living on the colony than the bestial creature that hid in its lower decks.<br />
<br />
Almost immediately, Shadow the Hedgehog befriended Maria, the two becoming constant companions on the ship. Unfortunately, their friendship would prove to be short lived, the G.U.N. forces unable to wait any longer. In an instant, the colony became a war zone, the young girl realizing that her new friend was in danger. Risking everything, Maria escorted Shadow to safety, placing him inside an escape pod. As she wished him farewell, the Ultimate Lifeform could do nothing as he watched the G.U.N. agents burst in, striking her down with a single bullet, her final words echoing in his mind as he plummeted to the planet below...<br />
<br />
[[File:SA2 Chaos Control.png|thumb|190px|Shadow the Hedgehog, using Chaos Control.]]<br />
13 Presidential administrations later, [[Dr. Eggman]], the grandson of Gerald Robotnik, decided to look into his family's past for inspiration, the desire to rule Earth still burning within. Uncovering the forgotten journals of his grandfather, Eggman learned of the botched "Project Shadow," becoming aware that the final results of the project were actually hidden deep within a military base. Powering up a variant of his [[Eggmobile]], Eggman decided to break into [[Prison Island]] and uncover its secrets. Typing in a password echoing a tragic loss, the mad genius came across his grandfather's legacy, the living Shadow the Hedgehog, having been trapped for the last five decades in cryogenic stasis. Offering a wish to the doctor, Shadow asked for one thing in return: Chaos Emeralds. With blurred images of past events and broken dreams, Shadow told Eggman to meet him once more on the deck of the now-abandoned Space Colony ARK when he was ready.<br />
<br />
Meanwhile, [[Sonic the Hedgehog]], trying to once again enjoy himself, was taken off guard as he found himself unexpectedly arrested by G.U.N. Accusing the hedgehog of not only stealing a Chaos Emerald but also of escaping Prison Island, Sonic found himself handcuffed on the helicopter of unit Sigma Alpha 2. Knowing himself innocent of whatever alleged crime he had been accused of, Sonic broke free from his captors, ripping off part of the wing to the plane and descending onto the capital city below. Once landed, and still escaping from G.U.N.'s forces, Sonic discovered the "fake" hedgehog that he's been mistaken for - Shadow the Hedgehog. Witnessing Shadow using the green Chaos Emerald to perform "[[Chaos Control]]," the true blue hedgehog only has one thought on his mind: to clear his name and track down this dark-hued impostor, not knowing that the key to this "faker's" true identity also holds the key for saving the world.<br />
<br />
==Game Mechanics==<br />
<br />
===Gameplay===<br />
<br />
As opposed to having each character selectable as in the first ''[[Sonic Adventure]]'', the method in which the cast of six are chosen and played was modified to make ''Sonic Adventure 2'' a distinct entity. The player choosing either "Hero" or "Dark," the story is presented with the characters rotating through, each stage having a different character as playable to progress the saga of Shadow the Hedgehog. Because of the duality nature of the game, the three pairs of Hero/Dark share very similar controls and objectives with each other.<br />
<br />
As the game can sometimes get confusing, the hint system found within ''Sonic Adventure'' returns, but instead of being the calming voice of [[Tikal]] the words of wisdom have been replaced with a mechanical being known as [[Omochao]], its features based on the liquid a-life.<br />
<br />
====Hero Side====<br />
<br />
=====Sonic the Hedgehog=====<br />
<br />
[[File:Metalharbor.png|thumb|190px|Sonic running through [[Metal Harbor]].]]<br />
Sonic the Hedgehog, once again being the title character, receives the most emphasis in the game, both being central to the plot and in the number of playable levels within the game. Taking most of its cues from ''Sonic Adventure'', Sonic controls in a very similar manner, fully controllable in the 3D world with the use of the control stick. Needing to get from the beginning to the end of the level (sometimes with a time limit, sometimes without), Sonic must traverse the numerous traps, pitfalls, [[Badnik|badniks]] and G.U.N. robots in his path. Once again, the primary jump button becomes the player's most valuable defense in the world of Sonic, a simple push causing Sonic to curl into a ball and jump into the air and performing the [[spin attack]], his spikes becoming the hedgehog's natural weapon. Pressing the jump button twice will once again allow the [[homing attack]] to kick into gear, Sonic automatically targeting whatever enemy or other attractable item may be present. The two-button setup also makes a return, the "action" button now having numerous possibilities mapped to it. As more actions become available to the player, an alert in the lower corner of the screen will tell what specific action Sonic will perform when it is pressed. The "y" button on the Dreamcast controller will allow the actions to cycle through, giving the player the option to perform a completely different action than what the game suggests.<br />
<br />
The standard function the action button performs when pressed once is the [[somersault]], a new move that attempts to reproduce the function of the basic spin from the classic games, causing Sonic to roll and attack any nearby enemies. This ability also allows Sonic to spin through small openings to allow him to reach other areas of any given level. Pressing and holding the action button causes Sonic to charge up his now-vintage [[spin dash]], the extra time needed to hold the button between the first ''Adventure'' and ''Adventure 2'' meant to emulate the time that was spent charging the spin dash in the classic games. Letting go of the button causes Sonic to burst ahead in his curled form, crashing through anything in his way. Other low-key abilities that are mapped initially to the action button are the abilities to pick up, carry and throw items, and the ability to whistle. Though not useful in standard gameplay, whistling can come in handy when exploring the level and finding the occasional pipe sitting in the corner, the whistle sometimes causing an [[animal]] to pop out and be picked up for later use in the [[Chao Garden]].<br />
<br />
[[File:Cityescape.png|thumb|190px|Sonic the Hedgehog in the San Francisco-inspired [[City Escape]].]]<br />
Though not part of the repertoire of actions available by the push of a button, one of the main abilities connected to Sonic (and featured in nearly every Sonic game afterwards) introduced in ''Sonic Adventure 2'' is the ability to [[grind]]. Similar to one of the main play mechanics of the Sega game ''[[sega:Jet Set Radio|Jet Set Radio]]'', certain surfaces such as rails can now be jumped on by Sonic and, when done so, allow the character to slide across it, accompanied with a grinding sound effect. The grinding ability also becomes an essential part of the scoring system within the game. Though every Sonic title up to this point has had a score connected to the number of subsequent badniks destroyed without hitting the ground, the grind rail provides another scoring opportunity that, when connected with a chain of enemies finished off with the homing attack, can cause up to an extra 2000 points added at any given time.<br />
<br />
Just as in the first ''Adventure'', there is once again a plethora of [[Sonic Adventure 2 upgrades|upgradeable items]] within the game to give Sonic a variety of additional abilities, some familiar and others new. As ''Sonic Adventure 2'' has done away with the Adventure Field, each item in the game is found in one of the levels that Sonic must progress through. The [[Light Shoes]] from the first game make a reappearance, located within [[Metal Harbor]]. Giving Sonic the ability to use the [[Light Dash]], the hedgehog no longer needs to charge up his spin dash to make use of his new pair of shoes. Instead, a simple tap of the action button is all that is needed to make Sonic follow a perfectly formed trail of [[Ring|rings]] in his path. The [[Ancient Light]] also returns, found hidden in [[Green Forest]]. Just as the Light Dash, the [[Light Attack]] no longer needs the spin dash charge to be used against a string of enemies, making quick work of them. A total of four new upgrades are also available to Sonic, giving the hedgehog the most in the game. The first of these is the [[Bounce Bracelet]] within [[Pyramid Cave]]. Giving Sonic the [[Bounce Attack]], the new ability lets Sonic bounce far higher than his standard jump allows, also giving the blue blur the ability to break the ground below him, be it glass or crates. The [[Flame Ring]], found in [[Crazy Gadget]], causes Sonic's somersault to be more powerful, letting the normally unbreakable steel crates in the game succumb to the hedgehog's might. The [[Magic Gloves]] located in Sonic's first level, [[City Escape]], can only be reached once Sonic has gotten the Bounce Bracelet and the Flame Ring. Though nothing more than a fun aside, the item allows Sonic to use the [[Magic Hands]] ability, enabling the player to turn any nearby enemy into a ball they can carry and subsequently throw. The final item available to Sonic (as well as the other five playable characters) is the [[Mystic Melody]]. Hiding out in [[Final Rush]], the magical tune only becomes useful when standing near the various miniature ruins that are hiding within each stage, causing various platforms to appear or doors to open. Though unnecessary in standard game play, it becomes useful during the subsequent "Find the Lost [[Chao]]" missions.<br />
<br />
The ever-constant ring is still Sonic's most valuable [[Sonic Adventure 2 objects|item]] in the game, collecting them giving Sonic the ability to be hit without losing a life. The fleet of [[monitor|item boxes]] found in the first ''Adventure'' title also make an appearance. Staples such as the extra life, invincibility and speed shoes return, along with the plethora of ring boxes offering five, ten, and twenty rings at any given time. The Jiryoku Barrier is once again available, attracting rings while protecting Sonic from harm. The standard [[shield]] is also found within the item boxes hiding out. The explosion item, which destroys all the enemies on screen, can also occasionally be found. [[Spring|Springs]], [[Spikes (obstacle)|spikes]], and [[Checkpoint|Point Markers]] also come to life, reproducing the effects from their previous outings. However, in addition to marking Sonic's place in the level, the Point Markers also serve to provide Sonic with power-ups, ranging anywhere from rings to speed shoes and shields.<br />
<br />
In total, Sonic experiences six stages within the game: City Escape, Metal Harbor, Green Forest, Pyramid Cave, Crazy Gadget and Final Rush. For each, the goal is to reach the [[Goal Ring]], signaling the end and either starting up a boss battle or a new level, most likely with another character and continuing the story.<br />
<br />
=====Miles "Tails" Prower=====<br />
<br />
[[File:Prisonlane.png|thumb|190px|Miles "Tails" Prower attempting to save Sonic the Hedgehog.]]<br />
Taking a far departure from his gameplay thus far, [[Miles "Tails" Prower]]'s controls are far closer to the way [[E-102 Gamma]] controlled in the first ''Sonic Adventure'' than how "Tails" behaved in the same game. Utilizing the Tornado III (also known as the [[Cyclone (Sonic Adventure 2)|Cyclone]]), the versitle craft resembles the [[Tornado]] II in style and color, but lacks the ability to use a Chaos Emerald as its power source. However, what it lacks in a fuel source it more than makes up for in functionality, being able to turn into a walking powerhouse of artillery. With a simple press of the action button, "Tails" can fire his [[Volkan Cannon]], shooting straight ahead in the hopes of hitting an enemy or, more than likely, breaking a crate that may be in his way. Holding down the action button allows the Cyclone to lock on to any nearby target, shooting at them in rapid succession. However, the laser beam used to lock on only lasts for a short amount of time, so if the player continues to hold down, all the targets will disappear, causing the need to start from scratch. Tapping the action button when in front of enemies also allows the [[Propeller Punch]] to come into effect, a chained projectile firing from the front of the Cyclone and punching whatever is in the way. <br />
<br />
There are also a number of upgrades available for "Tails," some of them necessary and others simply to make life easier in the fox's original creation. The first of these is the [[Booster]], found in [[Mission Street]]. Pressing and holding the jump button allows the Cyclone to hover, the slow decent necessary to cross over certain pits needed to progress. The [[Bazooka]], a Volkan Cannon upgrade in [[Eternal Engine]], increases the firing power of the mounted cannon, adding the steel crates located about to the repertoire of destroyable items for "Tails" and his machine. One of the optional upgrades, the [[Laser Blaster]], performs exactly as it did in ''Sonic Adventure'' for E-102. Hidden in [[Prison Lane]], it gives the homing missiles the walker shoots out a larger attack pattern, able to decimate more enemies at once. Finally, just as Sonic has access to it, "Tails" can also pick up the Mystic Melody upgrade. Appropriately found in the [[Hidden Base]], the item performs the same function, giving "Tails" a tune that will allow the various [[Knuckles Clan|Knuckles Tribe]] Pedestals hidden about to perform various functions, used to assist in the "Find the Lost Chao" segments.<br />
<br />
Introduced in a cutscene echoing "Tails'" original scene in the first ''Adventure'', the young mechanical genius goes off to [[Prison Island]] to rescue Sonic, who has been recaptured after the events of [[City Escape]]. After transforming his ship into the Cyclone upon landing, "Tails" finds [[Amy Rose]] already there, with her own plans on saving Sonic. Telling her to stay out of trouble (which she promptly ignores), the two-tailed fox rushes into the complex, giving players their first taste of this altered control scheme. Though rings are just as important as ever, the Cyclone has a health bar in addition to the ring count. If "Tails" gets hit without any rings, but the bar still has energy within, the hit will not result in the loss of a life, adding a buffer to the character that did not exist before. The bar, which begins as a dark blue but moves to red when almost finished, can only be replenished with rings. Also, while the variety of item boxes are prominent in "Tails'" stages, an additional item box with a first-aid kit pictured within can sometimes be found, its effect causing a full restoration of the health bar on the bottom of the screen. The various item box powerups are also scattered through the various levels in an alternate balloon format, either needing a simple shot of the Volkan Cannon or the Cyclone to fly through to let it be activated.<br />
<br />
In total, Miles "Tails" Prower shoots his way through four separate levels: Prison Lane, Mission Street, Hidden Base, and Eternal Engine. For each, "Tails" must reach the Goal Ring at the end of the level, his grade signaling either a boss encounter or the next level staring a different character.<br />
<br />
=====Knuckles the Echidna=====<br />
<br />
[[File:Sa2 chaos.png|thumb|190px|Knuckles the Echidna confronting an [[Artificial Chaos P-1]].]]<br />
Retaining his gameplay from the first ''Adventure'' title, [[Knuckles the Echidna]] controls in the same basic function as the other characters. With the control stick moving the character about across a three-dimensional plane, the jump button allows the echidna to enter the ever faithful spin attack. Pressing jump twice initiates Knuckles' [[Power Glide|gliding]] abilities, letting the player cross large distances as the character slowly descends to Earth. Gliding into a wall, or simply pressing jump twice near one also lets the Guardian of the [[Master Emerald]] climb up surfaces. The forward [[Punch Attack]] also makes its grand return, either with the simple touch of the action button, or a two-to-three punch combo depending on the number of quick, successive pushes of the button that are done. An additional punching ability has also been included, called the [[Spiral Upper]]. By rotating the control stick in a 360-degree angle and pressing the action button, the player can shoot the character up in the air, punching whatever may be right above. The opposite can also be performed by pressing the same button while Knuckles is gliding, causing him to fire towards the ground as quickly as possible in a fury of strength. As Knuckles goes through various levels that involve interactive water, the ability to swim has been introduced with the echidna. Once only exclusive to "Tails" in ''[[Sonic the Hedgehog 3]]'', Knuckles can jump in water, automatically caught hovering on the surface. Pressing the action button causes the player to dive, the control stick guiding the way, the jump button emulating its purpose by having Knuckles return to the surface. Though sometimes forced to be underwater, it is always important to remember to look out for an air bubble, or to surface often, as Knuckles still needs to breathe else forfeit a life. Being able to pick up items and use the new whistle are also part of Knuckles' repertoire.<br />
<br />
A slew of upgradable items, both old and new, are also hidden about the levels Knuckles explores. The [[Shovel Claw]] from ''Sonic Adventure'' makes a return, letting Knuckles dig into the ground. Digging can happen while standing, while climbing, or by pressing the action button while gliding, letting Knuckles [[Drill Claw|immediately dig]] at first contact. With the preceding item found in [[Pumpkin Hill]], an item almost nearly as important (though not a necessity) is hidden in [[Aquatic Mine]]: the [[Air Necklace]]. The necklace lets the player relax while underwater, not having to search for air or surface, the item giving Knuckles an uninterrupted stream of air. The [[Hammer Gloves]] located in [[Death Chamber]] provide the extra strength necessary for Knuckles to punch through steel containers. This becomes helpful to collect another of Knuckles' upgrade items, the [[Sunglasses]]. When found in [[Meteor Herd]], the player can either have them on or off Knuckles' eyes. Aside from simple aesthetics, the glasses prove to have another use: to uncover invisible objects such as springs or item boxes. Though unnecessary in standard play, they become helpful in some of the final missions for each level Knuckles plays through. Finally, the now-familiar Mystic Melody is also an item the echidna can find, hidden in [[Wild Canyon]] and useful in the "Find the Lost Chao" missions.<br />
<br />
While "Tails" directly enters the story by looking for Sonic the Hedgehog, Knuckles instead stumbles into the events unknowingly, getting wrapped into everything due to [[Rouge the Bat]] stealing the Master Emerald in an unseen encounter. Fighting with the bat girl, they are both taken aback as Dr. Eggman appears from out of nowhere, stealing the Master Emerald himself for no true purpose, but to simply have it in case he needs it down the line. Furious, Knuckles leaps into the air, smashing the emerald to pieces knowing that, because of what occurred in ''Sonic Adventure'', he can collect the pieces and restore it once more. It is not until he meets Sonic and Tails by chance that he gets wrapped up in the larger story involved. Even after this event, though, Knuckles' goal remains largely the same in each level. Just as in the first game, Knuckles must climb, glide, and dig his way through each area trying to find the three pieces of the Master Emerald (or in the case of Death Chamber, the three Eggman keys to continue on with his search). In lieu of the [[Hint Orb|hint orbs]] from the first game, the ability to find hints as to where the shard locations are is found inside [[space probe|space probes]] located in each level. Looking more like floating computer screens than anything else, walking over and pressing the action button will cause a hint to show up, slyly pointing as to where the emerald piece could be. The radar at the bottom of the screen also returns, but has been changed significantly. Instead of being able to find all three emerald shards at once, the radar only works for one at a time, meaning the player could be right on top of a piece and not even know it. The reason for this change has been done in terms of scoring: finding a piece quickly and without hints will add an extra 2000 points to your total, while spending longer and using the hints will cause it to move down to 1000, 800, or all the way down to 100 points. Finding a piece out of sequence will award the player 2000 points regardless of the status of the piece being looked for.<br />
<br />
In total, Knuckles has five levels that he must explore in order to find the Master Emerald pieces and restore the item he is sworn to protect: Wild Canyon, Pumpkin Hill, Aquatic Mine, Death Chamber, and Meteor Herd. Only after collecting all three pieces in a given level will the game continue on, either entering a boss fight or moving on to the next level featuring a different playable character.<br />
<br />
====Dark Side====<br />
<br />
=====Shadow the Hedgehog=====<br />
<br />
[[File:Radicalhighway.png|thumb|190px|Shadow the Hedgehog escaping from the G.U.N. forces in [[Radical Highway]].]]<br />
To match with the themes of good versus evil and "Hero" versus "Dark," Shadow the Hedgehog is the playable counterpart of Sonic in terms of control and goals in the game. Using the control stick to move about, the jump button performs the same function, allowing Shadow to curl up into the spin attack and trash whatever foes are nearby. Also able to replicate the homing attack, the action button reveals a similar catalog of moves, both the somersault and the spin dash behaving just as they do for Sonic. Being able to pick up items and throw them, as well as the whistle function, are at Shadow's fingertips.<br />
<br />
Each of the four upgrades available to Shadow are also either exactly the same as ones Sonic can receive, or different in name only. The [[Air Shoes]] that are hidden in [[White Jungle]] serve a similar purpose as the Light Shoes do for Sonic, giving Shadow the ability to perform the Light Dash near a string of rings. Just as Sonic, the dark hedgehog has no need to charge himself up beforehand, being able to simply stand near the collected rings and have the action happen with the push of a button. Found in [[Sky Rail]], the Ancient Light also returns, the Ultimate Lifeform able to replicate the Light Attack and smash through enemies in a new, yet familiar way. The Flame Ring, which was also new to Sonic in this installment, makes its way into Shadow's [[Radical Highway]], letting the G-ordained steel containers break apart as if wood under Shadow's somersault. The final upgrade available, conveniently found in [[Final Chase]], is the Mystic Melody. Helpful in the "Find the Lost Chao" missions, the tune to activate the Knuckles Tribe Pedestals comes just as natural to Shadow as it does the rest of the cast.<br />
<br />
Fueled by half-remembered memories and the desire for revenge, Shadow the Hedgehog rushes through four levels total: Radical Highway, White Jungle, Sky Rail and Final Chase. The objective in each is familiar: to reach the end of the level, hitting the Goal Ring to signal the end. Except for White Jungle, each level forgoes having a time limit, and when completed marks either a boss encounter or the next level, a different playable character now in control.<br />
<br />
=====Dr. Eggman=====<br />
<br />
[[File:Sa2 hunchedgunhunter.png|thumb|190px|Dr. Eggman in the heart of the G.U.N. fortification.]]<br />
In an interesting twist, Dr. Eggman behaves in a similar fashion to Miles "Tails" Prower in terms of playstyle within the game. Using a modified Eggmobile dubbed the [[Egg Walker (Sonic Adventure 2)|Egg Walker]], the mad genius shares much in common with his earlier creation, E-102 Gamma. With a Volkan Cannon attached to the body, Dr. Eggman is able to swiftly target and shoot whatever may be in his way, more than likely being the forces of G.U.N. trying to stop his plans for world domination and his invasion of their resources. The action button performs the same functions as they do for "Tails," a simple tap shooting out a bullet from the cannon, holding down the button allowing the laser to lock on and shoot missiles at numerous tagets. The time limit for the laser still applies, Eggman's tech not being that much different than what his fox counterpart uses. The jump button also performs the basic action, though because he is in a walker, Eggman is unable to even try and attempt some form of the spin attack. His walker also has its own form of the Propeller Punch, a chained projectile able to knock back whatever moving target might be directly in front of the mad genius.<br />
<br />
In terms of upgrades, Dr. Eggman has five available to him during the game, most of them being similar or exactly the same to "Tails." The first, and arguably most important of these, is the [[Jet Engine]], which gives the Egg Walker the ability to hover after jumping in the air, or to hover in case of accidentally falling off the edge, hoping to land on some lower platform and avoid certain death. Located in [[Lost Colony]], it becomes a valuable asset. The G.U.N.-controlled [[Weapons Bed]] becomes the scene where the [[Large Cannon]] upgrade is found, letting Eggman fire through the steel containers covered in the G.U.N. logo and pick up whatever may be hiding within. Inside [[Iron Gate]] is hidden the Laser Blaster, an upgrade which not only "Tails" gains during the course of his game, but what E-102 Gamma had available to him previously. Just as for those other characters, the upgrade provides Eggman with a larger attack pattern for his homing missiles. The [[Protective Armor]] upgrade, however, is one exclusive to the doctor. Found in [[Cosmic Wall]], the armor increases the health bar for Dr. Eggman's Egg Walker, giving it a 1/7th increase. Finally, the Mystic Melody, just as with all the other characters, is locatable for Eggman, this time hiding out in [[Sand Ocean]].<br />
<br />
In total, Dr. Eggman has five levels of shooting action: Iron Gate, Sand Ocean, Lost Colony, Weapons Bed, and Cosmic Wall. With a health bar just as "Tails" possesses, the rings located in each level serve not only as a way to protect the scientific mastermind from harm, but also serve to refuel the bar on the bottom of the screen, letting Eggman suffer through hardship without fear. Reaching the Goal Ring, the level ends, either starting a boss battle or a new level, most likely using a different playable character.<br />
<br />
=====Rouge the Bat=====<br />
<br />
[[File:Sa2 gunbeetle.png|thumb|190px|Rouge the Bat looking for the Master Emerald pieces.]]<br />
Being Knuckles' playable double in ''Sonic Adventure 2'', Rouge the Bat behaves in a similar fashion to everyone's favorite echidna. Pressing the jump button causes an expected result, the female bat lifting off the ground, in the process protecting herself from harm. The action button also reveals a familiar moveset, tapping it not resulting in a punch but a kick, which possesses its own three-hit combo. Twirling the control stick and pressing the action button lets Rouge perform the [[Screw Kick]], firing up in the air and performing the defensive move against what might be sneaking about above her. Pressing the jump button twice initiates her own form of gliding, and even though the character possesses wings which should hypothetically allow her to fly upwards, she is forced to descend slowly. The only way the mysterious treasure hunter can reach higher ground is to climb upwards on a variety of walled surfaces. While gliding, the player can also push the action button to have Rouge fire downwards in a straight line, the [[Drill Dive]] ready to smash anything rummaging on the ground.<br />
<br />
Just as Shadow and Eggman before her, Rouge the Bat also has a collection of upgradable items which are similar to the upgrades available to her "Hero" counterpart. The first required item, found within the [[Egg Quarters]], is the [[Pick Nails]]. When acquired, they give Rouge the ability to dig on the ground, on walls and even use the Drill Dive to automatically dig where applicable. [[Mad Space]]'s gift to Rouge is the [[Iron Boots]], which let the spy kick her way through steel containers littering the playfield. The [[Treasure Scope]], Rouge's answer to Knuckles' Sunglasses, is found in the [[Security Hall]] level. Giving her the ability to see invisible items, the item becomes extremely helpful in the final missions of her given levels. Finally, to round out the cast, the Mystic Melody once again rears its head in Dry Lagoon, Rouge now knowing a tune to make the ancient ruins work for her.<br />
<br />
Though given four levels to hunt around (Dry Lagoon, Egg Quarters, Security Hall and Mad Space) only two of these levels possess the same objective as Knuckles' levels: to hunt for the missing pieces of the Master Emerald. While Eqq Quarters offers a similar objective to Knuckles' Death Chamber (to collect three items to gain access to Eggman's base), Security Hall's objective is to not find three emerald shards, but three Chaos Emeralds that have been put under lock and key by G.U.N. at some point between the first ''Adventure'' and the second, connected to the same facility that held Shadow prisoner. Only after collecting whatever three items Rouge is looking for will the level end, either progressing to a boss battle or to another level with a separate playable character.<br />
<br />
====Boss Encounters====<br />
<br />
[[File:KingBoomBoo.png|thumb|190px|Knuckles and the ghostly [[King Boom Boo]].]]<br />
Due to the structure of the game, the various boss encounters that occur within the game are not perfectly laid out as they were in the classic [[sega:Sega Mega Drive|Mega Drive]] titles, nor are they obviously laid out as they were in the first ''Sonic Adventure''. Sometimes happening before a level, sometimes happening after one is finished, and sometimes not happening between a level at all, the boss battles are varied in placement but similar in style. Most of the boss battles are shared between the "Hero" and "Dark" stories, the majority involving fights between the paired Hero/Dark playstyles. In both, Sonic/Shadow, "Tails"/Eggman and Knuckles/Rouge face off against each other at some point, the first two fighting twice, the last pair only once. Because of the similar nature of the characters in terms of control, the battles can sometimes be difficult, other times evenly matched. The only boss battle that is shared by the two stories that is not a direct fight between the playable characters is the [[Egg Golem]], which is also the only boss in the entire game that is built by Dr. Eggman. For this fight which happens in Eggman's pyramid base, both Sonic and the doctor are forced to fight, one taking place right after the other.<br />
<br />
There are also two boss fights in each main story that are unique, although three of them are G.U.N.-based, and thus have very similar physical structures. The fourth, which is an exclusive boss encounter with Knuckles, is a fight with [[King Boom Boo]]. With its day/night fight strategy, the entire battle stands out in the game, being completely different from anything else presented to the heroes or villains.<br />
<br />
====Kart Racing====<br />
<br />
Returning from the first game, the Kart Racing segments of the game have been slightly expanded this time around. While still a selectable mode that can be played through in the traditional three-lap circuit, the use of the racing mechanic in the main body of the game has been increased. In ''Sonic Adventure's'' [[Twinkle Park]], the kart section was relegated to the first half of the level, the only goal being to get to the end without falling off the track or crashing into an enemy with no rings. In ''Sonic Adventure 2'', however, both "Tails" and Rouge are given their own separate level during their respective stories in which they must chase after a moving target. For "Tails," his goal is to follow the President's limo before he leaves the city limits, following behind in his Tornado III now in a vehicle mode unused in the rest of the game. Rouge, meanwhile, follows "Tails" as he flies in the Tornado III, keeping track of his movements for Shadow and Eggman. Instead of simply reaching the end of the track being the objective, a timed component is used, similar to the arcade-style racers of Sega and other companies. Split up into three parts, the character must reach the goal line for each segment before the timer runs out, else risk losing a life and having to begin the race again. Having to dodge other vehicles, avoid crashing into walls and trying to be in line with speed boosters and the occasional balloon containing extra time, the racing segments become deceivingly hard when compared to the rest of the game.<br />
<br />
====Last Story/Super Sonic====<br />
<br />
[[File:Finalhazard.png|thumb|190px|[[Super Sonic]] facing off against [[Finalhazard]].]]<br />
Once both the "Hero" and "Dark" stories are successfully completed, a final "Last" story becomes unlocked on the main screen. When chosen, the two story threads finally intertwine, revelations of the true nature of "Project Shadow" finally coming to light. Although Eggman clearly tried to stop [[Perfect Chaos]] on his own in the finale of the first ''Sonic Adventure'', this is the first time in a Sonic game when Dr. Eggman is forced to work side-by-side with Sonic and "Tails" in an effort to stop his grandfather's actual plan. The story is only composed of one level - [[Cannon's Core]] - and two boss battles. The level is broken up into five separate parts, each played through by one of the main characters, beginning with "Tails" and ending with Sonic. The odd one out is Shadow, who for story purposes chooses to remain outside of the battle until confronted by Amy Rose, who sparks the return of forgotten promises. Filled with a new sense of purpose, Shadow alone fights the first boss in the final story, the "Prototype of the Ultimate Lifeform," Biolizard.<br />
<br />
The final boss is fought with both Sonic and Shadow who have transformed into [[Super Sonic]] and [[Super Shadow]], respectively. Having the final battle take place in space, the duo must switch off as they try and finish off [[Finalhazard]], the switching between the two characters the best way to replenish the ring counts of both. Using the control stick to move about the screen, the jump button is used as a sort of dash which can blast ahead, striking the weak areas of the uncontrollable lizard, enacting damage against it. As the Chaos Emeralds are once again used heavily in the story and not collectible in any [[Special Stage]], the ability to turn super is relegated to the final boss only.<br />
<br />
===Stage Select===<br />
<br />
After completing a level in the main game, the option to play through it at the player's leisure becomes available through the stage select menu. Displayed in a simple map of the game's areas, each stage (including the two racing levels and the [[Chao Garden]]) can be toggled through and chosen. When one of the levels is selected, a secondary menu appears. While the central mission of each in the story mode can be replayed, four additional missions for each stage are also selectable, vastly increasing the replayability of the game. The additional four missions for each standard zone include collecting one hundred rings, finding a lost Chao in the level, beating the stage in a specific time limit, and finally reaching the end in a "hard mode" version of the level. For the two Kart-based levels, the Chao and Time Limit missions are replaced with going through the course and not touching either the walls or the other cars.<br />
<br />
In addition, the stage select menu also keeps track of the lettered grade that is awarded at the end of each run, ranging from a perfect "A" to a less-than-desirable "E." As each level and mission has its own requirements to reach an "A," only practice and determination can award the most dedicated at finishing each and every stage with perfection. It should be noted that, within each stage, a [[Gold Beetle]] is hidden somewhere within, and only appears for a few seconds. If broken, an extra 1000 points is added to the total, which can come in handy in trying to reach those illustrious "A" rankings.<br />
<br />
===Chao===<br />
<br />
{{main|Chao}}<br />
{{main|Chao World}}<br />
<br />
[[File:ChaoWorld Hero.png|thumb|190px|Sonic standing inside the Hero Chao Garden.]]<br />
''Sonic Adventure 2'' also sees the return of the [[Chao]], the small, water-shaped A-life first introduced in the game's predecessor. For the sequel, the entire Chao raising experience has been completely revamped and expanded. As there are no Adventure Fields to speak off, the only way to enter the Chao Gardens in the main game is to find one of three [[Chao container|Chao Containers]] located in each level, the first always holding a Chao Key. With the key in the player's possession, at the end of the level the player is warped to [[Chao World]], the portal to the rest of the Chao experience in the game. Though at first only the standard Chao Garden is available, as time in the garden goes on, a "Hero Garden" and "Dark Garden" also become available. To also play off the Hero/Dark aspects of the game, the Chao's that are raised also have the potential to either be halo-wearing Hero Chao, or the devilishy-cute Dark Chao, depending on the characters that end up raising them.<br />
<br />
Chao Racing also returns in full gear, with an expanded set of races the assorted Chao can go through. Having Neutral, Hero, and Dark races, the race selection screen can only be accessed through the Neutral Chao Garden.<br />
<br />
In addition, a mode called the [[Chao Kindergarten]] is added to the raising process. Available right off the bat, the Kindergarten offers tips and tricks on how to raise your Chao, a classroom where Chao can learn new skills and a Chao Doctor that can check up on your Chao and tell you specific information on its health and habits.<br />
<br />
A sequel to the [[sega:VMU|VMU]] minigame ''[[Chao Adventure]]'', ''[[Chao Adventure 2]]'', is also included, which has also been expanded from its predecessor.<br />
<br />
===Two Player Mode===<br />
<br />
Just as ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' did for the 2D games, ''Sonic Adventure 2'' was the first 3D Sonic game to have a fully-formed two player mode available. Not including the Kart Racing, the three options for play are split up in the Hero/Dark playstyles. The [[Sonic Vs Shadow (2P)|first of these]] has one player controlling Sonic and the other Shadow as they race against each other in one of the character's stages, the first to reach the end being the winner. The second of these, the [[Tails VS Dr. Eggman (2P)|"Tails"/Eggman]] stages, closely resemble the boss battles between the two, fighting in an arena until one of the pair loses the energy in their mechanical walkers. The third choice, [[Knuckles VS Rouge (2P)|Knuckles/Rouge]], is a competition to see who can get two of the three Master Emerald pieces first.<br />
<br />
As an extra bonus, six extra unlockable characters are available in the two player mode, awarded after collected all "A" ranks with a given character in the regular game. For Sonic and Shadow, the characters are Amy Rose and Metal Sonic respectively. For "Tails" and Eggman, a Chao in a Chao Walker and [[Big the Cat]] become playable characters. Finally, for Knuckles and Rouge, Tikal and [[Chaos]] are unlocked as playable characters in the two-player mode.<br />
<br />
===Emblems===<br />
<br />
In total, 180 emblems are available in the full game, connected to a variety of tasks. Completing each story, finishing each mission for every level, and playing through a boss rush for each side unlock emblems, as well as a number connected to the Chao Racing portion of the game. Unlike ''Sonic Adventure'' where the emblems were only for bragging rights, collecting every emblem (and achieving an "A" rank on every stage) will unlock the extra level [[Green Hill (Sonic Adventure 2)|Green Hill]]. A three-dimensional recreation of the first act of the original [[Green Hill Zone]] from ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', the level is meant to be a celebration of Sonic's tenth anniversary, which happened to coincide with the release of ''Sonic Adventure 2''.<br />
<br />
===Score===<br />
<br />
The total score, when it exists (missions 1, 4 and 5), is the base score achieved while playing the level plus the time bonus upon mission conclusion.<br />
<br />
'''Level score:'''<br />
*10 points per [[Sonic_Adventure_2_objects#Rings|ring]] and [[Sonic_Adventure_2_objects#Chaos_Drives|Chaos Drive]] collected<br />
*20 points per [[Sonic_Adventure_2_objects#Containers|container]] and [[Sonic_Adventure_2_objects#Unsorted|other]] object destroyed<br />
*200 points per [[Sonic_Adventure_2_objects#Item_boxes|item box]] (including balloons)<br />
*variable points per [[Sonic_Adventure_2_enemies|enemy]] destroyed.<br />
*variable points per enemy destroyed in a row, variable trick points awarded for Sonic and Shadow (platform jump trick, end of rail jump trick if going at enough speed, plus an unsorted amount usually tied to each level) and time bonus per treasure for Knuckles and Rouge.<br />
<br />
{|border="1" class="prettytable"<br />
|-<br />
!Enemies !! Score !! Classification<br />
|-<br />
|2 || 100 || [[Image:SA2 Good.png|left]]<br />
|-<br />
|3 || 200 || [[Image:SA2 Nice.png|left]]<br />
|-<br />
|4 || 300 || [[Image:SA2 Great.png|left]]<br />
|-<br />
|5 || 400 || [[Image:SA2 Jammin'.png|left]]<br />
|-<br />
|6 || 500 || [[Image:SA2 Cool.png|left]]<br />
|-<br />
|7 || 600 || [[Image:SA2 Radical.png|left]]<br />
|-<br />
|8 || 800 || [[Image:SA2 Tight.png|left]]<br />
|-<br />
|9 || 1000 || [[Image:SA2 Awesome.png|left]]<br />
|-<br />
|10 || 1500 || [[Image:SA2 Extreme.png|left]]<br />
|-<br />
|11 || 2000 || [[Image:SA2 Perfect.png|left]]<br />
|}<br />
'''Time bonus:''' 10000 if t≤60s and -20t + 11200, t>60s.<br />
<br />
===Rankings===<br />
<br />
====Hero====<br />
<br />
{|border="1" class="prettytable"<br />
! rowspan="3"|# !! rowspan="3"|Level !! rowspan="3"|Character !! colspan="21"|Missions<br />
|-<br />
!colspan="4"|Normal mode !! colspan="4"|100 Rings !! colspan="4"|Lost Chao !! colspan="5"|Time Limit !! colspan="4"|Hard Mode<br />
|-<br />
! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! Time !! A !! B !! C !! D<br />
|-<br />
| 1 || [[City Escape]] || [[Sonic]] || 18000 || 14000 || 11000 || 9000 || 1:20 || 1:40 || 2:00 || 2:30 || 2:30 || 2:50 || 3:10 || 4:00 || 18000 || 16000 || 14000 || 12000 || 3:00 || 19000 || 15000 || 12000 || 10000<br />
|-<br />
| 2 || [[Wild Canyon]] || [[Knuckles]] || 16000 || 14000 || 10000 || 8000 || 1:30 || 2:00 || 3:00 || 4:30 || 0:40 || 1:00 || 2:00 || 2:30 || 16000 || 14000 || 10000 || 8000 || 2:00 || 17000 || 15000 || 10000 || 8000<br />
|-<br />
| 3 || [[Prison Lane]] || [[Tails]] || 26000 || 23000 || 17000 || 13000 || 2:30 || 3:00 || 3:30 || 4:00 || 2:00 || 2:30 || 3:00 || 4:00 || 26000 || 23000 || 17000 || 13000 || 3:00 || 26000 || 23000 || 17000 || 13000<br />
|-<br />
| 4 || [[Metal Harbor]] || Sonic || 20000 || 18000 || 16000 || 14000 || 1:10 || 1:20 || 1:30 || 1:50 || 0:50 || 1:00 || 1:10 || 1:20 || 18000 || 16000 || 14000 || 12000 || 2:00 || 18000 || 16000 || 14000 || 12000<br />
|-<br />
| 5 || [[Green Forest]] || Sonic || 15000 || 13000 || 12000 || 9000 || 2:30 || 3:00 || 3:30 || 4:00 || 1:30 || 2:00 || 2:30 || 3:00 || 12000 || 10000 || 9000 || 7000 || 4:00 || 12000 || 10000 || 9000 || 8000<br />
|-<br />
| 6 || [[Pumpkin Hill]] || Knuckles || 12000 || 10000 || 8000 || 6000 || 3:00 || 3:30 || 4:00 || 5:00 || 1:00 || 1:30 || 2:00 || 3:00 || 13000 || 11000 || 9000 || 7000 || 3:00 || 16000 || 14000 || 12000 || 10000<br />
|-<br />
| 7 || [[Mission Street]] || Tails || 25000 || 22000 || 17000 || 13000 || 3:30 || 4:00 || 4:30 || 5:00 || 3:20 || 3:40 || 4:00 || 5:00 || 22000 || 20000 || 18000 || 15000 || 3:30 || 30000 || 26000 || 22000 || 18000<br />
|-<br />
| 8 || [[Aquatic Mine]] || Knuckles || 14000 || 11000 || 10000 || 9000 || 1:50 || 2:30 || 3:00 || 4:00 || 1:00 || 1:30 || 2:30 || 4:00 || 14000 || 12000 || 10000 || 8000 || 3:30 || 15000 || 13000 || 10000 || 9000<br />
|-<br />
| 9 || [[Route 101]]* || Tails || 2:45 || 2:55 || 3:15 || 3:30 || 1:30 || 2:00 || 2:30 || 3:00 || 3:00 || 3:10 || 3:20 || 3:30 || 3:00 || 3:10 || 3:20 || 3:30 || 3:40 || 2:50 || 3:00 || 3:10 || 3:20<br />
|-<br />
| 10 || [[Hidden Base]] || Tails || 14000 || 12000 || 11000 || 10000 || 3:15 || 3:30 || 4:00 || 4:30 || 2:50 || 3:15 || 4:00 || 4:30 || 12000 || 11000 || 10000 || 8000 || 3:30 || 13000 || 11000 || 9000 || 8000<br />
|-<br />
| 11 || [[Pyramid Cave]] || Sonic || 15000 || 13000 || 11000 || 10000 || 1:30 || 1:45 || 2:00 || 3:00 || 3:45 || 4:00 || 4:15 || 4:30 || 13000 || 11000 || 9000 || 8000 || 4:00 || 14000 || 13000 || 11000 || 9000<br />
|-<br />
| 12 || [[Death Chamber]] || Knuckles || 12000 || 10000 || 8000 || 6000 || 2:30 || 3:00 || 3:30 || 4:30 || 2:00 || 2:30 || 3:00 || 4:00 || 12000 || 10000 || 8000 || 6000 || 5:00 || 12000 || 11000 || 10000 || 8000<br />
|-<br />
| 13 || [[Eternal Engine]] || Tails || 35000 || 30000 || 25000 || 20000 || 3:30 || 4:00 || 5:00 || 6:00 || 2:45 || 3:00 || 3:30 || 4:00 || 30000 || 28000 || 25000 || 20000 || 5:00 || 35000 || 30000 || 25000 || 20000<br />
|-<br />
| 14 || [[Meteor Herd]] || Knuckles || 13000 || 12000 || 11000 || 8000 || 2:00 || 3:00 || 4:00 || 5:00 || 1:30 || 2:30 || 3:30 || 5:00 || 14000 || 13000 || 11000 || 9000 || 4:30 || 13000 || 11000 || 10000 || 7000<br />
|-<br />
| 15 || [[Crazy Gadget]] || Sonic || 17000 || 15000 || 12000 || 10000 || 3:00 || 3:30 || 4:00 || 4:30 || 5:00 || 5:30 || 6:00 || 7:00 || 16000 || 15000 || 14000 || 12000 || 5:00 || 15000 || 13000 || 11000 || 9000<br />
|-<br />
| 16 || [[Final Rush]] || Sonic || 13000 || 11000 || 10000 || 9000 || 1:30 || 1:45 || 2:30 || 3:00 || 4:30 || 4:45 || 5:00 || 5:30 || 13000 || 12000 || 10000 || 8000 || 5:00 || 13000 || 12000 || 10000 || 9000<br />
|}<br />
<br />
*'''Note:''' Since Route 101 has no Lost Chao and is an already timed mission, for mission 3 and 4 it's required that the player doesn't touch any cars and walls respectively. Also, as its time limit in hard mode is 2:50, none of the rankings below A are actually possible on that mission.<br />
<br />
====Dark====<br />
<br />
{|border="1" class="prettytable"<br />
! rowspan="3"|# !! rowspan="3"|Level !! rowspan="3"|Character !! colspan="21"|Missions<br />
|-<br />
!colspan="4"|Normal mode !! colspan="4"|100 Rings !! colspan="4"|Lost Chao !! colspan="5"|Time Limit !! colspan="4"|Hard Mode<br />
|-<br />
! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! Time !! A !! B !! C !! D<br />
|-<br />
| 1 || [[Iron Gate]] || [[Eggman]] || 20000 || 18000 || 16000 || 14000 || 1:35 || 1:45 || 2:00 || 2:30 || 2:00 || 2:15 || 2:30 || 3:00 || 20000 || 18000 || 16000 || 14000 || 4:00 || 19000 || 17000 || 15000 || 12000<br />
|-<br />
| 2 || [[Dry Lagoon]] || [[Rouge]] || 15000 || 12000 || 10000 || 8000 || 2:00 || 2:30 || 3:30 || 4:30 || 0:40 || 0:50 || 1:30 || 2:30 || 14000 || 12000 || 10000 || 8000 || 3:30 || 17000 || 15000 || 12000 || 10000<br />
|-<br />
| 3 || [[Sand Ocean]] || Eggman || 25000 || 23000 || 20000 || 18000 || 3:30 || 4:00 || 4:30 || 5:00 || 3:00 || 3:30 || 4:00 || 4:30 || 25000 || 23000 || 20000 || 18000 || 4:00 || 23000 || 20000 || 18000 || 13000<br />
|-<br />
| 4 || [[Radical Highway]] || [[Shadow]] || 14000 || 11000 || 8000 || 6000 || 1:20 || 1:40 || 2:00 || 2:30 || 2:30 || 2:45 || 3:00 || 3:30 || 14000 || 12000 || 10000 || 8000 || 3:00 || 16000 || 14000 || 12000 || 10000<br />
|-<br />
| 5 || [[Egg Quarters]] || Rouge || 12000 || 10000 || 8000 || 6000 || 2:00 || 2:30 || 3:00 || 4:00 || 1:00 || 1:30 || 2:00 || 3:00 || 13000 || 12000 || 10000 || 8000 || 3:00 || 13000 || 12000 || 10000 || 8000<br />
|-<br />
| 6 || [[Lost Colony]] || Eggman || 34000 || 30000 || 26000 || 22000 || 2:00 || 2:30 || 3:00 || 4:00 || 2:30 || 2:45 || 3:00 || 3:30 || 34000 || 30000 || 26000 || 22000 || 3:30 || 44000 || 40000 || 35000 || 30000<br />
|-<br />
| 7 || [[Weapons Bed]] || Eggman || 30000 || 28000 || 25000 || 20000 || 2:00 || 2:15 || 2:45 || 3:30 || 2:15 || 2:30 || 3:00 || 3:30 || 30000 || 28000 || 25000 || 20000 || 2:45 || 30000 || 28000 || 24000 || 15000<br />
|-<br />
| 8 || [[Security Hall]] || Rouge || 12000 || 10000 || 8000 || 6000 || 4:00 || 4:30 || 5:00 || 5:30 || 0:30 || 1:00 || 2:00 || 3:00 || 13000 || 12000 || 10000 || 8000 || 3:30 || 16000 || 15000 || 13000 || 10000<br />
|-<br />
| 9 || [[White Jungle]] || Shadow || 14000 || 12000 || 10000 || 8000 || 1:30 || 2:00 || 2:30 || 3:00 || 3:20 || 3:40 || 4:00 || 5:00 || 14000 || 13000 || 12000 || 10000 || 3:00 || 13000 || 12000 || 10000 || 8000<br />
|-<br />
| 10 || [[Route 280]] || Rouge || 3:20 || 3:30 || 3:40 || 3:50 || 2:00 || 2:30 || 3:00 || 3:30 || 3:30 || 3:40 || 3:50 || 4:00 || 3:45 || 3:50 || 3:55 || 4:00 || 4:00 || 3:20 || 3:30 || 3:40 || 3:50<br />
|-<br />
| 11 || [[Sky Rail]] || Shadow || 14000 || 13000 || 11000 || 9000 || 1:15 || 1:45 || 2:15 || 2:30 || 1:10 || 1:30 || 1:45 || 2:00 || 14000 || 12000 || 10000 || 8000 || 2:00 || 10000 || 9000 || 8000 || 7000<br />
|-<br />
| 12 || [[Mad Space]] || Rouge || 14000 || 12000 || 10000 || 8000 || 2:30 || 3:00 || 4:30 || 5:00 || 1:30 || 2:00 || 4:00 || 5:00 || 14000 || 12000 || 10000 || 8000 || 4:30 || 12000 || 10000 || 8000 || 6000<br />
|-<br />
| 13 || [[Cosmic Wall]] || Eggman || 53000 || 45000 || 30000 || 15000 || 1:30 || 1:45 || 2:00 || 3:00 || 1:30 || 1:45 || 2:00 || 2:30 || 45000 || 40000 || 35000 || 30000 || 8:00 || 50000 || 45000 || 40000 || 30000<br />
|-<br />
| 14 || [[Final Chase]] || Shadow || 12000 || 11000 || 10000 || 8000 || 1:30 || 1:45 || 2:00 || 2:30 || 5:15 || 5:30 || 6:00 || 6:30 || 11000 || 10000 || 9000 || 8000 || 5:30 || 10000 || 9000 || 8000 || 7000<br />
|}<br />
<br />
*'''Note:''' Since Route 280 has no Lost Chao and is an already timed mission, for mission 3 and 4 it's required that the player doesn't touch any cars and walls respectively. Also, as its time limit in hard mode is 3:25, none of the rankings below B are actually possible on that mission.<br />
<br />
====[[Cannon's Core]]====<br />
<br />
{|border="1" class="prettytable"<br />
! colspan="21"|Missions<br />
|-<br />
!colspan="4"|Normal mode !! colspan="4"|100 Rings !! colspan="4"|Lost Chao !! colspan="5"|Time Limit !! colspan="4"|Hard Mode<br />
|-<br />
! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! A !! B !! C !! D !! Time !! A !! B !! C !! D<br />
|-<br />
| 29000 || 27000 || 25000 || 20000 || 3:30 || 4:00 || 4:30 || 5:30 || 7:30 || 8:00 || 8:30 || 9:00 || 29000 || 27000 || 25000 || 20000 || 7:00 || 29000 || 27000 || 25000 || 20000<br />
|}<br />
<br />
==Production Credits==<br />
<br />
{{main|Sonic Adventure 2 credits}}<br />
<br />
==Voice Actors==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Role<br />
! English Voice Actor<br />
! Japanese Voice Actor<br />
|-<br />
| [[Sonic the Hedgehog]]<br />
| [[Ryan Drummond]]<br />
| [[Junichi Kanemaru]]<br />
|-<br />
| [[Miles "Tails" Prower]]<br />
| [[Connor Bringas]] <br />
| [[Atsuki Murata]]<br />
|-<br />
| [[Knuckles the Echidna]]<br />
| [[Scott Dreier]]<br />
| [[Nobutoshi Canna]]<br />
|-<br />
| [[Amy Rose]] <br />
| [[Jennifer Douillard]]<br />
| [[Taeko Kawata]]<br />
|-<br />
| [[Doctor Eggman]] <br />
| [[Deem Bristow]]<br />
| [[Chikao Ōtsuka]]<br />
|-<br />
| [[Shadow the Hedgehog]]<br />
| [[David Humphrey]]<br />
| [[Kōji Yusa]]<br />
|-<br />
| [[Rouge the Bat]]<br />
| [[Lani Minella]]<br />
| [[Rumi Ochiai]]<br />
|-<br />
| [[Maria Robotnik]]<br />
| [[Moriah Angeline]]<br />
| [[Yuri Shiratori]] <br />
|-<br />
| [[Gerald Robotnik]]<br />
| [[Marc Biagi]]<br />
| [[Chikao Ōtsuka]]<br />
|-<br />
| [[Chao]]<br />
| [[Tomoko Sasaki]]<br />
| [[Tomoko Sasaki]]<br />
|-<br />
| [[Omochao]]<br />
| [[Lani Minella]]<br />
| [[Etsuko Kozakura]]<br />
|}<br />
<br />
All regional versions of the game feature options to switch the voice language into Japanese and English and the text language into Japanese, English, German, French and Spanish.<br />
<br />
==Manuals==<br />
<br />
* [[Sonic Adventure 2 JP Manual]]<br />
* [[Sonic Adventure 2 US Manual]]<br />
* [[Sonic Adventure 2 EU Manual]]<br />
<br />
==Miscellaneous==<br />
<br />
===Downloadable Additions===<br />
<br />
* Sonic [[Sonic Adventure 2 Menu Themes|Theme File]]: A Sonic theme which changes the graphics and voice clips which are used in the options menu. It was released on 06/23/01.<br />
* [[High-Speed Trial Kart Racing|High Speed Trial]]: Oval shaped track for the Kart race minigame. The vehicle is also changed. It was released 07/13/01.<br />
* Knuckles Theme File: A Knuckles theme which changes the graphics and voice clips which are used in the options menu. It was released on 07/19/01.<br />
* Tails Theme File: A Tails theme which changes the graphics and voice clips which are used in the options menu. It was released on 07/27/01.<br />
* [[Opa-Opa Kart Racing|Fantasy Zone]]: A new Opa-Opa shaped race track becomes available. OmoChao gains an OpaOpa kart. It was released on 08/16/01.<br />
* Rouge Theme File: A Rouge theme which changes the graphics and voice clips which are used in the options menu. It was released on released 08/24/01.<br />
* Eggman Theme File: A Eggman theme which changes the graphics and voice clips which are used in the options menu. It was released on released 09/07/01.<br />
* [[Eggrobo Kart Racing|Eggrobo Toujou!]]: A E-shaped kart race track becomes available. [[Eggrobo]] serves as a new Kart. It was released on 09/21/01.<br />
* [[Sonic Adventure 2 Halloween Theme|Halloween Theme]] File: New Halloween-themed costumes for the versus mode. It was released on 10/11/01.<br />
* [[Sonic Adventure 2 Christmas Theme|Christmas Theme]] File: New Christmas-themed costumes for the versus mode. It was released on 11/30/01.<br />
<br />
===Game Revisions===<br />
<br />
{{main|Sonic Adventure 2: Battle}}<br />
<br />
When being ported to the [[sega:Nintendo Gamecube|Nintendo Gamecube]], several additions were created for ''[[Sonic Adventure 2: Battle]]''. The most notable of these changes was an expanded two player mode. While in the Dreamcast original only a handful of levels were available for play, nearly every level was added to the Gamecube version, making the choices far more robust. Many of the downloadable additions to the original were also included on the port, either from the get-go or by unlocking them during play, including the ability to use Eggrobo in the Kart Racing sections. Various graphical changes and enhancements are also littered about, some more noticeable than others. One of the more baffling changes, however, stems from one of the major easter eggs in the Dreamcast version. Hidden somewhere in each level was a model of Big the Cat caught up in sometimes dangerous, sometimes humorous situations. When the game was ported, nearly all of these cameos were removed replaced instead with rings for some unknown reason. Although occasionally Big the Cat can show up when certain buttons are pushed during cutscenes, the character was also removed as an unlockable two player skin, replaced with a Dark Chao instead. <br />
<br />
==Rereleases==<br />
<br />
* ''[[Sonic Adventure 2: Battle]]'' for the [[sega:Nintendo Gamecube|Nintendo Gamecube]] (2001)<br />
<br />
* ''[[Sonic Adventure 2 (2012)]]'' for [[sega:|Playstation Network]] and [[sega:|XBLA]] (2012)<br />
<br />
==Adaptations==<br />
<br />
The ''Sonic Adventure 2'' story received a curious adaptation in the pages of [[Archie Comics]], Sega telling the company to adapt the game even though the writers at the time weren't prepared to tell the story. Dedicating [[Sonic the Hedgehog 098 (Archie)|issue #98]] to the game, the comic served only to adapt the initial backstory of Dr. Eggman coming across Shadow and Sonic's mistaken arrest, the end of the story telling readers to play the game to find out how the story ends. Because of the discrepancies between the Archie universe and the games, many readers were unsure just what was meant to have happened in the comic proper. It wouldn't be until years later in the pages of [[Sonic Universe 2|''Sonic Universe'' #2]] that the rest of the game would be adapted in the pages of the Archie comic. The game was also later adapted into a story arc of the animated series ''[[Sonic X]]'', starting with episode 33 "[[The Puzzle of Project Shadow]]" and culminating in episode 38, "[[Maria's Request, Everyone's Request]]." Of note is the fact that, in adapting the game to the airwaves, the series-specific character [[Chris Thorndyke]] ends up replacing Amy Rose's part in key portions of the tale, including aboard the Space Colony ARK when Shadow finally remembers the true promise he made to Maria.<br />
<br />
==Resources==<br />
<br />
===Image Galleries===<br />
<br />
====Physical Scans====<br />
<br />
{{ratings<br />
| icon=DC<br />
| dmuk=93<br />
|dmuk_source=[[Review - Sonic Adventure 2 (Dreamcast Magazine 24 - July 2001)|{{num|24}}]]<br />
|egm=75<br />
|gamepro=90<br />
}}<br />
<br />
{{Scanbox<br />
| console=Dreamcast<br />
| region=JP<br />
| front=Sadventure2-box-jap.jpg<br />
| back=Sadventure2-box-jap_back.jpg<br />
| square=yes<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=JP (10th Anniversary)<br />
| front=Sa2 10th jp cover.jpg<br />
| back=SA2 DC JP Box Back 10th.jpg<br />
| square=yes<br />
| spinemissing=yes<br />
| disc=Sa2 10th jp cd.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=US<br />
| front=Sadventure2-box-us.jpg<br />
| back=sa2_us_back_cover.jpg<br />
| spine=<br />
| spinemissing=<br />
| square=yes<br />
| disc=sa2 us cd.png<br />
| manual=<br />
}}{{Scanbox<br />
| console=Dreamcast<br />
| region=EU<br />
| front=Sadventure2-box-eu.jpg<br />
| back=Sadventure2-box-eu-back.jpg<br />
| spine=<br />
| spinemissing=<br />
| square=yes<br />
| disc=sa2_pal_disc.jpg<br />
| item1=SA2Prerelease.jpg<br />
| item1name=Prerelease disc<br />
| manual=<br />
}}<br />
<br />
====Artwork====<br />
<br />
<gallery><br />
Image:Sa2 sonic.png<br />
Image:B sonic 05.png<br />
Image:Sa2 sonic02.png<br />
Image:Sa2 tails.png<br />
Image:Sa2b tails walker.png<br />
Image:Sa2 knuckles.png<br />
Image:Sa2 amy.png<br />
Image:Sa2 eggman.png<br />
Image:Sa2b eggman walker.png<br />
Image:Sa2 shadow.png<br />
Image:Sa2 shadow02.png<br />
Image:Sa2 shadow03.png<br />
Image:Sa2 rouge.png<br />
Image:Neutral chao.png<br />
Image:Angel chao.png<br />
Image:Darkchao.png<br />
Image:Gerald and maria.png<br />
Image:SA2 logo.svg<br />
</gallery><br />
<br />
===Wallpaper===<br />
<br />
<gallery><br />
File:WALLP SONIC1280X1024.png<br />
File:WALLP SHADOW1280X1024.png<br />
File:WALLP CHAO1280X1024.png<br />
</gallery><br />
<br />
==See Also==<br />
<br />
* [[Sonic Adventure 2 - The Truth of 50 Years Ago...]] - Rouge the Bat's report on "Project Shadow" to her superiors, published in the Japanese strategy guide.<br />
<br />
==External Links==<br />
* [http://sonicteam.com/sonicadv2/ ''Sonic Adventure 2'' Information Site] - The official website put together by [[Sonic Team]], in both Japanese and English.<br />
*[http://sega.jp/dc/010603/ Sega of Japan catalogue page]<br />
* [http://www.theghz.com/sonic/adventure2/adventure2.html http://www.theghz.com/sonic/adventure2/adventure2.html] - The page for ''Sonic Adventure 2'' on [[The Green Hill Zone]].<br />
<br />
{{SA2Omni}} <br />
{{SonicDreamcastGames}}<br />
<br />
[[Category:Dreamcast games]]</div>
Bartman3010
https://info.sonicretro.org/index.php?title=File:SAdv2_vmu000.png&diff=203834
File:SAdv2 vmu000.png
2013-12-02T00:33:48Z
<p>Bartman3010: Category:Dreamcast VMU icons</p>
<hr />
<div>[[Category:Dreamcast VMU icons]]</div>
Bartman3010
https://info.sonicretro.org/index.php?title=File:SAdv_vmu024.png&diff=203831
File:SAdv vmu024.png
2013-12-02T00:11:38Z
<p>Bartman3010: uploaded a new version of &quot;File:SAdv vmu024.png&quot;</p>
<hr />
<div>[[Category:Dreamcast VMU icons]]</div>
Bartman3010
https://info.sonicretro.org/index.php?title=File:SAdv_vmu023.png&diff=203830
File:SAdv vmu023.png
2013-12-02T00:10:50Z
<p>Bartman3010: uploaded a new version of &quot;File:SAdv vmu023.png&quot;</p>
<hr />
<div>[[Category:Dreamcast VMU icons]]</div>
Bartman3010