https://info.sonicretro.org/api.php?action=feedcontributions&user=Azukara&feedformat=atomSonic Retro - User contributions [en]2024-03-28T19:54:39ZUser contributionsMediaWiki 1.30.2https://info.sonicretro.org/index.php?title=User:Azukara&diff=182406User:Azukara2012-01-29T20:29:08Z<p>Azukara: </p>
<hr />
<div><forumuser name="Azukara" /><br />
Cody Collins (aka '''Azukara''' or "Azukaramegadriver") is a member on [[Sonic Retro|Retro]], [[SSMB]], [[Sonic Fan Games HQ]] and other Sonic-related sites. <br />
<br />
He is the leader of the fangame project ''Sonic the Hedgehog FreeRunner'', and is an artist and game designer / would-be programmer.<br />
[[Category:User pages|{{PAGENAME}}]]</div>Azukarahttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_FreeRunner&diff=182405Sonic the Hedgehog FreeRunner2012-01-29T20:19:56Z<p>Azukara: /* Story */</p>
<hr />
<div>{{stub}}[[File:FreeRunner_logo.png|right|thumb|200px|The game's logo]]<br />
<br />
'''''{{PAGENAME}}''''' is a fan game project created by [[User:Azukara|Azukara]] and [[User:8-Bit Dragon|8-Bit Dragon]]. It began development from under a heavily modified build of [[Damizean]] and [[Mark the Echidna]]'s Blitz Sonic engine, but has now transferred development to Unity.<br />
<br />
==History==<br />
Sonic Freerunner began under the title of "Project: FreeRunner" in January 2010. The game's concept was invented by Azukara, and was originally in the planning form for the previous four years; and finalized enough for announcement of the project's concept. For enough footage to be shown as proof of working being done on the project, Azukara teamed up with programmer Carrierhack as they both revealed several concept shots of the title. Interest and momentum gained for the game's progress as many others joined, including project co-leader 8-Bit Dragon, which without him the game wouldn't be getting nearly as much progress as it was, is and continues to gain.<br />
<br />
After several speedbumps and issues over the months of development, Sonic Freerunner has appeared and disappeared from the public eye, but is still being worked on behind closed doors. Azukara and 8-Bit Dragon are making sure that the game is good enough quality before they show off the game. <br />
<br />
A demo (Alpha vers. 1.1) was released on March 19, 2011; and an update featuring some bugfixes and gameplay changes (Alpha 1.2) was released on March 25, 2011.<br />
<br />
Officially announced as of 12/26/11, Sonic Freerunner's development has been moved from the Blitz Sonic engine to Unity.<br />
<br />
==Story==<br />
<br />
Synopsis in progress, coming soon!<br />
<br />
==Characters==<br />
[[Sonic the Hedgehog]]: The world's fastest hedgehog; He has a heart of gold, a laid back-yet-impatient nature, and doesn't afraid of anything<br />
<br />
[[Miles "Tails" Prower]]: Sonic's best buddy, sidekick and admirer; Also is a mechanic and flight engineer, ace pilot and the hedgehog's right hand man<br />
<br />
[[Knuckles the Echidna]]: Sonic's rival; Protector of the Master Emerald on Angel Island, adventurer, trouble maker, Amazon warrior and part-time treasure hunter<br />
<br />
[[Dr. Ivo "Eggman" Robotnik]]: A maniacal, rotund, bombastic evil genius that has destined himself to take over the world under his image and make the world a robotic fortress<br />
<br />
==Gameplay==<br />
Sonic Freerunner is a game made to bring in a gameplay that introduces a blend of momentum-based gameplay from the classic Mega Drive / Genesis games, and realistic movement and level design cues from [[Sonic Adventure]], and the modern stages in [[Sonic Generations]]. The environments are meant to be made with a basic A-to-B layout, but also be massive scale, and chock-full of alternate routes and nooks and crannies; with the intentions of either to progress through them directly in <i>Story Mode</i>, race throughout them for the best ranking and timing in <i>Time Attack Mode</i>, or to just run around and explore all areas, discovering secrets and talking to NPCs and the like during <i>Free Run Mode</i>.<br />
<br />
Sonic's main moves and abilities are subcategorized in relation to running, jumping, and spinning.<br />
<br />
'''Running''' is fairly tight in movement, with moderate acceleration and deceleration. Pressing in the opposite direction of current movement makes Sonic skid to a halt. Running comes with a speed cap on flat ground that can be partially penetrated when moving down hills, but not by a large margin. When running at high speeds Sonic may be harder to steer from side-to-side or around curves, and because of that Sonic has the (recurring from modern titles) <i>Quick Step</i> and the <i>Spin Dash Drift</i>.<br />
<br />
'''Jumping''' is obviously Sonic's main method of attack and his basic means of aerial movement. Sonic curls into a ball and spins in midair, allowing him to hurt any enemy that happens to touch him (unless the part of the enemy that touches Sonic is the enemy's weapon and/or projectile). Since targeting an object in midair may become an issue in three dimensional space, Sonic also has a short ranged variation of the <i>Homing Attack</i>, which gives him a slight jolt of forward momentum after hitting an enemy. Alternatively, precision aiming and landing on a badnik or object in quick descent and/or consecutively can lead to rewarding results such as bouncing at extended heights. Lastly, without anything to home into, pressing the jump button in midair does a quick jump dash that also works as an "insta-shield", giving Sonic the split second capability of dodging and/or blocking various projectile or weapon attacks.<br />
<br />
'''Spinning''' is in fact one of the most important factors of Sonic because it introduces one of the biggest addtions to the speed and spectacle of Sonic gameplay: the spin attack. When mobile, pressing the spin button curls Sonic up into a whirling blue ball as he rolls across the ground. In this mode Sonic functions like a moderately heavy ball; where his acceleration is not affected by input by keys, but the steepness of the slope he traverses across. The steeper the slope the faster Sonic goes down it, and this can be chained to where Sonic can continuously gain speed (since spinning has no speed cap). Spinning can also break through tough surfaces, slide under crevices / inbetween tight spaces, and break nearly every "breakable" object in the game. Also, if you need a quick speed boost, pressing and holding the spin button at a stand-still enables the <i>Spin Dash Attack</i>, which revs up Sonic in a ball form and launches him forward. When reaching to slower speeds whilst spinning, Sonic will automatically uncurl back into a run.<br />
<br />
Extra moves are also available and unlockable for use (such as the <i>lightspeed dash</i>, <i>stomp</i>, etc.), and some moves can be attained by collecting the special-operating <i>elemental shields</i>.<br />
<br />
==Levels==<br />
The levels in the game are as followed:<br />
<br />
*'''''Cascade Grove Zone'''''- The first level in the game. A checkered forest-valley filled with waterfalls, flowing streams, greenery and blue skies galore, floating loftily in the breezy air with a glistening ocean view. The perfect paradise. No wonder Sonic comes by these areas so often.<br />
<br />
*'''''Alpine Eruption Zone'''''- Here you navigate the chilly bellowing mountains covered in pine trees and the great white. Slopestyle courses are abundant here, but then again so is uncontrollable lava flow! Hopefully the dazzling aurora borealis will keep your mind off your troubles.<br />
<br />
*'''''Bumper Boulevard Zone'''''- As the natural light of the world goes dim, the electric candlelight grows brighter. Sonic makes it to a colorful, lounge-like casino laden with springs, bumpers and flippers, red carpets and chandelliers hanging through the rooms. It's quite a luxurious and attractive place, but the amount of objects in this stage make everything surprisingly bouncy. Expect to be ricocheted every which-way.<br />
<br />
*'''''Floral Springs Zone'''''- Exiting the hustling and bustling casinos and higher life, we make it to a wonderous place.. a hillside flowing with cherry blossoms, coy ponds, banzai trees, hot springs... geysers?! The currents are strong in these waters; as they tend to drag you through their own special paths and the like. Water gushes all around as you make it through this beautiful but deadly aquatic landscape.<br />
<br />
*'''''Deserted Ridge Zone'''''- a sweltering, dry canyon with desert windows forming into loop-de-loops. The heat isn't so bad when you grind your way down into the glistening mines, caves and aquifers below, but you have little to make it by on besides a few cliffs and the fragmented railings from rusted over minecart trails.<br />
<br />
*'''''Windy Ruins Zone'''''- Storms are brewing. This is the remains of a lost ancient civilization that's been preserved by nature.. that is until now. With all the natural disasters occurring across the planet, everything is falling apart and the clouds are rushing in, starting monsoons and wind gusts that blow away the landscape. Something big is coming.. <br />
<br />
*'''''Transit Metropolis Zone'''''- The city capital of Planet Egg. Rushing across the tops and surrealistically-warped walls of skyscrapers; A shining neon utopia on the outside, but it's inner workings are pure laboratoric nightmare. The center of this place is an electronic database and artillery harboring for all of Robotnik's machinery. Pulsating electricity, chemicals, smoke and fumes, a cyberpunk ghetto dystopia with the doctor's name literally written all over it.<br />
<br />
*'''''Cosmic Armada'''''- ???<br />
<br />
*'''''SPECIAL STAGE:''''' In this ever fluxating inter-dimensional realm lie the Chaos Emeralds.. use the halfpipe to collect the rings and surpass the obstacle course so you can the Chaos Emerald!<br />
<br />
==Gallery==<br />
<gallery>Image:FreeRunner_logo.png|The temporary logo being used for FreeRunner.<br />
File:FreeRunner_concept.png|CG pre-production artwork from when the game was still "Project : FreeRunner".<br />
File:SonicFreerunner1.jpg|Early screenshot from a SFR pre-alpha build.</gallery><br />
<br />
==Credits (as of September 20, 2011)==<br />
''Project creator / Lead game designer:''<br />
Azukara<br />
<br />
''Project producers:''<br />
Azukara (creative department; decision making),<br />
EightBitDragon (management)<br />
<br />
''Programming:''<br />
EightBitDragon,<br />
Morph / SonicFreak94,<br />
Carrierhack,<br />
Twilightzoney,<br />
angelXwind<br />
<br />
''Concept Art:''<br />
Azukara,<br />
Greg the Cat,<br />
Mimi / Zee-Cat,<br />
BlazeCake,<br />
KKM,<br />
Death72,<br />
Overbound<br />
<br />
''Artists:''<br />
Azukara,<br />
EightBitDragon,<br />
Death72,<br />
Tobbii,<br />
Twilightzoney<br />
<br />
''3D modelers:''<br />
EightBitDragon,<br />
Exo_Chaoslava,<br />
SefirothDB,<br />
Twilightzoney<br />
<br />
''Animators:''<br />
Twilightzoney,<br />
Morph / SonicFreak94,<br />
EightBitDragon<br />
<br />
''Music:''<br />
DJ MAX-E,<br />
Carbo / Columind,<br />
Aptiva,<br />
Ritz190<br />
<br />
''Storywriters:''<br />
Azukara,<br />
Needle-IFE,<br />
Cola,<br />
Impish,<br />
Tidbit,<br />
Volpino<br />
<br />
''Original Coding:''<br />
Damizean<br />
<br />
''Site:''<br />
[[User:AngelXwind|angelXwind]],<br />
ReimuHakurei<br />
<br />
==External links==<br />
*[http://sonicfreerunner.hostoi.com/ Official site]<br />
*[http://sonicfreerunner.hostoi.com/forum/ Official message board/forum]<br />
*[irc://irc.badnik.net/sonicfreerunner/ Official FreeRunner IRC chatroom, hosted by BadnikNET]<br />
* {{LinkRetro|topic=19202|title=''{{PAGENAME}}'' topic}} on [[Sonic Retro]]<br />
<br />
[[Category:Fan games]]</div>Azukarahttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_FreeRunner&diff=182404Sonic the Hedgehog FreeRunner2012-01-29T20:16:41Z<p>Azukara: /* Levels */</p>
<hr />
<div>{{stub}}[[File:FreeRunner_logo.png|right|thumb|200px|The game's logo]]<br />
<br />
'''''{{PAGENAME}}''''' is a fan game project created by [[User:Azukara|Azukara]] and [[User:8-Bit Dragon|8-Bit Dragon]]. It began development from under a heavily modified build of [[Damizean]] and [[Mark the Echidna]]'s Blitz Sonic engine, but has now transferred development to Unity.<br />
<br />
==History==<br />
Sonic Freerunner began under the title of "Project: FreeRunner" in January 2010. The game's concept was invented by Azukara, and was originally in the planning form for the previous four years; and finalized enough for announcement of the project's concept. For enough footage to be shown as proof of working being done on the project, Azukara teamed up with programmer Carrierhack as they both revealed several concept shots of the title. Interest and momentum gained for the game's progress as many others joined, including project co-leader 8-Bit Dragon, which without him the game wouldn't be getting nearly as much progress as it was, is and continues to gain.<br />
<br />
After several speedbumps and issues over the months of development, Sonic Freerunner has appeared and disappeared from the public eye, but is still being worked on behind closed doors. Azukara and 8-Bit Dragon are making sure that the game is good enough quality before they show off the game. <br />
<br />
A demo (Alpha vers. 1.1) was released on March 19, 2011; and an update featuring some bugfixes and gameplay changes (Alpha 1.2) was released on March 25, 2011.<br />
<br />
Officially announced as of 12/26/11, Sonic Freerunner's development has been moved from the Blitz Sonic engine to Unity.<br />
<br />
==Story==<br />
. . . <br />
<br />
All is well on Planet Freedom.<br />
<br />
Doctor Eggman has been absent for quite for some time, leaving Sonic free to do as he pleases, and the world in complete peace. The doctor's efforts had fallen to shame one too many times in a row, leading him to disappear, with no one ever expecting his return. <br />
<br />
..little does the world know that Eggman has been working on an entirely new scheme down in the Land of Darkness that will change absolutely <i>everything</i>.<br />
<br />
Doctor Eggman secretly builds bases under each floating continent of Planet Freedom. In each base is a port built to fit each piece of land to make it one with the Land of Darkness, allowing Eggman to take full control of everything. Eggman attached giant chains to each piece of land in order to pull it into the Land of Darkness and have it bound to the ground. <br />
<br />
In order to commence his new plan, he needs the power of the 7 Chaos Emeralds at his disposal. With them, he will have enough energy to power the binding of the floating land masses. He steals the Emeralds from Hidden Palace Zone, along with the Master Emerald, and leaves behind a huge machine powered by Chaos Energy. With this he is able to decieve Knuckles into thinking that the Emeralds are in place and safe. With the Emeralds, Eggman then commences <u>Operation Landfall.</u> <br />
<br />
Sonic wakes up to the ground shaking ferociously, then realizing that the entire island is descending. He then feels the tremors rumbling within the island come to an abrupt halt. Once each piece of land is in place, Eggman sends his badniks in to take over each area. Eggman's Operation Landfall is a success. It is up to Sonic to end Eggman's reign of terror all over Planet Freedom; by finding the Chaos Generators powering the chains and destroying them, freeing the encaged emeralds. With the generators destroyed, he can then break the chain holding the land in place, allowing it to float back to it's proper vicinity. Along the way, he meets up with friends Tails and Knuckles, and with their help, he goes on to bring Doctor Eggman's plan into shambles.<br />
<br />
==Characters==<br />
[[Sonic the Hedgehog]]: The world's fastest hedgehog; He has a heart of gold, a laid back-yet-impatient nature, and doesn't afraid of anything<br />
<br />
[[Miles "Tails" Prower]]: Sonic's best buddy, sidekick and admirer; Also is a mechanic and flight engineer, ace pilot and the hedgehog's right hand man<br />
<br />
[[Knuckles the Echidna]]: Sonic's rival; Protector of the Master Emerald on Angel Island, adventurer, trouble maker, Amazon warrior and part-time treasure hunter<br />
<br />
[[Dr. Ivo "Eggman" Robotnik]]: A maniacal, rotund, bombastic evil genius that has destined himself to take over the world under his image and make the world a robotic fortress<br />
<br />
==Gameplay==<br />
Sonic Freerunner is a game made to bring in a gameplay that introduces a blend of momentum-based gameplay from the classic Mega Drive / Genesis games, and realistic movement and level design cues from [[Sonic Adventure]], and the modern stages in [[Sonic Generations]]. The environments are meant to be made with a basic A-to-B layout, but also be massive scale, and chock-full of alternate routes and nooks and crannies; with the intentions of either to progress through them directly in <i>Story Mode</i>, race throughout them for the best ranking and timing in <i>Time Attack Mode</i>, or to just run around and explore all areas, discovering secrets and talking to NPCs and the like during <i>Free Run Mode</i>.<br />
<br />
Sonic's main moves and abilities are subcategorized in relation to running, jumping, and spinning.<br />
<br />
'''Running''' is fairly tight in movement, with moderate acceleration and deceleration. Pressing in the opposite direction of current movement makes Sonic skid to a halt. Running comes with a speed cap on flat ground that can be partially penetrated when moving down hills, but not by a large margin. When running at high speeds Sonic may be harder to steer from side-to-side or around curves, and because of that Sonic has the (recurring from modern titles) <i>Quick Step</i> and the <i>Spin Dash Drift</i>.<br />
<br />
'''Jumping''' is obviously Sonic's main method of attack and his basic means of aerial movement. Sonic curls into a ball and spins in midair, allowing him to hurt any enemy that happens to touch him (unless the part of the enemy that touches Sonic is the enemy's weapon and/or projectile). Since targeting an object in midair may become an issue in three dimensional space, Sonic also has a short ranged variation of the <i>Homing Attack</i>, which gives him a slight jolt of forward momentum after hitting an enemy. Alternatively, precision aiming and landing on a badnik or object in quick descent and/or consecutively can lead to rewarding results such as bouncing at extended heights. Lastly, without anything to home into, pressing the jump button in midair does a quick jump dash that also works as an "insta-shield", giving Sonic the split second capability of dodging and/or blocking various projectile or weapon attacks.<br />
<br />
'''Spinning''' is in fact one of the most important factors of Sonic because it introduces one of the biggest addtions to the speed and spectacle of Sonic gameplay: the spin attack. When mobile, pressing the spin button curls Sonic up into a whirling blue ball as he rolls across the ground. In this mode Sonic functions like a moderately heavy ball; where his acceleration is not affected by input by keys, but the steepness of the slope he traverses across. The steeper the slope the faster Sonic goes down it, and this can be chained to where Sonic can continuously gain speed (since spinning has no speed cap). Spinning can also break through tough surfaces, slide under crevices / inbetween tight spaces, and break nearly every "breakable" object in the game. Also, if you need a quick speed boost, pressing and holding the spin button at a stand-still enables the <i>Spin Dash Attack</i>, which revs up Sonic in a ball form and launches him forward. When reaching to slower speeds whilst spinning, Sonic will automatically uncurl back into a run.<br />
<br />
Extra moves are also available and unlockable for use (such as the <i>lightspeed dash</i>, <i>stomp</i>, etc.), and some moves can be attained by collecting the special-operating <i>elemental shields</i>.<br />
<br />
==Levels==<br />
The levels in the game are as followed:<br />
<br />
*'''''Cascade Grove Zone'''''- The first level in the game. A checkered forest-valley filled with waterfalls, flowing streams, greenery and blue skies galore, floating loftily in the breezy air with a glistening ocean view. The perfect paradise. No wonder Sonic comes by these areas so often.<br />
<br />
*'''''Alpine Eruption Zone'''''- Here you navigate the chilly bellowing mountains covered in pine trees and the great white. Slopestyle courses are abundant here, but then again so is uncontrollable lava flow! Hopefully the dazzling aurora borealis will keep your mind off your troubles.<br />
<br />
*'''''Bumper Boulevard Zone'''''- As the natural light of the world goes dim, the electric candlelight grows brighter. Sonic makes it to a colorful, lounge-like casino laden with springs, bumpers and flippers, red carpets and chandelliers hanging through the rooms. It's quite a luxurious and attractive place, but the amount of objects in this stage make everything surprisingly bouncy. Expect to be ricocheted every which-way.<br />
<br />
*'''''Floral Springs Zone'''''- Exiting the hustling and bustling casinos and higher life, we make it to a wonderous place.. a hillside flowing with cherry blossoms, coy ponds, banzai trees, hot springs... geysers?! The currents are strong in these waters; as they tend to drag you through their own special paths and the like. Water gushes all around as you make it through this beautiful but deadly aquatic landscape.<br />
<br />
*'''''Deserted Ridge Zone'''''- a sweltering, dry canyon with desert windows forming into loop-de-loops. The heat isn't so bad when you grind your way down into the glistening mines, caves and aquifers below, but you have little to make it by on besides a few cliffs and the fragmented railings from rusted over minecart trails.<br />
<br />
*'''''Windy Ruins Zone'''''- Storms are brewing. This is the remains of a lost ancient civilization that's been preserved by nature.. that is until now. With all the natural disasters occurring across the planet, everything is falling apart and the clouds are rushing in, starting monsoons and wind gusts that blow away the landscape. Something big is coming.. <br />
<br />
*'''''Transit Metropolis Zone'''''- The city capital of Planet Egg. Rushing across the tops and surrealistically-warped walls of skyscrapers; A shining neon utopia on the outside, but it's inner workings are pure laboratoric nightmare. The center of this place is an electronic database and artillery harboring for all of Robotnik's machinery. Pulsating electricity, chemicals, smoke and fumes, a cyberpunk ghetto dystopia with the doctor's name literally written all over it.<br />
<br />
*'''''Cosmic Armada'''''- ???<br />
<br />
*'''''SPECIAL STAGE:''''' In this ever fluxating inter-dimensional realm lie the Chaos Emeralds.. use the halfpipe to collect the rings and surpass the obstacle course so you can the Chaos Emerald!<br />
<br />
==Gallery==<br />
<gallery>Image:FreeRunner_logo.png|The temporary logo being used for FreeRunner.<br />
File:FreeRunner_concept.png|CG pre-production artwork from when the game was still "Project : FreeRunner".<br />
File:SonicFreerunner1.jpg|Early screenshot from a SFR pre-alpha build.</gallery><br />
<br />
==Credits (as of September 20, 2011)==<br />
''Project creator / Lead game designer:''<br />
Azukara<br />
<br />
''Project producers:''<br />
Azukara (creative department; decision making),<br />
EightBitDragon (management)<br />
<br />
''Programming:''<br />
EightBitDragon,<br />
Morph / SonicFreak94,<br />
Carrierhack,<br />
Twilightzoney,<br />
angelXwind<br />
<br />
''Concept Art:''<br />
Azukara,<br />
Greg the Cat,<br />
Mimi / Zee-Cat,<br />
BlazeCake,<br />
KKM,<br />
Death72,<br />
Overbound<br />
<br />
''Artists:''<br />
Azukara,<br />
EightBitDragon,<br />
Death72,<br />
Tobbii,<br />
Twilightzoney<br />
<br />
''3D modelers:''<br />
EightBitDragon,<br />
Exo_Chaoslava,<br />
SefirothDB,<br />
Twilightzoney<br />
<br />
''Animators:''<br />
Twilightzoney,<br />
Morph / SonicFreak94,<br />
EightBitDragon<br />
<br />
''Music:''<br />
DJ MAX-E,<br />
Carbo / Columind,<br />
Aptiva,<br />
Ritz190<br />
<br />
''Storywriters:''<br />
Azukara,<br />
Needle-IFE,<br />
Cola,<br />
Impish,<br />
Tidbit,<br />
Volpino<br />
<br />
''Original Coding:''<br />
Damizean<br />
<br />
''Site:''<br />
[[User:AngelXwind|angelXwind]],<br />
ReimuHakurei<br />
<br />
==External links==<br />
*[http://sonicfreerunner.hostoi.com/ Official site]<br />
*[http://sonicfreerunner.hostoi.com/forum/ Official message board/forum]<br />
*[irc://irc.badnik.net/sonicfreerunner/ Official FreeRunner IRC chatroom, hosted by BadnikNET]<br />
* {{LinkRetro|topic=19202|title=''{{PAGENAME}}'' topic}} on [[Sonic Retro]]<br />
<br />
[[Category:Fan games]]</div>Azukarahttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_FreeRunner&diff=180972Sonic the Hedgehog FreeRunner2011-12-27T02:19:36Z<p>Azukara: /* History */</p>
<hr />
<div>{{stub}}[[File:FreeRunner_logo.png|right|thumb|200px|The game's logo]]<br />
<br />
'''''{{PAGENAME}}''''' is a fan game project created by [[User:Azukara|Azukara]] and [[User:8-Bit Dragon|8-Bit Dragon]]. It began development from under a heavily modified build of [[Damizean]] and [[Mark the Echidna]]'s Blitz Sonic engine, but has now transferred development to Unity.<br />
<br />
==History==<br />
Sonic Freerunner began under the title of "Project: FreeRunner" in January 2010. The game's concept was invented by Azukara, and was originally in the planning form for the previous four years; and finalized enough for announcement of the project's concept. For enough footage to be shown as proof of working being done on the project, Azukara teamed up with programmer Carrierhack as they both revealed several concept shots of the title. Interest and momentum gained for the game's progress as many others joined, including project co-leader 8-Bit Dragon, which without him the game wouldn't be getting nearly as much progress as it was, is and continues to gain.<br />
<br />
After several speedbumps and issues over the months of development, Sonic Freerunner has appeared and disappeared from the public eye, but is still being worked on behind closed doors. Azukara and 8-Bit Dragon are making sure that the game is good enough quality before they show off the game. <br />
<br />
A demo (Alpha vers. 1.1) was released on March 19, 2011; and an update featuring some bugfixes and gameplay changes (Alpha 1.2) was released on March 25, 2011.<br />
<br />
Officially announced as of 12/26/11, Sonic Freerunner's development has been moved from the Blitz Sonic engine to Unity.<br />
<br />
==Story==<br />
. . . <br />
<br />
All is well on Planet Freedom.<br />
<br />
Doctor Eggman has been absent for quite for some time, leaving Sonic free to do as he pleases, and the world in complete peace. The doctor's efforts had fallen to shame one too many times in a row, leading him to disappear, with no one ever expecting his return. <br />
<br />
..little does the world know that Eggman has been working on an entirely new scheme down in the Land of Darkness that will change absolutely <i>everything</i>.<br />
<br />
Doctor Eggman secretly builds bases under each floating continent of Planet Freedom. In each base is a port built to fit each piece of land to make it one with the Land of Darkness, allowing Eggman to take full control of everything. Eggman attached giant chains to each piece of land in order to pull it into the Land of Darkness and have it bound to the ground. <br />
<br />
In order to commence his new plan, he needs the power of the 7 Chaos Emeralds at his disposal. With them, he will have enough energy to power the binding of the floating land masses. He steals the Emeralds from Hidden Palace Zone, along with the Master Emerald, and leaves behind a huge machine powered by Chaos Energy. With this he is able to decieve Knuckles into thinking that the Emeralds are in place and safe. With the Emeralds, Eggman then commences <u>Operation Landfall.</u> <br />
<br />
Sonic wakes up to the ground shaking ferociously, then realizing that the entire island is descending. He then feels the tremors rumbling within the island come to an abrupt halt. Once each piece of land is in place, Eggman sends his badniks in to take over each area. Eggman's Operation Landfall is a success. It is up to Sonic to end Eggman's reign of terror all over Planet Freedom; by finding the Chaos Generators powering the chains and destroying them, freeing the encaged emeralds. With the generators destroyed, he can then break the chain holding the land in place, allowing it to float back to it's proper vicinity. Along the way, he meets up with friends Tails and Knuckles, and with their help, he goes on to bring Doctor Eggman's plan into shambles.<br />
<br />
==Characters==<br />
[[Sonic the Hedgehog]]: The world's fastest hedgehog; He has a heart of gold, a laid back-yet-impatient nature, and doesn't afraid of anything<br />
<br />
[[Miles "Tails" Prower]]: Sonic's best buddy, sidekick and admirer; Also is a mechanic and flight engineer, ace pilot and the hedgehog's right hand man<br />
<br />
[[Knuckles the Echidna]]: Sonic's rival; Protector of the Master Emerald on Angel Island, adventurer, trouble maker, Amazon warrior and part-time treasure hunter<br />
<br />
[[Dr. Ivo "Eggman" Robotnik]]: A maniacal, rotund, bombastic evil genius that has destined himself to take over the world under his image and make the world a robotic fortress<br />
<br />
==Gameplay==<br />
Sonic Freerunner is a game made to bring in a gameplay that introduces a blend of momentum-based gameplay from the classic Mega Drive / Genesis games, and realistic movement and level design cues from [[Sonic Adventure]], and the modern stages in [[Sonic Generations]]. The environments are meant to be made with a basic A-to-B layout, but also be massive scale, and chock-full of alternate routes and nooks and crannies; with the intentions of either to progress through them directly in <i>Story Mode</i>, race throughout them for the best ranking and timing in <i>Time Attack Mode</i>, or to just run around and explore all areas, discovering secrets and talking to NPCs and the like during <i>Free Run Mode</i>.<br />
<br />
Sonic's main moves and abilities are subcategorized in relation to running, jumping, and spinning.<br />
<br />
'''Running''' is fairly tight in movement, with moderate acceleration and deceleration. Pressing in the opposite direction of current movement makes Sonic skid to a halt. Running comes with a speed cap on flat ground that can be partially penetrated when moving down hills, but not by a large margin. When running at high speeds Sonic may be harder to steer from side-to-side or around curves, and because of that Sonic has the (recurring from modern titles) <i>Quick Step</i> and the <i>Spin Dash Drift</i>.<br />
<br />
'''Jumping''' is obviously Sonic's main method of attack and his basic means of aerial movement. Sonic curls into a ball and spins in midair, allowing him to hurt any enemy that happens to touch him (unless the part of the enemy that touches Sonic is the enemy's weapon and/or projectile). Since targeting an object in midair may become an issue in three dimensional space, Sonic also has a short ranged variation of the <i>Homing Attack</i>, which gives him a slight jolt of forward momentum after hitting an enemy. Alternatively, precision aiming and landing on a badnik or object in quick descent and/or consecutively can lead to rewarding results such as bouncing at extended heights. Lastly, without anything to home into, pressing the jump button in midair does a quick jump dash that also works as an "insta-shield", giving Sonic the split second capability of dodging and/or blocking various projectile or weapon attacks.<br />
<br />
'''Spinning''' is in fact one of the most important factors of Sonic because it introduces one of the biggest addtions to the speed and spectacle of Sonic gameplay: the spin attack. When mobile, pressing the spin button curls Sonic up into a whirling blue ball as he rolls across the ground. In this mode Sonic functions like a moderately heavy ball; where his acceleration is not affected by input by keys, but the steepness of the slope he traverses across. The steeper the slope the faster Sonic goes down it, and this can be chained to where Sonic can continuously gain speed (since spinning has no speed cap). Spinning can also break through tough surfaces, slide under crevices / inbetween tight spaces, and break nearly every "breakable" object in the game. Also, if you need a quick speed boost, pressing and holding the spin button at a stand-still enables the <i>Spin Dash Attack</i>, which revs up Sonic in a ball form and launches him forward. When reaching to slower speeds whilst spinning, Sonic will automatically uncurl back into a run.<br />
<br />
Extra moves are also available and unlockable for use (such as the <i>lightspeed dash</i>, <i>stomp</i>, etc.), and some moves can be attained by collecting the special-operating <i>elemental shields</i>.<br />
<br />
==Levels==<br />
The levels in the game are as followed:<br />
<br />
*'''''Cascade Grove'''''- The first level in the game. A checkered forest-valley filled with waterfalls, flowing streams, greenery and blue skies galore, floating loftily in the breezy air. The perfect paradise. No wonder Sonic comes by these areas so often.<br />
<br />
*'''''Alpine Eruption'''''- Here you navigate the chilly bellowing mountains covered in pine trees and the great white. Slopestyle courses are abundant here, but then again so is uncontrollable lava flow! Hopefully the dazzling aurora borealis will keep your mind off your troubles.<br />
<br />
*'''''Blossom Springs'''''- Exiting the volcanic mountainsides, we make it to a wonderous place.. filled with cherry blossoms, coy ponds, banzai trees, hot springs... geysers?! The currents are strong in these waters; as they tend to drag you through their own special paths and the like. Water gushes all around as you make it through this beautiful but deadly aquatic landscape.<br />
<br />
*'''''Radiant Ridge'''''- a sweltering, dry canyon with desert windows forming into loop-de-loops. The heat isn't so bad when you grind your way down into the glistening mines, caves and aquifers below, but you have little to make it by on besides a few cliffs and the fragmented railings from rusted over minecart trails.<br />
<br />
*'''''Relix Speedway'''''- Levitating, mysterious Aztec-esque ruins, surrounded by a myriad of clouds you traverse across, and a neverending highway in the skies. The twilight haze is quite welcoming, though to be honest, the weather isn't always the best up here; as it seems that Eggman's tampering is making the skies brew up a rough storm. <br />
<br />
*'''''Transit Metropolis'''''- A cityscape that is filled with party elements, pinball, festivals, and rushing across the tops and surrealistically-warped walls of skyscrapers. A shining neon utopia on the outside, but it's inner workings are pure laboratoric nightmare. The center of this place is an electronic database and artillery harboring for all of Robotnik's machinery. Pulsating electricity, chemicals, smoke and fumes, a cyberpunk dystopia with the doctor's name literally written all over it.<br />
<br />
*'''''Cosmic Armada'''''- The hard-boiled doctor's space fleet. Take on an asteroid belt while infiltrating the Egg Empire's armies. You're <i>almost</i> near enough to crushing all of Eggman's stronghold!<br />
<br />
*'''''SPECIAL STAGE:''''' In this ever fluxating inter-dimensional realm lie the Chaos Emeralds.. although Eggman's badniks have made it in and created the Chaos Generators around each one of them to use their energy, supporting the process of Operation Landfall. Luckily, the Chaos Emeralds are sentient and realize what's going on, so to Sonic's advantage, they have warped their dimension into a pinball table! Spin your way to the top of the table using bumpers and flippers and bust open the Chaos Generator before your time in the Special Stage is out, and free those Chaos Emeralds!<br />
<br />
==Gallery==<br />
<gallery>Image:FreeRunner_logo.png|The temporary logo being used for FreeRunner.<br />
File:FreeRunner_concept.png|CG pre-production artwork from when the game was still "Project : FreeRunner".<br />
File:SonicFreerunner1.jpg|Early screenshot from a SFR pre-alpha build.</gallery><br />
<br />
==Credits (as of September 20, 2011)==<br />
''Project creator / Lead game designer:''<br />
Azukara<br />
<br />
''Project producers:''<br />
Azukara (creative department; decision making),<br />
EightBitDragon (management)<br />
<br />
''Programming:''<br />
EightBitDragon,<br />
Morph / SonicFreak94,<br />
Carrierhack,<br />
Twilightzoney,<br />
angelXwind<br />
<br />
''Concept Art:''<br />
Azukara,<br />
Greg the Cat,<br />
Mimi / Zee-Cat,<br />
BlazeCake,<br />
KKM,<br />
Death72,<br />
Overbound<br />
<br />
''Artists:''<br />
Azukara,<br />
EightBitDragon,<br />
Death72,<br />
Tobbii,<br />
Twilightzoney<br />
<br />
''3D modelers:''<br />
EightBitDragon,<br />
Exo_Chaoslava,<br />
SefirothDB,<br />
Twilightzoney<br />
<br />
''Animators:''<br />
Twilightzoney,<br />
Morph / SonicFreak94,<br />
EightBitDragon<br />
<br />
''Music:''<br />
DJ MAX-E,<br />
Carbo / Columind,<br />
Aptiva,<br />
Ritz190<br />
<br />
''Storywriters:''<br />
Azukara,<br />
Needle-IFE,<br />
Cola,<br />
Impish,<br />
Tidbit,<br />
Volpino<br />
<br />
''Original Coding:''<br />
Damizean<br />
<br />
''Site:''<br />
[[User:AngelXwind|angelXwind]],<br />
ReimuHakurei<br />
<br />
==External links==<br />
*[http://sonicfreerunner.hostoi.com/ Official site]<br />
*[http://sonicfreerunner.hostoi.com/forum/ Official message board/forum]<br />
*[irc://irc.badnik.net/sonicfreerunner/ Official FreeRunner IRC chatroom, hosted by BadnikNET]<br />
* {{LinkRetro|topic=19202|title=''{{PAGENAME}}'' topic}} on [[Sonic Retro]]<br />
<br />
[[Category:Fan Games]]</div>Azukarahttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_FreeRunner&diff=180971Sonic the Hedgehog FreeRunner2011-12-27T02:19:17Z<p>Azukara: </p>
<hr />
<div>{{stub}}[[File:FreeRunner_logo.png|right|thumb|200px|The game's logo]]<br />
<br />
'''''{{PAGENAME}}''''' is a fan game project created by [[User:Azukara|Azukara]] and [[User:8-Bit Dragon|8-Bit Dragon]]. It began development from under a heavily modified build of [[Damizean]] and [[Mark the Echidna]]'s Blitz Sonic engine, but has now transferred development to Unity.<br />
<br />
==History==<br />
Sonic Freerunner began under the title of "Project: FreeRunner" in January 2010. The game's concept was invented by Azukara, and was originally in the planning form for the previous four years; and finalized enough for announcement of the project's concept. For enough footage to be shown as proof of working being done on the project, Azukara teamed up with programmer Carrierhack as they both revealed several concept shots of the title. Interest and momentum gained for the game's progress as many others joined, including project co-leader 8-Bit Dragon, which without him the game wouldn't be getting nearly as much progress as it was, is and continues to gain.<br />
<br />
After several speedbumps and issues over the months of development, Sonic Freerunner has appeared and disappeared from the public eye, but is still being worked on behind closed doors. Azukara and 8-Bit Dragon are making sure that the game is good enough quality before they show off the game. <br />
<br />
A demo (Alpha vers. 1.1) was released on March 19, 2011; and an update featuring some bugfixes and gameplay changes (Alpha 1.2) was released on March 25, 2011.<br />
<br />
Officially announced as of 9/20/11, Sonic Freerunner's development has been moved from the Blitz Sonic engine to Unity.<br />
==Story==<br />
. . . <br />
<br />
All is well on Planet Freedom.<br />
<br />
Doctor Eggman has been absent for quite for some time, leaving Sonic free to do as he pleases, and the world in complete peace. The doctor's efforts had fallen to shame one too many times in a row, leading him to disappear, with no one ever expecting his return. <br />
<br />
..little does the world know that Eggman has been working on an entirely new scheme down in the Land of Darkness that will change absolutely <i>everything</i>.<br />
<br />
Doctor Eggman secretly builds bases under each floating continent of Planet Freedom. In each base is a port built to fit each piece of land to make it one with the Land of Darkness, allowing Eggman to take full control of everything. Eggman attached giant chains to each piece of land in order to pull it into the Land of Darkness and have it bound to the ground. <br />
<br />
In order to commence his new plan, he needs the power of the 7 Chaos Emeralds at his disposal. With them, he will have enough energy to power the binding of the floating land masses. He steals the Emeralds from Hidden Palace Zone, along with the Master Emerald, and leaves behind a huge machine powered by Chaos Energy. With this he is able to decieve Knuckles into thinking that the Emeralds are in place and safe. With the Emeralds, Eggman then commences <u>Operation Landfall.</u> <br />
<br />
Sonic wakes up to the ground shaking ferociously, then realizing that the entire island is descending. He then feels the tremors rumbling within the island come to an abrupt halt. Once each piece of land is in place, Eggman sends his badniks in to take over each area. Eggman's Operation Landfall is a success. It is up to Sonic to end Eggman's reign of terror all over Planet Freedom; by finding the Chaos Generators powering the chains and destroying them, freeing the encaged emeralds. With the generators destroyed, he can then break the chain holding the land in place, allowing it to float back to it's proper vicinity. Along the way, he meets up with friends Tails and Knuckles, and with their help, he goes on to bring Doctor Eggman's plan into shambles.<br />
<br />
==Characters==<br />
[[Sonic the Hedgehog]]: The world's fastest hedgehog; He has a heart of gold, a laid back-yet-impatient nature, and doesn't afraid of anything<br />
<br />
[[Miles "Tails" Prower]]: Sonic's best buddy, sidekick and admirer; Also is a mechanic and flight engineer, ace pilot and the hedgehog's right hand man<br />
<br />
[[Knuckles the Echidna]]: Sonic's rival; Protector of the Master Emerald on Angel Island, adventurer, trouble maker, Amazon warrior and part-time treasure hunter<br />
<br />
[[Dr. Ivo "Eggman" Robotnik]]: A maniacal, rotund, bombastic evil genius that has destined himself to take over the world under his image and make the world a robotic fortress<br />
<br />
==Gameplay==<br />
Sonic Freerunner is a game made to bring in a gameplay that introduces a blend of momentum-based gameplay from the classic Mega Drive / Genesis games, and realistic movement and level design cues from [[Sonic Adventure]], and the modern stages in [[Sonic Generations]]. The environments are meant to be made with a basic A-to-B layout, but also be massive scale, and chock-full of alternate routes and nooks and crannies; with the intentions of either to progress through them directly in <i>Story Mode</i>, race throughout them for the best ranking and timing in <i>Time Attack Mode</i>, or to just run around and explore all areas, discovering secrets and talking to NPCs and the like during <i>Free Run Mode</i>.<br />
<br />
Sonic's main moves and abilities are subcategorized in relation to running, jumping, and spinning.<br />
<br />
'''Running''' is fairly tight in movement, with moderate acceleration and deceleration. Pressing in the opposite direction of current movement makes Sonic skid to a halt. Running comes with a speed cap on flat ground that can be partially penetrated when moving down hills, but not by a large margin. When running at high speeds Sonic may be harder to steer from side-to-side or around curves, and because of that Sonic has the (recurring from modern titles) <i>Quick Step</i> and the <i>Spin Dash Drift</i>.<br />
<br />
'''Jumping''' is obviously Sonic's main method of attack and his basic means of aerial movement. Sonic curls into a ball and spins in midair, allowing him to hurt any enemy that happens to touch him (unless the part of the enemy that touches Sonic is the enemy's weapon and/or projectile). Since targeting an object in midair may become an issue in three dimensional space, Sonic also has a short ranged variation of the <i>Homing Attack</i>, which gives him a slight jolt of forward momentum after hitting an enemy. Alternatively, precision aiming and landing on a badnik or object in quick descent and/or consecutively can lead to rewarding results such as bouncing at extended heights. Lastly, without anything to home into, pressing the jump button in midair does a quick jump dash that also works as an "insta-shield", giving Sonic the split second capability of dodging and/or blocking various projectile or weapon attacks.<br />
<br />
'''Spinning''' is in fact one of the most important factors of Sonic because it introduces one of the biggest addtions to the speed and spectacle of Sonic gameplay: the spin attack. When mobile, pressing the spin button curls Sonic up into a whirling blue ball as he rolls across the ground. In this mode Sonic functions like a moderately heavy ball; where his acceleration is not affected by input by keys, but the steepness of the slope he traverses across. The steeper the slope the faster Sonic goes down it, and this can be chained to where Sonic can continuously gain speed (since spinning has no speed cap). Spinning can also break through tough surfaces, slide under crevices / inbetween tight spaces, and break nearly every "breakable" object in the game. Also, if you need a quick speed boost, pressing and holding the spin button at a stand-still enables the <i>Spin Dash Attack</i>, which revs up Sonic in a ball form and launches him forward. When reaching to slower speeds whilst spinning, Sonic will automatically uncurl back into a run.<br />
<br />
Extra moves are also available and unlockable for use (such as the <i>lightspeed dash</i>, <i>stomp</i>, etc.), and some moves can be attained by collecting the special-operating <i>elemental shields</i>.<br />
<br />
==Levels==<br />
The levels in the game are as followed:<br />
<br />
*'''''Cascade Grove'''''- The first level in the game. A checkered forest-valley filled with waterfalls, flowing streams, greenery and blue skies galore, floating loftily in the breezy air. The perfect paradise. No wonder Sonic comes by these areas so often.<br />
<br />
*'''''Alpine Eruption'''''- Here you navigate the chilly bellowing mountains covered in pine trees and the great white. Slopestyle courses are abundant here, but then again so is uncontrollable lava flow! Hopefully the dazzling aurora borealis will keep your mind off your troubles.<br />
<br />
*'''''Blossom Springs'''''- Exiting the volcanic mountainsides, we make it to a wonderous place.. filled with cherry blossoms, coy ponds, banzai trees, hot springs... geysers?! The currents are strong in these waters; as they tend to drag you through their own special paths and the like. Water gushes all around as you make it through this beautiful but deadly aquatic landscape.<br />
<br />
*'''''Radiant Ridge'''''- a sweltering, dry canyon with desert windows forming into loop-de-loops. The heat isn't so bad when you grind your way down into the glistening mines, caves and aquifers below, but you have little to make it by on besides a few cliffs and the fragmented railings from rusted over minecart trails.<br />
<br />
*'''''Relix Speedway'''''- Levitating, mysterious Aztec-esque ruins, surrounded by a myriad of clouds you traverse across, and a neverending highway in the skies. The twilight haze is quite welcoming, though to be honest, the weather isn't always the best up here; as it seems that Eggman's tampering is making the skies brew up a rough storm. <br />
<br />
*'''''Transit Metropolis'''''- A cityscape that is filled with party elements, pinball, festivals, and rushing across the tops and surrealistically-warped walls of skyscrapers. A shining neon utopia on the outside, but it's inner workings are pure laboratoric nightmare. The center of this place is an electronic database and artillery harboring for all of Robotnik's machinery. Pulsating electricity, chemicals, smoke and fumes, a cyberpunk dystopia with the doctor's name literally written all over it.<br />
<br />
*'''''Cosmic Armada'''''- The hard-boiled doctor's space fleet. Take on an asteroid belt while infiltrating the Egg Empire's armies. You're <i>almost</i> near enough to crushing all of Eggman's stronghold!<br />
<br />
*'''''SPECIAL STAGE:''''' In this ever fluxating inter-dimensional realm lie the Chaos Emeralds.. although Eggman's badniks have made it in and created the Chaos Generators around each one of them to use their energy, supporting the process of Operation Landfall. Luckily, the Chaos Emeralds are sentient and realize what's going on, so to Sonic's advantage, they have warped their dimension into a pinball table! Spin your way to the top of the table using bumpers and flippers and bust open the Chaos Generator before your time in the Special Stage is out, and free those Chaos Emeralds!<br />
<br />
==Gallery==<br />
<gallery>Image:FreeRunner_logo.png|The temporary logo being used for FreeRunner.<br />
File:FreeRunner_concept.png|CG pre-production artwork from when the game was still "Project : FreeRunner".<br />
File:SonicFreerunner1.jpg|Early screenshot from a SFR pre-alpha build.</gallery><br />
<br />
==Credits (as of September 20, 2011)==<br />
''Project creator / Lead game designer:''<br />
Azukara<br />
<br />
''Project producers:''<br />
Azukara (creative department; decision making),<br />
EightBitDragon (management)<br />
<br />
''Programming:''<br />
EightBitDragon,<br />
Morph / SonicFreak94,<br />
Carrierhack,<br />
Twilightzoney,<br />
angelXwind<br />
<br />
''Concept Art:''<br />
Azukara,<br />
Greg the Cat,<br />
Mimi / Zee-Cat,<br />
BlazeCake,<br />
KKM,<br />
Death72,<br />
Overbound<br />
<br />
''Artists:''<br />
Azukara,<br />
EightBitDragon,<br />
Death72,<br />
Tobbii,<br />
Twilightzoney<br />
<br />
''3D modelers:''<br />
EightBitDragon,<br />
Exo_Chaoslava,<br />
SefirothDB,<br />
Twilightzoney<br />
<br />
''Animators:''<br />
Twilightzoney,<br />
Morph / SonicFreak94,<br />
EightBitDragon<br />
<br />
''Music:''<br />
DJ MAX-E,<br />
Carbo / Columind,<br />
Aptiva,<br />
Ritz190<br />
<br />
''Storywriters:''<br />
Azukara,<br />
Needle-IFE,<br />
Cola,<br />
Impish,<br />
Tidbit,<br />
Volpino<br />
<br />
''Original Coding:''<br />
Damizean<br />
<br />
''Site:''<br />
[[User:AngelXwind|angelXwind]],<br />
ReimuHakurei<br />
<br />
==External links==<br />
*[http://sonicfreerunner.hostoi.com/ Official site]<br />
*[http://sonicfreerunner.hostoi.com/forum/ Official message board/forum]<br />
*[irc://irc.badnik.net/sonicfreerunner/ Official FreeRunner IRC chatroom, hosted by BadnikNET]<br />
* {{LinkRetro|topic=19202|title=''{{PAGENAME}}'' topic}} on [[Sonic Retro]]<br />
<br />
[[Category:Fan Games]]</div>Azukarahttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_FreeRunner&diff=180970Sonic the Hedgehog FreeRunner2011-12-27T02:18:23Z<p>Azukara: /* Credits (as of September 20, 2011) */</p>
<hr />
<div>{{stub}}[[File:FreeRunner_logo.png|right|thumb|200px|The game's logo]]<br />
<br />
'''''{{PAGENAME}}''''' is a fan game project created by [[User:Azukara|Azukara]] and [[User:8-Bit Dragon|8-Bit Dragon]]. It began development from under a heavily modified build of [[Damizean]] and [[Mark the Echidna]]'s Blitz Sonic engine, but has now transferred development to Unity.<br />
<br />
==History==<br />
Sonic Freerunner began under the title of "Project: FreeRunner" in January 2010. The game's concept was invented by Azukara, and was originally in the planning form for the previous four years; and finalized enough for announcement of the project's concept. For enough footage to be shown as proof of working being done on the project, Azukara teamed up with programmer Carrierhack as they both revealed several concept shots of the title. Interest and momentum gained for the game's progress as many others joined, including project co-leader 8-Bit Dragon, which without him the game wouldn't be getting nearly as much progress as it was, is and continues to gain.<br />
<br />
After several speedbumps and issues over the months of development, Sonic Freerunner has appeared and disappeared from the public eye, but is still being worked on behind closed doors. Azukara and 8-Bit Dragon are making sure that the game is good enough quality before they show off the game. <br />
<br />
A demo (Alpha vers. 1.1) was released on March 19, 2011; and an update featuring some bugfixes and gameplay changes (Alpha 1.2) was released on March 25, 2011.<br />
<br />
Officially announced as of 9/20/11, Sonic Freerunner's development has been moved from the Blitz Sonic engine to ''SonicGDK''.<br />
==Story==<br />
. . . <br />
<br />
All is well on Planet Freedom.<br />
<br />
Doctor Eggman has been absent for quite for some time, leaving Sonic free to do as he pleases, and the world in complete peace. The doctor's efforts had fallen to shame one too many times in a row, leading him to disappear, with no one ever expecting his return. <br />
<br />
..little does the world know that Eggman has been working on an entirely new scheme down in the Land of Darkness that will change absolutely <i>everything</i>.<br />
<br />
Doctor Eggman secretly builds bases under each floating continent of Planet Freedom. In each base is a port built to fit each piece of land to make it one with the Land of Darkness, allowing Eggman to take full control of everything. Eggman attached giant chains to each piece of land in order to pull it into the Land of Darkness and have it bound to the ground. <br />
<br />
In order to commence his new plan, he needs the power of the 7 Chaos Emeralds at his disposal. With them, he will have enough energy to power the binding of the floating land masses. He steals the Emeralds from Hidden Palace Zone, along with the Master Emerald, and leaves behind a huge machine powered by Chaos Energy. With this he is able to decieve Knuckles into thinking that the Emeralds are in place and safe. With the Emeralds, Eggman then commences <u>Operation Landfall.</u> <br />
<br />
Sonic wakes up to the ground shaking ferociously, then realizing that the entire island is descending. He then feels the tremors rumbling within the island come to an abrupt halt. Once each piece of land is in place, Eggman sends his badniks in to take over each area. Eggman's Operation Landfall is a success. It is up to Sonic to end Eggman's reign of terror all over Planet Freedom; by finding the Chaos Generators powering the chains and destroying them, freeing the encaged emeralds. With the generators destroyed, he can then break the chain holding the land in place, allowing it to float back to it's proper vicinity. Along the way, he meets up with friends Tails and Knuckles, and with their help, he goes on to bring Doctor Eggman's plan into shambles.<br />
<br />
==Characters==<br />
[[Sonic the Hedgehog]]: The world's fastest hedgehog; He has a heart of gold, a laid back-yet-impatient nature, and doesn't afraid of anything<br />
<br />
[[Miles "Tails" Prower]]: Sonic's best buddy, sidekick and admirer; Also is a mechanic and flight engineer, ace pilot and the hedgehog's right hand man<br />
<br />
[[Knuckles the Echidna]]: Sonic's rival; Protector of the Master Emerald on Angel Island, adventurer, trouble maker, Amazon warrior and part-time treasure hunter<br />
<br />
[[Dr. Ivo "Eggman" Robotnik]]: A maniacal, rotund, bombastic evil genius that has destined himself to take over the world under his image and make the world a robotic fortress<br />
<br />
==Gameplay==<br />
Sonic Freerunner is a game made to bring in a gameplay that introduces a blend of momentum-based gameplay from the classic Mega Drive / Genesis games, and realistic movement and level design cues from [[Sonic Adventure]], and the modern stages in [[Sonic Generations]]. The environments are meant to be made with a basic A-to-B layout, but also be massive scale, and chock-full of alternate routes and nooks and crannies; with the intentions of either to progress through them directly in <i>Story Mode</i>, race throughout them for the best ranking and timing in <i>Time Attack Mode</i>, or to just run around and explore all areas, discovering secrets and talking to NPCs and the like during <i>Free Run Mode</i>.<br />
<br />
Sonic's main moves and abilities are subcategorized in relation to running, jumping, and spinning.<br />
<br />
'''Running''' is fairly tight in movement, with moderate acceleration and deceleration. Pressing in the opposite direction of current movement makes Sonic skid to a halt. Running comes with a speed cap on flat ground that can be partially penetrated when moving down hills, but not by a large margin. When running at high speeds Sonic may be harder to steer from side-to-side or around curves, and because of that Sonic has the (recurring from modern titles) <i>Quick Step</i> and the <i>Spin Dash Drift</i>.<br />
<br />
'''Jumping''' is obviously Sonic's main method of attack and his basic means of aerial movement. Sonic curls into a ball and spins in midair, allowing him to hurt any enemy that happens to touch him (unless the part of the enemy that touches Sonic is the enemy's weapon and/or projectile). Since targeting an object in midair may become an issue in three dimensional space, Sonic also has a short ranged variation of the <i>Homing Attack</i>, which gives him a slight jolt of forward momentum after hitting an enemy. Alternatively, precision aiming and landing on a badnik or object in quick descent and/or consecutively can lead to rewarding results such as bouncing at extended heights. Lastly, without anything to home into, pressing the jump button in midair does a quick jump dash that also works as an "insta-shield", giving Sonic the split second capability of dodging and/or blocking various projectile or weapon attacks.<br />
<br />
'''Spinning''' is in fact one of the most important factors of Sonic because it introduces one of the biggest addtions to the speed and spectacle of Sonic gameplay: the spin attack. When mobile, pressing the spin button curls Sonic up into a whirling blue ball as he rolls across the ground. In this mode Sonic functions like a moderately heavy ball; where his acceleration is not affected by input by keys, but the steepness of the slope he traverses across. The steeper the slope the faster Sonic goes down it, and this can be chained to where Sonic can continuously gain speed (since spinning has no speed cap). Spinning can also break through tough surfaces, slide under crevices / inbetween tight spaces, and break nearly every "breakable" object in the game. Also, if you need a quick speed boost, pressing and holding the spin button at a stand-still enables the <i>Spin Dash Attack</i>, which revs up Sonic in a ball form and launches him forward. When reaching to slower speeds whilst spinning, Sonic will automatically uncurl back into a run.<br />
<br />
Extra moves are also available and unlockable for use (such as the <i>lightspeed dash</i>, <i>stomp</i>, etc.), and some moves can be attained by collecting the special-operating <i>elemental shields</i>.<br />
<br />
==Levels==<br />
The levels in the game are as followed:<br />
<br />
*'''''Cascade Grove'''''- The first level in the game. A checkered forest-valley filled with waterfalls, flowing streams, greenery and blue skies galore, floating loftily in the breezy air. The perfect paradise. No wonder Sonic comes by these areas so often.<br />
<br />
*'''''Alpine Eruption'''''- Here you navigate the chilly bellowing mountains covered in pine trees and the great white. Slopestyle courses are abundant here, but then again so is uncontrollable lava flow! Hopefully the dazzling aurora borealis will keep your mind off your troubles.<br />
<br />
*'''''Blossom Springs'''''- Exiting the volcanic mountainsides, we make it to a wonderous place.. filled with cherry blossoms, coy ponds, banzai trees, hot springs... geysers?! The currents are strong in these waters; as they tend to drag you through their own special paths and the like. Water gushes all around as you make it through this beautiful but deadly aquatic landscape.<br />
<br />
*'''''Radiant Ridge'''''- a sweltering, dry canyon with desert windows forming into loop-de-loops. The heat isn't so bad when you grind your way down into the glistening mines, caves and aquifers below, but you have little to make it by on besides a few cliffs and the fragmented railings from rusted over minecart trails.<br />
<br />
*'''''Relix Speedway'''''- Levitating, mysterious Aztec-esque ruins, surrounded by a myriad of clouds you traverse across, and a neverending highway in the skies. The twilight haze is quite welcoming, though to be honest, the weather isn't always the best up here; as it seems that Eggman's tampering is making the skies brew up a rough storm. <br />
<br />
*'''''Transit Metropolis'''''- A cityscape that is filled with party elements, pinball, festivals, and rushing across the tops and surrealistically-warped walls of skyscrapers. A shining neon utopia on the outside, but it's inner workings are pure laboratoric nightmare. The center of this place is an electronic database and artillery harboring for all of Robotnik's machinery. Pulsating electricity, chemicals, smoke and fumes, a cyberpunk dystopia with the doctor's name literally written all over it.<br />
<br />
*'''''Cosmic Armada'''''- The hard-boiled doctor's space fleet. Take on an asteroid belt while infiltrating the Egg Empire's armies. You're <i>almost</i> near enough to crushing all of Eggman's stronghold!<br />
<br />
*'''''SPECIAL STAGE:''''' In this ever fluxating inter-dimensional realm lie the Chaos Emeralds.. although Eggman's badniks have made it in and created the Chaos Generators around each one of them to use their energy, supporting the process of Operation Landfall. Luckily, the Chaos Emeralds are sentient and realize what's going on, so to Sonic's advantage, they have warped their dimension into a pinball table! Spin your way to the top of the table using bumpers and flippers and bust open the Chaos Generator before your time in the Special Stage is out, and free those Chaos Emeralds!<br />
<br />
==Gallery==<br />
<gallery>Image:FreeRunner_logo.png|The temporary logo being used for FreeRunner.<br />
File:FreeRunner_concept.png|CG pre-production artwork from when the game was still "Project : FreeRunner".<br />
File:SonicFreerunner1.jpg|Early screenshot from a SFR pre-alpha build.</gallery><br />
<br />
==Credits (as of September 20, 2011)==<br />
''Project creator / Lead game designer:''<br />
Azukara<br />
<br />
''Project producers:''<br />
Azukara (creative department; decision making),<br />
EightBitDragon (management)<br />
<br />
''Programming:''<br />
EightBitDragon,<br />
Morph / SonicFreak94,<br />
Carrierhack,<br />
Twilightzoney,<br />
angelXwind<br />
<br />
''Concept Art:''<br />
Azukara,<br />
Greg the Cat,<br />
Mimi / Zee-Cat,<br />
BlazeCake,<br />
KKM,<br />
Death72,<br />
Overbound<br />
<br />
''Artists:''<br />
Azukara,<br />
EightBitDragon,<br />
Death72,<br />
Tobbii,<br />
Twilightzoney<br />
<br />
''3D modelers:''<br />
EightBitDragon,<br />
Exo_Chaoslava,<br />
SefirothDB,<br />
Twilightzoney<br />
<br />
''Animators:''<br />
Twilightzoney,<br />
Morph / SonicFreak94,<br />
EightBitDragon<br />
<br />
''Music:''<br />
DJ MAX-E,<br />
Carbo / Columind,<br />
Aptiva,<br />
Ritz190<br />
<br />
''Storywriters:''<br />
Azukara,<br />
Needle-IFE,<br />
Cola,<br />
Impish,<br />
Tidbit,<br />
Volpino<br />
<br />
''Original Coding:''<br />
Damizean<br />
<br />
''Site:''<br />
[[User:AngelXwind|angelXwind]],<br />
ReimuHakurei<br />
<br />
==External links==<br />
*[http://sonicfreerunner.hostoi.com/ Official site]<br />
*[http://sonicfreerunner.hostoi.com/forum/ Official message board/forum]<br />
*[irc://irc.badnik.net/sonicfreerunner/ Official FreeRunner IRC chatroom, hosted by BadnikNET]<br />
* {{LinkRetro|topic=19202|title=''{{PAGENAME}}'' topic}} on [[Sonic Retro]]<br />
<br />
[[Category:Fan Games]]</div>Azukarahttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_FreeRunner&diff=180969Sonic the Hedgehog FreeRunner2011-12-27T02:18:02Z<p>Azukara: </p>
<hr />
<div>{{stub}}[[File:FreeRunner_logo.png|right|thumb|200px|The game's logo]]<br />
<br />
'''''{{PAGENAME}}''''' is a fan game project created by [[User:Azukara|Azukara]] and [[User:8-Bit Dragon|8-Bit Dragon]]. It began development from under a heavily modified build of [[Damizean]] and [[Mark the Echidna]]'s Blitz Sonic engine, but has now transferred development to Unity.<br />
<br />
==History==<br />
Sonic Freerunner began under the title of "Project: FreeRunner" in January 2010. The game's concept was invented by Azukara, and was originally in the planning form for the previous four years; and finalized enough for announcement of the project's concept. For enough footage to be shown as proof of working being done on the project, Azukara teamed up with programmer Carrierhack as they both revealed several concept shots of the title. Interest and momentum gained for the game's progress as many others joined, including project co-leader 8-Bit Dragon, which without him the game wouldn't be getting nearly as much progress as it was, is and continues to gain.<br />
<br />
After several speedbumps and issues over the months of development, Sonic Freerunner has appeared and disappeared from the public eye, but is still being worked on behind closed doors. Azukara and 8-Bit Dragon are making sure that the game is good enough quality before they show off the game. <br />
<br />
A demo (Alpha vers. 1.1) was released on March 19, 2011; and an update featuring some bugfixes and gameplay changes (Alpha 1.2) was released on March 25, 2011.<br />
<br />
Officially announced as of 9/20/11, Sonic Freerunner's development has been moved from the Blitz Sonic engine to ''SonicGDK''.<br />
==Story==<br />
. . . <br />
<br />
All is well on Planet Freedom.<br />
<br />
Doctor Eggman has been absent for quite for some time, leaving Sonic free to do as he pleases, and the world in complete peace. The doctor's efforts had fallen to shame one too many times in a row, leading him to disappear, with no one ever expecting his return. <br />
<br />
..little does the world know that Eggman has been working on an entirely new scheme down in the Land of Darkness that will change absolutely <i>everything</i>.<br />
<br />
Doctor Eggman secretly builds bases under each floating continent of Planet Freedom. In each base is a port built to fit each piece of land to make it one with the Land of Darkness, allowing Eggman to take full control of everything. Eggman attached giant chains to each piece of land in order to pull it into the Land of Darkness and have it bound to the ground. <br />
<br />
In order to commence his new plan, he needs the power of the 7 Chaos Emeralds at his disposal. With them, he will have enough energy to power the binding of the floating land masses. He steals the Emeralds from Hidden Palace Zone, along with the Master Emerald, and leaves behind a huge machine powered by Chaos Energy. With this he is able to decieve Knuckles into thinking that the Emeralds are in place and safe. With the Emeralds, Eggman then commences <u>Operation Landfall.</u> <br />
<br />
Sonic wakes up to the ground shaking ferociously, then realizing that the entire island is descending. He then feels the tremors rumbling within the island come to an abrupt halt. Once each piece of land is in place, Eggman sends his badniks in to take over each area. Eggman's Operation Landfall is a success. It is up to Sonic to end Eggman's reign of terror all over Planet Freedom; by finding the Chaos Generators powering the chains and destroying them, freeing the encaged emeralds. With the generators destroyed, he can then break the chain holding the land in place, allowing it to float back to it's proper vicinity. Along the way, he meets up with friends Tails and Knuckles, and with their help, he goes on to bring Doctor Eggman's plan into shambles.<br />
<br />
==Characters==<br />
[[Sonic the Hedgehog]]: The world's fastest hedgehog; He has a heart of gold, a laid back-yet-impatient nature, and doesn't afraid of anything<br />
<br />
[[Miles "Tails" Prower]]: Sonic's best buddy, sidekick and admirer; Also is a mechanic and flight engineer, ace pilot and the hedgehog's right hand man<br />
<br />
[[Knuckles the Echidna]]: Sonic's rival; Protector of the Master Emerald on Angel Island, adventurer, trouble maker, Amazon warrior and part-time treasure hunter<br />
<br />
[[Dr. Ivo "Eggman" Robotnik]]: A maniacal, rotund, bombastic evil genius that has destined himself to take over the world under his image and make the world a robotic fortress<br />
<br />
==Gameplay==<br />
Sonic Freerunner is a game made to bring in a gameplay that introduces a blend of momentum-based gameplay from the classic Mega Drive / Genesis games, and realistic movement and level design cues from [[Sonic Adventure]], and the modern stages in [[Sonic Generations]]. The environments are meant to be made with a basic A-to-B layout, but also be massive scale, and chock-full of alternate routes and nooks and crannies; with the intentions of either to progress through them directly in <i>Story Mode</i>, race throughout them for the best ranking and timing in <i>Time Attack Mode</i>, or to just run around and explore all areas, discovering secrets and talking to NPCs and the like during <i>Free Run Mode</i>.<br />
<br />
Sonic's main moves and abilities are subcategorized in relation to running, jumping, and spinning.<br />
<br />
'''Running''' is fairly tight in movement, with moderate acceleration and deceleration. Pressing in the opposite direction of current movement makes Sonic skid to a halt. Running comes with a speed cap on flat ground that can be partially penetrated when moving down hills, but not by a large margin. When running at high speeds Sonic may be harder to steer from side-to-side or around curves, and because of that Sonic has the (recurring from modern titles) <i>Quick Step</i> and the <i>Spin Dash Drift</i>.<br />
<br />
'''Jumping''' is obviously Sonic's main method of attack and his basic means of aerial movement. Sonic curls into a ball and spins in midair, allowing him to hurt any enemy that happens to touch him (unless the part of the enemy that touches Sonic is the enemy's weapon and/or projectile). Since targeting an object in midair may become an issue in three dimensional space, Sonic also has a short ranged variation of the <i>Homing Attack</i>, which gives him a slight jolt of forward momentum after hitting an enemy. Alternatively, precision aiming and landing on a badnik or object in quick descent and/or consecutively can lead to rewarding results such as bouncing at extended heights. Lastly, without anything to home into, pressing the jump button in midair does a quick jump dash that also works as an "insta-shield", giving Sonic the split second capability of dodging and/or blocking various projectile or weapon attacks.<br />
<br />
'''Spinning''' is in fact one of the most important factors of Sonic because it introduces one of the biggest addtions to the speed and spectacle of Sonic gameplay: the spin attack. When mobile, pressing the spin button curls Sonic up into a whirling blue ball as he rolls across the ground. In this mode Sonic functions like a moderately heavy ball; where his acceleration is not affected by input by keys, but the steepness of the slope he traverses across. The steeper the slope the faster Sonic goes down it, and this can be chained to where Sonic can continuously gain speed (since spinning has no speed cap). Spinning can also break through tough surfaces, slide under crevices / inbetween tight spaces, and break nearly every "breakable" object in the game. Also, if you need a quick speed boost, pressing and holding the spin button at a stand-still enables the <i>Spin Dash Attack</i>, which revs up Sonic in a ball form and launches him forward. When reaching to slower speeds whilst spinning, Sonic will automatically uncurl back into a run.<br />
<br />
Extra moves are also available and unlockable for use (such as the <i>lightspeed dash</i>, <i>stomp</i>, etc.), and some moves can be attained by collecting the special-operating <i>elemental shields</i>.<br />
<br />
==Levels==<br />
The levels in the game are as followed:<br />
<br />
*'''''Cascade Grove'''''- The first level in the game. A checkered forest-valley filled with waterfalls, flowing streams, greenery and blue skies galore, floating loftily in the breezy air. The perfect paradise. No wonder Sonic comes by these areas so often.<br />
<br />
*'''''Alpine Eruption'''''- Here you navigate the chilly bellowing mountains covered in pine trees and the great white. Slopestyle courses are abundant here, but then again so is uncontrollable lava flow! Hopefully the dazzling aurora borealis will keep your mind off your troubles.<br />
<br />
*'''''Blossom Springs'''''- Exiting the volcanic mountainsides, we make it to a wonderous place.. filled with cherry blossoms, coy ponds, banzai trees, hot springs... geysers?! The currents are strong in these waters; as they tend to drag you through their own special paths and the like. Water gushes all around as you make it through this beautiful but deadly aquatic landscape.<br />
<br />
*'''''Radiant Ridge'''''- a sweltering, dry canyon with desert windows forming into loop-de-loops. The heat isn't so bad when you grind your way down into the glistening mines, caves and aquifers below, but you have little to make it by on besides a few cliffs and the fragmented railings from rusted over minecart trails.<br />
<br />
*'''''Relix Speedway'''''- Levitating, mysterious Aztec-esque ruins, surrounded by a myriad of clouds you traverse across, and a neverending highway in the skies. The twilight haze is quite welcoming, though to be honest, the weather isn't always the best up here; as it seems that Eggman's tampering is making the skies brew up a rough storm. <br />
<br />
*'''''Transit Metropolis'''''- A cityscape that is filled with party elements, pinball, festivals, and rushing across the tops and surrealistically-warped walls of skyscrapers. A shining neon utopia on the outside, but it's inner workings are pure laboratoric nightmare. The center of this place is an electronic database and artillery harboring for all of Robotnik's machinery. Pulsating electricity, chemicals, smoke and fumes, a cyberpunk dystopia with the doctor's name literally written all over it.<br />
<br />
*'''''Cosmic Armada'''''- The hard-boiled doctor's space fleet. Take on an asteroid belt while infiltrating the Egg Empire's armies. You're <i>almost</i> near enough to crushing all of Eggman's stronghold!<br />
<br />
*'''''SPECIAL STAGE:''''' In this ever fluxating inter-dimensional realm lie the Chaos Emeralds.. although Eggman's badniks have made it in and created the Chaos Generators around each one of them to use their energy, supporting the process of Operation Landfall. Luckily, the Chaos Emeralds are sentient and realize what's going on, so to Sonic's advantage, they have warped their dimension into a pinball table! Spin your way to the top of the table using bumpers and flippers and bust open the Chaos Generator before your time in the Special Stage is out, and free those Chaos Emeralds!<br />
<br />
==Gallery==<br />
<gallery>Image:FreeRunner_logo.png|The temporary logo being used for FreeRunner.<br />
File:FreeRunner_concept.png|CG pre-production artwork from when the game was still "Project : FreeRunner".<br />
File:SonicFreerunner1.jpg|Early screenshot from a SFR pre-alpha build.</gallery><br />
<br />
==Credits (as of September 20, 2011)==<br />
''Project creator / Lead game designer:''<br />
Azukara<br />
<br />
''Project producers:''<br />
Azukara (creative department; decision making),<br />
EightBitDragon (management)<br />
<br />
''Programming:''<br />
EightBitDragon,<br />
Morph / SonicFreak94,<br />
Carrierhack,<br />
Twilightzoney,<br />
angelXwind<br />
<br />
''Concept Art:''<br />
Azukara,<br />
Greg the Cat,<br />
Mimi / Zee-Cat,<br />
BlazeCake,<br />
KKM,<br />
Death72,<br />
Overbound<br />
<br />
''Artists:''<br />
Azukara,<br />
EightBitDragon,<br />
Death72,<br />
Tobbii,<br />
Twilightzoney<br />
<br />
''3D modelers:''<br />
EightBitDragon,<br />
Exo_Chaoslava,<br />
SefirothDB,<br />
Twilightzoney<br />
<br />
''Animators:''<br />
Twilightzoney,<br />
Morph / SonicFreak94,<br />
EightBitDragon<br />
<br />
''Music:''<br />
DJ MAX-E,<br />
Carbo / Columind,<br />
Aptiva,<br />
Ritz190<br />
<br />
''Storywriters:''<br />
Azukara,<br />
Needle-IFE,<br />
Cola,<br />
Impish,<br />
Tidbit,<br />
Volpino<br />
<br />
''Original Coding:''<br />
Xaklse<br />
<br />
''Site:''<br />
[[User:AngelXwind|angelXwind]],<br />
ReimuHakurei<br />
<br />
==External links==<br />
*[http://sonicfreerunner.hostoi.com/ Official site]<br />
*[http://sonicfreerunner.hostoi.com/forum/ Official message board/forum]<br />
*[irc://irc.badnik.net/sonicfreerunner/ Official FreeRunner IRC chatroom, hosted by BadnikNET]<br />
* {{LinkRetro|topic=19202|title=''{{PAGENAME}}'' topic}} on [[Sonic Retro]]<br />
<br />
[[Category:Fan Games]]</div>Azukarahttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_FreeRunner&diff=179909Sonic the Hedgehog FreeRunner2011-11-22T04:42:33Z<p>Azukara: /* Credits (as of November 21, 2011) */</p>
<hr />
<div>{{stub}}[[File:FreeRunner_logo.png|right|thumb|200px|The game's logo]]<br />
<br />
'''''{{PAGENAME}}''''' is a fan game project created by [[User:Azukara|Azukara]] and [[User:8-Bit Dragon|8-Bit Dragon]]. It is began development from under a heavily modified build of [[Damizean]] and [[Mark the Echidna]]'s Blitz Sonic engine; but has now transferred development to [[SonicGDK]].<br />
<br />
==History==<br />
Sonic Freerunner began under the title of "Project: FreeRunner" in January 2010. The game's concept was invented by Azukara, and was originally in the planning form for the previous four years; and finalized enough for announcement of the project's concept. For enough footage to be shown as proof of working being done on the project, Azukara teamed up with programmer Carrierhack as they both revealed several concept shots of the title. Interest and momentum gained for the game's progress as many others joined, including project co-leader 8-Bit Dragon, which without him the game wouldn't be getting nearly as much progress as it was, is and continues to gain.<br />
<br />
After several speedbumps and issues over the months of development, Sonic Freerunner has appeared and disappeared from the public eye, but is still being worked on behind closed doors. Azukara and 8-Bit Dragon are making sure that the game is good enough quality before they show off the game. <br />
<br />
A demo (Alpha vers. 1.1) was released on March 19, 2011; and an update featuring some bugfixes and gameplay changes (Alpha 1.2) was released on March 25, 2011.<br />
<br />
Officially announced as of 9/20/11, Sonic Freerunner's development has been moved from the Blitz Sonic engine to ''SonicGDK''.<br />
==Story==<br />
. . . <br />
<br />
All is well on Planet Freedom.<br />
<br />
Doctor Eggman has been absent for quite for some time, leaving Sonic free to do as he pleases, and the world in complete peace. The doctor's efforts had fallen to shame one too many times in a row, leading him to disappear, with no one ever expecting his return. <br />
<br />
..little does the world know that Eggman has been working on an entirely new scheme down in the Land of Darkness that will change absolutely <i>everything</i>.<br />
<br />
Doctor Eggman secretly builds bases under each floating continent of Planet Freedom. In each base is a port built to fit each piece of land to make it one with the Land of Darkness, allowing Eggman to take full control of everything. Eggman attached giant chains to each piece of land in order to pull it into the Land of Darkness and have it bound to the ground. <br />
<br />
In order to commence his new plan, he needs the power of the 7 Chaos Emeralds at his disposal. With them, he will have enough energy to power the binding of the floating land masses. He steals the Emeralds from Hidden Palace Zone, along with the Master Emerald, and leaves behind a huge machine powered by Chaos Energy. With this he is able to decieve Knuckles into thinking that the Emeralds are in place and safe. With the Emeralds, Eggman then commences <u>Operation Landfall.</u> <br />
<br />
Sonic wakes up to the ground shaking ferociously, then realizing that the entire island is descending. He then feels the tremors rumbling within the island come to an abrupt halt. Once each piece of land is in place, Eggman sends his badniks in to take over each area. Eggman's Operation Landfall is a success. It is up to Sonic to end Eggman's reign of terror all over Planet Freedom; by finding the Chaos Generators powering the chains and destroying them, freeing the encaged emeralds. With the generators destroyed, he can then break the chain holding the land in place, allowing it to float back to it's proper vicinity. Along the way, he meets up with friends Tails and Knuckles, and with their help, he goes on to bring Doctor Eggman's plan into shambles.<br />
<br />
==Characters==<br />
[[Sonic the Hedgehog]]: The world's fastest hedgehog; He has a heart of gold, a laid back-yet-impatient nature, and doesn't afraid of anything<br />
<br />
[[Miles "Tails" Prower]]: Sonic's best buddy, sidekick and admirer; Also is a mechanic and flight engineer, ace pilot and the hedgehog's right hand man<br />
<br />
[[Knuckles the Echidna]]: Sonic's rival; Protector of the Master Emerald on Angel Island, adventurer, trouble maker, Amazon warrior and part-time treasure hunter<br />
<br />
[[Dr. Ivo "Eggman" Robotnik]]: A maniacal, rotund, bombastic evil genius that has destined himself to take over the world under his image and make the world a robotic fortress<br />
<br />
==Gameplay==<br />
Sonic Freerunner is a game made to bring in a gameplay that introduces a blend of momentum-based gameplay from the classic Mega Drive / Genesis games, and realistic movement and level design cues from [[Sonic Adventure]], and the modern stages in [[Sonic Generations]]. The environments are meant to be made with a basic A-to-B layout, but also be massive scale, and chock-full of alternate routes and nooks and crannies; with the intentions of either to progress through them directly in <i>Story Mode</i>, race throughout them for the best ranking and timing in <i>Time Attack Mode</i>, or to just run around and explore all areas, discovering secrets and talking to NPCs and the like during <i>Free Run Mode</i>.<br />
<br />
Sonic's main moves and abilities are subcategorized in relation to running, jumping, and spinning.<br />
<br />
'''Running''' is fairly tight in movement, with moderate acceleration and deceleration. Pressing in the opposite direction of current movement makes Sonic skid to a halt. Running comes with a speed cap on flat ground that can be partially penetrated when moving down hills, but not by a large margin. When running at high speeds Sonic may be harder to steer from side-to-side or around curves, and because of that Sonic has the (recurring from modern titles) <i>Quick Step</i> and the <i>Spin Dash Drift</i>.<br />
<br />
'''Jumping''' is obviously Sonic's main method of attack and his basic means of aerial movement. Sonic curls into a ball and spins in midair, allowing him to hurt any enemy that happens to touch him (unless the part of the enemy that touches Sonic is the enemy's weapon and/or projectile). Since targeting an object in midair may become an issue in three dimensional space, Sonic also has a short ranged variation of the <i>Homing Attack</i>, which gives him a slight jolt of forward momentum after hitting an enemy. Alternatively, precision aiming and landing on a badnik or object in quick descent and/or consecutively can lead to rewarding results such as bouncing at extended heights. Lastly, without anything to home into, pressing the jump button in midair does a quick jump dash that also works as an "insta-shield", giving Sonic the split second capability of dodging and/or blocking various projectile or weapon attacks.<br />
<br />
'''Spinning''' is in fact one of the most important factors of Sonic because it introduces one of the biggest addtions to the speed and spectacle of Sonic gameplay: the spin attack. When mobile, pressing the spin button curls Sonic up into a whirling blue ball as he rolls across the ground. In this mode Sonic functions like a moderately heavy ball; where his acceleration is not affected by input by keys, but the steepness of the slope he traverses across. The steeper the slope the faster Sonic goes down it, and this can be chained to where Sonic can continuously gain speed (since spinning has no speed cap). Spinning can also break through tough surfaces, slide under crevices / inbetween tight spaces, and break nearly every "breakable" object in the game. Also, if you need a quick speed boost, pressing and holding the spin button at a stand-still enables the <i>Spin Dash Attack</i>, which revs up Sonic in a ball form and launches him forward. When reaching to slower speeds whilst spinning, Sonic will automatically uncurl back into a run.<br />
<br />
Extra moves are also available and unlockable for use (such as the <i>lightspeed dash</i>, <i>stomp</i>, etc.), and some moves can be attained by collecting the special-operating <i>elemental shields</i>.<br />
<br />
==Levels==<br />
The levels in the game are as followed:<br />
<br />
*'''''Cascade Grove'''''- The first level in the game. A checkered forest-valley filled with waterfalls, flowing streams, greenery and blue skies galore, floating loftily in the breezy air. The perfect paradise. No wonder Sonic comes by these areas so often.<br />
<br />
*'''''Alpine Eruption'''''- Here you navigate the chilly bellowing mountains covered in pine trees and the great white. Slopestyle courses are abundant here, but then again so is uncontrollable lava flow! Hopefully the dazzling aurora borealis will keep your mind off your troubles.<br />
<br />
*'''''Blossom Springs'''''- Exiting the volcanic mountainsides, we make it to a wonderous place.. filled with cherry blossoms, coy ponds, banzai trees, hot springs... geysers?! The currents are strong in these waters; as they tend to drag you through their own special paths and the like. Water gushes all around as you make it through this beautiful but deadly aquatic landscape.<br />
<br />
*'''''Radiant Ridge'''''- a sweltering, dry canyon with desert windows forming into loop-de-loops. The heat isn't so bad when you grind your way down into the glistening mines, caves and aquifers below, but you have little to make it by on besides a few cliffs and the fragmented railings from rusted over minecart trails.<br />
<br />
*'''''Relix Speedway'''''- Levitating, mysterious Aztec-esque ruins, surrounded by a myriad of clouds you traverse across, and a neverending highway in the skies. The twilight haze is quite welcoming, though to be honest, the weather isn't always the best up here; as it seems that Eggman's tampering is making the skies brew up a rough storm. <br />
<br />
*'''''Transit Metropolis'''''- A cityscape that is filled with party elements, pinball, festivals, and rushing across the tops and surrealistically-warped walls of skyscrapers. A shining neon utopia on the outside, but it's inner workings are pure laboratoric nightmare. The center of this place is an electronic database and artillery harboring for all of Robotnik's machinery. Pulsating electricity, chemicals, smoke and fumes, a cyberpunk dystopia with the doctor's name literally written all over it.<br />
<br />
*'''''Cosmic Armada'''''- The hard-boiled doctor's space fleet. Take on an asteroid belt while infiltrating the Egg Empire's armies. You're <i>almost</i> near enough to crushing all of Eggman's stronghold!<br />
<br />
*'''''SPECIAL STAGE:''''' In this ever fluxating inter-dimensional realm lie the Chaos Emeralds.. although Eggman's badniks have made it in and created the Chaos Generators around each one of them to use their energy, supporting the process of Operation Landfall. Luckily, the Chaos Emeralds are sentient and realize what's going on, so to Sonic's advantage, they have warped their dimension into a pinball table! Spin your way to the top of the table using bumpers and flippers and bust open the Chaos Generator before your time in the Special Stage is out, and free those Chaos Emeralds!<br />
<br />
==Gallery==<br />
<gallery>Image:FreeRunner_logo.png|The temporary logo being used for FreeRunner.<br />
File:FreeRunner_concept.png|CG pre-production artwork from when the game was still "Project : FreeRunner".<br />
File:SonicFreerunner1.jpg|Early screenshot from a SFR pre-alpha build.</gallery><br />
<br />
==Credits (as of September 20, 2011)==<br />
''Project creator / Lead game designer:''<br />
Azukara<br />
<br />
''Project producers:''<br />
Azukara (creative department; decision making),<br />
EightBitDragon (management)<br />
<br />
''Programming:''<br />
EightBitDragon,<br />
Morph / SonicFreak94,<br />
Carrierhack,<br />
Twilightzoney,<br />
angelXwind<br />
<br />
''Concept Art:''<br />
Azukara,<br />
Greg the Cat,<br />
Mimi / Zee-Cat,<br />
BlazeCake,<br />
KKM,<br />
Death72,<br />
Overbound<br />
<br />
''Artists:''<br />
Azukara,<br />
EightBitDragon,<br />
Death72,<br />
Tobbii,<br />
Twilightzoney<br />
<br />
''3D modelers:''<br />
EightBitDragon,<br />
Exo_Chaoslava,<br />
SefirothDB,<br />
Twilightzoney<br />
<br />
''Animators:''<br />
Twilightzoney,<br />
Morph / SonicFreak94,<br />
EightBitDragon<br />
<br />
''Music:''<br />
DJ MAX-E,<br />
Carbo / Columind,<br />
Aptiva,<br />
Ritz190<br />
<br />
''Storywriters:''<br />
Azukara,<br />
Needle-IFE,<br />
Cola,<br />
Impish,<br />
Tidbit,<br />
Volpino<br />
<br />
''Original Coding:''<br />
Xaklse<br />
<br />
''Site:''<br />
[[User:AngelXwind|angelXwind]],<br />
ReimuHakurei<br />
<br />
==External links==<br />
*[http://sonicfreerunner.hostoi.com/ Official site]<br />
*[http://sonicfreerunner.hostoi.com/forum/ Official message board/forum]<br />
*[irc://irc.badnik.net/sonicfreerunner/ Official FreeRunner IRC chatroom, hosted by BadnikNET]<br />
* {{LinkRetro|topic=19202|title=''{{PAGENAME}}'' topic}} on [[Sonic Retro]]<br />
<br />
[[Category:Fan Games]]</div>Azukarahttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_FreeRunner&diff=179896Sonic the Hedgehog FreeRunner2011-11-20T06:16:49Z<p>Azukara: /* Credits (as of September 20, 2011) */</p>
<hr />
<div>{{stub}}[[File:FreeRunner_logo.png|right|thumb|200px|The game's logo]]<br />
<br />
'''''{{PAGENAME}}''''' is a fan game project created by [[User:Azukara|Azukara]] and [[User:8-Bit Dragon|8-Bit Dragon]]. It is began development from under a heavily modified build of [[Damizean]] and [[Mark the Echidna]]'s Blitz Sonic engine; but has now transferred development to [[SonicGDK]].<br />
<br />
==History==<br />
Sonic Freerunner began under the title of "Project: FreeRunner" in January 2010. The game's concept was invented by Azukara, and was originally in the planning form for the previous four years; and finalized enough for announcement of the project's concept. For enough footage to be shown as proof of working being done on the project, Azukara teamed up with programmer Carrierhack as they both revealed several concept shots of the title. Interest and momentum gained for the game's progress as many others joined, including project co-leader 8-Bit Dragon, which without him the game wouldn't be getting nearly as much progress as it was, is and continues to gain.<br />
<br />
After several speedbumps and issues over the months of development, Sonic Freerunner has appeared and disappeared from the public eye, but is still being worked on behind closed doors. Azukara and 8-Bit Dragon are making sure that the game is good enough quality before they show off the game. <br />
<br />
A demo (Alpha vers. 1.1) was released on March 19, 2011; and an update featuring some bugfixes and gameplay changes (Alpha 1.2) was released on March 25, 2011.<br />
<br />
Officially announced as of 9/20/11, Sonic Freerunner's development has been moved from the Blitz Sonic engine to ''SonicGDK''.<br />
==Story==<br />
. . . <br />
<br />
All is well on Planet Freedom.<br />
<br />
Doctor Eggman has been absent for quite for some time, leaving Sonic free to do as he pleases, and the world in complete peace. The doctor's efforts had fallen to shame one too many times in a row, leading him to disappear, with no one ever expecting his return. <br />
<br />
..little does the world know that Eggman has been working on an entirely new scheme down in the Land of Darkness that will change absolutely <i>everything</i>.<br />
<br />
Doctor Eggman secretly builds bases under each floating continent of Planet Freedom. In each base is a port built to fit each piece of land to make it one with the Land of Darkness, allowing Eggman to take full control of everything. Eggman attached giant chains to each piece of land in order to pull it into the Land of Darkness and have it bound to the ground. <br />
<br />
In order to commence his new plan, he needs the power of the 7 Chaos Emeralds at his disposal. With them, he will have enough energy to power the binding of the floating land masses. He steals the Emeralds from Hidden Palace Zone, along with the Master Emerald, and leaves behind a huge machine powered by Chaos Energy. With this he is able to decieve Knuckles into thinking that the Emeralds are in place and safe. With the Emeralds, Eggman then commences <u>Operation Landfall.</u> <br />
<br />
Sonic wakes up to the ground shaking ferociously, then realizing that the entire island is descending. He then feels the tremors rumbling within the island come to an abrupt halt. Once each piece of land is in place, Eggman sends his badniks in to take over each area. Eggman's Operation Landfall is a success. It is up to Sonic to end Eggman's reign of terror all over Planet Freedom; by finding the Chaos Generators powering the chains and destroying them, freeing the encaged emeralds. With the generators destroyed, he can then break the chain holding the land in place, allowing it to float back to it's proper vicinity. Along the way, he meets up with friends Tails and Knuckles, and with their help, he goes on to bring Doctor Eggman's plan into shambles.<br />
<br />
==Characters==<br />
[[Sonic the Hedgehog]]: The world's fastest hedgehog; He has a heart of gold, a laid back-yet-impatient nature, and doesn't afraid of anything<br />
<br />
[[Miles "Tails" Prower]]: Sonic's best buddy, sidekick and admirer; Also is a mechanic and flight engineer, ace pilot and the hedgehog's right hand man<br />
<br />
[[Knuckles the Echidna]]: Sonic's rival; Protector of the Master Emerald on Angel Island, adventurer, trouble maker, Amazon warrior and part-time treasure hunter<br />
<br />
[[Dr. Ivo "Eggman" Robotnik]]: A maniacal, rotund, bombastic evil genius that has destined himself to take over the world under his image and make the world a robotic fortress<br />
<br />
==Gameplay==<br />
Sonic Freerunner is a game made to bring in a gameplay that introduces a blend of momentum-based gameplay from the classic Mega Drive / Genesis games, and realistic movement and level design cues from [[Sonic Adventure]], and the modern stages in [[Sonic Generations]]. The environments are meant to be made with a basic A-to-B layout, but also be massive scale, and chock-full of alternate routes and nooks and crannies; with the intentions of either to progress through them directly in <i>Story Mode</i>, race throughout them for the best ranking and timing in <i>Time Attack Mode</i>, or to just run around and explore all areas, discovering secrets and talking to NPCs and the like during <i>Free Run Mode</i>.<br />
<br />
Sonic's main moves and abilities are subcategorized in relation to running, jumping, and spinning.<br />
<br />
'''Running''' is fairly tight in movement, with moderate acceleration and deceleration. Pressing in the opposite direction of current movement makes Sonic skid to a halt. Running comes with a speed cap on flat ground that can be partially penetrated when moving down hills, but not by a large margin. When running at high speeds Sonic may be harder to steer from side-to-side or around curves, and because of that Sonic has the (recurring from modern titles) <i>Quick Step</i> and the <i>Spin Dash Drift</i>.<br />
<br />
'''Jumping''' is obviously Sonic's main method of attack and his basic means of aerial movement. Sonic curls into a ball and spins in midair, allowing him to hurt any enemy that happens to touch him (unless the part of the enemy that touches Sonic is the enemy's weapon and/or projectile). Since targeting an object in midair may become an issue in three dimensional space, Sonic also has a short ranged variation of the <i>Homing Attack</i>, which gives him a slight jolt of forward momentum after hitting an enemy. Alternatively, precision aiming and landing on a badnik or object in quick descent and/or consecutively can lead to rewarding results such as bouncing at extended heights. Lastly, without anything to home into, pressing the jump button in midair does a quick jump dash that also works as an "insta-shield", giving Sonic the split second capability of dodging and/or blocking various projectile or weapon attacks.<br />
<br />
'''Spinning''' is in fact one of the most important factors of Sonic because it introduces one of the biggest addtions to the speed and spectacle of Sonic gameplay: the spin attack. When mobile, pressing the spin button curls Sonic up into a whirling blue ball as he rolls across the ground. In this mode Sonic functions like a moderately heavy ball; where his acceleration is not affected by input by keys, but the steepness of the slope he traverses across. The steeper the slope the faster Sonic goes down it, and this can be chained to where Sonic can continuously gain speed (since spinning has no speed cap). Spinning can also break through tough surfaces, slide under crevices / inbetween tight spaces, and break nearly every "breakable" object in the game. Also, if you need a quick speed boost, pressing and holding the spin button at a stand-still enables the <i>Spin Dash Attack</i>, which revs up Sonic in a ball form and launches him forward. When reaching to slower speeds whilst spinning, Sonic will automatically uncurl back into a run.<br />
<br />
Extra moves are also available and unlockable for use (such as the <i>lightspeed dash</i>, <i>stomp</i>, etc.), and some moves can be attained by collecting the special-operating <i>elemental shields</i>.<br />
<br />
==Levels==<br />
The levels in the game are as followed:<br />
<br />
*'''''Cascade Grove'''''- The first level in the game. A checkered forest-valley filled with waterfalls, flowing streams, greenery and blue skies galore, floating loftily in the breezy air. The perfect paradise. No wonder Sonic comes by these areas so often.<br />
<br />
*'''''Alpine Eruption'''''- Here you navigate the chilly bellowing mountains covered in pine trees and the great white. Slopestyle courses are abundant here, but then again so is uncontrollable lava flow! Hopefully the dazzling aurora borealis will keep your mind off your troubles.<br />
<br />
*'''''Blossom Springs'''''- Exiting the volcanic mountainsides, we make it to a wonderous place.. filled with cherry blossoms, coy ponds, banzai trees, hot springs... geysers?! The currents are strong in these waters; as they tend to drag you through their own special paths and the like. Water gushes all around as you make it through this beautiful but deadly aquatic landscape.<br />
<br />
*'''''Radiant Ridge'''''- a sweltering, dry canyon with desert windows forming into loop-de-loops. The heat isn't so bad when you grind your way down into the glistening mines, caves and aquifers below, but you have little to make it by on besides a few cliffs and the fragmented railings from rusted over minecart trails.<br />
<br />
*'''''Relix Speedway'''''- Levitating, mysterious Aztec-esque ruins, surrounded by a myriad of clouds you traverse across, and a neverending highway in the skies. The twilight haze is quite welcoming, though to be honest, the weather isn't always the best up here; as it seems that Eggman's tampering is making the skies brew up a rough storm. <br />
<br />
*'''''Transit Metropolis'''''- A cityscape that is filled with party elements, pinball, festivals, and rushing across the tops and surrealistically-warped walls of skyscrapers. A shining neon utopia on the outside, but it's inner workings are pure laboratoric nightmare. The center of this place is an electronic database and artillery harboring for all of Robotnik's machinery. Pulsating electricity, chemicals, smoke and fumes, a cyberpunk dystopia with the doctor's name literally written all over it.<br />
<br />
*'''''Cosmic Armada'''''- The hard-boiled doctor's space fleet. Take on an asteroid belt while infiltrating the Egg Empire's armies. You're <i>almost</i> near enough to crushing all of Eggman's stronghold!<br />
<br />
*'''''SPECIAL STAGE:''''' In this ever fluxating inter-dimensional realm lie the Chaos Emeralds.. although Eggman's badniks have made it in and created the Chaos Generators around each one of them to use their energy, supporting the process of Operation Landfall. Luckily, the Chaos Emeralds are sentient and realize what's going on, so to Sonic's advantage, they have warped their dimension into a pinball table! Spin your way to the top of the table using bumpers and flippers and bust open the Chaos Generator before your time in the Special Stage is out, and free those Chaos Emeralds!<br />
<br />
==Gallery==<br />
<gallery>Image:FreeRunner_logo.png|The temporary logo being used for FreeRunner.<br />
File:FreeRunner_concept.png|CG pre-production artwork from when the game was still "Project : FreeRunner".<br />
File:SonicFreerunner1.jpg|Early screenshot from a SFR pre-alpha build.</gallery><br />
<br />
==Credits (as of September 20, 2011)==<br />
''Project creator / Lead game designer:''<br />
Azukara<br />
<br />
''Project producers:''<br />
Azukara (creative department; decision making),<br />
EightBitDragon (management)<br />
<br />
''Programming:''<br />
EightBitDragon,<br />
Morph / SonicFreak94,<br />
Carrierhack,<br />
Twilightzoney,<br />
angelXwind<br />
<br />
''Concept Art:''<br />
Azukara,<br />
Greg the Cat,<br />
Mimi / Zee-Cat,<br />
BlazeCake,<br />
KKM,<br />
Death72,<br />
Overbound<br />
<br />
''Artists:''<br />
Azukara,<br />
EightBitDragon,<br />
Death72,<br />
Tobbii,<br />
Twilightzoney<br />
<br />
''3D modelers:''<br />
EightBitDragon,<br />
Exo_Chaoslava,<br />
SefirothDB,<br />
Twilightzoney<br />
<br />
''Animators:''<br />
Twilightzoney,<br />
Morph / SonicFreak94,<br />
EightBitDragon<br />
<br />
''Music:''<br />
DJ MAX-E,<br />
Carbo / Columind,<br />
Aptiva,<br />
Ritz190,<br />
Mr. Mash<br />
<br />
''Storywriters:''<br />
Azukara,<br />
Needle-IFE,<br />
Cola,<br />
Impish,<br />
Tidbit,<br />
Volpino<br />
<br />
''Original Coding:''<br />
Xaklse<br />
<br />
''Site:''<br />
[[User:AngelXwind|angelXwind]],<br />
ReimuHakurei<br />
<br />
==External links==<br />
*[http://sonicfreerunner.hostoi.com/ Official site]<br />
*[http://sonicfreerunner.hostoi.com/forum/ Official message board/forum]<br />
*[irc://irc.badnik.net/sonicfreerunner/ Official FreeRunner IRC chatroom, hosted by BadnikNET]<br />
* {{LinkRetro|topic=19202|title=''{{PAGENAME}}'' topic}} on [[Sonic Retro]]<br />
<br />
[[Category:Fan Games]]</div>Azukarahttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_FreeRunner&diff=179858Sonic the Hedgehog FreeRunner2011-11-19T06:55:57Z<p>Azukara: /* Credits (as of September 20, 2011) */</p>
<hr />
<div>{{stub}}[[File:FreeRunner_logo.png|right|thumb|200px|The game's logo]]<br />
<br />
'''''{{PAGENAME}}''''' is a fan game project created by [[User:Azukara|Azukara]] and [[User:8-Bit Dragon|8-Bit Dragon]]. It is began development from under a heavily modified build of [[Damizean]] and [[Mark the Echidna]]'s Blitz Sonic engine; but has now transferred development to [[SonicGDK]].<br />
<br />
==History==<br />
Sonic Freerunner began under the title of "Project: FreeRunner" in January 2010. The game's concept was invented by Azukara, and was originally in the planning form for the previous four years; and finalized enough for announcement of the project's concept. For enough footage to be shown as proof of working being done on the project, Azukara teamed up with programmer Carrierhack as they both revealed several concept shots of the title. Interest and momentum gained for the game's progress as many others joined, including project co-leader 8-Bit Dragon, which without him the game wouldn't be getting nearly as much progress as it was, is and continues to gain.<br />
<br />
After several speedbumps and issues over the months of development, Sonic Freerunner has appeared and disappeared from the public eye, but is still being worked on behind closed doors. Azukara and 8-Bit Dragon are making sure that the game is good enough quality before they show off the game. <br />
<br />
A demo (Alpha vers. 1.1) was released on March 19, 2011; and an update featuring some bugfixes and gameplay changes (Alpha 1.2) was released on March 25, 2011.<br />
<br />
Officially announced as of 9/20/11, Sonic Freerunner's development has been moved from the Blitz Sonic engine to ''SonicGDK''.<br />
==Story==<br />
. . . <br />
<br />
All is well on Planet Freedom.<br />
<br />
Doctor Eggman has been absent for quite for some time, leaving Sonic free to do as he pleases, and the world in complete peace. The doctor's efforts had fallen to shame one too many times in a row, leading him to disappear, with no one ever expecting his return. <br />
<br />
..little does the world know that Eggman has been working on an entirely new scheme down in the Land of Darkness that will change absolutely <i>everything</i>.<br />
<br />
Doctor Eggman secretly builds bases under each floating continent of Planet Freedom. In each base is a port built to fit each piece of land to make it one with the Land of Darkness, allowing Eggman to take full control of everything. Eggman attached giant chains to each piece of land in order to pull it into the Land of Darkness and have it bound to the ground. <br />
<br />
In order to commence his new plan, he needs the power of the 7 Chaos Emeralds at his disposal. With them, he will have enough energy to power the binding of the floating land masses. He steals the Emeralds from Hidden Palace Zone, along with the Master Emerald, and leaves behind a huge machine powered by Chaos Energy. With this he is able to decieve Knuckles into thinking that the Emeralds are in place and safe. With the Emeralds, Eggman then commences <u>Operation Landfall.</u> <br />
<br />
Sonic wakes up to the ground shaking ferociously, then realizing that the entire island is descending. He then feels the tremors rumbling within the island come to an abrupt halt. Once each piece of land is in place, Eggman sends his badniks in to take over each area. Eggman's Operation Landfall is a success. It is up to Sonic to end Eggman's reign of terror all over Planet Freedom; by finding the Chaos Generators powering the chains and destroying them, freeing the encaged emeralds. With the generators destroyed, he can then break the chain holding the land in place, allowing it to float back to it's proper vicinity. Along the way, he meets up with friends Tails and Knuckles, and with their help, he goes on to bring Doctor Eggman's plan into shambles.<br />
<br />
==Characters==<br />
[[Sonic the Hedgehog]]: The world's fastest hedgehog; He has a heart of gold, a laid back-yet-impatient nature, and doesn't afraid of anything<br />
<br />
[[Miles "Tails" Prower]]: Sonic's best buddy, sidekick and admirer; Also is a mechanic and flight engineer, ace pilot and the hedgehog's right hand man<br />
<br />
[[Knuckles the Echidna]]: Sonic's rival; Protector of the Master Emerald on Angel Island, adventurer, trouble maker, Amazon warrior and part-time treasure hunter<br />
<br />
[[Dr. Ivo "Eggman" Robotnik]]: A maniacal, rotund, bombastic evil genius that has destined himself to take over the world under his image and make the world a robotic fortress<br />
<br />
==Gameplay==<br />
Sonic Freerunner is a game made to bring in a gameplay that introduces a blend of momentum-based gameplay from the classic Mega Drive / Genesis games, and realistic movement and level design cues from [[Sonic Adventure]], and the modern stages in [[Sonic Generations]]. The environments are meant to be made with a basic A-to-B layout, but also be massive scale, and chock-full of alternate routes and nooks and crannies; with the intentions of either to progress through them directly in <i>Story Mode</i>, race throughout them for the best ranking and timing in <i>Time Attack Mode</i>, or to just run around and explore all areas, discovering secrets and talking to NPCs and the like during <i>Free Run Mode</i>.<br />
<br />
Sonic's main moves and abilities are subcategorized in relation to running, jumping, and spinning.<br />
<br />
'''Running''' is fairly tight in movement, with moderate acceleration and deceleration. Pressing in the opposite direction of current movement makes Sonic skid to a halt. Running comes with a speed cap on flat ground that can be partially penetrated when moving down hills, but not by a large margin. When running at high speeds Sonic may be harder to steer from side-to-side or around curves, and because of that Sonic has the (recurring from modern titles) <i>Quick Step</i> and the <i>Spin Dash Drift</i>.<br />
<br />
'''Jumping''' is obviously Sonic's main method of attack and his basic means of aerial movement. Sonic curls into a ball and spins in midair, allowing him to hurt any enemy that happens to touch him (unless the part of the enemy that touches Sonic is the enemy's weapon and/or projectile). Since targeting an object in midair may become an issue in three dimensional space, Sonic also has a short ranged variation of the <i>Homing Attack</i>, which gives him a slight jolt of forward momentum after hitting an enemy. Alternatively, precision aiming and landing on a badnik or object in quick descent and/or consecutively can lead to rewarding results such as bouncing at extended heights. Lastly, without anything to home into, pressing the jump button in midair does a quick jump dash that also works as an "insta-shield", giving Sonic the split second capability of dodging and/or blocking various projectile or weapon attacks.<br />
<br />
'''Spinning''' is in fact one of the most important factors of Sonic because it introduces one of the biggest addtions to the speed and spectacle of Sonic gameplay: the spin attack. When mobile, pressing the spin button curls Sonic up into a whirling blue ball as he rolls across the ground. In this mode Sonic functions like a moderately heavy ball; where his acceleration is not affected by input by keys, but the steepness of the slope he traverses across. The steeper the slope the faster Sonic goes down it, and this can be chained to where Sonic can continuously gain speed (since spinning has no speed cap). Spinning can also break through tough surfaces, slide under crevices / inbetween tight spaces, and break nearly every "breakable" object in the game. Also, if you need a quick speed boost, pressing and holding the spin button at a stand-still enables the <i>Spin Dash Attack</i>, which revs up Sonic in a ball form and launches him forward. When reaching to slower speeds whilst spinning, Sonic will automatically uncurl back into a run.<br />
<br />
Extra moves are also available and unlockable for use (such as the <i>lightspeed dash</i>, <i>stomp</i>, etc.), and some moves can be attained by collecting the special-operating <i>elemental shields</i>.<br />
<br />
==Levels==<br />
The levels in the game are as followed:<br />
<br />
*'''''Cascade Grove'''''- The first level in the game. A checkered forest-valley filled with waterfalls, flowing streams, greenery and blue skies galore, floating loftily in the breezy air. The perfect paradise. No wonder Sonic comes by these areas so often.<br />
<br />
*'''''Alpine Eruption'''''- Here you navigate the chilly bellowing mountains covered in pine trees and the great white. Slopestyle courses are abundant here, but then again so is uncontrollable lava flow! Hopefully the dazzling aurora borealis will keep your mind off your troubles.<br />
<br />
*'''''Blossom Springs'''''- Exiting the volcanic mountainsides, we make it to a wonderous place.. filled with cherry blossoms, coy ponds, banzai trees, hot springs... geysers?! The currents are strong in these waters; as they tend to drag you through their own special paths and the like. Water gushes all around as you make it through this beautiful but deadly aquatic landscape.<br />
<br />
*'''''Radiant Ridge'''''- a sweltering, dry canyon with desert windows forming into loop-de-loops. The heat isn't so bad when you grind your way down into the glistening mines, caves and aquifers below, but you have little to make it by on besides a few cliffs and the fragmented railings from rusted over minecart trails.<br />
<br />
*'''''Relix Speedway'''''- Levitating, mysterious Aztec-esque ruins, surrounded by a myriad of clouds you traverse across, and a neverending highway in the skies. The twilight haze is quite welcoming, though to be honest, the weather isn't always the best up here; as it seems that Eggman's tampering is making the skies brew up a rough storm. <br />
<br />
*'''''Transit Metropolis'''''- A cityscape that is filled with party elements, pinball, festivals, and rushing across the tops and surrealistically-warped walls of skyscrapers. A shining neon utopia on the outside, but it's inner workings are pure laboratoric nightmare. The center of this place is an electronic database and artillery harboring for all of Robotnik's machinery. Pulsating electricity, chemicals, smoke and fumes, a cyberpunk dystopia with the doctor's name literally written all over it.<br />
<br />
*'''''Cosmic Armada'''''- The hard-boiled doctor's space fleet. Take on an asteroid belt while infiltrating the Egg Empire's armies. You're <i>almost</i> near enough to crushing all of Eggman's stronghold!<br />
<br />
*'''''SPECIAL STAGE:''''' In this ever fluxating inter-dimensional realm lie the Chaos Emeralds.. although Eggman's badniks have made it in and created the Chaos Generators around each one of them to use their energy, supporting the process of Operation Landfall. Luckily, the Chaos Emeralds are sentient and realize what's going on, so to Sonic's advantage, they have warped their dimension into a pinball table! Spin your way to the top of the table using bumpers and flippers and bust open the Chaos Generator before your time in the Special Stage is out, and free those Chaos Emeralds!<br />
<br />
==Gallery==<br />
<gallery>Image:FreeRunner_logo.png|The temporary logo being used for FreeRunner.<br />
File:FreeRunner_concept.png|CG pre-production artwork from when the game was still "Project : FreeRunner".<br />
File:SonicFreerunner1.jpg|Early screenshot from a SFR pre-alpha build.</gallery><br />
<br />
==Credits (as of September 20, 2011)==<br />
''Project creator / Lead game designer:''<br />
Azukara<br />
<br />
''Project producers:''<br />
Azukara (creative department; decision making),<br />
EightBitDragon (management)<br />
<br />
''Programming:''<br />
EightBitDragon,<br />
Morph / SonicFreak94,<br />
Carrierhack,<br />
Twilightzoney,<br />
angelXwind<br />
<br />
''Concept Art:''<br />
Azukara,<br />
Greg the Cat,<br />
Mimi / Zee-Cat,<br />
KKM,<br />
Death72,<br />
Overbound<br />
<br />
''Artists:''<br />
Azukara,<br />
EightBitDragon,<br />
Death72,<br />
Tobbii,<br />
Twilightzoney<br />
<br />
''3D modelers:''<br />
EightBitDragon,<br />
Exo_Chaoslava,<br />
SefirothDB,<br />
Twilightzoney<br />
<br />
''Animators:''<br />
Twilightzoney,<br />
Morph / SonicFreak94,<br />
EightBitDragon<br />
<br />
''Music:''<br />
DJ MAX-E,<br />
Carbo / Columind,<br />
Ritz190,<br />
Mr. Mash<br />
<br />
''Storywriters:''<br />
Azukara,<br />
Needle-IFE,<br />
Cola,<br />
Impish,<br />
Tidbit,<br />
Volpino<br />
<br />
''Original Coding:''<br />
Xaklse<br />
<br />
''Site:''<br />
[[User:AngelXwind|angelXwind]],<br />
ReimuHakurei<br />
<br />
==External links==<br />
*[http://sonicfreerunner.hostoi.com/ Official site]<br />
*[http://sonicfreerunner.hostoi.com/forum/ Official message board/forum]<br />
*[irc://irc.badnik.net/sonicfreerunner/ Official FreeRunner IRC chatroom, hosted by BadnikNET]<br />
* {{LinkRetro|topic=19202|title=''{{PAGENAME}}'' topic}} on [[Sonic Retro]]<br />
<br />
[[Category:Fan Games]]</div>Azukarahttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_FreeRunner&diff=176778Sonic the Hedgehog FreeRunner2011-09-20T22:57:41Z<p>Azukara: </p>
<hr />
<div>{{stub}}[[File:FreeRunner_logo.png|right|thumb|200px|The game's logo]]<br />
<br />
'''''{{PAGENAME}}''''' is a fan game project created by [[User:Azukara|Azukara]] and [[User:8-Bit Dragon|8-Bit Dragon]]. It is began development from under a heavily modified build of [[Damizean]] and [[Mark the Echidna]]'s Blitz Sonic engine; but has now transferred development to [[SonicGDK]].<br />
<br />
==History==<br />
Sonic Freerunner began under the title of "Project: FreeRunner" in January 2010. The game's concept was invented by Azukara, and was originally in the planning form for the previous four years; and finalized enough for announcement of the project's concept. For enough footage to be shown as proof of working being done on the project, Azukara teamed up with programmer Carrierhack as they both revealed several concept shots of the title. Interest and momentum gained for the game's progress as many others joined, including project co-leader 8-Bit Dragon, which without him the game wouldn't be getting nearly as much progress as it was, is and continues to gain.<br />
<br />
After several speedbumps and issues over the months of development, Sonic Freerunner has appeared and disappeared from the public eye, but is still being worked on behind closed doors. Azukara and 8-Bit Dragon are making sure that the game is good enough quality before they show off the game. <br />
<br />
A demo (Alpha vers. 1.1) was released on March 19, 2011; and an update featuring some bugfixes and gameplay changes (Alpha 1.2) was released on March 25, 2011.<br />
<br />
Officially announced as of 9/20/11, Sonic Freerunner's development has been moved from the Blitz Sonic engine to ''SonicGDK''.<br />
==Story==<br />
. . . <br />
<br />
All is well on Planet Freedom.<br />
<br />
Doctor Eggman has been absent for quite for some time, leaving Sonic free to do as he pleases, and the world in complete peace. The doctor's efforts had fallen to shame one too many times in a row, leading him to disappear, with no one ever expecting his return. <br />
<br />
..little does the world know that Eggman has been working on an entirely new scheme down in the Land of Darkness that will change absolutely <i>everything</i>.<br />
<br />
Doctor Eggman secretly builds bases under each floating continent of Planet Freedom. In each base is a port built to fit each piece of land to make it one with the Land of Darkness, allowing Eggman to take full control of everything. Eggman attached giant chains to each piece of land in order to pull it into the Land of Darkness and have it bound to the ground. <br />
<br />
In order to commence his new plan, he needs the power of the 7 Chaos Emeralds at his disposal. With them, he will have enough energy to power the binding of the floating land masses. He steals the Emeralds from Hidden Palace Zone, along with the Master Emerald, and leaves behind a huge machine powered by Chaos Energy. With this he is able to decieve Knuckles into thinking that the Emeralds are in place and safe. With the Emeralds, Eggman then commences <u>Operation Landfall.</u> <br />
<br />
Sonic wakes up to the ground shaking ferociously, then realizing that the entire island is descending. He then feels the tremors rumbling within the island come to an abrupt halt. Once each piece of land is in place, Eggman sends his badniks in to take over each area. Eggman's Operation Landfall is a success. It is up to Sonic to end Eggman's reign of terror all over Planet Freedom; by finding the Chaos Generators powering the chains and destroying them, freeing the encaged emeralds. With the generators destroyed, he can then break the chain holding the land in place, allowing it to float back to it's proper vicinity. Along the way, he meets up with friends Tails and Knuckles, and with their help, he goes on to bring Doctor Eggman's plan into shambles.<br />
<br />
==Characters==<br />
[[Sonic the Hedgehog]]: The world's fastest hedgehog; He has a heart of gold, a laid back-yet-impatient nature, and doesn't afraid of anything<br />
<br />
[[Miles "Tails" Prower]]: Sonic's best buddy, sidekick and admirer; Also is a mechanic and flight engineer, ace pilot and the hedgehog's right hand man<br />
<br />
[[Knuckles the Echidna]]: Sonic's rival; Protector of the Master Emerald on Angel Island, adventurer, trouble maker, Amazon warrior and part-time treasure hunter<br />
<br />
[[Dr. Ivo "Eggman" Robotnik]]: A maniacal, rotund, bombastic evil genius that has destined himself to take over the world under his image and make the world a robotic fortress<br />
<br />
==Gameplay==<br />
Sonic Freerunner is a game made to bring in a gameplay that introduces a blend of momentum-based gameplay from the classic Mega Drive / Genesis games, and realistic movement and level design cues from [[Sonic Adventure]], and the modern stages in [[Sonic Generations]]. The environments are meant to be made with a basic A-to-B layout, but also be massive scale, and chock-full of alternate routes and nooks and crannies; with the intentions of either to progress through them directly in <i>Story Mode</i>, race throughout them for the best ranking and timing in <i>Time Attack Mode</i>, or to just run around and explore all areas, discovering secrets and talking to NPCs and the like during <i>Free Run Mode</i>.<br />
<br />
Sonic's main moves and abilities are subcategorized in relation to running, jumping, and spinning.<br />
<br />
'''Running''' is fairly tight in movement, with moderate acceleration and deceleration. Pressing in the opposite direction of current movement makes Sonic skid to a halt. Running comes with a speed cap on flat ground that can be partially penetrated when moving down hills, but not by a large margin. When running at high speeds Sonic may be harder to steer from side-to-side or around curves, and because of that Sonic has the (recurring from modern titles) <i>Quick Step</i> and the <i>Spin Dash Drift</i>.<br />
<br />
'''Jumping''' is obviously Sonic's main method of attack and his basic means of aerial movement. Sonic curls into a ball and spins in midair, allowing him to hurt any enemy that happens to touch him (unless the part of the enemy that touches Sonic is the enemy's weapon and/or projectile). Since targeting an object in midair may become an issue in three dimensional space, Sonic also has a short ranged variation of the <i>Homing Attack</i>, which gives him a slight jolt of forward momentum after hitting an enemy. Alternatively, precision aiming and landing on a badnik or object in quick descent and/or consecutively can lead to rewarding results such as bouncing at extended heights. Lastly, without anything to home into, pressing the jump button in midair does a quick jump dash that also works as an "insta-shield", giving Sonic the split second capability of dodging and/or blocking various projectile or weapon attacks.<br />
<br />
'''Spinning''' is in fact one of the most important factors of Sonic because it introduces one of the biggest addtions to the speed and spectacle of Sonic gameplay: the spin attack. When mobile, pressing the spin button curls Sonic up into a whirling blue ball as he rolls across the ground. In this mode Sonic functions like a moderately heavy ball; where his acceleration is not affected by input by keys, but the steepness of the slope he traverses across. The steeper the slope the faster Sonic goes down it, and this can be chained to where Sonic can continuously gain speed (since spinning has no speed cap). Spinning can also break through tough surfaces, slide under crevices / inbetween tight spaces, and break nearly every "breakable" object in the game. Also, if you need a quick speed boost, pressing and holding the spin button at a stand-still enables the <i>Spin Dash Attack</i>, which revs up Sonic in a ball form and launches him forward. When reaching to slower speeds whilst spinning, Sonic will automatically uncurl back into a run.<br />
<br />
Extra moves are also available and unlockable for use (such as the <i>lightspeed dash</i>, <i>stomp</i>, etc.), and some moves can be attained by collecting the special-operating <i>elemental shields</i>.<br />
<br />
==Levels==<br />
The levels in the game are as followed:<br />
<br />
*'''''Cascade Grove'''''- The first level in the game. A checkered forest-valley filled with waterfalls, flowing streams, greenery and blue skies galore, floating loftily in the breezy air. The perfect paradise. No wonder Sonic comes by these areas so often.<br />
<br />
*'''''Alpine Eruption'''''- Here you navigate the chilly bellowing mountains covered in pine trees and the great white. Slopestyle courses are abundant here, but then again so is uncontrollable lava flow! Hopefully the dazzling aurora borealis will keep your mind off your troubles.<br />
<br />
*'''''Blossom Springs'''''- Exiting the volcanic mountainsides, we make it to a wonderous place.. filled with cherry blossoms, coy ponds, banzai trees, hot springs... geysers?! The currents are strong in these waters; as they tend to drag you through their own special paths and the like. Water gushes all around as you make it through this beautiful but deadly aquatic landscape.<br />
<br />
*'''''Radiant Ridge'''''- a sweltering, dry canyon with desert windows forming into loop-de-loops. The heat isn't so bad when you grind your way down into the glistening mines, caves and aquifers below, but you have little to make it by on besides a few cliffs and the fragmented railings from rusted over minecart trails.<br />
<br />
*'''''Relix Speedway'''''- Levitating, mysterious Aztec-esque ruins, surrounded by a myriad of clouds you traverse across, and a neverending highway in the skies. The twilight haze is quite welcoming, though to be honest, the weather isn't always the best up here; as it seems that Eggman's tampering is making the skies brew up a rough storm. <br />
<br />
*'''''Transit Metropolis'''''- A cityscape that is filled with party elements, pinball, festivals, and rushing across the tops and surrealistically-warped walls of skyscrapers. A shining neon utopia on the outside, but it's inner workings are pure laboratoric nightmare. The center of this place is an electronic database and artillery harboring for all of Robotnik's machinery. Pulsating electricity, chemicals, smoke and fumes, a cyberpunk dystopia with the doctor's name literally written all over it.<br />
<br />
*'''''Cosmic Armada'''''- The hard-boiled doctor's space fleet. Take on an asteroid belt while infiltrating the Egg Empire's armies. You're <i>almost</i> near enough to crushing all of Eggman's stronghold!<br />
<br />
*'''''SPECIAL STAGE:''''' In this ever fluxating inter-dimensional realm lie the Chaos Emeralds.. although Eggman's badniks have made it in and created the Chaos Generators around each one of them to use their energy, supporting the process of Operation Landfall. Luckily, the Chaos Emeralds are sentient and realize what's going on, so to Sonic's advantage, they have warped their dimension into a pinball table! Spin your way to the top of the table using bumpers and flippers and bust open the Chaos Generator before your time in the Special Stage is out, and free those Chaos Emeralds!<br />
<br />
==Gallery==<br />
<gallery>Image:FreeRunner_logo.png|The temporary logo being used for FreeRunner.<br />
File:FreeRunner_concept.png|CG pre-production artwork from when the game was still "Project : FreeRunner".<br />
File:SonicFreerunner1.jpg|Early screenshot from a SFR pre-alpha build.</gallery><br />
<br />
==Credits (as of September 20, 2011)==<br />
''Project creator / Lead game designer:''<br />
Azukara<br />
<br />
''Project producers:''<br />
Azukara (creative department; decision making),<br />
EightBitDragon (management)<br />
<br />
''Programming:''<br />
EightBitDragon,<br />
Morph / SonicFreak94,<br />
Twilightzoney,<br />
angelXwind<br />
<br />
''Concept Art:''<br />
Azukara,<br />
Greg the Cat,<br />
Mimi / Zee-Cat,<br />
KKM,<br />
Death72,<br />
Overbound<br />
<br />
''Artists:''<br />
Azukara,<br />
EightBitDragon,<br />
Death72,<br />
Tobbii,<br />
Twilightzoney<br />
<br />
''3D modelers:''<br />
EightBitDragon,<br />
Exo_Chaoslava,<br />
SefirothDB,<br />
Twilightzoney<br />
<br />
''Animators:''<br />
Twilightzoney,<br />
Morph / SonicFreak94,<br />
EightBitDragon<br />
<br />
''Music:''<br />
DJ MAX-E,<br />
Carbo / Columind,<br />
Ritz190,<br />
Mr. Mash<br />
<br />
''Storywriters:''<br />
Azukara,<br />
Needle-IFE,<br />
Cola,<br />
Impish,<br />
Tidbit,<br />
Volpino<br />
<br />
''Original Coding:''<br />
Xaklse<br />
<br />
''Site:''<br />
[[User:AngelXwind|angelXwind]],<br />
ReimuHakurei<br />
<br />
==External links==<br />
*[http://sonicfreerunner.hostoi.com/ Official site]<br />
*[http://sonicfreerunner.hostoi.com/forum/ Official message board/forum]<br />
*[irc://irc.badnik.net/sonicfreerunner/ Official FreeRunner IRC chatroom, hosted by BadnikNET]<br />
* {{LinkRetro|topic=19202|title=''{{PAGENAME}}'' topic}} on [[Sonic Retro]]<br />
<br />
[[Category:Fan Games]]</div>Azukarahttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_FreeRunner&diff=176777Sonic the Hedgehog FreeRunner2011-09-20T19:52:59Z<p>Azukara: /* Levels */</p>
<hr />
<div>{{stub}}[[File:FreeRunner_logo.png|right|thumb|200px|The game's logo]]<br />
<br />
'''''{{PAGENAME}}''''' is a fan game project created by [[User:Azukara|Azukara]] and [[User:8-Bit Dragon|8-Bit Dragon]]. It is began development from under a heavily modified build of [[Damizean]] and [[Mark the Echidna]]'s Blitz Sonic engine; but has now transferred development to [[SonicGDK]].<br />
<br />
==History==<br />
Sonic Freerunner began under the title of "Project: Freerunner" in January 2010. The game's concept was invented by Azukara, and was originally in the planning form for the previous four years; and finalized enough for announcement of the project's concept. For enough footage to be shown as proof of working being done on the project, Azukara teamed up with programmer Carrierhack as they both revealed several concept shots of the title. Interest and momentum gained for the game's progress as many others joined, including project co-leader 8-Bit Dragon, which without him the game wouldn't be getting nearly as much progress as it was, is and continues to gain.<br />
<br />
After several speedbumps and issues over the months of development, Sonic FreeRunner has appeared and disappeared from the public eye, but is still being worked on behind closed doors. Azukara and 8-Bit Dragon are making sure that the game is good enough quality before they show off the game. <br />
<br />
A demo (Alpha vers. 1.1) was released on March 19, 2011; and an update featuring some bugfixes and gameplay changes (Alpha 1.2) was released on March 25, 2011.<br />
<br />
Officially announced as of 9/20/11, Sonic Freerunner's development has been moved from the Blitz Sonic engine to ''SonicGDK''.<br />
==Story==<br />
. . . <br />
<br />
All is well on Planet Freedom.<br />
<br />
Doctor Eggman has been absent for quite for some time, leaving Sonic free to do as he pleases, and the world in complete peace. The doctor's efforts had fallen to shame one too many times in a row, leading him to disappear, with no one ever expecting his return. <br />
<br />
..little does the world know that Eggman has been working on an entirely new scheme down in the Land of Darkness that will change absolutely <i>everything</i>.<br />
<br />
Doctor Eggman secretly builds bases under each floating continent of Planet Freedom. In each base is a port built to fit each piece of land to make it one with the Land of Darkness, allowing Eggman to take full control of everything. Eggman attached giant chains to each piece of land in order to pull it into the Land of Darkness and have it bound to the ground. <br />
<br />
In order to commence his new plan, he needs the power of the 7 Chaos Emeralds at his disposal. With them, he will have enough energy to power the binding of the floating land masses. He steals the Emeralds from Hidden Palace Zone, along with the Master Emerald, and leaves behind a huge machine powered by Chaos Energy. With this he is able to decieve Knuckles into thinking that the Emeralds are in place and safe. With the Emeralds, Eggman then commences <u>Operation Landfall.</u> <br />
<br />
Sonic wakes up to the ground shaking ferociously, then realizing that the entire island is descending. He then feels the tremors rumbling within the island come to an abrupt halt. Once each piece of land is in place, Eggman sends his badniks in to take over each area. Eggman's Operation Landfall is a success. It is up to Sonic to end Eggman's reign of terror all over Planet Freedom; by finding the Chaos Generators powering the chains and destroying them, freeing the encaged emeralds. With the generators destroyed, he can then break the chain holding the land in place, allowing it to float back to it's proper vicinity. Along the way, he meets up with friends Tails and Knuckles, and with their help, he goes on to bring Doctor Eggman's plan into shambles.<br />
<br />
==Characters==<br />
[[Sonic the Hedgehog]]: The world's fastest hedgehog; He has a heart of gold, a laid back-yet-impatient nature, and doesn't afraid of anything<br />
<br />
[[Miles "Tails" Prower]]: Sonic's best buddy, sidekick and admirer; Also is a mechanic and flight engineer, ace pilot and the hedgehog's right hand man<br />
<br />
[[Knuckles the Echidna]]: Sonic's rival; Protector of the Master Emerald on Angel Island, adventurer, trouble maker, Amazon warrior and part-time treasure hunter<br />
<br />
[[Dr. Ivo "Eggman" Robotnik]]: A maniacal, rotund, bombastic evil genius that has destined himself to take over the world under his image and make the world a robotic fortress<br />
<br />
==Gameplay==<br />
Sonic Freerunner is a game made to bring in a gameplay that introduces a blend of momentum-based gameplay from the classic Mega Drive / Genesis games, and realistic movement and level design cues from [[Sonic Adventure]], and the modern stages in [[Sonic Generations]]. The environments are meant to be made with a basic A-to-B layout, but also be massive scale, and chock-full of alternate routes and nooks and crannies; with the intentions of either to progress through them directly in <i>Story Mode</i>, race throughout them for the best ranking and timing in <i>Time Attack Mode</i>, or to just run around and explore all areas, discovering secrets and talking to NPCs and the like during <i>Free Run Mode</i>.<br />
<br />
Sonic's main moves and abilities are subcategorized in relation to running, jumping, and spinning.<br />
<br />
'''Running''' is fairly tight in movement, with moderate acceleration and deceleration. Pressing in the opposite direction of current movement makes Sonic skid to a halt. Running comes with a speed cap on flat ground that can be partially penetrated when moving down hills, but not by a large margin. When running at high speeds Sonic may be harder to steer from side-to-side or around curves, and because of that Sonic has the (recurring from modern titles) <i>Quick Step</i> and the <i>Spin Dash Drift</i>.<br />
<br />
'''Jumping''' is obviously Sonic's main method of attack and his basic means of aerial movement. Sonic curls into a ball and spins in midair, allowing him to hurt any enemy that happens to touch him (unless the part of the enemy that touches Sonic is the enemy's weapon and/or projectile). Since targeting an object in midair may become an issue in three dimensional space, Sonic also has a short ranged variation of the <i>Homing Attack</i>, which gives him a slight jolt of forward momentum after hitting an enemy. Alternatively, precision aiming and landing on a badnik or object in quick descent and/or consecutively can lead to rewarding results such as bouncing at extended heights. Lastly, without anything to home into, pressing the jump button in midair does a quick jump dash that also works as an "insta-shield", giving Sonic the split second capability of dodging and/or blocking various projectile or weapon attacks.<br />
<br />
'''Spinning''' is in fact one of the most important factors of Sonic because it introduces one of the biggest addtions to the speed and spectacle of Sonic gameplay: the spin attack. When mobile, pressing the spin button curls Sonic up into a whirling blue ball as he rolls across the ground. In this mode Sonic functions like a moderately heavy ball; where his acceleration is not affected by input by keys, but the steepness of the slope he traverses across. The steeper the slope the faster Sonic goes down it, and this can be chained to where Sonic can continuously gain speed (since spinning has no speed cap). Spinning can also break through tough surfaces, slide under crevices / inbetween tight spaces, and break nearly every "breakable" object in the game. Also, if you need a quick speed boost, pressing and holding the spin button at a stand-still enables the <i>Spin Dash Attack</i>, which revs up Sonic in a ball form and launches him forward. When reaching to slower speeds whilst spinning, Sonic will automatically uncurl back into a run.<br />
<br />
Extra moves are also available and unlockable for use (such as the <i>lightspeed dash</i>, <i>stomp</i>, etc.), and some moves can be attained by collecting the special-operating <i>elemental shields</i>.<br />
<br />
==Levels==<br />
The levels in the game are as followed:<br />
<br />
*'''''Cascade Grove'''''- The first level in the game. A checkered forest-valley filled with waterfalls, flowing streams, greenery and blue skies galore, floating loftily in the breezy air. The perfect paradise. No wonder Sonic comes by these areas so often.<br />
<br />
*'''''Alpine Eruption'''''- Here you navigate the chilly bellowing mountains covered in pine trees and the great white. Slopestyle courses are abundant here, but then again so is uncontrollable lava flow! Hopefully the dazzling aurora borealis will keep your mind off your troubles.<br />
<br />
*'''''Blossom Springs'''''- Exiting the volcanic mountainsides, we make it to a wonderous place.. filled with cherry blossoms, coy ponds, banzai trees, hot springs... geysers?! The currents are strong in these waters; as they tend to drag you through their own special paths and the like. Water gushes all around as you make it through this beautiful but deadly aquatic landscape.<br />
<br />
*'''''Radiant Ridge'''''- a sweltering, dry canyon with desert windows forming into loop-de-loops. The heat isn't so bad when you grind your way down into the glistening mines, caves and aquifers below, but you have little to make it by on besides a few cliffs and the fragmented railings from rusted over minecart trails.<br />
<br />
*'''''Relix Speedway'''''- Levitating, mysterious Aztec-esque ruins, surrounded by a myriad of clouds you traverse across, and a neverending highway in the skies. The twilight haze is quite welcoming, though to be honest, the weather isn't always the best up here; as it seems that Eggman's tampering is making the skies brew up a rough storm. <br />
<br />
*'''''Transit Metropolis'''''- A cityscape that is filled with party elements, pinball, festivals, and rushing across the tops and surrealistically-warped walls of skyscrapers. A shining neon utopia on the outside, but it's inner workings are pure laboratoric nightmare. The center of this place is an electronic database and artillery harboring for all of Robotnik's machinery. Pulsating electricity, chemicals, smoke and fumes, a cyberpunk dystopia with the doctor's name literally written all over it.<br />
<br />
*'''''Cosmic Armada'''''- The hard-boiled doctor's space fleet. Take on an asteroid belt while infiltrating the Egg Empire's armies. You're <i>almost</i> near enough to crushing all of Eggman's stronghold!<br />
<br />
*'''''SPECIAL STAGE:''''' In this ever fluxating inter-dimensional realm lie the Chaos Emeralds.. although Eggman's badniks have made it in and created the Chaos Generators around each one of them to use their energy, supporting the process of Operation Landfall. Luckily, the Chaos Emeralds are sentient and realize what's going on, so to Sonic's advantage, they have warped their dimension into a pinball table! Spin your way to the top of the table using bumpers and flippers and bust open the Chaos Generator before your time in the Special Stage is out, and free those Chaos Emeralds!<br />
<br />
==Gallery==<br />
<gallery>Image:FreeRunner_logo.png|The temporary logo being used for FreeRunner.<br />
File:FreeRunner_concept.png|CG pre-production artwork from when the game was still "Project : FreeRunner".<br />
File:SonicFreerunner1.jpg|Early screenshot from a SFR pre-alpha build.</gallery><br />
<br />
==Credits (as of September 20, 2011)==<br />
''Project creator / Lead game designer:''<br />
Azukara<br />
<br />
''Project producers:''<br />
Azukara (creative department; decision making),<br />
EightBitDragon (management)<br />
<br />
''Programming:''<br />
EightBitDragon,<br />
Morph / SonicFreak94,<br />
Twilightzoney,<br />
angelXwind<br />
<br />
''Concept Art:''<br />
Azukara,<br />
Greg the Cat,<br />
Mimi / Zee-Cat,<br />
KKM,<br />
Death72,<br />
Overbound<br />
<br />
''Artists:''<br />
Azukara,<br />
EightBitDragon,<br />
Death72,<br />
Tobbii,<br />
Twilightzoney<br />
<br />
''3D modelers:''<br />
EightBitDragon,<br />
Exo_Chaoslava,<br />
SefirothDB,<br />
Twilightzoney<br />
<br />
''Animators:''<br />
Twilightzoney,<br />
Morph / SonicFreak94,<br />
EightBitDragon<br />
<br />
''Music:''<br />
DJ MAX-E,<br />
Carbo / Columind,<br />
Ritz190,<br />
Mr. Mash<br />
<br />
''Storywriters:''<br />
Azukara,<br />
Needle-IFE,<br />
Cola,<br />
Impish,<br />
Tidbit,<br />
Volpino<br />
<br />
''Original Coding:''<br />
Xaklse<br />
<br />
''Site:''<br />
[[User:AngelXwind|angelXwind]],<br />
ReimuHakurei<br />
<br />
==External links==<br />
*[http://sonicfreerunner.hostoi.com/ Official site]<br />
*[http://sonicfreerunner.hostoi.com/forum/ Official message board/forum]<br />
*[irc://irc.badnik.net/sonicfreerunner/ Official FreeRunner IRC chatroom, hosted by BadnikNET]<br />
* {{LinkRetro|topic=19202|title=''{{PAGENAME}}'' topic}} on [[Sonic Retro]]<br />
<br />
[[Category:Fan Games]]</div>Azukarahttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_FreeRunner&diff=176776Sonic the Hedgehog FreeRunner2011-09-20T19:25:46Z<p>Azukara: /* Gameplay */</p>
<hr />
<div>{{stub}}[[File:FreeRunner_logo.png|right|thumb|200px|The game's logo]]<br />
<br />
'''''{{PAGENAME}}''''' is a fan game project created by [[User:Azukara|Azukara]] and [[User:8-Bit Dragon|8-Bit Dragon]]. It is began development from under a heavily modified build of [[Damizean]] and [[Mark the Echidna]]'s Blitz Sonic engine; but has now transferred development to [[SonicGDK]].<br />
<br />
==History==<br />
Sonic Freerunner began under the title of "Project: Freerunner" in January 2010. The game's concept was invented by Azukara, and was originally in the planning form for the previous four years; and finalized enough for announcement of the project's concept. For enough footage to be shown as proof of working being done on the project, Azukara teamed up with programmer Carrierhack as they both revealed several concept shots of the title. Interest and momentum gained for the game's progress as many others joined, including project co-leader 8-Bit Dragon, which without him the game wouldn't be getting nearly as much progress as it was, is and continues to gain.<br />
<br />
After several speedbumps and issues over the months of development, Sonic FreeRunner has appeared and disappeared from the public eye, but is still being worked on behind closed doors. Azukara and 8-Bit Dragon are making sure that the game is good enough quality before they show off the game. <br />
<br />
A demo (Alpha vers. 1.1) was released on March 19, 2011; and an update featuring some bugfixes and gameplay changes (Alpha 1.2) was released on March 25, 2011.<br />
<br />
Officially announced as of 9/20/11, Sonic Freerunner's development has been moved from the Blitz Sonic engine to ''SonicGDK''.<br />
==Story==<br />
. . . <br />
<br />
All is well on Planet Freedom.<br />
<br />
Doctor Eggman has been absent for quite for some time, leaving Sonic free to do as he pleases, and the world in complete peace. The doctor's efforts had fallen to shame one too many times in a row, leading him to disappear, with no one ever expecting his return. <br />
<br />
..little does the world know that Eggman has been working on an entirely new scheme down in the Land of Darkness that will change absolutely <i>everything</i>.<br />
<br />
Doctor Eggman secretly builds bases under each floating continent of Planet Freedom. In each base is a port built to fit each piece of land to make it one with the Land of Darkness, allowing Eggman to take full control of everything. Eggman attached giant chains to each piece of land in order to pull it into the Land of Darkness and have it bound to the ground. <br />
<br />
In order to commence his new plan, he needs the power of the 7 Chaos Emeralds at his disposal. With them, he will have enough energy to power the binding of the floating land masses. He steals the Emeralds from Hidden Palace Zone, along with the Master Emerald, and leaves behind a huge machine powered by Chaos Energy. With this he is able to decieve Knuckles into thinking that the Emeralds are in place and safe. With the Emeralds, Eggman then commences <u>Operation Landfall.</u> <br />
<br />
Sonic wakes up to the ground shaking ferociously, then realizing that the entire island is descending. He then feels the tremors rumbling within the island come to an abrupt halt. Once each piece of land is in place, Eggman sends his badniks in to take over each area. Eggman's Operation Landfall is a success. It is up to Sonic to end Eggman's reign of terror all over Planet Freedom; by finding the Chaos Generators powering the chains and destroying them, freeing the encaged emeralds. With the generators destroyed, he can then break the chain holding the land in place, allowing it to float back to it's proper vicinity. Along the way, he meets up with friends Tails and Knuckles, and with their help, he goes on to bring Doctor Eggman's plan into shambles.<br />
<br />
==Characters==<br />
[[Sonic the Hedgehog]]: The world's fastest hedgehog; He has a heart of gold, a laid back-yet-impatient nature, and doesn't afraid of anything<br />
<br />
[[Miles "Tails" Prower]]: Sonic's best buddy, sidekick and admirer; Also is a mechanic and flight engineer, ace pilot and the hedgehog's right hand man<br />
<br />
[[Knuckles the Echidna]]: Sonic's rival; Protector of the Master Emerald on Angel Island, adventurer, trouble maker, Amazon warrior and part-time treasure hunter<br />
<br />
[[Dr. Ivo "Eggman" Robotnik]]: A maniacal, rotund, bombastic evil genius that has destined himself to take over the world under his image and make the world a robotic fortress<br />
<br />
==Gameplay==<br />
Sonic Freerunner is a game made to bring in a gameplay that introduces a blend of momentum-based gameplay from the classic Mega Drive / Genesis games, and realistic movement and level design cues from [[Sonic Adventure]], and the modern stages in [[Sonic Generations]]. The environments are meant to be made with a basic A-to-B layout, but also be massive scale, and chock-full of alternate routes and nooks and crannies; with the intentions of either to progress through them directly in <i>Story Mode</i>, race throughout them for the best ranking and timing in <i>Time Attack Mode</i>, or to just run around and explore all areas, discovering secrets and talking to NPCs and the like during <i>Free Run Mode</i>.<br />
<br />
Sonic's main moves and abilities are subcategorized in relation to running, jumping, and spinning.<br />
<br />
'''Running''' is fairly tight in movement, with moderate acceleration and deceleration. Pressing in the opposite direction of current movement makes Sonic skid to a halt. Running comes with a speed cap on flat ground that can be partially penetrated when moving down hills, but not by a large margin. When running at high speeds Sonic may be harder to steer from side-to-side or around curves, and because of that Sonic has the (recurring from modern titles) <i>Quick Step</i> and the <i>Spin Dash Drift</i>.<br />
<br />
'''Jumping''' is obviously Sonic's main method of attack and his basic means of aerial movement. Sonic curls into a ball and spins in midair, allowing him to hurt any enemy that happens to touch him (unless the part of the enemy that touches Sonic is the enemy's weapon and/or projectile). Since targeting an object in midair may become an issue in three dimensional space, Sonic also has a short ranged variation of the <i>Homing Attack</i>, which gives him a slight jolt of forward momentum after hitting an enemy. Alternatively, precision aiming and landing on a badnik or object in quick descent and/or consecutively can lead to rewarding results such as bouncing at extended heights. Lastly, without anything to home into, pressing the jump button in midair does a quick jump dash that also works as an "insta-shield", giving Sonic the split second capability of dodging and/or blocking various projectile or weapon attacks.<br />
<br />
'''Spinning''' is in fact one of the most important factors of Sonic because it introduces one of the biggest addtions to the speed and spectacle of Sonic gameplay: the spin attack. When mobile, pressing the spin button curls Sonic up into a whirling blue ball as he rolls across the ground. In this mode Sonic functions like a moderately heavy ball; where his acceleration is not affected by input by keys, but the steepness of the slope he traverses across. The steeper the slope the faster Sonic goes down it, and this can be chained to where Sonic can continuously gain speed (since spinning has no speed cap). Spinning can also break through tough surfaces, slide under crevices / inbetween tight spaces, and break nearly every "breakable" object in the game. Also, if you need a quick speed boost, pressing and holding the spin button at a stand-still enables the <i>Spin Dash Attack</i>, which revs up Sonic in a ball form and launches him forward. When reaching to slower speeds whilst spinning, Sonic will automatically uncurl back into a run.<br />
<br />
Extra moves are also available and unlockable for use (such as the <i>lightspeed dash</i>, <i>stomp</i>, etc.), and some moves can be attained by collecting the special-operating <i>elemental shields</i>.<br />
<br />
==Levels==<br />
The levels in the game are as followed:<br />
<br />
*'''''Cascade Grove'''''- The first level in the game. A checkered forest-valley filled with waterfalls, flowing streams, greenery and blue skies galore. The perfect paradise. No wonder Sonic comes by these areas so often.<br />
<br />
*'''''Alpine Eruption'''''- Here you navigate the chilly bellowing mountains covered in pine trees and the great white. Slopestyle courses are abundant here, but then again so is uncontrollable lava flow! Hopefully the dazzling aurora borealis will keep your mind off your troubles.<br />
<br />
*'''''Blossom Springs'''''- Exiting the volcanic mountainsides, we make it to a wonderous place.. filled with cherry blossoms, coy ponds, banzai trees, hot springs... geysers?! The currents are strong in these waters; as they tend to drag you through their own special paths and the like. Water gushes all around as you make it through this beautiful but deadly and aquatic landscape.<br />
<br />
*'''''Radiant Ridge'''''- a sweltering, dry canyon with desert windows forming into loop-de-loops. The heat isn't so bad when you grind your way down into the mines, caves and aquifers below, but you have little to make it by on besides a few cliffs and the fragmented railings.<br />
<br />
*'''''Relix Speedway'''''- Levitating, mysterious Aztec-esque ruins, surrounded by a myriad of clouds you traverse across, and a neverending highway in the skies. <br />
<br />
*'''''Transit Metropolis'''''- A cityscape that is filled with party elements, pinball, festivals, and rushing across the tops and surrealistically-warped walls of skyscrapers. A shining neon utopia on the outside, but it's inner workings are pure robotic nightmare. The center of this place is an electronic database and artillery harboring for all of Robotnik's machinery. Pulsating electricity, smoke and fumes, a cyberpunk dystopia with the doctor's name literally written all over it.<br />
<br />
*'''''Cosmic Armada'''''- The hard-boiled doctor's space fleet. Take on an asteroid belt while infiltrating the Egg Empire's armies.<br />
<br />
==Gallery==<br />
<gallery>Image:FreeRunner_logo.png|The temporary logo being used for FreeRunner.<br />
File:FreeRunner_concept.png|CG pre-production artwork from when the game was still "Project : FreeRunner".<br />
File:SonicFreerunner1.jpg|Early screenshot from a SFR pre-alpha build.</gallery><br />
<br />
==Credits (as of September 20, 2011)==<br />
''Project creator / Lead game designer:''<br />
Azukara<br />
<br />
''Project producers:''<br />
Azukara (creative department; decision making),<br />
EightBitDragon (management)<br />
<br />
''Programming:''<br />
EightBitDragon,<br />
Morph / SonicFreak94,<br />
Twilightzoney,<br />
angelXwind<br />
<br />
''Concept Art:''<br />
Azukara,<br />
Greg the Cat,<br />
Mimi / Zee-Cat,<br />
KKM,<br />
Death72,<br />
Overbound<br />
<br />
''Artists:''<br />
Azukara,<br />
EightBitDragon,<br />
Death72,<br />
Tobbii,<br />
Twilightzoney<br />
<br />
''3D modelers:''<br />
EightBitDragon,<br />
Exo_Chaoslava,<br />
SefirothDB,<br />
Twilightzoney<br />
<br />
''Animators:''<br />
Twilightzoney,<br />
Morph / SonicFreak94,<br />
EightBitDragon<br />
<br />
''Music:''<br />
DJ MAX-E,<br />
Carbo / Columind,<br />
Ritz190,<br />
Mr. Mash<br />
<br />
''Storywriters:''<br />
Azukara,<br />
Needle-IFE,<br />
Cola,<br />
Impish,<br />
Tidbit,<br />
Volpino<br />
<br />
''Original Coding:''<br />
Xaklse<br />
<br />
''Site:''<br />
[[User:AngelXwind|angelXwind]],<br />
ReimuHakurei<br />
<br />
==External links==<br />
*[http://sonicfreerunner.hostoi.com/ Official site]<br />
*[http://sonicfreerunner.hostoi.com/forum/ Official message board/forum]<br />
*[irc://irc.badnik.net/sonicfreerunner/ Official FreeRunner IRC chatroom, hosted by BadnikNET]<br />
* {{LinkRetro|topic=19202|title=''{{PAGENAME}}'' topic}} on [[Sonic Retro]]<br />
<br />
[[Category:Fan Games]]</div>Azukarahttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_FreeRunner&diff=176775Sonic the Hedgehog FreeRunner2011-09-20T19:14:32Z<p>Azukara: </p>
<hr />
<div>{{stub}}[[File:FreeRunner_logo.png|right|thumb|200px|The game's logo]]<br />
<br />
'''''{{PAGENAME}}''''' is a fan game project created by [[User:Azukara|Azukara]] and [[User:8-Bit Dragon|8-Bit Dragon]]. It is began development from under a heavily modified build of [[Damizean]] and [[Mark the Echidna]]'s Blitz Sonic engine; but has now transferred development to [[SonicGDK]].<br />
<br />
==History==<br />
Sonic Freerunner began under the title of "Project: Freerunner" in January 2010. The game's concept was invented by Azukara, and was originally in the planning form for the previous four years; and finalized enough for announcement of the project's concept. For enough footage to be shown as proof of working being done on the project, Azukara teamed up with programmer Carrierhack as they both revealed several concept shots of the title. Interest and momentum gained for the game's progress as many others joined, including project co-leader 8-Bit Dragon, which without him the game wouldn't be getting nearly as much progress as it was, is and continues to gain.<br />
<br />
After several speedbumps and issues over the months of development, Sonic FreeRunner has appeared and disappeared from the public eye, but is still being worked on behind closed doors. Azukara and 8-Bit Dragon are making sure that the game is good enough quality before they show off the game. <br />
<br />
A demo (Alpha vers. 1.1) was released on March 19, 2011; and an update featuring some bugfixes and gameplay changes (Alpha 1.2) was released on March 25, 2011.<br />
<br />
Officially announced as of 9/20/11, Sonic Freerunner's development has been moved from the Blitz Sonic engine to ''SonicGDK''.<br />
==Story==<br />
. . . <br />
<br />
All is well on Planet Freedom.<br />
<br />
Doctor Eggman has been absent for quite for some time, leaving Sonic free to do as he pleases, and the world in complete peace. The doctor's efforts had fallen to shame one too many times in a row, leading him to disappear, with no one ever expecting his return. <br />
<br />
..little does the world know that Eggman has been working on an entirely new scheme down in the Land of Darkness that will change absolutely <i>everything</i>.<br />
<br />
Doctor Eggman secretly builds bases under each floating continent of Planet Freedom. In each base is a port built to fit each piece of land to make it one with the Land of Darkness, allowing Eggman to take full control of everything. Eggman attached giant chains to each piece of land in order to pull it into the Land of Darkness and have it bound to the ground. <br />
<br />
In order to commence his new plan, he needs the power of the 7 Chaos Emeralds at his disposal. With them, he will have enough energy to power the binding of the floating land masses. He steals the Emeralds from Hidden Palace Zone, along with the Master Emerald, and leaves behind a huge machine powered by Chaos Energy. With this he is able to decieve Knuckles into thinking that the Emeralds are in place and safe. With the Emeralds, Eggman then commences <u>Operation Landfall.</u> <br />
<br />
Sonic wakes up to the ground shaking ferociously, then realizing that the entire island is descending. He then feels the tremors rumbling within the island come to an abrupt halt. Once each piece of land is in place, Eggman sends his badniks in to take over each area. Eggman's Operation Landfall is a success. It is up to Sonic to end Eggman's reign of terror all over Planet Freedom; by finding the Chaos Generators powering the chains and destroying them, freeing the encaged emeralds. With the generators destroyed, he can then break the chain holding the land in place, allowing it to float back to it's proper vicinity. Along the way, he meets up with friends Tails and Knuckles, and with their help, he goes on to bring Doctor Eggman's plan into shambles.<br />
<br />
==Characters==<br />
[[Sonic the Hedgehog]]: The world's fastest hedgehog; He has a heart of gold, a laid back-yet-impatient nature, and doesn't afraid of anything<br />
<br />
[[Miles "Tails" Prower]]: Sonic's best buddy, sidekick and admirer; Also is a mechanic and flight engineer, ace pilot and the hedgehog's right hand man<br />
<br />
[[Knuckles the Echidna]]: Sonic's rival; Protector of the Master Emerald on Angel Island, adventurer, trouble maker, Amazon warrior and part-time treasure hunter<br />
<br />
[[Dr. Ivo "Eggman" Robotnik]]: A maniacal, rotund, bombastic evil genius that has destined himself to take over the world under his image and make the world a robotic fortress<br />
<br />
==Gameplay==<br />
Sonic Freerunner is a game made to bring in a gameplay that introduces a blend of momentum-based gameplay from the classic Mega Drive / Genesis games, and realistic movement and level design cues from [[Sonic Adventure]], and the modern stages in [[Sonic Generations]]. The environments are meant to be made with a basic A-to-B layout, but also be massive scale, and chock-full of alternate routes and nooks and cranies; with the intentions of either to progress through them directly in <i>Story Mode</i>, race throughout them for the best ranking and timing in <i>Time Attack Mode</i>, or to just run around and explore all areas, discovering secrets and talking to NPCs and the like during <i>Free Run Mode</i>.<br />
<br />
Sonic's main moves and abilities are subcategorized in relation to running, jumping, and spinning.<br />
<br />
'''Running''' is fairly tight in movement, with moderate acceleration and deceleration. Pressing in the opposite direction of current movement makes Sonic skid to a halt. Running comes with a speed cap on flat ground that can be partially penetrated when moving down hills, but not by a large margin. When running at high speeds Sonic may be harder to steer from side-to-side or around curves, and because of that Sonic has the (recurring from modern titles) <i>Quick Step</i> and the <i>Spin Dash Drift</i>.<br />
<br />
'''Jumping''' is obviously Sonic's main method of attack and his basic means of aerial movement. Sonic curls into a ball and spins in midair, allowing him to hurt any enemy that happens to touch him (unless the part of the enemy that touches Sonic is the enemy's weapon and/or projectile). Since targeting an object in midair may become an issue in three dimensional space, Sonic also has a short ranged variation of the <i>Homing Attack</i>, which gives him a slight jolt of forward momentum after hitting an enemy. Alternatively, precision aiming and landing on a badnik or object in quick descent and/or consecutively can lead to rewarding results such as bouncing at extended heights. Lastly, without anything to home into, pressing the jump button in midair does a quick jump dash that also works as an "insta-shield", giving Sonic the split second capability of dodging and/or blocking various projectile or weapon attacks.<br />
<br />
'''Spinning''' is in fact one of the most important factors of Sonic because it introduces one of the leading factors to the speed and spectacle of Sonic gameplay: the Spin attack. When mobile, pressing the spin button curls Sonic up into a whirling blue ball as he rolls across the ground. In this mode Sonic function likes a heavy pinball; where his acceleration is not affected by input by keys, but the steepness of the slope he traverses across. The steeper the slope the faster Sonic goes down it, and this can be chained to where Sonic can continuously gain speed (since spinning has no speed cap). Spinning can also break through tough surfaces, slide under crevices / inbetween tight spaces, and break nearly every "breakable" object in the game. Also, if you need a quick speed boost, pressing and holding the spin button at a stand-still enables the <i>Spin Dash Attack</i>, which revs up Sonic in a ball form and launches him forward. When reaching to slower speeds whilst spinning, Sonic will automatically uncurl back into a run.<br />
<br />
Extra moves are also available and unlockable for use (such as the <i>lightspeed dash</i>, <i>stomp</i>, etc.), and some moves can be attained by collecting the special-operating <i>elemental shields</i>.<br />
<br />
==Levels==<br />
The levels in the game are as followed:<br />
<br />
*'''''Cascade Grove'''''- The first level in the game. A checkered forest-valley filled with waterfalls, flowing streams, greenery and blue skies galore. The perfect paradise. No wonder Sonic comes by these areas so often.<br />
<br />
*'''''Alpine Eruption'''''- Here you navigate the chilly bellowing mountains covered in pine trees and the great white. Slopestyle courses are abundant here, but then again so is uncontrollable lava flow! Hopefully the dazzling aurora borealis will keep your mind off your troubles.<br />
<br />
*'''''Blossom Springs'''''- Exiting the volcanic mountainsides, we make it to a wonderous place.. filled with cherry blossoms, coy ponds, banzai trees, hot springs... geysers?! The currents are strong in these waters; as they tend to drag you through their own special paths and the like. Water gushes all around as you make it through this beautiful but deadly and aquatic landscape.<br />
<br />
*'''''Radiant Ridge'''''- a sweltering, dry canyon with desert windows forming into loop-de-loops. The heat isn't so bad when you grind your way down into the mines, caves and aquifers below, but you have little to make it by on besides a few cliffs and the fragmented railings.<br />
<br />
*'''''Relix Speedway'''''- Levitating, mysterious Aztec-esque ruins, surrounded by a myriad of clouds you traverse across, and a neverending highway in the skies. <br />
<br />
*'''''Transit Metropolis'''''- A cityscape that is filled with party elements, pinball, festivals, and rushing across the tops and surrealistically-warped walls of skyscrapers. A shining neon utopia on the outside, but it's inner workings are pure robotic nightmare. The center of this place is an electronic database and artillery harboring for all of Robotnik's machinery. Pulsating electricity, smoke and fumes, a cyberpunk dystopia with the doctor's name literally written all over it.<br />
<br />
*'''''Cosmic Armada'''''- The hard-boiled doctor's space fleet. Take on an asteroid belt while infiltrating the Egg Empire's armies.<br />
<br />
==Gallery==<br />
<gallery>Image:FreeRunner_logo.png|The temporary logo being used for FreeRunner.<br />
File:FreeRunner_concept.png|CG pre-production artwork from when the game was still "Project : FreeRunner".<br />
File:SonicFreerunner1.jpg|Early screenshot from a SFR pre-alpha build.</gallery><br />
<br />
==Credits (as of September 20, 2011)==<br />
''Project creator / Lead game designer:''<br />
Azukara<br />
<br />
''Project producers:''<br />
Azukara (creative department; decision making),<br />
EightBitDragon (management)<br />
<br />
''Programming:''<br />
EightBitDragon,<br />
Morph / SonicFreak94,<br />
Twilightzoney,<br />
angelXwind<br />
<br />
''Concept Art:''<br />
Azukara,<br />
Greg the Cat,<br />
Mimi / Zee-Cat,<br />
KKM,<br />
Death72,<br />
Overbound<br />
<br />
''Artists:''<br />
Azukara,<br />
EightBitDragon,<br />
Death72,<br />
Tobbii,<br />
Twilightzoney<br />
<br />
''3D modelers:''<br />
EightBitDragon,<br />
Exo_Chaoslava,<br />
SefirothDB,<br />
Twilightzoney<br />
<br />
''Animators:''<br />
Twilightzoney,<br />
Morph / SonicFreak94,<br />
EightBitDragon<br />
<br />
''Music:''<br />
DJ MAX-E,<br />
Carbo / Columind,<br />
Ritz190,<br />
Mr. Mash<br />
<br />
''Storywriters:''<br />
Azukara,<br />
Needle-IFE,<br />
Cola,<br />
Impish,<br />
Tidbit,<br />
Volpino<br />
<br />
''Original Coding:''<br />
Xaklse<br />
<br />
''Site:''<br />
[[User:AngelXwind|angelXwind]],<br />
ReimuHakurei<br />
<br />
==External links==<br />
*[http://sonicfreerunner.hostoi.com/ Official site]<br />
*[http://sonicfreerunner.hostoi.com/forum/ Official message board/forum]<br />
*[irc://irc.badnik.net/sonicfreerunner/ Official FreeRunner IRC chatroom, hosted by BadnikNET]<br />
* {{LinkRetro|topic=19202|title=''{{PAGENAME}}'' topic}} on [[Sonic Retro]]<br />
<br />
[[Category:Fan Games]]</div>Azukarahttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_FreeRunner&diff=176774Sonic the Hedgehog FreeRunner2011-09-20T18:57:33Z<p>Azukara: </p>
<hr />
<div>{{stub}}[[File:FreeRunner_logo.png|right|thumb|200px|The game's logo]]<br />
<br />
'''''{{PAGENAME}}''''' is a fan game project created by [[User:Azukara|Azukara]] and [[User:8-Bit Dragon|8-Bit Dragon]]. It is began development from under a heavily modified build of [[Damizean]] and [[Mark the Echidna]]'s Blitz Sonic engine; but has now transferred development to [[SonicGDK]].<br />
<br />
==History==<br />
Sonic Freerunner began under the title of "Project: Freerunner" in January 2010. The game's concept was invented by Azukara, and was originally in the planning form for the previous four years; and finalized enough for announcement of the project's concept. For enough footage to be shown as proof of working being done on the project, Azukara teamed up with programmer Carrierhack as they both revealed several concept shots of the title. Interest and momentum gained for the game's progress as many others joined, including project co-leader 8-Bit Dragon, which without him the game wouldn't be getting nearly as much progress as it was, is and continues to gain.<br />
<br />
After several speedbumps and issues over the months of development, Sonic FreeRunner has appeared and disappeared from the public eye, but is still being worked on behind closed doors. Azukara and 8-Bit Dragon are making sure that the game is good enough quality before they show off the game. <br />
<br />
A demo (Alpha vers. 1.1) was released on March 19, 2011; and an update featuring some bugfixes and gameplay changes (Alpha 1.2) was released on March 25, 2011.<br />
<br />
Officially announced as of 9/20/11, Sonic Freerunner's development has been moved from the Blitz Sonic engine to ''SonicGDK''.<br />
==Story==<br />
. . . <br />
<br />
All is well on Planet Freedom.<br />
<br />
Doctor Eggman has been absent for quite for some time, leaving Sonic free to do as he pleases, and the world in complete peace. The doctor's efforts had fallen to shame one too many times in a row, leading him to disappear, with no one ever expecting his return. <br />
<br />
..little does the world know that Eggman has been working on an entirely new scheme down in the Land of Darkness that will change absolutely <i>everything</i>.<br />
<br />
Doctor Eggman secretly builds bases under each floating continent of Planet Freedom. In each base is a port built to fit each piece of land to make it one with the Land of Darkness, allowing Eggman to take full control of everything. Eggman attached giant chains to each piece of land in order to pull it into the Land of Darkness and have it bound to the ground. <br />
<br />
In order to commence his new plan, he needs the power of the 7 Chaos Emeralds at his disposal. With them, he will have enough energy to power the binding of the floating land masses. He steals the Emeralds from Hidden Palace Zone, along with the Master Emerald, and leaves behind a huge machine powered by Chaos Energy. With this he is able to decieve Knuckles into thinking that the Emeralds are in place and safe. With the Emeralds, Eggman then commences <u>Operation Landfall.</u> <br />
<br />
Sonic wakes up to the ground shaking ferociously, then realizing that the entire island is descending. He then feels the tremors rumbling within the island come to an abrupt halt. Once each piece of land is in place, Eggman sends his badniks in to take over each area. Eggman's Operation Landfall is a success. It is up to Sonic to end Eggman's reign of terror all over Planet Freedom; by finding the Chaos Generators powering the chains and destroying them, freeing the encaged emeralds. With the generators destroyed, he can then break the chain holding the land in place, allowing it to float back to it's proper vicinity. Along the way, he meets up with friends Tails and Knuckles, and with their help, he goes on to bring Doctor Eggman's plan into shambles.<br />
<br />
==Characters==<br />
[[Sonic the Hedgehog]]: The world's fastest hedgehog; He has a heart of gold, a laid back-yet-impatient nature, and doesn't afraid of anything<br />
<br />
[[Miles "Tails" Prower]]: Sonic's best buddy, sidekick and admirer; Also is a mechanic and flight engineer, ace pilot and the hedgehog's right hand man<br />
<br />
[[Knuckles the Echidna]]: Sonic's rival; Protector of the Master Emerald on Angel Island, adventurer, trouble maker, Amazon warrior and part-time treasure hunter<br />
<br />
[[Dr. Ivo "Eggman" Robotnik]]: A maniacal, rotund, bombastic evil genius that has destined himself to take over the world under his image and make the world a robotic fortress<br />
<br />
==Gameplay==<br />
Sonic Freerunner is a game made to bring in a gameplay that introduces a blend of momentum-based gameplay from the classic Mega Drive / Genesis games, and realistic movement and level design cues from [[Sonic Adventure]], and the modern stages in [[Sonic Generations]]. The environments are meant to be made with a basic A-to-B layout, but also be massive scale, and chock-full of alternate routes and nooks and cranies; with the intentions of either to progress through them directly in <i>Story Mode</i>, race throughout them for the best ranking and timing in <i>Time Attack Mode</i>, or to just run around and explore all areas, discovering secrets and talking to NPCs and the like during <i>Free Run Mode</i>.<br />
<br />
Sonic's main moves and abilities are subcategorized in relation to running, jumping, and spinning.<br />
<br />
'''Running''' is fairly tight in movement, with moderate acceleration and deceleration. Pressing in the opposite direction of current movement makes Sonic skid to a halt. Running comes with a speed cap on flat ground that can be partially penetrated when moving down hills, but not by a large margin. When running at high speeds Sonic may be harder to steer from side-to-side or around curves, and because of that Sonic has the (recurring from modern titles) <i>Quick Step</i> and the <i>Spin Dash Drift</i>.<br />
<br />
'''Jumping''' is obviously Sonic's main method of attack and his basic means of aerial movement. Sonic curls into a ball and spins in midair, allowing him to hurt any enemy that happens to touch him (unless the part of the enemy that touches Sonic is the enemy's weapon and/or projectile). Since targeting an object in midair may become an issue in three dimensional space, Sonic also has a short ranged variation of the <i>Homing Attack</i>, which gives him a slight jolt of forward momentum after hitting an enemy. Alternatively, precision aiming and landing on a badnik or object in quick descent and/or consecutively can lead to rewarding results such as bouncing at extended heights. Lastly, without anything to home into, pressing the jump button in midair does a quick jump dash that also works as an "insta-shield", giving Sonic the split second capability of dodging and/or blocking various projectile or weapon attacks.<br />
<br />
'''Spinning''' is in fact one of the most important factors of Sonic because it introduces one of the leading factors to the speed and spectacle of Sonic gameplay: the Spin attack. When mobile, pressing the spin button curls Sonic up into a whirling blue ball as he rolls across the ground. In this mode Sonic function likes a heavy pinball; where his acceleration is not affected by input by keys, but the steepness of the slope he traverses across. The steeper the slope the faster Sonic goes down it, and this can be chained to where Sonic can continuously gain speed (since spinning has no speed cap). Spinning can also break through tough surfaces, slide under crevices / inbetween tight spaces, and break nearly every "breakable" object in the game. Also, if you need a quick speed boost, pressing and holding the spin button at a stand-still enables the <i>Spin Dash Attack</i>, which revs up Sonic in a ball form and launches him forward. When reaching to slower speeds whilst spinning, Sonic will automatically uncurl back into a run.<br />
<br />
Extra moves are also available and unlockable for use (such as the <i>lightspeed dash</i>, <i>stomp</i>, etc.), and some moves can be attained by collecting the special-operating <i>elemental shields</i>.<br />
<br />
==Levels==<br />
The levels in the game are as followed:<br />
<br />
*'''''Cascade Grove'''''- The first level in the game. A checkered forest-valley filled with waterfalls, flowing streams, greenery and blue skies galore. The perfect paradise. No wonder Sonic comes by these areas so often.<br />
<br />
*'''''Alpine Eruption'''''- Here you navigate the chilly bellowing mountains covered in pine trees and the great white. Slopestyle courses are abundant here, but then again so is uncontrollable lava flow! Hopefully the dazzling aurora borealis will keep your mind off your troubles.<br />
<br />
*'''''Blossom Springs'''''- Exiting the volcanic mountainsides, we make it to a wonderous place.. filled with cherry blossoms, coy ponds, banzai trees, hot springs... geysers?! The currents are strong in these waters; as they tend to drag you through their own special paths and the like. Water gushes all around as you make it through this beautiful but deadly and aquatic landscape.<br />
<br />
*'''''Radiant Ridge'''''- a sweltering, dry canyon with desert windows forming into loop-de-loops. The heat isn't so bad when you grind your way down into the mines, caves and aquifers below, but you have little to make it by on besides a few cliffs and the fragmented railings.<br />
<br />
*'''''Relix Speedway'''''- Levitating, mysterious Aztec-esque ruins, surrounded by a myriad of clouds you traverse across, and a neverending highway in the skies. <br />
<br />
*'''''Transit Metropolis'''''- A cityscape that is filled with party elements, pinball, festivals, and rushing across the tops and surrealistically-warped walls of skyscrapers. A shining neon utopia on the outside, but it's inner workings are pure robotic nightmare. The center of this place is an electronic database and artillery harboring for all of Robotnik's machinery. Pulsating electricity, smoke and fumes, a cyberpunk dystopia with the doctor's name literally written all over it.<br />
<br />
*'''''Cosmic Armada'''''- The hard-boiled doctor's space fleet. Take on an asteroid belt while infiltrating the Egg Empire's armies.<br />
<br />
==Gallery==<br />
<gallery>Image:FreeRunner_logo.png|The temporary logo being used for FreeRunner.<br />
File:FreeRunner_concept.png|CG pre-production artwork from when the game was still "Project : FreeRunner".<br />
File:SonicFreerunner1.jpg|Early screenshot from a SFR pre-alpha build.</gallery><br />
<br />
==Credits (as of July 15, 2011)==<br />
''Project creator / Lead game designer:''<br />
Azukara<br />
<br />
''Project producers:''<br />
Azukara (creative department; decision making),<br />
EightBitDragon (management)<br />
<br />
''Programming:''<br />
EightBitDragon,<br />
Morph / SonicFreak94,<br />
Twilightzoney,<br />
angelXwind<br />
<br />
''Menu:''<br />
EightBitDragon<br />
<br />
''Concept Art:''<br />
Azukara,<br />
Greg the Cat,<br />
Mimi / Zee-Cat,<br />
KKM,<br />
Death72,<br />
Overbound<br />
<br />
''Artists:''<br />
Azukara,<br />
EightBitDragon,<br />
Death72,<br />
Tobbii,<br />
Twilightzoney<br />
<br />
''3D modelers:''<br />
EightBitDragon,<br />
Exo_Chaoslava,<br />
SefirothDB,<br />
Twilightzoney<br />
<br />
''Animators:''<br />
Twilightzoney,<br />
Morph / SonicFreak94,<br />
EightBitDragon<br />
<br />
''Music:''<br />
DJ MAX-E,<br />
Carbo / Columind,<br />
Ritz190,<br />
Mr. Mash<br />
<br />
''Storywriters:''<br />
Azukara,<br />
Needle-IFE,<br />
Cola,<br />
Impish,<br />
Tidbit,<br />
Volpino<br />
<br />
''Original Coding:''<br />
Xaklse<br />
<br />
''Site:''<br />
[[User:AngelXwind|angelXwind]],<br />
ReimuHakurei<br />
<br />
==External links==<br />
*[http://sonicfreerunner.hostoi.com/ Official site]<br />
*[http://sonicfreerunner.hostoi.com/forum/ Official message board/forum]<br />
*[irc://irc.badnik.net/sonicfreerunner/ Official FreeRunner IRC chatroom, hosted by BadnikNET]<br />
* {{LinkRetro|topic=19202|title=''{{PAGENAME}}'' topic}} on [[Sonic Retro]]<br />
<br />
[[Category:Fan Games]]</div>Azukarahttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_FreeRunner&diff=173805Sonic the Hedgehog FreeRunner2011-07-15T21:59:36Z<p>Azukara: </p>
<hr />
<div>{{stub}}[[File:FreeRunner_logo.png|right|thumb|200px|The game's logo]]<br />
<br />
'''''{{PAGENAME}}''''' is a fan game project created by [[User:Azukara|Azukara]] and [[User:8-Bit Dragon|8-Bit Dragon]]. It is being developed and heavily modified from [[Damizean]] and [[Mark the Echidna]]'s Blitz Sonic engine; which was programmed through Blitz3D.<br />
<br />
==History==<br />
Sonic FreeRunner began under the title of "Project: Freerunner" in January 2010. The game's concept was invented by Azukara, and was originally in the planning form for the previous four years; and finalized enough for announcement of the project's concept. For enough footage to be shown as proof of working being done on the project, Azukara teamed up with programmer Carrierhack as they both revealed several concept shots of the title. Interest and momentum gained for the game's progress as many others joined, including project co-leader 8-Bit Dragon, which without him the game wouldn't be getting nearly as much progress as it was, is and continues to gain.<br />
<br />
After several speedbumps and issues over the months of development, Sonic FreeRunner has appeared and disappeared from the public eye, but is still being worked on behind closed doors. Azukara and 8-Bit Dragon are making sure that the game is good enough quality before they show off the game. <br />
<br />
A demo (Alpha vers. 1.1) was released on March 19, 2011; and an update featuring some bugfixes and gameplay changes (Alpha 1.2) was released on March 25, 2011.<br />
<br />
==Concept==<br />
Sonic FreeRunner is aiming to replicate a compromise between the classic whimsy and the modern realism of each era of the Sonic the Hedgehog series. This game also intends to replicate the classic Sonic gameplay of the Genesis/Mega Drive days; where Sonic will function like a speedy platformer that rolls like a vicious blue pinball. The environments are meant to be full of alternate routes and nooks and cranies; with the intentions of either to progress through them directly in story mode, thrive for the highest rank in score attack, race for the highest time in time attack, go back in them to complete mission-based objectives ala ''Super Mario 64'', or just to use the environment as your supersonic playground.<br />
<br />
==Characters==<br />
[[Sonic the Hedgehog]]: The world's fastest hedgehog; He has a heart of gold and doesn't afraid of anything<br />
<br />
[[Miles "Tails" Prower]]: Sonic's best buddy, sidekick and admirer; Also is a mechanic and flight engineer<br />
<br />
[[Knuckles the Echidna]]: Sonic's rival; Protector of the Master Emerald on Angel Island, adventurer, trouble maker<br />
<br />
[[Dr. Ivo Robotnik]]: A maniacal rotund evil genius that has destined himself to take over the world under his name and make the world a robotic fortress<br />
<br />
==Gameplay==<br />
Sonic FreeRunner is one of the first fangames attempting to completely recreate classic Sonic gameplay in 3D; if not also compromising with some of Sonic's movements in Sonic Adventure.<br />
<br />
Sonic's main moves consist of running, jumping, and spinning.<br />
<br />
'''Running''' is fairly tight in movement although a little on the slippery side, since it has a high acceleration but mildly low deceleration. Pressing in the opposite direction of current movement makes Sonic skid to a halt. Running comes with a speed cap on flat ground that can be partially penetrated when moving down hills, but not by a large margin.<br />
<br />
'''Jumping''' is obviously Sonic's main method of attack and his basic means of aerial movement. Sonic curls into a ball and spins in midair, allowing him to hurt any enemy that happens to touch him (unless the part of the enemy that touches Sonic is the enemy's weapon and/or projectile). Since targeting an object in midair may become an issue in three dimensional space, Sonic also has the Insta-shield (from Sonic 3 and Knuckles) which gives him a wider attack range from all-around, the ability to rebound off enemies when strategically timed in a jump, and as a deflector of enemy attacks and projectiles.<br />
<br />
'''Spinning''' is in fact one of the most important factors of Sonic because it introduces one of the leading factors to the speed and spectacle of Sonic gameplay: the Spin attack. When mobile, pressing the spin button curls Sonic up into a whirling blue ball as he rolls across the ground. In this mode Sonic function likes a heavy pinball; where his acceleration is not affected by input by keys, but the steepness of the slope he traverses across. The steeper the slope the faster Sonic goes down it, and this can be chained to where Sonic can continuously gain speed (since spinning has no speed cap). Spinning can also break through tough surfaces, slide under crevices / inbetween tight spaces, and break nearly every "breakable" object in the game. Also, if you need a quick speed boost, pressing and holding the spin button at a stand-still enables the Spin Dash Attack, which revs up Sonic in a ball form and launches him forward.<br />
<br />
==Levels==<br />
The levels in the game are as followed:<br />
<br />
*'''''Cascade Grove'''''- The first level in the game. A checkered forest-valley filled with waterfalls, flowing streams, greenery and blue skies galore. The perfect paradise. No wonder Sonic comes by these areas so often.<br />
<br />
*'''''Alpine Eruption'''''- Here you navigate the chilly bellowing mountains covered in pine trees and the great white. Slopestyle courses are abundant here, but then again so is uncontrollable lava flow! Hopefully the dazzling aurora borealis will keep your mind off your troubles.<br />
<br />
*'''''Blossom Springs'''''- Exiting the volcanic mountainsides, we make it to a wonderous place.. filled with cherry blossoms, coy ponds, banzai trees, hot springs... geysers?! The currents are strong in these waters; as they tend to drag you through their own special paths and the like. Water gushes all around as you make it through this beautiful but deadly and aquatic landscape.<br />
<br />
*'''''Radiant Ridge'''''- a sweltering, dry canyon with desert windows forming into loop-de-loops. The heat isn't so bad when you grind your way down into the mines, caves and aquifers below, but you have little to make it by on besides a few cliffs and the fragmented railings.<br />
<br />
*'''''Relix Speedway'''''- Levitating, mysterious Aztec-esque ruins, surrounded by a myriad of clouds you traverse across, and a neverending highway in the skies. <br />
<br />
*'''''Transit Metropolis'''''- A cityscape that is filled with party elements, pinball, festivals, and rushing across the tops and surrealistically-warped walls of skyscrapers. A shining neon utopia on the outside, but it's inner workings are pure robotic nightmare. The center of this place is an electronic database and artillery harboring for all of Robotnik's machinery. Pulsating electricity, smoke and fumes, a cyberpunk dystopia with the doctor's name literally written all over it.<br />
<br />
*'''''Cosmic Armada'''''- The hard-boiled doctor's space fleet. Take on an asteroid belt while infiltrating the Egg Empire's armies.<br />
<br />
==Gallery==<br />
<gallery>Image:FreeRunner_logo.png|The temporary logo being used for FreeRunner.<br />
File:FreeRunner_concept.png|CG concept artwork of the alpha version of Splashing Springs Zone.<br />
File:SonicFreerunner1.jpg|Early screenshot of Splashing Springs Zone.</gallery><br />
<br />
==Credits (as of July 15, 2011)==<br />
''Project creator / Lead game designer:''<br />
Azukara<br />
<br />
''Project producers:''<br />
Azukara (creative department; decision making),<br />
EightBitDragon (management)<br />
<br />
''Programming:''<br />
EightBitDragon,<br />
Morph / SonicFreak94,<br />
Twilightzoney<br />
<br />
''Menu:''<br />
EightBitDragon<br />
<br />
''Concept Art:''<br />
Azukara,<br />
Greg the Cat,<br />
KKM,<br />
Death72,<br />
Overbound<br />
<br />
''Artists:''<br />
Azukara,<br />
EightBitDragon,<br />
Death72,<br />
Tobbii,<br />
Twilightzoney<br />
<br />
''3D modelers:''<br />
EightBitDragon,<br />
Twilightzoney<br />
<br />
''Animators:''<br />
Twilightzoney,<br />
Morph / SonicFreak94,<br />
EightBitDragon<br />
<br />
''Music:''<br />
DJ MAX-E,<br />
Carbo / Columind,<br />
Ritz190,<br />
Mr. Mash<br />
<br />
''Story:''<br />
Impish,<br />
Tidbit,<br />
Volpino<br />
<br />
''Original Coding:''<br />
Damizean,<br />
Mark the Echidna<br />
<br />
''Site:''<br />
[[User:AngelXwind|angelXwind]],<br />
ReimuHakurei<br />
<br />
==External links==<br />
*[http://sonicfreerunner.hostoi.com/ Official site]<br />
*[http://sonicfreerunner.hostoi.com/forum/ Official message board/forum]<br />
*[irc://irc.badnik.net/sonicfreerunner/ Official FreeRunner IRC chatroom, hosted by BadnikNET]<br />
* {{LinkRetro|topic=19202|title=''{{PAGENAME}}'' topic}} on [[Sonic Retro]]<br />
<br />
[[Category:Fan Games]]</div>Azukarahttps://info.sonicretro.org/index.php?title=User:Azukara&diff=170110User:Azukara2011-03-28T15:41:02Z<p>Azukara: </p>
<hr />
<div><forumuser name="Azukara" /><br />
Cody Collins (aka '''Azukara''', Machosart, Azukaramegadriver, Azukara Hayashi, or Arakuza) is a member on [[Sonic Retro|Retro]], [[SSMB]], [[Sonic Fan Games HQ]] and other Sonic-related sites. <br />
<br />
He first stepped into the Sonic scene at a very early age; back in 2003, however never posting and mostly lurking several simple forums like Sonic HQ and the original Sonic-Cult forums. By 2005, Azukara became a regular poster at the SSMB until early 2007, which he suddenly couldn't get on the forums for six whole months, thanks to a friend joining on his IP address and getting banned because of noobish and trollish behavior. <br />
<br />
Over that span of time, Azukara started to enter several different forums, such as Sonic Retro and Sonic Fan Games HQ. Suddenly, in late 2007 his account at SSMB started working again and has remained a member and quite regular poster there and at Retro ever since.<br />
<br />
He is the leader of the fangame project ''Sonic the Hedgehog FreeRunner'', and is an artist and game designer / would-be programmer.<br />
[[Category:User Pages|{{PAGENAME}}]]</div>Azukarahttps://info.sonicretro.org/index.php?title=User:Azukara&diff=170109User:Azukara2011-03-28T15:36:25Z<p>Azukara: </p>
<hr />
<div><forumuser name="Azukara" /><br />
Cody Collins (aka '''Azukara''', Machosart, Azukaramegadriver, Azukara Hayashi, or Arakuza) is a member on [[Sonic Retro|Retro]], [[SSMB]], [[Sonic Fan Games HQ]] and other Sonic-related sites. <br />
<br />
He first stepped into the Sonic scene at a very early age; back in 2003 (Azukara being around 10 at the time),however never posting and mostly lurking several simple forums like Sonic HQ and the (early) Sonic-Cult Forums. By 2005, Azukara became a regular poster at the SSMB (Sonic Stadium Message Board), until early 2007, which he suddenly couldn't get on the forums for six whole months, thanks to a friend joining on his IP address and getting banned because of noobish and trollish behavior, dohoho. Over that span of time, Azukara started to enter several different forums, such as Sonic Retro and Sonic Fan Games HQ. Suddenly, in late 2007 his account at SSMB started working again and has remained a member and quite regular poster there and at Retro ever since.<br />
<br />
He is the leader of the fangame project ''Sonic the Hedgehog FreeRunner'', and is an artist and game designer / would-be programmer.<br />
[[Category:User Pages|{{PAGENAME}}]]</div>Azukarahttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_FreeRunner&diff=169795Sonic the Hedgehog FreeRunner2011-03-22T04:54:40Z<p>Azukara: /* Levels */</p>
<hr />
<div>{{stub}}[[File:FreeRunner_logo.png|right|thumb|200px|The game's logo]]<br />
<br />
'''''{{PAGENAME}}''''' is a fan game project created by [[User:Azukara|Azukara]] and [[User:8-Bit Dragon|8-Bit Dragon]]. It is being developed and heavily modified from [[Damizean]] and [[Mark the Echidna]]'s Blitz Sonic engine; which was programmed through Blitz3D.<br />
<br />
==History==<br />
Sonic FreeRunner began under the title of "Project: Freerunner" in January 2010. The game's concept was invented by Azukara, and was originally in the planning form for the previous four years; and finalized enough for announcement of the project's concept. For enough footage to be shown as proof of working being done on the project, Azukara teamed up with programmer Carrierhack as they both revealed several concept shots of the title. Interest and momentum gained for the game's progress as many others joined, including project co-leader 8-Bit Dragon, which without him the game wouldn't be getting nearly as much progress as it was, is and continues to gain.<br />
<br />
After several speedbumps and issues over the months of development, Sonic FreeRunner has appeared and disappeared from the public eye, but is still being worked on behind closed doors. Azukara and 8-Bit Dragon are making sure that the game is good enough quality before they show off the game. <br />
<br />
A demo is being planned for release on December 3rd, 2010.<br />
<br />
==Concept==<br />
Sonic FreeRunner is aiming to replicate a compromise between the classic whimsy and the modern realism of each era of the Sonic the Hedgehog series. This game also intends to replicate the classic Sonic gameplay of the Genesis/Mega Drive days; where Sonic will function like a speedy platformer that rolls like a vicious blue pinball. The environments are meant to be full of alternate routes and nooks and cranies; with the intentions of either to progress through them directly in story mode, thrive for the highest rank in score attack, race for the highest time in time attack, go back in them to complete mission-based objectives ala ''Super Mario 64'', or just to use the environment as your supersonic playground.<br />
<br />
==Characters==<br />
[[Sonic the Hedgehog]]: The world's fastest hedgehog; He has a heart of gold and doesn't afraid of anything<br />
<br />
[[Miles "Tails" Prower]]: Sonic's best buddy, sidekick and admirer; Also is a mechanic and flight engineer<br />
<br />
[[Knuckles the Echidna]]: Sonic's rival; Protector of the Master Emerald on Angel Island, adventurer, trouble maker<br />
<br />
[[Dr. Ivo Robotnik]]: A maniacal rotund evil genius that has destined himself to take over the world under his name and make the world a robotic fortress<br />
<br />
==Gameplay==<br />
Sonic FreeRunner is one of the first fangames attempting to completely recreate classic Sonic gameplay in 3D; if not also compromising with some of Sonic's movements in Sonic Adventure.<br />
<br />
Sonic's main moves consist of running, jumping, and spinning.<br />
<br />
'''Running''' is fairly tight in movement although a little on the slippery side, since it has a high acceleration but mildly low deceleration. Pressing in the opposite direction of current movement makes Sonic skid to a halt. Running comes with a speed cap on flat ground that can be partially penetrated when moving down hills, but not by a large margin.<br />
<br />
'''Jumping''' is obviously Sonic's main method of attack and his basic means of aerial movement. Sonic curls into a ball and spins in midair, allowing him to hurt any enemy that happens to touch him (unless the part of the enemy that touches Sonic is the enemy's weapon and/or projectile). Since targeting an object in midair may become an issue in three dimensional space, Sonic also has the Insta-shield (from Sonic 3 and Knuckles) which gives him a wider attack range from all-around, the ability to rebound off enemies when strategically timed in a jump, and as a deflector of enemy attacks and projectiles.<br />
<br />
'''Spinning''' is in fact one of the most important factors of Sonic because it introduces one of the leading factors to the speed and spectacle of Sonic gameplay: the Spin attack. When mobile, pressing the spin button curls Sonic up into a whirling blue ball as he rolls across the ground. In this mode Sonic function likes a heavy pinball; where his acceleration is not affected by input by keys, but the steepness of the slope he traverses across. The steeper the slope the faster Sonic goes down it, and this can be chained to where Sonic can continuously gain speed (since spinning has no speed cap). Spinning can also break through tough surfaces, slide under crevices / inbetween tight spaces, and break nearly every "breakable" object in the game. Also, if you need a quick speed boost, pressing and holding the spin button at a stand-still enables the Spin Dash Attack, which revs up Sonic in a ball form and launches him forward.<br />
<br />
==Levels==<br />
The levels in the game are as followed:<br />
<br />
*'''''Cascade Grove'''''- The first level in the game. A checkered forest-valley filled with waterfalls, flowing streams, greenery and blue skies galore. The perfect paradise. No wonder Sonic comes by these areas so often.<br />
<br />
*'''''Alpine Eruption'''''- Here you navigate the chilly bellowing mountains covered in pine trees and the great white. Slopestyle courses are abundant here, but then again so is uncontrollable lava flow! Hopefully the dazzling aurora borealis will keep your mind off your troubles.<br />
<br />
*'''''Blossom Springs'''''- Exiting the volcanic mountainsides, we make it to a wonderous place.. filled with cherry blossoms, coy ponds, banzai trees, hot springs... geysers?! The currents are strong in these waters; as they tend to drag you through their own special paths and the like. Water gushes all around as you make it through this beautiful but deadly and aquatic landscape.<br />
<br />
*'''''Radiant Ridge'''''- a sweltering, dry canyon with desert windows forming into loop-de-loops. The heat isn't so bad when you grind your way down into the mines, caves and aquifers below, but you have little to make it by on besides a few cliffs and the fragmented railings.<br />
<br />
*'''''Haven Speedway'''''- Levitating, mysterious Aztec-esque ruins, surrounded by a myriad of clouds you traverse across, and a neverending highway in the skies. <br />
<br />
*'''''Transit Metropolis'''''- A cityscape that is filled with party elements, pinball, festivals, and rushing across the tops and surrealistically-warped walls of skyscrapers. A shining neon utopia on the outside, but it's inner workings are pure robotic nightmare. The center of this place is an electronic database and artillery harboring for all of Robotnik's machinery. Pulsating electricity, smoke and fumes, a cyberpunk dystopia with the doctor's name literally written all over it.<br />
<br />
*'''''Cosmic Armada'''''- The hard-boiled doctor's space fleet. Take on an asteroid belt while infiltrating the Egg Empire's armies.<br />
<br />
==Gallery==<br />
<gallery>Image:FreeRunner_logo.png|The temporary logo being used for FreeRunner.<br />
File:FreeRunner_concept.png|CG concept artwork of the alpha version of Splashing Springs Zone.<br />
File:SonicFreerunner1.jpg|Early screenshot of Splashing Springs Zone.</gallery><br />
<br />
==Credits (as of October 27, 2010)==<br />
''Project creator:''<br />
Azukara<br />
<br />
''Project leaders:''<br />
Azukara (creative department; decision making),<br />
EightBitDragon (management)<br />
<br />
''Programming:''<br />
EightBitDragon,<br />
Carrierhack,<br />
Morph<br />
<br />
''Menu:''<br />
EightBitDragon<br />
<br />
''Concept art - Badniks:''<br />
KKM<br />
<br />
''Concept art - Props:''<br />
Azukara,<br />
Greg the Cat,<br />
Mr. Mash<br />
<br />
''Concept art - Stage:''<br />
Zepp,<br />
Azukara<br />
<br />
''3D modeling - props:''<br />
Twilightzoney,<br />
Dragonskyrunner,<br />
EightBitDragon<br />
<br />
''3D modeling - Stage:''<br />
EightBitDragon,<br />
Ozcrash,<br />
Twilightzoney<br />
<br />
''3D modeling - Textures:''<br />
TwilightZoney,<br />
EightBitDragon<br />
<br />
''3D modeling - Animation:''<br />
Morph,<br />
Twilightzoney<br />
<br />
''Music:''<br />
DJ MAX-E,<br />
Mr. Mash,<br />
Ritz190<br />
<br />
''Story:''<br />
Impish,<br />
Tidbit,<br />
Volpino<br />
<br />
''Original Coding:''<br />
Damizean,<br />
Mark the Echidna<br />
<br />
''Site:''<br />
[[User:AngelXwind|angelXwind]],<br />
ReimuHakurei<br />
<br />
==External links==<br />
*[http://sonicfreerunner.hostoi.com/ Official site]<br />
*[http://sonicfreerunner.hostoi.com/forum/ Official message board/forum]<br />
*[irc://irc.badnik.net/sonicfreerunner/ Official FreeRunner IRC chatroom, hosted by BadnikNET]<br />
* {{LinkRetro|topic=19202|title=''{{PAGENAME}}'' topic}} on [[Sonic Retro]]<br />
<br />
[[Category:Fan Games]]</div>Azukarahttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_FreeRunner&diff=169793Sonic the Hedgehog FreeRunner2011-03-22T04:23:35Z<p>Azukara: /* Gameplay */</p>
<hr />
<div>{{stub}}[[File:FreeRunner_logo.png|right|thumb|200px|The game's logo]]<br />
<br />
'''''{{PAGENAME}}''''' is a fan game project created by [[User:Azukara|Azukara]] and [[User:8-Bit Dragon|8-Bit Dragon]]. It is being developed and heavily modified from [[Damizean]] and [[Mark the Echidna]]'s Blitz Sonic engine; which was programmed through Blitz3D.<br />
<br />
==History==<br />
Sonic FreeRunner began under the title of "Project: Freerunner" in January 2010. The game's concept was invented by Azukara, and was originally in the planning form for the previous four years; and finalized enough for announcement of the project's concept. For enough footage to be shown as proof of working being done on the project, Azukara teamed up with programmer Carrierhack as they both revealed several concept shots of the title. Interest and momentum gained for the game's progress as many others joined, including project co-leader 8-Bit Dragon, which without him the game wouldn't be getting nearly as much progress as it was, is and continues to gain.<br />
<br />
After several speedbumps and issues over the months of development, Sonic FreeRunner has appeared and disappeared from the public eye, but is still being worked on behind closed doors. Azukara and 8-Bit Dragon are making sure that the game is good enough quality before they show off the game. <br />
<br />
A demo is being planned for release on December 3rd, 2010.<br />
<br />
==Concept==<br />
Sonic FreeRunner is aiming to replicate a compromise between the classic whimsy and the modern realism of each era of the Sonic the Hedgehog series. This game also intends to replicate the classic Sonic gameplay of the Genesis/Mega Drive days; where Sonic will function like a speedy platformer that rolls like a vicious blue pinball. The environments are meant to be full of alternate routes and nooks and cranies; with the intentions of either to progress through them directly in story mode, thrive for the highest rank in score attack, race for the highest time in time attack, go back in them to complete mission-based objectives ala ''Super Mario 64'', or just to use the environment as your supersonic playground.<br />
<br />
==Characters==<br />
[[Sonic the Hedgehog]]: The world's fastest hedgehog; He has a heart of gold and doesn't afraid of anything<br />
<br />
[[Miles "Tails" Prower]]: Sonic's best buddy, sidekick and admirer; Also is a mechanic and flight engineer<br />
<br />
[[Knuckles the Echidna]]: Sonic's rival; Protector of the Master Emerald on Angel Island, adventurer, trouble maker<br />
<br />
[[Dr. Ivo Robotnik]]: A maniacal rotund evil genius that has destined himself to take over the world under his name and make the world a robotic fortress<br />
<br />
==Gameplay==<br />
Sonic FreeRunner is one of the first fangames attempting to completely recreate classic Sonic gameplay in 3D; if not also compromising with some of Sonic's movements in Sonic Adventure.<br />
<br />
Sonic's main moves consist of running, jumping, and spinning.<br />
<br />
'''Running''' is fairly tight in movement although a little on the slippery side, since it has a high acceleration but mildly low deceleration. Pressing in the opposite direction of current movement makes Sonic skid to a halt. Running comes with a speed cap on flat ground that can be partially penetrated when moving down hills, but not by a large margin.<br />
<br />
'''Jumping''' is obviously Sonic's main method of attack and his basic means of aerial movement. Sonic curls into a ball and spins in midair, allowing him to hurt any enemy that happens to touch him (unless the part of the enemy that touches Sonic is the enemy's weapon and/or projectile). Since targeting an object in midair may become an issue in three dimensional space, Sonic also has the Insta-shield (from Sonic 3 and Knuckles) which gives him a wider attack range from all-around, the ability to rebound off enemies when strategically timed in a jump, and as a deflector of enemy attacks and projectiles.<br />
<br />
'''Spinning''' is in fact one of the most important factors of Sonic because it introduces one of the leading factors to the speed and spectacle of Sonic gameplay: the Spin attack. When mobile, pressing the spin button curls Sonic up into a whirling blue ball as he rolls across the ground. In this mode Sonic function likes a heavy pinball; where his acceleration is not affected by input by keys, but the steepness of the slope he traverses across. The steeper the slope the faster Sonic goes down it, and this can be chained to where Sonic can continuously gain speed (since spinning has no speed cap). Spinning can also break through tough surfaces, slide under crevices / inbetween tight spaces, and break nearly every "breakable" object in the game. Also, if you need a quick speed boost, pressing and holding the spin button at a stand-still enables the Spin Dash Attack, which revs up Sonic in a ball form and launches him forward.<br />
<br />
==Levels==<br />
The levels in the game are as followed:<br />
<br />
*'''''Splashing Springs'''''- The first level in the game. A tropical checkered paradise in vein to the usual greenery levels of Sonic yore; Also infused with water park and garden valley elements. The perfect paradise. No wonder Sonic comes by these areas so often.<br />
<br />
*'''''Magma Acropolis'''''- The first act of this zone is a chilly but refreshing taiga that gets colder as you progress, to where it's almost a snowstacked tundra. After reaching a cliff you encounter act two, where you're suddenly freefalling from the tip of a volcano! You enter here and journey through the dangerous lava pits as you make your escape.<br />
<br />
*'''''Dune Relix'''''- This level is a desert canyon filled with ancient relics of civilizations once known. Upon act two Sonic burrows through an S-tunnel to find a beautiful lost, underwater palace under siege by Robotnik.<br />
<br />
*'''''Artillery Harbor'''''- Dr. Robotnik's sea fortress/underwater laboratory. This places holds most of his weapons of mass destruction, metallic crafts, and more menacing mecha-like robots in storage.<br />
<br />
*'''''Angel Island'''''- Knuckles' floating island; and home of the Master Emerald shrine. Surrounded by a myriad of clouds you traverse across, and in the entrance is a wonderful rainforest filled with swinging vines and bouncy mushrooms.<br />
<br />
*'''''Robotropolis'''''- A cityscape that is filled with party elements, pinball, festivals, and rushing across the tops and surrealistically-warped walls of skyscrapers. A shining neon metropolis on the outside, but it's inner workings are pure robotic nightmare. The center of Robotropolis is a polluted wasteland filled with tons of hazards, smog, clockwork, acids and toxic chemicals. This is truly Robotnik's base.<br />
<br />
*'''''Cosmic Armada'''''- The hard-boiled doctor's space fleet. Take on an asteroid belt while infiltrating the Egg Empire's armies.<br />
<br />
==Gallery==<br />
<gallery>Image:FreeRunner_logo.png|The temporary logo being used for FreeRunner.<br />
File:FreeRunner_concept.png|CG concept artwork of the alpha version of Splashing Springs Zone.<br />
File:SonicFreerunner1.jpg|Early screenshot of Splashing Springs Zone.</gallery><br />
<br />
==Credits (as of October 27, 2010)==<br />
''Project creator:''<br />
Azukara<br />
<br />
''Project leaders:''<br />
Azukara (creative department; decision making),<br />
EightBitDragon (management)<br />
<br />
''Programming:''<br />
EightBitDragon,<br />
Carrierhack,<br />
Morph<br />
<br />
''Menu:''<br />
EightBitDragon<br />
<br />
''Concept art - Badniks:''<br />
KKM<br />
<br />
''Concept art - Props:''<br />
Azukara,<br />
Greg the Cat,<br />
Mr. Mash<br />
<br />
''Concept art - Stage:''<br />
Zepp,<br />
Azukara<br />
<br />
''3D modeling - props:''<br />
Twilightzoney,<br />
Dragonskyrunner,<br />
EightBitDragon<br />
<br />
''3D modeling - Stage:''<br />
EightBitDragon,<br />
Ozcrash,<br />
Twilightzoney<br />
<br />
''3D modeling - Textures:''<br />
TwilightZoney,<br />
EightBitDragon<br />
<br />
''3D modeling - Animation:''<br />
Morph,<br />
Twilightzoney<br />
<br />
''Music:''<br />
DJ MAX-E,<br />
Mr. Mash,<br />
Ritz190<br />
<br />
''Story:''<br />
Impish,<br />
Tidbit,<br />
Volpino<br />
<br />
''Original Coding:''<br />
Damizean,<br />
Mark the Echidna<br />
<br />
''Site:''<br />
[[User:AngelXwind|angelXwind]],<br />
ReimuHakurei<br />
<br />
==External links==<br />
*[http://sonicfreerunner.hostoi.com/ Official site]<br />
*[http://sonicfreerunner.hostoi.com/forum/ Official message board/forum]<br />
*[irc://irc.badnik.net/sonicfreerunner/ Official FreeRunner IRC chatroom, hosted by BadnikNET]<br />
* {{LinkRetro|topic=19202|title=''{{PAGENAME}}'' topic}} on [[Sonic Retro]]<br />
<br />
[[Category:Fan Games]]</div>Azukarahttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_FreeRunner&diff=169792Sonic the Hedgehog FreeRunner2011-03-22T04:20:17Z<p>Azukara: /* Gameplay */</p>
<hr />
<div>{{stub}}[[File:FreeRunner_logo.png|right|thumb|200px|The game's logo]]<br />
<br />
'''''{{PAGENAME}}''''' is a fan game project created by [[User:Azukara|Azukara]] and [[User:8-Bit Dragon|8-Bit Dragon]]. It is being developed and heavily modified from [[Damizean]] and [[Mark the Echidna]]'s Blitz Sonic engine; which was programmed through Blitz3D.<br />
<br />
==History==<br />
Sonic FreeRunner began under the title of "Project: Freerunner" in January 2010. The game's concept was invented by Azukara, and was originally in the planning form for the previous four years; and finalized enough for announcement of the project's concept. For enough footage to be shown as proof of working being done on the project, Azukara teamed up with programmer Carrierhack as they both revealed several concept shots of the title. Interest and momentum gained for the game's progress as many others joined, including project co-leader 8-Bit Dragon, which without him the game wouldn't be getting nearly as much progress as it was, is and continues to gain.<br />
<br />
After several speedbumps and issues over the months of development, Sonic FreeRunner has appeared and disappeared from the public eye, but is still being worked on behind closed doors. Azukara and 8-Bit Dragon are making sure that the game is good enough quality before they show off the game. <br />
<br />
A demo is being planned for release on December 3rd, 2010.<br />
<br />
==Concept==<br />
Sonic FreeRunner is aiming to replicate a compromise between the classic whimsy and the modern realism of each era of the Sonic the Hedgehog series. This game also intends to replicate the classic Sonic gameplay of the Genesis/Mega Drive days; where Sonic will function like a speedy platformer that rolls like a vicious blue pinball. The environments are meant to be full of alternate routes and nooks and cranies; with the intentions of either to progress through them directly in story mode, thrive for the highest rank in score attack, race for the highest time in time attack, go back in them to complete mission-based objectives ala ''Super Mario 64'', or just to use the environment as your supersonic playground.<br />
<br />
==Characters==<br />
[[Sonic the Hedgehog]]: The world's fastest hedgehog; He has a heart of gold and doesn't afraid of anything<br />
<br />
[[Miles "Tails" Prower]]: Sonic's best buddy, sidekick and admirer; Also is a mechanic and flight engineer<br />
<br />
[[Knuckles the Echidna]]: Sonic's rival; Protector of the Master Emerald on Angel Island, adventurer, trouble maker<br />
<br />
[[Dr. Ivo Robotnik]]: A maniacal rotund evil genius that has destined himself to take over the world under his name and make the world a robotic fortress<br />
<br />
==Gameplay==<br />
Sonic FreeRunner is one of the first fangames attempting to completely recreate classic Sonic gameplay in 3D; if not also compromising with some of Sonic's general handling from the Unleashed/Colors gameplay. <br />
<br />
Sonic's main moves consist of running, jumping, crouching and attacking.<br />
<br />
'''Running''' is fairly tight in movement although a little on the slippery side, since it has a high acceleration but low deceleration. Pressing in the opposite direction of current movement makes Sonic skid to a halt, and pressing a backwards-diagonal direction while you skid initiates Sonic's ability to drift, which may help Sonic swerve around tight corners without slowing down too much. Running comes with a speed cap on flat ground that can be partially penetrated when moving down hills, but not by a large margin.<br />
<br />
'''Jumping''' is obviously Sonic's main method of attack and his basic means of aerial movement. Sonic curls into a ball and spins in midair, allowing him to hurt any enemy that happens to touch him (unless the part of the enemy that touches Sonic is the enemy's weapon and/or projectile). Since targeting an object in midair may become an issue in three dimensional space, Sonic also has the Insta-shield (from Sonic 3 and Knuckles) which gives him a wider attack range from all-around, the ability to rebound off enemies when strategically timed in a jump, and as a deflector of enemy attacks and projectiles.<br />
<br />
'''Crouching''' is in fact one of the most important factors of Sonic because it introduces one of the leading factors to the speed and spectacle of Sonic gameplay: the Spin attack. When mobile, pressing the crouch button curls Sonic up into a whirling blue ball as he rolls across the ground. In this mode Sonic function likes a heavy pinball; where his acceleration is not affected by input by keys, but the steepness of the slope he traverses across. The steeper the slope the faster Sonic goes down it, and this can be chained to where Sonic can continuously gain speed (since rolling has no speed cap). Rolling can also break through tough surfaces, slide under crevices / inbetween tight spaces, and break nearly every "breakable" object in the game. Also, if you need a quick speed boost, pressing the jump button simultaneously while crouching enables the Spin Dash Attack, which revs up Sonic in a ball form and launches him forward.<br />
<br />
==Levels==<br />
The levels in the game are as followed:<br />
<br />
*'''''Splashing Springs'''''- The first level in the game. A tropical checkered paradise in vein to the usual greenery levels of Sonic yore; Also infused with water park and garden valley elements. The perfect paradise. No wonder Sonic comes by these areas so often.<br />
<br />
*'''''Magma Acropolis'''''- The first act of this zone is a chilly but refreshing taiga that gets colder as you progress, to where it's almost a snowstacked tundra. After reaching a cliff you encounter act two, where you're suddenly freefalling from the tip of a volcano! You enter here and journey through the dangerous lava pits as you make your escape.<br />
<br />
*'''''Dune Relix'''''- This level is a desert canyon filled with ancient relics of civilizations once known. Upon act two Sonic burrows through an S-tunnel to find a beautiful lost, underwater palace under siege by Robotnik.<br />
<br />
*'''''Artillery Harbor'''''- Dr. Robotnik's sea fortress/underwater laboratory. This places holds most of his weapons of mass destruction, metallic crafts, and more menacing mecha-like robots in storage.<br />
<br />
*'''''Angel Island'''''- Knuckles' floating island; and home of the Master Emerald shrine. Surrounded by a myriad of clouds you traverse across, and in the entrance is a wonderful rainforest filled with swinging vines and bouncy mushrooms.<br />
<br />
*'''''Robotropolis'''''- A cityscape that is filled with party elements, pinball, festivals, and rushing across the tops and surrealistically-warped walls of skyscrapers. A shining neon metropolis on the outside, but it's inner workings are pure robotic nightmare. The center of Robotropolis is a polluted wasteland filled with tons of hazards, smog, clockwork, acids and toxic chemicals. This is truly Robotnik's base.<br />
<br />
*'''''Cosmic Armada'''''- The hard-boiled doctor's space fleet. Take on an asteroid belt while infiltrating the Egg Empire's armies.<br />
<br />
==Gallery==<br />
<gallery>Image:FreeRunner_logo.png|The temporary logo being used for FreeRunner.<br />
File:FreeRunner_concept.png|CG concept artwork of the alpha version of Splashing Springs Zone.<br />
File:SonicFreerunner1.jpg|Early screenshot of Splashing Springs Zone.</gallery><br />
<br />
==Credits (as of October 27, 2010)==<br />
''Project creator:''<br />
Azukara<br />
<br />
''Project leaders:''<br />
Azukara (creative department; decision making),<br />
EightBitDragon (management)<br />
<br />
''Programming:''<br />
EightBitDragon,<br />
Carrierhack,<br />
Morph<br />
<br />
''Menu:''<br />
EightBitDragon<br />
<br />
''Concept art - Badniks:''<br />
KKM<br />
<br />
''Concept art - Props:''<br />
Azukara,<br />
Greg the Cat,<br />
Mr. Mash<br />
<br />
''Concept art - Stage:''<br />
Zepp,<br />
Azukara<br />
<br />
''3D modeling - props:''<br />
Twilightzoney,<br />
Dragonskyrunner,<br />
EightBitDragon<br />
<br />
''3D modeling - Stage:''<br />
EightBitDragon,<br />
Ozcrash,<br />
Twilightzoney<br />
<br />
''3D modeling - Textures:''<br />
TwilightZoney,<br />
EightBitDragon<br />
<br />
''3D modeling - Animation:''<br />
Morph,<br />
Twilightzoney<br />
<br />
''Music:''<br />
DJ MAX-E,<br />
Mr. Mash,<br />
Ritz190<br />
<br />
''Story:''<br />
Impish,<br />
Tidbit,<br />
Volpino<br />
<br />
''Original Coding:''<br />
Damizean,<br />
Mark the Echidna<br />
<br />
''Site:''<br />
[[User:AngelXwind|angelXwind]],<br />
ReimuHakurei<br />
<br />
==External links==<br />
*[http://sonicfreerunner.hostoi.com/ Official site]<br />
*[http://sonicfreerunner.hostoi.com/forum/ Official message board/forum]<br />
*[irc://irc.badnik.net/sonicfreerunner/ Official FreeRunner IRC chatroom, hosted by BadnikNET]<br />
* {{LinkRetro|topic=19202|title=''{{PAGENAME}}'' topic}} on [[Sonic Retro]]<br />
<br />
[[Category:Fan Games]]</div>Azukarahttps://info.sonicretro.org/index.php?title=User:Azukara&diff=169791User:Azukara2011-03-22T04:18:08Z<p>Azukara: </p>
<hr />
<div><forumuser name="Azukara" /><br />
Cody Collins (aka '''Azukara''', Machosart, Azukaramegadriver, Azukara Hayashi, or Arakuza) is a member on [[Sonic Retro|Retro]], [[SSMB]], [[Sonic Fan Games HQ]] and other Sonic-related sites. He is the leader of the fangame project ''Sonic the Hedgehog FreeRunner'', and is an artist and game designer / would-be programmer.<br />
[[Category:User Pages|{{PAGENAME}}]]</div>Azukarahttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_FreeRunner&diff=161855Sonic the Hedgehog FreeRunner2010-11-01T18:52:39Z<p>Azukara: /* Credits (as of October 27, 2010) */</p>
<hr />
<div>{{stub}}[[File:FreeRunner_logo.png|right|thumb|The game's logo]]<br />
<br />
'''''{{PAGENAME}}''''' is a fan game project created by [[User:Azukara|Azukara]] and [[User:8-Bit Dragon|8-Bit Dragon]]. It is being developed and heavily modified from [[Damizean]] and [[Mark the Echidna]]'s Blitz Sonic engine; which was programmed through Blitz3D.<br />
<br />
==History==<br />
Sonic FreeRunner began under the title of "Project: Freerunner" in January 2010. The game's concept was invented by Azukara, and was originally in the planning form for the previous four years; and finalized enough for announcement of the project's concept. For enough footage to be shown as proof of working being done on the project, Azukara teamed up with programmer Carrierhack as they both revealed several concept shots of the title. Interest and momentum gained for the game's progress as many others joined, including project co-leader 8-Bit Dragon, which without him the game wouldn't be getting nearly as much progress as it was, is and continues to gain.<br />
<br />
After several speedbumps and issues over the months of development, Sonic FreeRunner has appeared and disappeared from the public eye, but is still being worked on behind closed doors. Azukara and 8-Bit Dragon are making sure that the game is good enough quality before they show off the game. <br />
<br />
A demo is being planned for release on December 3rd, 2010.<br />
<br />
==Concept==<br />
Sonic FreeRunner is aiming to replicate a compromise between the classic whimsy and the modern realism of each era of the Sonic the Hedgehog series. This game also intends to replicate the classic Sonic gameplay of the Genesis/Mega Drive days; where Sonic will function like a speedy platformer that rolls like a vicious blue pinball. The environments are meant to be full of alternate routes and nooks and cranies; with the intentions of either to progress through them directly in story mode, thrive for the highest rank in score attack, race for the highest time in time attack, go back in them to complete mission-based objectives ala ''Super Mario 64'', or just to use the environment as your supersonic playground.<br />
<br />
==Characters==<br />
[[Sonic the Hedgehog]]: The world's fastest hedgehog; He has a heart of gold and doesn't afraid of anything<br />
<br />
[[Miles "Tails" Prower]]: Sonic's best buddy, sidekick and admirer; Also is a mechanic and flight engineer<br />
<br />
[[Knuckles the Echidna]]: Sonic's rival; Protector of the Master Emerald on Angel Island, adventurer, trouble maker<br />
<br />
[[Dr. Ivo Robotnik]]: A maniacal rotund evil genius that has destined himself to take over the world under his name and make the world a robotic fortress<br />
<br />
==Gameplay==<br />
Sonic FreeRunner is one of the first fangames attempting to completely recreate classic Sonic gameplay in 3D; if not also compromising with some of Sonic's general handling from the Unleashed/Colors gameplay. <br />
<br />
Sonic's main moves consist of running, jumping, crouching and attacking.<br />
<br />
'''Running''' is fairly tight in movement although a little on the slippery side, since it has a high acceleration but low deceleration. Pressing in the opposite direction of current movement makes Sonic skid to a halt, and pressing a backwards-diagonal direction while you skid initiates Sonic's ability to drift, which may help Sonic swerve around tight corners without slowing down too much. Running comes with a speed cap on flat ground that can be partially penetrated when moving down hills, but not by a large margin.<br />
<br />
'''Jumping''' is obviously Sonic's main method of attack and his basic means of aerial movement. Sonic curls into a ball and spins in midair, allowing him to hurt any enemy that happens to touch him (unless the part of the enemy that touches Sonic is the enemy's weapon and/or projectile). Since targeting an object in midair may become an issue in three dimensional space, Sonic also has the Insta-shield (from Sonic 3 and Knuckles) which gives him a wider attack range from all-around, the ability to rebound off enemies when strategically timed in a jump, and as a deflector of enemy attacks and projectiles.<br />
<br />
'''Crouching''' is in fact one of the most important factors of Sonic because it introduces one of the leading factors to the speed and spectacle of Sonic gameplay: the Spin attack. When mobile, pressing the crouch button curls Sonic up into a whirling blue ball as he rolls across the ground. In this mode Sonic function likes a heavy pinball; where his acceleration is not affected by input by keys, but the steepness of the slope he traverses across. The steeper the slope the faster Sonic goes down it, and this can be chained to where Sonic can continuously gain speed (since rolling has no speed cap). Rolling can also break through tough surfaces, slide under crevices / inbetween tight spaces, and break nearly every "breakable" object in the game. Also, if you need a quick speed boost, pressing the jump button simultaneously while crouching enables the Spin Dash Attack, which revs up Sonic in a ball form and launches him forward.<br />
<br />
'''Attacking''' is there for a more standard attack you may want to use to spruce up the gameplay some, but isn't necessary for game progression. Pressing the attack button at a standstill makes Sonic use his sweep kick move from Unleashed, and when mobile makes Sonic slide like from Unleashed/Colors. Sliding functions just like the spin attack, except that it can only stun enemies instead of destroy them, can only push objects out of the way rather than bust them, and doesn't gain speed all too much.<br />
<br />
==Levels==<br />
The levels in the game are as followed:<br />
<br />
*'''''Splashing Springs'''''- The first level in the game. A tropical checkered paradise in vein to the usual greenery levels of Sonic yore; Also infused with water park and garden valley elements. The perfect paradise. No wonder Sonic comes by these areas so often.<br />
<br />
*'''''Magma Acropolis'''''- The first act of this zone is a chilly but refreshing taiga that gets colder as you progress, to where it's almost a snowstacked tundra. After reaching a cliff you encounter act two, where you're suddenly freefalling from the tip of a volcano! You enter here and journey through the dangerous lava pits as you make your escape.<br />
<br />
*'''''Dune Relix'''''- This level is a desert canyon filled with ancient relics of civilizations once known. Upon act two Sonic burrows through an S-tunnel to find a beautiful lost, underwater palace under siege by Robotnik.<br />
<br />
*'''''Artillery Harbor'''''- Dr. Robotnik's sea fortress/underwater laboratory. This places holds most of his weapons of mass destruction, metallic crafts, and more menacing mecha-like robots in storage.<br />
<br />
*'''''Angel Island'''''- Knuckles' floating island; and home of the Master Emerald shrine. Surrounded by a myriad of clouds you traverse across, and in the entrance is a wonderful rainforest filled with swinging vines and bouncy mushrooms.<br />
<br />
*'''''Robotropolis'''''- A cityscape that is filled with party elements, pinball, festivals, and rushing across the tops and surrealistically-warped walls of skyscrapers. A shining neon metropolis on the outside, but it's inner workings are pure robotic nightmare. The center of Robotropolis is a polluted wasteland filled with tons of hazards, smog, clockwork, acids and toxic chemicals. This is truly Robotnik's base.<br />
<br />
*'''''Cosmic Armada'''''- The hard-boiled doctor's space fleet. Take on an asteroid belt while infiltrating the Egg Empire's armies.<br />
<br />
==Gallery==<br />
<gallery>Image:FreeRunner_logo.png|The temporary logo being used for FreeRunner.<br />
File:FreeRunner_concept.png|CG concept artwork of the alpha version of Splashing Springs Zone.<br />
File:SonicFreerunner1.jpg|Early screenshot of Splashing Springs Zone.</gallery><br />
<br />
==Credits (as of October 27, 2010)==<br />
''Project creator:''<br />
Azukara<br />
<br />
''Project leaders:''<br />
Azukara (creative department; decision making),<br />
EightBitDragon (management)<br />
<br />
''Programming:''<br />
EightBitDragon,<br />
Carrierhack,<br />
Morph<br />
<br />
''Menu:''<br />
EightBitDragon<br />
<br />
''Concept art - Badniks:''<br />
KKM<br />
<br />
''Concept art - Props:''<br />
Azukara,<br />
Greg the Cat,<br />
Mr. Mash<br />
<br />
''Concept art - Stage:''<br />
Zepp,<br />
Azukara<br />
<br />
''3D modeling - props:''<br />
Twilightzoney,<br />
Dragonskyrunner,<br />
EightBitDragon<br />
<br />
''3D modeling - Stage:''<br />
EightBitDragon,<br />
Ozcrash,<br />
Twilightzoney<br />
<br />
''3D modeling - Textures:''<br />
TwilightZoney,<br />
EightBitDragon<br />
<br />
''3D modeling - Animation:''<br />
Morph,<br />
Twilightzoney<br />
<br />
''Music:''<br />
DJ MAX-E,<br />
Mr. Mash,<br />
Ritz109<br />
<br />
''Story:''<br />
Impish,<br />
Tidbit,<br />
Volpino<br />
<br />
''Original Coding:''<br />
Damizean,<br />
Mark the Echidna<br />
<br />
==External links==<br />
*[http://sonicfreerunner.proboards.com/ Official message board]<br />
*[irc://irc.badnik.net/sonicfreerunner/ Official FreeRunner IRC chatroom, hosted by BadnikNET]<br />
* {{LinkRetro|topic=19202|title=''{{PAGENAME}}'' topic}} on [[Sonic Retro]]<br />
<br />
[[Category:Fan Games]]</div>Azukarahttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_FreeRunner&diff=161691Sonic the Hedgehog FreeRunner2010-10-28T01:04:34Z<p>Azukara: </p>
<hr />
<div>{{stub}}[[File:FreeRunner_logo.png|right|thumb|The game's logo]]<br />
<br />
'''''{{PAGENAME}}''''' is a fan game project created by [[User:Azukara|Azukara]] and [[User:8-Bit Dragon|8-Bit Dragon]]. It is being developed and heavily modified from [[Damizean]] and [[Mark the Echidna]]'s Blitz Sonic engine; which was programmed through Blitz3D.<br />
<br />
==History==<br />
Sonic FreeRunner began under the title of "Project: Freerunner" in January 2010. The game's concept was invented by Azukara, and was originally in the planning form for the previous four years; and finalized enough for announcement of the project's concept. For enough footage to be shown as proof of working being done on the project, Azukara teamed up with programmer Carrierhack as they both revealed several concept shots of the title. Interest and momentum gained for the game's progress as many others joined, including project co-leader 8-Bit Dragon, which without him the game wouldn't be getting nearly as much progress as it was, is and continues to gain.<br />
<br />
After several speedbumps and issues over the months of development, Sonic FreeRunner has appeared and disappeared from the public eye, but is still being worked on behind closed doors. Azukara and 8-Bit Dragon are making sure that the game is good enough quality before they show off the game. <br />
<br />
A demo is being planned for release on December 3rd, 2010.<br />
<br />
==Concept==<br />
Sonic FreeRunner is aiming to replicate a compromise between the classic whimsy and the modern realism of each era of the Sonic the Hedgehog series. This game also intends to replicate the classic Sonic gameplay of the Genesis/Mega Drive days; where Sonic will function like a speedy platformer that rolls like a vicious blue pinball. The environments are meant to be full of alternate routes and nooks and cranies; with the intentions of either to progress through them directly in story mode, thrive for the highest rank in score attack, race for the highest time in time attack, go back in them to complete mission-based objectives ala ''Super Mario 64'', or just to use the environment as your supersonic playground.<br />
<br />
==Characters==<br />
[[Sonic the Hedgehog]]: The world's fastest hedgehog; He has a heart of gold and doesn't afraid of anything<br />
<br />
[[Miles "Tails" Prower]]: Sonic's best buddy, sidekick and admirer; Also is a mechanic and flight engineer<br />
<br />
[[Knuckles the Echidna]]: Sonic's rival; Protector of the Master Emerald on Angel Island, adventurer, trouble maker<br />
<br />
[[Dr. Ivo Robotnik]]: A maniacal rotund evil genius that has destined himself to take over the world under his name and make the world a robotic fortress<br />
<br />
==Gameplay==<br />
Sonic FreeRunner is one of the first fangames attempting to completely recreate classic Sonic gameplay in 3D; if not also compromising with some of Sonic's general handling from the Unleashed/Colors gameplay. <br />
<br />
Sonic's main moves consist of running, jumping, crouching and attacking.<br />
<br />
'''Running''' is fairly tight in movement although a little on the slippery side, since it has a high acceleration but low deceleration. Pressing in the opposite direction of current movement makes Sonic skid to a halt, and pressing a backwards-diagonal direction while you skid initiates Sonic's ability to drift, which may help Sonic swerve around tight corners without slowing down too much. Running comes with a speed cap on flat ground that can be partially penetrated when moving down hills, but not by a large margin.<br />
<br />
'''Jumping''' is obviously Sonic's main method of attack and his basic means of aerial movement. Sonic curls into a ball and spins in midair, allowing him to hurt any enemy that happens to touch him (unless the part of the enemy that touches Sonic is the enemy's weapon and/or projectile). Since targeting an object in midair may become an issue in three dimensional space, Sonic also has the Insta-shield (from Sonic 3 and Knuckles) which gives him a wider attack range from all-around, the ability to rebound off enemies when strategically timed in a jump, and as a deflector of enemy attacks and projectiles.<br />
<br />
'''Crouching''' is in fact one of the most important factors of Sonic because it introduces one of the leading factors to the speed and spectacle of Sonic gameplay: the Spin attack. When mobile, pressing the crouch button curls Sonic up into a whirling blue ball as he rolls across the ground. In this mode Sonic function likes a heavy pinball; where his acceleration is not affected by input by keys, but the steepness of the slope he traverses across. The steeper the slope the faster Sonic goes down it, and this can be chained to where Sonic can continuously gain speed (since rolling has no speed cap). Rolling can also break through tough surfaces, slide under crevices / inbetween tight spaces, and break nearly every "breakable" object in the game. Also, if you need a quick speed boost, pressing the jump button simultaneously while crouching enables the Spin Dash Attack, which revs up Sonic in a ball form and launches him forward.<br />
<br />
'''Attacking''' is there for a more standard attack you may want to use to spruce up the gameplay some, but isn't necessary for game progression. Pressing the attack button at a standstill makes Sonic use his sweep kick move from Unleashed, and when mobile makes Sonic slide like from Unleashed/Colors. Sliding functions just like the spin attack, except that it can only stun enemies instead of destroy them, can only push objects out of the way rather than bust them, and doesn't gain speed all too much.<br />
<br />
==Levels==<br />
The levels in the game are as followed:<br />
<br />
*'''''Splashing Springs'''''- The first level in the game. A tropical checkered paradise in vein to the usual greenery levels of Sonic yore; Also infused with water park and garden valley elements. The perfect paradise. No wonder Sonic comes by these areas so often.<br />
<br />
*'''''Magma Acropolis'''''- The first act of this zone is a chilly but refreshing taiga that gets colder as you progress, to where it's almost a snowstacked tundra. After reaching a cliff you encounter act two, where you're suddenly freefalling from the tip of a volcano! You enter here and journey through the dangerous lava pits as you make your escape.<br />
<br />
*'''''Dune Relix'''''- This level is a desert canyon filled with ancient relics of civilizations once known. Upon act two Sonic burrows through an S-tunnel to find a beautiful lost, underwater palace under siege by Robotnik.<br />
<br />
*'''''Artillery Harbor'''''- Dr. Robotnik's sea fortress/underwater laboratory. This places holds most of his weapons of mass destruction, metallic crafts, and more menacing mecha-like robots in storage.<br />
<br />
*'''''Angel Island'''''- Knuckles' floating island; and home of the Master Emerald shrine. Surrounded by a myriad of clouds you traverse across, and in the entrance is a wonderful rainforest filled with swinging vines and bouncy mushrooms.<br />
<br />
*'''''Robotropolis'''''- A cityscape that is filled with party elements, pinball, festivals, and rushing across the tops and surrealistically-warped walls of skyscrapers. A shining neon metropolis on the outside, but it's inner workings are pure robotic nightmare. The center of Robotropolis is a polluted wasteland filled with tons of hazards, smog, clockwork, acids and toxic chemicals. This is truly Robotnik's base.<br />
<br />
*'''''Cosmic Armada'''''- The hard-boiled doctor's space fleet. Take on an asteroid belt while infiltrating the Egg Empire's armies.<br />
<br />
==Gallery==<br />
<gallery>Image:FreeRunner_logo.png|The temporary logo being used for FreeRunner.<br />
File:FreeRunner_concept.png|CG concept artwork of the alpha version of Splashing Springs Zone.</gallery><br />
<br />
==Credits (as of October 27, 2010)==<br />
''Project creator:''<br />
Azukara<br />
<br />
''Project leaders:''<br />
Azukara (creative department; decision making),<br />
EightBitDragon (management)<br />
<br />
''Programming:''<br />
EightBitDragon,<br />
Carrierhack,<br />
Morph<br />
<br />
''Menu:''<br />
EightBitDragon<br />
<br />
''Concept art - Badniks:''<br />
KKM<br />
<br />
''Concept art - Props:''<br />
Azukara,<br />
Greg the Cat,<br />
Mr. Mash<br />
<br />
''Concept art - Stage:''<br />
Zepp,<br />
Azukara<br />
<br />
''3D modeling - props:''<br />
Twilightzoney,<br />
Dragonskyrunner,<br />
EightBitDragon<br />
<br />
''3D modeling - Stage:''<br />
EightBitDragon,<br />
Ozcrash,<br />
Twilightzoney<br />
<br />
''3D modeling - Textures:''<br />
TwilightZoney,<br />
EightBitDragon<br />
<br />
''3D modeling - Animation:''<br />
Morph,<br />
Twilightzoney<br />
<br />
''Music:''<br />
DJ MAX-E,<br />
Mr. Mash,<br />
Ritz109<br />
<br />
''Story:''<br />
Impish,<br />
Tidbit,<br />
Volpino<br />
<br />
==External links==<br />
*[http://sonicfreerunner.proboards.com/ Official message board]<br />
*[irc://irc.badnik.net/sonicfreerunner/ Official FreeRunner IRC chatroom, hosted by BadnikNET]<br />
* {{LinkRetro|topic=19202|title=''{{PAGENAME}}'' topic}} on [[Sonic Retro]]<br />
<br />
[[Category:Fan Games]]</div>Azukarahttps://info.sonicretro.org/index.php?title=User:8-Bit_Dragon&diff=161649User:8-Bit Dragon2010-10-27T03:20:57Z<p>Azukara: </p>
<hr />
<div><forumuser name="8-Bit Dragon" /><br />
<br />
8-Bit Dragon is a member of Sonic Retro, and is the lead programmer / co-leader of Sonic the Hedgehog FreeRunner.<br />
<br />
<br />
[[Category:User Pages|{{PAGENAME}}]]</div>Azukarahttps://info.sonicretro.org/index.php?title=User:8-Bit_Dragon&diff=161648User:8-Bit Dragon2010-10-27T03:18:15Z<p>Azukara: </p>
<hr />
<div><forumuser name="8-Bit Dragon" /><br />
<br />
8-Bit Dragon is a member of Sonic Retro, and is the lead programmer / co-leader of Sonic the Hedgehog FreeRunner.</div>Azukarahttps://info.sonicretro.org/index.php?title=User:8-Bit_Dragon&diff=161647User:8-Bit Dragon2010-10-27T03:17:19Z<p>Azukara: Created page with "8-Bit Dragon is a member of Sonic Retro, and is the lead programmer / co-leader of Sonic the Hedgehog FreeRunner."</p>
<hr />
<div>8-Bit Dragon is a member of Sonic Retro, and is the lead programmer / co-leader of Sonic the Hedgehog FreeRunner.</div>Azukarahttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_FreeRunner&diff=161646Sonic the Hedgehog FreeRunner2010-10-27T03:14:27Z<p>Azukara: </p>
<hr />
<div>{{stub}}[[File:FreeRunner_logo.png|right|thumb|The game's logo]]<br />
<br />
'''''{{PAGENAME}}''''' is a fan game project created by [[User:Azukara|Azukara]] and [[8-Bit Dragon]]. It is being developed and heavily modified from [[Damizean]] and Mark the Echidna's Blitz Sonic engine; which was programmed through Blitz3D.<br />
<br />
==History==<br />
Sonic FreeRunner began under the title of "Project: Freerunner" in January 2010. The game's concept was invented by Azukara, and was originally in the planning form for the previous four years; and finalized enough for announcement of the project's concept. For enough footage to be shown as proof of working being done on the project, Azukara teamed up with programmer Carrierhack as they both revealed several concept shots of the title. Interest and momentum gained for the game's progress as many others joined, including project co-leader 8-Bit Dragon, which without him the game wouldn't be getting nearly as much progress as it was, is and continues to gain.<br />
<br />
After several speedbumps and issues over the months of development, Sonic FreeRunner has appeared and disappeared from the public eye, but is still being worked on behind closed doors. Azukara and 8-Bit Dragon are making sure that the game is good enough quality before they show off the game. <br />
<br />
A demo is being planned for release on December 3rd, 2010.<br />
<br />
==Concept==<br />
Sonic FreeRunner is aiming to replicate a compromise between the classic whimsy and the modern realism of each era of the Sonic the Hedgehog series. This game also intends to replicate the classic Sonic gameplay of the Genesis/Mega Drive days; where Sonic will function like a speedy platformer that rolls like a vicious blue pinball. The environments are meant to be full of alternate routes and nooks and cranies; with the intentions of either to progress through them directly in story mode, thrive for the highest rank in score attack, race for the highest time in time attack, go back in them to complete mission-based objectives ala ''Super Mario 64'', or just to use the environment as your supersonic playground.<br />
<br />
==Characters==<br />
[[Sonic the Hedgehog]]: the world's fastest hedgehog; eh has a heart of gold and doesn't afraid of anything<br />
<br />
[[Miles "Tails" Prower]]: Sonic's best buddy, sidekick and admirer; also is a mechanic and flight engineer<br />
<br />
[[Knuckles the Echidna]]: Sonic's rival; protector of the Master Emerald on Angel Island, adventurer, trouble maker<br />
<br />
[[Dr. Ivo Robotnik]]: A maniacal rotund evil genius that has destined himself to take over the world under his name and make the world a robotic fortress<br />
<br />
==Gameplay==<br />
Sonic FreeRunner is one of the first fangames attempting to completely recreate classic Sonic gameplay in 3D; if not also compromising with some of Sonic's general handling from the Unleashed/Colors gameplay. <br />
<br />
Sonic's main moves consist of running, jumping, crouching and attacking.<br />
<br />
'''Running''' is fairly tight in movement although a little on the slippery side, since it has a high acceleration but low deceleration. Pressing in the opposite direction of current movement makes Sonic skid to a halt, and pressing a backwards-diagonal direction while you skid initiates Sonic's ability to drift, which may help Sonic swerve around tight corners without slowing down too much. Running comes with a speed cap on flat ground that can be partially penetrated when moving down hills, but not by a large margin.<br />
<br />
'''Jumping''' is obviously Sonic's main method of attack and his basic means of aerial movement. Sonic curls into a ball and spins in midair, allowing him to hurt any enemy that happens to touch him (unless the part of the enemy that touches Sonic is the enemy's weapon and/or projectile). Since targeting an object in midair may become an issue in three dimensional space, Sonic also has the Insta-shield (from Sonic 3 and Knuckles) which gives him a wider attack range from all-around, the ability to rebound off enemies when strategically timed in a jump, and as a deflector of enemy attacks and projectiles.<br />
<br />
'''Crouching''' is in fact one of the most important factors of Sonic because it introduces one of the leading factors to the speed and spectacle of Sonic gameplay: the Spin attack. When mobile, pressing the crouch button curls Sonic up into a whirling blue ball as he rolls across the ground. In this mode Sonic function likes a heavy pinball; where his acceleration is not affected by input by keys, but the steepness of the slope he traverses across. The steeper the slope the faster Sonic goes down it, and this can be chained to where Sonic can continuously gain speed (since rolling has no speed cap). Rolling can also break through tough surfaces, slide under crevices / inbetween tight spaces, and break nearly every "breakable" object in the game. Also, if you need a quick speed boost, pressing the jump button simultaneously while crouching enables the Spin Dash Attack, which revs up Sonic in a ball form and launches him forward.<br />
<br />
'''Attacking''' is there for a more standard attack you may want to use to spruce up the gameplay some, but isn't necessary for game progression. Pressing the attack button at a standstill makes Sonic use his sweep kick move from Unleashed, and when mobile makes Sonic slide like from Unleashed/Colors. Sliding functions just like the spin attack, except that it can only stun enemies instead of destroy them, can only push objects out of the way rather than bust them, and doesn't gain speed all too much.<br />
<br />
==Levels==<br />
The levels in the game are as followed:<br />
<br />
.'''''Splashing Springs'''''- The first level in the game. A tropical checkered paradise in vein to the usual greenery levels of Sonic yore; also infused with water park and garden valley elements. The perfect paradise. No wonder Sonic comes by these areas so often.<br />
<br />
.'''''Magma Acropolis'''''- The first act of this zone is a chilly but refreshing taiga that gets colder as you progress, to where it's almost a snowstacked tundra. After reaching a cliff you encounter act two, where you're suddenly freefalling from the tip of a volcano! You enter here and journey through the dangerous lava pits as you make your escape.<br />
<br />
.'''''Dune Relix'''''- This level is a desert canyon filled with ancient relics of civilizations once known. Upon act two Sonic burrows through an S-tunnel to find a beautiful lost, underwater palace under siege by Robotnik.<br />
<br />
.'''''Artillery Harbor'''''- Dr. Robotnik's sea fortress / underwater laboratory. This places holds most of his weapons of mass destruction, metallic crafts and more menacing, mecha-like robots in storage.<br />
<br />
.'''''Angel Island'''''- Knuckles' floating island; and home of the Master Emerald shrine. Surrounded by a myriad of clouds you traverse across, and in the entrance it is a wonderful rainforest filled with swinging vines and bouncy mushrooms.<br />
<br />
.'''''Robotropolis'''''- a cityscape that is filled with party elements, pinball, festivals, and rushing across the tops and surrealistically-warped walls of skyscrapers. A shining neon metropolis on the outside, but it's inner workings are pure robotic nightmare. The center of Robotropolis is a polluted wasteland filled with tons of hazards, smog, clockwork, acids and toxic chemicals. Truly Robotnik's base<br />
<br />
.'''''Cosmic Armada'''''- The hard-boiled doctor's space fleet. Take on an asteroid belt while infiltrating the Egg Empire's armies.<br />
<br />
==Gallery==<br />
<gallery>Image:FreeRunner_logo.png|The temporary logo being used for FreeRunner.<br />
File:FreeRunner_concept.png|CG concept artwork of the alpha version of Splashing Springs Zone.</gallery><br />
<br />
==External links==<br />
*[http://sonicfreerunner.proboards.com/ Official message board]<br />
*[irc://irc.badnik.net/sonicfreerunner/ Official FreeRunner IRC chatroom, hosted by BadnikNET]<br />
* {{LinkRetro|topic=19202|title=''{{PAGENAME}}'' topic}} on [[Sonic Retro]]<br />
<br />
[[Category:Fan Games]]</div>Azukarahttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_FreeRunner&diff=161645Sonic the Hedgehog FreeRunner2010-10-27T01:58:43Z<p>Azukara: /* Levels */</p>
<hr />
<div>{{stub}}[[File:FreeRunner_logo.png|right|thumb|The game's logo]]<br />
<br />
'''''{{PAGENAME}}''''' is a fan game project created by [[User:Azukara|Azukara]] and [[8-Bit Dragon]]. It is being developed and heavily modified from [[Damizean]] and Mark the Echidna's Blitz Sonic engine; which was programmed through Blitz3D.<br />
<br />
==History==<br />
Sonic FreeRunner began under the title of "Project: Freerunner" in January 2010. The game's concept was invented by Azukara, and was originally in the planning form for the previous four years; and finalized enough for announcement of the project's concept. For enough footage to be shown as proof of working being done on the project, Azukara teamed up with programmer Carrierhack as they both revealed several concept shots of the title. Interest and momentum gained for the game's progress as many others joined, including project co-leader 8-Bit Dragon, which without him the game wouldn't be getting nearly as much progress as it was, is and continues to gain.<br />
<br />
After several speedbumps and issues over the months of development, Sonic FreeRunner has appeared and disappeared from the public eye, but is still being worked on behind closed doors. Azukara and 8-Bit Dragon are making sure that the game is good enough quality before they show off the game. <br />
<br />
A demo is being planned for release on December 3rd, 2010.<br />
<br />
==Concept==<br />
Sonic FreeRunner is aiming to replicate a compromise between the classic whimsy and the modern realism of each era of the Sonic the Hedgehog series. This game also intends to replicate the classic Sonic gameplay of the Genesis/Mega Drive days; where Sonic will function like a speedy platformer that rolls like a vicious blue pinball. The environments are meant to be full of alternate routes and nooks and cranies; with the intentions of either to progress through them directly in story mode, thrive for the highest rank in score attack, race for the highest time in time attack, go back in them to complete mission-based objectives ala ''Mario 64'', or just to use the environment as your supersonic playground.<br />
<br />
==Levels==<br />
The levels in the game are as followed:<br />
<br />
.'''''Splashing Springs'''''- The first level in the game. A tropical checkered paradise in vein to the usual greenery levels of Sonic yore; also infused with water park and garden valley elements. The perfect paradise. No wonder Sonic comes by these areas so often.<br />
<br />
.'''''Magma Acropolis'''''- The first act of this zone is a chilly but refreshing taiga that gets colder as you progress, to where it's almost a snowstacked tundra. After reaching a cliff you encounter act two, where you're suddenly freefalling from the tip of a volcano! You enter here and journey through the dangerous lava pits as you make your escape.<br />
<br />
.'''''Dune Relix'''''- This level is a desert canyon filled with ancient relics of civilizations once known. Upon act two Sonic burrows through an S-tunnel to find a beautiful lost, underwater palace under siege by Robotnik.<br />
<br />
.'''''Artillery Harbor'''''- Dr. Robotnik's sea fortress / underwater laboratory. This places holds most of his weapons of mass destruction, metallic crafts and more menacing, mecha-like robots in storage.<br />
<br />
.'''''Angel Island'''''- Knuckles' floating island; and home of the Master Emerald shrine. Surrounded by a myriad of clouds you traverse across, and in the entrance it is a wonderful rainforest filled with swinging vines and bouncy mushrooms.<br />
<br />
.'''''Robotropolis'''''- a cityscape that is filled with party elements, pinball, festivals, and rushing across the tops and surrealistically-warped walls of skyscrapers. A shining neon metropolis on the outside, but it's inner workings are pure robotic nightmare. The center of Robotropolis is a polluted wasteland filled with tons of hazards, smog, clockwork, acids and toxic chemicals. Truly Robotnik's base<br />
<br />
.'''''Cosmic Armada'''''- The hard-boiled doctor's space fleet. Take on an asteroid belt while infiltrating the Egg Empire's armies.<br />
<br />
==Gallery==<br />
<gallery>Image:FreeRunner_logo.png|The temporary logo being used for FreeRunner.<br />
File:FreeRunner_concept.png|CG concept artwork of the alpha version of Splashing Springs Zone.</gallery><br />
<br />
==External links==<br />
*[http://sonicfreerunner.proboards.com/ Official message board]<br />
*[irc://irc.badnik.net/sonicfreerunner/ Official FreeRunner IRC chatroom, hosted by BadnikNET]<br />
* {{LinkRetro|topic=19202|title=''{{PAGENAME}}'' topic}} on [[Sonic Retro]]<br />
<br />
[[Category:Fan Games]]</div>Azukarahttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_FreeRunner&diff=161644Sonic the Hedgehog FreeRunner2010-10-27T00:15:33Z<p>Azukara: /* External links */</p>
<hr />
<div>{{stub}}[[File:FreeRunner_logo.png|right|thumb|The game's logo]]<br />
<br />
'''''{{PAGENAME}}''''' is a fan game project created by [[User:Azukara|Azukara]] and [[8-Bit Dragon]]. It is being developed and heavily modified from [[Damizean]] and Mark the Echidna's Blitz Sonic engine; which was programmed through Blitz3D.<br />
<br />
==History==<br />
Sonic FreeRunner began under the title of "Project: Freerunner" in January 2010. The game's concept was invented by Azukara, and was originally in the planning form for the previous four years; and finalized enough for announcement of the project's concept. For enough footage to be shown as proof of working being done on the project, Azukara teamed up with programmer Carrierhack as they both revealed several concept shots of the title. Interest and momentum gained for the game's progress as many others joined, including project co-leader 8-Bit Dragon, which without him the game wouldn't be getting nearly as much progress as it was, is and continues to gain.<br />
<br />
After several speedbumps and issues over the months of development, Sonic FreeRunner has appeared and disappeared from the public eye, but is still being worked on behind closed doors. Azukara and 8-Bit Dragon are making sure that the game is good enough quality before they show off the game. <br />
<br />
A demo is being planned for release on December 3rd, 2010.<br />
<br />
==Concept==<br />
Sonic FreeRunner is aiming to replicate a compromise between the classic whimsy and the modern realism of each era of the Sonic the Hedgehog series. This game also intends to replicate the classic Sonic gameplay of the Genesis/Mega Drive days; where Sonic will function like a speedy platformer that rolls like a vicious blue pinball. The environments are meant to be full of alternate routes and nooks and cranies; with the intentions of either to progress through them directly in story mode, thrive for the highest rank in score attack, race for the highest time in time attack, go back in them to complete mission-based objectives ala ''Mario 64'', or just to use the environment as your supersonic playground.<br />
<br />
==Levels==<br />
The levels in the game are as followed:<br />
<br />
.'''''Splashing Springs'''''- The first level in the game. A tropical paradise in vein to the usual greenery levels of Sonic yore; also enfused with water park and garden valley elements.<br />
<br />
.'''''Magma Acropolis'''''- The first act of this zone is a deep tundra that gets colder as you progress, to where it's almost a snowy wasteland. Reaching the top of the giant hill is act two, which is no ordinary hill... its the tip of a volcano! You enter here and journey through the dangerous lava pits as you make your escape.<br />
<br />
.'''''Dune Relix'''''- This level is a desert canyon filled with ancient relics of civilizations once known. Upon act two we find out Robotnik has been mining the underground ruins that lay below the surface, which is a beautiful lost, underwater palace.<br />
<br />
.'''''Artillery Harbor'''''<br />
<br />
.'''''Angel Island'''''<br />
<br />
.'''''Robotropolis'''''<br />
<br />
.'''''Cosmic Armada'''''<br />
<br />
==Gallery==<br />
<gallery>Image:FreeRunner_logo.png|The temporary logo being used for FreeRunner.<br />
File:FreeRunner_concept.png|CG concept artwork of the alpha version of Splashing Springs Zone.</gallery><br />
<br />
==External links==<br />
*[http://sonicfreerunner.proboards.com/ Official message board]<br />
*[irc://irc.badnik.net/sonicfreerunner/ Official FreeRunner IRC chatroom, hosted by BadnikNET]<br />
* {{LinkRetro|topic=19202|title=''{{PAGENAME}}'' topic}} on [[Sonic Retro]]<br />
<br />
[[Category:Fan Games]]</div>Azukarahttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_FreeRunner&diff=161638Sonic the Hedgehog FreeRunner2010-10-26T20:04:57Z<p>Azukara: Created page with "{{stub}}The game's logo '''''{{PAGENAME}}''''' is a fan game project created by Azukara and 8-Bit Dragon. It ..."</p>
<hr />
<div>{{stub}}[[File:FreeRunner_logo.jpg|right|thumb|320px|The game's logo]]<br />
<br />
'''''{{PAGENAME}}''''' is a fan game project created by [[User:Azukara|Azukara]] and [[8-Bit Dragon]]. It is being developed and heavily modified from [[Damizean]] and Mark the Echidna's Blitz Sonic engine; which was programmed through Blitz3D.<br />
<br />
==History==<br />
Sonic FreeRunner began under the title of "Project: Freerunner" in January 2010. The game's concept was invented by Azukara, and was originally in the planning form for the previous four years; and finalized enough for announcement of the project's concept. For enough footage to be shown as proof of working being done on the project, Azukara teamed up with programmer Carrierhack as they both revealed several concept shots of the title. Interest and momentum gained for the game's progress as many others joined, including project co-leader 8-Bit Dragon, which without him the game wouldn't be getting nearly as much progress as it was, is and continues to gain.<br />
<br />
After several speedbumps and issues over the months of development, Sonic FreeRunner has appeared and disappeared from the public eye, but is still being worked on behind closed doors. Azukara and 8-Bit Dragon are making sure that the game is good enough quality before they show off the game. <br />
<br />
A demo is being planned for release on December 3rd, 2010.<br />
<br />
==Concept==<br />
Sonic FreeRunner is aiming to replicate a compromise between the classic whimsy and the modern realism of each era of the Sonic the Hedgehog series. This game also intends to replicate the classic Sonic gameplay of the Genesis/Mega Drive days; where Sonic will function like a speedy platformer that rolls like a vicious blue pinball. The environments are meant to be full of alternate routes and nooks and cranies; with the intentions of either to progress through them directly in story mode, thrive for the highest rank in score attack, race for the highest time in time attack, go back in them to complete mission-based objectives ala ''Mario 64'', or just to use the environment as your supersonic playground.<br />
<br />
==Levels==<br />
The levels in the game are as followed:<br />
<br />
.'''''Splashing Springs'''''- The first level in the game. A tropical paradise in vein to the usual greenery levels of Sonic yore; also enfused with water park and garden valley elements.<br />
<br />
.'''''Magma Acropolis'''''- The first act of this zone is a deep tundra that gets colder as you progress, to where it's almost a snowy wasteland. Reaching the top of the giant hill is act two, which is no ordinary hill... its the tip of a volcano! You enter here and journey through the dangerous lava pits as you make your escape.<br />
<br />
.'''''Dune Relix'''''- This level is a desert canyon filled with ancient relics of civilizations once known. Upon act two we find out Robotnik has been mining the underground ruins that lay below the surface, which is a beautiful lost, underwater palace.<br />
<br />
.'''''Artillery Harbor'''''<br />
<br />
.'''''Angel Island'''''<br />
<br />
.'''''Robotropolis'''''<br />
<br />
.'''''Cosmic Armada'''''<br />
<br />
==Gallery==<br />
<gallery>Image:FreeRunner_logo.jpg|The temporary logo being used for FreeRunner.<br />
File:FreeRunner_concept.png|CG concept artwork of the alpha version of Splashing Springs Zone.</gallery><br />
<br />
==External links==<br />
*[http://sonicfreerunner.proboards.com/ Official message board]<br />
* {{LinkRetro|topic=19202|title=''{{PAGENAME}}'' topic}} on [[Sonic Retro]]<br />
<br />
[[Category:Fan Games]]</div>Azukarahttps://info.sonicretro.org/index.php?title=BadnikNET&diff=161635BadnikNET2010-10-26T19:13:04Z<p>Azukara: </p>
<hr />
<div>{{BobOther|image=badniknet_motd.png|width=320|info='''Owner''': [[Scarred Sun]]<br/>'''Operators''': [[Scarred Sun]], [[Tweaker]], [[Xkeeper]]<br/>'''Main Channels''': [[Sonic_Retro_IRC_channel|#retro]], #x, #smwc, #sfghq<br/>'''Created on''': August 2007<br/>'''Current Status''': Online<br/>'''URL''': irc://irc.badnik.net}}<br />
'''BadnikNET''' is an IRC server affiliated with [[Sonic Retro]] and is the official home of the [[Sonic Retro IRC channel]]. Its operators are [[Scarred Sun]], [[Tweaker]] and [[Xkeeper]]. The server was created in August 2007 to accommodate the move of [[The Sonic 2 Beta Page]] to [[Sonic Retro]]'s webserver and hosted #retro and #s2beta until #s2beta changed its name to #retro. The name "Badnik" is from the alternate name proposed during the restructuring of [[Sonic Classic]] in spring 2006. The server's unofficial mascot is the ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' [[badnik]] [[Moto Bug]].<br />
<br />
In addition to hosting the Sonic Retro IRC channel, BadnikNET also hosts the official chatrooms for [[Sonic Fan Games HQ]], [http://www.smwcentral.net/ SMWCentral], [http://www.sonicfreerunner.proboards.com/ Sonic the Hedgehog FreeRunner] and [http://metroidr.brpxqzme.net/ Metroid: Fan Mission].<br />
==External Links==<br />
* [http://www.badnik.net BadnikNET Website]<br />
* [irc://irc.badnik.net BadnikNET on IRC] - IRC protocol client needed in order to connect<br />
* [http://forums.sonicretro.org/cgi-bin/cgiirc/irc.cgi BadnikNET CGI:IRC] - Web interface for BadnikNET<br />
<br />
[[Category:Sonic Retro Community]]<br />
[[Category:IRC]]</div>Azukarahttps://info.sonicretro.org/index.php?title=BadnikNET&diff=161633BadnikNET2010-10-26T19:12:09Z<p>Azukara: </p>
<hr />
<div>{{BobOther|image=badniknet_motd.png|width=320|info='''Owner''': [[Scarred Sun]]<br/>'''Operators''': [[Scarred Sun]], [[Tweaker]], [[Xkeeper]]<br/>'''Main Channels''': [[Sonic_Retro_IRC_channel|#retro]], #x, #smwc, #sfghq<br/>'''Created on''': August 2007<br/>'''Current Status''': Online<br/>'''URL''': irc://irc.badnik.net}}<br />
'''BadnikNET''' is an IRC server affiliated with [[Sonic Retro]] and is the official home of the [[Sonic Retro IRC channel]]. Its operators are [[Scarred Sun]], [[Tweaker]] and [[Xkeeper]]. The server was created in August 2007 to accommodate the move of [[The Sonic 2 Beta Page]] to [[Sonic Retro]]'s webserver and hosted #retro and #s2beta until #s2beta changed its name to #retro. The name "Badnik" is from the alternate name proposed during the restructuring of [[Sonic Classic]] in spring 2006. The server's unofficial mascot is the ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' [[badnik]] [[Moto Bug]].<br />
<br />
In addition to hosting the Sonic Retro IRC channel, BadnikNET also hosts the official chatrooms for [[Sonic Fan Games HQ]], [http://www.smwcentral.net/ SMWCentral], ''Sonic the Hedgehog FreeRunner,'' and [http://metroidr.brpxqzme.net/ Metroid: Fan Mission].<br />
==External Links==<br />
* [http://www.badnik.net BadnikNET Website]<br />
* [irc://irc.badnik.net BadnikNET on IRC] - IRC protocol client needed in order to connect<br />
* [http://forums.sonicretro.org/cgi-bin/cgiirc/irc.cgi BadnikNET CGI:IRC] - Web interface for BadnikNET<br />
<br />
[[Category:Sonic Retro Community]]<br />
[[Category:IRC]]</div>Azukarahttps://info.sonicretro.org/index.php?title=Buzzer&diff=154259Buzzer2010-07-10T22:07:49Z<p>Azukara: </p>
<hr />
<div>[[Image:Buzzer.png|right]]<br />
'''Buzzer''', called Stinger (スティンガー) in the [[Sonic 2 JP Manual|Japanese manual]], is a badnik in the 16-bit version of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' found in [[Emerald Hill Zone]]. It serves exactly the same function as the [[Buzz Bomber]] enemy from ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', but now with a slightly different look. A Buzzer flies above Sonic and makes a slight pause before firing a small bullet diagonally down at him before flying off. Try to attack while Buzzer pauses to take them out.<br />
<br />
There are differences between the sprite for Buzzer in [[Sonic 2 Beta]] and the final ''[[Sonic 2]]''. Some of the more noticeable differences include the eyes, rocket pack, and shading on stripes. These were improvements done by [[Judy Totoya]], art director for the project.<br />
<br />
Extra animation frames for Buzzer, which show a bulge produced when fireballs are shot and larger fireballs being shot, were found in a [[digitizer]] disk given by [[Tom Payne]] to [[ICEknight]], which contained art of several prototype enemies. <br />
<br />
The enemy reappeared in ''[[Sonic Pocket Adventure]]'''s [[Neo South Island Zone]], and appeared with a modified design in [[Sonic the Hedgehog 4]]'s [[Splash Hill Zone]].<br />
<br />
==Technical Information==<br />
{|class="prettytable"<br />
!Game<br />
!Object ID #<br />
!Code offset<br />
!Mappings offset<br />
!Nemesis compressed<br>art offset<br />
!Subparameters<br />
|-<br />
|[[SCHG:Sonic 2|Sonic 2 (Final)]]<br />
|4B<br />
|$2D068<br />
|$2D2EA<br />
|$8316A (28 blocks)<br />
|$00<br />
|-<br />
|[[SCHG:S2 Early Prototype|Sonic 2 (NA)]]<br />
|4B<br />
|$16794<br />
|<br />
|$A732C<br />
|$00<br />
|}<br />
{{S2MDOmni|3}}<br />
{{SPAOmni|3}}<br />
{{S4Omni|3}}<br />
[[Category:Sonic the Hedgehog 2 (16-bit) Enemies]]<br />
[[Category:Sonic the Hedgehog Pocket Adventure Enemies]]<br />
[[Category:Sonic the Hedgehog 4 Enemies]]</div>Azukarahttps://info.sonicretro.org/index.php?title=Buzzer&diff=154258Buzzer2010-07-10T22:07:22Z<p>Azukara: </p>
<hr />
<div>[[Image:Buzzer.png|right]]<br />
'''Buzzer''', called Stinger (スティンガー) in the [[Sonic 2 JP Manual|Japanese manual]], is a badnik in the 16-bit version of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' found in [[Emerald Hill Zone]]. It serves exactly the same function as the [[Buzz Bomber]] enemy from ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', but now with a slightly different look. A Buzzer flies above Sonic and makes a slight pause before firing a small bullet diagonally down at him before flying off. Try to attack while Buzzer pauses to take them out.<br />
<br />
There are differences between the sprite for Buzzer in [[Sonic 2 Beta]] and the final ''[[Sonic 2]]''. Some of the more noticeable differences include the eyes, rocket pack, and shading on stripes. These were improvements done by [[Judy Totoya]], art director for the project.<br />
<br />
Extra animation frames for Buzzer, which show a bulge produced when fireballs are shot and larger fireballs being shot, were found in a [[digitizer]] disk given by [[Tom Payne]] to [[ICEknight]], which contained art of several prototype enemies. <br />
<br />
The enemy reappeared in ''[[Sonic Pocket Adventure]]'''s [[Neo South Island Zone]], and appeared with a modified design in Sonic the Hedgehog 4's Splash Hill Zone.<br />
<br />
==Technical Information==<br />
{|class="prettytable"<br />
!Game<br />
!Object ID #<br />
!Code offset<br />
!Mappings offset<br />
!Nemesis compressed<br>art offset<br />
!Subparameters<br />
|-<br />
|[[SCHG:Sonic 2|Sonic 2 (Final)]]<br />
|4B<br />
|$2D068<br />
|$2D2EA<br />
|$8316A (28 blocks)<br />
|$00<br />
|-<br />
|[[SCHG:S2 Early Prototype|Sonic 2 (NA)]]<br />
|4B<br />
|$16794<br />
|<br />
|$A732C<br />
|$00<br />
|}<br />
{{S2MDOmni|3}}<br />
{{SPAOmni|3}}<br />
{{S4Omni|3}}<br />
[[Category:Sonic the Hedgehog 2 (16-bit) Enemies]]<br />
[[Category:Sonic the Hedgehog Pocket Adventure Enemies]]<br />
[[Category:Sonic the Hedgehog 4 Enemies]]</div>Azukarahttps://info.sonicretro.org/index.php?title=User:Azukara&diff=148821User:Azukara2010-05-30T06:32:23Z<p>Azukara: </p>
<hr />
<div><forumuser name="Azukara" /><br />
Cody Collins (aka '''Azukara''', Machosart, Azukaramegadriver, Azukara Hayashi, or Arakuza) is a member on [[Sonic Retro|Retro]], [[SSMB]], [[Sonic Fan Games HQ]] and other Sonic-related sites. He is the leader of the fangame project ''Sonic the Hedgehog FreeRunner'', and is an artist and game designer / would-be programmer.<br />
<br />
-----------------------------------------------------<br />
Azukara is absolutely in love with member [[User:AiS!ck|AiS!ck]], and hopes to be with her for the rest of his life.<br />
[[Category:User Pages|{{PAGENAME}}]]</div>Azukarahttps://info.sonicretro.org/index.php?title=User:Azukara&diff=148820User:Azukara2010-05-30T06:29:15Z<p>Azukara: </p>
<hr />
<div><forumuser name="Azukara" /><br />
Cody Collins (aka '''Azukara''', Azukaramegadriver or Arakuza) is a member on [[Sonic Retro|Retro]], [[SSMB]], [[Sonic Fan Games HQ]] and other Sonic-related sites. He is the leader of the fangame project ''Sonic the Hedgehog FreeRunner'', and is an artist and game designer / would-be programmer.<br />
<br />
-----------------------------------------------------<br />
Azukara is absolutely in love with member [[User:AiS!ck|AiS!ck]], and hopes to be with her eternally. Azukara also used to have a problem with cursing, but doesn't curse at all now, and no longer will, all the way to the point where he hates it coming out of his own mouth.<br />
[[Category:User Pages|{{PAGENAME}}]]</div>Azukarahttps://info.sonicretro.org/index.php?title=User:Azukara&diff=148800User:Azukara2010-05-29T05:26:26Z<p>Azukara: </p>
<hr />
<div>Cody Collins (aka Azukara, Azukaramegadriver or Arakuza) is a member on Retro, SSMB, Sonic Fan Games HQ and other Sonic-related sites. He is the leader to the fangame project [i]Sonic the Hedgehog FreeRunner[/i], is an artist and game designer / would-be programmer.<br />
<br />
<br />
<br />
Azukara is absolutely in love with member [[AiS!ck]], and hopes to be with her eternally. Azukara also used to have a problem with cursing, but now has made to where he doesn't at all, and no longer will, all the way to the point where he hates it coming out of his own mouth.<br />
[[Category:User Pages|{{PAGENAME}}]]</div>Azukarahttps://info.sonicretro.org/index.php?title=User:Azukara&diff=123460User:Azukara2009-10-02T01:34:51Z<p>Azukara: </p>
<hr />
<div><forumuser name="Azukara"/><br />
Cody Collins (aka "'''Azukara'''") is a little-known lurker and poster of the [[Sonic Retro]] forums; yet filled with big ideas. He first stepped into the Sonic scene at a very early age; back in 2003 (Azukara being around 10 at the time),however never posting and mostly lurking several simple forums like Sonic HQ and the (early) [[Sonic CulT|Sonic-Cult]] Forums. By 2005, Azukara became a regular poster at the SSMB (Sonic Stadium Message Board), until early 2007, which he suddenly couldn't get on the forums for six whole months (for reasons still unknown). Over that span of time, Azukara started to enter several different forums, such as Sonic Retro and [[Sonic Fan Games HQ]]. Suddenly, in late 2007 his account at [[The Sonic Stadium|SSMB]] started working again and has remained a member and semi-regular poster there and at Retro ever since.<br />
<br />
Azukara is creator and leader of a project known as "Project : FreeRunner", a 3D sandbox Sonic game based around a [[Genesis]]-styled world. The progress of the game begun in late 2005, after Azukara spent countless years fantasizing about how to make the perfect Sonic game. In 2006, he started to write down thousands of concepts, and drew endlessly for months and months, coming up with a-many of ideas. However, his ideas were constantly being trashed for others, and soon Azukara was on the verge of going into a mental breakdown over the subject. However, in late 2008, after the release of Sonic Unleashed (since he was the first person in the state of Mississippi to gain it),Azukara's confidence once again sky-rocketed beyond possible belief. This time, he meant business. He opened up a .txt file and got to work, calling his game under the codename of "Sonic : Machspeed". After writing many, many words, he was once again going through ideas and trashing them faster than he let the ideas sink into his head. That is, until in the SSMB, member "Gamenerd" wrote a concept for a Sonic game put into a sandbox world. Intrigued but confused, Azukara thoroughly experimented with this concept in that abysmal .txt file, thinking up more and more ideas until his mind was numb. By June 24, 2009, the entire concept writing for the game was 100% complete. For the first time in ages, Azukara was satisfied with his own "creation", renaming it under the temporary name "Project : FreeRunner".<br />
<br />
The project is currently being creating using the program Blitzsonic, along with members AiS!ck, True Dude and Youtube user Linksonic5. Although, the team could use more members that could help in 3D modelling, concept art, and coding.<br />
<br />
He sometimes has a problem of forcing his opinion on others a little too much. Not that you shouldn't agree with him, though ;D<br />
<br />
Azukara is a raving Sonic and Batman fan, and also a huge fan of classic rock (specifically The Beatles and AC/DC). He's taken down a wild boar with his own teeth and beaten it to death with Michael Jackson's corpse (no offense, MJ is awesome. He allowed Azu to use his corpse to beat the boar to death. It was in his will. I swear.)<br />
<br />
Azukara is also known to love Sonic Adventure, ''very very very much.''<br />
<br />
<br />
<br />
Azukara is absolutely in love with member [[AiS!ck]], and hopes to be with her eternally. Azukara also used to have a problem with cursing, but now has made to where he doesn't at all, and no longer will, all the way to the point where he hates it coming out of his own mouth.<br />
[[Category:Sceners]]</div>Azukarahttps://info.sonicretro.org/index.php?title=User:Azukara&diff=116300User:Azukara2009-07-22T17:20:27Z<p>Azukara: </p>
<hr />
<div><forumuser name="Azukara"/><br />
Cody Collins (aka "'''Azukara'''") is a little-known lurker and poster of the [[Sonic Retro]] forums; yet filled with big ideas. He first stepped into the Sonic scene at a very early age; back in 2003 (Azukara being around 10 at the time),however never posting and mostly lurking several simple forums like Sonic HQ and the (early) [[Sonic CulT|Sonic-Cult]] Forums. By 2005, Azukara became a regular poster at the SSMB (Sonic Stadium Message Board), until early 2007, which he suddenly couldn't get on the forums for six whole months (for reasons still unknown). Over that span of time, Azukara started to enter several different forums, such as Sonic Retro and [[Sonic Fan Games HQ]]. Suddenly, in late 2007 his account at [[The Sonic Stadium|SSMB]] started working again and has remained a member and semi-regular poster there and at Retro ever since.<br />
<br />
Azukara is creator and leader of a project known as "Project : FreeRunner", a 3D sandbox Sonic game based around a [[Genesis]]-styled world. The progress of the game begun in late 2005, after Azukara spent countless years fantasizing about how to make the perfect Sonic game. In 2006, he started to write down thousands of concepts, and drew endlessly for months and months, coming up with a-many of ideas. However, his ideas were constantly being trashed for others, and soon Azukara was on the verge of going into a mental breakdown over the subject. However, in late 2008, after the release of Sonic Unleashed (since he was the first person in the state of Mississippi to gain it),Azukara's confidence once again sky-rocketed beyond possible belief. This time, he meant business. He opened up a .txt file and got to work, calling his game under the codename of "Sonic : Machspeed". After writing many, many words, he was once again going through ideas and trashing them faster than he let the ideas sink into his head. That is, until in the SSMB, member "Gamenerd" wrote a concept for a Sonic game put into a sandbox world. Intrigued but confused, Azukara thoroughly experimented with this concept in that abysmal .txt file, thinking up more and more ideas until his mind was numb. By June 24, 2009, the entire concept writing for the game was 100% complete. For the first time in ages, Azukara was satisfied with his own "creation", renaming it under the temporary name "Project : FreeRunner".<br />
<br />
The project is currently being creating using the program Blitzsonic, along with members AiS!ck, True Dude and Youtube user Linksonic5. Although, the team could use more members that could help in 3D modelling, concept art, and coding.<br />
<br />
Azu is a pretty well-reserved person, and doesn't like to cause a fuss. His opinions are pretty strict to himself, and very logical, but he never tries to force it upon anyone else, gladly accepting someone else's opinion. However, he will start something if someone does shove their opinion down his throat and calls him wrong, but only to make it stop. Azukara is also a member of the "Anti-Ages-Warfare Movement" (a nickname given by Azu to the war of Classic Sonic fans .vs. Modern Sonic fans). <br />
<br />
<br />
<br />
<br />
<br />
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Azukara is absolutely in love with member [[AiS!ck]], and hopes to be with her eternally. Azukara also used to have a problem with cursing, but now has made to where he doesn't at all, and no longer will, all the way to the point where he hates it coming out of his own mouth.<br />
[[Category:Sceners]]</div>Azukarahttps://info.sonicretro.org/index.php?title=User:Azukara&diff=115395User:Azukara2009-07-09T03:35:01Z<p>Azukara: Created page with 'Cody Collins (aka "Azukara") is a little-known lurker and poster of the Sonic Retro forums; yet filled with big ideas. He first stepped into the Sonic scene at a very early age; …'</p>
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<div>Cody Collins (aka "Azukara") is a little-known lurker and poster of the Sonic Retro forums; yet filled with big ideas. He first stepped into the Sonic scene at a very early age; back in 2003 (Azukara being around 10 at the time),however never posting and mostly lurking several simple forums like Sonic HQ and the (early) Sonic-Cult Forums. By 2005, Azukara became a regular poster at the SSMB (Sonic Stadium Message Board), until early 2007, which he suddenly couldn't get on the forums for six whole months (for reasons still unknown). Over that span of time, Azukara started to enter several different forums, such as Sonic Retro and Sonic Fan Games Hq. Suddenly, in late 2007 his account at SSMB started working again and has remained a member and poster there and at Retro ever since.<br />
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Azukara is creator of a project known as "Project : FreeRunner", a 3D sandbox Sonic game based around a Genesis-styled world. He is absolutely in love with member AiS!ck, and hopes to be with her eternally. Azukara also used to have a problem with cursing, but now has made to where he doesn't at all, and no longer will, all the way to the point where he hates it coming out of his own mouth.</div>Azukara