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Bug

From Sonic Retro

Template for describing bugs.

Usage

{{Bug
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| image3=
| image4=
| caption=
| caption2=
| caption3=
| caption4=
| desc=
| introduced=
| fixed=
| partialfixed=
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}}

Up to four images and captions may be assigned to a bug description. If no image is needed (e.g. an audio bug), add this:

| image=no


The "fixed" and "partialfixed" fields should only be used if a bug was fixed in a newer version/release. Do NOT use it for bugs that didn't exist in older versions! In such a case that a bug was introduced in a later version, use the "introduced" field.

Examples

S2 supersonicglitch.png

Attempting to transform into Super Sonic after hitting a signpost or prison capsule results in Sonic "walking" in mid air, and becoming unresponsive to controls. If Sonic moves off the right side of the screen before this happens the score tally will appear and the game continues on to the the next level as normal. If he does not leave the screen he will get stuck with no way of ending the level.

The player can't wait for a time over, because passing a signpost stops the timer. The only thing to do without debug in this situation is to reset the game.

Note: Prison capsules make the score tally appear automatically, so the level will always end.

Fixed in Rev.02.

S2 supersonicglitch.png
S2 supersonicglitch.png

Attempting to transform into Super Sonic after hitting a signpost or prison capsule results in Sonic "walking" in mid air, and becoming unresponsive to controls. If Sonic moves off the right side of the screen before this happens the score tally will appear and the game continues on to the the next level as normal. If he does not leave the screen he will get stuck with no way of ending the level.

The player can't wait for a time over, because passing a signpost stops the timer. The only thing to do without debug in this situation is to reset the game.

Note: Prison capsules make the score tally appear automatically, so the level will always end.

Partially fixed in Rev.02. (Hacking guide fix).

Audio bug.

Fixed in Rev.02.

Sonic2 MD CPZ Act1TubeFall1.png
Fall down a tube...
S2ggtitle.png
...and you'll end up in strange places.

Should you get knocked into a transportation tube by getting hurt, Sonic and Tails will not enter their spin animations and will fall through the scenery. The game will correct itself, however, as every time the duo are meant to change direction in the tube, they will be moved to their intended positions.

Introduced in REV02.
Not fixed in any further version.

SonicSpinball MD Bug Ring Corrected.gif
SonicSpinball MD Bug Ring Corrected.gif

Despite using the same graphics from Sonic 1 and Sonic 2, rings don't spin in Sonic Spinball. One frame that should be flipped, isn't, so rings appear to "wobble" instead.

Not fixed in any version.