Special Stage (Sonic Advance 2)
From Sonic Retro
I disagree Woohoo kitty. It is very much like Sonic CD's special stages, movement wise anyway. It is free movement, which is essentially what SCD's special stages were. The only main difference here is objectives and objects. Here the ring are on the ground as opposed to UFO's. There is also Zero , but other than that, that are the main differences. -Super Egg 22:55, 20 November 2010 (CDT)
- It taking place from the same point of view and allowing multidirectional travel probably isn't enough to imply the levels are similar. The objective of the stage is different.--MUser 09:19, 21 November 2010 (CST)
Well, I mean engine wise. It is similar in engine idea, just with different objects. What I was mainly stressing is that saying that there are no similarities at all is like saying eggman nega is not based off pre-Adventure Robotnik. . -Super Egg 22:05, 21 November 2010 (CDT)
- Not saying anything isn't the same thing as saying there are no similarities.--MUser 22:25, 21 November 2010 (CST)
There are similarities, granted, but engine comparisons of this nature are largely valueless in an article anyway (otherwise you'd have, in every water level, "The game engine makes jumping underwater slower, similar to Labyrinth Zone in the original Sonic"). So Kitty was right to remove it... just for the wrong reason. Frozen Nitrogen (Talk) 06:08, 22 November 2010 (CST)
Ok, I see. Thank You FrozenNitrogen and MUser, I now understand what ya'll are going for. 05:22, 24 November 2010 (CST) Retrieved from "http://info.sonicretro.org/Talk:Special_Stage_(Sonic_Advance_2)"