IPB

Welcome Guest ( Log In | Register )


 

Recent Changes | Random | Help | Special Pages | Upload
home | info | forums | svn | irc | podcast | about

Tails' Skypatrol

From Sonic Retro

(Redirected from Tails' Sky Patrol)

This short article is in need of work. You can help the Sonic Retro Wiki by adding to it.

Image:Tails' Skypatrol title.png

Fast Facts on Tails' Skypatrol

Publisher: Sega
Developer: Sega
System(s): Sega Game Gear
Released in JP: 28 April 1995
Genre: Shoot 'em Up

Tails' Skypatrol is a Sonic spin-off game for the Sega Game Gear which was released exclusively in Japan. Players assume command of Miles "Tails" Prower in a permanent flying state, who joins a "Sky Patrol" in hope of saving an island by defeating the evil villianess Witchcart, whom turns any that oppose her into crystals with her magic. This is the only appearence by Witchcart and her companions in any Sonic or Sonic related game. Dr. Robotnik, the villain of most Sonic games, is not featured in the game nor referenced.

The game appears designed for younger audiences but is extremely difficult, as Tails falling, bumping into an object or touching the ground makes the player lose a life.

It is partially unknown who has made the game, since the credits of the games are full of abbreviated names and pseudonyms. Very few "real" names actually exist, and whether there are one or two people is also never confirmed.

Contents

Gameplay

Tails' Skypatrol is not a traditional platformer and instead is more similar to a shooter. There are no rings or Chaos Emeralds to be collected and Tails is constantly "suspended" in flight mode. The objective of the game is to fly to the end of the stage, avoiding obstacles and destroying enemies with a golden ring, which he throws as a projectile. The ring can also be used to latch on to any number of devices the player will encounter in each stage, ranging from gymnastics bars to railcarts.

After taking a hit from an enemy or projectile Tails starts descending, rapidly pressing 1 or 2 will stop the descent. The screen is fixed and constantly moves along with him. In order to stay afloat Tails' flight meter, which slowly drops to zero, must be replenished by collecting candy bars scattered in each level. Extra lives can be gained by earning 10,000 and 30,000 points.

Items

Scattered throughout each level are several items which can be picked up for bonuses.

  • Mint Candy: Replenishes the power gauge. Candy can be found in sets of 1, 2, or 3.
  • Crystal: Adds 1,000 points at the end of the level.
  • Bell: Same effect as a Checkpoint marker in the traditional Sonic games. It saves the position and Tails will return to this point if the player loses a life.
  • 1up: Gives Tails an extra life.
  • Star: Temporary invincibility from all obstacles, including walls.

Manual

Also Released On

Resources

Box Art

Artwork

Tails' Skypatrol
Main Article | Enemies | Bosses | Game Secrets | Bugs | SCHG | Cheat Codes
Levels in Tails' Skypatrol
Training Area | Rail Canyon | Ruin Wood | Metal Island | Dark Castle
Sonic games for the Sega Game Gear and Master System
Sonic the Hedgehog (1991) | Sonic the Hedgehog 2 (1992) | Sonic Chaos (1993) | Dr. Robotnik's Mean Bean Machine (1993) | Sonic Drift (1994) | Sonic Spinball (1994) | Sonic Triple Trouble (1994) | Sonic Drift 2 (1995) | Tails' Skypatrol (1995) | Tails Adventures (1995) | Sonic Labyrinth (1995) | Sonic 2 in 1 (1995) | Sonic Blast (1996)
Pre-release Sonic games for the Sega Game Gear and Master System
Sonic the Hedgehog (Game Gear prototype) | Sonic Drift (demo) | Sonic Spinball (8-bit) Prereleases | Sonic Triple Trouble Prereleases | Sonic Blast Prereleases
Scrapped Sonic games for the Sega Game Gear and Master System
Sonic's Edusoft (1991)