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SuperSonic Community Melee

From Sonic Retro

SuperSonic Community Melee is a fangame of sorts. Borrowing some elements from Super Smash Bros. Melee and using other completely original elements, this fighting game stars fan characters around the Sonic community. It was cancelled in 2005 due to the fact that Multimedia Fusion is bad and Thunder could not find another programmer. It being a community game, everyone is somehow involved, but the main staff are as follows (in no particular order):

History

The project originally began in October 2004 as a simple joke. People were to post their characters with a complete SSBM-styled moveset. Later, Thunder seriously began to program a few things. Chaoman77 sometimes helped her with engine smoothening and the squashing of bugs. Immediately when a new topic was posted at Sonic Classic, Sonic Spin and Jonny's Place, Becky joined in as the artist- she drew all the character art. Later on, Alexbt joined the project willing to do music. In 2005, Kage-Kami offered to do all spriting work. Work continued in this setup for a while until lack of a programmer killed the game.

Characters

These were the characters added to the website before the game was cancelled.

Stages

Platform Arena Known as Engine Test in demo versions. Consists of three floating platforms, a floor and walls.

Logo Floats Logos of numerous sites float by for you to stand on. Some logos will produce strange effects at random. Fall off the level and you lose a life.

Sonic Classic - Trash Talk Features the SClassic 5 background. At random intervals, GHOSTOFYOURBUTT will come out and shoot ASCII cocks that can damage you. Conveyor belts cause objects such as Emmitts to fall down upon you.

Sonic Classic - Metric Estates Based on the secret roleplaying forum, this stage will randomly change it's background to another part of it.

These were the stage ideas fleshed out before the game was cancelled.