IPB

Welcome Guest ( Log In | Register )


 

Recent Changes | Random | Help | Special Pages | Upload
home | info | forums | svn | irc | podcast | about

We've managed to restore 99% of our file loss earlier in the year, but it's now THE FINAL COUNTDOWN. Visit the wiki file request topic to help make Sonic Retro better than ever.

SpinBall

From Sonic Retro

Not to be confused with the official Sega title Sonic Spinball.

This short article is in need of work. You can help the Sonic Retro Wiki by adding to it.

Fast Facts on SpinBall

Version: 2.6.0
Last Release: February 26, 1998
Credits: Eric Carr

Controls
Action Key
Move Left Right Alt
Move Right Right Ctrl
Jump Left Shift / Right Shift
Help Screen F1
Quit to Menu Esc

SpinBall is a DOS fan game created in QBasic. With no relation to Sonic Spinball the game has Sonic running through dungeons collecting coins. It was a 2D platformer just like the Genesis titles, and was ahead of it's time as a fangame. Some of it's files even date back as far as last modified on 25th April 1996.

Although this is a Sonic fangame, the creator made it his own by renaming Sonic to "SpinBall".

Contents

Levels

There are 7 levels in the game:

  • Level 1: Escape 1/3
  • Level 2: Escape 2/3
  • Level 3: Escape 3/3 (battle vs. steely)
  • Level 4: Crystal Waters
  • Level 5: Rescue 1/3
  • Level 6: Rescue 2/3
  • Level 7: Rescue 3/3

Cheats

Type these in at any point:

  • "ERICRULES" - Extra Life
  • "POOR" - Get 90 coins
  • "GETMEOUT" - Win the current level
  • "ZOMBIE" - Temporary Zombie Mode (Invincibility)
  • "ERICISCOOL" - Super Zombie Mode (Invincibility)
  • "JUMPJUMPJUMPJUMPJUMPJUMPJUMPJUMPJUMPJUMP" - Jumping is much, much higher
  • "BLEED" - SpinBall bleeds as he runs
  • "GOD" - A dialog box displays "No way! You are NOT god!"
  • "IDDQD" - A dialog box displays "This may of helped in DOOM, but NOT HERE!"
  • "COIN" - A dialog box displays "There MUST be another way to do this!"

Source Code and Editing Rights

The source code is included in the zip file below. The creator Eric Carr has said "You may look at the source to see how I did anything, and use it for your liking as LONG as you give me credit and send me the program you make! If you have ANY ideas about a level, or would like the program to unPAK my level files to view them (in edit), please let me know. Also included are the .DAT level files. These are text files that can be EDITed and rePAKed to play in the game. Feel free to look at and edit these DAT files."

His email address can be found in the included README.

Level Editing

Here are my observations from viewing Level 1 in Notepad:

  • B = Ground
  • ° = Blank
  • E = Blank (with shadow)
  • O = Coin
  • + = Spikes (Harmful)
  • H = Falling Lava (Does not harm SpinBall)
  • X = Breakable Ground
  • T = Top of Lava (Harmful)
  • L = Lower Lava
  • = = Door (End of Level)

Playing Custom Levels

Eric Carr also explained how you would use your own custom levels: "Say you edited LEVEL1.DAT. Go to dos and type CODEIT and press enter. Type in LEVEL1 and press enter again. Codeit will create a PAK file, which you should then copy it to main directory. Then run spinball and go to level 1, voila!"

Downloads

Download SpinBall
File: Spinball.7z (151 KB) (info)