User contributions
For ShadowBlitz (talk | block log | uploads | logs)
- 11:45, 6 January 2024 (diff | hist) . . (+94) . . SA Tools (→Download)
- 03:14, 21 August 2019 (diff | hist) . . (+1,028) . . SCHG:Sonic Adventure DX: PC/Lists (→Gamma's Animations)
- 02:52, 21 August 2019 (diff | hist) . . (+783) . . SCHG:Sonic Adventure DX: PC/Lists
- 14:58, 17 July 2019 (diff | hist) . . (+161) . . SCHG:Sonic Heroes/Object Editing (→Object Specific Settings)
- 22:32, 8 March 2019 (diff | hist) . . (-1) . . SCHG:Sonic Adventure 2/Level Data Formats (→Fog Data (16 and 528 byte versions))
- 22:31, 8 March 2019 (diff | hist) . . (+1,158) . . SCHG:Sonic Adventure 2/Level Data Formats
- 22:04, 8 March 2019 (diff | hist) . . (+39) . . SCHG:Sonic Adventure 2/Cutscenes (→EXXXX_0 Information)
- 01:51, 8 March 2019 (diff | hist) . . (-3) . . SCHG:Sonic Adventure 2/Level Data Formats (→Dreamcast Lighting Data)
- 01:42, 8 March 2019 (diff | hist) . . (+2,074) . . SCHG:Sonic Adventure 2/Level Data Formats
- 01:03, 8 March 2019 (diff | hist) . . (+35) . . SCHG:Sonic Heroes/Light Editing
- 23:36, 7 March 2019 (diff | hist) . . (+71) . . SCHG:Sonic Heroes/Light Editing (→Light Entry)
- 23:17, 7 March 2019 (diff | hist) . . (+127) . . SCHG:Sonic Heroes/Light Editing (→Light Entry)
- 23:13, 7 March 2019 (diff | hist) . . (+201) . . SCHG:Sonic Heroes/Light Editing (→File Layout)
- 20:56, 7 March 2019 (diff | hist) . . (+119) . . SCHG:Sonic Heroes/Light Editing (→Light Entry)
- 19:44, 7 March 2019 (diff | hist) . . (+1,158) . . N SCHG:Sonic Heroes/Light Editing (Created page with "{{SCHG SH}} Light layouts are stored in big endian sLL_light.bin (or stgLL_light.bin) files, where LL is the level number. On PC and Xbox, they are located in the /dvdroot fo...")
- 16:31, 28 November 2018 (diff | hist) . . (+2) . . Reloaded Mod Loader
- 16:29, 28 November 2018 (diff | hist) . . (+147) . . Heroes Mod Loader
- 16:27, 28 November 2018 (diff | hist) . . (+37) . . Heroes Mod Loader (→Downloads)
- 16:26, 28 November 2018 (diff | hist) . . (+66) . . Heroes Mod Loader (→Downloads)
- 16:24, 28 November 2018 (diff | hist) . . (+51) . . Heroes Mod Loader
- 16:22, 28 November 2018 (diff | hist) . . (-120) . . Heroes Mod Loader
- 16:20, 28 November 2018 (diff | hist) . . (+27) . . Heroes Mod Loader (This mod loader has become deprecated and replaced with Reloaded. This bears noting due to the large volume of people it misleads.)
- 00:12, 31 October 2018 (diff | hist) . . (+36) . . m SCHG:Sonic Adventure 2/Animation Files (These animations on the mechs are played when the mechs reach the edge of a ledge. They are not kicks.)
- 20:54, 16 October 2018 (diff | hist) . . (+263) . . SCHG How-to:Creating Levels in Sonic Heroes (→Importing Your Models)
- 20:48, 16 October 2018 (diff | hist) . . (+302) . . SCHG How-to:Creating Levels in Sonic Heroes (→Importing Your Models)
- 17:21, 3 September 2018 (diff | hist) . . (+13) . . Shadow the Hedgehog (game)/Technical information
- 17:20, 3 September 2018 (diff | hist) . . (+26) . . Shadow the Hedgehog (game)/Technical information
- 17:19, 3 September 2018 (diff | hist) . . (-131) . . Shadow the Hedgehog (game)/Technical information
- 17:17, 3 September 2018 (diff | hist) . . (+1,913) . . Shadow the Hedgehog (game)/Technical information
- 02:01, 15 April 2018 (diff | hist) . . (+1,072) . . SCHG:Sonic Heroes (→Tools)
- 01:55, 15 April 2018 (diff | hist) . . (+26) . . File:RMD AnimationImporter V1 aap edit.7z (current)
- 01:54, 15 April 2018 (diff | hist) . . (+129) . . N File:RMD AnimationImporter V1 aap edit.7z (An edit of TGE's Renderware animation import script that allows animations to be imported in a way that can be exported properly.)
- 01:50, 15 April 2018 (diff | hist) . . (+56) . . N File:RMD V4 1.7z (Renderware model and animation import script v4.1 by TGE) (current)
- 16:22, 12 April 2018 (diff | hist) . . (+42) . . SCHG How-to:Import Levels Into Sonic Adventure DX: PC Using SADXLVL2 (→Step 7: Setting up VS and compiling your Mod Loader .dll) (current)
- 16:12, 12 April 2018 (diff | hist) . . (+1) . . SCHG How-to:Import Levels Into Sonic Adventure DX: PC Using SADXLVL2 (→Step 7: Setting up VS and compiling your Mod Loader .dll)
- 16:11, 12 April 2018 (diff | hist) . . (+47) . . SCHG How-to:Import Levels Into Sonic Adventure DX: PC Using SADXLVL2 (→Step 7: Setting up VS and compiling your Mod Loader .dll)
- 15:12, 12 April 2018 (diff | hist) . . (+52) . . SCHG How-to:Import Levels Into Sonic Adventure DX: PC Using SADXLVL2 (→Step 7: Setting up VS and compiling your Mod Loader .dll)
- 15:08, 12 April 2018 (diff | hist) . . (-42) . . SCHG How-to:Import Levels Into Sonic Adventure DX: PC Using SADXLVL2 (→Required Tools)
- 15:08, 12 April 2018 (diff | hist) . . (+101) . . SCHG How-to:Import Levels Into Sonic Adventure DX: PC Using SADXLVL2 (→Step 7: Setting up VS and compiling your Mod Loader .dll)
- 13:02, 12 April 2018 (diff | hist) . . (+23) . . SCHG How-to:Import Levels Into Sonic Adventure DX: PC Using SADXLVL2 (→Step 1: Setting up your game folder for editing)
- 16:25, 12 March 2018 (diff | hist) . . (+54) . . SCHG:Sonic Heroes/Model Format (→File Format)
- 17:30, 2 March 2018 (diff | hist) . . (+23) . . SCHG:Sonic Heroes/Texture Animation Editing
- 17:28, 2 March 2018 (diff | hist) . . (+27) . . SCHG:Sonic Heroes/Texture Animation Editing
- 17:15, 2 March 2018 (diff | hist) . . (-2) . . SCHG How-to:Creating Levels in Sonic Heroes (→Other Stuff)
- 23:08, 6 November 2014 (diff | hist) . . (+12,220) . . N SCHG How-to:Import Levels Into Sonic Adventure DX: PC Using SADXLVL2 (Created page with "{{SCHG SA|3}} {{GuideBy|ShadowBlitz}} This is a basic guide on how to go about getting custom levels into Sonic Adventure DX: PC using the SADX Mod Loader. ===Required Tools=...")
- 23:06, 6 November 2014 (diff | hist) . . (+155) . . Template:SCHG SA
- 17:52, 30 October 2014 (diff | hist) . . (0) . . m SCHG:Sonic Adventure/Object Editing (→Jump Pad)