User contributions
For Glitch (talk | block log | uploads | logs)
- 16:14, 6 June 2012 (diff | hist) . . (+64) . . Sonic Triple Trouble SMS (→Downloads)
- 16:10, 6 June 2012 (diff | hist) . . (0) . . N File:SonicTripleTrouble 0.4.7z
- 19:47, 1 June 2012 (diff | hist) . . (-3) . . Sonic Triple Trouble SMS (→Known bugs:)
- 19:46, 1 June 2012 (diff | hist) . . (+15) . . N File:SonicTripleTrouble.7z (Bugfix version.)
- 15:23, 14 October 2011 (diff | hist) . . (-165) . . m Underground Zone (Yes, you can: http://www.youtube.com/watch?feature=player_detailpage&v=B6RtXmMN9Og#t=395s)
- 14:36, 14 October 2011 (diff | hist) . . (-165) . . m Underground Zone (Removed incorrect summary of act 3. The act can still be completed if you miss the spring.)
- 13:34, 14 October 2011 (diff | hist) . . (-152) . . m Underground Zone (Reverted edits by Tailsdude99 (Talk) to last revision by SMCP)
- 16:14, 3 October 2011 (diff | hist) . . (+2,669) . . SCHG How-to:Add a Custom Badnik to Sonic 2 SMS
- 15:38, 3 October 2011 (diff | hist) . . (0) . . N File:S2SMS NewBadnik LayoutData.jpg
- 15:21, 3 October 2011 (diff | hist) . . (0) . . N File:S2SMS NewBadnik AddedToLevel.gif
- 14:26, 3 October 2011 (diff | hist) . . (+104) . . SCHG How-to:Guide (→Sonic 2 Master System)
- 14:25, 3 October 2011 (diff | hist) . . (+14,050) . . N SCHG How-to:Add a Custom Badnik to Sonic 2 SMS (Created page with "{{GuideBy|Glitch}} == Requirements == *Sonic 2 SMS disassembly (download a fresh copy from the SVN repo). *Aspect Edit (or alternative tile editor) In addition to the software r…")
- 14:17, 3 October 2011 (diff | hist) . . (0) . . N File:S2SMS NewBadnik TilesetData.bin (current)
- 14:11, 3 October 2011 (diff | hist) . . (0) . . N File:S2SMS NewBadnik VramAfter.gif
- 14:07, 3 October 2011 (diff | hist) . . (0) . . N File:S2SMS NewBadnik Tileset.jpg
- 11:56, 2 October 2011 (diff | hist) . . (0) . . N File:S2SMS NewBadnik CoconutsSprites.gif
- 18:08, 1 October 2011 (diff | hist) . . (0) . . N File:S2SMS NewBadnik FrameMappings.jpg
- 16:24, 1 October 2011 (diff | hist) . . (0) . . N File:S2SMS NewBadnik VramBefore.gif
- 14:48, 18 January 2010 (diff | hist) . . (+92) . . SCHG How-to:Relocate Player Object Logic in Sonic 2 SMS
- 13:53, 11 October 2009 (diff | hist) . . (+31) . . m User:Glitch
- 13:06, 11 October 2009 (diff | hist) . . (-3,616) . . SCHG:Sonic the Hedgehog 2 (Master System)
- 13:04, 11 October 2009 (diff | hist) . . (+3,687) . . N SCHG:Sonic the Hedgehog 2 (Master System)/Object Editing (Created page with '{{SCHG S2SMS}} __NOTOC__ ==Object Layout== The properties of each object is determined by 9 bytes, which follow this format: '''TT XXXX YYYY ZZ SS VVWW''' (FF) *'''TT''' = ob…')
- 13:02, 11 October 2009 (diff | hist) . . (+243) . . Template:SCHG S2SMS
- 12:54, 11 October 2009 (diff | hist) . . (-3,244) . . SCHG:Sonic the Hedgehog 2 (Master System)
- 12:52, 11 October 2009 (diff | hist) . . (+26) . . Template:SCHG S2SMS
- 12:50, 11 October 2009 (diff | hist) . . (+3,073) . . N SCHG:Sonic the Hedgehog 2 (Master System)/Level Editing (Created page with '{{SCHG S2SMS}} __NOTOC__ ==Level headers== Each level header consists of 22 bytes: '''AA BBBB CC DDDD EEEE FFFF GGGG HHHH IIII JJJJ KKKK LLLL''' *'''AA''' = 32x32 mapping bank…')
- 12:39, 11 October 2009 (diff | hist) . . (+70) . . SCHG:Sonic the Hedgehog 2 (Master System)
- 12:35, 11 October 2009 (diff | hist) . . (-12) . . SCHG:Sonic the Hedgehog 2 (Master System)/Music Hacking
- 12:34, 11 October 2009 (diff | hist) . . (+263) . . Template:SCHG S2SMS
- 12:32, 11 October 2009 (diff | hist) . . (0) . . m SCHG:Sonic the Hedgehog 2 (Master System)/Music Hacking (moved SCHG:Sonic 2 SMS Music Hacking to SCHG:Sonic 2 SMS/Music Hacking: Restructuring Sonic 2 SMS research for clarity purposes.)
- 12:32, 11 October 2009 (diff | hist) . . (+44) . . N SCHG:Sonic the Hedgehog 2 (Master System) Music Hacking (moved SCHG:Sonic 2 SMS Music Hacking to SCHG:Sonic 2 SMS/Music Hacking: Restructuring Sonic 2 SMS research for clarity purposes.)
- 12:30, 11 October 2009 (diff | hist) . . (+84) . . SCHG:Sonic the Hedgehog 2 (Master System)/Art
- 12:29, 11 October 2009 (diff | hist) . . (+1,326) . . N Template:SCHG S2SMS (Created page with '{|style="padding:0.3em; float:right; margin-left:15px; text-align:center; font-size:95%; line-height:1.5em;" class="breakout" !SCHG: Sonic 2 (Master System) |- | [[SCHG:Sonic the…')
- 12:28, 11 October 2009 (diff | hist) . . (+5,071) . . N SCHG:Sonic the Hedgehog 2 (Master System)/Art (Created page with '==Palettes== Palettes are stored in bank 9, address $811F (absolute $2411F) in the standard SMS format. Individual palettes are accessed using a…')
- 20:52, 10 October 2009 (diff | hist) . . (+6,927) . . N SCHG:Sonic the Hedgehog 2 (Master System)/Music Hacking (Created page with '''(Original content by Glitch)'' ==Driver Technical Information== Note: Since this is Z80 code, all words are '''little-endian''' unless otherwise stated. ===Memory Layout…')
- 14:25, 23 February 2009 (diff | hist) . . (+78) . . SCHG How-to:Guide (→''Sonic 2 Master System'')
- 14:23, 23 February 2009 (diff | hist) . . (+1,365) . . N SCHG How-to:Relocate Player Object Logic in Sonic 2 SMS (New page: {{GuideBy|Glitch}} == Introduction == This guide will show you how to increase the the Sonic 2 ROM from 32 to 64 banks and move the logic for the Sonic object into bank 32. This gives you...)
- 18:43, 9 February 2009 (diff | hist) . . (0) . . m SCHG:Sonic the Hedgehog 2 (Master System) (→Palletes)
- 18:41, 9 February 2009 (diff | hist) . . (+107) . . SCHG:Sonic the Hedgehog 2 (Master System) (→Level headers)
- 17:51, 9 February 2009 (diff | hist) . . (+311) . . SCHG:Sonic the Hedgehog 2 (Master System) (→Sprite Layout)