- Back to: Sonic the Hedgehog CD (prototype; 1993-05-10)/Comparisons.
Palmtree Panic is in a relatively good state in the 510 prototype. With the exception of misplaced monitors and a few layout changes, the level is very similar to the final game.
Zone 1
The first monitor the player sees in the 510 prototype is this blue ring monitor. It grants Sonic the combined effects of Invincibility and Power Sneakers. There are also more enemies in this section than in the final game.
Further on, a "time monitor". It does nothing, other than temporarily stop Rings from spinning.
This tunnel is blocked.
These "S" monitors function identically to the blue ring monitors, granting extra speed and invincibility for a short period. A non-working version of this particular monitor appears in the original Sonic the Hedgehog, albeit hidden in the game's code (unless the player uses debug mode, in which sometimes the graphics can be seen).
Sonic doesn't automatically spin when entering these underground tunnels.
This underground area, near the second "3D" ramp, triggers the wrong graphics as the player goes up this quarter-pipe.
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510 prototype
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Final game
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510 prototype
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Final game
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510 prototype
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Final game
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510 prototype
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Final game
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Zone 2
There are no breakable walls.
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510 prototype
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Final game
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510 prototype
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Final game
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510 prototype
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Final game
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510 prototype
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Final game
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Zone 3
The future versions of Palmtree Panic Zone 3 still use the old tilesets from the v0.02 prototype, featuring simpler trees and bushes similar to that of the present. This isn't the case in the first two Zones of this Round, just the third.
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510 prototype (bad future)
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510 prototype (good future)
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Eggman's EGG-HVC-001 is missing its red (or pink) highlights, and opts for pincers instead of bumpers.
The strange room below the boss area, accessible only in both games via debug mode, has nothing in it in the 510 prototype. In the final, it contains the only live instances of the S and time monitors (as well as a 1-up).
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510 prototype
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Final game
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510 prototype
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Final game
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Graphics
The flowers in the 510 prototype are unique to each Round. Palmtree Panic's are the most similar to the final game, albeit rendered in different colours.
References