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Sonic the Hedgehog CD (Mega-CD prototype; 1993-06-21)/Comparisons/Stardust Speedway

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Zone 1

SonicCD051 MCD SS1 Present Light.png
v0.51 prototype
SonicCD MCD Comparison SS Act1PresentLight.png
Final game

Large, scrolling beams of light are still present in Stardust Speedway, but the lit palette is more pleasing on the eyes than the 510 and 512 prototypes.

SonicCD051 MCD SS1 Past Highlights.png
v0.51 prototype
SonicCD MCD Comparison SS Act1PastHighlights.png
Final game

The past version's palette still favours grey over yellow.

SonicCD051 MCD SS1 GF Palette.png
v0.51 prototype
SonicCD MCD SS1 GF Palette.png
Final game

The good future still has palette differences, though not as many as in the 510 and 512 prototypes. Some objects are still missing though.

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v0.51 prototype
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Final game

The bad future has continuous lightning strikes in the background.

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Zone 2

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v0.51 prototype
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Final game

There aren't any rings in Zone 2, and most of the objects are missing. However, there are enough springs and boosters to get you through the stage, and fewer hazards to get in your way, so unlike the 510 and 512 prototypes, it isn't completely broken.

With no Time Warp Plates, the past and future versions of Zone 2 can't be accessed legitimately. They can only be seen through the level select screen.

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Zone 3

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References


Sonic the Hedgehog CD (Mega-CD prototype; 1993-06-21), prototype version of Sonic the Hedgehog CD
SonicCD621 MCD TitleScreen.png

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