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Sonic the Hedgehog 2 (CENSOR prototype)/Comparisons

From Sonic Retro

Back to: Sonic the Hedgehog 2 (CENSOR prototype).

General comparisons

S2b title.png
Nick Arcade-Simon Wai
S2b4 titlescreen.png
CENSOR-Beta 4
Sonic2 title.png
Final game

This different title screen continues to be used from previous prototypes, only with the addition of the menu, however there is no options screen to select.. There is no introduction, Sonic and Tails are not animated, and the background is borrowed from Emerald Hill Zone, scrolling to the left in a similar manner to the original Sonic the Hedgehog.

Ss.s2bls.png
Sonic 2 Simon Wai
S2b4 level select.png
Sonic 2 CENSOR-beta 4
Sonic1 MD LevelSelect REV01.png
Sonic the Hedgehog (REV01)
S2 level select.png
Sonic 2 beta 7-final

The level select screen is similar to earlier prototypes, and uses older names for some of the levels (which are different to the in-game title cards, all of which are using the final zone names). Hidden Palace Zone is listed, but is not selectable.

Gameplay differences

Sonic2CENSOR MD Comparison ButtonStart.png
CENSOR
Sonic2 MD Comparison ButtonStart.png
Final game

Holding A, B or C during the title card causes Sonic and Tails to start in mid-air.

Sonic2B4 MD Comparison SpikeBug.png
CENSOR
Sonic2 MD Comparison SpikeBug.png
Final game

The infamous "spike behavior" is still present in the CENSOR prototype.

Sonic2B4 MD Comparison DeathCam.png
CENSOR
Sonic2 MD Comparison DeathCam.png
Final game

The camera follows Sonic when he dies, instead of being locked. This persists in Betas 4 and 5.

Notavailable.svg
CENSOR
Notavailable.svg
Final game

The camera locks itself for 20 frames after a spin dash is released, regardless of the character's speed. This means it is very easy to out-run the camera and skip obstacles.

Sonic2B4 MD Comparison SpindashPlatform.png
CENSOR
Sonic2 MD Comparison SpindashPlatform.png
Final game

Spin Dashing on a collapsing platform will not cause Sonic and Tails to fall until Down is let go.

Sonic2B4 MD Comparison ActEnd.png
CENSOR
Sonic2 MD Comparison ActEnd.png
Final game

There is an extra full stop after "Act" in the score card, and no concept of a "perfect bonus", so the gap for it is missing here. The "T" was also moved slightly to the left in the final version.

Sonic2B4 MD Comparison Capsule.png
CENSOR
Sonic2 MD Comparison Capsule.png
Final game

Whenever a capsule appears on-screen, the camera locks earlier, leading to them appearing off-centre in a number of zones.

Level comparisons

References


Sonic the Hedgehog 2 (CENSOR prototype), prototype version of Sonic the Hedgehog 2 (16-bit)
S2b4 titlescreen.png

Main page | Comparisons | Maps

Part of Sonic the Hedgehog 2 (16-bit) development