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Sonic the Hedgehog 2 (8-bit)

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S2 sms title.png Master System | Game Gear

Fast Facts on Sonic the Hedgehog 2

Publisher: Sega
Developer: Aspect Co. Ltd
System(s):
Sega Game Gear, Sega Master System
Genre: 2D Platform

Release Date RRP Code
Sega Master System EU 16 October 1992  ? 9015
Sega Master System AU 1992  ? ?
Sega Master System BR 1992  ? 028120
Sega Master System KR ?  ? GB4030JG
Sega Game Gear US 17 November 1992  ? 2507
Sega Game Gear EU 29 October 1992  ? ?
Sega Game Gear JP 21 November 1992 ¥3,800 G-3321
Sega Game Gear JP (Meisaku) 10 December 1993  ? G-3338
Nintendo Virtual Console US 8 December 2008 500 points ?
Nintendo Virtual Console EU 26 December 2008 500 points ?
Nintendo Virtual Console JP 18 November 2008 500 points ?
USK
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Sonic the Hedgehog 2 (ソニック・ザ・ヘッジホッグ2) was made in Japan by Aspect Co. Ltd for the Sega Master System, and later 'ported' to the Sega Game Gear. Even though it shares the same name as the 16-bit game it is not a port as it contains entirely different levels. It was released slightly before Sonic the Hedgehog 2 on Genesis, making this game host first appearances of both Tails and Mecha Sonic.

The Game Gear version contains noticeable differences from the Master System version. (i.e., the boss music is different, some boss areas are different in layout). The changes made in the Game Gear version gives this game a reputation of being one of the hardest Sonic games ever made. This is partially due to the vertical scrolling this port uses. Often a player would take cheap hits due to not being able to see the obstacles and enemies around them. The scrolling is the same in the Master System version but not as big a problem as more of the levels surroundings can be seen.

Strangely, Tails appears in every title card and has an almost complete sprite sheet, but is only seen in the opening and ending cutscenes. It is possible he was originally intended as a playable character, but cut for time issues, or because the level design was too simple for a flying character.

Contents

Gameplay

This game improved upon its 8-bit predecessor in many ways. This includes the ability to grab back rings scattered when hit by an enemy, as well as being able to smash through certain walls.

Oddly enough, no Spin Dash was implemented, though this may be because this game was released before the Genesis version, which introduced the Spin Dash. Nevertheless, one of the major difference from its predecessor is its speed, making it similar to that of the Mega Drive versions. Uniquely, this game includes levels in which Sonic must ride a mine cart and a hang glider. There is also a large bubble in underwater levels which raises Sonic upwards until he hits a ceiling, enemy or obstacle. Sonic is also able to skim across the surface of water if he picks up enough speed.

There are seven zones in total, each comprising three acts. In the final act, that level's boss is faced, but without any rings to collect. Rather than facing Robotnik himself, Sonic will most often face up against a bunch of robotic animals, such as a sumo pig and a circus sea-lion.

End Level Panel

At the end of Acts 1 and 2 of each level, a panel is spun, with a reward given based on what it lands on:

  • Robotnik: No prize. This panel comes up most often in the game.
  • Ring: 10 rings added to final ring tally. Obtained by ending the act with a ring count that is a multiple of ten.
  • Sonic: Extra Life. Awarded if you end the act with exactly two lives less than when you started it.
  • Tails: Continue. Awarded if you end the act with 77 rings and with exactly the same number of lives than when you started it.

Items

Item boxes are largely the same as the first game (although the restart marker and shield devices have been removed). Chaos Emeralds are scattered throughout the stages. Each is found in the second act in each of the first five zones. If the player collects these and then destroys Mecha Sonic (called "Silver Sonic" in the English manual) in the sixth zone, they will obtain the sixth Emerald and can access the true final stage (Crystal Egg). This is required to obtain the Good Ending. If all the Emeralds are not collected then the game will end after Mecha Sonic's destruction.

Many levels also contain a unique transportation mean, such as the mine carts in Underground Zone, the hang gliders in Sky High Zone, and the giant air bubbles in Aqua Lake Zone.

Storyline

Tails has been captured by Robotnik on South Island, and you must play as Sonic to retrieve not only the six chaos emeralds but Tails as well. In the good ending where Sonic acquires all the chaos emeralds, he stops Robotnik and frees Tails. In the bad ending of the game where Sonic fails to obtain all the emeralds, it is implied that Tails dies.

Differences between the Master System and Game Gear versions

  • The Game Gear version has lower resolution.
  • The Scrambled Egg music plays in the prelude cutscene, and the title screen has the music that was played in the prelude in the Master System version. The prelude cutscene is more detailed in the Game Gear version, showing Tails walking along and then getting kidnapped.
  • Different music is used for the boss battles on each game.
  • The Underground Zone Boss is more difficult due to the lowered resolution - you cannot see the bouncing balls coming from as far off, and the speed and bounce height of the balls is randomized in the Game Gear version.
  • The color of the water in the Game Gear version of Aqua Lake Zone Round 2 is now a dark blue instead of green, the speed shoes are also omitted and replaced with a Super Ring item.
  • The water rising effect found in act 2 of Aqua Lake Zone is missing from the Master System version.
  • The Green Hills boss battle takes place on a steeper hill, and the escape chute cannot be seen while fighting Eggman in the final zone.
  • The ending music is different as the Master System game uses a sad sounding song in both endings, but the Game Gear version uses more upbeat music for the good ending. Strangely, the Master system actually has the upbeat music in the game but never uses it.

Manuals

Also Released On

Production Credits

Master System Version

Compose: Tomozou, Simachan, Ray
Program: Ko.Ko, Semimaru, Tea Tea, Tosiyan
Art: Jly King, Noburin, Tez, U.D.K
Edit: Raizou, M.Shima, End, Mariyuri
Sound: Gatao, Nao Chan, Dawasa
Thanks: Asohy, Taku.S, The Hase, Thomas Y, Okusan, Lunarian, Hitmen, Aspect, .and You

Game Gear Version

Compose: Tomozou, Simachan, Ray
Program: Ko.Ko, Hiro SSS, Tea Tea, Toshiyan
Art: Jly King, Noburin, Tez, U.D.K
Edit: Raizou, M.Shima, End, Mariyuri
Sound: Gatao, Nao Chan, Dawasa
Thanks: Asohy, Taku.S, The Hase, Thomas Y, Ryu, Okusan, Lunarian, Hitmen, Aspect, .and You

Resources

Original Sound Version Recordings

See Sonic the Hedgehog 2 (Game Gear Version) OSV for a download page.

Physical Scans

Game Gear version

Game Gear, US
S2GG US Boxart.jpg
Cover
Sth2 gg us cart.jpg
Cart
Game Gear, EU
S2gg-box-back-eu.jpgNospine.pngS2GG EU Boxart.jpg
Cover
S2-gg-eu-cart.jpg
Cart
Game Gear, JP
S2GG JP Boxart back.jpgNospine.pngS2GG JP Boxart.jpg
Cover
Sth2 gg jp cart.jpg
Cart

Master System version

Master System, EU
Sonic2ms-box-eu.jpg
Cover
Sonic2 sms eu.jpg
Cart
Master System, EU (alt)
S2MS-box-eu-alt.jpg
Cover
Master System, AU

Cover
Sonic2 sms au.JPG
Cart
Master System, BR
S2MS-box-br.jpg
Cover
Sonic2 sms br.jpg
Cart
Master System, BR (alt)
Sonic 2 MS Tectoy alt.jpg
Cover
Sonic2 ms br altcart.jpg
Cart
Master System, KR
Sonic2 gg kr cover back.jpgNospine.pngSonic2 gg kr cover.jpg
Cover
Sonic2 gg kr cart.jpg
Cart
Master System, KR (alt)
Sonic2 SMS KR cover.jpg
Cover

Artwork

External links

1

Sonic the Hedgehog 2 (8-bit)
Sonic 2 (8-bit)
S2 sms title.png


Main Article
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Music (Game Gear)
Level Maps
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Sonic games available on Virtual Console/WiiWare
Sonic the Hedgehog (2006) | Dr. Robotnik's Mean Bean Machine (2006) | Sonic the Hedgehog 2 (2007) | Sonic the Hedgehog 3 (2007) | Sonic Spinball (2007) | Sonic 3D: Flickies' Island (2007) | Sonic the Hedgehog (8-bit) (2008) | Sonic the Hedgehog 2 (8-bit) (2008) | Sonic Chaos (2009) | Sonic & Knuckles (2009) | Sonic 4: Episode 1 (2010)
Pre-release Sonic games for Virtual Console/WiiWare
Sonic the Hedgehog 4 Episode I (WiiWare JP prototype)
Sonic games for the Sega Game Gear and Master System
Sonic the Hedgehog (1991) | Sonic the Hedgehog 2 (1992) | Sonic Chaos (1993) | Dr. Robotnik's Mean Bean Machine (1993) | Sonic Drift (1994) | Sonic Spinball (1994) | Sonic Triple Trouble (1994) | Sonic Drift 2 (1995) | Tails' Skypatrol (1995) | Tails Adventures (1995) | Sonic Labyrinth (1995) | Sonic 2 in 1 (1995) | Sonic Blast (1996)
Pre-release Sonic games for the Sega Game Gear and Master System
Sonic the Hedgehog (Game Gear prototype) | Sonic Chaos Sample | Sonic Drift (demo) | Sonic Spinball (8-bit) Prereleases | Sonic Triple Trouble Prereleases | Sonic Blast Prereleases
Scrapped Sonic games for the Sega Game Gear and Master System
Sonic's Edusoft (1991)