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Sonic the Fighters special moves
From Sonic Retro
The following are special moves which are used in Sonic the Fighters.
Contents |
Basic Moves
Run:
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Backstep:
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Dodge: Press B + P + K at close range
Turn your back: Crouch and press P + K
Hyper:
P + K
Sonic the Hedgehog
Punch: P
Punch Kick: P K
Double Punch: P P
Triple Punch: P P P
Punch Rush: P P P P
Super Rush: P P P P P
Rush Spin: P P P P
P
Punch Mawarikomi: P [close range] P + K + B
Double Punch Mawarikomi: P P [close range] P + K + B
Hasami Punch:
P
Ballet Toss:
P
Toss & Attack:
P
P
Guru-guru Punch:
P
Spin Attack:
P
Spiral Spin:
P
Spiral Spin Feint:
P P
Spiral Spin Double Feint:
P P P
Kick: K
Double Kick: K K
Triple Kick: K K K
Side Kick:
K
Double Side Kick:
K K
Triple Side Kick:
K K K
Leg Throw:
K
Uma Kick:
K
Acchi Ike Kick: K + B
Hyper Start:
P + K
Furimuki:
P + K
Rocket Missile: [back to wall]
K
Head Spin: P + B
Bukitori: [close range]
P + B
Ashibumi:
K + B
Memawashi Spin: [close range]
P + B
Mawarikomi: [close range] P + K + B
Yoke Spin: [after Mawarikomi] P
Yoke High Kick: [after Mawarikomi] K
Yoke Spin Dive: [after Mawarikomi]
P
Dash Spin: [while running] P
Drop Kick: [while running] K
Furimuki Punch: [back to opponent] P
Furimuki High Kick: [back to opponent] K
Fundzuke: [down]]
K
Double Spin: [down] Hold
P
P
Hop Punch:
P
Hop Kick:
K
Double Jump High Kick:
K K
Skip Kick:
K K K
Hop Kick:
[in midair] K
Spin Dive: Hold
P
Fundzuke Dive: Hold
K
Air Spin: Hold
[in midair] P
Air Kick: Hold
[in midair] K
Air Hyper Start: Hold
[in midair] P + K
Wall Spin: [on wall] P
Wall Stomp: [on wall] K
Emerald Dive: [while Hyper]
P + K
Yowa-yowa Punch: [while squished] P
Miles "Tails" Prower
Punch: P
Punch Kick: P K
Double Punch: P P
Poka-poka Combo: P P P
Punch Mawarikomi: P [close range] P + K + B
Double Punch Mawarikomi: P P [close range] P + K + B
Hasami Punch:
P
Guru-guru Punch:
P
Poka-poka Punch:
P
Spin Attack:
P
Kick: K
Double Kick: K K
Triple Kick: K K K
Kaiten Kick:
K
Kaiten Double Kick:
K K
Guru-guru Kick:
K K K
Uma Kick:
K
Propeller Dash: P + K
Propeller Dash L: [after Propeller Dash] P
Propeller Dash R: [after Propeller Dash] K
Propeller Dash F: [after Propeller Dash] P + K
Acchi Ike Kick: K + B
Hyper Start:
P + K
Furimuki:
P + K
Rocket Missile: [back to wall]
K
Hikouki Otoshi: [close range] P + B
Bukitori: [close range]
P + B
Hikouki Nage: [close range]
P + B
Ashibumi: [close range]
K + B
Mawarikomi: [close range] P + K + B
Yoke Punch: [after Mawarikomi] P
Yoke High Kick: [after Mawarikomi] K
Yoke Spin Dive: [after Mawarikomi]
P
Fundzuke: [down]
K
Tsukitobashi: [while running] P
Uma Kick: [while running] K
Furimuki Punch: [back to opponent] P
Furimuki High Kick: [back to opponent] K
Hop Punch:
P
High Kick:
K
Double Jump High Kick:
K K
Skip Kick:
K K K
Hop Kick:
[in midair] K
Spin Dive: Hold
P
Fundzuke Dive: Hold
K
Air Spin: Hold
[in midair] P
Air Kick: Hold
[in midair] K
Air Hyper Start: Hold
[in midair] P + K
Wall Spin: [on wall] P
Wall Stomp: [on wall] k
Yowa-yowa Punch: [while squished] P
Fang the Sniper
Cork Shoot: P
2-ren Cork: P P
3-ren Cork: P P P
Abare Teppou Dash: P P P
P
Snipe Yooi!:
P
Snipe 1:
P P
Snipe 2:
P P P
Snipe 3:
P P P P
Snipe 4:
P P P P P
Rapid Snipe:
P P P P P P
Submarine Snipe:
P
Ballet Toss:
P
Uchiage Abare Teppou:
P P
Super Cork:
P
Abare Teppou:
P
Kick: K
Double Kick: K K
Triple Kick: K K K
Shippo Kick:
K
Shippo Double Kick:
K K
Shippo Triple Kick:
K K K
Spring Kick:
K
Shippo Attack: K + B
Shippo Double Attack: K + B K
Shippo Combo: K + B K K
Hyper Start:
P + K
Rocket Missile: [back to wall]
K
Chabudai Gaeshi: [close range] P + B
Bukitori: [close range]
P + B
Shippo Nage: [close range]
K + B
Ashibumi: [close range]
K + B
Mawarikomi: [close range] P + K + B
Yoke Snipe: [after Mawarikomi] P
Yoke-yoke Snipe: [after 2 successive Mawarikomi] P
Yoke High Kick: [after Mawarikomi] K
Yoke Body Dive: [after Mawarikomi]
P
Shippo Down Kougeki: [down]
K
Tsukitobashi: [while running] P
Uma Kick: [while running] K
Furimuki Low Punch: [back to opponent] P
Furimuki Punch: [back to opponent] P + K + B
Furimuki High Kick: [back to opponent] K
Hop Punch:
P
High Kick:
K
Double Jump High Kick:
K K
Skip Kick:
K K K
Hop Kick:
[in midair] K
Body Dive: Hold
P
Fundzuke Dive: Hold
K
Air Snipe: Hold
[in midair] P
Air Kick: Hold
[in midair] K
Air Hyper Start: Hold
[in midair] P + K
Wall Dive: [on wall] P
Wall Stomp: [on wall] K
Daiabare Teppou: [while Hyper] P + K + B
P
Yowa-yowa Punch: [while squished] P
Bean the Dynamite
Kuchibashi Attack: P
Double Kuchibashi: P P
Triple Kuchibashi: P P P
Kuchibashi Rush: P P P P
Kitsutsuki Attack: P P P P P
Kitsutsuki Straight: P P P P
P
Kuchibashi Mawarikomi: P [close range] P + K + B
Double Kuchibashi Mawarikomi: P P [close range] P + K + B
Guru-guru Punch:
P
Guru-guru Punch Bakudan Nage Combo:
P P
Bakudan 3-tsu Nage:
P
Guru-guru Upper:
P
Guru-guru Upper Bakudan Nage Combo:
P P
Bakudan Nage:
P
Kick: K
Double Kick: K K
Triple Kick: K K K
Side Kick:
K
Double Side Kick:
K K
Triple Side Kick:
K K
Bakudan Shoot:
K
Uma Kick:
K
Acchi Ike Kick: K + B
Hyper Start:
P + K
Rocket Missile: [back to wall]
K
Kuchibashi Shot: [close range] P + B
Bukitori: [close range]
P + B
Mooretsu Attack: [close range]
P + B
Ashibumi: [close range]
K + B
Mawarikomi: [close range] P + K + B
Yoke Kuchibashi: [after Mawarikomi] P
Yoke High Kick: [after Mawarikomi] K
Yoke Kuchibashi Dive: [after Mawarikomi]
P
Fundzuke: [down]
K
Dash Kuchibashi: [while running] P
Uma Kick: [while running] K
Furimuki Low Punch: [back to opponent] P
Furimuki Punch: [back to opponent] P + K + B
Furimuki High Kick: [back to opponent] K
Hop Punch:
P
High Kick:
K
Double Jump High Kick:
K K
Skip Kick:
K K K
Hop Kick:
[in midair] K
Kuchibashi Dive:
P
Fundzuke Dive: Hold
K
Kuuchuu Bakudan: Hold
[in midair] P
Air Kick: Hold
[in midair] K
Air Hyper Start: Hold
[in midair] P + K
Wall Kuchibashi Dive: [on wall] P
Wall Stomp: [on wall] K
Bean Warp: [while Hyper]
P + K + B
Yowa-yowa Punch: [while squished] P
Bark the Polarbear
Bark Punch: P
One Two Punch: P P
One Two Nage: P P [close range] P
One Two GAN!: P P
P
Hasami Punch:
P
2-kai Hasami Punch:
P P
3-kai Hasami Punch:
P P P
Low Punch: Hold
P
Low Hook: Hold
P P
Guard & Attack:
P
Tsubushi Punch:
P
Tsubushite GAN!:
P P
Bark Upper:
P
Sit Punch:
P
Bark Elbow:
P
Bark Elbow Combo:
P P
Buchinko Kick: K
Daisharin Punch: P + K
Hyper Start:
P + K
Barrier Aruki: [while guarding]
P + K + B
Tatakitsuke: [close range] P + B
Bitan-bitan: [close range]
P + B
Bark Strike: [close range]
P + B
Atama Nage: [close range]
P + B
Tsukan de Gangan: [close range]
P + B
Giant Swing: [close range]
P + B
Mawarikomi: [close range] P + K + B
Yoke Punch: [after Mawarikomi] P
Yoke Buchinko Kick: [after Mawarikomi] K
Yoke to Bikomi: P + K + B
P
Fundzuke: [down]
K
Tsukitobashi: [while running] P
Drop Kick: [while running] K
Furimuki Punch: [back to opponent] P
Furimuki High Kick: [back to opponent] K
Hop Punch:
P
Hop Kick:
K
Hop Kick:
[in midair] K
Ryoute Hammer Dive: Hold
P
Hip Dive: Hold
K
Air Hammer: Hold
[in midair] P
Genkotsu Otoshi: Hold
[before landing] P
Air Kick: Hold
[in midair] K
Wall Ryoute Hammer: [on wall] P
Wall Stomp: [on wall] K
Daisharin Dash: [while Hyper] P + K
Yowa-yowa Punch: [while squished] P
Espio the Chameleon
Slap Attack: P
Slap Kick: P K
Double Slap: P P
Double Slap Upper: P P P
Bero Punch:
P
Atamatsuki:
P
Espio Chop:
P
Tsukkomi Chop:
P
Espio Spin:
P
Naga Bero Kougeki:
P
Kick: K
Double Kick: K K
Triple Kick: K K K
Side Kick:
K
Double Side Kick:
K K
Triple Side Kick:
K K K
Uma Kick:
K
Acchi Ike Kick: K + B
Hyper Start:
P + K
Rocket Missile: [back to wall]
K
Chabudai Gaeshi: [close range] P + B
Bukitori: [close range]
P + B
Bero Nage: [close range]
P + B
Bero Nage Combo: [close range]
P + B
P + B
Ashibumi: [close range]
K + B
Mawarikomi: P + K + B
Yoke Bero Punch: [after Mawarikomi] P
Yoke High Kick: [after Mawarikomi] K
Yoke Body Dive: [after Mawarikomi]
P
Bero Down Kougeki: [down]
P
Fundzuke: [down]
K
Dash Bero: [while running] P
Drop Kick: [while running] K
Furimuki Punch: [back to opponent] P
Furimuki High Kick: [back to opponent] K
Hop Punch:
P
High Kick:
K
Double Jump High Kick:
K K
Skip Kick:
K K K
Hop Kick:
[in midair] K
Body Dive: Hold
P
Fundzuke Dive: Hold
K
Air Espio Spin: Hold
[in midair] P
Air Kick: Hold
[in midair] K
Air Hyper Start: Hold
[in midair] P + K
Wall Dive: [on wall] P
Wall Stomp: [on wall] K
Espio Warp: [while Hyper]
P + K + B
Yowa-yowa Punch: [while squished] P
Amy Rose
Hammer Attack: P
Double Hammer: P P
Triple Hammer: P P P
Combo Hammer Dive: P P P
P
Spin Hammer:
P
Head Sliding:
P
Hammer Upper:
P
Combo Hammer Spin:
P
P
Magical Hammer:
P
Hammer Nage:
P
Zujou Chuui:
P
Kick: K
Double Kick: K K
Triple Kick: K K K
Kaiten Kick:
K
Kaiten Double Kick:
K K
Guru-guru Kick:
K K K
Hip Attack:
K
Uma Kick: K + B
Hyper Start:
P + K
Rocket Missile: [back to wall]
K
Umatobi: [close range] P + B
Bukitori: [close range]
P + B
Acchi Muite Hoi: [close range]
P + B
Ashibumi: [close range]
K + B
Mawarikomi: [close range] P + K + B
Yoke Hammer: [after Mawarikomi] P
Yoke High Kick: [after Mawarikomi] K
Yoke Hammer Dive: [after Mawarikomi]
P
Fundzuke: [down]
K
Head Sliding: [while running] P
Hip Attack: [while running] K
Furimuki Hammer: [back to opponent] P
Hip Attack: [back to opponent] K
Hop Hammer:
P
High Kick:
K
Double Jump High Kick:
K K
Skip Kick:
K K K
Hop Kick:
[while in midair] K
Hammer Dive: hold
P
Fundzuke Dive: hold
K
Air Punch: hold
[in midair] P
Air Hammer: hold
[before landing] P
Air Kick: hold
[in midair] K
Air Hyper Start: hold
[in midair] P + K
Wall Hammer: [on wall] P
Wall Stomp: [on wall] K
16t: [while Hyper]
P
Yowa-yowa Punch: [while squished] P
Knuckles the Echidna
Jab: P
Punch Kick: P K
Jab, Straight: P P
One Two Uppercut: P P P
Jab Get Behind: P [close range] P + K + B
One Two Get Behind: P P [close range] P + K + B
Hasami Punch:
P
Atamatsuki:
P
Uppercut:
P
Rising Upper:
P
Spin Attack:
P
Guru-guru Punch:
P
Kick: K
Double Kick: K K
Triple Kick: K K K
Side Kick:
K
Double Side Kick:
K K
Triple Side Kick:
K K K
Uma Kick:
K
Knuckle Glider: P + K
Acchi Ike Kick: K + B
Hyper Start:
P + K
Rocket Missile: [back to wall]
K
Shadow Punch: [close range] P + B
Shadow Punch Second: [close range] P + B P
Knuckle Special: [close range] P + B P P
Bukitori: [close range]
P + B
Ashibumi: [close range]
K + B
Mawarikomi: [close range] P + K + B
Yoke Punch: [after Mawarikomi] P
Yoke High Kick: [after Mawarikomi] K
Yoke Body Dive: [after Mawarikomi]
P
Fundzuke: [down]
K
Tsukitobashi: [while running] P
Drop Kick: [while running] K
Furimuki Punch: [back to opponent] P
Furimuki High Kick: [back to opponent] K
Hop Punch:
P
High Kick:
K
Double Jump High Kick:
K K
Skip Kick:
K K K
Hop Kick:
[in midair] K
Body Dive: Hold
P
Fundzuke Dive: Hold
K
Air Spin: Hold
[in midair] P
Air Kick: Hold
[in midair] K
Air Hyper Start: Hold
[in midair] P + K
Wall Spin: [on wall] P
Wall Stomp: [on wall] K
Hyper Upper: [while Hyper]
P
Hyper Double Upper: [while Hyper]
P P
Yowa-yowa Punch: [while squished] P
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Main Article | Levels:
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