Sonic Zero: Remastered
From Sonic Retro
The first demo of Sonic Zero: Remastered was released during SAGE 14, and was given a rating and gameplay video by Lacktardo. The video was highly praised by many viewers as well as others who played the game. However, most criticism was against the sprites, and a small occasion the level layout. Since then, the game has taken a development leap with the help of LarkSS and Sparks. After SAGE 15, the game had a 3 Act demo released for SAGE 16. It returned with a new demo for SAGE 2012, with hub based missions ala Sonic Generations.
Sonic Zero: Remastered was unfortunately cancelled. Most of it's assets have gone to another fan game, Sonic Time Twisted.
The engine of Sonic Zero: Remastered is that of Sonic Delta, which is an evolution of Sonic Worlds being created by Mr. Kaosu and LarkSS. The game itself is also meant to be an example of the powers of Sonic Worlds and Delta, an example of how it can be modified, and how useful the engine can be. Controls are borrowed from the Genesis era games, while graphics are mostly custom, with certain graphics borrowed when there's a shortage of manpower.
Character wise, you have a choice between Sonic, Tails, Knuckles and Amy Rose. Sonic, Tails, and Knuckles retain their original abilities from Sonic 3 & Knuckles. Amy Rose, whose sprites are courtesy of E-122-Psi, plays like how she does in Sonic 3 and Amy Rose. Level layout is designed with all four players in mind, and includes vasts amount of exploration, alternate route possibilities, and bonus areas accessible to certain players.
Four zones were being developed for Sonic Zero: Remastered.
A crazy labyrinth of mad moles and fire hazards, resembling Gimmick Mountain Zone.
Download the Demo!