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Sonic World (level)

From Sonic Retro

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Sonic World
Sonic Jam world.png
Sonic World
Overworld level, Sonic Jam
Level theme: tropical island
Maximum rings: 100
Non-English names:

Sonic World is a short 3D level found in Sonic Jam, which serves as an interactive hub for the collection's bonus content.

According to a Retro Gamer Magazine article, Sonic World was a prototype Sonic Adventure, compiled based on what work had been done on the Sega Saturn version of the game. This was also revealed in a trivia section in Prima's Official Strategy Guide for Sonic Advance 2.[2]

Overview

Sonic World is set in a grassy plains environment similar to Green Hill Zone in which the player controls Sonic the Hedgehog in a three-dimensional space. There are plenty of objects for Sonic to interact with, such as springs, moving platforms, Rings (100 total) and Tails, who flies around in a set path and will give Sonic a lift through the air.

Gameplay in this level is similar to classic Sonic games as movement is handled with the directional pad (or analogue stick) and the A, B, or C buttons are used for jumping. No Spin Dash is available. The camera view can be adjusted with the X, Y, and Z buttons. The camera can be rotated with the L or R buttons. There also cheat cards that can be found in the level which reveal cheats for each of the available games.

Museums

There are several Museums which contain information about Sonic's previous games, not to mention trivia about appearances outside of the games. Each museum is listed below:

Character House

A museum which has two entrances. The "good" entrance, which has a Sonic statue by the door, contains information and sketches about Sonic, Tails, Knuckles and friends. All four of these are selectable from a menu. The "bad" side, with a statue of Dr. Eggman by the door, contains information and sketches about Eggman and Badniks from Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 3, and Sonic & Knuckles.

The artwork of both the Character House, and the Art Gallery, can be found here.

Music Shop

The Music Shop has music and sound effects from all the games contained on the CD.

Movie Theatre

This museum contains videos related to Sonic, listed below:

  • You Can Do Anything - the opening of Sonic CD with Japanese music. This and the next video are in higher quality than the Mega-CD version. They are also extended (although a certain short scene is cut out).
  • Believe in Yourself - the closing of Sonic CD with Japanese music.
  • Sonic*The*Hedgehog - The Japanese trailer for Sonic the Movie.
  • Sonic the Animation - A short US animation about Sonic being named man of the year. Created with CG graphics.
  • Sonic Ride - The video from a un-distributed kiddie ride.
  • Commercials - Japanese commercials for Sonic 1, Sonic 2, Sonic 3, Sonic Spinball, Sonic CD, Sonic Chaos, Sonic Triple Trouble, and Sonic Drift.

Art Gallery

Professionally drawn artwork of Sonic, Sonic & Tails, and Sonic & Friends.

Hall of Fame

This museum contains an extensive history which contains Trivia and released dates of various Sonic games. Images used in the slideshow can be found here.

Missions

No enemies are in the level, but there are 8 missions that can be completed. The missions are started by jumping on the red and white platform near the entrance. This is also where the player must go to complete a mission. If a mission isn't completed by the time the time limit reaches the existing time record the mission will end in failure and the player will need to start over. A failed mission is signified by a sound effect being played when the timer finishes counting.

Mission list

Objective Time Limit
20 Rings 1’00”00
3 Red Points 1’00”00
50 Rings 1’00”00
Touch Miles 1’30”00
5 Blue Points 1’30”00
7 Secret Cards 2’00”00
3 Balloons 2’00”00
100 Rings 2’30”00

When the final mission is successfully completed, a Giant Ring appears over the playing field. After jumping into it, the credits will play as rare artwork appears in the background.

Technical information

Sonic World makes use of the VDP2 32-bit background and scroll plane video display processor for two tiled texture maps: the 3D ground plane and the 2D sky background. The 3D ground plane is 4096x4096 texels, while the 2D sky texture is 1024x1024 texels.[3]

External links

References


Sonic Jam
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