Actions

Sonic Generations (Nintendo 3DS)

From Sonic Retro

(Redirected from Sonic Generations (3DS))

n/a

show;hide
  • Western
  • JP
SonicGenerations 3DS title.png
SonicGenerations 3DS TitleScreen JPN.png
Sonic Generations
System(s): Nintendo 3DS
Publisher: Sega
Developer:
ROM size: 5241 blocks (EU)
Genre: Action
Number of players: 1-2
Release Date RRP Code Rating
Nintendo 3DS
JP
2011-12-01[1] ¥4,980 (5,229)[1] CTR-P-ASNJ
TSA-CTR-ASNJ-JPN
CERO: A
Nintendo 3DS
JP
2013-05-30[2] ¥2,571 (2,700)[3] ?
CERO: A
Nintendo 3DS
US
2011-11-22[4] $? CTR-P-ASNE
ESRB: Everyone
Nintendo 3DS
US
2013-09-05[5] $29.99[5] ?
ESRB: Everyone
Nintendo 3DS
EU
2013-09-12[6] €24.99 ?
PEGI: 7+
Nintendo 3DS
UK
2011-11-25[4] £? CTR-P-ASNP
TSA-CTR-ASNP-UKV
PEGI: 7+
Nintendo 3DS
UK
2013-09-12[7] £19.99 ?
PEGI: 7+
Nintendo 3DS
FR
2011-11-25[4] €? CTR-P-ASNP
TSA-CTR-ASNP-FRA
PEGI: 7+
Nintendo 3DS
DE
2011-11-25[4] €? CTR-P-ASNP
TSA-CTR-ASNP-GER
USK: 6
Nintendo 3DS
DE
2013-09-12[8] €24.99 ?
USK: 6
Nintendo 3DS
ES
2011-11-25[4] €? CTR-P-ASNP
TSA-CTR-ASNP-ESP
PEGI: 7+
Nintendo 3DS
IT
2011-11-25[4] €? CTR-P-ASNP
TSA-CTR-ASNP-ITA
PEGI: 7+
Nintendo 3DS
EX
2011-11-25[4]  ? CTR-P-ASNP
TSA-CTR-ASNP-UXP
PEGI: 7+
Nintendo 3DS
CA
2011 $? CTR-P-ASNE
ESRB: Everyone
Nintendo 3DS
AU
2011-11-24 $? CTR-P-ASNP
TSA-CTR-ASNP-AUS
OFLC: General (G)

Sonic Generations, known as Sonic Generations: Ao no Bouken (ソニック ジェネレーションズ 青の冒険) in Japan, is a Sonic the Hedgehog video game by Sonic Team and Dimps for the Nintendo 3DS. This version is different from its console brethren by having entirely different stages. Both titles exist to commemorate Sonic the Hedgehog's 20th Anniversary.

Sonic Generations allows players to control both the pre-Sonic Adventure and post-Adventure designs for Sonic the Hedgehog and features remastered levels from Sonic's previous adventures. The game is divided into three eras: the Classic Era (pre-1998), the Dreamcast Era (1998-2005), and the Modern Era (2005 onwards) - "Classic Sonic" and "Modern Sonic" playing through the levels from a 2D (or 2.5D) perspective, where the former plays akin to how he played in the original Genesis games while the latter tackles them similarly to how he did in Sonic Rush and Sonic Rush Adventure.

The game was first announced for the Nintendo 3DS in a Nintendo Power magazine, paired with a November 2011 release date for all platforms.

Gameplay

The gameplay is split into two separate gameplay styles, separated by the character used.

The Classic gameplay style is strictly 2.5D. Sonic controls more like his Sega Mega Drive counterpart, using Spin Dashes and the Spin Attack to hit enemies, with the Homing Attack being unlocked after beating all the levels in the Classic era.

The Modern gameplay style is also 2.5D, however it is more similar to the portable titles Sonic Rush, Sonic Rush Adventure and Sonic Colours. He uses moves like the Sonic Boost and the Homing Attack to hit enemies. He will unlock the Stomp ability after beating all the levels in the Dreamcast era.

Versus Mode

This version of Sonic Generations features a Versus Mode where two players can compete in a race over local wireless communications or the internet. The single objective is to simply reach the Signpost or Goal Ring before the other player does. Unlike other competitive race modes in other Sonic games, players cannot interact with each other in any way. Instead, black holes are littered all over the levels, trapping any players who run into them. If a player gets trapped in a black hole, they must repeatedly press the B button to escape.

The game keeps track of the player's win/loss records and assigns a rating; the highest possible rating being 9,999 points. If the player plays Versus Mode over the internet once per day, they will receive a bonus item for use in the main story, such as a Shield or the exclusive Explosion power-up. If the player already has a bonus item in reserve, they will receive an extra life instead.

Missions

Instead of Challenge Acts from the console/PC versions, the Nintendo 3DS version has unlockable missions in which the player must complete different objectives. There are a total of 100 missions in the game, and the mission types are as follows:

  • Die-Hard: Clear an Act within a time limit without losing a life.
  • Perfection: Clear an Act within a time limit without taking damage.
  • Ring Collector: Collect a certain number of Rings within a time limit.
  • Keep the Pace: Collect Time Items and clear an Act in time.
  • Rampage!: Defeat a certain number of enemies within a time limit.
  • Stealth Attack: Clear an Act within a time limit without defeating enemies.
  • Item Collector: Break a certain number of Item Boxes within a time limit.
  • Special Trial: Complete a miscellaneous objective within a time limit.
  • Sphere Collector: Collect a certain number of spheres in a Special Stage in 1 minute.
  • 1-Ring Boss: Defeat a boss within a time limit with only one Ring.
  • Boss Showdown: Defeat a boss within a time limit.

The player can receive new missions from other players via StreetPass, though the player may choose to spend Play Coins (earned by walking with the 3DS system in Sleep Mode) to unlock a mission immediately. Clearing missions will unlock new content in the Collection menu, which can include music, artwork and 3D character models; though the player also has the option to skip the mission and unlock its reward by spending Play Coins. Each mission will save the player's clear time, which can be shared with other players via StreetPass. Missions cannot be unlocked if the player hasn't progressed far enough in the story.

3DS differences

  • The 3DS version of Modern gameplay is more in line with Sonic Rush/Rush Adventure/Colours DS with Boosting and Homing Attacks kept on the 2D plane. The camera however can show Sonic at all angles compared to previous portable titles.
  • The levels and the bosses in the 3DS version are NOT the same as its console counterparts.
  • Some dialogs and scenes are slightly different, with only Sonic and Tails being present at the beginning of the game. The game also uses the Sonic Rush style of cutscenes.
  • As shown in gameplay of Green Hill Zone, the game has the exact same level design for the Classic Era levels versus original layouts.
  • The signpost for the "classic" Sonic levels display the face of "modern" Dr. Eggman, and lacks the animation for the Sonic image it has on the console version.

Homages to past games

Each level and boss in Sonic Generations 3DS is reminiscent of one previously appearing in the Sonic series.

Sonic Generations Original Game
Levels
Green Hill Green Hill Zone Sonic the Hedgehog
Casino Night Casino Night Zone Sonic the Hedgehog 2
Mushroom Hill Mushroom Hill Zone Sonic & Knuckles
Emerald Coast Emerald Coast Sonic Adventure
Radical Highway Radical Highway Sonic Adventure 2
Water Palace Water Palace Sonic Rush
Tropical Resort Tropical Resort Sonic Colours (Nintendo DS)
Bosses
Metal Sonic Metal Sonic boss Sonic CD
Big Arm Big Arm Sonic the Hedgehog 3
Shadow the Hedgehog Shadow the Hedgehog Sonic Adventure 2
Biolizard Biolizard Sonic Adventure 2
Silver the Hedgehog Silver the Hedgehog Sonic 2006
Egg Emperor Egg Emperor Sonic Heroes

Versions

Two revisions of the retail version are known to exist:

  • Rev.00: Includes 3DS System Update 2.1.0. Does not have an electronic manual.
  • Rev.01: Includes 3DS System Update 5.1.0. Has an electronic manual.

Both revisions include a printed manual. The eShop version always included an electronic manual.

No actual gameplay differences are known to exist between the two revisions.

Localised names

Also known as
Language Localised Name English Translation
English Sonic Generations Sonic Generations
Japanese ソニック ジェネレーションズ 青の冒険 Sonic Generations: Ao no Bouken

Production credits

In Cooperation with Dimps - Digital Innovation
  • Producer: Hiroyuki Kawano
  • Line Manager: Hideaki Hamachi
  • Game Design Supervisor: Yukihiro Higashi
  • Lead Game Designer: Yuka Kobayashi
  • Game Designers: Kohei Iwamoto, Mitsuo Matsuyama, Koichiro Kanzo, Seiji Hirai, Sakie Nakato, Ryota Osaki, Kentaro Kiyohara, Isao Yamasaki, Yasutomo Suzuki
  • Technical Manager: Masahisa Naganuma
  • Product Engineering Manager: Katsuya Kuramoto
  • Lead Programmer: Takashi Yamatani
  • Programmers: Masayuki Takahara, Satoshi Akitomi, Masato Nakahashi, Kohei Yamaguchi, Hidehiro Bushisue, Masatoshi Nakane, Ryohei Sasaki, Atsuhiro Yasuda, Takashi Miyahara, Takeshi Sasaki, Kenta Saito, Shiro Mikata, Takeshi Takeuchi, Wataru Yoshinaga, Shinya Ueno
  • Art Manager: Kazuhiko Yamamoto
  • Lead Artist: Nobuyuki Kuroki
  • Artists: Maki Fukunaga, Kaori Aoyama, Kinue Murayama, Yoko Omezawa, Yumi Okamura, Hiroko Kiyosawa, Hiroshi Yamaguchi, Yuuki Hayashi,Hiroshi Tanigawa, Miho Sakamoto, Masaki Satomura, Yoko Uchida, Akari Yamamoto, Anna Hashimoto, Kana Hashimoto, Hiroshi Himeno
  • Sound Support: Hiroyasu Oshima
  • Special Thanks: Kenji Ayukawa, Ayano Komatsu, Ayako Kurita, Koji Okugawa, Kazuhiro Gotani, Atsushi Ariyama, Takashi Kasal
  • Remix Artists & Composers: Naofumi Hataya, Tomoya Ohtani, Circuit Freq., Cash Cash, Richard Jacques Studios, Yutaka Minobe (delfi Sound inc.), Yasufumi Fukuda
  • Musicians: Takeshi Taneda, Toru Kawamura, Katsuji, Masayuki Osada, Yusuku Tsuchiya, Taka Kawashima, Tommy Mandel, Tony Kadleck, Charles Pillow, Ryan Keberie, Susumu Nishikawa, Akinori Yamada, Masuo
  • Recording Engineers: Masahiro Fukuhara, Dave Darlington, Yoshitada Miya, Yukifumi Makino (delfi Sound inc.)
  • Recording Coordinators: Kiyoshi Yoshida (Attic Arcade inc.), Atsushi "Sushi" Kosugi (Beat On Beat inc.), Kazuyuji Doki (Re-Birth)
  • Mastering Engineer: Kazushi Kyogoku
  • Sound Designer: Tatsuya Kozaki
  • Writers (Story And Script): Ken Pontac, Warren Graff
  • Japanese Character Voices: Jun'ichi Kanemaru, Ryo Hirohashi, Kouji Yusa, Daisuke Ono, Takuto Yoshinaga, Chikao Otsuka
  • Recording Producer: Takuya Ohno, Norifumi Yamada (TOHOKUSHINSHA)
  • Recording Directors: Eriko Kimura, Keiichirou Miyoshi (TOHOKUSHINSHA)
  • Recording: OMNIBUS JAPAN inc.
  • English Character Voices: Roger Craig Smith, Kate Higgins, Mike Pollock, Kirk Thornton, Derek Allen
  • Voice Production: Studiopolis Inc.
  • Voice Director: Jack Fletcher
  • Casting Directors: Jack Fletcher, Joe Moeller, Jamie Simone
  • Recording Engineers: Suzanne Goldish, Eric Lewis, David Barr
  • Recording Assistant: Heather Pennington
  • Dialogued Editors: Suzanne Goldish, Eric Lewis, Elliot Anders
  • Production Assistants: Sean Kelley, James Lafferty, Chris Eaton
  • Production Accountant: Laura Lopez
  • Line Producer: Joe Moeller
  • French Character Voices: Alexandre Gillet, Marc Bretonnière, Marie-Eugénie Maréchal, Benoît Du Pac, Hérvé Grull
  • Voice Director: Antoine Nouel
  • Sound Engineers: Raphaël Monier, Camille Méens
  • Project Managers: Claire Astorg, Marjorie Nivard
  • Artistic Manager: Nathalie Sionneau
  • Audio Manager: Raphaël Monier
  • Localization Manager: Cécile Irlinger
  • Italian Character Voices: Renato Novara, Aldo Stella, Benedetta Ponticelli, Riccardo Lombardo, Davide Albano
  • Artistic Director: Emanuela Ghinoni
  • Sound Engingeer: Christopher Blake
  • German Character Voices: Marc Stachel, Hartmut Neugebauer, Anke Kortemeier, Klaus Lochtove, Roland Wolf
  • Sound Engingeer: Ilja Köster
  • Side Voice Director: Michael Hülsmann
  • Side Project Manager: Olivier Deslandes
  • Spanish Character Voices: Jonathan López, Francesc Belda, Graciela Molina, Manel Gimeno, Angel De Gracia
  • Sound Engingeer: Carmelo Hurtado
  • Side Voice Director: Guillermo Reinlein
  • Side Project Manager: Oliver Deslandes
Sega Corporation(Sega of Japan, Inc.)
  • Localzation Manager: Shumpei Hashimoto
  • Sales: Imatsu Haruo, Lino Kouichi
  • Marketing: Ruiko Miyamoto, Hitoshi Kurosawa
  • First Party Manager: Yasushi Yamashita
  • Public Relations: Yasushi Nagumo, Chikako Hida, Kodama Mamoru, Watanabe Yusuke, Santo Masaya, Nanmoku Syou, Fukuchi Seika
  • Promotions: Takafumi Ueoro, Teruyuki Kaida, Ikuo Ishizaka
  • Executive Sales And Marketing: Takeshi Shimizu
  • Package & Manual Production: Yoshihiro Sakuta, Yoichi Takahashi, Kazuaki Jikuhara, Masaru Kobayashi
  • Manual Production: Makoto Nishino
  • Product Test: Junichi Shimizu, Akira Nishikawa, Osamu Sato, Yutaka Kawasaki, Keita Kato, Shunichi Senda, Tomoyo Hirakawa, Daisuke Suno
  • QA Department Manager: Seiji Hasegawa
  • QA Director: Yuji Nakamura
  • Web: Yukichi Kikuchi
Sega of America, Inc.
  • CEO: Mike Hayes
  • CCO/President: Masanao Maeda
  • Senior Producer: Frank Hom
  • Associate Producer: Sam Mullen
  • International Development Director: Patrick Riley
  • Senior VP Of Production: Gary Dunn
  • Design Director: Chris Porter
  • Creative Director: Ethan Einhorn
  • Development Operations Director: John Merlino
  • Executive VP Of Sales And Marketing: Alan Pritchard
  • Senior VP Of Publishing And COO: Rob Lightner
  • Publishing Director: Katrin Darolloe
  • Senior Director Of Marketing: Darren Williams
  • Director Of Marketing: Marcella Churchill
  • Senior Brand Manager: Judy Gilbertson
  • Associate Brand Manager: Aaron Webber
  • Senior Public Relations Manager: Kerstin Mueller
  • Public Relations Manager: Thu Nguyen
  • Media And Events: Teri Higgins
  • Director Of Creative Services: Jen Groeling
  • Production Manager: Mary Disbrow
  • Advertising Production Specialist: Jacqueline Lee
  • Graphic Designer: Marco Garcia
  • First Pary Manager: Sarah Elliot
  • First Pary Specialist: Queenie Magsakay
  • Senior Director Of Sales: Keith Gerhardt
  • Senior Director Of Sales Operations: Laurie Mendez
  • Director Of Channel Marketing: Scott Lambrecht
  • Manager Of Channel Programs: Anna Nguyen
  • Senior Operations Manager: Tom Duley
  • Senior Purchasing Coordimator: Lu Luna
  • Inventory And Materials Coordintator: Andy Navarro
  • Licensing Manager: Cindy Chau
  • Senior Web Producer: Shawn Storc
  • Lead Flash Devleoper: Michael Dobbins
  • Senior Web Designer: Annie Shaw
  • Video Production Manager: Carl Smolka
  • Assistant Video Editor: Greg Ammen
  • Comminity Managers: Kellie Parker, Julian Mehlfield
  • Customer Support Manager Robert Miles
  • Director Of Legal: Liana A. Larson
  • Legal Counesels: Jerusha Herman, Cindy Lin
  • Contracts Adminstrator: Edison Haywood
  • QA Manager: Mark Cartwright
  • QA Supervisors: Shawn Dobbins, Demetrius Griffin
  • QA Lead: Teressa Quest
  • Assistnat Lead: Aaron Keillor
  • Testers: Eugene Smilovitsky, Javck Beacom, Jeffrey Campbell, Rocco Vienna
  • Standards Supervisor: Stephen Akana
  • Standards Lead: Junior Sison
  • Standards Assistant Leads: Justin Edwards, Niroth Keo
  • Standards Testers: Lisa Bonifacino, Harold Butchart, Kwang-Hi Cho, Jayson Cook, Christine Letheby
  • Mastering Lab Supervisor: Rey Casto Buzon
  • Mastering Lab Technicians: Chirstopher Rilles
  • Hardware Specialist: Matt Ellison
  • Hardware Technician: Kirsten Coleman
  • Text Proofrading: Teressa Quset, Camden Tayler, Junior Sison, Christine Letheby
Sega Europe, Ltd.
  • CEO: Mike Hayes
  • Senior Vice President Of Production: Gary Dunn
  • Senior Vice President Of Sales: Jurgen Post
  • Head Of Studio - Japanese IP: Kuniyo Matsumoto
  • Senior Producer: Akiko O'Driscoll
  • Producer: Bobby Wertheim
  • Director Of European Marketing: Gary Knight
  • Sonic Brand Director: David Corlossea
  • Senior Brand Manager: Rhonda Karl
  • Head Of European PR: Lynn Daniel
  • Senior European PR Executive: Kerry Markyn
  • Head Of Content: Marek Bronstring
  • Head Of Creative Services: Alison Peat-Borrelli
  • Traffic Coordinator Creative Services: Jeff Webber
  • Creative Services: Arnoud Tempelaere, Ranjan Vekaria, Ed Bostock, Akane Hiraoka, Elliot Kidner, Mathew Pearson, Mathew Webber
  • Director Of Business Planning And Operations: Yusuke Suai
  • Purchasing Manager: Caroline Van Verrooij
  • Production Manager: Natalie Forsyth
  • Online Marketing Manager: Mike Evans
  • Online Marketing Executive: Charlotte Mills
  • Head Of Online Services: Adam Hance
  • Head Of Legal & Business Affairs: Nicky Ormrod
  • Legal Counsel: Polly Bennett
  • Legal Executive: Saad Choudri
  • Licensing Manager: Nivine Emeran
  • Head Of Development Services: Mark Le Breton
  • Localisation Manager: Marta Lois González
  • Localisation Project Manager: Giuseppe Rizzo
  • Assistant Localisation Project Managers: Antonella Marras, Luis J. Paredes
  • Translators: Jesús Álvarez, Sebastián Salguero, Tatjana Nath, Daniela Kaynert, Nicole Thomer, Antonio Catanese, Giuseppe Rosa, Carole Kunzelmann, Sophie Paleologos, Ronan Salon
  • Tering Equipment And Submissions Manager: Dave Pither
  • Senior Mastering Technician: Phil Adams
  • Assistant Mastering Technician: Cara Gifford-Pitcher, Michael Veness
  • Project Lead: Luke Tarasek
  • Compliance Supervisor: Darran Wall
  • Compliance Coordinators: Mohammed Ajaib,Shiva Allari, Chris Barnett
  • Compliance Senior Testers: Arron Caney, Lawrence Donohue, Martin Walker
  • Compliance Testers: Anthony Phillips, Alexander Abbott, Oli White, Kevin Murphy, Leo Paine, Chris Davidson
  • Language QA Supervisor: Alessandro Irranca
  • Language Team Lead: Pedro L. Ortega
  • Language Assistant Team Leads: Elfriede Tillian, Michael Willenborg
  • Language Testers: Daryl Sautter, Efrem Borroni, Irene Schauermann, Jasmine Lehmann, Justine Pourchasse, Rocío Castilla Chacón
  • Functionality Supervisor: Julie Metior
  • Functionality Project Monitors: Mark Dallamore
  • Functionality Senior Tester: Chirs Fox
  • Functionality Testers: Lynne Triplett, Benjamin Lyons, Louis Li, Paul Hann, Dean Shanghanoo
Sega Technical Support Team In Sega Europe Ltd.
  • Techincal Director: Chris Southall
  • Head Of Game Design: Simon Woddroffe
Sega Spain
  • Marekting Director: Izaskun Urretabizaia
  • Senior Project Manager: Germán Fritsch
  • PR Manager: Diana Radetski
Sega France
  • Marekting Director: Thomas Grellier
  • Project Manager: Alexandre Chapt
  • Assistant Project Manager: Arthur Brunelin
  • PR Managers: Franck Sébastien, Alexandra Fiore
Sega Germany
  • Head Of Marketing: Henning Otto
  • Product Manager: Chinh Vu
  • Senior PR Manager: Fabian Döehla
  • Senior PR Executive: Susanne Wiedemann
Sega Benelux
  • Marekting Director: Johan De Windt
  • PR Manager: Roel Peeters
Sega UK
  • Marekting Director: Amanda Farr
  • Product Manager: Ben Walker
  • PR Manager: Stefan McGarry
  • Trade Marketing: Ian Cooper
Sega International
  • Product Manager: Sam Sadeghi
  • PR Manager: Roel Peeters
Sega Australia
  • Marekting Director: Gareth Gower
  • Product Manager: Neroli Baird
  • PR Manager: Rebecca Skoulos
  • Special Thanks: Shinobu Yokota, Hiroshi Miyamoto, Kazuyuki Hoshino, Keiichi Noda, Kentaro Fujita, Katsuyuki Shiihara, Tatsuya Shikata, Nobuyuki Minato, Emi Yamane, Ryo Urushibata, Ai Sato, Maki Goda, Nori Matsumura, Scott Durday, Laurie Bella, Hiroki Hayashi (ESP Guitars), Yuichi Sugata (ESP Guitars), Hitoshi Ezura (Hitokuchizaka Studio), Fumitaka Shibata (Wave Master Inc.), Shigeharu Isoda (Wave Master Inc.), Kazuo Koizumi (Wave Master Inc.), Zebrahead, Bowling For Soup, Target Entertainement, Inbound
  • Presented By: Sega
Source: In-game credits

Resources

Sales data

Sonic Retro emblem.svg Main article: Sonic Generations#Sales data

Development

Promotional screenshots

Promotional material

Sonic Retro emblem.svg Main article: Sonic Generations/Promotional material

Physical scans

Segaretro-round.svg Reception »
Nintendo 3DS, JP
Generations 3DS JP cover.jpg
Cover
Sonic Generations Ao no Bouken JP 3DS cart.png
Card
Nintendo 3DS, UK
Generations-3ds-eu-cover-complete.jpg
Cover
Nintendo 3DS, FR
SonicGenerations 3DS FR cover.jpg
Cover
Nintendo 3DS, DE
SonicGenerations 3DS DE cover.jpg
Cover
Nintendo 3DS, ES
SonicGenerations 3DS ES cover.jpg
Cover
Nintendo 3DS, IT
SonicGenerations 3DS IT cover.jpg
Cover
Nintendo 3DS, EX
SonicGenerations 3DS EX cover.jpg
Cover
Nintendo 3DS, AU
SonicGenerations 3DS AU cover.jpg
Cover
Nintendo 3DS, CA
SonicGenerations 3DS CA cover.jpg
Cover
Nintendo 3DS, PT
SonicGenerations 3DS PT cover.png
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Nintendo 3DS
 ?
CRC32
MD5
SHA-1
Game Card (US)
Nintendo 3DS
 ?
CRC32
MD5
SHA-1
Game Card (EU)
Nintendo 3DS
 ?
CRC32
MD5
SHA-1
Game Card (JP)

External links

References


Sonic Generations (Nintendo 3DS)
SonicGenerations 3DS title.png

Main page
Maps


Manuals
Promotional material
Magazine articles
Reception


Bugs

Sonic the Hedgehog games for the following systems
Nintendo 3DS
 2011  Sonic Generations     2012  Mario & Sonic at the London 2012 Olympic Games | Mario & Sonic - London 2012 Virtual Card Album     2013  Sonic & All-Stars Racing Transformed | Sonic Lost World | 3D Sonic the Hedgehog     2014  Sonic Boom: Shattered Crystal     2015  3D Sonic the Hedgehog 2     2016  Mario & Sonic at the Rio 2016 Olympic Games | Sonic Boom: Fire & Ice