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Sonic ChaosFrom Sonic Retro
Sonic Chaos, known as Sonic & Tails (ソニック&テイルス) in Japan, was released for the Game Gear and Master System in 1993. This Sonic game is notable as being the first 8-bit title to feature Tails as a playable character. Not only is it the first game on any system to allow the player to control Tails' flight, it is also the first 8-bit title to introduce the Spin Dash and the Super Peel-Out. Also of note is that the game shares the same title music and death jingle as Sonic the Hedgehog 2 for the Game Gear, but in a higher key.
StorylineDr. Robotnik has taken the red Chaos Emerald, and he's hunting for more. Sonic and Tails are entrusted with saving South Island before it is too late. GameplayCharactersThe player has a choice between Sonic and Tails. Sonic comes equipped with two moves: the Spin Dash, which is performed by holding Sonic also must collect five of the six Chaos Emeralds. Unlike the two previous 8-bit Sonic games, the Chaos Emeralds are located in Special Stages. To enter these special stages 100 rings must be collected in one Act. Robotnik himself has the sixth Chaos Emerald; the player will get it back if he is defeated. Playing as Tails is slightly different but generally easier. Tails runs slower, but he starts the game with 5 lives and 3 continues. He also is not required to collect the Chaos Emeralds. He has the Spin dash attack also and the ability to fly by pressing ItemsSonic Chaos features two new items: The Pogo Spring item and the Rocket Shoes item monitor. The Rocket Shoes gave Sonic the ability of even more incredible speed and limited flight. Often, this was enough to blaze through the entire stage. When playing as Tails, the Rocket Shoes monitors are replaced by 10-Ring monitors. The Pogo Spring item also made a limited appearance here, which were basically springs strapped on to Sonic's (or Tails') shoes, and also lasted a limited time. It gave them an unprecedented jump that let them pass otherwise impossible obstacles. The other items are standard Sonic fare. (Excluding Shield Monitors.) End of level panelAt the end of Acts 1 and 2 of each level, a panel is spun, with a reward given based on what it lands on:
Differences between the Master System and Game Gear versionsThe screen resolution difference is the most obvious change between the two versions, as expected. The title screen, menus and title cards were changed, partly to compensate for the limited colours on the Master System and partly because the higher resolution meant more space could be used on screen. The music is different for the intro and Gigapolis Zone and the Master System version lacks Power Sneaker and Chaos Emerald victory music. Gigapolis Zone is known as "Gigalopolis Zone" in the Master System version (which is also its name in the Japanese version) and there are act 3 layout differences in Aqua Planet Zone, Mecha Green Hill Zone and Electric Egg Zone between the two versions. The Gigapolis Zone boss also shoots a spiked ball before he blows up in the Master System version. In the Master System version, Sonic's second good ending is different as he simply rolls up in a ball as opposed to tripping and falling when Robotnik goes off screen. Manuals
Also released on
Production CreditsGame Design: M.Shima, Ray, 5OOZO ResourcesOriginal Sound Version RecordingsSee Sonic Chaos (Game Gear Version) OSV for a download page. Physical ScansGame Gear version
Master System versionArtworkExternal links1
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