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Sonic Adventure DX: Director's Cut
From Sonic Retro
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| Fast Facts on Sonic Adventure DX: Director's Cut
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Publisher: Sega Developer: Sonic Team System(s): GameCube, PC Save File Size: GC: 9 blocks PC: 51KB Game Total: 13 Genre: Action Released in US: June 17, 2003 (GameCube) September 14, 2004 (PC) Released in EU: June 27, 2003 (GameCube) February 6, 2004 (PC) Released in JP: June 19, 2003 (GameCube) December 18, 2003 (PC) Released in Australia: June 20, 2003 (GameCube) February 6, 2004 (PC)
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Sonic Adventure DX: Director's Cut is an enhanced port of the Sega Dreamcast game, Sonic Adventure, with many added features and updated graphics. It was first released in the US, Japan, and Europe for the GameCube and was later also released for the PC in Japan and Europe and also had a limited US release. Unfortunately, it didn't do quite as well with reviews as its Dreamcast predecessor did.
Changes Between Dreamcast and GameCube Versions
Main Game
- Enhanced graphics: Sonic, Tails, Knuckles, and Amy were re-created with higher polygon counts, resulting in smoother models. For some reason, Big and Gamma were not recreated. Though, Big's hands were given a higher polygon count. The GameCube's TEV system, similar to nVidia's register combiners, was also used for effects like rippling water. (These effects are not present in the PC version, however). The PC version has the option to remove some smaller objects or effects from stages (like the fire hydrants in Speed Highyway's At Dawn segment) to improve performance.
- The train used to transport from Station Square to Mystic Ruins is now blue instead of red as in the Dreamcast version.
- The game runs at 60 frames per second. Unfortunately, this is not consistent the whole game as at times it will frequently skip frames, usually in an uneven pattern (causing noticeable choppiness), even in places where few objects are displayed, and/or where the Dreamcast version didn't slow down (however, some effects that caused slowdown before do not affect the frame rate in the GameCube version). Cutscenes now run at a lower frame rate, but this seems to have been intended, for cinematic purposes. (The frame rate is more constant on the PC version depending on the graphics hardware used and detail settings.)
- Some sound effects, such as when collecting rings and emblems, are lower in pitch.
- A Camera option was added to the pause menu, allowing the user to select either the original Auto-Camera; the newly added Free Camera, which is usually closer to the character; or the player controlled camera which can be adjusted manually with the C-Stick.
- Changes (mostly minor) were made within the levels themselves in an effort to help solve some of the game's problems concerning collision detection. However, many glitches were not fixed, and some new ones were actually added.
- Glitches related to inconsistencies in the port (for example, some windows still reflect the original Dreamcast graphics).
- The Internet connection feature was removed. Some of the downloadable content from the Dreamcast version was included with the GameCube port.
- A new mission mode is available, which includes 60 missions to complete throughout the adventure fields and action stages. It's similar to the Mission Mode found in Sonic Jam's three-dimensional Sonic World.
- Metal Sonic becomes a playable character in Trial mode, as a reward for collecting all the Emblems.
- Cream the Rabbit makes several cameo appearances during the main game and Mission Mode to guide the player: for example, when finding the "Ice Stone" after Casinopolis Action Stage and when E-102 "Gamma" first goes to Station Square.
- A "mini-game" collection of the 12 Sonic-related Game Gear games was added. (see below)
- The ability to skip cutscenes by pushing
was added.
- Map option available by pausing the game in Adventure Fields.
- Some voice effects were changed like when Tails begins to fly or when Amy swings her hammer.
- The ability to have a clear pause screen by holding
and was removed.
Chao Garden
- The Black Market from Sonic Adventure 2: Battle has been added to the Station Square Chao Garden.
- The game uses Sonic Adventure 2: Battle's advanced Chao raising system (it has on screen stats, petting, whistling). However, the Chao Doctor, Chao Kindergarten, and the Chao Karate minigame do not appear.
- Chao allegiances can be changed between Hero, Neutral, and Dark. However, players have to use Chao fruits to do so. (Specific characters do not have an alignment, nor do the Chao Gardens.)
- Flat colored, shiny, and jewel Chao can be purchased, as well as special fruit. Seeds to plant in the Gardens do not exist, however.
- The Chao Transporter allows manual Chao naming, as well as Sonic Adventure 2's "Goodbye" feature.
- Chao can be seamlessly transported between Sonic Adventure 2: Battle and Sonic Adventure: DX.
- The Chao Stadium uses Sonic Adventure 2's music and GUI.
- The Chao Adventure VMU minigame was removed and instead replaced with a similar GBA connection feature (see below).
- You can also transfer one Chao from this game to Sonic Advance, Sonic Advance 2, and Sonic Pinball Party with the GCN-GBA Link Cable.
- A downloadable Tiny Chao Garden GBA minigame is available. (via the Nintendo GameCube Game Boy Advance Cable)
Included Game Gear Games
Several Game Gear games are included as unlockables. This also marks the first time Sonic Drift and Tails' Skypatrol were released in the US and Europe.
Trivia
- On the Gameboy in the Chao Gardens, the words on the Gameboy still say "Chao Adventure"
Manuals
Also Released On
Production Credits
For a complete list of the games production credits please click the following link: Sonic Adventure DX: Director's Cut credits
Resources
Physical Scans
GameCube Version
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| GameCube, US (Player's Choice)
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| GameCube, EU
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| GameCube, JP (Player's Choice)
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| GameCube, FR (Player's Choice)
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| GameCube, DE
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PC Version
| PC, US
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| PC, EU
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| PC, DE
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| PC, Hebrew
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