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Sonic & Knuckles (prototype; 1994-06-06)/Comparisons

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Back to: Sonic & Knuckles (prototype; 1994-06-06).

General Comparisons

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0606 prototype
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Final game

The title screen's fade-in palette is bugged.

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0606 prototype
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Final game

The Sonic 3 title screen now displays "& Knuckles" when locked-on.

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0606 prototype
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Final game

Title cards still display "Sonic 3".

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0606 prototype
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Final game

When entering a giant ring with a shield, the shield remains on-screen when the character disappears.

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0606 prototype
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Final game

Pressing A while the game is paused returns you to the level select screen rather than the SEGA logo screen.

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0606 prototype
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Final game

When the game resets after the ending, or if you return to the level select screen from the Emerald Shrine, the SEGA screen and menus will turn pink. Going into normal gameplay will rectify the issue.

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0606 prototype
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Final game

Playing on a Japanese system now removes the trademark symbols from the SEGA logo and title screen, but Tails' life counter still doesn't become "Miles" even though the results tally changes to "Miles".

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0606 prototype
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Final game

When locked-on to Sonic 1 or any other game, you will get the "NO WAY!" screen as normal, but you cannot play Blue Sphere yet.

Level Comparisons

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Final game

The Screw Mobile's twister in Hydrocity Act 2 still glitches out Super/Hyper forms like it did in Sonic 3.

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0606 prototype
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Final game

The Marble Garden Act 1 miniboss crash glitch from Sonic 3 that can be achieved with a second player is still present.

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0606 prototype
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Final game

Tails still continues to have the snowboard graphics problem in IceCap Act 1.

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Final game

The Mushroom Hill Act 2 boss's starting position is still shifted to the left slightly from the final. This allows you to score endless hits on the boss without destroying the satellite, and the battle won't start until you hit the satellite itself, thus it was changed in the final so the player cannot do this. The first 7 hits on the boss will count towards defeating it after destroying the satellite.

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0606 prototype
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Final game

Flying Battery Act 2 has a missing giant ring right before the boss (coordinates 25A0076C in debug mode).

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0606 prototype
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Final game

Knuckles' boulder in Lava Reef Act 2 won't cancel your Super/Hyper form.

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0606 prototype
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Final game

Upon reaching the boss in the Lava Reef Act 2 boss area, the boss music fades out and restarts.

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0606 prototype
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Final game

After defeating the Lava Reef Act 2 boss, the lava does not cool until the results tally finishes. In the final, it cools the instant the player opens the capsule.

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Final game

The normal level music does not play after the results tally finishes at the end of Lava Reef Act 2.

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Final game

If you have all the Chaos Emeralds when accessing Hidden Palace via a giant ring, the game will think you have none, and thus won't convert them into Super Emeralds.

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0606 prototype
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Final game

It only takes one hit to defeat Knuckles in Hidden Palace in this build.

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Final game

In Hidden Palace, Sonic has the ability to free-roam and hit Robotnik when he takes the Master Emerald.

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Final game

Knuckles's music keeps playing until Eggman appears in Hidden Palace. In the final, after you beat Knuckles, the Lava Reef Act 2 / Hidden Palace music plays.

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Final game

If Death Egg's final boss is defeated while it's firing its laser, the laser stays on screen while it explodes.

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Final game

Defeating the Death Egg final boss as Knuckles will play a glitched version of Sonic's ending with Knuckles in place of Sonic. In the final, the game resets to the SEGA screen.

References


Sonic & Knuckles (prototype; 1994-06-06), prototype version of Sonic & Knuckles
Sonic & Knuckles title.png

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