Solidity
From Sonic Retro
The solidity of a tile determines how it will interact with Sonic. There are four possible states:
- Not solid - Sonic will pass through the tile, without interacting with it.
- All solid - the whole tile is solid.
- Top solid - the top (or bottom) of the tile is solid, and uses the main collision array.
- L/R solid - the sides of the tile are solid, and use the rotated collision array.


