We've managed to restore 99% of our file loss earlier in the year, but it's now THE FINAL COUNTDOWN. Visit the wiki file request topic to help make Sonic Retro better than ever.
Solidity
From Sonic Retro
The solidity of a tile determines how it will interact with Sonic. There are four possible states:
- Not solid - Sonic will pass through the tile, without interacting with it.
- All solid - the whole tile is solid.
- Top solid - the top (or bottom) of the tile is solid, and uses the main collision array.
- L/R solid - the sides of the tile are solid, and use the rotated collision array.


