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SCHG How-to Talk

Extend the level index past $10 in Sonic 2

From Sonic Retro

Small inquiry...

Wouldn't it be better to rename the article to "SCHG How-to:Add more level slots" or something similar? The current title is quite long. --Tweaker 14:30, 29 April 2008 (UTC)

Sound driver issues?

"WARNING: I strongly recommend you port the sonic1 sound driver first before proceeding. A lot of major data shifting will occur in this tutorial and it will make the rom size a lot bigger than it was before. This will break the sonic2 or even sonic2 beta sound driver, thus so you definitely want the sonic 1 sound driver due to the fact that it can take the shifting and still work properly"

Xeno's disassembly uses a disassembled sound driver which performs bank switching etc based on labels in the 68000 code. Shouldn't this eliminate any issues with data shifting? --Shobiz 16:55, 29 April 2008 (UTC)

Just to point out, I put an org $200000 at the beginning of my disasm and the sound still worked properly, so I've added a note mentioning that it's not necessary to port S1's sound driver if you're using Xeno's disasm. --Shobiz 05:26, 20 June 2008 (UTC)

Bug When Using This Guide For Act 3's and Boss Acts In Hg Disassembly

When I used this guide to add an additional two acts to my Sonic 2: Titanium Upgrade, the title cards were fucked up regardless of what level I went to, even if said level had a level ID below or equal to $10. How would this be fixed? I do like this guide, as it covers everything, but I need to know how to handle this bug. =V

- ThomasSpeedrunner, 6:18, 7-8-2013

NumberOfZones

I'm aware that you may not be finished updating the guide, but if you're going to make it specific to the GitHub disassembly, you should start the guide by having the user add new level ID constants in s2.constants.asm, and use the existing no_of_zones constant instead of NumberOfZones. MainMemory (talk) 12:16, 23 December 2015 (CST)