Sonic Riders/Memory Editing/Variables
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Known variables are not many, thus here is a short listing of them in C# class format and structures defined elsewhere in the SCHG.
/// <summary> /// Contains various miscellaneous variables which do not have enough similar /// ones to group in the same category. /// </summary> public unsafe class Variables { /// <summary> /// Does not affect level timer/state e.g. starting line, interactive elements. /// Setting this pauses the game without allowing the user to control the pause menu. /// </summary> public bool* IsPaused = (bool*)0x00696C28; /// <summary> /// Do I need to explain this to you? /// </summary> public GameState* GameState = (GameState*)(*(int*)0x016BF1D0 + 0x94); /// <summary> /// Declares the level/action stage to be loaded. /// </summary> public Levels* Level = (Levels*)0x692B90; /// <summary> /// Set to 1 to disable AI opponents entirely. /// The range for this is generally 1-8, else expect crashes. /// </summary> public byte* PlayerCount = (byte*)0x64B758; /// <summary> /// Manual toggle for the heads up display. /// Bear in mind that the game constantly overwrites this value - you /// need to nop the instructions that write to it. /// </summary> public bool* IsHUDVisible = (bool*)0x64B76C; /// <summary> /// Setting this to 1 zooms in the camera until you pass the start line. /// </summary> public bool* EnableStartLine2PCamera = (bool*)0x69126B; /// <summary> /// [Apply before racing] /// Setting this to 1, makes the HUD cover 1/4th of the screen for player 1. /// </summary> public bool* TwoPlayerHUDScale = (bool*)0x696C1C; }