SCHG:Sonic CD 510 Beta/MMD Breakdown/Object Layout
From Sonic Retro
| SCHG: Sonic CD 510 Beta |
|---|
| Main Article |
| Art Editing |
| Compressed Art |
| *.MMD Editing |
*.MMD Breakdown
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| General Tweaking |
| General Tweaking |
The object layout of an *.MMD starts at 7320. The object positioning of a object is formatted as follows:
XXXX YYYY OOSS FFFF
I think this is the same type of positioning as S1. XXXX is 2 bytes long, and is the X location of the object. YYYY is 2 bytes long as well, and is the Y location of the object. OO is a byte long, and is the primary object type. SS is also a byte long, and is the object's subtype. An object's subtype is a value that is used to determine what type of one object it is. For example, take the Orbinaut from LZ in S1. If you changed its subtype to a certain value, it would never fire its spikes like the Orbinaut in SLZ


