IPB

Welcome Guest ( Log In | Register )


 

Recent Changes | Random | Help | Special Pages | Upload
home | info | forums | svn | irc | podcast | about

SCHG:Sonic CD 510 Beta/General Tweaking

From Sonic Retro

SCHG: Sonic CD 510 Beta
Main Article
Art Editing
Compressed Art
*.MMD Editing
*.MMD Breakdown
File Locations
Object Layout
Level Layout
Palettes
General Tweaking
General Tweaking

It's tweaking time! This section will give you steps to do some general tweaking of the ISO, and why that does what it does.

How many rings to lose when hit: In your hex editor, search for 33 FC 00 00 00 FF 12 20. This basically moves 000000 to 00FF12 (the offset in the RAM that contains how many rings you have) when you get hit. Change the 0000 to whatever value you want. If you want to lose no rings entirely, change 33 FC 00 00 00 FF 12 20 to 4E 71 4E 71 4E 71 4E 71. That tells the game to do nothing. Note that this code appears in every *.MMD.







Sonic Community Hacking Guide
General
Number Systems | Sonic Music Hacking Guide | Assembly Hacking Guide | Subroutine Equivalency List | 68000 Instruction Set | SonED2 Manual | ASM-to-Hex Code Reference
Game-Specific
Sonic the Hedgehog (16-bit) | Sonic the Hedgehog (8-bit) | Sonic Eraser | Sonic CD (prototype 510) | Sonic CD | Sonic 2 (Nick Arcade prototype) | Sonic 2 (Simon Wai prototype) | Sonic 2 (16-bit) | Sonic 2 (8-bit) | Sonic 2 & Knuckles | Dr. Robotnik's Mean Bean Machine | Sonic Triple Trouble | Sonic 3 | Sonic & Knuckles | Sonic 3 & Knuckles | Sonic Crackers | Sonic 3D: Flickies' Island | Knuckles' Chaotix | Sonic Advance | Sonic Advance 2 | Sonic Advance 3 | Sonic Battle | Sonic Adventure | Sonic Adventure DX: PC | Sonic Adventure 2 | Shadow the Hedgehog
The Nemesis Hacking Guides
ROM: Sonic 1 | Sonic 2 | Sonic 2 Beta | Sonic 3

Savestate: Sonic 1 | Sonic 2 Beta/Final | Sonic 3

The Esrael Hacking Guides
Sonic 1 (English / Portuguese) | Sonic 2 Beta (English / Portuguese) | Sonic 2 and Knuckles (English / Portuguese)