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SCHG:Sonic CD 510 Beta/Compressed Art
From Sonic Retro
| SCHG: Sonic CD 510 Beta |
|---|
| Main Article |
| File Locations |
| File Locations |
| Art Editing |
| Compressed Art |
| *.MMD Editing |
| *.MMD Breakdown |
| General Tweaking |
| General Tweaking |
This is an extremely incomplete list of the compressed art contained in SCD 510. Strangely, there are two instances of one compressed item for each *.MMD; one in the *.MMD area and one in the A***** area. This is soon going to be converted so it will refer to the *.MMD area, but for now it refers to the A***** area. If I continue this, the list will be completed in two months, but if I use the *.MMD area, it will take only about half a month to finish.
Note that these locations are for the actual SCD ISO.
| Offset | Name |
|---|---|
| $A036C8 | PPZ Present 8x8s |
| $A06C4E | Unknown |
| $A07B2A, $A47B2A | Conveyor belt |
| $A07C8A, $A44DB8, $A47C8A | Unknown; switch? |
| $A07CDC, $A07E9A | Animals (bird, $squirrel) |
| $A08AD4 | Unknown; spiky bush? |
| $A08B8A | Unknown; ??? |
| $A08CCE | Rotund beetle badnik |
| $A09BA0, $A09F9C | Unknown |
| $A0B40A, $A4B40A, $A8B40A | Text that says '1000' when mapped |
| $A0B42C, $A4B42C, $A8B42C | Bricks |
| $A0B512, $A4B512, $A8B512 | Unknown; ??? |
| $A39E0A | Giant ring |
| $A3A214, $A7A214 | GOAL sign |
| $A3A3D4, $A7A3D4 | End-of-level spinning signpost |
| $A3A9A0, $A7A9A0 | End-of-level text and HUD (in determining score) |
| $A3B6AA, $A7B6AA | Title card |
| $A3C75A, $A7C75A | Unknown; ??? |
| $A3CA66, $A7CA66 | Springs |
| $A3CC88, $A7CC88 | Monitors |
| $A3D28C, $A7D28C | Explosions |
| $A3D774, $A7D774 | Rings |
| $A3DDE8, $A7DDE8 | HUD, as used in level |
| $A3DF14, $A7DF14 | Checkpoint |
| $A3E06E, $A7E06E | Unknown; flowers? |
| $A3E290, $A7E290 | Big bold letters; never seen them in the game |
| $A44CD8 | Unknown; ??? |
| $A44E0A | Unknown; ??? |
| $A44E88 | Small metal platform with yellow and black stripes |
| $A44F50 | Unknown; platform? |
| $A45B82 | Spike balls |
| $A45C44 | Metal platform with multiple layers |
| $A45D24 | Garbled graphics; may be mappings |
| $A45F7C | Machine using rockets |
| $A46AB6 | Metal Sonic's machine |
| $A46C8E | Metal Sonic |


