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SCHG:Sonic CD 510 Beta/Compressed Art

From Sonic Retro

SCHG: Sonic CD 510 Beta
Main Article
Art Editing
Compressed Art
*.MMD Editing
*.MMD Breakdown
File Locations
Object Layout
Level Layout
Palettes
General Tweaking
General Tweaking

This is an extremely incomplete list of the compressed art contained in SCD 510. Strangely, there are two instances of one compressed item for each *.MMD; one in the *.MMD area and one in the A***** area. This is soon going to be converted so it will refer to the *.MMD area, but for now it refers to the A***** area. If I continue this, the list will be completed in two months, but if I use the *.MMD area, it will take only about half a month to finish.

Note that these locations are for the actual SCD ISO.


A036C8: PPZ Present 8x8s

A06C4E: Unknown

A07B2A, A47B2A: Conveyor belt

A07C8A, A44DB8, A47C8A: Unknown; switch?

A07CDC, A07E9A: Animals (bird, squirrel)

A08AD4: Unknown; spiky bush?

A08B8A: Unknown; ???

A08CCE: Rotund beetle badnik

A09BA0, A09F9C: Unknown

A0B40A, A4B40A, A8B40A: Text that says '1000' when mapped

A0B42C, A4B42C, A8B42C: Bricks

A0B512, A4B512, A8B512: Unknown; ???

A39E0A: Giant ring

A3A214, A7A214: GOAL sign

A3A3D4, A7A3D4: End-of-level spinning signpost

A3A9A0, A7A9A0: End-of-level text and HUD (in determining score)

A3B6AA, A7B6AA: Title card

A3C75A, A7C75A: Unknown; ???

A3CA66, A7CA66: Springs

A3CC88, A7CC88: Monitors

A3D28C, A7D28C: Explosions

A3D774, A7D774: Rings

A3DDE8, A7DDE8: HUD, as used in level

A3DF14, A7DF14: Checkpoint

A3E06E, A7E06E: Unknown; flowers?

A3E290, A7E290: Big bold letters; never seen them in the game

A44CD8: Unknown; ???

A44E0A: Unknown; ???

A44E88: Small metal platform with yellow and black stripes

A44F50: Unknown; platform?

A45B82: Spike balls

A45C44: Metal platform with multiple layers

A45D24: Garbled graphics; may be mappings

A45F7C: Machine using rockets

A46AB6: Metal Sonic's machine

A46C8E: Metal Sonic

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