Shadow the Hedgehog (game)/Technical information/Stage parameters
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Shadow the Hedgehog technical information |
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Main Article |
Level Editing |
Stage parameters |
Stage ID list |
Object layout format |
Effect data |
Spline format |
Misc |
Cutscene ID list |
The file nukkoro2.inf (located in the GCN and Xbox releases' filesystems) has important stage parameter values, such as player starting position, rank score threshholds, and mission objective counts and time limits.
Each stage entry starts with an internal name of the stage, followed by the applicable parameters.
Internal Name | Stage |
---|---|
Practice | Debug stages |
City1 | Westopolis |
Circuit | Digital Circuit |
Canyon | Glyphic Canyon |
Highway | Lethal Highway |
HorrorCastle | Cryptic Castle |
PrisonIsland | Prison Island |
Circus | Circus Park |
City2 | Central City |
ARKPast1 | The Doom |
canyon2 | Sky Troops |
eWorld | Mad Matrix |
Ruins | Death Ruins |
ARKRuins1 | The ARK |
Sky | Air Fleet |
Jungle | Iron Jungle |
Space | Space Gadget |
ARKPast2 | Lost Impact |
GunsBase | GUN Fortress |
DoomsBase1 | Black Comet |
EggmansBase | Lava Shelter |
ARKRuins2 | Cosmic Fall |
DoomsBase2 | Final Haunt |
DoomsCore | The Last Way |
BossBK1 | Black Bull (Lethal Highway) |
BossEggMeka1 | Egg Breaker (Cryptic Castle) |
BossGUN1 | Heavy Dog |
BossEggMeka2 | Egg Breaker (Mad Matrix) |
BossBK2 | Black Bull (Death Ruins) |
BossGUN2 | Blue Falcon |
BossEggMeka3 | Egg Breaker (Iron Jungle) |
BossBlack_0610 | Black Doom (GUN Fortress) |
BossSonic_0611 | Sonic & Diablon (GUN Fortress) |
BossEggmanRobbo_0612 | Egg Dealer (Black Comet) |
BossSonic_0613 | Sonic & Diablon (Black Comet) |
BossEggmanRobbo_0614 | Egg Dealer (Lava Shelter) |
BossEggmanRobbo_0615 | Egg Dealer (Cosmic Fall) |
BossBlack_0616 | Black Doom (Cosmic Fall) |
BossBlack_0617 | Black Doom (Final Haunt) |
BossSonic_0618 | Sonic & Diablon (Final Haunt) |
BossLast | Devil Doom |
GUN2P_0800 | 2-Player stage 1 |
GUN2P_0801 | 2-Player stage 2 |
GUN2P_0802 | 2-Player stage 3 |
EVENT... | Cutscene entries |
Parameter | Values | Notes |
---|---|---|
PLAYER | (Player number) XPOS YPOS ZPOS XANG YANG ZANG | Player number; 0 = Player 1, 1 = Player 2. |
STARTSPD | (Player number) XSPD YSPD ZSPD | Initial velocity the player starts with from the PLAYER spawn point. |
STARTDEMO | X | "Demo play?"; value must be 0 or 1. Unused in nukkoro2.inf, but listed as a possible parameter in a nukkoro.inf comment line. |
RANK_D | (A score) (B score) (C score) (D score) | The Dark point scores a player has to beat in order to earn Ranks. |
RANK_N | (A score) (B score) (C score) (D score) | The Normal point scores a player has to beat in order to earn Ranks. |
RANK_H | (A score) (B score) (C score) (D score) | The Hero point scores a player has to beat in order to earn Ranks. |
GOALEVENTPOS_D | XPOS YPOS ZPOS | Dark results screen location. |
GOALEVENTPOS_N | XPOS YPOS ZPOS | Normal results screen location. |
GOALEVENTPOS_H | XPOS YPOS ZPOS | Hero results screen location. |
GOALEVENTPOS_X | XPOS YPOS ZPOS | Expert results screen location. |
MISSIONCOUNT_D | X Y | Dark mission counter values. X is the mission's "success counter" (number of items to find/destroy/etc. to complete that mission), Y is the mission's "failure counter" (usually a timer). A failure counter value of 0 will disable it. |
MISSIONCOUNT_N | X Y | Normal mission counter values. |
MISSIONCOUNT_H | X Y | Hero mission counter values. |
MISSIONCOUNT_HARD | X Y | Expert mission counter values. |
MIPMAPK | X | Mipmap value for textures. |
References
Shadow the Hedgehog | |
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Main page Manuals |
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Level Bosses: End Bosses: Last Story: Books:
Music: Songs: "I Am... All of Me" | "E.G.G.M.A.N. Doc. Robeatnix Mix" | "Almost Dead" | "Waking Up" | "Chosen One" | "All Hail Shadow" | "Never Turn Back" |