Nem s3/Address listing
From Sonic Retro
← Back to Nemesis' Sonic 3 Hacking Guide
For the most part, there are no breaks in this list. If one address follows on directly from another on this list, it does so in the rom, with the exception of data that comes before 50000. All the compiled code that is used in the game is stored in this section, and that's a pain in the ass to sort through, so there will be many breaks there. The column on the left lists it's file location, the column in the middle contains it's name and description, and the column on the right will contain any special notes about it, such as compression format used if applicable, and number of blocks an art tile uses. The right column will also contain a link with the text further info, if that particular block requires it. That link will jump to a detailed explanation of that thing. Anything linked like that will also be listed in the contents at the top of the page. Any patterns that are not used anywhere in the game will be preceeded by this red dot .
0-FF | Vector table | |
100-1FF | Header | |
459-4C0 | Country code protection text | |
4C1-699 | 1BPP base ASCII characters | Uncompressed Further info |
4680-46AF | Music playlist for levels | Further info |
6A8E-6AC7 | Level select level order | Further info |
EED2-F5F1 | Standard numbers used on counters in game | Uncompressed Further info |
18CF6 | Ring (sprite) | |
19230 | ???????? (sprite) | |
1B41E | Monitor (sprite) | |
1A8A8 | Offset index for dynamic screen resizing | Further info |
1A908 | AIZ act 1 dynamic screen resizing | Further info |
1AAFC | AIZ act 2 dynamic screen resizing | Further info |
1AC3A | HCZ act 1 dynamic screen resizing | Further info |
1ACB2 | HCZ act 2 dynamic screen resizing | Further info |
1ACD8 | MGZ act 1/2 dynamic screen resizing | Further info |
1AD86 | CNZ act 1/2 dynamic screen resizing (empty) | Further info |
1AD88 | ICZ act 1 dynamic screen resizing | Further info |
1ADCA | ICZ act 2 dynamic screen resizing | Further info |
1ADFA | LBZ act 1 dynamic screen resizing (empty) | Further info |
1ADFC | LBZ act 1 dynamic screen resizing | Further info |
1AE68 | Default dynamic screen resizing (empty) | Further info |
1AFC2 | Layer changer (sprite) | |
1C3BC | Trunk of plamtree in AIZ (sprite) | |
1C3FE | End of flying fox in AIZ (sprite) | |
1C440 | Sprite that makes you enter ball (sprite) | |
1C704 | ???????? (sprite) | |
1C7E6 | Unknown. Invisible collision box. (sprite) | |
1C8EE | Wooden pole that Sonic hangs onto in HCZ (sprite) | |
1CFF2 | Unknown. A block. (sprite) | |
1D096 | Unknown. Top hurts you. Possibly spikes from competition mode. (sprite) | |
1D224 | Unknown. Same as above. (sprite) | |
1D3C4 | ???????? (sprite) | |
1D656 | Rocks from AIZ (sprite) | |
1DE1C | Collapsing platform from AIZ (sprite) | |
1DF4C | ???????? (sprite) | |
1F6BC | Unknown. A breakable barrier. (sprite) | |
200AE | Flying fox from AIZ (sprite) | |
20768 | Unknown. Something you hold onto. (sprite) | |
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Surfboarding intro from AIZ (sprite) | |
213D8 | Spring (sprite) | |
22072 | Spring that pops up out of floor (sprite) | |
221C6 | Spring that pops up out of floor (sprite) | |
22612 | Spikes (sprite) | |
2336E | Spinning balls (sprite) | |
23C70 | ???????? (sprite) | |
23D32 | Unknown. Hovering platforms. (sprite) | |
2425E | Unknown. Hovering platforms. (sprite) | |
243FC | Unknown. Hovering platforms. (sprite) | |
245B4 | Moving block from HCZ (sprite) | |
24722 | ???????? (sprite) | |
24912 | Switch thingy that you bust from LBZ (sprite) | |
249B2 | Gizmo that raises platform when Spin Dashed at from MGZ (sprite) | |
24C24 | Unknown. A long vertical barrier with repeated block. (sprite) | |
250D2 | Unknown. Line of blocks in foreground. (sprite) | |
25394 | Head that spurts out fire from LBZ (sprite) | |
25584 | Flying fox from LBZ (sprite) | |
25A12 | Cylindrical platform that spins around screw from LBZ (sprite) | |
26144 | Unknown. Repeated blocks in background. (sprite) | |
26202 | Unknown. Resemble a seesaw. Automatically locked at center until you jump. (sprite) | |
264FA | Bustable section of pipe from LBZ (sprite) | |
268FE | Unknown. Top hurts you. Bobs up and down slightly when hit from bottom. (sprite) | |
26AB2-26B71 | Offset index of Dynamic pattern reloading and animated pattern load cue's | 2 per act Further info |
26B72 | Default dynamic pattern reloading (empty) | Further info |
26B74 | AIZ act 1 dynamic pattern reloading | Further info |
26B84 | AIZ act 2 dynamic pattern reloading | Further info |
26BBA | HCZ act 1 dynamic pattern reloading | Further info |
26D92 | HCZ act 2 dynamic pattern reloading | Further info |
26F66 | MGZ dynamic pattern reloading | Further info |
26F70 | CNZ dynamic pattern reloading | Further info |
27006 | ICZ dynamic pattern reloading | Further info |
2713A | LBZ act 1 dynamic pattern reloading | Further info |
2722A | LBZ act 2 dynamic pattern reloading | Further info |
273D2 | Unknown dynamic pattern reloading (09 act 1) | Further info |
274D0 | CG dynamic pattern reloading | Further info |
275EC | AL/BP dynamic pattern reloading | Further info |
275B6 | Bonus stage dynamic pattern reloading | Further info |
27654 | AIZ act 1 animated pattern load cue (2) | Further info |
276A0 | AIZ act 2 animated pattern load cue (4) | Further info |
276F8 | HCZ act 1 animated pattern load cue (1) | Further info |
27730 | HCZ act 2 animated pattern load cue (1) | Further info |
27766 | MGZ animated pattern load cue (1) | Further info |
27786 | CNZ animated pattern load cue (6) | Further info |
2780A | ICZ animated pattern load cue (0) | Further info |
2781C | LBZ act 1 animated pattern load cue (0) | Further info |
27846 | LBZ act 2 animated pattern load cue (0) | Further info |
27862 | AL animated pattern load cue (0) | Further info |
27870 | BP animated pattern load cue (3) | Further info |
278A6 | CG animated pattern load cue (0) | Further info |
2795A | Thing on wall that accelerates you in a ball when you go through it from LBZ (sprite) | |
27BF0 | Unknown. Something you hold onto. (sprite) | |
28114 | Unknown. Bottom hurts you. (sprite) | |
28286 | ???????? (sprite) | |
283B8 | Sprite that summons up flying badnicks from LBZ (sprite) | |
2848A | ???????? (sprite) | |
28542 | Unknown. Upon contact, it teleports you across the map. (sprite) | |
28C10 | Lift from LBZ (sprite) | |
29336 | Unknown. Large solid box that cycles patterns around edge. (sprite) | |
2963A | Breakable vertical barriers used for spintubes in AIZ and ICZ (sprite) | |
29F80 | Long diagonal string of platforms, with each of them tilting in sequence from AIZ (sprite) | |
2A3A4 | Collapsing wooden bridge from AIZ (sprite) | |
2A7F2 | Unknown. Long vertical barrier with repeated block. (sprite) | |
2AC4E | Spawnpoint for wooden platforms that travel down waterfall in AIZ (sprite) | |
2AF20 | Rotating spikey log from AIZ (sprite) | |
2B2DA | Unknown. Fixed sprite in background. (sprite) | |
2B66A | Unknown. Animated block in background. (sprite) | |
2B72E | Leaves in foreground of AIZ (sprite) | |
2B9B6 | ???????? (sprite) | |
2BB20 | Button (sprite) | |
2C41E | Starpoll (sprite) | |
2DF3C | Offset locator for moduled pattern load cue | Compiled |
2DF60-2DF93 | Offset index of moduled pattern load cue | Further info |
2DF94-2E04D | Modulated pattern load cue's | Further info |
2E04E | ???????? (sprite) | |
2E4BA | Unknown. Big block with section to the left solid. (sprite) | |
2EF5E | Fan from CNZ (sprite) | |
2E786 | ???????? (sprite) | |
2F2D8 | ???????? (sprite) | |
2F650 | Hand that pops out of the floor and speeds you up from HCZ (sprite) | |
2FAB0 | One way barrier from HCZ (sprite) | |
2FDBE | ???????? (sprite) | |
3015C | ???????? (sprite) | |
30368 | Baloon from CNZ (sprite) | |
30764 | Cannon from CNZ (sprite) | |
30BDC | Platform you jump on to make rize from CNZ (sprite) | |
30D30 | Trap door that opens when you get shot out of tube from CNZ (sprite) | |
30DFC | Lightbulb from CNZ (sprite) | |
30E7E | Sprite that makes you float from fans (sprite) | |
310A0 | Sprite that creates resistance and acceleration barriers in CNZ (sprite) | |
31262 | Rotating cylinder from CNZ (sprite) | |
31880 | Rotating cylinder from HCZ (sprite) | |
31B54 | Unknown. Sprite forces you to move right. (sprite) | |
31C20 | ???????? (sprite) | |
31D08 | ???????? (sprite) | |
31EFA | An invisible horizontal barrier that bounces you back when you jump into it (sprite) | |
32082 | Bumper from CNZ (sprite) | |
32302 | Spiral spintube from CNZ (sprite) | |
3259A | Sprite that creates surface and spinning effect when walking on diagonal rotating cylinder from CNZ (sprite) | |
32A70 | ???????? (sprite) | |
32EC0 | ???????? (sprite) | |
331D0 | Platform moving in circle on chain thingy from MGZ (sprite) | |
335AC | Head thing on wall that launches arrows from MGZ (sprite) | |
33A7A | Rotating cylinder with spikes on sides moving up/down and left/right from MGZ (sprite) | |
33874 | Horizontal block that you need spinning platform to bust (sprite) | |
3333C | Huge spikeball spinning on chain from MGZ (sprite) | |
33CC8 | Unknown. Large sprite that sits in background (sprite) | |
34190 | Free moving spintop from MGZ that hovers when you run on it (sprite) | |
34F20 | Spintop mounted on block (sprite) | |
3500C | Platform with blade on bottom from CG (sprite) | |
3518A | Unknown. A block with the left side solid. (sprite) | |
35312 | Baloon from BP (sprite) | |
354CC | Unknown. A block that sits there cycling patterns. (sprite) | |
35834 | Mini button from competition mode (sprite) | |
358F6 | ???????? (sprite) | |
36172 | Starpost and HUD for competition mode (sprite) | |
3768A | Goo dripper from EM (sprite) | |
3780E | Unknown. Something dropping a stream of something else. (sprite) | |
37994 | Sprite of water hitting surface (sprite) | |
37C94 | Unknown. Vertical string of repeated blocks in background. (sprite) | |
3867A | Unknown. Appears to make character enter ball and spinoff to right. (sprite) | |
38FFE | Unknown. A bubble bursting? | Art compression 00, 4 blocks |
39318-39617 | Layer deformation pointers | Further info |
3A5FE | Default initial foreground layout | Further info |
3A606 | Default rasterised effects | Further info |
3A60A | Default initial background layout | Further info |
3A61A | Default rasterised layer deformation and load checkpoints | Further info |
3A63C | Competition level initial foreground layout | Further info |
3A68A | Competition level rasterised effects | Further info |
3A6CC | Competition level initial background layout | Further info |
3A73E | Competition level rasterised layer deformation and load checkpoints | Further info |
3AA9A | AIZ act 1 initial foreground layout | Further info |
3AAA2 | AIZ act 1 rasterised effects | Further info |
3ACBA | AIZ act 1 initial background layout | Further info |
3AD0C | AIZ act 1 rasterised layer deformation and load checkpoints | Further info |
3B284 | AIZ act 2 initial foreground layout | Further info |
3B28C | AIZ act 2 rasterised effects | Further info |
3B3F2 | AIZ act 2 initial background layout | Further info |
3B42A | AIZ act 2 rasterised layer deformation and load checkpoints | Further info |
3C28C | HCZ act 1 initial foreground layout | Further info |
3C298 | HCZ act 1 rasterised effects | Further info |
3C29C | HCZ act 1 initial background layout | Further info |
3C2CA | HCZ act 1 rasterised layer deformation and load checkpoints | Further info |
3C5AE | HCZ act 2 initial foreground layout | Further info |
3C5B6 | HCZ act 2 rasterised effects | Further info |
3C5C2 | HCZ act 2 initial background layout | Further info |
3C608 | HCZ act 2 rasterised layer deformation and load checkpoints | Further info |
3C820 | MGZ act 1 initial foreground layout | Further info |
3C82C | MGZ act 1 rasterised effects | Further info |
3C83C | MGZ act 1 initial background layout | Further info |
3C854 | MGZ act 1 rasterised layer deformation and load checkpoints | Further info |
3CA14 | MGZ act 2 initial foreground layout | Further info |
3CA24 | MGZ act 2 rasterised effects | Further info |
3D084 | MGZ act 2 initial background layout | Further info |
3D134 | MGZ act 2 rasterised layer deformation and load checkpoints | Further info |
3D514 | CNZ act 1 initial foreground layout | Further info |
3D51C | CNZ act 1 rasterised effects | Further info |
3D5EC | CNZ act 1 initial background layout | Further info |
3D606 | CNZ act 1 rasterised layer deformation and load checkpoints | Further info |
3DA32 | CNZ act 2 initial foreground layout | Further info |
3DA3A | CNZ act 2 rasterised effects | Further info |
3DA54 | CNZ act 2 initial background layout | Further info |
3DA74 | CNZ act 2 rasterised layer deformation and load checkpoints | Further info |
3DAF0 | ICZ act 1 initial foreground layout | Further info |
3DB0A | ICZ act 1 rasterised effects | Further info |
3DB40 | ICZ act 1 initial background layout | Further info |
3DBBA | ICZ act 1 rasterised layer deformation and load checkpoints | Further info |
3DF16 | ICZ act 2 initial foreground layout | Further info |
3DF1E | ICZ act 2 rasterised effects | Further info |
3DF22 | ICZ act 2 initial background layout | Further info |
3DF98 | ICZ act 2 rasterised layer deformation and load checkpoints | Further info |
3E258 | LBZ act 1 initial foreground layout | Further info |
3E2CA | LBZ act 1 rasterised effects | Further info |
3E5F0 | LBZ act 1 initial background layout | Further info |
3E618 | LBZ act 1 rasterised layer deformation and load checkpoints | Further info |
3E7D2 | LBZ act 2 initial foreground layout | Further info |
3E7EE | LBZ act 2 rasterised effects | Further info |
3E84E | LBZ act 2 initial background layout | Further info |
3E882 | LBZ act 2 rasterised layer deformation and load checkpoints | Further info |
3EF58 | Bonus stage initial foreground layout | Further info |
3EFA2 | Bonus stage rasterised effects | Further info |
3EFEC | Bonus stage initial background layout | Further info |
3EFFE | Bonus stage rasterised layer deformation and load checkpoints | Further info |
40B20-40B29 | "Try again" text | ASCII text Further info |
40B7C-4137C | Credits text | ASCII text Further info |
43830 | ???????? (sprite) | |
43B08 | Unknown. A few blocks hovering in background (sprite) | |
44236 | Giant golden ring (sprite) | |
446F2 | ???????? (sprite) | |
45424 | Unknown. Large vertical block. Posibly waterfall. (sprite) | |
4549C] | Unknown. Sits inbackground with picture of button. (sprite) | |
455F4 | Breakable vertical barriers used for spintubes in AIZ and ICZ (sprite) | |
4564C | Button (sprite) | |
4584E | AIZ intro with plane (sprite) | |
46442 | ???????? (sprite) | |
46974 | Unknown. Locks screen X at 10E0. Suspect used for ICZ mini boss. (sprite) | |
470B2 | ???????? (sprite) | |
47CF6 | ???????? (sprite) | |
48CDA | ???????? (sprite) | |
49D72 | Sonic's first encounter with MGZ boss in act 2 (sprite) | |
4A0F8 | Sonic's final encounter with MGZ boss in act 2 (sprite) | |
4A45E | Tails' version of MGZ boss act 2 (sprite) | |
4BF90 | ???????? (sprite) | |
4B5A8 | ???????? (sprite) | |
4C93E | ???????? (sprite) | |
4D558 | FBZ act 2 lazer mini boss (sprite) | |
4DBA0 | FBZ act 2 final boss (sprite) | |
4ECCE | ???????? (sprite) | |
4E37E | ???????? (sprite) | |
4F474 | Mini boss from LBZ act 1 (sprite) | |
4F9AC | Rocket boss from end of LBZ act 2 (sprite) | |
5040E | ???????? (sprite) | |
50CAA | FInal S3 boss from LBZ act 2 (sprite) | |
51B4C | Robotnic flies off into background. (sprite) | |
522EA | Unknown. Sits in background with picture of monitor and no animation. (sprite) | |
544E0 | Egg prison (sprite) | |
54B66 | Spikeball launcher on ground from AIZ (sprite) | |
54C52 | Rhinobot from AIZ (sprite) | |
54F52 | Coconut throwing guys from AIZ (sprite) | |
554C6 | Blue worm like badnick made out of balls from AIZ (sprite) | |
556AE | Jet badnick from HCZ (sprite) | |
55726 | Turret from HCZ that you need to bus to break platform (sprite) | |
5580A | Blowfly from MCZ (sprite) | |
559AA | Ground runner guy from HCZ that launces rocket from back (sprite) | |
55D3C | Fish from HCZ (sprite) | |
56068 | Puffer fish from HCZ (sprite) | |
56122 | Floating blue guy from MGZ with spikes that pop in and out (sprite) | |
56246 | Drill thingy from MGZ (sprite) | |
56354 | ???????? (sprite) | |
56954 | Spikes that pop up and shoot from MGZ (sprite) | |
56C1E | Grasshopper from MGZ (sprite) | |
56D72 | Shell badnick from CNZ (sprite) | |
56F4C | Badnick that teleports from roof to floor and vice versa from CNZ (sprite) | |
5712A | Bat from CNZ (sprite) | |
57242 | Cannon like ground badnick from FBZ (sprite) | |
574B8 | Mouse from FBZ (sprite) | |
57764 | ICZ platform wedged on wall that you can jump on to move (sprite) | |
57A92 | Large metal column after lazer boss in FBZ that moves (sprite) | |
57B46 | Unknown. A one way block. (sprite) | |
57C54 | Large metal column after lazer boss in FBZ that moves (sprite) | |
57E38 | Thing lodged in roof that shoots cold stuff at you to freeze you in ICZ (sprite) | |
58324 | Stack of ice blocks that you can smash from ICZ (sprite) | |
584BC | Swinging platform from ICZ (sprite) | |
5894C | Falling icicle from ICZ (sprite) | |
58B24 | Block of ice you can break from ICZ (sprite) | |
58A58 | Icicle on roof from ICZ (sprite) | |
58C6A | Unknown. A block in background that hurts you. (sprite) | |
58CE8 | Unknown. A row of blocks in foreground. (sprite) | |
59032 | Platform suspended between to elastically chain thingys that when you jump on propels you up from ICZ (sprite) | |
59276 | Penguin from ICZ (sprite) | |
595C6 | Orbit badnick from ICZ (sprite) | |
59746 | Thingy that's on the wall and hides in shell from LBZ (sprite) | |
59A74 | Green dude from LBZ that punches and swings ball (sprite) | |
59DB2 | Orbit badnick from LBZ (sprite) | |
59EA4 | Lazer thing on track from LBZ (sprite) | |
5A0DA | Dive bomber bird things from LBZ (sprite) | |
5A2C0 | ???????? (sprite) | |
5A512 | LBZ act 1 mini boss activation trigger (sprite) | |
5A834 | Robotnic's empty ship that you can jump in (sprite) | |
5AB0C-5AF8B | Main level load blocks | Further info |
5AF8C-5B083 | Offset index of pattern load cue's | Further info |
5B084-5B51F | Pattern load cue's | Further info |
5B786-5B7E5 | Offset index of object debug lists | Further info |
5B7E6 | AIZ act 1 object debug list | Further info |
5B91E | AIZ act 2 object debug list | Further info |
5BA9C | HCZ act 1/2 object debug list | Further info |
5BCBA | MGZ act 1/2 object debug list | Further info |
5BE54 | CNZ act 1/2 object debug list | Further info |
5BF8E | FBZ act 1/2 object debug list | Further info |
5C008 | ICZ act 1 object debug list | Further info |
5C15E | ICZ act 2 object debug list | Further info |
5C2B4 | LBZ act 1 object debug list | Further info |
5C41E | LBZ act 2 object debug list | Further info |
5C5B0 | 07 act 1/2 object debug list | Further info |
5C652 | 08 act 1/2 object debug list | Further info |
5C6A4 | 09 act 1/2 object debug list | Further info |
5C6F6 | 0A act 1/2 object debug list | Further info |
5C748 | 0B act 1/2 object debug list | Further info |
5C79A | 0C act 1/2 object debug list | Further info |
5C7EC | 0D act 1/2 object debug list | Further info |
5C83E | 0E act 1/2 object debug list | Further info |
5C8F4 | 0F act 1/2 object debug list | Further info |
5C9C8 | 10 act 1/2 object debug list | Further info |
5CA9C | 11 act 1/2 object debug list | Further info |
5CB66 | 12 act 1/2 object debug list | Further info |
5CC44 | 13/14/15/16/17 act 1/2 object debug list | Further info |
5CC96 | Sprite programming pointers | Further info |
5CFE6 | Data block acting as seperator | |
5E000 | Character start location array | Further info |
5E0D8 | Pointer list of sprite locations | Further info |
5E198 | Pointer list of ring locations | Further info |
5E258 | Unknown pointer list | Further info |
5E2FE | AIZ act 1 sprite locations | Further info |
5E688 | AIZ act 2 sprite locations | Further info |
5F816 | AIZ act 1 ring locations | Further info |
5F9BE | AIZ act 2 ring locations | Further info |
5FEA0 | HCZ act 1 sprite locations | Further info |
6078E | HCZ act 2 sprite locations | Further info |
61364 | HCZ act 1 ring locations | Further info |
61A4C | HCZ act 2 ring locations | Further info |
61DEA | MGZ act 1 sprite locations | Further info |
62882 | MGZ act 1 ring locations | Further info |
63078 | MGZ act 2 sprite locations | Further info |
6382E | MGZ act 2 ring locations | Further info |
63DB0 | CNZ act 1 sprite locations | Further info |
6489C | CNZ act 2 sprite locations | Further info |
65820 | CNZ act 1 ring locations | Further info |
65CBC | CNZ act 2 ring locations | Further info |
66082 | FBZ act 1 sprite locations | Further info |
66094 | FBZ act 2 sprite locations | Further info |
660AC | FBZ act 1 ring locations | Further info |
660D4 | FBZ act 2 ring locations | Further info |
66102 | ICZ act 1 sprite locations | Further info |
6668A | ICZ act 2 sprite locations | Further info |
66E34 | ICZ act 1 ring locations | Further info |
670E4 | ICZ act 2 ring locations | Further info |
6779E | LBZ act 1 sprite locations | Further info |
681B2 | LBZ act 2 sprite locations | Further info |
68CBC | LBZ act 1 ring locations | Further info |
69010 | LBZ act 2 ring locations | Further info |
69A4A | 07 act 1 sprite locations (empty) | |
69B4C | 07 act 2 sprite locations (empty) | |
69C0C | 07 act 1 ring locations (empty) | |
69C12 | 07 act 2 ring locations (empty) | |
69C1E | 08 act 1 sprite locations (empty) | |
69C2A | 08 act 2 sprite locations (empty) | |
69C36 | 08 act 1 ring locations (empty) | |
69C3C | 08 act 2 ring locations (empty) | |
69C48 | 09 act 1 sprite locations (empty) | |
69C54 | 09 act 2 sprite locations (empty) | |
69C60 | 09 act 1 ring locations (empty) | |
69C66 | 09 act 2 ring locations (empty) | |
69C72 | 0A act 1 sprite locations (empty) | |
69C7E | 0A act 2 sprite locations (empty) | |
69C8A | 0A act 1 ring locations (empty) | |
69C90 | 0A act 2 ring locations (empty) | |
69C9C | 0B act 1 sprite locations (empty) | |
69CA8 | 0B act 2 sprite locations (empty) | |
69CBA | 0B act 1 ring locations (empty) | |
69CC0 | 0B act 2 ring locations (empty) | |
69CCC | 0C act 1 sprite locations (empty) | |
69CD8 | 0C act 2 sprite locations (empty) | |
69CE4 | 0C act 1 ring locations (empty) | |
69CEA | 0C act 2 ring locations (empty) | |
69CF6 | 0D act 1 sprite locations (empty) | |
69D02 | 0D act 2 sprite locations (empty) | |
69D0E | 0D act 1 ring locations | |
69D14 | 0D act 2 ring locations | |
69D20 | AL act 1 sprite locations | |
69D56 | AL act 2 sprite locations | |
69D62 | AL act 1 ring locations | |
69D68 | AL act 2 ring locations | |
69D74 | BP act 1 sprite locations | |
69DD4 | BP act 2 sprite locations | |
69DE0 | BP act 1 ring locations | |
69DE6 | BP act 2 ring locations | |
69DF2 | DP act 1 sprite locations | |
69E5E | DP act 2 sprite locations | |
69E6A | DP act 1 ring locations | |
69E70 | DP act 2 ring locations | |
69E7C | CG act 1 sprite locations | |
69EDC | CG act 2 sprite locations | |
69EE8 | CG act 1 ring locations | |
69EEE | CG act 2 ring locations | |
69EFA | EM act 1 sprite locations | |
69F5A | EM act 2 sprite locations | |
69F66 | EM act 1 ring locations | |
69F6C | EM act 2 ring locations | |
69F78 | Bonus stage act 1 sprite locations | |
6A038 | Bonus stage act 2 sprite locations | |
6A044 | Bonus stage act 1 ring locations | |
6A04A | Bonus stage act 2 ring locations | |
6A056 | 14 act 1 sprite locations | |
6A062 | 14 act 2 sprite locations | |
6A06E | 14 act 1 ring locations | |
6A074 | 14 act 2 ring locations | |
6A080 | 15 act 1 sprite locations | |
6A08C | 15 act 2 sprite locations | |
6A098 | 15 act 1 ring locations | |
6A09E | 15 act 2 ring locations | |
6A0AA | 16 act 1 sprite locations (empty) | |
6A0B0 | 16 act 2 sprite locations (empty) | |
6A0B6 | 16 act 1 ring locations | |
6A0BC | 16 act 2 ring locations | |
6A0C8 | 17 act 1 sprite locations (empty) | |
6A0CE | 17 act 2 sprite locations (empty) | |
6A0D4 | 17 act 1 ring locations | |
6A0DA | 17 act 2 ring locations | |
6C11E-6CFFF | Data block acting as seperator | |
746A0 | Pointers to 16x16 collision indexes | |
74760 | AIZ act 1 primary 16x16 collision index | |
74D60 | AIZ act 1 secondary 16x16 collision index | |
75360 | AIZ act 2 primary 16x16 collision index | |
75960 | AIZ act 2 secondary 16x16 collision index | |
75F60 | HCZ act 1 primary 16x16 collision index | |
76560 | HCZ act 1 secondary 16x16 collision index | |
76B60 | HCZ act 2 primary 16x16 collision index | |
77160 | HCZ act 2 secondary 16x16 collision index | |
77760 | MGZ act 1 primary 16x16 collision index | |
77D60 | MGZ act 1 secondary 16x16 collision index | |
78360 | MGZ act 2 primary 16x16 collision index | |
78960 | MGZ act 2 secondary 16x16 collision index | |
78F60 | CNZ act 1/2 primary 16x16 collision index | |
79560 | CNZ act 1/2 secondary 16x16 collision index | |
79B60 | FBZ act 1/2, ICZ act 1 primary 16x16 collision index | |
7A160 | FBZ act 1/2, ICZ act 1 secondary 16x16 collision index | |
7A760 | ICZ act 2 primary 16x16 collision index | |
7AD60 | ICZ act 2 secondary 16x16 collision index | |
7B360 | LBZ act 1 primary 16x16 collision index | |
7B960 | LBZ act 1 secondary 16x16 collision index | |
7BF60 | LBZ act 2 primary 16x16 collision index | |
7C560 | LBZ act 2 secondary 16x16 collision index | |
7CB60 | 07/08/09/0A/0B/0C/0D/AL act 1/2 primary 16x16 collision index | |
7D160 | 07/08/09/0A/0B/0C/0D/AL act 1/2 secondary 16x16 collision index | |
7D760 | BP primary 16x16 collision index | |
7DD60 | BP secondary 16x16 collision index | |
7E360 | DP primary 16x16 collision index | |
7E960 | DP secondary 16x16 collision index | |
7EF60 | CG primary 16x16 collision index | |
7F560 | CG secondary 16x16 collision index | |
7FB60 | EM primary 16x16 collision index | |
80160 | EM secondary 16x16 collision index | |
80760 | Bonus stage primary 16x16 collision index | |
80D60 | Bonus stage secondary 16x16 collision index | |
81360 | Pointer list of level layouts | |
81420 | AIZ act 1 level layout | |
81C6C | AIZ act 2 level layout | |
829D2 | HCZ act 1 level layout | |
834FA | HCZ act 2 level layout | |
843A2 | MGZ act 1 level layout | |
85032 | MGZ act 2 level layout | |
85DE2 | CNZ act 1 level layout | |
869AC | CNZ act 2 level layout | |
8793A | ICZ act 1 level layout | |
88902 | ICZ act 2 level layout | |
89752 | LBZ act 1 level layout | |
8A6FE | LBZ act 2 level layout | |
8B626 | AL level layout | |
8B7F2 | BP level layout | |
8B946 | DP level layout | |
8BA3E | CG level layout | |
8BB36 | EM level layout | |
8BC2E | Bonus stage 1 level layout | |
8BCE6 | Bonus stage 2 level layout | |
8BE6E | Bonus stage 3 level layout | |
8BF54-8C133 | Palette pointers | |
8CE74-8D833 | Cannon from CNZ |
Uncompressed |
8D834-8DFB7 | Numbers underwater |
Uncompressed |
8DFB8-8E4B3 | Sonic/Miles background |
Uncompressed |
8E4B4-911CD | Patterns for characters from special stage and mappings for them |
Uncompressed |
911CE | Sphere from special stage | Art compression 160 blocks |
91B2E | Shadow in special stage | Art compression 16 blocks |
91B70 | Text in special stage | Art compression 42 blocks |
91CF2 | Tick in special stage | Art compression 4 blocks |
91D4E | Numbers for HUD in special stage | Art compression 31 blocks |
91EBA | Picture of shere and ring for HUD | Art compression 18 blocks |
92002 | Bouncer from special stage | Art compression 120 blocks |
9265E | Ring from special stage | Art compression 00, 89 blocks |
A05C2-A29FF | Patters for Sonic on surfboard |
Uncompressed |
A2A00-A323F | Moving vine from AIZ act 1 |
Uncompressed |
A3240-A35FF | Weird bell flower thing from AIZ |
Uncompressed |
A3600-A3EFF | Moving vine from AIZ act 2 |
Uncompressed |
A3F00-A4A7F | Large burning leaves from AIZ act 2 |
Uncompressed |
A4A80-A567F | Burning scrub in background |
Uncompressed |
A5680-A587F | Burning leaves in background |
Uncompressed |
A5880-A5CDF | Plant in AIZ act 2 |
Uncompressed |
A5CE0-A6A5F | Conveyor belt in HCZ |
Uncompressed |
A6A60-A765F | Patterns used by dynamic water surface effect |
Uncompressed |
A7660-A7D1F | Swinging pall in pillar from HCZ |
Uncompressed |
A7D20-A879F | Flowing water from HCZ |
Uncompressed |
A87A0-AD39F | Dynamically reloaded patterns for HCZ act 2 background with alcoves. |
Uncompressed |
AD3A0-AF79F | Mud from MGZ |
Uncompressed |
AF7A0-AF7FF | Fruit on tree from MGZ |
Uncompressed |
AF800-B09FF | Rotating diagonal cylinder from CNZ |
Uncompressed |
B0A00-B29FF | Base of rotating diagonal cylinder |
Uncompressed |
B2A00-B49FF | Vertical gravity tube from CNZ |
Uncompressed |
B4A00-B59FF | Rotating cylindrical mesh that sonic runs up from CNZ |
Uncompressed |
B5A00-B5B7F | Flashing effect above fans in CNZ |
Uncompressed |
B5B80-B7B7F | Patterns for dynamically reloaded background in CNZ |
Uncompressed |
B7B80-B857F | Giant rotating wheel in CNZ |
Uncompressed |
B8580-B957F | Dynamically reloaded patterns for ice in background of underground ICZ |
Uncompressed |
B9580-B993F | Dynamically reloaded patterns for vertical chasm in background of underground ICZ |
Uncompressed |
B9940-B9D3F | Rotating spikeball made out of ice from ICZ |
Uncompressed |
B9D40-BA23F | Rotating sirens from LBZ |
Uncompressed |
BA240-BB63F | Sandy hills in bakground of LBZ |
Uncompressed |
BB640-BB73F | Unknown |
Uncompressed |
BB740-BBB3F | Dynamically reloaded bricks from LBZ |
Uncompressed |
BBB40-BC33F | Dynamically reloaded surface of water from LBZ |
Uncompressed |
BC340-BE33F | Spinning horizontal cylinder from LBZ |
Uncompressed |
BE340-BE5BF | Metal thing in LBZ tiles that has red crap at top |
Uncompressed |
BE5C0-BE8BF | Moving purple metal thing in LBZ tiles |
Uncompressed |
BE8C0-BEEBF | Mud in Azure lake |
Uncompressed |
BEEC0-BF3FF | Flag in Baloon park |
Uncompressed |
BF400-BF8FF | Rotating cylinder in Baloon park |
Uncompressed |
BF900-BF9BF | Flashing yellow amoung white in Baloon park background |
Uncompressed |
BF9C0-BF9FF | Tiny waving flag on top of tent in background of Baloon park |
Uncompressed |
BFA00-C017F | Sand from Desert palace |
Uncompressed |
C0180-C227F | Dynamically reloaded hills in background of Desert palace |
Uncompressed |
C2280-C31FF | Unknown. A splash? |
Uncompressed |
C3200 | Level select patterns | Art compression 00, 88 blocks |
C3774 | Unknown. Blocky letters | Art compression 38 blocks |
C3AF2 | Borders in level select | Art compression 21 blocks |
C3B72 | Pictures in preview box in level select | Art compression 170 blocks |
C49CC | Patterns for Sonic and plane in background at title screen | Art compression 174 blocks |
C6CA4-C719F | Data block acting as seperator | |
CFFD3-CFFFF | Data block acting as seperator | |
D7FC4-D7FFF | Data block acting as seperator | |
DFEAC-DFFFF | Data block acting as seperator | |
E5AEC-E5FFF | Data block acting as seperator | |
E714B-E72FF | Data block acting as seperator | |
E7B43-E7FFF | Data block acting as seperator | |
EFCF8-EFFFF | Data block acting as seperator | |
F7F2A-F7FFF | Data block acting as seperator | |
F8000-FDE2F | Sega intro sound |
16000Hz mono |
FFDA9-FFFFF | Data block acting as seperator | |
100000-11FFFF | Patterns for Sonic |
Uncompressed |
120000-13777F | Patterns for Tails |
Uncompressed |
137780-13A83F | Patterns for mini Sonic |
Uncompressed |
13A840-13DB5F | Patterns for mini Tails |
Uncompressed |
13DB60-140FDF | Patterns for mini Knuckles |
Uncompressed |
140FE0-141347 | Offset index of image layout for Sonic | |
141348-1428AB | Image layout for Sonic | |
1428AC-142C13 | Offset index of pattern reloading for Sonic | |
142C14-143487 | Pattern reloading for Sonic | |
143488-143629 | Offset index of image layout for Tails | |
14362A-144455 | Image layout for Tails | |
144456-1445F7 | Offset index of pattern reloading for Tails | |
1445F8-144BB7 | Pattern reloading for Tails | |
144BB8-144C11 | Offset index of image layout for Tails's tail | |
144C12-144D73 | Image layout for Tails's tail | |
144D74-144DCD | Offset index of pattern reloading for Tails's tail | |
144DCE-144E7F | Pattern reloading for Tails's tail | |
144E80-144F47 | First slope data array for Sonic's snowboard | |
144F48-14500F | Second slope data array for Sonic's snowboard | |
145010-14784F | Patterns for Sonic snowboarding |
Uncompressed |
147850-147E2F | Patterns for Sonic's snowboard |
Uncompressed |
147E30-147E49 | Offset index of image layout for Sonic snowboarding | |
147E4A-147F89 | Image layout for Sonic snowboarding | |
147F8A-147FA3 | Offset index of pattern reloading for Sonic snowboarding | |
147FA4-14801F | Pattern reloading for Sonic snowboarding | |
148020-148037 | Offset index of image layout for Sonic's snowboard | |
148038-148127 | Image layout for Sonic's snowboard | |
148128-14813F | Offset index of pattern reloading for Sonic's snowboard | |
148140-14819F | Pattern reloading for Sonic's snowboard | |
1481A0 | Waves of water from sonic AIZ intro | Art compression 344 blocks |
Secondary splash from surfboarding intro | Art compression 00, 92 blocks | |
Surfboard without sonic | Art compression 00, 62 blocks | |
148D22-149141 | Patterns for invincibility |
Uncompressed |
149142-149B21 | Impact splash on water |
Uncompressed |
149B22-14A661 | Smoke from dashing |
Uncompressed |
14A662-14A861 | Smoke from sliding |
Uncompressed |
14A862-14ABA1 | Stars from supersonic |
Uncompressed |
14ABA2-14B221 | Insta shiled |
Uncompressed |
14B222-14D3C1 | Fire shiled |
Uncompressed |
14D3C2-14E4A1 | Electro magnet (that's lightning shield to you :D) |
Uncompressed |
14E4A2-14F5E1 | Water bubble |
Uncompressed |
14F5E2 | Unknown. splash. | Art compression 00, 21 blocks |
15026C | Title sceen patterns | Art compression 214 blocks |
15C806-15C8FF | Data block acting as seperator | |
15C900 | Button | Art compression 6 blocks |
15C988 | Horizontal spring | Art compression 16 blocks |
15CACE | Vertical spring | Art compression 10 blocks |
15CBD2 | Diagonal spring | Art compression 00, 28 blocks |
15CDBA | Score/time/rings patterns | Art compression 00, 24 blocks |
15CEE6 | Sonic lives counter | Art compression 00, 12 blocks |
15CFFE | Tails lives counter | Art compression 00, 12 blocks |
15D0E8 | Knuckles lives counter | Art compression 00, 12 blocks |
15D1E6 | Ring patterns | Art compression 00, 14 blocks |
15D2DE | Monitor patterns | Art compression 60 blocks |
15D738 | Unknown. Two different middle sections of spikes. | Art compression 8 blocks |
15D794 | Long horizontal spike | Art compression 00, 8 blocks |
15D7FC | Patterns for points that appear from busting things | Art compression 8 blocks |
15D8A2 | Starpoll | Art compression 20 blocks |
Early version of signpost art | Art compression 106 blocks | |
15E1FC | Bubbles from underwater | Art compression 00, 56 blocks |
15E49A | "Game over" text | Art compression 34 blocks |
15E6C0 | Explosion | Art compression 68 blocks |
15EA66 | Unknown. Badnick in robotnic's ship. | Art compression 00, 36 blocks |
15ED52 | Sonic's continue animation | Art compression 12 blocks |
15EEB4 | Tails' continue animation | Art compression 12 blocks |
15EFFC | Horizontal springs and vertical spikes | Art compression 48 blocks |
15F2EC | Ring and score/time/rings patterns | Art compression 38 blocks |
15F528 | Points and starpoll patterns | Art compression 28 blocks |
15F76C | Seal | Art compression 00, 14 blocks |
15F888 | Pig | Art compression 00, 18 blocks |
15F9D4 | Bluebird | Art compression 00, 14 blocks |
15FB06 | Chicken | Art compression 00, 14 blocks |
15FC54 | Penguin | Art compression 00, 18 blocks |
15FDA6 | Squirrel | Art compression 00, 18 blocks |
15FF04 | Rabbit | Art compression 00, 18 blocks |
160058-164BF1 | Misc sprite mapping block | |
164BF2 | Firebomber in AIZ | Art compression 90 blocks |
1671A2 | Bombs launched by firebomber | Art compression 00, 14 blocks |
16732A-167DC9 | Unknown |
Uncompressed |
167DCA | Unknown. Patterns for bombs? |
03C0, Moduled tiles |
16800C | Unknown. Coconuts badnick? |
02E0, Moduled tiles |
1681FE | Weird flying badnick made out of blue balls in AIZ |
03A0, Moduled tiles |
168400 | Unknown. Circles and an explosion. | Art compression 248 blocks |
16929E | Water spiral jets made by boss in HCZ | Art compression 241 blocks |
16A3E0 | Blowfly in HCZ | Art compression 00, 16 blocks |
16A552 | Jet badnick from HCZ |
0280, Moduled tiles |
16A6C4 | Small red fish from HCZ |
0180, Moduled tiles |
16A7C6 | Cannon badnick from HCZ |
0280, Moduled tiles |
16A968 | Badnick that launches rocket from HCZ |
0720, Moduled tiles |
16AD8A | Puffer fish from HCZ |
03E0, Moduled tiles |
16B02C | Drill from MGZ |
0420, Moduled tiles |
16B2CE | Unknown | Art compression 4 blocks |
16B340 | MGZ boss |
Moduled tiles |
16BAD2 | MGZ boss module 1 |
Moduled tiles |
16C392 | MGZ boss module 2 |
Moduled tiles |
16C570-16D571 | MGZ boss resizable tiles |
Uncompressed |
16D572 | Unknown |
0160, Moduled tiles |
16D69E-16E0C3 | Unknown. Spike dude in MGZ |
Uncompressed |
16E0C4 | Spike badnick from MGZ |
03E0, Moduled tiles |
16E2D6 | Unknown |
04A0, Moduled tiles |
16E548 | Unknown. Rotating spikes on a wheel is one of them. | Art compression 75 blocks |
16EA04 | Unknown | Art compression 73 blocks |
16EF18-170057 | Unknown |
Uncompressed |
170058 | Unknown. A spikey mine thingy |
0080, Moduled tiles |
1700CA | Electro zapper guy from CNZ |
05C0, Moduled tiles |
1703EC | Bat from CNZ |
03C0, Moduled tiles |
17060E | Baloon in CNZ |
0160, Moduled tiles |
1706B0 | Unknown | Art compression 00, 82 blocks |
Lazer boss in FBZ | Art compression 74 blocks | |
Main boss from FBZ | Art compression 48 blocks | |
Cannon badnick from FBZ |
0500, Moduled tiles | |
Mouse badnick from FBZ |
0480, Moduled tiles | |
171B0E | Ice blocks from ICZ | Art compression 160 blocks |
172732 | Unknown | Art compression 111 blocks |
172BB4 | Unknown | Art compression 63 blocks |
172F1E | Unknown. Clouds and metal. | Art compression 226 blocks |
173CCC | Unknown | Art compression 67 blocks |
174154-175133 | Penguin from ICZ |
Uncompressed |
175134 | Unknown. Water. |
00C0, Moduled tiles |
1751C6 | ICZ orbit badnick |
0200, Moduled tiles |
175358 | Unknown. Techno stuff and spikeball. |
0540, Moduled tiles |
17567A | Unknown. Box in LBZ? |
09C0, Moduled tiles |
17599C | Unknown. Has a big thruster in it. | Art compression 174 blocks |
176542 | LBZ act 2 mini boss before knux sequence |
0660, Moduled tiles |
176874 | LBZ act 2 final boss |
24E0, Moduled tiles |
1770B6 | LBZ act 2 final boss module 1 |
Moduled tiles |
177746 | LBZ act 2 final boss module 2 |
Moduled tiles |
177996 | LBZ badnick that hides in shell on wall |
0460, Moduled tiles |
177BE8 | LBZ badnick that swings ball around |
0220, Moduled tiles |
177D1A | LBZ orbit badnick |
0100, Moduled tiles |
177DFC | LBZ laser shooting badnick |
02C0, Moduled tiles |
177EB8-1791DD | Unknown |
Uncompressed |
1791DE | Unknown. A round ball. | Art compression 4 blocks |
17921C | Scrap and death egg falling into background in ending sequence |
0A40, Moduled tiles |
1796EA-17F6ED | Robotnic flying off into background |
Uncompressed |
17F6EE | Scaffolding block from LBZ |
0200, Moduled tiles |
17F800 | Small explosion | Art compression 00, 46 blocks |
17FB50 | Explosion | Art compression 80 blocks |
1800A2 | Another explosion | Art compression 68 blocks |
18041E | Robotnic in his main ship | Art compression 82 blocks |
18097A | Robotnic's head | Art compression 32 blocks |
180BEC | Robotnic | Art compression 00, 67 blocks |
181002 | More robotnic | Art compression 00, 87 blocks |
181466-182165 | Signpost |
Uncompressed |
182166 | Unknown. A pole or beam or something. | Art compression 2 blocks |
182180 | Egg prison | Art compression 00, 70 blocks |
182624 | Tornado |
1100, Moduled tiles |
182D96 | Tornado module 1 |
Moduled tiles |
182DC2-187CA5 | Patterns for Knuckles |
Uncompressed |
187CA6-187D77 | Tiny emeralds used in AIZ and the Credits screen |
Moduled tiles |
187D78-18AA17 | Giant golden ring |
Uncompressed |
18AA18 | Normal explosion |
0880, Moduled tiles |
18AE2A | Bonus stage patterns for dispenser stage | Art compression 268 blocks |
18B958 | Sonic in ending sequence |
0EC0, Moduled tiles |
18C19A | Tails in ending sequence |
0F80, Moduled tiles |
18CABC | Supersonic in ending sequence |
09E0, Moduled tiles |
18CF6E | Large thin alphabet | Art compression 101 blocks |
18D3E0 | Normal Alphabet and first two numbers | Art compression 40 blocks |
18D586 | Grass blocks from AIZ | Art compression 20 blocks |
18D72A | Unknown. On AIZ load cue. | Art compression 20 blocks |
18D8BC | Rope on flying fox | Art compression 00, 29 blocks |
18DA22 | Unknown | Art compression 00, 15 blocks |
18DB46 | Unknown. On AIZ load cue. | Art compression 15 blocks |
18DC90 | Unknown | Art compression 156 blocks |
18E4D8 | Impact splash on water | Art compression 00, 40 blocks |
18E760 | Misc blocks from AIZ | Art compression 306 blocks |
18FAEC | Metal spikeball | Art compression 00, 9 blocks |
18FBB4 | Unknown. Rippling water? | Art compression 00, 16 blocks |
18FCD4 | Unknown. Rocket thruster with blue flame. | Art compression 00, 8 blocks |
18FD88 | Misc objects from HCZ | Art compression 92 blocks |
190348 | More misc patterns from HCZ | Art compression 00, 80 blocks |
191B36 | Patterns for sliding tube in HCZ | Art compression 86 blocks |
19204C | Bridge and misc block from HCZ | Art compression 56 blocks |
192394-192B17 | Splash from sonic gliding along water in HCZ |
Uncompressed |
192B18-193713 | Splash from entering water in HCZ |
Uncompressed |
193714 | Unknown. Was in MZ load cue. | Art compression 12 blocks |
19382E | Unknown. The drill? No idea really. | Art compression 160 blocks |
19426C | Unknown. MGZ stuff | Art compression 82 blocks |
19487C | Signs in MGZ | Art compression 39 blocks |
194AB6 | Tiles from CNZ | Art compression 223 blocks |
195874 | CNZ lightbulb and a few other blocks | Art compression 24 blocks |
1959DE | Unknown. Looked like LBZ blocks in there. | Art compression 146 blocks |
1964FC | Unknown. A mini rocket thrust looks like one of them. | Art compression 63 blocks |
196760 | Unknown. Patterns for metal type competition level? | Art compression 78 blocks |
196B9C | Mini spring and button from competition mode | Art compression 25 blocks |
196D10 | Mini spring and spikes for competition mode | Art compression 28 blocks |
196F02 | Powerups from competition mode | Art compression 58 blocks |
1973F8 | Unknown. Looks like more competition mode stuff | Art compression 00, 14 blocks |
197570 | Unknown. Text from competition mode? | Art compression 125 blocks |
197BCA | Unknown. Numbers and explosions from competition mode? | Art compression 94 blocks |
1980C4 | Unknown. Mini spike and something else. | Art compression 5 blocks |
19815E | Unknown. Blocks from special stage? | Art compression 142 blocks |
1989A8 | Unknown. Water water eveywhere. | Art compression 00, 162 blocks |
1996BE | Unknown | Art compression 00, 52 blocks |
199A32 | Rock and dripper paterns from EM competition level | Art compression 38 blocks |
199CC6 | FBZ bombing sequence at end of AIZ2 |
1600, Moduled tiles |
19A3E6 | FBZ bombing sequence module 1 |
Moduled tiles |
19A786 | "Super Sonic" |
04C0, Moduled tiles |
19AA18 | "Miles" |
0240, Moduled tiles |
19AB6A | "Tails" |
0200, Moduled tiles |
19ACAC | "Knuckles" |
03C0, Moduled tiles |
19AF1E | End of act results screen |
0900, Moduled tiles |
19B240 | "1" from title card |
0200, Moduled tiles |
19B302 | "2" from title card |
0200, Moduled tiles |
19B3E4 | Special stage results screen |
1220, Moduled tiles |
19BA66 | Special stage results screen module 1 |
Moduled tiles |
19BBE6 | "Zone" and "Act" |
07A0, Moduled tiles |
19BDC8 | AIZ title card letters "ADGILS" |
03C0, Moduled tiles |
19BEDA | HCZ title card letters "CDHIRTY" |
04E0, Moduled tiles |
19C02C | MGZ title card letters "ABDGLMR" |
0540, Moduled tiles |
19C1EE | CNZ title card letters "ACGHILRTV" |
0600, Moduled tiles |
19C380 | FBZ title card letters "ABFGILRTY" |
0600, Moduled tiles |
19C4E2 | ICZ title card letters "ACIP" |
02A0, Moduled tiles |
19C5B4 | LBZ title card letters "ABCHLSU" |
04E0, Moduled tiles |
19C706 | AL title card |
0800, Moduled tiles |
19C8B8 | BP title card |
0800, Moduled tiles |
19CADA | DP title card |
0800, Moduled tiles |
19CD1C | CG title card |
0800, Moduled tiles |
19CF1E | EM title card |
0800, Moduled tiles |
19D100 | Unknown "ABGNSTU" |
0540, Moduled tiles |
19F87E | Competition mode stage selection screen |
5300, Moduled tiles |
1A16BE | Competition mode results screen |
1500 Moduled tiles |
1A374A | AIZ act 1 base 16x16 block mappings | |
1A394A | AIZ act 1 extended 16x16 block mappings | |
1A458A | AIZ act 1 custom 16x16 block mappings | |
1A566A | AIZ act 1 base tiles |
17C0, Moduled tiles |
1A5EFC | AIZ act 1 base module 1 |
Moduled tiles |
1A647C | AIZ act 1 extended tiles |
6260, Moduled tiles |
1A6B2E | AIZ act 1 extended module 1 |
Moduled tiles |
1A72DE | AIZ act 1 extended module 2 |
Moduled tiles |
1A7CAE | AIZ act 1 extended module 3 |
Moduled tiles |
1A85FE | AIZ act 1 extended module 4 |
Moduled tiles |
1A8DBE | AIZ act 1 extended module 5 |
Moduled tiles |
1A935E | AIZ act 1 extended module 6 |
Moduled tiles |
1A944E | AIZ act 1 custom tiles |
4920, Moduled tiles |
1A9E30 | AIZ act 1 custom module 1 |
Moduled tiles |
1AA740 | AIZ act 1 custom module 2 |
Moduled tiles |
1AB020 | AIZ act 1 custom module 3 |
Moduled tiles |
1AB8B0 | AIZ act 1 custom module 4 |
Moduled tiles |
1ABC40 | AIZ act 1 128x128 block mappings | |
1B0052 | AIZ act 2 base 16x16 block mappings | |
1B08F2 | AIZ act 2 extended 16x16 block mappings | |
1B15D2 | AIZ act 2 base tiles | |
1B3784 | AIZ act 2 extended tiles | |
1B51E8 | AIZ act 2 128x128 block mappings | |
1B91F8 | HCZ base 16x16 block mappings | |
1B9668 | HCZ base tiles |
4A40, Moduled tiles |
1B9B8A | HCZ base module 1 |
Moduled tiles |
1BA13A | HCZ base module 2 |
Moduled tiles |
1BA2AA | HCZ base 128x128 block mappings | |
1BA5EA | HCZ act 1 extended 16x16 block mappings | |
1BAE7A | HCZ act 1 extended tiles |
4760, Moduled tiles |
1BB66C | HCZ act 1 extended module 1 |
Moduled tiles |
1BBDEC | HCZ act 1 extended module 2 |
Moduled tiles |
1BC61C | HCZ act 1 extended module 3 |
Moduled tiles |
1BCCBC | HCZ act 1 extended module 4 |
Moduled tiles |
1BD0CC | HCZ act 1 extended 128x128 block mappings | |
1BF17C | HCZ act 2 extended 16x16 block mappings | |
1BFA6C | HCZ act 2 extended tiles |
44A0, Moduled tiles |
1C01BE | HCZ act 2 extended module 1 |
Moduled tiles |
1C09BE | HCZ act 2 extended module 2 |
Moduled tiles |
1C0FDE | HCZ act 2 extended module 3 |
Moduled tiles |
1C162E | HCZ act 2 extended module 4 |
Moduled tiles |
1C18EE | HCZ act 2 extended 128x128 block mappings | |
1C356E | MGZ base 16x16 block mappings | |
1C3EBE | MGZ base tiles |
4A40, Moduled tiles |
1C4590 | MGZ base module 1 |
Moduled tiles |
1C4EE0 | MGZ base module 2 |
Moduled tiles |
1C5760 | MGZ base module 3 |
Moduled tiles |
1C5FE0 | MGZ base module 4 |
Moduled tiles |
1C6460 | MGZ base 128x128 block mappings | |
1C8760 | MGZ act 1 extended 16x16 block mappings | |
1C8A70 | MGZ act 1 extended tiles |
13E0, Moduled tiles |
1C91C2 | MGZ act 1 extended module 1 |
Moduled tiles |
1C9452 | MGZ act 1 extended 128x128 block mappings | |
1C9CD2 | MGZ act 2 extended 16x16 block mappings | |
1CA132 | MGZ act 2 extended tiles |
20C0, Moduled tiles |
1CA8B4 | MGZ act 2 extended module 1 |
Moduled tiles |
1CB164 | MGZ act 2 extended module 2 |
Moduled tiles |
1CB1C4 | MGZ act 2 extended 128x128 block mappings | |
1CCC34 | CNZ 16x16 block mappings | |
1CDC74 | CNZ tiles |
6A20, Moduled tiles |
1CE456 | CNZ module 1 |
Moduled tiles |
1CECE6 | CNZ module 2 |
Moduled tiles |
1CF466 | CNZ module 3 |
Moduled tiles |
1CFC26 | CNZ module 4 |
Moduled tiles |
1D0506 | CNZ module 5 |
Moduled tiles |
1D0B06 | CNZ module 6 |
Moduled tiles |
1D0E96 | CNZ 128x128 block mappings | |
1D3FB6 | ICZ base 16x16 block mappings | |
1D4296 | ICZ base tiles |
2440, Moduled tiles |
1D4A48 | ICZ base module 1 |
Moduled tiles |
1D54D8 | ICZ base module 2 |
Moduled tiles |
1D56A8 | ICZ base 128x128 block mappings | |
1D5958 | ICZ act 1 extended 16x16 block mappings | Further info |
1D64C8 | ICZ act 1 extended tiles | 3C00, Moduled tiles Further info |
1D6CFA | ICZ act 1 extended module 1 | Moduled tiles Further info |
1D761A | ICZ act 1 extended module 2 | Moduled tiles Further info |
1D7D3A | ICZ act 1 extended module 3 | Moduled tiles Further info |
1D844A | ICZ act 1 extended 128x128 block mappings | Further info |
1DA26A | ICZ act 2 extended 16x16 block mappings | Further info |
1DAF0A | ICZ act 2 extended tiles | 4580, Moduled tiles Further info |
1DB7DC | ICZ act 2 extended module 1 | Moduled tiles Further info |
1DBE1C | ICZ act 2 extended module 2 | Moduled tiles Further info |
1DC3AC | ICZ act 2 extended module 3 | Moduled tiles Further info |
1DCCFC | ICZ act 2 extended module 4 | Moduled tiles Further info |
1DCFBC | ICZ act 2 extended 128x128 block mappings | Further info |
1DEA8C | LBZ base 16x16 block mappings | Further info |
1DEFCC | LBZ act 1 extended 16x16 block mappings | Further info |
1DFABC | LBZ base tiles | 33A0, Moduled tiles Further info |
1E012E | LBZ base module 1 | Moduled tiles Further info |
1E08EE | LBZ base module 2 | Moduled tiles Further info |
1E102E | LBZ base module 3 | Moduled tiles Further info |
1E120E | LBZ act 1 extended tiles | 4040, Moduled tiles Further info |
1E1AA0 | LBZ act 1 extended module 1 | Moduled tiles Further info |
1E21C0 | LBZ act 1 extended module 2 | Moduled tiles Further info |
1E27C0 | LBZ act 1 extended module 3 | Moduled tiles Further info |
1E2E20 | LBZ act 1 extended module 4 | Moduled tiles Further info |
1E2E40 | Unknown lost data (compressed) | |
1E2FA0 | LBZ act 1 128x128 block mappings | Further info |
1E5F70 | LBZ act 2 extended 16x16 block mappings | Further info |
1E77D0 | LBZ act 2 extended tiles | 4260, Moduled tiles Further info |
1E7F62 | LBZ act 2 extended module 1 | Moduled tiles Further info |
1E86B2 | LBZ act 2 extended module 2 | Moduled tiles Further info |
1E89C2 | LBZ act 2 extended module 3 | Moduled tiles Further info |
1E8E92 | LBZ act 2 extended module 4 | Moduled tiles Further info |
1E8F72 | LBZ act 2 custom tiles | 64A0, Moduled tiles Further info |
1E95B4 | LBZ act 2 custom module 1 | Moduled tiles Further info |
1E9A64 | LBZ act 2 custom module 2 | Moduled tiles Further info |
1E9F64 | LBZ act 2 custom module 3 | Moduled tiles Further info |
1EA414 | LBZ act 2 custom module 4 | Moduled tiles Further info |
1EA914 | LBZ act 2 custom module 5 | Moduled tiles Further info |
1EADB4 | LBZ act 2 custom module 6 | Moduled tiles Further info |
1EAF04 | LBZ act 2 128x128 block mappings | Further info |
1ED3D4 | LBZ act 2 custom 128x128 block mappings | Further info |
1EE0C4 | AL 16x16 block mappings | Further info |
1EEB84 | AL tiles | 5940, Moduled tiles Further info |
1EF496 | AL module 1 | Moduled tiles Further info |
1EFDF6 | AL module 2 | Moduled tiles Further info |
1F0746 | AL module 3 | Moduled tiles Further info |
1F0E56 | AL module 4 | Moduled tiles Further info |
1F1546 | AL module 5 | Moduled tiles Further info |
1F1936 | AL 128x128 block mappings | Further info |
1F1F26 | BP 16x16 block mappings | Further info |
1F2896 | BP tiles | 3DE0, Moduled tiles Further info |
1F30E8 | BP module 1 | Moduled tiles Further info |
1F3928 | BP module 2 | Moduled tiles Further info |
1F4018 | BP module 3 | Moduled tiles Further info |
1F4878 | BP 128x128 block mappings | Further info |
1F4F68 | DP 16x16 block mappings | Further info |
1F5948 | DP tiles | 33A0, Moduled tiles Further info |
1F624A | DP module 1 | Moduled tiles Further info |
1F6B5A | DP module 2 | Moduled tiles Further info |
1F727A | DP module 3 | Moduled tiles Further info |
1F743A | DP 128x128 block mappings | Further info |
1F786A | CG 16x16 block mappings | Further info |
1F81BA | CG tiles | 5140, Moduled tiles Further info |
1F892C | CG module 1 | Moduled tiles Further info |
1F91FC | CG module 2 | Moduled tiles Further info |
1F99DC | CG module 3 | Moduled tiles Further info |
1FA11C | CG module 4 | Moduled tiles Further info |
1FA6DC | CG module 5 | Moduled tiles Further info |
1FA75C | CG 128x128 block mappings | Further info |
1FAC1C | EM 16x16 block mappings | Further info |
1FB6CC | EM tiles | 52C0, Moduled tiles Further info |
1FBF9E | EM module 1 | Moduled tiles Further info |
1FC99E | EM module 2 | Moduled tiles Further info |
1FD28E | EM module 3 | Moduled tiles Further info |
1FDACE | EM module 4 | Moduled tiles Further info |
1FE1AE | EM module 5 | Moduled tiles Further info |
1FE2FE | EM 128x128 block mappings | Further info |
1FEA0E | Bonus stage 16x16 block mappings | Further info |
1FEE2E | Bonus stage tiles | 2640, Moduled tiles Further info |
1FF2B0 | Bonus stage module 1 | Moduled tiles Further info |
1FF880 | Bonus stage module 2 | Moduled tiles Further info |
1FFB80 | Bonus stage 128x128 block mappings | Further info |
1FFF20-1FFFFF | Data block acting as seperator |