Prototype Zones/Genocide City
From Sonic Retro
Genocide City ZoneSonic the Hedgehog 2. It was meant to be a single level which used the map that ultimately became Metropolis Zone Act 3. Concept art of it has been released revealing the levels name was originally Cyber City. Due to the level being mechanically themed, instead of grim and deadly as the name implied, the theory that a Sonic Advance 2 magazine clip referenced the boss of Genocide City seems unlikely.
It is listed in the level select menu in the Simon Wai prototype but selecting it simply brings the player to a empty level. Chemical Plant Zone music plays, and the player will simply fall to their death at the bottom of the stage. Enabling debug reveals that the only objects in this level are the two default objects, a ring and a teleport monitor.
According to ICEknight, Tom Payne used the theme of the level to create some graphics for an unreleased game called B-Bomb. He then used them in the Sonic Spinball level, The Machine.
Info From Staff
Tom Payne, the zone artist in charge of this level, stated that it was dropped before it was even started. Instead, he worked on the third act of Metropolis. In the Sonic Jam strategy guide Yuji Naka stated basically that the third act of Metropolis Zone used the layout meant for Genocide City and that it was meant to be a single act. Here is the quote in full:
|“||Act 3 (of Metropolis Zone) was going to be a different Zone that would only appear once (one act)... We had already finished the map, and it would have been a shame to waste it, so this is what we went with.||„|