Project 'Mozart'
From Sonic Retro
Project: "Mozart", or Mozart, for short, is a music hacking tool designed by Armada in Microsoft Visual Basic 2008. It is designed to compose and edit music for MD games. NOTE: It requires the Microsoft .NET 2.0 Framework.
As of December 29, 2007, Project: 'Mozart' became an official project of RetroHack.
Contents |
Information
- Proj. Desc.:
- Just an easy way to compose music for MD games. Not really much else to say.
- Dev Tool:
- version 0.1a (Game Maker 6 (FAIL))
- version 0.2b (Visual Basic 9 (2008))
- Working Features:
- Full header support
- Basic music editing
- To Do:
- Finish notation editor
- Add note button and pitch selection for easy notation.
- Add playback
- Emulate sound(?)
- Finish notation editor
- Completion:
- Header: 100%
- Notation: 80%
- Playback: 0%
- Sound Emulation: 0%
Media
GHZ with new header voice and slight note change: http://teamhedgehog.recoding.net/S1BUILT_002.wav
.bin of music: http://teamhedgehog.recoding.net/music81.bin
Releases
There has only been one release of Mozart so far. it was released on December 28, 2007 on RetroHack as a closed beta test. This version is v0.2 beta.
Reception
- Sephiroth: "I think this is win. This will be a great hacking tool when it is finished. Will definitely help the new people get a grasp for music editing. [4/5]"
- PsychoSk8r: "Well, i must say this looks promising."
Problems
- Mozart requires the .NET 2.0 framework.
- It cannot write to .bin files yet, and therefore requires XVI32's "paste as hex string" function.
- Due to this, it is considered to be fucktartedly hard if you don't use XVI32.


