From Sonic Retro
(Redirected from Palmtree Panic Zone)
|Sonic the Hedgehog CD|
|First level, Sonic the Hedgehog CD|
|Number of Acts: 3|
|Location: Little Planet|
|Level theme: tropical island|
| Maximum rings, Act 1: 115 + 60 (Present),|
148 + 100 (Past), 150 + 100 (Future)
| Maximum rings, Act 2: 196 + 40 (Present),|
200 + 30 (Past), 207 + 20 (Future)
|Maximum rings, Act 3: 68 + 30|
|Collision Chaos →|
Palmtree Panic is the first Round of Sonic the Hedgehog CD. Like with every other Round in the game, Palmtree Panic consists of two standard Zones that span all time zones, followed by a shorter third Zone set in the future which contains the boss. Geographically, Palmtree Panic is located on the Little Planet.
Like the first levels of most other Sonic games, this Round follows the tropical island theme. Many palm trees are around, along with small star-shaped plants and fallen logs. Peaceful waterfalls plunge into an idyllic blue lake in the background. With many different routes to take, this Round is an easy one to start the game off.
The Round features many loops and vertical ramps, along with a very large loop that Sonic runs through at the beginning of Zone 1. The small, donut-esque platforms act differently based on time zone: in the present, they will not appear until the player steps on them; in the past, they are always visible; in the future, they fall out as soon as the player lands on them. Another gimmick that can be found throughout the Round are turntables that will spin Sonic around in circles, though he can easily step off them or jump. These are also useful for time travel as Sonic's momentum is preserved when standing on them.
There are bizarre +-shaped boosters too, just to give Sonic some gratuitous pseudo-3D to run through. These appear only in the present of Zone 1. Twisting tunnels are also abound throughout the Round, and are far more complex in design than the S-shaped tunnels in other levels such as Green Hill Zone; they are generally also good for activating a time warp, too.
Just before the goal of Zone 1 in the present, Amy Rose will be hanging around. Should she spot Sonic, she will run towards him and latch onto him. Whenever this happens, Sonic will not be able to go anywhere, but he can break free of Amy's grasp by jumping; however, she won't give up on chasing the heroic hedgehog. When playing in Time Attack mode (or as Tails in the 2011 re-release), Amy will not appear.
|“||Loop the loops, twist through corkscrew turns, find footing on hidden platforms, and spin the wheels to blast up vertical ramps. This Round promises plenty of action for a fleet-footed hedgehog! Hope you remembered to bring your mosquito repellent, 'cuz some of these enemies take a big bite!||„|
— Sonic the Hedgehog CD US manual
Differences between Time Zones
|The scenery is very cheerful in the present, apart from the occasional Badnik, of course. Green plants, large trees, flowers, everything is normal. A perfect place for a young, energetic hedgehog to begin an adventure.|
|Back in time, the world was much different. The level's past resembles a prehistoric era, including large leafed trees and such. Remember to destroy the robot transporter here, or...|
|...this will happen. The entire land is filled with dead grass, what plants remain are half-robotic, the Badniks are ill-maintained, and the water in the background is filled to the brim with toxic waste.|
|Luckily, you can stop this from happening by defeating Eggman's schemes in the past. The world is much different now; although machinery is still around, it is helping the environment rather than hurting it.|
|Anton — A unicycle-type ant bot that rolls back and forth.|
|Mosqui — Kamikaze mosquito bots that dive downwards when the player passes underneath.|
|Pata-Bata — A robotic butterfly Badnik that flutters about.|
|Taga-Taga — A hopping water bot.|
|Tamabboh — A stink bug.|
|Sonic the Hedgehog CD|