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Mushroom Hill Zone

From Sonic Retro

(Redirected from Mushroom Hill)

Image:Mushroomhillzone.png

Mushroom Hill Zone

First level, Sonic & Knuckles

Number of Acts: 2
Level cliché: Tropical island cliché
Boss: Jet Mobile
Sub-boss: Hey Ho
OSV: Sonic & Knuckles OSV
Level Map: Sonic 3 & Knuckles Level Maps
Maximum Rings, Act 1: 360 + 90
Maximum Rings, Act 2: 338 + 80
Act 1:

Act 2:
"Mushroom Hill" redirects here. For the Sonic the Fighters arena, see Mushroom Hill (Sonic the Fighters).

Mushroom Hill Zone is the first zone in Sonic & Knuckles and the seventh zone in Sonic 3 & Knuckles. In the latter, it is entered by Knuckles falling in and Sonic being dropped off by Tails from Launch Base. In the Sonic 3 level select the zone is listed as Mushroom Valley.

This is the first 1 Player zone ever in which Knuckles the Echidna is a playable character. You see a small scene where he is attacked by one of Dr. Robotnik's Eggrobos. Note that this scene is only shown in Sonic & Knuckles, not in Sonic 3 & Knuckles.

The zone is known for the many mushroom types that you find. There are some that you can bounce off of, a seesaw-type mushroom that you use to jump to a higher elevation, ones that act as falling platforms, and parachute-type mushrooms you hold onto to float into the air. There are also vines that stick you to the ground until you Spin Dash your way out of it and a lift that you crank down from to move higher up.

Another unique feature about this zone is that in the second act, Dr. Robotnik is using a satellite to change the climate, causing Act 2 to be played in different seasons. Thus, the palette changes from a summer green scenery to a autumn brown to a winter gray. This changes when the character you play as gets to the boss.

At the end of Act 2, Dr. Robotnik flees in the Flying Battery Zone, but your character runs after it and catches a ride.

Instruction Manual Description

Fantastic mushrooms cover the lush hills deep in Floating Island's interior. Many useful kinds of plants grow here. See how they can help you.

Sonic Team Commentary (from Sonic Jam Strategy Guide)

The hand-operated elevators here are a bit different from anything else in the game; if you have a player on each handle they can move you up much faster than normal. When two people play often times Miles tends to miss the various devices when Sonic uses them, so this one was designed specifically for two players. When playing with two players be sure to try it out!

Takashi Iizuka

Enemies

  • Butterdroid - Butterfly-like badnik that flies back and forth
  • Mushmeanie - Bouncing enemy with a mushroom cover
  • Dragonfly - Badnik much like the insect of the same name
  • Cluckoid - Weathervane-sitting chicken badnik
  • Madmole - Mushroom-throwing mole
Sonic the Hedgehog 3 + Sonic & Knuckles
Sonic 3 & Knuckles

Main Articles:
Sonic 3
Sonic & Knuckles
Sonic 3 & Knuckles
Blue Sphere
Knuckles in Sonic 2


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Game Development
Magazine Articles: S3 | S&K
Enemies: S3 | S&K
Bosses: S3 | S&K
Bug List: S3 | S&K & S3K
Cheat Codes: S3 | S&K
Prereleases: S&K
Secrets: S3 | S&K | S3K
Music: S3 | S&K
SCHG: S3 | S&K | S3K

Sonic 3 Levels:

Angel Island Zone

Hydrocity Zone

Marble Garden Zone

Carnival Night Zone

IceCap Zone

Launch Base Zone

Sonic & Knuckles Levels:

Mushroom Hill

Flying Battery Zone

Sandopolis Zone

Lava Reef Zone

Hidden Palace Zone

Sky Sanctuary Zone

Death Egg Zone

The Doomsday Zone

Other Levels:

Bonus Stages

 

Azure Lake Zone

Balloon Park Zone

Chrome Gadget Zone

Desert Palace Zone

Endless Mine Zone

 

Special Stage