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Sonic the Hedgehog 2 (Simon Wai prototype)/Hidden content

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Level select

Ss.s2bls.png

Enabled by default. Simply press A+Start on the title screen. You can also manually enable it by pressing Up Down Down Down Down Up then A+Start

Edit mode

Sonic2SW MD Edit.png

Press C C C C Up Down Down Down Down Up then A+Start on the title screen, then highlight a zone in the stage select and press and hold: A+Start

Cht 2p02.png

Highlight a zone in the stage select and press B+Start to play the level in 2-player split-screen mode. This does not work on levels with water in them.

Cht night01.png

Highlight a zone in the stage select and press C+Start.

Unused content

Art

Art Description
Spr spring.gif
Also found in the Nick Arcade prototype, a monitor with a spring icon. A similar item can be found in Sonic Triple Trouble as the "Pogo Spring"Media:SonicTripleTrouble GG US manual.pdf[1].
Spr fish.png
Fish
Spr 3eyefish.png
Bubbler's Mother
Spr bubble.gif
Bubbler
Spr bouncer.gif
Crawl prototype
Spr crocobot.gif
Crocodile
Spr trycerobot.png
Triceratops
Spr seahorse2.png
Aquis prototype
Spr octopus.gif
Octus prototype
Spr fireball.gif
Flaming log
Spr ball.gif
Ball
Spr hpzbg.png
Prototype section of Hidden Palace Zone background
Spr drills left.gif
Horizontal drill
Spr drills up.gif
Vertical drill
Spr splash.gif
Leftover sprite from Chiki Chiki Boys prototype.
Spr flame.gif
Leftover sprite from Chiki Chiki Boys prototype.
Spr cpzboss.gif
Water Eggman animation
Spr ledge.gif
Sonic ledge animation
Leftovers from earlier builds, such as the Nick Arcade prototype.
Sonic rotating animation
Sonic pulling animation
Mystic Cave Zone switch
Mystic Cave Zone vine

Super Sonic

Ss.supersonic.png

A palette for Super Sonic exists in the prototype.

Leftover Chemical Plant Zone tiles

Ss.s2cpznem.PNG

A set of Chemical Plant Zone tiles from a previous iteration of the game can be found in the ROM.

References


Sonic the Hedgehog 2 (Simon Wai prototype), prerelease version of Sonic the Hedgehog 2 (16-bit)
S2b title.png

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Part of Sonic the Hedgehog 2 (16-bit) development