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Due to our recent technical difficulties, we only have OVER NINE THOUSAAAAAAAAAAND of our images and files working. The Sonic Retro staff is working as fast as they can to restore these documents. Please do not report broken links at this time.

Game Secrets:Sonic the Hedgehog 2 (8-bit)

From Sonic Retro

Contents

Unused Artwork

Character Sprites

ArtworkNameDescription
Image:S2tailseggfan.png"Crying Tails" AnimationsSome unused sprites of Tails crying. Probably meant to be used in the ending cutscene when he is rescued.
Image:S2sonic.pngBored Sonic AnimationThese three animations are actually from Sonic 1 for the Master System, but were found in Sonic 2 for the Game Gear. Sonic 2 GG used Sonic 1 MS's spriteset, but the waiting animation was changed. This is all of what is leftover.
Image:UZ Boss.pngEntire Underground Zone Boss bodyThe entire body of the boss can be seen here. Normally only its head is visible.
Image:Duckgoose.pngEntire Sky High Zone Boss bodyThis shows the entire body of the boss. Normally only its head and neck can be seen.

Unused Monitors

ArtworkNameDescription
Image:S2monitors1.pngSonic MonitorThis one isn't really unused, you can find it hidden in a wall in Crystal Egg Zone, but the graphics are obscured. When collected it grants a continue.
Image:S2monitors3.pngQuestion Mark MonitorThis may have given a random amount of rings or items, like in the 2-player mode of Sonic 2 for Mega Drive.
Image:S2monitors2.pngGrey Sneaker MonitorMay have slowed you down, like the Slow sneaker in Sonic 3's 2-player mode.
Image:S2monitors4.pngArrow MonitorThis could have been a checkpoint marker, like the 8-bit version of Sonic 1.

Level Art

ArtworkNameDescription
Image:S2Numbers.pngNumbersSome numbers drawn in the same style of the Title font are contained in the rom, but unused.
Image:UZ bricks.pngUnderground Zone BricksSeveral unused bricks.
Image:UZ loop.pngUnderground Zone LoopApparently a loop was planned for Underground Zone.
Image:UZ platform.PNGUnderground Zone Floating PlatformAn unused floating platform.
Image:Boulder.pngSky High Zone boulderThis boulder probably was supposed to roll down a hill in act 1.
Image:S2 8bit skyhigh platform.pngSky High Zone platformAn unused floating platform.
Image:S2 8bit skyhigh block.pngSky High Zone objectProbably another platform.
Image:S2Aqua.pngUnused Aqua Lake Zone tileA small additional piece of land which is not used in the final game.

Gimmick Mountain Name

Image:S2mountain.png

Originally the level card for Gimmick Mountain wasn't going to have a shortened name. Hivebrain discovered the word "Mountain" within the ROM. Due to lack of space on the screen Mountain was shortened to Mt.

Sonic the Hedgehog 2 (8-bit)
Sonic 2 (8-bit)

Main Article
Enemies
Bosses
Cheat Codes
Game Development
Game Secrets
Magazine Articles
SCHG
Level Maps

Levels:

Underground

Sky High

Aqua Lake

Crystal Egg

Green Hills

Gimmick Mt.

Scrambled Egg