Below are picture of the machine settings menu, including the sound test used to discover Track 25:
There are several characters which are not accessible through normal gameplay but can be accessed using MAME cheats, or through the use of a hack by Tiberious which allows them to be selected on the character select screen. Note that this hack only enables the use of five of these unused characters.
Honey is a yellow cat-like character with black hair, based on Candy from Fighting Vipers (Candy's name in Japan was Honey). She was discovered after the release of Sonic Gems Collection. In an interview with Hiroshi Kataoka, he confirmed that since Sonic the Fighters was initially designed around Fighting Vipers by simply placing Sonic characters in it, the character was modeled around her.
Her in-game data is near complete. Her model when squashed by the Piko-Piko hammer reveals she was based on Amy. She has a complete moveset. There is a bug in her eye system, causing one eye to look at the camera but the other to look in the opposite direction, making Honey look strange in some scenes. The cutscene after defeating Metal Sonic does not have this eye problem. She does not have any artwork for the pre-level scenes, so it defaults to Eggman. Unlike other characters, when both characters select Honey, there is an actual alternate costume for her instead of a grayscale version.
The design for the character was used in a short clip intro for the Sega Saturn version of Fighting Vipers. Honey's model was removed completely from all versions of Sonic Gems Collection.
In the XBox Live Arcade and PlayStation Network ports of the game, Honey has been added as a secret selectable character with what little data that was missing for her added in, including a proper vs screen image. She can be selected by moving the cursor over Amy and pressing the start button then selecting her. Doing this also unlocks an achievement.
Metal Sonic does not display a grey-scale version on the character select screen when two players select him.
Eggman's robot, seen during the intro cutscene, is somewhat playable. He has no grey-scale data present in the game. Even during gameplay, Eggman's Robot rotates it's head every six seconds. Eggman's Robot has the exact same moveset as the final Eggman boss. The only difference is in the triple punch move, where the speed lines are purple instead of white.
Rocket Metal is only seen in the intro to the game for short time before transforming. His vs screen actually displays his name rather than defaulting to Eggman.
Normally, Eggman only appears out of his ships and mech units during the game intro cutscene. He is playable in mechless form through hacking. His moves are similar to the Eggman form fought after defeating Metal Sonic and also shares the same title card. The only real difference is his default punch moves, which are similar to Knuckles'.
A bigger version of Mechless Eggman is also selectable. Because the developers of Sonic the Fighters based the game so closely off of Fighting Vipers, there is a good chance that Eggman and a Big Eggman were going to be the original bosses due to the two different sizes of the boss in Fighting Vipers. However, Big Eggman's skeletal model when he is idle is broken, but is functional while running or performing a move.
The UFO Eggman which produces the grey-scale clone whenever a character fights itself is available through hacking. He has the default character moveset.
There is a unused boss which has no character model data. However, there are tank treads which were likely feet. The above image is a recreation of how the Eggman mech would look like with the feet.
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