Game Development:Sonic 3D: Flickies' Island
From Sonic Retro
Sonic 3D: Flickies' Island had gone through several changes over its development process. There are several rejected ideas, level designs, and other things that were left on the cutting room floor. The following details several of these things.
In addition to the original Sega Genesis version, Sonic 3D was also developed for the Sega Saturn to make up for the cancellation of Sonic X-treme. The game was ported in seven weeks, during development of the Mega Drive version. A minigame called Sonic Pool was considered for inclusion in this version but was scrapped.
Many prototypes of Sonic 3D have been found over the years. The first to be found was this 2006 cartridge prototype. Then in 2008 drx released 7 more Mega Drive protos: beta 73, beta 814, beta 819, beta 825, beta 830, beta 831, and beta 94. The 825 beta is quite similar to the 2006 cartridge prototype. At this same time a Saturn tech demo was also found.
What seems to be a checklist used when testing Sonic 3D has been found. You can find images of it here.
Early Game Design
These scans come from various magazines. They display different aspects that were changed before the final game was compiled.
The images in this section only apply to the Mega Drive version.
This early title card image is similar to the ones found in Sonic & Knuckles.
Green Grove Zone
This early screenshot is thought to be a mockup, as it is wildly different to anything seen in the final product. The badnik (which looks like a Shellcracker) doesn't exist in the final game, nor should it exist, as all flickies are collected. It's also not possible to walk under a bridge and the HUD is missing. Also Sonic's shadow is circular.
The images in this section apply to the Saturn version only.
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