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Game Development:Knuckles' Chaotix

From Sonic Retro

Knuckles' Chaotix has gone through several changes over its development process. There are several rejected ideas, level designs, and other things that were left on the cutting room floor. The following details several of these things.

Contents

Prototypes

There have been many prototypes of Knuckles' Chaotix found over the years. The first one that was found was also the earliest build ever found. This prototype was called Sonic Crackers. Simultaneously 12 other prototypes were discovered later on and distrubuted on the web. These prototypes were assigned the numbers: 1207, 1227, 1229, 0111, 0119, 0202, 0208, 0209, 0210, 0213, 0214, and 0216. They expanded the knowledge of Chaotix's development process greatly. Wechnia's true identity was discovered (Tails), Espio the Chameleon was shown to be the star at one point, and the Chaotix could finally be linked to Crackers as the text "Sonic Crackers S32X" was found hidden in a proto.

Early Game Design

These scans come from various magazines. They display different aspects that were changed before the final game was compiled.

Various

Special Stages

Levels

Knuckles' Chaotix
Main Article | Enemies | Bosses | Game Development | Game Secrets | Bugs | SCHG | Cheat Codes
Levels in Knuckles' Chaotix
Isolated Island | Botanic Base | Speed Slider | Amazing Arena | Marina Madness | Techno Tower | Special Stage | Bonus Stage