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Amy no Page One

From Sonic Retro

(Redirected from Amy's American Page One)

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AmynoPageOne mobile title.png
Amy no Page One
System(s): i-mode 505i, Vodafone Live! (256KB), EZweb (BREW 3.1), Club Air-Edge
Publisher: Sega
Developer:
Distribution portal:
i-mode 505i
Vodafone Live! (256KB)
EZweb (BREW 3.1)
Sonic Cafe
Club Air-Edge
Puyo Puyo! Sega
Number of players: 1
Release Date RRP Code Rating
i-mode 505i
JP
2005-08-30[1] ¥? ?
Vodafone Live! (256KB)
JP
2006-05-17[2] ¥? ?
EZweb (BREW 3.1)
JP
2006-08-10[3] ¥? ?
Club Air-Edge
JP
2008-04-08[4] ¥? ?

Amy no Page One (エミーのページワン) is a mobile phone game released for i-mode 505i, Vodafone Live! (256KB) and EZweb (BREW 3.1) devices through the Sonic Cafe portal. It is based on the Japanese card game American Page One, and features the player as Amy competing against Rouge, Cream and a Hero Chao.

American Page One rules

American Page One can be described as a mix of Uno and Crazy Eights. During the game, there are two piles of cards in the center of the table. One is the deck, which is face down. The other is the played pile, which is face up. When it is a player’s turn, they may either play a card from their hand, or draw one card from the top of the deck. The player’s turn is then over. They may not play the card which was just drawn. To make a valid play, the card being played must be an 8, or it must match either the suit or the number of the card on top of the played pile. For example, if the card on top of the played pile is the 5 of clubs, a valid play is any 8, any 5, or any club. If a player cannot make a valid play, they must draw a card from the deck, and their turn ends. Note that a player may choose to draw, even if they have a valid card to play.

An 8 is a wild card. It may be played on any suit. The player who plays an 8 then declares what the new suit will be. The next player must play a card of that suit, or another 8.

A 2 is a draw card. If a 2 is played, the next player must draw 2 cards. The only way that player can avoid drawing 2 cards is by playing another 2. This is called “stacking.” In that case, the next player must draw 4 cards. Unless, of course, they can also play a 2, resulting in the next player drawing 6 cards, etc. Even an 8 will not save you from a 2. Even if the person who played the 2 goes out, the next player must still draw. The general rule: For every 2 that is played, someone will be drawing 2 cards. Once a player draws the cards, their turn is over. The next player may then play an 8, a card of the same suit, or another 2, but this 2 is no longer stacked, and the next player need only draw 2 cards.

A 3 is the other draw card. The only difference is that 3 cards must be drawn. In rare circumstances, it is possible that all four 3’s will be played in succession, resulting in someone drawing 12 cards—the most possible in a single turn.

A Queen or 9 reverses the direction on play. The player who played before the player who plays a Queen or 9 now takes a turn.

A Jack or 7 skips the next player. If Player 1 plays a Jack or 7, the turn of Player 2 is skipped and the game continues with Player 3.

When a player has only one card left in their hand, they must say they have “one-page”, to warn the other players that they are close to going out. The penalty for forgetting to say “one-page” is to draw 2 cards. There is no penalty for asking a player how many cards they have, even if they have more than one. If a player says “one-page” at the same time another player asks how many cards they have, they do not have to draw. A player can be called for not saying “one-page” even if it is not their turn. Only by playing their last card (thus winning the hand) before another player notices, can a player get away with not saying “one-page.”

Screenshots

External links

References

  1. http://www.sonicteam.com:80/cafe/top.html (Wayback Machine: 2005-09-07 17:28)
  2. http://sega.jp:80/kt/vodafone/sonicafe/home.html (Wayback Machine: 2006-05-31 08:29)
  3. http://sega.jp:80/kt/kddi/sonicafe/home.html (Wayback Machine: 2006-09-03 00:51)
  4. http://sega.jp:80/kt/ (Wayback Machine: 2008-04-25 22:24)
Sonic games for the Sonic Cafe mobile phone service
2001 Sonic the Hedgehog | Sonic Watch | Sonic Tennis
2002 Sonic Golf | Speed | Sonic Fishing | Sonic Billiards | Nakayoshi Chao! | Sonic Bowling | Sonic Racing Kart | Sonic Golf C-Mode Cup | Eggman no Kazuate Panic! ‎ | Sonic no Jirai Sagashi Game | Sonic Racing Shift Up
2003 Sonic Putter | Sonic Darts | Sonic Reversi | Tails no Flying Get | Speed DX
2004 Sonic Hopping | Sonic Hopping 2 | Sonic Hearts | Sonic Panel Puzzle | Sonic Gammon
2005 Sonic no Daifuugou | Sonic Jump | Sonic Reversi Hyper | Amy no Page One | Sonic Kart 3DX | Sonic the Hedgehog
2006 Shadow Shoot | Sonic Speed DX | Sonic Golf 3D | Sonic no 7 Narabe | Sonic the Hedgehog 2 | Sonic no Napoleon
2007 Sonic no Jigen Ressha ‎ | Sonic no Casino Poker